@deck.gl/extensions 9.0.0-beta.2 → 9.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (244) hide show
  1. package/dist/brushing/brushing-extension.js +80 -0
  2. package/{typed → dist}/brushing/shader-module.d.ts +1 -1
  3. package/{typed → dist}/brushing/shader-module.d.ts.map +1 -1
  4. package/dist/{esm/brushing → brushing}/shader-module.js +24 -30
  5. package/dist/clip/clip-extension.js +117 -0
  6. package/{typed → dist}/collision-filter/collision-filter-effect.d.ts.map +1 -1
  7. package/dist/collision-filter/collision-filter-effect.js +193 -0
  8. package/dist/collision-filter/collision-filter-extension.js +49 -0
  9. package/{typed → dist}/collision-filter/collision-filter-pass.d.ts.map +1 -1
  10. package/dist/collision-filter/collision-filter-pass.js +25 -0
  11. package/dist/{esm/collision-filter → collision-filter}/shader-module.js +17 -24
  12. package/dist/data-filter/aggregator.js +104 -0
  13. package/{typed → dist}/data-filter/data-filter-extension.d.ts +36 -5
  14. package/dist/data-filter/data-filter-extension.d.ts.map +1 -0
  15. package/dist/data-filter/data-filter-extension.js +243 -0
  16. package/{typed → dist}/data-filter/shader-module.d.ts +1 -1
  17. package/dist/data-filter/shader-module.d.ts.map +1 -0
  18. package/dist/data-filter/shader-module.js +187 -0
  19. package/dist/dist.dev.js +1847 -13033
  20. package/dist/fill-style/fill-style-extension.js +118 -0
  21. package/dist/{esm/fill-style → fill-style}/shaders.glsl.js +37 -43
  22. package/dist/fp64/fp64-extension.js +35 -0
  23. package/dist/{esm/fp64 → fp64}/project64.glsl.js +19 -1
  24. package/dist/fp64/project64.js +50 -0
  25. package/dist/index.cjs +2814 -0
  26. package/dist/index.cjs.map +7 -0
  27. package/dist/index.d.ts +19 -0
  28. package/dist/index.d.ts.map +1 -0
  29. package/dist/index.js +11 -0
  30. package/{typed → dist}/mask/mask-effect.d.ts +1 -1
  31. package/dist/mask/mask-effect.d.ts.map +1 -0
  32. package/dist/mask/mask-effect.js +194 -0
  33. package/dist/mask/mask-extension.js +57 -0
  34. package/{typed → dist}/mask/mask-pass.d.ts.map +1 -1
  35. package/dist/mask/mask-pass.js +44 -0
  36. package/dist/{esm/mask → mask}/shader-module.js +18 -21
  37. package/dist/path-style/path-style-extension.js +111 -0
  38. package/dist/{esm/path-style → path-style}/shaders.glsl.js +20 -13
  39. package/{typed → dist}/terrain/height-map-builder.d.ts +1 -1
  40. package/dist/terrain/height-map-builder.d.ts.map +1 -0
  41. package/dist/terrain/height-map-builder.js +104 -0
  42. package/{typed → dist}/terrain/shader-module.d.ts +2 -2
  43. package/dist/terrain/shader-module.d.ts.map +1 -0
  44. package/dist/terrain/shader-module.js +139 -0
  45. package/{typed → dist}/terrain/terrain-cover.d.ts +1 -1
  46. package/dist/terrain/terrain-cover.d.ts.map +1 -0
  47. package/dist/terrain/terrain-cover.js +187 -0
  48. package/{typed → dist}/terrain/terrain-effect.d.ts +1 -1
  49. package/dist/terrain/terrain-effect.d.ts.map +1 -0
  50. package/dist/terrain/terrain-effect.js +184 -0
  51. package/dist/terrain/terrain-extension.js +44 -0
  52. package/{typed → dist}/terrain/terrain-pass.d.ts +2 -2
  53. package/dist/terrain/terrain-pass.d.ts.map +1 -0
  54. package/dist/terrain/terrain-pass.js +61 -0
  55. package/{typed → dist}/terrain/terrain-picking-pass.d.ts +1 -1
  56. package/dist/terrain/terrain-picking-pass.d.ts.map +1 -0
  57. package/dist/terrain/terrain-picking-pass.js +66 -0
  58. package/dist/terrain/utils.js +21 -0
  59. package/{typed → dist}/utils/debug.d.ts.map +1 -1
  60. package/dist/utils/debug.js +50 -0
  61. package/dist/utils/projection-utils.js +153 -0
  62. package/dist.min.js +104 -208
  63. package/package.json +19 -12
  64. package/src/collision-filter/collision-filter-effect.ts +12 -8
  65. package/src/collision-filter/collision-filter-pass.ts +1 -3
  66. package/src/data-filter/data-filter-extension.ts +136 -29
  67. package/src/data-filter/shader-module.ts +31 -3
  68. package/src/mask/mask-effect.ts +0 -1
  69. package/src/mask/mask-pass.ts +1 -3
  70. package/src/terrain/terrain-effect.ts +8 -2
  71. package/src/terrain/terrain-pass.ts +2 -5
  72. package/src/terrain/terrain-picking-pass.ts +1 -3
  73. package/src/utils/debug.ts +1 -2
  74. package/dist/es5/brushing/brushing-extension.js +0 -108
  75. package/dist/es5/brushing/brushing-extension.js.map +0 -1
  76. package/dist/es5/brushing/shader-module.js +0 -50
  77. package/dist/es5/brushing/shader-module.js.map +0 -1
  78. package/dist/es5/clip/clip-extension.js +0 -98
  79. package/dist/es5/clip/clip-extension.js.map +0 -1
  80. package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
  81. package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
  82. package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
  83. package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
  84. package/dist/es5/collision-filter/collision-filter-pass.js +0 -79
  85. package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
  86. package/dist/es5/collision-filter/shader-module.js +0 -39
  87. package/dist/es5/collision-filter/shader-module.js.map +0 -1
  88. package/dist/es5/data-filter/aggregator.js +0 -79
  89. package/dist/es5/data-filter/aggregator.js.map +0 -1
  90. package/dist/es5/data-filter/data-filter-extension.js +0 -236
  91. package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
  92. package/dist/es5/data-filter/shader-module.js +0 -122
  93. package/dist/es5/data-filter/shader-module.js.map +0 -1
  94. package/dist/es5/fill-style/fill-style-extension.js +0 -190
