@codexo/exojs 2.1.0

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Files changed (467) hide show
  1. package/CHANGELOG.md +119 -0
  2. package/README.md +137 -0
  3. package/dist/esm/audio/AbstractMedia.d.ts +45 -0
  4. package/dist/esm/audio/AbstractMedia.js +98 -0
  5. package/dist/esm/audio/AbstractMedia.js.map +1 -0
  6. package/dist/esm/audio/AudioAnalyser.d.ts +30 -0
  7. package/dist/esm/audio/AudioAnalyser.js +82 -0
  8. package/dist/esm/audio/AudioAnalyser.js.map +1 -0
  9. package/dist/esm/audio/Media.d.ts +25 -0
  10. package/dist/esm/audio/Music.d.ts +20 -0
  11. package/dist/esm/audio/Music.js +118 -0
  12. package/dist/esm/audio/Music.js.map +1 -0
  13. package/dist/esm/audio/Sound.d.ts +56 -0
  14. package/dist/esm/audio/Sound.js +393 -0
  15. package/dist/esm/audio/Sound.js.map +1 -0
  16. package/dist/esm/audio/audio-context.d.ts +11 -0
  17. package/dist/esm/audio/audio-context.js +115 -0
  18. package/dist/esm/audio/audio-context.js.map +1 -0
  19. package/dist/esm/audio/index.d.ts +6 -0
  20. package/dist/esm/core/Application.d.ts +76 -0
  21. package/dist/esm/core/Application.js +198 -0
  22. package/dist/esm/core/Application.js.map +1 -0
  23. package/dist/esm/core/Bounds.d.ts +19 -0
  24. package/dist/esm/core/Bounds.js +61 -0
  25. package/dist/esm/core/Bounds.js.map +1 -0
  26. package/dist/esm/core/Clock.d.ts +18 -0
  27. package/dist/esm/core/Clock.js +67 -0
  28. package/dist/esm/core/Clock.js.map +1 -0
  29. package/dist/esm/core/Color.d.ts +176 -0
  30. package/dist/esm/core/Color.js +261 -0
  31. package/dist/esm/core/Color.js.map +1 -0
  32. package/dist/esm/core/Quadtree.d.ts +20 -0
  33. package/dist/esm/core/Quadtree.js +84 -0
  34. package/dist/esm/core/Quadtree.js.map +1 -0
  35. package/dist/esm/core/Scene.d.ts +83 -0
  36. package/dist/esm/core/Scene.js +82 -0
  37. package/dist/esm/core/Scene.js.map +1 -0
  38. package/dist/esm/core/SceneManager.d.ts +66 -0
  39. package/dist/esm/core/SceneManager.js +395 -0
  40. package/dist/esm/core/SceneManager.js.map +1 -0
  41. package/dist/esm/core/SceneNode.d.ts +58 -0
  42. package/dist/esm/core/SceneNode.js +176 -0
  43. package/dist/esm/core/SceneNode.js.map +1 -0
  44. package/dist/esm/core/Signal.d.ts +18 -0
  45. package/dist/esm/core/Signal.js +61 -0
  46. package/dist/esm/core/Signal.js.map +1 -0
  47. package/dist/esm/core/Time.d.ts +38 -0
  48. package/dist/esm/core/Time.js +106 -0
  49. package/dist/esm/core/Time.js.map +1 -0
  50. package/dist/esm/core/Timer.d.ts +12 -0
  51. package/dist/esm/core/Timer.js +33 -0
  52. package/dist/esm/core/Timer.js.map +1 -0
  53. package/dist/esm/core/index.d.ts +13 -0
  54. package/dist/esm/core/types.d.ts +29 -0
  55. package/dist/esm/core/utils.d.ts +22 -0
  56. package/dist/esm/core/utils.js +136 -0
  57. package/dist/esm/core/utils.js.map +1 -0
  58. package/dist/esm/index.d.ts +8 -0
  59. package/dist/esm/index.js +134 -0
  60. package/dist/esm/index.js.map +1 -0
  61. package/dist/esm/input/ArcadeStickGamepadMapping.d.ts +5 -0
  62. package/dist/esm/input/ArcadeStickGamepadMapping.js +29 -0
  63. package/dist/esm/input/ArcadeStickGamepadMapping.js.map +1 -0
  64. package/dist/esm/input/GameCubeGamepadMapping.d.ts +5 -0
  65. package/dist/esm/input/GameCubeGamepadMapping.js +12 -0
  66. package/dist/esm/input/GameCubeGamepadMapping.js.map +1 -0
  67. package/dist/esm/input/Gamepad.d.ts +45 -0
  68. package/dist/esm/input/Gamepad.js +150 -0
  69. package/dist/esm/input/Gamepad.js.map +1 -0
  70. package/dist/esm/input/GamepadChannels.d.ts +39 -0
  71. package/dist/esm/input/GamepadChannels.js +43 -0
  72. package/dist/esm/input/GamepadChannels.js.map +1 -0
  73. package/dist/esm/input/GamepadControl.d.ts +15 -0
  74. package/dist/esm/input/GamepadControl.js +24 -0
  75. package/dist/esm/input/GamepadControl.js.map +1 -0
  76. package/dist/esm/input/GamepadDefinitions.d.ts +31 -0
