@flighthq/scene3d-wgpu 0.2.1-next.840.857425c

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Files changed (263) hide show
  1. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  2. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  3. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.js +52 -0
  4. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.js.map +1 -0
  5. package/dist/blinnPhongWgpuMeshMaterialRenderer.d.ts +4 -0
  6. package/dist/blinnPhongWgpuMeshMaterialRenderer.d.ts.map +1 -0
  7. package/dist/blinnPhongWgpuMeshMaterialRenderer.js +66 -0
  8. package/dist/blinnPhongWgpuMeshMaterialRenderer.js.map +1 -0
  9. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  10. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  11. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.js +52 -0
  12. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.js.map +1 -0
  13. package/dist/customShaderWgpuMeshMaterialRenderer.d.ts +7 -0
  14. package/dist/customShaderWgpuMeshMaterialRenderer.d.ts.map +1 -0
  15. package/dist/customShaderWgpuMeshMaterialRenderer.js +225 -0
  16. package/dist/customShaderWgpuMeshMaterialRenderer.js.map +1 -0
  17. package/dist/depthWgpuMeshMaterialRenderer.d.ts +4 -0
  18. package/dist/depthWgpuMeshMaterialRenderer.d.ts.map +1 -0
  19. package/dist/depthWgpuMeshMaterialRenderer.js +42 -0
  20. package/dist/depthWgpuMeshMaterialRenderer.js.map +1 -0
  21. package/dist/drawWgpuScene3D.d.ts +4 -0
  22. package/dist/drawWgpuScene3D.d.ts.map +1 -0
  23. package/dist/drawWgpuScene3D.js +171 -0
  24. package/dist/drawWgpuScene3D.js.map +1 -0
  25. package/dist/emissiveWgpuMeshMaterialRenderer.d.ts +4 -0
  26. package/dist/emissiveWgpuMeshMaterialRenderer.d.ts.map +1 -0
  27. package/dist/emissiveWgpuMeshMaterialRenderer.js +51 -0
  28. package/dist/emissiveWgpuMeshMaterialRenderer.js.map +1 -0
  29. package/dist/enableWgpuScene3DCustomShaderGuards.d.ts +5 -0
  30. package/dist/enableWgpuScene3DCustomShaderGuards.d.ts.map +1 -0
  31. package/dist/enableWgpuScene3DCustomShaderGuards.js +56 -0
  32. package/dist/enableWgpuScene3DCustomShaderGuards.js.map +1 -0
  33. package/dist/enableWgpuScene3DForwardLightSelectionGuards.d.ts +4 -0
  34. package/dist/enableWgpuScene3DForwardLightSelectionGuards.d.ts.map +1 -0
  35. package/dist/enableWgpuScene3DForwardLightSelectionGuards.js +17 -0
  36. package/dist/enableWgpuScene3DForwardLightSelectionGuards.js.map +1 -0
  37. package/dist/explainWgpuScene3DForwardLightSelection.d.ts +3 -0
  38. package/dist/explainWgpuScene3DForwardLightSelection.d.ts.map +1 -0
  39. package/dist/explainWgpuScene3DForwardLightSelection.js +18 -0
  40. package/dist/explainWgpuScene3DForwardLightSelection.js.map +1 -0
  41. package/dist/index.d.ts +51 -0
  42. package/dist/index.d.ts.map +1 -0
  43. package/dist/index.js +51 -0
  44. package/dist/index.js.map +1 -0
  45. package/dist/iridescencePbrWgpuMeshMaterialRenderer.d.ts +4 -0
  46. package/dist/iridescencePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  47. package/dist/iridescencePbrWgpuMeshMaterialRenderer.js +60 -0
  48. package/dist/iridescencePbrWgpuMeshMaterialRenderer.js.map +1 -0
  49. package/dist/lambertWgpuMeshMaterialRenderer.d.ts +4 -0
  50. package/dist/lambertWgpuMeshMaterialRenderer.d.ts.map +1 -0
  51. package/dist/lambertWgpuMeshMaterialRenderer.js +61 -0
  52. package/dist/lambertWgpuMeshMaterialRenderer.js.map +1 -0
  53. package/dist/matcapWgpuMeshMaterialRenderer.d.ts +4 -0
  54. package/dist/matcapWgpuMeshMaterialRenderer.d.ts.map +1 -0
  55. package/dist/matcapWgpuMeshMaterialRenderer.js +54 -0
  56. package/dist/matcapWgpuMeshMaterialRenderer.js.map +1 -0
  57. package/dist/normalWgpuMeshMaterialRenderer.d.ts +4 -0
  58. package/dist/normalWgpuMeshMaterialRenderer.d.ts.map +1 -0
  59. package/dist/normalWgpuMeshMaterialRenderer.js +47 -0
  60. package/dist/normalWgpuMeshMaterialRenderer.js.map +1 -0
  61. package/dist/phongWgpuMeshMaterialRenderer.d.ts +4 -0
  62. package/dist/phongWgpuMeshMaterialRenderer.d.ts.map +1 -0
  63. package/dist/phongWgpuMeshMaterialRenderer.js +63 -0
  64. package/dist/phongWgpuMeshMaterialRenderer.js.map +1 -0
  65. package/dist/prepareWgpuScene3DForwardLights.d.ts +3 -0
  66. package/dist/prepareWgpuScene3DForwardLights.d.ts.map +1 -0
  67. package/dist/prepareWgpuScene3DForwardLights.js +110 -0
  68. package/dist/prepareWgpuScene3DForwardLights.js.map +1 -0
  69. package/dist/registerStandardPbrWgpuMaterial.d.ts +3 -0
  70. package/dist/registerStandardPbrWgpuMaterial.d.ts.map +1 -0
  71. package/dist/registerStandardPbrWgpuMaterial.js +11 -0
  72. package/dist/registerStandardPbrWgpuMaterial.js.map +1 -0
  73. package/dist/shadedWgpuMeshMaterialRenderer.d.ts +11 -0
  74. package/dist/shadedWgpuMeshMaterialRenderer.d.ts.map +1 -0
  75. package/dist/shadedWgpuMeshMaterialRenderer.js +47 -0
  76. package/dist/shadedWgpuMeshMaterialRenderer.js.map +1 -0
