@deck.gl/extensions 9.0.0-beta.2 → 9.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (244) hide show
  1. package/dist/brushing/brushing-extension.js +80 -0
  2. package/{typed → dist}/brushing/shader-module.d.ts +1 -1
  3. package/{typed → dist}/brushing/shader-module.d.ts.map +1 -1
  4. package/dist/{esm/brushing → brushing}/shader-module.js +24 -30
  5. package/dist/clip/clip-extension.js +117 -0
  6. package/{typed → dist}/collision-filter/collision-filter-effect.d.ts.map +1 -1
  7. package/dist/collision-filter/collision-filter-effect.js +193 -0
  8. package/dist/collision-filter/collision-filter-extension.js +49 -0
  9. package/{typed → dist}/collision-filter/collision-filter-pass.d.ts.map +1 -1
  10. package/dist/collision-filter/collision-filter-pass.js +25 -0
  11. package/dist/{esm/collision-filter → collision-filter}/shader-module.js +17 -24
  12. package/dist/data-filter/aggregator.js +104 -0
  13. package/{typed → dist}/data-filter/data-filter-extension.d.ts +36 -5
  14. package/dist/data-filter/data-filter-extension.d.ts.map +1 -0
  15. package/dist/data-filter/data-filter-extension.js +243 -0
  16. package/{typed → dist}/data-filter/shader-module.d.ts +1 -1
  17. package/dist/data-filter/shader-module.d.ts.map +1 -0
  18. package/dist/data-filter/shader-module.js +187 -0
  19. package/dist/dist.dev.js +1847 -13033
  20. package/dist/fill-style/fill-style-extension.js +118 -0
  21. package/dist/{esm/fill-style → fill-style}/shaders.glsl.js +37 -43
  22. package/dist/fp64/fp64-extension.js +35 -0
  23. package/dist/{esm/fp64 → fp64}/project64.glsl.js +19 -1
  24. package/dist/fp64/project64.js +50 -0
  25. package/dist/index.cjs +2814 -0
  26. package/dist/index.cjs.map +7 -0
  27. package/dist/index.d.ts +19 -0
  28. package/dist/index.d.ts.map +1 -0
  29. package/dist/index.js +11 -0
  30. package/{typed → dist}/mask/mask-effect.d.ts +1 -1
  31. package/dist/mask/mask-effect.d.ts.map +1 -0
  32. package/dist/mask/mask-effect.js +194 -0
  33. package/dist/mask/mask-extension.js +57 -0
  34. package/{typed → dist}/mask/mask-pass.d.ts.map +1 -1
  35. package/dist/mask/mask-pass.js +44 -0
  36. package/dist/{esm/mask → mask}/shader-module.js +18 -21
  37. package/dist/path-style/path-style-extension.js +111 -0
  38. package/dist/{esm/path-style → path-style}/shaders.glsl.js +20 -13
  39. package/{typed → dist}/terrain/height-map-builder.d.ts +1 -1
  40. package/dist/terrain/height-map-builder.d.ts.map +1 -0
  41. package/dist/terrain/height-map-builder.js +104 -0
  42. package/{typed → dist}/terrain/shader-module.d.ts +2 -2
  43. package/dist/terrain/shader-module.d.ts.map +1 -0
  44. package/dist/terrain/shader-module.js +139 -0
  45. package/{typed → dist}/terrain/terrain-cover.d.ts +1 -1
  46. package/dist/terrain/terrain-cover.d.ts.map +1 -0
  47. package/dist/terrain/terrain-cover.js +187 -0
  48. package/{typed → dist}/terrain/terrain-effect.d.ts +1 -1
  49. package/dist/terrain/terrain-effect.d.ts.map +1 -0
  50. package/dist/terrain/terrain-effect.js +184 -0
  51. package/dist/terrain/terrain-extension.js +44 -0
  52. package/{typed → dist}/terrain/terrain-pass.d.ts +2 -2
  53. package/dist/terrain/terrain-pass.d.ts.map +1 -0
  54. package/dist/terrain/terrain-pass.js +61 -0
  55. package/{typed → dist}/terrain/terrain-picking-pass.d.ts +1 -1
  56. package/dist/terrain/terrain-picking-pass.d.ts.map +1 -0
  57. package/dist/terrain/terrain-picking-pass.js +66 -0
  58. package/dist/terrain/utils.js +21 -0
  59. package/{typed → dist}/utils/debug.d.ts.map +1 -1
  60. package/dist/utils/debug.js +50 -0
  61. package/dist/utils/projection-utils.js +153 -0
  62. package/dist.min.js +104 -208
  63. package/package.json +19 -12
  64. package/src/collision-filter/collision-filter-effect.ts +12 -8
  65. package/src/collision-filter/collision-filter-pass.ts +1 -3
  66. package/src/data-filter/data-filter-extension.ts +136 -29
  67. package/src/data-filter/shader-module.ts +31 -3
  68. package/src/mask/mask-effect.ts +0 -1
  69. package/src/mask/mask-pass.ts +1 -3
  70. package/src/terrain/terrain-effect.ts +8 -2
  71. package/src/terrain/terrain-pass.ts +2 -5
  72. package/src/terrain/terrain-picking-pass.ts +1 -3
  73. package/src/utils/debug.ts +1 -2
  74. package/dist/es5/brushing/brushing-extension.js +0 -108
  75. package/dist/es5/brushing/brushing-extension.js.map +0 -1
  76. package/dist/es5/brushing/shader-module.js +0 -50
  77. package/dist/es5/brushing/shader-module.js.map +0 -1
  78. package/dist/es5/clip/clip-extension.js +0 -98
  79. package/dist/es5/clip/clip-extension.js.map +0 -1
  80. package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
  81. package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
  82. package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
  83. package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
  84. package/dist/es5/collision-filter/collision-filter-pass.js +0 -79
  85. package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
  86. package/dist/es5/collision-filter/shader-module.js +0 -39
  87. package/dist/es5/collision-filter/shader-module.js.map +0 -1
  88. package/dist/es5/data-filter/aggregator.js +0 -79
  89. package/dist/es5/data-filter/aggregator.js.map +0 -1
  90. package/dist/es5/data-filter/data-filter-extension.js +0 -236
  91. package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
  92. package/dist/es5/data-filter/shader-module.js +0 -122
  93. package/dist/es5/data-filter/shader-module.js.map +0 -1
  94. package/dist/es5/fill-style/fill-style-extension.js +0 -190
  95. package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
  96. package/dist/es5/fill-style/shaders.glsl.js +0 -59
  97. package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
  98. package/dist/es5/fp64/fp64-extension.js +0 -55
  99. package/dist/es5/fp64/fp64-extension.js.map +0 -1
  100. package/dist/es5/fp64/project64.glsl.js +0 -9
  101. package/dist/es5/fp64/project64.glsl.js.map +0 -1
  102. package/dist/es5/fp64/project64.js +0 -52
  103. package/dist/es5/fp64/project64.js.map +0 -1
  104. package/dist/es5/index.js +0 -88
  105. package/dist/es5/index.js.map +0 -1
  106. package/dist/es5/mask/mask-effect.js +0 -279
  107. package/dist/es5/mask/mask-effect.js.map +0 -1
  108. package/dist/es5/mask/mask-extension.js +0 -113
  109. package/dist/es5/mask/mask-extension.js.map +0 -1
  110. package/dist/es5/mask/mask-pass.js +0 -106
