@esotericsoftware/spine-core 4.1.2 → 4.1.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/Animation.d.ts +382 -382
- package/dist/Animation.js +2058 -2031
- package/dist/AnimationState.d.ts +396 -396
- package/dist/AnimationState.js +1083 -959
- package/dist/AnimationStateData.d.ts +51 -51
- package/dist/AnimationStateData.js +72 -70
- package/dist/AssetManagerBase.d.ts +74 -72
- package/dist/AssetManagerBase.js +304 -303
- package/dist/AtlasAttachmentLoader.d.ts +53 -53
- package/dist/AtlasAttachmentLoader.js +95 -94
- package/dist/Bone.d.ts +138 -138
- package/dist/Bone.js +340 -334
- package/dist/BoneData.d.ts +72 -72
- package/dist/BoneData.js +82 -74
- package/dist/ConstraintData.d.ts +35 -35
- package/dist/ConstraintData.js +36 -36
- package/dist/Event.d.ts +44 -44
- package/dist/Event.js +49 -42
- package/dist/EventData.d.ts +41 -41
- package/dist/EventData.js +44 -37
- package/dist/IkConstraint.d.ts +64 -64
- package/dist/IkConstraint.js +291 -285
- package/dist/IkConstraintData.d.ts +54 -54
- package/dist/IkConstraintData.js +56 -54
- package/dist/PathConstraint.d.ts +71 -71
- package/dist/PathConstraint.js +475 -469
- package/dist/PathConstraintData.d.ts +80 -80
- package/dist/PathConstraintData.js +84 -70
- package/dist/Skeleton.d.ts +152 -152
- package/dist/Skeleton.js +581 -563
- package/dist/SkeletonBinary.d.ts +68 -68
- package/dist/SkeletonBinary.js +1132 -1131
- package/dist/SkeletonBounds.d.ts +77 -77
- package/dist/SkeletonBounds.js +218 -218
- package/dist/SkeletonClipping.d.ts +50 -50
- package/dist/SkeletonClipping.js +323 -323
- package/dist/SkeletonData.d.ts +114 -114
- package/dist/SkeletonData.js +190 -167
- package/dist/SkeletonJson.d.ts +53 -53
- package/dist/SkeletonJson.js +954 -953
- package/dist/Skin.d.ts +71 -71
- package/dist/Skin.js +203 -201
- package/dist/Slot.d.ts +69 -69
- package/dist/Slot.js +97 -85
- package/dist/SlotData.d.ts +57 -57
- package/dist/SlotData.js +68 -55
- package/dist/Texture.d.ts +69 -69
- package/dist/Texture.js +72 -72
- package/dist/TextureAtlas.d.ts +65 -65
- package/dist/TextureAtlas.js +267 -246
- package/dist/TransformConstraint.d.ts +60 -60
- package/dist/TransformConstraint.js +246 -240
- package/dist/TransformConstraintData.d.ts +60 -60
- package/dist/TransformConstraintData.js +62 -60
- package/dist/Triangulator.d.ts +43 -43
- package/dist/Triangulator.js +243 -243
- package/dist/Updatable.d.ts +37 -37
- package/dist/Updatable.js +29 -29
- package/dist/Utils.d.ts +168 -168
- package/dist/Utils.js +403 -403
- package/dist/VertexEffect.d.ts +35 -35
- package/dist/VertexEffect.js +29 -29
- package/dist/attachments/Attachment.d.ts +72 -72
- package/dist/attachments/Attachment.js +149 -141
- package/dist/attachments/AttachmentLoader.d.ts +54 -54
- package/dist/attachments/AttachmentLoader.js +29 -29
- package/dist/attachments/BoundingBoxAttachment.d.ts +40 -40
- package/dist/attachments/BoundingBoxAttachment.js +47 -47
- package/dist/attachments/ClippingAttachment.d.ts +42 -42
- package/dist/attachments/ClippingAttachment.js +51 -48
- package/dist/attachments/HasTextureRegion.d.ts +44 -44
- package/dist/attachments/HasTextureRegion.js +29 -29
- package/dist/attachments/MeshAttachment.d.ts +79 -79
- package/dist/attachments/MeshAttachment.js +189 -167
- package/dist/attachments/PathAttachment.d.ts +47 -47
- package/dist/attachments/PathAttachment.js +59 -57
- package/dist/attachments/PointAttachment.d.ts +48 -48
- package/dist/attachments/PointAttachment.js +66 -63
- package/dist/attachments/RegionAttachment.d.ts +111 -111
- package/dist/attachments/RegionAttachment.js +204 -199
- package/dist/attachments/Sequence.d.ts +55 -55
- package/dist/attachments/Sequence.js +90 -90
- package/dist/attachments/index.d.ts +8 -8
- package/dist/attachments/index.js +8 -8
- package/dist/iife/spine-core.js +178 -8
- package/dist/iife/spine-core.js.map +2 -2
- package/dist/iife/spine-core.min.js +2 -2
- package/dist/index.d.ts +42 -42
- package/dist/index.js +42 -42
- package/dist/polyfills.d.ts +29 -29
- package/dist/polyfills.js +38 -38
- package/dist/vertexeffects/JitterEffect.d.ts +39 -39
- package/dist/vertexeffects/JitterEffect.js +45 -45
- package/dist/vertexeffects/SwirlEffect.d.ts +44 -44
- package/dist/vertexeffects/SwirlEffect.js +60 -60
- package/package.json +32 -32
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { Color, Utils } from "../Utils";
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import { Attachment } from "./Attachment";
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/** An attachment that displays a textured quadrilateral.
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*
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* See [Region attachments](http://esotericsoftware.com/spine-regions) in the Spine User Guide. */
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export class RegionAttachment extends Attachment {
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constructor(name) {
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super(name);
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/** The local x translation. */
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this.x = 0;
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/** The local y translation. */
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this.y = 0;
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/** The local scaleX. */
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this.scaleX = 1;
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/** The local scaleY. */
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this.scaleY = 1;
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/** The local rotation. */
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this.rotation = 0;
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/** The width of the region attachment in Spine. */
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this.width = 0;
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/** The height of the region attachment in Spine. */
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this.height = 0;
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/** The color to tint the region attachment. */
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this.color = new Color(1, 1, 1, 1);
