@deck.gl/extensions 9.0.0-beta.2 → 9.0.0-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/brushing/brushing-extension.js +80 -0
- package/{typed → dist}/brushing/shader-module.d.ts +1 -1
- package/{typed → dist}/brushing/shader-module.d.ts.map +1 -1
- package/dist/{esm/brushing → brushing}/shader-module.js +24 -30
- package/dist/clip/clip-extension.js +117 -0
- package/{typed → dist}/collision-filter/collision-filter-effect.d.ts.map +1 -1
- package/dist/collision-filter/collision-filter-effect.js +193 -0
- package/dist/collision-filter/collision-filter-extension.js +49 -0
- package/{typed → dist}/collision-filter/collision-filter-pass.d.ts.map +1 -1
- package/dist/collision-filter/collision-filter-pass.js +25 -0
- package/dist/{esm/collision-filter → collision-filter}/shader-module.js +17 -24
- package/dist/data-filter/aggregator.js +104 -0
- package/{typed → dist}/data-filter/data-filter-extension.d.ts +36 -5
- package/dist/data-filter/data-filter-extension.d.ts.map +1 -0
- package/dist/data-filter/data-filter-extension.js +243 -0
- package/{typed → dist}/data-filter/shader-module.d.ts +1 -1
- package/dist/data-filter/shader-module.d.ts.map +1 -0
- package/dist/data-filter/shader-module.js +187 -0
- package/dist/dist.dev.js +1847 -13033
- package/dist/fill-style/fill-style-extension.js +118 -0
- package/dist/{esm/fill-style → fill-style}/shaders.glsl.js +37 -43
- package/dist/fp64/fp64-extension.js +35 -0
- package/dist/{esm/fp64 → fp64}/project64.glsl.js +19 -1
- package/dist/fp64/project64.js +50 -0
- package/dist/index.cjs +2814 -0
- package/dist/index.cjs.map +7 -0
- package/dist/index.d.ts +19 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +11 -0
- package/{typed → dist}/mask/mask-effect.d.ts +1 -1
- package/dist/mask/mask-effect.d.ts.map +1 -0
- package/dist/mask/mask-effect.js +194 -0
- package/dist/mask/mask-extension.js +57 -0
- package/{typed → dist}/mask/mask-pass.d.ts.map +1 -1
- package/dist/mask/mask-pass.js +44 -0
- package/dist/{esm/mask → mask}/shader-module.js +18 -21
- package/dist/path-style/path-style-extension.js +111 -0
- package/dist/{esm/path-style → path-style}/shaders.glsl.js +20 -13
- package/{typed → dist}/terrain/height-map-builder.d.ts +1 -1
- package/dist/terrain/height-map-builder.d.ts.map +1 -0
- package/dist/terrain/height-map-builder.js +104 -0
- package/{typed → dist}/terrain/shader-module.d.ts +2 -2
- package/dist/terrain/shader-module.d.ts.map +1 -0
- package/dist/terrain/shader-module.js +139 -0
- package/{typed → dist}/terrain/terrain-cover.d.ts +1 -1
- package/dist/terrain/terrain-cover.d.ts.map +1 -0
- package/dist/terrain/terrain-cover.js +187 -0
- package/{typed → dist}/terrain/terrain-effect.d.ts +1 -1
- package/dist/terrain/terrain-effect.d.ts.map +1 -0
- package/dist/terrain/terrain-effect.js +184 -0
- package/dist/terrain/terrain-extension.js +44 -0
- package/{typed → dist}/terrain/terrain-pass.d.ts +2 -2
- package/dist/terrain/terrain-pass.d.ts.map +1 -0
- package/dist/terrain/terrain-pass.js +61 -0
- package/{typed → dist}/terrain/terrain-picking-pass.d.ts +1 -1
- package/dist/terrain/terrain-picking-pass.d.ts.map +1 -0
- package/dist/terrain/terrain-picking-pass.js +66 -0
- package/dist/terrain/utils.js +21 -0
- package/{typed → dist}/utils/debug.d.ts.map +1 -1
- package/dist/utils/debug.js +50 -0
- package/dist/utils/projection-utils.js +153 -0
- package/dist.min.js +104 -208
- package/package.json +19 -12
- package/src/collision-filter/collision-filter-effect.ts +12 -8
- package/src/collision-filter/collision-filter-pass.ts +1 -3
- package/src/data-filter/data-filter-extension.ts +136 -29
- package/src/data-filter/shader-module.ts +31 -3
- package/src/mask/mask-effect.ts +0 -1
- package/src/mask/mask-pass.ts +1 -3
- package/src/terrain/terrain-effect.ts +8 -2
- package/src/terrain/terrain-pass.ts +2 -5
- package/src/terrain/terrain-picking-pass.ts +1 -3
- package/src/utils/debug.ts +1 -2
- package/dist/es5/brushing/brushing-extension.js +0 -108
- package/dist/es5/brushing/brushing-extension.js.map +0 -1
- package/dist/es5/brushing/shader-module.js +0 -50
- package/dist/es5/brushing/shader-module.js.map +0 -1
- package/dist/es5/clip/clip-extension.js +0 -98
- package/dist/es5/clip/clip-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
- package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
- package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-pass.js +0 -79
- package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/es5/collision-filter/shader-module.js +0 -39
- package/dist/es5/collision-filter/shader-module.js.map +0 -1
- package/dist/es5/data-filter/aggregator.js +0 -79
- package/dist/es5/data-filter/aggregator.js.map +0 -1
- package/dist/es5/data-filter/data-filter-extension.js +0 -236
- package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
- package/dist/es5/data-filter/shader-module.js +0 -122
- package/dist/es5/data-filter/shader-module.js.map +0 -1
- package/dist/es5/fill-style/fill-style-extension.js +0 -190
- package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
- package/dist/es5/fill-style/shaders.glsl.js +0 -59
- package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
- package/dist/es5/fp64/fp64-extension.js +0 -55
- package/dist/es5/fp64/fp64-extension.js.map +0 -1
- package/dist/es5/fp64/project64.glsl.js +0 -9
- package/dist/es5/fp64/project64.glsl.js.map +0 -1
- package/dist/es5/fp64/project64.js +0 -52
- package/dist/es5/fp64/project64.js.map +0 -1
- package/dist/es5/index.js +0 -88
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/mask/mask-effect.js +0 -279
- package/dist/es5/mask/mask-effect.js.map +0 -1
- package/dist/es5/mask/mask-extension.js +0 -113
- package/dist/es5/mask/mask-extension.js.map +0 -1
- package/dist/es5/mask/mask-pass.js +0 -106
- package/dist/es5/mask/mask-pass.js.map +0 -1
- package/dist/es5/mask/shader-module.js +0 -38
- package/dist/es5/mask/shader-module.js.map +0 -1
- package/dist/es5/path-style/path-style-extension.js +0 -169
- package/dist/es5/path-style/path-style-extension.js.map +0 -1
- package/dist/es5/path-style/shaders.glsl.js +0 -25
- package/dist/es5/path-style/shaders.glsl.js.map +0 -1
- package/dist/es5/terrain/height-map-builder.js +0 -111
- package/dist/es5/terrain/height-map-builder.js.map +0 -1
- package/dist/es5/terrain/shader-module.js +0 -86
- package/dist/es5/terrain/shader-module.js.map +0 -1
- package/dist/es5/terrain/terrain-cover.js +0 -256
- package/dist/es5/terrain/terrain-cover.js.map +0 -1
- package/dist/es5/terrain/terrain-effect.js +0 -326
- package/dist/es5/terrain/terrain-effect.js.map +0 -1
- package/dist/es5/terrain/terrain-extension.js +0 -94
- package/dist/es5/terrain/terrain-extension.js.map +0 -1
- package/dist/es5/terrain/terrain-pass.js +0 -121
- package/dist/es5/terrain/terrain-pass.js.map +0 -1
- package/dist/es5/terrain/terrain-picking-pass.js +0 -124
- package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/es5/terrain/utils.js +0 -35
- package/dist/es5/terrain/utils.js.map +0 -1
- package/dist/es5/utils/debug.js +0 -71
- package/dist/es5/utils/debug.js.map +0 -1
- package/dist/es5/utils/projection-utils.js +0 -168
- package/dist/es5/utils/projection-utils.js.map +0 -1
- package/dist/esm/brushing/brushing-extension.js +0 -68
- package/dist/esm/brushing/brushing-extension.js.map +0 -1
- package/dist/esm/brushing/shader-module.js.map +0 -1
- package/dist/esm/clip/clip-extension.js +0 -86
- package/dist/esm/clip/clip-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
- package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
- package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-pass.js +0 -32
