@divinevoxel/vlox 0.0.4 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (662) hide show
  1. package/Cache/Cache.types.d.ts +3 -3
  2. package/Contexts/Base/Main/DataGenerator.types.d.ts +5 -0
  3. package/Contexts/Base/Main/{Generator/InitDataGenerator.d.ts → InitDataGenerator.d.ts} +1 -1
  4. package/Contexts/Base/Main/InitDataGenerator.js +19 -0
  5. package/Contexts/Base/Remote/DataSync.types.d.ts +18 -0
  6. package/Contexts/Base/Remote/InitDataSync.js +42 -0
  7. package/Contexts/Base/Remote/InitWorldDataSync.js +19 -0
  8. package/Contexts/Base/ThreadManager.d.ts +6 -11
  9. package/Contexts/Base/ThreadManager.js +31 -30
  10. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +0 -2
  11. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +0 -2
  12. package/Contexts/Nexus/DivineVoxelEngineNexus.d.ts +0 -2
  13. package/Contexts/Nexus/DivineVoxelEngineNexus.js +0 -6
  14. package/Contexts/Nexus/NexusTheads.js +1 -4
  15. package/Contexts/Render/DVERenderThreads.d.ts +0 -3
  16. package/Contexts/Render/DVERenderThreads.js +1 -7
  17. package/Contexts/Render/DivineVoxelEngineRender.d.ts +28 -9
  18. package/Contexts/Render/DivineVoxelEngineRender.js +2 -4
  19. package/Contexts/World/DivineVoxelEngineWorld.d.ts +28 -10
  20. package/Contexts/World/DivineVoxelEngineWorld.js +0 -26
  21. package/Contexts/World/WorldThreads.d.ts +1 -2
  22. package/Contexts/World/WorldThreads.js +1 -4
  23. package/Data/Cursor/{Interfaces/DataCursor.interface.d.ts → DataCursor.interface.d.ts} +1 -1
  24. package/Data/Structs/{Builder/StructBuilder.d.ts → StructBuilder.d.ts} +5 -3
  25. package/Init/StartConstructor.js +23 -19
  26. package/Init/StartNexus.js +12 -9
  27. package/Init/StartRenderer.d.ts +2 -12
  28. package/Init/StartRenderer.js +22 -45
  29. package/Init/StartWorld.d.ts +4 -1
  30. package/Init/StartWorld.js +22 -97
  31. package/Math/Indexing.d.ts +12 -0
  32. package/Math/Indexing.js +58 -0
  33. package/Math/index.d.ts +8 -11
  34. package/Math/index.js +2 -11
  35. package/Mesher/Functions/CompactMesh.d.ts +2 -3
  36. package/Mesher/Functions/CompactMesh.js +36 -31
  37. package/Mesher/Functions/CompactVoxelMesh.d.ts +1 -1
  38. package/Mesher/Functions/CompactVoxelMesh.js +82 -107
  39. package/Mesher/Functions/MeshSection.d.ts +3 -0
  40. package/Mesher/Functions/MeshSection.js +113 -0
  41. package/Mesher/Functions/MeshTexture.d.ts +1 -0
  42. package/Mesher/Functions/MeshTexture.js +275 -0
  43. package/Mesher/Functions/MeshVoxel.d.ts +3 -0
  44. package/Mesher/Functions/MeshVoxel.js +43 -0
  45. package/Mesher/Geomtry/Geometry.types.d.ts +11 -0
  46. package/Mesher/Geomtry/Geometry.types.js +13 -0
  47. package/Mesher/Geomtry/GeometryNormals.d.ts +10 -0
  48. package/Mesher/Geomtry/GeometryNormals.js +52 -0
  49. package/Mesher/Geomtry/Mesh.d.ts +11 -0
  50. package/Mesher/Geomtry/Mesh.js +23 -0
  51. package/Mesher/Geomtry/MeshData.types.d.ts +13 -0
  52. package/Mesher/Geomtry/MeshData.types.js +6 -0
  53. package/Mesher/Geomtry/Primitives/Quad.d.ts +38 -0
  54. package/Mesher/Geomtry/Primitives/Quad.js +224 -0
  55. package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +66 -0
  56. package/Mesher/Geomtry/Primitives/QuadVertexData.js +349 -0
  57. package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
  58. package/Mesher/Geomtry/Primitives/index.js +2 -0
  59. package/Mesher/Geomtry/Tools/MesherDataTools.d.ts +7 -0
  60. package/Mesher/Geomtry/Tools/MesherDataTools.js +12 -0
  61. package/Mesher/Geomtry/Tools/index.d.ts +1 -0
  62. package/Mesher/Geomtry/Tools/index.js +1 -0
  63. package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +6 -0
  64. package/Mesher/Geomtry/VoxelGeometryBuilder.js +242 -0
  65. package/Mesher/Geomtry/index.d.ts +2 -0
  66. package/Mesher/Geomtry/index.js +2 -0
  67. package/Mesher/InitMesher.d.ts +2 -0
  68. package/Mesher/InitMesher.js +23 -0
  69. package/Mesher/InitTask.d.ts +2 -0
  70. package/Mesher/InitTask.js +44 -0
  71. package/Mesher/Models/Common/BoxGeometryNode.d.ts +2 -2
  72. package/Mesher/Models/Common/BoxGeometryNode.js +61 -56
  73. package/Mesher/Models/Common/Calc/CalcConstants.d.ts +2 -2
  74. package/Mesher/Models/Common/Calc/CalcConstants.js +8 -7
  75. package/Mesher/Models/Common/Calc/FaceDataCalc.js +5 -4
  76. package/Mesher/Models/Common/QuadGeometryNode.d.ts +2 -2
  77. package/Mesher/Models/Common/QuadGeometryNode.js +1 -1
  78. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.d.ts +10 -5
  79. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +148 -57
  80. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +1 -1
  81. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +59 -116
  82. package/Mesher/Models/Nodes/GeometryNode.d.ts +1 -1
  83. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +4 -2
  84. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +9 -8
  85. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +4 -2
  86. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +9 -8
  87. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +10 -3
  88. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +9 -8
  89. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +4 -2
  90. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +9 -8
  91. package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +2 -2
  92. package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +1 -1
  93. package/Mesher/Models/VoxelConstructor.d.ts +3 -3
  94. package/Mesher/Models/VoxelConstructor.js +1 -1
  95. package/Mesher/Models/VoxelGeometryLookUp.d.ts +2 -2
  96. package/Mesher/Models/VoxelGeometryLookUp.js +2 -2
  97. package/Mesher/Models/VoxelModelConstructorRegister.d.ts +4 -4
  98. package/Mesher/Models/VoxelModelConstructorRegister.js +1 -1
  99. package/Mesher/RenderedMaterials.d.ts +6 -0
  100. package/Mesher/RenderedMaterials.js +12 -0
  101. package/Mesher/Tools/OutlinedVoxelTool.d.ts +2 -11
