@esotericsoftware/spine-core 4.1.2 → 4.1.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (96) hide show
  1. package/dist/Animation.d.ts +382 -382
  2. package/dist/Animation.js +2058 -2031
  3. package/dist/AnimationState.d.ts +396 -396
  4. package/dist/AnimationState.js +1083 -959
  5. package/dist/AnimationStateData.d.ts +51 -51
  6. package/dist/AnimationStateData.js +72 -70
  7. package/dist/AssetManagerBase.d.ts +74 -72
  8. package/dist/AssetManagerBase.js +304 -303
  9. package/dist/AtlasAttachmentLoader.d.ts +53 -53
  10. package/dist/AtlasAttachmentLoader.js +95 -94
  11. package/dist/Bone.d.ts +138 -138
  12. package/dist/Bone.js +340 -334
  13. package/dist/BoneData.d.ts +72 -72
  14. package/dist/BoneData.js +82 -74
  15. package/dist/ConstraintData.d.ts +35 -35
  16. package/dist/ConstraintData.js +36 -36
  17. package/dist/Event.d.ts +44 -44
  18. package/dist/Event.js +49 -42
  19. package/dist/EventData.d.ts +41 -41
  20. package/dist/EventData.js +44 -37
  21. package/dist/IkConstraint.d.ts +64 -64
  22. package/dist/IkConstraint.js +291 -285
  23. package/dist/IkConstraintData.d.ts +54 -54
  24. package/dist/IkConstraintData.js +56 -54
  25. package/dist/PathConstraint.d.ts +71 -71
  26. package/dist/PathConstraint.js +475 -469
  27. package/dist/PathConstraintData.d.ts +80 -80
  28. package/dist/PathConstraintData.js +84 -70
  29. package/dist/Skeleton.d.ts +152 -152
  30. package/dist/Skeleton.js +581 -563
  31. package/dist/SkeletonBinary.d.ts +68 -68
  32. package/dist/SkeletonBinary.js +1132 -1131
  33. package/dist/SkeletonBounds.d.ts +77 -77
  34. package/dist/SkeletonBounds.js +218 -218
  35. package/dist/SkeletonClipping.d.ts +50 -50
  36. package/dist/SkeletonClipping.js +323 -323
  37. package/dist/SkeletonData.d.ts +114 -114
  38. package/dist/SkeletonData.js +190 -167
  39. package/dist/SkeletonJson.d.ts +53 -53
  40. package/dist/SkeletonJson.js +954 -953
  41. package/dist/Skin.d.ts +71 -71
  42. package/dist/Skin.js +203 -201
  43. package/dist/Slot.d.ts +69 -69
  44. package/dist/Slot.js +97 -85
  45. package/dist/SlotData.d.ts +57 -57
  46. package/dist/SlotData.js +68 -55
  47. package/dist/Texture.d.ts +69 -69
  48. package/dist/Texture.js +72 -72
  49. package/dist/TextureAtlas.d.ts +65 -65
  50. package/dist/TextureAtlas.js +267 -246
  51. package/dist/TransformConstraint.d.ts +60 -60
  52. package/dist/TransformConstraint.js +246 -240
  53. package/dist/TransformConstraintData.d.ts +60 -60
  54. package/dist/TransformConstraintData.js +62 -60
  55. package/dist/Triangulator.d.ts +43 -43
  56. package/dist/Triangulator.js +243 -243
  57. package/dist/Updatable.d.ts +37 -37
  58. package/dist/Updatable.js +29 -29
  59. package/dist/Utils.d.ts +168 -168
  60. package/dist/Utils.js +403 -403
  61. package/dist/VertexEffect.d.ts +35 -35
  62. package/dist/VertexEffect.js +29 -29
  63. package/dist/attachments/Attachment.d.ts +72 -72
  64. package/dist/attachments/Attachment.js +149 -141
  65. package/dist/attachments/AttachmentLoader.d.ts +54 -54
  66. package/dist/attachments/AttachmentLoader.js +29 -29
  67. package/dist/attachments/BoundingBoxAttachment.d.ts +40 -40
  68. package/dist/attachments/BoundingBoxAttachment.js +47 -47
  69. package/dist/attachments/ClippingAttachment.d.ts +42 -42
  70. package/dist/attachments/ClippingAttachment.js +51 -48
  71. package/dist/attachments/HasTextureRegion.d.ts +44 -44
  72. package/dist/attachments/HasTextureRegion.js +29 -29
  73. package/dist/attachments/MeshAttachment.d.ts +79 -79
  74. package/dist/attachments/MeshAttachment.js +189 -167
  75. package/dist/attachments/PathAttachment.d.ts +47 -47
  76. package/dist/attachments/PathAttachment.js +59 -57
  77. package/dist/attachments/PointAttachment.d.ts +48 -48
  78. package/dist/attachments/PointAttachment.js +66 -63
  79. package/dist/attachments/RegionAttachment.d.ts +111 -111
  80. package/dist/attachments/RegionAttachment.js +204 -199
  81. package/dist/attachments/Sequence.d.ts +55 -55
  82. package/dist/attachments/Sequence.js +90 -90
  83. package/dist/attachments/index.d.ts +8 -8