- package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/esm/collision-filter/shader-module.js.map +0 -1
- package/dist/esm/data-filter/aggregator.js +0 -102
- package/dist/esm/data-filter/aggregator.js.map +0 -1
- package/dist/esm/data-filter/data-filter-extension.js +0 -189
- package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
- package/dist/esm/data-filter/shader-module.js +0 -164
- package/dist/esm/data-filter/shader-module.js.map +0 -1
- package/dist/esm/fill-style/fill-style-extension.js +0 -156
- package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
- package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
- package/dist/esm/fp64/fp64-extension.js +0 -20
- package/dist/esm/fp64/fp64-extension.js.map +0 -1
- package/dist/esm/fp64/project64.glsl.js.map +0 -1
- package/dist/esm/fp64/project64.js +0 -43
- package/dist/esm/fp64/project64.js.map +0 -1
- package/dist/esm/index.js +0 -11
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/mask/mask-effect.js +0 -228
- package/dist/esm/mask/mask-effect.js.map +0 -1
- package/dist/esm/mask/mask-extension.js +0 -83
- package/dist/esm/mask/mask-extension.js.map +0 -1
- package/dist/esm/mask/mask-pass.js +0 -58
- package/dist/esm/mask/mask-pass.js.map +0 -1
- package/dist/esm/mask/shader-module.js.map +0 -1
- package/dist/esm/path-style/path-style-extension.js +0 -130
- package/dist/esm/path-style/path-style-extension.js.map +0 -1
- package/dist/esm/path-style/shaders.glsl.js.map +0 -1
- package/dist/esm/terrain/height-map-builder.js +0 -86
- package/dist/esm/terrain/height-map-builder.js.map +0 -1
- package/dist/esm/terrain/shader-module.js +0 -127
- package/dist/esm/terrain/shader-module.js.map +0 -1
- package/dist/esm/terrain/terrain-cover.js +0 -212
- package/dist/esm/terrain/terrain-cover.js.map +0 -1
- package/dist/esm/terrain/terrain-effect.js +0 -219
- package/dist/esm/terrain/terrain-effect.js.map +0 -1
- package/dist/esm/terrain/terrain-extension.js +0 -59
- package/dist/esm/terrain/terrain-extension.js.map +0 -1
- package/dist/esm/terrain/terrain-pass.js +0 -71
- package/dist/esm/terrain/terrain-pass.js.map +0 -1
- package/dist/esm/terrain/terrain-picking-pass.js +0 -73
- package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/esm/terrain/utils.js +0 -19
- package/dist/esm/terrain/utils.js.map +0 -1
- package/dist/esm/utils/debug.js +0 -61
- package/dist/esm/utils/debug.js.map +0 -1
- package/dist/esm/utils/projection-utils.js +0 -134
- package/dist/esm/utils/projection-utils.js.map +0 -1
- package/typed/data-filter/data-filter-extension.d.ts.map +0 -1
- package/typed/data-filter/shader-module.d.ts.map +0 -1
- package/typed/index.d.ts +0 -19
- package/typed/index.d.ts.map +0 -1
- package/typed/mask/mask-effect.d.ts.map +0 -1
- package/typed/terrain/height-map-builder.d.ts.map +0 -1
- package/typed/terrain/shader-module.d.ts.map +0 -1
- package/typed/terrain/terrain-cover.d.ts.map +0 -1
- package/typed/terrain/terrain-effect.d.ts.map +0 -1
- package/typed/terrain/terrain-pass.d.ts.map +0 -1
- package/typed/terrain/terrain-picking-pass.d.ts.map +0 -1
- /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
- /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
- /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
- /package/{typed → dist}/clip/clip-extension.d.ts.map +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +0 -0
- /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
- /package/{typed → dist}/collision-filter/shader-module.d.ts.map +0 -0
- /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
- /package/{typed → dist}/data-filter/aggregator.d.ts.map +0 -0
- /package/{typed → dist}/fill-style/fill-style-extension.d.ts +0 -0
- /package/{typed → dist}/fill-style/fill-style-extension.d.ts.map +0 -0
- /package/{typed → dist}/fill-style/shaders.glsl.d.ts +0 -0
- /package/{typed → dist}/fill-style/shaders.glsl.d.ts.map +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
- /package/{typed → dist}/mask/mask-pass.d.ts +0 -0
- /package/{typed → dist}/mask/shader-module.d.ts +0 -0
- /package/{typed → dist}/mask/shader-module.d.ts.map +0 -0
- /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
- /package/{typed → dist}/path-style/path-style-extension.d.ts.map +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
- /package/{typed → dist}/terrain/utils.d.ts +0 -0
- /package/{typed → dist}/terrain/utils.d.ts.map +0 -0
- /package/{typed → dist}/utils/debug.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
|
@@ -1,38 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
Object.defineProperty(exports, "__esModule", {
|
|
4
|
-
value: true
|
|
5
|
-
});
|
|
6
|
-
exports.default = void 0;
|
|
7
|
-
|
|
8
|
-
var _core = require("@deck.gl/core");
|
|
9
|
-
|
|
10
|
-
var vs = "\nuniform vec4 mask_bounds;\nuniform bool mask_maskByInstance;\nvec2 mask_getCoords(vec4 position) {\n return (position.xy - mask_bounds.xy) / (mask_bounds.zw - mask_bounds.xy);\n}\n";
|
|
11
|
-
var fs = "\nuniform sampler2D mask_texture;\nuniform int mask_channel;\nuniform bool mask_enabled;\nuniform bool mask_inverted;\nbool mask_isInBounds(vec2 texCoords) {\n if (!mask_enabled) {\n return true;\n }\n vec4 maskColor = texture(mask_texture, texCoords);\n float maskValue = 1.0;\n if (mask_channel == 0) {\n maskValue = maskColor.r;\n } else if (mask_channel == 1) {\n maskValue = maskColor.g;\n } else if (mask_channel == 2) {\n maskValue = maskColor.b;\n } else if (mask_channel == 3) {\n maskValue = maskColor.a;\n }\n\n if (mask_inverted) {\n return maskValue >= 0.5;\n } else {\n return maskValue < 0.5;\n }\n}\n";
|
|
12
|
-
var inject = {
|
|
13
|
-
'vs:#decl': "\nout vec2 mask_texCoords;\n",
|
|
14
|
-
'vs:#main-end': "\n vec4 mask_common_position;\n if (mask_maskByInstance) {\n mask_common_position = project_position(vec4(geometry.worldPosition, 1.0));\n } else {\n mask_common_position = geometry.position;\n }\n mask_texCoords = mask_getCoords(mask_common_position);\n",
|
|
15
|
-
'fs:#decl': "\nin vec2 mask_texCoords;\n",
|
|
16
|
-
'fs:#main-start': "\n if (mask_enabled) {\n bool mask = mask_isInBounds(mask_texCoords);\n\n // Debug: show extent of render target\n // fragColor = vec4(mask_texCoords, 0.0, 1.0);\n fragColor = texture(mask_texture, mask_texCoords);\n\n if (!mask) discard;\n }\n"
|
|
17
|
-
};
|
|
18
|
-
|
|
19
|
-
var getMaskUniforms = function getMaskUniforms(opts) {
|
|
20
|
-
if (opts && 'maskMap' in opts) {
|
|
21
|
-
return {
|
|
22
|
-
mask_texture: opts.maskMap
|
|
23
|
-
};
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
return {};
|
|
27
|
-
};
|
|
28
|
-
|
|
29
|
-
var _default = {
|
|
30
|
-
name: 'mask',
|
|
31
|
-
dependencies: [_core.project],
|
|
32
|
-
vs: vs,
|
|
33
|
-
fs: fs,
|
|
34
|
-
inject: inject,
|
|
35
|
-
getUniforms: getMaskUniforms
|
|
36
|
-
};
|
|
37
|
-
exports.default = _default;
|
|
38
|
-
