@divinevoxel/vlox 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (662) hide show
  1. package/Cache/Cache.types.d.ts +3 -3
  2. package/Contexts/Base/Main/DataGenerator.types.d.ts +5 -0
  3. package/Contexts/Base/Main/{Generator/InitDataGenerator.d.ts → InitDataGenerator.d.ts} +1 -1
  4. package/Contexts/Base/Main/InitDataGenerator.js +19 -0
  5. package/Contexts/Base/Remote/DataSync.types.d.ts +18 -0
  6. package/Contexts/Base/Remote/InitDataSync.js +42 -0
  7. package/Contexts/Base/Remote/InitWorldDataSync.js +19 -0
  8. package/Contexts/Base/ThreadManager.d.ts +6 -11
  9. package/Contexts/Base/ThreadManager.js +31 -30
  10. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +0 -2
  11. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +0 -2
  12. package/Contexts/Nexus/DivineVoxelEngineNexus.d.ts +0 -2
  13. package/Contexts/Nexus/DivineVoxelEngineNexus.js +0 -6
  14. package/Contexts/Nexus/NexusTheads.js +1 -4
  15. package/Contexts/Render/DVERenderThreads.d.ts +0 -3
  16. package/Contexts/Render/DVERenderThreads.js +1 -7
  17. package/Contexts/Render/DivineVoxelEngineRender.d.ts +28 -9
  18. package/Contexts/Render/DivineVoxelEngineRender.js +2 -4
  19. package/Contexts/World/DivineVoxelEngineWorld.d.ts +28 -10
  20. package/Contexts/World/DivineVoxelEngineWorld.js +0 -26
  21. package/Contexts/World/WorldThreads.d.ts +1 -2
  22. package/Contexts/World/WorldThreads.js +1 -4
  23. package/Data/Cursor/{Interfaces/DataCursor.interface.d.ts → DataCursor.interface.d.ts} +1 -1
  24. package/Data/Structs/{Builder/StructBuilder.d.ts → StructBuilder.d.ts} +5 -3
  25. package/Init/StartConstructor.js +23 -19
  26. package/Init/StartNexus.js +12 -9
  27. package/Init/StartRenderer.d.ts +2 -12
  28. package/Init/StartRenderer.js +22 -45
  29. package/Init/StartWorld.d.ts +4 -1
  30. package/Init/StartWorld.js +22 -97
  31. package/Math/Indexing.d.ts +12 -0
  32. package/Math/Indexing.js +58 -0
  33. package/Math/index.d.ts +8 -11
  34. package/Math/index.js +2 -11
  35. package/Mesher/Functions/CompactMesh.d.ts +2 -3
  36. package/Mesher/Functions/CompactMesh.js +36 -31
  37. package/Mesher/Functions/CompactVoxelMesh.d.ts +1 -1
  38. package/Mesher/Functions/CompactVoxelMesh.js +82 -107
  39. package/Mesher/Functions/MeshSection.d.ts +3 -0
  40. package/Mesher/Functions/MeshSection.js +113 -0
  41. package/Mesher/Functions/MeshTexture.d.ts +1 -0
  42. package/Mesher/Functions/MeshTexture.js +275 -0
  43. package/Mesher/Functions/MeshVoxel.d.ts +3 -0
  44. package/Mesher/Functions/MeshVoxel.js +43 -0
  45. package/Mesher/Geomtry/Geometry.types.d.ts +11 -0
  46. package/Mesher/Geomtry/Geometry.types.js +13 -0
  47. package/Mesher/Geomtry/GeometryNormals.d.ts +10 -0
  48. package/Mesher/Geomtry/GeometryNormals.js +52 -0
  49. package/Mesher/Geomtry/Mesh.d.ts +11 -0
  50. package/Mesher/Geomtry/Mesh.js +23 -0
  51. package/Mesher/Geomtry/MeshData.types.d.ts +13 -0
  52. package/Mesher/Geomtry/MeshData.types.js +6 -0
  53. package/Mesher/Geomtry/Primitives/Quad.d.ts +38 -0
  54. package/Mesher/Geomtry/Primitives/Quad.js +224 -0
  55. package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +66 -0
  56. package/Mesher/Geomtry/Primitives/QuadVertexData.js +349 -0
  57. package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
  58. package/Mesher/Geomtry/Primitives/index.js +2 -0
  59. package/Mesher/Geomtry/Tools/MesherDataTools.d.ts +7 -0
  60. package/Mesher/Geomtry/Tools/MesherDataTools.js +12 -0
  61. package/Mesher/Geomtry/Tools/index.d.ts +1 -0
  62. package/Mesher/Geomtry/Tools/index.js +1 -0
  63. package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +6 -0
  64. package/Mesher/Geomtry/VoxelGeometryBuilder.js +242 -0
  65. package/Mesher/Geomtry/index.d.ts +2 -0
  66. package/Mesher/Geomtry/index.js +2 -0
  67. package/Mesher/InitMesher.d.ts +2 -0
  68. package/Mesher/InitMesher.js +23 -0
  69. package/Mesher/InitTask.d.ts +2 -0
  70. package/Mesher/InitTask.js +44 -0
  71. package/Mesher/Models/Common/BoxGeometryNode.d.ts +2 -2
  72. package/Mesher/Models/Common/BoxGeometryNode.js +61 -56
  73. package/Mesher/Models/Common/Calc/CalcConstants.d.ts +2 -2
  74. package/Mesher/Models/Common/Calc/CalcConstants.js +8 -7
  75. package/Mesher/Models/Common/Calc/FaceDataCalc.js +5 -4
  76. package/Mesher/Models/Common/QuadGeometryNode.d.ts +2 -2
  77. package/Mesher/Models/Common/QuadGeometryNode.js +1 -1
  78. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.d.ts +10 -5
  79. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +148 -57
  80. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +1 -1
  81. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +59 -116
  82. package/Mesher/Models/Nodes/GeometryNode.d.ts +1 -1
  83. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +4 -2
  84. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +9 -8
  85. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +4 -2
  86. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +9 -8
  87. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +10 -3
  88. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +9 -8
  89. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +4 -2
  90. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +9 -8
  91. package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +2 -2
  92. package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +1 -1
  93. package/Mesher/Models/VoxelConstructor.d.ts +3 -3
  94. package/Mesher/Models/VoxelConstructor.js +1 -1
  95. package/Mesher/Models/VoxelGeometryLookUp.d.ts +2 -2
  96. package/Mesher/Models/VoxelGeometryLookUp.js +2 -2
  97. package/Mesher/Models/VoxelModelConstructorRegister.d.ts +4 -4
  98. package/Mesher/Models/VoxelModelConstructorRegister.js +1 -1
  99. package/Mesher/RenderedMaterials.d.ts +6 -0
  100. package/Mesher/RenderedMaterials.js +12 -0
  101. package/Mesher/Tools/OutlinedVoxelTool.d.ts +2 -11
  102. package/Mesher/Tools/OutlinedVoxelTool.js +69 -39
  103. package/Mesher/Tools/VoxelMeshBVHBuilder.d.ts +1 -1
  104. package/Mesher/Tools/VoxelMeshBVHBuilder.js +3 -3
  105. package/Mesher/Tools/VoxelMeshVertexStructCursor.d.ts +1 -1
  106. package/Mesher/Tools/VoxelMesherDataTool.d.ts +23 -17
  107. package/Mesher/Tools/VoxelMesherDataTool.js +28 -61
  108. package/Mesher/Types/Mesher.types.d.ts +8 -12
  109. package/Models/Defaults/CubeVoxelModels.js +26 -26
  110. package/Models/Defaults/PanelVoxelModels.js +24 -24
  111. package/Models/Input/BoxVoxelGometryInputs.d.ts +5 -3
  112. package/Models/Input/BoxVoxelGometryInputs.js +5 -5
  113. package/Models/Input/QuadVoxelGometryInputs.d.ts +1 -1
  114. package/Models/Rules/Classes/OcclusionFace.js +1 -1
  115. package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +3 -3
  116. package/Models/Rules/Functions/BuildGeomtryInputs.js +44 -37
  117. package/Models/Rules/Functions/GetOcclusionFaces.d.ts +2 -2
  118. package/Models/Rules/Functions/GetOcclusionFaces.js +1 -1
  119. package/Models/Shared/Transform.d.ts +2 -2
  120. package/Models/Shared/Transform.js +4 -6
  121. package/Models/VoxelModel.types.d.ts +1 -1
  122. package/Renderer/Classes/DVESectionMeshInterface.d.ts +3 -0
  123. package/Renderer/Classes/DVESectionMeshes.d.ts +6 -0
