@drmxrcy/tcg-core 0.0.0-202602060542
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +882 -0
- package/package.json +58 -0
- package/src/__tests__/alpha-clash-engine-definition.test.ts +319 -0
- package/src/__tests__/createMockAlphaClashGame.ts +462 -0
- package/src/__tests__/createMockGrandArchiveGame.ts +373 -0
- package/src/__tests__/createMockGundamGame.ts +379 -0
- package/src/__tests__/createMockLorcanaGame.ts +328 -0
- package/src/__tests__/createMockOnePieceGame.ts +429 -0
- package/src/__tests__/createMockRiftboundGame.ts +462 -0
- package/src/__tests__/grand-archive-engine-definition.test.ts +118 -0
- package/src/__tests__/gundam-engine-definition.test.ts +110 -0
- package/src/__tests__/integration-complete-game.test.ts +508 -0
- package/src/__tests__/integration-network-sync.test.ts +469 -0
- package/src/__tests__/lorcana-engine-definition.test.ts +100 -0
- package/src/__tests__/move-enumeration.test.ts +725 -0
- package/src/__tests__/multiplayer-engine.test.ts +555 -0
- package/src/__tests__/one-piece-engine-definition.test.ts +114 -0
- package/src/__tests__/riftbound-engine-definition.test.ts +124 -0
- package/src/actions/action-definition.test.ts +201 -0
- package/src/actions/action-definition.ts +122 -0
- package/src/actions/action-timing.test.ts +490 -0
- package/src/actions/action-timing.ts +257 -0
- package/src/cards/card-definition.test.ts +268 -0
- package/src/cards/card-definition.ts +27 -0
- package/src/cards/card-instance.test.ts +422 -0
- package/src/cards/card-instance.ts +49 -0
- package/src/cards/computed-properties.test.ts +530 -0
- package/src/cards/computed-properties.ts +84 -0
- package/src/cards/conditional-modifiers.test.ts +390 -0
- package/src/cards/modifiers.test.ts +286 -0
- package/src/cards/modifiers.ts +51 -0
- package/src/engine/MULTIPLAYER.md +425 -0
- package/src/engine/__tests__/rule-engine-flow.test.ts +348 -0
- package/src/engine/__tests__/rule-engine-history.test.ts +535 -0
- package/src/engine/__tests__/rule-engine-moves.test.ts +488 -0
- package/src/engine/__tests__/rule-engine.test.ts +366 -0
- package/src/engine/index.ts +14 -0
- package/src/engine/multiplayer-engine.example.ts +571 -0
- package/src/engine/multiplayer-engine.ts +409 -0
- package/src/engine/rule-engine.test.ts +286 -0
- package/src/engine/rule-engine.ts +1539 -0
- package/src/engine/tracker-system.ts +172 -0
- package/src/examples/__tests__/coin-flip-game.test.ts +641 -0
- package/src/filtering/card-filter.test.ts +230 -0
- package/src/filtering/card-filter.ts +91 -0
- package/src/filtering/card-query.test.ts +901 -0
- package/src/filtering/card-query.ts +273 -0
- package/src/filtering/filter-matching.test.ts +944 -0
- package/src/filtering/filter-matching.ts +315 -0
- package/src/flow/SERIALIZATION.md +428 -0
- package/src/flow/__tests__/flow-definition.test.ts +427 -0
- package/src/flow/__tests__/flow-manager.test.ts +756 -0
- package/src/flow/__tests__/flow-serialization.test.ts +565 -0
- package/src/flow/flow-definition.ts +453 -0
- package/src/flow/flow-manager.ts +1044 -0
- package/src/flow/index.ts +35 -0
- package/src/game-definition/__tests__/game-definition-validation.test.ts +359 -0
- package/src/game-definition/__tests__/game-definition.test.ts +291 -0
- package/src/game-definition/__tests__/move-definitions.test.ts +328 -0
- package/src/game-definition/game-definition.ts +261 -0
