@drmxrcy/tcg-core 0.0.0-202602060542
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +882 -0
- package/package.json +58 -0
- package/src/__tests__/alpha-clash-engine-definition.test.ts +319 -0
- package/src/__tests__/createMockAlphaClashGame.ts +462 -0
- package/src/__tests__/createMockGrandArchiveGame.ts +373 -0
- package/src/__tests__/createMockGundamGame.ts +379 -0
- package/src/__tests__/createMockLorcanaGame.ts +328 -0
- package/src/__tests__/createMockOnePieceGame.ts +429 -0
- package/src/__tests__/createMockRiftboundGame.ts +462 -0
- package/src/__tests__/grand-archive-engine-definition.test.ts +118 -0
- package/src/__tests__/gundam-engine-definition.test.ts +110 -0
- package/src/__tests__/integration-complete-game.test.ts +508 -0
- package/src/__tests__/integration-network-sync.test.ts +469 -0
- package/src/__tests__/lorcana-engine-definition.test.ts +100 -0
- package/src/__tests__/move-enumeration.test.ts +725 -0
- package/src/__tests__/multiplayer-engine.test.ts +555 -0
- package/src/__tests__/one-piece-engine-definition.test.ts +114 -0
- package/src/__tests__/riftbound-engine-definition.test.ts +124 -0
- package/src/actions/action-definition.test.ts +201 -0
- package/src/actions/action-definition.ts +122 -0
- package/src/actions/action-timing.test.ts +490 -0
- package/src/actions/action-timing.ts +257 -0
- package/src/cards/card-definition.test.ts +268 -0
- package/src/cards/card-definition.ts +27 -0
- package/src/cards/card-instance.test.ts +422 -0
- package/src/cards/card-instance.ts +49 -0
- package/src/cards/computed-properties.test.ts +530 -0
- package/src/cards/computed-properties.ts +84 -0
- package/src/cards/conditional-modifiers.test.ts +390 -0
- package/src/cards/modifiers.test.ts +286 -0
- package/src/cards/modifiers.ts +51 -0
- package/src/engine/MULTIPLAYER.md +425 -0
- package/src/engine/__tests__/rule-engine-flow.test.ts +348 -0
- package/src/engine/__tests__/rule-engine-history.test.ts +535 -0
- package/src/engine/__tests__/rule-engine-moves.test.ts +488 -0
- package/src/engine/__tests__/rule-engine.test.ts +366 -0
- package/src/engine/index.ts +14 -0
- package/src/engine/multiplayer-engine.example.ts +571 -0
- package/src/engine/multiplayer-engine.ts +409 -0
- package/src/engine/rule-engine.test.ts +286 -0
- package/src/engine/rule-engine.ts +1539 -0
- package/src/engine/tracker-system.ts +172 -0
- package/src/examples/__tests__/coin-flip-game.test.ts +641 -0
- package/src/filtering/card-filter.test.ts +230 -0
- package/src/filtering/card-filter.ts +91 -0
- package/src/filtering/card-query.test.ts +901 -0
- package/src/filtering/card-query.ts +273 -0
- package/src/filtering/filter-matching.test.ts +944 -0
- package/src/filtering/filter-matching.ts +315 -0
- package/src/flow/SERIALIZATION.md +428 -0
- package/src/flow/__tests__/flow-definition.test.ts +427 -0
- package/src/flow/__tests__/flow-manager.test.ts +756 -0
- package/src/flow/__tests__/flow-serialization.test.ts +565 -0
- package/src/flow/flow-definition.ts +453 -0
- package/src/flow/flow-manager.ts +1044 -0
- package/src/flow/index.ts +35 -0
- package/src/game-definition/__tests__/game-definition-validation.test.ts +359 -0
- package/src/game-definition/__tests__/game-definition.test.ts +291 -0
- package/src/game-definition/__tests__/move-definitions.test.ts +328 -0
- package/src/game-definition/game-definition.ts +261 -0
- package/src/game-definition/index.ts +28 -0
- package/src/game-definition/move-definitions.ts +188 -0
- package/src/game-definition/validation.ts +183 -0
- package/src/history/history-manager.test.ts +497 -0
- package/src/history/history-manager.ts +312 -0
- package/src/history/history-operations.ts +122 -0
- package/src/history/index.ts +9 -0
- package/src/history/types.ts +255 -0
- package/src/index.ts +32 -0
- package/src/logging/index.ts +27 -0
- package/src/logging/log-formatter.ts +187 -0
- package/src/logging/logger.ts +276 -0
- package/src/logging/types.ts +148 -0
- package/src/moves/create-move.test.ts +331 -0
- package/src/moves/create-move.ts +64 -0
- package/src/moves/move-enumeration.ts +228 -0
- package/src/moves/move-executor.test.ts +431 -0
- package/src/moves/move-executor.ts +195 -0
- package/src/moves/move-system.test.ts +380 -0
- package/src/moves/move-system.ts +463 -0
- package/src/moves/standard-moves.ts +231 -0
- package/src/operations/card-operations.test.ts +236 -0
- package/src/operations/card-operations.ts +116 -0