  95. package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
  96. package/dist/es5/fill-style/shaders.glsl.js +0 -59
  97. package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
  98. package/dist/es5/fp64/fp64-extension.js +0 -55
  99. package/dist/es5/fp64/fp64-extension.js.map +0 -1
  100. package/dist/es5/fp64/project64.glsl.js +0 -9
  101. package/dist/es5/fp64/project64.glsl.js.map +0 -1
  102. package/dist/es5/fp64/project64.js +0 -52
  103. package/dist/es5/fp64/project64.js.map +0 -1
  104. package/dist/es5/index.js +0 -88
  105. package/dist/es5/index.js.map +0 -1
  106. package/dist/es5/mask/mask-effect.js +0 -279
  107. package/dist/es5/mask/mask-effect.js.map +0 -1
  108. package/dist/es5/mask/mask-extension.js +0 -113
  109. package/dist/es5/mask/mask-extension.js.map +0 -1
  110. package/dist/es5/mask/mask-pass.js +0 -106
  111. package/dist/es5/mask/mask-pass.js.map +0 -1
  112. package/dist/es5/mask/shader-module.js +0 -38
  113. package/dist/es5/mask/shader-module.js.map +0 -1
  114. package/dist/es5/path-style/path-style-extension.js +0 -169
  115. package/dist/es5/path-style/path-style-extension.js.map +0 -1
  116. package/dist/es5/path-style/shaders.glsl.js +0 -25
  117. package/dist/es5/path-style/shaders.glsl.js.map +0 -1
  118. package/dist/es5/terrain/height-map-builder.js +0 -111
  119. package/dist/es5/terrain/height-map-builder.js.map +0 -1
  120. package/dist/es5/terrain/shader-module.js +0 -86
  121. package/dist/es5/terrain/shader-module.js.map +0 -1
  122. package/dist/es5/terrain/terrain-cover.js +0 -256
  123. package/dist/es5/terrain/terrain-cover.js.map +0 -1
  124. package/dist/es5/terrain/terrain-effect.js +0 -326
  125. package/dist/es5/terrain/terrain-effect.js.map +0 -1
  126. package/dist/es5/terrain/terrain-extension.js +0 -94
  127. package/dist/es5/terrain/terrain-extension.js.map +0 -1
  128. package/dist/es5/terrain/terrain-pass.js +0 -121
  129. package/dist/es5/terrain/terrain-pass.js.map +0 -1
  130. package/dist/es5/terrain/terrain-picking-pass.js +0 -124
  131. package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
  132. package/dist/es5/terrain/utils.js +0 -35
  133. package/dist/es5/terrain/utils.js.map +0 -1
  134. package/dist/es5/utils/debug.js +0 -71
  135. package/dist/es5/utils/debug.js.map +0 -1
  136. package/dist/es5/utils/projection-utils.js +0 -168
  137. package/dist/es5/utils/projection-utils.js.map +0 -1
  138. package/dist/esm/brushing/brushing-extension.js +0 -68
  139. package/dist/esm/brushing/brushing-extension.js.map +0 -1
  140. package/dist/esm/brushing/shader-module.js.map +0 -1
  141. package/dist/esm/clip/clip-extension.js +0 -86
  142. package/dist/esm/clip/clip-extension.js.map +0 -1
  143. package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
  144. package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
  145. package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
  146. package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
  147. package/dist/esm/collision-filter/collision-filter-pass.js +0 -32
  148. package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
  149. package/dist/esm/collision-filter/shader-module.js.map +0 -1
  150. package/dist/esm/data-filter/aggregator.js +0 -102
  151. package/dist/esm/data-filter/aggregator.js.map +0 -1
  152. package/dist/esm/data-filter/data-filter-extension.js +0 -189
  153. package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
  154. package/dist/esm/data-filter/shader-module.js +0 -164
  155. package/dist/esm/data-filter/shader-module.js.map +0 -1
  156. package/dist/esm/fill-style/fill-style-extension.js +0 -156
  157. package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
  158. package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
  159. package/dist/esm/fp64/fp64-extension.js +0 -20
  160. package/dist/esm/fp64/fp64-extension.js.map +0 -1
  161. package/dist/esm/fp64/project64.glsl.js.map +0 -1
  162. package/dist/esm/fp64/project64.js +0 -43
  163. package/dist/esm/fp64/project64.js.map +0 -1
  164. package/dist/esm/index.js +0 -11
  165. package/dist/esm/index.js.map +0 -1
  166. package/dist/esm/mask/mask-effect.js +0 -228
  167. package/dist/esm/mask/mask-effect.js.map +0 -1
  168. package/dist/esm/mask/mask-extension.js +0 -83
  169. package/dist/esm/mask/mask-extension.js.map +0 -1
  170. package/dist/esm/mask/mask-pass.js +0 -58
  171. package/dist/esm/mask/mask-pass.js.map +0 -1
  172. package/dist/esm/mask/shader-module.js.map +0 -1
  173. package/dist/esm/path-style/path-style-extension.js +0 -130
  174. package/dist/esm/path-style/path-style-extension.js.map +0 -1
  175. package/dist/esm/path-style/shaders.glsl.js.map +0 -1
  176. package/dist/esm/terrain/height-map-builder.js +0 -86
  177. package/dist/esm/terrain/height-map-builder.js.map +0 -1
  178. package/dist/esm/terrain/shader-module.js +0 -127
  179. package/dist/esm/terrain/shader-module.js.map +0 -1
  180. package/dist/esm/terrain/terrain-cover.js +0 -212
  181. package/dist/esm/terrain/terrain-cover.js.map +0 -1
  182. package/dist/esm/terrain/terrain-effect.js +0 -219
  183. package/dist/esm/terrain/terrain-effect.js.map +0 -1
  184. package/dist/esm/terrain/terrain-extension.js +0 -59
  185. package/dist/esm/terrain/terrain-extension.js.map +0 -1
  186. package/dist/esm/terrain/terrain-pass.js +0 -71
  187. package/dist/esm/terrain/terrain-pass.js.map +0 -1
  188. package/dist/esm/terrain/terrain-picking-pass.js +0 -73
