@esotericsoftware/spine-core 4.1.2 → 4.1.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. package/dist/Animation.d.ts +382 -382
  2. package/dist/Animation.js +2058 -2031
  3. package/dist/AnimationState.d.ts +396 -396
  4. package/dist/AnimationState.js +1083 -959
  5. package/dist/AnimationStateData.d.ts +51 -51
  6. package/dist/AnimationStateData.js +72 -70
  7. package/dist/AssetManagerBase.d.ts +74 -72
  8. package/dist/AssetManagerBase.js +304 -303
  9. package/dist/AtlasAttachmentLoader.d.ts +53 -53
  10. package/dist/AtlasAttachmentLoader.js +95 -94
  11. package/dist/Bone.d.ts +138 -138
  12. package/dist/Bone.js +340 -334
  13. package/dist/BoneData.d.ts +72 -72
  14. package/dist/BoneData.js +82 -74
  15. package/dist/ConstraintData.d.ts +35 -35
  16. package/dist/ConstraintData.js +36 -36
  17. package/dist/Event.d.ts +44 -44
  18. package/dist/Event.js +49 -42
  19. package/dist/EventData.d.ts +41 -41
  20. package/dist/EventData.js +44 -37
  21. package/dist/IkConstraint.d.ts +64 -64
  22. package/dist/IkConstraint.js +291 -285
  23. package/dist/IkConstraintData.d.ts +54 -54
  24. package/dist/IkConstraintData.js +56 -54
  25. package/dist/PathConstraint.d.ts +71 -71
  26. package/dist/PathConstraint.js +475 -469
  27. package/dist/PathConstraintData.d.ts +80 -80
  28. package/dist/PathConstraintData.js +84 -70
  29. package/dist/Skeleton.d.ts +152 -152
  30. package/dist/Skeleton.js +581 -563
  31. package/dist/SkeletonBinary.d.ts +68 -68
  32. package/dist/SkeletonBinary.js +1132 -1131
  33. package/dist/SkeletonBounds.d.ts +77 -77
  34. package/dist/SkeletonBounds.js +218 -218
  35. package/dist/SkeletonClipping.d.ts +50 -50
  36. package/dist/SkeletonClipping.js +323 -323
  37. package/dist/SkeletonData.d.ts +114 -114
  38. package/dist/SkeletonData.js +190 -167
  39. package/dist/SkeletonJson.d.ts +53 -53
  40. package/dist/SkeletonJson.js +954 -953
  41. package/dist/Skin.d.ts +71 -71
  42. package/dist/Skin.js +203 -201
  43. package/dist/Slot.d.ts +69 -69
  44. package/dist/Slot.js +97 -85
  45. package/dist/SlotData.d.ts +57 -57
  46. package/dist/SlotData.js +68 -55
  47. package/dist/Texture.d.ts +69 -69
  48. package/dist/Texture.js +72 -72
  49. package/dist/TextureAtlas.d.ts +65 -65
  50. package/dist/TextureAtlas.js +267 -246
  51. package/dist/TransformConstraint.d.ts +60 -60
  52. package/dist/TransformConstraint.js +246 -240
  53. package/dist/TransformConstraintData.d.ts +60 -60
  54. package/dist/TransformConstraintData.js +62 -60
  55. package/dist/Triangulator.d.ts +43 -43
  56. package/dist/Triangulator.js +243 -243
  57. package/dist/Updatable.d.ts +37 -37
  58. package/dist/Updatable.js +29 -29
  59. package/dist/Utils.d.ts +168 -168
  60. package/dist/Utils.js +403 -403
  61. package/dist/VertexEffect.d.ts +35 -35
  62. package/dist/VertexEffect.js +29 -29
  63. package/dist/attachments/Attachment.d.ts +72 -72
  64. package/dist/attachments/Attachment.js +149 -141
  65. package/dist/attachments/AttachmentLoader.d.ts +54 -54
  66. package/dist/attachments/AttachmentLoader.js +29 -29
  67. package/dist/attachments/BoundingBoxAttachment.d.ts +40 -40
  68. package/dist/attachments/BoundingBoxAttachment.js +47 -47
  69. package/dist/attachments/ClippingAttachment.d.ts +42 -42
  70. package/dist/attachments/ClippingAttachment.js +51 -48
  71. package/dist/attachments/HasTextureRegion.d.ts +44 -44
  72. package/dist/attachments/HasTextureRegion.js +29 -29
  73. package/dist/attachments/MeshAttachment.d.ts +79 -79
  74. package/dist/attachments/MeshAttachment.js +189 -167
  75. package/dist/attachments/PathAttachment.d.ts +47 -47
  76. package/dist/attachments/PathAttachment.js +59 -57
  77. package/dist/attachments/PointAttachment.d.ts +48 -48
  78. package/dist/attachments/PointAttachment.js +66 -63