  77. package/dist/sheenPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  78. package/dist/sheenPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  79. package/dist/sheenPbrWgpuMeshMaterialRenderer.js +58 -0
  80. package/dist/sheenPbrWgpuMeshMaterialRenderer.js.map +1 -0
  81. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  82. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  83. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.js +126 -0
  84. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.js.map +1 -0
  85. package/dist/specularPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  86. package/dist/specularPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  87. package/dist/specularPbrWgpuMeshMaterialRenderer.js +65 -0
  88. package/dist/specularPbrWgpuMeshMaterialRenderer.js.map +1 -0
  89. package/dist/standardPbrWgpuMeshMaterialRenderer.d.ts +9 -0
  90. package/dist/standardPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  91. package/dist/standardPbrWgpuMeshMaterialRenderer.js +174 -0
  92. package/dist/standardPbrWgpuMeshMaterialRenderer.js.map +1 -0
  93. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.d.ts +4 -0
  94. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  95. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.js +68 -0
  96. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.js.map +1 -0
  97. package/dist/toonWgpuMeshMaterialRenderer.d.ts +4 -0
  98. package/dist/toonWgpuMeshMaterialRenderer.d.ts.map +1 -0
  99. package/dist/toonWgpuMeshMaterialRenderer.js +71 -0
  100. package/dist/toonWgpuMeshMaterialRenderer.js.map +1 -0
  101. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.d.ts +4 -0
  102. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  103. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.js +74 -0
  104. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.js.map +1 -0
  105. package/dist/unlitWgpuMeshMaterialRenderer.d.ts +4 -0
  106. package/dist/unlitWgpuMeshMaterialRenderer.d.ts.map +1 -0
  107. package/dist/unlitWgpuMeshMaterialRenderer.js +57 -0
  108. package/dist/unlitWgpuMeshMaterialRenderer.js.map +1 -0
  109. package/dist/vertexColorWgpuMeshMaterialRenderer.d.ts +4 -0
  110. package/dist/vertexColorWgpuMeshMaterialRenderer.d.ts.map +1 -0
  111. package/dist/vertexColorWgpuMeshMaterialRenderer.js +55 -0
  112. package/dist/vertexColorWgpuMeshMaterialRenderer.js.map +1 -0
  113. package/dist/wgpuClassicPrelude.d.ts +8 -0
  114. package/dist/wgpuClassicPrelude.d.ts.map +1 -0
  115. package/dist/wgpuClassicPrelude.js +319 -0
  116. package/dist/wgpuClassicPrelude.js.map +1 -0
  117. package/dist/wgpuCustomMaterialAbi.d.ts +3 -0
  118. package/dist/wgpuCustomMaterialAbi.d.ts.map +1 -0
  119. package/dist/wgpuCustomMaterialAbi.js +5 -0
  120. package/dist/wgpuCustomMaterialAbi.js.map +1 -0
  121. package/dist/wgpuDebugPrelude.d.ts +7 -0
  122. package/dist/wgpuDebugPrelude.d.ts.map +1 -0
  123. package/dist/wgpuDebugPrelude.js +133 -0
  124. package/dist/wgpuDebugPrelude.js.map +1 -0
  125. package/dist/wgpuEnvironmentCube.d.ts +4 -0
  126. package/dist/wgpuEnvironmentCube.d.ts.map +1 -0
  127. package/dist/wgpuEnvironmentCube.js +66 -0
  128. package/dist/wgpuEnvironmentCube.js.map +1 -0
  129. package/dist/wgpuEnvironmentIblBake.d.ts +4 -0
  130. package/dist/wgpuEnvironmentIblBake.d.ts.map +1 -0
  131. package/dist/wgpuEnvironmentIblBake.js +458 -0
  132. package/dist/wgpuEnvironmentIblBake.js.map +1 -0
  133. package/dist/wgpuEnvironmentSkybox.d.ts +3 -0
  134. package/dist/wgpuEnvironmentSkybox.d.ts.map +1 -0
  135. package/dist/wgpuEnvironmentSkybox.js +159 -0
  136. package/dist/wgpuEnvironmentSkybox.js.map +1 -0
  137. package/dist/wgpuMatcapPrelude.d.ts +7 -0
  138. package/dist/wgpuMatcapPrelude.d.ts.map +1 -0
  139. package/dist/wgpuMatcapPrelude.js +134 -0
  140. package/dist/wgpuMatcapPrelude.js.map +1 -0
  141. package/dist/wgpuMeshMaterialRegistry.d.ts +5 -0
  142. package/dist/wgpuMeshMaterialRegistry.d.ts.map +1 -0
  143. package/dist/wgpuMeshMaterialRegistry.js +29 -0
  144. package/dist/wgpuMeshMaterialRegistry.js.map +1 -0
  145. package/dist/wgpuMeshPipeline.d.ts +43 -0
  146. package/dist/wgpuMeshPipeline.d.ts.map +1 -0
  147. package/dist/wgpuMeshPipeline.js +1007 -0
  148. package/dist/wgpuMeshPipeline.js.map +1 -0
  149. package/dist/wgpuMeshUpload.d.ts +3 -0
  150. package/dist/wgpuMeshUpload.d.ts.map +1 -0
  151. package/dist/wgpuMeshUpload.js +58 -0
  152. package/dist/wgpuMeshUpload.js.map +1 -0
  153. package/dist/wgpuParticleEmitter3D.d.ts +4 -0
  154. package/dist/wgpuParticleEmitter3D.d.ts.map +1 -0
  155. package/dist/wgpuParticleEmitter3D.js +403 -0
  156. package/dist/wgpuParticleEmitter3D.js.map +1 -0
  157. package/dist/wgpuPbrPipelineCache.d.ts +4 -0
  158. package/dist/wgpuPbrPipelineCache.d.ts.map +1 -0
  159. package/dist/wgpuPbrPipelineCache.js +52 -0
  160. package/dist/wgpuPbrPipelineCache.js.map +1 -0
  161. package/dist/wgpuPbrPrelude.d.ts +7 -0