- package/src/operations/card-registry-impl.test.ts +251 -0
- package/src/operations/card-registry-impl.ts +70 -0
- package/src/operations/card-registry.test.ts +234 -0
- package/src/operations/card-registry.ts +106 -0
- package/src/operations/counter-operations.ts +152 -0
- package/src/operations/game-operations.test.ts +280 -0
- package/src/operations/game-operations.ts +140 -0
- package/src/operations/index.ts +24 -0
- package/src/operations/operations-impl.test.ts +354 -0
- package/src/operations/operations-impl.ts +468 -0
- package/src/operations/zone-operations.test.ts +295 -0
- package/src/operations/zone-operations.ts +223 -0
- package/src/rng/seeded-rng.test.ts +339 -0
- package/src/rng/seeded-rng.ts +123 -0
- package/src/targeting/index.ts +48 -0
- package/src/targeting/target-definition.test.ts +273 -0
- package/src/targeting/target-definition.ts +37 -0
- package/src/targeting/target-dsl.ts +279 -0
- package/src/targeting/target-resolver.ts +486 -0
- package/src/targeting/target-validation.test.ts +994 -0
- package/src/targeting/target-validation.ts +286 -0
- package/src/telemetry/events.ts +202 -0
- package/src/telemetry/index.ts +21 -0
- package/src/telemetry/telemetry-manager.ts +127 -0
- package/src/telemetry/types.ts +68 -0
- package/src/testing/__tests__/testing-utilities-integration.test.ts +161 -0
- package/src/testing/index.ts +88 -0
- package/src/testing/test-assertions.test.ts +341 -0
- package/src/testing/test-assertions.ts +256 -0
- package/src/testing/test-card-factory.test.ts +228 -0
- package/src/testing/test-card-factory.ts +111 -0
- package/src/testing/test-context-factory.ts +187 -0
- package/src/testing/test-end-assertions.test.ts +262 -0
- package/src/testing/test-end-assertions.ts +95 -0
- package/src/testing/test-engine-builder.test.ts +389 -0
- package/src/testing/test-engine-builder.ts +46 -0
- package/src/testing/test-flow-assertions.test.ts +284 -0
- package/src/testing/test-flow-assertions.ts +115 -0
- package/src/testing/test-player-builder.test.ts +132 -0
- package/src/testing/test-player-builder.ts +46 -0
- package/src/testing/test-replay-assertions.test.ts +356 -0
- package/src/testing/test-replay-assertions.ts +164 -0
- package/src/testing/test-rng-helpers.test.ts +260 -0
- package/src/testing/test-rng-helpers.ts +190 -0
- package/src/testing/test-state-builder.test.ts +373 -0
- package/src/testing/test-state-builder.ts +99 -0
- package/src/testing/test-zone-factory.test.ts +295 -0
- package/src/testing/test-zone-factory.ts +224 -0
- package/src/types/branded-utils.ts +54 -0
- package/src/types/branded.test.ts +175 -0
- package/src/types/branded.ts +33 -0
- package/src/types/index.ts +8 -0
- package/src/types/state.test.ts +198 -0
- package/src/types/state.ts +154 -0
- package/src/validation/card-type-guards.test.ts +242 -0
- package/src/validation/card-type-guards.ts +179 -0
- package/src/validation/index.ts +40 -0
- package/src/validation/schema-builders.test.ts +403 -0
- package/src/validation/schema-builders.ts +345 -0
- package/src/validation/type-guard-builder.test.ts +216 -0
- package/src/validation/type-guard-builder.ts +109 -0
- package/src/validation/validator-builder.test.ts +375 -0
- package/src/validation/validator-builder.ts +273 -0
- package/src/zones/index.ts +28 -0
- package/src/zones/zone-factory.test.ts +183 -0
- package/src/zones/zone-factory.ts +44 -0
- package/src/zones/zone-operations.test.ts +800 -0
- package/src/zones/zone-operations.ts +306 -0
- package/src/zones/zone-state-helpers.test.ts +337 -0
- package/src/zones/zone-state-helpers.ts +128 -0
- package/src/zones/zone-visibility.test.ts +156 -0
- package/src/zones/zone-visibility.ts +36 -0
- package/src/zones/zone.test.ts +186 -0
- package/src/zones/zone.ts +66 -0
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import type { FlowDefinition } from "../flow";
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import type { GameDefinition, GameMoveDefinitions } from "../game-definition";
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import { standardMoves } from "../moves/standard-moves";
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import type { CardId, PlayerId, ZoneId } from "../types";
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import type { CardZoneConfig } from "../zones";
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// Mock Grand Archive game state - SIMPLIFIED!