//# sourceMappingURL=shader-module.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../src/mask/shader-module.ts"],"names":["vs","fs","inject","getMaskUniforms","opts","mask_texture","maskMap","name","dependencies","project","getUniforms"],"mappings":";;;;;;;AACA;;AAGA,IAAMA,EAAE,4LAAR;AAQA,IAAMC,EAAE,8oBAAR;AA6BA,IAAMC,MAAM,GAAG;AACb,4CADa;AAIb,oSAJa;AAab,2CAba;AAgBb;AAhBa,CAAf;;AAkCA,IAAMC,eAAe,GAAG,SAAlBA,eAAkB,CAACC,IAAD,EAAyD;AAC/E,MAAIA,IAAI,IAAI,aAAaA,IAAzB,EAA+B;AAC7B,WAAO;AACLC,MAAAA,YAAY,EAAED,IAAI,CAACE;AADd,KAAP;AAGD;;AACD,SAAO,EAAP;AACD,CAPD;;eASe;AACbC,EAAAA,IAAI,EAAE,MADO;AAEbC,EAAAA,YAAY,EAAE,CAACC,aAAD,CAFD;AAGbT,EAAAA,EAAE,EAAFA,EAHa;AAIbC,EAAAA,EAAE,EAAFA,EAJa;AAKbC,EAAAA,MAAM,EAANA,MALa;AAMbQ,EAAAA,WAAW,EAAEP;AANA,C","sourcesContent":["import type {ShaderModule} from '@luma.gl/shadertools';\nimport {project} from '@deck.gl/core';\nimport type {Texture} from '@luma.gl/core';\n\nconst vs = `\nuniform vec4 mask_bounds;\nuniform bool mask_maskByInstance;\nvec2 mask_getCoords(vec4 position) {\n return (position.xy - mask_bounds.xy) / (mask_bounds.zw - mask_bounds.xy);\n}\n`;\n\nconst fs = `\nuniform sampler2D mask_texture;\nuniform int mask_channel;\nuniform bool mask_enabled;\nuniform bool mask_inverted;\nbool mask_isInBounds(vec2 texCoords) {\n if (!mask_enabled) {\n return true;\n }\n vec4 maskColor = texture(mask_texture, texCoords);\n float maskValue = 1.0;\n if (mask_channel == 0) {\n maskValue = maskColor.r;\n } else if (mask_channel == 1) {\n maskValue = maskColor.g;\n } else if (mask_channel == 2) {\n maskValue = maskColor.b;\n } else if (mask_channel == 3) {\n maskValue = maskColor.a;\n }\n\n if (mask_inverted) {\n return maskValue >= 0.5;\n } else {\n return maskValue < 0.5;\n }\n}\n`;\n\nconst inject = {\n 'vs:#decl': `\nout vec2 mask_texCoords;\n`,\n 'vs:#main-end': `\n vec4 mask_common_position;\n if (mask_maskByInstance) {\n mask_common_position = project_position(vec4(geometry.worldPosition, 1.0));\n } else {\n mask_common_position = geometry.position;\n }\n mask_texCoords = mask_getCoords(mask_common_position);\n`,\n 'fs:#decl': `\nin vec2 mask_texCoords;\n`,\n 'fs:#main-start': `\n if (mask_enabled) {\n bool mask = mask_isInBounds(mask_texCoords);\n\n // Debug: show extent of render target\n // fragColor = vec4(mask_texCoords, 0.0, 1.0);\n fragColor = texture(mask_texture, mask_texCoords);\n\n if (!mask) discard;\n }\n`\n};\n\ntype MaskModuleSettings = {\n maskMap?: Texture;\n};\n\n/* eslint-disable camelcase */\nconst getMaskUniforms = (opts?: MaskModuleSettings | {}): Record<string, any> => {\n if (opts && 'maskMap' in opts) {\n return {\n mask_texture: opts.maskMap\n };\n }\n return {};\n};\n\nexport default {\n name: 'mask',\n dependencies: [project],\n vs,\n fs,\n inject,\n getUniforms: getMaskUniforms\n} as ShaderModule<MaskModuleSettings>;\n"],"file":"shader-module.js"}
|
|
@@ -1,169 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
-
|
|
5
|
-
Object.defineProperty(exports, "__esModule", {
|
|
6
|
-
value: true
|
|
7
|
-
});
|
|
8
|
-
exports.default = void 0;
|
|
9
|
-
|
|
10
|
-
var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
|
|
11
|
-
|
|
12
|
-
var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
|
|
13
|
-
|
|
14
|
-
var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
|
|
15
|
-
|
|
16
|
-
var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
|
|
17
|
-
|
|
18
|
-
var _core = require("@deck.gl/core");
|
|
19
|
-
|
|
20
|
-
var _core2 = require("@math.gl/core");
|
|
21
|
-
|
|
22
|
-
var _shaders = require("./shaders.glsl");
|
|
23
|
-
|
|
24
|
-
function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
|
|
25
|
-
|
|
26
|
-
function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
|
|
27
|
-
|
|
28
|
-
var defaultProps = {
|
|
29
|
-
getDashArray: {
|
|
30
|
-
type: 'accessor',
|
|
31
|
-
value: [0, 0]
|
|
32
|
-
},
|
|
33
|
-
getOffset: {
|
|
34
|
-
type: 'accessor',
|
|
35
|
-
value: 0
|
|
36
|
-
},
|
|
37
|
-
dashJustified: false,
|
|
38
|
-
dashGapPickable: false
|
|
39
|
-
};
|
|
40
|
-
|
|
41
|
-
var PathStyleExtension = function (_LayerExtension) {
|
|
42
|
-
(0, _inherits2.default)(PathStyleExtension, _LayerExtension);
|
|
43
|
-
|
|
44
|
-
var _super = _createSuper(PathStyleExtension);
|
|
45
|
-
|
|
46
|
-
function PathStyleExtension() {
|
|
47
|
-
var _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {},
|
|
48
|
-
_ref$dash = _ref.dash,
|
|
49
|
-
dash = _ref$dash === void 0 ? false : _ref$dash,
|
|
50
|
-
_ref$offset = _ref.offset,
|
|
51
|
-
offset = _ref$offset === void 0 ? false : _ref$offset,
|
|
52
|
-
_ref$highPrecisionDas = _ref.highPrecisionDash,
|
|
53
|
-
highPrecisionDash = _ref$highPrecisionDas === void 0 ? false : _ref$highPrecisionDas;
|
|
54
|
-
|
|
55
|
-
(0, _classCallCheck2.default)(this, PathStyleExtension);
|
|
56
|
-
return _super.call(this, {
|
|
57
|
-
dash: dash || highPrecisionDash,
|
|
58
|
-
offset: offset,
|
|
59
|
-
highPrecisionDash: highPrecisionDash
|
|
60
|
-
});
|
|
61
|
-
}
|
|
62
|
-
|
|
63
|
-
var _proto = PathStyleExtension.prototype;
|
|
64
|
-
|
|
65
|
-
_proto.isEnabled = function isEnabled(layer) {
|
|
66
|
-
return 'pathTesselator' in layer.state;
|
|
67
|
-
};
|
|
68
|
-
|
|
69
|
-
_proto.getShaders = function getShaders(extension) {
|
|
70
|
-
if (!extension.isEnabled(this)) {
|
|
71
|
-
return null;
|
|
72
|
-
}
|
|
73
|
-
|
|
74
|
-
var result = {};
|
|
75
|
-
|
|
76
|
-
if (extension.opts.dash) {
|
|
77
|
-
result = (0, _core._mergeShaders)(result, _shaders.dashShaders);
|
|
78
|
-
}
|
|
79
|
-
|
|
80
|
-
if (extension.opts.offset) {
|
|
81
|
-
result = (0, _core._mergeShaders)(result, _shaders.offsetShaders);
|
|
82
|
-
}
|
|
83
|
-
|
|
84
|
-
return result;
|
|
85
|
-
};
|
|
86
|
-
|
|
87
|
-
_proto.initializeState = function initializeState(context, extension) {
|
|
88
|
-
var attributeManager = this.getAttributeManager();
|
|
89
|
-
|
|
90
|
-
if (!attributeManager || !extension.isEnabled(this)) {
|
|
91
|
-
return;
|
|
92
|
-
}
|
|
93
|
-
|
|
94
|
-
if (extension.opts.dash) {
|
|
95
|
-
attributeManager.addInstanced({
|
|
96
|
-
instanceDashArrays: {
|
|
97
|
-
size: 2,
|
|
98
|
-
accessor: 'getDashArray'
|
|
99
|
-
},
|
|
100
|
-
instanceDashOffsets: extension.opts.highPrecisionDash ? {
|
|
101
|
-
size: 1,
|
|
102
|
-
accessor: 'getPath',
|
|
103
|
-
transform: extension.getDashOffsets.bind(this)
|
|
104
|
-
} : {
|
|
105
|
-
size: 1,
|
|
106
|
-
update: function update(attribute) {
|
|
107
|
-
attribute.constant = true;
|
|
108
|
-
attribute.value = [0];
|
|
109
|
-
}
|
|
110
|
-
}
|
|
111
|
-
});
|
|
112
|
-
}
|
|
113
|
-
|
|
114
|
-
if (extension.opts.offset) {
|
|
115
|
-
attributeManager.addInstanced({
|
|
116
|
-
instanceOffsets: {
|
|
117
|
-
size: 1,
|
|
118
|
-
accessor: 'getOffset'
|
|
119
|
-
}
|
|
120
|
-
});
|
|
121
|
-
}
|
|
122
|
-
};
|
|
123
|
-
|
|
124
|
-
_proto.updateState = function updateState(params, extension) {
|
|
125
|
-
var _this$state$model;
|
|
126
|
-
|
|
127
|
-
if (!extension.isEnabled(this)) {
|
|
128
|
-
return;
|
|
129
|
-
}
|
|
130
|
-
|
|
131
|
-
var uniforms = {};
|
|
132
|
-
|
|
133
|
-
if (extension.opts.dash) {
|
|
134
|
-
uniforms.dashAlignMode = this.props.dashJustified ? 1 : 0;
|
|
135
|
-
uniforms.dashGapPickable = Boolean(this.props.dashGapPickable);
|
|
136
|
-
}
|
|
137
|
-
|
|
138
|
-
(_this$state$model = this.state.model) === null || _this$state$model === void 0 ? void 0 : _this$state$model.setUniforms(uniforms);
|
|
139
|
-
};
|
|
140
|
-
|
|
141
|
-
_proto.getDashOffsets = function getDashOffsets(path) {
|
|
142
|
-
var result = [0];
|
|
143
|
-
var positionSize = this.props.positionFormat === 'XY' ? 2 : 3;
|
|
144
|
-
var isNested = Array.isArray(path[0]);
|
|
145
|
-
var geometrySize = isNested ? path.length : path.length / positionSize;
|
|
146
|
-
var p;
|
|
147
|
-
var prevP;
|
|
148
|
-
|
|
149
|
-
for (var i = 0; i < geometrySize - 1; i++) {
|
|
150
|
-
p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);
|
|
151
|
-
p = this.projectPosition(p);
|
|
152
|
-
|
|
153
|
-
if (i > 0) {
|
|
154
|
-
result[i] = result[i - 1] + _core2.vec3.dist(prevP, p);
|
|
155
|
-
}
|
|
156
|
-
|
|
157
|
-
prevP = p;
|
|
158
|
-
}
|
|
159
|
-
|
|
160
|
-
return result;
|
|
161
|
-
};
|
|
162
|
-
|
|
163
|
-
return PathStyleExtension;
|
|
164
|
-
}(_core.LayerExtension);
|
|
165
|
-
|
|
166
|
-
exports.default = PathStyleExtension;
|
|
167
|
-
PathStyleExtension.defaultProps = defaultProps;
|
|
168
|
-
PathStyleExtension.extensionName = 'PathStyleExtension';
|
|
169
|
-
