@deck.gl/extensions 9.0.0-beta.2 → 9.0.0-beta.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/brushing/brushing-extension.js +80 -0
- package/{typed → dist}/brushing/shader-module.d.ts +1 -1
- package/{typed → dist}/brushing/shader-module.d.ts.map +1 -1
- package/dist/{esm/brushing → brushing}/shader-module.js +24 -30
- package/dist/clip/clip-extension.js +117 -0
- package/{typed → dist}/collision-filter/collision-filter-effect.d.ts.map +1 -1
- package/dist/collision-filter/collision-filter-effect.js +193 -0
- package/dist/collision-filter/collision-filter-extension.js +49 -0
- package/{typed → dist}/collision-filter/collision-filter-pass.d.ts.map +1 -1
- package/dist/collision-filter/collision-filter-pass.js +25 -0
- package/dist/{esm/collision-filter → collision-filter}/shader-module.js +17 -24
- package/dist/data-filter/aggregator.js +104 -0
- package/{typed → dist}/data-filter/data-filter-extension.d.ts +36 -5
- package/dist/data-filter/data-filter-extension.d.ts.map +1 -0
- package/dist/data-filter/data-filter-extension.js +243 -0
- package/{typed → dist}/data-filter/shader-module.d.ts +1 -1
- package/dist/data-filter/shader-module.d.ts.map +1 -0
- package/dist/data-filter/shader-module.js +187 -0
- package/dist/dist.dev.js +1847 -13033
- package/dist/fill-style/fill-style-extension.js +118 -0
- package/dist/{esm/fill-style → fill-style}/shaders.glsl.js +37 -43
- package/dist/fp64/fp64-extension.js +35 -0
- package/dist/{esm/fp64 → fp64}/project64.glsl.js +19 -1
- package/dist/fp64/project64.js +50 -0
- package/dist/index.cjs +2814 -0
- package/dist/index.cjs.map +7 -0
- package/dist/index.d.ts +19 -0
- package/dist/index.d.ts.map +1 -0
- package/dist/index.js +11 -0
- package/{typed → dist}/mask/mask-effect.d.ts +1 -1
- package/dist/mask/mask-effect.d.ts.map +1 -0
- package/dist/mask/mask-effect.js +194 -0
- package/dist/mask/mask-extension.js +57 -0
- package/{typed → dist}/mask/mask-pass.d.ts.map +1 -1
- package/dist/mask/mask-pass.js +44 -0
- package/dist/{esm/mask → mask}/shader-module.js +18 -21
- package/dist/path-style/path-style-extension.js +111 -0
- package/dist/{esm/path-style → path-style}/shaders.glsl.js +20 -13
- package/{typed → dist}/terrain/height-map-builder.d.ts +1 -1
- package/dist/terrain/height-map-builder.d.ts.map +1 -0
- package/dist/terrain/height-map-builder.js +104 -0
- package/{typed → dist}/terrain/shader-module.d.ts +2 -2
- package/dist/terrain/shader-module.d.ts.map +1 -0
- package/dist/terrain/shader-module.js +139 -0
- package/{typed → dist}/terrain/terrain-cover.d.ts +1 -1
- package/dist/terrain/terrain-cover.d.ts.map +1 -0
- package/dist/terrain/terrain-cover.js +187 -0
- package/{typed → dist}/terrain/terrain-effect.d.ts +1 -1
- package/dist/terrain/terrain-effect.d.ts.map +1 -0
- package/dist/terrain/terrain-effect.js +184 -0
- package/dist/terrain/terrain-extension.js +44 -0
- package/{typed → dist}/terrain/terrain-pass.d.ts +2 -2
- package/dist/terrain/terrain-pass.d.ts.map +1 -0
- package/dist/terrain/terrain-pass.js +61 -0
- package/{typed → dist}/terrain/terrain-picking-pass.d.ts +1 -1
- package/dist/terrain/terrain-picking-pass.d.ts.map +1 -0
- package/dist/terrain/terrain-picking-pass.js +66 -0
- package/dist/terrain/utils.js +21 -0
- package/{typed → dist}/utils/debug.d.ts.map +1 -1
- package/dist/utils/debug.js +50 -0
- package/dist/utils/projection-utils.js +153 -0
- package/dist.min.js +104 -208
- package/package.json +19 -12
- package/src/collision-filter/collision-filter-effect.ts +12 -8
- package/src/collision-filter/collision-filter-pass.ts +1 -3
- package/src/data-filter/data-filter-extension.ts +136 -29
- package/src/data-filter/shader-module.ts +31 -3
- package/src/mask/mask-effect.ts +0 -1
- package/src/mask/mask-pass.ts +1 -3
- package/src/terrain/terrain-effect.ts +8 -2
- package/src/terrain/terrain-pass.ts +2 -5
- package/src/terrain/terrain-picking-pass.ts +1 -3
- package/src/utils/debug.ts +1 -2
- package/dist/es5/brushing/brushing-extension.js +0 -108
- package/dist/es5/brushing/brushing-extension.js.map +0 -1
- package/dist/es5/brushing/shader-module.js +0 -50
- package/dist/es5/brushing/shader-module.js.map +0 -1
- package/dist/es5/clip/clip-extension.js +0 -98
- package/dist/es5/clip/clip-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-effect.js +0 -294
- package/dist/es5/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-extension.js +0 -109
- package/dist/es5/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/es5/collision-filter/collision-filter-pass.js +0 -79
- package/dist/es5/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/es5/collision-filter/shader-module.js +0 -39
- package/dist/es5/collision-filter/shader-module.js.map +0 -1
- package/dist/es5/data-filter/aggregator.js +0 -79
- package/dist/es5/data-filter/aggregator.js.map +0 -1
- package/dist/es5/data-filter/data-filter-extension.js +0 -236
- package/dist/es5/data-filter/data-filter-extension.js.map +0 -1
- package/dist/es5/data-filter/shader-module.js +0 -122
- package/dist/es5/data-filter/shader-module.js.map +0 -1
- package/dist/es5/fill-style/fill-style-extension.js +0 -190
- package/dist/es5/fill-style/fill-style-extension.js.map +0 -1
- package/dist/es5/fill-style/shaders.glsl.js +0 -59
- package/dist/es5/fill-style/shaders.glsl.js.map +0 -1
- package/dist/es5/fp64/fp64-extension.js +0 -55
- package/dist/es5/fp64/fp64-extension.js.map +0 -1
- package/dist/es5/fp64/project64.glsl.js +0 -9
- package/dist/es5/fp64/project64.glsl.js.map +0 -1
- package/dist/es5/fp64/project64.js +0 -52
- package/dist/es5/fp64/project64.js.map +0 -1
- package/dist/es5/index.js +0 -88
- package/dist/es5/index.js.map +0 -1
- package/dist/es5/mask/mask-effect.js +0 -279
- package/dist/es5/mask/mask-effect.js.map +0 -1
- package/dist/es5/mask/mask-extension.js +0 -113
- package/dist/es5/mask/mask-extension.js.map +0 -1
- package/dist/es5/mask/mask-pass.js +0 -106
- package/dist/es5/mask/mask-pass.js.map +0 -1
- package/dist/es5/mask/shader-module.js +0 -38
- package/dist/es5/mask/shader-module.js.map +0 -1
- package/dist/es5/path-style/path-style-extension.js +0 -169
- package/dist/es5/path-style/path-style-extension.js.map +0 -1
- package/dist/es5/path-style/shaders.glsl.js +0 -25
- package/dist/es5/path-style/shaders.glsl.js.map +0 -1
- package/dist/es5/terrain/height-map-builder.js +0 -111
- package/dist/es5/terrain/height-map-builder.js.map +0 -1
- package/dist/es5/terrain/shader-module.js +0 -86
- package/dist/es5/terrain/shader-module.js.map +0 -1
- package/dist/es5/terrain/terrain-cover.js +0 -256
- package/dist/es5/terrain/terrain-cover.js.map +0 -1
- package/dist/es5/terrain/terrain-effect.js +0 -326
- package/dist/es5/terrain/terrain-effect.js.map +0 -1
- package/dist/es5/terrain/terrain-extension.js +0 -94
- package/dist/es5/terrain/terrain-extension.js.map +0 -1
