@drmxrcy/tcg-core 0.0.0-202602060542
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +882 -0
- package/package.json +58 -0
- package/src/__tests__/alpha-clash-engine-definition.test.ts +319 -0
- package/src/__tests__/createMockAlphaClashGame.ts +462 -0
- package/src/__tests__/createMockGrandArchiveGame.ts +373 -0
- package/src/__tests__/createMockGundamGame.ts +379 -0
- package/src/__tests__/createMockLorcanaGame.ts +328 -0
- package/src/__tests__/createMockOnePieceGame.ts +429 -0
- package/src/__tests__/createMockRiftboundGame.ts +462 -0
- package/src/__tests__/grand-archive-engine-definition.test.ts +118 -0
- package/src/__tests__/gundam-engine-definition.test.ts +110 -0
- package/src/__tests__/integration-complete-game.test.ts +508 -0
- package/src/__tests__/integration-network-sync.test.ts +469 -0
- package/src/__tests__/lorcana-engine-definition.test.ts +100 -0
- package/src/__tests__/move-enumeration.test.ts +725 -0
- package/src/__tests__/multiplayer-engine.test.ts +555 -0
- package/src/__tests__/one-piece-engine-definition.test.ts +114 -0
- package/src/__tests__/riftbound-engine-definition.test.ts +124 -0
- package/src/actions/action-definition.test.ts +201 -0
- package/src/actions/action-definition.ts +122 -0
- package/src/actions/action-timing.test.ts +490 -0
- package/src/actions/action-timing.ts +257 -0
- package/src/cards/card-definition.test.ts +268 -0
- package/src/cards/card-definition.ts +27 -0
- package/src/cards/card-instance.test.ts +422 -0
- package/src/cards/card-instance.ts +49 -0
- package/src/cards/computed-properties.test.ts +530 -0
- package/src/cards/computed-properties.ts +84 -0
- package/src/cards/conditional-modifiers.test.ts +390 -0
- package/src/cards/modifiers.test.ts +286 -0
- package/src/cards/modifiers.ts +51 -0
- package/src/engine/MULTIPLAYER.md +425 -0
- package/src/engine/__tests__/rule-engine-flow.test.ts +348 -0
- package/src/engine/__tests__/rule-engine-history.test.ts +535 -0
- package/src/engine/__tests__/rule-engine-moves.test.ts +488 -0
- package/src/engine/__tests__/rule-engine.test.ts +366 -0
- package/src/engine/index.ts +14 -0
- package/src/engine/multiplayer-engine.example.ts +571 -0
- package/src/engine/multiplayer-engine.ts +409 -0
- package/src/engine/rule-engine.test.ts +286 -0
- package/src/engine/rule-engine.ts +1539 -0
- package/src/engine/tracker-system.ts +172 -0
- package/src/examples/__tests__/coin-flip-game.test.ts +641 -0
- package/src/filtering/card-filter.test.ts +230 -0
- package/src/filtering/card-filter.ts +91 -0
- package/src/filtering/card-query.test.ts +901 -0
- package/src/filtering/card-query.ts +273 -0
- package/src/filtering/filter-matching.test.ts +944 -0
- package/src/filtering/filter-matching.ts +315 -0
- package/src/flow/SERIALIZATION.md +428 -0
- package/src/flow/__tests__/flow-definition.test.ts +427 -0
- package/src/flow/__tests__/flow-manager.test.ts +756 -0
- package/src/flow/__tests__/flow-serialization.test.ts +565 -0
- package/src/flow/flow-definition.ts +453 -0
- package/src/flow/flow-manager.ts +1044 -0
- package/src/flow/index.ts +35 -0
- package/src/game-definition/__tests__/game-definition-validation.test.ts +359 -0
- package/src/game-definition/__tests__/game-definition.test.ts +291 -0
- package/src/game-definition/__tests__/move-definitions.test.ts +328 -0
- package/src/game-definition/game-definition.ts +261 -0
- package/src/game-definition/index.ts +28 -0
- package/src/game-definition/move-definitions.ts +188 -0
- package/src/game-definition/validation.ts +183 -0
- package/src/history/history-manager.test.ts +497 -0
- package/src/history/history-manager.ts +312 -0
- package/src/history/history-operations.ts +122 -0
- package/src/history/index.ts +9 -0
- package/src/history/types.ts +255 -0
- package/src/index.ts +32 -0
- package/src/logging/index.ts +27 -0
- package/src/logging/log-formatter.ts +187 -0
- package/src/logging/logger.ts +276 -0
- package/src/logging/types.ts +148 -0
- package/src/moves/create-move.test.ts +331 -0
- package/src/moves/create-move.ts +64 -0
- package/src/moves/move-enumeration.ts +228 -0
- package/src/moves/move-executor.test.ts +431 -0
- package/src/moves/move-executor.ts +195 -0
- package/src/moves/move-system.test.ts +380 -0
- package/src/moves/move-system.ts +463 -0
- package/src/moves/standard-moves.ts +231 -0
- package/src/operations/card-operations.test.ts +236 -0
- package/src/operations/card-operations.ts +116 -0
- package/src/operations/card-registry-impl.test.ts +251 -0
- package/src/operations/card-registry-impl.ts +70 -0
- package/src/operations/card-registry.test.ts +234 -0
- package/src/operations/card-registry.ts +106 -0
- package/src/operations/counter-operations.ts +152 -0
- package/src/operations/game-operations.test.ts +280 -0
- package/src/operations/game-operations.ts +140 -0
- package/src/operations/index.ts +24 -0
- package/src/operations/operations-impl.test.ts +354 -0
- package/src/operations/operations-impl.ts +468 -0
- package/src/operations/zone-operations.test.ts +295 -0
- package/src/operations/zone-operations.ts +223 -0
- package/src/rng/seeded-rng.test.ts +339 -0
- package/src/rng/seeded-rng.ts +123 -0