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/**
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this.
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this.
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let
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let
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let
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let
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let
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let
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let
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let
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let
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let
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let
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let
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let
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let
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let
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offset
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offset[
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offset[
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offset[
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uvs[
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uvs[
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uvs[
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uvs[
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uvs[
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uvs[
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uvs[
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uvs[
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uvs[
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offsetX = vertexOffset[
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offsetY = vertexOffset[
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worldVertices[offset] = offsetX * a + offsetY * b + x; //
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worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
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offset += stride;
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offsetX = vertexOffset[
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offsetY = vertexOffset[
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worldVertices[offset] = offsetX * a + offsetY * b + x; //
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worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
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offset += stride;
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offsetX = vertexOffset[
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offsetY = vertexOffset[
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worldVertices[offset] = offsetX * a + offsetY * b + x; //
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worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
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copy
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copy.
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copy.
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copy.
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copy.
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copy.
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copy.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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RegionAttachment.
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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9
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { Color, Utils } from "../Utils";
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import { Attachment } from "./Attachment";
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/** An attachment that displays a textured quadrilateral.
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*
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* See [Region attachments](http://esotericsoftware.com/spine-regions) in the Spine User Guide. */
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export class RegionAttachment extends Attachment {
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constructor(name) {
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super(name);
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/** The local x translation. */
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this.x = 0;
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/** The local y translation. */
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this.y = 0;
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/** The local scaleX. */
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this.scaleX = 1;
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/** The local scaleY. */
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this.scaleY = 1;
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/** The local rotation. */
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this.rotation = 0;
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/** The width of the region attachment in Spine. */
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this.width = 0;
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/** The height of the region attachment in Spine. */
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this.height = 0;
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/** The color to tint the region attachment. */
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this.color = new Color(1, 1, 1, 1);
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/** The name of the texture region for this attachment. */
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this.path = null;
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this.rendererObject = null;
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this.region = null;
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this.sequence = null;
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/** For each of the 4 vertices, a pair of <code>x,y</code> values that is the local position of the vertex.