- package/dist/es5/terrain/terrain-pass.js +0 -121
- package/dist/es5/terrain/terrain-pass.js.map +0 -1
- package/dist/es5/terrain/terrain-picking-pass.js +0 -124
- package/dist/es5/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/es5/terrain/utils.js +0 -35
- package/dist/es5/terrain/utils.js.map +0 -1
- package/dist/es5/utils/debug.js +0 -71
- package/dist/es5/utils/debug.js.map +0 -1
- package/dist/es5/utils/projection-utils.js +0 -168
- package/dist/es5/utils/projection-utils.js.map +0 -1
- package/dist/esm/brushing/brushing-extension.js +0 -68
- package/dist/esm/brushing/brushing-extension.js.map +0 -1
- package/dist/esm/brushing/shader-module.js.map +0 -1
- package/dist/esm/clip/clip-extension.js +0 -86
- package/dist/esm/clip/clip-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-effect.js +0 -246
- package/dist/esm/collision-filter/collision-filter-effect.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-extension.js +0 -75
- package/dist/esm/collision-filter/collision-filter-extension.js.map +0 -1
- package/dist/esm/collision-filter/collision-filter-pass.js +0 -32
- package/dist/esm/collision-filter/collision-filter-pass.js.map +0 -1
- package/dist/esm/collision-filter/shader-module.js.map +0 -1
- package/dist/esm/data-filter/aggregator.js +0 -102
- package/dist/esm/data-filter/aggregator.js.map +0 -1
- package/dist/esm/data-filter/data-filter-extension.js +0 -189
- package/dist/esm/data-filter/data-filter-extension.js.map +0 -1
- package/dist/esm/data-filter/shader-module.js +0 -164
- package/dist/esm/data-filter/shader-module.js.map +0 -1
- package/dist/esm/fill-style/fill-style-extension.js +0 -156
- package/dist/esm/fill-style/fill-style-extension.js.map +0 -1
- package/dist/esm/fill-style/shaders.glsl.js.map +0 -1
- package/dist/esm/fp64/fp64-extension.js +0 -20
- package/dist/esm/fp64/fp64-extension.js.map +0 -1
- package/dist/esm/fp64/project64.glsl.js.map +0 -1
- package/dist/esm/fp64/project64.js +0 -43
- package/dist/esm/fp64/project64.js.map +0 -1
- package/dist/esm/index.js +0 -11
- package/dist/esm/index.js.map +0 -1
- package/dist/esm/mask/mask-effect.js +0 -228
- package/dist/esm/mask/mask-effect.js.map +0 -1
- package/dist/esm/mask/mask-extension.js +0 -83
- package/dist/esm/mask/mask-extension.js.map +0 -1
- package/dist/esm/mask/mask-pass.js +0 -58
- package/dist/esm/mask/mask-pass.js.map +0 -1
- package/dist/esm/mask/shader-module.js.map +0 -1
- package/dist/esm/path-style/path-style-extension.js +0 -130
- package/dist/esm/path-style/path-style-extension.js.map +0 -1
- package/dist/esm/path-style/shaders.glsl.js.map +0 -1
- package/dist/esm/terrain/height-map-builder.js +0 -86
- package/dist/esm/terrain/height-map-builder.js.map +0 -1
- package/dist/esm/terrain/shader-module.js +0 -127
- package/dist/esm/terrain/shader-module.js.map +0 -1
- package/dist/esm/terrain/terrain-cover.js +0 -212
- package/dist/esm/terrain/terrain-cover.js.map +0 -1
- package/dist/esm/terrain/terrain-effect.js +0 -219
- package/dist/esm/terrain/terrain-effect.js.map +0 -1
- package/dist/esm/terrain/terrain-extension.js +0 -59
- package/dist/esm/terrain/terrain-extension.js.map +0 -1
- package/dist/esm/terrain/terrain-pass.js +0 -71
- package/dist/esm/terrain/terrain-pass.js.map +0 -1
- package/dist/esm/terrain/terrain-picking-pass.js +0 -73
- package/dist/esm/terrain/terrain-picking-pass.js.map +0 -1
- package/dist/esm/terrain/utils.js +0 -19
- package/dist/esm/terrain/utils.js.map +0 -1
- package/dist/esm/utils/debug.js +0 -61
- package/dist/esm/utils/debug.js.map +0 -1
- package/dist/esm/utils/projection-utils.js +0 -134
- package/dist/esm/utils/projection-utils.js.map +0 -1
- package/typed/data-filter/data-filter-extension.d.ts.map +0 -1
- package/typed/data-filter/shader-module.d.ts.map +0 -1
- package/typed/index.d.ts +0 -19
- package/typed/index.d.ts.map +0 -1
- package/typed/mask/mask-effect.d.ts.map +0 -1
- package/typed/terrain/height-map-builder.d.ts.map +0 -1
- package/typed/terrain/shader-module.d.ts.map +0 -1
- package/typed/terrain/terrain-cover.d.ts.map +0 -1
- package/typed/terrain/terrain-effect.d.ts.map +0 -1
- package/typed/terrain/terrain-pass.d.ts.map +0 -1
- package/typed/terrain/terrain-picking-pass.d.ts.map +0 -1
- /package/{typed → dist}/brushing/brushing-extension.d.ts +0 -0
- /package/{typed → dist}/brushing/brushing-extension.d.ts.map +0 -0
- /package/{typed → dist}/clip/clip-extension.d.ts +0 -0
- /package/{typed → dist}/clip/clip-extension.d.ts.map +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-effect.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-extension.d.ts.map +0 -0
- /package/{typed → dist}/collision-filter/collision-filter-pass.d.ts +0 -0
- /package/{typed → dist}/collision-filter/shader-module.d.ts +0 -0
- /package/{typed → dist}/collision-filter/shader-module.d.ts.map +0 -0
- /package/{typed → dist}/data-filter/aggregator.d.ts +0 -0
- /package/{typed → dist}/data-filter/aggregator.d.ts.map +0 -0
- /package/{typed → dist}/fill-style/fill-style-extension.d.ts +0 -0
- /package/{typed → dist}/fill-style/fill-style-extension.d.ts.map +0 -0
- /package/{typed → dist}/fill-style/shaders.glsl.d.ts +0 -0
- /package/{typed → dist}/fill-style/shaders.glsl.d.ts.map +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts +0 -0
- /package/{typed → dist}/fp64/fp64-extension.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.d.ts.map +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts +0 -0
- /package/{typed → dist}/fp64/project64.glsl.d.ts.map +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts +0 -0
- /package/{typed → dist}/mask/mask-extension.d.ts.map +0 -0
- /package/{typed → dist}/mask/mask-pass.d.ts +0 -0
- /package/{typed → dist}/mask/shader-module.d.ts +0 -0
- /package/{typed → dist}/mask/shader-module.d.ts.map +0 -0
- /package/{typed → dist}/path-style/path-style-extension.d.ts +0 -0
- /package/{typed → dist}/path-style/path-style-extension.d.ts.map +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts +0 -0
- /package/{typed → dist}/path-style/shaders.glsl.d.ts.map +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts +0 -0
- /package/{typed → dist}/terrain/terrain-extension.d.ts.map +0 -0
- /package/{typed → dist}/terrain/utils.d.ts +0 -0
- /package/{typed → dist}/terrain/utils.d.ts.map +0 -0
- /package/{typed → dist}/utils/debug.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts +0 -0
- /package/{typed → dist}/utils/projection-utils.d.ts.map +0 -0
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import { log } from '@deck.gl/core';
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import { equals } from '@math.gl/core';
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import MaskPass from './mask-pass';
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import { joinLayerBounds, getRenderBounds, makeViewport } from '../utils/projection-utils';