  84. package/dist/attachments/index.js +8 -8
  85. package/dist/iife/spine-core.js +178 -8
  86. package/dist/iife/spine-core.js.map +2 -2
  87. package/dist/iife/spine-core.min.js +2 -2
  88. package/dist/index.d.ts +42 -42
  89. package/dist/index.js +42 -42
  90. package/dist/polyfills.d.ts +29 -29
  91. package/dist/polyfills.js +38 -38
  92. package/dist/vertexeffects/JitterEffect.d.ts +39 -39
  93. package/dist/vertexeffects/JitterEffect.js +45 -45
  94. package/dist/vertexeffects/SwirlEffect.d.ts +44 -44
  95. package/dist/vertexeffects/SwirlEffect.js +60 -60
  96. package/package.json +32 -32
@@ -1,60 +1,60 @@
1
- /******************************************************************************
2
- * Spine Runtimes License Agreement
3
- * Last updated September 24, 2021. Replaces all prior versions.
4
- *
5
- * Copyright (c) 2013-2021, Esoteric Software LLC
6
- *
7
- * Integration of the Spine Runtimes into software or otherwise creating
8
- * derivative works of the Spine Runtimes is permitted under the terms and
9
- * conditions of Section 2 of the Spine Editor License Agreement:
10
- * http://esotericsoftware.com/spine-editor-license
11
- *
12
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
- * or otherwise create derivative works of the Spine Runtimes (collectively,
14
- * "Products"), provided that each user of the Products must obtain their own
15
- * Spine Editor license and redistribution of the Products in any form must
16
- * include this license and copyright notice.
17
- *
18
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
- *****************************************************************************/
29
- import { ConstraintData } from "./ConstraintData";
30
- import { BoneData } from "./BoneData";
31
- /** Stores the setup pose for a {@link TransformConstraint}.
32
- *
33
- * See [Transform constraints](http://esotericsoftware.com/spine-transform-constraints) in the Spine User Guide. */
34
- export declare class TransformConstraintData extends ConstraintData {
35
- /** The bones that will be modified by this transform constraint. */
36
- bones: BoneData[];
37
- /** The target bone whose world transform will be copied to the constrained bones. */
38
- target: BoneData;
39
- mixRotate: number;
40
- mixX: number;
41
- mixY: number;
42
- mixScaleX: number;
43
- mixScaleY: number;
44
- mixShearY: number;
45
- /** An offset added to the constrained bone rotation. */
46
- offsetRotation: number;
47
- /** An offset added to the constrained bone X translation. */
48
- offsetX: number;
49
- /** An offset added to the constrained bone Y translation. */
50
- offsetY: number;
51
- /** An offset added to the constrained bone scaleX. */
52
- offsetScaleX: number;
53
- /** An offset added to the constrained bone scaleY. */
54
- offsetScaleY: number;
55
- /** An offset added to the constrained bone shearY. */
56
- offsetShearY: number;
57
- relative: boolean;
58
- local: boolean;
59
- constructor(name: string);
60
- }
1
+ /******************************************************************************
2
+ * Spine Runtimes License Agreement
3
+ * Last updated September 24, 2021. Replaces all prior versions.
4
+ *
5
+ * Copyright (c) 2013-2021, Esoteric Software LLC
6
+ *
7
+ * Integration of the Spine Runtimes into software or otherwise creating
8
+ * derivative works of the Spine Runtimes is permitted under the terms and
9
+ * conditions of Section 2 of the Spine Editor License Agreement:
10
+ * http://esotericsoftware.com/spine-editor-license
11
+ *
12
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
14
+ * "Products"), provided that each user of the Products must obtain their own
15
+ * Spine Editor license and redistribution of the Products in any form must
16
+ * include this license and copyright notice.
17
+ *
18
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
+ *****************************************************************************/
29
+ import { ConstraintData } from "./ConstraintData";
30
+ import { BoneData } from "./BoneData";
31
+ /** Stores the setup pose for a {@link TransformConstraint}.