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*
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* See {@link #updateOffset()}. */
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this.offset = Utils.newFloatArray(8);
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this.uvs = Utils.newFloatArray(8);
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this.tempColor = new Color(1, 1, 1, 1);
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}
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/** Calculates the {@link #offset} using the region settings. Must be called after changing region settings. */
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updateRegion() {
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let region = this.region;
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let regionScaleX = this.width / this.region.originalWidth * this.scaleX;
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let regionScaleY = this.height / this.region.originalHeight * this.scaleY;
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let localX = -this.width / 2 * this.scaleX + this.region.offsetX * regionScaleX;
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let localY = -this.height / 2 * this.scaleY + this.region.offsetY * regionScaleY;
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let localX2 = localX + this.region.width * regionScaleX;
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let localY2 = localY + this.region.height * regionScaleY;
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let radians = this.rotation * Math.PI / 180;
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let cos = Math.cos(radians);
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let sin = Math.sin(radians);
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let x = this.x, y = this.y;
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let localXCos = localX * cos + x;
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let localXSin = localX * sin;
|
|
80
|
+
let localYCos = localY * cos + y;
|
|
81
|
+
let localYSin = localY * sin;
|
|
82
|
+
let localX2Cos = localX2 * cos + x;
|
|
83
|
+
let localX2Sin = localX2 * sin;
|
|
84
|
+
let localY2Cos = localY2 * cos + y;
|
|
85
|
+
let localY2Sin = localY2 * sin;
|
|
86
|
+
let offset = this.offset;
|
|
87
|
+
offset[0] = localXCos - localYSin;
|
|
88
|
+
offset[1] = localYCos + localXSin;
|
|
89
|
+
offset[2] = localXCos - localY2Sin;
|
|
90
|
+
offset[3] = localY2Cos + localXSin;
|
|
91
|
+
offset[4] = localX2Cos - localY2Sin;
|
|
92
|
+
offset[5] = localY2Cos + localX2Sin;
|
|
93
|
+
offset[6] = localX2Cos - localYSin;
|
|
94
|
+
offset[7] = localYCos + localX2Sin;
|
|
95
|
+
let uvs = this.uvs;
|
|
96
|
+
if (region.degrees == 90) {
|
|
97
|
+
uvs[2] = region.u;
|
|
98
|
+
uvs[3] = region.v2;
|
|
99
|
+
uvs[4] = region.u;
|
|
100
|
+
uvs[5] = region.v;
|
|
101
|
+
uvs[6] = region.u2;
|
|
102
|
+
uvs[7] = region.v;
|
|
103
|
+
uvs[0] = region.u2;
|
|
104
|
+
uvs[1] = region.v2;
|
|
105
|
+
}
|
|
106
|
+
else {
|
|
107
|
+
uvs[0] = region.u;
|
|
108
|
+
uvs[1] = region.v2;
|
|
109
|
+
uvs[2] = region.u;
|
|
110
|
+
uvs[3] = region.v;
|
|
111
|
+
uvs[4] = region.u2;
|
|
112
|
+
uvs[5] = region.v;
|
|
113
|
+
uvs[6] = region.u2;
|
|
114
|
+
uvs[7] = region.v2;
|
|
115
|
+
}
|
|
116
|
+
}
|
|
117
|
+
/** Transforms the attachment's four vertices to world coordinates. If the attachment has a {@link #sequence}, the region may
|
|
118
|
+
* be changed.
|
|
119
|
+
* <p>
|
|
120
|
+
* See <a href="http://esotericsoftware.com/spine-runtime-skeletons#World-transforms">World transforms</a> in the Spine
|
|
121
|
+
* Runtimes Guide.
|
|
122
|
+
* @param worldVertices The output world vertices. Must have a length >= <code>offset</code> + 8.
|
|
123
|
+
* @param offset The <code>worldVertices</code> index to begin writing values.