  79. package/dist/attachments/RegionAttachment.d.ts +111 -111
  80. package/dist/attachments/RegionAttachment.js +204 -199
  81. package/dist/attachments/Sequence.d.ts +55 -55
  82. package/dist/attachments/Sequence.js +90 -90
  83. package/dist/attachments/index.d.ts +8 -8
  84. package/dist/attachments/index.js +8 -8
  85. package/dist/iife/spine-core.js +178 -8
  86. package/dist/iife/spine-core.js.map +2 -2
  87. package/dist/iife/spine-core.min.js +2 -2
  88. package/dist/index.d.ts +42 -42
  89. package/dist/index.js +42 -42
  90. package/dist/polyfills.d.ts +29 -29
  91. package/dist/polyfills.js +38 -38
  92. package/dist/vertexeffects/JitterEffect.d.ts +39 -39
  93. package/dist/vertexeffects/JitterEffect.js +45 -45
  94. package/dist/vertexeffects/SwirlEffect.d.ts +44 -44
  95. package/dist/vertexeffects/SwirlEffect.js +60 -60
  96. package/package.json +32 -32
@@ -1,47 +1,47 @@
1
- /******************************************************************************
2
- * Spine Runtimes License Agreement
3
- * Last updated September 24, 2021. Replaces all prior versions.
4
- *
5
- * Copyright (c) 2013-2021, Esoteric Software LLC
6
- *
7
- * Integration of the Spine Runtimes into software or otherwise creating
8
- * derivative works of the Spine Runtimes is permitted under the terms and
9
- * conditions of Section 2 of the Spine Editor License Agreement:
10
- * http://esotericsoftware.com/spine-editor-license
11
- *
12
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
- * or otherwise create derivative works of the Spine Runtimes (collectively,
14
- * "Products"), provided that each user of the Products must obtain their own
15
- * Spine Editor license and redistribution of the Products in any form must
16
- * include this license and copyright notice.
17
- *
18
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
- *****************************************************************************/
29
- import { Color } from "../Utils";
30
- import { VertexAttachment, Attachment } from "./Attachment";
31
- /** An attachment whose vertices make up a composite Bezier curve.
32
- *
33
- * See {@link PathConstraint} and [Paths](http://esotericsoftware.com/spine-paths) in the Spine User Guide. */
34
- export declare class PathAttachment extends VertexAttachment {
35
- /** The lengths along the path in the setup pose from the start of the path to the end of each Bezier curve. */
36
- lengths: Array<number>;
37
- /** If true, the start and end knots are connected. */
38
- closed: boolean;
39
- /** If true, additional calculations are performed to make calculating positions along the path more accurate. If false, fewer
40
- * calculations are performed but calculating positions along the path is less accurate. */
41
- constantSpeed: boolean;
42
- /** The color of the path as it was in Spine. Available only when nonessential data was exported. Paths are not usually
43
- * rendered at runtime. */
44
- color: Color;
45
- constructor(name: string);
46
- copy(): Attachment;
47
- }
1
+ /******************************************************************************
2
+ * Spine Runtimes License Agreement
3
+ * Last updated September 24, 2021. Replaces all prior versions.
4
+ *
5
+ * Copyright (c) 2013-2021, Esoteric Software LLC
6
+ *
7
+ * Integration of the Spine Runtimes into software or otherwise creating
8
+ * derivative works of the Spine Runtimes is permitted under the terms and
9
+ * conditions of Section 2 of the Spine Editor License Agreement:
10
+ * http://esotericsoftware.com/spine-editor-license
11
+ *
12
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
14
+ * "Products"), provided that each user of the Products must obtain their own
15
+ * Spine Editor license and redistribution of the Products in any form must
16
+ * include this license and copyright notice.