  111. package/dist/es5/mask/mask-pass.js.map +0 -1
  112. package/dist/es5/mask/shader-module.js +0 -38
  113. package/dist/es5/mask/shader-module.js.map +0 -1
  114. package/dist/es5/path-style/path-style-extension.js +0 -169
  115. package/dist/es5/path-style/path-style-extension.js.map +0 -1
  116. package/dist/es5/path-style/shaders.glsl.js +0 -25
  117. package/dist/es5/path-style/shaders.glsl.js.map +0 -1
  118. package/dist/es5/terrain/height-map-builder.js +0 -111
  119. package/dist/es5/terrain/height-map-builder.js.map +0 -1
  120. package/dist/es5/terrain/shader-module.js +0 -86
  121. package/dist/es5/terrain/shader-module.js.map +0 -1
  122. package/dist/es5/terrain/terrain-cover.js +0 -256
  123. package/dist/es5/terrain/terrain-cover.js.map +0 -1
  124. package/dist/es5/terrain/terrain-effect.js +0 -326
  125. package/dist/es5/terrain/terrain-effect.js.map +0 -1
  126. package/dist/es5/terrain/terrain-extension.js +0 -94
  127. package/dist/es5/terrain/terrain-extension.js.map +0 -1
  128. package/dist/es5/terrain/terrain-pass.js +0 -121
  129. package/dist/es5/terrain/terrain-pass.js.map +0 -1
  130. package/dist/es5/terrain/terrain-picking-pass.js +0 -124
  131. package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
  132. package/dist/es5/terrain/utils.js +0 -35
  133. package/dist/es5/terrain/utils.js.map +0 -1
  134. package/dist/es5/utils/debug.js +0 -71
  135. package/dist/es5/utils/debug.js.map +0 -1
  136. package/dist/es5/utils/projection-utils.js +0 -168
  137. package/dist/es5/utils/projection-utils.js.map +0 -1
  138. package/dist/esm/brushing/brushing-extension.js +0 -68
  139. package/dist/esm/brushing/brushing-extension.js.map +0 -1
  140. package/dist/esm/brushing/shader-module.js.map +0 -1
  141. package/dist/esm/clip/clip-extension.js +0 -86
  142. package/dist/esm/clip/clip-extension.js.map +0 -1
  143. package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
  144. package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
  145. package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
  146. package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
  147. package/dist/esm/collision-filter/collision-filter-pass.js +0 -32
  148. package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
  149. package/dist/esm/collision-filter/shader-module.js.map +0 -1
  150. package/dist/esm/data-filter/aggregator.js +0 -102
  151. package/dist/esm/data-filter/aggregator.js.map +0 -1
  152. package/dist/esm/data-filter/data-filter-extension.js +0 -189
  153. package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
  154. package/dist/esm/data-filter/shader-module.js +0 -164
  155. package/dist/esm/data-filter/shader-module.js.map +0 -1
  156. package/dist/esm/fill-style/fill-style-extension.js +0 -156
  157. package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
  158. package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
  159. package/dist/esm/fp64/fp64-extension.js +0 -20
  160. package/dist/esm/fp64/fp64-extension.js.map +0 -1
  161. package/dist/esm/fp64/project64.glsl.js.map +0 -1
  162. package/dist/esm/fp64/project64.js +0 -43
  163. package/dist/esm/fp64/project64.js.map +0 -1
  164. package/dist/esm/index.js +0 -11
  165. package/dist/esm/index.js.map +0 -1
  166. package/dist/esm/mask/mask-effect.js +0 -228
  167. package/dist/esm/mask/mask-effect.js.map +0 -1
  168. package/dist/esm/mask/mask-extension.js +0 -83
  169. package/dist/esm/mask/mask-extension.js.map +0 -1
  170. package/dist/esm/mask/mask-pass.js +0 -58
  171. package/dist/esm/mask/mask-pass.js.map +0 -1
  172. package/dist/esm/mask/shader-module.js.map +0 -1
  173. package/dist/esm/path-style/path-style-extension.js +0 -130
  174. package/dist/esm/path-style/path-style-extension.js.map +0 -1
  175. package/dist/esm/path-style/shaders.glsl.js.map +0 -1
  176. package/dist/esm/terrain/height-map-builder.js +0 -86
  177. package/dist/esm/terrain/height-map-builder.js.map +0 -1
  178. package/dist/esm/terrain/shader-module.js +0 -127
  179. package/dist/esm/terrain/shader-module.js.map +0 -1
  180. package/dist/esm/terrain/terrain-cover.js +0 -212
  181. package/dist/esm/terrain/terrain-cover.js.map +0 -1
  182. package/dist/esm/terrain/terrain-effect.js +0 -219
  183. package/dist/esm/terrain/terrain-effect.js.map +0 -1
  184. package/dist/esm/terrain/terrain-extension.js +0 -59
  185. package/dist/esm/terrain/terrain-extension.js.map +0 -1
  186. package/dist/esm/terrain/terrain-pass.js +0 -71
  187. package/dist/esm/terrain/terrain-pass.js.map +0 -1
  188. package/dist/esm/terrain/terrain-picking-pass.js +0 -73
  189. package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
  190. package/dist/esm/terrain/utils.js +0 -19
  191. package/dist/esm/terrain/utils.js.map +0 -1
  192. package/dist/esm/utils/debug.js +0 -61
  193. package/dist/esm/utils/debug.js.map +0 -1
  194. package/dist/esm/utils/projection-utils.js +0 -134
  195. package/dist/esm/utils/projection-utils.js.map +0 -1
  196. package/typed/data-filter/data-filter-extension.d.ts.map +0 -1
  197. package/typed/data-filter/shader-module.d.ts.map +0 -1
  198. package/typed/index.d.ts +0 -19
  199. package/typed/index.d.ts.map +0 -1
  200. package/typed/mask/mask-effect.d.ts.map +0 -1
  201. package/typed/terrain/height-map-builder.d.ts.map +0 -1
  202. package/typed/terrain/shader-module.d.ts.map +0 -1
  203. package/typed/terrain/terrain-cover.d.ts.map +0 -1
  204. package/typed/terrain/terrain-effect.d.ts.map +0 -1
  205. package/typed/terrain/terrain-pass.d.ts.map +0 -1
  206. package/typed/terrain/terrain-picking-pass.d.ts.map +0 -1
  207. /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
  208. /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
  209. /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
  210. /package/{typed → dist}/clip/clip-extension.d.ts.map +0 -0
  211. /package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +0 -0
  212. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
  213. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
  214. /package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +0 -0
  215. /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
  216. /package/{typed → dist}/collision-filter/shader-module.d.ts.map +0 -0
  217. /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
  218. /package/{typed → dist}/data-filter/aggregator.d.ts.map +0 -0
