@divinevoxel/vlox 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (662) hide show
  1. package/Cache/Cache.types.d.ts +3 -3
  2. package/Contexts/Base/Main/DataGenerator.types.d.ts +5 -0
  3. package/Contexts/Base/Main/{Generator/InitDataGenerator.d.ts → InitDataGenerator.d.ts} +1 -1
  4. package/Contexts/Base/Main/InitDataGenerator.js +19 -0
  5. package/Contexts/Base/Remote/DataSync.types.d.ts +18 -0
  6. package/Contexts/Base/Remote/InitDataSync.js +42 -0
  7. package/Contexts/Base/Remote/InitWorldDataSync.js +19 -0
  8. package/Contexts/Base/ThreadManager.d.ts +6 -11
  9. package/Contexts/Base/ThreadManager.js +31 -30
  10. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +0 -2
  11. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +0 -2
  12. package/Contexts/Nexus/DivineVoxelEngineNexus.d.ts +0 -2
  13. package/Contexts/Nexus/DivineVoxelEngineNexus.js +0 -6
  14. package/Contexts/Nexus/NexusTheads.js +1 -4
  15. package/Contexts/Render/DVERenderThreads.d.ts +0 -3
  16. package/Contexts/Render/DVERenderThreads.js +1 -7
  17. package/Contexts/Render/DivineVoxelEngineRender.d.ts +28 -9
  18. package/Contexts/Render/DivineVoxelEngineRender.js +2 -4
  19. package/Contexts/World/DivineVoxelEngineWorld.d.ts +28 -10
  20. package/Contexts/World/DivineVoxelEngineWorld.js +0 -26
  21. package/Contexts/World/WorldThreads.d.ts +1 -2
  22. package/Contexts/World/WorldThreads.js +1 -4
  23. package/Data/Cursor/{Interfaces/DataCursor.interface.d.ts → DataCursor.interface.d.ts} +1 -1
  24. package/Data/Structs/{Builder/StructBuilder.d.ts → StructBuilder.d.ts} +5 -3
  25. package/Init/StartConstructor.js +23 -19
  26. package/Init/StartNexus.js +12 -9
  27. package/Init/StartRenderer.d.ts +2 -12
  28. package/Init/StartRenderer.js +22 -45
  29. package/Init/StartWorld.d.ts +4 -1
  30. package/Init/StartWorld.js +22 -97
  31. package/Math/Indexing.d.ts +12 -0
  32. package/Math/Indexing.js +58 -0
  33. package/Math/index.d.ts +8 -11
  34. package/Math/index.js +2 -11
  35. package/Mesher/Functions/CompactMesh.d.ts +2 -3
  36. package/Mesher/Functions/CompactMesh.js +36 -31
  37. package/Mesher/Functions/CompactVoxelMesh.d.ts +1 -1
  38. package/Mesher/Functions/CompactVoxelMesh.js +82 -107
  39. package/Mesher/Functions/MeshSection.d.ts +3 -0
  40. package/Mesher/Functions/MeshSection.js +113 -0
  41. package/Mesher/Functions/MeshTexture.d.ts +1 -0
  42. package/Mesher/Functions/MeshTexture.js +275 -0
  43. package/Mesher/Functions/MeshVoxel.d.ts +3 -0
  44. package/Mesher/Functions/MeshVoxel.js +43 -0
  45. package/Mesher/Geomtry/Geometry.types.d.ts +11 -0
  46. package/Mesher/Geomtry/Geometry.types.js +13 -0
  47. package/Mesher/Geomtry/GeometryNormals.d.ts +10 -0
  48. package/Mesher/Geomtry/GeometryNormals.js +52 -0
  49. package/Mesher/Geomtry/Mesh.d.ts +11 -0
  50. package/Mesher/Geomtry/Mesh.js +23 -0
  51. package/Mesher/Geomtry/MeshData.types.d.ts +13 -0
  52. package/Mesher/Geomtry/MeshData.types.js +6 -0
  53. package/Mesher/Geomtry/Primitives/Quad.d.ts +38 -0
  54. package/Mesher/Geomtry/Primitives/Quad.js +224 -0
  55. package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +66 -0
  56. package/Mesher/Geomtry/Primitives/QuadVertexData.js +349 -0
  57. package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
  58. package/Mesher/Geomtry/Primitives/index.js +2 -0
  59. package/Mesher/Geomtry/Tools/MesherDataTools.d.ts +7 -0
  60. package/Mesher/Geomtry/Tools/MesherDataTools.js +12 -0
  61. package/Mesher/Geomtry/Tools/index.d.ts +1 -0
  62. package/Mesher/Geomtry/Tools/index.js +1 -0
  63. package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +6 -0
  64. package/Mesher/Geomtry/VoxelGeometryBuilder.js +242 -0
  65. package/Mesher/Geomtry/index.d.ts +2 -0
  66. package/Mesher/Geomtry/index.js +2 -0
  67. package/Mesher/InitMesher.d.ts +2 -0
  68. package/Mesher/InitMesher.js +23 -0
  69. package/Mesher/InitTask.d.ts +2 -0
  70. package/Mesher/InitTask.js +44 -0
  71. package/Mesher/Models/Common/BoxGeometryNode.d.ts +2 -2
  72. package/Mesher/Models/Common/BoxGeometryNode.js +61 -56
  73. package/Mesher/Models/Common/Calc/CalcConstants.d.ts +2 -2
  74. package/Mesher/Models/Common/Calc/CalcConstants.js +8 -7
  75. package/Mesher/Models/Common/Calc/FaceDataCalc.js +5 -4
  76. package/Mesher/Models/Common/QuadGeometryNode.d.ts +2 -2
  77. package/Mesher/Models/Common/QuadGeometryNode.js +1 -1
  78. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.d.ts +10 -5
  79. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +148 -57
  80. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +1 -1
  81. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +59 -116
  82. package/Mesher/Models/Nodes/GeometryNode.d.ts +1 -1
  83. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +4 -2
  84. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +9 -8
  85. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +4 -2
  86. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +9 -8
  87. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +10 -3
  88. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +9 -8
  89. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +4 -2
  90. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +9 -8
  91. package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +2 -2
  92. package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +1 -1
  93. package/Mesher/Models/VoxelConstructor.d.ts +3 -3
  94. package/Mesher/Models/VoxelConstructor.js +1 -1
  95. package/Mesher/Models/VoxelGeometryLookUp.d.ts +2 -2
  96. package/Mesher/Models/VoxelGeometryLookUp.js +2 -2
  97. package/Mesher/Models/VoxelModelConstructorRegister.d.ts +4 -4
  98. package/Mesher/Models/VoxelModelConstructorRegister.js +1 -1
  99. package/Mesher/RenderedMaterials.d.ts +6 -0
  100. package/Mesher/RenderedMaterials.js +12 -0
  101. package/Mesher/Tools/OutlinedVoxelTool.d.ts +2 -11
  102. package/Mesher/Tools/OutlinedVoxelTool.js +69 -39
  103. package/Mesher/Tools/VoxelMeshBVHBuilder.d.ts +1 -1
  104. package/Mesher/Tools/VoxelMeshBVHBuilder.js +3 -3
  105. package/Mesher/Tools/VoxelMeshVertexStructCursor.d.ts +1 -1
  106. package/Mesher/Tools/VoxelMesherDataTool.d.ts +23 -17
  107. package/Mesher/Tools/VoxelMesherDataTool.js +28 -61
  108. package/Mesher/Types/Mesher.types.d.ts +8 -12
  109. package/Models/Defaults/CubeVoxelModels.js +26 -26