  102. package/Mesher/Tools/OutlinedVoxelTool.js +69 -39
  103. package/Mesher/Tools/VoxelMeshBVHBuilder.d.ts +1 -1
  104. package/Mesher/Tools/VoxelMeshBVHBuilder.js +3 -3
  105. package/Mesher/Tools/VoxelMeshVertexStructCursor.d.ts +1 -1
  106. package/Mesher/Tools/VoxelMesherDataTool.d.ts +23 -17
  107. package/Mesher/Tools/VoxelMesherDataTool.js +28 -61
  108. package/Mesher/Types/Mesher.types.d.ts +8 -12
  109. package/Models/Defaults/CubeVoxelModels.js +26 -26
  110. package/Models/Defaults/PanelVoxelModels.js +24 -24
  111. package/Models/Input/BoxVoxelGometryInputs.d.ts +5 -3
  112. package/Models/Input/BoxVoxelGometryInputs.js +5 -5
  113. package/Models/Input/QuadVoxelGometryInputs.d.ts +1 -1
  114. package/Models/Rules/Classes/OcclusionFace.js +1 -1
  115. package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +3 -3
  116. package/Models/Rules/Functions/BuildGeomtryInputs.js +44 -37
  117. package/Models/Rules/Functions/GetOcclusionFaces.d.ts +2 -2
  118. package/Models/Rules/Functions/GetOcclusionFaces.js +1 -1
  119. package/Models/Shared/Transform.d.ts +2 -2
  120. package/Models/Shared/Transform.js +4 -6
  121. package/Models/VoxelModel.types.d.ts +1 -1
  122. package/Renderer/Classes/DVESectionMeshInterface.d.ts +3 -0
  123. package/Renderer/Classes/DVESectionMeshes.d.ts +6 -0
  124. package/Renderer/Classes/DVESectionMeshes.js +2 -0
  125. package/Renderer/Classes/SectionMesh.d.ts +13 -0
  126. package/Renderer/Classes/SectionMesh.js +26 -0
  127. package/Renderer/Classes/SectorMesh.d.ts +11 -0
  128. package/Renderer/Classes/SectorMesh.js +33 -0
  129. package/Renderer/DVERenderNode.types.d.ts +1 -1
  130. package/Renderer/DVERenderer.d.ts +2 -2
  131. package/Renderer/InitTasks.d.ts +2 -0
  132. package/Renderer/InitTasks.js +19 -0
  133. package/Renderer/MeshManager.d.ts +5 -7
  134. package/Renderer/MeshManager.js +27 -52
  135. package/Renderer/MeshRegister.d.ts +14 -27
  136. package/Renderer/MeshRegister.js +38 -164
  137. package/Renderer/Renderer.types.d.ts +21 -0
  138. package/Renderer/index.d.ts +4 -0
  139. package/Renderer/index.js +4 -0
  140. package/Settings/EngineSettings.d.ts +19 -21
  141. package/Settings/EngineSettings.js +15 -43
  142. package/Settings/EngineSettings.types.d.ts +8 -35
  143. package/Settings/EngineSettings.types.js +8 -35
  144. package/Tasks/IWG/IWG.d.ts +25 -0
  145. package/Tasks/IWG/IWG.js +89 -0
  146. package/Tasks/IWG/Internal/Classes/DimensionSegment.d.ts +37 -0
  147. package/Tasks/IWG/Internal/Classes/DimensionSegment.js +67 -0
  148. package/Tasks/IWG/Internal/Classes/Generator.d.ts +27 -0
  149. package/Tasks/IWG/Internal/Classes/Generator.js +41 -0
  150. package/Tasks/IWG/Internal/Classes/IWGTaskBase.d.ts +15 -0
  151. package/Tasks/IWG/Internal/Classes/IWGTaskBase.js +62 -0
  152. package/Tasks/IWG/Internal/Classes/SectorState.d.ts +11 -0
  153. package/Tasks/IWG/Internal/Classes/SectorState.js +20 -0
  154. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.d.ts +9 -0
  155. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.js +24 -0
  156. package/Tasks/IWG/Internal/Functions/cullSectors.d.ts +2 -0
  157. package/Tasks/IWG/Internal/Functions/cullSectors.js +112 -0
  158. package/Tasks/IWG/Internal/Functions/getSectorState.d.ts +4 -0
  159. package/Tasks/IWG/Internal/Functions/getSectorState.js +42 -0
  160. package/Tasks/IWG/Internal/Functions/runBuildUpdate.d.ts +2 -0
  161. package/Tasks/IWG/Internal/Functions/runBuildUpdate.js +52 -0
  162. package/Tasks/IWG/Internal/Functions/runWorldUpdate.d.ts +2 -0
  163. package/Tasks/IWG/Internal/Functions/runWorldUpdate.js +71 -0
  164. package/Tasks/IWG/Internal/IWGDimensions.d.ts +6 -0
  165. package/Tasks/IWG/Internal/IWGDimensions.js +17 -0
  166. package/Tasks/IWG/Internal/IWGTasks.d.ts +34 -0
  167. package/Tasks/IWG/Internal/IWGTasks.js +154 -0
  168. package/Tasks/IWG/Internal/IWGTools.d.ts +8 -0
  169. package/Tasks/IWG/Internal/IWGTools.js +5 -0
  170. package/Tasks/IWG/Internal/TaskRegister.d.ts +7 -0
  171. package/Tasks/IWG/Internal/TaskRegister.js +14 -0
  172. package/Tasks/IWG/Procedures/InitalLoad.d.ts +10 -0
  173. package/Tasks/IWG/Procedures/InitalLoad.js +53 -0
  174. package/Tasks/IWG/Procedures/SaveAllSectors.d.ts +5 -0
  175. package/Tasks/IWG/Procedures/SaveAllSectors.js +20 -0
  176. package/Tasks/IWG/index.d.ts +2 -1
  177. package/Tasks/IWG/index.js +2 -1
  178. package/Tasks/Propagation/Explosion/ExplosionManager.js +26 -26
  179. package/Tasks/Propagation/Flow/FlowManager.d.ts +9 -51
  180. package/Tasks/Propagation/Flow/FlowManager.js +96 -108
  181. package/Tasks/Propagation/Flow/{Functions/FlowRemove.d.ts → FlowRemove.d.ts} +1 -1
  182. package/Tasks/Propagation/Flow/FlowRemove.js +157 -0
  183. package/Tasks/Propagation/Flow/{Functions/FlowUpdate.d.ts → FlowUpdate.d.ts} +1 -1
  184. package/Tasks/Propagation/Flow/FlowUpdate.js +98 -0
  185. package/Tasks/Propagation/Flow/WorldFlow.d.ts +2 -0
  186. package/Tasks/Propagation/Flow/WorldFlow.js +153 -0
  187. package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +104 -0
  188. package/Tasks/Propagation/Illumanation/CommonFunctions.js +280 -0
  189. package/Tasks/Propagation/Illumanation/{Functions/RGBUpdate.d.ts → RGBUpdate.d.ts} +1 -1
  190. package/Tasks/Propagation/Illumanation/{Functions/RGBUpdate.js → RGBUpdate.js} +8 -8
  191. package/Tasks/Propagation/Illumanation/{Functions/SunUpdate.d.ts → SunUpdate.d.ts} +1 -1
  192. package/Tasks/Propagation/Illumanation/{Functions/SunUpdate.js → SunUpdate.js} +11 -11
  193. package/Tasks/Propagation/Illumanation/WorldRGB.d.ts +2 -0
  194. package/Tasks/Propagation/Illumanation/WorldRGB.js +44 -0
  195. package/Tasks/Propagation/Illumanation/WorldSun.d.ts +2 -0
  196. package/Tasks/Propagation/Illumanation/WorldSun.js +119 -0
  197. package/Tasks/Propagation/InitTasks.js +32 -16
  198. package/Tasks/Propagation/index.d.ts +2 -1
  199. package/Tasks/Propagation/index.js +2 -1