  124. package/Renderer/Classes/DVESectionMeshes.js +2 -0
  125. package/Renderer/Classes/SectionMesh.d.ts +13 -0
  126. package/Renderer/Classes/SectionMesh.js +26 -0
  127. package/Renderer/Classes/SectorMesh.d.ts +11 -0
  128. package/Renderer/Classes/SectorMesh.js +33 -0
  129. package/Renderer/DVERenderNode.types.d.ts +1 -1
  130. package/Renderer/DVERenderer.d.ts +2 -2
  131. package/Renderer/InitTasks.d.ts +2 -0
  132. package/Renderer/InitTasks.js +19 -0
  133. package/Renderer/MeshManager.d.ts +5 -7
  134. package/Renderer/MeshManager.js +27 -52
  135. package/Renderer/MeshRegister.d.ts +14 -27
  136. package/Renderer/MeshRegister.js +38 -164
  137. package/Renderer/Renderer.types.d.ts +21 -0
  138. package/Renderer/index.d.ts +4 -0
  139. package/Renderer/index.js +4 -0
  140. package/Settings/EngineSettings.d.ts +19 -21
  141. package/Settings/EngineSettings.js +15 -43
  142. package/Settings/EngineSettings.types.d.ts +8 -35
  143. package/Settings/EngineSettings.types.js +8 -35
  144. package/Tasks/IWG/IWG.d.ts +25 -0
  145. package/Tasks/IWG/IWG.js +89 -0
  146. package/Tasks/IWG/Internal/Classes/DimensionSegment.d.ts +37 -0
  147. package/Tasks/IWG/Internal/Classes/DimensionSegment.js +67 -0
  148. package/Tasks/IWG/Internal/Classes/Generator.d.ts +27 -0
  149. package/Tasks/IWG/Internal/Classes/Generator.js +41 -0
  150. package/Tasks/IWG/Internal/Classes/IWGTaskBase.d.ts +15 -0
  151. package/Tasks/IWG/Internal/Classes/IWGTaskBase.js +62 -0
  152. package/Tasks/IWG/Internal/Classes/SectorState.d.ts +11 -0
  153. package/Tasks/IWG/Internal/Classes/SectorState.js +20 -0
  154. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.d.ts +9 -0
  155. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.js +24 -0
  156. package/Tasks/IWG/Internal/Functions/cullSectors.d.ts +2 -0
  157. package/Tasks/IWG/Internal/Functions/cullSectors.js +112 -0
  158. package/Tasks/IWG/Internal/Functions/getSectorState.d.ts +4 -0
  159. package/Tasks/IWG/Internal/Functions/getSectorState.js +42 -0
  160. package/Tasks/IWG/Internal/Functions/runBuildUpdate.d.ts +2 -0
  161. package/Tasks/IWG/Internal/Functions/runBuildUpdate.js +52 -0
  162. package/Tasks/IWG/Internal/Functions/runWorldUpdate.d.ts +2 -0
  163. package/Tasks/IWG/Internal/Functions/runWorldUpdate.js +71 -0
  164. package/Tasks/IWG/Internal/IWGDimensions.d.ts +6 -0
  165. package/Tasks/IWG/Internal/IWGDimensions.js +17 -0
  166. package/Tasks/IWG/Internal/IWGTasks.d.ts +34 -0
  167. package/Tasks/IWG/Internal/IWGTasks.js +154 -0
  168. package/Tasks/IWG/Internal/IWGTools.d.ts +8 -0
  169. package/Tasks/IWG/Internal/IWGTools.js +5 -0
  170. package/Tasks/IWG/Internal/TaskRegister.d.ts +7 -0
  171. package/Tasks/IWG/Internal/TaskRegister.js +14 -0
  172. package/Tasks/IWG/Procedures/InitalLoad.d.ts +10 -0
  173. package/Tasks/IWG/Procedures/InitalLoad.js +53 -0
  174. package/Tasks/IWG/Procedures/SaveAllSectors.d.ts +5 -0
  175. package/Tasks/IWG/Procedures/SaveAllSectors.js +20 -0
  176. package/Tasks/IWG/index.d.ts +2 -1
  177. package/Tasks/IWG/index.js +2 -1
  178. package/Tasks/Propagation/Explosion/ExplosionManager.js +26 -26
  179. package/Tasks/Propagation/Flow/FlowManager.d.ts +9 -51
  180. package/Tasks/Propagation/Flow/FlowManager.js +96 -108
  181. package/Tasks/Propagation/Flow/{Functions/FlowRemove.d.ts → FlowRemove.d.ts} +1 -1
  182. package/Tasks/Propagation/Flow/FlowRemove.js +157 -0
  183. package/Tasks/Propagation/Flow/{Functions/FlowUpdate.d.ts → FlowUpdate.d.ts} +1 -1
  184. package/Tasks/Propagation/Flow/FlowUpdate.js +98 -0
  185. package/Tasks/Propagation/Flow/WorldFlow.d.ts +2 -0
  186. package/Tasks/Propagation/Flow/WorldFlow.js +153 -0
  187. package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +104 -0
  188. package/Tasks/Propagation/Illumanation/CommonFunctions.js +280 -0
  189. package/Tasks/Propagation/Illumanation/{Functions/RGBUpdate.d.ts → RGBUpdate.d.ts} +1 -1
  190. package/Tasks/Propagation/Illumanation/{Functions/RGBUpdate.js → RGBUpdate.js} +8 -8
  191. package/Tasks/Propagation/Illumanation/{Functions/SunUpdate.d.ts → SunUpdate.d.ts} +1 -1
  192. package/Tasks/Propagation/Illumanation/{Functions/SunUpdate.js → SunUpdate.js} +11 -11
  193. package/Tasks/Propagation/Illumanation/WorldRGB.d.ts +2 -0
  194. package/Tasks/Propagation/Illumanation/WorldRGB.js +44 -0
  195. package/Tasks/Propagation/Illumanation/WorldSun.d.ts +2 -0
  196. package/Tasks/Propagation/Illumanation/WorldSun.js +119 -0
  197. package/Tasks/Propagation/InitTasks.js +32 -16
  198. package/Tasks/Propagation/index.d.ts +2 -1
  199. package/Tasks/Propagation/index.js +2 -1
  200. package/Tasks/Tasks.types.d.ts +6 -77
  201. package/Tasks/TasksIds.d.ts +3 -3
  202. package/Tasks/TasksIds.js +3 -3
  203. package/Tasks/Update/InitTasks.js +9 -24
  204. package/Tasks/Update/UpdateTask.d.ts +2 -2
  205. package/Tasks/Update/UpdateTask.js +18 -17
  206. package/Tasks/Update/VoxelUpdate.d.ts +3 -2
  207. package/Tasks/Update/VoxelUpdate.js +23 -19
  208. package/Tasks/WorldGeneration/InitTasks.js +2 -10
  209. package/Tasks/WorldGeneration/WorldGenBrush.d.ts +3 -3
  210. package/Tasks/WorldGeneration/WorldGenBrush.js +20 -27
  211. package/Tasks/WorldGeneration/WorldGenRegister.d.ts +2 -2
  212. package/Tasks/WorldGeneration/WorldGenRegister.js +30 -40
  213. package/Tasks/WorldGeneration/WorldGeneration.d.ts +1 -1
  214. package/Tasks/WorldGeneration/WorldGeneration.js +15 -11
  215. package/{Data/Cursor/Template → Templates/Cursor}/TemplateCursor.d.ts +1 -1
  216. package/{Data/Cursor/Template → Templates/Cursor}/TemplateCursor.js +1 -1
  217. package/{Data/Cursor/Template → Templates/Cursor}/TemplateVoxelCursor.d.ts +2 -1
  218. package/{Data/Cursor/Template → Templates/Cursor}/TemplateVoxelCursor.js +4 -1
  219. package/Templates/FullVoxelTemplate.d.ts +1 -0
  220. package/Templates/FullVoxelTemplate.js +14 -7
  221. package/Templates/Functions/CreateTemplate.js +58 -37
  222. package/Templates/Functions/FlipTemplate.js +4 -0
  223. package/Templates/Functions/RotateTemplate.js +4 -0
  224. package/Templates/VoxelTemplate.d.ts +5 -2
  225. package/Templates/VoxelTemplate.js +33 -18
  226. package/Templates/VoxelTemplates.types.d.ts +5 -7
  227. package/Textures/Texture.types.d.ts +1 -0
  228. package/Textures/TextureManager.d.ts +4 -5
  229. package/Textures/TextureManager.js +3 -1
  230. package/Textures/TextureRegister.d.ts +9 -10
  231. package/Textures/TextureRegister.js +12 -12
  232. package/Textures/index.d.ts +1 -0
  233. package/Textures/index.js +1 -0
  234. package/Tools/Brush/AdvancedBrushTool.d.ts +2 -1
  235. package/Tools/Brush/AdvancedBrushTool.js +12 -15
  236. package/Tools/Brush/Brush.d.ts +4 -4
  237. package/Tools/Brush/Brush.js +22 -22
  238. package/Tools/Data/SubstanceDataTool.d.ts +2 -1
  239. package/Tools/Data/SubstanceDataTool.js +6 -5
  240. package/Tools/Tasks/TasksTool.d.ts +43 -88
  241. package/Tools/Tasks/TasksTool.js +97 -212
  242. package/Util/BinaryObject.d.ts +2 -0
  243. package/Util/BinaryObject.js +14 -0
  244. package/Util/Environment.d.ts +4 -0
  245. package/Util/Environment.js +10 -0
  246. package/Util/TypedEventTarget.d.ts +5 -0
  247. package/Util/TypedEventTarget.js +12 -0
  248. package/Util/Util.types.d.ts +0 -2
