@divinevoxel/vlox 0.0.3 → 0.0.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (662) hide show
  1. package/Cache/Cache.types.d.ts +3 -3
  2. package/Contexts/Base/Main/DataGenerator.types.d.ts +5 -0
  3. package/Contexts/Base/Main/{Generator/InitDataGenerator.d.ts → InitDataGenerator.d.ts} +1 -1
  4. package/Contexts/Base/Main/InitDataGenerator.js +19 -0
  5. package/Contexts/Base/Remote/DataSync.types.d.ts +18 -0
  6. package/Contexts/Base/Remote/InitDataSync.js +42 -0
  7. package/Contexts/Base/Remote/InitWorldDataSync.js +19 -0
  8. package/Contexts/Base/ThreadManager.d.ts +6 -11
  9. package/Contexts/Base/ThreadManager.js +31 -30
  10. package/Contexts/Constructor/DivineVoxelEngineConstructor.d.ts +0 -2
  11. package/Contexts/Constructor/DivineVoxelEngineConstructor.js +0 -2
  12. package/Contexts/Nexus/DivineVoxelEngineNexus.d.ts +0 -2
  13. package/Contexts/Nexus/DivineVoxelEngineNexus.js +0 -6
  14. package/Contexts/Nexus/NexusTheads.js +1 -4
  15. package/Contexts/Render/DVERenderThreads.d.ts +0 -3
  16. package/Contexts/Render/DVERenderThreads.js +1 -7
  17. package/Contexts/Render/DivineVoxelEngineRender.d.ts +28 -9
  18. package/Contexts/Render/DivineVoxelEngineRender.js +2 -4
  19. package/Contexts/World/DivineVoxelEngineWorld.d.ts +28 -10
  20. package/Contexts/World/DivineVoxelEngineWorld.js +0 -26
  21. package/Contexts/World/WorldThreads.d.ts +1 -2
  22. package/Contexts/World/WorldThreads.js +1 -4
  23. package/Data/Cursor/{Interfaces/DataCursor.interface.d.ts → DataCursor.interface.d.ts} +1 -1
  24. package/Data/Structs/{Builder/StructBuilder.d.ts → StructBuilder.d.ts} +5 -3
  25. package/Init/StartConstructor.js +23 -19
  26. package/Init/StartNexus.js +12 -9
  27. package/Init/StartRenderer.d.ts +2 -12
  28. package/Init/StartRenderer.js +22 -45
  29. package/Init/StartWorld.d.ts +4 -1
  30. package/Init/StartWorld.js +22 -97
  31. package/Math/Indexing.d.ts +12 -0
  32. package/Math/Indexing.js +58 -0
  33. package/Math/index.d.ts +8 -11
  34. package/Math/index.js +2 -11
  35. package/Mesher/Functions/CompactMesh.d.ts +2 -3
  36. package/Mesher/Functions/CompactMesh.js +36 -31
  37. package/Mesher/Functions/CompactVoxelMesh.d.ts +1 -1
  38. package/Mesher/Functions/CompactVoxelMesh.js +82 -107
  39. package/Mesher/Functions/MeshSection.d.ts +3 -0
  40. package/Mesher/Functions/MeshSection.js +113 -0
  41. package/Mesher/Functions/MeshTexture.d.ts +1 -0
  42. package/Mesher/Functions/MeshTexture.js +275 -0
  43. package/Mesher/Functions/MeshVoxel.d.ts +3 -0
  44. package/Mesher/Functions/MeshVoxel.js +43 -0
  45. package/Mesher/Geomtry/Geometry.types.d.ts +11 -0
  46. package/Mesher/Geomtry/Geometry.types.js +13 -0
  47. package/Mesher/Geomtry/GeometryNormals.d.ts +10 -0
  48. package/Mesher/Geomtry/GeometryNormals.js +52 -0
  49. package/Mesher/Geomtry/Mesh.d.ts +11 -0
  50. package/Mesher/Geomtry/Mesh.js +23 -0
  51. package/Mesher/Geomtry/MeshData.types.d.ts +13 -0
  52. package/Mesher/Geomtry/MeshData.types.js +6 -0
  53. package/Mesher/Geomtry/Primitives/Quad.d.ts +38 -0
  54. package/Mesher/Geomtry/Primitives/Quad.js +224 -0
  55. package/Mesher/Geomtry/Primitives/QuadVertexData.d.ts +66 -0
  56. package/Mesher/Geomtry/Primitives/QuadVertexData.js +349 -0
  57. package/Mesher/Geomtry/Primitives/index.d.ts +2 -0
  58. package/Mesher/Geomtry/Primitives/index.js +2 -0
  59. package/Mesher/Geomtry/Tools/MesherDataTools.d.ts +7 -0
  60. package/Mesher/Geomtry/Tools/MesherDataTools.js +12 -0
  61. package/Mesher/Geomtry/Tools/index.d.ts +1 -0
  62. package/Mesher/Geomtry/Tools/index.js +1 -0
  63. package/Mesher/Geomtry/VoxelGeometryBuilder.d.ts +6 -0
  64. package/Mesher/Geomtry/VoxelGeometryBuilder.js +242 -0
  65. package/Mesher/Geomtry/index.d.ts +2 -0
  66. package/Mesher/Geomtry/index.js +2 -0
  67. package/Mesher/InitMesher.d.ts +2 -0
  68. package/Mesher/InitMesher.js +23 -0
  69. package/Mesher/InitTask.d.ts +2 -0
  70. package/Mesher/InitTask.js +44 -0
  71. package/Mesher/Models/Common/BoxGeometryNode.d.ts +2 -2
  72. package/Mesher/Models/Common/BoxGeometryNode.js +61 -56
  73. package/Mesher/Models/Common/Calc/CalcConstants.d.ts +2 -2
  74. package/Mesher/Models/Common/Calc/CalcConstants.js +8 -7
  75. package/Mesher/Models/Common/Calc/FaceDataCalc.js +5 -4
  76. package/Mesher/Models/Common/QuadGeometryNode.d.ts +2 -2
  77. package/Mesher/Models/Common/QuadGeometryNode.js +1 -1
  78. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.d.ts +10 -5
  79. package/Mesher/Models/Nodes/Custom/Liquid/FlowGradient.js +148 -57
  80. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.d.ts +1 -1
  81. package/Mesher/Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js +59 -116
  82. package/Mesher/Models/Nodes/GeometryNode.d.ts +1 -1
  83. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.d.ts +4 -2
  84. package/Mesher/Models/Nodes/Ruled/BoxVoxelGeometryNode.js +9 -8
  85. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.d.ts +4 -2
  86. package/Mesher/Models/Nodes/Ruled/QuadVoxelGeometryNode.js +9 -8
  87. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.d.ts +10 -3
  88. package/Mesher/Models/Nodes/Ruleless/RulelessBoxVoxelGeometryNode.js +9 -8
  89. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.d.ts +4 -2
  90. package/Mesher/Models/Nodes/Ruleless/RulelessQuadVoxelGeometryNode.js +9 -8
  91. package/Mesher/Models/Nodes/VoxelGeometryConstructor.d.ts +2 -2
  92. package/Mesher/Models/Nodes/VoxelGeometryConstructor.js +1 -1
  93. package/Mesher/Models/VoxelConstructor.d.ts +3 -3
  94. package/Mesher/Models/VoxelConstructor.js +1 -1
  95. package/Mesher/Models/VoxelGeometryLookUp.d.ts +2 -2
  96. package/Mesher/Models/VoxelGeometryLookUp.js +2 -2
  97. package/Mesher/Models/VoxelModelConstructorRegister.d.ts +4 -4
  98. package/Mesher/Models/VoxelModelConstructorRegister.js +1 -1
  99. package/Mesher/RenderedMaterials.d.ts +6 -0
  100. package/Mesher/RenderedMaterials.js +12 -0
  101. package/Mesher/Tools/OutlinedVoxelTool.d.ts +2 -11
  102. package/Mesher/Tools/OutlinedVoxelTool.js +69 -39
  103. package/Mesher/Tools/VoxelMeshBVHBuilder.d.ts +1 -1
  104. package/Mesher/Tools/VoxelMeshBVHBuilder.js +3 -3
  105. package/Mesher/Tools/VoxelMeshVertexStructCursor.d.ts +1 -1
  106. package/Mesher/Tools/VoxelMesherDataTool.d.ts +23 -17
  107. package/Mesher/Tools/VoxelMesherDataTool.js +28 -61
  108. package/Mesher/Types/Mesher.types.d.ts +8 -12
  109. package/Models/Defaults/CubeVoxelModels.js +26 -26
  110. package/Models/Defaults/PanelVoxelModels.js +24 -24
  111. package/Models/Input/BoxVoxelGometryInputs.d.ts +5 -3
  112. package/Models/Input/BoxVoxelGometryInputs.js +5 -5
  113. package/Models/Input/QuadVoxelGometryInputs.d.ts +1 -1
  114. package/Models/Rules/Classes/OcclusionFace.js +1 -1
  115. package/Models/Rules/Classes/VoxelRulesGeometry.d.ts +3 -3
  116. package/Models/Rules/Functions/BuildGeomtryInputs.js +44 -37
  117. package/Models/Rules/Functions/GetOcclusionFaces.d.ts +2 -2