17
+ *
18
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
+ *****************************************************************************/
29
+ import { Color } from "../Utils";
30
+ import { VertexAttachment, Attachment } from "./Attachment";
31
+ /** An attachment whose vertices make up a composite Bezier curve.
32
+ *
33
+ * See {@link PathConstraint} and [Paths](http://esotericsoftware.com/spine-paths) in the Spine User Guide. */
34
+ export declare class PathAttachment extends VertexAttachment {
35
+ /** The lengths along the path in the setup pose from the start of the path to the end of each Bezier curve. */
36
+ lengths: Array<number>;
37
+ /** If true, the start and end knots are connected. */
38
+ closed: boolean;
39
+ /** If true, additional calculations are performed to make calculating positions along the path more accurate. If false, fewer
40
+ * calculations are performed but calculating positions along the path is less accurate. */
41
+ constantSpeed: boolean;
42
+ /** The color of the path as it was in Spine. Available only when nonessential data was exported. Paths are not usually
43
+ * rendered at runtime. */
44
+ color: Color;
45
+ constructor(name: string);
46
+ copy(): Attachment;
47
+ }
@@ -1,57 +1,59 @@
1
- /******************************************************************************
2
- * Spine Runtimes License Agreement
3
- * Last updated September 24, 2021. Replaces all prior versions.
4
- *
5
- * Copyright (c) 2013-2021, Esoteric Software LLC
6
- *
7
- * Integration of the Spine Runtimes into software or otherwise creating
8
- * derivative works of the Spine Runtimes is permitted under the terms and
9
- * conditions of Section 2 of the Spine Editor License Agreement:
10
- * http://esotericsoftware.com/spine-editor-license
11
- *
12
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
- * or otherwise create derivative works of the Spine Runtimes (collectively,
14
- * "Products"), provided that each user of the Products must obtain their own
15
- * Spine Editor license and redistribution of the Products in any form must
16
- * include this license and copyright notice.
17
- *
18
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
- *****************************************************************************/
29
- import { Color, Utils } from "../Utils";
30
- import { VertexAttachment } from "./Attachment";
31
- /** An attachment whose vertices make up a composite Bezier curve.
32
- *
33
- * See {@link PathConstraint} and [Paths](http://esotericsoftware.com/spine-paths) in the Spine User Guide. */
34
- export class PathAttachment extends VertexAttachment {
35
- constructor(name) {
36
- super(name);
37
- /** If true, the start and end knots are connected. */
38
- this.closed = false;
39
- /** If true, additional calculations are performed to make calculating positions along the path more accurate. If false, fewer
40
- * calculations are performed but calculating positions along the path is less accurate. */
41
- this.constantSpeed = false;
42