//# sourceMappingURL=path-style-extension.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../src/path-style/path-style-extension.ts"],"names":["defaultProps","getDashArray","type","value","getOffset","dashJustified","dashGapPickable","PathStyleExtension","dash","offset","highPrecisionDash","isEnabled","layer","state","getShaders","extension","result","opts","dashShaders","offsetShaders","initializeState","context","attributeManager","getAttributeManager","addInstanced","instanceDashArrays","size","accessor","instanceDashOffsets","transform","getDashOffsets","bind","update","attribute","constant","instanceOffsets","updateState","params","uniforms","dashAlignMode","props","Boolean","model","setUniforms","path","positionSize","positionFormat","isNested","Array","isArray","geometrySize","length","p","prevP","i","slice","projectPosition","vec3","dist","LayerExtension","extensionName"],"mappings":";;;;;;;;;;;;;;;;;AAoBA;;AACA;;AACA;;;;;;AAKA,IAAMA,YAAY,GAAG;AACnBC,EAAAA,YAAY,EAAE;AAACC,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE,CAAC,CAAD,EAAI,CAAJ;AAA1B,GADK;AAEnBC,EAAAA,SAAS,EAAE;AAACF,IAAAA,IAAI,EAAE,UAAP;AAAmBC,IAAAA,KAAK,EAAE;AAA1B,GAFQ;AAGnBE,EAAAA,aAAa,EAAE,KAHI;AAInBC,EAAAA,eAAe,EAAE;AAJE,CAArB;;IAkDqBC,kB;;;;;AAInB,gCAI4C;AAAA,mFAAJ,EAAI;AAAA,yBAH1CC,IAG0C;AAAA,QAH1CA,IAG0C,0BAHnC,KAGmC;AAAA,2BAF1CC,MAE0C;AAAA,QAF1CA,MAE0C,4BAFjC,KAEiC;AAAA,qCAD1CC,iBAC0C;AAAA,QAD1CA,iBAC0C,sCADtB,KACsB;;AAAA;AAAA,6BACpC;AAACF,MAAAA,IAAI,EAAEA,IAAI,IAAIE,iBAAf;AAAkCD,MAAAA,MAAM,EAANA,MAAlC;AAA0CC,MAAAA,iBAAiB,EAAjBA;AAA1C,KADoC;AAE3C;;;;SAEDC,S,GAAA,mBAAUC,KAAV,EAA0D;AACxD,WAAO,oBAAoBA,KAAK,CAACC,KAAjC;AACD,G;;SAEDC,U,GAAA,oBAAiDC,SAAjD,EAAuE;AACrE,QAAI,CAACA,SAAS,CAACJ,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B,aAAO,IAAP;AACD;;AAGD,QAAIK,MAAM,GAAG,EAAb;;AACA,QAAID,SAAS,CAACE,IAAV,CAAeT,IAAnB,EAAyB;AACvBQ,MAAAA,MAAM,GAAG,yBAAaA,MAAb,EAAqBE,oBAArB,CAAT;AACD;;AACD,QAAIH,SAAS,CAACE,IAAV,CAAeR,MAAnB,EAA2B;AACzBO,MAAAA,MAAM,GAAG,yBAAaA,MAAb,EAAqBG,sBAArB,CAAT;AACD;;AAED,WAAOH,MAAP;AACD,G;;SAEDI,e,GAAA,yBAAsDC,OAAtD,EAA6EN,SAA7E,EAA8F;AAC5F,QAAMO,gBAAgB,GAAG,KAAKC,mBAAL,EAAzB;;AACA,QAAI,CAACD,gBAAD,IAAqB,CAACP,SAAS,CAACJ,SAAV,CAAoB,IAApB,CAA1B,EAAqD;AAEnD;AACD;;AAED,QAAII,SAAS,CAACE,IAAV,CAAeT,IAAnB,EAAyB;AACvBc,MAAAA,gBAAgB,CAACE,YAAjB,CAA8B;AAC5BC,QAAAA,kBAAkB,EAAE;AAACC,UAAAA,IAAI,EAAE,CAAP;AAAUC,UAAAA,QAAQ,EAAE;AAApB,SADQ;AAE5BC,QAAAA,mBAAmB,EAAEb,SAAS,CAACE,IAAV,CAAeP,iBAAf,GACjB;AACEgB,UAAAA,IAAI,EAAE,CADR;AAEEC,UAAAA,QAAQ,EAAE,SAFZ;AAGEE,UAAAA,SAAS,EAAEd,SAAS,CAACe,cAAV,CAAyBC,IAAzB,CAA8B,IAA9B;AAHb,SADiB,GAMjB;AACEL,UAAAA,IAAI,EAAE,CADR;AAEEM,UAAAA,MAAM,EAAE,gBAAAC,SAAS,EAAI;AACnBA,YAAAA,SAAS,CAACC,QAAV,GAAqB,IAArB;AACAD,YAAAA,SAAS,CAAC9B,KAAV,GAAkB,CAAC,CAAD,CAAlB;AACD;AALH;AARwB,OAA9B;AAgBD;;AACD,QAAIY,SAAS,CAACE,IAAV,CAAeR,MAAnB,EAA2B;AACzBa,MAAAA,gBAAgB,CAACE,YAAjB,CAA8B;AAC5BW,QAAAA,eAAe,EAAE;AAACT,UAAAA,IAAI,EAAE,CAAP;AAAUC,UAAAA,QAAQ,EAAE;AAApB;AADW,OAA9B;AAGD;AACF,G;;SAEDS,W,GAAA,qBAEEC,MAFF,EAGEtB,SAHF,EAIE;AAAA;;AACA,QAAI,CAACA,SAAS,CAACJ,SAAV,CAAoB,IAApB,CAAL,EAAgC;AAC9B;AACD;;AAED,QAAM2B,QAAa,GAAG,EAAtB;;AAEA,QAAIvB,SAAS,CAACE,IAAV,CAAeT,IAAnB,EAAyB;AACvB8B,MAAAA,QAAQ,CAACC,aAAT,GAAyB,KAAKC,KAAL,CAAWnC,aAAX,GAA2B,CAA3B,GAA+B,CAAxD;AACAiC,MAAAA,QAAQ,CAAChC,eAAT,GAA2BmC,OAAO,CAAC,KAAKD,KAAL,CAAWlC,eAAZ,CAAlC;AACD;;AAED,yBAAC,KAAKO,KAAL,CAAW6B,KAAZ,wEAA6BC,WAA7B,CAAyCL,QAAzC;AACD,G;;SAEDR,c,GAAA,wBAAqDc,IAArD,EAA4F;AAC1F,QAAM5B,MAAM,GAAG,CAAC,CAAD,CAAf;AACA,QAAM6B,YAAY,GAAG,KAAKL,KAAL,CAAWM,cAAX,KAA8B,IAA9B,GAAqC,CAArC,GAAyC,CAA9D;AACA,QAAMC,QAAQ,GAAGC,KAAK,CAACC,OAAN,CAAcL,IAAI,CAAC,CAAD,CAAlB,CAAjB;AACA,QAAMM,YAAY,GAAGH,QAAQ,GAAGH,IAAI,CAACO,MAAR,GAAiBP,IAAI,CAACO,MAAL,GAAcN,YAA5D;AAEA,QAAIO,CAAJ;AACA,QAAIC,KAAJ;;AACA,SAAK,IAAIC,CAAC,GAAG,CAAb,EAAgBA,CAAC,GAAGJ,YAAY,GAAG,CAAnC,EAAsCI,CAAC,EAAvC,EAA2C;AACzCF,MAAAA,CAAC,GAAGL,QAAQ,GAAGH,IAAI,CAACU,CAAD,CAAP,GAAaV,IAAI,CAACW,KAAL,CAAWD,CAAC,GAAGT,YAAf,EAA6BS,CAAC,GAAGT,YAAJ,GAAmBA,YAAhD,CAAzB;AACAO,MAAAA,CAAC,GAAG,KAAKI,eAAL,CAAqBJ,CAArB,CAAJ;;AAEA,UAAIE,CAAC,GAAG,CAAR,EAAW;AACTtC,QAAAA,MAAM,CAACsC,CAAD,CAAN,GAAYtC,MAAM,CAACsC,CAAC,GAAG,CAAL,CAAN,GAAgBG,YAAKC,IAAL,CAAUL,KAAV,EAAiBD,CAAjB,CAA5B;AACD;;AAEDC,MAAAA,KAAK,GAAGD,CAAR;AACD;;AACD,WAAOpC,MAAP;AACD,G;;;EAvG6C2C,oB;;;AAA3BpD,kB,CACZP,Y,GAAeA,Y;AADHO,kB,CAEZqD,a,GAAgB,oB","sourcesContent":["// Copyright (c) 2015 - 2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, _mergeShaders as mergeShaders} from '@deck.gl/core';\nimport {vec3} from '@math.gl/core';\nimport {dashShaders, offsetShaders} from './shaders.glsl';\n\nimport type {Layer, LayerContext, Accessor, UpdateParameters} from '@deck.gl/core';\nimport type {Model} from '@luma.gl/engine';\n\nconst defaultProps = {\n getDashArray: {type: 'accessor', value: [0, 0]},\n getOffset: {type: 'accessor', value: 0},\n dashJustified: false,\n dashGapPickable: false\n};\n\nexport type PathStyleExtensionProps<DataT = any> = {\n /**\n * Accessor for the dash array to draw each path with: `[dashSize, gapSize]` relative to the width of the path.\n * Requires the `dash` option to be on.\n */\n getDashArray?: Accessor<DataT, [number, number]>;\n /**\n * Accessor for the offset to draw each path with, relative to the width of the path.\n * Negative offset is to the left hand side, and positive offset is to the right hand side.\n * @default 0\n */\n getOffset?: Accessor<DataT, number>;\n /**\n * If `true`, adjust gaps for the dashes to align at both ends.\n * @default false\n */\n dashJustified?: boolean;\n /**\n * If `true`, gaps between solid strokes are pickable. If `false`, only the solid strokes are pickable.\n * @default false\n */\n dashGapPickable?: boolean;\n};\n\ntype PathStyleExtensionOptions = {\n /**\n * Add capability to render dashed lines.\n * @default false\n */\n dash: boolean;\n /**\n * Add capability to offset lines.\n * @default false\n */\n offset: boolean;\n /**\n * Improve dash rendering quality in certain circumstances. Note that this option introduces additional performance overhead.\n * @default false\n */\n highPrecisionDash: boolean;\n};\n\n/** Adds selected features to the `PathLayer` and composite layers that render the `PathLayer`. */\nexport default class PathStyleExtension extends LayerExtension<PathStyleExtensionOptions> {\n static defaultProps = defaultProps;\n static extensionName = 'PathStyleExtension';\n\n constructor({\n dash = false,\n offset = false,\n highPrecisionDash = false\n }: Partial<PathStyleExtensionOptions> = {}) {\n super({dash: dash || highPrecisionDash, offset, highPrecisionDash});\n }\n\n isEnabled(layer: Layer<PathStyleExtensionProps>): boolean {\n return 'pathTesselator' in layer.state;\n }\n\n getShaders(this: Layer<PathStyleExtensionProps>, extension: this): any {\n if (!extension.isEnabled(this)) {\n return null;\n }\n\n // Merge shader injection\n let result = {};\n if (extension.opts.dash) {\n result = mergeShaders(result, dashShaders);\n }\n if (extension.opts.offset) {\n result = mergeShaders(result, offsetShaders);\n }\n\n return result;\n }\n\n initializeState(this: Layer<PathStyleExtensionProps>, context: LayerContext, extension: this) {\n const attributeManager = this.getAttributeManager();\n if (!attributeManager || !extension.isEnabled(this)) {\n // This extension only works with the PathLayer\n return;\n }\n\n if (extension.opts.dash) {\n attributeManager.addInstanced({\n instanceDashArrays: {size: 2, accessor: 'getDashArray'},\n instanceDashOffsets: extension.opts.highPrecisionDash\n ? {\n size: 1,\n accessor: 'getPath',\n transform: extension.getDashOffsets.bind(this)\n }\n : {\n size: 1,\n update: attribute => {\n attribute.constant = true;\n attribute.value = [0];\n }\n }\n });\n }\n if (extension.opts.offset) {\n attributeManager.addInstanced({\n instanceOffsets: {size: 1, accessor: 'getOffset'}\n });\n }\n }\n\n updateState(\n this: Layer<PathStyleExtensionProps>,\n params: UpdateParameters<Layer<PathStyleExtensionProps>>,\n extension: this\n ) {\n if (!extension.isEnabled(this)) {\n return;\n }\n\n const uniforms: any = {};\n\n if (extension.opts.dash) {\n uniforms.dashAlignMode = this.props.dashJustified ? 1 : 0;\n uniforms.dashGapPickable = Boolean(this.props.dashGapPickable);\n }\n\n (this.state.model as Model)?.setUniforms(uniforms);\n }\n\n getDashOffsets(this: Layer<PathStyleExtensionProps>, path: number[] | number[][]): number[] {\n const result = [0];\n const positionSize = this.props.positionFormat === 'XY' ? 2 : 3;\n const isNested = Array.isArray(path[0]);\n const geometrySize = isNested ? path.length : path.length / positionSize;\n\n let p;\n let prevP;\n for (let i = 0; i < geometrySize - 1; i++) {\n p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);\n p = this.projectPosition(p);\n\n if (i > 0) {\n result[i] = result[i - 1] + vec3.dist(prevP, p);\n }\n\n prevP = p;\n }\n return result;\n }\n}\n"],"file":"path-style-extension.js"}