  200. package/Tasks/Tasks.types.d.ts +6 -77
  201. package/Tasks/TasksIds.d.ts +3 -3
  202. package/Tasks/TasksIds.js +3 -3
  203. package/Tasks/Update/InitTasks.js +9 -24
  204. package/Tasks/Update/UpdateTask.d.ts +2 -2
  205. package/Tasks/Update/UpdateTask.js +18 -17
  206. package/Tasks/Update/VoxelUpdate.d.ts +3 -2
  207. package/Tasks/Update/VoxelUpdate.js +23 -19
  208. package/Tasks/WorldGeneration/InitTasks.js +2 -10
  209. package/Tasks/WorldGeneration/WorldGenBrush.d.ts +3 -3
  210. package/Tasks/WorldGeneration/WorldGenBrush.js +20 -27
  211. package/Tasks/WorldGeneration/WorldGenRegister.d.ts +2 -2
  212. package/Tasks/WorldGeneration/WorldGenRegister.js +30 -40
  213. package/Tasks/WorldGeneration/WorldGeneration.d.ts +1 -1
  214. package/Tasks/WorldGeneration/WorldGeneration.js +15 -11
  215. package/{Data/Cursor/Template → Templates/Cursor}/TemplateCursor.d.ts +1 -1
  216. package/{Data/Cursor/Template → Templates/Cursor}/TemplateCursor.js +1 -1
  217. package/{Data/Cursor/Template → Templates/Cursor}/TemplateVoxelCursor.d.ts +2 -1
  218. package/{Data/Cursor/Template → Templates/Cursor}/TemplateVoxelCursor.js +4 -1
  219. package/Templates/FullVoxelTemplate.d.ts +1 -0
  220. package/Templates/FullVoxelTemplate.js +14 -7
  221. package/Templates/Functions/CreateTemplate.js +58 -37
  222. package/Templates/Functions/FlipTemplate.js +4 -0
  223. package/Templates/Functions/RotateTemplate.js +4 -0
  224. package/Templates/VoxelTemplate.d.ts +5 -2
  225. package/Templates/VoxelTemplate.js +33 -18
  226. package/Templates/VoxelTemplates.types.d.ts +5 -7
  227. package/Textures/Texture.types.d.ts +1 -0
  228. package/Textures/TextureManager.d.ts +4 -5
  229. package/Textures/TextureManager.js +3 -1
  230. package/Textures/TextureRegister.d.ts +9 -10
  231. package/Textures/TextureRegister.js +12 -12
  232. package/Textures/index.d.ts +1 -0
  233. package/Textures/index.js +1 -0
  234. package/Tools/Brush/AdvancedBrushTool.d.ts +2 -1
  235. package/Tools/Brush/AdvancedBrushTool.js +12 -15
  236. package/Tools/Brush/Brush.d.ts +4 -4
  237. package/Tools/Brush/Brush.js +22 -22
  238. package/Tools/Data/SubstanceDataTool.d.ts +2 -1
  239. package/Tools/Data/SubstanceDataTool.js +6 -5
  240. package/Tools/Tasks/TasksTool.d.ts +43 -88
  241. package/Tools/Tasks/TasksTool.js +97 -212
  242. package/Util/BinaryObject.d.ts +2 -0
  243. package/Util/BinaryObject.js +14 -0
  244. package/Util/Environment.d.ts +4 -0
  245. package/Util/Environment.js +10 -0
  246. package/Util/TypedEventTarget.d.ts +5 -0
  247. package/Util/TypedEventTarget.js +12 -0
  248. package/Util/Util.types.d.ts +0 -2
  249. package/{Data → Voxels}/Cursor/VoxelCursor.d.ts +3 -3
  250. package/{Data/Cursor/Interfaces → Voxels/Cursor}/VoxelCursor.interface.d.ts +14 -7
  251. package/{Data/Cursor/Interfaces → Voxels/Cursor}/VoxelCursor.interface.js +57 -44
  252. package/{Data → Voxels}/Cursor/VoxelCursor.js +7 -8
  253. package/Voxels/Cursor/VoxelLightData.d.ts +45 -0
  254. package/Voxels/Cursor/VoxelLightData.js +146 -0
  255. package/Voxels/Effects/VoxelEffect.d.ts +4 -4
  256. package/Voxels/Functions/BuildStateData.js +1 -1
  257. package/Voxels/Indexes/VoxelIndex.d.ts +2 -2
  258. package/Voxels/Indexes/VoxelIndex.js +6 -6
  259. package/Voxels/InitVoxelData.d.ts +7 -3
  260. package/Voxels/InitVoxelData.js +182 -29
  261. package/Voxels/Segments/MaterialDataGenerator.d.ts +6 -0
  262. package/{Contexts/Base/Main/Generator → Voxels}/Segments/MaterialDataGenerator.js +2 -2
  263. package/Voxels/Segments/SubstanceDataGenerator.d.ts +6 -0
  264. package/{Contexts/Base/Main/Generator → Voxels}/Segments/SubstanceDataGenerator.js +4 -4
  265. package/{Contexts/Base/Main/Generator → Voxels}/Segments/VoxelDataGenerator.d.ts +2 -2
  266. package/{Contexts/Base/Main/Generator → Voxels}/Segments/VoxelDataGenerator.js +4 -5
  267. package/Voxels/State/LogicStatementReader.js +1 -1
  268. package/Voxels/State/Schema/BinarySchema.d.ts +4 -0
  269. package/Voxels/State/Schema/BinarySchema.js +32 -1
  270. package/Voxels/State/Schema/StateSchema.d.ts +2 -2
  271. package/Voxels/State/Schema/VoxelSchema.d.ts +4 -4
  272. package/Voxels/State/Schema/VoxelSchema.js +6 -6
  273. package/Voxels/State/SchemaRegister.d.ts +4 -3
  274. package/Voxels/State/SchemaRegister.js +5 -2
  275. package/Voxels/State/VoxelTagStates.js +1 -1
  276. package/Voxels/Structs/Builder/SubstanceStructBuilder.d.ts +2 -0
  277. package/{Data → Voxels}/Structs/Builder/SubstanceStructBuilder.js +2 -2
  278. package/Voxels/Structs/Builder/VoxelStructBuilder.d.ts +2 -0
  279. package/{Data → Voxels}/Structs/Builder/VoxelStructBuilder.js +2 -7
  280. package/{Data → Voxels}/Structs/SubstanceStruct.d.ts +2 -1
  281. package/{Data → Voxels}/Structs/SubstanceStruct.js +2 -4
  282. package/{Data → Voxels}/Structs/VoxelStruct.d.ts +2 -2
  283. package/{Data → Voxels}/Structs/VoxelStruct.js +1 -1
  284. package/Voxels/{Voxel.types.d.ts → Types/Voxel.types.d.ts} +18 -7
  285. package/Voxels/{Voxel.types.js → Types/Voxel.types.js} +19 -1
  286. package/Voxels/Types/VoxelModelCompiledData.types.d.ts +93 -0
  287. package/Voxels/index.d.ts +3 -3
  288. package/Voxels/index.js +3 -3
  289. package/World/Archive/Archive.types.d.ts +159 -0
  290. package/World/Archive/Functions/ArchiveArea.d.ts +10 -0
  291. package/World/Archive/Functions/ArchiveArea.js +350 -0
  292. package/World/Archive/Functions/ArchiveSector.d.ts +7 -0
  293. package/World/Archive/Functions/ArchiveSector.js +355 -0
  294. package/World/Archive/Functions/ImportSector.d.ts +9 -0
  295. package/World/Archive/Functions/ImportSector.js +234 -0
  296. package/World/Archive/Functions/index.d.ts +3 -0
  297. package/World/Archive/Functions/index.js +3 -0
  298. package/World/Archive/InitTasks.d.ts +4 -0
  299. package/World/Archive/InitTasks.js +71 -0
  300. package/World/Cursor/SectionCursor.d.ts +16 -0
  301. package/World/Cursor/SectionCursor.js +58 -0