- /** The color of the path as it was in Spine. Available only when nonessential data was exported. Paths are not usually
43
- * rendered at runtime. */
44
- this.color = new Color(1, 1, 1, 1);
45
- }
46
- copy() {
47
- let copy = new PathAttachment(this.name);
48
- this.copyTo(copy);
49
- copy.lengths = new Array(this.lengths.length);
50
- Utils.arrayCopy(this.lengths, 0, copy.lengths, 0, this.lengths.length);
51
- copy.closed = closed;
52
- copy.constantSpeed = this.constantSpeed;
53
- copy.color.setFromColor(this.color);
54
- return copy;
55
- }
56
- }
57
- //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiUGF0aEF0dGFjaG1lbnQuanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi9zcmMvYXR0YWNobWVudHMvUGF0aEF0dGFjaG1lbnQudHMiXSwibmFtZXMiOltdLCJtYXBwaW5ncyI6IkFBQUE7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7OzsrRUEyQitFO0FBRS9FLE9BQU8sRUFBRSxLQUFLLEVBQUUsS0FBSyxFQUFFLE1BQU0sVUFBVSxDQUFDO0FBQ3hDLE9BQU8sRUFBRSxnQkFBZ0IsRUFBYyxNQUFNLGNBQWMsQ0FBQztBQUU1RDs7OEdBRThHO0FBQzlHLE1BQU0sT0FBTyxjQUFlLFNBQVEsZ0JBQWdCO0lBZ0JuRCxZQUFhLElBQVk7UUFDeEIsS0FBSyxDQUFDLElBQUksQ0FBQyxDQUFDO1FBWmIsc0RBQXNEO1FBQ3RELFdBQU0sR0FBRyxLQUFLLENBQUM7UUFFZjttR0FDMkY7UUFDM0Ysa0JBQWEsR0FBRyxLQUFLLENBQUM7UUFFdEI7a0NBQzBCO1FBQzFCLFVBQUssR0FBRyxJQUFJLEtBQUssQ0FBQyxDQUFDLEVBQUUsQ0FBQyxFQUFFLENBQUMsRUFBRSxDQUFDLENBQUMsQ0FBQztJQUk5QixDQUFDO0lBRUQsSUFBSTtRQUNILElBQUksSUFBSSxHQUFHLElBQUksY0FBYyxDQUFDLElBQUksQ0FBQyxJQUFJLENBQUMsQ0FBQztRQUN6QyxJQUFJLENBQUMsTUFBTSxDQUFDLElBQUksQ0FBQyxDQUFDO1FBQ2xCLElBQUksQ0FBQyxPQUFPLEdBQUcsSUFBSSxLQUFLLENBQVMsSUFBSSxDQUFDLE9BQU8sQ0FBQyxNQUFNLENBQUMsQ0FBQztRQUN0RCxLQUFLLENBQUMsU0FBUyxDQUFDLElBQUksQ0FBQyxPQUFPLEVBQUUsQ0FBQyxFQUFFLElBQUksQ0FBQyxPQUFPLEVBQUUsQ0FBQyxFQUFFLElBQUksQ0FBQyxPQUFPLENBQUMsTUFBTSxDQUFDLENBQUM7UUFDdkUsSUFBSSxDQUFDLE1BQU0sR0FBRyxNQUFNLENBQUM7UUFDckIsSUFBSSxDQUFDLGFBQWEsR0FBRyxJQUFJLENBQUMsYUFBYSxDQUFDO1FBQ3hDLElBQUksQ0FBQyxLQUFLLENBQUMsWUFBWSxDQUFDLElBQUksQ0FBQyxLQUFLLENBQUMsQ0FBQztRQUNwQyxPQUFPLElBQUksQ0FBQztJQUNiLENBQUM7Q0FDRCJ9
1
+ /******************************************************************************
2
+ * Spine Runtimes License Agreement
3
+ * Last updated September 24, 2021. Replaces all prior versions.
4
+ *
5
+ * Copyright (c) 2013-2021, Esoteric Software LLC
6
+ *
7
+ * Integration of the Spine Runtimes into software or otherwise creating
8
+ * derivative works of the Spine Runtimes is permitted under the terms and
9
+ * conditions of Section 2 of the Spine Editor License Agreement:
10
+ * http://esotericsoftware.com/spine-editor-license
11
+ *
12
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
14
+ * "Products"), provided that each user of the Products must obtain their own
15
+ * Spine Editor license and redistribution of the Products in any form must
16
+ * include this license and copyright notice.
17
+ *
18
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
+ *****************************************************************************/
29
+ import { Color, Utils } from "../Utils";
30
+ import { VertexAttachment } from "./Attachment";
31
+ /** An attachment whose vertices make up a composite Bezier curve.