  118. package/Models/Rules/Functions/GetOcclusionFaces.js +1 -1
  119. package/Models/Shared/Transform.d.ts +2 -2
  120. package/Models/Shared/Transform.js +4 -6
  121. package/Models/VoxelModel.types.d.ts +1 -1
  122. package/Renderer/Classes/DVESectionMeshInterface.d.ts +3 -0
  123. package/Renderer/Classes/DVESectionMeshes.d.ts +6 -0
  124. package/Renderer/Classes/DVESectionMeshes.js +2 -0
  125. package/Renderer/Classes/SectionMesh.d.ts +13 -0
  126. package/Renderer/Classes/SectionMesh.js +26 -0
  127. package/Renderer/Classes/SectorMesh.d.ts +11 -0
  128. package/Renderer/Classes/SectorMesh.js +33 -0
  129. package/Renderer/DVERenderNode.types.d.ts +1 -1
  130. package/Renderer/DVERenderer.d.ts +2 -2
  131. package/Renderer/InitTasks.d.ts +2 -0
  132. package/Renderer/InitTasks.js +19 -0
  133. package/Renderer/MeshManager.d.ts +5 -7
  134. package/Renderer/MeshManager.js +27 -52
  135. package/Renderer/MeshRegister.d.ts +14 -27
  136. package/Renderer/MeshRegister.js +38 -164
  137. package/Renderer/Renderer.types.d.ts +21 -0
  138. package/Renderer/index.d.ts +4 -0
  139. package/Renderer/index.js +4 -0
  140. package/Settings/EngineSettings.d.ts +19 -21
  141. package/Settings/EngineSettings.js +15 -43
  142. package/Settings/EngineSettings.types.d.ts +8 -35
  143. package/Settings/EngineSettings.types.js +8 -35
  144. package/Tasks/IWG/IWG.d.ts +25 -0
  145. package/Tasks/IWG/IWG.js +89 -0
  146. package/Tasks/IWG/Internal/Classes/DimensionSegment.d.ts +37 -0
  147. package/Tasks/IWG/Internal/Classes/DimensionSegment.js +67 -0
  148. package/Tasks/IWG/Internal/Classes/Generator.d.ts +27 -0
  149. package/Tasks/IWG/Internal/Classes/Generator.js +41 -0
  150. package/Tasks/IWG/Internal/Classes/IWGTaskBase.d.ts +15 -0
  151. package/Tasks/IWG/Internal/Classes/IWGTaskBase.js +62 -0
  152. package/Tasks/IWG/Internal/Classes/SectorState.d.ts +11 -0
  153. package/Tasks/IWG/Internal/Classes/SectorState.js +20 -0
  154. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.d.ts +9 -0
  155. package/Tasks/IWG/Internal/Classes/SectorVisistedMap.js +24 -0
  156. package/Tasks/IWG/Internal/Functions/cullSectors.d.ts +2 -0
  157. package/Tasks/IWG/Internal/Functions/cullSectors.js +112 -0
  158. package/Tasks/IWG/Internal/Functions/getSectorState.d.ts +4 -0
  159. package/Tasks/IWG/Internal/Functions/getSectorState.js +42 -0
  160. package/Tasks/IWG/Internal/Functions/runBuildUpdate.d.ts +2 -0
  161. package/Tasks/IWG/Internal/Functions/runBuildUpdate.js +52 -0
  162. package/Tasks/IWG/Internal/Functions/runWorldUpdate.d.ts +2 -0
  163. package/Tasks/IWG/Internal/Functions/runWorldUpdate.js +71 -0
  164. package/Tasks/IWG/Internal/IWGDimensions.d.ts +6 -0
  165. package/Tasks/IWG/Internal/IWGDimensions.js +17 -0
  166. package/Tasks/IWG/Internal/IWGTasks.d.ts +34 -0
  167. package/Tasks/IWG/Internal/IWGTasks.js +154 -0
  168. package/Tasks/IWG/Internal/IWGTools.d.ts +8 -0
  169. package/Tasks/IWG/Internal/IWGTools.js +5 -0
  170. package/Tasks/IWG/Internal/TaskRegister.d.ts +7 -0
  171. package/Tasks/IWG/Internal/TaskRegister.js +14 -0
  172. package/Tasks/IWG/Procedures/InitalLoad.d.ts +10 -0
  173. package/Tasks/IWG/Procedures/InitalLoad.js +53 -0
  174. package/Tasks/IWG/Procedures/SaveAllSectors.d.ts +5 -0
  175. package/Tasks/IWG/Procedures/SaveAllSectors.js +20 -0
  176. package/Tasks/IWG/index.d.ts +2 -1
  177. package/Tasks/IWG/index.js +2 -1
  178. package/Tasks/Propagation/Explosion/ExplosionManager.js +26 -26
  179. package/Tasks/Propagation/Flow/FlowManager.d.ts +9 -51
  180. package/Tasks/Propagation/Flow/FlowManager.js +96 -108
  181. package/Tasks/Propagation/Flow/{Functions/FlowRemove.d.ts → FlowRemove.d.ts} +1 -1
  182. package/Tasks/Propagation/Flow/FlowRemove.js +157 -0
  183. package/Tasks/Propagation/Flow/{Functions/FlowUpdate.d.ts → FlowUpdate.d.ts} +1 -1
  184. package/Tasks/Propagation/Flow/FlowUpdate.js +98 -0
  185. package/Tasks/Propagation/Flow/WorldFlow.d.ts +2 -0
  186. package/Tasks/Propagation/Flow/WorldFlow.js +153 -0
  187. package/Tasks/Propagation/Illumanation/CommonFunctions.d.ts +104 -0
  188. package/Tasks/Propagation/Illumanation/CommonFunctions.js +280 -0
  189. package/Tasks/Propagation/Illumanation/{Functions/RGBUpdate.d.ts → RGBUpdate.d.ts} +1 -1
  190. package/Tasks/Propagation/Illumanation/{Functions/RGBUpdate.js → RGBUpdate.js} +8 -8
  191. package/Tasks/Propagation/Illumanation/{Functions/SunUpdate.d.ts → SunUpdate.d.ts} +1 -1
  192. package/Tasks/Propagation/Illumanation/{Functions/SunUpdate.js → SunUpdate.js} +11 -11
  193. package/Tasks/Propagation/Illumanation/WorldRGB.d.ts +2 -0
  194. package/Tasks/Propagation/Illumanation/WorldRGB.js +44 -0
  195. package/Tasks/Propagation/Illumanation/WorldSun.d.ts +2 -0
  196. package/Tasks/Propagation/Illumanation/WorldSun.js +119 -0
  197. package/Tasks/Propagation/InitTasks.js +32 -16
  198. package/Tasks/Propagation/index.d.ts +2 -1
  199. package/Tasks/Propagation/index.js +2 -1
  200. package/Tasks/Tasks.types.d.ts +6 -77
  201. package/Tasks/TasksIds.d.ts +3 -3
  202. package/Tasks/TasksIds.js +3 -3
  203. package/Tasks/Update/InitTasks.js +9 -24
  204. package/Tasks/Update/UpdateTask.d.ts +2 -2
  205. package/Tasks/Update/UpdateTask.js +18 -17
  206. package/Tasks/Update/VoxelUpdate.d.ts +3 -2
  207. package/Tasks/Update/VoxelUpdate.js +23 -19
  208. package/Tasks/WorldGeneration/InitTasks.js +2 -10
  209. package/Tasks/WorldGeneration/WorldGenBrush.d.ts +3 -3
  210. package/Tasks/WorldGeneration/WorldGenBrush.js +20 -27
  211. package/Tasks/WorldGeneration/WorldGenRegister.d.ts +2 -2
  212. package/Tasks/WorldGeneration/WorldGenRegister.js +30 -40
  213. package/Tasks/WorldGeneration/WorldGeneration.d.ts +1 -1
  214. package/Tasks/WorldGeneration/WorldGeneration.js +15 -11
  215. package/{Data/Cursor/Template → Templates/Cursor}/TemplateCursor.d.ts +1 -1
  216. package/{Data/Cursor/Template → Templates/Cursor}/TemplateCursor.js +1 -1
  217. package/{Data/Cursor/Template → Templates/Cursor}/TemplateVoxelCursor.d.ts +2 -1
  218. package/{Data/Cursor/Template → Templates/Cursor}/TemplateVoxelCursor.js +4 -1
  219. package/Templates/FullVoxelTemplate.d.ts +1 -0
  220. package/Templates/FullVoxelTemplate.js +14 -7
  221. package/Templates/Functions/CreateTemplate.js +58 -37
  222. package/Templates/Functions/FlipTemplate.js +4 -0
  223. package/Templates/Functions/RotateTemplate.js +4 -0
  224. package/Templates/VoxelTemplate.d.ts +5 -2
  225. package/Templates/VoxelTemplate.js +33 -18
  226. package/Templates/VoxelTemplates.types.d.ts +5 -7
  227. package/Textures/Texture.types.d.ts +1 -0
  228. package/Textures/TextureManager.d.ts +4 -5
  229. package/Textures/TextureManager.js +3 -1
  230. package/Textures/TextureRegister.d.ts +9 -10
  231. package/Textures/TextureRegister.js +12 -12
  232. package/Textures/index.d.ts +1 -0
  233. package/Textures/index.js +1 -0
  234. package/Tools/Brush/AdvancedBrushTool.d.ts +2 -1
  235. package/Tools/Brush/AdvancedBrushTool.js +12 -15