|
|
@@ -1,25 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
Object.defineProperty(exports, "__esModule", {
|
|
4
|
-
value: true
|
|
5
|
-
});
|
|
6
|
-
exports.offsetShaders = exports.dashShaders = void 0;
|
|
7
|
-
var dashShaders = {
|
|
8
|
-
inject: {
|
|
9
|
-
'vs:#decl': "\nin vec2 instanceDashArrays;\nin float instanceDashOffsets;\nout vec2 vDashArray;\nout float vDashOffset;\n",
|
|
10
|
-
'vs:#main-end': "\nvDashArray = instanceDashArrays;\nvDashOffset = instanceDashOffsets / width.x;\n",
|
|
11
|
-
'fs:#decl': "\nuniform float dashAlignMode;\nuniform float capType;\nuniform bool dashGapPickable;\nin vec2 vDashArray;\nin float vDashOffset;\n",
|
|
12
|
-
'fs:#main-start': "\n float solidLength = vDashArray.x;\n float gapLength = vDashArray.y;\n float unitLength = solidLength + gapLength;\n\n float offset;\n\n if (unitLength > 0.0) {\n if (dashAlignMode == 0.0) {\n offset = vDashOffset;\n } else {\n unitLength = vPathLength / round(vPathLength / unitLength);\n offset = solidLength / 2.0;\n }\n\n float unitOffset = mod(vPathPosition.y + offset, unitLength);\n\n if (gapLength > 0.0 && unitOffset > solidLength) {\n if (capType <= 0.5) {\n if (!(dashGapPickable && bool(picking.isActive))) {\n discard;\n }\n } else {\n float distToEnd = length(vec2(\n min(unitOffset - solidLength, unitLength - unitOffset),\n vPathPosition.x\n ));\n if (distToEnd > 1.0) {\n if (!(dashGapPickable && bool(picking.isActive))) {\n discard;\n }\n }\n }\n }\n }\n"
|
|
13
|
-
}
|
|
14
|
-
};
|
|
15
|
-
exports.dashShaders = dashShaders;
|
|
16
|
-
var offsetShaders = {
|
|
17
|
-
inject: {
|
|
18
|
-
'vs:#decl': "\nin float instanceOffsets;\n",
|
|
19
|
-
'vs:DECKGL_FILTER_SIZE': "\n float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;\n size *= offsetWidth;\n",
|
|
20
|
-
'vs:#main-end': "\n float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;\n float offsetDir = sign(instanceOffsets);\n vPathPosition.x = (vPathPosition.x + offsetDir) * offsetWidth - offsetDir;\n vPathPosition.y *= offsetWidth;\n vPathLength *= offsetWidth;\n",
|
|
21
|
-
'fs:#main-start': "\n float isInside;\n isInside = step(-1.0, vPathPosition.x) * step(vPathPosition.x, 1.0);\n if (isInside == 0.0) {\n discard;\n }\n"
|
|
22
|
-
}
|
|
23
|
-
};
|
|
24
|
-
exports.offsetShaders = offsetShaders;
|
|
25
|
-
//# sourceMappingURL=shaders.glsl.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../src/path-style/shaders.glsl.ts"],"names":["dashShaders","inject","offsetShaders"],"mappings":";;;;;;AAAO,IAAMA,WAAW,GAAG;AACzBC,EAAAA,MAAM,EAAE;AACN,8HADM;AAQN,wGARM;AAaN,qJAbM;AA6BN;AA7BM;AADiB,CAApB;;AAsEA,IAAMC,aAAa,GAAG;AAC3BD,EAAAA,MAAM,EAAE;AACN,+CADM;AAIN,kHAJM;AAQN,6QARM;AAeN;AAfM;AADmB,CAAtB","sourcesContent":["export const dashShaders = {\n inject: {\n 'vs:#decl': `\nin vec2 instanceDashArrays;\nin float instanceDashOffsets;\nout vec2 vDashArray;\nout float vDashOffset;\n`,\n\n 'vs:#main-end': `\nvDashArray = instanceDashArrays;\nvDashOffset = instanceDashOffsets / width.x;\n`,\n\n 'fs:#decl': `\nuniform float dashAlignMode;\nuniform float capType;\nuniform bool dashGapPickable;\nin vec2 vDashArray;\nin float vDashOffset;\n`,\n\n // if given position is in the gap part of the dashed line\n // dashArray.x: solid stroke length, relative to width\n // dashArray.y: gap length, relative to width\n // alignMode:\n // 0 - no adjustment\n // o---- ---- ---- ---- o---- -o---- ---- o\n // 1 - stretch to fit, draw half dash at each end for nicer joints\n // o-- ---- ---- ---- --o-- --o-- ---- --o\n 'fs:#main-start': `\n float solidLength = vDashArray.x;\n float gapLength = vDashArray.y;\n float unitLength = solidLength + gapLength;\n\n float offset;\n\n if (unitLength > 0.0) {\n if (dashAlignMode == 0.0) {\n offset = vDashOffset;\n } else {\n unitLength = vPathLength / round(vPathLength / unitLength);\n offset = solidLength / 2.0;\n }\n\n float unitOffset = mod(vPathPosition.y + offset, unitLength);\n\n if (gapLength > 0.0 && unitOffset > solidLength) {\n if (capType <= 0.5) {\n if (!(dashGapPickable && bool(picking.isActive))) {\n discard;\n }\n } else {\n // caps are rounded, test the distance to solid ends\n float distToEnd = length(vec2(\n min(unitOffset - solidLength, unitLength - unitOffset),\n vPathPosition.x\n ));\n if (distToEnd > 1.0) {\n if (!(dashGapPickable && bool(picking.isActive))) {\n discard;\n }\n }\n }\n }\n }\n`\n }\n};\n\nexport const offsetShaders = {\n inject: {\n 'vs:#decl': `\nin float instanceOffsets;\n`,\n 'vs:DECKGL_FILTER_SIZE': `\n float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;\n size *= offsetWidth;\n`,\n 'vs:#main-end': `\n float offsetWidth = abs(instanceOffsets * 2.0) + 1.0;\n float offsetDir = sign(instanceOffsets);\n vPathPosition.x = (vPathPosition.x + offsetDir) * offsetWidth - offsetDir;\n vPathPosition.y *= offsetWidth;\n vPathLength *= offsetWidth;\n`,\n 'fs:#main-start': `\n float isInside;\n isInside = step(-1.0, vPathPosition.x) * step(vPathPosition.x, 1.0);\n if (isInside == 0.0) {\n discard;\n }\n`\n }\n};\n"],"file":"shaders.glsl.js"}
|
|
@@ -1,111 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
|
|
4
|
-
|
|
5
|
-
Object.defineProperty(exports, "__esModule", {
|
|
6
|
-
value: true
|
|
7
|
-
});
|
|
8
|
-
exports.HeightMapBuilder = void 0;
|
|
9
|
-
|
|
10
|
-
var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
|
|
11
|
-
|
|
12
|
-
var _projectionUtils = require("../utils/projection-utils");
|
|
13
|
-
|
|
14
|
-
var _utils = require("./utils");
|
|
15
|
-
|
|
16
|
-
var MAP_MAX_SIZE = 2048;
|
|
17
|
-
|
|
18
|
-
var HeightMapBuilder = function () {
|
|
19
|
-
HeightMapBuilder.isSupported = function isSupported(device) {
|
|
20
|
-
return device.isTextureFormatRenderable('rgba32float');
|
|
21
|
-
};
|
|
22
|
-
|
|
23
|
-
function HeightMapBuilder(device) {
|
|
24
|
-
(0, _classCallCheck2.default)(this, HeightMapBuilder);
|
|
25
|
-
this.renderViewport = null;
|
|
26
|
-
this.bounds = null;
|
|
27
|
-
this.fbo = void 0;
|
|
28
|
-
this.device = void 0;
|
|
29
|
-
this.layers = [];
|
|
30
|
-
this.layersBounds = [];
|
|
31
|
-
this.layersBoundsCommon = null;
|
|
32
|
-
this.lastViewport = null;
|
|
33
|
-
this.device = device;
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
var _proto = HeightMapBuilder.prototype;
|
|
37
|
-
|
|
38
|
-
_proto.getRenderFramebuffer = function getRenderFramebuffer() {
|
|
39
|
-
if (!this.renderViewport) {
|
|
40
|
-
return null;
|
|
41
|
-
}
|
|
42
|
-
|
|
43
|
-
if (!this.fbo) {
|
|
44
|
-
this.fbo = (0, _utils.createRenderTarget)(this.device, {
|
|
45
|
-
id: 'height-map',
|
|
46
|
-
float: true
|
|
47
|