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// Engine now handles: phase, turn, currentPlayer, setupStep
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type TestGameState = {
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opportunityPlayer: PlayerId | null; // Who has Opportunity to act
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champions: Record<
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string,
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{
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id: string;
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level: number;
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damage: number;
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}
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>;
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};
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type TestMoves = {
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// Setup moves
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initializeGame: { playerId: PlayerId };
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chooseFirstPlayer: { playerId: PlayerId };
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shuffleDecks: { playerId: PlayerId };
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drawStartingHand: { playerId: PlayerId; count: number };
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// Gameplay moves
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materializeCard: { cardId: CardId };
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playCard: { cardId: CardId; targets?: CardId[] };
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declareAttack: { attackerId: CardId; targetId: CardId };
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declareRetaliation: { defenderId: CardId };
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activateAbility: { cardId: CardId; abilityIndex?: number };
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passOpportunity: Record<string, never>;
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endPhase: Record<string, never>;
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// Standard moves
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concede: { playerId: PlayerId };
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};
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// Grand Archive move definitions
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const grandArchiveMoves: GameMoveDefinitions<TestGameState, TestMoves> = {
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// Setup moves - using engine utilities!
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initializeGame: {
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reducer: (_draft, context) => {
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const { zones } = context;
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const playerId = context.params.playerId;
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// Use engine's createDeck utility (instead of manual loop)
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zones.createDeck({
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zoneId: "mainDeck" as ZoneId,
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playerId,
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cardCount: 40,
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shuffle: false,
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});
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zones.createDeck({
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zoneId: "materialDeck" as ZoneId,
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playerId,
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cardCount: 15,
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shuffle: false,
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});
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},
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},
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chooseFirstPlayer: {
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reducer: (_draft, context) => {
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// NO MORE: draft.currentPlayer, draft.phase, draft.turn
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// Engine handles this via flow!
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},
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},
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shuffleDecks: {
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reducer: (_draft, context) => {
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const { zones } = context;
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const playerId = context.params.playerId;
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// Shuffle both decks
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zones.shuffleZone("mainDeck" as ZoneId, playerId);
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zones.shuffleZone("materialDeck" as ZoneId, playerId);
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},
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},
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drawStartingHand: {
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reducer: (_draft, context) => {
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const { zones } = context;
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const playerId = context.params.playerId;
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const count = context.params.count;
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// BEFORE: Manual loop (11 lines)
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// AFTER: Use engine's drawCards utility!
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zones.drawCards({
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from: "mainDeck" as ZoneId,
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to: "hand" as ZoneId,
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count,
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playerId,
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});
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},
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},
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// Gameplay moves enhanced with engine features
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materializeCard: {
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condition: (state, context) => {
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const playerId = context.playerId;
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// Use engine's tracker system!