  302. package/{Data/Cursor/World/ColumnCursor.d.ts → World/Cursor/SectorCursor.d.ts} +8 -7
  303. package/World/Cursor/SectorCursor.js +58 -0
  304. package/{Data/Cursor/World → World/Cursor}/WorldCursor.d.ts +4 -4
  305. package/World/Cursor/WorldCursor.js +52 -0
  306. package/{Data/Cursor/World → World/Cursor}/WorldSectionCursor.interface.d.ts +2 -2
  307. package/{Data/Cursor/World → World/Cursor}/WorldVoxelCursor.d.ts +3 -2
  308. package/World/Cursor/WorldVoxelCursor.js +58 -0
  309. package/{Data/World/Classes → World/Dimension}/Dimension.d.ts +5 -5
  310. package/World/Dimension/Dimension.js +20 -0
  311. package/World/InitTasks.d.ts +6 -0
  312. package/World/InitTasks.js +97 -0
  313. package/World/Lock/WorldLock.d.ts +11 -0
  314. package/{Contexts/World → World}/Lock/WorldLock.js +34 -37
  315. package/World/Section/Section.d.ts +34 -0
  316. package/World/Section/Section.js +89 -0
  317. package/World/Section/SectionHeightMap.d.ts +10 -0
  318. package/World/Section/SectionHeightMap.js +39 -0
  319. package/World/Section/SectionStruct.d.ts +8 -0
  320. package/World/Section/SectionStruct.js +29 -0
  321. package/{Data/Structs/Constants/ChunkStructProperties.d.ts → World/Section/SectionStructProperties.d.ts} +1 -1
  322. package/World/Section/SectionStructProperties.js +11 -0
  323. package/World/Section/index.d.ts +1 -0
  324. package/World/Section/index.js +1 -0
  325. package/World/Sector/Sector.d.ts +23 -0
  326. package/World/Sector/Sector.js +60 -0
  327. package/World/Sector/SectorHeightMap.d.ts +5 -0
  328. package/World/Sector/SectorHeightMap.js +49 -0
  329. package/World/Sector/SectorStruct.d.ts +1 -0
  330. package/World/Sector/SectorStruct.js +46 -0
  331. package/World/Sector/SectorStructIds.d.ts +13 -0
  332. package/World/Sector/SectorStructIds.js +14 -0
  333. package/World/Sector/index.d.ts +1 -0
  334. package/World/Sector/index.js +1 -0
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  337. package/World/Types/WorldDataSyncIds.d.ts +6 -0
  338. package/World/Types/WorldDataSyncIds.js +7 -0
  339. package/{Data/World → World}/WorldBounds.js +4 -0
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  368. package/Contexts/Constructor/Tasks/ConstructorRemoteThreadTasks.js +0 -8
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  421. package/Data/World/WorldRegister.d.ts +0 -51
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  446. package/Math/Spaces/VoxelSpace.d.ts +0 -32
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  449. package/Math/Spaces/VoxelSpaces.js +0 -117
  450. package/Math/Spaces/VoxelSpaces.types.d.ts +0 -6
  451. package/Math/VoxelMath.d.ts +0 -21
  452. package/Math/VoxelMath.js +0 -47
  453. package/Mesher/Geometry/VoxelGeometry.d.ts +0 -7
  454. package/Mesher/Geometry/VoxelGeometry.js +0 -115
  455. package/Mesher/Mesher.d.ts +0 -16
  456. package/Mesher/Mesher.js +0 -44
  457. package/Mesher/Meshers/MesherInterface.d.ts +0 -5
  458. package/Mesher/Meshers/MesherManager.d.ts +0 -7
  459. package/Mesher/Meshers/MesherManager.js +0 -16
  460. package/Mesher/Meshers/TextureMesher.d.ts +0 -15
  461. package/Mesher/Meshers/TextureMesher.js +0 -191
  462. package/Mesher/Meshers/VoxelMesher.d.ts +0 -15
  463. package/Mesher/Meshers/VoxelMesher.js +0 -47
  464. package/Mesher/Processors/ChunkProcessor.d.ts +0 -13
  465. package/Mesher/Processors/ChunkProcessor.js +0 -117
  466. package/Mesher/Substances/RenderedSubstances.d.ts +0 -5
  467. package/Mesher/Substances/RenderedSubstances.js +0 -7
  468. package/Mesher/Tasks/BuidlerTasks.types.d.ts +0 -7
  469. package/Mesher/Tools/VoxelTemplateDataTool.d.ts +0 -15
  470. package/Mesher/Tools/VoxelTemplateDataTool.js +0 -112
  471. package/Renderer/Classes/ChunkMesh.d.ts +0 -10
  472. package/Renderer/Classes/ChunkMesh.js +0 -13
  473. package/Renderer/Classes/MeshRegisterColumn.d.ts +0 -7
  474. package/Renderer/Classes/MeshRegisterColumn.js +0 -7
  475. package/Renderer/Classes/MushRegisterRegion.d.ts +0 -4
  476. package/Renderer/Classes/MushRegisterRegion.js +0 -3
  477. package/Renderer/DVEChunkMeshInterface.d.ts +0 -3
  478. package/Renderer/DVEChunkMeshInterface.js +0 -1
  479. package/Renderer/DVEChunkMeshes.d.ts +0 -6
  480. package/Renderer/DVEChunkMeshes.js +0 -2
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  483. package/Tasks/Analyzer/AnalyzerUpdater.d.ts +0 -10
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  489. package/Tasks/DataLoader/Broswer/WorldDataBase.d.ts +0 -26
  490. package/Tasks/DataLoader/Broswer/WorldDataBase.js +0 -81
  491. package/Tasks/DataLoader/Broswer/WorldDataBaseManager.d.ts +0 -6
  492. package/Tasks/DataLoader/Broswer/WorldDataBaseManager.js +0 -30
  493. package/Tasks/DataLoader/Broswer/WorldDataTool.d.ts +0 -16
  494. package/Tasks/DataLoader/Broswer/WorldDataTool.js +0 -64
  495. package/Tasks/DataLoader/Broswer/index.d.ts +0 -1
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  499. package/Tasks/DataLoader/Constructor/DivineVoxelEngineDataLoaderConstructor.d.ts +0 -9
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  501. package/Tasks/DataLoader/Constructor/WorldDataSerializer.d.ts +0 -15
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  503. package/Tasks/DataLoader/Constructor/index.d.ts +0 -1
  504. package/Tasks/DataLoader/Constructor/index.js +0 -1
  505. package/Tasks/DataLoader/Node/DivineVoxelEngineData.d.ts +0 -48
  506. package/Tasks/DataLoader/Node/DivineVoxelEngineData.js +0 -47
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  515. package/Tasks/DataLoader/Node/Util/DVED.util.d.ts +0 -17
  516. package/Tasks/DataLoader/Node/Util/DVED.util.js +0 -25
  517. package/Tasks/DataLoader/Node/index.d.ts +0 -3
  518. package/Tasks/DataLoader/Node/index.js +0 -3
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  525. package/Tasks/DataLoader/World/DataLoaderTasks.d.ts +0 -2
  526. package/Tasks/DataLoader/World/DataLoaderTasks.js +0 -70