  236. package/Tools/Brush/Brush.d.ts +4 -4
  237. package/Tools/Brush/Brush.js +22 -22
  238. package/Tools/Data/SubstanceDataTool.d.ts +2 -1
  239. package/Tools/Data/SubstanceDataTool.js +6 -5
  240. package/Tools/Tasks/TasksTool.d.ts +43 -88
  241. package/Tools/Tasks/TasksTool.js +97 -212
  242. package/Util/BinaryObject.d.ts +2 -0
  243. package/Util/BinaryObject.js +14 -0
  244. package/Util/Environment.d.ts +4 -0
  245. package/Util/Environment.js +10 -0
  246. package/Util/TypedEventTarget.d.ts +5 -0
  247. package/Util/TypedEventTarget.js +12 -0
  248. package/Util/Util.types.d.ts +0 -2
  249. package/{Data → Voxels}/Cursor/VoxelCursor.d.ts +3 -3
  250. package/{Data/Cursor/Interfaces → Voxels/Cursor}/VoxelCursor.interface.d.ts +14 -7
  251. package/{Data/Cursor/Interfaces → Voxels/Cursor}/VoxelCursor.interface.js +57 -44
  252. package/{Data → Voxels}/Cursor/VoxelCursor.js +7 -8
  253. package/Voxels/Cursor/VoxelLightData.d.ts +45 -0
  254. package/Voxels/Cursor/VoxelLightData.js +146 -0
  255. package/Voxels/Effects/VoxelEffect.d.ts +4 -4
  256. package/Voxels/Functions/BuildStateData.js +1 -1
  257. package/Voxels/Indexes/VoxelIndex.d.ts +2 -2
  258. package/Voxels/Indexes/VoxelIndex.js +6 -6
  259. package/Voxels/InitVoxelData.d.ts +7 -3
  260. package/Voxels/InitVoxelData.js +182 -29
  261. package/Voxels/Segments/MaterialDataGenerator.d.ts +6 -0
  262. package/{Contexts/Base/Main/Generator → Voxels}/Segments/MaterialDataGenerator.js +2 -2
  263. package/Voxels/Segments/SubstanceDataGenerator.d.ts +6 -0
  264. package/{Contexts/Base/Main/Generator → Voxels}/Segments/SubstanceDataGenerator.js +4 -4
  265. package/{Contexts/Base/Main/Generator → Voxels}/Segments/VoxelDataGenerator.d.ts +2 -2
  266. package/{Contexts/Base/Main/Generator → Voxels}/Segments/VoxelDataGenerator.js +4 -5
  267. package/Voxels/State/LogicStatementReader.js +1 -1
  268. package/Voxels/State/Schema/BinarySchema.d.ts +4 -0
  269. package/Voxels/State/Schema/BinarySchema.js +32 -1
  270. package/Voxels/State/Schema/StateSchema.d.ts +2 -2
  271. package/Voxels/State/Schema/VoxelSchema.d.ts +4 -4
  272. package/Voxels/State/Schema/VoxelSchema.js +6 -6
  273. package/Voxels/State/SchemaRegister.d.ts +4 -3
  274. package/Voxels/State/SchemaRegister.js +5 -2
  275. package/Voxels/State/VoxelTagStates.js +1 -1
  276. package/Voxels/Structs/Builder/SubstanceStructBuilder.d.ts +2 -0
  277. package/{Data → Voxels}/Structs/Builder/SubstanceStructBuilder.js +2 -2
  278. package/Voxels/Structs/Builder/VoxelStructBuilder.d.ts +2 -0
  279. package/{Data → Voxels}/Structs/Builder/VoxelStructBuilder.js +2 -7
  280. package/{Data → Voxels}/Structs/SubstanceStruct.d.ts +2 -1
  281. package/{Data → Voxels}/Structs/SubstanceStruct.js +2 -4
  282. package/{Data → Voxels}/Structs/VoxelStruct.d.ts +2 -2
  283. package/{Data → Voxels}/Structs/VoxelStruct.js +1 -1
  284. package/Voxels/{Voxel.types.d.ts → Types/Voxel.types.d.ts} +18 -7
  285. package/Voxels/{Voxel.types.js → Types/Voxel.types.js} +19 -1
  286. package/Voxels/Types/VoxelModelCompiledData.types.d.ts +93 -0
  287. package/Voxels/index.d.ts +3 -3
  288. package/Voxels/index.js +3 -3
  289. package/World/Archive/Archive.types.d.ts +159 -0
  290. package/World/Archive/Functions/ArchiveArea.d.ts +10 -0
  291. package/World/Archive/Functions/ArchiveArea.js +350 -0
  292. package/World/Archive/Functions/ArchiveSector.d.ts +7 -0
  293. package/World/Archive/Functions/ArchiveSector.js +355 -0
  294. package/World/Archive/Functions/ImportSector.d.ts +9 -0
  295. package/World/Archive/Functions/ImportSector.js +234 -0
  296. package/World/Archive/Functions/index.d.ts +3 -0
  297. package/World/Archive/Functions/index.js +3 -0
  298. package/World/Archive/InitTasks.d.ts +4 -0
  299. package/World/Archive/InitTasks.js +71 -0
  300. package/World/Cursor/SectionCursor.d.ts +16 -0
  301. package/World/Cursor/SectionCursor.js +58 -0
  302. package/{Data/Cursor/World/ColumnCursor.d.ts → World/Cursor/SectorCursor.d.ts} +8 -7
  303. package/World/Cursor/SectorCursor.js +58 -0
  304. package/{Data/Cursor/World → World/Cursor}/WorldCursor.d.ts +4 -4
  305. package/World/Cursor/WorldCursor.js +52 -0
  306. package/{Data/Cursor/World → World/Cursor}/WorldSectionCursor.interface.d.ts +2 -2
  307. package/{Data/Cursor/World → World/Cursor}/WorldVoxelCursor.d.ts +3 -2
  308. package/World/Cursor/WorldVoxelCursor.js +58 -0
  309. package/{Data/World/Classes → World/Dimension}/Dimension.d.ts +5 -5
  310. package/World/Dimension/Dimension.js +20 -0
  311. package/World/InitTasks.d.ts +6 -0
  312. package/World/InitTasks.js +97 -0
  313. package/World/Lock/WorldLock.d.ts +11 -0
  314. package/{Contexts/World → World}/Lock/WorldLock.js +34 -37
  315. package/World/Section/Section.d.ts +34 -0
  316. package/World/Section/Section.js +89 -0
  317. package/World/Section/SectionHeightMap.d.ts +10 -0
  318. package/World/Section/SectionHeightMap.js +39 -0
  319. package/World/Section/SectionStruct.d.ts +8 -0
  320. package/World/Section/SectionStruct.js +29 -0
  321. package/{Data/Structs/Constants/ChunkStructProperties.d.ts → World/Section/SectionStructProperties.d.ts} +1 -1
  322. package/World/Section/SectionStructProperties.js +11 -0
  323. package/World/Section/index.d.ts +1 -0
  324. package/World/Section/index.js +1 -0
  325. package/World/Sector/Sector.d.ts +23 -0
  326. package/World/Sector/Sector.js +60 -0
  327. package/World/Sector/SectorHeightMap.d.ts +5 -0
  328. package/World/Sector/SectorHeightMap.js +49 -0
  329. package/World/Sector/SectorStruct.d.ts +1 -0
  330. package/World/Sector/SectorStruct.js +46 -0
  331. package/World/Sector/SectorStructIds.d.ts +13 -0
  332. package/World/Sector/SectorStructIds.js +14 -0
  333. package/World/Sector/index.d.ts +1 -0
  334. package/World/Sector/index.js +1 -0
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  337. package/World/Types/WorldDataSyncIds.d.ts +6 -0
  338. package/World/Types/WorldDataSyncIds.js +7 -0
  339. package/{Data/World → World}/WorldBounds.js +4 -0
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  368. package/Contexts/Constructor/Tasks/ConstructorRemoteThreadTasks.js +0 -8
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  370. package/Contexts/Constructor/Tasks/DVEConstructorTasksQueues.js +0 -72
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  421. package/Data/World/WorldRegister.d.ts +0 -51
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  446. package/Math/Spaces/VoxelSpace.d.ts +0 -32
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  449. package/Math/Spaces/VoxelSpaces.js +0 -117
  450. package/Math/Spaces/VoxelSpaces.types.d.ts +0 -6
  451. package/Math/VoxelMath.d.ts +0 -21
  452. package/Math/VoxelMath.js +0 -47
  453. package/Mesher/Geometry/VoxelGeometry.d.ts +0 -7
  454. package/Mesher/Geometry/VoxelGeometry.js +0 -115
  455. package/Mesher/Mesher.d.ts +0 -16
  456. package/Mesher/Mesher.js +0 -44
  457. package/Mesher/Meshers/MesherInterface.d.ts +0 -5
