@esotericsoftware/spine-core 4.1.2 → 4.1.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. package/dist/Animation.d.ts +382 -382
  2. package/dist/Animation.js +2058 -2031
  3. package/dist/AnimationState.d.ts +396 -396
  4. package/dist/AnimationState.js +1083 -959
  5. package/dist/AnimationStateData.d.ts +51 -51
  6. package/dist/AnimationStateData.js +72 -70
  7. package/dist/AssetManagerBase.d.ts +74 -72
  8. package/dist/AssetManagerBase.js +304 -303
  9. package/dist/AtlasAttachmentLoader.d.ts +53 -53
  10. package/dist/AtlasAttachmentLoader.js +95 -94
  11. package/dist/Bone.d.ts +138 -138
  12. package/dist/Bone.js +340 -334
  13. package/dist/BoneData.d.ts +72 -72
  14. package/dist/BoneData.js +82 -74
  15. package/dist/ConstraintData.d.ts +35 -35
  16. package/dist/ConstraintData.js +36 -36
  17. package/dist/Event.d.ts +44 -44
  18. package/dist/Event.js +49 -42
  19. package/dist/EventData.d.ts +41 -41
  20. package/dist/EventData.js +44 -37
  21. package/dist/IkConstraint.d.ts +64 -64
  22. package/dist/IkConstraint.js +291 -285
  23. package/dist/IkConstraintData.d.ts +54 -54
  24. package/dist/IkConstraintData.js +56 -54
  25. package/dist/PathConstraint.d.ts +71 -71
  26. package/dist/PathConstraint.js +475 -469
  27. package/dist/PathConstraintData.d.ts +80 -80
  28. package/dist/PathConstraintData.js +84 -70
  29. package/dist/Skeleton.d.ts +152 -152
  30. package/dist/Skeleton.js +581 -563
  31. package/dist/SkeletonBinary.d.ts +68 -68
  32. package/dist/SkeletonBinary.js +1132 -1131
  33. package/dist/SkeletonBounds.d.ts +77 -77
  34. package/dist/SkeletonBounds.js +218 -218
  35. package/dist/SkeletonClipping.d.ts +50 -50
  36. package/dist/SkeletonClipping.js +323 -323
  37. package/dist/SkeletonData.d.ts +114 -114
  38. package/dist/SkeletonData.js +190 -167
  39. package/dist/SkeletonJson.d.ts +53 -53
  40. package/dist/SkeletonJson.js +954 -953
  41. package/dist/Skin.d.ts +71 -71
  42. package/dist/Skin.js +203 -201
  43. package/dist/Slot.d.ts +69 -69
  44. package/dist/Slot.js +97 -85
  45. package/dist/SlotData.d.ts +57 -57
  46. package/dist/SlotData.js +68 -55
  47. package/dist/Texture.d.ts +69 -69
  48. package/dist/Texture.js +72 -72
  49. package/dist/TextureAtlas.d.ts +65 -65
  50. package/dist/TextureAtlas.js +267 -246
  51. package/dist/TransformConstraint.d.ts +60 -60
  52. package/dist/TransformConstraint.js +246 -240
  53. package/dist/TransformConstraintData.d.ts +60 -60
  54. package/dist/TransformConstraintData.js +62 -60
  55. package/dist/Triangulator.d.ts +43 -43
  56. package/dist/Triangulator.js +243 -243
  57. package/dist/Updatable.d.ts +37 -37
  58. package/dist/Updatable.js +29 -29
  59. package/dist/Utils.d.ts +168 -168
  60. package/dist/Utils.js +403 -403
  61. package/dist/VertexEffect.d.ts +35 -35
  62. package/dist/VertexEffect.js +29 -29
  63. package/dist/attachments/Attachment.d.ts +72 -72
  64. package/dist/attachments/Attachment.js +149 -141
  65. package/dist/attachments/AttachmentLoader.d.ts +54 -54
  66. package/dist/attachments/AttachmentLoader.js +29 -29
  67. package/dist/attachments/BoundingBoxAttachment.d.ts +40 -40
  68. package/dist/attachments/BoundingBoxAttachment.js +47 -47
  69. package/dist/attachments/ClippingAttachment.d.ts +42 -42
  70. package/dist/attachments/ClippingAttachment.js +51 -48
  71. package/dist/attachments/HasTextureRegion.d.ts +44 -44
  72. package/dist/attachments/HasTextureRegion.js +29 -29
  73. package/dist/attachments/MeshAttachment.d.ts +79 -79
  74. package/dist/attachments/MeshAttachment.js +189 -167