  189. package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
  190. package/dist/esm/terrain/utils.js +0 -19
  191. package/dist/esm/terrain/utils.js.map +0 -1
  192. package/dist/esm/utils/debug.js +0 -61
  193. package/dist/esm/utils/debug.js.map +0 -1
  194. package/dist/esm/utils/projection-utils.js +0 -134
  195. package/dist/esm/utils/projection-utils.js.map +0 -1
  196. package/typed/data-filter/data-filter-extension.d.ts.map +0 -1
  197. package/typed/data-filter/shader-module.d.ts.map +0 -1
  198. package/typed/index.d.ts +0 -19
  199. package/typed/index.d.ts.map +0 -1
  200. package/typed/mask/mask-effect.d.ts.map +0 -1
  201. package/typed/terrain/height-map-builder.d.ts.map +0 -1
  202. package/typed/terrain/shader-module.d.ts.map +0 -1
  203. package/typed/terrain/terrain-cover.d.ts.map +0 -1
  204. package/typed/terrain/terrain-effect.d.ts.map +0 -1
  205. package/typed/terrain/terrain-pass.d.ts.map +0 -1
  206. package/typed/terrain/terrain-picking-pass.d.ts.map +0 -1
  207. /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
  208. /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
  209. /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
  210. /package/{typed → dist}/clip/clip-extension.d.ts.map +0 -0
  211. /package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +0 -0
  212. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
  213. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
  214. /package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +0 -0
  215. /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
  216. /package/{typed → dist}/collision-filter/shader-module.d.ts.map +0 -0
  217. /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
  218. /package/{typed → dist}/data-filter/aggregator.d.ts.map +0 -0
  219. /package/{typed → dist}/fill-style/fill-style-extension.d.ts +0 -0
  220. /package/{typed → dist}/fill-style/fill-style-extension.d.ts.map +0 -0
  221. /package/{typed → dist}/fill-style/shaders.glsl.d.ts +0 -0
  222. /package/{typed → dist}/fill-style/shaders.glsl.d.ts.map +0 -0
  223. /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
  224. /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
  225. /package/{typed → dist}/fp64/project64.d.ts +0 -0
  226. /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
  227. /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
  228. /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
  229. /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
  230. /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
  231. /package/{typed → dist}/mask/mask-pass.d.ts +0 -0
  232. /package/{typed → dist}/mask/shader-module.d.ts +0 -0
  233. /package/{typed → dist}/mask/shader-module.d.ts.map +0 -0
  234. /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
  235. /package/{typed → dist}/path-style/path-style-extension.d.ts.map +0 -0
  236. /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
  237. /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
  238. /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
  239. /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
  240. /package/{typed → dist}/terrain/utils.d.ts +0 -0
  241. /package/{typed → dist}/terrain/utils.d.ts.map +0 -0
  242. /package/{typed → dist}/utils/debug.d.ts +0 -0
  243. /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
  244. /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
@@ -0,0 +1 @@
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/terrain/shader-module.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAGvD,OAAO,KAAK,EAAC,OAAO,EAAC,MAAM,eAAe,CAAC;AAC3C,OAAO,KAAK,EAAC,MAAM,EAAC,qCAAkC;AACtD,OAAO,KAAK,EAAC,YAAY,EAAC,2BAAwB;AAElD,8DAA8D;AAC9D,MAAM,MAAM,qBAAqB,GAAG;IAClC,OAAO,EAAE;QAAC,QAAQ,CAAC,EAAE,OAAO,CAAA;KAAC,CAAC;IAC9B,SAAS,EAAE,OAAO,GAAG,IAAI,CAAC;IAC1B,eAAe,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAChC,cAAc,EAAE,OAAO,CAAC;IACxB,YAAY,CAAC,EAAE,YAAY,GAAG,IAAI,CAAC;IACnC,sBAAsB,CAAC,EAAE,OAAO,CAAC;IACjC,mBAAmB,CAAC,EAAE,OAAO,CAAC;IAC9B,iBAAiB,CAAC,EAAE,OAAO,CAAC;CAC7B,CAAC;AAEF,kDAAkD;AAClD,eAAO,MAAM,YAAY;;IAEvB,6EAA6E;;IAE7E,2EAA2E;;IAE3E,6FAA6F;;IAE7F,0EAA0E;;IAE1E,mEAAmE;;CAEpE,CAAC;AAOF,eAAO,MAAM,aAAa,qCA6Hc,CAAC"}
@@ -0,0 +1,139 @@
1
+ /* eslint-disable camelcase */
2
+ import { project } from '@deck.gl/core';
3
+ /** A model can have one of the following modes */
4
+ export const TERRAIN_MODE = {
5
+ NONE: 0,
6
+ /** A terrain layer rendering encoded ground elevation into the height map */
7
+ WRITE_HEIGHT_MAP: 1,
8
+ /** An offset layer reading encoded ground elevation from the height map */
9
+ USE_HEIGHT_MAP: 2,
10
+ /** A terrain layer rendering to screen, using the cover fbo overlaid with its own texture */
11
+ USE_COVER: 3,
12
+ /** A terrain layer rendering to screen, using the cover fbo as texture */
13
+ USE_COVER_ONLY: 4,
14
+ /** Draped layer is rendered into a texture, and never to screen */
15
+ SKIP: 5
16
+ };
17
+ const TERRAIN_MODE_CONSTANTS = Object.keys(TERRAIN_MODE)
18
+ .map(key => `const float TERRAIN_MODE_${key} = ${TERRAIN_MODE[key]}.0;`)
19
+ .join('\n');
20
+ // @ts-expect-error
21
+ export const terrainModule = {
22
+ name: 'terrain',
23
+ dependencies: [project],
24
+ inject: {
25
+ 'vs:#decl': `
26
+ uniform float terrain_mode;
27
+ uniform sampler2D terrain_map;
28
+ uniform vec4 terrain_bounds;
29
+ out vec3 commonPos;
30
+ ${TERRAIN_MODE_CONSTANTS}
31
+ `,
32
+ 'vs:#main-start': `
33
+ if (terrain_mode == TERRAIN_MODE_SKIP) {
34
+ gl_Position = vec4(0.0);
35
+ return;
36
+ }
37
+ `,
38