  162. package/dist/wgpuPbrPrelude.d.ts.map +1 -0
  163. package/dist/wgpuPbrPrelude.js +551 -0
  164. package/dist/wgpuPbrPrelude.js.map +1 -0
  165. package/dist/wgpuScene3DRuntime.d.ts +5 -0
  166. package/dist/wgpuScene3DRuntime.d.ts.map +1 -0
  167. package/dist/wgpuScene3DRuntime.js +81 -0
  168. package/dist/wgpuScene3DRuntime.js.map +1 -0
  169. package/dist/wgpuScene3DTestHelper.d.ts +14 -0
  170. package/dist/wgpuScene3DTestHelper.d.ts.map +1 -0
  171. package/dist/wgpuScene3DTestHelper.js +121 -0
  172. package/dist/wgpuScene3DTestHelper.js.map +1 -0
  173. package/dist/wgpuScene3DTime.d.ts +4 -0
  174. package/dist/wgpuScene3DTime.d.ts.map +1 -0
  175. package/dist/wgpuScene3DTime.js +11 -0
  176. package/dist/wgpuScene3DTime.js.map +1 -0
  177. package/dist/wgpuShadedModifierSnippet.d.ts +4 -0
  178. package/dist/wgpuShadedModifierSnippet.d.ts.map +1 -0
  179. package/dist/wgpuShadedModifierSnippet.js +18 -0
  180. package/dist/wgpuShadedModifierSnippet.js.map +1 -0
  181. package/dist/wgpuShadedPrelude.d.ts +16 -0
  182. package/dist/wgpuShadedPrelude.d.ts.map +1 -0
  183. package/dist/wgpuShadedPrelude.js +625 -0
  184. package/dist/wgpuShadedPrelude.js.map +1 -0
  185. package/dist/wgpuShadowMap.d.ts +4 -0
  186. package/dist/wgpuShadowMap.d.ts.map +1 -0
  187. package/dist/wgpuShadowMap.js +155 -0
  188. package/dist/wgpuShadowMap.js.map +1 -0
  189. package/dist/wgpuSkinPalette.d.ts +7 -0
  190. package/dist/wgpuSkinPalette.d.ts.map +1 -0
  191. package/dist/wgpuSkinPalette.js +173 -0
  192. package/dist/wgpuSkinPalette.js.map +1 -0
  193. package/dist/wgpuToonPrelude.d.ts +8 -0
  194. package/dist/wgpuToonPrelude.d.ts.map +1 -0
  195. package/dist/wgpuToonPrelude.js +192 -0
  196. package/dist/wgpuToonPrelude.js.map +1 -0
  197. package/dist/wgpuUnlitPrelude.d.ts +9 -0
  198. package/dist/wgpuUnlitPrelude.d.ts.map +1 -0
  199. package/dist/wgpuUnlitPrelude.js +142 -0
  200. package/dist/wgpuUnlitPrelude.js.map +1 -0
  201. package/dist/wgpuWireframePrelude.d.ts +6 -0
  202. package/dist/wgpuWireframePrelude.d.ts.map +1 -0
  203. package/dist/wgpuWireframePrelude.js +77 -0
  204. package/dist/wgpuWireframePrelude.js.map +1 -0
  205. package/dist/wgpuWireframeUpload.d.ts +3 -0
  206. package/dist/wgpuWireframeUpload.d.ts.map +1 -0
  207. package/dist/wgpuWireframeUpload.js +68 -0
  208. package/dist/wgpuWireframeUpload.js.map +1 -0
  209. package/dist/wireframeWgpuMeshMaterialRenderer.d.ts +4 -0
  210. package/dist/wireframeWgpuMeshMaterialRenderer.d.ts.map +1 -0
  211. package/dist/wireframeWgpuMeshMaterialRenderer.js +69 -0
  212. package/dist/wireframeWgpuMeshMaterialRenderer.js.map +1 -0
  213. package/package.json +57 -0
  214. package/src/anisotropyPbrWgpuMeshMaterialRenderer.test.ts +90 -0
  215. package/src/blinnPhongWgpuMeshMaterialRenderer.test.ts +82 -0
  216. package/src/clearcoatPbrWgpuMeshMaterialRenderer.test.ts +90 -0
  217. package/src/customShaderWgpuMeshMaterialRenderer.test.ts +207 -0
  218. package/src/depthWgpuMeshMaterialRenderer.test.ts +69 -0
  219. package/src/drawWgpuScene3D.test.ts +247 -0
  220. package/src/emissiveWgpuMeshMaterialRenderer.test.ts +64 -0
  221. package/src/enableWgpuScene3DCustomShaderGuards.test.ts +73 -0
  222. package/src/enableWgpuScene3DForwardLightSelectionGuards.test.ts +39 -0
  223. package/src/explainWgpuScene3DForwardLightSelection.test.ts +15 -0
  224. package/src/iridescencePbrWgpuMeshMaterialRenderer.test.ts +90 -0
  225. package/src/lambertWgpuMeshMaterialRenderer.test.ts +77 -0
  226. package/src/matcapWgpuMeshMaterialRenderer.test.ts +69 -0
  227. package/src/normalWgpuMeshMaterialRenderer.test.ts +69 -0
  228. package/src/phongWgpuMeshMaterialRenderer.test.ts +79 -0
  229. package/src/prepareWgpuScene3DForwardLights.test.ts +84 -0
  230. package/src/registerStandardPbrWgpuMaterial.test.ts +15 -0
  231. package/src/shadedWgpuMeshMaterialRenderer.test.ts +63 -0
  232. package/src/sheenPbrWgpuMeshMaterialRenderer.test.ts +87 -0
  233. package/src/specularGlossinessPbrWgpuMeshMaterialRenderer.test.ts +100 -0
  234. package/src/specularPbrWgpuMeshMaterialRenderer.test.ts +90 -0
  235. package/src/standardPbrWgpuMeshMaterialRenderer.test.ts +172 -0
  236. package/src/subsurfacePbrWgpuMeshMaterialRenderer.test.ts +90 -0
  237. package/src/toonWgpuMeshMaterialRenderer.test.ts +89 -0
  238. package/src/transmissionVolumePbrWgpuMeshMaterialRenderer.test.ts +97 -0
  239. package/src/unlitWgpuMeshMaterialRenderer.test.ts +94 -0
  240. package/src/vertexColorWgpuMeshMaterialRenderer.test.ts +62 -0
  241. package/src/wgpuClassicPrelude.test.ts +176 -0
  242. package/src/wgpuDebugPrelude.test.ts +79 -0
  243. package/src/wgpuEnvironmentCube.test.ts +86 -0
  244. package/src/wgpuEnvironmentIblBake.test.ts +79 -0
  245. package/src/wgpuEnvironmentSkybox.test.ts +56 -0
  246. package/src/wgpuMatcapPrelude.test.ts +70 -0
  247. package/src/wgpuMeshMaterialRegistry.test.ts +55 -0