  249. package/{Data → Voxels}/Cursor/VoxelCursor.d.ts +3 -3
  250. package/{Data/Cursor/Interfaces → Voxels/Cursor}/VoxelCursor.interface.d.ts +14 -7
  251. package/{Data/Cursor/Interfaces → Voxels/Cursor}/VoxelCursor.interface.js +57 -44
  252. package/{Data → Voxels}/Cursor/VoxelCursor.js +7 -8
  253. package/Voxels/Cursor/VoxelLightData.d.ts +45 -0
  254. package/Voxels/Cursor/VoxelLightData.js +146 -0
  255. package/Voxels/Effects/VoxelEffect.d.ts +4 -4
  256. package/Voxels/Functions/BuildStateData.js +1 -1
  257. package/Voxels/Indexes/VoxelIndex.d.ts +2 -2
  258. package/Voxels/Indexes/VoxelIndex.js +6 -6
  259. package/Voxels/InitVoxelData.d.ts +7 -3
  260. package/Voxels/InitVoxelData.js +182 -29
  261. package/Voxels/Segments/MaterialDataGenerator.d.ts +6 -0
  262. package/{Contexts/Base/Main/Generator → Voxels}/Segments/MaterialDataGenerator.js +2 -2
  263. package/Voxels/Segments/SubstanceDataGenerator.d.ts +6 -0
  264. package/{Contexts/Base/Main/Generator → Voxels}/Segments/SubstanceDataGenerator.js +4 -4
  265. package/{Contexts/Base/Main/Generator → Voxels}/Segments/VoxelDataGenerator.d.ts +2 -2
  266. package/{Contexts/Base/Main/Generator → Voxels}/Segments/VoxelDataGenerator.js +4 -5
  267. package/Voxels/State/LogicStatementReader.js +1 -1
  268. package/Voxels/State/Schema/BinarySchema.d.ts +4 -0
  269. package/Voxels/State/Schema/BinarySchema.js +32 -1
  270. package/Voxels/State/Schema/StateSchema.d.ts +2 -2
  271. package/Voxels/State/Schema/VoxelSchema.d.ts +4 -4
  272. package/Voxels/State/Schema/VoxelSchema.js +6 -6
  273. package/Voxels/State/SchemaRegister.d.ts +4 -3
  274. package/Voxels/State/SchemaRegister.js +5 -2
  275. package/Voxels/State/VoxelTagStates.js +1 -1
  276. package/Voxels/Structs/Builder/SubstanceStructBuilder.d.ts +2 -0
  277. package/{Data → Voxels}/Structs/Builder/SubstanceStructBuilder.js +2 -2
  278. package/Voxels/Structs/Builder/VoxelStructBuilder.d.ts +2 -0
  279. package/{Data → Voxels}/Structs/Builder/VoxelStructBuilder.js +2 -7
  280. package/{Data → Voxels}/Structs/SubstanceStruct.d.ts +2 -1
  281. package/{Data → Voxels}/Structs/SubstanceStruct.js +2 -4
  282. package/{Data → Voxels}/Structs/VoxelStruct.d.ts +2 -2
  283. package/{Data → Voxels}/Structs/VoxelStruct.js +1 -1
  284. package/Voxels/{Voxel.types.d.ts → Types/Voxel.types.d.ts} +18 -7
  285. package/Voxels/{Voxel.types.js → Types/Voxel.types.js} +19 -1
  286. package/Voxels/Types/VoxelModelCompiledData.types.d.ts +93 -0
  287. package/Voxels/index.d.ts +3 -3
  288. package/Voxels/index.js +3 -3
  289. package/World/Archive/Archive.types.d.ts +159 -0
  290. package/World/Archive/Functions/ArchiveArea.d.ts +10 -0
  291. package/World/Archive/Functions/ArchiveArea.js +350 -0
  292. package/World/Archive/Functions/ArchiveSector.d.ts +7 -0
  293. package/World/Archive/Functions/ArchiveSector.js +355 -0
  294. package/World/Archive/Functions/ImportSector.d.ts +9 -0
  295. package/World/Archive/Functions/ImportSector.js +234 -0
  296. package/World/Archive/Functions/index.d.ts +3 -0
  297. package/World/Archive/Functions/index.js +3 -0
  298. package/World/Archive/InitTasks.d.ts +4 -0
  299. package/World/Archive/InitTasks.js +71 -0
  300. package/World/Cursor/SectionCursor.d.ts +16 -0
  301. package/World/Cursor/SectionCursor.js +58 -0
  302. package/{Data/Cursor/World/ColumnCursor.d.ts → World/Cursor/SectorCursor.d.ts} +8 -7
  303. package/World/Cursor/SectorCursor.js +58 -0
  304. package/{Data/Cursor/World → World/Cursor}/WorldCursor.d.ts +4 -4
  305. package/World/Cursor/WorldCursor.js +52 -0
  306. package/{Data/Cursor/World → World/Cursor}/WorldSectionCursor.interface.d.ts +2 -2
  307. package/{Data/Cursor/World → World/Cursor}/WorldVoxelCursor.d.ts +3 -2
  308. package/World/Cursor/WorldVoxelCursor.js +58 -0
  309. package/{Data/World/Classes → World/Dimension}/Dimension.d.ts +5 -5
  310. package/World/Dimension/Dimension.js +20 -0
  311. package/World/InitTasks.d.ts +6 -0
  312. package/World/InitTasks.js +97 -0
  313. package/World/Lock/WorldLock.d.ts +11 -0
  314. package/{Contexts/World → World}/Lock/WorldLock.js +34 -37
  315. package/World/Section/Section.d.ts +34 -0
  316. package/World/Section/Section.js +89 -0
  317. package/World/Section/SectionHeightMap.d.ts +10 -0
  318. package/World/Section/SectionHeightMap.js +39 -0
  319. package/World/Section/SectionStruct.d.ts +8 -0
  320. package/World/Section/SectionStruct.js +29 -0
  321. package/{Data/Structs/Constants/ChunkStructProperties.d.ts → World/Section/SectionStructProperties.d.ts} +1 -1
  322. package/World/Section/SectionStructProperties.js +11 -0
  323. package/World/Section/index.d.ts +1 -0
  324. package/World/Section/index.js +1 -0
  325. package/World/Sector/Sector.d.ts +23 -0
  326. package/World/Sector/Sector.js +60 -0
  327. package/World/Sector/SectorHeightMap.d.ts +5 -0
  328. package/World/Sector/SectorHeightMap.js +49 -0
  329. package/World/Sector/SectorStruct.d.ts +1 -0
  330. package/World/Sector/SectorStruct.js +46 -0
  331. package/World/Sector/SectorStructIds.d.ts +13 -0
  332. package/World/Sector/SectorStructIds.js +14 -0
  333. package/World/Sector/index.d.ts +1 -0
  334. package/World/Sector/index.js +1 -0
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  337. package/World/Types/WorldDataSyncIds.d.ts +6 -0
  338. package/World/Types/WorldDataSyncIds.js +7 -0
  339. package/{Data/World → World}/WorldBounds.js +4 -0
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  368. package/Contexts/Constructor/Tasks/ConstructorRemoteThreadTasks.js +0 -8
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  370. package/Contexts/Constructor/Tasks/DVEConstructorTasksQueues.js +0 -72
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  421. package/Data/World/WorldRegister.d.ts +0 -51
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  446. package/Math/Spaces/VoxelSpace.d.ts +0 -32
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  449. package/Math/Spaces/VoxelSpaces.js +0 -117
  450. package/Math/Spaces/VoxelSpaces.types.d.ts +0 -6
  451. package/Math/VoxelMath.d.ts +0 -21
  452. package/Math/VoxelMath.js +0 -47
  453. package/Mesher/Geometry/VoxelGeometry.d.ts +0 -7
  454. package/Mesher/Geometry/VoxelGeometry.js +0 -115
  455. package/Mesher/Mesher.d.ts +0 -16
  456. package/Mesher/Mesher.js +0 -44
  457. package/Mesher/Meshers/MesherInterface.d.ts +0 -5
  458. package/Mesher/Meshers/MesherManager.d.ts +0 -7
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  460. package/Mesher/Meshers/TextureMesher.d.ts +0 -15
  461. package/Mesher/Meshers/TextureMesher.js +0 -191
  462. package/Mesher/Meshers/VoxelMesher.d.ts +0 -15
  463. package/Mesher/Meshers/VoxelMesher.js +0 -47
  464. package/Mesher/Processors/ChunkProcessor.d.ts +0 -13
  465. package/Mesher/Processors/ChunkProcessor.js +0 -117
  466. package/Mesher/Substances/RenderedSubstances.d.ts +0 -5
  467. package/Mesher/Substances/RenderedSubstances.js +0 -7
  468. package/Mesher/Tasks/BuidlerTasks.types.d.ts +0 -7
  469. package/Mesher/Tools/VoxelTemplateDataTool.d.ts +0 -15
  470. package/Mesher/Tools/VoxelTemplateDataTool.js +0 -112
  471. package/Renderer/Classes/ChunkMesh.d.ts +0 -10
  472. package/Renderer/Classes/ChunkMesh.js +0 -13
