@deck.gl/extensions 9.0.0-beta.2 → 9.0.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (244) hide show
  1. package/dist/brushing/brushing-extension.js +80 -0
  2. package/{typed → dist}/brushing/shader-module.d.ts +1 -1
  3. package/{typed → dist}/brushing/shader-module.d.ts.map +1 -1
  4. package/dist/{esm/brushing → brushing}/shader-module.js +24 -30
  5. package/dist/clip/clip-extension.js +117 -0
  6. package/{typed → dist}/collision-filter/collision-filter-effect.d.ts.map +1 -1
  7. package/dist/collision-filter/collision-filter-effect.js +193 -0
  8. package/dist/collision-filter/collision-filter-extension.js +49 -0
  9. package/{typed → dist}/collision-filter/collision-filter-pass.d.ts.map +1 -1
  10. package/dist/collision-filter/collision-filter-pass.js +25 -0
  11. package/dist/{esm/collision-filter → collision-filter}/shader-module.js +17 -24
  12. package/dist/data-filter/aggregator.js +104 -0
  13. package/{typed → dist}/data-filter/data-filter-extension.d.ts +36 -5
  14. package/dist/data-filter/data-filter-extension.d.ts.map +1 -0
  15. package/dist/data-filter/data-filter-extension.js +243 -0
  16. package/{typed → dist}/data-filter/shader-module.d.ts +1 -1
  17. package/dist/data-filter/shader-module.d.ts.map +1 -0
  18. package/dist/data-filter/shader-module.js +187 -0
  19. package/dist/dist.dev.js +1847 -13033
  20. package/dist/fill-style/fill-style-extension.js +118 -0
  21. package/dist/{esm/fill-style → fill-style}/shaders.glsl.js +37 -43
  22. package/dist/fp64/fp64-extension.js +35 -0
  23. package/dist/{esm/fp64 → fp64}/project64.glsl.js +19 -1
  24. package/dist/fp64/project64.js +50 -0
  25. package/dist/index.cjs +2814 -0
  26. package/dist/index.cjs.map +7 -0
  27. package/dist/index.d.ts +19 -0
  28. package/dist/index.d.ts.map +1 -0
  29. package/dist/index.js +11 -0
  30. package/{typed → dist}/mask/mask-effect.d.ts +1 -1
  31. package/dist/mask/mask-effect.d.ts.map +1 -0
  32. package/dist/mask/mask-effect.js +194 -0
  33. package/dist/mask/mask-extension.js +57 -0
  34. package/{typed → dist}/mask/mask-pass.d.ts.map +1 -1
  35. package/dist/mask/mask-pass.js +44 -0
  36. package/dist/{esm/mask → mask}/shader-module.js +18 -21
  37. package/dist/path-style/path-style-extension.js +111 -0
  38. package/dist/{esm/path-style → path-style}/shaders.glsl.js +20 -13
  39. package/{typed → dist}/terrain/height-map-builder.d.ts +1 -1
  40. package/dist/terrain/height-map-builder.d.ts.map +1 -0
  41. package/dist/terrain/height-map-builder.js +104 -0
  42. package/{typed → dist}/terrain/shader-module.d.ts +2 -2
  43. package/dist/terrain/shader-module.d.ts.map +1 -0
  44. package/dist/terrain/shader-module.js +139 -0
  45. package/{typed → dist}/terrain/terrain-cover.d.ts +1 -1
  46. package/dist/terrain/terrain-cover.d.ts.map +1 -0
  47. package/dist/terrain/terrain-cover.js +187 -0
  48. package/{typed → dist}/terrain/terrain-effect.d.ts +1 -1
  49. package/dist/terrain/terrain-effect.d.ts.map +1 -0
  50. package/dist/terrain/terrain-effect.js +184 -0
  51. package/dist/terrain/terrain-extension.js +44 -0
  52. package/{typed → dist}/terrain/terrain-pass.d.ts +2 -2
  53. package/dist/terrain/terrain-pass.d.ts.map +1 -0
  54. package/dist/terrain/terrain-pass.js +61 -0
  55. package/{typed → dist}/terrain/terrain-picking-pass.d.ts +1 -1
  56. package/dist/terrain/terrain-picking-pass.d.ts.map +1 -0
  57. package/dist/terrain/terrain-picking-pass.js +66 -0
  58. package/dist/terrain/utils.js +21 -0
  59. package/{typed → dist}/utils/debug.d.ts.map +1 -1
  60. package/dist/utils/debug.js +50 -0
  61. package/dist/utils/projection-utils.js +153 -0
  62. package/dist.min.js +104 -208
  63. package/package.json +19 -12
  64. package/src/collision-filter/collision-filter-effect.ts +12 -8
  65. package/src/collision-filter/collision-filter-pass.ts +1 -3
  66. package/src/data-filter/data-filter-extension.ts +136 -29
  67. package/src/data-filter/shader-module.ts +31 -3
  68. package/src/mask/mask-effect.ts +0 -1
  69. package/src/mask/mask-pass.ts +1 -3
  70. package/src/terrain/terrain-effect.ts +8 -2
  71. package/src/terrain/terrain-pass.ts +2 -5
  72. package/src/terrain/terrain-picking-pass.ts +1 -3
  73. package/src/utils/debug.ts +1 -2
  74. package/dist/es5/brushing/brushing-extension.js +0 -108
  75. package/dist/es5/brushing/brushing-extension.js.map +0 -1
  76. package/dist/es5/brushing/shader-module.js +0 -50
  77. package/dist/es5/brushing/shader-module.js.map +0 -1
  78. package/dist/es5/clip/clip-extension.js +0 -98
  79. package/dist/es5/clip/clip-extension.js.map +0 -1
  80. package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
  81. package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
  82. package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
  83. package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
  84. package/dist/es5/collision-filter/collision-filter-pass.js +0 -79
  85. package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
  86. package/dist/es5/collision-filter/shader-module.js +0 -39
  87. package/dist/es5/collision-filter/shader-module.js.map +0 -1