  527. package/Tasks/DataLoader/World/DivineVoxelEngineDataLoaderWorld.d.ts +0 -12
  528. package/Tasks/DataLoader/World/DivineVoxelEngineDataLoaderWorld.js +0 -17
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  531. package/Tasks/DataLoader/World/Tools/DataSerializerTool.d.ts +0 -8
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  533. package/Tasks/DataLoader/World/Tools/LoaderRegister.d.ts +0 -9
  534. package/Tasks/DataLoader/World/Tools/LoaderRegister.js +0 -29
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  536. package/Tasks/IWG/Constants/ColumnState.js +0 -7
  537. package/Tasks/IWG/World/Classes/DebouncedTasks.d.ts +0 -16
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  539. package/Tasks/IWG/World/Classes/Generator.d.ts +0 -50
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  541. package/Tasks/IWG/World/Classes/Tasks/IWGBatchTask.d.ts +0 -7
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  543. package/Tasks/IWG/World/Classes/Tasks/IWGSingleTask.d.ts +0 -6
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  545. package/Tasks/IWG/World/Classes/Tasks/IWGTaskBase.d.ts +0 -27
  546. package/Tasks/IWG/World/Classes/Tasks/IWGTaskBase.js +0 -34
  547. package/Tasks/IWG/World/Classes/Tasks/IWGTaskRegister.d.ts +0 -6
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  551. package/Tasks/IWG/World/Load/InitLoad.d.ts +0 -5
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  554. package/Tasks/IWG/World/Load/LoaderBase.js +0 -57
  555. package/Tasks/IWG/World/Load/SafeExit.d.ts +0 -5
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  557. package/Tasks/IWG/World/Load/Teleport.d.ts +0 -9
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  560. package/Tasks/IWG/World/Tasks/RegisterDefaultTasks.js +0 -12
  561. package/Tasks/IWG/World/Tasks/Rendering/IWGBuildTasks.d.ts +0 -8
  562. package/Tasks/IWG/World/Tasks/Rendering/IWGBuildTasks.js +0 -26
  563. package/Tasks/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.d.ts +0 -8
  564. package/Tasks/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.js +0 -22
  565. package/Tasks/IWG/World/Tasks/Saving/IWGSaveTasks.d.ts +0 -8
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  579. package/Tasks/IWG/World/index.d.ts +0 -2
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  621. /package/Contexts/Base/Main/{Generator/DataGenerator.types.js → DataGenerator.types.js} +0 -0
  622. /package/Contexts/Base/Remote/{Sync/DataSync.types.js → DataSync.types.js} +0 -0
  623. /package/Contexts/Base/Remote/{Sync/DataSyncIds.d.ts → DataSyncIds.d.ts} +0 -0
  624. /package/Contexts/Base/Remote/{Sync/DataSyncIds.js → DataSyncIds.js} +0 -0
  625. /package/Contexts/Base/Remote/{Sync/InitDataSync.d.ts → InitDataSync.d.ts} +0 -0
  626. /package/Contexts/Base/Remote/{Sync/InitWorldDataSync.d.ts → InitWorldDataSync.d.ts} +0 -0
  627. /package/Data/Cursor/{Interfaces/DataCursor.interface.js → DataCursor.interface.js} +0 -0
  628. /package/{Archive → Data}/Functions/Palettes.d.ts +0 -0
  629. /package/{Archive → Data}/Functions/Palettes.js +0 -0
  630. /package/Data/Structs/{Builder/StructBuilder.js → StructBuilder.js} +0 -0
  631. /package/Data/{Types → Structs}/StructBuilder.types.d.ts +0 -0
  632. /package/Data/{Types → Structs}/StructBuilder.types.js +0 -0
  633. /package/Math/{Constants/CardinalNeighbors.d.ts → CardinalNeighbors.d.ts} +0 -0
  634. /package/Math/{Constants/CardinalNeighbors.js → CardinalNeighbors.js} +0 -0
  635. /package/Math/{Constants/VoxelFaces.d.ts → VoxelFaces.d.ts} +0 -0
  636. /package/Math/{Constants/VoxelFaces.js → VoxelFaces.js} +0 -0
  637. /package/{Voxels → Mesher}/VoxelShaderData.d.ts +0 -0
  638. /package/{Voxels → Mesher}/VoxelShaderData.js +0 -0
  639. /package/{Archive/Archive.types.js → Renderer/Classes/DVESectionMeshInterface.js} +0 -0
  640. /package/{Contexts/Render/Tasks/RenderTasks.types.js → Renderer/Renderer.types.js} +0 -0
  641. /package/{Data/Cursor/World/WorldSectionCursor.interface.js → Tasks/Propagation/Flow/CommonFunctions.d.ts} +0 -0
  642. /package/{Data/Types/DimensionData.types.js → Tasks/Propagation/Flow/CommonFunctions.js} +0 -0
  643. /package/{Data → Voxels}/Palettes/MaterialPalette.d.ts +0 -0
  644. /package/{Data → Voxels}/Palettes/MaterialPalette.js +0 -0
  645. /package/{Data → Voxels}/Palettes/SubstancePalette.d.ts +0 -0
  646. /package/{Data → Voxels}/Palettes/SubstancePalette.js +0 -0
  647. /package/{Data → Voxels}/Palettes/VoxelPalette.d.ts +0 -0
  648. /package/{Data → Voxels}/Palettes/VoxelPalette.js +0 -0
  649. /package/Voxels/{VoxelMaterial.types.d.ts → Types/VoxelMaterial.types.d.ts} +0 -0
  650. /package/Voxels/{VoxelMaterial.types.js → Types/VoxelMaterial.types.js} +0 -0
  651. /package/{Data/Types/RichWorldData.types.js → Voxels/Types/VoxelModelCompiledData.types.js} +0 -0
  652. /package/Voxels/{VoxelSubstances.types.d.ts → Types/VoxelSubstances.types.d.ts} +0 -0
  653. /package/Voxels/{VoxelSubstances.types.js → Types/VoxelSubstances.types.js} +0 -0
  654. /package/{Math/Math.types.js → World/Archive/Archive.types.js} +0 -0
  655. /package/{Archive → World/Archive}/index.d.ts +0 -0
  656. /package/{Archive → World/Archive}/index.js +0 -0
  657. /package/{Math/Spaces/VoxelSpaces.types.js → World/Cursor/WorldSectionCursor.interface.js} +0 -0
  658. /package/{Mesher/Meshers/MesherInterface.js → World/Storage/WorldStorage.interface.js} +0 -0
  659. /package/{Data/Structs/Constants → World/Structs}/WorldDataStructProperties.d.ts +0 -0
  660. /package/{Data/Structs/Constants → World/Structs}/WorldDataStructProperties.js +0 -0
  661. /package/{Mesher/Tasks/BuidlerTasks.types.js → World/Types/WorldData.types.js} +0 -0
  662. /package/{Data/World → World}/WorldBounds.d.ts +0 -0
@@ -0,0 +1,52 @@
1
+ export class GeometryNormals {
2
+ static subtract(v1, v2) {
3
+ return [v1[0] - v2[0], v1[1] - v2[1], v1[2] - v2[2]];
4
+ }
5