+ 'vs:DECKGL_FILTER_GL_POSITION': `
39
+ commonPos = geometry.position.xyz;
40
+ if (terrain_mode == TERRAIN_MODE_WRITE_HEIGHT_MAP) {
41
+ vec2 texCoords = (commonPos.xy - terrain_bounds.xy) / terrain_bounds.zw;
42
+ position = vec4(texCoords * 2.0 - 1.0, 0.0, 1.0);
43
+ commonPos.z += project_uCommonOrigin.z;
44
+ }
45
+ if (terrain_mode == TERRAIN_MODE_USE_HEIGHT_MAP) {
46
+ vec3 anchor = geometry.worldPosition;
47
+ anchor.z = 0.0;
48
+ vec3 anchorCommon = project_position(anchor);
49
+ vec2 texCoords = (anchorCommon.xy - terrain_bounds.xy) / terrain_bounds.zw;
50
+ if (texCoords.x >= 0.0 && texCoords.y >= 0.0 && texCoords.x <= 1.0 && texCoords.y <= 1.0) {
51
+ float terrainZ = texture(terrain_map, texCoords).r;
52
+ geometry.position.z += terrainZ;
53
+ position = project_common_position_to_clipspace(geometry.position);
54
+ }
55
+ }
56
+ `,
57
+ 'fs:#decl': `
58
+ uniform float terrain_mode;
59
+ uniform sampler2D terrain_map;
60
+ uniform vec4 terrain_bounds;
61
+ in vec3 commonPos;
62
+ ${TERRAIN_MODE_CONSTANTS}
63
+ `,
64
+ 'fs:#main-start': `
65
+ if (terrain_mode == TERRAIN_MODE_WRITE_HEIGHT_MAP) {
66
+ fragColor = vec4(commonPos.z, 0.0, 0.0, 1.0);
67
+ return;
68
+ }
69
+ `,
70
+ 'fs:DECKGL_FILTER_COLOR': `
71
+ if ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_USE_COVER_ONLY)) {
72
+ vec2 texCoords = (commonPos.xy - terrain_bounds.xy) / terrain_bounds.zw;
73
+ vec4 pixel = texture(terrain_map, texCoords);
74
+ if (terrain_mode == TERRAIN_MODE_USE_COVER_ONLY) {
75
+ color = pixel;
76
+ } else {
77
+ // pixel is premultiplied
78
+ color = pixel + color * (1.0 - pixel.a);
79
+ }
80
+ return;
81
+ }
82
+ `
83
+ },
84
+ // eslint-disable-next-line complexity
85
+ getUniforms: (opts = {}, uniforms) => {
86
+ if ('dummyHeightMap' in opts) {
87
+ const { drawToTerrainHeightMap, heightMap, heightMapBounds, dummyHeightMap, terrainCover, useTerrainHeightMap, terrainSkipRender } = opts;
88
+ const { project_uCommonOrigin } = uniforms;
89
+ let mode = terrainSkipRender ? TERRAIN_MODE.SKIP : TERRAIN_MODE.NONE;
90
+ // height map if case USE_HEIGHT_MAP, terrain cover if USE_COVER, otherwise empty
91
+ let sampler = dummyHeightMap;
92
+ // height map bounds if case USE_HEIGHT_MAP, terrain cover bounds if USE_COVER, otherwise null
93
+ let bounds = null;
94
+ if (drawToTerrainHeightMap) {
95
+ mode = TERRAIN_MODE.WRITE_HEIGHT_MAP;
96
+ bounds = heightMapBounds;
97
+ }
98
+ else if (useTerrainHeightMap && heightMap) {
99
+ mode = TERRAIN_MODE.USE_HEIGHT_MAP;
100
+ sampler = heightMap;
101
+ bounds = heightMapBounds;
102
+ }
103
+ else if (terrainCover) {
104
+ // This is a terrain layer
105
+ const isPicking = opts.picking?.isActive;
106
+ // @ts-expect-error
107
+ sampler = isPicking
108
+ ? terrainCover.getPickingFramebuffer()
109
+ : terrainCover.getRenderFramebuffer();
110
+ if (isPicking) {
111
+ // Never render the layer itself in picking pass
112
+ mode = TERRAIN_MODE.SKIP;
113
+ }
114
+ if (sampler) {
115
+ mode = mode === TERRAIN_MODE.SKIP ? TERRAIN_MODE.USE_COVER_ONLY : TERRAIN_MODE.USE_COVER;
116
+ bounds = terrainCover.bounds;
117
+ }
118
+ else {
119
+ sampler = dummyHeightMap;
120
+ }
121
+ }
122
+ /* eslint-disable camelcase */
123
+ return {
124
+ terrain_mode: mode,
125
+ terrain_map: sampler,
126
+ // Convert bounds to the common space, as [minX, minY, width, height]
127
+ terrain_bounds: bounds
128
+ ? [
129
+ bounds[0] - project_uCommonOrigin[0],
130
+ bounds[1] - project_uCommonOrigin[1],
131
+ bounds[2] - bounds[0],
132
+ bounds[3] - bounds[1]
133
+ ]
134
+ : [0, 0, 0, 0]
135
+ };
136
+ }
137
+ return null;
138
+ }
139
+ };
@@ -1,6 +1,6 @@
1
1
  import { Framebuffer } from '@luma.gl/core';
2
2
  import type { Layer, Viewport } from '@deck.gl/core';
3
- import { Bounds } from '../utils/projection-utils';
3
+ import { Bounds } from "../utils/projection-utils.js";
4
4
  /**
5
5
  * Manages the lifecycle of the terrain cover (draped textures over a terrain mesh).
6
6
  * One terrain cover is created for each unique terrain layer (primitive layer with operation:terrain).
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain-cover.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-cover.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAE1C,OAAO,KAAK,EAAC,KAAK,EAAE,QAAQ,EAAC,MAAM,eAAe,CAAC;AAGnD,OAAO,EAAiD,MAAM,EAAC,qCAAkC;AAMjG;;;;;;GAMG;AACH,qBAAa,YAAY;IACvB,OAAO,EAAE,OAAO,CAAQ;IACxB,sDAAsD;IACtD,WAAW,EAAE,KAAK,CAAC;IACnB,6CAA6C;IAC7C,cAAc,EAAE,QAAQ,GAAG,IAAI,CAAQ;IACvC,8DAA8D;IAC9D,MAAM,EAAE,MAAM,GAAG,IAAI,CAAQ;IAE7B,OAAO,CAAC,GAAG,CAAC,CAAc;IAC1B,OAAO,CAAC,UAAU,CAAC,CAAc;IACjC,OAAO,CAAC,MAAM,CAAgB;IAC9B,OAAO,CAAC,IAAI,CAAoB;IAChC,gDAAgD;IAChD,OAAO,CAAC,YAAY,CAAqC;IACzD,sCAAsC;IACtC,OAAO,CAAC,kBAAkB,CAAuB;gBAErC,WAAW,EAAE,KAAK;IAK9B,IAAI,EAAE,WAEL;IAED,4EAA4E;IAC5E,IAAI,QAAQ,IAAI,OAAO,CAEtB;IAED,YAAY,CAAC,EACX,WAAW,EACX,QAAQ,EACR,MAAM,EACN,gBAAgB,EACjB,EAAE;QACD,WAAW,CAAC,EAAE,KAAK,CAAC;QACpB,QAAQ,CAAC,EAAE,QAAQ,CAAC;QACpB,MAAM,CAAC,EAAE,KAAK,EAAE,CAAC;QACjB,gBAAgB,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;KAC5C,GAAG,OAAO;IAqBX,wEAAwE;IACxE,OAAO,CAAC,aAAa;IAuBrB,4FAA4F;IAC5F,OAAO,CAAC,eAAe;IAsDvB,oBAAoB,IAAI,WAAW,GAAG,IAAI;IAU1C,qBAAqB,IAAI,WAAW,GAAG,IAAI;IAY3C,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE;IAI5B,MAAM;CAWP"}
@@ -0,0 +1,187 @@
1
+ import { createRenderTarget } from "./utils.js";
2
+ import { joinLayerBounds, makeViewport, getRenderBounds } from "../utils/projection-utils.js";
3
+ /**
4
+ * Manages the lifecycle of the terrain cover (draped textures over a terrain mesh).