- package/src/game-definition/index.ts +28 -0
- package/src/game-definition/move-definitions.ts +188 -0
- package/src/game-definition/validation.ts +183 -0
- package/src/history/history-manager.test.ts +497 -0
- package/src/history/history-manager.ts +312 -0
- package/src/history/history-operations.ts +122 -0
- package/src/history/index.ts +9 -0
- package/src/history/types.ts +255 -0
- package/src/index.ts +32 -0
- package/src/logging/index.ts +27 -0
- package/src/logging/log-formatter.ts +187 -0
- package/src/logging/logger.ts +276 -0
- package/src/logging/types.ts +148 -0
- package/src/moves/create-move.test.ts +331 -0
- package/src/moves/create-move.ts +64 -0
- package/src/moves/move-enumeration.ts +228 -0
- package/src/moves/move-executor.test.ts +431 -0
- package/src/moves/move-executor.ts +195 -0
- package/src/moves/move-system.test.ts +380 -0
- package/src/moves/move-system.ts +463 -0
- package/src/moves/standard-moves.ts +231 -0
- package/src/operations/card-operations.test.ts +236 -0
- package/src/operations/card-operations.ts +116 -0
- package/src/operations/card-registry-impl.test.ts +251 -0
- package/src/operations/card-registry-impl.ts +70 -0
- package/src/operations/card-registry.test.ts +234 -0
- package/src/operations/card-registry.ts +106 -0
- package/src/operations/counter-operations.ts +152 -0
- package/src/operations/game-operations.test.ts +280 -0
- package/src/operations/game-operations.ts +140 -0
- package/src/operations/index.ts +24 -0
- package/src/operations/operations-impl.test.ts +354 -0
- package/src/operations/operations-impl.ts +468 -0
- package/src/operations/zone-operations.test.ts +295 -0
- package/src/operations/zone-operations.ts +223 -0
- package/src/rng/seeded-rng.test.ts +339 -0
- package/src/rng/seeded-rng.ts +123 -0
- package/src/targeting/index.ts +48 -0
- package/src/targeting/target-definition.test.ts +273 -0
- package/src/targeting/target-definition.ts +37 -0
- package/src/targeting/target-dsl.ts +279 -0
- package/src/targeting/target-resolver.ts +486 -0
- package/src/targeting/target-validation.test.ts +994 -0
- package/src/targeting/target-validation.ts +286 -0
- package/src/telemetry/events.ts +202 -0
- package/src/telemetry/index.ts +21 -0
- package/src/telemetry/telemetry-manager.ts +127 -0
- package/src/telemetry/types.ts +68 -0
- package/src/testing/__tests__/testing-utilities-integration.test.ts +161 -0
- package/src/testing/index.ts +88 -0
- package/src/testing/test-assertions.test.ts +341 -0
- package/src/testing/test-assertions.ts +256 -0
- package/src/testing/test-card-factory.test.ts +228 -0
- package/src/testing/test-card-factory.ts +111 -0
- package/src/testing/test-context-factory.ts +187 -0
- package/src/testing/test-end-assertions.test.ts +262 -0
- package/src/testing/test-end-assertions.ts +95 -0
- package/src/testing/test-engine-builder.test.ts +389 -0
- package/src/testing/test-engine-builder.ts +46 -0
- package/src/testing/test-flow-assertions.test.ts +284 -0
- package/src/testing/test-flow-assertions.ts +115 -0
- package/src/testing/test-player-builder.test.ts +132 -0
- package/src/testing/test-player-builder.ts +46 -0
- package/src/testing/test-replay-assertions.test.ts +356 -0
- package/src/testing/test-replay-assertions.ts +164 -0
- package/src/testing/test-rng-helpers.test.ts +260 -0
