@divinevoxel/vlox 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (662) hide show
  1. package/Cache/Cache.types.d.ts +3 -3
  2. package/Contexts/Base/Main/DataGenerator.types.d.ts +5 -0
  3. package/Contexts/Base/Main/{Generator/InitDataGenerator.d.ts → InitDataGenerator.d.ts} +1 -1
  4. package/Contexts/Base/Main/InitDataGenerator.js +19 -0
  5. package/Contexts/Base/Remote/DataSync.types.d.ts +18 -0
  6. package/Contexts/Base/Remote/InitDataSync.js +42 -0
  7. package/Contexts/Base/Remote/InitWorldDataSync.js +19 -0
  8. package/Contexts/Base/ThreadManager.d.ts +6 -11
  9. package/Contexts/Base/ThreadManager.js +31 -30
  10. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +0 -2
  11. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +0 -2
  12. package/Contexts/Nexus/DivineVoxelEngineNexus.d.ts +0 -2
  13. package/Contexts/Nexus/DivineVoxelEngineNexus.js +0 -6
  14. package/Contexts/Nexus/NexusTheads.js +1 -4
  15. package/Contexts/Render/DVERenderThreads.d.ts +0 -3
  16. package/Contexts/Render/DVERenderThreads.js +1 -7
  17. package/Contexts/Render/DivineVoxelEngineRender.d.ts +28 -9
  18. package/Contexts/Render/DivineVoxelEngineRender.js +2 -4
  19. package/Contexts/World/DivineVoxelEngineWorld.d.ts +28 -10
  20. package/Contexts/World/DivineVoxelEngineWorld.js +0 -26
  21. package/Contexts/World/WorldThreads.d.ts +1 -2
  22. package/Contexts/World/WorldThreads.js +1 -4
  23. package/Data/Cursor/{Interfaces/DataCursor.interface.d.ts → DataCursor.interface.d.ts} +1 -1
  24. package/Data/Structs/{Builder/StructBuilder.d.ts → StructBuilder.d.ts} +5 -3
  25. package/Init/StartConstructor.js +23 -19
  26. package/Init/StartNexus.js +12 -9
  27. package/Init/StartRenderer.d.ts +2 -12
  28. package/Init/StartRenderer.js +22 -45
  29. package/Init/StartWorld.d.ts +4 -1
  30. package/Init/StartWorld.js +22 -97
  31. package/Math/Indexing.d.ts +12 -0
  32. package/Math/Indexing.js +58 -0
  33. package/Math/index.d.ts +8 -11
  34. package/Math/index.js +2 -11
  35. package/Mesher/Functions/CompactMesh.d.ts +2 -3
  36. package/Mesher/Functions/CompactMesh.js +36 -31
  37. package/Mesher/Functions/CompactVoxelMesh.d.ts +1 -1
  38. package/Mesher/Functions/CompactVoxelMesh.js +82 -107
  39. package/Mesher/Functions/MeshSection.d.ts +3 -0
  40. package/Mesher/Functions/MeshSection.js +113 -0
  41. package/Mesher/Functions/MeshTexture.d.ts +1 -0
  42. package/Mesher/Functions/MeshTexture.js +275 -0
  43. package/Mesher/Functions/MeshVoxel.d.ts +3 -0
  44. package/Mesher/Functions/MeshVoxel.js +43 -0
  45. package/Mesher/Geomtry/Geometry.types.d.ts +11 -0
  46. package/Mesher/Geomtry/Geometry.types.js +13 -0
  47. package/Mesher/Geomtry/GeometryNormals.d.ts +10 -0
  48. package/Mesher/Geomtry/GeometryNormals.js +52 -0
  49. package/Mesher/Geomtry/Mesh.d.ts +11 -0
  50. package/Mesher/Geomtry/Mesh.js +23 -0
  51. package/Mesher/Geomtry/MeshData.types.d.ts +13 -0
  52. package/Mesher/Geomtry/MeshData.types.js +6 -0
  53. package/Mesher/Geomtry/Primitives/Quad.d.ts +38 -0
  54. package/Mesher/Geomtry/Primitives/Quad.js +224 -0
  55. package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +66 -0
  56. package/Mesher/Geomtry/Primitives/QuadVertexData.js +349 -0
  57. package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
  58. package/Mesher/Geomtry/Primitives/index.js +2 -0
  59. package/Mesher/Geomtry/Tools/MesherDataTools.d.ts +7 -0
  60. package/Mesher/Geomtry/Tools/MesherDataTools.js +12 -0
  61. package/Mesher/Geomtry/Tools/index.d.ts +1 -0
  62. package/Mesher/Geomtry/Tools/index.js +1 -0
  63. package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +6 -0
  64. package/Mesher/Geomtry/VoxelGeometryBuilder.js +242 -0
  65. package/Mesher/Geomtry/index.d.ts +2 -0
  66. package/Mesher/Geomtry/index.js +2 -0
  67. package/Mesher/InitMesher.d.ts +2 -0
  68. package/Mesher/InitMesher.js +23 -0
  69. package/Mesher/InitTask.d.ts +2 -0
  70. package/Mesher/InitTask.js +44 -0
  71. package/Mesher/Models/Common/BoxGeometryNode.d.ts +2 -2
  72. package/Mesher/Models/Common/BoxGeometryNode.js +61 -56
  73. package/Mesher/Models/Common/Calc/CalcConstants.d.ts +2 -2
  74. package/Mesher/Models/Common/Calc/CalcConstants.js +8 -7
  75. package/Mesher/Models/Common/Calc/FaceDataCalc.js +5 -4
  76. package/Mesher/Models/Common/QuadGeometryNode.d.ts +2 -2
  77. package/Mesher/Models/Common/QuadGeometryNode.js +1 -1
  78. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.d.ts +10 -5
  79. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +148 -57
  80. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +1 -1
  81. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +59 -116
  82. package/Mesher/Models/Nodes/GeometryNode.d.ts +1 -1
  83. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +4 -2
  84. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +9 -8
  85. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +4 -2
  86. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +9 -8
  87. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +10 -3
  88. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +9 -8
  89. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +4 -2
  90. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +9 -8
  91. package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +2 -2
  92. package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +1 -1
  93. package/Mesher/Models/VoxelConstructor.d.ts +3 -3
  94. package/Mesher/Models/VoxelConstructor.js +1 -1
  95. package/Mesher/Models/VoxelGeometryLookUp.d.ts +2 -2
  96. package/Mesher/Models/VoxelGeometryLookUp.js +2 -2
  97. package/Mesher/Models/VoxelModelConstructorRegister.d.ts +4 -4
  98. package/Mesher/Models/VoxelModelConstructorRegister.js +1 -1
  99. package/Mesher/RenderedMaterials.d.ts +6 -0
  100. package/Mesher/RenderedMaterials.js +12 -0
  101. package/Mesher/Tools/OutlinedVoxelTool.d.ts +2 -11
  102. package/Mesher/Tools/OutlinedVoxelTool.js +69 -39
  103. package/Mesher/Tools/VoxelMeshBVHBuilder.d.ts +1 -1
  104. package/Mesher/Tools/VoxelMeshBVHBuilder.js +3 -3
  105. package/Mesher/Tools/VoxelMeshVertexStructCursor.d.ts +1 -1
  106. package/Mesher/Tools/VoxelMesherDataTool.d.ts +23 -17
  107. package/Mesher/Tools/VoxelMesherDataTool.js +28 -61
  108. package/Mesher/Types/Mesher.types.d.ts +8 -12
  109. package/Models/Defaults/CubeVoxelModels.js +26 -26
  110. package/Models/Defaults/PanelVoxelModels.js +24 -24
  111. package/Models/Input/BoxVoxelGometryInputs.d.ts +5 -3
  112. package/Models/Input/BoxVoxelGometryInputs.js +5 -5
  113. package/Models/Input/QuadVoxelGometryInputs.d.ts +1 -1
  114. package/Models/Rules/Classes/OcclusionFace.js +1 -1
  115. package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +3 -3
  116. package/Models/Rules/Functions/BuildGeomtryInputs.js +44 -37
  117. package/Models/Rules/Functions/GetOcclusionFaces.d.ts +2 -2
  118. package/Models/Rules/Functions/GetOcclusionFaces.js +1 -1
  119. package/Models/Shared/Transform.d.ts +2 -2
  120. package/Models/Shared/Transform.js +4 -6
  121. package/Models/VoxelModel.types.d.ts +1 -1
  122. package/Renderer/Classes/DVESectionMeshInterface.d.ts +3 -0
  123. package/Renderer/Classes/DVESectionMeshes.d.ts +6 -0
  124. package/Renderer/Classes/DVESectionMeshes.js +2 -0
  125. package/Renderer/Classes/SectionMesh.d.ts +13 -0
  126. package/Renderer/Classes/SectionMesh.js +26 -0
  127. package/Renderer/Classes/SectorMesh.d.ts +11 -0
  128. package/Renderer/Classes/SectorMesh.js +33 -0
  129. package/Renderer/DVERenderNode.types.d.ts +1 -1
  130. package/Renderer/DVERenderer.d.ts +2 -2
  131. package/Renderer/InitTasks.d.ts +2 -0
