@flighthq/scene3d-wgpu 0.2.1-next.840.857425c

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Files changed (263) hide show
  1. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  2. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  3. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.js +52 -0
  4. package/dist/anisotropyPbrWgpuMeshMaterialRenderer.js.map +1 -0
  5. package/dist/blinnPhongWgpuMeshMaterialRenderer.d.ts +4 -0
  6. package/dist/blinnPhongWgpuMeshMaterialRenderer.d.ts.map +1 -0
  7. package/dist/blinnPhongWgpuMeshMaterialRenderer.js +66 -0
  8. package/dist/blinnPhongWgpuMeshMaterialRenderer.js.map +1 -0
  9. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  10. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  11. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.js +52 -0
  12. package/dist/clearcoatPbrWgpuMeshMaterialRenderer.js.map +1 -0
  13. package/dist/customShaderWgpuMeshMaterialRenderer.d.ts +7 -0
  14. package/dist/customShaderWgpuMeshMaterialRenderer.d.ts.map +1 -0
  15. package/dist/customShaderWgpuMeshMaterialRenderer.js +225 -0
  16. package/dist/customShaderWgpuMeshMaterialRenderer.js.map +1 -0
  17. package/dist/depthWgpuMeshMaterialRenderer.d.ts +4 -0
  18. package/dist/depthWgpuMeshMaterialRenderer.d.ts.map +1 -0
  19. package/dist/depthWgpuMeshMaterialRenderer.js +42 -0
  20. package/dist/depthWgpuMeshMaterialRenderer.js.map +1 -0
  21. package/dist/drawWgpuScene3D.d.ts +4 -0
  22. package/dist/drawWgpuScene3D.d.ts.map +1 -0
  23. package/dist/drawWgpuScene3D.js +171 -0
  24. package/dist/drawWgpuScene3D.js.map +1 -0
  25. package/dist/emissiveWgpuMeshMaterialRenderer.d.ts +4 -0
  26. package/dist/emissiveWgpuMeshMaterialRenderer.d.ts.map +1 -0
  27. package/dist/emissiveWgpuMeshMaterialRenderer.js +51 -0
  28. package/dist/emissiveWgpuMeshMaterialRenderer.js.map +1 -0
  29. package/dist/enableWgpuScene3DCustomShaderGuards.d.ts +5 -0
  30. package/dist/enableWgpuScene3DCustomShaderGuards.d.ts.map +1 -0
  31. package/dist/enableWgpuScene3DCustomShaderGuards.js +56 -0
  32. package/dist/enableWgpuScene3DCustomShaderGuards.js.map +1 -0
  33. package/dist/enableWgpuScene3DForwardLightSelectionGuards.d.ts +4 -0
  34. package/dist/enableWgpuScene3DForwardLightSelectionGuards.d.ts.map +1 -0
  35. package/dist/enableWgpuScene3DForwardLightSelectionGuards.js +17 -0
  36. package/dist/enableWgpuScene3DForwardLightSelectionGuards.js.map +1 -0
  37. package/dist/explainWgpuScene3DForwardLightSelection.d.ts +3 -0
  38. package/dist/explainWgpuScene3DForwardLightSelection.d.ts.map +1 -0
  39. package/dist/explainWgpuScene3DForwardLightSelection.js +18 -0
  40. package/dist/explainWgpuScene3DForwardLightSelection.js.map +1 -0
  41. package/dist/index.d.ts +51 -0
  42. package/dist/index.d.ts.map +1 -0
  43. package/dist/index.js +51 -0
  44. package/dist/index.js.map +1 -0
  45. package/dist/iridescencePbrWgpuMeshMaterialRenderer.d.ts +4 -0
  46. package/dist/iridescencePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  47. package/dist/iridescencePbrWgpuMeshMaterialRenderer.js +60 -0
  48. package/dist/iridescencePbrWgpuMeshMaterialRenderer.js.map +1 -0
  49. package/dist/lambertWgpuMeshMaterialRenderer.d.ts +4 -0
  50. package/dist/lambertWgpuMeshMaterialRenderer.d.ts.map +1 -0
  51. package/dist/lambertWgpuMeshMaterialRenderer.js +61 -0
  52. package/dist/lambertWgpuMeshMaterialRenderer.js.map +1 -0
  53. package/dist/matcapWgpuMeshMaterialRenderer.d.ts +4 -0
  54. package/dist/matcapWgpuMeshMaterialRenderer.d.ts.map +1 -0
  55. package/dist/matcapWgpuMeshMaterialRenderer.js +54 -0
  56. package/dist/matcapWgpuMeshMaterialRenderer.js.map +1 -0
  57. package/dist/normalWgpuMeshMaterialRenderer.d.ts +4 -0
  58. package/dist/normalWgpuMeshMaterialRenderer.d.ts.map +1 -0
  59. package/dist/normalWgpuMeshMaterialRenderer.js +47 -0
  60. package/dist/normalWgpuMeshMaterialRenderer.js.map +1 -0
  61. package/dist/phongWgpuMeshMaterialRenderer.d.ts +4 -0
  62. package/dist/phongWgpuMeshMaterialRenderer.d.ts.map +1 -0
  63. package/dist/phongWgpuMeshMaterialRenderer.js +63 -0
  64. package/dist/phongWgpuMeshMaterialRenderer.js.map +1 -0
  65. package/dist/prepareWgpuScene3DForwardLights.d.ts +3 -0
  66. package/dist/prepareWgpuScene3DForwardLights.d.ts.map +1 -0
  67. package/dist/prepareWgpuScene3DForwardLights.js +110 -0
  68. package/dist/prepareWgpuScene3DForwardLights.js.map +1 -0
  69. package/dist/registerStandardPbrWgpuMaterial.d.ts +3 -0
  70. package/dist/registerStandardPbrWgpuMaterial.d.ts.map +1 -0
  71. package/dist/registerStandardPbrWgpuMaterial.js +11 -0
  72. package/dist/registerStandardPbrWgpuMaterial.js.map +1 -0
  73. package/dist/shadedWgpuMeshMaterialRenderer.d.ts +11 -0
  74. package/dist/shadedWgpuMeshMaterialRenderer.d.ts.map +1 -0
  75. package/dist/shadedWgpuMeshMaterialRenderer.js +47 -0
  76. package/dist/shadedWgpuMeshMaterialRenderer.js.map +1 -0
  77. package/dist/sheenPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  78. package/dist/sheenPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  79. package/dist/sheenPbrWgpuMeshMaterialRenderer.js +58 -0