+ static cross(v1, v2) {
6
+ return [
7
+ v1[1] * v2[2] - v1[2] * v2[1],
8
+ v1[2] * v2[0] - v1[0] * v2[2],
9
+ v1[0] * v2[1] - v1[1] * v2[0],
10
+ ];
11
+ }
12
+ static scale(v, scaleFactor) {
13
+ return [v[0] * scaleFactor, v[1] * scaleFactor, v[2] * scaleFactor];
14
+ }
15
+ static add(v1, v2) {
16
+ return [v1[0] + v2[0], v1[1] + v2[1], v1[2] + v2[2]];
17
+ }
18
+ static normalize(v) {
19
+ const length = Math.sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
20
+ return length > 0
21
+ ? [v[0] / length, v[1] / length, v[2] / length]
22
+ : [0, 0, 0];
23
+ }
24
+ static getTriangleNormals(p1, p2, p3) {
25
+ const a = this.subtract(p2, p1);
26
+ const b = this.subtract(p3, p1);
27
+ const substract = this.cross(a, b);
28
+ const normal = this.scale(substract, -1);
29
+ return this.normalize(normal);
30
+ }
31
+ static getQuadNormal(p1, p2, p3, p4) {
32
+ const vectorA1 = [p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2]];
33
+ const vectorA2 = [p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2]];
34
+ const normalA = this.normalize(this.cross(vectorA1, vectorA2));
35
+ const vectorB1 = [p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2]];
36
+ const vectorB2 = [p4[0] - p1[0], p4[1] - p1[1], p4[2] - p1[2]];
37
+ const normalB = this.normalize(this.cross(vectorB1, vectorB2));
38
+ const n1 = this.normalize([
39
+ (normalA[0] + normalB[0]) / 2,
40
+ (normalA[1] + normalB[1]) / 2,
41
+ (normalA[2] + normalB[2]) / 2,
42
+ ]);
43
+ const n2 = normalA;
44
+ const n3 = this.normalize([
45
+ (normalA[0] + normalB[0]) / 2,
46
+ (normalA[1] + normalB[1]) / 2,
47
+ (normalA[2] + normalB[2]) / 2,
48
+ ]);
49
+ const n4 = normalB;
50
+ return [n1, n2, n3, n4];
51
+ }
52
+ }
@@ -0,0 +1,11 @@
1
+ import { Vector3Like } from "@amodx/math";
2
+ export declare class Mesh {
3
+ buildBVH?: boolean | undefined;
4
+ indicieIndex: number;
5
+ minBounds: Vector3Like;
6
+ maxBounds: Vector3Like;
7
+ readonly buffer: number[];
8
+ readonly indices: number[];
9
+ constructor(buildBVH?: boolean | undefined);
10
+ clear(): void;
11
+ }
@@ -0,0 +1,23 @@
1
+ import { Vector3Like } from "@amodx/math";
2
+ export class Mesh {
3
+ buildBVH;
4
+ indicieIndex = 0;
5
+ minBounds = Vector3Like.Create(Infinity, Infinity, Infinity);
6
+ maxBounds = Vector3Like.Create(-Infinity, -Infinity, -Infinity);
7
+ buffer = [];
8
+ indices = [];
9
+ constructor(buildBVH) {
10
+ this.buildBVH = buildBVH;
11
+ }
12
+ clear() {
13
+ this.buffer.length = 0;
14
+ this.indices.length = 0;
15
+ this.indicieIndex = 0;
16
+ this.minBounds.x = Infinity;
17
+ this.minBounds.y = Infinity;
18
+ this.minBounds.z = Infinity;
19
+ this.maxBounds.x = -Infinity;
20
+ this.maxBounds.y = -Infinity;
21
+ this.maxBounds.z = -Infinity;
22
+ }
23
+ }
@@ -0,0 +1,13 @@
1
+ import type { TypedArrays } from "@amodx/binary";
2
+ export declare enum MeshDefaultAttributes {
3
+ Position = "position",
4
+ Normal = "normal",
5
+ Indices = "indices"
6
+ }
7
+ export type MeshAttributes = [
8
+ id: string,
9
+ data: TypedArrays,
10
+ stride: number,
11
+ componentTypes?: number,
12
+ noramlizer?: number
13
+ ][];
@@ -0,0 +1,6 @@
1
+ export var MeshDefaultAttributes;
2
+ (function (MeshDefaultAttributes) {
3
+ MeshDefaultAttributes["Position"] = "position";
4
+ MeshDefaultAttributes["Normal"] = "normal";
5
+ MeshDefaultAttributes["Indices"] = "indices";
6
+ })(MeshDefaultAttributes || (MeshDefaultAttributes = {}));
@@ -0,0 +1,38 @@
1
+ import { Vec2Array, Vec3Array } from "@amodx/math";
2
+ import { QuadVector2VertexData, QuadVector3VertexData } from "./QuadVertexData";
3
+ import { QuadUVData, QuadVertexVec3Data, QuadVerticies } from "../Geometry.types";
4
+ export declare class Quad {
5
+ static FullUVs: Readonly<QuadUVData>;
6
+ static RotateUvs(uvs: QuadUVData | Readonly<QuadUVData>, rotation: number): QuadUVData;
7
+ static Create(positions?: [Vec3Array, Vec3Array] | [Vec3Array, Vec3Array, Vec3Array, Vec3Array], uvs?: [Vec2Array, Vec2Array, Vec2Array, Vec2Array], doubleSided?: boolean, orientation?: 0 | 1): Quad;
8
+ static RotateVertices90Degrees(vertices: [QuadVerticies, QuadVerticies, QuadVerticies, QuadVerticies], times?: number): [QuadVerticies, QuadVerticies, QuadVerticies, QuadVerticies];
9
+ static GetQuadNormalRightHanded(p1: Vec3Array, p2: Vec3Array, p3: Vec3Array, p4: Vec3Array): [n1: Vec3Array, n2: Vec3Array, n3: Vec3Array, n4: Vec3Array];
10
+ static GetQuadNormalLeftHanded(p1: Vec3Array, p2: Vec3Array, p3: Vec3Array, p4: Vec3Array): [n1: Vec3Array, n2: Vec3Array, n3: Vec3Array, n4: Vec3Array];
11
+ static CalculateQuadPoints(start: Vec3Array, end: Vec3Array): {
12
+ points: QuadVertexVec3Data;
13
+ normal: Vec3Array;
14
+ };
15
+ static OrderQuadVertices(vertices: [Vec3Array, Vec3Array, Vec3Array, Vec3Array], direction: "north" | "south" | "east" | "west" | "up" | "down"): [Vec3Array, Vec3Array, Vec3Array, Vec3Array];
16
+ positions: QuadVector3VertexData;
17
+ normals: QuadVector3VertexData;
18
+ uvs: QuadVector2VertexData;
19
+ flip: boolean;
20
+ doubleSided: boolean;
21
+ orientation: 0 | 1;
22
+ constructor(data: {
23
+ positions?: [Vec3Array, Vec3Array] | [Vec3Array, Vec3Array, Vec3Array, Vec3Array];
24
+ uvs?: [Vec2Array, Vec2Array, Vec2Array, Vec2Array];
25
+ doubleSided?: boolean;
26
+ orientation?: 0 | 1;
27
+ });
28
+ setUVs([v1, v2, v3, v4]: [
29
+ v1: Vec2Array,
30
+ v2: Vec2Array,
31
+ v3: Vec2Array,
32
+ v4: Vec2Array
33
+ ]): this;
34
+ scale(x: number, y: number, z: number): this;
35
+ transform(x: number, y: number, z: number): this;
36
+ setPositions(positions: [Vec3Array, Vec3Array] | [Vec3Array, Vec3Array, Vec3Array, Vec3Array]): this;
37
+ clone(): Quad;
38
+ }
@@ -0,0 +1,224 @@
1
+ import { Matrix3x3Like, Vector2Like, Vector3Like, } from "@amodx/math";
2
+ import { QuadVector2VertexData, QuadVector3VertexData } from "./QuadVertexData";
3
+ export class Quad {
4
+ static FullUVs = Object.freeze([
5
+ [1, 1],
6
+ [0, 1],
7
+ [0, 0],
8
+ [1, 0],