  132. package/Renderer/InitTasks.js +19 -0
  133. package/Renderer/MeshManager.d.ts +5 -7
  134. package/Renderer/MeshManager.js +27 -52
  135. package/Renderer/MeshRegister.d.ts +14 -27
  136. package/Renderer/MeshRegister.js +38 -164
  137. package/Renderer/Renderer.types.d.ts +21 -0
  138. package/Renderer/index.d.ts +4 -0
  139. package/Renderer/index.js +4 -0
  140. package/Settings/EngineSettings.d.ts +19 -21
  141. package/Settings/EngineSettings.js +15 -43
  142. package/Settings/EngineSettings.types.d.ts +8 -35
  143. package/Settings/EngineSettings.types.js +8 -35
  144. package/Tasks/IWG/IWG.d.ts +25 -0
  145. package/Tasks/IWG/IWG.js +89 -0
  146. package/Tasks/IWG/Internal/Classes/DimensionSegment.d.ts +37 -0
  147. package/Tasks/IWG/Internal/Classes/DimensionSegment.js +67 -0
  148. package/Tasks/IWG/Internal/Classes/Generator.d.ts +27 -0
  149. package/Tasks/IWG/Internal/Classes/Generator.js +41 -0
  150. package/Tasks/IWG/Internal/Classes/IWGTaskBase.d.ts +15 -0
  151. package/Tasks/IWG/Internal/Classes/IWGTaskBase.js +62 -0
  152. package/Tasks/IWG/Internal/Classes/SectorState.d.ts +11 -0
  153. package/Tasks/IWG/Internal/Classes/SectorState.js +20 -0
  154. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.d.ts +9 -0
  155. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.js +24 -0
  156. package/Tasks/IWG/Internal/Functions/cullSectors.d.ts +2 -0
  157. package/Tasks/IWG/Internal/Functions/cullSectors.js +112 -0
  158. package/Tasks/IWG/Internal/Functions/getSectorState.d.ts +4 -0
  159. package/Tasks/IWG/Internal/Functions/getSectorState.js +42 -0
  160. package/Tasks/IWG/Internal/Functions/runBuildUpdate.d.ts +2 -0
  161. package/Tasks/IWG/Internal/Functions/runBuildUpdate.js +52 -0
  162. package/Tasks/IWG/Internal/Functions/runWorldUpdate.d.ts +2 -0
  163. package/Tasks/IWG/Internal/Functions/runWorldUpdate.js +71 -0
  164. package/Tasks/IWG/Internal/IWGDimensions.d.ts +6 -0
  165. package/Tasks/IWG/Internal/IWGDimensions.js +17 -0
  166. package/Tasks/IWG/Internal/IWGTasks.d.ts +34 -0
  167. package/Tasks/IWG/Internal/IWGTasks.js +154 -0
  168. package/Tasks/IWG/Internal/IWGTools.d.ts +8 -0
  169. package/Tasks/IWG/Internal/IWGTools.js +5 -0
  170. package/Tasks/IWG/Internal/TaskRegister.d.ts +7 -0
  171. package/Tasks/IWG/Internal/TaskRegister.js +14 -0
  172. package/Tasks/IWG/Procedures/InitalLoad.d.ts +10 -0
  173. package/Tasks/IWG/Procedures/InitalLoad.js +53 -0
  174. package/Tasks/IWG/Procedures/SaveAllSectors.d.ts +5 -0
  175. package/Tasks/IWG/Procedures/SaveAllSectors.js +20 -0
  176. package/Tasks/IWG/index.d.ts +2 -1
  177. package/Tasks/IWG/index.js +2 -1
  178. package/Tasks/Propagation/Explosion/ExplosionManager.js +26 -26
  179. package/Tasks/Propagation/Flow/FlowManager.d.ts +9 -51
  180. package/Tasks/Propagation/Flow/FlowManager.js +96 -108
  181. package/Tasks/Propagation/Flow/{Functions/FlowRemove.d.ts → FlowRemove.d.ts} +1 -1
  182. package/Tasks/Propagation/Flow/FlowRemove.js +157 -0
  183. package/Tasks/Propagation/Flow/{Functions/FlowUpdate.d.ts → FlowUpdate.d.ts} +1 -1
  184. package/Tasks/Propagation/Flow/FlowUpdate.js +98 -0
  185. package/Tasks/Propagation/Flow/WorldFlow.d.ts +2 -0
  186. package/Tasks/Propagation/Flow/WorldFlow.js +153 -0
  187. package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +104 -0
  188. package/Tasks/Propagation/Illumanation/CommonFunctions.js +280 -0
  189. package/Tasks/Propagation/Illumanation/{Functions/RGBUpdate.d.ts → RGBUpdate.d.ts} +1 -1
  190. package/Tasks/Propagation/Illumanation/{Functions/RGBUpdate.js → RGBUpdate.js} +8 -8
  191. package/Tasks/Propagation/Illumanation/{Functions/SunUpdate.d.ts → SunUpdate.d.ts} +1 -1
  192. package/Tasks/Propagation/Illumanation/{Functions/SunUpdate.js → SunUpdate.js} +11 -11
  193. package/Tasks/Propagation/Illumanation/WorldRGB.d.ts +2 -0
  194. package/Tasks/Propagation/Illumanation/WorldRGB.js +44 -0
  195. package/Tasks/Propagation/Illumanation/WorldSun.d.ts +2 -0
  196. package/Tasks/Propagation/Illumanation/WorldSun.js +119 -0
  197. package/Tasks/Propagation/InitTasks.js +32 -16
  198. package/Tasks/Propagation/index.d.ts +2 -1
  199. package/Tasks/Propagation/index.js +2 -1
  200. package/Tasks/Tasks.types.d.ts +6 -77
  201. package/Tasks/TasksIds.d.ts +3 -3
  202. package/Tasks/TasksIds.js +3 -3
  203. package/Tasks/Update/InitTasks.js +9 -24
  204. package/Tasks/Update/UpdateTask.d.ts +2 -2
  205. package/Tasks/Update/UpdateTask.js +18 -17
  206. package/Tasks/Update/VoxelUpdate.d.ts +3 -2
  207. package/Tasks/Update/VoxelUpdate.js +23 -19
  208. package/Tasks/WorldGeneration/InitTasks.js +2 -10
  209. package/Tasks/WorldGeneration/WorldGenBrush.d.ts +3 -3
  210. package/Tasks/WorldGeneration/WorldGenBrush.js +20 -27
  211. package/Tasks/WorldGeneration/WorldGenRegister.d.ts +2 -2
  212. package/Tasks/WorldGeneration/WorldGenRegister.js +30 -40
  213. package/Tasks/WorldGeneration/WorldGeneration.d.ts +1 -1
  214. package/Tasks/WorldGeneration/WorldGeneration.js +15 -11
  215. package/{Data/Cursor/Template → Templates/Cursor}/TemplateCursor.d.ts +1 -1
  216. package/{Data/Cursor/Template → Templates/Cursor}/TemplateCursor.js +1 -1
  217. package/{Data/Cursor/Template → Templates/Cursor}/TemplateVoxelCursor.d.ts +2 -1
  218. package/{Data/Cursor/Template → Templates/Cursor}/TemplateVoxelCursor.js +4 -1
  219. package/Templates/FullVoxelTemplate.d.ts +1 -0
  220. package/Templates/FullVoxelTemplate.js +14 -7
  221. package/Templates/Functions/CreateTemplate.js +58 -37
  222. package/Templates/Functions/FlipTemplate.js +4 -0
  223. package/Templates/Functions/RotateTemplate.js +4 -0
  224. package/Templates/VoxelTemplate.d.ts +5 -2
  225. package/Templates/VoxelTemplate.js +33 -18
  226. package/Templates/VoxelTemplates.types.d.ts +5 -7
  227. package/Textures/Texture.types.d.ts +1 -0
  228. package/Textures/TextureManager.d.ts +4 -5
  229. package/Textures/TextureManager.js +3 -1
  230. package/Textures/TextureRegister.d.ts +9 -10
  231. package/Textures/TextureRegister.js +12 -12
  232. package/Textures/index.d.ts +1 -0
  233. package/Textures/index.js +1 -0
  234. package/Tools/Brush/AdvancedBrushTool.d.ts +2 -1
  235. package/Tools/Brush/AdvancedBrushTool.js +12 -15
  236. package/Tools/Brush/Brush.d.ts +4 -4
  237. package/Tools/Brush/Brush.js +22 -22
  238. package/Tools/Data/SubstanceDataTool.d.ts +2 -1
  239. package/Tools/Data/SubstanceDataTool.js +6 -5
  240. package/Tools/Tasks/TasksTool.d.ts +43 -88
  241. package/Tools/Tasks/TasksTool.js +97 -212
  242. package/Util/BinaryObject.d.ts +2 -0
  243. package/Util/BinaryObject.js +14 -0
  244. package/Util/Environment.d.ts +4 -0
  245. package/Util/Environment.js +10 -0
  246. package/Util/TypedEventTarget.d.ts +5 -0
  247. package/Util/TypedEventTarget.js +12 -0
  248. package/Util/Util.types.d.ts +0 -2
  249. package/{Data → Voxels}/Cursor/VoxelCursor.d.ts +3 -3
  250. package/{Data/Cursor/Interfaces → Voxels/Cursor}/VoxelCursor.interface.d.ts +14 -7
  251. package/{Data/Cursor/Interfaces → Voxels/Cursor}/VoxelCursor.interface.js +57 -44
  252. package/{Data → Voxels}/Cursor/VoxelCursor.js +7 -8
  253. package/Voxels/Cursor/VoxelLightData.d.ts +45 -0
  254. package/Voxels/Cursor/VoxelLightData.js +146 -0
  255. package/Voxels/Effects/VoxelEffect.d.ts +4 -4
  256. package/Voxels/Functions/BuildStateData.js +1 -1
  257. package/Voxels/Indexes/VoxelIndex.d.ts +2 -2
  258. package/Voxels/Indexes/VoxelIndex.js +6 -6
  259. package/Voxels/InitVoxelData.d.ts +7 -3
  260. package/Voxels/InitVoxelData.js +182 -29
  261. package/Voxels/Segments/MaterialDataGenerator.d.ts +6 -0
  262. package/{Contexts/Base/Main/Generator → Voxels}/Segments/MaterialDataGenerator.js +2 -2