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export default class MaskEffect {
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constructor() {
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this.maskPass = void 0;
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}
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104
|
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const maskChanged = channelInfo === oldChannelInfo || channelInfo.layers.length !== oldChannelInfo.layers.length || channelInfo.layers.some((layer, i) => layer !== oldChannelInfo.layers[i] || layer.props.transitions) || channelInfo.layerBounds.some((b, i) => b !== oldChannelInfo.layerBounds[i]);
|
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105
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channelInfo.bounds = oldChannelInfo.bounds;
|
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106
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channelInfo.maskBounds = oldChannelInfo.maskBounds;
|
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107
|
-
this.channels[channelInfo.index] = channelInfo;
|
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108
|
-
|
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109
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-
if (maskChanged || viewportChanged) {
|
|
110
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-
this.lastViewport = viewport;
|
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111
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-
const layerBounds = joinLayerBounds(channelInfo.layers, viewport);
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112
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channelInfo.bounds = layerBounds && getRenderBounds(layerBounds, viewport);
|
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113
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-
|
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114
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if (maskChanged || !equals(channelInfo.bounds, oldChannelInfo.bounds)) {
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const {
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116
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maskPass,
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117
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-
maskMap
|
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} = this;
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119
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-
const maskViewport = layerBounds && makeViewport({
|
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120
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-
bounds: channelInfo.bounds,
|
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121
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-
viewport,
|
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122
|
-
width: maskMap.width,
|
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123
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height: maskMap.height,
|
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124
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border: 1
|
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125
|
-
});
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|
-
channelInfo.maskBounds = maskViewport ? maskViewport.getBounds() : [0, 0, 1, 1];
|
|
127
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maskPass.render({
|
|
128
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pass: 'mask',
|
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129
|
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channel: channelInfo.index,
|
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130
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layers: channelInfo.layers,
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layerFilter,
|
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132
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viewports: maskViewport ? [maskViewport] : [],
|
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onViewportActive,
|
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134
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views,
|
|
135
|
-
moduleParameters: {
|
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136
|
-
devicePixelRatio: 1
|
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137
|
-
}
|
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138
|
-
});
|
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139
|
-
didRender = true;
|
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140
|
-
}
|
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141
|
-
}
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142
|
-
|
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143
|
-
this.masks[channelInfo.id] = {
|
|
144
|
-
index: channelInfo.index,
|
|
145
|
-
bounds: channelInfo.maskBounds,
|
|
146
|
-
coordinateOrigin: channelInfo.coordinateOrigin,
|
|
147
|
-
coordinateSystem: channelInfo.coordinateSystem
|
|
148
|
-
};
|
|
149
|
-
return didRender;
|
|
150
|
-
}
|
|
151
|
-
|
|
152
|
-
_sortMaskChannels(maskLayers) {
|
|
153
|
-
const channelMap = {};
|
|
154
|
-
let channelCount = 0;
|
|
155
|
-
|
|
156
|
-
for (const layer of maskLayers) {
|
|
157
|
-
const {
|
|
158
|
-
id
|
|
159
|
-
} = layer.root;
|
|
160
|
-
let channelInfo = channelMap[id];
|
|
161
|
-
|
|
162
|
-
if (!channelInfo) {
|
|
163
|
-
if (++channelCount > 4) {
|
|
164
|
-
log.warn('Too many mask layers. The max supported is 4')();
|
|
165
|
-
continue;
|
|
166
|
-
}
|
|
167
|
-
|
|
168
|
-
channelInfo = {
|
|
169
|
-
id,
|
|
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|
-
index: this.channels.findIndex(c => (c === null || c === void 0 ? void 0 : c.id) === id),
|
|
171
|
-
layers: [],
|
|
172
|
-
layerBounds: [],
|
|
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|
-
coordinateOrigin: layer.root.props.coordinateOrigin,
|
|
174
|
-
coordinateSystem: layer.root.props.coordinateSystem
|
|
175
|
-
};
|
|
176
|
-
channelMap[id] = channelInfo;
|
|
177
|
-
}
|
|
178
|
-
|
|
179
|
-
channelInfo.layers.push(layer);
|
|
180
|
-
channelInfo.layerBounds.push(layer.getBounds());
|
|
181
|
-
}
|
|
182
|
-
|
|
183
|
-
for (let i = 0; i < 4; i++) {
|
|
184
|
-
const channelInfo = this.channels[i];
|
|
185
|
-
|
|
186
|
-
if (!channelInfo || !(channelInfo.id in channelMap)) {
|
|
187
|
-
this.channels[i] = null;
|
|
188
|
-
}
|
|
189
|
-
}
|
|
190
|
-
|
|
191
|
-
for (const maskId in channelMap) {
|
|
192
|
-
const channelInfo = channelMap[maskId];
|
|
193
|
-
|
|
194
|
-
if (channelInfo.index < 0) {
|
|
195
|
-
channelInfo.index = this.channels.findIndex(c => !c);
|
|
196
|
-
this.channels[channelInfo.index] = channelInfo;
