@drmxrcy/tcg-core 0.0.0-202602060542
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +882 -0
- package/package.json +58 -0
- package/src/__tests__/alpha-clash-engine-definition.test.ts +319 -0
- package/src/__tests__/createMockAlphaClashGame.ts +462 -0
- package/src/__tests__/createMockGrandArchiveGame.ts +373 -0
- package/src/__tests__/createMockGundamGame.ts +379 -0
- package/src/__tests__/createMockLorcanaGame.ts +328 -0
- package/src/__tests__/createMockOnePieceGame.ts +429 -0
- package/src/__tests__/createMockRiftboundGame.ts +462 -0
- package/src/__tests__/grand-archive-engine-definition.test.ts +118 -0
- package/src/__tests__/gundam-engine-definition.test.ts +110 -0
- package/src/__tests__/integration-complete-game.test.ts +508 -0
- package/src/__tests__/integration-network-sync.test.ts +469 -0
- package/src/__tests__/lorcana-engine-definition.test.ts +100 -0
- package/src/__tests__/move-enumeration.test.ts +725 -0
- package/src/__tests__/multiplayer-engine.test.ts +555 -0
- package/src/__tests__/one-piece-engine-definition.test.ts +114 -0
- package/src/__tests__/riftbound-engine-definition.test.ts +124 -0
- package/src/actions/action-definition.test.ts +201 -0
- package/src/actions/action-definition.ts +122 -0
- package/src/actions/action-timing.test.ts +490 -0
- package/src/actions/action-timing.ts +257 -0
- package/src/cards/card-definition.test.ts +268 -0
- package/src/cards/card-definition.ts +27 -0
- package/src/cards/card-instance.test.ts +422 -0
- package/src/cards/card-instance.ts +49 -0
- package/src/cards/computed-properties.test.ts +530 -0
- package/src/cards/computed-properties.ts +84 -0
- package/src/cards/conditional-modifiers.test.ts +390 -0
- package/src/cards/modifiers.test.ts +286 -0
- package/src/cards/modifiers.ts +51 -0
- package/src/engine/MULTIPLAYER.md +425 -0
- package/src/engine/__tests__/rule-engine-flow.test.ts +348 -0
- package/src/engine/__tests__/rule-engine-history.test.ts +535 -0
- package/src/engine/__tests__/rule-engine-moves.test.ts +488 -0
- package/src/engine/__tests__/rule-engine.test.ts +366 -0
- package/src/engine/index.ts +14 -0
- package/src/engine/multiplayer-engine.example.ts +571 -0
- package/src/engine/multiplayer-engine.ts +409 -0
- package/src/engine/rule-engine.test.ts +286 -0
- package/src/engine/rule-engine.ts +1539 -0
- package/src/engine/tracker-system.ts +172 -0
- package/src/examples/__tests__/coin-flip-game.test.ts +641 -0
- package/src/filtering/card-filter.test.ts +230 -0
- package/src/filtering/card-filter.ts +91 -0
- package/src/filtering/card-query.test.ts +901 -0
- package/src/filtering/card-query.ts +273 -0
- package/src/filtering/filter-matching.test.ts +944 -0
- package/src/filtering/filter-matching.ts +315 -0
- package/src/flow/SERIALIZATION.md +428 -0
- package/src/flow/__tests__/flow-definition.test.ts +427 -0
- package/src/flow/__tests__/flow-manager.test.ts +756 -0
- package/src/flow/__tests__/flow-serialization.test.ts +565 -0
- package/src/flow/flow-definition.ts +453 -0
- package/src/flow/flow-manager.ts +1044 -0
- package/src/flow/index.ts +35 -0
- package/src/game-definition/__tests__/game-definition-validation.test.ts +359 -0
- package/src/game-definition/__tests__/game-definition.test.ts +291 -0
- package/src/game-definition/__tests__/move-definitions.test.ts +328 -0
- package/src/game-definition/game-definition.ts +261 -0
- package/src/game-definition/index.ts +28 -0
- package/src/game-definition/move-definitions.ts +188 -0
- package/src/game-definition/validation.ts +183 -0
- package/src/history/history-manager.test.ts +497 -0
- package/src/history/history-manager.ts +312 -0
- package/src/history/history-operations.ts +122 -0
- package/src/history/index.ts +9 -0
- package/src/history/types.ts +255 -0
- package/src/index.ts +32 -0
- package/src/logging/index.ts +27 -0
- package/src/logging/log-formatter.ts +187 -0
- package/src/logging/logger.ts +276 -0
- package/src/logging/types.ts +148 -0
- package/src/moves/create-move.test.ts +331 -0
- package/src/moves/create-move.ts +64 -0
- package/src/moves/move-enumeration.ts +228 -0
- package/src/moves/move-executor.test.ts +431 -0
- package/src/moves/move-executor.ts +195 -0
- package/src/moves/move-system.test.ts +380 -0
- package/src/moves/move-system.ts +463 -0
- package/src/moves/standard-moves.ts +231 -0
- package/src/operations/card-operations.test.ts +236 -0
- package/src/operations/card-operations.ts +116 -0
- package/src/operations/card-registry-impl.test.ts +251 -0
- package/src/operations/card-registry-impl.ts +70 -0
- package/src/operations/card-registry.test.ts +234 -0
- package/src/operations/card-registry.ts +106 -0
- package/src/operations/counter-operations.ts +152 -0
- package/src/operations/game-operations.test.ts +280 -0
- package/src/operations/game-operations.ts +140 -0
- package/src/operations/index.ts +24 -0
- package/src/operations/operations-impl.test.ts +354 -0