- package/src/testing/test-rng-helpers.ts +190 -0
- package/src/testing/test-state-builder.test.ts +373 -0
- package/src/testing/test-state-builder.ts +99 -0
- package/src/testing/test-zone-factory.test.ts +295 -0
- package/src/testing/test-zone-factory.ts +224 -0
- package/src/types/branded-utils.ts +54 -0
- package/src/types/branded.test.ts +175 -0
- package/src/types/branded.ts +33 -0
- package/src/types/index.ts +8 -0
- package/src/types/state.test.ts +198 -0
- package/src/types/state.ts +154 -0
- package/src/validation/card-type-guards.test.ts +242 -0
- package/src/validation/card-type-guards.ts +179 -0
- package/src/validation/index.ts +40 -0
- package/src/validation/schema-builders.test.ts +403 -0
- package/src/validation/schema-builders.ts +345 -0
- package/src/validation/type-guard-builder.test.ts +216 -0
- package/src/validation/type-guard-builder.ts +109 -0
- package/src/validation/validator-builder.test.ts +375 -0
- package/src/validation/validator-builder.ts +273 -0
- package/src/zones/index.ts +28 -0
- package/src/zones/zone-factory.test.ts +183 -0
- package/src/zones/zone-factory.ts +44 -0
- package/src/zones/zone-operations.test.ts +800 -0
- package/src/zones/zone-operations.ts +306 -0
- package/src/zones/zone-state-helpers.test.ts +337 -0
- package/src/zones/zone-state-helpers.ts +128 -0
- package/src/zones/zone-visibility.test.ts +156 -0
- package/src/zones/zone-visibility.ts +36 -0
- package/src/zones/zone.test.ts +186 -0
- package/src/zones/zone.ts +66 -0
|
@@ -0,0 +1,535 @@
|
|
|
1
|
+
import { describe, expect, it } from "bun:test";
|
|
2
|
+
import type { GameDefinition } from "../../game-definition/game-definition";
|
|
3
|
+
import type { GameMoveDefinitions } from "../../game-definition/move-definitions";
|
|
4
|
+
import { createPlayerId } from "../../types";
|
|
5
|
+
import { RuleEngine } from "../rule-engine";
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* Task 11: Rule Engine History & Advanced Features Tests
|
|
9
|
+
*
|
|
10
|
+
* Tests for:
|
|
11
|
+
* - History tracking (11.17-11.18)
|
|
12
|
+
* - Undo/Redo (11.15-11.16)
|
|
13
|
+
* - Replay (11.19-11.20)
|
|
14
|
+
* - RNG integration (11.25-11.26)
|
|
15
|
+
* - Flow integration (11.27-11.28)
|
|
16
|
+
*/
|
|
17
|
+
|
|
18
|
+
type TestGameState = {
|
|
19
|
+
players: Array<{ id: string; name: string; score: number }>;
|
|
20
|
+
currentPlayerIndex: number;
|
|
21
|
+
randomValue?: number;
|
|
22
|
+
};
|
|
23
|
+
|
|
24
|
+
type TestMoves = {
|
|
25
|
+
incrementScore: { amount: number };
|
|
26
|
+
randomMove: Record<string, never>;
|
|
27
|
+
nextPlayer: Record<string, never>;
|
|
28
|
+
};
|
|
29
|
+
|
|
30
|
+
describe("RuleEngine - History & Replay", () => {
|
|
31
|
+
describe("Task 11.17, 11.18: getHistory", () => {
|
|
32
|
+
it("should track move history", () => {
|
|
33
|
+
const moves: GameMoveDefinitions<TestGameState, TestMoves> = {
|
|
34
|
+
incrementScore: {
|
|
35
|
+
reducer: (draft, context) => {
|
|
36
|
+
const player = draft.players[draft.currentPlayerIndex];
|
|
37
|
+
if (player && context.params?.amount) {
|
|
38
|
+
player.score += context.params.amount as number;
|
|
39
|
+
}
|
|
40
|
+
},
|
|
41
|
+
},
|
|
42
|
+
randomMove: { reducer: () => {} },
|
|
43
|
+
nextPlayer: { reducer: () => {} },
|
|
44
|
+
};
|
|
45
|
+
|
|
46
|
+
const gameDef: GameDefinition<TestGameState, TestMoves> = {