-
});
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
return this.fbo;
|
|
51
|
-
};
|
|
52
|
-
|
|
53
|
-
_proto.shouldUpdate = function shouldUpdate(_ref) {
|
|
54
|
-
var _this = this;
|
|
55
|
-
|
|
56
|
-
var layers = _ref.layers,
|
|
57
|
-
viewport = _ref.viewport;
|
|
58
|
-
var layersChanged = layers.length !== this.layers.length || layers.some(function (layer, i) {
|
|
59
|
-
return layer !== _this.layers[i] || layer.props.transitions || layer.getBounds() !== _this.layersBounds[i];
|
|
60
|
-
});
|
|
61
|
-
|
|
62
|
-
if (layersChanged) {
|
|
63
|
-
this.layers = layers;
|
|
64
|
-
this.layersBounds = layers.map(function (layer) {
|
|
65
|
-
return layer.getBounds();
|
|
66
|
-
});
|
|
67
|
-
this.layersBoundsCommon = (0, _projectionUtils.joinLayerBounds)(layers, viewport);
|
|
68
|
-
}
|
|
69
|
-
|
|
70
|
-
var viewportChanged = !this.lastViewport || !viewport.equals(this.lastViewport);
|
|
71
|
-
|
|
72
|
-
if (!this.layersBoundsCommon) {
|
|
73
|
-
this.renderViewport = null;
|
|
74
|
-
} else if (layersChanged || viewportChanged) {
|
|
75
|
-
var bounds = (0, _projectionUtils.getRenderBounds)(this.layersBoundsCommon, viewport);
|
|
76
|
-
|
|
77
|
-
if (bounds[2] <= bounds[0] || bounds[3] <= bounds[1]) {
|
|
78
|
-
this.renderViewport = null;
|
|
79
|
-
return false;
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
this.bounds = bounds;
|
|
83
|
-
this.lastViewport = viewport;
|
|
84
|
-
var scale = viewport.scale;
|
|
85
|
-
var pixelWidth = (bounds[2] - bounds[0]) * scale;
|
|
86
|
-
var pixelHeight = (bounds[3] - bounds[1]) * scale;
|
|
87
|
-
this.renderViewport = pixelWidth > 0 || pixelHeight > 0 ? (0, _projectionUtils.makeViewport)({
|
|
88
|
-
bounds: [viewport.center[0] - 1, viewport.center[1] - 1, viewport.center[0] + 1, viewport.center[1] + 1],
|
|
89
|
-
zoom: viewport.zoom,
|
|
90
|
-
width: Math.min(pixelWidth, MAP_MAX_SIZE),
|
|
91
|
-
height: Math.min(pixelHeight, MAP_MAX_SIZE),
|
|
92
|
-
viewport: viewport
|
|
93
|
-
}) : null;
|
|
94
|
-
return true;
|
|
95
|
-
}
|
|
96
|
-
|
|
97
|
-
return false;
|
|
98
|
-
};
|
|
99
|
-
|
|
100
|
-
_proto.delete = function _delete() {
|
|
101
|
-
if (this.fbo) {
|
|
102
|
-
this.fbo.colorAttachments[0].delete();
|
|
103
|
-
this.fbo.delete();
|
|
104
|
-
}
|
|
105
|
-
};
|
|
106
|
-
|
|
107
|
-
return HeightMapBuilder;
|
|
108
|
-
}();
|
|
109
|
-
|
|
110
|
-
exports.HeightMapBuilder = HeightMapBuilder;
|
|
111
|
-
//# sourceMappingURL=height-map-builder.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../src/terrain/height-map-builder.ts"],"names":["MAP_MAX_SIZE","HeightMapBuilder","isSupported","device","isTextureFormatRenderable","renderViewport","bounds","fbo","layers","layersBounds","layersBoundsCommon","lastViewport","getRenderFramebuffer","id","float","shouldUpdate","viewport","layersChanged","length","some","layer","i","props","transitions","getBounds","map","viewportChanged","equals","scale","pixelWidth","pixelHeight","center","zoom","width","Math","min","height","delete","colorAttachments"],"mappings":";;;;;;;;;;;AACA;;AACA;;AAIA,IAAMA,YAAY,GAAG,IAArB;;IASaC,gB;mBAgBJC,W,GAAP,qBAAmBC,MAAnB,EAA4C;AAC1C,WAAOA,MAAM,CAACC,yBAAP,CAAiC,aAAjC,CAAP;AACD,G;;AAED,4BAAYD,MAAZ,EAA4B;AAAA;AAAA,SAlB5BE,cAkB4B,GAlBM,IAkBN;AAAA,SAhB5BC,MAgB4B,GAhBJ,IAgBI;AAAA,SAdlBC,GAckB;AAAA,SAblBJ,MAakB;AAAA,SAXpBK,MAWoB,GAXF,EAWE;AAAA,SATpBC,YASoB,GAT4B,EAS5B;AAAA,SAPpBC,kBAOoB,GAPgB,IAOhB;AAAA,SANpBC,YAMoB,GANY,IAMZ;AAC1B,SAAKR,MAAL,GAAcA,MAAd;AACD;;;;SAKDS,oB,GAAA,gCAA2C;AACzC,QAAI,CAAC,KAAKP,cAAV,EAA0B;AACxB,aAAO,IAAP;AACD;;AACD,QAAI,CAAC,KAAKE,GAAV,EAAe;AACb,WAAKA,GAAL,GAAW,+BAAmB,KAAKJ,MAAxB,EAAgC;AAACU,QAAAA,EAAE,EAAE,YAAL;AAAmBC,QAAAA,KAAK,EAAE;AAA1B,OAAhC,CAAX;AACD;;AACD,WAAO,KAAKP,GAAZ;AACD,G;;SAGDQ,Y,GAAA,4BAAiF;AAAA;;AAAA,QAAnEP,MAAmE,QAAnEA,MAAmE;AAAA,QAA3DQ,QAA2D,QAA3DA,QAA2D;AAC/E,QAAMC,aAAa,GACjBT,MAAM,CAACU,MAAP,KAAkB,KAAKV,MAAL,CAAYU,MAA9B,IACAV,MAAM,CAACW,IAAP,CACE,UAACC,KAAD,EAAQC,CAAR;AAAA,aAKED,KAAK,KAAK,KAAI,CAACZ,MAAL,CAAYa,CAAZ,CAAV,IAEAD,KAAK,CAACE,KAAN,CAAYC,WAFZ,IAIAH,KAAK,CAACI,SAAN,OAAsB,KAAI,CAACf,YAAL,CAAkBY,CAAlB,CATxB;AAAA,KADF,CAFF;;AAeA,QAAIJ,aAAJ,EAAmB;AAEjB,WAAKT,MAAL,GAAcA,MAAd;AACA,WAAKC,YAAL,GAAoBD,MAAM,CAACiB,GAAP,CAAW,UAAAL,KAAK;AAAA,eAAIA,KAAK,CAACI,SAAN,EAAJ;AAAA,OAAhB,CAApB;AACA,WAAKd,kBAAL,GAA0B,sCAAgBF,MAAhB,EAAwBQ,QAAxB,CAA1B;AACD;;AAED,QAAMU,eAAe,GAAG,CAAC,KAAKf,YAAN,IAAsB,CAACK,QAAQ,CAACW,MAAT,CAAgB,KAAKhB,YAArB,CAA/C;;AAEA,QAAI,CAAC,KAAKD,kBAAV,EAA8B;AAC5B,WAAKL,cAAL,GAAsB,IAAtB;AACD,KAFD,MAEO,IAAIY,aAAa,IAAIS,eAArB,EAAsC;AAC3C,UAAMpB,MAAM,GAAG,sCAAgB,KAAKI,kBAArB,EAAyCM,QAAzC,CAAf;;AACA,UAAIV,MAAM,CAAC,CAAD,CAAN,IAAaA,MAAM,CAAC,CAAD,CAAnB,IAA0BA,MAAM,CAAC,CAAD,CAAN,IAAaA,MAAM,CAAC,CAAD,CAAjD,EAAsD;AACpD,aAAKD,cAAL,GAAsB,IAAtB;AACA,eAAO,KAAP;AACD;;AAED,WAAKC,MAAL,GAAcA,MAAd;AACA,WAAKK,YAAL,GAAoBK,QAApB;AAEA,UAAMY,KAAK,GAAGZ,QAAQ,CAACY,KAAvB;AACA,UAAMC,UAAU,GAAG,CAACvB,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAAnB,IAA0BsB,KAA7C;AACA,UAAME,WAAW,GAAG,CAACxB,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAAnB,IAA0BsB,KAA9C;AAEA,WAAKvB,cAAL,GACEwB,UAAU,GAAG,CAAb,IAAkBC,WAAW,GAAG,CAAhC,GACI,mCAAa;AAKXxB,QAAAA,MAAM,EAAE,CACNU,QAAQ,CAACe,MAAT,CAAgB,CAAhB,IAAqB,CADf,EAENf,QAAQ,CAACe,MAAT,CAAgB,CAAhB,IAAqB,CAFf,EAGNf,QAAQ,CAACe,MAAT,CAAgB,CAAhB,IAAqB,CAHf,EAINf,QAAQ,CAACe,MAAT,CAAgB,CAAhB,IAAqB,CAJf,CALG;AAWXC,QAAAA,IAAI,EAAEhB,QAAQ,CAACgB,IAXJ;AAYXC,QAAAA,KAAK,EAAEC,IAAI,CAACC,GAAL,CAASN,UAAT,EAAqB7B,YAArB,CAZI;AAaXoC,QAAAA,MAAM,EAAEF,IAAI,CAACC,GAAL,CAASL,WAAT,EAAsB9B,YAAtB,CAbG;AAcXgB,QAAAA,QAAQ,EAARA;AAdW,OAAb,CADJ,GAiBI,IAlBN;AAmBA,aAAO,IAAP;AACD;;AACD,WAAO,KAAP;AACD,G;;SAEDqB,M,GAAA,mBAAS;AACP,QAAI,KAAK9B,GAAT,EAAc;AACZ,WAAKA,GAAL,CAAS+B,gBAAT,CAA0B,CAA1B,EAA6BD,MAA7B;AACA,WAAK9B,GAAL,CAAS8B,MAAT;AACD;AACF,G","sourcesContent":["import {Device, Framebuffer} from '@luma.gl/core';\nimport {joinLayerBounds, getRenderBounds, makeViewport, Bounds} from '../utils/projection-utils';\nimport {createRenderTarget} from './utils';\n\nimport type {Viewport, Layer} from '@deck.gl/core';\n\nconst MAP_MAX_SIZE = 2048;\n\n/**\n * Manages the lifecycle of the height map (a framebuffer that encodes elevation).\n * One instance of height map is is shared across all layers. It is updated when the viewport changes\n * or when some terrain source layer's data changes.\n * During the draw call of any terrainDrawMode:offset layers,\n * the vertex shader reads from this framebuffer to retrieve its z offset.\n */\nexport class HeightMapBuilder {\n /** Viewport used to draw into the texture */\n renderViewport: Viewport | null = null;\n /** Bounds of the height map texture, in cartesian space */\n bounds: Bounds | null = null;\n\n protected fbo?: Framebuffer;\n protected device: Device;\n /** Last rendered layers */\n private layers: Layer[] = [];\n /** Last layer.getBounds() */\n private layersBounds: ([number[], number[]] | null)[] = [];\n /** The union of layersBounds in cartesian space */\n private layersBoundsCommon: Bounds | null = null;\n private lastViewport: Viewport | null = null;\n\n static isSupported(device: Device): boolean {\n return device.isTextureFormatRenderable('rgba32float');\n }\n\n constructor(device: Device) {\n this.device = device;\n }\n\n /** Returns the height map framebuffer for read/write access.\n * Returns null when the texture is invalid.\n */\n getRenderFramebuffer(): Framebuffer | null {\n if (!this.renderViewport) {\n return null;\n }\n if (!this.fbo) {\n this.fbo = createRenderTarget(this.device, {id: 'height-map', float: true});\n }\n return this.fbo;\n }\n\n /** Called every render cycle to check if the framebuffer needs update */\n shouldUpdate({layers, viewport}: {layers: Layer[]; viewport: Viewport}): boolean {\n const layersChanged =\n layers.length !