  110. package/Models/Defaults/PanelVoxelModels.js +24 -24
  111. package/Models/Input/BoxVoxelGometryInputs.d.ts +5 -3
  112. package/Models/Input/BoxVoxelGometryInputs.js +5 -5
  113. package/Models/Input/QuadVoxelGometryInputs.d.ts +1 -1
  114. package/Models/Rules/Classes/OcclusionFace.js +1 -1
  115. package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +3 -3
  116. package/Models/Rules/Functions/BuildGeomtryInputs.js +44 -37
  117. package/Models/Rules/Functions/GetOcclusionFaces.d.ts +2 -2
  118. package/Models/Rules/Functions/GetOcclusionFaces.js +1 -1
  119. package/Models/Shared/Transform.d.ts +2 -2
  120. package/Models/Shared/Transform.js +4 -6
  121. package/Models/VoxelModel.types.d.ts +1 -1
  122. package/Renderer/Classes/DVESectionMeshInterface.d.ts +3 -0
  123. package/Renderer/Classes/DVESectionMeshes.d.ts +6 -0
  124. package/Renderer/Classes/DVESectionMeshes.js +2 -0
  125. package/Renderer/Classes/SectionMesh.d.ts +13 -0
  126. package/Renderer/Classes/SectionMesh.js +26 -0
  127. package/Renderer/Classes/SectorMesh.d.ts +11 -0
  128. package/Renderer/Classes/SectorMesh.js +33 -0
  129. package/Renderer/DVERenderNode.types.d.ts +1 -1
  130. package/Renderer/DVERenderer.d.ts +2 -2
  131. package/Renderer/InitTasks.d.ts +2 -0
  132. package/Renderer/InitTasks.js +19 -0
  133. package/Renderer/MeshManager.d.ts +5 -7
  134. package/Renderer/MeshManager.js +27 -52
  135. package/Renderer/MeshRegister.d.ts +14 -27
  136. package/Renderer/MeshRegister.js +38 -164
  137. package/Renderer/Renderer.types.d.ts +21 -0
  138. package/Renderer/index.d.ts +4 -0
  139. package/Renderer/index.js +4 -0
  140. package/Settings/EngineSettings.d.ts +19 -21
  141. package/Settings/EngineSettings.js +15 -43
  142. package/Settings/EngineSettings.types.d.ts +8 -35
  143. package/Settings/EngineSettings.types.js +8 -35
  144. package/Tasks/IWG/IWG.d.ts +25 -0
  145. package/Tasks/IWG/IWG.js +89 -0
  146. package/Tasks/IWG/Internal/Classes/DimensionSegment.d.ts +37 -0
  147. package/Tasks/IWG/Internal/Classes/DimensionSegment.js +67 -0
  148. package/Tasks/IWG/Internal/Classes/Generator.d.ts +27 -0
  149. package/Tasks/IWG/Internal/Classes/Generator.js +41 -0
  150. package/Tasks/IWG/Internal/Classes/IWGTaskBase.d.ts +15 -0
  151. package/Tasks/IWG/Internal/Classes/IWGTaskBase.js +62 -0
  152. package/Tasks/IWG/Internal/Classes/SectorState.d.ts +11 -0
  153. package/Tasks/IWG/Internal/Classes/SectorState.js +20 -0
  154. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.d.ts +9 -0
  155. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.js +24 -0
  156. package/Tasks/IWG/Internal/Functions/cullSectors.d.ts +2 -0
  157. package/Tasks/IWG/Internal/Functions/cullSectors.js +112 -0
  158. package/Tasks/IWG/Internal/Functions/getSectorState.d.ts +4 -0
  159. package/Tasks/IWG/Internal/Functions/getSectorState.js +42 -0
  160. package/Tasks/IWG/Internal/Functions/runBuildUpdate.d.ts +2 -0
  161. package/Tasks/IWG/Internal/Functions/runBuildUpdate.js +52 -0
  162. package/Tasks/IWG/Internal/Functions/runWorldUpdate.d.ts +2 -0
  163. package/Tasks/IWG/Internal/Functions/runWorldUpdate.js +71 -0
  164. package/Tasks/IWG/Internal/IWGDimensions.d.ts +6 -0
  165. package/Tasks/IWG/Internal/IWGDimensions.js +17 -0
  166. package/Tasks/IWG/Internal/IWGTasks.d.ts +34 -0
  167. package/Tasks/IWG/Internal/IWGTasks.js +154 -0
  168. package/Tasks/IWG/Internal/IWGTools.d.ts +8 -0
  169. package/Tasks/IWG/Internal/IWGTools.js +5 -0
  170. package/Tasks/IWG/Internal/TaskRegister.d.ts +7 -0
  171. package/Tasks/IWG/Internal/TaskRegister.js +14 -0
  172. package/Tasks/IWG/Procedures/InitalLoad.d.ts +10 -0
  173. package/Tasks/IWG/Procedures/InitalLoad.js +53 -0
  174. package/Tasks/IWG/Procedures/SaveAllSectors.d.ts +5 -0
  175. package/Tasks/IWG/Procedures/SaveAllSectors.js +20 -0
  176. package/Tasks/IWG/index.d.ts +2 -1
  177. package/Tasks/IWG/index.js +2 -1
  178. package/Tasks/Propagation/Explosion/ExplosionManager.js +26 -26
  179. package/Tasks/Propagation/Flow/FlowManager.d.ts +9 -51
  180. package/Tasks/Propagation/Flow/FlowManager.js +96 -108
  181. package/Tasks/Propagation/Flow/{Functions/FlowRemove.d.ts → FlowRemove.d.ts} +1 -1
  182. package/Tasks/Propagation/Flow/FlowRemove.js +157 -0
  183. package/Tasks/Propagation/Flow/{Functions/FlowUpdate.d.ts → FlowUpdate.d.ts} +1 -1
  184. package/Tasks/Propagation/Flow/FlowUpdate.js +98 -0
  185. package/Tasks/Propagation/Flow/WorldFlow.d.ts +2 -0
  186. package/Tasks/Propagation/Flow/WorldFlow.js +153 -0
  187. package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +104 -0
  188. package/Tasks/Propagation/Illumanation/CommonFunctions.js +280 -0
  189. package/Tasks/Propagation/Illumanation/{Functions/RGBUpdate.d.ts → RGBUpdate.d.ts} +1 -1
  190. package/Tasks/Propagation/Illumanation/{Functions/RGBUpdate.js → RGBUpdate.js} +8 -8
  191. package/Tasks/Propagation/Illumanation/{Functions/SunUpdate.d.ts → SunUpdate.d.ts} +1 -1
  192. package/Tasks/Propagation/Illumanation/{Functions/SunUpdate.js → SunUpdate.js} +11 -11
  193. package/Tasks/Propagation/Illumanation/WorldRGB.d.ts +2 -0
  194. package/Tasks/Propagation/Illumanation/WorldRGB.js +44 -0
  195. package/Tasks/Propagation/Illumanation/WorldSun.d.ts +2 -0
  196. package/Tasks/Propagation/Illumanation/WorldSun.js +119 -0
  197. package/Tasks/Propagation/InitTasks.js +32 -16
  198. package/Tasks/Propagation/index.d.ts +2 -1
  199. package/Tasks/Propagation/index.js +2 -1
  200. package/Tasks/Tasks.types.d.ts +6 -77
  201. package/Tasks/TasksIds.d.ts +3 -3
  202. package/Tasks/TasksIds.js +3 -3
  203. package/Tasks/Update/InitTasks.js +9 -24
  204. package/Tasks/Update/UpdateTask.d.ts +2 -2
  205. package/Tasks/Update/UpdateTask.js +18 -17
  206. package/Tasks/Update/VoxelUpdate.d.ts +3 -2
  207. package/Tasks/Update/VoxelUpdate.js +23 -19
  208. package/Tasks/WorldGeneration/InitTasks.js +2 -10
  209. package/Tasks/WorldGeneration/WorldGenBrush.d.ts +3 -3
  210. package/Tasks/WorldGeneration/WorldGenBrush.js +20 -27
  211. package/Tasks/WorldGeneration/WorldGenRegister.d.ts +2 -2
  212. package/Tasks/WorldGeneration/WorldGenRegister.js +30 -40
  213. package/Tasks/WorldGeneration/WorldGeneration.d.ts +1 -1
  214. package/Tasks/WorldGeneration/WorldGeneration.js +15 -11