  219. /package/{typed → dist}/fill-style/fill-style-extension.d.ts +0 -0
  220. /package/{typed → dist}/fill-style/fill-style-extension.d.ts.map +0 -0
  221. /package/{typed → dist}/fill-style/shaders.glsl.d.ts +0 -0
  222. /package/{typed → dist}/fill-style/shaders.glsl.d.ts.map +0 -0
  223. /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
  224. /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
  225. /package/{typed → dist}/fp64/project64.d.ts +0 -0
  226. /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
  227. /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
  228. /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
  229. /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
  230. /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
  231. /package/{typed → dist}/mask/mask-pass.d.ts +0 -0
  232. /package/{typed → dist}/mask/shader-module.d.ts +0 -0
  233. /package/{typed → dist}/mask/shader-module.d.ts.map +0 -0
  234. /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
  235. /package/{typed → dist}/path-style/path-style-extension.d.ts.map +0 -0
  236. /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
  237. /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
  238. /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
  239. /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
  240. /package/{typed → dist}/terrain/utils.d.ts +0 -0
  241. /package/{typed → dist}/terrain/utils.d.ts.map +0 -0
  242. /package/{typed → dist}/utils/debug.d.ts +0 -0
  243. /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
  244. /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
@@ -1,164 +0,0 @@
1
- const vs = `
2
- uniform DATAFILTER_TYPE filter_min;
3
- uniform DATAFILTER_TYPE filter_softMin;
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- uniform DATAFILTER_TYPE filter_softMax;
5
- uniform DATAFILTER_TYPE filter_max;
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- uniform bool filter_useSoftMargin;
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- uniform bool filter_enabled;
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- uniform bool filter_transformSize;
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-
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- #ifdef NON_INSTANCED_MODEL
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- #define DATAFILTER_ATTRIB filterValues
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- #define DATAFILTER_ATTRIB_64LOW filterValues64Low
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- #else
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- #define DATAFILTER_ATTRIB instanceFilterValues
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- #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low
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- #endif
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-
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- in DATAFILTER_TYPE DATAFILTER_ATTRIB;
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- #ifdef DATAFILTER_DOUBLE
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- in DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;
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-
22
- uniform DATAFILTER_TYPE filter_min64High;
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- uniform DATAFILTER_TYPE filter_max64High;
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- #endif
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-
26
- out float dataFilter_value;
27
-
28
- float dataFilter_reduceValue(float value) {
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- return value;
30
- }
31
- float dataFilter_reduceValue(vec2 value) {
32
- return min(value.x, value.y);
33
- }
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- float dataFilter_reduceValue(vec3 value) {
35
- return min(min(value.x, value.y), value.z);
36
- }
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- float dataFilter_reduceValue(vec4 value) {
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- return min(min(value.x, value.y), min(value.z, value.w));
39
- }
40
- void dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {
41
- if (filter_enabled) {
42
- if (filter_useSoftMargin) {
43
- dataFilter_value = dataFilter_reduceValue(
44
- smoothstep(filter_min, filter_softMin, valueFromMin) *
45
- (1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))
46
- );
47
- } else {
48
- dataFilter_value = dataFilter_reduceValue(
49
- step(filter_min, valueFromMin) * step(valueFromMax, filter_max)
50
- );
51
- }
52
- } else {
53
- dataFilter_value = 1.0;
54
- }
55
- }
56
- `;
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- const fs = `
58
- uniform bool filter_transformColor;
59
- in float dataFilter_value;
60
- `;
61
-
62
- function getUniforms(opts) {
63
- if (!opts || !('extensions' in opts)) {
64
- return {};
65
- }
66
-
67
- const {
68
- filterRange = [-1, 1],
69
- filterEnabled = true,
70
- filterTransformSize = true,
71
- filterTransformColor = true
72
- } = opts;
73
- const filterSoftRange = opts.filterSoftRange || filterRange;
74
- return { ...(Number.isFinite(filterRange[0]) ? {
75
- filter_min: filterRange[0],
76
- filter_softMin: filterSoftRange[0],
77
- filter_softMax: filterSoftRange[1],
78
- filter_max: filterRange[1]
79
- } : {
80
- filter_min: filterRange.map(r => r[0]),
81
- filter_softMin: filterSoftRange.map(r => r[0]),
82
- filter_softMax: filterSoftRange.map(r => r[1]),
83
- filter_max: filterRange.map(r => r[1])
84
- }),
85
- filter_enabled: filterEnabled,
86
- filter_useSoftMargin: Boolean(opts.filterSoftRange),
87
- filter_transformSize: filterEnabled && filterTransformSize,
88
- filter_transformColor: filterEnabled && filterTransformColor
89
- };
90
- }
91
-
92
- function getUniforms64(opts) {
93
- if (!opts || !('extensions' in opts)) {
94
- return {};
95
- }
96
-
97
- const uniforms = getUniforms(opts);
98
-
99
- if (Number.isFinite(uniforms.filter_min)) {
100
- const min64High = Math.fround(uniforms.filter_min);
101
- uniforms.filter_min -= min64High;
102
- uniforms.filter_softMin -= min64High;
103
- uniforms.filter_min64High = min64High;
104
- const max64High = Math.fround(uniforms.filter_max);
105
- uniforms.filter_max -= max64High;
106
- uniforms.filter_softMax -= max64High;
107
- uniforms.filter_max64High = max64High;
108
- } else {
109