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return !context.trackers?.check("hasMaterialized", playerId);
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},
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reducer: (draft, context) => {
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const cardId = context.params.cardId;
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const playerId = context.playerId;
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// Move from material deck to memory
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context.zones.moveCard({
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cardId,
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targetZoneId: "memory" as ZoneId,
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});
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// Mark as materialized this turn
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context.trackers?.mark("hasMaterialized", playerId);
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},
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},
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playCard: {
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reducer: (_draft, context) => {
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const cardId = context.params.cardId;
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// Play card to field
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context.zones.moveCard({
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cardId,
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targetZoneId: "field" as ZoneId,
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});
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},
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},
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declareAttack: {
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reducer: (_draft, _context) => {
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// Attack logic
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},
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},
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declareRetaliation: {
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reducer: (_draft, _context) => {
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// Retaliation logic
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},
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},
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activateAbility: {
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reducer: (_draft, _context) => {
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// Ability activation logic
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},
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},
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passOpportunity: {
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reducer: (draft, _context) => {
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// Pass opportunity to next player
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draft.opportunityPlayer = null;
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},
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},
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endPhase: {
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reducer: (draft, _context) => {
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// End current phase
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draft.opportunityPlayer = null;
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},
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},
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// Standard moves from engine library
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concede: standardMoves<TestGameState>({
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include: ["concede"],
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}).concede!,
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};
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// Grand Archive zones configuration (unchanged)
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const grandArchiveZones: Record<string, CardZoneConfig> = {
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hand: {
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id: "hand" as ZoneId,
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name: "zones.hand",
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visibility: "private",
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ordered: false,
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owner: undefined,
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faceDown: false,
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maxSize: undefined,
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},
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mainDeck: {
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id: "mainDeck" as ZoneId,
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name: "zones.mainDeck",
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visibility: "secret",
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ordered: true,
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owner: undefined,
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faceDown: true,
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maxSize: 40,
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},
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materialDeck: {
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id: "materialDeck" as ZoneId,
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name: "zones.materialDeck",
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visibility: "secret",
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ordered: true,
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owner: undefined,
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faceDown: true,
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maxSize: 15,
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},
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memory: {
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id: "memory" as ZoneId,
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name: "zones.memory",
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visibility: "private",
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ordered: false,
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owner: undefined,
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faceDown: false,
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maxSize: undefined,
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},
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field: {
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id: "field" as ZoneId,
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name: "zones.field",
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visibility: "public",
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ordered: false,
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owner: undefined,
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faceDown: false,
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maxSize: undefined,
|
|
217
|
+
},
|
|
218
|
+
graveyard: {
|
|
219
|
+
id: "graveyard" as ZoneId,
|
|
220
|
+
name: "zones.graveyard",
|
|
221
|
+
visibility: "public",
|
|
222
|
+
ordered: false,
|
|
223
|
+
owner: undefined,
|
|
224
|
+
faceDown: false,
|
|
225
|
+
maxSize: undefined,
|
|
226
|
+
},
|
|
227
|
+
banishment: {
|
|
228
|
+
id: "banishment" as ZoneId,
|
|
229
|
+
name: "zones.banishment",
|
|
230
|
+
visibility: "public",
|
|
231
|
+
ordered: false,
|
|
232
|
+
owner: undefined,
|
|
233
|
+
faceDown: false,
|
|
234
|
+
maxSize: undefined,
|
|
235
|
+
},
|
|
236
|
+
effectsStack: {
|
|
237
|
+
id: "effectsStack" as ZoneId,
|
|
238
|
+
name: "zones.effectsStack",
|
|
239
|
+
visibility: "public",
|
|
240
|
+
ordered: true,
|
|
241
|
+
owner: undefined,
|
|
242
|
+
faceDown: false,
|
|
243
|
+
maxSize: undefined,
|
|
244
|
+
},
|
|
245
|
+
intent: {
|
|
246
|
+
id: "intent" as ZoneId,
|
|
247
|
+
name: "zones.intent",
|
|
248
|
+
visibility: "public",
|
|
249
|
+
ordered: false,
|
|
250
|
+
owner: undefined,
|
|
251
|
+
faceDown: false,
|
|
252
|
+
maxSize: undefined,
|
|
253
|
+
},
|
|
254
|
+
};
|
|
255
|
+
|
|
256
|
+
// Grand Archive flow definition (simplified)
|
|
257
|
+
const grandArchiveFlow: FlowDefinition<TestGameState> = {
|
|
258
|
+
turn: {
|
|
259
|
+
initialPhase: "wakeUp",
|
|
260
|
+
onBegin: (_context) => {},
|
|
261
|
+
onEnd: (_context) => {},
|
|
262
|
+
phases: {
|
|
263
|
+
wakeUp: {
|
|
264
|
+
order: 1,
|
|
265
|
+
next: "materialize",
|
|
266
|
+
onBegin: (context) => {
|
|
267
|
+
context.state.opportunityPlayer = null;
|
|
268
|
+
},
|
|
269
|
+
endIf: () => true,
|
|
270
|
+
},
|
|
271
|
+
materialize: {
|
|
272
|
+
order: 2,
|
|
273
|
+
next: "recollection",
|
|
274
|
+
onBegin: (context) => {
|
|
275
|
+
context.state.opportunityPlayer = null;
|
|
276
|
+
},
|
|
277
|
+
endIf: () => true,
|
|
278
|
+
},
|
|
279
|
+
recollection: {
|
|
280
|
+
order: 3,
|
|
281
|
+
next: "draw",
|
|
282
|
+
onBegin: (context) => {
|
|
283
|
+
// Grant Opportunity using flow context!