  215. package/{Data/Cursor/Template → Templates/Cursor}/TemplateCursor.d.ts +1 -1
  216. package/{Data/Cursor/Template → Templates/Cursor}/TemplateCursor.js +1 -1
  217. package/{Data/Cursor/Template → Templates/Cursor}/TemplateVoxelCursor.d.ts +2 -1
  218. package/{Data/Cursor/Template → Templates/Cursor}/TemplateVoxelCursor.js +4 -1
  219. package/Templates/FullVoxelTemplate.d.ts +1 -0
  220. package/Templates/FullVoxelTemplate.js +14 -7
  221. package/Templates/Functions/CreateTemplate.js +58 -37
  222. package/Templates/Functions/FlipTemplate.js +4 -0
  223. package/Templates/Functions/RotateTemplate.js +4 -0
  224. package/Templates/VoxelTemplate.d.ts +5 -2
  225. package/Templates/VoxelTemplate.js +33 -18
  226. package/Templates/VoxelTemplates.types.d.ts +5 -7
  227. package/Textures/Texture.types.d.ts +1 -0
  228. package/Textures/TextureManager.d.ts +4 -5
  229. package/Textures/TextureManager.js +3 -1
  230. package/Textures/TextureRegister.d.ts +9 -10
  231. package/Textures/TextureRegister.js +12 -12
  232. package/Textures/index.d.ts +1 -0
  233. package/Textures/index.js +1 -0
  234. package/Tools/Brush/AdvancedBrushTool.d.ts +2 -1
  235. package/Tools/Brush/AdvancedBrushTool.js +12 -15
  236. package/Tools/Brush/Brush.d.ts +4 -4
  237. package/Tools/Brush/Brush.js +22 -22
  238. package/Tools/Data/SubstanceDataTool.d.ts +2 -1
  239. package/Tools/Data/SubstanceDataTool.js +6 -5
  240. package/Tools/Tasks/TasksTool.d.ts +43 -88
  241. package/Tools/Tasks/TasksTool.js +97 -212
  242. package/Util/BinaryObject.d.ts +2 -0
  243. package/Util/BinaryObject.js +14 -0
  244. package/Util/Environment.d.ts +4 -0
  245. package/Util/Environment.js +10 -0
  246. package/Util/TypedEventTarget.d.ts +5 -0
  247. package/Util/TypedEventTarget.js +12 -0
  248. package/Util/Util.types.d.ts +0 -2
  249. package/{Data → Voxels}/Cursor/VoxelCursor.d.ts +3 -3
  250. package/{Data/Cursor/Interfaces → Voxels/Cursor}/VoxelCursor.interface.d.ts +14 -7
  251. package/{Data/Cursor/Interfaces → Voxels/Cursor}/VoxelCursor.interface.js +57 -44
  252. package/{Data → Voxels}/Cursor/VoxelCursor.js +7 -8
  253. package/Voxels/Cursor/VoxelLightData.d.ts +45 -0
  254. package/Voxels/Cursor/VoxelLightData.js +146 -0
  255. package/Voxels/Effects/VoxelEffect.d.ts +4 -4
  256. package/Voxels/Functions/BuildStateData.js +1 -1
  257. package/Voxels/Indexes/VoxelIndex.d.ts +2 -2
  258. package/Voxels/Indexes/VoxelIndex.js +6 -6
  259. package/Voxels/InitVoxelData.d.ts +7 -3
  260. package/Voxels/InitVoxelData.js +182 -29
  261. package/Voxels/Segments/MaterialDataGenerator.d.ts +6 -0
  262. package/{Contexts/Base/Main/Generator → Voxels}/Segments/MaterialDataGenerator.js +2 -2
  263. package/Voxels/Segments/SubstanceDataGenerator.d.ts +6 -0
  264. package/{Contexts/Base/Main/Generator → Voxels}/Segments/SubstanceDataGenerator.js +4 -4
  265. package/{Contexts/Base/Main/Generator → Voxels}/Segments/VoxelDataGenerator.d.ts +2 -2
  266. package/{Contexts/Base/Main/Generator → Voxels}/Segments/VoxelDataGenerator.js +4 -5
  267. package/Voxels/State/LogicStatementReader.js +1 -1
  268. package/Voxels/State/Schema/BinarySchema.d.ts +4 -0
  269. package/Voxels/State/Schema/BinarySchema.js +32 -1
  270. package/Voxels/State/Schema/StateSchema.d.ts +2 -2
  271. package/Voxels/State/Schema/VoxelSchema.d.ts +4 -4
  272. package/Voxels/State/Schema/VoxelSchema.js +6 -6
  273. package/Voxels/State/SchemaRegister.d.ts +4 -3
  274. package/Voxels/State/SchemaRegister.js +5 -2
  275. package/Voxels/State/VoxelTagStates.js +1 -1
  276. package/Voxels/Structs/Builder/SubstanceStructBuilder.d.ts +2 -0
  277. package/{Data → Voxels}/Structs/Builder/SubstanceStructBuilder.js +2 -2
  278. package/Voxels/Structs/Builder/VoxelStructBuilder.d.ts +2 -0
  279. package/{Data → Voxels}/Structs/Builder/VoxelStructBuilder.js +2 -7
  280. package/{Data → Voxels}/Structs/SubstanceStruct.d.ts +2 -1
  281. package/{Data → Voxels}/Structs/SubstanceStruct.js +2 -4
  282. package/{Data → Voxels}/Structs/VoxelStruct.d.ts +2 -2
  283. package/{Data → Voxels}/Structs/VoxelStruct.js +1 -1
  284. package/Voxels/{Voxel.types.d.ts → Types/Voxel.types.d.ts} +18 -7
  285. package/Voxels/{Voxel.types.js → Types/Voxel.types.js} +19 -1
  286. package/Voxels/Types/VoxelModelCompiledData.types.d.ts +93 -0
  287. package/Voxels/index.d.ts +3 -3
  288. package/Voxels/index.js +3 -3
  289. package/World/Archive/Archive.types.d.ts +159 -0
  290. package/World/Archive/Functions/ArchiveArea.d.ts +10 -0
  291. package/World/Archive/Functions/ArchiveArea.js +350 -0
  292. package/World/Archive/Functions/ArchiveSector.d.ts +7 -0
  293. package/World/Archive/Functions/ArchiveSector.js +355 -0
  294. package/World/Archive/Functions/ImportSector.d.ts +9 -0
  295. package/World/Archive/Functions/ImportSector.js +234 -0
  296. package/World/Archive/Functions/index.d.ts +3 -0
  297. package/World/Archive/Functions/index.js +3 -0
  298. package/World/Archive/InitTasks.d.ts +4 -0
  299. package/World/Archive/InitTasks.js +71 -0
  300. package/World/Cursor/SectionCursor.d.ts +16 -0
  301. package/World/Cursor/SectionCursor.js +58 -0
  302. package/{Data/Cursor/World/ColumnCursor.d.ts → World/Cursor/SectorCursor.d.ts} +8 -7
  303. package/World/Cursor/SectorCursor.js +58 -0
  304. package/{Data/Cursor/World → World/Cursor}/WorldCursor.d.ts +4 -4
  305. package/World/Cursor/WorldCursor.js +52 -0
  306. package/{Data/Cursor/World → World/Cursor}/WorldSectionCursor.interface.d.ts +2 -2
  307. package/{Data/Cursor/World → World/Cursor}/WorldVoxelCursor.d.ts +3 -2
  308. package/World/Cursor/WorldVoxelCursor.js +58 -0
  309. package/{Data/World/Classes → World/Dimension}/Dimension.d.ts +5 -5
  310. package/World/Dimension/Dimension.js +20 -0
  311. package/World/InitTasks.d.ts +6 -0
  312. package/World/InitTasks.js +97 -0
  313. package/World/Lock/WorldLock.d.ts +11 -0
  314. package/{Contexts/World → World}/Lock/WorldLock.js +34 -37
  315. package/World/Section/Section.d.ts +34 -0
  316. package/World/Section/Section.js +89 -0
  317. package/World/Section/SectionHeightMap.d.ts +10 -0
  318. package/World/Section/SectionHeightMap.js +39 -0
  319. package/World/Section/SectionStruct.d.ts +8 -0
  320. package/World/Section/SectionStruct.js +29 -0
  321. package/{Data/Structs/Constants/ChunkStructProperties.d.ts → World/Section/SectionStructProperties.d.ts} +1 -1