  263. package/Voxels/Segments/SubstanceDataGenerator.d.ts +6 -0
  264. package/{Contexts/Base/Main/Generator → Voxels}/Segments/SubstanceDataGenerator.js +4 -4
  265. package/{Contexts/Base/Main/Generator → Voxels}/Segments/VoxelDataGenerator.d.ts +2 -2
  266. package/{Contexts/Base/Main/Generator → Voxels}/Segments/VoxelDataGenerator.js +4 -5
  267. package/Voxels/State/LogicStatementReader.js +1 -1
  268. package/Voxels/State/Schema/BinarySchema.d.ts +4 -0
  269. package/Voxels/State/Schema/BinarySchema.js +32 -1
  270. package/Voxels/State/Schema/StateSchema.d.ts +2 -2
  271. package/Voxels/State/Schema/VoxelSchema.d.ts +4 -4
  272. package/Voxels/State/Schema/VoxelSchema.js +6 -6
  273. package/Voxels/State/SchemaRegister.d.ts +4 -3
  274. package/Voxels/State/SchemaRegister.js +5 -2
  275. package/Voxels/State/VoxelTagStates.js +1 -1
  276. package/Voxels/Structs/Builder/SubstanceStructBuilder.d.ts +2 -0
  277. package/{Data → Voxels}/Structs/Builder/SubstanceStructBuilder.js +2 -2
  278. package/Voxels/Structs/Builder/VoxelStructBuilder.d.ts +2 -0
  279. package/{Data → Voxels}/Structs/Builder/VoxelStructBuilder.js +2 -7
  280. package/{Data → Voxels}/Structs/SubstanceStruct.d.ts +2 -1
  281. package/{Data → Voxels}/Structs/SubstanceStruct.js +2 -4
  282. package/{Data → Voxels}/Structs/VoxelStruct.d.ts +2 -2
  283. package/{Data → Voxels}/Structs/VoxelStruct.js +1 -1
  284. package/Voxels/{Voxel.types.d.ts → Types/Voxel.types.d.ts} +18 -7
  285. package/Voxels/{Voxel.types.js → Types/Voxel.types.js} +19 -1
  286. package/Voxels/Types/VoxelModelCompiledData.types.d.ts +93 -0
  287. package/Voxels/index.d.ts +3 -3
  288. package/Voxels/index.js +3 -3
  289. package/World/Archive/Archive.types.d.ts +159 -0
  290. package/World/Archive/Functions/ArchiveArea.d.ts +10 -0
  291. package/World/Archive/Functions/ArchiveArea.js +350 -0
  292. package/World/Archive/Functions/ArchiveSector.d.ts +7 -0
  293. package/World/Archive/Functions/ArchiveSector.js +355 -0
  294. package/World/Archive/Functions/ImportSector.d.ts +9 -0
  295. package/World/Archive/Functions/ImportSector.js +234 -0
  296. package/World/Archive/Functions/index.d.ts +3 -0
  297. package/World/Archive/Functions/index.js +3 -0
  298. package/World/Archive/InitTasks.d.ts +4 -0
  299. package/World/Archive/InitTasks.js +71 -0
  300. package/World/Cursor/SectionCursor.d.ts +16 -0
  301. package/World/Cursor/SectionCursor.js +58 -0
  302. package/{Data/Cursor/World/ColumnCursor.d.ts → World/Cursor/SectorCursor.d.ts} +8 -7
  303. package/World/Cursor/SectorCursor.js +58 -0
  304. package/{Data/Cursor/World → World/Cursor}/WorldCursor.d.ts +4 -4
  305. package/World/Cursor/WorldCursor.js +52 -0
  306. package/{Data/Cursor/World → World/Cursor}/WorldSectionCursor.interface.d.ts +2 -2
  307. package/{Data/Cursor/World → World/Cursor}/WorldVoxelCursor.d.ts +3 -2
  308. package/World/Cursor/WorldVoxelCursor.js +58 -0
  309. package/{Data/World/Classes → World/Dimension}/Dimension.d.ts +5 -5
  310. package/World/Dimension/Dimension.js +20 -0
  311. package/World/InitTasks.d.ts +6 -0
  312. package/World/InitTasks.js +97 -0
  313. package/World/Lock/WorldLock.d.ts +11 -0
  314. package/{Contexts/World → World}/Lock/WorldLock.js +34 -37
  315. package/World/Section/Section.d.ts +34 -0
  316. package/World/Section/Section.js +89 -0
  317. package/World/Section/SectionHeightMap.d.ts +10 -0
  318. package/World/Section/SectionHeightMap.js +39 -0
  319. package/World/Section/SectionStruct.d.ts +8 -0
  320. package/World/Section/SectionStruct.js +29 -0
  321. package/{Data/Structs/Constants/ChunkStructProperties.d.ts → World/Section/SectionStructProperties.d.ts} +1 -1
  322. package/World/Section/SectionStructProperties.js +11 -0
  323. package/World/Section/index.d.ts +1 -0
  324. package/World/Section/index.js +1 -0
  325. package/World/Sector/Sector.d.ts +23 -0
  326. package/World/Sector/Sector.js +60 -0
  327. package/World/Sector/SectorHeightMap.d.ts +5 -0
  328. package/World/Sector/SectorHeightMap.js +49 -0
  329. package/World/Sector/SectorStruct.d.ts +1 -0
  330. package/World/Sector/SectorStruct.js +46 -0
  331. package/World/Sector/SectorStructIds.d.ts +13 -0
  332. package/World/Sector/SectorStructIds.js +14 -0
  333. package/World/Sector/index.d.ts +1 -0
  334. package/World/Sector/index.js +1 -0
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  337. package/World/Types/WorldDataSyncIds.d.ts +6 -0
  338. package/World/Types/WorldDataSyncIds.js +7 -0
  339. package/{Data/World → World}/WorldBounds.js +4 -0
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  368. package/Contexts/Constructor/Tasks/ConstructorRemoteThreadTasks.js +0 -8
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  421. package/Data/World/WorldRegister.d.ts +0 -51
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  446. package/Math/Spaces/VoxelSpace.d.ts +0 -32
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  449. package/Math/Spaces/VoxelSpaces.js +0 -117
  450. package/Math/Spaces/VoxelSpaces.types.d.ts +0 -6
  451. package/Math/VoxelMath.d.ts +0 -21
  452. package/Math/VoxelMath.js +0 -47
  453. package/Mesher/Geometry/VoxelGeometry.d.ts +0 -7
  454. package/Mesher/Geometry/VoxelGeometry.js +0 -115
  455. package/Mesher/Mesher.d.ts +0 -16
  456. package/Mesher/Mesher.js +0 -44
  457. package/Mesher/Meshers/MesherInterface.d.ts +0 -5
  458. package/Mesher/Meshers/MesherManager.d.ts +0 -7
  459. package/Mesher/Meshers/MesherManager.js +0 -16
  460. package/Mesher/Meshers/TextureMesher.d.ts +0 -15
  461. package/Mesher/Meshers/TextureMesher.js +0 -191
  462. package/Mesher/Meshers/VoxelMesher.d.ts +0 -15
  463. package/Mesher/Meshers/VoxelMesher.js +0 -47
  464. package/Mesher/Processors/ChunkProcessor.d.ts +0 -13
  465. package/Mesher/Processors/ChunkProcessor.js +0 -117
  466. package/Mesher/Substances/RenderedSubstances.d.ts +0 -5
  467. package/Mesher/Substances/RenderedSubstances.js +0 -7
  468. package/Mesher/Tasks/BuidlerTasks.types.d.ts +0 -7
  469. package/Mesher/Tools/VoxelTemplateDataTool.d.ts +0 -15
  470. package/Mesher/Tools/VoxelTemplateDataTool.js +0 -112
  471. package/Renderer/Classes/ChunkMesh.d.ts +0 -10
  472. package/Renderer/Classes/ChunkMesh.js +0 -13
  473. package/Renderer/Classes/MeshRegisterColumn.d.ts +0 -7
  474. package/Renderer/Classes/MeshRegisterColumn.js +0 -7
  475. package/Renderer/Classes/MushRegisterRegion.d.ts +0 -4
  476. package/Renderer/Classes/MushRegisterRegion.js +0 -3
  477. package/Renderer/DVEChunkMeshInterface.d.ts +0 -3
  478. package/Renderer/DVEChunkMeshInterface.js +0 -1
  479. package/Renderer/DVEChunkMeshes.d.ts +0 -6
  480. package/Renderer/DVEChunkMeshes.js +0 -2
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  483. package/Tasks/Analyzer/AnalyzerUpdater.d.ts +0 -10
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  489. package/Tasks/DataLoader/Broswer/WorldDataBase.d.ts +0 -26
  490. package/Tasks/DataLoader/Broswer/WorldDataBase.js +0 -81
  491. package/Tasks/DataLoader/Broswer/WorldDataBaseManager.d.ts +0 -6
  492. package/Tasks/DataLoader/Broswer/WorldDataBaseManager.js +0 -30
  493. package/Tasks/DataLoader/Broswer/WorldDataTool.d.ts +0 -16
  494. package/Tasks/DataLoader/Broswer/WorldDataTool.js +0 -64
  495. package/Tasks/DataLoader/Broswer/index.d.ts +0 -1
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  499. package/Tasks/DataLoader/Constructor/DivineVoxelEngineDataLoaderConstructor.d.ts +0 -9
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  501. package/Tasks/DataLoader/Constructor/WorldDataSerializer.d.ts +0 -15