  248. package/src/wgpuMeshPipeline.test.ts +844 -0
  249. package/src/wgpuMeshUpload.test.ts +177 -0
  250. package/src/wgpuParticleEmitter3D.test.ts +200 -0
  251. package/src/wgpuPbrPipelineCache.test.ts +67 -0
  252. package/src/wgpuPbrPrelude.test.ts +162 -0
  253. package/src/wgpuScene3DRuntime.test.ts +35 -0
  254. package/src/wgpuScene3DTime.test.ts +20 -0
  255. package/src/wgpuShadedModifierSnippet.test.ts +33 -0
  256. package/src/wgpuShadedPrelude.test.ts +394 -0
  257. package/src/wgpuShadowMap.test.ts +169 -0
  258. package/src/wgpuSkinPalette.test.ts +88 -0
  259. package/src/wgpuToonPrelude.test.ts +93 -0
  260. package/src/wgpuUnlitPrelude.test.ts +102 -0
  261. package/src/wgpuWireframePrelude.test.ts +54 -0
  262. package/src/wgpuWireframeUpload.test.ts +36 -0
  263. package/src/wireframeWgpuMeshMaterialRenderer.test.ts +69 -0
@@ -0,0 +1,69 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createNormalMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { NormalMaterialKind } from '@flighthq/types';
7
+
8
+ import { normalWgpuMeshMaterialRenderer, registerNormalWgpuMaterial } from './normalWgpuMeshMaterialRenderer';
9
+ import { getWgpuMeshMaterialRenderer } from './wgpuMeshMaterialRegistry';
10
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
11
+
12
+ function makeCamera(): Camera3D {
13
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
14
+ }
15
+
16
+ const NO_LIGHTS: Scene3DLightBlock = {
17
+ ambientCount: 0,
18
+ data: new Float32Array(12),
19
+ directionalCount: 0,
20
+ hemisphereCount: 0,
21
+ pointCount: 0,
22
+ spotCount: 0,
23
+ version: 1,
24
+ };
25
+
26
+ function makeProxy(): Scene3DRenderProxy {
27
+ const geometry = createBoxMeshGeometry();
28
+ return {
29
+ material: createNormalMaterial(),
30
+ normalMatrix: createMatrix3(),
31
+ subset: geometry.subsets[0],
32
+ worldMatrix: createMatrix4(),
33
+ };
34
+ }
35
+
36
+ describe('normalWgpuMeshMaterialRenderer', () => {
37
+ it('bind selects the normal pipeline and writes the frame + material uniforms', () => {
38
+ const { fake, state } = makeWgpuScene3DState();
39
+ normalWgpuMeshMaterialRenderer.bind(state, createNormalMaterial({ normalScale: 2 }), NO_LIGHTS, makeCamera());
40
+ expect(fake.calls.some((c) => c.name === 'createRenderPipeline')).toBe(true);
41
+ expect(fake.calls.some((c) => c.name === 'setPipeline')).toBe(true);
42
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
43
+ expect(fake.calls.filter((c) => c.name === 'setBindGroup').length).toBeGreaterThanOrEqual(2);
44
+ });
45
+
46
+ it('draw issues an indexed draw over the subset after bind', () => {
47
+ const { fake, state } = makeWgpuScene3DState();
48
+ const proxy = makeProxy();
49
+ normalWgpuMeshMaterialRenderer.bind(state, proxy.material, NO_LIGHTS, makeCamera());
50
+ normalWgpuMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
51
+ const drawCall = fake.calls.find((c) => c.name === 'drawIndexed');
52
+ expect(drawCall).toBeDefined();
53
+ expect(drawCall!.args[0]).toBe(proxy.subset.indexCount);
54
+ });
55
+
56
+ it('draw is a no-op when bind has not selected a pipeline', () => {
57
+ const { fake, state } = makeWgpuScene3DState();
58
+ normalWgpuMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
59
+ expect(fake.calls.some((c) => c.name === 'drawIndexed')).toBe(false);
60
+ });
61
+ });
62
+
63
+ describe('registerNormalWgpuMaterial', () => {
64
+ it('installs the renderer for NormalMaterialKind', () => {
65
+ const { state } = makeWgpuScene3DState();
66
+ registerNormalWgpuMaterial(state);
67
+ expect(getWgpuMeshMaterialRenderer(state, NormalMaterialKind)).toBe(normalWgpuMeshMaterialRenderer);
68
+ });
69
+ });
@@ -0,0 +1,79 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createPhongMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { PhongMaterialKind } from '@flighthq/types';
7
+
8
+ import { phongWgpuMeshMaterialRenderer, registerPhongWgpuMaterial } from './phongWgpuMeshMaterialRenderer';
9
+ import { getWgpuMeshMaterialRenderer } from './wgpuMeshMaterialRegistry';
10
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
11
+
12
+ function makeCamera(): Camera3D {
13
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
14
+ }
15
+
16
+ function makeLights(): Scene3DLightBlock {
17
+ const data = new Float32Array(12);
18
+ data[0] = 0;
19
+ data[1] = -1;
20
+ data[2] = 0;
21
+ data[4] = 1;
22
+ data[5] = 1;
23
+ data[6] = 1;
24
+ data[8] = 0.1;
25
+ data[9] = 0.1;
26
+ data[10] = 0.1;
27
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
28
+ }
29
+
30
+ function makeProxy(): Scene3DRenderProxy {
31
+ const geometry = createBoxMeshGeometry();
32
+ return {
33
+ material: createPhongMaterial(),
34
+ normalMatrix: createMatrix3() as Matrix3,
35
+ subset: geometry.subsets[0],
36
+ worldMatrix: createMatrix4() as Matrix4,
37
+ };
38
+ }
39
+
40
+ describe('phongWgpuMeshMaterialRenderer', () => {
41
+ it('bind selects a phong pipeline and binds frame + material groups + uploads uniforms', () => {