  322. package/World/Section/SectionStructProperties.js +11 -0
  323. package/World/Section/index.d.ts +1 -0
  324. package/World/Section/index.js +1 -0
  325. package/World/Sector/Sector.d.ts +23 -0
  326. package/World/Sector/Sector.js +60 -0
  327. package/World/Sector/SectorHeightMap.d.ts +5 -0
  328. package/World/Sector/SectorHeightMap.js +49 -0
  329. package/World/Sector/SectorStruct.d.ts +1 -0
  330. package/World/Sector/SectorStruct.js +46 -0
  331. package/World/Sector/SectorStructIds.d.ts +13 -0
  332. package/World/Sector/SectorStructIds.js +14 -0
  333. package/World/Sector/index.d.ts +1 -0
  334. package/World/Sector/index.js +1 -0
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  337. package/World/Types/WorldDataSyncIds.d.ts +6 -0
  338. package/World/Types/WorldDataSyncIds.js +7 -0
  339. package/{Data/World → World}/WorldBounds.js +4 -0
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  368. package/Contexts/Constructor/Tasks/ConstructorRemoteThreadTasks.js +0 -8
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  421. package/Data/World/WorldRegister.d.ts +0 -51
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  446. package/Math/Spaces/VoxelSpace.d.ts +0 -32
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  449. package/Math/Spaces/VoxelSpaces.js +0 -117
  450. package/Math/Spaces/VoxelSpaces.types.d.ts +0 -6
  451. package/Math/VoxelMath.d.ts +0 -21
  452. package/Math/VoxelMath.js +0 -47
  453. package/Mesher/Geometry/VoxelGeometry.d.ts +0 -7
  454. package/Mesher/Geometry/VoxelGeometry.js +0 -115
  455. package/Mesher/Mesher.d.ts +0 -16
  456. package/Mesher/Mesher.js +0 -44
  457. package/Mesher/Meshers/MesherInterface.d.ts +0 -5
  458. package/Mesher/Meshers/MesherManager.d.ts +0 -7
  459. package/Mesher/Meshers/MesherManager.js +0 -16
  460. package/Mesher/Meshers/TextureMesher.d.ts +0 -15
  461. package/Mesher/Meshers/TextureMesher.js +0 -191
  462. package/Mesher/Meshers/VoxelMesher.d.ts +0 -15
  463. package/Mesher/Meshers/VoxelMesher.js +0 -47
  464. package/Mesher/Processors/ChunkProcessor.d.ts +0 -13
  465. package/Mesher/Processors/ChunkProcessor.js +0 -117
  466. package/Mesher/Substances/RenderedSubstances.d.ts +0 -5
  467. package/Mesher/Substances/RenderedSubstances.js +0 -7
  468. package/Mesher/Tasks/BuidlerTasks.types.d.ts +0 -7
  469. package/Mesher/Tools/VoxelTemplateDataTool.d.ts +0 -15
  470. package/Mesher/Tools/VoxelTemplateDataTool.js +0 -112
  471. package/Renderer/Classes/ChunkMesh.d.ts +0 -10
  472. package/Renderer/Classes/ChunkMesh.js +0 -13
  473. package/Renderer/Classes/MeshRegisterColumn.d.ts +0 -7
  474. package/Renderer/Classes/MeshRegisterColumn.js +0 -7
  475. package/Renderer/Classes/MushRegisterRegion.d.ts +0 -4
  476. package/Renderer/Classes/MushRegisterRegion.js +0 -3
  477. package/Renderer/DVEChunkMeshInterface.d.ts +0 -3
  478. package/Renderer/DVEChunkMeshInterface.js +0 -1
  479. package/Renderer/DVEChunkMeshes.d.ts +0 -6
  480. package/Renderer/DVEChunkMeshes.js +0 -2
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  483. package/Tasks/Analyzer/AnalyzerUpdater.d.ts +0 -10
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  489. package/Tasks/DataLoader/Broswer/WorldDataBase.d.ts +0 -26
  490. package/Tasks/DataLoader/Broswer/WorldDataBase.js +0 -81
  491. package/Tasks/DataLoader/Broswer/WorldDataBaseManager.d.ts +0 -6
  492. package/Tasks/DataLoader/Broswer/WorldDataBaseManager.js +0 -30
  493. package/Tasks/DataLoader/Broswer/WorldDataTool.d.ts +0 -16
  494. package/Tasks/DataLoader/Broswer/WorldDataTool.js +0 -64
  495. package/Tasks/DataLoader/Broswer/index.d.ts +0 -1
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  499. package/Tasks/DataLoader/Constructor/DivineVoxelEngineDataLoaderConstructor.d.ts +0 -9
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  501. package/Tasks/DataLoader/Constructor/WorldDataSerializer.d.ts +0 -15
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  503. package/Tasks/DataLoader/Constructor/index.d.ts +0 -1
  504. package/Tasks/DataLoader/Constructor/index.js +0 -1
  505. package/Tasks/DataLoader/Node/DivineVoxelEngineData.d.ts +0 -48
  506. package/Tasks/DataLoader/Node/DivineVoxelEngineData.js +0 -47
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  515. package/Tasks/DataLoader/Node/Util/DVED.util.d.ts +0 -17
  516. package/Tasks/DataLoader/Node/Util/DVED.util.js +0 -25
  517. package/Tasks/DataLoader/Node/index.d.ts +0 -3
  518. package/Tasks/DataLoader/Node/index.js +0 -3
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  525. package/Tasks/DataLoader/World/DataLoaderTasks.d.ts +0 -2
  526. package/Tasks/DataLoader/World/DataLoaderTasks.js +0 -70
  527. package/Tasks/DataLoader/World/DivineVoxelEngineDataLoaderWorld.d.ts +0 -12
  528. package/Tasks/DataLoader/World/DivineVoxelEngineDataLoaderWorld.js +0 -17
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  531. package/Tasks/DataLoader/World/Tools/DataSerializerTool.d.ts +0 -8
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  533. package/Tasks/DataLoader/World/Tools/LoaderRegister.d.ts +0 -9
  534. package/Tasks/DataLoader/World/Tools/LoaderRegister.js +0 -29
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  536. package/Tasks/IWG/Constants/ColumnState.js +0 -7
  537. package/Tasks/IWG/World/Classes/DebouncedTasks.d.ts +0 -16
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  539. package/Tasks/IWG/World/Classes/Generator.d.ts +0 -50
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  541. package/Tasks/IWG/World/Classes/Tasks/IWGBatchTask.d.ts +0 -7
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  543. package/Tasks/IWG/World/Classes/Tasks/IWGSingleTask.d.ts +0 -6
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  545. package/Tasks/IWG/World/Classes/Tasks/IWGTaskBase.d.ts +0 -27
  546. package/Tasks/IWG/World/Classes/Tasks/IWGTaskBase.js +0 -34
  547. package/Tasks/IWG/World/Classes/Tasks/IWGTaskRegister.d.ts +0 -6
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  551. package/Tasks/IWG/World/Load/InitLoad.d.ts +0 -5
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  554. package/Tasks/IWG/World/Load/LoaderBase.js +0 -57
  555. package/Tasks/IWG/World/Load/SafeExit.d.ts +0 -5
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  557. package/Tasks/IWG/World/Load/Teleport.d.ts +0 -9