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  503. package/Tasks/DataLoader/Constructor/index.d.ts +0 -1
  504. package/Tasks/DataLoader/Constructor/index.js +0 -1
  505. package/Tasks/DataLoader/Node/DivineVoxelEngineData.d.ts +0 -48
  506. package/Tasks/DataLoader/Node/DivineVoxelEngineData.js +0 -47
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  515. package/Tasks/DataLoader/Node/Util/DVED.util.d.ts +0 -17
  516. package/Tasks/DataLoader/Node/Util/DVED.util.js +0 -25
  517. package/Tasks/DataLoader/Node/index.d.ts +0 -3
  518. package/Tasks/DataLoader/Node/index.js +0 -3
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  525. package/Tasks/DataLoader/World/DataLoaderTasks.d.ts +0 -2
  526. package/Tasks/DataLoader/World/DataLoaderTasks.js +0 -70
  527. package/Tasks/DataLoader/World/DivineVoxelEngineDataLoaderWorld.d.ts +0 -12
  528. package/Tasks/DataLoader/World/DivineVoxelEngineDataLoaderWorld.js +0 -17
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  531. package/Tasks/DataLoader/World/Tools/DataSerializerTool.d.ts +0 -8
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  533. package/Tasks/DataLoader/World/Tools/LoaderRegister.d.ts +0 -9
  534. package/Tasks/DataLoader/World/Tools/LoaderRegister.js +0 -29
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  536. package/Tasks/IWG/Constants/ColumnState.js +0 -7
  537. package/Tasks/IWG/World/Classes/DebouncedTasks.d.ts +0 -16
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  539. package/Tasks/IWG/World/Classes/Generator.d.ts +0 -50
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  541. package/Tasks/IWG/World/Classes/Tasks/IWGBatchTask.d.ts +0 -7
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  543. package/Tasks/IWG/World/Classes/Tasks/IWGSingleTask.d.ts +0 -6
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  545. package/Tasks/IWG/World/Classes/Tasks/IWGTaskBase.d.ts +0 -27
  546. package/Tasks/IWG/World/Classes/Tasks/IWGTaskBase.js +0 -34
  547. package/Tasks/IWG/World/Classes/Tasks/IWGTaskRegister.d.ts +0 -6
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  551. package/Tasks/IWG/World/Load/InitLoad.d.ts +0 -5
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  554. package/Tasks/IWG/World/Load/LoaderBase.js +0 -57
  555. package/Tasks/IWG/World/Load/SafeExit.d.ts +0 -5
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  557. package/Tasks/IWG/World/Load/Teleport.d.ts +0 -9
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  560. package/Tasks/IWG/World/Tasks/RegisterDefaultTasks.js +0 -12
  561. package/Tasks/IWG/World/Tasks/Rendering/IWGBuildTasks.d.ts +0 -8
  562. package/Tasks/IWG/World/Tasks/Rendering/IWGBuildTasks.js +0 -26
  563. package/Tasks/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.d.ts +0 -8
  564. package/Tasks/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.js +0 -22
  565. package/Tasks/IWG/World/Tasks/Saving/IWGSaveTasks.d.ts +0 -8
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  579. package/Tasks/IWG/World/index.d.ts +0 -2
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  621. /package/Contexts/Base/Main/{Generator/DataGenerator.types.js → DataGenerator.types.js} +0 -0
  622. /package/Contexts/Base/Remote/{Sync/DataSync.types.js → DataSync.types.js} +0 -0
  623. /package/Contexts/Base/Remote/{Sync/DataSyncIds.d.ts → DataSyncIds.d.ts} +0 -0
  624. /package/Contexts/Base/Remote/{Sync/DataSyncIds.js → DataSyncIds.js} +0 -0
  625. /package/Contexts/Base/Remote/{Sync/InitDataSync.d.ts → InitDataSync.d.ts} +0 -0
  626. /package/Contexts/Base/Remote/{Sync/InitWorldDataSync.d.ts → InitWorldDataSync.d.ts} +0 -0
  627. /package/Data/Cursor/{Interfaces/DataCursor.interface.js → DataCursor.interface.js} +0 -0
  628. /package/{Archive → Data}/Functions/Palettes.d.ts +0 -0
  629. /package/{Archive → Data}/Functions/Palettes.js +0 -0
  630. /package/Data/Structs/{Builder/StructBuilder.js → StructBuilder.js} +0 -0
  631. /package/Data/{Types → Structs}/StructBuilder.types.d.ts +0 -0
  632. /package/Data/{Types → Structs}/StructBuilder.types.js +0 -0
  633. /package/Math/{Constants/CardinalNeighbors.d.ts → CardinalNeighbors.d.ts} +0 -0
  634. /package/Math/{Constants/CardinalNeighbors.js → CardinalNeighbors.js} +0 -0
  635. /package/Math/{Constants/VoxelFaces.d.ts → VoxelFaces.d.ts} +0 -0
  636. /package/Math/{Constants/VoxelFaces.js → VoxelFaces.js} +0 -0
  637. /package/{Voxels → Mesher}/VoxelShaderData.d.ts +0 -0
  638. /package/{Voxels → Mesher}/VoxelShaderData.js +0 -0
  639. /package/{Archive/Archive.types.js → Renderer/Classes/DVESectionMeshInterface.js} +0 -0
  640. /package/{Contexts/Render/Tasks/RenderTasks.types.js → Renderer/Renderer.types.js} +0 -0
  641. /package/{Data/Cursor/World/WorldSectionCursor.interface.js → Tasks/Propagation/Flow/CommonFunctions.d.ts} +0 -0
  642. /package/{Data/Types/DimensionData.types.js → Tasks/Propagation/Flow/CommonFunctions.js} +0 -0
  643. /package/{Data → Voxels}/Palettes/MaterialPalette.d.ts +0 -0
  644. /package/{Data → Voxels}/Palettes/MaterialPalette.js +0 -0
  645. /package/{Data → Voxels}/Palettes/SubstancePalette.d.ts +0 -0
  646. /package/{Data → Voxels}/Palettes/SubstancePalette.js +0 -0
  647. /package/{Data → Voxels}/Palettes/VoxelPalette.d.ts +0 -0
  648. /package/{Data → Voxels}/Palettes/VoxelPalette.js +0 -0
  649. /package/Voxels/{VoxelMaterial.types.d.ts → Types/VoxelMaterial.types.d.ts} +0 -0
  650. /package/Voxels/{VoxelMaterial.types.js → Types/VoxelMaterial.types.js} +0 -0
  651. /package/{Data/Types/RichWorldData.types.js → Voxels/Types/VoxelModelCompiledData.types.js} +0 -0
  652. /package/Voxels/{VoxelSubstances.types.d.ts → Types/VoxelSubstances.types.d.ts} +0 -0
  653. /package/Voxels/{VoxelSubstances.types.js → Types/VoxelSubstances.types.js} +0 -0
  654. /package/{Math/Math.types.js → World/Archive/Archive.types.js} +0 -0
  655. /package/{Archive → World/Archive}/index.d.ts +0 -0
  656. /package/{Archive → World/Archive}/index.js +0 -0
  657. /package/{Math/Spaces/VoxelSpaces.types.js → World/Cursor/WorldSectionCursor.interface.js} +0 -0
  658. /package/{Mesher/Meshers/MesherInterface.js → World/Storage/WorldStorage.interface.js} +0 -0
  659. /package/{Data/Structs/Constants → World/Structs}/WorldDataStructProperties.d.ts +0 -0
  660. /package/{Data/Structs/Constants → World/Structs}/WorldDataStructProperties.js +0 -0
  661. /package/{Mesher/Tasks/BuidlerTasks.types.js → World/Types/WorldData.types.js} +0 -0
  662. /package/{Data/World → World}/WorldBounds.d.ts +0 -0
@@ -1,24 +1,18 @@
1
1
  import { GeoemtryNode } from "../../GeometryNode";
2
- let flowAnimationState = 0;
3
2
  import { CompassAngles } from "@amodx/math";
4
- import { Quad } from "@amodx/meshing/Primitives/Quad.js";
5
- import { QuadVerticies } from "@amodx/meshing/Geometry.types.js";
6
- import { QuadScalarVertexData } from "@amodx/meshing/Primitives/QuadVertexData";
3
+ import { Quad } from "../../../../Geomtry/Primitives/Quad";
4
+ import { QuadVerticies } from "../../../../Geomtry/Geometry.types";
5
+ import { QuadScalarVertexData } from "../../../../Geomtry/Primitives/QuadVertexData";
7
6
  import { VoxelFaceDirections, VoxelFaces } from "../../../../../Math";
8
7
  import { UpdateBounds } from "../../../Common/BoundsFunctions";
9
- import { VoxelGeometry } from "../../../../../Mesher/Geometry/VoxelGeometry";
10
- import { LightData } from "../../../../../Voxels/LightData";
11
8
  import { shouldCauseFlip } from "../../../Common/Calc/CalcConstants";
12
- import { FlowGradient } from "./FlowGradient";
9
+ import { getFlowAngle, getFlowGradient, FlowVerticies } from "./FlowGradient";
13
10
  import { GetBoxGeometryNodeData } from "../../../Common/BoxGeometryNode";