|
|
47
|
+
name: "Test Game",
|
|
48
|
+
setup: (players) => ({
|
|
49
|
+
players: players.map((p) => ({
|
|
50
|
+
id: p.id,
|
|
51
|
+
name: p.name || "Player",
|
|
52
|
+
score: 0,
|
|
53
|
+
})),
|
|
54
|
+
currentPlayerIndex: 0,
|
|
55
|
+
}),
|
|
56
|
+
moves,
|
|
57
|
+
};
|
|
58
|
+
|
|
59
|
+
const players = [
|
|
60
|
+
{ id: createPlayerId("p1"), name: "Alice" },
|
|
61
|
+
{ id: createPlayerId("p2"), name: "Bob" },
|
|
62
|
+
];
|
|
63
|
+
|
|
64
|
+
const engine = new RuleEngine(gameDef, players);
|
|
65
|
+
|
|
66
|
+
// Execute some moves
|
|
67
|
+
engine.executeMove("incrementScore", {
|
|
68
|
+
playerId: createPlayerId("p1"),
|
|
69
|
+
params: { amount: 5 },
|
|
70
|
+
});
|
|
71
|
+
|
|
72
|
+
engine.executeMove("incrementScore", {
|
|
73
|
+
playerId: createPlayerId("p1"),
|
|
74
|
+
params: { amount: 3 },
|
|
75
|
+
});
|
|
76
|
+
|
|
77
|
+
const history = engine.getReplayHistory();
|
|
78
|
+
|
|
79
|
+
expect(history).toHaveLength(2);
|
|
80
|
+
expect(history[0]?.moveId).toBe("incrementScore");
|
|
81
|
+
expect(history[0]?.context.params?.amount).toBe(5);
|
|
82
|
+
expect(history[1]?.moveId).toBe("incrementScore");
|
|
83
|
+
expect(history[1]?.context.params?.amount).toBe(3);
|
|
84
|
+
});
|
|
85
|
+
|
|
86
|
+
it("should include patches in history", () => {
|
|
87
|
+
const moves: GameMoveDefinitions<TestGameState, TestMoves> = {
|
|
88
|
+
incrementScore: {
|
|
89
|
+
reducer: (draft, context) => {
|
|
90
|
+
const player = draft.players[draft.currentPlayerIndex];
|
|
91
|
+
if (player && context.params?.amount) {
|
|
92
|
+
player.score += context.params.amount as number;
|
|
93
|
+
}
|
|
94
|
+
},
|
|
95
|
+
},
|
|
96
|
+
randomMove: { reducer: () => {} },
|
|
97
|
+
nextPlayer: { reducer: () => {} },
|
|
98
|
+
};
|
|
99
|
+
|
|
100
|
+
const gameDef: GameDefinition<TestGameState, TestMoves> = {
|
|
101
|
+
name: "Test Game",
|
|
102
|
+
setup: (players) => ({
|
|
103
|
+
players: players.map((p) => ({
|
|
104
|
+
id: p.id,
|
|
105
|
+
name: p.name || "Player",
|
|
106
|
+
score: 0,
|
|
107
|
+
})),
|
|
108
|
+
currentPlayerIndex: 0,
|
|
109
|
+
}),
|
|
110
|
+
moves,
|
|
111
|
+
};
|
|
112
|
+
|
|
113
|
+
const players = [
|
|
114
|
+
{ id: createPlayerId("p1"), name: "Alice" },
|
|
115
|
+
{ id: createPlayerId("p2"), name: "Bob" },
|
|
116
|
+
];
|
|
117
|
+
|
|
118
|
+
const engine = new RuleEngine(gameDef, players);
|
|
119
|
+
|
|
120
|
+
engine.executeMove("incrementScore", {
|
|
121
|
+
playerId: createPlayerId("p1"),
|
|
122
|
+
params: { amount: 5 },
|
|
123
|
+
});
|
|
124
|
+
|
|
125
|
+
const history = engine.getReplayHistory();
|
|
126
|
+
|
|
127
|
+
expect(history[0]?.patches).toBeDefined();
|
|
128
|
+
expect(history[0]?.patches.length).toBeGreaterThan(0);
|
|
129
|
+
expect(history[0]?.inversePatches).toBeDefined();
|
|
130
|
+
expect(history[0]?.inversePatches.length).toBeGreaterThan(0);
|
|
131
|
+
});
|
|
132
|
+
});
|
|
133
|
+
|
|
134
|
+
describe("Task 11.15, 11.16: Undo/Redo", () => {
|
|
135
|
+
it("should undo last move", () => {
|
|
136
|
+
const moves: GameMoveDefinitions<TestGameState, TestMoves> = {
|
|
137
|
+
incrementScore: {
|
|
138
|
+
reducer: (draft, context) => {
|
|
139
|
+
const player = draft.players[draft.currentPlayerIndex];
|
|
140
|
+
if (player && context.params?.amount) {
|
|
141
|