- package/src/targeting/index.ts +48 -0
- package/src/targeting/target-definition.test.ts +273 -0
- package/src/targeting/target-definition.ts +37 -0
- package/src/targeting/target-dsl.ts +279 -0
- package/src/targeting/target-resolver.ts +486 -0
- package/src/targeting/target-validation.test.ts +994 -0
- package/src/targeting/target-validation.ts +286 -0
- package/src/telemetry/events.ts +202 -0
- package/src/telemetry/index.ts +21 -0
- package/src/telemetry/telemetry-manager.ts +127 -0
- package/src/telemetry/types.ts +68 -0
- package/src/testing/__tests__/testing-utilities-integration.test.ts +161 -0
- package/src/testing/index.ts +88 -0
- package/src/testing/test-assertions.test.ts +341 -0
- package/src/testing/test-assertions.ts +256 -0
- package/src/testing/test-card-factory.test.ts +228 -0
- package/src/testing/test-card-factory.ts +111 -0
- package/src/testing/test-context-factory.ts +187 -0
- package/src/testing/test-end-assertions.test.ts +262 -0
- package/src/testing/test-end-assertions.ts +95 -0
- package/src/testing/test-engine-builder.test.ts +389 -0
- package/src/testing/test-engine-builder.ts +46 -0
- package/src/testing/test-flow-assertions.test.ts +284 -0
- package/src/testing/test-flow-assertions.ts +115 -0
- package/src/testing/test-player-builder.test.ts +132 -0
- package/src/testing/test-player-builder.ts +46 -0
- package/src/testing/test-replay-assertions.test.ts +356 -0
- package/src/testing/test-replay-assertions.ts +164 -0
- package/src/testing/test-rng-helpers.test.ts +260 -0
- package/src/testing/test-rng-helpers.ts +190 -0
- package/src/testing/test-state-builder.test.ts +373 -0
- package/src/testing/test-state-builder.ts +99 -0
- package/src/testing/test-zone-factory.test.ts +295 -0
- package/src/testing/test-zone-factory.ts +224 -0
- package/src/types/branded-utils.ts +54 -0
- package/src/types/branded.test.ts +175 -0
- package/src/types/branded.ts +33 -0
- package/src/types/index.ts +8 -0
- package/src/types/state.test.ts +198 -0
- package/src/types/state.ts +154 -0
- package/src/validation/card-type-guards.test.ts +242 -0
- package/src/validation/card-type-guards.ts +179 -0
- package/src/validation/index.ts +40 -0
- package/src/validation/schema-builders.test.ts +403 -0
- package/src/validation/schema-builders.ts +345 -0
- package/src/validation/type-guard-builder.test.ts +216 -0
- package/src/validation/type-guard-builder.ts +109 -0
- package/src/validation/validator-builder.test.ts +375 -0
- package/src/validation/validator-builder.ts +273 -0
- package/src/zones/index.ts +28 -0
- package/src/zones/zone-factory.test.ts +183 -0
- package/src/zones/zone-factory.ts +44 -0
- package/src/zones/zone-operations.test.ts +800 -0
- package/src/zones/zone-operations.ts +306 -0
- package/src/zones/zone-state-helpers.test.ts +337 -0
- package/src/zones/zone-state-helpers.ts +128 -0
- package/src/zones/zone-visibility.test.ts +156 -0
- package/src/zones/zone-visibility.ts +36 -0
- package/src/zones/zone.test.ts +186 -0
- package/src/zones/zone.ts +66 -0
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import { describe, expect, it } from "bun:test";
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import type { CardInstance } from "../cards/card-instance";
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import type { Modifier } from "../cards/modifiers";
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import { createCardRegistry } from "../operations/card-registry-impl";
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import { createCardId, createPlayerId, createZoneId } from "../types";
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import type { ActionDefinition, ActionInstance } from "./action-definition";
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import {
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getAvailableActions,
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hasAvailableActions,
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type TimingContext,
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validateAction,
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validateActionTiming,
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} from "./action-timing";
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type TestGameState = TimingContext & {
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cards: Record<string, CardInstance<{ modifiers: Modifier[] }>>;
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turnCount?: number;
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};
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describe("Action Timing Validation", () => {
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const player1 = createPlayerId("p1");
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const player2 = createPlayerId("p2");
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const card1 = createCardId("card1");
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const card2 = createCardId("card2");
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const playZone = createZoneId("play");
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const registry = createCardRegistry([