42
+ const { fake, state } = makeWgpuScene3DState();
43
+ phongWgpuMeshMaterialRenderer.bind(state, createPhongMaterial(), makeLights(), makeCamera());
44
+
45
+ const moduleCall = fake.calls.find((c) => c.name === 'createShaderModule');
46
+ const code = (moduleCall!.args[0] as { code: string }).code;
47
+ expect(code).toContain('const LIGHTING_PHONG : bool = true;');
48
+ expect(fake.calls.some((c) => c.name === 'setPipeline')).toBe(true);
49
+ expect(fake.calls.filter((c) => c.name === 'setBindGroup').length).toBeGreaterThanOrEqual(2);
50
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
51
+ });
52
+
53
+ it('draw uploads geometry and issues an indexed draw over the subset range', () => {
54
+ const { fake, state } = makeWgpuScene3DState();
55
+ const proxy = makeProxy();
56
+ const geometry = createBoxMeshGeometry();
57
+ phongWgpuMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
58
+ phongWgpuMeshMaterialRenderer.draw(state, proxy, geometry);
59
+
60
+ const drawCall = fake.calls.find((c) => c.name === 'drawIndexed');
61
+ expect(drawCall).toBeDefined();
62
+ expect(drawCall!.args[0]).toBe(proxy.subset.indexCount);
63
+ expect(drawCall!.args[2]).toBe(proxy.subset.indexOffset);
64
+ });
65
+
66
+ it('draw is a no-op when bind has not selected a pipeline', () => {
67
+ const { fake, state } = makeWgpuScene3DState();
68
+ phongWgpuMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
69
+ expect(fake.calls.some((c) => c.name === 'drawIndexed')).toBe(false);
70
+ });
71
+ });
72
+
73
+ describe('registerPhongWgpuMaterial', () => {
74
+ it('installs the renderer for PhongMaterialKind', () => {
75
+ const { state } = makeWgpuScene3DState();
76
+ registerPhongWgpuMaterial(state);
77
+ expect(getWgpuMeshMaterialRenderer(state, PhongMaterialKind)).toBe(phongWgpuMeshMaterialRenderer);
78
+ });
79
+ });
@@ -0,0 +1,84 @@
1
+ import { createCamera3D, setCamera3DViewMatrix4FromLookAt } from '@flighthq/camera';
2
+ import { createPointLight, createSpotLight } from '@flighthq/lighting';
3
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
4
+ import { addNodeChild } from '@flighthq/node';
5
+ import { prepareScene3DRender } from '@flighthq/render';
6
+ import { createMesh, createNode3D, Node3DKind } from '@flighthq/scene3d';
7
+ import type { Camera3D, Scene3DLightsLike } from '@flighthq/types';
8
+ import { SCENE_LIGHT_POINT_OFFSET } from '@flighthq/types';
9
+
10
+ import { prepareWgpuScene3DForwardLights } from './prepareWgpuScene3DForwardLights';
11
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
12
+
13
+ function camera(): Camera3D {
14
+ const result = createCamera3D({
15
+ far: 100,
16
+ near: 0.1,
17
+ projection: { aspect: 1, fovY: Math.PI / 2, kind: 'perspective' },
18
+ });
19
+ setCamera3DViewMatrix4FromLookAt(result, { x: 4, y: 0, z: 20 }, { x: 4, y: 0, z: 0 }, { x: 0, y: 1, z: 0 });
20
+ return result;
21
+ }
22
+
23
+ function clusteredLights(): Scene3DLightsLike {
24
+ return {
25
+ ambient: null,
26
+ directional: null,
27
+ point: [8, 8, 8, 8, 0, 0, 0, 0].map((x, index) =>
28
+ createPointLight({ position: { x, y: index % 4, z: 0 }, range: -1 }),
29
+ ),
30
+ };
31
+ }
32
+
33
+ describe('prepareWgpuScene3DForwardLights', () => {
34
+ it('packs independent four-light point and spot budgets', () => {
35
+ const { state } = makeWgpuScene3DState();
36
+ const scene = createNode3D(Node3DKind);
37
+ addNodeChild(scene, createMesh(createBoxMeshGeometry(), []));
38
+ const lights: Scene3DLightsLike = {
39
+ ambient: null,
40
+ directional: null,
41
+ point: Array.from({ length: 6 }, (_, index) =>
42
+ createPointLight({ position: { x: index + 1, y: 0, z: 0 }, range: -1 }),
43
+ ),
44
+ spot: Array.from({ length: 6 }, (_, index) =>
45
+ createSpotLight({
46
+ direction: { x: -1, y: 0, z: 0 },
47
+ innerConeDegrees: 45,
48
+ outerConeDegrees: 60,
49
+ position: { x: index + 1, y: 0, z: 0 },
50
+ range: -1,
51
+ }),
52
+ ),
53
+ };
54
+ const block = prepareWgpuScene3DForwardLights(state, prepareScene3DRender(state, scene, camera(), lights), lights)
55
+ .meshLightBlocks[0];
56
+ expect(block.pointCount).toBe(4);
57
+ expect(block.spotCount).toBe(4);
58
+ });
59
+
60
+ it('selects per visible mesh, deduplicates tuples, and reuses scratch', () => {
61
+ const { state } = makeWgpuScene3DState();
62
+ const scene = createNode3D(Node3DKind);
63
+ const nearA = createMesh(createBoxMeshGeometry(), []);
64
+ const nearB = createMesh(createBoxMeshGeometry(), []);
65
+ nearB.position.x = 0.1;
66
+ const far = createMesh(createBoxMeshGeometry(), []);
67
+ far.position.x = 8;
68
+ addNodeChild(scene, nearA);
69
+ addNodeChild(scene, nearB);
70
+ addNodeChild(scene, far);
71
+ const lights = clusteredLights();
72
+ const renderList = prepareScene3DRender(state, scene, camera(), lights);
73
+ const first = prepareWgpuScene3DForwardLights(state, renderList, lights);
74
+ const blocks = first.meshLightBlocks;
75
+
76