  458. package/Mesher/Meshers/MesherManager.d.ts +0 -7
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  460. package/Mesher/Meshers/TextureMesher.d.ts +0 -15
  461. package/Mesher/Meshers/TextureMesher.js +0 -191
  462. package/Mesher/Meshers/VoxelMesher.d.ts +0 -15
  463. package/Mesher/Meshers/VoxelMesher.js +0 -47
  464. package/Mesher/Processors/ChunkProcessor.d.ts +0 -13
  465. package/Mesher/Processors/ChunkProcessor.js +0 -117
  466. package/Mesher/Substances/RenderedSubstances.d.ts +0 -5
  467. package/Mesher/Substances/RenderedSubstances.js +0 -7
  468. package/Mesher/Tasks/BuidlerTasks.types.d.ts +0 -7
  469. package/Mesher/Tools/VoxelTemplateDataTool.d.ts +0 -15
  470. package/Mesher/Tools/VoxelTemplateDataTool.js +0 -112
  471. package/Renderer/Classes/ChunkMesh.d.ts +0 -10
  472. package/Renderer/Classes/ChunkMesh.js +0 -13
  473. package/Renderer/Classes/MeshRegisterColumn.d.ts +0 -7
  474. package/Renderer/Classes/MeshRegisterColumn.js +0 -7
  475. package/Renderer/Classes/MushRegisterRegion.d.ts +0 -4
  476. package/Renderer/Classes/MushRegisterRegion.js +0 -3
  477. package/Renderer/DVEChunkMeshInterface.d.ts +0 -3
  478. package/Renderer/DVEChunkMeshInterface.js +0 -1
  479. package/Renderer/DVEChunkMeshes.d.ts +0 -6
  480. package/Renderer/DVEChunkMeshes.js +0 -2
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  482. package/Tasks/Analyzer/Analyzer.js +0 -156
  483. package/Tasks/Analyzer/AnalyzerUpdater.d.ts +0 -10
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  487. package/Tasks/DataLoader/Broswer/DataHandler.d.ts +0 -20
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  489. package/Tasks/DataLoader/Broswer/WorldDataBase.d.ts +0 -26
  490. package/Tasks/DataLoader/Broswer/WorldDataBase.js +0 -81
  491. package/Tasks/DataLoader/Broswer/WorldDataBaseManager.d.ts +0 -6
  492. package/Tasks/DataLoader/Broswer/WorldDataBaseManager.js +0 -30
  493. package/Tasks/DataLoader/Broswer/WorldDataTool.d.ts +0 -16
  494. package/Tasks/DataLoader/Broswer/WorldDataTool.js +0 -64
  495. package/Tasks/DataLoader/Broswer/index.d.ts +0 -1
  496. package/Tasks/DataLoader/Broswer/index.js +0 -1
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  499. package/Tasks/DataLoader/Constructor/DivineVoxelEngineDataLoaderConstructor.d.ts +0 -9
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  501. package/Tasks/DataLoader/Constructor/WorldDataSerializer.d.ts +0 -15
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  503. package/Tasks/DataLoader/Constructor/index.d.ts +0 -1
  504. package/Tasks/DataLoader/Constructor/index.js +0 -1
  505. package/Tasks/DataLoader/Node/DivineVoxelEngineData.d.ts +0 -48
  506. package/Tasks/DataLoader/Node/DivineVoxelEngineData.js +0 -47
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  515. package/Tasks/DataLoader/Node/Util/DVED.util.d.ts +0 -17
  516. package/Tasks/DataLoader/Node/Util/DVED.util.js +0 -25
  517. package/Tasks/DataLoader/Node/index.d.ts +0 -3
  518. package/Tasks/DataLoader/Node/index.js +0 -3
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  521. package/Tasks/DataLoader/Types/DVEDataHandler.d.ts +0 -17
  522. package/Tasks/DataLoader/Types/DVEDataHandler.js +0 -14
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  525. package/Tasks/DataLoader/World/DataLoaderTasks.d.ts +0 -2
  526. package/Tasks/DataLoader/World/DataLoaderTasks.js +0 -70
  527. package/Tasks/DataLoader/World/DivineVoxelEngineDataLoaderWorld.d.ts +0 -12
  528. package/Tasks/DataLoader/World/DivineVoxelEngineDataLoaderWorld.js +0 -17
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  531. package/Tasks/DataLoader/World/Tools/DataSerializerTool.d.ts +0 -8
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  533. package/Tasks/DataLoader/World/Tools/LoaderRegister.d.ts +0 -9
  534. package/Tasks/DataLoader/World/Tools/LoaderRegister.js +0 -29
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  536. package/Tasks/IWG/Constants/ColumnState.js +0 -7
  537. package/Tasks/IWG/World/Classes/DebouncedTasks.d.ts +0 -16
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  539. package/Tasks/IWG/World/Classes/Generator.d.ts +0 -50
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  541. package/Tasks/IWG/World/Classes/Tasks/IWGBatchTask.d.ts +0 -7
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  543. package/Tasks/IWG/World/Classes/Tasks/IWGSingleTask.d.ts +0 -6
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  545. package/Tasks/IWG/World/Classes/Tasks/IWGTaskBase.d.ts +0 -27
  546. package/Tasks/IWG/World/Classes/Tasks/IWGTaskBase.js +0 -34
  547. package/Tasks/IWG/World/Classes/Tasks/IWGTaskRegister.d.ts +0 -6
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  551. package/Tasks/IWG/World/Load/InitLoad.d.ts +0 -5
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  554. package/Tasks/IWG/World/Load/LoaderBase.js +0 -57
  555. package/Tasks/IWG/World/Load/SafeExit.d.ts +0 -5
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  557. package/Tasks/IWG/World/Load/Teleport.d.ts +0 -9
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  560. package/Tasks/IWG/World/Tasks/RegisterDefaultTasks.js +0 -12
  561. package/Tasks/IWG/World/Tasks/Rendering/IWGBuildTasks.d.ts +0 -8
  562. package/Tasks/IWG/World/Tasks/Rendering/IWGBuildTasks.js +0 -26
  563. package/Tasks/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.d.ts +0 -8
  564. package/Tasks/IWG/World/Tasks/Saving/IWGSaveAndUnloadTasks.js +0 -22
  565. package/Tasks/IWG/World/Tasks/Saving/IWGSaveTasks.d.ts +0 -8
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  579. package/Tasks/IWG/World/index.d.ts +0 -2
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  581. package/Tasks/Mesher/InitTasks.d.ts +0 -2
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  593. package/Tools/Anaylzer/AnaylzerTool.d.ts +0 -6
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  621. /package/Contexts/Base/Main/{Generator/DataGenerator.types.js → DataGenerator.types.js} +0 -0
  622. /package/Contexts/Base/Remote/{Sync/DataSync.types.js → DataSync.types.js} +0 -0
  623. /package/Contexts/Base/Remote/{Sync/DataSyncIds.d.ts → DataSyncIds.d.ts} +0 -0
  624. /package/Contexts/Base/Remote/{Sync/DataSyncIds.js → DataSyncIds.js} +0 -0
  625. /package/Contexts/Base/Remote/{Sync/InitDataSync.d.ts → InitDataSync.d.ts} +0 -0
  626. /package/Contexts/Base/Remote/{Sync/InitWorldDataSync.d.ts → InitWorldDataSync.d.ts} +0 -0
  627. /package/Data/Cursor/{Interfaces/DataCursor.interface.js → DataCursor.interface.js} +0 -0
  628. /package/{Archive → Data}/Functions/Palettes.d.ts +0 -0
  629. /package/{Archive → Data}/Functions/Palettes.js +0 -0
  630. /package/Data/Structs/{Builder/StructBuilder.js → StructBuilder.js} +0 -0
  631. /package/Data/{Types → Structs}/StructBuilder.types.d.ts +0 -0
  632. /package/Data/{Types → Structs}/StructBuilder.types.js +0 -0
  633. /package/Math/{Constants/CardinalNeighbors.d.ts → CardinalNeighbors.d.ts} +0 -0