  80. package/dist/sheenPbrWgpuMeshMaterialRenderer.js.map +1 -0
  81. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  82. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  83. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.js +126 -0
  84. package/dist/specularGlossinessPbrWgpuMeshMaterialRenderer.js.map +1 -0
  85. package/dist/specularPbrWgpuMeshMaterialRenderer.d.ts +4 -0
  86. package/dist/specularPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  87. package/dist/specularPbrWgpuMeshMaterialRenderer.js +65 -0
  88. package/dist/specularPbrWgpuMeshMaterialRenderer.js.map +1 -0
  89. package/dist/standardPbrWgpuMeshMaterialRenderer.d.ts +9 -0
  90. package/dist/standardPbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  91. package/dist/standardPbrWgpuMeshMaterialRenderer.js +174 -0
  92. package/dist/standardPbrWgpuMeshMaterialRenderer.js.map +1 -0
  93. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.d.ts +4 -0
  94. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  95. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.js +68 -0
  96. package/dist/subsurfacePbrWgpuMeshMaterialRenderer.js.map +1 -0
  97. package/dist/toonWgpuMeshMaterialRenderer.d.ts +4 -0
  98. package/dist/toonWgpuMeshMaterialRenderer.d.ts.map +1 -0
  99. package/dist/toonWgpuMeshMaterialRenderer.js +71 -0
  100. package/dist/toonWgpuMeshMaterialRenderer.js.map +1 -0
  101. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.d.ts +4 -0
  102. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.d.ts.map +1 -0
  103. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.js +74 -0
  104. package/dist/transmissionVolumePbrWgpuMeshMaterialRenderer.js.map +1 -0
  105. package/dist/unlitWgpuMeshMaterialRenderer.d.ts +4 -0
  106. package/dist/unlitWgpuMeshMaterialRenderer.d.ts.map +1 -0
  107. package/dist/unlitWgpuMeshMaterialRenderer.js +57 -0
  108. package/dist/unlitWgpuMeshMaterialRenderer.js.map +1 -0
  109. package/dist/vertexColorWgpuMeshMaterialRenderer.d.ts +4 -0
  110. package/dist/vertexColorWgpuMeshMaterialRenderer.d.ts.map +1 -0
  111. package/dist/vertexColorWgpuMeshMaterialRenderer.js +55 -0
  112. package/dist/vertexColorWgpuMeshMaterialRenderer.js.map +1 -0
  113. package/dist/wgpuClassicPrelude.d.ts +8 -0
  114. package/dist/wgpuClassicPrelude.d.ts.map +1 -0
  115. package/dist/wgpuClassicPrelude.js +319 -0
  116. package/dist/wgpuClassicPrelude.js.map +1 -0
  117. package/dist/wgpuCustomMaterialAbi.d.ts +3 -0
  118. package/dist/wgpuCustomMaterialAbi.d.ts.map +1 -0
  119. package/dist/wgpuCustomMaterialAbi.js +5 -0
  120. package/dist/wgpuCustomMaterialAbi.js.map +1 -0
  121. package/dist/wgpuDebugPrelude.d.ts +7 -0
  122. package/dist/wgpuDebugPrelude.d.ts.map +1 -0
  123. package/dist/wgpuDebugPrelude.js +133 -0
  124. package/dist/wgpuDebugPrelude.js.map +1 -0
  125. package/dist/wgpuEnvironmentCube.d.ts +4 -0
  126. package/dist/wgpuEnvironmentCube.d.ts.map +1 -0
  127. package/dist/wgpuEnvironmentCube.js +66 -0
  128. package/dist/wgpuEnvironmentCube.js.map +1 -0
  129. package/dist/wgpuEnvironmentIblBake.d.ts +4 -0
  130. package/dist/wgpuEnvironmentIblBake.d.ts.map +1 -0
  131. package/dist/wgpuEnvironmentIblBake.js +458 -0
  132. package/dist/wgpuEnvironmentIblBake.js.map +1 -0
  133. package/dist/wgpuEnvironmentSkybox.d.ts +3 -0
  134. package/dist/wgpuEnvironmentSkybox.d.ts.map +1 -0
  135. package/dist/wgpuEnvironmentSkybox.js +159 -0
  136. package/dist/wgpuEnvironmentSkybox.js.map +1 -0
  137. package/dist/wgpuMatcapPrelude.d.ts +7 -0
  138. package/dist/wgpuMatcapPrelude.d.ts.map +1 -0
  139. package/dist/wgpuMatcapPrelude.js +134 -0
  140. package/dist/wgpuMatcapPrelude.js.map +1 -0
  141. package/dist/wgpuMeshMaterialRegistry.d.ts +5 -0
  142. package/dist/wgpuMeshMaterialRegistry.d.ts.map +1 -0
  143. package/dist/wgpuMeshMaterialRegistry.js +29 -0
  144. package/dist/wgpuMeshMaterialRegistry.js.map +1 -0
  145. package/dist/wgpuMeshPipeline.d.ts +43 -0
  146. package/dist/wgpuMeshPipeline.d.ts.map +1 -0
  147. package/dist/wgpuMeshPipeline.js +1007 -0
  148. package/dist/wgpuMeshPipeline.js.map +1 -0
  149. package/dist/wgpuMeshUpload.d.ts +3 -0
  150. package/dist/wgpuMeshUpload.d.ts.map +1 -0
  151. package/dist/wgpuMeshUpload.js +58 -0
  152. package/dist/wgpuMeshUpload.js.map +1 -0
  153. package/dist/wgpuParticleEmitter3D.d.ts +4 -0
  154. package/dist/wgpuParticleEmitter3D.d.ts.map +1 -0
  155. package/dist/wgpuParticleEmitter3D.js +403 -0
  156. package/dist/wgpuParticleEmitter3D.js.map +1 -0
  157. package/dist/wgpuPbrPipelineCache.d.ts +4 -0
  158. package/dist/wgpuPbrPipelineCache.d.ts.map +1 -0
  159. package/dist/wgpuPbrPipelineCache.js +52 -0
  160. package/dist/wgpuPbrPipelineCache.js.map +1 -0
  161. package/dist/wgpuPbrPrelude.d.ts +7 -0
  162. package/dist/wgpuPbrPrelude.d.ts.map +1 -0
  163. package/dist/wgpuPbrPrelude.js +551 -0
  164. package/dist/wgpuPbrPrelude.js.map +1 -0
  165. package/dist/wgpuScene3DRuntime.d.ts +5 -0
  166. package/dist/wgpuScene3DRuntime.d.ts.map +1 -0
  167. package/dist/wgpuScene3DRuntime.js +81 -0
  168. package/dist/wgpuScene3DRuntime.js.map +1 -0