  75. package/dist/attachments/PathAttachment.d.ts +47 -47
  76. package/dist/attachments/PathAttachment.js +59 -57
  77. package/dist/attachments/PointAttachment.d.ts +48 -48
  78. package/dist/attachments/PointAttachment.js +66 -63
  79. package/dist/attachments/RegionAttachment.d.ts +111 -111
  80. package/dist/attachments/RegionAttachment.js +204 -199
  81. package/dist/attachments/Sequence.d.ts +55 -55
  82. package/dist/attachments/Sequence.js +90 -90
  83. package/dist/attachments/index.d.ts +8 -8
  84. package/dist/attachments/index.js +8 -8
  85. package/dist/iife/spine-core.js +178 -8
  86. package/dist/iife/spine-core.js.map +2 -2
  87. package/dist/iife/spine-core.min.js +2 -2
  88. package/dist/index.d.ts +42 -42
  89. package/dist/index.js +42 -42
  90. package/dist/polyfills.d.ts +29 -29
  91. package/dist/polyfills.js +38 -38
  92. package/dist/vertexeffects/JitterEffect.d.ts +39 -39
  93. package/dist/vertexeffects/JitterEffect.js +45 -45
  94. package/dist/vertexeffects/SwirlEffect.d.ts +44 -44
  95. package/dist/vertexeffects/SwirlEffect.js +60 -60
  96. package/package.json +32 -32
@@ -1,54 +1,54 @@
1
- /******************************************************************************
2
- * Spine Runtimes License Agreement
3
- * Last updated September 24, 2021. Replaces all prior versions.
4
- *
5
- * Copyright (c) 2013-2021, Esoteric Software LLC
6
- *
7
- * Integration of the Spine Runtimes into software or otherwise creating
8
- * derivative works of the Spine Runtimes is permitted under the terms and
9
- * conditions of Section 2 of the Spine Editor License Agreement:
10
- * http://esotericsoftware.com/spine-editor-license
11
- *
12
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
- * or otherwise create derivative works of the Spine Runtimes (collectively,
14
- * "Products"), provided that each user of the Products must obtain their own
15
- * Spine Editor license and redistribution of the Products in any form must
16
- * include this license and copyright notice.
17
- *
18
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
- *****************************************************************************/
29
- import { BoneData } from "./BoneData";
30
- import { ConstraintData } from "./ConstraintData";
31
- /** Stores the setup pose for an {@link IkConstraint}.
32
- * <p>
33
- * See [IK constraints](http://esotericsoftware.com/spine-ik-constraints) in the Spine User Guide. */
34
- export declare class IkConstraintData extends ConstraintData {
35
- /** The bones that are constrained by this IK constraint. */
36
- bones: BoneData[];
37
- /** The bone that is the IK target. */
38
- target: BoneData;
39
- /** Controls the bend direction of the IK bones, either 1 or -1. */
40
- bendDirection: number;
41
- /** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
42
- compress: boolean;
43
- /** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
44
- * and the parent bone has local nonuniform scale, stretch is not applied. */
45
- stretch: boolean;
46
- /** When true, only a single bone is being constrained, and {@link #getCompress()} or {@link #getStretch()} is used, the bone
47
- * is scaled on both the X and Y axes. */
48
- uniform: boolean;
49
- /** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
50
- mix: number;
51
- /** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
52
- softness: number;
53
- constructor(name: string);
54
- }
1
+ /******************************************************************************
2
+ * Spine Runtimes License Agreement
3
+ * Last updated September 24, 2021. Replaces all prior versions.