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  560. package/Tasks/IWG/World/Tasks/RegisterDefaultTasks.js +0 -12
  561. package/Tasks/IWG/World/Tasks/Rendering/IWGBuildTasks.d.ts +0 -8
  562. package/Tasks/IWG/World/Tasks/Rendering/IWGBuildTasks.js +0 -26
  563. package/Tasks/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.d.ts +0 -8
  564. package/Tasks/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.js +0 -22
  565. package/Tasks/IWG/World/Tasks/Saving/IWGSaveTasks.d.ts +0 -8
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  579. package/Tasks/IWG/World/index.d.ts +0 -2
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  621. /package/Contexts/Base/Main/{Generator/DataGenerator.types.js → DataGenerator.types.js} +0 -0
  622. /package/Contexts/Base/Remote/{Sync/DataSync.types.js → DataSync.types.js} +0 -0
  623. /package/Contexts/Base/Remote/{Sync/DataSyncIds.d.ts → DataSyncIds.d.ts} +0 -0
  624. /package/Contexts/Base/Remote/{Sync/DataSyncIds.js → DataSyncIds.js} +0 -0
  625. /package/Contexts/Base/Remote/{Sync/InitDataSync.d.ts → InitDataSync.d.ts} +0 -0
  626. /package/Contexts/Base/Remote/{Sync/InitWorldDataSync.d.ts → InitWorldDataSync.d.ts} +0 -0
  627. /package/Data/Cursor/{Interfaces/DataCursor.interface.js → DataCursor.interface.js} +0 -0
  628. /package/{Archive → Data}/Functions/Palettes.d.ts +0 -0
  629. /package/{Archive → Data}/Functions/Palettes.js +0 -0
  630. /package/Data/Structs/{Builder/StructBuilder.js → StructBuilder.js} +0 -0
  631. /package/Data/{Types → Structs}/StructBuilder.types.d.ts +0 -0
  632. /package/Data/{Types → Structs}/StructBuilder.types.js +0 -0
  633. /package/Math/{Constants/CardinalNeighbors.d.ts → CardinalNeighbors.d.ts} +0 -0
  634. /package/Math/{Constants/CardinalNeighbors.js → CardinalNeighbors.js} +0 -0
  635. /package/Math/{Constants/VoxelFaces.d.ts → VoxelFaces.d.ts} +0 -0
  636. /package/Math/{Constants/VoxelFaces.js → VoxelFaces.js} +0 -0
  637. /package/{Voxels → Mesher}/VoxelShaderData.d.ts +0 -0
  638. /package/{Voxels → Mesher}/VoxelShaderData.js +0 -0
  639. /package/{Archive/Archive.types.js → Renderer/Classes/DVESectionMeshInterface.js} +0 -0
  640. /package/{Contexts/Render/Tasks/RenderTasks.types.js → Renderer/Renderer.types.js} +0 -0
  641. /package/{Data/Cursor/World/WorldSectionCursor.interface.js → Tasks/Propagation/Flow/CommonFunctions.d.ts} +0 -0
  642. /package/{Data/Types/DimensionData.types.js → Tasks/Propagation/Flow/CommonFunctions.js} +0 -0
  643. /package/{Data → Voxels}/Palettes/MaterialPalette.d.ts +0 -0
  644. /package/{Data → Voxels}/Palettes/MaterialPalette.js +0 -0
  645. /package/{Data → Voxels}/Palettes/SubstancePalette.d.ts +0 -0
  646. /package/{Data → Voxels}/Palettes/SubstancePalette.js +0 -0
  647. /package/{Data → Voxels}/Palettes/VoxelPalette.d.ts +0 -0
  648. /package/{Data → Voxels}/Palettes/VoxelPalette.js +0 -0
  649. /package/Voxels/{VoxelMaterial.types.d.ts → Types/VoxelMaterial.types.d.ts} +0 -0
  650. /package/Voxels/{VoxelMaterial.types.js → Types/VoxelMaterial.types.js} +0 -0
  651. /package/{Data/Types/RichWorldData.types.js → Voxels/Types/VoxelModelCompiledData.types.js} +0 -0
  652. /package/Voxels/{VoxelSubstances.types.d.ts → Types/VoxelSubstances.types.d.ts} +0 -0
  653. /package/Voxels/{VoxelSubstances.types.js → Types/VoxelSubstances.types.js} +0 -0
  654. /package/{Math/Math.types.js → World/Archive/Archive.types.js} +0 -0
  655. /package/{Archive → World/Archive}/index.d.ts +0 -0
  656. /package/{Archive → World/Archive}/index.js +0 -0
  657. /package/{Math/Spaces/VoxelSpaces.types.js → World/Cursor/WorldSectionCursor.interface.js} +0 -0
  658. /package/{Mesher/Meshers/MesherInterface.js → World/Storage/WorldStorage.interface.js} +0 -0
  659. /package/{Data/Structs/Constants → World/Structs}/WorldDataStructProperties.d.ts +0 -0
  660. /package/{Data/Structs/Constants → World/Structs}/WorldDataStructProperties.js +0 -0
  661. /package/{Mesher/Tasks/BuidlerTasks.types.js → World/Types/WorldData.types.js} +0 -0
  662. /package/{Data/World → World}/WorldBounds.d.ts +0 -0
@@ -1,4 +1,4 @@
1
- import { LightData } from "../../../../Voxels/LightData";
1
+ import { isLessThanForSunAdd, getMinusOneForSun, isLessThanForSunAddDown, getSunLightForUnderVoxel, removeSunLight, isLessThanForSunRemove, isGreaterOrEqualThanForSunRemove, sunLightCompareForDownSunRemove, } from "./CommonFunctions";
2
2
  const FloodOutPositions = [
3
3
  [1, 0, 0],
4
4
  [-1, 0, 0],
@@ -27,9 +27,9 @@ export function SunUpdate(tasks) {
27
27
  const nVoxel = tasks.nDataCursor.getVoxel(nx, ny, nz);
28
28
  if (nVoxel) {
29
29
  const nl = nVoxel.getLight();
30
- if (nl > -1 && LightData.isLessThanForSunAdd(nl, sl)) {
30
+ if (nl > -1 && isLessThanForSunAdd(nl, sl)) {
31
31
  queue.push(nx, ny, nz);
32
- nVoxel.setLight(LightData.getMinusOneForSun(sl, nl));
32
+ nVoxel.setLight(getMinusOneForSun(sl, nl));
33
33
  }
34
34
  }
35
35
  }
@@ -37,15 +37,15 @@ export function SunUpdate(tasks) {
37
37
  const nVoxel = tasks.nDataCursor.getVoxel(x, y - 1, z);
38
38
  if (nVoxel) {
39
39
  const nl = nVoxel.getLight();
40
- if (nl > -1 && LightData.isLessThanForSunAddDown(nl, sl)) {
40
+ if (nl > -1 && isLessThanForSunAddDown(nl, sl)) {
41
41
  if (nVoxel.isAir()) {
42
42
  queue.push(x, y - 1, z);
43
- nVoxel.setLight(LightData.getSunLightForUnderVoxel(sl, nl));
43
+ nVoxel.setLight(getSunLightForUnderVoxel(sl, nl));
44
44
  }
45
45
  else {
46
46
  if (!nVoxel.isOpaque()) {
47
47
  queue.push(x, y - 1, z);
48
- nVoxel.setLight(LightData.getMinusOneForSun(sl, nl));
48
+ nVoxel.setLight(getMinusOneForSun(sl, nl));
49
49
  }
50
50
  }
51
51
  }
@@ -82,10 +82,10 @@ export function SunRemove(tasks, clearUpdateMap = true) {
82
82
  if (nVoxel) {
83
83
  const nl = nVoxel.getLight();
84
84
  if (nl > 0) {
85
- if (LightData.isLessThanForSunRemove(nl, sl)) {
85
+ if (isLessThanForSunRemove(nl, sl)) {
86
86
  remove.push(nx, ny, nz);
87
87
  }
88
- else if (LightData.isGreaterOrEqualThanForSunRemove(nl, sl) &&
88
+ else if (isGreaterOrEqualThanForSunRemove(nl, sl) &&
89
89
  !updateMap.has(nx, ny, nz)) {
90
90
  updateMap.add(nx, ny, nz);
91
91
  update.push(nx, ny, nz);
@@ -98,10 +98,10 @@ export function SunRemove(tasks, clearUpdateMap = true) {
98
98
  if (nVoxel) {
99
99
  const nl = nVoxel.getLight();
100
100
  if (nl > 0) {
101