  169. package/dist/wgpuScene3DTestHelper.d.ts +14 -0
  170. package/dist/wgpuScene3DTestHelper.d.ts.map +1 -0
  171. package/dist/wgpuScene3DTestHelper.js +121 -0
  172. package/dist/wgpuScene3DTestHelper.js.map +1 -0
  173. package/dist/wgpuScene3DTime.d.ts +4 -0
  174. package/dist/wgpuScene3DTime.d.ts.map +1 -0
  175. package/dist/wgpuScene3DTime.js +11 -0
  176. package/dist/wgpuScene3DTime.js.map +1 -0
  177. package/dist/wgpuShadedModifierSnippet.d.ts +4 -0
  178. package/dist/wgpuShadedModifierSnippet.d.ts.map +1 -0
  179. package/dist/wgpuShadedModifierSnippet.js +18 -0
  180. package/dist/wgpuShadedModifierSnippet.js.map +1 -0
  181. package/dist/wgpuShadedPrelude.d.ts +16 -0
  182. package/dist/wgpuShadedPrelude.d.ts.map +1 -0
  183. package/dist/wgpuShadedPrelude.js +625 -0
  184. package/dist/wgpuShadedPrelude.js.map +1 -0
  185. package/dist/wgpuShadowMap.d.ts +4 -0
  186. package/dist/wgpuShadowMap.d.ts.map +1 -0
  187. package/dist/wgpuShadowMap.js +155 -0
  188. package/dist/wgpuShadowMap.js.map +1 -0
  189. package/dist/wgpuSkinPalette.d.ts +7 -0
  190. package/dist/wgpuSkinPalette.d.ts.map +1 -0
  191. package/dist/wgpuSkinPalette.js +173 -0
  192. package/dist/wgpuSkinPalette.js.map +1 -0
  193. package/dist/wgpuToonPrelude.d.ts +8 -0
  194. package/dist/wgpuToonPrelude.d.ts.map +1 -0
  195. package/dist/wgpuToonPrelude.js +192 -0
  196. package/dist/wgpuToonPrelude.js.map +1 -0
  197. package/dist/wgpuUnlitPrelude.d.ts +9 -0
  198. package/dist/wgpuUnlitPrelude.d.ts.map +1 -0
  199. package/dist/wgpuUnlitPrelude.js +142 -0
  200. package/dist/wgpuUnlitPrelude.js.map +1 -0
  201. package/dist/wgpuWireframePrelude.d.ts +6 -0
  202. package/dist/wgpuWireframePrelude.d.ts.map +1 -0
  203. package/dist/wgpuWireframePrelude.js +77 -0
  204. package/dist/wgpuWireframePrelude.js.map +1 -0
  205. package/dist/wgpuWireframeUpload.d.ts +3 -0
  206. package/dist/wgpuWireframeUpload.d.ts.map +1 -0
  207. package/dist/wgpuWireframeUpload.js +68 -0
  208. package/dist/wgpuWireframeUpload.js.map +1 -0
  209. package/dist/wireframeWgpuMeshMaterialRenderer.d.ts +4 -0
  210. package/dist/wireframeWgpuMeshMaterialRenderer.d.ts.map +1 -0
  211. package/dist/wireframeWgpuMeshMaterialRenderer.js +69 -0
  212. package/dist/wireframeWgpuMeshMaterialRenderer.js.map +1 -0
  213. package/package.json +57 -0
  214. package/src/anisotropyPbrWgpuMeshMaterialRenderer.test.ts +90 -0
  215. package/src/blinnPhongWgpuMeshMaterialRenderer.test.ts +82 -0
  216. package/src/clearcoatPbrWgpuMeshMaterialRenderer.test.ts +90 -0
  217. package/src/customShaderWgpuMeshMaterialRenderer.test.ts +207 -0
  218. package/src/depthWgpuMeshMaterialRenderer.test.ts +69 -0
  219. package/src/drawWgpuScene3D.test.ts +247 -0
  220. package/src/emissiveWgpuMeshMaterialRenderer.test.ts +64 -0
  221. package/src/enableWgpuScene3DCustomShaderGuards.test.ts +73 -0
  222. package/src/enableWgpuScene3DForwardLightSelectionGuards.test.ts +39 -0
  223. package/src/explainWgpuScene3DForwardLightSelection.test.ts +15 -0
  224. package/src/iridescencePbrWgpuMeshMaterialRenderer.test.ts +90 -0
  225. package/src/lambertWgpuMeshMaterialRenderer.test.ts +77 -0
  226. package/src/matcapWgpuMeshMaterialRenderer.test.ts +69 -0
  227. package/src/normalWgpuMeshMaterialRenderer.test.ts +69 -0
  228. package/src/phongWgpuMeshMaterialRenderer.test.ts +79 -0
  229. package/src/prepareWgpuScene3DForwardLights.test.ts +84 -0
  230. package/src/registerStandardPbrWgpuMaterial.test.ts +15 -0
  231. package/src/shadedWgpuMeshMaterialRenderer.test.ts +63 -0
  232. package/src/sheenPbrWgpuMeshMaterialRenderer.test.ts +87 -0
  233. package/src/specularGlossinessPbrWgpuMeshMaterialRenderer.test.ts +100 -0
  234. package/src/specularPbrWgpuMeshMaterialRenderer.test.ts +90 -0
  235. package/src/standardPbrWgpuMeshMaterialRenderer.test.ts +172 -0
  236. package/src/subsurfacePbrWgpuMeshMaterialRenderer.test.ts +90 -0
  237. package/src/toonWgpuMeshMaterialRenderer.test.ts +89 -0
  238. package/src/transmissionVolumePbrWgpuMeshMaterialRenderer.test.ts +97 -0
  239. package/src/unlitWgpuMeshMaterialRenderer.test.ts +94 -0
  240. package/src/vertexColorWgpuMeshMaterialRenderer.test.ts +62 -0
  241. package/src/wgpuClassicPrelude.test.ts +176 -0
  242. package/src/wgpuDebugPrelude.test.ts +79 -0
  243. package/src/wgpuEnvironmentCube.test.ts +86 -0
  244. package/src/wgpuEnvironmentIblBake.test.ts +79 -0
  245. package/src/wgpuEnvironmentSkybox.test.ts +56 -0
  246. package/src/wgpuMatcapPrelude.test.ts +70 -0
  247. package/src/wgpuMeshMaterialRegistry.test.ts +55 -0
  248. package/src/wgpuMeshPipeline.test.ts +844 -0
  249. package/src/wgpuMeshUpload.test.ts +177 -0
  250. package/src/wgpuParticleEmitter3D.test.ts +200 -0
  251. package/src/wgpuPbrPipelineCache.test.ts +67 -0
  252. package/src/wgpuPbrPrelude.test.ts +162 -0
  253. package/src/wgpuScene3DRuntime.test.ts +35 -0
  254. package/src/wgpuScene3DTime.test.ts +20 -0
  255. package/src/wgpuShadedModifierSnippet.test.ts +33 -0
  256. package/src/wgpuShadedPrelude.test.ts +394 -0
  257. package/src/wgpuShadowMap.test.ts +169 -0