5
+ * One terrain cover is created for each unique terrain layer (primitive layer with operation:terrain).
6
+ * It is updated when the terrain source layer's mesh changes or when any of the terrainDrawMode:drape
7
+ * layers requires redraw.
8
+ * During the draw call of a terrain layer, the drape texture is overlaid on top of the layer's own color.
9
+ */
10
+ export class TerrainCover {
11
+ constructor(targetLayer) {
12
+ this.isDirty = true;
13
+ /** Viewport used to draw into the texture */
14
+ this.renderViewport = null;
15
+ /** Bounds of the terrain cover texture, in cartesian space */
16
+ this.bounds = null;
17
+ this.layers = [];
18
+ /** Cached version of targetLayer.getBounds() */
19
+ this.targetBounds = null;
20
+ /** targetBounds in cartesian space */
21
+ this.targetBoundsCommon = null;
22
+ this.targetLayer = targetLayer;
23
+ this.tile = getTile(targetLayer);
24
+ }
25
+ get id() {
26
+ return this.targetLayer.id;
27
+ }
28
+ /** returns true if the target layer is still in use (i.e. not finalized) */
29
+ get isActive() {
30
+ return Boolean(this.targetLayer.getCurrentLayer());
31
+ }
32
+ shouldUpdate({ targetLayer, viewport, layers, layerNeedsRedraw }) {
33
+ if (targetLayer) {
34
+ this.targetLayer = targetLayer;
35
+ }
36
+ const sizeChanged = viewport ? this._updateViewport(viewport) : false;
37
+ let layersChanged = layers ? this._updateLayers(layers) : false;
38
+ if (layerNeedsRedraw) {
39
+ for (const id of this.layers) {
40
+ if (layerNeedsRedraw[id]) {
41
+ layersChanged = true;
42
+ // console.log('layer needs redraw', id);
43
+ break;
44
+ }
45
+ }
46
+ }
47
+ return layersChanged || sizeChanged;
48
+ }
49
+ /** Compare layers with the last version. Only rerender if necessary. */
50
+ _updateLayers(layers) {
51
+ let needsRedraw = false;
52
+ layers = this.tile ? getIntersectingLayers(this.tile, layers) : layers;
53
+ if (layers.length !== this.layers.length) {
54
+ needsRedraw = true;
55
+ // console.log('layers count changed', this.layers.length, '>>', layers.length);
56
+ }
57
+ else {
58
+ for (let i = 0; i < layers.length; i++) {
59
+ const id = layers[i].id;
60
+ if (id !== this.layers[i]) {
61
+ needsRedraw = true;
62
+ // console.log('layer added/removed', id);
63
+ break;
64
+ }
65
+ }
66
+ }
67
+ if (needsRedraw) {
68
+ this.layers = layers.map(layer => layer.id);
69
+ }
70
+ return needsRedraw;
71
+ }
72
+ /** Compare viewport and terrain bounds with the last version. Only rerender if necesary. */
73
+ _updateViewport(viewport) {
74
+ const targetLayer = this.targetLayer;
75
+ let shouldRedraw = false;
76
+ if (this.tile && 'boundingBox' in this.tile) {
77
+ if (!this.targetBounds) {
78
+ shouldRedraw = true;
79
+ this.targetBounds = this.tile.boundingBox;
80
+ const bottomLeftCommon = viewport.projectPosition(this.targetBounds[0]);
81
+ const topRightCommon = viewport.projectPosition(this.targetBounds[1]);
82
+ this.targetBoundsCommon = [
83
+ bottomLeftCommon[0],
84
+ bottomLeftCommon[1],
85
+ topRightCommon[0],
86
+ topRightCommon[1]
87
+ ];
88
+ }
89
+ }
90
+ else if (this.targetBounds !== targetLayer.getBounds()) {
91
+ // console.log('bounds changed', this.bounds, '>>', newBounds);
92
+ shouldRedraw = true;
93
+ this.targetBounds = targetLayer.getBounds();
94
+ this.targetBoundsCommon = joinLayerBounds([targetLayer], viewport);
95
+ }
96
+ if (!this.targetBoundsCommon) {
97
+ return false;
98
+ }
99
+ const newZoom = Math.ceil(viewport.zoom + 0.5);
100
+ // If the terrain layer is bound to a tile, always render a texture that cover the whole tile.
101
+ // Otherwise, use the smaller of layer bounds and the viewport bounds.
102
+ if (this.tile) {
103
+ this.bounds = this.targetBoundsCommon;
104
+ }
105
+ else {
106
+ const oldZoom = this.renderViewport?.zoom;
107
+ shouldRedraw = shouldRedraw || newZoom !== oldZoom;
108
+ const newBounds = getRenderBounds(this.targetBoundsCommon, viewport);
109
+ const oldBounds = this.bounds;
110
+ shouldRedraw = shouldRedraw || !oldBounds || newBounds.some((x, i) => x !== oldBounds[i]);
111
+ this.bounds = newBounds;
112
+ }
113
+ if (shouldRedraw) {
114
+ this.renderViewport = makeViewport({
115
+ bounds: this.bounds,
116
+ zoom: newZoom,
117
+ viewport
118
+ });
119
+ }
120
+ return shouldRedraw;
121
+ }
122
+ getRenderFramebuffer() {
123
+ if (!this.renderViewport || this.layers.length === 0) {
124
+ return null;
125
+ }
126
+ if (!this.fbo) {
127
+ this.fbo = createRenderTarget(this.targetLayer.context.device, { id: this.id });
128
+ }
129
+ return this.fbo;
130
+ }
131
+ getPickingFramebuffer() {
132
+ if (!this.renderViewport || (this.layers.length === 0 && !this.targetLayer.props.pickable)) {
133
+ return null;
134
+ }
135
+ if (!this.pickingFbo) {
136
+ this.pickingFbo = createRenderTarget(this.targetLayer.context.device, {
137
+ id: `${this.id}-picking`
138
+ });
139
+ }
140
+ return this.pickingFbo;
141
+ }
142
+ filterLayers(layers) {
143
+ return layers.filter(({ id }) => this.layers.includes(id));
144
+ }
145
+ delete() {
146
+ const { fbo, pickingFbo } = this;
147
+ if (fbo) {
148
+ fbo.colorAttachments[0].destroy();
149
+ fbo.destroy();
150
+ }
151
+ if (pickingFbo) {
152
+ pickingFbo.colorAttachments[0].destroy();
153
+ pickingFbo.destroy();
154
+ }
155
+ }
156
+ }
157
+ /**
158
+ * Remove layers that do not overlap with the current terrain cover.