- package/src/operations/operations-impl.ts +468 -0
- package/src/operations/zone-operations.test.ts +295 -0
- package/src/operations/zone-operations.ts +223 -0
- package/src/rng/seeded-rng.test.ts +339 -0
- package/src/rng/seeded-rng.ts +123 -0
- package/src/targeting/index.ts +48 -0
- package/src/targeting/target-definition.test.ts +273 -0
- package/src/targeting/target-definition.ts +37 -0
- package/src/targeting/target-dsl.ts +279 -0
- package/src/targeting/target-resolver.ts +486 -0
- package/src/targeting/target-validation.test.ts +994 -0
- package/src/targeting/target-validation.ts +286 -0
- package/src/telemetry/events.ts +202 -0
- package/src/telemetry/index.ts +21 -0
- package/src/telemetry/telemetry-manager.ts +127 -0
- package/src/telemetry/types.ts +68 -0
- package/src/testing/__tests__/testing-utilities-integration.test.ts +161 -0
- package/src/testing/index.ts +88 -0
- package/src/testing/test-assertions.test.ts +341 -0
- package/src/testing/test-assertions.ts +256 -0
- package/src/testing/test-card-factory.test.ts +228 -0
- package/src/testing/test-card-factory.ts +111 -0
- package/src/testing/test-context-factory.ts +187 -0
- package/src/testing/test-end-assertions.test.ts +262 -0
- package/src/testing/test-end-assertions.ts +95 -0
- package/src/testing/test-engine-builder.test.ts +389 -0
- package/src/testing/test-engine-builder.ts +46 -0
- package/src/testing/test-flow-assertions.test.ts +284 -0
- package/src/testing/test-flow-assertions.ts +115 -0
- package/src/testing/test-player-builder.test.ts +132 -0
- package/src/testing/test-player-builder.ts +46 -0
- package/src/testing/test-replay-assertions.test.ts +356 -0
- package/src/testing/test-replay-assertions.ts +164 -0
- package/src/testing/test-rng-helpers.test.ts +260 -0
- package/src/testing/test-rng-helpers.ts +190 -0
- package/src/testing/test-state-builder.test.ts +373 -0
- package/src/testing/test-state-builder.ts +99 -0
- package/src/testing/test-zone-factory.test.ts +295 -0
- package/src/testing/test-zone-factory.ts +224 -0
- package/src/types/branded-utils.ts +54 -0
- package/src/types/branded.test.ts +175 -0
- package/src/types/branded.ts +33 -0
- package/src/types/index.ts +8 -0
- package/src/types/state.test.ts +198 -0
- package/src/types/state.ts +154 -0
- package/src/validation/card-type-guards.test.ts +242 -0
- package/src/validation/card-type-guards.ts +179 -0
- package/src/validation/index.ts +40 -0
- package/src/validation/schema-builders.test.ts +403 -0
- package/src/validation/schema-builders.ts +345 -0
- package/src/validation/type-guard-builder.test.ts +216 -0
- package/src/validation/type-guard-builder.ts +109 -0
- package/src/validation/validator-builder.test.ts +375 -0
- package/src/validation/validator-builder.ts +273 -0
- package/src/zones/index.ts +28 -0
- package/src/zones/zone-factory.test.ts +183 -0
- package/src/zones/zone-factory.ts +44 -0
- package/src/zones/zone-operations.test.ts +800 -0
- package/src/zones/zone-operations.ts +306 -0
- package/src/zones/zone-state-helpers.test.ts +337 -0
- package/src/zones/zone-state-helpers.ts +128 -0
- package/src/zones/zone-visibility.test.ts +156 -0
- package/src/zones/zone-visibility.ts +36 -0
- package/src/zones/zone.test.ts +186 -0
- package/src/zones/zone.ts +66 -0
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import type { FlowDefinition } from "../flow";
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import type { GameDefinition, GameMoveDefinitions } from "../game-definition";
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import { standardMoves } from "../moves/standard-moves";
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import type { CardId, PlayerId, ZoneId } from "../types";
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import type { CardZoneConfig } from "../zones";
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// Mock One Piece game state - SIMPLIFIED!
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type TestGameState = {
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battleAllowed: boolean;
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leaderLife: Record<string, number>;
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};
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type TestMoves = {
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// Setup moves
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initializeDecks: { playerId: PlayerId };
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placeLeader: { playerId: PlayerId; leaderId: CardId };
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determineFirstPlayer: { playerId: PlayerId };
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drawOpeningHand: { playerId: PlayerId };
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decideMulligan: { playerId: PlayerId; redraw: boolean };
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placeLifeCards: { playerId: PlayerId; lifeCount: number };