  88. package/dist/es5/data-filter/aggregator.js +0 -79
  89. package/dist/es5/data-filter/aggregator.js.map +0 -1
  90. package/dist/es5/data-filter/data-filter-extension.js +0 -236
  91. package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
  92. package/dist/es5/data-filter/shader-module.js +0 -122
  93. package/dist/es5/data-filter/shader-module.js.map +0 -1
  94. package/dist/es5/fill-style/fill-style-extension.js +0 -190
  95. package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
  96. package/dist/es5/fill-style/shaders.glsl.js +0 -59
  97. package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
  98. package/dist/es5/fp64/fp64-extension.js +0 -55
  99. package/dist/es5/fp64/fp64-extension.js.map +0 -1
  100. package/dist/es5/fp64/project64.glsl.js +0 -9
  101. package/dist/es5/fp64/project64.glsl.js.map +0 -1
  102. package/dist/es5/fp64/project64.js +0 -52
  103. package/dist/es5/fp64/project64.js.map +0 -1
  104. package/dist/es5/index.js +0 -88
  105. package/dist/es5/index.js.map +0 -1
  106. package/dist/es5/mask/mask-effect.js +0 -279
  107. package/dist/es5/mask/mask-effect.js.map +0 -1
  108. package/dist/es5/mask/mask-extension.js +0 -113
  109. package/dist/es5/mask/mask-extension.js.map +0 -1
  110. package/dist/es5/mask/mask-pass.js +0 -106
  111. package/dist/es5/mask/mask-pass.js.map +0 -1
  112. package/dist/es5/mask/shader-module.js +0 -38
  113. package/dist/es5/mask/shader-module.js.map +0 -1
  114. package/dist/es5/path-style/path-style-extension.js +0 -169
  115. package/dist/es5/path-style/path-style-extension.js.map +0 -1
  116. package/dist/es5/path-style/shaders.glsl.js +0 -25
  117. package/dist/es5/path-style/shaders.glsl.js.map +0 -1
  118. package/dist/es5/terrain/height-map-builder.js +0 -111
  119. package/dist/es5/terrain/height-map-builder.js.map +0 -1
  120. package/dist/es5/terrain/shader-module.js +0 -86
  121. package/dist/es5/terrain/shader-module.js.map +0 -1
  122. package/dist/es5/terrain/terrain-cover.js +0 -256
  123. package/dist/es5/terrain/terrain-cover.js.map +0 -1
  124. package/dist/es5/terrain/terrain-effect.js +0 -326
  125. package/dist/es5/terrain/terrain-effect.js.map +0 -1
  126. package/dist/es5/terrain/terrain-extension.js +0 -94
  127. package/dist/es5/terrain/terrain-extension.js.map +0 -1
  128. package/dist/es5/terrain/terrain-pass.js +0 -121
  129. package/dist/es5/terrain/terrain-pass.js.map +0 -1
  130. package/dist/es5/terrain/terrain-picking-pass.js +0 -124
  131. package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
  132. package/dist/es5/terrain/utils.js +0 -35
  133. package/dist/es5/terrain/utils.js.map +0 -1
  134. package/dist/es5/utils/debug.js +0 -71
  135. package/dist/es5/utils/debug.js.map +0 -1
  136. package/dist/es5/utils/projection-utils.js +0 -168
  137. package/dist/es5/utils/projection-utils.js.map +0 -1
  138. package/dist/esm/brushing/brushing-extension.js +0 -68
  139. package/dist/esm/brushing/brushing-extension.js.map +0 -1
  140. package/dist/esm/brushing/shader-module.js.map +0 -1
  141. package/dist/esm/clip/clip-extension.js +0 -86
  142. package/dist/esm/clip/clip-extension.js.map +0 -1
  143. package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
  144. package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
  145. package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
  146. package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
  147. package/dist/esm/collision-filter/collision-filter-pass.js +0 -32
  148. package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
  149. package/dist/esm/collision-filter/shader-module.js.map +0 -1
  150. package/dist/esm/data-filter/aggregator.js +0 -102
  151. package/dist/esm/data-filter/aggregator.js.map +0 -1
  152. package/dist/esm/data-filter/data-filter-extension.js +0 -189
  153. package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
  154. package/dist/esm/data-filter/shader-module.js +0 -164
  155. package/dist/esm/data-filter/shader-module.js.map +0 -1
  156. package/dist/esm/fill-style/fill-style-extension.js +0 -156
  157. package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
  158. package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
  159. package/dist/esm/fp64/fp64-extension.js +0 -20
  160. package/dist/esm/fp64/fp64-extension.js.map +0 -1
  161. package/dist/esm/fp64/project64.glsl.js.map +0 -1
  162. package/dist/esm/fp64/project64.js +0 -43
  163. package/dist/esm/fp64/project64.js.map +0 -1
  164. package/dist/esm/index.js +0 -11
  165. package/dist/esm/index.js.map +0 -1
  166. package/dist/esm/mask/mask-effect.js +0 -228
  167. package/dist/esm/mask/mask-effect.js.map +0 -1
  168. package/dist/esm/mask/mask-extension.js +0 -83
  169. package/dist/esm/mask/mask-extension.js.map +0 -1
  170. package/dist/esm/mask/mask-pass.js +0 -58
  171. package/dist/esm/mask/mask-pass.js.map +0 -1
  172. package/dist/esm/mask/shader-module.js.map +0 -1
  173. package/dist/esm/path-style/path-style-extension.js +0 -130
  174. package/dist/esm/path-style/path-style-extension.js.map +0 -1
  175. package/dist/esm/path-style/shaders.glsl.js.map +0 -1