159
+ * This implementation only has effect when a TileLayer is overlaid on top of a TileLayer
160
+ */
161
+ function getIntersectingLayers(sourceTile, layers) {
162
+ return layers.filter(layer => {
163
+ const tile = getTile(layer);
164
+ if (tile) {
165
+ return intersect(sourceTile.boundingBox, tile.boundingBox);
166
+ }
167
+ return true;
168
+ });
169
+ }
170
+ /** If layer is the descendent of a TileLayer, return the corresponding tile. */
171
+ function getTile(layer) {
172
+ while (layer) {
173
+ // @ts-expect-error tile may not exist
174
+ const { tile } = layer.props;
175
+ if (tile) {
176
+ return tile;
177
+ }
178
+ layer = layer.parent;
179
+ }
180
+ return null;
181
+ }
182
+ function intersect(b1, b2) {
183
+ if (b1 && b2) {
184
+ return b1[0][0] < b2[1][0] && b2[0][0] < b1[1][0] && b1[0][1] < b2[1][1] && b2[0][1] < b1[1][1];
185
+ }
186
+ return false;
187
+ }
@@ -1,5 +1,5 @@
1
1
  import { Device } from '@luma.gl/core';
2
- import { TerrainModuleSettings } from './shader-module';
2
+ import { TerrainModuleSettings } from "./shader-module.js";
3
3
  import type { Effect, PreRenderOptions, Layer } from '@deck.gl/core';
4
4
  /** Class to manage terrain effect */
5
5
  export declare class TerrainEffect implements Effect {
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain-effect.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAU,MAAM,eAAe,CAAC;AAG9C,OAAO,EAAgB,qBAAqB,EAAC,2BAAwB;AAMrE,OAAO,KAAK,EAAC,MAAM,EAAE,gBAAgB,EAAE,KAAK,EAAW,MAAM,eAAe,CAAC;AAE7E,qCAAqC;AACrC,qBAAa,aAAc,YAAW,MAAM;IAC1C,EAAE,SAAoB;IACtB,KAAK,OAAQ;IACb,YAAY,UAAQ;IAEpB,0CAA0C;IAC1C,OAAO,CAAC,SAAS,CAAkB;IACnC,6CAA6C;IAC7C,OAAO,CAAC,gBAAgB,CAAkB;IAC1C,sCAAsC;IACtC,OAAO,CAAC,cAAc,CAAC,CAAU;IACjC,wGAAwG;IACxG,OAAO,CAAC,SAAS,CAAC,CAAmB;IACrC,OAAO,CAAC,WAAW,CAAe;IAClC,OAAO,CAAC,kBAAkB,CAAsB;IAChD,wFAAwF;IACxF,OAAO,CAAC,aAAa,CAAwC;IAE7D,UAAU,CAAC,MAAM,EAAE,MAAM;IAkBzB,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,EAAE,gBAAgB,GAAG,IAAI;IA+CvD,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG,qBAAqB;IAcxD,OAAO,IAAI,IAAI;IAiBf,OAAO,CAAC,gBAAgB;IAuBxB,OAAO,CAAC,oBAAoB;IA2B5B,OAAO,CAAC,mBAAmB;IAwC3B,OAAO,CAAC,mBAAmB;CAY5B"}
@@ -0,0 +1,184 @@
1
+ import { log, getShaderAssembler } from '@deck.gl/core';
2
+ import { terrainModule } from "./shader-module.js";
3
+ import { TerrainCover } from "./terrain-cover.js";
4
+ import { TerrainPass } from "./terrain-pass.js";
5
+ import { TerrainPickingPass } from "./terrain-picking-pass.js";
6
+ import { HeightMapBuilder } from "./height-map-builder.js";
7
+ /** Class to manage terrain effect */
8
+ export class TerrainEffect {
9
+ constructor() {
10
+ this.id = 'terrain-effect';
11
+ this.props = null;
12
+ this.useInPicking = true;
13
+ /** true if picking in the current pass */
14
+ this.isPicking = false;
15
+ /** true if should use in the current pass */
16
+ this.isDrapingEnabled = false;
17
+ /** One texture for each primitive terrain layer, into which the draped layers render */
18
+ this.terrainCovers = new Map();
19
+ }
20
+ initialize(device) {
21
+ this.dummyHeightMap = device.createTexture({
22
+ width: 1,
23
+ height: 1,
24
+ data: new Uint8Array([0, 0, 0, 0])
25
+ });
26
+ this.terrainPass = new TerrainPass(device, { id: 'terrain' });
27
+ this.terrainPickingPass = new TerrainPickingPass(device, { id: 'terrain-picking' });
28
+ if (HeightMapBuilder.isSupported(device)) {
29
+ this.heightMap = new HeightMapBuilder(device);
30
+ }
31
+ else {
32
+ log.warn('Terrain offset mode is not supported by this browser')();
33
+ }
34
+ getShaderAssembler().addDefaultModule(terrainModule);
35
+ }
36
+ preRender(device, opts) {
37
+ if (!this.dummyHeightMap) {
38
+ // First time this effect is in use, initialize resources and register the shader module
39
+ this.initialize(device);
40
+ for (const layer of opts.layers) {
41
+ // Force the terrain layer (and its descendents) to rebuild their models with the new shader
42
+ if (layer.props.operation.includes('terrain')) {
43
+ layer.setChangeFlags({ extensionsChanged: true });
44
+ }
45
+ }
46
+ }
47
+ // @ts-expect-error pickZ only defined in picking pass
48
+ if (opts.pickZ) {
49
+ // Do not update if picking attributes
50
+ this.isDrapingEnabled = false;
51
+ return;
52
+ }
53
+ const { viewports } = opts;
54
+ const isPicking = opts.pass.startsWith('picking');
55
+ this.isPicking = isPicking;
56
+ this.isDrapingEnabled = true;
57
+ // TODO - support multiple views?