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transitionToGame: Record<string, never>;
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// Core game moves
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draw: { playerId: PlayerId };
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placeDon: { playerId: PlayerId };
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playCharacter: { playerId: PlayerId; cardId: CardId };
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playEvent: { playerId: PlayerId; cardId: CardId };
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playStage: { playerId: PlayerId; cardId: CardId };
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giveDon: { playerId: PlayerId; donCardId: CardId; targetCardId: CardId };
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attack: { playerId: PlayerId; attackerId: CardId; targetId?: CardId };
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activateAbility: { playerId: PlayerId; cardId: CardId };
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// Standard moves
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pass: { playerId: PlayerId };
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concede: { playerId: PlayerId };
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};
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// One Piece move definitions
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const onePieceMoves: GameMoveDefinitions<TestGameState, TestMoves> = {
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// Setup moves using engine utilities
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initializeDecks: {
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reducer: (_draft, context) => {
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const { zones } = context;
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const playerId = context.params.playerId;
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// Use engine's createDeck utility!
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zones.createDeck({
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zoneId: "deck" as ZoneId,
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playerId,
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cardCount: 50,
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shuffle: true,
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});
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zones.createDeck({
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zoneId: "donDeck" as ZoneId,
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playerId,
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cardCount: 10,
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shuffle: true,
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});
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// NO MORE: draft.setupStep
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},
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},
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placeLeader: {
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reducer: (_draft, context) => {
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const { zones } = context;
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const leaderId = context.params.leaderId;
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// Place Leader card in leader area
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zones.moveCard({
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cardId: leaderId,
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targetZoneId: "leader" as ZoneId,
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});
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// NO MORE: draft.setupStep
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},
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},
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determineFirstPlayer: {
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reducer: (_draft, _context) => {
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// NO MORE: draft.currentPlayer, draft.firstTurn, draft.setupStep
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// Engine handles this!
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},
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},
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drawOpeningHand: {
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reducer: (_draft, context) => {
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const { zones } = context;
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const playerId = context.params.playerId;
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// BEFORE: Manual loop (11 lines)
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// AFTER: Use drawCards utility!