  176. package/dist/esm/terrain/height-map-builder.js +0 -86
  177. package/dist/esm/terrain/height-map-builder.js.map +0 -1
  178. package/dist/esm/terrain/shader-module.js +0 -127
  179. package/dist/esm/terrain/shader-module.js.map +0 -1
  180. package/dist/esm/terrain/terrain-cover.js +0 -212
  181. package/dist/esm/terrain/terrain-cover.js.map +0 -1
  182. package/dist/esm/terrain/terrain-effect.js +0 -219
  183. package/dist/esm/terrain/terrain-effect.js.map +0 -1
  184. package/dist/esm/terrain/terrain-extension.js +0 -59
  185. package/dist/esm/terrain/terrain-extension.js.map +0 -1
  186. package/dist/esm/terrain/terrain-pass.js +0 -71
  187. package/dist/esm/terrain/terrain-pass.js.map +0 -1
  188. package/dist/esm/terrain/terrain-picking-pass.js +0 -73
  189. package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
  190. package/dist/esm/terrain/utils.js +0 -19
  191. package/dist/esm/terrain/utils.js.map +0 -1
  192. package/dist/esm/utils/debug.js +0 -61
  193. package/dist/esm/utils/debug.js.map +0 -1
  194. package/dist/esm/utils/projection-utils.js +0 -134
  195. package/dist/esm/utils/projection-utils.js.map +0 -1
  196. package/typed/data-filter/data-filter-extension.d.ts.map +0 -1
  197. package/typed/data-filter/shader-module.d.ts.map +0 -1
  198. package/typed/index.d.ts +0 -19
  199. package/typed/index.d.ts.map +0 -1
  200. package/typed/mask/mask-effect.d.ts.map +0 -1
  201. package/typed/terrain/height-map-builder.d.ts.map +0 -1
  202. package/typed/terrain/shader-module.d.ts.map +0 -1
  203. package/typed/terrain/terrain-cover.d.ts.map +0 -1
  204. package/typed/terrain/terrain-effect.d.ts.map +0 -1
  205. package/typed/terrain/terrain-pass.d.ts.map +0 -1
  206. package/typed/terrain/terrain-picking-pass.d.ts.map +0 -1
  207. /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
  208. /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
  209. /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
  210. /package/{typed → dist}/clip/clip-extension.d.ts.map +0 -0
  211. /package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +0 -0
  212. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
  213. /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
  214. /package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +0 -0
  215. /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
  216. /package/{typed → dist}/collision-filter/shader-module.d.ts.map +0 -0
  217. /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
  218. /package/{typed → dist}/data-filter/aggregator.d.ts.map +0 -0
  219. /package/{typed → dist}/fill-style/fill-style-extension.d.ts +0 -0
  220. /package/{typed → dist}/fill-style/fill-style-extension.d.ts.map +0 -0
  221. /package/{typed → dist}/fill-style/shaders.glsl.d.ts +0 -0
  222. /package/{typed → dist}/fill-style/shaders.glsl.d.ts.map +0 -0
  223. /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
  224. /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
  225. /package/{typed → dist}/fp64/project64.d.ts +0 -0
  226. /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
  227. /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
  228. /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
  229. /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
  230. /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
  231. /package/{typed → dist}/mask/mask-pass.d.ts +0 -0
  232. /package/{typed → dist}/mask/shader-module.d.ts +0 -0
  233. /package/{typed → dist}/mask/shader-module.d.ts.map +0 -0
  234. /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
  235. /package/{typed → dist}/path-style/path-style-extension.d.ts.map +0 -0
  236. /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
  237. /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
  238. /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
  239. /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
  240. /package/{typed → dist}/terrain/utils.d.ts +0 -0
  241. /package/{typed → dist}/terrain/utils.d.ts.map +0 -0
  242. /package/{typed → dist}/utils/debug.d.ts +0 -0
  243. /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
  244. /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
@@ -0,0 +1,80 @@
1
+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ import { LayerExtension } from '@deck.gl/core';
21
+ import shaderModule from "./shader-module.js";
22
+ const defaultProps = {
23
+ getBrushingTarget: { type: 'accessor', value: [0, 0] },
24
+ brushingTarget: 'source',
25
+ brushingEnabled: true,
26
+ brushingRadius: 10000
27
+ };
28
+ /** Adds GPU-based data brushing functionalities to layers. It allows the layer to show/hide objects based on the current pointer position. */
29
+ export default class BrushingExtension extends LayerExtension {
30
+ static { this.defaultProps = defaultProps; }
31
+ static { this.extensionName = 'BrushingExtension'; }
32
+ getShaders() {
33
+ return {
34
+ modules: [shaderModule]
35
+ };
36
+ }
37
+ initializeState(context, extension) {
38
+ const attributeManager = this.getAttributeManager();
39
+ if (attributeManager) {
40
+ attributeManager.add({