58
+ const viewport = viewports[0];
59
+ const layers = (isPicking ? this.terrainPickingPass : this.terrainPass).getRenderableLayers(viewport, opts);
60
+ const terrainLayers = layers.filter(l => l.props.operation.includes('terrain'));
61
+ if (terrainLayers.length === 0) {
62
+ return;
63
+ }
64
+ if (!isPicking) {
65
+ const offsetLayers = layers.filter(l => l.state.terrainDrawMode === 'offset');
66
+ if (offsetLayers.length > 0) {
67
+ this._updateHeightMap(terrainLayers, viewport, opts);
68
+ }
69
+ }
70
+ const drapeLayers = layers.filter(l => l.state.terrainDrawMode === 'drape');
71
+ this._updateTerrainCovers(terrainLayers, drapeLayers, viewport, opts);
72
+ }
73
+ getModuleParameters(layer) {
74
+ const { terrainDrawMode } = layer.state;
75
+ return {
76
+ // @ts-expect-error
77
+ heightMap: this.heightMap?.getRenderFramebuffer(),
78
+ heightMapBounds: this.heightMap?.bounds,
79
+ dummyHeightMap: this.dummyHeightMap,
80
+ terrainCover: this.isDrapingEnabled ? this.terrainCovers.get(layer.id) : null,
81
+ useTerrainHeightMap: terrainDrawMode === 'offset',
82
+ terrainSkipRender: terrainDrawMode === 'drape' || !layer.props.operation.includes('draw')
83
+ };
84
+ }
85
+ cleanup() {
86
+ if (this.dummyHeightMap) {
87
+ this.dummyHeightMap.delete();
88
+ this.dummyHeightMap = undefined;
89
+ }
90
+ if (this.heightMap) {
91
+ this.heightMap.delete();
92
+ this.heightMap = undefined;
93
+ }
94
+ for (const terrainCover of this.terrainCovers.values()) {
95
+ terrainCover.delete();
96
+ }
97
+ this.terrainCovers.clear();
98
+ }
99
+ _updateHeightMap(terrainLayers, viewport, opts) {
100
+ if (!this.heightMap) {
101
+ // Not supported
102
+ return;
103
+ }
104
+ const shouldUpdate = this.heightMap.shouldUpdate({ layers: terrainLayers, viewport });
105
+ if (!shouldUpdate) {
106
+ return;
107
+ }
108
+ this.terrainPass.renderHeightMap(this.heightMap, {
109
+ ...opts,
110
+ layers: terrainLayers,
111
+ moduleParameters: {
112
+ heightMapBounds: this.heightMap.bounds,
113
+ dummyHeightMap: this.dummyHeightMap,
114
+ devicePixelRatio: 1,
115
+ drawToTerrainHeightMap: true
116
+ }
117
+ });
118
+ }
119
+ _updateTerrainCovers(terrainLayers, drapeLayers, viewport, opts) {
120
+ // Mark a terrain cover as dirty if one of the drape layers needs redraw
121
+ const layerNeedsRedraw = {};
122
+ for (const layer of drapeLayers) {
123
+ if (layer.state.terrainCoverNeedsRedraw) {
124
+ layerNeedsRedraw[layer.id] = true;
125
+ layer.state.terrainCoverNeedsRedraw = false;
126
+ }
127
+ }
128
+ for (const terrainCover of this.terrainCovers.values()) {
129
+ terrainCover.isDirty = terrainCover.isDirty || terrainCover.shouldUpdate({ layerNeedsRedraw });
130
+ }
131
+ for (const layer of terrainLayers) {
132
+ this._updateTerrainCover(layer, drapeLayers, viewport, opts);
133
+ }
134
+ if (!this.isPicking) {
135
+ this._pruneTerrainCovers();
136
+ }
137
+ }
138
+ _updateTerrainCover(terrainLayer, drapeLayers, viewport, opts) {
139
+ const renderPass = this.isPicking ? this.terrainPickingPass : this.terrainPass;
140
+ let terrainCover = this.terrainCovers.get(terrainLayer.id);
141
+ if (!terrainCover) {
142
+ terrainCover = new TerrainCover(terrainLayer);
143
+ this.terrainCovers.set(terrainLayer.id, terrainCover);
144
+ }
145
+ try {
146
+ const isDirty = terrainCover.shouldUpdate({
147
+ targetLayer: terrainLayer,
148
+ viewport,
149
+ layers: drapeLayers
150
+ });
151
+ if (this.isPicking || terrainCover.isDirty || isDirty) {
152
+ renderPass.renderTerrainCover(terrainCover, {
153
+ ...opts,
154
+ layers: drapeLayers,
155
+ moduleParameters: {
156
+ dummyHeightMap: this.dummyHeightMap,
157
+ terrainSkipRender: false,
158
+ devicePixelRatio: 1
159
+ }
160
+ });
161
+ if (!this.isPicking) {
162
+ // IsDirty refers to the normal fbo, not the picking fbo.
163
+ // Only mark it as not dirty if the normal fbo was updated.