+ expect(first.meshCount).toBe(3);
77
+ expect(blocks[0]).toBe(blocks[1]);
78
+ expect(blocks[0]).not.toBe(blocks[2]);
79
+ expect(blocks[0].data[SCENE_LIGHT_POINT_OFFSET]).toBe(0);
80
+ expect(blocks[2].data[SCENE_LIGHT_POINT_OFFSET]).toBe(8);
81
+ expect(prepareWgpuScene3DForwardLights(state, renderList, lights)).toBe(first);
82
+ expect(first.meshLightBlocks).toBe(blocks);
83
+ });
84
+ });
@@ -0,0 +1,15 @@
1
+ import { StandardPbrMaterialKind } from '@flighthq/types';
2
+
3
+ import { registerStandardPbrWgpuMaterial } from './registerStandardPbrWgpuMaterial';
4
+ import { standardPbrWgpuMeshMaterialRenderer } from './standardPbrWgpuMeshMaterialRenderer';
5
+ import { getWgpuMeshMaterialRenderer } from './wgpuMeshMaterialRegistry';
6
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
7
+
8
+ describe('registerStandardPbrWgpuMaterial', () => {
9
+ it('registers the StandardPbr renderer for StandardPbrMaterialKind', () => {
10
+ const { state } = makeWgpuScene3DState();
11
+ expect(getWgpuMeshMaterialRenderer(state, StandardPbrMaterialKind)).toBeNull();
12
+ registerStandardPbrWgpuMaterial(state);
13
+ expect(getWgpuMeshMaterialRenderer(state, StandardPbrMaterialKind)).toBe(standardPbrWgpuMeshMaterialRenderer);
14
+ });
15
+ });
@@ -0,0 +1,63 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createShadedMaterial } from '@flighthq/shading';
3
+ import type { Scene3DLightBlock } from '@flighthq/types';
4
+ import { ShadedMaterialKind } from '@flighthq/types';
5
+
6
+ import {
7
+ getWgpuShadedBaseFlags,
8
+ registerShadedWgpuMaterial,
9
+ shadedWgpuMeshMaterialRenderer,
10
+ } from './shadedWgpuMeshMaterialRenderer';
11
+
12
+ describe('getWgpuShadedBaseFlags', () => {
13
+ it('resolves the base pipeline flags from a material', () => {
14
+ const material = createShadedMaterial();
15
+ material.alphaMode = 'mask';
16
+ material.doubleSided = true;
17
+ expect(getWgpuShadedBaseFlags(material)).toEqual({
18
+ alphaMaskEnabled: true,
19
+ doubleSided: true,
20
+ hasDiffuseMap: false,
21
+ hasNormalMap: false,
22
+ hasSpecularMap: false,
23
+ });
24
+ });
25
+ });
26
+ import { getWgpuMeshMaterialRenderer } from './wgpuMeshMaterialRegistry';
27
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
28
+
29
+ describe('registerShadedWgpuMaterial', () => {
30
+ it('installs the renderer for ShadedMaterialKind', () => {
31
+ const { state } = makeWgpuScene3DState();
32
+ registerShadedWgpuMaterial(state);
33
+ expect(getWgpuMeshMaterialRenderer(state, ShadedMaterialKind)).toBe(shadedWgpuMeshMaterialRenderer);
34
+ });
35
+ });
36
+
37
+ describe('shadedWgpuMeshMaterialRenderer', () => {
38
+ it('bind compiles a shaded module and binds frame, material, and sample groups', () => {
39
+ const { fake, state } = makeWgpuScene3DState();
40
+ const camera = createCamera3D({
41
+ far: 100,
42
+ near: 0.1,
43
+ projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' },
44
+ });
45
+ shadedWgpuMeshMaterialRenderer.bind(state, createShadedMaterial(), LIGHTS, camera);
46
+ const module = fake.calls.find((call) => call.name === 'createShaderModule');
47
+ expect(module).toBeDefined();
48
+ expect((module!.args[0] as { code: string }).code).toContain('struct ClassicMaterial');
49
+ expect((module!.args[0] as { code: string }).code).not.toContain('modifierData');
50
+ expect(fake.calls.some((call) => call.name === 'setPipeline')).toBe(true);
51
+ expect(fake.calls.filter((call) => call.name === 'setBindGroup').length).toBeGreaterThanOrEqual(3);
52
+ });
53
+ });
54
+
55
+ const LIGHTS: Scene3DLightBlock = {
56
+ ambientCount: 0,
57
+ data: new Float32Array(128),
58
+ directionalCount: 0,
59
+ hemisphereCount: 0,
60
+ pointCount: 0,
61
+ spotCount: 0,
62
+ version: 1,
63
+ };
@@ -0,0 +1,87 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createSheenPbrMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { SheenPbrMaterialKind } from '@flighthq/types';
7
+
8
+ import { registerSheenPbrWgpuMaterial, sheenPbrWgpuMeshMaterialRenderer } from './sheenPbrWgpuMeshMaterialRenderer';
9
+ import { getWgpuMeshMaterialRenderer } from './wgpuMeshMaterialRegistry';
10
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
11
+
12
+ function makeCamera(): Camera3D {
13
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
14
+ }
15
+
16
+ function makeLights(): Scene3DLightBlock {
17
+ const data = new Float32Array(12);
18
+ data[1] = -1;
19
+ data[4] = 1;
20
+ data[5] = 1;
21
+ data[6] = 1;
22
+ data[8] = 0.1;
23
+ data[9] = 0.1;
24
+ data[10] = 0.1;
25
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
26
+ }
27
+
28
+ function makeProxy(): Scene3DRenderProxy {
29
+ const geometry = createBoxMeshGeometry();
30
+ return {
31
+ material: createSheenPbrMaterial({ sheenColor: 0xffffffff }),
32
+ normalMatrix: createMatrix3() as Matrix3,
33
+ subset: geometry.subsets[0],
34
+ worldMatrix: createMatrix4() as Matrix4,
35
+ };
36
+ }
37
+
38
+ describe('registerSheenPbrWgpuMaterial', () => {