32
+ *
33
+ * See {@link PathConstraint} and [Paths](http://esotericsoftware.com/spine-paths) in the Spine User Guide. */
34
+ export class PathAttachment extends VertexAttachment {
35
+ constructor(name) {
36
+ super(name);
37
+ /** The lengths along the path in the setup pose from the start of the path to the end of each Bezier curve. */
38
+ this.lengths = null;
39
+ /** If true, the start and end knots are connected. */
40
+ this.closed = false;
41
+ /** If true, additional calculations are performed to make calculating positions along the path more accurate. If false, fewer
42
+ * calculations are performed but calculating positions along the path is less accurate. */
43
+ this.constantSpeed = false;
44
+ /** The color of the path as it was in Spine. Available only when nonessential data was exported. Paths are not usually
45
+ * rendered at runtime. */
46
+ this.color = new Color(1, 1, 1, 1);
47
+ }
48
+ copy() {
49
+ let copy = new PathAttachment(this.name);
50
+ this.copyTo(copy);
51
+ copy.lengths = new Array(this.lengths.length);
52
+ Utils.arrayCopy(this.lengths, 0, copy.lengths, 0, this.lengths.length);
53
+ copy.closed = closed;
54
+ copy.constantSpeed = this.constantSpeed;
55
+ copy.color.setFromColor(this.color);
56
+ return copy;
57
+ }
58
+ }
59
+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiUGF0aEF0dGFjaG1lbnQuanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi9zcmMvYXR0YWNobWVudHMvUGF0aEF0dGFjaG1lbnQudHMiXSwibmFtZXMiOltdLCJtYXBwaW5ncyI6IkFBQUE7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7OzsrRUEyQitFO0FBRS9FLE9BQU8sRUFBRSxLQUFLLEVBQUUsS0FBSyxFQUFFLE1BQU0sVUFBVSxDQUFDO0FBQ3hDLE9BQU8sRUFBRSxnQkFBZ0IsRUFBYyxNQUFNLGNBQWMsQ0FBQztBQUU1RDs7OEdBRThHO0FBQzlHLE1BQU0sT0FBTyxjQUFlLFNBQVEsZ0JBQWdCO0lBZ0JuRCxZQUFhLElBQVk7UUFDeEIsS0FBSyxDQUFDLElBQUksQ0FBQyxDQUFDO1FBZmIsK0dBQStHO1FBQy9HLFlBQU8sR0FBa0IsSUFBSSxDQUFDO1FBRTlCLHNEQUFzRDtRQUN0RCxXQUFNLEdBQUcsS0FBSyxDQUFDO1FBRWY7bUdBQzJGO1FBQzNGLGtCQUFhLEdBQUcsS0FBSyxDQUFDO1FBRXRCO2tDQUMwQjtRQUMxQixVQUFLLEdBQUcsSUFBSSxLQUFLLENBQUMsQ0FBQyxFQUFFLENBQUMsRUFBRSxDQUFDLEVBQUUsQ0FBQyxDQUFDLENBQUM7SUFJOUIsQ0FBQztJQUVELElBQUk7UUFDSCxJQUFJLElBQUksR0FBRyxJQUFJLGNBQWMsQ0FBQyxJQUFJLENBQUMsSUFBSSxDQUFDLENBQUM7UUFDekMsSUFBSSxDQUFDLE1BQU0sQ0FBQyxJQUFJLENBQUMsQ0FBQztRQUNsQixJQUFJLENBQUMsT0FBTyxHQUFHLElBQUksS0FBSyxDQUFTLElBQUksQ0FBQyxPQUFPLENBQUMsTUFBTSxDQUFDLENBQUM7UUFDdEQsS0FBSyxDQUFDLFNBQVMsQ0FBQyxJQUFJLENBQUMsT0FBTyxFQUFFLENBQUMsRUFBRSxJQUFJLENBQUMsT0FBTyxFQUFFLENBQUMsRUFBRSxJQUFJLENBQUMsT0FBTyxDQUFDLE1BQU0sQ0FBQyxDQUFDO1FBQ3ZFLElBQUksQ0FBQyxNQUFNLEdBQUcsTUFBTSxDQUFDO1FBQ3JCLElBQUksQ0FBQyxhQUFhLEdBQUcsSUFBSSxDQUFDLGFBQWEsQ0FBQztRQUN4QyxJQUFJLENBQUMsS0FBSyxDQUFDLFlBQVksQ0FBQyxJQUFJLENBQUMsS0FBSyxDQUFDLENBQUM7UUFDcEMsT0FBTyxJQUFJLENBQUM7SUFDYixDQUFDO0NBQ0QifQ==
@@ -1,48 +1,48 @@
1
- /******************************************************************************
2
- * Spine Runtimes License Agreement
3
- * Last updated September 24, 2021. Replaces all prior versions.
4
- *
5
- * Copyright (c) 2013-2021, Esoteric Software LLC
6
- *
7
- * Integration of the Spine Runtimes into software or otherwise creating
8
- * derivative works of the Spine Runtimes is permitted under the terms and
9
- * conditions of Section 2 of the Spine Editor License Agreement:
10
- * http://esotericsoftware.com/spine-editor-license
11
- *
12
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
- * or otherwise create derivative works of the Spine Runtimes (collectively,
14
- * "Products"), provided that each user of the Products must obtain their own
15
- * Spine Editor license and redistribution of the Products in any form must
16
- * include this license and copyright notice.