|
|
124
|
+
* @param stride The number of <code>worldVertices</code> entries between the value pairs written. */
|
|
125
|
+
computeWorldVertices(slot, worldVertices, offset, stride) {
|
|
126
|
+
if (this.sequence != null)
|
|
127
|
+
this.sequence.apply(slot, this);
|
|
128
|
+
let bone = slot.bone;
|
|
129
|
+
let vertexOffset = this.offset;
|
|
130
|
+
let x = bone.worldX, y = bone.worldY;
|
|
131
|
+
let a = bone.a, b = bone.b, c = bone.c, d = bone.d;
|
|
132
|
+
let offsetX = 0, offsetY = 0;
|
|
133
|
+
offsetX = vertexOffset[0];
|
|
134
|
+
offsetY = vertexOffset[1];
|
|
135
|
+
worldVertices[offset] = offsetX * a + offsetY * b + x; // br
|
|
136
|
+
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
|
|
137
|
+
offset += stride;
|
|
138
|
+
offsetX = vertexOffset[2];
|
|
139
|
+
offsetY = vertexOffset[3];
|
|
140
|
+
worldVertices[offset] = offsetX * a + offsetY * b + x; // bl
|
|
141
|
+
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
|
|
142
|
+
offset += stride;
|
|
143
|
+
offsetX = vertexOffset[4];
|
|
144
|
+
offsetY = vertexOffset[5];
|
|
145
|
+
worldVertices[offset] = offsetX * a + offsetY * b + x; // ul
|
|
146
|
+
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
|
|
147
|
+
offset += stride;
|
|
148
|
+
offsetX = vertexOffset[6];
|
|
149
|
+
offsetY = vertexOffset[7];
|
|
150
|
+
worldVertices[offset] = offsetX * a + offsetY * b + x; // ur
|
|
151
|
+
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
|
|
152
|
+
}
|
|
153
|
+
copy() {
|
|
154
|
+
let copy = new RegionAttachment(this.name);
|
|
155
|
+
copy.region = this.region;
|
|
156
|
+
copy.rendererObject = this.rendererObject;
|
|
157
|
+
copy.path = this.path;
|
|
158
|
+
copy.x = this.x;
|
|
159
|
+
copy.y = this.y;
|
|
160
|
+
copy.scaleX = this.scaleX;
|
|
161
|
+
copy.scaleY = this.scaleY;
|
|
162
|
+
copy.rotation = this.rotation;
|
|
163
|
+
copy.width = this.width;
|
|
164
|
+
copy.height = this.height;
|
|
165
|
+
Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, 8);
|
|
166
|
+
Utils.arrayCopy(this.offset, 0, copy.offset, 0, 8);
|
|
167
|
+
copy.color.setFromColor(this.color);
|
|
168
|
+
copy.sequence = this.sequence != null ? this.sequence.copy() : null;
|
|
169
|
+
return copy;
|
|
170
|
+
}
|
|
171
|
+
}
|
|
172
|
+
RegionAttachment.X1 = 0;
|
|
173
|
+
RegionAttachment.Y1 = 1;
|
|
174
|
+
RegionAttachment.C1R = 2;
|
|
175
|
+
RegionAttachment.C1G = 3;
|
|
176
|
+
RegionAttachment.C1B = 4;
|
|
177
|
+
RegionAttachment.C1A = 5;
|
|
178
|
+
RegionAttachment.U1 = 6;
|
|
179
|
+
RegionAttachment.V1 = 7;
|
|
180
|
+
RegionAttachment.X2 = 8;
|
|
181
|
+
RegionAttachment.Y2 = 9;
|
|
182
|
+
RegionAttachment.C2R = 10;
|
|
183
|
+
RegionAttachment.C2G = 11;
|
|
184
|
+
RegionAttachment.C2B = 12;
|
|
185
|
+
RegionAttachment.C2A = 13;
|
|
186
|
+
RegionAttachment.U2 = 14;
|
|
187
|
+
RegionAttachment.V2 = 15;
|
|
188
|
+
RegionAttachment.X3 = 16;
|
|
189
|
+
RegionAttachment.Y3 = 17;
|
|
190
|
+
RegionAttachment.C3R = 18;
|
|
191
|
+
RegionAttachment.C3G = 19;
|
|
192
|
+
RegionAttachment.C3B = 20;
|
|
193
|
+
RegionAttachment.C3A = 21;
|
|
194
|
+
RegionAttachment.U3 = 22;
|
|
195
|
+
RegionAttachment.V3 = 23;
|
|
196
|
+
RegionAttachment.X4 = 24;
|
|
197
|
+
RegionAttachment.Y4 = 25;
|
|
198
|
+
RegionAttachment.C4R = 26;
|
|
199
|
+
RegionAttachment.C4G = 27;
|
|
200
|
+
RegionAttachment.C4B = 28;
|
|
201
|
+
RegionAttachment.C4A = 29;
|
|
202
|
+
RegionAttachment.U4 = 30;
|
|
203
|
+
RegionAttachment.V4 = 31;
|
|
204
|
+
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated September 24, 2021. Replaces all prior versions.