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{ id: "creature1", name: "Test Creature", type: "creature" },
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]);
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const baseState: TestGameState = {
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currentSegment: "gameplay",
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currentPhase: "mainPhase",
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currentStep: null,
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cards: {
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[card1]: {
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id: card1,
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definitionId: "creature1",
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owner: player1,
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controller: player1,
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zone: playZone,
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tapped: false,
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flipped: false,
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revealed: false,
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phased: false,
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modifiers: [],
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},
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[card2]: {
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id: card2,
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definitionId: "creature1",
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owner: player2,
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controller: player2,
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zone: playZone,
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tapped: false,
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flipped: false,
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revealed: false,
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phased: false,
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modifiers: [],
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},
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},
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};
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describe("validateActionTiming", () => {
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it("should allow action with no timing restrictions", () => {
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const action: ActionDefinition = {
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id: "pass",
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name: "Pass",
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};
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const timingContext: TimingContext = {
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currentSegment: "gameplay",
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currentPhase: "mainPhase",
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};
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expect(validateActionTiming(action, timingContext)).toBe(true);
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});
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it("should validate segment restrictions", () => {
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const action: ActionDefinition = {
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id: "play-card",
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name: "Play Card",
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timing: {
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segments: ["gameplay"],
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},
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};
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expect(
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validateActionTiming(action, {
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currentSegment: "gameplay",
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currentPhase: "mainPhase",
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}),
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).toBe(true);
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expect(
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validateActionTiming(action, {
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currentSegment: "setup",
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currentPhase: "draft",
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}),
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).toBe(false);
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});
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it("should validate phase restrictions", () => {
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const action: ActionDefinition = {
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id: "play-creature",
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name: "Play Creature",
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timing: {