  258. package/src/wgpuSkinPalette.test.ts +88 -0
  259. package/src/wgpuToonPrelude.test.ts +93 -0
  260. package/src/wgpuUnlitPrelude.test.ts +102 -0
  261. package/src/wgpuWireframePrelude.test.ts +54 -0
  262. package/src/wgpuWireframeUpload.test.ts +36 -0
  263. package/src/wireframeWgpuMeshMaterialRenderer.test.ts +69 -0
@@ -0,0 +1,172 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createStandardPbrMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy, Texture } from '@flighthq/types';
6
+
7
+ import {
8
+ buildWgpuPbrStandardDefineKey,
9
+ ensureWgpuPbrMaterialBindGroup,
10
+ getWgpuPbrMaterialScratch,
11
+ standardPbrWgpuMeshMaterialRenderer,
12
+ WGPU_PBR_MATERIAL_UNIFORM_FLOATS,
13
+ writeWgpuPbrMaterialUniform,
14
+ writeWgpuPbrStandardBlock,
15
+ } from './standardPbrWgpuMeshMaterialRenderer';
16
+ import { ensureWgpuPbrPipeline } from './wgpuPbrPipelineCache';
17
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
18
+
19
+ function makeCamera(): Camera3D {
20
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
21
+ }
22
+
23
+ function makeLights(): Scene3DLightBlock {
24
+ const data = new Float32Array(12);
25
+ data[0] = 0;
26
+ data[1] = -1;
27
+ data[2] = 0;
28
+ data[4] = 1;
29
+ data[5] = 1;
30
+ data[6] = 1;
31
+ data[8] = 0.1;
32
+ data[9] = 0.1;
33
+ data[10] = 0.1;
34
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
35
+ }
36
+
37
+ function makeProxy(): Scene3DRenderProxy {
38
+ const geometry = createBoxMeshGeometry();
39
+ return {
40
+ material: createStandardPbrMaterial(),
41
+ normalMatrix: createMatrix3() as Matrix3,
42
+ subset: geometry.subsets[0],
43
+ worldMatrix: createMatrix4() as Matrix4,
44
+ };
45
+ }
46
+
47
+ describe('buildWgpuPbrStandardDefineKey', () => {
48
+ it('reads the alpha mode + double-sidedness and leaves every extension flag off', () => {
49
+ const material = createStandardPbrMaterial();
50
+ material.alphaMode = 'mask';
51
+ material.doubleSided = true;
52
+ const key = buildWgpuPbrStandardDefineKey(material, material);
53
+ expect(key.alphaMaskEnabled).toBe(true);
54
+ expect(key.doubleSided).toBe(true);
55
+ expect(key.clearcoatEnabled).toBe(false);
56
+ expect(key.transmissionEnabled).toBe(false);
57
+ });
58
+
59
+ it('returns all-false flags for a null surface', () => {
60
+ const key = buildWgpuPbrStandardDefineKey(null, null);
61
+ expect(key.alphaMaskEnabled).toBe(false);
62
+ expect(key.hasBaseColorMap).toBe(false);
63
+ });
64
+
65
+ it('derives the five standard map flags from the material maps that carry an image source', () => {
66
+ const material = createStandardPbrMaterial();
67
+ // A texture is "present" only when it carries a GPU-uploadable image source; a structural stub of
68
+ // exactly that shape is enough to exercise the flag derivation without a real GPU texture upload.
69
+ const sourced = { image: { source: {} } } as unknown as Texture;
70
+ material.baseColorMap = sourced;
71
+ material.metallicRoughnessMap = sourced;
72
+ const key = buildWgpuPbrStandardDefineKey(material, material);
73
+ expect(key.hasBaseColorMap).toBe(true);
74
+ expect(key.hasMetallicRoughnessMap).toBe(true);
75
+ expect(key.hasNormalMap).toBe(false);
76
+ expect(key.hasOcclusionMap).toBe(false);
77
+ expect(key.hasEmissiveMap).toBe(false);
78
+ });
79
+ });
80
+
81
+ describe('ensureWgpuPbrMaterialBindGroup', () => {
82
+ it('creates a material bind group once per key and reuses it', () => {
83
+ const { fake, state } = makeWgpuScene3DState();
84
+ const pipeline = ensureWgpuPbrPipeline(state, buildWgpuPbrStandardDefineKey(null, null), 'bgra8unorm');
85
+ const cacheKey = {};
86
+ const a = ensureWgpuPbrMaterialBindGroup(state, pipeline, cacheKey, null);
87
+ const groups = fake.calls.filter((c) => c.name === 'createBindGroup').length;
88
+ const b = ensureWgpuPbrMaterialBindGroup(state, pipeline, cacheKey, null);
89
+ expect(b).toBe(a);
90
+ expect(fake.calls.filter((c) => c.name === 'createBindGroup').length).toBe(groups);
91
+ });
92
+ });
93
+
94
+ describe('getWgpuPbrMaterialScratch', () => {
95
+ it('returns the shared 48-float MaterialBlock scratch', () => {
96
+ expect(getWgpuPbrMaterialScratch().length).toBe(WGPU_PBR_MATERIAL_UNIFORM_FLOATS);
97
+ });
98
+ });
99
+
100
+ describe('standardPbrWgpuMeshMaterialRenderer', () => {
101
+ it('bind selects a pipeline and binds frame + material groups + uploads uniforms', () => {
102
+ const { fake, state } = makeWgpuScene3DState();
103
+ standardPbrWgpuMeshMaterialRenderer.bind(state, createStandardPbrMaterial(), makeLights(), makeCamera());
104
+
105
+ expect(fake.calls.some((c) => c.name === 'createRenderPipeline')).toBe(true);
106
+ expect(fake.calls.some((c) => c.name === 'setPipeline')).toBe(true);
107
+ expect(fake.calls.filter((c) => c.name === 'setBindGroup').length).toBeGreaterThanOrEqual(2);
108
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
109
+ });
110
+
111
+ it('bind compiles a cull-none pipeline for a double-sided material', () => {
112
+ const { fake, state } = makeWgpuScene3DState();
113
+ const material = createStandardPbrMaterial();
114
+ material.doubleSided = true;
115