  634. /package/Math/{Constants/CardinalNeighbors.js → CardinalNeighbors.js} +0 -0
  635. /package/Math/{Constants/VoxelFaces.d.ts → VoxelFaces.d.ts} +0 -0
  636. /package/Math/{Constants/VoxelFaces.js → VoxelFaces.js} +0 -0
  637. /package/{Voxels → Mesher}/VoxelShaderData.d.ts +0 -0
  638. /package/{Voxels → Mesher}/VoxelShaderData.js +0 -0
  639. /package/{Archive/Archive.types.js → Renderer/Classes/DVESectionMeshInterface.js} +0 -0
  640. /package/{Contexts/Render/Tasks/RenderTasks.types.js → Renderer/Renderer.types.js} +0 -0
  641. /package/{Data/Cursor/World/WorldSectionCursor.interface.js → Tasks/Propagation/Flow/CommonFunctions.d.ts} +0 -0
  642. /package/{Data/Types/DimensionData.types.js → Tasks/Propagation/Flow/CommonFunctions.js} +0 -0
  643. /package/{Data → Voxels}/Palettes/MaterialPalette.d.ts +0 -0
  644. /package/{Data → Voxels}/Palettes/MaterialPalette.js +0 -0
  645. /package/{Data → Voxels}/Palettes/SubstancePalette.d.ts +0 -0
  646. /package/{Data → Voxels}/Palettes/SubstancePalette.js +0 -0
  647. /package/{Data → Voxels}/Palettes/VoxelPalette.d.ts +0 -0
  648. /package/{Data → Voxels}/Palettes/VoxelPalette.js +0 -0
  649. /package/Voxels/{VoxelMaterial.types.d.ts → Types/VoxelMaterial.types.d.ts} +0 -0
  650. /package/Voxels/{VoxelMaterial.types.js → Types/VoxelMaterial.types.js} +0 -0
  651. /package/{Data/Types/RichWorldData.types.js → Voxels/Types/VoxelModelCompiledData.types.js} +0 -0
  652. /package/Voxels/{VoxelSubstances.types.d.ts → Types/VoxelSubstances.types.d.ts} +0 -0
  653. /package/Voxels/{VoxelSubstances.types.js → Types/VoxelSubstances.types.js} +0 -0
  654. /package/{Math/Math.types.js → World/Archive/Archive.types.js} +0 -0
  655. /package/{Archive → World/Archive}/index.d.ts +0 -0
  656. /package/{Archive → World/Archive}/index.js +0 -0
  657. /package/{Math/Spaces/VoxelSpaces.types.js → World/Cursor/WorldSectionCursor.interface.js} +0 -0
  658. /package/{Mesher/Meshers/MesherInterface.js → World/Storage/WorldStorage.interface.js} +0 -0
  659. /package/{Data/Structs/Constants → World/Structs}/WorldDataStructProperties.d.ts +0 -0
  660. /package/{Data/Structs/Constants → World/Structs}/WorldDataStructProperties.js +0 -0
  661. /package/{Mesher/Tasks/BuidlerTasks.types.js → World/Types/WorldData.types.js} +0 -0
  662. /package/{Data/World → World}/WorldBounds.d.ts +0 -0
@@ -1,6 +0,0 @@
1
- export type LocationData = [
2
- dimensionId: string,
3
- x: number,
4
- y: number,
5
- z: number
6
- ];
@@ -1,21 +0,0 @@
1
- import { BoundingBox, BoundingBoxData } from "./Classes/BoundingBox.js";
2
- import { Plane } from "./Classes/Plane.js";
3
- import { SimpleBoundingBox } from "./Classes/SimpleBoundingBox.js";
4
- import { Vector3 } from "./Classes/Vector3.js";
5
- import { VolumeDimensions } from "./Math.types.js";
6
- /**# Voxel Math
7
- * ---
8
- * Can be used in any thread that needs it.
9
- * Has functions for collision detection, finding voxels in a direction, and path finding.
10
- */
11
- export declare const VoxelMath: {
12
- visitAll: (startPoint: import("@amodx/math").Vector3Like, endPoint: import("@amodx/math").Vector3Like, visitor?: (x: number, y: number, z: number) => boolean) => number[];
13
- getVector3(x: number, y: number, z: number): Vector3;
14
- getPlane(pv1: Vector3, pv2: Vector3, pv3: Vector3, pv4: Vector3): Plane;
15
- getSimpleBoundingBox(origin: Vector3, dimensions: VolumeDimensions): SimpleBoundingBox;
16
- getBoundingBox(data: BoundingBoxData): BoundingBox;
17
- convertToOriginGridSpace(position: number[]): number[];
18
- distance2D(x1: number, x2: number, y1: number, y2: number): number;
19
- distance3D(x1: number, y1: number, z1: number, x2: number, y2: number, z2: number): number;
20
- };
21
- export type VoxelMath = typeof VoxelMath;
package/Math/VoxelMath.js DELETED
@@ -1,47 +0,0 @@
1
- import { BoundingBox } from "./Classes/BoundingBox.js";
2
- import { Plane } from "./Classes/Plane.js";
3
- import { SimpleBoundingBox } from "./Classes/SimpleBoundingBox.js";
4
- import { Vector3 } from "./Classes/Vector3.js";
5
- import { VisitAll } from "./VisitAll.js";
6
- /**# Voxel Math
7
- * ---
8
- * Can be used in any thread that needs it.
9
- * Has functions for collision detection, finding voxels in a direction, and path finding.
10
- */
11
- export const VoxelMath = {
12
- visitAll: VisitAll,
13
- getVector3(x, y, z) {
14
- return new Vector3(x, y, z);
15
- },
16
- getPlane(pv1, pv2, pv3, pv4) {
17
- return new Plane({
18
- v1: pv1,
19
- v2: pv2,
20
- v3: pv3,
21
- v4: pv4,
22
- });
23
- },
24
- getSimpleBoundingBox(origin, dimensions) {
25
- return new SimpleBoundingBox(origin, dimensions);
26
- },
27
- getBoundingBox(data) {
28
- return new BoundingBox(data);
29
- },
30
- convertToOriginGridSpace(position) {
31
- position[0] = Math.round(position[0]) + 0.5;
32
- position[1] = Math.round(position[1]) + 0.5;
33
- position[2] = Math.round(position[2]) + 0.5;
34
- return position;
35
- },
36
- distance2D(x1, x2, y1, y2) {
37
- var dx = x2 - x1;
38
- var dy = y2 - y1;
39
- return Math.sqrt(dx * dx + dy * dy);
40
- },
41
- distance3D(x1, y1, z1, x2, y2, z2) {
42
- const a = x2 - x1;
43
- const b = y2 - y1;
44
- const c = z2 - z1;
45
- return Math.sqrt(a * a + b * b + c * c);
46
- },
47
- };
@@ -1,7 +0,0 @@
1
- import { Vector3Like, Vec2Array, Vec3Array } from "@amodx/math";
2
- import { VoxelMesherDataTool } from "../Tools/VoxelMesherDataTool";
3
- import { Quad } from "@amodx/meshing/Primitives/Quad";
4
- export declare class VoxelGeometry {
5
- static addTriangle(tool: VoxelMesherDataTool, origin: Vector3Like, points: [Vec3Array, Vec3Array, Vec3Array], [[u1, v1], [u2, v2], [u3, v3]]: [Vec2Array, Vec2Array, Vec2Array]): void;
6
- static addQuad(tool: VoxelMesherDataTool, origin: Vector3Like, quad: Quad): void;
7
- }
@@ -1,115 +0,0 @@
1
- import { VoxelShaderData } from "../../Voxels/VoxelShaderData";
2
- import { GeometryBuilder } from "@amodx/meshing/Geometry/GeometryBuilder";
3
- import { QuadVerticies } from "@amodx/meshing/Geometry.types";
4
- export class VoxelGeometry {
5
- static addTriangle(tool, origin, points, [[u1, v1], [u2, v2], [u3, v3]]) {
6
- if (!tool.mesh)
7
- return;
8
- const worldLight = tool.getWorldLight();
9
- const worldAO = tool.getWorldAO();
10
- const texture = tool.getTexture();
11
- GeometryBuilder.addTriangle(tool, origin, points);
12
- {
13
- const attribute = tool.mesh.getAttribute("voxelData");
14
- attribute.push(VoxelShaderData.createAttribute(worldLight.vertices[1], worldAO.vertices[1], 0), VoxelShaderData.createAttribute(worldLight.vertices[2], worldAO.vertices[2], 0), VoxelShaderData.createAttribute(worldLight.vertices[3], worldAO.vertices[3], 9));
15
- }
16
- {
17
- const uvs = tool.mesh.getAttribute("uv");
18
- uvs.push(u1, v1, texture, u2, v2, texture, u3, v3, texture);
19
- }
20
- {
21
- const uvs = tool.mesh.getAttribute("textureIndex");
22
- uvs.push(
23
- //v1
24
- 0, 0, 0, 0,
25
- //v2
26
- 0, 0, 0, 0,
27
- //v3
28
- 0, 0, 0, 0);
29
- }
30
- {
31