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phases: ["mainPhase"],
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};
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expect(
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validateActionTiming(action, {
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currentSegment: "gameplay",
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currentPhase: "mainPhase",
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}),
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).toBe(true);
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expect(
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validateActionTiming(action, {
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currentSegment: "gameplay",
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currentPhase: "combatPhase",
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}),
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).toBe(false);
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});
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it("should validate step restrictions", () => {
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id: "attack",
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name: "Attack",
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timing: {
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steps: ["attackStep"],
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expect(
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validateActionTiming(action, {
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currentSegment: "gameplay",
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currentPhase: "combatPhase",
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currentStep: "attackStep",
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}),
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).toBe(true);
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expect(
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validateActionTiming(action, {
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currentSegment: "gameplay",
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currentPhase: "combatPhase",
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currentStep: "blockStep",
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}),
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).toBe(false);
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});
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it("should validate multiple phases", () => {
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const action: ActionDefinition = {
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id: "instant-spell",
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name: "Instant Spell",
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timing: {
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phases: ["mainPhase", "combatPhase", "endPhase"],
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},
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};
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expect(
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validateActionTiming(action, {
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currentPhase: "mainPhase",
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}),
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).toBe(true);
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expect(
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validateActionTiming(action, {
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currentPhase: "combatPhase",
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}),
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).toBe(true);
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expect(
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validateActionTiming(action, {
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currentPhase: "drawPhase",
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}),
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).toBe(false);
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});
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it("should validate custom timing predicates", () => {
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type GameState = TimingContext & { turnCount: number };
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const action: ActionDefinition<GameState> = {
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id: "special-action",
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name: "Special Action",
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timing: {
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custom: (state) => state.turnCount >= 5,
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},
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};
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expect(
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validateActionTiming(
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action,