- const min64High = uniforms.filter_min.map(Math.fround);
110
- uniforms.filter_min = uniforms.filter_min.map((x, i) => x - min64High[i]);
111
- uniforms.filter_softMin = uniforms.filter_softMin.map((x, i) => x - min64High[i]);
112
- uniforms.filter_min64High = min64High;
113
- const max64High = uniforms.filter_max.map(Math.fround);
114
- uniforms.filter_max = uniforms.filter_max.map((x, i) => x - max64High[i]);
115
- uniforms.filter_softMax = uniforms.filter_softMax.map((x, i) => x - max64High[i]);
116
- uniforms.filter_max64High = max64High;
117
- }
118
-
119
- return uniforms;
120
- }
121
-
122
- const inject = {
123
- 'vs:#main-start': `
124
- #ifdef DATAFILTER_DOUBLE
125
- dataFilter_setValue(
126
- DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,
127
- DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW
128
- );
129
- #else
130
- dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);
131
- #endif
132
- `,
133
- 'vs:#main-end': `
134
- if (dataFilter_value == 0.0) {
135
- gl_Position = vec4(0.);
136
- }
137
- `,
138
- 'vs:DECKGL_FILTER_SIZE': `
139
- if (filter_transformSize) {
140
- size = size * dataFilter_value;
141
- }
142
- `,
143
- 'fs:DECKGL_FILTER_COLOR': `
144
- if (dataFilter_value == 0.0) discard;
145
- if (filter_transformColor) {
146
- color.a *= dataFilter_value;
147
- }
148
- `
149
- };
150
- export const shaderModule = {
151
- name: 'data-filter',
152
- vs,
153
- fs,
154
- inject,
155
- getUniforms
156
- };
157
- export const shaderModule64 = {
158
- name: 'data-filter-fp64',
159
- vs,
160
- fs,
161
- inject,
162
- getUniforms: getUniforms64
163
- };
164
- //# sourceMappingURL=shader-module.js.map
@@ -1 +0,0 @@
1
- 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type {ShaderModule} from '@luma.gl/shadertools';\nimport type {DataFilterExtensionProps} from './data-filter-extension';\n\n/*\n * data filter shader module\n */\nconst vs = `\nuniform DATAFILTER_TYPE filter_min;\nuniform DATAFILTER_TYPE filter_softMin;\nuniform DATAFILTER_TYPE filter_softMax;\nuniform DATAFILTER_TYPE filter_max;\nuniform bool filter_useSoftMargin;\nuniform bool filter_enabled;\nuniform bool filter_transformSize;\n\n#ifdef NON_INSTANCED_MODEL\n #define DATAFILTER_ATTRIB filterValues\n #define DATAFILTER_ATTRIB_64LOW filterValues64Low\n#else\n #define DATAFILTER_ATTRIB instanceFilterValues\n #define DATAFILTER_ATTRIB_64LOW instanceFilterValues64Low\n#endif\n\nin DATAFILTER_TYPE DATAFILTER_ATTRIB;\n#ifdef DATAFILTER_DOUBLE\n in DATAFILTER_TYPE DATAFILTER_ATTRIB_64LOW;\n\n uniform DATAFILTER_TYPE filter_min64High;\n uniform DATAFILTER_TYPE filter_max64High;\n#endif\n\nout float dataFilter_value;\n\nfloat dataFilter_reduceValue(float value) {\n return value;\n}\nfloat dataFilter_reduceValue(vec2 value) {\n return min(value.x, value.y);\n}\nfloat dataFilter_reduceValue(vec3 value) {\n return min(min(value.x, value.y), value.z);\n}\nfloat dataFilter_reduceValue(vec4 value) {\n return min(min(value.x, value.y), min(value.z, value.w));\n}\nvoid dataFilter_setValue(DATAFILTER_TYPE valueFromMin, DATAFILTER_TYPE valueFromMax) {\n if (filter_enabled) {\n if (filter_useSoftMargin) {\n dataFilter_value = dataFilter_reduceValue(\n smoothstep(filter_min, filter_softMin, valueFromMin) *\n (1.0 - smoothstep(filter_softMax, filter_max, valueFromMax))\n );\n } else {\n dataFilter_value = dataFilter_reduceValue(\n step(filter_min, valueFromMin) * step(valueFromMax, filter_max)\n );\n }\n } else {\n dataFilter_value = 1.0;\n }\n}\n`;\n\nconst fs = `\nuniform bool filter_transformColor;\nin float dataFilter_value;\n`;\n\ntype DataFilterModuleSettings = {\n extensions: any[]; // used to detect if layer props are present\n} & DataFilterExtensionProps;\n\n/* eslint-disable camelcase */\nfunction getUniforms(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const {\n filterRange = [-1, 1],\n filterEnabled = true,\n filterTransformSize = true,\n filterTransformColor = true\n } = opts;\n const filterSoftRange = opts.filterSoftRange || filterRange;\n\n return {\n ...(Number.isFinite(filterRange[0])\n ? {\n filter_min: filterRange[0],\n filter_softMin: filterSoftRange[0],\n filter_softMax: filterSoftRange[1],\n filter_max: filterRange[1]\n }\n : {\n filter_min: filterRange.map(r => r[0]),\n filter_softMin: filterSoftRange.map(r => r[0]),\n filter_softMax: filterSoftRange.map(r => r[1]),\n filter_max: filterRange.map(r => r[1])\n }),\n filter_enabled: filterEnabled,\n filter_useSoftMargin: Boolean(opts.filterSoftRange),\n filter_transformSize: filterEnabled && filterTransformSize,\n filter_transformColor: filterEnabled && filterTransformColor\n };\n}\n\nfunction getUniforms64(opts?: DataFilterModuleSettings | {}): Record<string, any> {\n if (!opts || !('extensions' in opts)) {\n return {};\n }\n const uniforms = getUniforms(opts);\n if (Number.isFinite(uniforms.filter_min)) {\n const min64High = Math.fround(uniforms.filter_min);\n uniforms.filter_min -= min64High;\n uniforms.filter_softMin -= min64High;\n uniforms.filter_min64High = min64High;\n\n const max64High = Math.fround(uniforms.filter_max);\n uniforms.filter_max -= max64High;\n uniforms.filter_softMax -= max64High;\n uniforms.filter_max64High = max64High;\n } else {\n const min64High = uniforms.filter_min.map(Math.fround);\n uniforms.filter_min = uniforms.filter_min.map((x, i) => x - min64High[i]);\n uniforms.filter_softMin = uniforms.filter_softMin.map((x, i) => x - min64High[i]);\n uniforms.filter_min64High = min64High;\n\n const max64High = uniforms.filter_max.map(Math.fround);\n uniforms.filter_max = uniforms.filter_max.map((x, i) => x - max64High[i]);\n uniforms.filter_softMax = uniforms.filter_softMax.map((x, i) => x - max64High[i]);\n uniforms.filter_max64High = max64High;\n }\n return uniforms;\n}\n\nconst inject = {\n 'vs:#main-start': `\n #ifdef DATAFILTER_DOUBLE\n dataFilter_setValue(\n DATAFILTER_ATTRIB - filter_min64High + DATAFILTER_ATTRIB_64LOW,\n DATAFILTER_ATTRIB - filter_max64High + DATAFILTER_ATTRIB_64LOW\n );\n #else\n dataFilter_setValue(DATAFILTER_ATTRIB, DATAFILTER_ATTRIB);\n #endif\n `,\n\n 'vs:#main-end': `\n if (dataFilter_value == 0.0) {\n gl_Position = vec4(0.);\n }\n `,\n\n 'vs:DECKGL_FILTER_SIZE': `\n if (filter_transformSize) {\n size = size * dataFilter_value;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (dataFilter_value == 0.0) discard;\n if (filter_transformColor) {\n color.a *= dataFilter_value;\n }\n `\n};\n\nexport const shaderModule: ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter',\n vs,\n fs,\n inject,\n getUniforms\n};\n\nexport const shaderModule64: ShaderModule<DataFilterModuleSettings> = {\n name: 'data-filter-fp64',\n vs,\n fs,\n inject,\n getUniforms: getUniforms64\n};\n"],"file":"shader-module.js"}