|
|
197
|
-
}
|
|
198
|
-
}
|
|
199
|
-
|
|
200
|
-
return channelMap;
|
|
201
|
-
}
|
|
202
|
-
|
|
203
|
-
getModuleParameters() {
|
|
204
|
-
return {
|
|
205
|
-
maskMap: this.masks ? this.maskMap : this.dummyMaskMap,
|
|
206
|
-
maskChannels: this.masks
|
|
207
|
-
};
|
|
208
|
-
}
|
|
209
|
-
|
|
210
|
-
cleanup() {
|
|
211
|
-
if (this.dummyMaskMap) {
|
|
212
|
-
this.dummyMaskMap.delete();
|
|
213
|
-
this.dummyMaskMap = undefined;
|
|
214
|
-
}
|
|
215
|
-
|
|
216
|
-
if (this.maskPass) {
|
|
217
|
-
this.maskPass.delete();
|
|
218
|
-
this.maskPass = undefined;
|
|
219
|
-
this.maskMap = undefined;
|
|
220
|
-
}
|
|
221
|
-
|
|
222
|
-
this.lastViewport = undefined;
|
|
223
|
-
this.masks = null;
|
|
224
|
-
this.channels.length = 0;
|
|
225
|
-
}
|
|
226
|
-
|
|
227
|
-
}
|
|
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|
-
//# sourceMappingURL=mask-effect.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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{Layer, Viewport, Effect, PreRenderOptions, CoordinateSystem, log} from '@deck.gl/core';\nimport type {Device, Texture} from '@luma.gl/core';\n// import {readPixelsToArray} from '@luma.gl/webgl-legacy';\nimport {equals} from '@math.gl/core';\nimport MaskPass from './mask-pass';\nimport {joinLayerBounds, getRenderBounds, makeViewport, Bounds} from '../utils/projection-utils';\n// import {debugFBO} from '../utils/debug';\n\ntype Mask = {\n /** The channel index */\n index: number;\n bounds: Bounds;\n coordinateOrigin: [number, number, number];\n coordinateSystem: CoordinateSystem;\n};\n\ntype Channel = {\n id: string;\n index: number;\n layers: Layer[];\n bounds: Bounds | null;\n maskBounds: Bounds;\n layerBounds: Bounds[];\n coordinateOrigin: [number, number, number];\n coordinateSystem: CoordinateSystem;\n};\n\nexport type MaskPreRenderStats = {\n didRender: boolean;\n};\n\n// Class to manage mask effect\nexport default class MaskEffect implements Effect {\n id = 'mask-effect';\n props = null;\n useInPicking = true;\n order = 0;\n\n private dummyMaskMap?: Texture;\n private channels: (Channel | null)[] = [];\n private masks: Record<string, Mask> | null = null;\n private maskPass?: MaskPass;\n private maskMap?: Texture;\n private lastViewport?: Viewport;\n\n preRender(\n device: Device,\n {layers, layerFilter, viewports, onViewportActive, views, isPicking}: PreRenderOptions\n ): MaskPreRenderStats {\n let didRender = false;\n if (!this.dummyMaskMap) {\n this.dummyMaskMap = device.createTexture({\n width: 1,\n height: 1\n });\n }\n\n if (isPicking) {\n // Do not update on picking pass\n return {didRender};\n }\n\n const maskLayers = layers.filter(l => l.props.visible && l.props.operation.includes('mask'));\n if (maskLayers.length === 0) {\n this.masks = null;\n this.channels.length = 0;\n return {didRender};\n }\n this.masks = {};\n\n if (!this.maskPass) {\n this.maskPass = new MaskPass(device, {id: 'default-mask'});\n this.maskMap = this.maskPass.maskMap;\n }\n\n // Map layers to channels\n const channelMap = this._sortMaskChannels(maskLayers);\n // TODO - support multiple views\n const viewport = viewports[0];\n const viewportChanged = !this.lastViewport || !this.lastViewport.equals(viewport);\n\n if (viewport.resolution !== undefined) {\n log.warn('MaskExtension is not supported in GlobeView')();\n return {didRender};\n }\n\n for (const maskId in channelMap) {\n const result = this._renderChannel(channelMap[maskId], {\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n });\n didRender ||= result;\n }\n\n // debugFBO(this.maskMap, {opaque: true});\n return {didRender};\n }\n\n /* eslint-disable-next-line complexity */\n private _renderChannel(\n channelInfo: Channel,\n {\n layerFilter,\n onViewportActive,\n views,\n viewport,\n viewportChanged\n }: {\n layerFilter: PreRenderOptions['layerFilter'];\n onViewportActive: PreRenderOptions['onViewportActive'];\n views: PreRenderOptions['views'];\n viewport: Viewport;\n viewportChanged: boolean;\n }\n ): boolean {\n let didRender = false;\n const oldChannelInfo = this.channels[channelInfo.index];\n if (!oldChannelInfo) {\n return didRender;\n }\n\n const maskChanged =\n // If a channel is new\n channelInfo === oldChannelInfo ||\n // If sublayers have changed\n channelInfo.layers.length !== oldChannelInfo.layers.length ||\n channelInfo.layers.some(\n (layer, i) =>\n // Layer instance is updated\n // Layer props might have changed\n // Undetermined props could have an effect on the output geometry of a mask layer,\n // for example getRadius+updateTriggers, radiusScale, modelMatrix\n layer !== oldChannelInfo.layers[i] ||\n // Some prop is in transition\n layer.props.transitions\n ) ||\n // If a sublayer's positions have been updated, the cached bounds will change shallowly\n channelInfo.layerBounds.some((b, i) => b !== oldChannelInfo.layerBounds[i]);\n\n channelInfo.bounds = oldChannelInfo.bounds;\n channelInfo.maskBounds = oldChannelInfo.maskBounds;\n this.channels[channelInfo.index] = channelInfo;\n\n if (maskChanged || viewportChanged) {\n // Recalculate mask bounds\n this.lastViewport = viewport;\n\n const layerBounds = joinLayerBounds(channelInfo.layers, viewport);\n channelInfo.bounds = layerBounds && getRenderBounds(layerBounds, viewport);\n\n if (maskChanged || !equals(channelInfo.bounds, oldChannelInfo.bounds)) {\n // Rerender mask FBO\n const {maskPass, maskMap} = this;\n\n const maskViewport =\n layerBounds &&\n makeViewport({\n bounds: channelInfo.bounds!,\n viewport,\n width: maskMap!.width,\n height: maskMap!.height,\n border: 1\n });\n\n channelInfo.maskBounds = maskViewport ? maskViewport.getBounds() : [0, 0, 1, 1];\n\n // @ts-ignore (2532) This method is only called from preRender where maskPass is defined\n maskPass.render({\n pass: 'mask',\n channel: channelInfo.index,\n layers: channelInfo.layers,\n layerFilter,\n viewports: maskViewport ? [maskViewport] : [],\n onViewportActive,\n views,\n moduleParameters: {\n devicePixelRatio: 1\n }\n });\n\n didRender = true;\n }\n }\n\n // @ts-ignore (2532) This method is only called from preRender where masks is defined\n this.masks[channelInfo.id] = {\n index: channelInfo.index,\n bounds: channelInfo.maskBounds,\n coordinateOrigin: channelInfo.coordinateOrigin,\n coordinateSystem: channelInfo.coordinateSystem\n };\n\n return didRender;\n }\n\n /**\n * Find a channel to render each mask into\n * If a maskId already exists, diff and update the existing channel\n * Otherwise replace a removed mask\n * Otherwise create a new channel\n * Returns a map from mask layer id to channel info\n */\n private _sortMaskChannels(maskLayers: Layer[]): Record<string, Channel> {\n const channelMap = {};\n let channelCount = 0;\n for (const layer of maskLayers) {\n const {id} = layer.root;\n let channelInfo = channelMap[id];\n if (!channelInfo) {\n if (++channelCount > 4) {\n log.warn('Too many mask layers. The max supported is 4')();\n continue; // eslint-disable-line no-continue\n }\n channelInfo = {\n id,\n index: this.channels.findIndex(c => c?.id === id),\n layers: [],\n layerBounds: [],\n coordinateOrigin: layer.root.props.coordinateOrigin,\n coordinateSystem: layer.root.props.coordinateSystem\n };\n channelMap[id] = channelInfo;\n }\n channelInfo.layers.push(layer);\n channelInfo.layerBounds.push(layer.getBounds());\n }\n\n for (let i = 0; i < 4; i++) {\n const channelInfo = this.channels[i];\n if (!channelInfo || !