9
+ ]);
10
+ static RotateUvs(uvs, rotation) {
11
+ const rotationMatrix = Matrix3x3Like.RotationZ(rotation);
12
+ const pivot = [0.5, 0.5];
13
+ const rotatedUVs = [
14
+ Vector2Like.RotateAroundPivotArray(rotationMatrix, uvs[0], pivot),
15
+ Vector2Like.RotateAroundPivotArray(rotationMatrix, uvs[1], pivot),
16
+ Vector2Like.RotateAroundPivotArray(rotationMatrix, uvs[2], pivot),
17
+ Vector2Like.RotateAroundPivotArray(rotationMatrix, uvs[3], pivot),
18
+ ];
19
+ return rotatedUVs;
20
+ }
21
+ static Create(positions, uvs, doubleSided, orientation) {
22
+ return new Quad({ positions, uvs, doubleSided, orientation });
23
+ }
24
+ static RotateVertices90Degrees(vertices, times = 1) {
25
+ while (times--) {
26
+ vertices = [vertices[1], vertices[2], vertices[3], vertices[0]];
27
+ }
28
+ return vertices;
29
+ }
30
+ static GetQuadNormalRightHanded(p1, p2, p3, p4) {
31
+ const vectorA1 = [p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2]];
32
+ const vectorA2 = [p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2]];
33
+ const normalA = Vector3Like.NormalizeArray(Vector3Like.CrossArray(vectorA1, vectorA2));
34
+ const vectorB1 = [p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2]];
35
+ const vectorB2 = [p4[0] - p1[0], p4[1] - p1[1], p4[2] - p1[2]];
36
+ const normalB = Vector3Like.NormalizeArray(Vector3Like.CrossArray(vectorB1, vectorB2));
37
+ const n1 = Vector3Like.NormalizeArray([
38
+ (normalA[0] + normalB[0]) / 2,
39
+ (normalA[1] + normalB[1]) / 2,
40
+ (normalA[2] + normalB[2]) / 2,
41
+ ]);
42
+ const n2 = normalA;
43
+ const n3 = Vector3Like.NormalizeArray([
44
+ (normalA[0] + normalB[0]) / 2,
45
+ (normalA[1] + normalB[1]) / 2,
46
+ (normalA[2] + normalB[2]) / 2,
47
+ ]);
48
+ const n4 = normalB;
49
+ const normals = [n1, n2, n3, n4];
50
+ for (let i = 0; i < normals.length; i++) {
51
+ const n = normals[i];
52
+ for (let j = 0; j < 3; j++) {
53
+ if (Math.abs(n[j]) === 0)
54
+ n[j] = 0;
55
+ }
56
+ }
57
+ return normals;
58
+ }
59
+ static GetQuadNormalLeftHanded(p1, p2, p3, p4) {
60
+ const vectorA1 = [p2[0] - p1[0], p2[1] - p1[1], p2[2] - p1[2]];
61
+ const vectorA2 = [p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2]];
62
+ // Reverse the cross product direction for left-handed system
63
+ const normalA = Vector3Like.MultiplyScalarArray(Vector3Like.NormalizeArray(Vector3Like.CrossArray(vectorA1, vectorA2)), -1);
64
+ const vectorB1 = [p3[0] - p1[0], p3[1] - p1[1], p3[2] - p1[2]];
65
+ const vectorB2 = [p4[0] - p1[0], p4[1] - p1[1], p4[2] - p1[2]];
66
+ // Reverse the cross product direction for left-handed system
67
+ const normalB = Vector3Like.MultiplyScalarArray(Vector3Like.NormalizeArray(Vector3Like.CrossArray(vectorB1, vectorB2)), -1);
68
+ const n1 = Vector3Like.NormalizeArray([
69
+ (normalA[0] + normalB[0]) / 2,
70
+ (normalA[1] + normalB[1]) / 2,
71
+ (normalA[2] + normalB[2]) / 2,
72
+ ]);
73
+ const n2 = normalA;
74
+ const n3 = Vector3Like.NormalizeArray([
75
+ (normalA[0] + normalB[0]) / 2,
76
+ (normalA[1] + normalB[1]) / 2,
77
+ (normalA[2] + normalB[2]) / 2,
78
+ ]);
79
+ const n4 = normalB;
80
+ const normals = [n1, n2, n3, n4];
81
+ for (let i = 0; i < normals.length; i++) {
82
+ const n = normals[i];
83
+ for (let j = 0; j < 3; j++) {
84
+ if (Math.abs(n[j]) === 0)
85
+ n[j] = 0;
86
+ }
87
+ }
88
+ return normals;
89
+ }
90
+ static CalculateQuadPoints(start, end) {
91
+ const plane = start
92
+ .map((value, index) => (end[index] !== value ? index : -1))
93
+ .filter((index) => index !== -1);
94
+ let topLeft, bottomRight;
95
+ const topRight = end;
96
+ const bottomLeft = start;
97
+ if (plane.includes(0) && plane.includes(2)) {
98
+ // XZ plane
99
+ topLeft = [start[0], start[1], end[2]];
100
+ bottomRight = [end[0], start[1], start[2]];
101
+ }
102
+ else if (plane.includes(0) && plane.includes(1)) {
103
+ // XY plane
104
+ topLeft = [start[0], end[1], start[2]];
105
+ bottomRight = [end[0], start[1], start[2]];
106
+ }
107
+ else if (plane.includes(1) && plane.includes(2)) {
108
+ // YZ plane
109
+ topLeft = [start[0], end[1], start[2]];
110
+ bottomRight = [start[0], start[1], end[2]];
111
+ }
112
+ const delta = [end[0] - start[0], end[1] - start[1], end[2] - start[2]];
113
+ let normal = [0, 0, 0];
114
+ if (delta[0] === 0) {
115
+ // Constant X, so normal is along X
116
+ normal[0] = 1;
117
+ }
118
+ else if (delta[1] === 0) {
119
+ // Constant Y, so normal is along Y
120
+ normal[1] = 1;
121
+ }
122
+ else if (delta[2] === 0) {
123
+ // Constant Z, so normal is along Z
124
+ normal[2] = 1;
125
+ }
126
+ return {
127
+ points: [topRight, topLeft, bottomLeft, bottomRight],
128
+ normal,
129
+ };
130
+ }
131
+ static OrderQuadVertices(vertices, direction) {
132
+ const projections = {
133
+ north: (v) => [v[0], v[1]],
134
+ south: (v) => [v[0], v[1]],
135
+ east: (v) => [v[2], v[1]],
136
+ west: (v) => [v[2], v[1]],
137
+ up: (v) => [v[0], v[2]],
138
+ down: (v) => [v[0], v[2]],
139
+ };
140
+ // Project vertices onto the 2D plane
141
+ const projectedVertices = vertices.map((v) => projections[direction](v));
142
+ // Calculate the center of the quad
143
+ const center = [
144
+ (projectedVertices[0][0] +
145
+ projectedVertices[1][0] +
146
+ projectedVertices[2][0] +
147
+ projectedVertices[3][0]) /
148
+ 4,
149
+ (projectedVertices[0][1] +
150
+ projectedVertices[1][1] +
151
+ projectedVertices[2][1] +
152
+ projectedVertices[3][1]) /
153
+ 4,
154
+ ];
155
+ // Function to calculate the angle relative to the center
156
+ const angleFromCenter = (v) => Math.atan2(v[1] - center[1], v[0] - center[0]);
157
+ // Map vertices to their angles
158
+ const verticesWithAngles = vertices.map((v, i) => ({
159
+ vertex: v,
160
+ angle: angleFromCenter(projectedVertices[i]),
161
+ }));
162
+ // Sort vertices by angle
163
+ verticesWithAngles.sort((a, b) => a.angle - b.angle);
164
+ // Return sorted vertices in the order of Top Right, Top Left, Bottom Left, Bottom Right