164
+ terrainCover.isDirty = false;
165
+ }
166
+ }
167
+ }
168
+ catch (err) {
169
+ terrainLayer.raiseError(err, `Error rendering terrain cover ${terrainCover.id}`);
170
+ }
171
+ }
172
+ _pruneTerrainCovers() {
173
+ /** Prune the cache, remove textures for layers that have been removed */
174
+ const idsToRemove = [];
175
+ for (const [id, terrainCover] of this.terrainCovers) {
176
+ if (!terrainCover.isActive) {
177
+ idsToRemove.push(id);
178
+ }
179
+ }
180
+ for (const id of idsToRemove) {
181
+ this.terrainCovers.delete(id);
182
+ }
183
+ }
184
+ }
@@ -0,0 +1,44 @@
1
+ import { LayerExtension } from '@deck.gl/core';
2
+ import { TerrainEffect } from "./terrain-effect.js";
3
+ import { terrainModule } from "./shader-module.js";
4
+ const defaultProps = {
5
+ terrainDrawMode: undefined
6
+ };
7
+ /** Allows layers to show/hide objects by a geofence. */
8
+ export default class TerrainExtension extends LayerExtension {
9
+ static { this.defaultProps = defaultProps; }
10
+ static { this.extensionName = 'TerrainExtension'; }
11
+ getShaders() {
12
+ return {
13
+ modules: [terrainModule]
14
+ };
15
+ }
16
+ initializeState() {
17
+ this.context.deck?._addDefaultEffect(new TerrainEffect());
18
+ }
19
+ updateState(params) {
20
+ const { props, oldProps } = params;
21
+ if (this.state.terrainDrawMode &&
22
+ props.terrainDrawMode === oldProps.terrainDrawMode &&
23
+ // @ts-ignore `extruded` may not exist in props
24
+ props.extruded === oldProps.extruded) {
25
+ return;
26
+ }
27
+ let { terrainDrawMode } = props;
28
+ if (!terrainDrawMode) {
29
+ // props.extruded is used as an indication that the layer is 2.5D
30
+ // @ts-ignore `extruded` may not exist in props
31
+ const is3d = this.props.extruded;
32
+ const attributes = this.getAttributeManager()?.attributes;
33
+ const hasAnchor = attributes && 'instancePositions' in attributes;
34
+ terrainDrawMode = is3d || hasAnchor ? 'offset' : 'drape';
35
+ }
36
+ this.setState({ terrainDrawMode });
37
+ }
38
+ onNeedsRedraw() {
39
+ const state = this.state;
40
+ if (state.terrainDrawMode === 'drape') {
41
+ state.terrainCoverNeedsRedraw = true;
42
+ }
43
+ }
44
+ }
@@ -1,6 +1,6 @@
1
1
  import { Layer, Viewport, _LayersPass as LayersPass, LayersPassRenderOptions } from '@deck.gl/core';
2
- import type { HeightMapBuilder } from './height-map-builder';
3
- import type { TerrainCover } from './terrain-cover';
2
+ import type { HeightMapBuilder } from "./height-map-builder.js";
3
+ import type { TerrainCover } from "./terrain-cover.js";
4
4
  export type TerrainPassRenderOptions = LayersPassRenderOptions;
5
5
  /** Renders textures used by the TerrainEffect render pass */
6
6
  export declare class TerrainPass extends LayersPass {
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-pass.ts"],"names":[],"mappings":"AACA,OAAO,EAAC,KAAK,EAAE,QAAQ,EAAE,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAClG,OAAO,KAAK,EAAC,gBAAgB,EAAC,gCAA6B;AAC3D,OAAO,KAAK,EAAC,YAAY,EAAC,2BAAwB;AAElD,MAAM,MAAM,wBAAwB,GAAG,uBAAuB,CAAC;AAE/D,6DAA6D;AAC7D,qBAAa,WAAY,SAAQ,UAAU;IACzC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,wBAAwB,GAAG,KAAK,EAAE;IAchF,eAAe,CAAC,SAAS,EAAE,gBAAgB,EAAE,IAAI,EAAE,OAAO,CAAC,wBAAwB,CAAC;IA+BpF,kBAAkB,CAAC,YAAY,EAAE,YAAY,EAAE,IAAI,EAAE,OAAO,CAAC,wBAAwB,CAAC;CA4BvF"}
@@ -0,0 +1,61 @@
1
+ import { GL } from '@luma.gl/constants';
2
+ import { _LayersPass as LayersPass } from '@deck.gl/core';
3
+ /** Renders textures used by the TerrainEffect render pass */
4
+ export class TerrainPass extends LayersPass {
5
+ getRenderableLayers(viewport, opts) {
6
+ const { layers } = opts;
7
+ const result = [];
8
+ const drawParamsByIndex = this._getDrawLayerParams(viewport, opts, true);
9
+ for (let i = 0; i < layers.length; i++) {
10
+ const layer = layers[i];
11
+ if (!layer.isComposite && drawParamsByIndex[i].shouldDrawLayer) {
12
+ result.push(layer);
13
+ }
14
+ }
15
+ return result;
16
+ }
17
+ renderHeightMap(heightMap, opts) {
18
+ // console.log('Updating height map')
19
+ const target = heightMap.getRenderFramebuffer();
20
+ const viewport = heightMap.renderViewport;
21
+ if (!target || !viewport) {
22
+ return;
23
+ }
24
+ target.resize(viewport);
25
+ this.device.withParametersWebGL({
26
+ clearColor: [0, 0, 0, 0],
27
+ blend: true,
28
+ blendFunc: [GL.ONE, GL.ONE],
29
+ blendEquation: GL.MAX,
30
+ depthTest: false
31
+ }, () => this.render({
32
+ ...opts,
33
+ target,
34
+ pass: 'terrain-height-map',
35
+ layers: opts.layers,
36
+ viewports: [viewport],
37
+ effects: []
38
+ }));
39
+ }
40
+ renderTerrainCover(terrainCover, opts) {
41
+ // console.log('Updating terrain cover ' + terrainCover.id)
42
+ const target = terrainCover.getRenderFramebuffer();
43
+ const viewport = terrainCover.renderViewport;
44
+ if (!target || !viewport) {
45
+ return;
46
+ }
47
+ const layers = terrainCover.filterLayers(opts.layers);
48
+ target.resize(viewport);
49
+ this.device.withParametersWebGL({
50
+ clearColor: [0, 0, 0, 0],
51
+ depthTest: false
52
+ }, () => this.render({
53
+ ...opts,
54
+ target,
55
+ pass: `terrain-cover-${terrainCover.id}`,
56
+ layers,
57
+ effects: [],
58
+ viewports: [viewport]
59
+ }));
60
+ }
61
+ }
@@ -1,5 +1,5 @@
1
1
  import { Layer, Viewport, LayersPassRenderOptions, _PickLayersPass as PickLayersPass } from '@deck.gl/core';
2
- import type { TerrainCover } from './terrain-cover';
2
+ import type { TerrainCover } from "./terrain-cover.js";
3
3
  export type TerrainPickingPassRenderOptions = LayersPassRenderOptions & {
4
4
  pickZ: boolean;
5
5
  };
@@ -0,0 +1 @@
1
+ {"version":3,"file":"terrain-picking-pass.d.ts","sourceRoot":"","sources":["../../src/terrain/terrain-picking-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,KAAK,EACL,QAAQ,EACR,uBAAuB,EACvB,eAAe,IAAI,cAAc,EAClC,MAAM,eAAe,CAAC;AACvB,OAAO,KAAK,EAAC,YAAY,EAAC,2BAAwB;AAElD,MAAM,MAAM,+BAA+B,GAAG,uBAAuB,GAAG;IACtE,KAAK,EAAE,OAAO,CAAC;CAChB,CAAC;AAEF,8DAA8D;AAC9D,qBAAa,kBAAmB,SAAQ,cAAc;IACpD;;;;;OAKG;IACH,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAM;IAEzC,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,EAAE,+BAA+B,GAAG,KAAK,EAAE;IAiBvF,kBAAkB,CAAC,YAAY,EAAE,YAAY,EAAE,IAAI,EAAE,OAAO,CAAC,+BAA+B,CAAC;IAqC7F,SAAS,CAAC,kBAAkB,CAAC,KAAK,EAAE,KAAK,EAAE,UAAU,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,GAAG,GAAG;CAQxF"}