41
+ brushingTargets: {
42
+ size: 2,
43
+ accessor: 'getBrushingTarget',
44
+ shaderAttributes: {
45
+ brushingTargets: {
46
+ divisor: 0
47
+ },
48
+ instanceBrushingTargets: {
49
+ divisor: 1
50
+ }
51
+ }
52
+ }
53
+ });
54
+ }
55
+ // Trigger redraw when mouse moves
56
+ const onMouseMove = () => {
57
+ this.getCurrentLayer()?.setNeedsRedraw();
58
+ };
59
+ // TODO - expose this in a better way
60
+ this.state.onMouseMove = onMouseMove;
61
+ if (context.deck) {
62
+ // @ts-expect-error (2446) accessing protected property
63
+ context.deck.eventManager.on({
64
+ pointermove: onMouseMove,
65
+ pointerleave: onMouseMove
66
+ });
67
+ }
68
+ }
69
+ finalizeState(context, extension) {
70
+ // Remove event listeners
71
+ if (context.deck) {
72
+ const onMouseMove = this.state.onMouseMove;
73
+ // @ts-expect-error (2446) accessing protected property
74
+ context.deck.eventManager.off({
75
+ pointermove: onMouseMove,
76
+ pointerleave: onMouseMove
77
+ });
78
+ }
79
+ }
80
+ }
@@ -1,6 +1,6 @@
1
1
  import type { ShaderModule } from '@luma.gl/shadertools';
2
2
  import type { Viewport } from '@deck.gl/core';
3
- import type { BrushingExtensionProps } from './brushing-extension';
3
+ import type { BrushingExtensionProps } from "./brushing-extension.js";
4
4
  type BrushingModuleSettings = {
5
5
  viewport: Viewport;
6
6
  mousePosition?: {
@@ -1 +1 @@
1
- {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/brushing/shader-module.ts"],"names":[],"mappings":"AAoBA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAEvD,OAAO,KAAK,EAAC,QAAQ,EAAC,MAAM,eAAe,CAAC;AAE5C,OAAO,KAAK,EAAC,sBAAsB,EAAC,MAAM,sBAAsB,CAAC;AAEjE,KAAK,sBAAsB,GAAG;IAE5B,QAAQ,EAAE,QAAQ,CAAC;IACnB,aAAa,CAAC,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC;CACxC,GAAG,sBAAsB,CAAC;;AAkF3B,wBA4B0C"}
1
+ {"version":3,"file":"shader-module.d.ts","sourceRoot":"","sources":["../../src/brushing/shader-module.ts"],"names":[],"mappings":"AAoBA,OAAO,KAAK,EAAC,YAAY,EAAC,MAAM,sBAAsB,CAAC;AAEvD,OAAO,KAAK,EAAC,QAAQ,EAAC,MAAM,eAAe,CAAC;AAE5C,OAAO,KAAK,EAAC,sBAAsB,EAAC,gCAA6B;AAEjE,KAAK,sBAAsB,GAAG;IAE5B,QAAQ,EAAE,QAAQ,CAAC;IACnB,aAAa,CAAC,EAAE;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAC,CAAC;CACxC,GAAG,sBAAsB,CAAC;;AAkF3B,wBA4B0C"}
@@ -37,13 +37,13 @@ const fs = `
37
37
  in float brushing_isVisible;
38
38
  `;
39
39
  const TARGET = {
40
- source: 0,
41
- target: 1,
42
- custom: 2,
43
- source_target: 3
40
+ source: 0,
41
+ target: 1,
42
+ custom: 2,
43
+ source_target: 3
44
44
  };
45
45
  const inject = {
46
- 'vs:DECKGL_FILTER_GL_POSITION': `
46
+ 'vs:DECKGL_FILTER_GL_POSITION': `
47
47
  vec2 brushingTarget;
48
48
  vec2 brushingSource;
49
49
  if (brushing_target == 3) {
@@ -68,36 +68,30 @@ const inject = {
68
68
  }
69
69
  brushing_setVisible(visible);
70
70
  `,
71
- 'fs:DECKGL_FILTER_COLOR': `
71
+ 'fs:DECKGL_FILTER_COLOR': `
72
72
  if (brushing_enabled && brushing_isVisible < 0.5) {
73
73
  discard;
74
74
  }
75
75
  `
76
76
  };
77
77
  export default {
78
- name: 'brushing',
79
- dependencies: [project],
80
- vs,
81
- fs,
82
- inject,
83
- getUniforms: opts => {
84
- if (!opts || !('viewport' in opts)) {
85
- return {};
78
+ name: 'brushing',
79
+ dependencies: [project],
80
+ vs,
81
+ fs,
82
+ inject,
83
+ getUniforms: (opts) => {
84
+ if (!opts || !('viewport' in opts)) {
85
+ return {};
86
+ }
87
+ const { brushingEnabled = true, brushingRadius = 10000, brushingTarget = 'source', mousePosition, viewport } = opts;
88
+ return {
89
+ brushing_enabled: Boolean(brushingEnabled && mousePosition && viewport.containsPixel(mousePosition)),
90
+ brushing_radius: brushingRadius,
91
+ brushing_target: TARGET[brushingTarget] || 0,
92
+ brushing_mousePos: mousePosition
93
+ ? viewport.unproject([mousePosition.x - viewport.x, mousePosition.y - viewport.y])
94
+ : [0, 0]
95
+ };
86
96
  }
87
-
88
- const {
89
- brushingEnabled = true,
90
- brushingRadius = 10000,
91
- brushingTarget = 'source',
92
- mousePosition,
93
- viewport
94
- } = opts;
95
- return {
96
- brushing_enabled: Boolean(brushingEnabled && mousePosition && viewport.containsPixel(mousePosition)),
97
- brushing_radius: brushingRadius,
98
- brushing_target: TARGET[brushingTarget] || 0,
99
- brushing_mousePos: mousePosition ? viewport.unproject([mousePosition.x - viewport.x, mousePosition.y - viewport.y]) : [0, 0]
100
- };
101
- }
102
97
  };
103
- //# sourceMappingURL=shader-module.js.map
@@ -0,0 +1,117 @@
1
+ // Copyright (c) 2015 - 2017 Uber Technologies, Inc.
2
+ //
3
+ // Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ // of this software and associated documentation files (the "Software"), to deal
5
+ // in the Software without restriction, including without limitation the rights
6
+ // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ // copies of the Software, and to permit persons to whom the Software is
8
+ // furnished to do so, subject to the following conditions:
9
+ //
10
+ // The above copyright notice and this permission notice shall be included in
11
+ // all copies or substantial portions of the Software.
12
+ //
13
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
19
+ // THE SOFTWARE.