32
+ *
33
+ * See [Transform constraints](http://esotericsoftware.com/spine-transform-constraints) in the Spine User Guide. */
34
+ export declare class TransformConstraintData extends ConstraintData {
35
+ /** The bones that will be modified by this transform constraint. */
36
+ bones: BoneData[];
37
+ /** The target bone whose world transform will be copied to the constrained bones. */
38
+ target: BoneData;
39
+ mixRotate: number;
40
+ mixX: number;
41
+ mixY: number;
42
+ mixScaleX: number;
43
+ mixScaleY: number;
44
+ mixShearY: number;
45
+ /** An offset added to the constrained bone rotation. */
46
+ offsetRotation: number;
47
+ /** An offset added to the constrained bone X translation. */
48
+ offsetX: number;
49
+ /** An offset added to the constrained bone Y translation. */
50
+ offsetY: number;
51
+ /** An offset added to the constrained bone scaleX. */
52
+ offsetScaleX: number;
53
+ /** An offset added to the constrained bone scaleY. */
54
+ offsetScaleY: number;
55
+ /** An offset added to the constrained bone shearY. */
56
+ offsetShearY: number;
57
+ relative: boolean;
58
+ local: boolean;
59
+ constructor(name: string);
60
+ }
@@ -1,60 +1,62 @@
1
- /******************************************************************************
2
- * Spine Runtimes License Agreement
3
- * Last updated September 24, 2021. Replaces all prior versions.
4
- *
5
- * Copyright (c) 2013-2021, Esoteric Software LLC
6
- *
7
- * Integration of the Spine Runtimes into software or otherwise creating
8
- * derivative works of the Spine Runtimes is permitted under the terms and
9
- * conditions of Section 2 of the Spine Editor License Agreement:
10
- * http://esotericsoftware.com/spine-editor-license
11
- *
12
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
- * or otherwise create derivative works of the Spine Runtimes (collectively,
14
- * "Products"), provided that each user of the Products must obtain their own
15
- * Spine Editor license and redistribution of the Products in any form must
16
- * include this license and copyright notice.
17
- *
18
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
- *****************************************************************************/
29
- import { ConstraintData } from "./ConstraintData";
30
- /** Stores the setup pose for a {@link TransformConstraint}.
31
- *
32
- * See [Transform constraints](http://esotericsoftware.com/spine-transform-constraints) in the Spine User Guide. */
33
- export class TransformConstraintData extends ConstraintData {
34
- constructor(name) {
35
- super(name, 0, false);
36
- /** The bones that will be modified by this transform constraint. */
37
- this.bones = new Array();
38
- this.mixRotate = 0;
39
- this.mixX = 0;
40
- this.mixY = 0;
41
- this.mixScaleX = 0;
42
- this.mixScaleY = 0;
43
- this.mixShearY = 0;
44
- /** An offset added to the constrained bone rotation. */
45
- this.offsetRotation = 0;
46
- /** An offset added to the constrained bone X translation. */
47
- this.offsetX = 0;
48
- /** An offset added to the constrained bone Y translation. */
49
- this.offsetY = 0;
50
- /** An offset added to the constrained bone scaleX. */
51
- this.offsetScaleX = 0;
52
- /** An offset added to the constrained bone scaleY. */
53
- this.offsetScaleY = 0;
54
- /** An offset added to the constrained bone shearY. */
55
- this.offsetShearY = 0;
56
- this.relative = false;
57
- this.local = false;
58
- }
59
- }
60