4
+ *
5
+ * Copyright (c) 2013-2021, Esoteric Software LLC
6
+ *
7
+ * Integration of the Spine Runtimes into software or otherwise creating
8
+ * derivative works of the Spine Runtimes is permitted under the terms and
9
+ * conditions of Section 2 of the Spine Editor License Agreement:
10
+ * http://esotericsoftware.com/spine-editor-license
11
+ *
12
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
14
+ * "Products"), provided that each user of the Products must obtain their own
15
+ * Spine Editor license and redistribution of the Products in any form must
16
+ * include this license and copyright notice.
17
+ *
18
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
+ *****************************************************************************/
29
+ import { BoneData } from "./BoneData";
30
+ import { ConstraintData } from "./ConstraintData";
31
+ /** Stores the setup pose for an {@link IkConstraint}.
32
+ * <p>
33
+ * See [IK constraints](http://esotericsoftware.com/spine-ik-constraints) in the Spine User Guide. */
34
+ export declare class IkConstraintData extends ConstraintData {
35
+ /** The bones that are constrained by this IK constraint. */
36
+ bones: BoneData[];
37
+ /** The bone that is the IK target. */
38
+ target: BoneData;
39
+ /** Controls the bend direction of the IK bones, either 1 or -1. */
40
+ bendDirection: number;
41
+ /** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
42
+ compress: boolean;
43
+ /** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
44
+ * and the parent bone has local nonuniform scale, stretch is not applied. */
45
+ stretch: boolean;
46
+ /** When true, only a single bone is being constrained, and {@link #getCompress()} or {@link #getStretch()} is used, the bone
47
+ * is scaled on both the X and Y axes. */
48
+ uniform: boolean;
49
+ /** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
50
+ mix: number;
51
+ /** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
52
+ softness: number;
53
+ constructor(name: string);
54
+ }
@@ -1,54 +1,56 @@
1
- /******************************************************************************
2
- * Spine Runtimes License Agreement
3
- * Last updated September 24, 2021. Replaces all prior versions.
4
- *
5
- * Copyright (c) 2013-2021, Esoteric Software LLC
6
- *
7
- * Integration of the Spine Runtimes into software or otherwise creating
8
- * derivative works of the Spine Runtimes is permitted under the terms and
9
- * conditions of Section 2 of the Spine Editor License Agreement:
10
- * http://esotericsoftware.com/spine-editor-license
11
- *
12
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
- * or otherwise create derivative works of the Spine Runtimes (collectively,
14
- * "Products"), provided that each user of the Products must obtain their own
15
- * Spine Editor license and redistribution of the Products in any form must
16
- * include this license and copyright notice.
17
- *
18
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
- *****************************************************************************/
29
- import { ConstraintData } from "./ConstraintData";
30
- /** Stores the setup pose for an {@link IkConstraint}.