@@ -1,156 +0,0 @@
1
- import { LayerExtension } from '@deck.gl/core';
2
- import { patternShaders } from './shaders.glsl';
3
- const defaultProps = {
4
- fillPatternEnabled: true,
5
- fillPatternAtlas: {
6
- type: 'image',
7
- value: null,
8
- async: true,
9
- parameters: {
10
- minFilter: 'linear'
11
- }
12
- },
13
- fillPatternMapping: {
14
- type: 'object',
15
- value: {},
16
- async: true
17
- },
18
- fillPatternMask: true,
19
- getFillPattern: {
20
- type: 'accessor',
21
- value: d => d.pattern
22
- },
23
- getFillPatternScale: {
24
- type: 'accessor',
25
- value: 1
26
- },
27
- getFillPatternOffset: {
28
- type: 'accessor',
29
- value: [0, 0]
30
- }
31
- };
32
- export default class FillStyleExtension extends LayerExtension {
33
- constructor({
34
- pattern = false
35
- } = {}) {
36
- super({
37
- pattern
38
- });
39
- }
40
-
41
- isEnabled(layer) {
42
- return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);
43
- }
44
-
45
- getShaders(extension) {
46
- if (!extension.isEnabled(this)) {
47
- return null;
48
- }
49
-
50
- return {
51
- modules: [extension.opts.pattern && patternShaders].filter(Boolean)
52
- };
53
- }
54
-
55
- initializeState(context, extension) {
56
- if (!extension.isEnabled(this)) {
57
- return;
58
- }
59
-
60
- const attributeManager = this.getAttributeManager();
61
-
62
- if (extension.opts.pattern) {
63
- attributeManager.add({
64
- fillPatternFrames: {
65
- size: 4,
66
- accessor: 'getFillPattern',
67
- transform: extension.getPatternFrame.bind(this),
68
- shaderAttributes: {
69
- fillPatternFrames: {
70
- divisor: 0
71
- },
72
- instanceFillPatternFrames: {
73
- divisor: 1
74
- }
75
- }
76
- },
77
- fillPatternScales: {
78
- size: 1,
79
- accessor: 'getFillPatternScale',
80
- defaultValue: 1,
81
- shaderAttributes: {
82
- fillPatternScales: {
83
- divisor: 0
84
- },
85
- instanceFillPatternScales: {
86
- divisor: 1
87
- }
88
- }
89
- },
90
- fillPatternOffsets: {
91
- size: 2,
92
- accessor: 'getFillPatternOffset',
93
- shaderAttributes: {
94
- fillPatternOffsets: {
95
- divisor: 0
96
- },
97
- instanceFillPatternOffsets: {
98
- divisor: 1
99
- }
100
- }
101
- }
102
- });
103
- }
104
-
105
- this.setState({
106
- emptyTexture: this.context.device.createTexture({
107
- data: new Uint8Array(4),
108
- width: 1,
109
- height: 1
110
- })
111
- });
112
- }
113
-
114
- updateState({
115
- props,
116
- oldProps
117
- }, extension) {
118
- if (!extension.isEnabled(this)) {
119
- return;
120
- }
121
-
122
- if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {
123
- this.getAttributeManager().invalidate('getFillPattern');
124
- }
125
- }
126
-
127
- draw(params, extension) {
128
- if (!extension.isEnabled(this)) {
129
- return;
130
- }
131
-
132
- const {
133
- fillPatternAtlas
134
- } = this.props;
135
- this.setModuleParameters({
136
- fillPatternTexture: fillPatternAtlas || this.state.emptyTexture
137
- });
138
- }
139
-
140
- finalizeState() {
141
- const emptyTexture = this.state.emptyTexture;
142
- emptyTexture === null || emptyTexture === void 0 ? void 0 : emptyTexture.delete();
143
- }
144
-
145
- getPatternFrame(name) {
146
- const {
147
- fillPatternMapping
148
- } = this.getCurrentLayer().props;
149
- const def = fillPatternMapping && fillPatternMapping[name];
150
- return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];
151
- }
152
-
153
- }
154
- FillStyleExtension.defaultProps = defaultProps;
155
- FillStyleExtension.extensionName = 'FillStyleExtension';
156
- //# sourceMappingURL=fill-style-extension.js.map
@@ -1 +0,0 @@
1
- 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{LayerExtension} from '@deck.gl/core';\n\nimport {patternShaders} from './shaders.glsl';\n\nimport type {\n Layer,\n LayerContext,\n Accessor,\n AccessorFunction,\n TextureSource,\n UpdateParameters\n} from '@deck.gl/core';\nimport type {Texture} from '@luma.gl/core';\n\nconst defaultProps = {\n fillPatternEnabled: true,\n fillPatternAtlas: {\n type: 'image',\n value: null,\n async: true,\n parameters: {\n minFilter: 'linear'\n }\n },\n fillPatternMapping: {type: 'object', value: {}, async: true},\n fillPatternMask: true,\n getFillPattern: {type: 'accessor', value: d => d.pattern},\n getFillPatternScale: {type: 'accessor', value: 1},\n getFillPatternOffset: {type: 'accessor', value: [0, 0]}\n};\n\nexport type FillStyleExtensionProps<DataT = any> = {\n /** Cheap toggle to enable/disable pattern fill. 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If the pattern is 24 x 24 pixels, scale `1` roughly yields 24 meters.\n * @default 1\n */\n getFillPatternScale?: Accessor<DataT, number>;\n /**\n * Accessor for the offset of the pattern, relative to the original size. Offset `[0.5, 0.5]` shifts the pattern alignment by half.\n * @default [0, 0]\n */\n getFillPatternOffset?: Accessor<DataT, [number, number]>;\n};\n\ntype FillStyleExtensionOptions = {\n /** If `true`, adds the ability to tile the filled area with a pattern.\n * @default false\n */\n pattern: boolean;\n};\n\n/** Adds selected features to layers that render a \"fill\", such as the `PolygonLayer` and `ScatterplotLayer`. */\nexport default class FillStyleExtension extends LayerExtension<FillStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'FillStyleExtension';\n\n constructor({pattern = false}: Partial<FillStyleExtensionOptions> = {}) {\n super({pattern});\n }\n\n isEnabled(layer: Layer<FillStyleExtensionProps>): boolean {\n return layer.getAttributeManager() !== null && !