- //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiVHJhbnNmb3JtQ29uc3RyYWludERhdGEuanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi9zcmMvVHJhbnNmb3JtQ29uc3RyYWludERhdGEudHMiXSwibmFtZXMiOltdLCJtYXBwaW5ncyI6IkFBQUE7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7OzsrRUEyQitFO0FBRS9FLE9BQU8sRUFBRSxjQUFjLEVBQUUsTUFBTSxrQkFBa0IsQ0FBQztBQUdsRDs7bUhBRW1IO0FBQ25ILE1BQU0sT0FBTyx1QkFBd0IsU0FBUSxjQUFjO0lBb0MxRCxZQUFhLElBQVk7UUFDeEIsS0FBSyxDQUFDLElBQUksRUFBRSxDQUFDLEVBQUUsS0FBSyxDQUFDLENBQUM7UUFuQ3ZCLG9FQUFvRTtRQUNwRSxVQUFLLEdBQUcsSUFBSSxLQUFLLEVBQVksQ0FBQztRQUs5QixjQUFTLEdBQUcsQ0FBQyxDQUFDO1FBQ2QsU0FBSSxHQUFHLENBQUMsQ0FBQztRQUNULFNBQUksR0FBRyxDQUFDLENBQUM7UUFDVCxjQUFTLEdBQUcsQ0FBQyxDQUFDO1FBQ2QsY0FBUyxHQUFHLENBQUMsQ0FBQztRQUNkLGNBQVMsR0FBRyxDQUFDLENBQUM7UUFFZCx3REFBd0Q7UUFDeEQsbUJBQWMsR0FBRyxDQUFDLENBQUM7UUFFbkIsNkRBQTZEO1FBQzdELFlBQU8sR0FBRyxDQUFDLENBQUM7UUFFWiw2REFBNkQ7UUFDN0QsWUFBTyxHQUFHLENBQUMsQ0FBQztRQUVaLHNEQUFzRDtRQUN0RCxpQkFBWSxHQUFHLENBQUMsQ0FBQztRQUVqQixzREFBc0Q7UUFDdEQsaUJBQVksR0FBRyxDQUFDLENBQUM7UUFFakIsc0RBQXNEO1FBQ3RELGlCQUFZLEdBQUcsQ0FBQyxDQUFDO1FBRWpCLGFBQVEsR0FBRyxLQUFLLENBQUM7UUFDakIsVUFBSyxHQUFHLEtBQUssQ0FBQztJQUlkLENBQUM7Q0FDRCJ9
1
+ /******************************************************************************
2
+ * Spine Runtimes License Agreement
3
+ * Last updated September 24, 2021. Replaces all prior versions.
4
+ *
5
+ * Copyright (c) 2013-2021, Esoteric Software LLC
6
+ *
7
+ * Integration of the Spine Runtimes into software or otherwise creating
8
+ * derivative works of the Spine Runtimes is permitted under the terms and
9
+ * conditions of Section 2 of the Spine Editor License Agreement:
10
+ * http://esotericsoftware.com/spine-editor-license
11
+ *
12
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
14
+ * "Products"), provided that each user of the Products must obtain their own
15
+ * Spine Editor license and redistribution of the Products in any form must
16
+ * include this license and copyright notice.
17
+ *
18
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
+ *****************************************************************************/
29
+ import { ConstraintData } from "./ConstraintData";
30
+ /** Stores the setup pose for a {@link TransformConstraint}.
31
+ *
32
+ * See [Transform constraints](http://esotericsoftware.com/spine-transform-constraints) in the Spine User Guide. */
33
+ export class TransformConstraintData extends ConstraintData {
34
+ constructor(name) {
35
+ super(name, 0, false);
36
+ /** The bones that will be modified by this transform constraint. */
37
+ this.bones = new Array();
38
+ /** The target bone whose world transform will be copied to the constrained bones. */
39
+ this.target = null;
40
+ this.mixRotate = 0;
41
+ this.mixX = 0;
42
+ this.mixY = 0;
43
+ this.mixScaleX = 0;
44
+ this.mixScaleY = 0;
45
+ this.mixShearY = 0;
46
+ /** An offset added to the constrained bone rotation. */
47
+ this.offsetRotation = 0;
48
+ /** An offset added to the constrained bone X translation. */
49
+ this.offsetX = 0;
50
+ /** An offset added to the constrained bone Y translation. */
51
+ this.offsetY = 0;
52
+ /** An offset added to the constrained bone scaleX. */
53
+ this.offsetScaleX = 0;
54
+ /** An offset added to the constrained bone scaleY. */
55
+ this.offsetScaleY = 0;
56
+ /** An offset added to the constrained bone shearY. */
57
+ this.offsetShearY = 0;
58
+ this.relative = false;
59
+ this.local = false;
60
+ }
61
+ }
62
+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiVHJhbnNmb3JtQ29uc3RyYWludERhdGEuanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi9zcmMvVHJhbnNmb3JtQ29uc3RyYWludERhdGEudHMiXSwibmFtZXMiOltdLCJtYXBwaW5ncyI6IkFBQUE7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7Ozs7OzsrRUEyQitFO0FBRS9FLE9BQU8sRUFBRSxjQUFjLEVBQUUsTUFBTSxrQkFBa0IsQ0FBQztBQUdsRDs7bUhBRW1IO0FBQ25ILE1BQU0sT0FBTyx1QkFBd0IsU0FBUSxjQUFjO0lBb0MxRCxZQUFhLElBQVk7UUFDeEIsS0FBSyxDQUFDLElBQUksRUFBRSxDQUFDLEVBQUUsS0FBSyxDQUFDLENBQUM7UUFuQ3ZCLG9FQUFvRTtRQUNwRSxVQUFLLEdBQUcsSUFBSSxLQUFLLEVBQVksQ0FBQztRQUU5QixxRkFBcUY7UUFDckYsV0FBTSxHQUFhLElBQUksQ0FBQztRQUV4QixjQUFTLEdBQUcsQ0FBQyxDQUFDO1FBQ2QsU0FBSSxHQUFHLENBQUMsQ0FBQztRQUNULFNBQUksR0FBRyxDQUFDLENBQUM7UUFDVCxjQUFTLEdBQUcsQ0FBQyxDQUFDO1FBQ2QsY0FBUyxHQUFHLENBQUMsQ0FBQztRQUNkLGNBQVMsR0FBRyxDQUFDLENBQUM7UUFFZCx3REFBd0Q7UUFDeEQsbUJBQWMsR0FBRyxDQUFDLENBQUM7UUFFbkIsNkRBQTZEO1FBQzdELFlBQU8sR0FBRyxDQUFDLENBQUM7UUFFWiw2REFBNkQ7UUFDN0QsWUFBTyxHQUFHLENBQUMsQ0FBQztRQUVaLHNEQUFzRDtRQUN0RCxpQkFBWSxHQUFHLENBQUMsQ0FBQztRQUVqQixzREFBc0Q7UUFDdEQsaUJBQVksR0FBRyxDQUFDLENBQUM7UUFFakIsc0RBQXNEO1FBQ3RELGlCQUFZLEdBQUcsQ0FBQyxDQUFDO1FBRWpCLGFBQVEsR0FBRyxLQUFLLENBQUM7UUFDakIsVUFBSyxHQUFHLEtBQUssQ0FBQztJQUlkLENBQUM7Q0FDRCJ9