- if (LightData.sunLightCompareForDownSunRemove(nl, sl)) {
101
+ if (sunLightCompareForDownSunRemove(nl, sl)) {
102
102
  remove.push(x, y - 1, z);
103
103
  }
104
- else if (LightData.isGreaterOrEqualThanForSunRemove(nl, sl) &&
104
+ else if (isGreaterOrEqualThanForSunRemove(nl, sl) &&
105
105
  !updateMap.has(x, y - 1, z)) {
106
106
  updateMap.add(x, y - 1, z);
107
107
  update.push(x, y - 1, z);
@@ -110,7 +110,7 @@ export function SunRemove(tasks, clearUpdateMap = true) {
110
110
  }
111
111
  }
112
112
  tasks.bounds.update(x, y, z);
113
- voxel.setLight(LightData.removeSunLight(sl));
113
+ voxel.setLight(removeSunLight(sl));
114
114
  }
115
115
  removeMap.clear();
116
116
  }
@@ -0,0 +1,2 @@
1
+ import { UpdateTask } from "../../../Tasks/Update/UpdateTask";
2
+ export declare function WorldRGB(task: UpdateTask): false | undefined;
@@ -0,0 +1,44 @@
1
+ import { WorldSpaces } from "../../../World/WorldSpaces";
2
+ import { WorldRegister } from "../../../World/WorldRegister";
3
+ import { SectionCursor } from "../../../World/Cursor/SectionCursor";
4
+ import { SectionHeightMap } from "../../../World/Section/SectionHeightMap";
5
+ import { EngineSettings } from "../../../Settings/EngineSettings";
6
+ import { RGBUpdate } from "./RGBUpdate";
7
+ const sectionCursor = new SectionCursor();
8
+ export function WorldRGB(task) {
9
+ if (!EngineSettings.doLight())
10
+ return false;
11
+ WorldRegister.setDimension(task.origin[0]);
12
+ const sector = WorldRegister.sectors.get(task.origin[1], task.origin[2], task.origin[3]);
13
+ if (!sector) {
14
+ console.error(`Tried running world rgb on a sector that does not exist ${task.origin.toString()}`);
15
+ return false;
16
+ }
17
+ let maxX = WorldSpaces.section.bounds.x + sector.position[0];
18
+ let maxZ = WorldSpaces.section.bounds.z + sector.position[2];
19
+ for (let i = 0; i < sector.sections.length; i++) {
20
+ const section = sector.sections[i];
21
+ if (!section)
22
+ continue;
23
+ sectionCursor.setSection(section);
24
+ let [minY, maxY] = SectionHeightMap.setSection(section).getMinMax();
25
+ const cx = sector.position[0];
26
+ const cy = sector.position[1] + i * WorldSpaces.section.bounds.y;
27
+ const cz = sector.position[2];
28
+ if (Math.abs(minY) == Infinity && Math.abs(maxY) == Infinity)
29
+ continue;
30
+ for (let y = cy + minY; y <= cy + maxY; y++) {
31
+ for (let x = cx; x < maxX; x++) {
32
+ for (let z = cz; z < maxZ; z++) {
33
+ const voxel = sectionCursor.getVoxel(x, y, z);
34
+ if (!voxel || voxel.isAir())
35
+ continue;
36
+ if (voxel.isLightSource()) {
37
+ task.rgb.update.push(x, y, z);
38
+ }
39
+ }
40
+ }
41
+ }
42
+ }
43
+ RGBUpdate(task);
44
+ }
@@ -0,0 +1,2 @@
1
+ import { UpdateTask } from "../../Update/UpdateTask.js";
2
+ export declare function RunWorldSun(tasks: UpdateTask): void;
@@ -0,0 +1,119 @@
1
+ //types
2
+ //data
3
+ import { WorldBounds } from "../../../World/WorldBounds.js";
4
+ import { WorldRegister } from "../../../World/WorldRegister.js";
5
+ import { $3dCardinalNeighbors } from "../../../Math/CardinalNeighbors.js";
6
+ import { WorldSpaces } from "../../../World/WorldSpaces.js";
7
+ import { SectorHeightMap } from "../../../World/Sector/SectorHeightMap.js";
8
+ import { VoxelLightData } from "../../../Voxels/Cursor/VoxelLightData.js";
9
+ import { getMinusOneForSun, getSunLightForUnderVoxel, isLessThanForSunAddDown, isLessThanForSunAdd, } from "./CommonFunctions.js";
10
+ const FloodOutPositions = [
11
+ [1, 0, 0],
12
+ [-1, 0, 0],
13
+ [0, 0, 1],
14
+ [0, 0, -1],
15
+ [0, 1, 0],
16
+ ];
17
+ const queue = [];
18
+ const lightData = new VoxelLightData();
19
+ export function RunWorldSun(tasks) {
20
+ WorldRegister.setDimension(tasks.origin[0]);
21
+ const [dimension, cx, cy, cz] = tasks.origin;
22
+ const RmaxY = SectorHeightMap.getRelative(tasks.origin);
23
+ const AmaxY = SectorHeightMap.getAbsolute(tasks.origin);
24
+ const maxX = cx + WorldSpaces.sector.bounds.x;
25
+ const maxY = WorldBounds.bounds.MaxY;
26
+ const maxZ = cz + WorldSpaces.sector.bounds.z;
27
+ const sectorCursor = tasks.nDataCursor.getSector(tasks.origin[1], tasks.origin[2], tasks.origin[3]);
28
+ if (!sectorCursor) {
29
+ console.warn("Could not load sector when running world sun at ", tasks.origin.toString());
30
+ return;
31
+ }
32
+ const minY = AmaxY - 1 < 0 ? 0 : AmaxY;
33
+ //fill
34
+ for (let iy = minY; iy < maxY; iy++) {
35
+ for (let ix = cx; ix < maxX; ix++) {
36
+ for (let iz = cz; iz < maxZ; iz++) {
37
+ const voxel = sectorCursor.getVoxel(ix, iy, iz);
38
+ if (!voxel)
39
+ continue;
40
+ const l = voxel.getLight();
41
+ if (l < 0)
42
+ continue;
43
+ voxel.setLight(lightData.setS(0xf, l));
44
+ }
45
+ }
46
+ }
47
+ const maxAcculamteY = AmaxY == RmaxY ? RmaxY + 1 : RmaxY;
48
+ let index = queue.length;
49
+ //accumulate
50
+ for (let iy = minY; iy <= maxAcculamteY; iy++) {
51
+ for (let ix = cx; ix < maxX; ix++) {
52
+ for (let iz = cz; iz < maxZ; iz++) {
53
+ const l = sectorCursor.getVoxel(ix, iy, iz)?.getLight();
54
+ if (l && l < 0 && lightData.getS(l) != 0xf)
55
+ continue;
56
+ for (let i = 0; i < $3dCardinalNeighbors.length; i++) {
57
+ const n = $3dCardinalNeighbors[i];
58
+ const nx = ix + n[0];
59
+ const ny = iy + n[1];
60
+ const nz = iz + n[2];
61
+ const nVoxel = tasks.nDataCursor.getVoxel(nx, ny, nz);
62
+ if (!nVoxel)
63
+ continue;
64
+ const nl = nVoxel.getLight();
65
+ if (nl > -1 && lightData.getS(nl) < 0xf) {
66
+ queue[index++] = ix;
67
+ queue[index++] = iy;
68
+ queue[index++] = iz;
69
+ break;
70
+ }
71
+ }
72
+ }
73
+ }
74
+ }
75
+ //flood
76
+ while (queue.length) {
77
+ const x = queue.shift();
78
+ const y = queue.shift();
79
+ const z = queue.shift();
80
+ const sl = tasks.sDataCursor.getVoxel(x, y, z)?.getLight();
81
+ if (!sl || sl < 0)
82
+ continue;
83
+ for (let i = 0; i < 5; i++) {
84
+ const nx = x + FloodOutPositions[i][0];
85
+ const ny = y + FloodOutPositions[i][1];
86
+ const nz = z + FloodOutPositions[i][2];
87
+ const nVoxel = tasks.nDataCursor.getVoxel(nx, ny, nz);
88
+ if (nVoxel) {
89
+ const nl = nVoxel.getLight();
90
+ if (nl > -1 && isLessThanForSunAdd(nl, sl)) {
91
+ queue.push(nx);
92
+ queue.push(ny);
93
+ queue.push(nz);
94
+ nVoxel.setLight(getMinusOneForSun(sl, nl));
95
+ }
96
+ }
97
+ }
98
+ const nVoxel = tasks.nDataCursor.getVoxel(x, y - 1, z);
99
+ if (nVoxel) {
100
+ const nl = nVoxel.getLight();