11
+ import { VoxelLightData } from "../../../../../Voxels/Cursor/VoxelLightData";
12
+ import { VoxelGeometryBuilder } from "../../../../Geomtry/VoxelGeometryBuilder";
14
13
  const vertexValue = new QuadScalarVertexData();
15
14
  const vertexLevel = new QuadScalarVertexData();
16
- var FlowStates;
17
- (function (FlowStates) {
18
- FlowStates[FlowStates["None"] = 0] = "None";
19
- FlowStates[FlowStates["Down"] = 1] = "Down";
20
- FlowStates[FlowStates["Up"] = 2] = "Up";
21
- })(FlowStates || (FlowStates = {}));
15
+ const lightData = new VoxelLightData();
22
16
  const waterHeight = 6 / 7;
23
17
  const quadRotations = {
24
18
  [CompassAngles.North]: Quad.RotateUvs(Quad.FullUVs, CompassAngles.North),
@@ -30,61 +24,6 @@ const quadRotations = {
30
24
  [CompassAngles.SouthWest]: Quad.RotateUvs(Quad.FullUVs, CompassAngles.SouthWest),
31
25
  [CompassAngles.SouthEast]: Quad.RotateUvs(Quad.FullUVs, CompassAngles.SouthEast),
32
26
  };
33
- const getFlowAngle = () => {
34
- if (vertexLevel.isAllEqualTo(15)) {
35
- flowAnimationState = FlowStates.None;
36
- return 0;
37
- }
38
- const upRight = vertexLevel.vertices[QuadVerticies.TopRight];
39
- const upLeft = vertexLevel.vertices[QuadVerticies.TopLeft];
40
- const downLeft = vertexLevel.vertices[QuadVerticies.BottomLeft];
41
- const downRight = vertexLevel.vertices[QuadVerticies.BottomRight];
42
- const upEqual = upRight == upLeft;
43
- const downEqual = downRight == downLeft;
44
- const rightEqual = upRight == downRight;
45
- const leftEqual = upLeft == downLeft;
46
- if (upEqual && downEqual) {
47
- if (upRight < downRight) {
48
- flowAnimationState = FlowStates.Up;
49
- return CompassAngles.North;
50
- }
51
- if (upRight > downRight) {
52
- flowAnimationState = FlowStates.Up;
53
- return CompassAngles.South;
54
- }
55
- }
56
- if (rightEqual && leftEqual) {
57
- if (upRight < upLeft) {
58
- flowAnimationState = FlowStates.Up;
59
- return CompassAngles.East;
60
- }
61
- if (upRight > upLeft) {
62
- flowAnimationState = FlowStates.Up;
63
- return CompassAngles.West;
64
- }
65
- }
66
- if ((downRight < upRight && downRight < upLeft && downRight < downLeft) ||
67
- (upLeft > upRight && upLeft > downRight && upLeft > downLeft)) {
68
- flowAnimationState = FlowStates.Up;
69
- return CompassAngles.SouthEast;
70
- }
71
- if ((upLeft < upRight && upLeft < downRight && upLeft < downLeft) ||
72
- (downRight > upRight && downRight > upLeft && downRight > downLeft)) {
73
- flowAnimationState = FlowStates.Up;
74
- return CompassAngles.NorthWest;
75
- }
76
- if ((upRight < downRight && upRight < upLeft && upRight < downLeft) ||
77
- (downLeft > downRight && downLeft > upLeft && downLeft > upRight)) {
78
- flowAnimationState = FlowStates.Up;
79
- return CompassAngles.NorthEast;
80
- }
81
- if ((downLeft < downRight && downLeft < upLeft && downLeft < upRight) ||
82
- (upRight > downRight && upRight > upLeft && upRight > downLeft)) {
83
- flowAnimationState = FlowStates.Up;
84
- return CompassAngles.SouthWest;
85
- }
86
- return CompassAngles.North;
87
- };
88
27
  const uvs = [
89
28
  [1, 1],
90
29
  [0, 1],
@@ -95,9 +34,14 @@ const { quads: Quads, vertexWeights, quadBounds, } = GetBoxGeometryNodeData([
95
34
  [0, 0, 0],
96
35
  [1, waterHeight, 1],
97
36
  ], {});
37
+ Quads[VoxelFaces.Up].setUVs(uvs);
38
+ Quads[VoxelFaces.Down].setUVs(uvs);
98
39
  export class LiquidGeometryNode extends GeoemtryNode {
99
40
  worldLight;
100
- init() { }
41
+ init() {
42
+ this.faceCount = 1;
43
+ this.vertexCount = 0;
44
+ }
101
45
  isExposed(face) {
102
46
  const nv = this.tool.nVoxel.getVoxel(VoxelFaceDirections[face][0] + this.tool.position.x, VoxelFaceDirections[face][1] + this.tool.position.y, VoxelFaceDirections[face][2] + this.tool.position.z);
103
47
  if (!nv ||
@@ -115,8 +59,8 @@ export class LiquidGeometryNode extends GeoemtryNode {
115
59
  }
116
60
  }
117
61
  shouldFlip() {
118
- return (shouldCauseFlip(LightData.getS(this.worldLight.vertices[0]), LightData.getS(this.worldLight.vertices[1]), LightData.getS(this.worldLight.vertices[2]), LightData.getS(this.worldLight.vertices[3])) ||
119
- shouldCauseFlip(LightData.sumRGB(this.worldLight.vertices[0]), LightData.sumRGB(this.worldLight.vertices[1]), LightData.sumRGB(this.worldLight.vertices[2]), LightData.sumRGB(this.worldLight.vertices[3])));
62
+ return (shouldCauseFlip(lightData.getS(this.worldLight.vertices[0]), lightData.getS(this.worldLight.vertices[1]), lightData.getS(this.worldLight.vertices[2]), lightData.getS(this.worldLight.vertices[3])) ||
63
+ shouldCauseFlip(lightData.sumRGB(this.worldLight.vertices[0]), lightData.sumRGB(this.worldLight.vertices[1]), lightData.sumRGB(this.worldLight.vertices[2]), lightData.sumRGB(this.worldLight.vertices[3])));
120
64
  }
121
65
  add(tool, originHash, origin, args) {
122
66
  vertexLevel.setAll(15);
@@ -124,19 +68,20 @@ export class LiquidGeometryNode extends GeoemtryNode {
124
68
  this.tool = tool;
125
69
  this.tool = tool;
126
70
  this.origin = tool.position;
127
- // this.worldAO = tool.getWorldAO();
128
- this.worldLight = tool.getWorldLight();
71
+ this.worldLight = tool.vars.light;
129
72
  let upFaceExposed = false;
130
73
  if (this.isExposed(VoxelFaces.Up)) {
131
- FlowGradient.calculate(tool, vertexLevel);
74
+ upFaceExposed = true;
75
+ getFlowGradient(tool, vertexLevel);
132
76
  const quad = Quads[VoxelFaces.Up];
133
77
  tool.calculateFaceData(VoxelFaces.Up);
134
78
  this.determineShading(VoxelFaces.Up);
135
79
  quad.flip = this.shouldFlip();
136
- tool.setTexture(args.flowTexture);
80
+ tool.vars.textureIndex = args.stillTexture;
137
81
  vertexValue.set(vertexLevel.vertices[0] / 7, vertexLevel.vertices[1] / 7, vertexLevel.vertices[2] / 7, vertexLevel.vertices[3] / 7);
138
- const uvAngle = getFlowAngle();
139
- const uvSet = quadRotations[uvAngle];
82
+ const flowData = getFlowAngle(vertexLevel);
83
+ const uvSet = quadRotations[flowData[0]];
84
+ tool.vars.animation.setAll(flowData[1]);
140
85
  quad.uvs.vertices[QuadVerticies.TopRight].x = uvSet[0][0];
141
86
  quad.uvs.vertices[QuadVerticies.TopRight].y = uvSet[0][1];
142
87
  quad.uvs.vertices[QuadVerticies.TopLeft].x = uvSet[1][0];
@@ -149,120 +94,118 @@ export class LiquidGeometryNode extends GeoemtryNode {
149
94
  quad.positions.vertices[1].y = vertexValue.vertices[1] * waterHeight;
150
95
  quad.positions.vertices[2].y = vertexValue.vertices[2] * waterHeight;
151
96
  quad.positions.vertices[3].y = vertexValue.vertices[3] * waterHeight;
152
- tool.getAnimationData().setAll(flowAnimationState);
153
- VoxelGeometry.addQuad(tool, origin, quad);
154
- upFaceExposed = true;
97
+ VoxelGeometryBuilder.addQuad(tool, origin, quad);
155
98
  UpdateBounds(tool, origin, quadBounds[VoxelFaces.Up]);
156
99
  }
157
100
  if (this.isExposed(VoxelFaces.Down)) {
158
- tool.setTexture(args.flowTexture);
101
+ tool.vars.textureIndex = args.stillTexture;
159
102
  const quad = Quads[VoxelFaces.Down];
160
103
  tool.calculateFaceData(VoxelFaces.Down);
161
104
  this.determineShading(VoxelFaces.Down);
162
105
  quad.flip = this.shouldFlip();
163
- tool.setTexture(args.flowTexture);
164
- VoxelGeometry.addQuad(tool, origin, quad);
106
+ tool.vars.textureIndex = args.stillTexture;
107
+ VoxelGeometryBuilder.addQuad(tool, origin, quad);
165
108
  UpdateBounds(tool, origin, quadBounds[VoxelFaces.Down]);
166
109
  }
167
110
  if (this.isExposed(VoxelFaces.North)) {
168
- tool.setTexture(args.flowTexture);
111
+ tool.vars.textureIndex = args.stillTexture;
169
112
  const quad = Quads[VoxelFaces.North];
170
- tool.getAnimationData().setAll(1);
113
+ tool.vars.animation.setAll(1);
171
114