39
+ it('installs the renderer for SheenPbrMaterialKind', () => {
40
+ const { state } = makeWgpuScene3DState();
41
+ registerSheenPbrWgpuMaterial(state);
42
+ expect(getWgpuMeshMaterialRenderer(state, SheenPbrMaterialKind)).toBe(sheenPbrWgpuMeshMaterialRenderer);
43
+ });
44
+ });
45
+
46
+ describe('sheenPbrWgpuMeshMaterialRenderer', () => {
47
+ it('bind selects a pipeline and binds frame + material groups + uploads uniforms', () => {
48
+ const { fake, state } = makeWgpuScene3DState();
49
+ sheenPbrWgpuMeshMaterialRenderer.bind(
50
+ state,
51
+ createSheenPbrMaterial({ sheenColor: 0xffffffff }),
52
+ makeLights(),
53
+ makeCamera(),
54
+ );
55
+
56
+ expect(fake.calls.some((c) => c.name === 'createRenderPipeline')).toBe(true);
57
+ expect(fake.calls.some((c) => c.name === 'setPipeline')).toBe(true);
58
+ expect(fake.calls.filter((c) => c.name === 'setBindGroup').length).toBeGreaterThanOrEqual(2);
59
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
60
+ });
61
+
62
+ it('bind compiles the SHEEN extension variant', () => {
63
+ const { fake, state } = makeWgpuScene3DState();
64
+ sheenPbrWgpuMeshMaterialRenderer.bind(state, createSheenPbrMaterial(), makeLights(), makeCamera());
65
+ const moduleCall = fake.calls.find((c) => c.name === 'createShaderModule');
66
+ const code = (moduleCall!.args[0] as { code: string }).code;
67
+ expect(code).toContain('const SHEEN : bool = true;');
68
+ });
69
+
70
+ it('draw uploads geometry and issues an indexed draw over the subset range', () => {
71
+ const { fake, state } = makeWgpuScene3DState();
72
+ const proxy = makeProxy();
73
+ sheenPbrWgpuMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
74
+ sheenPbrWgpuMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
75
+
76
+ const drawCall = fake.calls.find((c) => c.name === 'drawIndexed');
77
+ expect(drawCall).toBeDefined();
78
+ expect(drawCall!.args[0]).toBe(proxy.subset.indexCount);
79
+ expect(drawCall!.args[2]).toBe(proxy.subset.indexOffset);
80
+ });
81
+
82
+ it('draw is a no-op when bind has not selected a pipeline', () => {
83
+ const { fake, state } = makeWgpuScene3DState();
84
+ sheenPbrWgpuMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
85
+ expect(fake.calls.some((c) => c.name === 'drawIndexed')).toBe(false);
86
+ });
87
+ });
@@ -0,0 +1,100 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createSpecularGlossinessPbrMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { SpecularGlossinessPbrMaterialKind } from '@flighthq/types';
7
+
8
+ import {
9
+ registerSpecularGlossinessPbrWgpuMaterial,
10
+ specularGlossinessPbrWgpuMeshMaterialRenderer,
11
+ } from './specularGlossinessPbrWgpuMeshMaterialRenderer';
12
+ import { getWgpuMeshMaterialRenderer } from './wgpuMeshMaterialRegistry';
13
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
14
+
15
+ function makeCamera(): Camera3D {
16
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
17
+ }
18
+
19
+ function makeLights(): Scene3DLightBlock {
20
+ const data = new Float32Array(12);
21
+ data[1] = -1;
22
+ data[4] = 1;
23
+ data[5] = 1;
24
+ data[6] = 1;
25
+ data[8] = 0.1;
26
+ data[9] = 0.1;
27
+ data[10] = 0.1;
28
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
29
+ }
30
+
31
+ function makeProxy(): Scene3DRenderProxy {
32
+ const geometry = createBoxMeshGeometry();
33
+ return {
34
+ material: createSpecularGlossinessPbrMaterial({ glossiness: 0.7 }),
35
+ normalMatrix: createMatrix3() as Matrix3,
36
+ subset: geometry.subsets[0],
37
+ worldMatrix: createMatrix4() as Matrix4,
38
+ };
39
+ }
40
+
41
+ describe('registerSpecularGlossinessPbrWgpuMaterial', () => {
42
+ it('installs the renderer for SpecularGlossinessPbrMaterialKind', () => {
43
+ const { state } = makeWgpuScene3DState();
44
+ registerSpecularGlossinessPbrWgpuMaterial(state);
45
+ expect(getWgpuMeshMaterialRenderer(state, SpecularGlossinessPbrMaterialKind)).toBe(
46
+ specularGlossinessPbrWgpuMeshMaterialRenderer,
47
+ );
48
+ });
49
+ });
50
+
51
+ describe('specularGlossinessPbrWgpuMeshMaterialRenderer', () => {
52
+ it('bind selects a pipeline and binds frame + material groups + uploads uniforms', () => {
53
+ const { fake, state } = makeWgpuScene3DState();
54
+ specularGlossinessPbrWgpuMeshMaterialRenderer.bind(
55
+ state,
56
+ createSpecularGlossinessPbrMaterial(),
57
+ makeLights(),
58
+ makeCamera(),
59
+ );
60
+
61
+ expect(fake.calls.some((c) => c.name === 'createRenderPipeline')).toBe(true);
62
+ expect(fake.calls.some((c) => c.name === 'setPipeline')).toBe(true);
63
+ expect(fake.calls.filter((c) => c.name === 'setBindGroup').length).toBeGreaterThanOrEqual(2);
64
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
65
+ });
66
+
67
+ it('drives the base PBR program with no extension flag (CPU spec-gloss conversion)', () => {
68
+ const { fake, state } = makeWgpuScene3DState();
69
+ specularGlossinessPbrWgpuMeshMaterialRenderer.bind(
70
+ state,
71
+ createSpecularGlossinessPbrMaterial(),