(channelInfo.id in channelMap)) {\n // The mask id at this channel no longer exists\n this.channels[i] = null;\n }\n }\n\n for (const maskId in channelMap) {\n const channelInfo = channelMap[maskId];\n\n if (channelInfo.index < 0) {\n channelInfo.index = this.channels.findIndex(c => !c);\n this.channels[channelInfo.index] = channelInfo;\n }\n }\n return channelMap;\n }\n\n getModuleParameters(): {\n maskMap: Texture;\n maskChannels: Record<string, Mask> | null;\n } {\n return {\n maskMap: this.masks ? this.maskMap! : this.dummyMaskMap!,\n maskChannels: this.masks\n };\n }\n\n cleanup(): void {\n if (this.dummyMaskMap) {\n this.dummyMaskMap.delete();\n this.dummyMaskMap = undefined;\n }\n\n if (this.maskPass) {\n this.maskPass.delete();\n this.maskPass = undefined;\n this.maskMap = undefined;\n }\n\n this.lastViewport = undefined;\n this.masks = null;\n this.channels.length = 0;\n }\n}\n"],"file":"mask-effect.js"}
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import { COORDINATE_SYSTEM, LayerExtension, log } from '@deck.gl/core';
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import mask from './shader-module';
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import MaskEffect from './mask-effect';
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const defaultProps = {
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maskId: '',
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export default class MaskExtension extends LayerExtension {
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initializeState() {
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(_this$context$deck = this.context.deck) === null || _this$context$deck === void 0 ? void 0 : _this$context$deck._addDefaultEffect(new MaskEffect());
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}
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getShaders() {
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draw({
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}) {
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uniforms.mask_maskByInstance = this.state.maskByInstance;
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maskId,
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maskInverted
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} = this.props;
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const {
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maskChannels
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} = moduleParameters;
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const {
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viewport
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if (maskChannels && maskChannels[maskId]) {
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const {
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index,
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bounds,
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} = maskChannels[maskId];
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} = maskChannels[maskId];
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uniforms.mask_enabled = true;
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};
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const bl = this.projectPosition([bounds[0], bounds[1], 0], opts);
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MaskExtension.defaultProps = defaultProps;
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//# sourceMappingURL=mask-extension.js.map
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{"version":3,"sources":["../../../src/mask/mask-extension.ts"],"names":["COORDINATE_SYSTEM","LayerExtension","log","mask","MaskEffect","defaultProps","maskId","maskByInstance","undefined","maskInverted","MaskExtension","initializeState","context","deck","_addDefaultEffect","getShaders","getAttributeManager","attributes","props","Boolean","state","modules","draw","uniforms","moduleParameters","mask_maskByInstance","maskChannels","viewport","index","bounds","coordinateOrigin","fromCoordinateOrigin","coordinateSystem","fromCoordinateSystem","mask_enabled","mask_channel","mask_inverted","DEFAULT","isGeospatial","LNGLAT","CARTESIAN","opts","modelMatrix","bl","projectPosition","tr","mask_bounds","warn","extensionName"],"mappings":"AAAA,SAAQA,iBAAR,EAAkCC,cAAlC,EAAkDC,GAAlD,QAA4D,eAA5D;AACA,OAAOC,IAAP,MAAiB,iBAAjB;AACA,OAAOC,UAAP,MAAuB,eAAvB;AAEA,MAAMC,YAAY,GAAG;AACnBC,EAAAA,MAAM,EAAE,EADW;AAEnBC,EAAAA,cAAc,EAAEC,SAFG;AAGnBC,EAAAA,YAAY,EAAE;AAHK,CAArB;AAwBA,eAAe,MAAMC,aAAN,SAA4BT,cAA5B,CAA2C;AAIxDU,EAAAA,eAAe,GAAkC;AAAA;;AAC/C,+BAAKC,OAAL,CAAaC,IAAb,0EAAmBC,iBAAnB,CAAqC,IAAIV,UAAJ,EAArC;AACD;;AAEDW,EAAAA,UAAU,GAAuC;AAE/C,QAAIR,cAAc,IAAG,uBAAuB,KAAKS,mBAAL,GAA4BC,UAAtD,CAAlB;;AAEA,QAAI,KAAKC,KAAL,CAAWX,cAAX,KAA8BC,SAAlC,EAA6C;AAC3CD,MAAAA,cAAc,GAAGY,OAAO,CAAC,KAAKD,KAAL,CAAWX,cAAZ,CAAxB;AACD;;AACD,SAAKa,KAAL,CAAWb,cAAX,GAA4BA,cAA5B;AAEA,WAAO;AACLc,MAAAA,OAAO,EAAE,CAAClB,IAAD;AADJ,KAAP;AAGD;;AAGDmB,EAAAA,IAAI,CAA4C;AAACC,IAAAA,QAAD;AAAWX,IAAAA,OAAX;AAAoBY,IAAAA;AAApB,GAA5C,EAAwF;AAC1FD,IAAAA,QAAQ,CAACE,mBAAT,GAA+B,KAAKL,KAAL,CAAWb,cAA1C;AACA,UAAM;AAACD,MAAAA,MAAD;AAASG,MAAAA;AAAT,QAAyB,KAAKS,KAApC;AACA,UAAM;AAACQ,MAAAA;AAAD,QAAiBF,gBAAvB;AACA,UAAM;AAACG,MAAAA;AAAD,QAAaf,OAAnB;;AACA,QAAIc,YAAY,IAAIA,YAAY,CAACpB,MAAD,CAAhC,EAA0C;AACxC,YAAM;AAACsB,QAAAA,KAAD;AAAQC,QAAAA,MAAR;AAAgBC,QAAAA,gBAAgB,EAAEC;AAAlC,UAA0DL,YAAY,CAACpB,MAAD,CAA5E;AACA,UAAI;AAAC0B,QAAAA,gBAAgB,EAAEC;AAAnB,UAA2CP,YAAY,CAACpB,MAAD,CAA3D;AACAiB,MAAAA,QAAQ,CAACW,YAAT,GAAwB,IAAxB;AACAX,MAAAA,QAAQ,CAACY,YAAT,GAAwBP,KAAxB;AACAL,MAAAA,QAAQ,CAACa,aAAT,GAAyB3B,YAAzB;;AAEA,UAAIwB,oBAAoB,KAAKjC,iBAAiB,CAACqC,OAA/C,EAAwD;AACtDJ,QAAAA,oBAAoB,GAAGN,QAAQ,CAACW,YAAT,GACnBtC,iBAAiB,CAACuC,MADC,GAEnBvC,iBAAiB,CAACwC,SAFtB;AAGD;;AACD,YAAMC,IAAI,GAAG;AAACC,QAAAA,WAAW,EAAE,IAAd;AAAoBX,QAAAA,oBAApB;AAA0CE,QAAAA;AAA1C,OAAb;AACA,YAAMU,EAAE,GAAG,KAAKC,eAAL,CAAqB,CAACf,MAAM,CAAC,CAAD,CAAP,EAAYA,MAAM,CAAC,CAAD,CAAlB,EAAuB,CAAvB,CAArB,EAAgDY,IAAhD,CAAX;AACA,YAAMI,EAAE,GAAG,KAAKD,eAAL,CAAqB,CAACf,MAAM,CAAC,CAAD,CAAP,EAAYA,MAAM,CAAC,CAAD,CAAlB,EAAuB,CAAvB,CAArB,EAAgDY,IAAhD,CAAX;AACAlB,MAAAA,QAAQ,CAACuB,WAAT,GAAuB,CAACH,EAAE,CAAC,CAAD,CAAH,EAAQA,EAAE,CAAC,CAAD,CAAV,EAAeE,EAAE,CAAC,CAAD,CAAjB,EAAsBA,EAAE,CAAC,CAAD,CAAxB,CAAvB;AACD,KAhBD,MAgBO;AACL,UAAIvC,MAAJ,EAAY;AACVJ,QAAAA,GAAG,CAAC6C,IAAJ,CAAU,wCAAuCzC,MAAO,EAAxD;AACD;;AACDiB,MAAAA,QAAQ,CAACW,YAAT,GAAwB,KAAxB;AACD;AACF;;AAlDuD;AAArCxB,a,CACZL,Y,GAAeA,Y;AADHK,a,CAEZsC,a,GAAgB,e","sourcesContent":["import {COORDINATE_SYSTEM, Layer, LayerExtension, log} from '@deck.gl/core';\nimport mask from './shader-module';\nimport MaskEffect from './mask-effect';\n\nconst defaultProps = {\n maskId: '',\n maskByInstance: undefined,\n maskInverted: false\n};\n\nexport type MaskExtensionProps = {\n /**\n * Id of the layer that defines the mask. The mask layer must use the prop `operation: 'mask'`.