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*
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* Copyright (c) 2013-2021, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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import { TextureRegion } from "../Texture";
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import { Slot } from "../Slot";
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import { HasTextureRegion } from "./HasTextureRegion";
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export declare class Sequence {
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private static _nextID;
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id: number;
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regions: TextureRegion[];
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start: number;
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digits: number;
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/** The index of the region to show for the setup pose. */
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setupIndex: number;
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constructor(count: number);
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copy(): Sequence;
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apply(slot: Slot, attachment: HasTextureRegion): void;
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getPath(basePath: string, index: number): string;
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private static nextID;
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}
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export declare enum SequenceMode {
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hold = 0,
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once = 1,
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loop = 2,
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pingpong = 3,
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onceReverse = 4,
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loopReverse = 5,
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pingpongReverse = 6
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}
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export declare const SequenceModeValues: SequenceMode[];
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1
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+
/******************************************************************************
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2
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+
* Spine Runtimes License Agreement
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3
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+
* Last updated September 24, 2021. Replaces all prior versions.
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4
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+
*
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5
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+
* Copyright (c) 2013-2021, Esoteric Software LLC
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6
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+
*
|
|
7
|
+
* Integration of the Spine Runtimes into software or otherwise creating
|
|
8
|
+
* derivative works of the Spine Runtimes is permitted under the terms and
|
|
9
|
+
* conditions of Section 2 of the Spine Editor License Agreement:
|
|
10
|
+
* http://esotericsoftware.com/spine-editor-license
|
|
11
|
+
*
|
|
12
|
+
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
|
13
|
+
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
|
14
|
+
* "Products"), provided that each user of the Products must obtain their own
|
|
15
|
+
* Spine Editor license and redistribution of the Products in any form must
|
|
16
|
+
* include this license and copyright notice.
|
|
17
|
+
*
|
|
18
|
+
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
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19
|
+
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
20
|
+
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
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21
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+
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
|
22
|
+
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
23
|
+
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
|
24
|
+
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
|
25
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
26
|
+
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
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27
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+
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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28
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+
*****************************************************************************/
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29
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+
import { TextureRegion } from "../Texture";
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30
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+
import { Slot } from "../Slot";
|
|
31
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+
import { HasTextureRegion } from "./HasTextureRegion";
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32
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export declare class Sequence {
|
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33
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private static _nextID;
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34
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+
id: number;
|
|
35
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+
regions: TextureRegion[];
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|
36
|
+
start: number;
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37
|
+
digits: number;
|
|
38
|
+
/** The index of the region to show for the setup pose. */
|
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39
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+
setupIndex: number;
|
|
40
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+
constructor(count: number);
|
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41
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copy(): Sequence;
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42
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+
apply(slot: Slot, attachment: HasTextureRegion): void;
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43
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getPath(basePath: string, index: number): string;
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44
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private static nextID;
|
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45
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+
}
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46
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+
export declare enum SequenceMode {
|
|
47
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+
hold = 0,
|
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48
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once = 1,
|
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49
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+
loop = 2,
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50
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pingpong = 3,
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51
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onceReverse = 4,
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52
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loopReverse = 5,
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53
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pingpongReverse = 6
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54
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+
}
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55
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+
export declare const SequenceModeValues: SequenceMode[];
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