+ standardPbrWgpuMeshMaterialRenderer.bind(state, material, makeLights(), makeCamera());
116
+ const pipelineCall = fake.calls.find((c) => c.name === 'createRenderPipeline');
117
+ const descriptor = pipelineCall!.args[0] as { primitive: { cullMode: string } };
118
+ expect(descriptor.primitive.cullMode).toBe('none');
119
+ });
120
+
121
+ it('draw uploads geometry and issues an indexed draw over the subset range', () => {
122
+ const { fake, state } = makeWgpuScene3DState();
123
+ const proxy = makeProxy();
124
+ const geometry = createBoxMeshGeometry();
125
+ standardPbrWgpuMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
126
+ standardPbrWgpuMeshMaterialRenderer.draw(state, proxy, geometry);
127
+
128
+ const drawCall = fake.calls.find((c) => c.name === 'drawIndexed');
129
+ expect(drawCall).toBeDefined();
130
+ expect(drawCall!.args[0]).toBe(proxy.subset.indexCount);
131
+ expect(drawCall!.args[2]).toBe(proxy.subset.indexOffset);
132
+ expect(fake.calls.some((c) => c.name === 'setIndexBuffer')).toBe(true);
133
+ expect(fake.calls.some((c) => c.name === 'setVertexBuffer')).toBe(true);
134
+ });
135
+
136
+ it('draw is a no-op when bind has not selected a pipeline', () => {
137
+ const { fake, state } = makeWgpuScene3DState();
138
+ standardPbrWgpuMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
139
+ expect(fake.calls.some((c) => c.name === 'drawIndexed')).toBe(false);
140
+ });
141
+ });
142
+
143
+ describe('WGPU_PBR_MATERIAL_UNIFORM_FLOATS', () => {
144
+ it('is the 48-float (192-byte) MaterialBlock size', () => {
145
+ expect(WGPU_PBR_MATERIAL_UNIFORM_FLOATS).toBe(48);
146
+ });
147
+ });
148
+
149
+ describe('writeWgpuPbrMaterialUniform', () => {
150
+ it('writes the scratch into the binding buffer', () => {
151
+ const { fake, state } = makeWgpuScene3DState();
152
+ const pipeline = ensureWgpuPbrPipeline(state, buildWgpuPbrStandardDefineKey(null, null), 'bgra8unorm');
153
+ const binding = ensureWgpuPbrMaterialBindGroup(state, pipeline, {}, null);
154
+ const writes = fake.calls.filter((c) => c.name === 'writeBuffer').length;
155
+ writeWgpuPbrMaterialUniform(state, binding);
156
+ expect(fake.calls.filter((c) => c.name === 'writeBuffer').length).toBe(writes + 1);
157
+ });
158
+ });
159
+
160
+ describe('writeWgpuPbrStandardBlock', () => {
161
+ it('packs the base color + alpha cutoff, and uses neutral defaults for a null block', () => {
162
+ const out = new Float32Array(WGPU_PBR_MATERIAL_UNIFORM_FLOATS);
163
+ writeWgpuPbrStandardBlock(out, createStandardPbrMaterial({ baseColor: 0xff0000ff }), 0.25);
164
+ expect(out[0]).toBeGreaterThan(0.9); // red channel ~1 in linear
165
+ expect(out[12]).toBe(0.25); // alphaCutoff
166
+
167
+ const neutral = new Float32Array(WGPU_PBR_MATERIAL_UNIFORM_FLOATS);
168
+ writeWgpuPbrStandardBlock(neutral, null, 0.5);
169
+ expect(neutral[0]).toBe(1);
170
+ expect(neutral[9]).toBe(1); // roughness default
171
+ });
172
+ });
@@ -0,0 +1,90 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createSubsurfacePbrMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { SubsurfacePbrMaterialKind } from '@flighthq/types';
7
+
8
+ import {
9
+ registerSubsurfacePbrWgpuMaterial,
10
+ subsurfacePbrWgpuMeshMaterialRenderer,
11
+ } from './subsurfacePbrWgpuMeshMaterialRenderer';
12
+ import { getWgpuMeshMaterialRenderer } from './wgpuMeshMaterialRegistry';
13
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
14
+
15
+ function makeCamera(): Camera3D {
16
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
17
+ }
18
+
19
+ function makeLights(): Scene3DLightBlock {
20
+ const data = new Float32Array(12);
21
+ data[1] = -1;
22
+ data[4] = 1;
23
+ data[5] = 1;
24
+ data[6] = 1;
25
+ data[8] = 0.1;
26
+ data[9] = 0.1;
27
+ data[10] = 0.1;
28
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
29
+ }
30
+
31
+ function makeProxy(): Scene3DRenderProxy {
32
+ const geometry = createBoxMeshGeometry();
33
+ return {
34
+ material: createSubsurfacePbrMaterial({ subsurface: 0.8 }),
35
+ normalMatrix: createMatrix3() as Matrix3,
36
+ subset: geometry.subsets[0],
37
+ worldMatrix: createMatrix4() as Matrix4,
38
+ };
39
+ }
40
+
41
+ describe('registerSubsurfacePbrWgpuMaterial', () => {
42
+ it('installs the renderer for SubsurfacePbrMaterialKind', () => {
43
+ const { state } = makeWgpuScene3DState();
44
+ registerSubsurfacePbrWgpuMaterial(state);
45
+ expect(getWgpuMeshMaterialRenderer(state, SubsurfacePbrMaterialKind)).toBe(subsurfacePbrWgpuMeshMaterialRenderer);
46
+ });
47
+ });
48
+
49
+ describe('subsurfacePbrWgpuMeshMaterialRenderer', () => {
50
+ it('bind selects a pipeline and binds frame + material groups + uploads uniforms', () => {
51
+ const { fake, state } = makeWgpuScene3DState();
52
+ subsurfacePbrWgpuMeshMaterialRenderer.bind(
53
+ state,
54
+ createSubsurfacePbrMaterial({ subsurface: 0.8 }),
55
+ makeLights(),
56
+ makeCamera(),
57
+ );
58
+
59
+ expect(fake.calls.some((c) => c.name === 'createRenderPipeline')).toBe(true);
60
+ expect(fake.calls.some((c) => c.name === 'setPipeline')).toBe(true);
61
+ expect(fake.calls.filter((c) => c.name === 'setBindGroup').length).toBeGreaterThanOrEqual(2);
62