\n * Masking is disabled if `maskId` is empty or no valid mask layer with the specified id is found.\n */\n maskId?: string;\n /**\n * controls whether an object is clipped by its anchor (usually defined by an accessor called `getPosition`, e.g. icon, scatterplot) or by its geometry (e.g. path, polygon).\n * If not specified, it is automatically deduced from the layer.\n */\n maskByInstance?: boolean;\n /**\n * Inverts the masking operation\n */\n maskInverted?: boolean;\n};\n\n/** Allows layers to show/hide objects by a geofence. */\nexport default class MaskExtension extends LayerExtension {\n static defaultProps = defaultProps;\n static extensionName = 'MaskExtension';\n\n initializeState(this: Layer<MaskExtensionProps>) {\n this.context.deck?._addDefaultEffect(new MaskEffect());\n }\n\n getShaders(this: Layer<MaskExtensionProps>): any {\n // Infer by geometry if 'maskByInstance' prop isn't explictly set\n let maskByInstance = 'instancePositions' in this.getAttributeManager()!.attributes;\n // Users can override by setting the `maskByInstance` prop\n if (this.props.maskByInstance !== undefined) {\n maskByInstance = Boolean(this.props.maskByInstance);\n }\n this.state.maskByInstance = maskByInstance;\n\n return {\n modules: [mask]\n };\n }\n\n /* eslint-disable camelcase */\n draw(this: Layer<Required<MaskExtensionProps>>, {uniforms, context, moduleParameters}: any) {\n uniforms.mask_maskByInstance = this.state.maskByInstance;\n const {maskId, maskInverted} = this.props;\n const {maskChannels} = moduleParameters;\n const {viewport} = context;\n if (maskChannels && maskChannels[maskId]) {\n const {index, bounds, coordinateOrigin: fromCoordinateOrigin} = maskChannels[maskId];\n let {coordinateSystem: fromCoordinateSystem} = maskChannels[maskId];\n uniforms.mask_enabled = true;\n uniforms.mask_channel = index;\n uniforms.mask_inverted = maskInverted;\n\n if (fromCoordinateSystem === COORDINATE_SYSTEM.DEFAULT) {\n fromCoordinateSystem = viewport.isGeospatial\n ? COORDINATE_SYSTEM.LNGLAT\n : COORDINATE_SYSTEM.CARTESIAN;\n }\n const opts = {modelMatrix: null, fromCoordinateOrigin, fromCoordinateSystem};\n const bl = this.projectPosition([bounds[0], bounds[1], 0], opts);\n const tr = this.projectPosition([bounds[2], bounds[3], 0], opts);\n uniforms.mask_bounds = [bl[0], bl[1], tr[0], tr[1]];\n } else {\n if (maskId) {\n log.warn(`Could not find a mask layer with id: ${maskId}`)();\n }\n uniforms.mask_enabled = false;\n }\n }\n}\n"],"file":"mask-extension.js"}
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import { withGLParameters } from '@luma.gl/webgl';
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import { _LayersPass as LayersPass } from '@deck.gl/core';
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export default class MaskPass extends LayersPass {
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constructor(device, props) {
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});
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}
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render(options) {
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}, () => super.render({ ...options,
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}));
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delete() {
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//# sourceMappingURL=mask-pass.js.map
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{"version":3,"sources":["../../../src/mask/mask-pass.ts"],"names":["withGLParameters","GL","_LayersPass","LayersPass","MaskPass","constructor","device","props","maskMap","fbo","mapSize","createTexture","format","width","height","sampler","minFilter","magFilter","addressModeU","addressModeV","createFramebuffer","id","colorAttachments","render","options","colorMask","channel","clearColor","blend","blendFunc","blendEquation","depthTest","target","pass","shouldDrawLayer","layer","operation","includes","delete"],"mappings":"AACA,SAAQA,gBAAR,QAA+B,gBAA/B;AACA,SAAQC,EAAR,QAAiB,oBAAjB;AACA,SAAQC,WAAW,IAAIC,UAAvB,QAAiE,eAAjE;AAOA,eAAe,MAAMC,QAAN,SAAuBD,UAAvB,CAAkC;AAI/CE,EAAAA,WAAW,CAACC,MAAD,EAAiBC,KAAjB,EAAwD;AACjE,UAAMD,MAAN,EAAcC,KAAd;AADiE,SAHnEC,OAGmE;AAAA,SAFnEC,GAEmE;AAGjE,UAAM;AAACC,MAAAA,OAAO,GAAG;AAAX,QAAmBH,KAAzB;AAEA,SAAKC,OAAL,GAAeF,MAAM,CAACK,aAAP,CAAqB;AAClCC,MAAAA,MAAM,EAAE,YAD0B;AAElCC,MAAAA,KAAK,EAAEH,OAF2B;AAGlCI,MAAAA,MAAM,EAAEJ,OAH0B;AAIlCK,MAAAA,OAAO,EAAE;AACPC,QAAAA,SAAS,EAAE,QADJ;AAEPC,QAAAA,SAAS,EAAE,QAFJ;AAGPC,QAAAA,YAAY,EAAE,eAHP;AAIPC,QAAAA,YAAY,EAAE;AAJP;AAJyB,KAArB,CAAf;AAYA,SAAKV,GAAL,GAAWH,MAAM,CAACc,iBAAP,CAAyB;AAClCC,MAAAA,EAAE,EAAE,SAD8B;AAElCR,MAAAA,KAAK,EAAEH,OAF2B;AAGlCI,MAAAA,MAAM,EAAEJ,OAH0B;AAIlCY,MAAAA,gBAAgB,EAAE,CAAC,KAAKd,OAAN;AAJgB,KAAzB,CAAX;AAMD;;AAEDe,EAAAA,MAAM,CAACC,OAAD,EAAiC;AACrC,UAAMC,SAAS,GAAG,CAAC,KAAD,EAAQ,KAAR,EAAe,KAAf,EAAsB,KAAtB,CAAlB;AACAA,IAAAA,SAAS,CAACD,OAAO,CAACE,OAAT,CAAT,GAA6B,IAA7B;AACA,UAAMC,UAAU,GAAG,CAAC,GAAD,EAAM,GAAN,EAAW,GAAX,EAAgB,GAAhB,CAAnB;AAEA,WAAO3B,gBAAgB,CACrB,KAAKM,MADgB,EAErB;AACEsB,MAAAA,KAAK,EAAE,IADT;AAEEC,MAAAA,SAAS,EAAE,MAFb;AAGEC,MAAAA,aAAa,OAHf;AAIEL,MAAAA,SAJF;AAKEM,MAAAA,SAAS,EAAE;AALb,KAFqB,EASrB,MAAM,MAAMR,MAAN,CAAa,EAAC,GAAGC,OAAJ;AAAaG,MAAAA,UAAb;AAAyBK,MAAAA,MAAM,EAAE,KAAKvB,GAAtC;AAA2CwB,MAAAA,IAAI,EAAE;AAAjD,KAAb,CATe,CAAvB;AAWD;;AAEDC,EAAAA,eAAe,CAACC,KAAD,EAAQ;AACrB,WAAOA,KAAK,CAAC5B,KAAN,CAAY6B,SAAZ,CAAsBC,QAAtB,CAA+B,MAA/B,CAAP;AACD;;AAEDC,EAAAA,MAAM,GAAG;AACP,SAAK7B,GAAL,CAAS6B,MAAT;AACA,SAAK9B,OAAL,CAAa8B,MAAb;AACD;;AAtD8C","sourcesContent":["import type {Device, Framebuffer, Texture} from '@luma.gl/core';\nimport {withGLParameters} from '@luma.gl/webgl';\nimport {GL} from '@luma.gl/constants';\nimport {_LayersPass as LayersPass, LayersPassRenderOptions} from '@deck.gl/core';\n\ntype MaskPassRenderOptions = LayersPassRenderOptions & {\n /** The channel to render into, 0:red, 1:green, 2:blue, 3:alpha */\n channel: number;\n};\n\nexport default class MaskPass extends LayersPass {\n maskMap: Texture;\n fbo: Framebuffer;\n\n constructor(device: Device, props: {id: string; mapSize?: number}) {\n super(device, props);\n\n const {mapSize = 2048} = props;\n\n this.maskMap = device.createTexture({\n format: 'rgba8unorm',\n width: mapSize,\n height: mapSize,\n sampler: {\n minFilter: 'linear',\n magFilter: 'linear',\n addressModeU: 'clamp-to-edge',\n addressModeV: 'clamp-to-edge'\n }\n });\n\n this.fbo = device.createFramebuffer({\n id: 'maskmap',\n width: mapSize,\n height: mapSize,\n colorAttachments: [this.maskMap]\n });\n }\n\n render(options: MaskPassRenderOptions) {\n const colorMask = [false, false, false, false];\n colorMask[options.channel] = true;\n const clearColor = [255, 255, 255, 255];\n\n return withGLParameters(\n this.device,\n {\n blend: true,\n blendFunc: [GL.ZERO, GL.ONE],\n blendEquation: GL.FUNC_SUBTRACT,\n colorMask,\n depthTest: false\n },\n () => super.render({...options, clearColor, target: this.fbo, pass: 'mask'})\n );\n }\n\n shouldDrawLayer(layer) {\n return layer.props.operation.includes('mask');\n }\n\n delete() {\n this.fbo.delete();\n this.maskMap.delete();\n }\n}\n"],"file":"mask-pass.js"}