- const colors = tool.mesh.getAttribute("colors");
32
- colors.push(
33
- //v1
34
- 0, 0, 0,
35
- //v2
36
- 0, 0, 0,
37
- //v3
38
- 0, 0, 0);
39
- }
40
- }
41
- static addQuad(tool, origin, quad) {
42
- if (!tool.mesh)
43
- return;
44
- GeometryBuilder.addQuad(tool, origin, quad);
45
- const worldLight = tool.getWorldLight();
46
- const worldAO = tool.getWorldAO();
47
- const animData = tool.getAnimationData();
48
- const texture = tool.getTexture();
49
- const overlayTextures = tool.getOverlayTextures();
50
- const attribute = tool.mesh.getAttribute("voxelData");
51
- const uvs = tool.mesh.getAttribute("uv");
52
- const textureIndex = tool.mesh.getAttribute("textureIndex");
53
- const colors = tool.mesh.getAttribute("colors");
54
- let sides = quad.doubleSided ? 2 : 1;
55
- let attrIndex = attribute.length;
56
- let uvIndex = uvs.length;
57
- let textureIndexIndex = textureIndex.length;
58
- let colorIndex = colors.length;
59
- while (sides--) {
60
- if (!quad.flip) {
61
- attribute[attrIndex++] = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopRight], animData.vertices[QuadVerticies.TopRight]);
62
- attribute[attrIndex++] = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.TopLeft], animData.vertices[QuadVerticies.TopLeft]);
63
- attribute[attrIndex++] = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomLeft], animData.vertices[QuadVerticies.BottomLeft]);
64
- attribute[attrIndex++] = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight]);
65
- uvs[uvIndex++] = quad.uvs.vertices[QuadVerticies.TopRight].x;
66
- uvs[uvIndex++] = quad.uvs.vertices[QuadVerticies.TopRight].y;
67
- uvs[uvIndex++] = quad.uvs.vertices[QuadVerticies.TopLeft].x;
68
- uvs[uvIndex++] = quad.uvs.vertices[QuadVerticies.TopLeft].y;
69
- uvs[uvIndex++] = quad.uvs.vertices[QuadVerticies.BottomLeft].x;
70
- uvs[uvIndex++] = quad.uvs.vertices[QuadVerticies.BottomLeft].y;
71
- uvs[uvIndex++] = quad.uvs.vertices[QuadVerticies.BottomRight].x;
72
- uvs[uvIndex++] = quad.uvs.vertices[QuadVerticies.BottomRight].y;
73
- }
74
- else {
75
- attribute[attrIndex++] = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopLeft], worldAO.vertices[QuadVerticies.TopLeft], animData.vertices[QuadVerticies.TopLeft]);
76
- attribute[attrIndex++] = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.TopRight], worldAO.vertices[QuadVerticies.TopRight], animData.vertices[QuadVerticies.TopRight]);
77
- attribute[attrIndex++] = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomRight], worldAO.vertices[QuadVerticies.BottomRight], animData.vertices[QuadVerticies.BottomRight]);
78
- attribute[attrIndex++] = VoxelShaderData.createAttribute(worldLight.vertices[QuadVerticies.BottomLeft], worldAO.vertices[QuadVerticies.BottomLeft], animData.vertices[QuadVerticies.BottomLeft]);
79
- uvs[uvIndex++] = quad.uvs.vertices[QuadVerticies.TopLeft].x;
80
- uvs[uvIndex++] = quad.uvs.vertices[QuadVerticies.TopLeft].y;
81
- uvs[uvIndex++] = quad.uvs.vertices[QuadVerticies.TopRight].x;
82
- uvs[uvIndex++] = quad.uvs.vertices[QuadVerticies.TopRight].y;
83
- uvs[uvIndex++] = quad.uvs.vertices[QuadVerticies.BottomRight].x;
84
- uvs[uvIndex++] = quad.uvs.vertices[QuadVerticies.BottomRight].y;
85
- uvs[uvIndex++] = quad.uvs.vertices[QuadVerticies.BottomLeft].x;
86
- uvs[uvIndex++] = quad.uvs.vertices[QuadVerticies.BottomLeft].y;
87
- }
88
- //1
89
- textureIndex[textureIndexIndex++] = VoxelShaderData.createTextureIndex(texture, overlayTextures.vertices[QuadVerticies.TopRight]);
90
- textureIndex[textureIndexIndex++] = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.TopLeft], overlayTextures.vertices[QuadVerticies.BottomLeft]);
91
- textureIndex[textureIndexIndex++] = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.BottomRight], 0);
92
- //2
93
- textureIndex[textureIndexIndex++] = VoxelShaderData.createTextureIndex(texture, overlayTextures.vertices[QuadVerticies.TopRight]);
94
- textureIndex[textureIndexIndex++] = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.TopLeft], overlayTextures.vertices[QuadVerticies.BottomLeft]);
95
- textureIndex[textureIndexIndex++] = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.BottomRight], 0);
96
- //3
97
- textureIndex[textureIndexIndex++] = VoxelShaderData.createTextureIndex(texture, overlayTextures.vertices[QuadVerticies.TopRight]);
98
- textureIndex[textureIndexIndex++] = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.TopLeft], overlayTextures.vertices[QuadVerticies.BottomLeft]);
99
- textureIndex[textureIndexIndex++] = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.BottomRight], 0);
100
- //4
101
- textureIndex[textureIndexIndex++] = VoxelShaderData.createTextureIndex(texture, overlayTextures.vertices[QuadVerticies.TopRight]);
102
- textureIndex[textureIndexIndex++] = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.TopLeft], overlayTextures.vertices[QuadVerticies.BottomLeft]);
103
- textureIndex[textureIndexIndex++] = VoxelShaderData.createTextureIndex(overlayTextures.vertices[QuadVerticies.BottomRight], 0);
104
- for (let i = 0; i < 4; i++) {
105
- colors[colorIndex++] = 0;
106
- colors[colorIndex++] = 0;
107
- colors[colorIndex++] = 0;
108
- }
109
- }
110
- attribute.length = attrIndex;
111
- uvs.length = uvIndex;
112
- textureIndex.length = textureIndexIndex;
113
- colors.length = colorIndex;
114
- }
115
- }
@@ -1,16 +0,0 @@
1
- import { LocationData } from "../Math/index.js";
2
- import { ChunkProcessor } from "./Processors/ChunkProcessor.js";
3
- import { BuildNodeMesh } from "./Tasks/BuidlerTasks.types.js";
4
- import { DataSyncData } from "../Contexts/Base/Remote/Sync/DataSync.types.js";
5
- export declare class DVEMesher {
6
- static instance: DVEMesher;
7
- chunkProcessor: ChunkProcessor;
8
- nodes: {
9
- builders: Map<string, import("./Meshers/MesherInterface.js").MesherInterface>;
10
- registerBuilder(builder: import("./Meshers/MesherInterface.js").MesherInterface): void;
11
- buildNode(data: BuildNodeMesh): [import("./Tasks/BuidlerTasks.types.js").SetNodeMesh, ArrayBuffer[]] | false;
12
- };
13
- constructor();
14
- init(data: DataSyncData): void;
15
- meshChunk(location: LocationData, LOD?: number, priority?: number): boolean;
16
- }
package/Mesher/Mesher.js DELETED
@@ -1,44 +0,0 @@
1
- import { ChunkProcessor } from "./Processors/ChunkProcessor.js";
2
- import { MesherManager } from "./Meshers/MesherManager.js";
3
- import { RenderedSubstances } from "./Substances/RenderedSubstances.js";
4
- import { VoxelModelConstructorRegister } from "./Models/VoxelModelConstructorRegister.js";
5
- import { LiquidGeometryNode } from "./Models/Nodes/Custom/Liquid/LiquidGeomtryNode.js";
6
- import { SchemaRegister } from "../Voxels/State/SchemaRegister.js";
7
- import { VoxelTagStates } from "../Voxels/State/VoxelTagStates.js";
8
- import { VoxelConstructor } from "./Models/VoxelConstructor.js";
9
- export class DVEMesher {
10
- static instance;
11
- chunkProcessor = new ChunkProcessor();
12
- nodes = MesherManager;
13
- constructor() {
14
- if (!DVEMesher.instance)