31
- * <p>
32
- * See [IK constraints](http://esotericsoftware.com/spine-ik-constraints) in the Spine User Guide. */
33
- export class IkConstraintData extends ConstraintData {
34
- constructor(name) {
35
- super(name, 0, false);
36
- /** The bones that are constrained by this IK constraint. */
37
- this.bones = new Array();
38
- /** Controls the bend direction of the IK bones, either 1 or -1. */
39
- this.bendDirection = 1;
40
- /** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
41
- this.compress = false;
42
- /** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
43
- * and the parent bone has local nonuniform scale, stretch is not applied. */
44
- this.stretch = false;
45
- /** When true, only a single bone is being constrained, and {@link #getCompress()} or {@link #getStretch()} is used, the bone
46
- * is scaled on both the X and Y axes. */
47
- this.uniform = false;
48
- /** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
49
- this.mix = 1;
50
- /** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
51
- this.softness = 0;
52
- }
53
- }
54
- //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiSWtDb25zdHJhaW50RGF0YS5qcyIsInNvdXJjZVJvb3QiOiIiLCJzb3VyY2VzIjpbIi4uL3NyYy9Ja0NvbnN0cmFpbnREYXRhLnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBOzs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7K0VBMkIrRTtBQUcvRSxPQUFPLEVBQUUsY0FBYyxFQUFFLE1BQU0sa0JBQWtCLENBQUM7QUFHbEQ7O3FHQUVxRztBQUNyRyxNQUFNLE9BQU8sZ0JBQWlCLFNBQVEsY0FBYztJQTJCbkQsWUFBYSxJQUFZO1FBQ3hCLEtBQUssQ0FBQyxJQUFJLEVBQUUsQ0FBQyxFQUFFLEtBQUssQ0FBQyxDQUFDO1FBM0J2Qiw0REFBNEQ7UUFDNUQsVUFBSyxHQUFHLElBQUksS0FBSyxFQUFZLENBQUM7UUFLOUIsbUVBQW1FO1FBQ25FLGtCQUFhLEdBQUcsQ0FBQyxDQUFDO1FBRWxCLHlIQUF5SDtRQUN6SCxhQUFRLEdBQUcsS0FBSyxDQUFDO1FBRWpCO3FGQUM2RTtRQUM3RSxZQUFPLEdBQUcsS0FBSyxDQUFDO1FBRWhCO2lEQUN5QztRQUN6QyxZQUFPLEdBQUcsS0FBSyxDQUFDO1FBRWhCLG9HQUFvRztRQUNwRyxRQUFHLEdBQUcsQ0FBQyxDQUFDO1FBRVIsaUdBQWlHO1FBQ2pHLGFBQVEsR0FBRyxDQUFDLENBQUM7SUFJYixDQUFDO0NBQ0QifQ==
1
+ /******************************************************************************
2
+ * Spine Runtimes License Agreement
3
+ * Last updated September 24, 2021. Replaces all prior versions.
4
+ *
5
+ * Copyright (c) 2013-2021, Esoteric Software LLC
6
+ *
7
+ * Integration of the Spine Runtimes into software or otherwise creating
8
+ * derivative works of the Spine Runtimes is permitted under the terms and
9
+ * conditions of Section 2 of the Spine Editor License Agreement:
10
+ * http://esotericsoftware.com/spine-editor-license
11
+ *
12
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
14
+ * "Products"), provided that each user of the Products must obtain their own
15
+ * Spine Editor license and redistribution of the Products in any form must
16
+ * include this license and copyright notice.
17
+ *
18
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
+ *****************************************************************************/
29
+ import { ConstraintData } from "./ConstraintData";
30
+ /** Stores the setup pose for an {@link IkConstraint}.