17
- *
18
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
- *****************************************************************************/
29
- import { Bone } from "../Bone";
30
- import { Color, Vector2 } from "../Utils";
31
- import { VertexAttachment, Attachment } from "./Attachment";
32
- /** An attachment which is a single point and a rotation. This can be used to spawn projectiles, particles, etc. A bone can be
33
- * used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a
34
- * skin.
35
- *
36
- * See [Point Attachments](http://esotericsoftware.com/spine-point-attachments) in the Spine User Guide. */
37
- export declare class PointAttachment extends VertexAttachment {
38
- x: number;
39
- y: number;
40
- rotation: number;
41
- /** The color of the point attachment as it was in Spine. Available only when nonessential data was exported. Point attachments
42
- * are not usually rendered at runtime. */
43
- color: Color;
44
- constructor(name: string);
45
- computeWorldPosition(bone: Bone, point: Vector2): Vector2;
46
- computeWorldRotation(bone: Bone): number;
47
- copy(): Attachment;
48
- }
1
+ /******************************************************************************
2
+ * Spine Runtimes License Agreement
3
+ * Last updated September 24, 2021. Replaces all prior versions.
4
+ *
5
+ * Copyright (c) 2013-2021, Esoteric Software LLC
6
+ *
7
+ * Integration of the Spine Runtimes into software or otherwise creating
8
+ * derivative works of the Spine Runtimes is permitted under the terms and
9
+ * conditions of Section 2 of the Spine Editor License Agreement:
10
+ * http://esotericsoftware.com/spine-editor-license
11
+ *
12
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
14
+ * "Products"), provided that each user of the Products must obtain their own
15
+ * Spine Editor license and redistribution of the Products in any form must
16
+ * include this license and copyright notice.
17
+ *
18
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
+ *****************************************************************************/
29
+ import { Bone } from "../Bone";
30
+ import { Color, Vector2 } from "../Utils";
31
+ import { VertexAttachment, Attachment } from "./Attachment";
32
+ /** An attachment which is a single point and a rotation. This can be used to spawn projectiles, particles, etc. A bone can be
33
+ * used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a
34
+ * skin.
35
+ *
36
+ * See [Point Attachments](http://esotericsoftware.com/spine-point-attachments) in the Spine User Guide. */
37
+ export declare class PointAttachment extends VertexAttachment {
38
+ x: number;
39
+ y: number;
40
+ rotation: number;
41
+ /** The color of the point attachment as it was in Spine. Available only when nonessential data was exported. Point attachments
42
+ * are not usually rendered at runtime. */
43
+ color: Color;
44
+ constructor(name: string);
45
+ computeWorldPosition(bone: Bone, point: Vector2): Vector2;
46
+ computeWorldRotation(bone: Bone): number;
47
+ copy(): Attachment;
48
+ }
@@ -1,63 +1,66 @@
1
- /******************************************************************************
2
- * Spine Runtimes License Agreement
3
- * Last updated September 24, 2021. Replaces all prior versions.
4
- *
5
- * Copyright (c) 2013-2021, Esoteric Software LLC
6
- *
7
- * Integration of the Spine Runtimes into software or otherwise creating
8
- * derivative works of the Spine Runtimes is permitted under the terms and
9
- * conditions of Section 2 of the Spine Editor License Agreement:
10
- * http://esotericsoftware.com/spine-editor-license
11
- *
12
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
- * or otherwise create derivative works of the Spine Runtimes (collectively,
14
- * "Products"), provided that each user of the Products must obtain their own
15
- * Spine Editor license and redistribution of the Products in any form must
16
- * include this license and copyright notice.
17
- *
18
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
- *****************************************************************************/
29
- import { Color, MathUtils } from "../Utils";
30
- import { VertexAttachment } from "./Attachment";
31
- /** An attachment which is a single point and a rotation. This can be used to spawn projectiles, particles, etc. A bone can be
32
- * used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a
33
- * skin.