('pathTesselator' in layer.state);\n }\n\n getShaders(this: Layer<FillStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n return {\n modules: [extension.opts.pattern && patternShaders].filter(Boolean)\n };\n }\n\n initializeState(this: Layer<FillStyleExtensionProps>, context: LayerContext, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const attributeManager = this.getAttributeManager();\n\n if (extension.opts.pattern) {\n attributeManager!.add({\n fillPatternFrames: {\n size: 4,\n accessor: 'getFillPattern',\n transform: extension.getPatternFrame.bind(this),\n shaderAttributes: {\n fillPatternFrames: {\n divisor: 0\n },\n instanceFillPatternFrames: {\n divisor: 1\n }\n }\n },\n fillPatternScales: {\n size: 1,\n accessor: 'getFillPatternScale',\n defaultValue: 1,\n shaderAttributes: {\n fillPatternScales: {\n divisor: 0\n },\n instanceFillPatternScales: {\n divisor: 1\n }\n }\n },\n fillPatternOffsets: {\n size: 2,\n accessor: 'getFillPatternOffset',\n shaderAttributes: {\n fillPatternOffsets: {\n divisor: 0\n },\n instanceFillPatternOffsets: {\n divisor: 1\n }\n }\n }\n });\n }\n this.setState({\n emptyTexture: this.context.device.createTexture({\n data: new Uint8Array(4),\n width: 1,\n height: 1\n })\n });\n }\n\n updateState(\n this: Layer<FillStyleExtensionProps>,\n {props, oldProps}: UpdateParameters<Layer<FillStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n if (props.fillPatternMapping && props.fillPatternMapping !== oldProps.fillPatternMapping) {\n this.getAttributeManager()!.invalidate('getFillPattern');\n }\n }\n\n draw(this: Layer<FillStyleExtensionProps>, params: any, extension: this) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const {fillPatternAtlas} = this.props;\n this.setModuleParameters({\n fillPatternTexture: fillPatternAtlas || this.state.emptyTexture\n });\n }\n\n finalizeState(this: Layer<FillStyleExtensionProps>) {\n const emptyTexture = this.state.emptyTexture as Texture;\n emptyTexture?.delete();\n }\n\n getPatternFrame(this: Layer<FillStyleExtensionProps>, name: string) {\n const {fillPatternMapping} = this.getCurrentLayer()!.props;\n const def = fillPatternMapping && fillPatternMapping[name];\n return def ? [def.x, def.y, def.width, def.height] : [0, 0, 0, 0];\n }\n}\n"],"file":"fill-style-extension.js"}
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/fill-style/shaders.glsl.ts"],"names":["project","fp64LowPart","patternVs","patternFs","inject","getPatternUniforms","opts","uniforms","fillPatternTexture","fill_patternTexture","fill_patternTextureSize","width","height","fillPatternMask","fillPatternEnabled","project_uCommonOrigin","coordinateOriginCommon","coordinateOriginCommon64Low","fill_uvCoordinateOrigin","slice","fill_uvCoordinateOrigin64Low","fill_patternMask","fill_patternEnabled","patternShaders","name","vs","fs","dependencies","getUniforms"],"mappings":"AACA,SAAQA,OAAR,EAAiBC,WAAjB,QAAmC,eAAnC;AAQA,MAAMC,SAAS,GAAI;AACnB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CArBA;AAuBA,MAAMC,SAAS,GAAI;AACnB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAZA;AAcA,MAAMC,MAAM,GAAG;AACb,kCAAiC;AACnC;AACA,GAHe;AAKb,4BAA2B;AAC7B;AACA;AACA;AACA;AACA;AACA,GAXe;AAab,4BAA2B;AAC7B;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AA3Be,CAAf;;AAyCA,SAASC,kBAAT,CACEC,IADF,EAEEC,QAFF,EAGuB;AACrB,MAAI,CAACD,IAAL,EAAW;AACT,WAAO,EAAP;AACD;;AACD,MAAI,wBAAwBA,IAA5B,EAAkC;AAChC,UAAM;AAACE,MAAAA;AAAD,QAAuBF,IAA7B;AACA,WAAO;AACLG,MAAAA,mBAAmB,EAAED,kBADhB;AAELE,MAAAA,uBAAuB,EAAE,CAACF,kBAAkB,CAACG,KAApB,EAA2BH,kBAAkB,CAACI,MAA9C;AAFpB,KAAP;AAID;;AACD,MAAI,cAAcN,IAAlB,EAAwB;AACtB,UAAM;AAACO,MAAAA,eAAe,GAAG,IAAnB;AAAyBC,MAAAA,kBAAkB,GAAG;AAA9C,QAAsDR,IAA5D;AACA,UAAM;AAACS,MAAAA,qBAAqB,EAAEC;AAAxB,QAAkDT,QAAxD;AAEA,UAAMU,2BAA2B,GAAG,CAClChB,WAAW,CAACe,sBAAsB,CAAC,CAAD,CAAvB,CADuB,EAElCf,WAAW,CAACe,sBAAsB,CAAC,CAAD,CAAvB,CAFuB,CAApC;AAKA,WAAO;AACLE,MAAAA,uBAAuB,EAAEF,sBAAsB,CAACG,KAAvB,CAA6B,CAA7B,EAAgC,CAAhC,CADpB;AAELC,MAAAA,4BAA4B,EAAEH,2BAFzB;AAGLI,MAAAA,gBAAgB,EAAER,eAHb;AAILS,MAAAA,mBAAmB,EAAER;AAJhB,KAAP;AAMD;;AACD,SAAO,EAAP;AACD;;AAED,OAAO,MAAMS,cAAqD,GAAG;AACnEC,EAAAA,IAAI,EAAE,cAD6D;AAEnEC,EAAAA,EAAE,EAAEvB,SAF+D;AAGnEwB,EAAAA,EAAE,EAAEvB,SAH+D;AAInEC,EAAAA,MAJmE;AAKnEuB,EAAAA,YAAY,EAAE,CAAC3B,OAAD,CALqD;AAMnE4B,EAAAA,WAAW,EAAEvB;AANsD,CAA9D","sourcesContent":["import type {ShaderModule} from '@luma.gl/shadertools';\nimport {project, fp64LowPart} from '@deck.gl/core';\nimport type {Viewport, ProjectUniforms} from '@deck.gl/core';\n\nimport type {Texture} from '@luma.gl/core';\n\n/*\n * fill pattern shader module\n */\nconst patternVs = `\n#ifdef NON_INSTANCED_MODEL\n #define FILL_PATTERN_FRAME_ATTRIB fillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB fillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB fillPatternOffsets\n#else\n #define FILL_PATTERN_FRAME_ATTRIB instanceFillPatternFrames\n #define FILL_PATTERN_SCALE_ATTRIB instanceFillPatternScales\n #define FILL_PATTERN_OFFSET_ATTRIB instanceFillPatternOffsets\n#endif\n\nin vec4 FILL_PATTERN_FRAME_ATTRIB;\nin float FILL_PATTERN_SCALE_ATTRIB;\nin vec2 FILL_PATTERN_OFFSET_ATTRIB;\n\nuniform bool fill_patternEnabled;\nuniform vec2 fill_patternTextureSize;\n\nout vec2 fill_uv;\nout vec4 fill_patternBounds;\nout vec4 fill_patternPlacement;\n`;\n\nconst patternFs = `\nuniform bool fill_patternEnabled;\nuniform bool fill_patternMask;\nuniform sampler2D fill_patternTexture;\nuniform vec2 fill_uvCoordinateOrigin;\nuniform vec2 fill_uvCoordinateOrigin64Low;\n\nin vec4 fill_patternBounds;\nin vec4 fill_patternPlacement;\nin vec2 fill_uv;\n\nconst float FILL_UV_SCALE = 512.0 / 40000000.0;\n`;\n\nconst inject = {\n 'vs:DECKGL_FILTER_GL_POSITION': `\n fill_uv = geometry.position.xy;\n `,\n\n 'vs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n fill_patternBounds = FILL_PATTERN_FRAME_ATTRIB / vec4(fill_patternTextureSize, fill_patternTextureSize);\n fill_patternPlacement.xy = FILL_PATTERN_OFFSET_ATTRIB;\n fill_patternPlacement.zw = FILL_PATTERN_SCALE_ATTRIB * FILL_PATTERN_FRAME_ATTRIB.zw;\n }\n `,\n\n 'fs:DECKGL_FILTER_COLOR': `\n if (fill_patternEnabled) {\n vec2 scale = FILL_UV_SCALE * fill_patternPlacement.zw;\n vec2 patternUV = mod(mod(fill_uvCoordinateOrigin, scale) + fill_uvCoordinateOrigin64Low + fill_uv, scale) / scale;\n patternUV = mod(fill_patternPlacement.xy + patternUV, 1.0);\n\n vec2 texCoords = fill_patternBounds.xy + fill_patternBounds.zw * patternUV;\n\n vec4 patternColor = texture(fill_patternTexture, texCoords);\n color.a *= patternColor.a;\n if (!fill_patternMask) {\n color.rgb = patternColor.rgb;\n }\n }\n `\n};\n\ntype FillStyleModuleSettings =\n | {\n viewport: Viewport;\n fillPatternEnabled?: boolean;\n fillPatternMask?: boolean;\n }\n | {\n fillPatternTexture: Texture;\n };\n\n/* eslint-disable camelcase */\nfunction getPatternUniforms(\n opts: FillStyleModuleSettings | {},\n uniforms: Record<string, any>\n): Record<string, any> {\n if (!opts) {\n return {};\n }\n if ('fillPatternTexture' in opts) {\n const {fillPatternTexture} = opts;\n return {\n fill_patternTexture: fillPatternTexture,\n fill_patternTextureSize: [fillPatternTexture.width, fillPatternTexture.height]\n };\n }\n if ('viewport' in opts) {\n const {fillPatternMask = true, fillPatternEnabled = true} = opts;\n const {project_uCommonOrigin: coordinateOriginCommon} = uniforms as ProjectUniforms;\n\n const coordinateOriginCommon64Low = [\n fp64LowPart(coordinateOriginCommon[0]),\n fp64LowPart(coordinateOriginCommon[1])\n ];\n\n return {\n fill_uvCoordinateOrigin: coordinateOriginCommon.slice(0, 2),\n fill_uvCoordinateOrigin64Low: coordinateOriginCommon64Low,\n fill_patternMask: fillPatternMask,\n fill_patternEnabled: fillPatternEnabled\n };\n }\n return {};\n}\n\nexport const patternShaders: ShaderModule<FillStyleModuleSettings> = {\n name: 'fill-pattern',\n vs: patternVs,\n fs: patternFs,\n inject,\n dependencies: [project],\n getUniforms: getPatternUniforms\n};\n"],"file":"shaders.glsl.js"}