== this.layers.length ||\n layers.some(\n (layer, i) =>\n // Layer instance is updated\n // Layer props might have changed\n // Undetermined props could have an effect on the output geometry of a terrain source,\n // for example getElevation+updateTriggers, elevationScale, modelMatrix\n layer !== this.layers[i] ||\n // Some prop is in transition\n layer.props.transitions ||\n // Layer's geometry bounds have changed\n layer.getBounds() !== this.layersBounds[i]\n );\n\n if (layersChanged) {\n // Recalculate cached bounds\n this.layers = layers;\n this.layersBounds = layers.map(layer => layer.getBounds());\n this.layersBoundsCommon = joinLayerBounds(layers, viewport);\n }\n\n const viewportChanged = !this.lastViewport || !viewport.equals(this.lastViewport);\n\n if (!this.layersBoundsCommon) {\n this.renderViewport = null;\n } else if (layersChanged || viewportChanged) {\n const bounds = getRenderBounds(this.layersBoundsCommon, viewport);\n if (bounds[2] <= bounds[0] || bounds[3] <= bounds[1]) {\n this.renderViewport = null;\n return false;\n }\n\n this.bounds = bounds;\n this.lastViewport = viewport;\n\n const scale = viewport.scale;\n const pixelWidth = (bounds[2] - bounds[0]) * scale;\n const pixelHeight = (bounds[3] - bounds[1]) * scale;\n\n this.renderViewport =\n pixelWidth > 0 || pixelHeight > 0\n ? makeViewport({\n // It's not important whether the geometry is visible in this viewport, because\n // vertices will not use the standard project_to_clipspace in the DRAW_TO_HEIGHT_MAP shader\n // However the viewport must have the same center and zoom as the screen viewport\n // So that projection uniforms used for calculating z are the same\n bounds: [\n viewport.center[0] - 1,\n viewport.center[1] - 1,\n viewport.center[0] + 1,\n viewport.center[1] + 1\n ],\n zoom: viewport.zoom,\n width: Math.min(pixelWidth, MAP_MAX_SIZE),\n height: Math.min(pixelHeight, MAP_MAX_SIZE),\n viewport\n })\n : null;\n return true;\n }\n return false;\n }\n\n delete() {\n if (this.fbo) {\n this.fbo.colorAttachments[0].delete();\n this.fbo.delete();\n }\n }\n}\n"],"file":"height-map-builder.js"}
|
|
@@ -1,86 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
|
|
3
|
-
Object.defineProperty(exports, "__esModule", {
|
|
4
|
-
value: true
|
|
5
|
-
});
|
|
6
|
-
exports.terrainModule = exports.TERRAIN_MODE = void 0;
|
|
7
|
-
|
|
8
|
-
var _core = require("@deck.gl/core");
|
|
9
|
-
|
|
10
|
-
var TERRAIN_MODE = {
|
|
11
|
-
NONE: 0,
|
|
12
|
-
WRITE_HEIGHT_MAP: 1,
|
|
13
|
-
USE_HEIGHT_MAP: 2,
|
|
14
|
-
USE_COVER: 3,
|
|
15
|
-
USE_COVER_ONLY: 4,
|
|
16
|
-
SKIP: 5
|
|
17
|
-
};
|
|
18
|
-
exports.TERRAIN_MODE = TERRAIN_MODE;
|
|
19
|
-
var TERRAIN_MODE_CONSTANTS = Object.keys(TERRAIN_MODE).map(function (key) {
|
|
20
|
-
return "const float TERRAIN_MODE_".concat(key, " = ").concat(TERRAIN_MODE[key], ".0;");
|
|
21
|
-
}).join('\n');
|
|
22
|
-
var terrainModule = {
|
|
23
|
-
name: 'terrain',
|
|
24
|
-
dependencies: [_core.project],
|
|
25
|
-
inject: {
|
|
26
|
-
'vs:#decl': "\nuniform float terrain_mode;\nuniform sampler2D terrain_map;\nuniform vec4 terrain_bounds;\nout vec3 commonPos;\n".concat(TERRAIN_MODE_CONSTANTS, "\n "),
|
|
27
|
-
'vs:#main-start': "\nif (terrain_mode == TERRAIN_MODE_SKIP) {\n gl_Position = vec4(0.0);\n return;\n}\n",
|
|
28
|
-
'vs:DECKGL_FILTER_GL_POSITION': "\ncommonPos = geometry.position.xyz;\nif (terrain_mode == TERRAIN_MODE_WRITE_HEIGHT_MAP) {\n vec2 texCoords = (commonPos.xy - terrain_bounds.xy) / terrain_bounds.zw;\n position = vec4(texCoords * 2.0 - 1.0, 0.0, 1.0);\n commonPos.z += project_uCommonOrigin.z;\n}\nif (terrain_mode == TERRAIN_MODE_USE_HEIGHT_MAP) {\n vec3 anchor = geometry.worldPosition;\n anchor.z = 0.0;\n vec3 anchorCommon = project_position(anchor);\n vec2 texCoords = (anchorCommon.xy - terrain_bounds.xy) / terrain_bounds.zw;\n if (texCoords.x >= 0.0 && texCoords.y >= 0.0 && texCoords.x <= 1.0 && texCoords.y <= 1.0) {\n float terrainZ = texture(terrain_map, texCoords).r;\n geometry.position.z += terrainZ;\n position = project_common_position_to_clipspace(geometry.position);\n }\n}\n ",
|
|
29
|
-
'fs:#decl': "\nuniform float terrain_mode;\nuniform sampler2D terrain_map;\nuniform vec4 terrain_bounds;\nin vec3 commonPos;\n".concat(TERRAIN_MODE_CONSTANTS, "\n "),
|
|
30
|
-
'fs:#main-start': "\nif (terrain_mode == TERRAIN_MODE_WRITE_HEIGHT_MAP) {\n fragColor = vec4(commonPos.z, 0.0, 0.0, 1.0);\n return;\n}\n ",
|
|
31
|
-
'fs:DECKGL_FILTER_COLOR': "\nif ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_USE_COVER_ONLY)) {\n vec2 texCoords = (commonPos.xy - terrain_bounds.xy) / terrain_bounds.zw;\n vec4 pixel = texture(terrain_map, texCoords);\n if (terrain_mode == TERRAIN_MODE_USE_COVER_ONLY) {\n color = pixel;\n } else {\n // pixel is premultiplied\n color = pixel + color * (1.0 - pixel.a);\n }\n return;\n}\n "
|
|
32
|
-
},
|
|
33
|
-
getUniforms: function getUniforms() {
|
|
34
|
-
var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
35
|
-
var uniforms = arguments.length > 1 ? arguments[1] : undefined;
|
|
36
|
-
|
|
37
|
-
if ('dummyHeightMap' in opts) {
|
|
38
|
-
var drawToTerrainHeightMap = opts.drawToTerrainHeightMap,
|
|
39
|
-
heightMap = opts.heightMap,
|
|
40
|
-
heightMapBounds = opts.heightMapBounds,
|
|
41
|
-
dummyHeightMap = opts.dummyHeightMap,
|
|
42
|
-
terrainCover = opts.terrainCover,
|
|
43
|
-
useTerrainHeightMap = opts.useTerrainHeightMap,
|
|
44
|
-
terrainSkipRender = opts.terrainSkipRender;
|
|
45
|
-
var project_uCommonOrigin = uniforms.project_uCommonOrigin;
|
|
46
|
-
var mode = terrainSkipRender ? TERRAIN_MODE.SKIP : TERRAIN_MODE.NONE;
|
|
47
|
-
var sampler = dummyHeightMap;
|
|
48
|
-
var bounds = null;
|
|
49
|
-
|
|
50
|
-
if (drawToTerrainHeightMap) {
|
|
51
|
-
mode = TERRAIN_MODE.WRITE_HEIGHT_MAP;
|
|
52
|
-
bounds = heightMapBounds;
|
|
53
|
-
} else if (useTerrainHeightMap && heightMap) {
|
|
54
|
-
mode = TERRAIN_MODE.USE_HEIGHT_MAP;
|
|
55
|
-
sampler = heightMap;
|
|
56
|
-
bounds = heightMapBounds;
|
|
57
|
-
} else if (terrainCover) {
|
|
58
|
-
var _opts$picking;
|
|
59
|
-
|
|
60
|
-
var isPicking = (_opts$picking = opts.picking) === null || _opts$picking === void 0 ? void 0 : _opts$picking.isActive;
|
|
61
|
-
sampler = isPicking ? terrainCover.getPickingFramebuffer() : terrainCover.getRenderFramebuffer();
|
|
62
|
-
|
|
63
|
-
if (isPicking) {
|
|
64
|
-
mode = TERRAIN_MODE.SKIP;
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
if (sampler) {
|
|
68
|
-
mode = mode === TERRAIN_MODE.SKIP ? TERRAIN_MODE.USE_COVER_ONLY : TERRAIN_MODE.USE_COVER;
|
|
69
|
-
bounds = terrainCover.bounds;
|
|
70
|
-
} else {
|
|
71
|
-
sampler = dummyHeightMap;
|
|
72
|
-
}
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
return {
|
|
76
|
-
terrain_mode: mode,
|
|
77
|
-
terrain_map: sampler,
|
|
78
|
-
terrain_bounds: bounds ? [bounds[0] - project_uCommonOrigin[0], bounds[1] - project_uCommonOrigin[1], bounds[2] - bounds[0], bounds[3] - bounds[1]] : [0, 0, 0, 0]
|
|
79
|
-
};
|
|
80
|
-
}
|
|
81
|
-
|
|
82
|
-
return null;
|
|
83
|
-
}
|
|
84
|
-
};
|
|
85
|
-
exports.terrainModule = terrainModule;
|
|
86
|
-