34
- *
35
- * See [Point Attachments](http://esotericsoftware.com/spine-point-attachments) in the Spine User Guide. */
36
- export class PointAttachment extends VertexAttachment {
37
- constructor(name) {
38
- super(name);
39
- /** The color of the point attachment as it was in Spine. Available only when nonessential data was exported. Point attachments
40
- * are not usually rendered at runtime. */
41
- this.color = new Color(0.38, 0.94, 0, 1);
42
- }
43
- computeWorldPosition(bone, point) {
44
- point.x = this.x * bone.a + this.y * bone.b + bone.worldX;
45
- point.y = this.x * bone.c + this.y * bone.d + bone.worldY;
46
- return point;
47
- }
48
- computeWorldRotation(bone) {
49
- let cos = MathUtils.cosDeg(this.rotation), sin = MathUtils.sinDeg(this.rotation);
50
- let x = cos * bone.a + sin * bone.b;
51
- let y = cos * bone.c + sin * bone.d;
52
- return Math.atan2(y, x) * MathUtils.radDeg;
53
- }
54
- copy() {
55
- let copy = new PointAttachment(this.name);
56
- copy.x = this.x;
57
- copy.y = this.y;
58
- copy.rotation = this.rotation;
59
- copy.color.setFromColor(this.color);
60
- return copy;
61
- }
62
- }
63
- //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiUG9pbnRBdHRhY2htZW50LmpzIiwic291cmNlUm9vdCI6IiIsInNvdXJjZXMiOlsiLi4vLi4vc3JjL2F0dGFjaG1lbnRzL1BvaW50QXR0YWNobWVudC50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQTs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7OytFQTJCK0U7QUFHL0UsT0FBTyxFQUFFLEtBQUssRUFBVyxTQUFTLEVBQUUsTUFBTSxVQUFVLENBQUM7QUFDckQsT0FBTyxFQUFFLGdCQUFnQixFQUFjLE1BQU0sY0FBYyxDQUFDO0FBRTVEOzs7OzJHQUkyRztBQUMzRyxNQUFNLE9BQU8sZUFBZ0IsU0FBUSxnQkFBZ0I7SUFPcEQsWUFBYSxJQUFZO1FBQ3hCLEtBQUssQ0FBQyxJQUFJLENBQUMsQ0FBQztRQUxiO2tEQUMwQztRQUMxQyxVQUFLLEdBQUcsSUFBSSxLQUFLLENBQUMsSUFBSSxFQUFFLElBQUksRUFBRSxDQUFDLEVBQUUsQ0FBQyxDQUFDLENBQUM7SUFJcEMsQ0FBQztJQUVELG9CQUFvQixDQUFFLElBQVUsRUFBRSxLQUFjO1FBQy9DLEtBQUssQ0FBQyxDQUFDLEdBQUcsSUFBSSxDQUFDLENBQUMsR0FBRyxJQUFJLENBQUMsQ0FBQyxHQUFHLElBQUksQ0FBQyxDQUFDLEdBQUcsSUFBSSxDQUFDLENBQUMsR0FBRyxJQUFJLENBQUMsTUFBTSxDQUFDO1FBQzFELEtBQUssQ0FBQyxDQUFDLEdBQUcsSUFBSSxDQUFDLENBQUMsR0FBRyxJQUFJLENBQUMsQ0FBQyxHQUFHLElBQUksQ0FBQyxDQUFDLEdBQUcsSUFBSSxDQUFDLENBQUMsR0FBRyxJQUFJLENBQUMsTUFBTSxDQUFDO1FBQzFELE9BQU8sS0FBSyxDQUFDO0lBQ2QsQ0FBQztJQUVELG9CQUFvQixDQUFFLElBQVU7UUFDL0IsSUFBSSxHQUFHLEdBQUcsU0FBUyxDQUFDLE1BQU0sQ0FBQyxJQUFJLENBQUMsUUFBUSxDQUFDLEVBQUUsR0FBRyxHQUFHLFNBQVMsQ0FBQyxNQUFNLENBQUMsSUFBSSxDQUFDLFFBQVEsQ0FBQyxDQUFDO1FBQ2pGLElBQUksQ0FBQyxHQUFHLEdBQUcsR0FBRyxJQUFJLENBQUMsQ0FBQyxHQUFHLEdBQUcsR0FBRyxJQUFJLENBQUMsQ0FBQyxDQUFDO1FBQ3BDLElBQUksQ0FBQyxHQUFHLEdBQUcsR0FBRyxJQUFJLENBQUMsQ0FBQyxHQUFHLEdBQUcsR0FBRyxJQUFJLENBQUMsQ0FBQyxDQUFDO1FBQ3BDLE9BQU8sSUFBSSxDQUFDLEtBQUssQ0FBQyxDQUFDLEVBQUUsQ0FBQyxDQUFDLEdBQUcsU0FBUyxDQUFDLE1BQU0sQ0FBQztJQUM1QyxDQUFDO0lBRUQsSUFBSTtRQUNILElBQUksSUFBSSxHQUFHLElBQUksZUFBZSxDQUFDLElBQUksQ0FBQyxJQUFJLENBQUMsQ0FBQztRQUMxQyxJQUFJLENBQUMsQ0FBQyxHQUFHLElBQUksQ0FBQyxDQUFDLENBQUM7UUFDaEIsSUFBSSxDQUFDLENBQUMsR0FBRyxJQUFJLENBQUMsQ0FBQyxDQUFDO1FBQ2hCLElBQUksQ0FBQyxRQUFRLEdBQUcsSUFBSSxDQUFDLFFBQVEsQ0FBQztRQUM5QixJQUFJLENBQUMsS0FBSyxDQUFDLFlBQVksQ0FBQyxJQUFJLENBQUMsS0FBSyxDQUFDLENBQUM7UUFDcEMsT0FBTyxJQUFJLENBQUM7SUFDYixDQUFDO0NBQ0QifQ==