15
- DVEMesher.instance = this;
16
- return DVEMesher.instance;
17
- }
18
- init(data) {
19
- for (const mat of data.materials.palette) {
20
- RenderedSubstances.add(mat);
21
- }
22
- if (data.modelData) {
23
- const modelData = data.modelData;
24
- VoxelModelConstructorRegister.registerCustomNode("liquid", LiquidGeometryNode);
25
- VoxelModelConstructorRegister.setGeometryPalette(modelData.geometryPalette);
26
- VoxelModelConstructorRegister.registerGeometry(modelData.geometry);
27
- VoxelModelConstructorRegister.registerModels(modelData.models);
28
- for (const model of modelData.models) {
29
- SchemaRegister.registerModel(model.id, model.schema);
30
- }
31
- for (const voxel of modelData.voxels) {
32
- SchemaRegister.registerVoxel(voxel.id, voxel.modelId, voxel.modSchema);
33
- }
34
- VoxelTagStates.load(modelData.tagState);
35
- for (const voxel of modelData.voxels) {
36
- VoxelModelConstructorRegister.registerVoxel(new VoxelConstructor(voxel.id, VoxelModelConstructorRegister.modelData.get(voxel.modelId), voxel));
37
- }
38
- }
39
- }
40
- meshChunk(location, LOD = 1, priority = 0) {
41
- this.chunkProcessor.build(location);
42
- return true;
43
- }
44
- }
@@ -1,5 +0,0 @@
1
- import { BuildNodeMesh, SetNodeMesh } from "../Tasks/BuidlerTasks.types";
2
- export interface MesherInterface {
3
- id: string;
4
- build(data: BuildNodeMesh): [SetNodeMesh, ArrayBuffer[]] | false;
5
- }
@@ -1,7 +0,0 @@
1
- import type { MesherInterface } from "./MesherInterface";
2
- import { BuildNodeMesh, SetNodeMesh } from "../Tasks/BuidlerTasks.types";
3
- export declare const MesherManager: {
4
- builders: Map<string, MesherInterface>;
5
- registerBuilder(builder: MesherInterface): void;
6
- buildNode(data: BuildNodeMesh): [SetNodeMesh, ArrayBuffer[]] | false;
7
- };
@@ -1,16 +0,0 @@
1
- import { TextureBuilder } from "./TextureMesher.js";
2
- import { VoxelBuilder } from "./VoxelMesher.js";
3
- export const MesherManager = {
4
- builders: new Map(),
5
- registerBuilder(builder) {
6
- this.builders.set(builder.id, builder);
7
- },
8
- buildNode(data) {
9
- const builder = this.builders.get(data[1]);
10
- if (!builder)
11
- return false;
12
- return builder.build(data);
13
- },
14
- };
15
- MesherManager.registerBuilder(TextureBuilder);
16
- MesherManager.registerBuilder(VoxelBuilder);
@@ -1,15 +0,0 @@
1
- import { MesherInterface } from "./MesherInterface.js";
2
- import { BuildNodeMesh, SetNodeMesh } from "../Tasks/BuidlerTasks.types.js";
3
- /**
4
- * @todo
5
- * For 32x32 textures the uvs and pixels are not correct.
6
- * Some pixels seem to be missing and the uvs are off slightly.
7
- * Added the uv offset for now to make it look a little better but pixels are still missing.
8
- */
9
- declare class TXTBuilderBase implements MesherInterface {
10
- id: string;
11
- constructor(id: string);
12
- build(buildTask: BuildNodeMesh): [SetNodeMesh, ArrayBuffer[]];
13
- }
14
- export declare const TextureBuilder: TXTBuilderBase;
15
- export {};
@@ -1,191 +0,0 @@
1
- import { MesherDataTool } from "@amodx/meshing/Tools/MesherDataTools.js";
2
- import { BinaryNumberTypes } from "@amodx/binary";
3
- import { Quad } from "@amodx/meshing/Primitives/Quad.js";
4
- import { QuadVerticies } from "@amodx/meshing/Geometry.types.js";
5
- import { GeometryBuilder } from "@amodx/meshing";
6
- import { Flat2DIndex, Vector3Like } from "@amodx/math";
7
- import { CompactMesh } from "../Functions/CompactMesh.js";
8
- const Quads = {
9
- north: Quad.Create([
10
- [0, 0, 0],
11
- [1, 1, 0],
12
- ], Quad.FullUVs, false, 1),
13
- south: Quad.Create([
14
- [0, 0, 0],
15
- [1, 1, 0],
16
- ], Quad.FullUVs, false, 0),
17
- };
18
- const tool = new MesherDataTool();
19
- tool.startNewMesh();
20
- tool.mesh.attributes.set("uv", [[], 2, BinaryNumberTypes.Float32]);
21
- tool.mesh.attributes.set("textureIndex", [[], 3, BinaryNumberTypes.Float32]);
22
- /**
23
- * @todo
24
- * For 32x32 textures the uvs and pixels are not correct.
25
- * Some pixels seem to be missing and the uvs are off slightly.
26
- * Added the uv offset for now to make it look a little better but pixels are still missing.
27
- */
28
- class TXTBuilderBase {
29
- id;
30
- constructor(id) {
31
- this.id = id;
32
- }
33
- build(buildTask) {
34
- const [location, type, data] = buildTask;
35
- const textureId = data.textureId;
36
- const textureData = data.textureData;
37
- tool.setVar("texture", textureId);
38
- const width = Math.sqrt(textureData.length / 4);
39
- const height = Math.sqrt(textureData.length / 4);
40
- const factor = 1 / width;
41
- const textureDataIndex = Flat2DIndex.GetXYOrder();
42
- textureDataIndex.setBounds(width, height);
43
- const origin = Vector3Like.Create(-0.5, -0.5, -0.5);
44
- const isSolid = (x, y) => x >= 0 &&
45
- x < width &&
46
- y >= 0 &&
47
- y < height &&
48
- textureData[textureDataIndex.getIndexXY(x, y) * 4 + 3] > 0.01
49
- ? true
50
- : false;
51
- const uvs = tool.mesh.getAttribute("uv");
52
- const textureIndex = tool.mesh.getAttribute("textureIndex");
53
- const uvOffset = width > 16 ? -(2 / Math.max(width, height)) : 0;
54
- const addUvs = (sx, sy, ex, ey) => {
55
- uvs.push((ex + uvOffset) * factor, (ey + uvOffset) * factor, (sx - uvOffset) * factor, (ey + uvOffset) * factor, (sx - uvOffset) * factor, (sy - uvOffset) * factor, (ex + uvOffset) * factor, (sy - uvOffset) * factor);
56
- textureIndex.push(textureId, 0, 0, textureId, 0, 0, textureId, 0, 0, textureId, 0, 0);
57
- };
58
- {
59
- GeometryBuilder.addQuad(tool, origin, Quads.south);
60
- uvs.push(Quads.south.uvs.vertices[QuadVerticies.TopRight].x, Quads.south.uvs.vertices[QuadVerticies.TopRight].y, Quads.south.uvs.vertices[QuadVerticies.TopLeft].x, Quads.south.uvs.vertices[QuadVerticies.TopLeft].y, Quads.south.uvs.vertices[QuadVerticies.BottomLeft].x, Quads.south.uvs.vertices[QuadVerticies.BottomLeft].y, Quads.south.uvs.vertices[QuadVerticies.BottomRight].x, Quads.south.uvs.vertices[QuadVerticies.BottomRight].y);
61
- textureIndex.push(textureId, 0, 0, textureId, 0, 0, textureId, 0, 0, textureId, 0, 0);
62
- }
63
- {
64
- const backPositionZ = factor;
65
- Quads.north.positions.vertices[QuadVerticies.TopRight].z = backPositionZ;
66
- Quads.north.positions.vertices[QuadVerticies.TopLeft].z = backPositionZ;
67
- Quads.north.positions.vertices[QuadVerticies.BottomLeft].z =
68
- backPositionZ;
69
- Quads.north.positions.vertices[QuadVerticies.BottomRight].z =
70
- backPositionZ;
71
- Quads.north.flip = true;
72
- uvs.push(Quads.north.uvs.vertices[QuadVerticies.TopLeft].x, Quads.north.uvs.vertices[QuadVerticies.TopLeft].y, Quads.north.uvs.vertices[QuadVerticies.TopRight].x, Quads.north.uvs.vertices[QuadVerticies.TopRight].y, Quads.north.uvs.vertices[QuadVerticies.BottomRight].x, Quads.north.uvs.vertices[QuadVerticies.BottomRight].y, Quads.north.uvs.vertices[QuadVerticies.BottomLeft].x, Quads.north.uvs.vertices[QuadVerticies.BottomLeft].y);
73
- GeometryBuilder.addQuad(tool, origin, Quads.north);
74
- textureIndex.push(textureId, 0, 0, textureId, 0, 0, textureId, 0, 0, textureId, 0, 0);