  tool.calculateFaceData(VoxelFaces.North);
172
115
  this.determineShading(VoxelFaces.North);
173
116
  quad.flip = this.shouldFlip();
174
117
  if (upFaceExposed) {
175
118
  quad.positions.vertices[QuadVerticies.TopRight].y =
176
- vertexValue.vertices[QuadVerticies.TopRight] * waterHeight;
119
+ vertexValue.vertices[FlowVerticies.NorthWest] * waterHeight;
177
120
  quad.positions.vertices[QuadVerticies.TopLeft].y =
178
- vertexValue.vertices[QuadVerticies.TopLeft] * waterHeight;
121
+ vertexValue.vertices[FlowVerticies.NorthEast] * waterHeight;
179
122
  quad.uvs.vertices[QuadVerticies.TopRight].y =
180
- vertexValue.vertices[QuadVerticies.TopRight];
123
+ vertexValue.vertices[FlowVerticies.NorthWest];
181
124
  quad.uvs.vertices[QuadVerticies.TopLeft].y =
182
- vertexValue.vertices[QuadVerticies.TopLeft];
125
+ vertexValue.vertices[FlowVerticies.NorthEast];
183
126
  }
184
127
  else {
185
128
  quad.positions.vertices[QuadVerticies.TopRight].y = 1;
186
129
  quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
187
130
  quad.setUVs(uvs);
188
- UpdateBounds(tool, origin, quadBounds[VoxelFaces.North]);
189
131
  }
190
- VoxelGeometry.addQuad(tool, origin, quad);
132
+ VoxelGeometryBuilder.addQuad(tool, origin, quad);
133
+ UpdateBounds(tool, origin, quadBounds[VoxelFaces.North]);
191
134
  }
192
135
  if (this.isExposed(VoxelFaces.South)) {
193
- tool.setTexture(args.flowTexture);
136
+ tool.vars.textureIndex = args.stillTexture;
194
137
  const quad = Quads[VoxelFaces.South];
195
- tool.getAnimationData().setAll(1);
138
+ tool.vars.animation.setAll(1);
196
139
  tool.calculateFaceData(VoxelFaces.South);
197
140
  this.determineShading(VoxelFaces.South);
198
141
  quad.flip = this.shouldFlip();
199
142
  if (upFaceExposed) {
200
143
  quad.positions.vertices[QuadVerticies.TopRight].y =
201
- vertexValue.vertices[QuadVerticies.BottomRight] * waterHeight;
144
+ vertexValue.vertices[FlowVerticies.SouthEsat] * waterHeight;
202
145
  quad.positions.vertices[QuadVerticies.TopLeft].y =
203
- vertexValue.vertices[QuadVerticies.BottomLeft] * waterHeight;
146
+ vertexValue.vertices[FlowVerticies.SouthWest] * waterHeight;
204
147
  quad.uvs.vertices[QuadVerticies.TopRight].y =
205
- vertexValue.vertices[QuadVerticies.BottomRight];
148
+ vertexValue.vertices[FlowVerticies.SouthEsat];
206
149
  quad.uvs.vertices[QuadVerticies.TopLeft].y =
207
- vertexValue.vertices[QuadVerticies.BottomLeft];
150
+ vertexValue.vertices[FlowVerticies.SouthWest];
208
151
  }
209
152
  else {
210
153
  quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
211
154
  quad.positions.vertices[QuadVerticies.TopRight].y = 1;
212
155
  quad.setUVs(uvs);
213
- UpdateBounds(tool, origin, quadBounds[VoxelFaces.South]);
214
156
  }
215
- VoxelGeometry.addQuad(tool, origin, quad);
157
+ VoxelGeometryBuilder.addQuad(tool, origin, quad);
158
+ UpdateBounds(tool, origin, quadBounds[VoxelFaces.South]);
216
159
  }
217
160
  if (this.isExposed(VoxelFaces.East)) {
218
- tool.setTexture(args.flowTexture);
161
+ tool.vars.textureIndex = args.stillTexture;
219
162
  const quad = Quads[VoxelFaces.East];
220
- tool.getAnimationData().setAll(1);
163
+ tool.vars.animation.setAll(1);
221
164
  tool.calculateFaceData(VoxelFaces.East);
222
165
  this.determineShading(VoxelFaces.East);
223
- quad.flip = this.shouldFlip();
166
+ // quad.flip = this.shouldFlip();
224
167
  if (upFaceExposed) {
225
168
  quad.positions.vertices[QuadVerticies.TopRight].y =
226
- vertexValue.vertices[QuadVerticies.TopRight] * waterHeight;
169
+ vertexValue.vertices[FlowVerticies.NorthEast] * waterHeight;
227
170
  quad.positions.vertices[QuadVerticies.TopLeft].y =
228
- vertexValue.vertices[QuadVerticies.BottomRight] * waterHeight;
171
+ vertexValue.vertices[FlowVerticies.SouthEsat] * waterHeight;
229
172
  quad.uvs.vertices[QuadVerticies.TopRight].y =
230
- vertexValue.vertices[QuadVerticies.TopRight];
173
+ vertexValue.vertices[FlowVerticies.SouthEsat];
231
174
  quad.uvs.vertices[QuadVerticies.TopLeft].y =
232
- vertexValue.vertices[QuadVerticies.BottomRight];
175
+ vertexValue.vertices[FlowVerticies.NorthEast];
233
176
  }
234
177
  else {
235
178
  quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
236
179
  quad.positions.vertices[QuadVerticies.TopRight].y = 1;
237
180
  quad.setUVs(uvs);
238
- UpdateBounds(tool, origin, quadBounds[VoxelFaces.East]);
239
181
  }
240
- VoxelGeometry.addQuad(tool, origin, quad);
182
+ VoxelGeometryBuilder.addQuad(tool, origin, quad);
183
+ UpdateBounds(tool, origin, quadBounds[VoxelFaces.East]);
241
184
  }
242
185
  if (this.isExposed(VoxelFaces.West)) {
243
- tool.setTexture(args.flowTexture);
186
+ tool.vars.textureIndex = args.stillTexture;
244
187
  const quad = Quads[VoxelFaces.West];
245
- tool.getAnimationData().setAll(1);
188
+ tool.vars.animation.setAll(1);
246
189
  tool.calculateFaceData(VoxelFaces.West);
247
190
  this.determineShading(VoxelFaces.West);
248
191
  quad.flip = this.shouldFlip();
249
192
  if (upFaceExposed) {
250
193
  quad.positions.vertices[QuadVerticies.TopRight].y =
251
- vertexValue.vertices[QuadVerticies.TopLeft] * waterHeight;
194
+ vertexValue.vertices[FlowVerticies.SouthWest] * waterHeight;
252
195
  quad.positions.vertices[QuadVerticies.TopLeft].y =
253
- vertexValue.vertices[QuadVerticies.BottomLeft] * waterHeight;
196
+ vertexValue.vertices[FlowVerticies.NorthWest] * waterHeight;
254
197
  quad.uvs.vertices[QuadVerticies.TopRight].y =
255
- vertexValue.vertices[QuadVerticies.TopLeft];
198
+ vertexValue.vertices[FlowVerticies.SouthWest];
256
199
  quad.uvs.vertices[QuadVerticies.TopLeft].y =
257
- vertexValue.vertices[QuadVerticies.BottomLeft];
200
+ vertexValue.vertices[FlowVerticies.NorthWest];
258
201
  }
259
202
  else {
260
203
  quad.positions.vertices[QuadVerticies.TopLeft].y = 1;
261
204
  quad.positions.vertices[QuadVerticies.TopRight].y = 1;
262
205
  quad.setUVs(uvs);
263
- UpdateBounds(tool, origin, quadBounds[VoxelFaces.West]);
264
206
  }
265
- VoxelGeometry.addQuad(tool, origin, quad);
207
+ VoxelGeometryBuilder.addQuad(tool, origin, quad);
208
+ UpdateBounds(tool, origin, quadBounds[VoxelFaces.West]);
266
209
  }
267
210
  this.worldLight.setAll(0);
268
211
  }
@@ -1,7 +1,7 @@
1
1
  import { VoxelMesherDataTool } from "../../../Mesher/Tools/VoxelMesherDataTool";
2
2
  import { Vector3Like } from "@amodx/math";
3
3
  import { VoxelGeometryConstructor } from "./VoxelGeometryConstructor";
4
- import { VoxelGeometryTransform } from "../../../Voxels/VoxelSyncData";
4
+ import { VoxelGeometryTransform } from "../../../Voxels/Types/VoxelModelCompiledData.types";
5
5
  export interface GeoemtryNodeConstructor<Data = any, Args = any> {
6
6
  new (geometryPaletteId: number, geomtry: VoxelGeometryConstructor, data: Data, transform: VoxelGeometryTransform): GeoemtryNode<Data, Args>;
7
7
  }
@@ -1,11 +1,12 @@
1
1
  import { Vec3Array, Vec4Array, Vector3Like } from "@amodx/math";
2
2
  import { VoxelFaces } from "../../../../Math";
3
- import { QuadScalarVertexData } from "@amodx/meshing";
3
+ import { QuadScalarVertexData } from "../../../Geomtry/Primitives/QuadVertexData";
4
4
  import { VoxelBoxGeometryNode } from "../../../../Models/VoxelModel.types";
5
- import { Quad } from "@amodx/meshing/Primitives/Quad";
5
+ import { Quad } from "../../../Geomtry/Primitives/Quad";
6
6
  import { VoxelMesherDataTool } from "../../../../Mesher/Tools/VoxelMesherDataTool";
7
7
  import { BoxVoxelGometryArgs } from "../../../../Models/Input/BoxVoxelGometryInputs";
8
8
  import { GeoemtryNode } from "../GeometryNode";
9
+ import { VoxelLightData } from "../../../../Voxels/Cursor/VoxelLightData";
9
10