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{ currentSegment: "gameplay" },
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{ currentSegment: "gameplay", turnCount: 6 },
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),
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).toBe(true);
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expect(
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validateActionTiming(
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action,
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{ currentSegment: "gameplay" },
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{ currentSegment: "gameplay", turnCount: 3 },
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),
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).toBe(false);
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});
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it("should combine segment, phase, and custom restrictions", () => {
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type GameState = TimingContext & { hasSpecialToken: boolean };
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const action: ActionDefinition<GameState> = {
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id: "ultimate-ability",
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name: "Ultimate Ability",
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timing: {
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segments: ["gameplay"],
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phases: ["mainPhase"],
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custom: (state) => state.hasSpecialToken,
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},
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};
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expect(
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validateActionTiming(
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action,
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{ currentSegment: "gameplay", currentPhase: "mainPhase" },
|
|
223
|
+
{
|
|
224
|
+
currentSegment: "gameplay",
|
|
225
|
+
currentPhase: "mainPhase",
|
|
226
|
+
hasSpecialToken: true,
|
|
227
|
+
},
|
|
228
|
+
),
|
|
229
|
+
).toBe(true);
|
|
230
|
+
|
|
231
|
+
expect(
|
|
232
|
+
validateActionTiming(
|
|
233
|
+
action,
|
|
234
|
+
{ currentSegment: "gameplay", currentPhase: "mainPhase" },
|
|
235
|
+
{
|
|
236
|
+
currentSegment: "gameplay",
|
|
237
|
+
currentPhase: "mainPhase",
|
|
238
|
+
hasSpecialToken: false,
|
|
239
|
+
},
|
|
240
|
+
),
|
|
241
|
+
).toBe(false);
|
|
242
|
+
});
|
|
243
|
+
});
|
|
244
|
+
|
|
245
|
+
describe("validateAction", () => {
|
|
246
|
+
it("should validate action without targets", () => {
|
|
247
|
+
const action: ActionDefinition = {
|
|
248
|
+
id: "draw",
|
|
249
|
+
name: "Draw Card",
|
|
250
|
+
timing: {
|
|
251
|
+
segments: ["gameplay"],
|
|
252
|
+
},
|
|
253
|
+
};
|
|
254
|
+
|
|
255
|
+
const instance: ActionInstance = {
|
|
256
|
+
actionId: "draw",
|
|
257
|
+
playerId: player1,
|
|
258
|
+
};
|
|
259
|
+
|
|
260
|
+
const result = validateAction(
|
|
261
|
+
instance,
|
|
262
|
+
action,
|
|
263
|
+
baseState,
|
|
264
|
+
baseState,
|
|
265
|
+
registry,
|
|
266
|
+
);
|
|
267
|
+
|
|
268
|
+
expect(result.valid).toBe(true);
|
|
269
|
+
});
|
|
270
|
+
|
|
271
|
+
it("should fail when timing is invalid", () => {
|
|
272
|
+
const action: ActionDefinition = {
|
|
273
|
+
id: "play-card",
|
|
274
|
+
name: "Play Card",
|
|
275
|
+
timing: {
|
|
276
|
+
segments: ["setup"], // Wrong segment
|
|
277
|
+
},
|
|
278
|
+
};
|
|
279
|
+
|
|
280
|
+
const instance: ActionInstance = {
|
|
281
|
+
actionId: "play-card",
|
|
282
|
+
playerId: player1,
|
|
283
|
+
};
|
|
284
|
+
|
|
285
|
+
const result = validateAction(
|
|
286
|
+
instance,
|
|
287
|
+
action,
|
|
288
|
+
baseState,
|
|
289
|
+
baseState,
|
|
290
|
+
registry,
|
|
291
|
+
);
|
|
292
|
+
|
|
293
|
+
expect(result.valid).toBe(false);
|
|
294
|
+
expect(result.reason).toBe("timing");
|
|
295
|
+
});
|
|
296
|
+
|
|
297
|
+
it("should fail when targets required but not provided", () => {
|
|
298
|
+
const action: ActionDefinition = {
|
|
299
|
+
id: "lightning-bolt",
|
|
300
|
+
name: "Lightning Bolt",
|
|
301
|
+
targets: [{ filter: { type: "creature" }, count: 1 }],
|
|
302
|
+
};
|
|
303
|
+
|
|
304
|
+
const instance: ActionInstance = {
|
|
305
|
+
actionId: "lightning-bolt",
|
|
306
|
+
playerId: player1,
|
|
307
|
+
};
|
|
308
|
+
|
|
309
|
+
const result = validateAction(
|
|
310
|
+
instance,
|
|
311
|
+
action,
|
|
312
|
+
baseState,
|
|
313
|
+
baseState,
|
|
314
|
+
registry,
|
|
315
|
+
);
|
|
316
|
+
|
|
317
|
+
expect(result.valid).toBe(false);
|
|
318
|
+
expect(result.reason).toBe("targets");
|
|
319
|
+
expect(result.error).toContain("requires targets");
|
|
320
|
+
});
|
|
321
|
+
|
|
322
|
+
it("should validate action with valid targets", () => {
|
|
323
|
+
const action: ActionDefinition = {
|
|
324
|
+
id: "lightning-bolt",
|
|
325
|
+
name: "Lightning Bolt",
|
|
326
|
+
targets: [{ filter: { type: "creature" }, count: 1 }],
|
|
327
|
+
};
|
|
328
|