+
player.score += context.params.amount as number;
|
|
142
|
+
}
|
|
143
|
+
},
|
|
144
|
+
},
|
|
145
|
+
randomMove: { reducer: () => {} },
|
|
146
|
+
nextPlayer: { reducer: () => {} },
|
|
147
|
+
};
|
|
148
|
+
|
|
149
|
+
const gameDef: GameDefinition<TestGameState, TestMoves> = {
|
|
150
|
+
name: "Test Game",
|
|
151
|
+
setup: (players) => ({
|
|
152
|
+
players: players.map((p) => ({
|
|
153
|
+
id: p.id,
|
|
154
|
+
name: p.name || "Player",
|
|
155
|
+
score: 0,
|
|
156
|
+
})),
|
|
157
|
+
currentPlayerIndex: 0,
|
|
158
|
+
}),
|
|
159
|
+
moves,
|
|
160
|
+
};
|
|
161
|
+
|
|
162
|
+
const players = [
|
|
163
|
+
{ id: createPlayerId("p1"), name: "Alice" },
|
|
164
|
+
{ id: createPlayerId("p2"), name: "Bob" },
|
|
165
|
+
];
|
|
166
|
+
|
|
167
|
+
const engine = new RuleEngine(gameDef, players);
|
|
168
|
+
|
|
169
|
+
// Execute a move
|
|
170
|
+
engine.executeMove("incrementScore", {
|
|
171
|
+
playerId: createPlayerId("p1"),
|
|
172
|
+
params: { amount: 5 },
|
|
173
|
+
});
|
|
174
|
+
|
|
175
|
+
let state = engine.getState();
|
|
176
|
+
expect(state.players[0]?.score).toBe(5);
|
|
177
|
+
|
|
178
|
+
// Undo
|
|
179
|
+
const undoSuccess = engine.undo();
|
|
180
|
+
expect(undoSuccess).toBe(true);
|
|
181
|
+
|
|
182
|
+
state = engine.getState();
|
|
183
|
+
expect(state.players[0]?.score).toBe(0);
|
|
184
|
+
});
|
|
185
|
+
|
|
186
|
+
it("should redo previously undone move", () => {
|
|
187
|
+
const moves: GameMoveDefinitions<TestGameState, TestMoves> = {
|
|
188
|
+
incrementScore: {
|
|
189
|
+
reducer: (draft, context) => {
|
|
190
|
+
const player = draft.players[draft.currentPlayerIndex];
|
|
191
|
+
if (player && context.params?.amount) {
|
|
192
|
+
player.score += context.params.amount as number;
|
|
193
|
+
}
|
|
194
|
+
},
|
|
195
|
+
},
|
|
196
|
+
randomMove: { reducer: () => {} },
|
|
197
|
+
nextPlayer: { reducer: () => {} },
|
|
198
|
+
};
|
|
199
|
+
|
|
200
|
+
const gameDef: GameDefinition<TestGameState, TestMoves> = {
|
|
201
|
+
name: "Test Game",
|
|
202
|
+
setup: (players) => ({
|
|
203
|
+
players: players.map((p) => ({
|
|
204
|
+
id: p.id,
|
|
205
|
+
name: p.name || "Player",
|
|
206
|
+
score: 0,
|
|
207
|
+
})),
|
|
208
|
+
currentPlayerIndex: 0,
|
|
209
|
+
}),
|
|
210
|
+
moves,
|
|
211
|
+
};
|
|
212
|
+
|
|
213
|
+
const players = [
|
|
214
|
+
{ id: createPlayerId("p1"), name: "Alice" },
|
|
215
|
+
{ id: createPlayerId("p2"), name: "Bob" },
|
|
216
|
+
];
|
|
217
|
+
|
|
218
|
+
const engine = new RuleEngine(gameDef, players);
|
|
219
|
+
|
|
220
|
+
// Execute, undo, redo
|
|
221
|
+
engine.executeMove("incrementScore", {
|
|
222
|
+
playerId: createPlayerId("p1"),
|
|
223
|
+
params: { amount: 5 },
|
|
224
|
+
});
|
|
225
|
+
|
|
226
|
+
engine.undo();
|
|
227
|
+
const redoSuccess = engine.redo();
|
|
228
|
+
expect(redoSuccess).toBe(true);
|
|
229
|
+
|
|
230
|
+
const state = engine.getState();
|
|
231
|
+
expect(state.players[0]?.score).toBe(5);
|
|
232
|
+
});
|
|
233
|
+
|
|
234
|
+
it("should return false when no moves to undo", () => {
|
|
235
|
+
const moves: GameMoveDefinitions<TestGameState, TestMoves> = {
|
|
236
|
+
incrementScore: { reducer: () => {} },
|
|
237
|
+
randomMove: { reducer: () => {} },
|
|
238
|
+
nextPlayer: { reducer: () => {} },
|
|
239
|
+
};
|
|
240
|
+
|
|
241
|
+