  export declare class BoxVoxelGometryNode extends GeoemtryNode<VoxelBoxGeometryNode, BoxVoxelGometryArgs> {
10
11
  quads: Record<VoxelFaces, Quad>;
11
12
  quadBounds: [Vec3Array, Vec3Array][];
@@ -17,6 +18,7 @@ export declare class BoxVoxelGometryNode extends GeoemtryNode<VoxelBoxGeometryNo
17
18
  ]>;
18
19
  worldLight: QuadScalarVertexData;
19
20
  worldAO: QuadScalarVertexData;
21
+ lightData: VoxelLightData;
20
22
  init(): void;
21
23
  isExposed(face: VoxelFaces): boolean;
22
24
  determineShading(face: VoxelFaces): void;
@@ -1,12 +1,12 @@
1
- import { VoxelGeometry } from "../../../../Mesher/Geometry/VoxelGeometry";
2
1
  import { BoxVoxelGometryInputs, } from "../../../../Models/Input/BoxVoxelGometryInputs";
3
2
  import { VoxelGeometryLookUp } from "../../VoxelGeometryLookUp";
4
3
  import { GeoemtryNode } from "../GeometryNode";
5
4
  import { getInterpolationValue, shouldCauseFlip, } from "../../Common/Calc/CalcConstants";
6
- import { LightData } from "../../../../Voxels/LightData";
7
5
  import { VoxelRelativeCubeIndexPositionMap } from "../../../../Models/Indexing/VoxelRelativeCubeIndex";
8
6
  import { GetBoxGeometryNodeData } from "../../Common/BoxGeometryNode";
9
7
  import { UpdateBounds } from "../../Common/BoundsFunctions";
8
+ import { VoxelLightData } from "../../../../Voxels/Cursor/VoxelLightData";
9
+ import { VoxelGeometryBuilder } from "../../../Geomtry/VoxelGeometryBuilder";
10
10
  const ArgIndexes = BoxVoxelGometryInputs.ArgIndexes;
11
11
  export class BoxVoxelGometryNode extends GeoemtryNode {
12
12
  quads;
@@ -14,6 +14,7 @@ export class BoxVoxelGometryNode extends GeoemtryNode {
14
14
  vertexWeights;
15
15
  worldLight;
16
16
  worldAO;
17
+ lightData = new VoxelLightData();
17
18
  init() {
18
19
  this.faceCount = 6;
19
20
  this.vertexCount = this.faceCount * 4;
@@ -118,14 +119,14 @@ export class BoxVoxelGometryNode extends GeoemtryNode {
118
119
  shouldFlip() {
119
120
  if (shouldCauseFlip(this.worldAO.vertices[0], this.worldAO.vertices[1], this.worldAO.vertices[2], this.worldAO.vertices[3]))
120
121
  return true;
121
- return (shouldCauseFlip(LightData.getS(this.worldLight.vertices[0]), LightData.getS(this.worldLight.vertices[1]), LightData.getS(this.worldLight.vertices[2]), LightData.getS(this.worldLight.vertices[3])) ||
122
- shouldCauseFlip(LightData.sumRGB(this.worldLight.vertices[0]), LightData.sumRGB(this.worldLight.vertices[1]), LightData.sumRGB(this.worldLight.vertices[2]), LightData.sumRGB(this.worldLight.vertices[3])));
122
+ return (shouldCauseFlip(this.lightData.getS(this.worldLight.vertices[0]), this.lightData.getS(this.worldLight.vertices[1]), this.lightData.getS(this.worldLight.vertices[2]), this.lightData.getS(this.worldLight.vertices[3])) ||
123
+ shouldCauseFlip(this.lightData.sumRGB(this.worldLight.vertices[0]), this.lightData.sumRGB(this.worldLight.vertices[1]), this.lightData.sumRGB(this.worldLight.vertices[2]), this.lightData.sumRGB(this.worldLight.vertices[3])));
123
124
  }
124
125
  add(tool, originHash, origin, args) {
125
126
  this.tool = tool;
126
127
  this.origin = tool.position;
127
- this.worldAO = tool.getWorldAO();
128
- this.worldLight = tool.getWorldLight();
128
+ this.worldAO = tool.vars.ao;
129
+ this.worldLight = tool.vars.light;
129
130
  for (let face = 0; face < 6; face++) {
130
131
  if (args[face][ArgIndexes.Enabled] && this.isExposed(face)) {
131
132
  tool.calculateFaceData(face);
@@ -133,7 +134,7 @@ export class BoxVoxelGometryNode extends GeoemtryNode {
133
134
  const faceArgs = args[face];
134
135
  const quad = this.quads[face];
135
136
  quad.flip = this.shouldFlip() || faceArgs[ArgIndexes.Fliped];
136
- tool.setTexture(faceArgs[ArgIndexes.Texture]);
137
+ tool.vars.textureIndex = faceArgs[ArgIndexes.Texture];
137
138
  const uvs = faceArgs[ArgIndexes.UVs];
138
139
  //1
139
140
  quad.uvs.vertices[0].x = uvs[0][0];
@@ -147,7 +148,7 @@ export class BoxVoxelGometryNode extends GeoemtryNode {
147
148
  //4
148
149
  quad.uvs.vertices[3].x = uvs[3][0];
149
150
  quad.uvs.vertices[3].y = uvs[3][1];
150
- VoxelGeometry.addQuad(tool, origin, quad);
151
+ VoxelGeometryBuilder.addQuad(tool, origin, quad);
151
152
  UpdateBounds(tool, origin, this.quadBounds[face]);
152
153
  }
153
154
  }
@@ -1,11 +1,12 @@
1
1
  import { Vec3Array, Vec4Array, Vector3Like } from "@amodx/math";
2
2
  import { VoxelFaces } from "../../../../Math";
3
- import { QuadScalarVertexData } from "@amodx/meshing";
3
+ import { QuadScalarVertexData } from "../../../Geomtry/Primitives/QuadVertexData";
4
4
  import { VoxelQuadGeometryNode } from "../../../../Models/VoxelModel.types";
5
- import { Quad } from "@amodx/meshing/Primitives/Quad";
5
+ import { Quad } from "../../../Geomtry/Primitives/Quad";
6
6
  import { VoxelMesherDataTool } from "../../../../Mesher/Tools/VoxelMesherDataTool";
7
7
  import { GeoemtryNode } from "../GeometryNode";
8
8
  import { QuadVoxelGometryArgs } from "../../../../Models/Input/QuadVoxelGometryInputs";
9
+ import { VoxelLightData } from "../../../../Voxels/Cursor/VoxelLightData";
9
10
  export declare class QuadVoxelGometryNode extends GeoemtryNode<VoxelQuadGeometryNode, QuadVoxelGometryArgs> {
10
11
  quad: Quad;
11
12
  quadBounds: [Vec3Array, Vec3Array];
@@ -13,6 +14,7 @@ export declare class QuadVoxelGometryNode extends GeoemtryNode<VoxelQuadGeometry
13
14
  worldLight: QuadScalarVertexData;
14
15
  worldAO: QuadScalarVertexData;
15
16
  closestFace: VoxelFaces;
17
+ lightData: VoxelLightData;
16
18
  init(): void;
17
19
  isExposed(): boolean;
18
20
  determineShading(): void;
@@ -1,13 +1,13 @@
1
1
  import { VoxelFaces } from "../../../../Math";
2
- import { VoxelGeometry } from "../../../../Mesher/Geometry/VoxelGeometry";
2
+ import { VoxelGeometryBuilder } from "../../../Geomtry/VoxelGeometryBuilder";
3
3
  import { VoxelGeometryLookUp } from "../../VoxelGeometryLookUp";
4
4
  import { GeoemtryNode } from "../GeometryNode";
5
5
  import { getInterpolationValue, shouldCauseFlip, } from "../../Common/Calc/CalcConstants";
6
- import { LightData } from "../../../../Voxels/LightData";
7
6
  import { VoxelRelativeCubeIndexPositionMap } from "../../../../Models/Indexing/VoxelRelativeCubeIndex";
8
7
  import { QuadVoxelGometryInputs, } from "../../../../Models/Input/QuadVoxelGometryInputs";
9
8
  import { GetQuadGeometryData } from "../../Common/QuadGeometryNode";
10
9
  import { UpdateBounds } from "../../Common/BoundsFunctions";
10
+ import { VoxelLightData } from "../../../../Voxels/Cursor/VoxelLightData";
11
11
  const ArgIndexes = QuadVoxelGometryInputs.ArgIndexes;
12
12
  export class QuadVoxelGometryNode extends GeoemtryNode {
13
13
  quad;
@@ -19,6 +19,7 @@ export class QuadVoxelGometryNode extends GeoemtryNode {
19
19
  worldLight;
20
20
  worldAO;
21
21
  closestFace;
22
+ lightData = new VoxelLightData();
22
23
  init() {
23
24
  this.faceCount = 6;
24
25
  this.vertexCount = this.faceCount * 4;
@@ -118,20 +119,20 @@ export class QuadVoxelGometryNode extends GeoemtryNode {
118
119
  shouldFlip() {
119
120
  if (shouldCauseFlip(this.worldAO.vertices[0], this.worldAO.vertices[1], this.worldAO.vertices[2], this.worldAO.vertices[3]))
120
121
  return true;
121
- return (shouldCauseFlip(LightData.getS(this.worldLight.vertices[0]), LightData.getS(this.worldLight.vertices[1]), LightData.getS(this.worldLight.vertices[2]), LightData.getS(this.worldLight.vertices[3])) ||
122
- shouldCauseFlip(LightData.sumRGB(this.worldLight.vertices[0]), LightData.sumRGB(this.worldLight.vertices[1]), LightData.sumRGB(this.worldLight.vertices[2]), LightData.sumRGB(this.worldLight.vertices[3])));
122