1
+ /******************************************************************************
2
+ * Spine Runtimes License Agreement
3
+ * Last updated September 24, 2021. Replaces all prior versions.
4
+ *
5
+ * Copyright (c) 2013-2021, Esoteric Software LLC
6
+ *
7
+ * Integration of the Spine Runtimes into software or otherwise creating
8
+ * derivative works of the Spine Runtimes is permitted under the terms and
9
+ * conditions of Section 2 of the Spine Editor License Agreement:
10
+ * http://esotericsoftware.com/spine-editor-license
11
+ *
12
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
14
+ * "Products"), provided that each user of the Products must obtain their own
15
+ * Spine Editor license and redistribution of the Products in any form must
16
+ * include this license and copyright notice.
17
+ *
18
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
+ *****************************************************************************/
29
+ import { Color, MathUtils } from "../Utils";
30
+ import { VertexAttachment } from "./Attachment";
31
+ /** An attachment which is a single point and a rotation. This can be used to spawn projectiles, particles, etc. A bone can be
32
+ * used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a
33
+ * skin.
34
+ *
35
+ * See [Point Attachments](http://esotericsoftware.com/spine-point-attachments) in the Spine User Guide. */
36
+ export class PointAttachment extends VertexAttachment {
37
+ constructor(name) {
38
+ super(name);
39
+ this.x = 0;
40
+ this.y = 0;
41
+ this.rotation = 0;
42
+ /** The color of the point attachment as it was in Spine. Available only when nonessential data was exported. Point attachments
43
+ * are not usually rendered at runtime. */
44
+ this.color = new Color(0.38, 0.94, 0, 1);
45
+ }
46
+ computeWorldPosition(bone, point) {
47
+ point.x = this.x * bone.a + this.y * bone.b + bone.worldX;
48
+ point.y = this.x * bone.c + this.y * bone.d + bone.worldY;
49
+ return point;
50
+ }
51
+ computeWorldRotation(bone) {
52
+ let cos = MathUtils.cosDeg(this.rotation), sin = MathUtils.sinDeg(this.rotation);
53
+ let x = cos * bone.a + sin * bone.b;
54
+ let y = cos * bone.c + sin * bone.d;
55
+ return Math.atan2(y, x) * MathUtils.radDeg;
56
+ }
57
+ copy() {
58
+ let copy = new PointAttachment(this.name);
59
+ copy.x = this.x;
60
+ copy.y = this.y;
61
+ copy.rotation = this.rotation;
62
+ copy.color.setFromColor(this.color);
63
+ return copy;
64
+ }
65
+ }
66
+ //# sourceMappingURL=data:application/json;base64,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