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
63
+ });
64
+
65
+ it('bind compiles the SUBSURFACE extension variant', () => {
66
+ const { fake, state } = makeWgpuScene3DState();
67
+ subsurfacePbrWgpuMeshMaterialRenderer.bind(state, createSubsurfacePbrMaterial(), makeLights(), makeCamera());
68
+ const moduleCall = fake.calls.find((c) => c.name === 'createShaderModule');
69
+ const code = (moduleCall!.args[0] as { code: string }).code;
70
+ expect(code).toContain('const SUBSURFACE : bool = true;');
71
+ });
72
+
73
+ it('draw uploads geometry and issues an indexed draw over the subset range', () => {
74
+ const { fake, state } = makeWgpuScene3DState();
75
+ const proxy = makeProxy();
76
+ subsurfacePbrWgpuMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
77
+ subsurfacePbrWgpuMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
78
+
79
+ const drawCall = fake.calls.find((c) => c.name === 'drawIndexed');
80
+ expect(drawCall).toBeDefined();
81
+ expect(drawCall!.args[0]).toBe(proxy.subset.indexCount);
82
+ expect(drawCall!.args[2]).toBe(proxy.subset.indexOffset);
83
+ });
84
+
85
+ it('draw is a no-op when bind has not selected a pipeline', () => {
86
+ const { fake, state } = makeWgpuScene3DState();
87
+ subsurfacePbrWgpuMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
88
+ expect(fake.calls.some((c) => c.name === 'drawIndexed')).toBe(false);
89
+ });
90
+ });
@@ -0,0 +1,89 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createToonMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { ToonMaterialKind } from '@flighthq/types';
7
+
8
+ import { registerToonWgpuMaterial, toonWgpuMeshMaterialRenderer } from './toonWgpuMeshMaterialRenderer';
9
+ import { getWgpuMeshMaterialRenderer } from './wgpuMeshMaterialRegistry';
10
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
11
+
12
+ function makeCamera(): Camera3D {
13
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
14
+ }
15
+
16
+ function makeLights(): Scene3DLightBlock {
17
+ const data = new Float32Array(12);
18
+ data[0] = 0;
19
+ data[1] = -1;
20
+ data[2] = 0;
21
+ data[4] = 1;
22
+ data[5] = 1;
23
+ data[6] = 1;
24
+ data[8] = 0.1;
25
+ data[9] = 0.1;
26
+ data[10] = 0.1;
27
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
28
+ }
29
+
30
+ function makeProxy(): Scene3DRenderProxy {
31
+ const geometry = createBoxMeshGeometry();
32
+ return {
33
+ material: createToonMaterial(),
34
+ normalMatrix: createMatrix3() as Matrix3,
35
+ subset: geometry.subsets[0],
36
+ worldMatrix: createMatrix4() as Matrix4,
37
+ };
38
+ }
39
+
40
+ describe('registerToonWgpuMaterial', () => {
41
+ it('installs the toon renderer for ToonMaterialKind', () => {
42
+ const { state } = makeWgpuScene3DState();
43
+ registerToonWgpuMaterial(state);
44
+ expect(getWgpuMeshMaterialRenderer(state, ToonMaterialKind)).toBe(toonWgpuMeshMaterialRenderer);
45
+ });
46
+ });
47
+
48
+ describe('toonWgpuMeshMaterialRenderer', () => {
49
+ it('bind selects a pipeline and binds frame + material groups + uploads uniforms', () => {
50
+ const { fake, state } = makeWgpuScene3DState();
51
+ toonWgpuMeshMaterialRenderer.bind(state, createToonMaterial(), makeLights(), makeCamera());
52
+
53
+ expect(fake.calls.some((c) => c.name === 'createRenderPipeline')).toBe(true);
54
+ expect(fake.calls.some((c) => c.name === 'setPipeline')).toBe(true);
55
+ expect(fake.calls.filter((c) => c.name === 'setBindGroup').length).toBeGreaterThanOrEqual(2);
56
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
57
+ });
58
+
59
+ it('bind compiles a cull-none pipeline for a double-sided material', () => {
60
+ const { fake, state } = makeWgpuScene3DState();
61
+ const material = createToonMaterial();
62
+ material.doubleSided = true;
63
+ toonWgpuMeshMaterialRenderer.bind(state, material, makeLights(), makeCamera());
64
+ const pipelineCall = fake.calls.find((c) => c.name === 'createRenderPipeline');
65
+ const descriptor = pipelineCall!.args[0] as { primitive: { cullMode: string } };
66
+ expect(descriptor.primitive.cullMode).toBe('none');
67
+ });
68
+
69
+ it('draw uploads geometry and issues an indexed draw over the subset range', () => {
70
+ const { fake, state } = makeWgpuScene3DState();
71
+ const proxy = makeProxy();
72
+ const geometry = createBoxMeshGeometry();
73
+ toonWgpuMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
74
+ toonWgpuMeshMaterialRenderer.draw(state, proxy, geometry);
75
+
76
+ const drawCall = fake.calls.find((c) => c.name === 'drawIndexed');
77
+ expect(drawCall).toBeDefined();
78
+ expect(drawCall!.args[0]).toBe(proxy.subset.indexCount);
79
+ expect(drawCall!.args[2]).toBe(proxy.subset.indexOffset);
80
+ expect(fake.calls.some((c) => c.name === 'setIndexBuffer')).toBe(true);
81
+ expect(fake.calls.some((c) => c.name === 'setVertexBuffer')).toBe(true);
82
+ });
83
+
84
+ it('draw is a no-op when bind has not selected a pipeline', () => {
85
+ const { fake, state } = makeWgpuScene3DState();
86
+ toonWgpuMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
87
+ expect(fake.calls.some((c) => c.name === 'drawIndexed')).toBe(false);
88
+ });
89
+ });