72
+ makeLights(),
73
+ makeCamera(),
74
+ );
75
+ const moduleCall = fake.calls.find((c) => c.name === 'createShaderModule');
76
+ const code = (moduleCall!.args[0] as { code: string }).code;
77
+ expect(code).toContain('const CLEARCOAT : bool = false;');
78
+ expect(code).toContain('const SHEEN : bool = false;');
79
+ expect(code).toContain('const SPECULAR_EXT : bool = false;');
80
+ expect(code).toContain('const TRANSMISSION : bool = false;');
81
+ });
82
+
83
+ it('draw uploads geometry and issues an indexed draw over the subset range', () => {
84
+ const { fake, state } = makeWgpuScene3DState();
85
+ const proxy = makeProxy();
86
+ specularGlossinessPbrWgpuMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
87
+ specularGlossinessPbrWgpuMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
88
+
89
+ const drawCall = fake.calls.find((c) => c.name === 'drawIndexed');
90
+ expect(drawCall).toBeDefined();
91
+ expect(drawCall!.args[0]).toBe(proxy.subset.indexCount);
92
+ expect(drawCall!.args[2]).toBe(proxy.subset.indexOffset);
93
+ });
94
+
95
+ it('draw is a no-op when bind has not selected a pipeline', () => {
96
+ const { fake, state } = makeWgpuScene3DState();
97
+ specularGlossinessPbrWgpuMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
98
+ expect(fake.calls.some((c) => c.name === 'drawIndexed')).toBe(false);
99
+ });
100
+ });
@@ -0,0 +1,90 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createSpecularPbrMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { SpecularPbrMaterialKind } from '@flighthq/types';
7
+
8
+ import {
9
+ registerSpecularPbrWgpuMaterial,
10
+ specularPbrWgpuMeshMaterialRenderer,
11
+ } from './specularPbrWgpuMeshMaterialRenderer';
12
+ import { getWgpuMeshMaterialRenderer } from './wgpuMeshMaterialRegistry';
13
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
14
+
15
+ function makeCamera(): Camera3D {
16
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
17
+ }
18
+
19
+ function makeLights(): Scene3DLightBlock {
20
+ const data = new Float32Array(12);
21
+ data[1] = -1;
22
+ data[4] = 1;
23
+ data[5] = 1;
24
+ data[6] = 1;
25
+ data[8] = 0.1;
26
+ data[9] = 0.1;
27
+ data[10] = 0.1;
28
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
29
+ }
30
+
31
+ function makeProxy(): Scene3DRenderProxy {
32
+ const geometry = createBoxMeshGeometry();
33
+ return {
34
+ material: createSpecularPbrMaterial({ specular: 0.5 }),
35
+ normalMatrix: createMatrix3() as Matrix3,
36
+ subset: geometry.subsets[0],
37
+ worldMatrix: createMatrix4() as Matrix4,
38
+ };
39
+ }
40
+
41
+ describe('registerSpecularPbrWgpuMaterial', () => {
42
+ it('installs the renderer for SpecularPbrMaterialKind', () => {
43
+ const { state } = makeWgpuScene3DState();
44
+ registerSpecularPbrWgpuMaterial(state);
45
+ expect(getWgpuMeshMaterialRenderer(state, SpecularPbrMaterialKind)).toBe(specularPbrWgpuMeshMaterialRenderer);
46
+ });
47
+ });
48
+
49
+ describe('specularPbrWgpuMeshMaterialRenderer', () => {
50
+ it('bind selects a pipeline and binds frame + material groups + uploads uniforms', () => {
51
+ const { fake, state } = makeWgpuScene3DState();
52
+ specularPbrWgpuMeshMaterialRenderer.bind(
53
+ state,
54
+ createSpecularPbrMaterial({ specular: 0.5 }),
55
+ makeLights(),
56
+ makeCamera(),
57
+ );
58
+
59
+ expect(fake.calls.some((c) => c.name === 'createRenderPipeline')).toBe(true);
60
+ expect(fake.calls.some((c) => c.name === 'setPipeline')).toBe(true);
61
+ expect(fake.calls.filter((c) => c.name === 'setBindGroup').length).toBeGreaterThanOrEqual(2);
62
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
63
+ });
64
+
65
+ it('bind compiles the SPECULAR_EXT extension variant', () => {
66
+ const { fake, state } = makeWgpuScene3DState();
67
+ specularPbrWgpuMeshMaterialRenderer.bind(state, createSpecularPbrMaterial(), makeLights(), makeCamera());
68
+ const moduleCall = fake.calls.find((c) => c.name === 'createShaderModule');
69
+ const code = (moduleCall!.args[0] as { code: string }).code;
70
+ expect(code).toContain('const SPECULAR_EXT : bool = true;');
71
+ });
72
+
73
+ it('draw uploads geometry and issues an indexed draw over the subset range', () => {
74
+ const { fake, state } = makeWgpuScene3DState();
75
+ const proxy = makeProxy();
76
+ specularPbrWgpuMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
77
+ specularPbrWgpuMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
78
+
79
+ const drawCall = fake.calls.find((c) => c.name === 'drawIndexed');
80
+ expect(drawCall).toBeDefined();
81
+ expect(drawCall!.args[0]).toBe(proxy.subset.indexCount);
82
+ expect(drawCall!.args[2]).toBe(proxy.subset.indexOffset);
83
+ });
84
+
85
+ it('draw is a no-op when bind has not selected a pipeline', () => {
86
+ const { fake, state } = makeWgpuScene3DState();
87
+ specularPbrWgpuMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
88
+ expect(fake.calls.some((c) => c.name === 'drawIndexed')).toBe(false);
89
+ });
90
+ });