const gameDef: GameDefinition<TestGameState, TestMoves> = {
|
|
242
|
+
name: "Test Game",
|
|
243
|
+
setup: (players) => ({
|
|
244
|
+
players: players.map((p) => ({
|
|
245
|
+
id: p.id,
|
|
246
|
+
name: p.name || "Player",
|
|
247
|
+
score: 0,
|
|
248
|
+
})),
|
|
249
|
+
currentPlayerIndex: 0,
|
|
250
|
+
}),
|
|
251
|
+
moves,
|
|
252
|
+
};
|
|
253
|
+
|
|
254
|
+
const players = [
|
|
255
|
+
{ id: createPlayerId("p1"), name: "Alice" },
|
|
256
|
+
{ id: createPlayerId("p2"), name: "Bob" },
|
|
257
|
+
];
|
|
258
|
+
|
|
259
|
+
const engine = new RuleEngine(gameDef, players);
|
|
260
|
+
const undoSuccess = engine.undo();
|
|
261
|
+
|
|
262
|
+
expect(undoSuccess).toBe(false);
|
|
263
|
+
});
|
|
264
|
+
|
|
265
|
+
it("should return false when no moves to redo", () => {
|
|
266
|
+
const moves: GameMoveDefinitions<TestGameState, TestMoves> = {
|
|
267
|
+
incrementScore: { reducer: () => {} },
|
|
268
|
+
randomMove: { reducer: () => {} },
|
|
269
|
+
nextPlayer: { reducer: () => {} },
|
|
270
|
+
};
|
|
271
|
+
|
|
272
|
+
const gameDef: GameDefinition<TestGameState, TestMoves> = {
|
|
273
|
+
name: "Test Game",
|
|
274
|
+
setup: (players) => ({
|
|
275
|
+
players: players.map((p) => ({
|
|
276
|
+
id: p.id,
|
|
277
|
+
name: p.name || "Player",
|
|
278
|
+
score: 0,
|
|
279
|
+
})),
|
|
280
|
+
currentPlayerIndex: 0,
|
|
281
|
+
}),
|
|
282
|
+
moves,
|
|
283
|
+
};
|
|
284
|
+
|
|
285
|
+
const players = [
|
|
286
|
+
{ id: createPlayerId("p1"), name: "Alice" },
|
|
287
|
+
{ id: createPlayerId("p2"), name: "Bob" },
|
|
288
|
+
];
|
|
289
|
+
|
|
290
|
+
const engine = new RuleEngine(gameDef, players);
|
|
291
|
+
const redoSuccess = engine.redo();
|
|
292
|
+
|
|
293
|
+
expect(redoSuccess).toBe(false);
|
|
294
|
+
});
|
|
295
|
+
|
|
296
|
+
it("should truncate forward history on new move after undo", () => {
|
|
297
|
+
const moves: GameMoveDefinitions<TestGameState, TestMoves> = {
|
|
298
|
+
incrementScore: {
|
|
299
|
+
reducer: (draft, context) => {
|
|
300
|
+
const player = draft.players[draft.currentPlayerIndex];
|
|
301
|
+
if (player && context.params?.amount) {
|
|
302
|
+
player.score += context.params.amount as number;
|
|
303
|
+
}
|
|
304
|
+
},
|
|
305
|
+
},
|
|
306
|
+
randomMove: { reducer: () => {} },
|
|
307
|
+
nextPlayer: { reducer: () => {} },
|
|
308
|
+
};
|
|
309
|
+
|
|
310
|
+
const gameDef: GameDefinition<TestGameState, TestMoves> = {
|
|
311
|
+
name: "Test Game",
|
|
312
|
+
setup: (players) => ({
|
|
313
|
+
players: players.map((p) => ({
|
|
314
|
+
id: p.id,
|
|
315
|
+
name: p.name || "Player",
|
|
316
|
+
score: 0,
|
|
317
|
+
})),
|
|
318
|
+
currentPlayerIndex: 0,
|
|
319
|
+
}),
|
|
320
|
+
moves,
|
|
321
|
+
};
|
|
322
|
+
|
|
323
|
+
const players = [
|
|
324
|
+
{ id: createPlayerId("p1"), name: "Alice" },
|
|
325
|
+
{ id: createPlayerId("p2"), name: "Bob" },
|
|
326
|
+
];
|
|
327
|
+
|
|
328
|
+
const engine = new RuleEngine(gameDef, players);
|
|
329
|
+
|
|
330
|
+
// Execute two moves
|
|
331
|
+
engine.executeMove("incrementScore", {
|
|
332
|
+
playerId: createPlayerId("p1"),
|
|
333
|
+
params: { amount: 5 },
|
|
334
|
+
});
|
|
335
|
+
|
|
336
|
+
engine.executeMove("incrementScore", {
|
|
337
|
+
playerId: createPlayerId("p1"),
|
|
338
|
+
params: { amount: 3 },
|
|
339
|
+
});
|
|
340
|
+
|
|
341
|
+
// Undo one
|
|
342
|
+
engine.undo();