  473. package/Renderer/Classes/MeshRegisterColumn.d.ts +0 -7
  474. package/Renderer/Classes/MeshRegisterColumn.js +0 -7
  475. package/Renderer/Classes/MushRegisterRegion.d.ts +0 -4
  476. package/Renderer/Classes/MushRegisterRegion.js +0 -3
  477. package/Renderer/DVEChunkMeshInterface.d.ts +0 -3
  478. package/Renderer/DVEChunkMeshInterface.js +0 -1
  479. package/Renderer/DVEChunkMeshes.d.ts +0 -6
  480. package/Renderer/DVEChunkMeshes.js +0 -2
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  482. package/Tasks/Analyzer/Analyzer.js +0 -156
  483. package/Tasks/Analyzer/AnalyzerUpdater.d.ts +0 -10
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  487. package/Tasks/DataLoader/Broswer/DataHandler.d.ts +0 -20
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  489. package/Tasks/DataLoader/Broswer/WorldDataBase.d.ts +0 -26
  490. package/Tasks/DataLoader/Broswer/WorldDataBase.js +0 -81
  491. package/Tasks/DataLoader/Broswer/WorldDataBaseManager.d.ts +0 -6
  492. package/Tasks/DataLoader/Broswer/WorldDataBaseManager.js +0 -30
  493. package/Tasks/DataLoader/Broswer/WorldDataTool.d.ts +0 -16
  494. package/Tasks/DataLoader/Broswer/WorldDataTool.js +0 -64
  495. package/Tasks/DataLoader/Broswer/index.d.ts +0 -1
  496. package/Tasks/DataLoader/Broswer/index.js +0 -1
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  499. package/Tasks/DataLoader/Constructor/DivineVoxelEngineDataLoaderConstructor.d.ts +0 -9
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  501. package/Tasks/DataLoader/Constructor/WorldDataSerializer.d.ts +0 -15
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  503. package/Tasks/DataLoader/Constructor/index.d.ts +0 -1
  504. package/Tasks/DataLoader/Constructor/index.js +0 -1
  505. package/Tasks/DataLoader/Node/DivineVoxelEngineData.d.ts +0 -48
  506. package/Tasks/DataLoader/Node/DivineVoxelEngineData.js +0 -47
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  515. package/Tasks/DataLoader/Node/Util/DVED.util.d.ts +0 -17
  516. package/Tasks/DataLoader/Node/Util/DVED.util.js +0 -25
  517. package/Tasks/DataLoader/Node/index.d.ts +0 -3
  518. package/Tasks/DataLoader/Node/index.js +0 -3
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  521. package/Tasks/DataLoader/Types/DVEDataHandler.d.ts +0 -17
  522. package/Tasks/DataLoader/Types/DVEDataHandler.js +0 -14
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  525. package/Tasks/DataLoader/World/DataLoaderTasks.d.ts +0 -2
  526. package/Tasks/DataLoader/World/DataLoaderTasks.js +0 -70
  527. package/Tasks/DataLoader/World/DivineVoxelEngineDataLoaderWorld.d.ts +0 -12
  528. package/Tasks/DataLoader/World/DivineVoxelEngineDataLoaderWorld.js +0 -17
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  531. package/Tasks/DataLoader/World/Tools/DataSerializerTool.d.ts +0 -8
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  533. package/Tasks/DataLoader/World/Tools/LoaderRegister.d.ts +0 -9
  534. package/Tasks/DataLoader/World/Tools/LoaderRegister.js +0 -29
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  536. package/Tasks/IWG/Constants/ColumnState.js +0 -7
  537. package/Tasks/IWG/World/Classes/DebouncedTasks.d.ts +0 -16
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  539. package/Tasks/IWG/World/Classes/Generator.d.ts +0 -50
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  541. package/Tasks/IWG/World/Classes/Tasks/IWGBatchTask.d.ts +0 -7
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  543. package/Tasks/IWG/World/Classes/Tasks/IWGSingleTask.d.ts +0 -6
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  545. package/Tasks/IWG/World/Classes/Tasks/IWGTaskBase.d.ts +0 -27
  546. package/Tasks/IWG/World/Classes/Tasks/IWGTaskBase.js +0 -34
  547. package/Tasks/IWG/World/Classes/Tasks/IWGTaskRegister.d.ts +0 -6
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  551. package/Tasks/IWG/World/Load/InitLoad.d.ts +0 -5
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  554. package/Tasks/IWG/World/Load/LoaderBase.js +0 -57
  555. package/Tasks/IWG/World/Load/SafeExit.d.ts +0 -5
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  557. package/Tasks/IWG/World/Load/Teleport.d.ts +0 -9
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  560. package/Tasks/IWG/World/Tasks/RegisterDefaultTasks.js +0 -12
  561. package/Tasks/IWG/World/Tasks/Rendering/IWGBuildTasks.d.ts +0 -8
  562. package/Tasks/IWG/World/Tasks/Rendering/IWGBuildTasks.js +0 -26
  563. package/Tasks/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.d.ts +0 -8
  564. package/Tasks/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.js +0 -22
  565. package/Tasks/IWG/World/Tasks/Saving/IWGSaveTasks.d.ts +0 -8
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  579. package/Tasks/IWG/World/index.d.ts +0 -2
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  581. package/Tasks/Mesher/InitTasks.d.ts +0 -2
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  593. package/Tools/Anaylzer/AnaylzerTool.d.ts +0 -6
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  621. /package/Contexts/Base/Main/{Generator/DataGenerator.types.js → DataGenerator.types.js} +0 -0
  622. /package/Contexts/Base/Remote/{Sync/DataSync.types.js → DataSync.types.js} +0 -0
  623. /package/Contexts/Base/Remote/{Sync/DataSyncIds.d.ts → DataSyncIds.d.ts} +0 -0
  624. /package/Contexts/Base/Remote/{Sync/DataSyncIds.js → DataSyncIds.js} +0 -0
  625. /package/Contexts/Base/Remote/{Sync/InitDataSync.d.ts → InitDataSync.d.ts} +0 -0
  626. /package/Contexts/Base/Remote/{Sync/InitWorldDataSync.d.ts → InitWorldDataSync.d.ts} +0 -0
  627. /package/Data/Cursor/{Interfaces/DataCursor.interface.js → DataCursor.interface.js} +0 -0
  628. /package/{Archive → Data}/Functions/Palettes.d.ts +0 -0
  629. /package/{Archive → Data}/Functions/Palettes.js +0 -0
  630. /package/Data/Structs/{Builder/StructBuilder.js → StructBuilder.js} +0 -0
  631. /package/Data/{Types → Structs}/StructBuilder.types.d.ts +0 -0
  632. /package/Data/{Types → Structs}/StructBuilder.types.js +0 -0
  633. /package/Math/{Constants/CardinalNeighbors.d.ts → CardinalNeighbors.d.ts} +0 -0
  634. /package/Math/{Constants/CardinalNeighbors.js → CardinalNeighbors.js} +0 -0
  635. /package/Math/{Constants/VoxelFaces.d.ts → VoxelFaces.d.ts} +0 -0
  636. /package/Math/{Constants/VoxelFaces.js → VoxelFaces.js} +0 -0
  637. /package/{Voxels → Mesher}/VoxelShaderData.d.ts +0 -0
  638. /package/{Voxels → Mesher}/VoxelShaderData.js +0 -0
  639. /package/{Archive/Archive.types.js → Renderer/Classes/DVESectionMeshInterface.js} +0 -0
  640. /package/{Contexts/Render/Tasks/RenderTasks.types.js → Renderer/Renderer.types.js} +0 -0
  641. /package/{Data/Cursor/World/WorldSectionCursor.interface.js → Tasks/Propagation/Flow/CommonFunctions.d.ts} +0 -0
  642. /package/{Data/Types/DimensionData.types.js → Tasks/Propagation/Flow/CommonFunctions.js} +0 -0
  643. /package/{Data → Voxels}/Palettes/MaterialPalette.d.ts +0 -0
  644. /package/{Data → Voxels}/Palettes/MaterialPalette.js +0 -0
  645. /package/{Data → Voxels}/Palettes/SubstancePalette.d.ts +0 -0
  646. /package/{Data → Voxels}/Palettes/SubstancePalette.js +0 -0
  647. /package/{Data → Voxels}/Palettes/VoxelPalette.d.ts +0 -0