@@ -1,20 +0,0 @@
1
- import { LayerExtension, COORDINATE_SYSTEM } from '@deck.gl/core';
2
- import project64 from './project64';
3
- export default class Fp64Extension extends LayerExtension {
4
- getShaders() {
5
- const {
6
- coordinateSystem
7
- } = this.props;
8
-
9
- if (coordinateSystem !== COORDINATE_SYSTEM.LNGLAT && coordinateSystem !== COORDINATE_SYSTEM.DEFAULT) {
10
- throw new Error('fp64: coordinateSystem must be LNGLAT');
11
- }
12
-
13
- return {
14
- modules: [project64]
15
- };
16
- }
17
-
18
- }
19
- Fp64Extension.extensionName = 'Fp64Extension';
20
- //# sourceMappingURL=fp64-extension.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../../src/fp64/fp64-extension.ts"],"names":["LayerExtension","COORDINATE_SYSTEM","project64","Fp64Extension","getShaders","coordinateSystem","props","LNGLAT","DEFAULT","Error","modules","extensionName"],"mappings":"AAoBA,SAAQA,cAAR,EAAwBC,iBAAxB,QAAgD,eAAhD;AACA,OAAOC,SAAP,MAAsB,aAAtB;AAKA,eAAe,MAAMC,aAAN,SAA4BH,cAA5B,CAA2C;AAGxDI,EAAAA,UAAU,GAAmB;AAC3B,UAAM;AAACC,MAAAA;AAAD,QAAqB,KAAKC,KAAhC;;AACA,QACED,gBAAgB,KAAKJ,iBAAiB,CAACM,MAAvC,IACAF,gBAAgB,KAAKJ,iBAAiB,CAACO,OAFzC,EAGE;AACA,YAAM,IAAIC,KAAJ,CAAU,uCAAV,CAAN;AACD;;AAED,WAAO;AACLC,MAAAA,OAAO,EAAE,CAACR,SAAD;AADJ,KAAP;AAGD;;AAfuD;AAArCC,a,CACZQ,a,GAAgB,e","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, COORDINATE_SYSTEM} from '@deck.gl/core';\nimport project64 from './project64';\n\nimport type {Layer} from '@deck.gl/core';\n\n/** @deprecated Adds the legacy 64-bit precision to geospatial layers. */\nexport default class Fp64Extension extends LayerExtension {\n static extensionName = 'Fp64Extension';\n\n getShaders(this: Layer): any {\n const {coordinateSystem} = this.props;\n if (\n coordinateSystem !== COORDINATE_SYSTEM.LNGLAT &&\n coordinateSystem !== COORDINATE_SYSTEM.DEFAULT\n ) {\n throw new Error('fp64: coordinateSystem must be LNGLAT');\n }\n\n return {\n modules: [project64]\n };\n }\n}\n"],"file":"fp64-extension.js"}
@@ -1 +0,0 @@
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- {"version":3,"sources":["../../../src/fp64/project64.glsl.ts"],"names":[],"mappings":"AAoBA,eAAgB;AAChB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAhFA","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nexport default `\\\n\nconst vec2 WORLD_SCALE_FP64 = vec2(81.4873275756836, 0.0000032873668232014097);\n\nuniform vec2 project_uViewProjectionMatrixFP64[16];\n\n// longitude: lnglat_fp64.xy; latitude: lnglat_fp64.zw\nvoid mercatorProject_fp64(vec4 lnglat_fp64, out vec2 out_val[2]) {\n\n#if defined(NVIDIA_FP64_WORKAROUND)\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64 * ONE);\n#else\n out_val[0] = sum_fp64(radians_fp64(lnglat_fp64.xy), PI_FP64);\n#endif\n out_val[1] = sum_fp64(PI_FP64,\n log_fp64(tan_fp64(sum_fp64(PI_4_FP64, radians_fp64(lnglat_fp64.zw) / 2.0))));\n return;\n}\n\nvoid project_position_fp64(vec4 position_fp64, out vec2 out_val[2]) {\n vec2 pos_fp64[2];\n mercatorProject_fp64(position_fp64, pos_fp64);\n out_val[0] = mul_fp64(pos_fp64[0], WORLD_SCALE_FP64);\n out_val[1] = mul_fp64(pos_fp64[1], WORLD_SCALE_FP64);\n\n return;\n}\n\nvoid project_position_fp64(vec2 position, vec2 position64xyLow, out vec2 out_val[2]) {\n vec4 position64xy = vec4(\n position.x, position64xyLow.x,\n position.y, position64xyLow.y);\n\n project_position_fp64(position64xy, out_val);\n}\n\nvec4 project_common_position_to_clipspace_fp64(vec2 vertex_pos_modelspace[4]) {\n vec2 vertex_pos_clipspace[4];\n mat4_vec4_mul_fp64(project_uViewProjectionMatrixFP64, vertex_pos_modelspace,\n vertex_pos_clipspace);\n return vec4(\n vertex_pos_clipspace[0].x,\n vertex_pos_clipspace[1].x,\n vertex_pos_clipspace[2].x,\n vertex_pos_clipspace[3].x\n );\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset, out vec4 commonPosition\n) {\n // This is the local offset to the instance position\n vec2 offset64[4];\n vec4_fp64(vec4(offset, 0.0), offset64);\n\n float z = project_size(position.z);\n\n // Apply web mercator projection (depends on coordinate system imn use)\n vec2 projectedPosition64xy[2];\n project_position_fp64(position.xy, position64xyLow.xy, projectedPosition64xy);\n\n vec2 commonPosition64[4];\n commonPosition64[0] = sum_fp64(offset64[0], projectedPosition64xy[0]);\n commonPosition64[1] = sum_fp64(offset64[1], projectedPosition64xy[1]);\n commonPosition64[2] = sum_fp64(offset64[2], vec2(z, 0.0));\n commonPosition64[3] = vec2(1.0, 0.0);\n\n commonPosition = vec4(projectedPosition64xy[0].x, projectedPosition64xy[1].x, z, 1.0);\n\n return project_common_position_to_clipspace_fp64(commonPosition64);\n}\n\nvec4 project_position_to_clipspace(\n vec3 position, vec3 position64xyLow, vec3 offset\n) {\n vec4 commonPosition;\n return project_position_to_clipspace(\n position, position64xyLow, offset, commonPosition\n );\n}\n`;\n"],"file":"project64.glsl.js"}
@@ -1,43 +0,0 @@
1
- import { fp64 } from '@luma.gl/shadertools';
2
- const {
3
- fp64ify,
4
- fp64ifyMatrix4
5
- } = fp64;
6
- import { project, _memoize as memoize } from '@deck.gl/core';
7
- import project64Shader from './project64.glsl';
8
- export default {
9
- name: 'project64',
10
- dependencies: [project, fp64],
11
- vs: project64Shader,
12
- getUniforms
13
- };
14
- const getMemoizedUniforms = memoize(calculateUniforms);
15
-
16
- function getUniforms(opts) {
17
- if (opts && 'viewport' in opts) {
18
- const {
19
- viewProjectionMatrix,
20
- scale
21
- } = opts.viewport;
22
- return getMemoizedUniforms({
23
- viewProjectionMatrix,
24
- scale
25
- });
26
- }
27
-
28
- return {};
29
- }
30
-
31