@@ -1,43 +1,43 @@
1
- /******************************************************************************
2
- * Spine Runtimes License Agreement
3
- * Last updated September 24, 2021. Replaces all prior versions.
4
- *
5
- * Copyright (c) 2013-2021, Esoteric Software LLC
6
- *
7
- * Integration of the Spine Runtimes into software or otherwise creating
8
- * derivative works of the Spine Runtimes is permitted under the terms and
9
- * conditions of Section 2 of the Spine Editor License Agreement:
10
- * http://esotericsoftware.com/spine-editor-license
11
- *
12
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
- * or otherwise create derivative works of the Spine Runtimes (collectively,
14
- * "Products"), provided that each user of the Products must obtain their own
15
- * Spine Editor license and redistribution of the Products in any form must
16
- * include this license and copyright notice.
17
- *
18
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
- *****************************************************************************/
29
- import { NumberArrayLike } from "./Utils";
30
- export declare class Triangulator {
31
- private convexPolygons;
32
- private convexPolygonsIndices;
33
- private indicesArray;
34
- private isConcaveArray;
35
- private triangles;
36
- private polygonPool;
37
- private polygonIndicesPool;
38
- triangulate(verticesArray: NumberArrayLike): Array<number>;
39
- decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
40
- private static isConcave;
41
- private static positiveArea;
42
- private static winding;
43
- }
1
+ /******************************************************************************
2
+ * Spine Runtimes License Agreement
3
+ * Last updated September 24, 2021. Replaces all prior versions.
4
+ *
5
+ * Copyright (c) 2013-2021, Esoteric Software LLC
6
+ *
7
+ * Integration of the Spine Runtimes into software or otherwise creating
8
+ * derivative works of the Spine Runtimes is permitted under the terms and
9
+ * conditions of Section 2 of the Spine Editor License Agreement:
10
+ * http://esotericsoftware.com/spine-editor-license
11
+ *
12
+ * Otherwise, it is permitted to integrate the Spine Runtimes into software
13
+ * or otherwise create derivative works of the Spine Runtimes (collectively,
14
+ * "Products"), provided that each user of the Products must obtain their own
15
+ * Spine Editor license and redistribution of the Products in any form must
16
+ * include this license and copyright notice.
17
+ *
18
+ * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
19
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21
+ * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
22
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
24
+ * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
25
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27
+ * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28
+ *****************************************************************************/
29
+ import { NumberArrayLike } from "./Utils";
30
+ export declare class Triangulator {
31
+ private convexPolygons;
32
+ private convexPolygonsIndices;
33
+ private indicesArray;
34
+ private isConcaveArray;
35
+ private triangles;
36
+ private polygonPool;
37
+ private polygonIndicesPool;
38
+ triangulate(verticesArray: NumberArrayLike): Array<number>;
39
+ decompose(verticesArray: Array<number>, triangles: Array<number>): Array<Array<number>>;
40
+ private static isConcave;
41
+ private static positiveArea;
42
+ private static winding;
43
+ }