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{"version":3,"sources":["../../../src/mask/shader-module.ts"],"names":["project","vs","fs","inject","getMaskUniforms","opts","mask_texture","maskMap","name","dependencies","getUniforms"],"mappings":"AACA,SAAQA,OAAR,QAAsB,eAAtB;AAGA,MAAMC,EAAE,GAAI;AACZ;AACA;AACA;AACA;AACA;AACA,CANA;AAQA,MAAMC,EAAE,GAAI;AACZ;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CA3BA;AA6BA,MAAMC,MAAM,GAAG;AACb,cAAa;AACf;AACA,CAHe;AAIb,kBAAiB;AACnB;AACA;AACA;AACA;AACA;AACA;AACA;AACA,CAZe;AAab,cAAa;AACf;AACA,CAfe;AAgBb,oBAAmB;AACrB;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AA1Be,CAAf;;AAkCA,MAAMC,eAAe,GAAIC,IAAD,IAAyD;AAC/E,MAAIA,IAAI,IAAI,aAAaA,IAAzB,EAA+B;AAC7B,WAAO;AACLC,MAAAA,YAAY,EAAED,IAAI,CAACE;AADd,KAAP;AAGD;;AACD,SAAO,EAAP;AACD,CAPD;;AASA,eAAe;AACbC,EAAAA,IAAI,EAAE,MADO;AAEbC,EAAAA,YAAY,EAAE,CAACT,OAAD,CAFD;AAGbC,EAAAA,EAHa;AAIbC,EAAAA,EAJa;AAKbC,EAAAA,MALa;AAMbO,EAAAA,WAAW,EAAEN;AANA,CAAf","sourcesContent":["import type {ShaderModule} from '@luma.gl/shadertools';\nimport {project} from '@deck.gl/core';\nimport type {Texture} from '@luma.gl/core';\n\nconst vs = `\nuniform vec4 mask_bounds;\nuniform bool mask_maskByInstance;\nvec2 mask_getCoords(vec4 position) {\n return (position.xy - mask_bounds.xy) / (mask_bounds.zw - mask_bounds.xy);\n}\n`;\n\nconst fs = `\nuniform sampler2D mask_texture;\nuniform int mask_channel;\nuniform bool mask_enabled;\nuniform bool mask_inverted;\nbool mask_isInBounds(vec2 texCoords) {\n if (!mask_enabled) {\n return true;\n }\n vec4 maskColor = texture(mask_texture, texCoords);\n float maskValue = 1.0;\n if (mask_channel == 0) {\n maskValue = maskColor.r;\n } else if (mask_channel == 1) {\n maskValue = maskColor.g;\n } else if (mask_channel == 2) {\n maskValue = maskColor.b;\n } else if (mask_channel == 3) {\n maskValue = maskColor.a;\n }\n\n if (mask_inverted) {\n return maskValue >= 0.5;\n } else {\n return maskValue < 0.5;\n }\n}\n`;\n\nconst inject = {\n 'vs:#decl': `\nout vec2 mask_texCoords;\n`,\n 'vs:#main-end': `\n vec4 mask_common_position;\n if (mask_maskByInstance) {\n mask_common_position = project_position(vec4(geometry.worldPosition, 1.0));\n } else {\n mask_common_position = geometry.position;\n }\n mask_texCoords = mask_getCoords(mask_common_position);\n`,\n 'fs:#decl': `\nin vec2 mask_texCoords;\n`,\n 'fs:#main-start': `\n if (mask_enabled) {\n bool mask = mask_isInBounds(mask_texCoords);\n\n // Debug: show extent of render target\n // fragColor = vec4(mask_texCoords, 0.0, 1.0);\n fragColor = texture(mask_texture, mask_texCoords);\n\n if (!mask) discard;\n }\n`\n};\n\ntype MaskModuleSettings = {\n maskMap?: Texture;\n};\n\n/* eslint-disable camelcase */\nconst getMaskUniforms = (opts?: MaskModuleSettings | {}): Record<string, any> => {\n if (opts && 'maskMap' in opts) {\n return {\n mask_texture: opts.maskMap\n };\n }\n return {};\n};\n\nexport default {\n name: 'mask',\n dependencies: [project],\n vs,\n fs,\n inject,\n getUniforms: getMaskUniforms\n} as ShaderModule<MaskModuleSettings>;\n"],"file":"shader-module.js"}
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import { LayerExtension, _mergeShaders as mergeShaders } from '@deck.gl/core';
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import { vec3 } from '@math.gl/core';
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import { dashShaders, offsetShaders } from './shaders.glsl';
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const defaultProps = {
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getDashArray: {
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type: 'accessor',
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value: [0, 0]
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},
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getOffset: {
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type: 'accessor',
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value: 0
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dashJustified: false,
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dashGapPickable: false
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};
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export default class PathStyleExtension extends LayerExtension {
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constructor({
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dash = false,
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offset = false,
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highPrecisionDash = false
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} = {}) {
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super({
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dash: dash || highPrecisionDash,
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offset,
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highPrecisionDash
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});
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}
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isEnabled(layer) {
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return 'pathTesselator' in layer.state;
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}
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getShaders(extension) {
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return null;
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}
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let result = {};
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result = mergeShaders(result, dashShaders);
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}
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result = mergeShaders(result, offsetShaders);
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}
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return result;
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}