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zones.drawCards({
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from: "deck" as ZoneId,
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to: "hand" as ZoneId,
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count: 5,
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playerId,
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});
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// NO MORE: draft.setupStep, draft.mulliganOffered
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},
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},
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decideMulligan: {
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reducer: (_draft, context) => {
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const { zones } = context;
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const playerId = context.params.playerId;
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const redraw = context.params.redraw;
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if (redraw) {
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// BEFORE: Manual mulligan (22 lines)
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// AFTER: One line!
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zones.mulligan({
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hand: "hand" as ZoneId,
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deck: "deck" as ZoneId,
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drawCount: 5,
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playerId,
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});
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}
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// NO MORE: draft.mulliganOffered
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},
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},
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placeLifeCards: {
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reducer: (_draft, context) => {
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const { zones } = context;
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const playerId = context.params.playerId;
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const lifeCount = context.params.lifeCount;
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// BEFORE: Manual loop (9 lines)
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// AFTER: Use bulkMove utility!
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zones.bulkMove({
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from: "deck" as ZoneId,
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to: "life" as ZoneId,
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count: lifeCount,
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playerId,
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position: "bottom",
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});
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// NO MORE: draft.setupStep
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},
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},
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transitionToGame: {
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reducer: (_draft, _context) => {
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// NO MORE: draft.setupStep, draft.phase, draft.turn, draft.firstTurn
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},
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},
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// Core game moves
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draw: {
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condition: (state, context) => {
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// First player skips draw on first turn
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const isFirstTurn = context.flow?.isFirstTurn ?? false;
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const isFirstPlayer = context.flow?.currentPlayer === context.playerId;
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if (isFirstTurn && isFirstPlayer) {
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return false;
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}
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return true;
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},
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reducer: (_draft, context) => {
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const { zones } = context;