20
+ import { LayerExtension } from '@deck.gl/core';
21
+ const defaultProps = {
22
+ clipBounds: [0, 0, 1, 1],
23
+ clipByInstance: undefined
24
+ };
25
+ const shaderFunction = `
26
+ uniform vec4 clip_bounds;
27
+
28
+ bool clip_isInBounds(vec2 position) {
29
+ return position.x >= clip_bounds[0] && position.y >= clip_bounds[1] && position.x < clip_bounds[2] && position.y < clip_bounds[3];
30
+ }
31
+ `;
32
+ /*
33
+ * The vertex-shader version clips geometries by their anchor position
34
+ * e.g. ScatterplotLayer - show if the center of a circle is within bounds
35
+ */
36
+ const shaderModuleVs = {
37
+ name: 'clip-vs',
38
+ vs: shaderFunction
39
+ };
40
+ const injectionVs = {
41
+ 'vs:#decl': `
42
+ out float clip_isVisible;
43
+ `,
44
+ 'vs:DECKGL_FILTER_GL_POSITION': `
45
+ clip_isVisible = float(clip_isInBounds(geometry.worldPosition.xy));
46
+ `,
47
+ 'fs:#decl': `
48
+ in float clip_isVisible;
49
+ `,
50
+ 'fs:DECKGL_FILTER_COLOR': `
51
+ if (clip_isVisible < 0.5) discard;
52
+ `
53
+ };
54
+ /*
55
+ * The fragment-shader version clips pixels at the bounds
56
+ * e.g. PolygonLayer - show the part of the polygon that intersect with the bounds
57
+ */
58
+ const shaderModuleFs = {
59
+ name: 'clip-fs',
60
+ fs: shaderFunction
61
+ };
62
+ const injectionFs = {
63
+ 'vs:#decl': `
64
+ out vec2 clip_commonPosition;
65
+ `,
66
+ 'vs:DECKGL_FILTER_GL_POSITION': `
67
+ clip_commonPosition = geometry.position.xy;
68
+ `,
69
+ 'fs:#decl': `
70
+ in vec2 clip_commonPosition;
71
+ `,
72
+ 'fs:DECKGL_FILTER_COLOR': `
73
+ if (!clip_isInBounds(clip_commonPosition)) discard;
74
+ `
75
+ };
76
+ /** Adds support for clipping rendered layers by rectangular bounds. */
77
+ export default class ClipExtension extends LayerExtension {
78
+ static { this.defaultProps = defaultProps; }
79
+ static { this.extensionName = 'ClipExtension'; }
80
+ getShaders() {
81
+ // If `clipByInstance: true`, the entire object is shown/hidden based on its anchor position (done by vertex shader)
82
+ // Otherwise, the object is trimmed by the clip bounds (done by fragment shader)
83
+ // Default behavior: consider a layer instanced if it has attribute `instancePositions`
84
+ let clipByInstance = 'instancePositions' in this.getAttributeManager().attributes;
85
+ // Users can override by setting the `clipByInstance` prop
86
+ if (this.props.clipByInstance !== undefined) {
87
+ clipByInstance = Boolean(this.props.clipByInstance);
88
+ }
89
+ this.state.clipByInstance = clipByInstance;
90
+ return clipByInstance
91
+ ? {
92
+ modules: [shaderModuleVs],
93
+ inject: injectionVs
94
+ }
95
+ : {
96
+ modules: [shaderModuleFs],
97
+ inject: injectionFs
98
+ };
99
+ }
100
+ /* eslint-disable camelcase */
101
+ draw({ uniforms }) {
102
+ const { clipBounds } = this.props;
103
+ if (this.state.clipByInstance) {
104
+ uniforms.clip_bounds = clipBounds;
105
+ }
106
+ else {
107
+ const corner0 = this.projectPosition([clipBounds[0], clipBounds[1], 0]);
108
+ const corner1 = this.projectPosition([clipBounds[2], clipBounds[3], 0]);
109
+ uniforms.clip_bounds = [
110
+ Math.min(corner0[0], corner1[0]),
111
+ Math.min(corner0[1], corner1[1]),
112
+ Math.max(corner0[0], corner1[0]),
113
+ Math.max(corner0[1], corner1[1])
114
+ ];
115
+ }
116
+ }
117
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"collision-filter-effect.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAI3D,OAAO,KAAK,EAAC,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAW,MAAM,eAAe,CAAC;AAoB7E,MAAM,CAAC,OAAO,OAAO,qBAAsB,YAAW,MAAM;IAC1D,EAAE,SAA6B;IAC/B,KAAK,OAAQ;IACb,YAAY,UAAQ;IACpB,KAAK,SAAK;IAEV,OAAO,CAAC,QAAQ,CAAkC;IAClD,OAAO,CAAC,mBAAmB,CAAC,CAAsB;IAClD,OAAO,CAAC,aAAa,CAAmC;IACxD,OAAO,CAAC,iBAAiB,CAAC,CAAU;IACpC,OAAO,CAAC,YAAY,CAAC,CAAW;IAEhC,SAAS,CACP,MAAM,EAAE,MAAM,EACd,EACE,OAAO,EAAE,UAAU,EACnB,MAAM,EACN,WAAW,EACX,SAAS,EACT,gBAAgB,EAChB,KAAK,EACL,SAAS,EACT,cAAmB,EACpB,EAAE,gBAAgB,GAClB,IAAI;IAyDP,OAAO,CAAC,OAAO;IA+Df;;;OAGG;IACH,OAAO,CAAC,sBAAsB;IAqC9B,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG;QACjC,YAAY,EAAE,WAAW,CAAC;QAC1B,iBAAiB,EAAE,OAAO,CAAC;KAC5B;IAMD,OAAO,IAAI,IAAI;IAaf,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM;IA8BhD,UAAU,CAAC,cAAc,EAAE,MAAM;CAOlC"}
1