  648. /package/{Data → Voxels}/Palettes/VoxelPalette.js +0 -0
  649. /package/Voxels/{VoxelMaterial.types.d.ts → Types/VoxelMaterial.types.d.ts} +0 -0
  650. /package/Voxels/{VoxelMaterial.types.js → Types/VoxelMaterial.types.js} +0 -0
  651. /package/{Data/Types/RichWorldData.types.js → Voxels/Types/VoxelModelCompiledData.types.js} +0 -0
  652. /package/Voxels/{VoxelSubstances.types.d.ts → Types/VoxelSubstances.types.d.ts} +0 -0
  653. /package/Voxels/{VoxelSubstances.types.js → Types/VoxelSubstances.types.js} +0 -0
  654. /package/{Math/Math.types.js → World/Archive/Archive.types.js} +0 -0
  655. /package/{Archive → World/Archive}/index.d.ts +0 -0
  656. /package/{Archive → World/Archive}/index.js +0 -0
  657. /package/{Math/Spaces/VoxelSpaces.types.js → World/Cursor/WorldSectionCursor.interface.js} +0 -0
  658. /package/{Mesher/Meshers/MesherInterface.js → World/Storage/WorldStorage.interface.js} +0 -0
  659. /package/{Data/Structs/Constants → World/Structs}/WorldDataStructProperties.d.ts +0 -0
  660. /package/{Data/Structs/Constants → World/Structs}/WorldDataStructProperties.js +0 -0
  661. /package/{Mesher/Tasks/BuidlerTasks.types.js → World/Types/WorldData.types.js} +0 -0
  662. /package/{Data/World → World}/WorldBounds.d.ts +0 -0
@@ -0,0 +1,349 @@
1
+ import { QuadVerticies } from "../Geometry.types.js";
2
+ import { Vector3Like, Vector2Like } from "@amodx/math";
3
+ export class QuadVertexData {
4
+ vertices;
5
+ constructor(vertices) {
6
+ this.vertices = vertices;
7
+ }
8
+ getAsArray() {
9
+ return [
10
+ this.vertices[QuadVerticies.TopRight],
11
+ this.vertices[QuadVerticies.TopLeft],
12
+ this.vertices[QuadVerticies.BottomLeft],
13
+ this.vertices[QuadVerticies.BottomRight],
14
+ ];
15
+ }
16
+ setVertex(vertex, value) {
17
+ this.vertices[vertex] = value;
18
+ }
19
+ getVertex(vertex) {
20
+ return this.vertices[vertex];
21
+ }
22
+ setAll(value) {
23
+ this.vertices[QuadVerticies.TopRight] = value;
24
+ this.vertices[QuadVerticies.TopLeft] = value;
25
+ this.vertices[QuadVerticies.BottomLeft] = value;
26
+ this.vertices[QuadVerticies.BottomRight] = value;
27
+ }
28
+ set(v1, v2, v3, v4) {
29
+ this.vertices[QuadVerticies.TopRight] = v1;
30
+ this.vertices[QuadVerticies.TopLeft] = v2;
31
+ this.vertices[QuadVerticies.BottomLeft] = v3;
32
+ this.vertices[QuadVerticies.BottomRight] = v4;
33
+ }
34
+ isEqualTo(v1, v2, v3, v4) {
35
+ if (this.vertices[QuadVerticies.TopRight] != v1)
36
+ return false;
37
+ if (this.vertices[QuadVerticies.TopLeft] != v2)
38
+ return false;
39
+ if (this.vertices[QuadVerticies.BottomLeft] != v3)
40
+ return false;
41
+ if (this.vertices[QuadVerticies.BottomRight] != v4)
42
+ return false;
43
+ return true;
44
+ }
45
+ isAllEqualTo(value) {
46
+ if (this.vertices[QuadVerticies.TopRight] != value)
47
+ return false;
48
+ if (this.vertices[QuadVerticies.TopLeft] != value)
49
+ return false;
50
+ if (this.vertices[QuadVerticies.BottomLeft] != value)
51
+ return false;
52
+ if (this.vertices[QuadVerticies.BottomRight] != value)
53
+ return false;
54
+ return true;
55
+ }
56
+ [Symbol.iterator]() {
57
+ let index = QuadVerticies.TopRight;
58
+ const items = this.vertices;
59
+ return {
60
+ next() {
61
+ if (index < QuadVerticies.BottomRight) {
62
+ return { value: items[index++], done: false };
63
+ }
64
+ else {
65
+ return { value: undefined, done: true };
66
+ }
67
+ },
68
+ };
69
+ }
70
+ clone() {
71
+ return new QuadVertexData({
72
+ [QuadVerticies.TopRight]: structuredClone(this.vertices[QuadVerticies.TopRight]),
73
+ [QuadVerticies.TopLeft]: structuredClone(this.vertices[QuadVerticies.TopLeft]),
74
+ [QuadVerticies.BottomLeft]: structuredClone(this.vertices[QuadVerticies.BottomLeft]),
75
+ [QuadVerticies.BottomRight]: structuredClone(this.vertices[QuadVerticies.BottomRight]),
76
+ });
77
+ }
78
+ }
79
+ export class QuadVec3ArrayVertexData extends QuadVertexData {
80
+ vertices;
81
+ constructor(vertices = {
82
+ [QuadVerticies.TopRight]: [0, 0, 0],
83
+ [QuadVerticies.TopLeft]: [0, 0, 0],
84
+ [QuadVerticies.BottomLeft]: [0, 0, 0],
85
+ [QuadVerticies.BottomRight]: [0, 0, 0],
86
+ }) {
87
+ super(vertices);
88
+ this.vertices = vertices;
89
+ }
90
+ setFromQuadData(vertexData) {
91
+ Vector3Like.CopyArray(this.vertices[QuadVerticies.TopRight], vertexData.vertices[QuadVerticies.TopRight]);
92
+ Vector3Like.CopyArray(this.vertices[QuadVerticies.TopLeft], vertexData.vertices[QuadVerticies.TopLeft]);
93
+ Vector3Like.CopyArray(this.vertices[QuadVerticies.BottomLeft], vertexData.vertices[QuadVerticies.BottomLeft]);
94
+ Vector3Like.CopyArray(this.vertices[QuadVerticies.BottomRight], vertexData.vertices[QuadVerticies.BottomRight]);
95
+ }
96
+ addToVertex(vertex, value) {
97
+ Vector3Like.AddArrayInPlace(this.vertices[vertex], value);
98
+ }
99
+ subtractFromVertex(vertex, value) {
100
+ Vector3Like.SubtractArrayInPlace(this.vertices[vertex], value);
101
+ }
102
+ addAll(value) {
103
+ this.addToVertex(QuadVerticies.TopRight, value);
104
+ this.addToVertex(QuadVerticies.TopLeft, value);
105
+ this.addToVertex(QuadVerticies.BottomLeft, value);
106
+ this.addToVertex(QuadVerticies.BottomRight, value);
107
+ }
108
+ subtractAll(value) {
109
+ this.subtractFromVertex(QuadVerticies.TopRight, value);
110
+ this.subtractFromVertex(QuadVerticies.TopLeft, value);
111
+ this.subtractFromVertex(QuadVerticies.BottomLeft, value);
112
+ this.subtractFromVertex(QuadVerticies.BottomRight, value);
113
+ }
114
+ isEqualTo(v1, v2, v3, v4) {
115
+ return (Vector3Like.EqualsArray(this.vertices[QuadVerticies.TopRight], v1) &&
116
+ Vector3Like.EqualsArray(this.vertices[QuadVerticies.TopLeft], v2) &&
117
+ Vector3Like.EqualsArray(this.vertices[QuadVerticies.BottomLeft], v3) &&
118
+ Vector3Like.EqualsArray(this.vertices[QuadVerticies.BottomRight], v4));
119
+ }
120
+ isAllEqualTo(v1) {
121
+ return (Vector3Like.EqualsArray(this.vertices[QuadVerticies.TopRight], v1) &&
122
+ Vector3Like.EqualsArray(this.vertices[QuadVerticies.TopLeft], v1) &&
123
+ Vector3Like.EqualsArray(this.vertices[QuadVerticies.BottomLeft], v1) &&
124
+ Vector3Like.EqualsArray(this.vertices[QuadVerticies.BottomRight], v1));
125
+ }
126
+ clone() {
127
+ return new QuadVec3ArrayVertexData({
128
+ [QuadVerticies.TopRight]: [...this.vertices[QuadVerticies.TopRight]],
129
+ [QuadVerticies.TopLeft]: [...this.vertices[QuadVerticies.TopLeft]],
130
+ [QuadVerticies.BottomLeft]: [...this.vertices[QuadVerticies.BottomLeft]],
131
+ [QuadVerticies.BottomRight]: [
132
+ ...this.vertices[QuadVerticies.BottomRight],
133
+ ],
134
+ });
135
+ }
136
+ }
137
+ export class QuadVector3VertexData extends QuadVertexData {
138
+ vertices;
139
+ constructor(vertices = {
140
+ [QuadVerticies.TopRight]: Vector3Like.Create(),
141
+ [QuadVerticies.TopLeft]: Vector3Like.Create(),
142
+ [QuadVerticies.BottomLeft]: Vector3Like.Create(),
143
+ [QuadVerticies.BottomRight]: Vector3Like.Create(),
144
+ }) {
145
+ super(vertices);
146
+ this.vertices = vertices;
147
+ }
148
+ setFromQuadData(vertexData) {
149
+ Vector3Like.Copy(this.vertices[QuadVerticies.TopRight], vertexData.vertices[QuadVerticies.TopRight]);
150
+ Vector3Like.Copy(this.vertices[QuadVerticies.TopLeft], vertexData.vertices[QuadVerticies.TopLeft]);
151