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const playerId = context.params.playerId;
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zones.drawCards({
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from: "deck" as ZoneId,
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to: "hand" as ZoneId,
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count: 1,
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playerId,
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});
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},
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},
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placeDon: {
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reducer: (_draft, context) => {
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const { zones } = context;
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const playerId = context.params.playerId;
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// Get DON!! count for this turn (use flow.turn)
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const turnNumber = context.flow?.turn ?? 1;
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const donCount = Math.min(turnNumber, 10);
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// Draw DON!! cards
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zones.bulkMove({
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from: "donDeck" as ZoneId,
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to: "donArea" as ZoneId,
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count: donCount,
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playerId,
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});
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},
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},
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playCharacter: {
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reducer: (_draft, context) => {
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const cardId = context.params.cardId;
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context.zones.moveCard({
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cardId,
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targetZoneId: "characters" as ZoneId,
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});
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},
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},
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playEvent: {
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reducer: (_draft, context) => {
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const cardId = context.params.cardId;
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// Events go directly to discard
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context.zones.moveCard({
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cardId,
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213
|
+
targetZoneId: "discard" as ZoneId,
|
|
214
|
+
});
|
|
215
|
+
},
|
|
216
|
+
},
|
|
217
|
+
|
|
218
|
+
playStage: {
|
|
219
|
+
reducer: (_draft, context) => {
|
|
220
|
+
const cardId = context.params.cardId;
|
|
221
|
+
|
|
222
|
+
context.zones.moveCard({
|
|
223
|
+
cardId,
|
|
224
|
+
targetZoneId: "stage" as ZoneId,
|
|
225
|
+
});
|
|
226
|
+
},
|
|
227
|
+
},
|
|
228
|
+
|
|
229
|
+
giveDon: {
|
|
230
|
+
reducer: (_draft, context) => {
|
|
231
|
+
const donCardId = context.params.donCardId;
|
|
232
|
+
|
|
233
|
+
// Attach DON!! to character (simplified)
|
|
234
|
+
context.zones.moveCard({
|
|
235
|
+
cardId: donCardId,
|
|
236
|
+
targetZoneId: "donArea" as ZoneId,
|
|
237
|
+
});
|
|
238
|
+
},
|
|
239
|
+
},
|
|
240
|
+
|
|
241
|
+
attack: {
|
|
242
|
+
reducer: (draft, _context) => {
|
|
243
|
+
// Mark battle as in progress
|
|
244
|
+
draft.battleAllowed = true;
|
|
245
|
+
},
|
|
246
|
+
},
|
|
247
|
+
|
|
248
|
+
activateAbility: {
|
|
249
|
+
reducer: (_draft, _context) => {
|
|
250
|
+
// Ability activation logic
|
|
251
|
+
},
|
|
252
|
+
},
|
|
253
|
+
|
|
254
|
+
// Standard moves from engine
|
|
255
|
+
pass: standardMoves<TestGameState>({
|
|
256
|
+
include: ["pass"],
|
|
257
|
+
}).pass!,
|
|
258
|
+
|
|
259
|
+
concede: standardMoves<TestGameState>({
|
|
260
|
+
include: ["concede"],
|
|
261
|
+
}).concede!,
|
|
262
|
+
};
|
|
263
|
+
|
|
264
|
+
// One Piece zones (unchanged)
|
|
265
|
+
const onePieceZones: Record<string, CardZoneConfig> = {
|
|
266
|
+
deck: {
|
|
267
|
+
id: "deck" as ZoneId,
|
|
268
|
+
name: "zones.deck",
|
|
269
|
+
visibility: "secret",
|
|
270
|
+
ordered: true,
|
|
271
|
+
owner: undefined,
|
|
272
|
+
faceDown: true,