+ {"version":3,"file":"collision-filter-effect.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter-effect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAC,MAAM,eAAe,CAAC;AAG3D,OAAO,KAAK,EAAC,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAW,MAAM,eAAe,CAAC;AAoB7E,MAAM,CAAC,OAAO,OAAO,qBAAsB,YAAW,MAAM;IAC1D,EAAE,SAA6B;IAC/B,KAAK,OAAQ;IACb,YAAY,UAAQ;IACpB,KAAK,SAAK;IAEV,OAAO,CAAC,QAAQ,CAAkC;IAClD,OAAO,CAAC,mBAAmB,CAAC,CAAsB;IAClD,OAAO,CAAC,aAAa,CAAmC;IACxD,OAAO,CAAC,iBAAiB,CAAC,CAAU;IACpC,OAAO,CAAC,YAAY,CAAC,CAAW;IAEhC,SAAS,CACP,MAAM,EAAE,MAAM,EACd,EACE,OAAO,EAAE,UAAU,EACnB,MAAM,EACN,WAAW,EACX,SAAS,EACT,gBAAgB,EAChB,KAAK,EACL,SAAS,EACT,cAAmB,EACpB,EAAE,gBAAgB,GAClB,IAAI;IAyDP,OAAO,CAAC,OAAO;IA+Df;;;OAGG;IACH,OAAO,CAAC,sBAAsB;IAqC9B,mBAAmB,CAAC,KAAK,EAAE,KAAK,GAAG;QACjC,YAAY,EAAE,WAAW,CAAC;QAC1B,iBAAiB,EAAE,OAAO,CAAC;KAC5B;IAMD,OAAO,IAAI,IAAI;IAaf,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,cAAc,EAAE,MAAM;IAmChD,UAAU,CAAC,cAAc,EAAE,MAAM;CAOlC"}
@@ -0,0 +1,193 @@
1
+ import { equals } from '@math.gl/core';
2
+ import { _deepEqual as deepEqual } from '@deck.gl/core';
3
+ import CollisionFilterPass from "./collision-filter-pass.js";
4
+ import MaskEffect from "../mask/mask-effect.js";
5
+ // Factor by which to downscale Collision FBO relative to canvas
6
+ const DOWNSCALE = 2;
7
+ export default class CollisionFilterEffect {
8
+ constructor() {
9
+ this.id = 'collision-filter-effect';
10
+ this.props = null;
11
+ this.useInPicking = true;
12
+ this.order = 1;
13
+ this.channels = {};
14
+ this.collisionFBOs = {};
15
+ }
16
+ preRender(device, { effects: allEffects, layers, layerFilter, viewports, onViewportActive, views, isPicking, preRenderStats = {} }) {
17
+ if (!this.dummyCollisionMap) {
18
+ this.dummyCollisionMap = device.createTexture({ width: 1, height: 1 });
19
+ }
20
+ if (isPicking) {
21
+ // Do not update on picking pass
22
+ return;
23
+ }
24
+ const collisionLayers = layers.filter(
25
+ // @ts-ignore
26
+ ({ props: { visible, collisionEnabled } }) => visible && collisionEnabled);
27
+ if (collisionLayers.length === 0) {
28
+ this.channels = {};
29
+ return;
30
+ }
31
+ if (!this.collisionFilterPass) {
32
+ this.collisionFilterPass = new CollisionFilterPass(device, { id: 'default-collision-filter' });
33
+ }
34
+ // Detect if mask has rendered. TODO: better dependency system for Effects
35
+ const effects = allEffects?.filter(e => e.constructor === MaskEffect);
36
+ const maskEffectRendered = preRenderStats['mask-effect']?.didRender;
37
+ // Collect layers to render
38
+ const channels = this._groupByCollisionGroup(device, collisionLayers);
39
+ const viewport = viewports[0];
40
+ const viewportChanged = !this.lastViewport || !this.lastViewport.equals(viewport) || maskEffectRendered;
41
+ // Resize framebuffers to match canvas
42
+ for (const collisionGroup in channels) {
43
+ const collisionFBO = this.collisionFBOs[collisionGroup];
44
+ const renderInfo = channels[collisionGroup];
45
+ // @ts-expect-error TODO - assuming WebGL context
46
+ const [width, height] = device.canvasContext.getPixelSize();
47
+ collisionFBO.resize({
48
+ width: width / DOWNSCALE,
49
+ height: height / DOWNSCALE
50
+ });
51
+ this._render(renderInfo, {
52
+ effects,
53
+ layerFilter,
54
+ onViewportActive,
55
+ views,
56
+ viewport,
57
+ viewportChanged
58
+ });
59
+ }
60
+ // debugFBO(this.collisionFBOs[Object.keys(channels)[0]], {minimap: true});
61
+ }
62
+ _render(renderInfo, { effects, layerFilter, onViewportActive, views, viewport, viewportChanged }) {
63
+ const { collisionGroup } = renderInfo;
64
+ const oldRenderInfo = this.channels[collisionGroup];
65
+ if (!oldRenderInfo) {
66
+ return;
67
+ }
68
+ const needsRender = viewportChanged ||
69
+ // If render info is new
70
+ renderInfo === oldRenderInfo ||
71
+ // If sublayers have changed
72
+ !deepEqual(oldRenderInfo.layers, renderInfo.layers, 1) ||
73
+ // If a sublayer's bounds have been updated
74
+ renderInfo.layerBounds.some((b, i) => !equals(b, oldRenderInfo.layerBounds[i])) ||
75
+ // If a sublayer's isLoaded state has been updated
76
+ renderInfo.allLayersLoaded !== oldRenderInfo.allLayersLoaded ||
77
+ // Some prop is in transition
78
+ renderInfo.layers.some(layer => layer.props.transitions);
79
+ this.channels[collisionGroup] = renderInfo;
80
+ if (needsRender) {
81
+ this.lastViewport = viewport;
82
+ const collisionFBO = this.collisionFBOs[collisionGroup];
83
+ // Rerender collision FBO
84
+ this.collisionFilterPass.renderCollisionMap(collisionFBO, {
85
+ pass: 'collision-filter',
86
+ isPicking: true,
87
+ layers: renderInfo.layers,
88
+ effects,
89
+ layerFilter,
90
+ viewports: viewport ? [viewport] : [],
91
+ onViewportActive,
92
+ views,
93
+ moduleParameters: {
94
+ // To avoid feedback loop forming between Framebuffer and active Texture.