|
|
343
|
+
|
|
344
|
+
// Execute new move
|
|
345
|
+
engine.executeMove("incrementScore", {
|
|
346
|
+
playerId: createPlayerId("p1"),
|
|
347
|
+
params: { amount: 7 },
|
|
348
|
+
});
|
|
349
|
+
|
|
350
|
+
// Should not be able to redo (history was truncated)
|
|
351
|
+
const redoSuccess = engine.redo();
|
|
352
|
+
expect(redoSuccess).toBe(false);
|
|
353
|
+
|
|
354
|
+
const state = engine.getState();
|
|
355
|
+
expect(state.players[0]?.score).toBe(12); // 5 + 7
|
|
356
|
+
});
|
|
357
|
+
});
|
|
358
|
+
|
|
359
|
+
describe("Task 11.21, 11.22, 11.23, 11.24: Patch Management", () => {
|
|
360
|
+
it("should get patches since specific index", () => {
|
|
361
|
+
const moves: GameMoveDefinitions<TestGameState, TestMoves> = {
|
|
362
|
+
incrementScore: {
|
|
363
|
+
reducer: (draft, context) => {
|
|
364
|
+
const player = draft.players[draft.currentPlayerIndex];
|
|
365
|
+
if (player && context.params?.amount) {
|
|
366
|
+
player.score += context.params.amount as number;
|
|
367
|
+
}
|
|
368
|
+
},
|
|
369
|
+
},
|
|
370
|
+
randomMove: { reducer: () => {} },
|
|
371
|
+
nextPlayer: { reducer: () => {} },
|
|
372
|
+
};
|
|
373
|
+
|
|
374
|
+
const gameDef: GameDefinition<TestGameState, TestMoves> = {
|
|
375
|
+
name: "Test Game",
|
|
376
|
+
setup: (players) => ({
|
|
377
|
+
players: players.map((p) => ({
|
|
378
|
+
id: p.id,
|
|
379
|
+
name: p.name || "Player",
|
|
380
|
+
score: 0,
|
|
381
|
+
})),
|
|
382
|
+
currentPlayerIndex: 0,
|
|
383
|
+
}),
|
|
384
|
+
moves,
|
|
385
|
+
};
|
|
386
|
+
|
|
387
|
+
const players = [
|
|
388
|
+
{ id: createPlayerId("p1"), name: "Alice" },
|
|
389
|
+
{ id: createPlayerId("p2"), name: "Bob" },
|
|
390
|
+
];
|
|
391
|
+
|
|
392
|
+
const engine = new RuleEngine(gameDef, players);
|
|
393
|
+
|
|
394
|
+
// Execute three moves
|
|
395
|
+
engine.executeMove("incrementScore", {
|
|
396
|
+
playerId: createPlayerId("p1"),
|
|
397
|
+
params: { amount: 5 },
|
|
398
|
+
});
|
|
399
|
+
|
|
400
|
+
engine.executeMove("incrementScore", {
|
|
401
|
+
playerId: createPlayerId("p1"),
|
|
402
|
+
params: { amount: 3 },
|
|
403
|
+
});
|
|
404
|
+
|
|
405
|
+
engine.executeMove("incrementScore", {
|
|
406
|
+
playerId: createPlayerId("p1"),
|
|
407
|
+
params: { amount: 2 },
|
|
408
|
+
});
|
|
409
|
+
|
|
410
|
+
// Get patches since move 1
|
|
411
|
+
const patches = engine.getPatches(1);
|
|
412
|
+
|
|
413
|
+
// Should include patches from moves 2 and 3
|
|
414
|
+
expect(patches.length).toBeGreaterThan(0);
|
|
415
|
+
});
|
|
416
|
+
|
|
417
|
+
it("should get all patches when no index specified", () => {
|
|
418
|
+
const moves: GameMoveDefinitions<TestGameState, TestMoves> = {
|
|
419
|
+
incrementScore: {
|
|
420
|
+
reducer: (draft, context) => {
|
|
421
|
+
const player = draft.players[draft.currentPlayerIndex];
|
|
422
|
+
if (player && context.params?.amount) {
|
|
423
|
+
player.score += context.params.amount as number;
|
|
424
|
+
}
|
|
425
|
+
},
|
|
426
|
+
},
|
|
427
|
+
randomMove: { reducer: () => {} },
|
|
428
|
+
nextPlayer: { reducer: () => {} },
|
|
429
|
+
};
|
|
430
|
+
|
|
431
|
+
const gameDef: GameDefinition<TestGameState, TestMoves> = {
|
|
432
|
+
name: "Test Game",
|
|
433
|
+
setup: (players) => ({
|
|
434
|
+
players: players.map((p) => ({
|
|
435
|
+
id: p.id,
|
|
436
|
+
name: p.name || "Player",
|