@@ -0,0 +1,97 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createTransmissionVolumePbrMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Matrix3, Matrix4, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { TransmissionVolumePbrMaterialKind } from '@flighthq/types';
7
+
8
+ import {
9
+ registerTransmissionVolumePbrWgpuMaterial,
10
+ transmissionVolumePbrWgpuMeshMaterialRenderer,
11
+ } from './transmissionVolumePbrWgpuMeshMaterialRenderer';
12
+ import { getWgpuMeshMaterialRenderer } from './wgpuMeshMaterialRegistry';
13
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
14
+
15
+ function makeCamera(): Camera3D {
16
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
17
+ }
18
+
19
+ function makeLights(): Scene3DLightBlock {
20
+ const data = new Float32Array(12);
21
+ data[1] = -1;
22
+ data[4] = 1;
23
+ data[5] = 1;
24
+ data[6] = 1;
25
+ data[8] = 0.1;
26
+ data[9] = 0.1;
27
+ data[10] = 0.1;
28
+ return { ambientCount: 1, data, directionalCount: 1, hemisphereCount: 0, pointCount: 0, spotCount: 0, version: 1 };
29
+ }
30
+
31
+ function makeProxy(): Scene3DRenderProxy {
32
+ const geometry = createBoxMeshGeometry();
33
+ return {
34
+ material: createTransmissionVolumePbrMaterial({ transmission: 0.9 }),
35
+ normalMatrix: createMatrix3() as Matrix3,
36
+ subset: geometry.subsets[0],
37
+ worldMatrix: createMatrix4() as Matrix4,
38
+ };
39
+ }
40
+
41
+ describe('registerTransmissionVolumePbrWgpuMaterial', () => {
42
+ it('installs the renderer for TransmissionVolumePbrMaterialKind', () => {
43
+ const { state } = makeWgpuScene3DState();
44
+ registerTransmissionVolumePbrWgpuMaterial(state);
45
+ expect(getWgpuMeshMaterialRenderer(state, TransmissionVolumePbrMaterialKind)).toBe(
46
+ transmissionVolumePbrWgpuMeshMaterialRenderer,
47
+ );
48
+ });
49
+ });
50
+
51
+ describe('transmissionVolumePbrWgpuMeshMaterialRenderer', () => {
52
+ it('bind selects a pipeline and binds frame + material groups + uploads uniforms', () => {
53
+ const { fake, state } = makeWgpuScene3DState();
54
+ transmissionVolumePbrWgpuMeshMaterialRenderer.bind(
55
+ state,
56
+ createTransmissionVolumePbrMaterial({ transmission: 0.9 }),
57
+ makeLights(),
58
+ makeCamera(),
59
+ );
60
+
61
+ expect(fake.calls.some((c) => c.name === 'createRenderPipeline')).toBe(true);
62
+ expect(fake.calls.some((c) => c.name === 'setPipeline')).toBe(true);
63
+ expect(fake.calls.filter((c) => c.name === 'setBindGroup').length).toBeGreaterThanOrEqual(2);
64
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
65
+ });
66
+
67
+ it('bind compiles the TRANSMISSION extension variant', () => {
68
+ const { fake, state } = makeWgpuScene3DState();
69
+ transmissionVolumePbrWgpuMeshMaterialRenderer.bind(
70
+ state,
71
+ createTransmissionVolumePbrMaterial(),
72
+ makeLights(),
73
+ makeCamera(),
74
+ );
75
+ const moduleCall = fake.calls.find((c) => c.name === 'createShaderModule');
76
+ const code = (moduleCall!.args[0] as { code: string }).code;
77
+ expect(code).toContain('const TRANSMISSION : bool = true;');
78
+ });
79
+
80
+ it('draw uploads geometry and issues an indexed draw over the subset range', () => {
81
+ const { fake, state } = makeWgpuScene3DState();
82
+ const proxy = makeProxy();
83
+ transmissionVolumePbrWgpuMeshMaterialRenderer.bind(state, proxy.material, makeLights(), makeCamera());
84
+ transmissionVolumePbrWgpuMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
85
+
86
+ const drawCall = fake.calls.find((c) => c.name === 'drawIndexed');
87
+ expect(drawCall).toBeDefined();
88
+ expect(drawCall!.args[0]).toBe(proxy.subset.indexCount);
89
+ expect(drawCall!.args[2]).toBe(proxy.subset.indexOffset);
90
+ });
91
+
92
+ it('draw is a no-op when bind has not selected a pipeline', () => {
93
+ const { fake, state } = makeWgpuScene3DState();
94
+ transmissionVolumePbrWgpuMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
95
+ expect(fake.calls.some((c) => c.name === 'drawIndexed')).toBe(false);
96
+ });
97
+ });
@@ -0,0 +1,94 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createUnlitMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Scene3DLightBlock, Scene3DRenderProxy, VideoTexture } from '@flighthq/types';
6
+ import { UnlitMaterialKind } from '@flighthq/types';
7
+
8
+ import { registerUnlitWgpuMaterial, unlitWgpuMeshMaterialRenderer } from './unlitWgpuMeshMaterialRenderer';
9
+ import { getWgpuMeshMaterialRenderer } from './wgpuMeshMaterialRegistry';
10
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
11
+
12
+ function makeCamera(): Camera3D {
13
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
14
+ }
15
+
16
+ const NO_LIGHTS: Scene3DLightBlock = {
17
+ ambientCount: 0,
18
+ data: new Float32Array(12),
19
+ directionalCount: 0,
20
+ hemisphereCount: 0,
21
+ pointCount: 0,
22
+ spotCount: 0,
23
+ version: 1,
24
+ };
25
+
26
+ function makeProxy(): Scene3DRenderProxy {
27
+ const geometry = createBoxMeshGeometry();
28
+ return {
29
+ material: createUnlitMaterial(),
30
+ normalMatrix: createMatrix3(),
31
+ subset: geometry.subsets[0],
32
+ worldMatrix: createMatrix4(),
33
+ };
34
+ }
35
+
36
+ describe('registerUnlitWgpuMaterial', () => {