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initializeState(context, extension) {
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const attributeManager = this.getAttributeManager();
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}
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attributeManager.addInstanced({
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instanceDashArrays: {
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size: 2,
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accessor: 'getDashArray'
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},
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instanceDashOffsets: extension.opts.highPrecisionDash ? {
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size: 1,
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accessor: 'getPath',
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transform: extension.getDashOffsets.bind(this)
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} : {
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size: 1,
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update: attribute => {
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attribute.constant = true;
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attribute.value = [0];
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});
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}
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if (extension.opts.offset) {
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attributeManager.addInstanced({
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instanceOffsets: {
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}
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});
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}
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}
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updateState(params, extension) {
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var _this$state$model;
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}
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const uniforms = {};
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uniforms.dashAlignMode = this.props.dashJustified ? 1 : 0;
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}
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(_this$state$model = this.state.model) === null || _this$state$model === void 0 ? void 0 : _this$state$model.setUniforms(uniforms);
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}
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getDashOffsets(path) {
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const result = [0];
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const positionSize = this.props.positionFormat === 'XY' ? 2 : 3;
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const isNested = Array.isArray(path[0]);
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const geometrySize = isNested ? path.length : path.length / positionSize;
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let p;
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let prevP;
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for (let i = 0; i < geometrySize - 1; i++) {
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p = isNested ? path[i] : path.slice(i * positionSize, i * positionSize + positionSize);
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p = this.projectPosition(p);
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if (i > 0) {
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result[i] = result[i - 1] + vec3.dist(prevP, p);
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}
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prevP = p;
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}
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return result;
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}
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}
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PathStyleExtension.defaultProps = defaultProps;
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PathStyleExtension.extensionName = 'PathStyleExtension';
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//# sourceMappingURL=path-style-extension.js.map
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2017 Uber Technologies, Inc.\n//\n// Permission is hereby granted, free of charge, to any person obtaining a copy\n// of this software and associated documentation files (the \"Software\"), to deal\n// in the Software without restriction, including without limitation the rights\n// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell\n// copies of the Software, and to permit persons to whom the Software is\n// furnished to do so, subject to the following conditions:\n//\n// The above copyright notice and this permission notice shall be included in\n// all copies or substantial portions of the Software.\n//\n// THE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\n// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\n// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\n// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n// THE SOFTWARE.\n\nimport {LayerExtension, _mergeShaders as mergeShaders} from '@deck.gl/core';\nimport {vec3} from '@math.gl/core';\nimport {dashShaders, offsetShaders} from './shaders.glsl';\n\nimport type {Layer, LayerContext, Accessor, UpdateParameters} from '@deck.gl/core';\nimport type {Model} from '@luma.gl/engine';\n\nconst defaultProps = {\n getDashArray: {type: 'accessor', value: [0, 0]},\n getOffset: {type: 'accessor', value: 0},\n dashJustified: false,\n dashGapPickable: false\n};\n\nexport type PathStyleExtensionProps<DataT = any> = {\n /**\n * Accessor for the dash array to draw each path with: `[dashSize, gapSize]` relative to the width of the path.\n * Requires the `dash` option to be on.\n */\n getDashArray?: Accessor<DataT, [number, number]>;\n /**\n * Accessor for the offset to draw each path with, relative to the width of the path.\n * Negative offset is to the left hand side, and positive offset is to the right hand side.\n * @default 0\n */\n getOffset?: Accessor<DataT, number>;\n /**\n * If `true`, adjust gaps for the dashes to align at both ends.\n * @default false\n */\n dashJustified?: boolean;\n /**\n * If `true`, gaps between solid strokes are pickable. If `false`, only the solid strokes are pickable.\n * @default false\n */\n dashGapPickable?: boolean;\n};\n\ntype PathStyleExtensionOptions = {\n /**\n * Add capability to render dashed lines.\n * @default false\n */\n dash: boolean;\n /**\n * Add capability to offset lines.\n * @default false\n */\n offset: boolean;\n /**\n * Improve dash rendering quality in certain circumstances. 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