//# sourceMappingURL=shader-module.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"sources":["../../../src/terrain/shader-module.ts"],"names":["TERRAIN_MODE","NONE","WRITE_HEIGHT_MAP","USE_HEIGHT_MAP","USE_COVER","USE_COVER_ONLY","SKIP","TERRAIN_MODE_CONSTANTS","Object","keys","map","key","join","terrainModule","name","dependencies","project","inject","getUniforms","opts","uniforms","drawToTerrainHeightMap","heightMap","heightMapBounds","dummyHeightMap","terrainCover","useTerrainHeightMap","terrainSkipRender","project_uCommonOrigin","mode","sampler","bounds","isPicking","picking","isActive","getPickingFramebuffer","getRenderFramebuffer","terrain_mode","terrain_map","terrain_bounds"],"mappings":";;;;;;;AAGA;;AAmBO,IAAMA,YAAY,GAAG;AAC1BC,EAAAA,IAAI,EAAE,CADoB;AAG1BC,EAAAA,gBAAgB,EAAE,CAHQ;AAK1BC,EAAAA,cAAc,EAAE,CALU;AAO1BC,EAAAA,SAAS,EAAE,CAPe;AAS1BC,EAAAA,cAAc,EAAE,CATU;AAW1BC,EAAAA,IAAI,EAAE;AAXoB,CAArB;;AAcP,IAAMC,sBAAsB,GAAGC,MAAM,CAACC,IAAP,CAAYT,YAAZ,EAC5BU,GAD4B,CACxB,UAAAC,GAAG;AAAA,4CAAgCA,GAAhC,gBAAyCX,YAAY,CAACW,GAAD,CAArD;AAAA,CADqB,EAE5BC,IAF4B,CAEvB,IAFuB,CAA/B;AAKO,IAAMC,aAAa,GAAG;AAC3BC,EAAAA,IAAI,EAAE,SADqB;AAE3BC,EAAAA,YAAY,EAAE,CAACC,aAAD,CAFa;AAG3BC,EAAAA,MAAM,EAAE;AACN,4IAKFV,sBALE,WADM;AAQN,8GARM;AAcN,ozBAdM;AAiCN,2IAKFA,sBALE,WAjCM;AAwCN,mJAxCM;AA8CN;AA9CM,GAHmB;AAgE3BW,EAAAA,WAAW,EAAE,uBAAyD;AAAA,QAAxDC,IAAwD,uEAAjB,EAAiB;AAAA,QAAbC,QAAa;;AACpE,QAAI,oBAAoBD,IAAxB,EAA8B;AAC5B,UACEE,sBADF,GAQIF,IARJ,CACEE,sBADF;AAAA,UAEEC,SAFF,GAQIH,IARJ,CAEEG,SAFF;AAAA,UAGEC,eAHF,GAQIJ,IARJ,CAGEI,eAHF;AAAA,UAIEC,cAJF,GAQIL,IARJ,CAIEK,cAJF;AAAA,UAKEC,YALF,GAQIN,IARJ,CAKEM,YALF;AAAA,UAMEC,mBANF,GAQIP,IARJ,CAMEO,mBANF;AAAA,UAOEC,iBAPF,GAQIR,IARJ,CAOEQ,iBAPF;AASA,UAAOC,qBAAP,GAAgCR,QAAhC,CAAOQ,qBAAP;AAEA,UAAIC,IAAY,GAAGF,iBAAiB,GAAG3B,YAAY,CAACM,IAAhB,GAAuBN,YAAY,CAACC,IAAxE;AAEA,UAAI6B,OAAO,GAAGN,cAAd;AAEA,UAAIO,MAAuB,GAAG,IAA9B;;AACA,UAAIV,sBAAJ,EAA4B;AAC1BQ,QAAAA,IAAI,GAAG7B,YAAY,CAACE,gBAApB;AACA6B,QAAAA,MAAM,GAAGR,eAAT;AACD,OAHD,MAGO,IAAIG,mBAAmB,IAAIJ,SAA3B,EAAsC;AAC3CO,QAAAA,IAAI,GAAG7B,YAAY,CAACG,cAApB;AACA2B,QAAAA,OAAO,GAAGR,SAAV;AACAS,QAAAA,MAAM,GAAGR,eAAT;AACD,OAJM,MAIA,IAAIE,YAAJ,EAAkB;AAAA;;AAEvB,YAAMO,SAAS,oBAAGb,IAAI,CAACc,OAAR,kDAAG,cAAcC,QAAhC;AAEAJ,QAAAA,OAAO,GAAGE,SAAS,GACfP,YAAY,CAACU,qBAAb,EADe,GAEfV,YAAY,CAACW,oBAAb,EAFJ;;AAGA,YAAIJ,SAAJ,EAAe;AAEbH,UAAAA,IAAI,GAAG7B,YAAY,CAACM,IAApB;AACD;;AACD,YAAIwB,OAAJ,EAAa;AACXD,UAAAA,IAAI,GAAGA,IAAI,KAAK7B,YAAY,CAACM,IAAtB,GAA6BN,YAAY,CAACK,cAA1C,GAA2DL,YAAY,CAACI,SAA/E;AACA2B,UAAAA,MAAM,GAAGN,YAAY,CAACM,MAAtB;AACD,SAHD,MAGO;AACLD,UAAAA,OAAO,GAAGN,cAAV;AACD;AACF;;AAGD,aAAO;AACLa,QAAAA,YAAY,EAAER,IADT;AAELS,QAAAA,WAAW,EAAER,OAFR;AAILS,QAAAA,cAAc,EAAER,MAAM,GAClB,CACEA,MAAM,CAAC,CAAD,CAAN,GAAYH,qBAAqB,CAAC,CAAD,CADnC,EAEEG,MAAM,CAAC,CAAD,CAAN,GAAYH,qBAAqB,CAAC,CAAD,CAFnC,EAGEG,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAHpB,EAIEA,MAAM,CAAC,CAAD,CAAN,GAAYA,MAAM,CAAC,CAAD,CAJpB,CADkB,GAOlB,CAAC,CAAD,EAAI,CAAJ,EAAO,CAAP,EAAU,CAAV;AAXC,OAAP;AAaD;;AACD,WAAO,IAAP;AACD;AA5H0B,CAAtB","sourcesContent":["/* eslint-disable camelcase */\n\nimport type {ShaderModule} from '@luma.gl/shadertools';\nimport {project} from '@deck.gl/core';\n\nimport type {Texture} from '@luma.gl/core';\nimport type {Bounds} from '../utils/projection-utils';\nimport type {TerrainCover} from './terrain-cover';\n\n/** Module parameters expected by the terrain shader module */\nexport type TerrainModuleSettings = {\n picking: {isActive?: boolean};\n heightMap: Texture | null;\n heightMapBounds?: Bounds | null;\n dummyHeightMap: Texture;\n terrainCover?: TerrainCover | null;\n drawToTerrainHeightMap?: boolean;\n useTerrainHeightMap?: boolean;\n terrainSkipRender?: boolean;\n};\n\n/** A model can have one of the following modes */\nexport const TERRAIN_MODE = {\n NONE: 0,\n /** A terrain layer rendering encoded ground elevation into the height map */\n WRITE_HEIGHT_MAP: 1,\n /** An offset layer reading encoded ground elevation from the height map */\n USE_HEIGHT_MAP: 2,\n /** A terrain layer rendering to screen, using the cover fbo overlaid with its own texture */\n USE_COVER: 3,\n /** A terrain layer rendering to screen, using the cover fbo as texture */\n USE_COVER_ONLY: 4,\n /** Draped layer is rendered into a texture, and never to screen */\n SKIP: 5\n};\n\nconst TERRAIN_MODE_CONSTANTS = Object.keys(TERRAIN_MODE)\n .map(key => `const float TERRAIN_MODE_${key} = ${TERRAIN_MODE[key]}.0;`)\n .join('\\n');\n\n// @ts-expect-error\nexport const terrainModule = {\n name: 'terrain',\n dependencies: [project],\n inject: {\n 'vs:#decl': `\nuniform float terrain_mode;\nuniform sampler2D terrain_map;\nuniform vec4 terrain_bounds;\nout vec3 commonPos;\n${TERRAIN_MODE_CONSTANTS}\n `,\n 'vs:#main-start': `\nif (terrain_mode == TERRAIN_MODE_SKIP) {\n gl_Position = vec4(0.0);\n return;\n}\n`,\n 'vs:DECKGL_FILTER_GL_POSITION': `\ncommonPos = geometry.position.xyz;\nif (terrain_mode == TERRAIN_MODE_WRITE_HEIGHT_MAP) {\n vec2 texCoords = (commonPos.xy - terrain_bounds.xy) / terrain_bounds.zw;\n position = vec4(texCoords * 2.0 - 1.0, 0.0, 1.0);\n commonPos.z += project_uCommonOrigin.z;\n}\nif (terrain_mode == TERRAIN_MODE_USE_HEIGHT_MAP) {\n vec3 anchor = geometry.worldPosition;\n anchor.z = 0.0;\n vec3 anchorCommon = project_position(anchor);\n vec2 texCoords = (anchorCommon.xy - terrain_bounds.xy) / terrain_bounds.zw;\n if (texCoords.x >= 0.0 && texCoords.y >= 0.0 && texCoords.x <= 1.0 && texCoords.y <= 1.0) {\n float terrainZ = texture(terrain_map, texCoords).r;\n geometry.position.z += terrainZ;\n position = project_common_position_to_clipspace(geometry.position);\n }\n}\n `,\n 'fs:#decl': `\nuniform float terrain_mode;\nuniform sampler2D terrain_map;\nuniform vec4 terrain_bounds;\nin vec3 commonPos;\n${TERRAIN_MODE_CONSTANTS}\n `,\n 'fs:#main-start': `\nif (terrain_mode == TERRAIN_MODE_WRITE_HEIGHT_MAP) {\n fragColor = vec4(commonPos.z, 0.0, 0.0, 1.0);\n return;\n}\n `,\n 'fs:DECKGL_FILTER_COLOR': `\nif ((terrain_mode == TERRAIN_MODE_USE_COVER) || (terrain_mode == TERRAIN_MODE_USE_COVER_ONLY)) {\n vec2 texCoords = (commonPos.xy - terrain_bounds.xy) / terrain_bounds.zw;\n vec4 pixel = texture(terrain_map, texCoords);\n if (terrain_mode == TERRAIN_MODE_USE_COVER_ONLY) {\n color = pixel;\n } else {\n // pixel is premultiplied\n color = pixel + color * (1.0 - pixel.a);\n }\n return;\n}\n `\n },\n // eslint-disable-next-line complexity\n getUniforms: (opts: Partial<TerrainModuleSettings> = {}, uniforms) => {\n if ('dummyHeightMap' in opts) {\n const {\n drawToTerrainHeightMap,\n heightMap,\n heightMapBounds,\n dummyHeightMap,\n terrainCover,\n useTerrainHeightMap,\n terrainSkipRender\n } = opts;\n const {project_uCommonOrigin} = uniforms;\n\n let mode: number = terrainSkipRender ? TERRAIN_MODE.SKIP : TERRAIN_MODE.NONE;\n // height map if case USE_HEIGHT_MAP, terrain cover if USE_COVER, otherwise empty\n let sampler = dummyHeightMap as Texture;\n // height map bounds if case USE_HEIGHT_MAP, terrain cover bounds if USE_COVER, otherwise null\n let bounds: number[] | null = null;\n if (drawToTerrainHeightMap) {\n mode = TERRAIN_MODE.WRITE_HEIGHT_MAP;\n bounds = heightMapBounds!;\n } else if (useTerrainHeightMap && heightMap) {\n mode = TERRAIN_MODE.USE_HEIGHT_MAP;\n sampler = heightMap;\n bounds = heightMapBounds!;\n } else if (terrainCover) {\n // This is a terrain layer\n const isPicking = opts.picking?.isActive;\n // @ts-expect-error\n sampler = isPicking\n ? terrainCover.getPickingFramebuffer()\n : terrainCover.getRenderFramebuffer();\n if (isPicking) {\n // Never render the layer itself in picking pass\n mode = TERRAIN_MODE.SKIP;\n }\n if (sampler) {\n mode = mode === TERRAIN_MODE.SKIP ? TERRAIN_MODE.USE_COVER_ONLY : TERRAIN_MODE.USE_COVER;\n bounds = terrainCover.bounds;\n } else {\n sampler = dummyHeightMap!;\n }\n }\n\n /* eslint-disable camelcase */\n return {\n terrain_mode: mode,\n terrain_map: sampler,\n // Convert bounds to the common space, as [minX, minY, width, height]\n terrain_bounds: bounds\n ? [\n bounds[0] - project_uCommonOrigin[0],\n bounds[1] - project_uCommonOrigin[1],\n bounds[2] - bounds[0],\n bounds[3] - bounds[1]\n ]\n : [0, 0, 0, 0]\n };\n }\n return null;\n }\n} as ShaderModule<TerrainModuleSettings>;\n"],"file":"shader-module.js"}
|