75
- }
76
- for (let x = 0; x < width; x++) {
77
- let eastFace = null;
78
- let westFace = null;
79
- for (let y = 0; y < height; y++) {
80
- let eastFaceExposed = true;
81
- let westFaceExposed = true;
82
- if (!isSolid(x, y)) {
83
- eastFaceExposed = false;
84
- westFaceExposed = false;
85
- }
86
- if (isSolid(x + 1, y)) {
87
- eastFaceExposed = false;
88
- }
89
- if (isSolid(x - 1, y)) {
90
- westFaceExposed = false;
91
- }
92
- if (eastFace && !eastFaceExposed) {
93
- const newQuad = Quad.Create([
94
- [x * factor + factor, eastFace[1] * factor, 0],
95
- [x * factor + factor, y * factor, factor],
96
- ], Quad.FullUVs, false, 0);
97
- GeometryBuilder.addQuad(tool, origin, newQuad);
98
- let [sx, sy] = eastFace;
99
- let ex = x;
100
- let ey = y;
101
- ex += 1;
102
- addUvs(sx, sy, ex, ey);
103
- eastFace = null;
104
- }
105
- if (westFace && !westFaceExposed) {
106
- const newQuad = Quad.Create([
107
- [x * factor, westFace[1] * factor, 0],
108
- [x * factor, y * factor, factor],
109
- ], Quad.FullUVs, false, 1);
110
- GeometryBuilder.addQuad(tool, origin, newQuad);
111
- let [sx, sy] = westFace;
112
- let ex = x;
113
- let ey = y;
114
- ex += 1;
115
- addUvs(sx, sy, ex, ey);
116
- westFace = null;
117
- }
118
- const isPixel = isSolid(x, y);
119
- if (!isSolid(x + 1, y) && !eastFace && isPixel) {
120
- eastFace = [x, y];
121
- }
122
- if (!isSolid(x - 1, y) && !westFace && isPixel) {
123
- westFace = [x, y];
124
- }
125
- }
126
- }
127
- for (let y = 0; y < height; y++) {
128
- let upFace = null;
129
- let downFace = null;
130
- for (let x = 0; x < width; x++) {
131
- let upFaceExposed = true;
132
- let downFaceExposed = true;
133
- if (!isSolid(x, y)) {
134
- upFaceExposed = false;
135
- downFaceExposed = false;
136
- }
137
- if (isSolid(x, y + 1)) {
138
- upFaceExposed = false;
139
- }
140
- if (isSolid(x, y - 1)) {
141
- downFaceExposed = false;
142
- }
143
- if (upFace && !upFaceExposed) {
144
- const newQuad = Quad.Create([
145
- [upFace[0] * factor, y * factor + factor, 0],
146
- [x * factor, y * factor + factor, factor],
147
- ], Quad.FullUVs, false, 0);
148
- GeometryBuilder.addQuad(tool, origin, newQuad);
149
- let [sx, sy] = upFace;
150
- let [ex, ey] = [x, y];
151
- ey += 1;
152
- addUvs(sx, sy, ex, ey);
153
- upFace = null;
154
- }
155
- if (downFace && !downFaceExposed) {
156
- const newQuad = Quad.Create([
157
- [downFace[0] * factor, y * factor, 0],
158
- [x * factor, y * factor, factor],
159
- ], Quad.FullUVs, false, 1);
160
- GeometryBuilder.addQuad(tool, origin, newQuad);
161
- let [sx, sy] = downFace;
162
- let [ex, ey] = [x, y];
163
- ey += 1;
164
- addUvs(sx, sy, ex, ey);
165
- downFace = null;
166
- }
167
- const isPixel = isSolid(x, y);
168
- if (!isSolid(x, y + 1) && !upFace && isPixel) {
169
- upFace = [x, y];
170
- }
171
- if (!isSolid(x, y - 1) && !downFace && isPixel) {
172
- downFace = [x, y];
173
- }
174
- }
175
- }
176
- for (const [key, [data]] of tool.mesh.attributes) {
177
- if (key == "position") {
178
- for (let i = 0; i < data.length; i += 3) {
179
- data[i] -= 0.5;
180
- data[i + 1] -= 0.5;
181
- data[i + 2];
182
- }
183
- }
184
- }
185
- const compacted = CompactMesh("dve_node", tool);
186
- tool.resetVars();
187
- tool.mesh.clear();
188
- return [[location, compacted], [compacted[1]]];
189
- }
190
- }
191
- export const TextureBuilder = new TXTBuilderBase("dve_node");
@@ -1,15 +0,0 @@
1
- import { MesherInterface } from "./MesherInterface.js";
2
- import { BuildNodeMesh, SetNodeMesh } from "../Tasks/BuidlerTasks.types.js";
3
- import { TemplateCursor } from "../../Data/Cursor/Template/TemplateCursor.js";
4
- import { VoxelCursor } from "../../Data/Cursor/VoxelCursor.js";
5
- import { SubstanceDataTool } from "../../Tools/Data/SubstanceDataTool.js";
6
- declare class VoxelBuilderBase implements MesherInterface {
7
- id: string;
8
- templateCursor: TemplateCursor;
9
- voxelCursor: VoxelCursor;
10
- substanceData: SubstanceDataTool;
11
- constructor(id: string);
12
- build([location, type, rawVoxelData]: BuildNodeMesh): [SetNodeMesh, ArrayBuffer[]] | false;
13
- }
14
- export declare const VoxelBuilder: VoxelBuilderBase;
15
- export {};
@@ -1,47 +0,0 @@
1
- import { RenderedSubstances } from "../Substances/RenderedSubstances.js";
2
- import { VoxelGeometryLookUp } from "../Models/VoxelGeometryLookUp.js";
3
- import { TemplateCursor } from "../../Data/Cursor/Template/TemplateCursor.js";
4
- import { VoxelCursor } from "../../Data/Cursor/VoxelCursor.js";
5
- import { SubstanceDataTool } from "../../Tools/Data/SubstanceDataTool.js";
6
- import { FullVoxelTemplate } from "../../Templates/FullVoxelTemplate.js";
7
- import { CompactVoxelMesh } from "../Functions/CompactVoxelMesh.js";
8
- import { VoxelModelConstructorRegister } from "../Models/VoxelModelConstructorRegister.js";
9
- class VoxelBuilderBase {
10
- id;
11
- templateCursor = new TemplateCursor();
12
- voxelCursor = new VoxelCursor();
13
- substanceData = new SubstanceDataTool();
14
- constructor(id) {
15
- this.id = id;
16
- this.templateCursor.setTemplate(new FullVoxelTemplate(FullVoxelTemplate.CreateNew([3, 3, 3], 0xf)));
17
- }
18
- build([location, type, rawVoxelData]) {
19
- const voxel = this.templateCursor.getVoxel(1, 1, 1);
20
- voxel.copyRaw(rawVoxelData);
21
- voxel.process();
22
- if (!voxel.isRenderable())
23
- return false;
24
- const constructor = VoxelModelConstructorRegister.getConstructor(voxel.getStringId());
25
- const mesher = RenderedSubstances.meshers.get(voxel.getRenderedMaterialStringId());
26
- if (!mesher || !constructor)
27
- return false;
28
- mesher.resetAll();
29
- VoxelGeometryLookUp.start("main", 0, 0, 0);
30
- mesher.origin.x = -0.5;
31
- mesher.origin.y = -0.5;
32
- mesher.origin.z = -0.5;
33
- mesher.position.x = 1;
34
- mesher.position.y = 1;
35
- mesher.position.z = 1;
36
- mesher.voxel = this.voxelCursor.copy(voxel);
37
- mesher.nVoxel = this.templateCursor;
38
- constructor.process(mesher);
39
- mesher.resetVars();
40
- VoxelGeometryLookUp.stop();
41
- const compacted = CompactVoxelMesh(mesher);
42
- mesher.resetVars();
43
- mesher.mesh.clear();
44
- return [[location, compacted], [compacted[1]]];
45
- }
46
- }
47
- export const VoxelBuilder = new VoxelBuilderBase("dve_node_voxel");
@@ -1,13 +0,0 @@
1
- import type { LocationData } from "../../Math/index.js";
2
- import { HeightMapTool } from "../../Tools/Data/WorldData/HeightMapTool.js";
3
- import { SubstanceDataTool } from "../../Tools/Data/SubstanceDataTool.js";
4
- import { WorldCursor } from "../../Data/Cursor/World/WorldCursor.js";
5
- import { ChunkCursor } from "../../Data/Cursor/World/ChunkCursor.js";
6
- export declare class ChunkProcessor {
7
- heightMapTool: HeightMapTool;
8
- substanceData: SubstanceDataTool;
9
- chunkCursor: ChunkCursor;
10
- worldCursor: WorldCursor;
11
- _process(x: number, y: number, z: number, doSecondCheck?: boolean): boolean;
12
- build(location: LocationData, priority?: number): void;
13
- }