|
|
273
|
+
maxSize: 50,
|
|
274
|
+
},
|
|
275
|
+
hand: {
|
|
276
|
+
id: "hand" as ZoneId,
|
|
277
|
+
name: "zones.hand",
|
|
278
|
+
visibility: "private",
|
|
279
|
+
ordered: false,
|
|
280
|
+
owner: undefined,
|
|
281
|
+
faceDown: false,
|
|
282
|
+
maxSize: undefined,
|
|
283
|
+
},
|
|
284
|
+
donDeck: {
|
|
285
|
+
id: "donDeck" as ZoneId,
|
|
286
|
+
name: "zones.donDeck",
|
|
287
|
+
visibility: "public",
|
|
288
|
+
ordered: true,
|
|
289
|
+
owner: undefined,
|
|
290
|
+
faceDown: true,
|
|
291
|
+
maxSize: 10,
|
|
292
|
+
},
|
|
293
|
+
donArea: {
|
|
294
|
+
id: "donArea" as ZoneId,
|
|
295
|
+
name: "zones.donArea",
|
|
296
|
+
visibility: "public",
|
|
297
|
+
ordered: false,
|
|
298
|
+
owner: undefined,
|
|
299
|
+
faceDown: false,
|
|
300
|
+
maxSize: undefined,
|
|
301
|
+
},
|
|
302
|
+
leader: {
|
|
303
|
+
id: "leader" as ZoneId,
|
|
304
|
+
name: "zones.leader",
|
|
305
|
+
visibility: "public",
|
|
306
|
+
ordered: false,
|
|
307
|
+
owner: undefined,
|
|
308
|
+
faceDown: false,
|
|
309
|
+
maxSize: 1,
|
|
310
|
+
},
|
|
311
|
+
characters: {
|
|
312
|
+
id: "characters" as ZoneId,
|
|
313
|
+
name: "zones.characters",
|
|
314
|
+
visibility: "public",
|
|
315
|
+
ordered: false,
|
|
316
|
+
owner: undefined,
|
|
317
|
+
faceDown: false,
|
|
318
|
+
maxSize: undefined,
|
|
319
|
+
},
|
|
320
|
+
stage: {
|
|
321
|
+
id: "stage" as ZoneId,
|
|
322
|
+
name: "zones.stage",
|
|
323
|
+
visibility: "public",
|
|
324
|
+
ordered: false,
|
|
325
|
+
owner: undefined,
|
|
326
|
+
faceDown: false,
|
|
327
|
+
maxSize: undefined,
|
|
328
|
+
},
|
|
329
|
+
life: {
|
|
330
|
+
id: "life" as ZoneId,
|
|
331
|
+
name: "zones.life",
|
|
332
|
+
visibility: "secret",
|
|
333
|
+
ordered: true,
|
|
334
|
+
owner: undefined,
|
|
335
|
+
faceDown: true,
|
|
336
|
+
maxSize: 5,
|
|
337
|
+
},
|
|
338
|
+
discard: {
|
|
339
|
+
id: "discard" as ZoneId,
|
|
340
|
+
name: "zones.discard",
|
|
341
|
+
visibility: "public",
|
|
342
|
+
ordered: false,
|
|
343
|
+
owner: undefined,
|
|
344
|
+
faceDown: false,
|
|
345
|
+
maxSize: undefined,
|
|
346
|
+
},
|
|
347
|
+
};
|
|
348
|
+
|
|
349
|
+
// One Piece flow (simplified)
|
|
350
|
+
const onePieceFlow: FlowDefinition<TestGameState> = {
|
|
351
|
+
turn: {
|
|
352
|
+
initialPhase: "refresh",
|
|
353
|
+
phases: {
|
|
354
|
+
refresh: {
|
|
355
|
+
order: 1,
|
|
356
|
+
next: "draw",
|
|
357
|
+
onBegin: (_context) => {},
|
|
358
|
+
endIf: () => true,
|
|
359
|
+
},
|
|
360
|
+
draw: {
|
|
361
|
+
order: 2,
|
|
362
|
+
next: "don",
|
|
363
|
+
onBegin: (_context) => {},
|
|
364
|
+
endIf: () => true,
|
|
365
|
+
},
|
|
366
|
+
don: {
|
|
367
|
+
order: 3,
|
|
368
|
+
next: "main",
|
|
369
|
+
onBegin: (_context) => {},
|
|
370
|
+
endIf: () => true,
|
|
371
|
+
},
|
|
372
|
+
main: {
|
|
373
|
+
order: 4,
|
|
374
|
+
next: "end",
|
|
375
|
+
onBegin: (_context) => {},
|
|
376
|
+
},
|
|
377
|
+
end: {
|
|
378
|
+
order: 5,
|
|
379
|
+
next: "refresh",
|
|
380
|
+
onBegin: (context) => {
|
|
381
|
+
context.state.battleAllowed = false;
|
|
382
|
+
},
|
|
383
|
+
endIf: () => true,
|
|
384
|
+
},
|
|
385
|
+
},
|
|
386
|
+
},
|
|
387
|
+
};
|
|
388
|
+
|
|
389
|
+
/**
|
|
390
|
+
* Create minimal One Piece game definition for testing
|
|
391
|
+
*
|
|
392
|
+
* REFACTORED to showcase new engine features:
|
|
393
|
+
* ✨ 140+ lines of boilerplate ELIMINATED!
|
|
394
|
+
* ✅ No manual phase/turn/player tracking
|
|
395
|
+
* ✅ High-level zone utilities (createDeck, drawCards, mulligan, bulkMove)
|
|
396
|
+
* ✅ Standard moves library (pass, concede)
|
|
397
|
+
* ✅ Flow context access (isFirstTurn, turn)
|
|
398
|
+
*/
|
|
399
|
+
export function createMockOnePieceGame(): GameDefinition<
|
|
400
|
+
TestGameState,
|
|
401
|
+
TestMoves
|
|
402
|
+
> {
|
|
403
|
+
return {
|
|
404
|
+
name: "Test One Piece Game",
|
|
405
|
+
zones: onePieceZones,
|
|
406
|
+
flow: onePieceFlow,
|
|
407
|
+
moves: onePieceMoves,
|
|
408
|
+
|
|
409
|
+
/**
|
|
410
|
+
* Setup function - MASSIVELY SIMPLIFIED!
|
|
411
|
+
*
|
|
412
|
+
* BEFORE: 100+ lines tracking phase, setupStep, turn, currentPlayer, firstTurn, mulliganOffered, donThisTurn
|
|
413
|
+
* AFTER: 15 lines - just initialize game-specific data!
|
|
414
|
+
*/
|
|
415
|
+
setup: (players) => {
|
|
416
|
+
const playerIds = players.map((p) => p.id);
|
|
417
|
+
const leaderLife: Record<string, number> = {};
|
|
418
|
+
|
|
419
|
+
for (const playerId of playerIds) {
|
|
420
|
+
leaderLife[playerId] = 5; // Default starting life
|
|
421
|
+
}
|
|
422
|
+
|
|
423
|
+
return {
|
|
424
|
+
battleAllowed: false,
|
|
425
|
+
leaderLife,
|
|
426
|
+
};
|
|
427
|
+
},
|
|
428
|
+
};
|
|
429
|
+
}
|