95
+ dummyCollisionMap: this.dummyCollisionMap,
96
+ // @ts-expect-error TODO - assuming WebGL context
97
+ devicePixelRatio: collisionFBO.device.canvasContext.getDevicePixelRatio() / DOWNSCALE
98
+ }
99
+ });
100
+ }
101
+ }
102
+ /**
103
+ * Group layers by collisionGroup
104
+ * Returns a map from collisionGroup to render info
105
+ */
106
+ _groupByCollisionGroup(device, collisionLayers) {
107
+ const channelMap = {};
108
+ for (const layer of collisionLayers) {
109
+ const { collisionGroup } = layer.props;
110
+ let channelInfo = channelMap[collisionGroup];
111
+ if (!channelInfo) {
112
+ channelInfo = { collisionGroup, layers: [], layerBounds: [], allLayersLoaded: true };
113
+ channelMap[collisionGroup] = channelInfo;
114
+ }
115
+ channelInfo.layers.push(layer);
116
+ channelInfo.layerBounds.push(layer.getBounds());
117
+ if (!layer.isLoaded) {
118
+ channelInfo.allLayersLoaded = false;
119
+ }
120
+ }
121
+ // Create any new passes and remove any old ones
122
+ for (const collisionGroup of Object.keys(channelMap)) {
123
+ if (!this.collisionFBOs[collisionGroup]) {
124
+ this.createFBO(device, collisionGroup);
125
+ }
126
+ if (!this.channels[collisionGroup]) {
127
+ this.channels[collisionGroup] = channelMap[collisionGroup];
128
+ }
129
+ }
130
+ for (const collisionGroup of Object.keys(this.collisionFBOs)) {
131
+ if (!channelMap[collisionGroup]) {
132
+ this.destroyFBO(collisionGroup);
133
+ }
134
+ }
135
+ return channelMap;
136
+ }
137
+ getModuleParameters(layer) {
138
+ const { collisionGroup } = layer.props;
139
+ const { collisionFBOs, dummyCollisionMap } = this;
140
+ return { collisionFBO: collisionFBOs[collisionGroup], dummyCollisionMap: dummyCollisionMap };
141
+ }
142
+ cleanup() {
143
+ if (this.dummyCollisionMap) {
144
+ this.dummyCollisionMap.delete();
145
+ this.dummyCollisionMap = undefined;
146
+ }
147
+ this.channels = {};
148
+ for (const collisionGroup of Object.keys(this.collisionFBOs)) {
149
+ this.destroyFBO(collisionGroup);
150
+ }
151
+ this.collisionFBOs = {};
152
+ this.lastViewport = undefined;
153
+ }
154
+ createFBO(device, collisionGroup) {
155
+ // @ts-expect-error
156
+ const { width, height } = device.gl.canvas;
157
+ const collisionMap = device.createTexture({
158
+ format: 'rgba8unorm',
159
+ width,
160
+ height,
161
+ sampler: {
162
+ minFilter: 'nearest',
163
+ magFilter: 'nearest',
164
+ addressModeU: 'clamp-to-edge',
165
+ addressModeV: 'clamp-to-edge'
166
+ }
167
+ });
168
+ // @ts-ignore
169
+ const depthStencilAttachment = device.createTexture({
170
+ format: 'depth16unorm',
171
+ width,
172
+ height,
173
+ mipmaps: false,
174
+ // TODO fix getWebGLTextureParameters() in luma to avoid passing deprecated parameters
175
+ dataFormat: 6402, // gl.DEPTH_COMPONENT
176
+ type: 5125 // gl.UNSIGNED_INT
177
+ });
178
+ this.collisionFBOs[collisionGroup] = device.createFramebuffer({
179
+ id: `collision-${collisionGroup}`,
180
+ width,
181
+ height,
182
+ colorAttachments: [collisionMap],
183
+ depthStencilAttachment
184
+ });
185
+ }
186
+ destroyFBO(collisionGroup) {
187
+ const fbo = this.collisionFBOs[collisionGroup];
188
+ fbo.colorAttachments[0]?.destroy();
189
+ fbo.depthStencilAttachment?.destroy();
190
+ fbo.destroy();
191
+ delete this.collisionFBOs[collisionGroup];
192
+ }
193
+ }
@@ -0,0 +1,49 @@
1
+ import { LayerExtension } from '@deck.gl/core';
2
+ import collision from "./shader-module.js";
3
+ import CollisionFilterEffect from "./collision-filter-effect.js";
4
+ const defaultProps = {
5
+ getCollisionPriority: { type: 'accessor', value: 0 },
6
+ collisionEnabled: true,
7
+ collisionGroup: { type: 'string', value: 'default' },
8
+ collisionTestProps: {}
9
+ };
10
+ /** Allows layers to hide overlapping objects. */
11
+ export default class CollisionFilterExtension extends LayerExtension {
12
+ static { this.defaultProps = defaultProps; }
13
+ static { this.extensionName = 'CollisionFilterExtension'; }
14
+ getShaders() {
15
+ return { modules: [collision] };
16
+ }
17
+ /* eslint-disable camelcase */
18
+ draw({ uniforms, context, moduleParameters }) {
19
+ const { collisionEnabled } = this.props;
20
+ const { collisionFBO, drawToCollisionMap } = moduleParameters;
21