|
437
|
+
score: 0,
|
|
438
|
+
})),
|
|
439
|
+
currentPlayerIndex: 0,
|
|
440
|
+
}),
|
|
441
|
+
moves,
|
|
442
|
+
};
|
|
443
|
+
|
|
444
|
+
const players = [
|
|
445
|
+
{ id: createPlayerId("p1"), name: "Alice" },
|
|
446
|
+
{ id: createPlayerId("p2"), name: "Bob" },
|
|
447
|
+
];
|
|
448
|
+
|
|
449
|
+
const engine = new RuleEngine(gameDef, players);
|
|
450
|
+
|
|
451
|
+
engine.executeMove("incrementScore", {
|
|
452
|
+
playerId: createPlayerId("p1"),
|
|
453
|
+
params: { amount: 5 },
|
|
454
|
+
});
|
|
455
|
+
|
|
456
|
+
const patches = engine.getPatches();
|
|
457
|
+
expect(patches.length).toBeGreaterThan(0);
|
|
458
|
+
});
|
|
459
|
+
});
|
|
460
|
+
|
|
461
|
+
describe("Task 11.25, 11.26: RNG Integration", () => {
|
|
462
|
+
it("should provide access to seeded RNG", () => {
|
|
463
|
+
const moves: GameMoveDefinitions<TestGameState, TestMoves> = {
|
|
464
|
+
incrementScore: { reducer: () => {} },
|
|
465
|
+
randomMove: { reducer: () => {} },
|
|
466
|
+
nextPlayer: { reducer: () => {} },
|
|
467
|
+
};
|
|
468
|
+
|
|
469
|
+
const gameDef: GameDefinition<TestGameState, TestMoves> = {
|
|
470
|
+
name: "Test Game",
|
|
471
|
+
setup: (players) => ({
|
|
472
|
+
players: players.map((p) => ({
|
|
473
|
+
id: p.id,
|
|
474
|
+
name: p.name || "Player",
|
|
475
|
+
score: 0,
|
|
476
|
+
})),
|
|
477
|
+
currentPlayerIndex: 0,
|
|
478
|
+
}),
|
|
479
|
+
moves,
|
|
480
|
+
};
|
|
481
|
+
|
|
482
|
+
const players = [
|
|
483
|
+
{ id: createPlayerId("p1"), name: "Alice" },
|
|
484
|
+
{ id: createPlayerId("p2"), name: "Bob" },
|
|
485
|
+
];
|
|
486
|
+
|
|
487
|
+
const engine = new RuleEngine(gameDef, players);
|
|
488
|
+
const rng = engine.getRNG();
|
|
489
|
+
|
|
490
|
+
expect(rng).toBeDefined();
|
|
491
|
+
expect(rng.random).toBeFunction();
|
|
492
|
+
});
|
|
493
|
+
|
|
494
|
+
it("should produce deterministic results with same seed", () => {
|
|
495
|
+
const moves: GameMoveDefinitions<TestGameState, TestMoves> = {
|
|
496
|
+
randomMove: {
|
|
497
|
+
reducer: (draft) => {
|
|
498
|
+
// Moves can access RNG through game state or context
|
|
499
|
+
draft.randomValue = 42; // Placeholder
|
|
500
|
+
},
|
|
501
|
+
},
|
|
502
|
+
incrementScore: { reducer: () => {} },
|
|
503
|
+
nextPlayer: { reducer: () => {} },
|
|
504
|
+
};
|
|
505
|
+
|
|
506
|
+
const gameDef: GameDefinition<TestGameState, TestMoves> = {
|
|
507
|
+
name: "Test Game",
|
|
508
|
+
setup: (players) => ({
|
|
509
|
+
players: players.map((p) => ({
|
|
510
|
+
id: p.id,
|
|
511
|
+
name: p.name || "Player",
|
|
512
|
+
score: 0,
|
|
513
|
+
})),
|
|
514
|
+
currentPlayerIndex: 0,
|
|
515
|
+
}),
|
|
516
|
+
moves,
|
|
517
|
+
};
|
|
518
|
+
|
|
519
|
+
const players = [
|
|
520
|
+
{ id: createPlayerId("p1"), name: "Alice" },
|
|
521
|
+
{ id: createPlayerId("p2"), name: "Bob" },
|
|
522
|
+
];
|
|
523
|
+
|
|
524
|
+
const engine1 = new RuleEngine(gameDef, players, { seed: "test-123" });
|
|
525
|
+
const engine2 = new RuleEngine(gameDef, players, { seed: "test-123" });
|
|
526
|
+
|
|
527
|
+
const rng1 = engine1.getRNG();
|
|
528
|
+
const rng2 = engine2.getRNG();
|
|
529
|
+
|
|
530
|
+
// Same seed -> same random values
|
|
531
|
+
expect(rng1.random()).toBe(rng2.random());
|
|
532
|
+
expect(rng1.random()).toBe(rng2.random());
|
|
533
|
+
});
|
|
534
|
+
});
|
|
535
|
+
});
|