165
+ return [
166
+ verticesWithAngles[2].vertex,
167
+ verticesWithAngles[3].vertex,
168
+ verticesWithAngles[0].vertex,
169
+ verticesWithAngles[1].vertex,
170
+ ];
171
+ }
172
+ positions = new QuadVector3VertexData();
173
+ normals = new QuadVector3VertexData();
174
+ uvs = new QuadVector2VertexData();
175
+ flip = false;
176
+ doubleSided = false;
177
+ orientation = 0;
178
+ constructor(data) {
179
+ if (data.positions)
180
+ this.setPositions(data.positions);
181
+ if (data.uvs)
182
+ this.setUVs(data.uvs);
183
+ if (data.doubleSided)
184
+ this.doubleSided = data.doubleSided;
185
+ if (data.orientation !== undefined)
186
+ this.orientation = data.orientation;
187
+ }
188
+ setUVs([v1, v2, v3, v4]) {
189
+ this.uvs.set(Vector2Like.FromArray(v1), Vector2Like.FromArray(v2), Vector2Like.FromArray(v3), Vector2Like.FromArray(v4));
190
+ return this;
191
+ }
192
+ scale(x, y, z) {
193
+ const scale = Vector3Like.Create(x, y, z);
194
+ for (const position of this.positions) {
195
+ Vector3Like.MultiplyInPlace(position, scale);
196
+ }
197
+ return this;
198
+ }
199
+ transform(x, y, z) {
200
+ const transform = Vector3Like.Create(x, y, z);
201
+ for (const position of this.positions) {
202
+ Vector3Like.AddInPlace(position, transform);
203
+ }
204
+ return this;
205
+ }
206
+ setPositions(positions) {
207
+ if (positions.length == 2) {
208
+ const { points, normal } = Quad.CalculateQuadPoints(positions[0], positions[1]);
209
+ this.positions.set(Vector3Like.FromArray(points[0]), Vector3Like.FromArray(points[1]), Vector3Like.FromArray(points[2]), Vector3Like.FromArray(points[3]));
210
+ this.normals.set(Vector3Like.FromArray(normal), Vector3Like.FromArray(normal), Vector3Like.FromArray(normal), Vector3Like.FromArray(normal));
211
+ }
212
+ if (positions.length == 4) {
213
+ const [n1, n2, n3, n4] = Quad.GetQuadNormalLeftHanded(...positions);
214
+ this.positions.set(Vector3Like.FromArray(positions[0]), Vector3Like.FromArray(positions[1]), Vector3Like.FromArray(positions[2]), Vector3Like.FromArray(positions[3]));
215
+ this.normals.set(Vector3Like.FromArray(n1), Vector3Like.FromArray(n2), Vector3Like.FromArray(n3), Vector3Like.FromArray(n4));
216
+ }
217
+ return this;
218
+ }
219
+ clone() {
220
+ return Quad.Create(this.positions
221
+ .getAsArray()
222
+ .map((_) => Vector3Like.ToArray(_)), this.uvs.getAsArray().map((_) => Vector2Like.ToArray(_)));
223
+ }
224
+ }
@@ -0,0 +1,66 @@
1
+ import { QuadVerticies } from "../Geometry.types.js";
2
+ import { Vector3Like, Vector2Like, Vec3Array } from "@amodx/math";
3
+ export declare class QuadVertexData<Data> {
4
+ vertices: Record<QuadVerticies, Data>;
5
+ constructor(vertices: Record<QuadVerticies, Data>);
6
+ getAsArray(): Data[];
7
+ setVertex(vertex: QuadVerticies, value: Data): void;
8
+ getVertex(vertex: QuadVerticies): Data;
9
+ setAll(value: Data): void;
10
+ set(v1: Data, v2: Data, v3: Data, v4: Data): void;
11
+ isEqualTo(v1: Data, v2: Data, v3: Data, v4: Data): boolean;
12
+ isAllEqualTo(value: Data): boolean;
13
+ [Symbol.iterator](): Iterator<Data>;
14
+ clone(): QuadVertexData<Data>;
15
+ }
16
+ export declare class QuadVec3ArrayVertexData extends QuadVertexData<Vec3Array> {
17
+ vertices: Record<QuadVerticies, Vec3Array>;
18
+ constructor(vertices?: Record<QuadVerticies, Vec3Array>);
19
+ setFromQuadData(vertexData: QuadVertexData<Vec3Array>): void;
20
+ addToVertex(vertex: QuadVerticies, value: Vec3Array): void;
21
+ subtractFromVertex(vertex: QuadVerticies, value: Vec3Array): void;
22
+ addAll(value: Vec3Array): void;
23
+ subtractAll(value: Vec3Array): void;
24
+ isEqualTo(v1: Vec3Array, v2: Vec3Array, v3: Vec3Array, v4: Vec3Array): boolean;
25
+ isAllEqualTo(v1: Vec3Array): boolean;
26
+ clone(): QuadVec3ArrayVertexData;
27
+ }
28
+ export declare class QuadVector3VertexData extends QuadVertexData<Vector3Like> {
29
+ vertices: Record<QuadVerticies, Vector3Like>;
30
+ constructor(vertices?: Record<QuadVerticies, Vector3Like>);
31
+ setFromQuadData(vertexData: QuadVertexData<Vector3Like>): void;
32
+ addToVertex(vertex: QuadVerticies, value: Vector3Like): void;
33
+ subtractFromVertex(vertex: QuadVerticies, value: Vector3Like): void;
34
+ addAll(value: Vector3Like): void;
35
+ subtractAll(value: Vector3Like): void;
36
+ isEqualTo(v1: Vector3Like, v2: Vector3Like, v3: Vector3Like, v4: Vector3Like): boolean;
37
+ isAllEqualTo(v1: Vector3Like): boolean;
38
+ clone(): QuadVector3VertexData;
39
+ }
40
+ export declare class QuadVector2VertexData extends QuadVertexData<Vector2Like> {
41
+ vertices: Record<QuadVerticies, Vector2Like>;
42
+ constructor(vertices?: Record<QuadVerticies, Vector2Like>);
43
+ setFromQuadData(vertexData: QuadVertexData<Vector3Like>): void;
44
+ addToVertex(vertex: QuadVerticies, value: Vector2Like): void;
45
+ subtractFromVertex(vertex: QuadVerticies, value: Vector2Like): void;
46
+ addAll(value: Vector2Like): void;
47
+ subtractAll(value: Vector2Like): void;
48
+ isEqualTo(v1: Vector2Like, v2: Vector2Like, v3: Vector2Like, v4: Vector2Like): boolean;
49
+ isAllEqualTo(v1: Vector2Like): boolean;
50
+ clone(): QuadVector2VertexData;
51
+ }
52
+ export declare class QuadScalarVertexData extends QuadVertexData<number> {
53
+ vertices: Record<QuadVerticies, number>;
54
+ constructor(vertices?: Record<QuadVerticies, number>);
55
+ setFromQuadData(vertexData: QuadVertexData<number>): void;
56
+ subtractFromVertex(vertex: QuadVerticies, value: number): void;
57
+ addAll(value: number): void;
58
+ add(v1: number, v2: number, v3: number, v4: number): void;
59
+ subtractAll(value: number): void;
60
+ subtract(v1: number, v2: number, v3: number, v4: number): void;
61
+ isGreaterThan(v1: number, v2: number, v3: number, v4: number): boolean;
62
+ isAllGreaterThan(value: number): boolean;
63
+ isLessThan(v1: number, v2: number, v3: number, v4: number): boolean;
64
+ isAllLessThan(value: number): boolean;
65
+ clone(): QuadScalarVertexData;
66
+ }