- function calculateUniforms({
32
- viewProjectionMatrix,
33
- scale
34
- }) {
35
- const glViewProjectionMatrixFP64 = fp64ifyMatrix4(viewProjectionMatrix);
36
- const scaleFP64 = fp64ify(scale);
37
- return {
38
- project_uViewProjectionMatrixFP64: glViewProjectionMatrixFP64,
39
- project64_uViewProjectionMatrix: glViewProjectionMatrixFP64,
40
- project64_uScale: scaleFP64
41
- };
42
- }
43
- //# sourceMappingURL=project64.js.map
@@ -1 +0,0 @@
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- {"version":3,"sources":["../../../src/fp64/project64.ts"],"names":["fp64","fp64ify","fp64ifyMatrix4","project","_memoize","memoize","project64Shader","name","dependencies","vs","getUniforms","getMemoizedUniforms","calculateUniforms","opts","viewProjectionMatrix","scale","viewport","glViewProjectionMatrixFP64","scaleFP64","project_uViewProjectionMatrixFP64","project64_uViewProjectionMatrix","project64_uScale"],"mappings":"AAqBA,SAAQA,IAAR,QAAmB,sBAAnB;AAEA,MAAM;AAACC,EAAAA,OAAD;AAAUC,EAAAA;AAAV,IAA4BF,IAAlC;AACA,SAAQG,OAAR,EAAiBC,QAAQ,IAAIC,OAA7B,QAA2C,eAA3C;AAGA,OAAOC,eAAP,MAA4B,kBAA5B;AAMA,eAAe;AACbC,EAAAA,IAAI,EAAE,WADO;AAEbC,EAAAA,YAAY,EAAE,CAACL,OAAD,EAAUH,IAAV,CAFD;AAGbS,EAAAA,EAAE,EAAEH,eAHS;AAIbI,EAAAA;AAJa,CAAf;AAUA,MAAMC,mBAAmB,GAAGN,OAAO,CAACO,iBAAD,CAAnC;;AAEA,SAASF,WAAT,CAAqBG,IAArB,EAA+E;AAC7E,MAAIA,IAAI,IAAI,cAAcA,IAA1B,EAAgC;AAC9B,UAAM;AAACC,MAAAA,oBAAD;AAAuBC,MAAAA;AAAvB,QAAgCF,IAAI,CAACG,QAA3C;AAEA,WAAOL,mBAAmB,CAAC;AAACG,MAAAA,oBAAD;AAAuBC,MAAAA;AAAvB,KAAD,CAA1B;AACD;;AACD,SAAO,EAAP;AACD;;AAED,SAASH,iBAAT,CAA2B;AACzBE,EAAAA,oBADyB;AAEzBC,EAAAA;AAFyB,CAA3B,EAMG;AACD,QAAME,0BAA0B,GAAGf,cAAc,CAACY,oBAAD,CAAjD;AACA,QAAMI,SAAS,GAAGjB,OAAO,CAACc,KAAD,CAAzB;AAEA,SAAO;AACLI,IAAAA,iCAAiC,EAAEF,0BAD9B;AAELG,IAAAA,+BAA+B,EAAEH,0BAF5B;AAGLI,IAAAA,gBAAgB,EAAEH;AAHb,GAAP;AAKD","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\n/* eslint-disable camelcase */\nimport {fp64} from '@luma.gl/shadertools';\nimport type {ShaderModule} from '@luma.gl/shadertools';\nconst {fp64ify, fp64ifyMatrix4} = fp64;\nimport {project, _memoize as memoize} from '@deck.gl/core';\n\nimport type {Viewport} from '@deck.gl/core';\nimport project64Shader from './project64.glsl';\n\ntype Project64ModuleSettings = {\n viewport: Viewport;\n};\n\nexport default {\n name: 'project64',\n dependencies: [project, fp64],\n vs: project64Shader,\n getUniforms\n} as ShaderModule<Project64ModuleSettings>;\n\n// TODO - this module should calculate the 64 bit uniforms\n// It is currently done by project to minimize duplicated work\n\nconst getMemoizedUniforms = memoize(calculateUniforms);\n\nfunction getUniforms(opts?: Project64ModuleSettings | {}): Record<string, any> {\n if (opts && 'viewport' in opts) {\n const {viewProjectionMatrix, scale} = opts.viewport;\n // We only need to update fp64 uniforms if fp32 projection is being updated\n return getMemoizedUniforms({viewProjectionMatrix, scale});\n }\n return {};\n}\n\nfunction calculateUniforms({\n viewProjectionMatrix,\n scale\n}: {\n viewProjectionMatrix: number[];\n scale: number;\n}) {\n const glViewProjectionMatrixFP64 = fp64ifyMatrix4(viewProjectionMatrix);\n const scaleFP64 = fp64ify(scale);\n\n return {\n project_uViewProjectionMatrixFP64: glViewProjectionMatrixFP64,\n project64_uViewProjectionMatrix: glViewProjectionMatrixFP64,\n project64_uScale: scaleFP64\n };\n}\n"],"file":"project64.js"}
package/dist/esm/index.js DELETED
@@ -1,11 +0,0 @@
1
- export { default as BrushingExtension } from './brushing/brushing-extension';
2
- export { default as DataFilterExtension } from './data-filter/data-filter-extension';
3
- export { default as Fp64Extension } from './fp64/fp64-extension';
4
- export { default as PathStyleExtension } from './path-style/path-style-extension';
5
- export { default as FillStyleExtension } from './fill-style/fill-style-extension';
6
- export { default as ClipExtension } from './clip/clip-extension';
7
- export { default as CollisionFilterExtension } from './collision-filter/collision-filter-extension';
8
- export { default as MaskExtension } from './mask/mask-extension';
9
- export { default as _TerrainExtension } from './terrain/terrain-extension';
10
- export { default as project64 } from './fp64/project64';
11
- //# sourceMappingURL=index.js.map
@@ -1 +0,0 @@
1
- {"version":3,"sources":["../../src/index.ts"],"names":["default","BrushingExtension","DataFilterExtension","Fp64Extension","PathStyleExtension","FillStyleExtension","ClipExtension","CollisionFilterExtension","MaskExtension","_TerrainExtension","project64"],"mappings":"AAAA,SAAQA,OAAO,IAAIC,iBAAnB,QAA2C,+BAA3C;AACA,SAAQD,OAAO,IAAIE,mBAAnB,QAA6C,qCAA7C;AACA,SAAQF,OAAO,IAAIG,aAAnB,QAAuC,uBAAvC;AACA,SAAQH,OAAO,IAAII,kBAAnB,QAA4C,mCAA5C;AACA,SAAQJ,OAAO,IAAIK,kBAAnB,QAA4C,mCAA5C;AACA,SAAQL,OAAO,IAAIM,aAAnB,QAAuC,uBAAvC;AACA,SAAQN,OAAO,IAAIO,wBAAnB,QAAkD,+CAAlD;AACA,SAAQP,OAAO,IAAIQ,aAAnB,QAAuC,uBAAvC;AACA,SAAQR,OAAO,IAAIS,iBAAnB,QAA2C,6BAA3C;AAGA,SAAQT,OAAO,IAAIU,SAAnB,QAAmC,kBAAnC","sourcesContent":["export {default as BrushingExtension} from './brushing/brushing-extension';\nexport {default as DataFilterExtension} from './data-filter/data-filter-extension';\nexport {default as Fp64Extension} from './fp64/fp64-extension';\nexport {default as PathStyleExtension} from './path-style/path-style-extension';\nexport {default as FillStyleExtension} from './fill-style/fill-style-extension';\nexport {default as ClipExtension} from './clip/clip-extension';\nexport {default as CollisionFilterExtension} from './collision-filter/collision-filter-extension';\nexport {default as MaskExtension} from './mask/mask-extension';\nexport {default as _TerrainExtension} from './terrain/terrain-extension';\n\n// Shader module\nexport {default as project64} from './fp64/project64';\n\n// Types\nexport type {BrushingExtensionProps} from './brushing/brushing-extension';\nexport type {DataFilterExtensionProps} from './data-filter/data-filter-extension';\nexport type {PathStyleExtensionProps} from './path-style/path-style-extension';\nexport type {FillStyleExtensionProps} from './fill-style/fill-style-extension';\nexport type {ClipExtensionProps} from './clip/clip-extension';\nexport type {CollisionFilterExtensionProps} from './collision-filter/collision-filter-extension';\nexport type {MaskExtensionProps} from './mask/mask-extension';\nexport type {TerrainExtensionProps} from './terrain/terrain-extension';\n"],"file":"index.js"}