37
+ it('installs the renderer for UnlitMaterialKind', () => {
38
+ const { state } = makeWgpuScene3DState();
39
+ registerUnlitWgpuMaterial(state);
40
+ expect(getWgpuMeshMaterialRenderer(state, UnlitMaterialKind)).toBe(unlitWgpuMeshMaterialRenderer);
41
+ });
42
+ });
43
+
44
+ describe('unlitWgpuMeshMaterialRenderer', () => {
45
+ it('bind selects a pipeline and binds the frame + material groups', () => {
46
+ const { fake, state } = makeWgpuScene3DState();
47
+ unlitWgpuMeshMaterialRenderer.bind(state, createUnlitMaterial(), NO_LIGHTS, makeCamera());
48
+ expect(fake.calls.some((c) => c.name === 'createRenderPipeline')).toBe(true);
49
+ expect(fake.calls.some((c) => c.name === 'setPipeline')).toBe(true);
50
+ expect(fake.calls.filter((c) => c.name === 'setBindGroup').length).toBeGreaterThanOrEqual(2);
51
+ });
52
+
53
+ it('uploads a ready dynamic video map into the color-map slot', () => {
54
+ const { fake, state } = makeWgpuScene3DState();
55
+ const material = createUnlitMaterial();
56
+ material.baseColorVideoMap = {
57
+ frameId: 1,
58
+ sampler: {
59
+ anisotropy: 1,
60
+ magFilter: 'linear',
61
+ minFilter: 'linear',
62
+ mipmaps: false,
63
+ wrapU: 'clamp-to-edge',
64
+ wrapV: 'clamp-to-edge',
65
+ },
66
+ source: {
67
+ element: { readyState: 4, videoHeight: 120, videoWidth: 160 } as HTMLVideoElement,
68
+ },
69
+ flipX: false,
70
+ flipY: false,
71
+ uvOffset: { x: 0, y: 0 },
72
+ uvRotation: 0,
73
+ uvScale: { x: 1, y: 1 },
74
+ } as unknown as VideoTexture;
75
+ unlitWgpuMeshMaterialRenderer.bind(state, material, NO_LIGHTS, makeCamera());
76
+ expect(fake.calls.some((c) => c.name === 'copyExternalImageToTexture')).toBe(true);
77
+ });
78
+
79
+ it('draw issues an indexed draw over the subset after bind', () => {
80
+ const { fake, state } = makeWgpuScene3DState();
81
+ const proxy = makeProxy();
82
+ unlitWgpuMeshMaterialRenderer.bind(state, proxy.material, NO_LIGHTS, makeCamera());
83
+ unlitWgpuMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
84
+ const drawCall = fake.calls.find((c) => c.name === 'drawIndexed');
85
+ expect(drawCall).toBeDefined();
86
+ expect(drawCall!.args[0]).toBe(proxy.subset.indexCount);
87
+ });
88
+
89
+ it('draw is a no-op when bind has not selected a pipeline', () => {
90
+ const { fake, state } = makeWgpuScene3DState();
91
+ unlitWgpuMeshMaterialRenderer.draw(state, makeProxy(), createBoxMeshGeometry());
92
+ expect(fake.calls.some((c) => c.name === 'drawIndexed')).toBe(false);
93
+ });
94
+ });
@@ -0,0 +1,62 @@
1
+ import { createCamera3D } from '@flighthq/camera';
2
+ import { createMatrix3, createMatrix4 } from '@flighthq/geometry';
3
+ import { createVertexColorMaterial } from '@flighthq/materials';
4
+ import { createBoxMeshGeometry } from '@flighthq/mesh';
5
+ import type { Camera3D, Scene3DLightBlock, Scene3DRenderProxy } from '@flighthq/types';
6
+ import { VertexColorMaterialKind } from '@flighthq/types';
7
+
8
+ import {
9
+ registerVertexColorWgpuMaterial,
10
+ vertexColorWgpuMeshMaterialRenderer,
11
+ } from './vertexColorWgpuMeshMaterialRenderer';
12
+ import { getWgpuMeshMaterialRenderer } from './wgpuMeshMaterialRegistry';
13
+ import { makeWgpuScene3DState } from './wgpuScene3DTestHelper';
14
+
15
+ function makeCamera(): Camera3D {
16
+ return createCamera3D({ far: 100, near: 0.1, projection: { aspect: 1, fovY: Math.PI / 3, kind: 'perspective' } });
17
+ }
18
+
19
+ const NO_LIGHTS: Scene3DLightBlock = {
20
+ ambientCount: 0,
21
+ data: new Float32Array(12),
22
+ directionalCount: 0,
23
+ hemisphereCount: 0,
24
+ pointCount: 0,
25
+ spotCount: 0,
26
+ version: 1,
27
+ };
28
+
29
+ function makeProxy(): Scene3DRenderProxy {
30
+ const geometry = createBoxMeshGeometry();
31
+ return {
32
+ material: createVertexColorMaterial(),
33
+ normalMatrix: createMatrix3(),
34
+ subset: geometry.subsets[0],
35
+ worldMatrix: createMatrix4(),
36
+ };
37
+ }
38
+
39
+ describe('registerVertexColorWgpuMaterial', () => {
40
+ it('installs the renderer for VertexColorMaterialKind', () => {
41
+ const { state } = makeWgpuScene3DState();
42
+ registerVertexColorWgpuMaterial(state);
43
+ expect(getWgpuMeshMaterialRenderer(state, VertexColorMaterialKind)).toBe(vertexColorWgpuMeshMaterialRenderer);
44
+ });
45
+ });
46
+
47
+ describe('vertexColorWgpuMeshMaterialRenderer', () => {
48
+ it('bind selects a pipeline and uploads the tint', () => {
49
+ const { fake, state } = makeWgpuScene3DState();
50
+ vertexColorWgpuMeshMaterialRenderer.bind(state, createVertexColorMaterial(), NO_LIGHTS, makeCamera());
51
+ expect(fake.calls.some((c) => c.name === 'setPipeline')).toBe(true);
52
+ expect(fake.calls.some((c) => c.name === 'writeBuffer')).toBe(true);
53
+ });
54
+
55
+ it('draw issues an indexed draw over the subset after bind', () => {
56
+ const { fake, state } = makeWgpuScene3DState();
57
+ const proxy = makeProxy();
58
+ vertexColorWgpuMeshMaterialRenderer.bind(state, proxy.material, NO_LIGHTS, makeCamera());
59
+ vertexColorWgpuMeshMaterialRenderer.draw(state, proxy, createBoxMeshGeometry());
60
+ expect(fake.calls.some((c) => c.name === 'drawIndexed')).toBe(true);
61
+ });
62
+ });