+ Vector3Like.Copy(this.vertices[QuadVerticies.BottomLeft], vertexData.vertices[QuadVerticies.BottomLeft]);
152
+ Vector3Like.Copy(this.vertices[QuadVerticies.BottomRight], vertexData.vertices[QuadVerticies.BottomRight]);
153
+ }
154
+ addToVertex(vertex, value) {
155
+ Vector3Like.AddInPlace(this.vertices[vertex], value);
156
+ }
157
+ subtractFromVertex(vertex, value) {
158
+ Vector3Like.SubtractInPlace(this.vertices[vertex], value);
159
+ }
160
+ addAll(value) {
161
+ this.addToVertex(QuadVerticies.TopRight, value);
162
+ this.addToVertex(QuadVerticies.TopLeft, value);
163
+ this.addToVertex(QuadVerticies.BottomLeft, value);
164
+ this.addToVertex(QuadVerticies.BottomRight, value);
165
+ }
166
+ subtractAll(value) {
167
+ this.subtractFromVertex(QuadVerticies.TopRight, value);
168
+ this.subtractFromVertex(QuadVerticies.TopLeft, value);
169
+ this.subtractFromVertex(QuadVerticies.BottomLeft, value);
170
+ this.subtractFromVertex(QuadVerticies.BottomRight, value);
171
+ }
172
+ isEqualTo(v1, v2, v3, v4) {
173
+ return (Vector3Like.Equals(this.vertices[QuadVerticies.TopRight], v1) &&
174
+ Vector3Like.Equals(this.vertices[QuadVerticies.TopLeft], v2) &&
175
+ Vector3Like.Equals(this.vertices[QuadVerticies.BottomLeft], v3) &&
176
+ Vector3Like.Equals(this.vertices[QuadVerticies.BottomRight], v4));
177
+ }
178
+ isAllEqualTo(v1) {
179
+ return (Vector3Like.Equals(this.vertices[QuadVerticies.TopRight], v1) &&
180
+ Vector3Like.Equals(this.vertices[QuadVerticies.TopLeft], v1) &&
181
+ Vector3Like.Equals(this.vertices[QuadVerticies.BottomLeft], v1) &&
182
+ Vector3Like.Equals(this.vertices[QuadVerticies.BottomRight], v1));
183
+ }
184
+ clone() {
185
+ return new QuadVector3VertexData({
186
+ [QuadVerticies.TopRight]: Vector3Like.Clone(this.vertices[QuadVerticies.TopRight]),
187
+ [QuadVerticies.TopLeft]: Vector3Like.Clone(this.vertices[QuadVerticies.TopLeft]),
188
+ [QuadVerticies.BottomLeft]: Vector3Like.Clone(this.vertices[QuadVerticies.BottomLeft]),
189
+ [QuadVerticies.BottomRight]: Vector3Like.Clone(this.vertices[QuadVerticies.BottomRight]),
190
+ });
191
+ }
192
+ }
193
+ export class QuadVector2VertexData extends QuadVertexData {
194
+ vertices;
195
+ constructor(vertices = {
196
+ [QuadVerticies.TopRight]: Vector2Like.Create(),
197
+ [QuadVerticies.TopLeft]: Vector2Like.Create(),
198
+ [QuadVerticies.BottomLeft]: Vector2Like.Create(),
199
+ [QuadVerticies.BottomRight]: Vector2Like.Create(),
200
+ }) {
201
+ super(vertices);
202
+ this.vertices = vertices;
203
+ }
204
+ setFromQuadData(vertexData) {
205
+ Vector2Like.Copy(this.vertices[QuadVerticies.TopRight], vertexData.vertices[QuadVerticies.TopRight]);
206
+ Vector2Like.Copy(this.vertices[QuadVerticies.TopLeft], vertexData.vertices[QuadVerticies.TopLeft]);
207
+ Vector2Like.Copy(this.vertices[QuadVerticies.BottomLeft], vertexData.vertices[QuadVerticies.BottomLeft]);
208
+ Vector2Like.Copy(this.vertices[QuadVerticies.BottomRight], vertexData.vertices[QuadVerticies.BottomRight]);
209
+ }
210
+ addToVertex(vertex, value) {
211
+ Vector2Like.AddInPlace(this.vertices[vertex], value);
212
+ }
213
+ subtractFromVertex(vertex, value) {
214
+ Vector2Like.SubtractInPlace(this.vertices[vertex], value);
215
+ }
216
+ addAll(value) {
217
+ this.addToVertex(QuadVerticies.TopRight, value);
218
+ this.addToVertex(QuadVerticies.TopLeft, value);
219
+ this.addToVertex(QuadVerticies.BottomLeft, value);
220
+ this.addToVertex(QuadVerticies.BottomRight, value);
221
+ }
222
+ subtractAll(value) {
223
+ this.subtractFromVertex(QuadVerticies.TopRight, value);
224
+ this.subtractFromVertex(QuadVerticies.TopLeft, value);
225
+ this.subtractFromVertex(QuadVerticies.BottomLeft, value);
226
+ this.subtractFromVertex(QuadVerticies.BottomRight, value);
227
+ }
228
+ isEqualTo(v1, v2, v3, v4) {
229
+ return (Vector2Like.Equals(this.vertices[QuadVerticies.TopRight], v1) &&
230
+ Vector2Like.Equals(this.vertices[QuadVerticies.TopLeft], v2) &&
231
+ Vector2Like.Equals(this.vertices[QuadVerticies.BottomLeft], v3) &&
232
+ Vector2Like.Equals(this.vertices[QuadVerticies.BottomRight], v4));
233
+ }
234
+ isAllEqualTo(v1) {
235
+ return (Vector2Like.Equals(this.vertices[QuadVerticies.TopRight], v1) &&
236
+ Vector2Like.Equals(this.vertices[QuadVerticies.TopLeft], v1) &&
237
+ Vector2Like.Equals(this.vertices[QuadVerticies.BottomLeft], v1) &&
238
+ Vector2Like.Equals(this.vertices[QuadVerticies.BottomRight], v1));
239
+ }
240
+ clone() {
241
+ return new QuadVector2VertexData({
242
+ [QuadVerticies.TopRight]: Vector2Like.Clone(this.vertices[QuadVerticies.TopRight]),
243
+ [QuadVerticies.TopLeft]: Vector2Like.Clone(this.vertices[QuadVerticies.TopLeft]),
244
+ [QuadVerticies.BottomLeft]: Vector2Like.Clone(this.vertices[QuadVerticies.BottomLeft]),
245
+ [QuadVerticies.BottomRight]: Vector2Like.Clone(this.vertices[QuadVerticies.BottomRight]),
246
+ });
247
+ }
248
+ }
249
+ export class QuadScalarVertexData extends QuadVertexData {
250
+ vertices;
251
+ constructor(vertices = {
252
+ [QuadVerticies.TopRight]: 0,
253
+ [QuadVerticies.TopLeft]: 0,
254
+ [QuadVerticies.BottomLeft]: 0,
255
+ [QuadVerticies.BottomRight]: 0,
256
+ }) {
257
+ super(vertices);
258
+ this.vertices = vertices;
259
+ }
260
+ setFromQuadData(vertexData) {
261
+ this.vertices[QuadVerticies.TopRight] =
262
+ vertexData.vertices[QuadVerticies.TopRight];
263
+ this.vertices[QuadVerticies.TopLeft] =
264
+ vertexData.vertices[QuadVerticies.TopLeft];
265
+ this.vertices[QuadVerticies.BottomLeft] =
266
+ vertexData.vertices[QuadVerticies.BottomLeft];
267
+ this.vertices[QuadVerticies.BottomRight] =
268
+ vertexData.vertices[QuadVerticies.BottomRight];
269
+ }
270
+ subtractFromVertex(vertex, value) {
271
+ this.vertices[vertex] -= value;
272
+ }
273
+ addAll(value) {
274
+ this.vertices[QuadVerticies.TopRight] += value;
275
+ this.vertices[QuadVerticies.TopLeft] += value;
276
+ this.vertices[QuadVerticies.BottomLeft] += value;
277
+ this.vertices[QuadVerticies.BottomRight] += value;
278
+ }
279
+ add(v1, v2, v3, v4) {
280
+ this.vertices[QuadVerticies.TopRight] += v1;
281
+ this.vertices[QuadVerticies.TopLeft] += v2;
282
+ this.vertices[QuadVerticies.BottomLeft] += v3;
283
+ this.vertices[QuadVerticies.BottomRight] += v4;
284
+ }
285
+ subtractAll(value) {
286
+ this.vertices[QuadVerticies.TopRight] -= value;
287
+ this.vertices[QuadVerticies.TopLeft] -= value;
288
+ this.vertices[QuadVerticies.BottomLeft] -= value;
289
+ this.vertices[QuadVerticies.BottomRight] -= value;
290
+ }
291
+ subtract(v1, v2, v3, v4) {
292
+ this.vertices[QuadVerticies.TopRight] += v1;
293
+ this.vertices[QuadVerticies.TopLeft] += v2;
294
+ this.vertices[QuadVerticies.BottomLeft] += v3;
295
+ this.vertices[QuadVerticies.BottomRight] += v4;
296
+ }
297
+ isGreaterThan(v1, v2, v3, v4) {
298
+ if (this.vertices[QuadVerticies.TopRight] < v1)
299
+ return false;
300
+ if (this.vertices[QuadVerticies.TopLeft] < v2)
301
+ return false;
302
+ if (this.vertices[QuadVerticies.BottomLeft] < v3)
303
+ return false;
304
+ if (this.vertices[QuadVerticies.BottomRight] < v4)
305
+ return false;
306
+ return true;
307
+ }
308
+ isAllGreaterThan(value) {
309
+ if (this.vertices[QuadVerticies.TopRight] < value)
310
+ return false;
311
+ if (this.vertices[QuadVerticies.TopLeft] < value)
312
+ return false;
313