31
+ * <p>
32
+ * See [IK constraints](http://esotericsoftware.com/spine-ik-constraints) in the Spine User Guide. */
33
+ export class IkConstraintData extends ConstraintData {
34
+ constructor(name) {
35
+ super(name, 0, false);
36
+ /** The bones that are constrained by this IK constraint. */
37
+ this.bones = new Array();
38
+ /** The bone that is the IK target. */
39
+ this.target = null;
40
+ /** Controls the bend direction of the IK bones, either 1 or -1. */
41
+ this.bendDirection = 1;
42
+ /** When true and only a single bone is being constrained, if the target is too close, the bone is scaled to reach it. */
43
+ this.compress = false;
44
+ /** When true, if the target is out of range, the parent bone is scaled to reach it. If more than one bone is being constrained
45
+ * and the parent bone has local nonuniform scale, stretch is not applied. */
46
+ this.stretch = false;
47
+ /** When true, only a single bone is being constrained, and {@link #getCompress()} or {@link #getStretch()} is used, the bone
48
+ * is scaled on both the X and Y axes. */
49
+ this.uniform = false;
50
+ /** A percentage (0-1) that controls the mix between the constrained and unconstrained rotations. */
51
+ this.mix = 1;
52
+ /** For two bone IK, the distance from the maximum reach of the bones that rotation will slow. */
53
+ this.softness = 0;
54
+ }
55
+ }
56
+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiSWtDb25zdHJhaW50RGF0YS5qcyIsInNvdXJjZVJvb3QiOiIiLCJzb3VyY2VzIjpbIi4uL3NyYy9Ja0NvbnN0cmFpbnREYXRhLnRzIl0sIm5hbWVzIjpbXSwibWFwcGluZ3MiOiJBQUFBOzs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7K0VBMkIrRTtBQUcvRSxPQUFPLEVBQUUsY0FBYyxFQUFFLE1BQU0sa0JBQWtCLENBQUM7QUFHbEQ7O3FHQUVxRztBQUNyRyxNQUFNLE9BQU8sZ0JBQWlCLFNBQVEsY0FBYztJQTJCbkQsWUFBYSxJQUFZO1FBQ3hCLEtBQUssQ0FBQyxJQUFJLEVBQUUsQ0FBQyxFQUFFLEtBQUssQ0FBQyxDQUFDO1FBM0J2Qiw0REFBNEQ7UUFDNUQsVUFBSyxHQUFHLElBQUksS0FBSyxFQUFZLENBQUM7UUFFOUIsc0NBQXNDO1FBQ3RDLFdBQU0sR0FBYSxJQUFJLENBQUM7UUFFeEIsbUVBQW1FO1FBQ25FLGtCQUFhLEdBQUcsQ0FBQyxDQUFDO1FBRWxCLHlIQUF5SDtRQUN6SCxhQUFRLEdBQUcsS0FBSyxDQUFDO1FBRWpCO3FGQUM2RTtRQUM3RSxZQUFPLEdBQUcsS0FBSyxDQUFDO1FBRWhCO2lEQUN5QztRQUN6QyxZQUFPLEdBQUcsS0FBSyxDQUFDO1FBRWhCLG9HQUFvRztRQUNwRyxRQUFHLEdBQUcsQ0FBQyxDQUFDO1FBRVIsaUdBQWlHO1FBQ2pHLGFBQVEsR0FBRyxDQUFDLENBQUM7SUFJYixDQUFDO0NBQ0QifQ==
@@ -1,71 +1,71 @@
1
- /******************************************************************************
2
- * Spine Runtimes License Agreement
3
- * Last updated September 24, 2021. Replaces all prior versions.
4
- *
5
- * Copyright (c) 2013-2021, Esoteric Software LLC
6
- *
7
- * Integration of the Spine Runtimes into software or otherwise creating
8
- * derivative works of the Spine Runtimes is permitted under the terms and
9
- * conditions of Section 2 of the Spine Editor License Agreement:
10
- * http://esotericsoftware.com/spine-editor-license
11
- *
12
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
- * or otherwise create derivative works of the Spine Runtimes (collectively,
14
- * "Products"), provided that each user of the Products must obtain their own
15
- * Spine Editor license and redistribution of the Products in any form must
16
- * include this license and copyright notice.
17
- *
18
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
- *****************************************************************************/
29
- import { PathAttachment } from "./attachments/PathAttachment";
30
- import { Bone } from "./Bone";
31
- import { PathConstraintData } from "./PathConstraintData";
32
- import { Skeleton } from "./Skeleton";
33
- import { Slot } from "./Slot";
34
- import { Updatable } from "./Updatable";
35
- /** Stores the current pose for a path constraint. A path constraint adjusts the rotation, translation, and scale of the
36
- * constrained bones so they follow a {@link PathAttachment}.