101
+ if (nl > -1 && isLessThanForSunAddDown(nl, sl)) {
102
+ if (nVoxel.isAir()) {
103
+ queue.push(x);
104
+ queue.push(y - 1);
105
+ queue.push(z);
106
+ nVoxel.setLight(getSunLightForUnderVoxel(sl, nl));
107
+ }
108
+ else {
109
+ if (!nVoxel.isOpaque()) {
110
+ queue.push(x);
111
+ queue.push(y - 1);
112
+ queue.push(z);
113
+ nVoxel.setLight(getMinusOneForSun(sl, nl));
114
+ }
115
+ }
116
+ }
117
+ }
118
+ }
119
+ }
@@ -1,23 +1,39 @@
1
1
  import { Threads } from "@amodx/threads";
2
2
  import { TasksIds } from "../TasksIds";
3
3
  import { UpdateTask } from "../Update/UpdateTask";
4
- import { PaintAndUpdate } from "../Update/VoxelUpdate";
5
- import { Propagation } from "./Propagation";
4
+ import { WorldSpaces } from "../../World/WorldSpaces";
5
+ import { RunWorldSun } from "./Illumanation/WorldSun";
6
+ import { ExplosionManager } from "./Explosion/ExplosionManager";
7
+ import { WorldRGB } from "./Illumanation/WorldRGB";
6
8
  export default function InitTasks() {
7
- const propagation = new Propagation();
8
- Threads.registerTasks(TasksIds.VoxelPaint, async (data, onDone) => {
9
- await PaintAndUpdate(data);
10
- if (onDone)
11
- onDone();
12
- }, "deferred");
13
- Threads.registerTasks(TasksIds.Explosion, async (data) => {
14
- await propagation.explosion(new UpdateTask(), data[1]);
9
+ Threads.registerTask(TasksIds.Propagation, async (location) => {
10
+ const task = new UpdateTask();
11
+ task.setOrigin(location);
12
+ WorldRGB(task);
13
+ // task.setOrigin(location);
14
+ // WorldFlow(task);
15
+ });
16
+ Threads.registerTask(TasksIds.Explosion, async (data) => {
17
+ const location = data[0];
18
+ const sectorPosition = WorldSpaces.sector.getPosition(location[1], location[2], location[3]);
19
+ const task = new UpdateTask();
20
+ task.setOrigin([
21
+ location[0],
22
+ sectorPosition.x,
23
+ sectorPosition.y,
24
+ sectorPosition.z,
25
+ ]);
26
+ ExplosionManager.runExplosion(task, data[1]);
15
27
  });
16
- Threads.registerTasks(TasksIds.WorldSun, (data, onDone) => {
28
+ Threads.registerTask(TasksIds.WorldSun, (location) => {
29
+ const sectorPosition = WorldSpaces.sector.getPosition(location[1], location[2], location[3]);
17
30
  const task = new UpdateTask();
18
- task.setOrigin(data[0]);
19
- propagation.worldSun(task);
20
- if (onDone)
21
- onDone();
22
- }, "deferred");
31
+ task.setOrigin([
32
+ location[0],
33
+ sectorPosition.x,
34
+ sectorPosition.y,
35
+ sectorPosition.z,
36
+ ]);
37
+ RunWorldSun(task);
38
+ });
23
39
  }
@@ -1 +1,2 @@
1
- export * from "./Propagation.js";
1
+ export * from "./Illumanation/RGBUpdate";
2
+ export * from "./Illumanation/SunUpdate";
@@ -1 +1,2 @@
1
- export * from "./Propagation.js";
1
+ export * from "./Illumanation/RGBUpdate";
2
+ export * from "./Illumanation/SunUpdate";
@@ -1,86 +1,15 @@
1
1
  import type { LocationData } from "../Math/index.js";
2
2
  import type { Vec3Array } from "@amodx/math";
3
- import type { RawVoxelData } from "../Voxels/Voxel.types.js";
4
- import { ChunkData, ColumnData, RegionData } from "Data/World/Classes";
5
- export type Priorities = 0 | 1 | 2 | 3;
6
- export type PriorityTask<T> = {
7
- data: T;
8
- priority: Priorities;
9
- };
3
+ import type { RawVoxelData } from "../Voxels/Types/Voxel.types.js";
4
+ import { SectorData } from "World/index.js";
10
5
  export type WorldLockTasks = [
11
6
  dimension: string,
12
7
  start: Vec3Array,
13
8
  end: Vec3Array
14
9
  ];
15
- export type LightUpdateTask = [number, number, number];
16
- export type WorldSunTask = [location: LocationData, originThread: string];
17
- export type UpdateTasks = [
18
- location: LocationData,
19
- buildQueue: string,
20
- originThread: string
21
- ];
22
- export type VoxelUpdateTasks = [
23
- location: LocationData,
24
- raw: RawVoxelData,
25
- buildQueue: string,
26
- originThread: string
27
- ];
28
- export type AnaylzerTask = [
29
- location: LocationData,
30
- buildQueue: string,
31
- originThread: string
32
- ];
33
- export type AddToRebuildQueue = [
34
- location: LocationData,
35
- buildQueue: string,
36
- priority: Priorities
37
- ];
10
+ export type VoxelUpdateTasks = [location: LocationData, raw: RawVoxelData];
38
11
  export type RunRebuildTasks = [buildQueue: string];
39
- export type RunBuildQueue = [dimension: string, chunks: Vec3Array[]];
40
- export type BuildTasks = [location: LocationData, LOD: number];
12
+ export type RunBuildQueue = [dimension: string, sections: Vec3Array[]];
41
13
  export type GenerateTasks = [location: LocationData, data: any];
42
- export type ExplosionTasks = [
43
- location: LocationData,
44
- radius: number,
45
- buildQueue: string,
46
- originThread: string
47
- ];
48
- export type LoadChunkDataTasks = [location: LocationData, chunk: ChunkData];
49
- export type LoadColumnDataTasks = [location: LocationData, column: ColumnData];
50
- export type LoadRegionDataTasks = [location: LocationData, region: RegionData];
51
- export type LoadRegionHeadertasks = [
52
- location: LocationData,
53
- data: SharedArrayBuffer
54
- ];
55
- export type GetRichDataTasks = [location: LocationData, segment: string];
56
- export type SetRichDataTasks = [
57
- location: LocationData,
58
- segment: string,
59
- objectBuffer: ArrayBuffer
60
- ];
61
- export type SetRichColumnTasks = [
62
- location: LocationData,
63
- objectBuffer: ArrayBuffer
64
- ];
65
- export type RequestLightUpdateQueueData = {
66
- rgb: {
67
- update: number[][];
68
- rmeove: number[][];
69
- };
70
- sun: {
71
- update: number[][];
72
- rmeove: number[][];
73
- };
74
- };
75
- export type RequestFlowUpdateQueueData = {
76
- flow: {
77
- update: number[][];
78
- rmeove: number[][];
79
- };
80
- } & RequestLightUpdateQueueData;
81
- export type RequestsVoxelUpdateQueuesData = {
82
- flow: {
83
- update: number[][];
84
- rmeove: number[][];
85
- };
86
- } & RequestLightUpdateQueueData;
14
+ export type ExplosionTasks = [location: LocationData, radius: number];
15
+ export type LoadSectorDataTasks = [location: LocationData, sector: SectorData];
@@ -1,6 +1,6 @@
1
1
  export declare enum TasksIds {
2
- BuildChunk = 0,
3
- BuildColumn = 1,
2
+ BuildSection = 0,
3
+ BuildSector = 1,
4
4
  Generate = 2,
5
5
  Decorate = 3,
6
6
  RGBlightUpdate = 4,
@@ -8,7 +8,7 @@ export declare enum TasksIds {
8
8
  WorldSun = 6,
9
9
  SunLightUpdate = 7,
10
10
  SunLightRemove = 8,