+ if (this.vertices[QuadVerticies.BottomLeft] < value)
314
+ return false;
315
+ if (this.vertices[QuadVerticies.BottomRight] < value)
316
+ return false;
317
+ return true;
318
+ }
319
+ isLessThan(v1, v2, v3, v4) {
320
+ if (this.vertices[QuadVerticies.TopRight] > v1)
321
+ return false;
322
+ if (this.vertices[QuadVerticies.TopLeft] > v2)
323
+ return false;
324
+ if (this.vertices[QuadVerticies.BottomLeft] > v3)
325
+ return false;
326
+ if (this.vertices[QuadVerticies.BottomRight] > v4)
327
+ return false;
328
+ return true;
329
+ }
330
+ isAllLessThan(value) {
331
+ if (this.vertices[QuadVerticies.TopRight] > value)
332
+ return false;
333
+ if (this.vertices[QuadVerticies.TopLeft] > value)
334
+ return false;
335
+ if (this.vertices[QuadVerticies.BottomLeft] > value)
336
+ return false;
337
+ if (this.vertices[QuadVerticies.BottomRight] > value)
338
+ return false;
339
+ return true;
340
+ }
341
+ clone() {
342
+ return new QuadScalarVertexData({
343
+ [QuadVerticies.TopRight]: this.vertices[QuadVerticies.TopRight],
344
+ [QuadVerticies.TopLeft]: this.vertices[QuadVerticies.TopLeft],
345
+ [QuadVerticies.BottomLeft]: this.vertices[QuadVerticies.BottomLeft],
346
+ [QuadVerticies.BottomRight]: this.vertices[QuadVerticies.BottomRight],
347
+ });
348
+ }
349
+ }
@@ -0,0 +1,2 @@
1
+ export * from "./Quad";
2
+ export * from "./QuadVertexData";
@@ -0,0 +1,2 @@
1
+ export * from "./Quad";
2
+ export * from "./QuadVertexData";
@@ -0,0 +1,7 @@
1
+ import { Mesh } from "../Mesh.js";
2
+ export declare class MesherDataTool {
3
+ segments: Map<string, number[]>;
4
+ mesh: Mesh | null;
5
+ startNewMesh(mesh?: Mesh): void;
6
+ resetAll(): this;
7
+ }
@@ -0,0 +1,12 @@
1
+ import { Mesh } from "../Mesh.js";
2
+ export class MesherDataTool {
3
+ segments = new Map();
4
+ mesh = null;
5
+ startNewMesh(mesh) {
6
+ this.mesh = mesh ? mesh : new Mesh();
7
+ }
8
+ resetAll() {
9
+ this.mesh?.clear();
10
+ return this;
11
+ }
12
+ }
@@ -0,0 +1 @@
1
+ export * from "./MesherDataTools.js";
@@ -0,0 +1 @@
1
+ export * from "./MesherDataTools.js";
@@ -0,0 +1,6 @@
1
+ import { Vector3Like } from "@amodx/math";
2
+ import { VoxelMesherDataTool } from "../Tools/VoxelMesherDataTool";
3
+ import { Quad } from "./Primitives/Quad";
4
+ export declare class VoxelGeometryBuilder {
5
+ static addQuad(tool: VoxelMesherDataTool, origin: Vector3Like, quad: Quad): void;
6
+ }
@@ -0,0 +1,242 @@
1
+ import { VoxelShaderData } from "../VoxelShaderData";
2
+ import { QuadVerticies } from "./Geometry.types";
3
+ import { VoxelMeshVertexStructCursor } from "../../Mesher/Tools/VoxelMeshVertexStructCursor";
4
+ const empty = [];
5
+ const structCursor = new VoxelMeshVertexStructCursor();
6
+ export class VoxelGeometryBuilder {
7
+ /* static addTriangle(
8
+ tool: VoxelMesherDataTool,
9
+ origin: Vector3Like,
10
+ points: [Vec3Array, Vec3Array, Vec3Array],
11
+ [[u1, v1], [u2, v2], [u3, v3]]: [Vec2Array, Vec2Array, Vec2Array]
12
+ ) {
13
+ if (!tool.mesh) return;
14
+ const worldLight = tool.vars.light;
15
+ const worldAO = tool.vars.ao;
16
+ const texture = tool.vars.textureIndex;
17
+ GeometryBuilder.addTriangle(tool, origin, points);
18
+ {
19
+ const attribute = tool.mesh.getAttribute("voxelData");
20
+
21
+ attribute.push(
22
+ VoxelShaderData.createAttribute(
23
+ worldLight.vertices[1],
24
+ worldAO.vertices[1],
25
+ 0
26
+ ),
27
+ VoxelShaderData.createAttribute(
28
+ worldLight.vertices[2],
29
+ worldAO.vertices[2],
30
+ 0
31
+ ),
32
+ VoxelShaderData.createAttribute(
33
+ worldLight.vertices[3],
34
+ worldAO.vertices[3],
35
+ 9
36
+ )
37
+ );
38
+ }
39
+ {
40
+ const uvs = tool.mesh.getAttribute("uv");
41
+ uvs.push(u1, v1, texture, u2, v2, texture, u3, v3, texture);
42
+ }
43
+ {
44
+ const uvs = tool.mesh.getAttribute("textureIndex");
45
+
46
+ uvs.push(
47
+ //v1
48
+ 0,
49
+ 0,
50
+ 0,
51
+ 0,
52
+ //v2
53
+ 0,
54
+ 0,
55
+ 0,
56
+ 0,
57
+ //v3
58
+ 0,
59
+ 0,
60
+ 0,
61
+ 0
62
+ );
63
+ }
64
+ {
65
+ const colors = tool.mesh.getAttribute("colors");
66
+ colors.push(
67
+ //v1
68
+ 0,
69
+ 0,
70
+ 0,
71
+ //v2
72
+ 0,
73
+ 0,
74
+ 0,
75
+ //v3
76
+ 0,
77
+ 0,
78
+ 0
79
+ );
80
+ }
81
+ } */
82
+ static addQuad(tool, origin, quad) {
83
+ if (!tool.mesh)
84
+ return;
85
+ structCursor.data = tool.mesh.buffer;
86
+ const worldLight = tool.vars.light;
87
+ const worldAO = tool.vars.ao;
88
+ const animData = tool.vars.animation;
89
+ const texture = tool.vars.textureIndex;
90
+ const overlayTextures = tool.vars.overlayTextures;
91
+ const topRightPos = quad.positions.vertices[0];
92
+ const topLeftPos = quad.positions.vertices[1];
93
+ const bottomLeftPos = quad.positions.vertices[2];
94
+ const bottomRightPos = quad.positions.vertices[3];
95
+ const topRightNor = quad.normals.vertices[0];
96
+ const topLeftNor = quad.normals.vertices[1];
97
+ const bottomLeftNor = quad.normals.vertices[2];
98
+ const bottomRightNor = quad.normals.vertices[3];
99
+ const indices = tool.mesh.indices;
100
+ let indIndex = indices.length;
101
+ let sides = quad.doubleSided ? 2 : 1;
102
+ const flip = quad.flip;
103
+ let orientation = quad.orientation;
104
+ while (sides--) {
105
+ const baseIndex = tool.mesh.indicieIndex;
106
+ if (!flip) {
107
+ //1
108
+ structCursor.index = baseIndex;
109
+ structCursor.positionX = topRightPos.x + origin.x;
110
+ structCursor.positionY = topRightPos.y + origin.y;
111
+ structCursor.positionZ = topRightPos.z + origin.z;
112
+ structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopRight], animData.vertices[QuadVerticies.TopRight]);
113
+ structCursor.uvX = quad.uvs.vertices[QuadVerticies.TopRight].x;
114
+ structCursor.uvY = quad.uvs.vertices[QuadVerticies.TopRight].y;
115
+ //2
116
+ structCursor.index = baseIndex + 1;
117
+ structCursor.positionX = topLeftPos.x + origin.x;
118
+ structCursor.positionY = topLeftPos.y + origin.y;
119
+ structCursor.positionZ = topLeftPos.z + origin.z;
120
+ structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.TopLeft], animData.vertices[QuadVerticies.TopLeft]);
121
+ structCursor.uvX = quad.uvs.vertices[QuadVerticies.TopLeft].x;
122
+ structCursor.uvY = quad.uvs.vertices[QuadVerticies.TopLeft].y;
123
+ //3
124
+ structCursor.index = baseIndex + 2;
125
+ structCursor.positionX = bottomLeftPos.x + origin.x;
126
+ structCursor.positionY = bottomLeftPos.y + origin.y;
127
+ structCursor.positionZ = bottomLeftPos.z + origin.z;
128
+ structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomLeft], animData.vertices[QuadVerticies.BottomLeft]);
129
+ structCursor.uvX = quad.uvs.vertices[QuadVerticies.BottomLeft].x;
130
+ structCursor.uvY = quad.uvs.vertices[QuadVerticies.BottomLeft].y;
131
+ //4
132
+ structCursor.index = baseIndex + 3;
133
+ structCursor.positionX = bottomRightPos.x + origin.x;
134
+ structCursor.positionY = bottomRightPos.y + origin.y;
135
+ structCursor.positionZ = bottomRightPos.z + origin.z;
136
+ structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight]);
137
+ structCursor.uvX = quad.uvs.vertices[QuadVerticies.BottomRight].x;
138
+ structCursor.uvY = quad.uvs.vertices[QuadVerticies.BottomRight].y;
139
+ }
140
+ else {
141
+ //1
142
+ structCursor.index = baseIndex;
143
+ structCursor.positionX = topLeftPos.x + origin.x;
144
+ structCursor.positionY = topLeftPos.y + origin.y;