+ return (shouldCauseFlip(this.lightData.getS(this.worldLight.vertices[0]), this.lightData.getS(this.worldLight.vertices[1]), this.lightData.getS(this.worldLight.vertices[2]), this.lightData.getS(this.worldLight.vertices[3])) ||
123
+ shouldCauseFlip(this.lightData.sumRGB(this.worldLight.vertices[0]), this.lightData.sumRGB(this.worldLight.vertices[1]), this.lightData.sumRGB(this.worldLight.vertices[2]), this.lightData.sumRGB(this.worldLight.vertices[3])));
123
124
  }
124
125
  add(tool, originHash, origin, args) {
125
126
  this.tool = tool;
126
127
  this.origin = tool.position;
127
- this.worldAO = tool.getWorldAO();
128
- this.worldLight = tool.getWorldLight();
128
+ this.worldAO = tool.vars.ao;
129
+ this.worldLight = tool.vars.light;
129
130
  if (args[ArgIndexes.Enabled] && this.isExposed()) {
130
131
  tool.calculateFaceData(this.closestFace);
131
132
  this.determineShading();
132
133
  const quad = this.quad;
133
134
  quad.flip = this.shouldFlip() || args[ArgIndexes.Fliped];
134
- tool.setTexture(args[ArgIndexes.Texture]);
135
+ tool.vars.textureIndex = args[ArgIndexes.Texture];
135
136
  quad.doubleSided = args[ArgIndexes.DoubleSided];
136
137
  const uvs = args[ArgIndexes.UVs];
137
138
  //1
@@ -146,7 +147,7 @@ export class QuadVoxelGometryNode extends GeoemtryNode {
146
147
  //4
147
148
  quad.uvs.vertices[3].x = uvs[3][0];
148
149
  quad.uvs.vertices[3].y = uvs[3][1];
149
- VoxelGeometry.addQuad(tool, origin, quad);
150
+ VoxelGeometryBuilder.addQuad(tool, origin, quad);
150
151
  UpdateBounds(tool, origin, this.quadBounds);
151
152
  }
152
153
  this.worldLight.setAll(0);
@@ -1,17 +1,24 @@
1
1
  import { Vec3Array, Vec4Array, Vector3Like } from "@amodx/math";
2
2
  import { VoxelFaces } from "../../../../Math";
3
- import { QuadScalarVertexData } from "@amodx/meshing";
3
+ import { QuadScalarVertexData } from "../../../Geomtry/Primitives/QuadVertexData";
4
4
  import { VoxelBoxGeometryNode } from "../../../../Models/VoxelModel.types";
5
- import { Quad } from "@amodx/meshing/Primitives/Quad";
5
+ import { Quad } from "../../../Geomtry/Primitives/Quad";
6
6
  import { VoxelMesherDataTool } from "../../../../Mesher/Tools/VoxelMesherDataTool";
7
7
  import { BoxVoxelGometryArgs } from "../../../../Models/Input/BoxVoxelGometryInputs";
8
+ import { VoxelLightData } from "../../../../Voxels/Cursor/VoxelLightData";
8
9
  import { GeoemtryNode } from "../GeometryNode";
9
10
  export declare class RulelessBoxVoxelGeometryNode extends GeoemtryNode<VoxelBoxGeometryNode, BoxVoxelGometryArgs> {
10
11
  quads: Record<VoxelFaces, Quad>;
11
12
  quadBounds: [Vec3Array, Vec3Array][];
12
- vertexWeights: Record<VoxelFaces, [Vec4Array, Vec4Array, Vec4Array, Vec4Array]>;
13
+ vertexWeights: Record<VoxelFaces, [
14
+ Vec4Array,
15
+ Vec4Array,
16
+ Vec4Array,
17
+ Vec4Array
18
+ ]>;
13
19
  worldLight: QuadScalarVertexData;
14
20
  worldAO: QuadScalarVertexData;
21
+ lightData: VoxelLightData;
15
22
  init(): void;
16
23
  determineShading(face: VoxelFaces): void;
17
24
  shouldFlip(): boolean;
@@ -1,7 +1,7 @@
1
- import { VoxelGeometry } from "../../../../Mesher/Geometry/VoxelGeometry";
1
+ import { VoxelGeometryBuilder } from "../../../Geomtry/VoxelGeometryBuilder";
2
2
  import { BoxVoxelGometryInputs, } from "../../../../Models/Input/BoxVoxelGometryInputs";
3
3
  import { getInterpolationValue, shouldCauseFlip, } from "../../Common/Calc/CalcConstants";
4
- import { LightData } from "../../../../Voxels/LightData";
4
+ import { VoxelLightData } from "../../../../Voxels/Cursor/VoxelLightData";
5
5
  import { GeoemtryNode } from "../GeometryNode";
6
6
  import { GetBoxGeometryNodeData } from "../../Common/BoxGeometryNode";
7
7
  import { UpdateBounds } from "../../Common/BoundsFunctions";
@@ -12,6 +12,7 @@ export class RulelessBoxVoxelGeometryNode extends GeoemtryNode {
12
12
  vertexWeights;
13
13
  worldLight;
14
14
  worldAO;
15
+ lightData = new VoxelLightData();
15
16
  init() {
16
17
  this.faceCount = 6;
17
18
  this.vertexCount = this.faceCount * 4;
@@ -36,14 +37,14 @@ export class RulelessBoxVoxelGeometryNode extends GeoemtryNode {
36
37
  shouldFlip() {
37
38
  if (shouldCauseFlip(this.worldAO.vertices[0], this.worldAO.vertices[1], this.worldAO.vertices[2], this.worldAO.vertices[3]))
38
39
  return true;
39
- return (shouldCauseFlip(LightData.getS(this.worldLight.vertices[0]), LightData.getS(this.worldLight.vertices[1]), LightData.getS(this.worldLight.vertices[2]), LightData.getS(this.worldLight.vertices[3])) ||
40
- shouldCauseFlip(LightData.sumRGB(this.worldLight.vertices[0]), LightData.sumRGB(this.worldLight.vertices[1]), LightData.sumRGB(this.worldLight.vertices[2]), LightData.sumRGB(this.worldLight.vertices[3])));
40
+ return (shouldCauseFlip(this.lightData.getS(this.worldLight.vertices[0]), this.lightData.getS(this.worldLight.vertices[1]), this.lightData.getS(this.worldLight.vertices[2]), this.lightData.getS(this.worldLight.vertices[3])) ||
41
+ shouldCauseFlip(this.lightData.sumRGB(this.worldLight.vertices[0]), this.lightData.sumRGB(this.worldLight.vertices[1]), this.lightData.sumRGB(this.worldLight.vertices[2]), this.lightData.sumRGB(this.worldLight.vertices[3])));
41
42
  }
42
43
  add(tool, originHash, origin, args) {
43
44
  this.tool = tool;
44
45
  this.origin = tool.position;
45
- this.worldAO = tool.getWorldAO();
46
- this.worldLight = tool.getWorldLight();
46
+ this.worldAO = tool.vars.ao;
47
+ this.worldLight = tool.vars.light;
47
48
  for (let face = 0; face < 6; face++) {
48
49
  if (args[face][ArgIndexes.Enabled]) {
49
50
  tool.calculateFaceData(face);
@@ -51,7 +52,7 @@ export class RulelessBoxVoxelGeometryNode extends GeoemtryNode {
51
52
  const faceArgs = args[face];
52
53
  const quad = this.quads[face];
53
54
  quad.flip = this.shouldFlip() || faceArgs[ArgIndexes.Fliped];
54
- tool.setTexture(faceArgs[ArgIndexes.Texture]);
55
+ tool.vars.textureIndex = faceArgs[ArgIndexes.Texture];
55
56
  const uvs = faceArgs[ArgIndexes.UVs];
56
57
  //1
57
58
  quad.uvs.vertices[0].x = uvs[0][0];
@@ -65,7 +66,7 @@ export class RulelessBoxVoxelGeometryNode extends GeoemtryNode {
65
66
  //4
66
67
  quad.uvs.vertices[3].x = uvs[3][0];
67
68
  quad.uvs.vertices[3].y = uvs[3][1];
68
- VoxelGeometry.addQuad(tool, origin, quad);
69
+ VoxelGeometryBuilder.addQuad(tool, origin, quad);
69
70
  UpdateBounds(tool, origin, this.quadBounds[face]);
70
71
  }
71
72
  }
@@ -1,11 +1,12 @@
1
1
  import { Vec3Array, Vec4Array, Vector3Like } from "@amodx/math";
2
2
  import { VoxelFaces } from "../../../../Math";
3
- import { QuadScalarVertexData } from "@amodx/meshing";
3
+ import { QuadScalarVertexData } from "../../../Geomtry/Primitives/QuadVertexData";
4
4
  import { VoxelQuadGeometryNode } from "../../../../Models/VoxelModel.types";
5
- import { Quad } from "@amodx/meshing/Primitives/Quad";
5
+ import { Quad } from "../../../Geomtry/Primitives/Quad";
6
6
  import { VoxelMesherDataTool } from "../../../../Mesher/Tools/VoxelMesherDataTool";
7
7
  import { QuadVoxelGometryArgs } from "../../../../Models/Input/QuadVoxelGometryInputs";
8
8
  import { GeoemtryNode } from "../GeometryNode";
9
+ import { VoxelLightData } from "../../../../Voxels/Cursor/VoxelLightData";
9
10
  export declare class RulelessQuadVoxelGeometryNode extends GeoemtryNode<VoxelQuadGeometryNode, QuadVoxelGometryArgs> {
10
11
  quad: Quad;
11
12
  quadBounds: [Vec3Array, Vec3Array];
@@ -13,6 +14,7 @@ export declare class RulelessQuadVoxelGeometryNode extends GeoemtryNode<VoxelQua
13
14
  worldLight: QuadScalarVertexData;
14
15
  worldAO: QuadScalarVertexData;
15
16
  closestFace: VoxelFaces;
17
+ lightData: VoxelLightData;
16
18
  init(): void;
17
19
  determineShading(): void;
18
20
  shouldFlip(): boolean;