11
- AnalyzerPropagation = 9,
11
+ Propagation = 9,
12
12
  AnalyzerUpdate = 10,
13
13
  FlowUpdate = 11,
14
14
  FlowRemove = 12,
package/Tasks/TasksIds.js CHANGED
@@ -1,7 +1,7 @@
1
1
  export var TasksIds;
2
2
  (function (TasksIds) {
3
- TasksIds[TasksIds["BuildChunk"] = 0] = "BuildChunk";
4
- TasksIds[TasksIds["BuildColumn"] = 1] = "BuildColumn";
3
+ TasksIds[TasksIds["BuildSection"] = 0] = "BuildSection";
4
+ TasksIds[TasksIds["BuildSector"] = 1] = "BuildSector";
5
5
  TasksIds[TasksIds["Generate"] = 2] = "Generate";
6
6
  TasksIds[TasksIds["Decorate"] = 3] = "Decorate";
7
7
  TasksIds[TasksIds["RGBlightUpdate"] = 4] = "RGBlightUpdate";
@@ -9,7 +9,7 @@ export var TasksIds;
9
9
  TasksIds[TasksIds["WorldSun"] = 6] = "WorldSun";
10
10
  TasksIds[TasksIds["SunLightUpdate"] = 7] = "SunLightUpdate";
11
11
  TasksIds[TasksIds["SunLightRemove"] = 8] = "SunLightRemove";
12
- TasksIds[TasksIds["AnalyzerPropagation"] = 9] = "AnalyzerPropagation";
12
+ TasksIds[TasksIds["Propagation"] = 9] = "Propagation";
13
13
  TasksIds[TasksIds["AnalyzerUpdate"] = 10] = "AnalyzerUpdate";
14
14
  TasksIds[TasksIds["FlowUpdate"] = 11] = "FlowUpdate";
15
15
  TasksIds[TasksIds["FlowRemove"] = 12] = "FlowRemove";
@@ -2,37 +2,22 @@ import { Threads } from "@amodx/threads";
2
2
  import { TasksIds } from "../TasksIds";
3
3
  import { VoxelUpdate, EreaseAndUpdate, PaintAndUpdate } from "./VoxelUpdate";
4
4
  export default function (props) {
5
- Threads.registerTasks(TasksIds.VoxelUpdate, async (data, onDone) => {
5
+ Threads.registerTask(TasksIds.VoxelUpdate, async (data) => {
6
6
  const tasks = await VoxelUpdate(data);
7
- if (!tasks) {
8
- if (onDone)
9
- onDone();
7
+ if (!tasks)
10
8
  return;
11
- }
12
9
  props.onDone(tasks);
13
- if (onDone)
14
- onDone();
15
- }, "deferred");
16
- Threads.registerTasks(TasksIds.VoxelErease, async (data, onDone) => {
10
+ });
11
+ Threads.registerTask(TasksIds.VoxelErease, async (data) => {
17
12
  const tasks = await EreaseAndUpdate(data);
18
- if (!tasks) {
19
- if (onDone)
20
- onDone();
13
+ if (!tasks)
21
14
  return;
22
- }
23
15
  props.onDone(tasks);
24
- if (onDone)
25
- onDone();
26
- }, "deferred");
27
- Threads.registerTasks(TasksIds.VoxelPaint, async (data, onDone) => {
16
+ });
17
+ Threads.registerTask(TasksIds.VoxelPaint, async (data) => {
28
18
  const tasks = await PaintAndUpdate(data);
29
- if (!tasks) {
30
- if (onDone)
31
- onDone();
19
+ if (!tasks)
32
20
  return;
33
- }
34
21
  props.onDone(tasks);
35
- if (onDone)
36
- onDone();
37
- }, "deferred");
22
+ });
38
23
  }
@@ -1,4 +1,4 @@
1
- import { WorldCursor } from "../../Data/Cursor/World/WorldCursor";
1
+ import { WorldCursor } from "../../World/Cursor/WorldCursor";
2
2
  import { Vec3Array, Vector3Like } from "@amodx/math";
3
3
  import { LocationData } from "../../Math";
4
4
  export declare class TaskMap {
@@ -18,7 +18,7 @@ declare class UpdatedBounds {
18
18
  constructor(_task: UpdateTask);
19
19
  reset(): void;
20
20
  update(x: number, y: number, z: number): void;
21
- getChunks(): Vec3Array[];
21
+ getSections(): Vec3Array[];
22
22
  }
23
23
  export declare class UpdateTask {
24
24
  flow: FlowQueues;
@@ -1,6 +1,6 @@
1
- import { WorldCursor } from "../../Data/Cursor/World/WorldCursor";
1
+ import { WorldCursor } from "../../World/Cursor/WorldCursor";
2
2
  import { Vector3Like } from "@amodx/math";
3
- import { WorldSpaces } from "../../Data/World/WorldSpaces";
3
+ import { WorldSpaces } from "../../World/WorldSpaces";
4
4
  export class TaskMap {
5
5
  _map = [];
6
6
  get size() {
@@ -29,6 +29,7 @@ export class TaskMap {
29
29
  }
30
30
  const NegativeInfinityVec3 = Vector3Like.Create(-Infinity, -Infinity, -Infinity);
31
31
  const InfinityVec3 = Vector3Like.Create(Infinity, Infinity, Infinity);
32
+ const tempPosition = Vector3Like.Create();
32
33
  class UpdatedBounds {
33
34
  _task;
34
35
  min = Vector3Like.Clone(InfinityVec3);
@@ -54,26 +55,26 @@ class UpdatedBounds {
54
55
  if (z > this.max.z)
55
56
  this.max.z = z;
56
57
  }
57
- getChunks() {
58
- const minChunkPos = WorldSpaces.chunk.getPositionXYZ(this.min.x - 1, this.min.y - 1, this.min.z - 1);
59
- const minX = minChunkPos.x;
60
- const minY = minChunkPos.y;
61
- const minZ = minChunkPos.z;
62
- const maxChunkPos = WorldSpaces.chunk.getPositionXYZ(this.max.x + 1, this.max.y + 1, this.max.z + 1);
63
- const maxX = maxChunkPos.x;
64
- const maxY = maxChunkPos.y;
65
- const maxZ = maxChunkPos.z;
66
- const chunkPositions = [];
67
- for (let x = minX; x <= maxX; x += WorldSpaces.chunk._bounds.x) {
68
- for (let y = minY; y <= maxY; y += WorldSpaces.chunk._bounds.y) {
69
- for (let z = minZ; z <= maxZ; z += WorldSpaces.chunk._bounds.z) {
58
+ getSections() {
59
+ const minSectionPos = WorldSpaces.section.getPosition(this.min.x - 1, this.min.y - 1, this.min.z - 1, tempPosition);
60
+ const minX = minSectionPos.x;
61
+ const minY = minSectionPos.y;
62
+ const minZ = minSectionPos.z;
63
+ const maxSectionPos = WorldSpaces.section.getPosition(this.max.x + 1, this.max.y + 1, this.max.z + 1, tempPosition);
64
+ const maxX = maxSectionPos.x;
65
+ const maxY = maxSectionPos.y;
66
+ const maxZ = maxSectionPos.z;
67
+ const sectionPositions = [];
68
+ for (let x = minX; x <= maxX; x += WorldSpaces.section.bounds.x) {
69
+ for (let y = minY; y <= maxY; y += WorldSpaces.section.bounds.y) {
70
+ for (let z = minZ; z <= maxZ; z += WorldSpaces.section.bounds.z) {
70
71
  if (!this._task.nDataCursor.inBounds(x, y, z))
71
72
  continue;
72
- chunkPositions.push([x, y, z]);
73
+ sectionPositions.push([x, y, z]);
73
74
  }
74
75
  }
75
76
  }
76
- return chunkPositions;
77
+ return sectionPositions;
77
78
  }
78
79
  }
79
80
  export class UpdateTask {
@@ -1,5 +1,6 @@
1
- import { UpdateTasks, VoxelUpdateTasks } from "../Tasks.types.js";
1
+ import { VoxelUpdateTasks } from "../Tasks.types.js";
2
2
  import { UpdateTask } from "./UpdateTask.js";
3
- export declare function EreaseAndUpdate(data: UpdateTasks): Promise<false | UpdateTask>;
3
+ import { LocationData } from "../../Math/index.js";
4
+ export declare function EreaseAndUpdate(location: LocationData): Promise<false | UpdateTask>;
4
5
  export declare function PaintAndUpdate(data: VoxelUpdateTasks): Promise<false | UpdateTask>;
5
6
  export declare function VoxelUpdate(data: VoxelUpdateTasks): Promise<false | UpdateTask>;