|
|
284
|
+
const currentPlayer = context.getCurrentPlayer();
|
|
285
|
+
context.state.opportunityPlayer = currentPlayer as PlayerId;
|
|
286
|
+
},
|
|
287
|
+
},
|
|
288
|
+
draw: {
|
|
289
|
+
order: 4,
|
|
290
|
+
next: "main",
|
|
291
|
+
onBegin: (context) => {
|
|
292
|
+
context.state.opportunityPlayer = null;
|
|
293
|
+
},
|
|
294
|
+
endIf: () => true,
|
|
295
|
+
},
|
|
296
|
+
main: {
|
|
297
|
+
order: 5,
|
|
298
|
+
next: "end",
|
|
299
|
+
onBegin: (context) => {
|
|
300
|
+
const currentPlayer = context.getCurrentPlayer();
|
|
301
|
+
context.state.opportunityPlayer = currentPlayer as PlayerId;
|
|
302
|
+
},
|
|
303
|
+
},
|
|
304
|
+
end: {
|
|
305
|
+
order: 6,
|
|
306
|
+
next: "wakeUp",
|
|
307
|
+
onBegin: (context) => {
|
|
308
|
+
const currentPlayer = context.getCurrentPlayer();
|
|
309
|
+
context.state.opportunityPlayer = currentPlayer as PlayerId;
|
|
310
|
+
},
|
|
311
|
+
endIf: (_context) => {
|
|
312
|
+
return true;
|
|
313
|
+
},
|
|
314
|
+
},
|
|
315
|
+
},
|
|
316
|
+
},
|
|
317
|
+
};
|
|
318
|
+
|
|
319
|
+
/**
|
|
320
|
+
* Create minimal Grand Archive game definition for testing
|
|
321
|
+
*
|
|
322
|
+
* REFACTORED to showcase new engine features:
|
|
323
|
+
* ✨ 70+ lines of boilerplate ELIMINATED!
|
|
324
|
+
* ✅ No manual phase/turn/player tracking
|
|
325
|
+
* ✅ High-level zone utilities (createDeck, drawCards)
|
|
326
|
+
* ✅ Tracker system for per-turn flags (hasMaterialized, hasDrawn)
|
|
327
|
+
* ✅ Standard moves library (concede)
|
|
328
|
+
* ✅ Flow context access in phase hooks
|
|
329
|
+
*/
|
|
330
|
+
export function createMockGrandArchiveGame(): GameDefinition<
|
|
331
|
+
TestGameState,
|
|
332
|
+
TestMoves
|
|
333
|
+
> {
|
|
334
|
+
return {
|
|
335
|
+
name: "Test Grand Archive Game",
|
|
336
|
+
zones: grandArchiveZones,
|
|
337
|
+
flow: grandArchiveFlow,
|
|
338
|
+
moves: grandArchiveMoves,
|
|
339
|
+
|
|
340
|
+
// Configure engine's tracker system
|
|
341
|
+
trackers: {
|
|
342
|
+
perTurn: ["hasMaterialized", "hasDrawn"],
|
|
343
|
+
perPlayer: true,
|
|
344
|
+
},
|
|
345
|
+
|
|
346
|
+
/**
|
|
347
|
+
* Setup function - MASSIVELY SIMPLIFIED!
|
|
348
|
+
*
|
|
349
|
+
* BEFORE: 60+ lines tracking phase, turn, currentPlayer, hasDrawnThisTurn, hasMaterializedThisTurn
|
|
350
|
+
* AFTER: 20 lines - just initialize game-specific data!
|
|
351
|
+
*/
|
|
352
|
+
setup: (players) => {
|
|
353
|
+
const playerIds = players.map((p) => p.id);
|
|
354
|
+
const champions: Record<
|
|
355
|
+
string,
|
|
356
|
+
{ id: string; level: number; damage: number }
|
|
357
|
+
> = {};
|
|
358
|
+
|
|
359
|
+
for (const playerId of playerIds) {
|
|
360
|
+
champions[playerId] = {
|
|
361
|
+
id: `${playerId}-champion`,
|
|
362
|
+
level: 0,
|
|
363
|
+
damage: 0,
|
|
364
|
+
};
|
|
365
|
+
}
|
|
366
|
+
|
|
367
|
+
return {
|
|
368
|
+
opportunityPlayer: null,
|
|
369
|
+
champions,
|
|
370
|
+
};
|
|
371
|
+
},
|
|
372
|
+
};
|
|
373
|
+
}
|