+
|
|
329
|
+
const instance: ActionInstance = {
|
|
330
|
+
actionId: "lightning-bolt",
|
|
331
|
+
playerId: player1,
|
|
332
|
+
targets: [[card2]],
|
|
333
|
+
};
|
|
334
|
+
|
|
335
|
+
const result = validateAction(
|
|
336
|
+
instance,
|
|
337
|
+
action,
|
|
338
|
+
baseState,
|
|
339
|
+
baseState,
|
|
340
|
+
registry,
|
|
341
|
+
);
|
|
342
|
+
|
|
343
|
+
expect(result.valid).toBe(true);
|
|
344
|
+
});
|
|
345
|
+
|
|
346
|
+
it("should fail when target card does not exist", () => {
|
|
347
|
+
const action: ActionDefinition = {
|
|
348
|
+
id: "lightning-bolt",
|
|
349
|
+
name: "Lightning Bolt",
|
|
350
|
+
targets: [{ filter: { type: "creature" }, count: 1 }],
|
|
351
|
+
};
|
|
352
|
+
|
|
353
|
+
const nonexistentCard = createCardId("nonexistent");
|
|
354
|
+
const instance: ActionInstance = {
|
|
355
|
+
actionId: "lightning-bolt",
|
|
356
|
+
playerId: player1,
|
|
357
|
+
targets: [[nonexistentCard]],
|
|
358
|
+
};
|
|
359
|
+
|
|
360
|
+
const result = validateAction(
|
|
361
|
+
instance,
|
|
362
|
+
action,
|
|
363
|
+
baseState,
|
|
364
|
+
baseState,
|
|
365
|
+
registry,
|
|
366
|
+
);
|
|
367
|
+
|
|
368
|
+
expect(result.valid).toBe(false);
|
|
369
|
+
expect(result.reason).toBe("targets");
|
|
370
|
+
expect(result.error).toContain("do not exist");
|
|
371
|
+
});
|
|
372
|
+
});
|
|
373
|
+
|
|
374
|
+
describe("getAvailableActions", () => {
|
|
375
|
+
it("should return all actions when all are valid", () => {
|
|
376
|
+
const actions: ActionDefinition[] = [
|
|
377
|
+
{ id: "pass", name: "Pass" },
|
|
378
|
+
{
|
|
379
|
+
id: "play",
|
|
380
|
+
name: "Play Card",
|
|
381
|
+
timing: { segments: ["gameplay"] },
|
|
382
|
+
},
|
|
383
|
+
];
|
|
384
|
+
|
|
385
|
+
const timingContext: TimingContext = {
|
|
386
|
+
currentSegment: "gameplay",
|
|
387
|
+
};
|
|
388
|
+
|
|
389
|
+
const available = getAvailableActions(actions, timingContext);
|
|
390
|
+
expect(available).toHaveLength(2);
|
|
391
|
+
});
|
|
392
|
+
|
|
393
|
+
it("should filter out actions with invalid timing", () => {
|
|
394
|
+
const actions: ActionDefinition[] = [
|
|
395
|
+
{
|
|
396
|
+
id: "setup-action",
|
|
397
|
+
name: "Setup Action",
|
|
398
|
+
timing: { segments: ["setup"] },
|
|
399
|
+
},
|
|
400
|
+
{
|
|
401
|
+
id: "gameplay-action",
|
|
402
|
+
name: "Gameplay Action",
|
|
403
|
+
timing: { segments: ["gameplay"] },
|
|
404
|
+
},
|
|
405
|
+
];
|
|
406
|
+
|
|
407
|
+
const timingContext: TimingContext = {
|
|
408
|
+
currentSegment: "gameplay",
|
|
409
|
+
};
|
|
410
|
+
|
|
411
|
+
const available = getAvailableActions(actions, timingContext);
|
|
412
|
+
expect(available).toHaveLength(1);
|
|
413
|
+
expect(available[0].id).toBe("gameplay-action");
|
|
414
|
+
});
|
|
415
|
+
|
|
416
|
+
it("should filter based on custom timing predicates", () => {
|
|
417
|
+
type GameState = TimingContext & { turnCount: number };
|
|
418
|
+
|
|
419
|
+
const actions: ActionDefinition<GameState>[] = [
|
|
420
|
+
{
|
|
421
|
+
id: "early-action",
|
|
422
|
+
name: "Early Action",
|
|
423
|
+
timing: { custom: (state) => state.turnCount < 5 },
|
|
424
|
+
},
|
|
425
|
+
{
|
|
426
|
+
id: "late-action",
|
|
427
|
+
name: "Late Action",
|
|
428
|
+
timing: { custom: (state) => state.turnCount >= 5 },
|
|
429
|
+
},
|
|
430
|
+
];
|
|
431
|
+
|
|
432
|
+
const available = getAvailableActions(
|
|
433
|
+
actions,
|
|
434
|
+
{ currentSegment: "gameplay" },
|
|
435
|
+
{ currentSegment: "gameplay", turnCount: 6 },
|
|
436
|
+
);
|
|
437
|
+
|
|
438
|
+
expect(available).toHaveLength(1);
|
|
439
|
+
expect(available[0].id).toBe("late-action");
|
|
440
|
+
});
|
|
441
|
+
});
|
|
442
|
+
|
|
443
|
+
describe("hasAvailableActions", () => {
|
|
444
|
+
it("should return true when at least one action is available", () => {
|
|
445
|
+
const actions: ActionDefinition[] = [
|
|
446
|
+
{
|
|
447
|
+
id: "setup",
|
|
448
|
+
name: "Setup",
|
|
449
|
+
timing: { segments: ["setup"] },
|
|
450
|
+
},
|
|
451
|
+
{
|
|
452
|
+
id: "play",
|
|
453
|
+
name: "Play",
|
|
454
|
+
timing: { segments: ["gameplay"] },
|
|
455
|
+
},
|
|
456
|
+
];
|
|
457
|
+
|
|
458
|
+
expect(hasAvailableActions(actions, { currentSegment: "gameplay" })).toBe(
|
|
459
|
+
true,
|
|
460
|
+
);
|
|
461
|
+
});
|
|
462
|
+
|
|
463
|
+
it("should return false when no actions are available", () => {
|
|
464
|
+
const actions: ActionDefinition[] = [
|
|
465
|
+
{
|
|
466
|
+
id: "setup1",
|
|
467
|
+
name: "Setup 1",
|
|
468
|
+
timing: { segments: ["setup"] },
|
|
469
|
+
},
|
|
470
|
+
{
|
|
471
|
+
id: "setup2",
|
|
472
|
+
name: "Setup 2",
|
|
473
|
+
timing: { segments: ["setup"] },
|
|
474
|
+
},
|
|
475
|
+
];
|
|
476
|
+
|
|
477
|
+
expect(hasAvailableActions(actions, { currentSegment: "gameplay" })).toBe(
|
|
478
|
+
false,
|
|
479
|
+
);
|
|
480
|
+
});
|
|
481
|
+
|
|
482
|
+
it("should return true when actions have no timing restrictions", () => {
|
|
483
|
+
const actions: ActionDefinition[] = [{ id: "pass", name: "Pass" }];
|
|
484
|
+
|
|
485
|
+
expect(hasAvailableActions(actions, { currentSegment: "any" })).toBe(
|
|
486
|
+
true,
|
|
487
|
+
);
|
|
488
|
+
});
|
|
489
|
+
});
|
|
490
|
+
});
|