+ const enabled = collisionEnabled && Boolean(collisionFBO);
22
+ uniforms.collision_enabled = enabled;
23
+ if (drawToCollisionMap) {
24
+ // Override any props with those defined in collisionTestProps
25
+ // @ts-ignore
26
+ this.props = this.clone(this.props.collisionTestProps).props;
27
+ }
28
+ }
29
+ initializeState(context, extension) {
30
+ if (this.getAttributeManager() === null) {
31
+ return;
32
+ }
33
+ this.context.deck?._addDefaultEffect(new CollisionFilterEffect());
34
+ const attributeManager = this.getAttributeManager();
35
+ attributeManager.add({
36
+ collisionPriorities: {
37
+ size: 1,
38
+ accessor: 'getCollisionPriority',
39
+ shaderAttributes: {
40
+ collisionPriorities: { divisor: 0 },
41
+ instanceCollisionPriorities: { divisor: 1 }
42
+ }
43
+ }
44
+ });
45
+ }
46
+ getNeedsPickingBuffer() {
47
+ return this.props.collisionEnabled;
48
+ }
49
+ }
@@ -1 +1 @@
1
- {"version":3,"file":"collision-filter-pass.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAE1C,OAAO,EAAC,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAEjF,KAAK,gCAAgC,GAAG,uBAAuB,GAAG,EAAE,CAAC;AAErE,MAAM,CAAC,OAAO,OAAO,mBAAoB,SAAQ,UAAU;IACzD,kBAAkB,CAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,gCAAgC;IAiBjF,mBAAmB;;;;;;;;CAWpB"}
1
+ {"version":3,"file":"collision-filter-pass.d.ts","sourceRoot":"","sources":["../../src/collision-filter/collision-filter-pass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAC,WAAW,EAAC,MAAM,eAAe,CAAC;AAC1C,OAAO,EAAC,WAAW,IAAI,UAAU,EAAE,uBAAuB,EAAC,MAAM,eAAe,CAAC;AAEjF,KAAK,gCAAgC,GAAG,uBAAuB,GAAG,EAAE,CAAC;AAErE,MAAM,CAAC,OAAO,OAAO,mBAAoB,SAAQ,UAAU;IACzD,kBAAkB,CAAC,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,gCAAgC;IAgBjF,mBAAmB;;;;;;;;CAWpB"}
@@ -0,0 +1,25 @@
1
+ import { _LayersPass as LayersPass } from '@deck.gl/core';
2
+ export default class CollisionFilterPass extends LayersPass {
3
+ renderCollisionMap(target, options) {
4
+ const padding = 1;
5
+ const clearColor = [0, 0, 0, 0];
6
+ return this.device.withParametersWebGL({
7
+ scissorTest: true,
8
+ scissor: [padding, padding, target.width - 2 * padding, target.height - 2 * padding],
9
+ blend: false,
10
+ depthTest: true,
11
+ depthRange: [0, 1]
12
+ }, () => this.render({ ...options, clearColor, target, pass: 'collision' }));
13
+ }
14
+ getModuleParameters() {
15
+ // Draw picking colors into collision FBO
16
+ return {
17
+ drawToCollisionMap: true,
18
+ picking: {
19
+ isActive: 1,
20
+ isAttribute: false
21
+ },
22
+ lightSources: {}
23
+ };
24
+ }
25
+ }
@@ -50,10 +50,10 @@ float collision_isVisible(vec2 texCoords, vec3 pickingColor) {
50
50
  }
51
51
  `;
52
52
  const inject = {
53
- 'vs:#decl': `
53
+ 'vs:#decl': `
54
54
  float collision_fade = 1.0;
55
55
  `,
56
- 'vs:DECKGL_FILTER_GL_POSITION': `
56
+ 'vs:DECKGL_FILTER_GL_POSITION': `
57
57
  if (collision_sort) {
58
58
  #ifdef NON_INSTANCED_MODEL
59
59
  float collisionPriority = collisionPriorities;
@@ -73,32 +73,25 @@ const inject = {
73
73
  }
74
74
  }
75
75
  `,
76
- 'vs:DECKGL_FILTER_COLOR': `
76
+ 'vs:DECKGL_FILTER_COLOR': `
77
77
  color.a *= collision_fade;
78
78
  `
79
79
  };
80
-
81
80
  const getCollisionUniforms = (opts, uniforms) => {
82
- if (!opts || !('dummyCollisionMap' in opts)) {
83
- return {};
84
- }
85
-
86
- const {
87
- collisionFBO,
88
- drawToCollisionMap,
89
- dummyCollisionMap
90
- } = opts;
91
- return {
92
- collision_sort: Boolean(drawToCollisionMap),
93
- collision_texture: !drawToCollisionMap && collisionFBO ? collisionFBO.colorAttachments[0] : dummyCollisionMap
94
- };
81
+ if (!opts || !('dummyCollisionMap' in opts)) {
82
+ return {};
83
+ }
84
+ const { collisionFBO, drawToCollisionMap, dummyCollisionMap } = opts;
85
+ return {
86
+ collision_sort: Boolean(drawToCollisionMap),
87
+ collision_texture: !drawToCollisionMap && collisionFBO ? collisionFBO.colorAttachments[0] : dummyCollisionMap
88
+ };
95
89
  };
96
-
90
+ // @ts-expect-error
97
91
  export default {
98
- name: 'collision',
99
- dependencies: [project],
100
- vs,
101
- inject,
102
- getUniforms: getCollisionUniforms
92
+ name: 'collision',
93
+ dependencies: [project],
94
+ vs,
95
+ inject,
96
+ getUniforms: getCollisionUniforms
103
97
  };
104
- //# sourceMappingURL=shader-module.js.map