145
+ structCursor.positionZ = topLeftPos.z + origin.z;
146
+ structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.TopLeft], animData.vertices[QuadVerticies.TopLeft]);
147
+ structCursor.uvX = quad.uvs.vertices[QuadVerticies.TopLeft].x;
148
+ structCursor.uvY = quad.uvs.vertices[QuadVerticies.TopLeft].y;
149
+ //2
150
+ structCursor.index = baseIndex + 1;
151
+ structCursor.positionX = topRightPos.x + origin.x;
152
+ structCursor.positionY = topRightPos.y + origin.y;
153
+ structCursor.positionZ = topRightPos.z + origin.z;
154
+ structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopRight], animData.vertices[QuadVerticies.TopRight]);
155
+ structCursor.uvX = quad.uvs.vertices[QuadVerticies.TopRight].x;
156
+ structCursor.uvY = quad.uvs.vertices[QuadVerticies.TopRight].y;
157
+ //3
158
+ structCursor.index = baseIndex + 2;
159
+ structCursor.positionX = bottomRightPos.x + origin.x;
160
+ structCursor.positionY = bottomRightPos.y + origin.y;
161
+ structCursor.positionZ = bottomRightPos.z + origin.z;
162
+ structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight]);
163
+ structCursor.uvX = quad.uvs.vertices[QuadVerticies.BottomRight].x;
164
+ structCursor.uvY = quad.uvs.vertices[QuadVerticies.BottomRight].y;
165
+ //4
166
+ structCursor.index = baseIndex + 3;
167
+ structCursor.positionX = bottomLeftPos.x + origin.x;
168
+ structCursor.positionY = bottomLeftPos.y + origin.y;
169
+ structCursor.positionZ = bottomLeftPos.z + origin.z;
170
+ structCursor.voxelData = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomLeft], animData.vertices[QuadVerticies.BottomLeft]);
171
+ structCursor.uvX = quad.uvs.vertices[QuadVerticies.BottomLeft].x;
172
+ structCursor.uvY = quad.uvs.vertices[QuadVerticies.BottomLeft].y;
173
+ }
174
+ //1
175
+ structCursor.index = baseIndex;
176
+ structCursor.textureIndexX = VoxelShaderData.createTextureIndex(texture, overlayTextures.vertices[QuadVerticies.TopRight]);
177
+ structCursor.textureIndexY = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.TopLeft], overlayTextures.vertices[QuadVerticies.BottomLeft]);
178
+ structCursor.textureIndexZ = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.BottomRight], 0);
179
+ structCursor.normalX = topRightNor.x;
180
+ structCursor.normalY = topRightNor.y;
181
+ structCursor.normalZ = topRightNor.z;
182
+ //2
183
+ structCursor.index = baseIndex + 1;
184
+ structCursor.textureIndexX = VoxelShaderData.createTextureIndex(texture, overlayTextures.vertices[QuadVerticies.TopRight]);
185
+ structCursor.textureIndexY = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.TopLeft], overlayTextures.vertices[QuadVerticies.BottomLeft]);
186
+ structCursor.textureIndexZ = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.BottomRight], 0);
187
+ structCursor.normalX = topLeftNor.x;
188
+ structCursor.normalY = topLeftNor.y;
189
+ structCursor.normalZ = topLeftNor.z;
190
+ //3
191
+ structCursor.index = baseIndex + 2;
192
+ structCursor.textureIndexX = VoxelShaderData.createTextureIndex(texture, overlayTextures.vertices[QuadVerticies.TopRight]);
193
+ structCursor.textureIndexY = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.TopLeft], overlayTextures.vertices[QuadVerticies.BottomLeft]);
194
+ structCursor.textureIndexZ = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.BottomRight], 0);
195
+ structCursor.normalX = bottomLeftNor.x;
196
+ structCursor.normalY = bottomLeftNor.y;
197
+ structCursor.normalZ = bottomLeftNor.z;
198
+ //4
199
+ structCursor.index = baseIndex + 3;
200
+ structCursor.textureIndexX = VoxelShaderData.createTextureIndex(texture, overlayTextures.vertices[QuadVerticies.TopRight]);
201
+ structCursor.textureIndexY = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.TopLeft], overlayTextures.vertices[QuadVerticies.BottomLeft]);
202
+ structCursor.textureIndexZ = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.BottomRight], 0);
203
+ structCursor.normalX = bottomRightNor.x;
204
+ structCursor.normalY = bottomRightNor.y;
205
+ structCursor.normalZ = bottomRightNor.z;
206
+ if (!orientation && !flip) {
207
+ indices[indIndex++] = baseIndex;
208
+ indices[indIndex++] = baseIndex + 1;
209
+ indices[indIndex++] = baseIndex + 2;
210
+ indices[indIndex++] = baseIndex + 2;
211
+ indices[indIndex++] = baseIndex + 3;
212
+ indices[indIndex++] = baseIndex;
213
+ }
214
+ else if (!orientation && flip) {
215
+ indices[indIndex++] = baseIndex;
216
+ indices[indIndex++] = baseIndex + 3;
217
+ indices[indIndex++] = baseIndex + 2;
218
+ indices[indIndex++] = baseIndex + 2;
219
+ indices[indIndex++] = baseIndex + 1;
220
+ indices[indIndex++] = baseIndex;
221
+ }
222
+ if (orientation && !flip) {
223
+ indices[indIndex++] = baseIndex;
224
+ indices[indIndex++] = baseIndex + 3;
225
+ indices[indIndex++] = baseIndex + 2;
226
+ indices[indIndex++] = baseIndex + 2;
227
+ indices[indIndex++] = baseIndex + 1;
228
+ indices[indIndex++] = baseIndex;
229
+ }
230
+ else if (orientation && flip) {
231
+ indices[indIndex++] = baseIndex;
232
+ indices[indIndex++] = baseIndex + 1;
233
+ indices[indIndex++] = baseIndex + 2;
234
+ indices[indIndex++] = baseIndex + 2;
235
+ indices[indIndex++] = baseIndex + 3;
236
+ indices[indIndex++] = baseIndex;
237
+ }
238
+ tool.mesh.indicieIndex += 4;
239
+ }
240
+ structCursor.data = empty;
241
+ }
242
+ }
@@ -0,0 +1,2 @@
1
+ export * from "./Primitives/index";
2
+ export * from "./Tools/index.js";
@@ -0,0 +1,2 @@
1
+ export * from "./Primitives/index";
2
+ export * from "./Tools/index.js";
@@ -0,0 +1,2 @@
1
+ import { FinalCompiledVoxelModelData } from "../Voxels/Types/VoxelModelCompiledData.types";
2
+ export default function (materials: string[], modelData: FinalCompiledVoxelModelData): void;
@@ -0,0 +1,23 @@
1
+ import { RenderedMaterials } from "./RenderedMaterials";
2
+ import { VoxelModelConstructorRegister } from "./Models/VoxelModelConstructorRegister.js";
3
+ import { LiquidGeometryNode } from "./Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js";
4
+ import { SchemaRegister } from "../Voxels/State/SchemaRegister.js";
5
+ import { VoxelTagStates } from "../Voxels/State/VoxelTagStates.js";
6
+ import { VoxelConstructor } from "./Models/VoxelConstructor.js";
7
+ export default function (materials, modelData) {
8
+ RenderedMaterials.register(materials);
9
+ VoxelModelConstructorRegister.registerCustomNode("liquid", LiquidGeometryNode);
10
+ VoxelModelConstructorRegister.setGeometryPalette(modelData.geometryPalette);
11
+ VoxelModelConstructorRegister.registerGeometry(modelData.geometry);
12
+ VoxelModelConstructorRegister.registerModels(modelData.models);
13
+ for (const model of modelData.models) {
14
+ SchemaRegister.registerModel(model.id, model.schema);
15
+ }
16
+ for (const voxel of modelData.voxels) {
17
+ SchemaRegister.registerVoxel(voxel.id, voxel.modelId, voxel.modSchema);
18
+ }
19
+ VoxelTagStates.load(modelData.tagState);
20
+ for (const voxel of modelData.voxels) {
21
+ VoxelModelConstructorRegister.registerVoxel(new VoxelConstructor(voxel.id, VoxelModelConstructorRegister.modelData.get(voxel.modelId), voxel));
22
+ }
23
+ }
@@ -0,0 +1,2 @@
1
+ import { Thread } from "@amodx/threads";
2
+ export default function (rendererThread: Thread): void;