37
- *
38
- * See [Path constraints](http://esotericsoftware.com/spine-path-constraints) in the Spine User Guide. */
39
- export declare class PathConstraint implements Updatable {
40
- static NONE: number;
41
- static BEFORE: number;
42
- static AFTER: number;
43
- static epsilon: number;
44
- /** The path constraint's setup pose data. */
45
- data: PathConstraintData;
46
- /** The bones that will be modified by this path constraint. */
47
- bones: Array<Bone>;
48
- /** The slot whose path attachment will be used to constrained the bones. */
49
- target: Slot;
50
- /** The position along the path. */
51
- position: number;
52
- /** The spacing between bones. */
53
- spacing: number;
54
- mixRotate: number;
55
- mixX: number;
56
- mixY: number;
57
- spaces: number[];
58
- positions: number[];
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- world: number[];
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- curves: number[];
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- lengths: number[];
62
- segments: number[];
63
- active: boolean;
64
- constructor(data: PathConstraintData, skeleton: Skeleton);
65
- isActive(): boolean;
66
- update(): void;
67
- computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean): number[];
68
- addBeforePosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
69
- addAfterPosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
70
- addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array<number>, o: number, tangents: boolean): void;
71
- }
1
+ /******************************************************************************
2
+ * Spine Runtimes License Agreement
3
+ * Last updated September 24, 2021. Replaces all prior versions.
4
+ *
5
+ * Copyright (c) 2013-2021, Esoteric Software LLC
6
+ *
7
+ * Integration of the Spine Runtimes into software or otherwise creating
8
+ * derivative works of the Spine Runtimes is permitted under the terms and
9
+ * conditions of Section 2 of the Spine Editor License Agreement:
10
+ * http://esotericsoftware.com/spine-editor-license
11
+ *
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+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
14
+ * "Products"), provided that each user of the Products must obtain their own
15
+ * Spine Editor license and redistribution of the Products in any form must
16
+ * include this license and copyright notice.
17
+ *
18
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
+ *****************************************************************************/
29
+ import { PathAttachment } from "./attachments/PathAttachment";
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+ import { Bone } from "./Bone";
31
+ import { PathConstraintData } from "./PathConstraintData";
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+ import { Skeleton } from "./Skeleton";
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+ import { Slot } from "./Slot";
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+ import { Updatable } from "./Updatable";
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+ /** Stores the current pose for a path constraint. A path constraint adjusts the rotation, translation, and scale of the
36
+ * constrained bones so they follow a {@link PathAttachment}.
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+ *
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+ * See [Path constraints](http://esotericsoftware.com/spine-path-constraints) in the Spine User Guide. */
39
+ export declare class PathConstraint implements Updatable {
40
+ static NONE: number;
41
+ static BEFORE: number;
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+ static AFTER: number;
43
+ static epsilon: number;
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+ /** The path constraint's setup pose data. */
45
+ data: PathConstraintData;
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+ /** The bones that will be modified by this path constraint. */
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+ bones: Array<Bone>;
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+ /** The slot whose path attachment will be used to constrained the bones. */
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+ target: Slot;
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+ /** The position along the path. */
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+ position: number;
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+ /** The spacing between bones. */
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+ spacing: number;
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+ mixRotate: number;
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+ mixX: number;
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+ mixY: number;
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+ spaces: number[];
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+ positions: number[];
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+ world: number[];
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+ curves: number[];
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+ lengths: number[];
62
+ segments: number[];
63
+ active: boolean;
64
+ constructor(data: PathConstraintData, skeleton: Skeleton);
65
+ isActive(): boolean;
66
+ update(): void;
67
+ computeWorldPositions(path: PathAttachment, spacesCount: number, tangents: boolean): number[];
68
+ addBeforePosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
69
+ addAfterPosition(p: number, temp: Array<number>, i: number, out: Array<number>, o: number): void;
70
+ addCurvePosition(p: number, x1: number, y1: number, cx1: number, cy1: number, cx2: number, cy2: number, x2: number, y2: number, out: Array<number>, o: number, tangents: boolean): void;
71
+ }