  77. package/dist/esm/input/GamepadDefinitions.js +175 -0
  78. package/dist/esm/input/GamepadDefinitions.js.map +1 -0
  79. package/dist/esm/input/GamepadMapping.d.ts +23 -0
  80. package/dist/esm/input/GamepadMapping.js +30 -0
  81. package/dist/esm/input/GamepadMapping.js.map +1 -0
  82. package/dist/esm/input/GamepadPromptLayouts.d.ts +9 -0
  83. package/dist/esm/input/GamepadPromptLayouts.js +140 -0
  84. package/dist/esm/input/GamepadPromptLayouts.js.map +1 -0
  85. package/dist/esm/input/GenericDualAnalogGamepadMapping.d.ts +5 -0
  86. package/dist/esm/input/GenericDualAnalogGamepadMapping.js +53 -0
  87. package/dist/esm/input/GenericDualAnalogGamepadMapping.js.map +1 -0
  88. package/dist/esm/input/Input.d.ts +28 -0
  89. package/dist/esm/input/Input.js +67 -0
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  91. package/dist/esm/input/InputManager.d.ts +76 -0
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  94. package/dist/esm/input/JoyConLeftGamepadMapping.d.ts +5 -0
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  97. package/dist/esm/input/JoyConRightGamepadMapping.d.ts +5 -0
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  100. package/dist/esm/input/PlayStationGamepadMapping.d.ts +5 -0
  101. package/dist/esm/input/PlayStationGamepadMapping.js +12 -0
  102. package/dist/esm/input/PlayStationGamepadMapping.js.map +1 -0
  103. package/dist/esm/input/Pointer.d.ts +52 -0
  104. package/dist/esm/input/Pointer.js +118 -0
  105. package/dist/esm/input/Pointer.js.map +1 -0
  106. package/dist/esm/input/SteamControllerGamepadMapping.d.ts +5 -0
  107. package/dist/esm/input/SteamControllerGamepadMapping.js +12 -0
  108. package/dist/esm/input/SteamControllerGamepadMapping.js.map +1 -0
  109. package/dist/esm/input/SwitchProGamepadMapping.d.ts +5 -0
  110. package/dist/esm/input/SwitchProGamepadMapping.js +12 -0
  111. package/dist/esm/input/SwitchProGamepadMapping.js.map +1 -0
  112. package/dist/esm/input/XboxGamepadMapping.d.ts +5 -0
  113. package/dist/esm/input/XboxGamepadMapping.js +12 -0
  114. package/dist/esm/input/XboxGamepadMapping.js.map +1 -0
  115. package/dist/esm/input/index.d.ts +19 -0
  116. package/dist/esm/input/types.d.ts +111 -0
  117. package/dist/esm/input/types.js +111 -0
  118. package/dist/esm/input/types.js.map +1 -0
  119. package/dist/esm/math/AbstractVector.d.ts +33 -0
  120. package/dist/esm/math/AbstractVector.js +106 -0
  121. package/dist/esm/math/AbstractVector.js.map +1 -0
  122. package/dist/esm/math/Circle.d.ts +41 -0
  123. package/dist/esm/math/Circle.js +134 -0
  124. package/dist/esm/math/Circle.js.map +1 -0
  125. package/dist/esm/math/CircleLike.d.ts +5 -0
  126. package/dist/esm/math/Collision.d.ts +28 -0
  127. package/dist/esm/math/Ellipse.d.ts +37 -0
  128. package/dist/esm/math/Ellipse.js +109 -0
  129. package/dist/esm/math/Ellipse.js.map +1 -0
  130. package/dist/esm/math/EllipseLike.d.ts +6 -0
  131. package/dist/esm/math/Flags.d.ts +12 -0
  132. package/dist/esm/math/Flags.js +41 -0
  133. package/dist/esm/math/Flags.js.map +1 -0
  134. package/dist/esm/math/Interval.d.ts +16 -0
  135. package/dist/esm/math/Interval.js +43 -0
  136. package/dist/esm/math/Interval.js.map +1 -0
  137. package/dist/esm/math/Line.d.ts +36 -0
  138. package/dist/esm/math/Line.js +111 -0
  139. package/dist/esm/math/Line.js.map +1 -0
  140. package/dist/esm/math/LineLike.d.ts +6 -0
  141. package/dist/esm/math/Matrix.d.ts +32 -0
  142. package/dist/esm/math/Matrix.js +125 -0
  143. package/dist/esm/math/Matrix.js.map +1 -0
  144. package/dist/esm/math/ObservableSize.d.ts +16 -0
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  146. package/dist/esm/math/ObservableSize.js.map +1 -0
  147. package/dist/esm/math/ObservableVector.d.ts +21 -0
  148. package/dist/esm/math/ObservableVector.js +71 -0
  149. package/dist/esm/math/ObservableVector.js.map +1 -0
  150. package/dist/esm/math/PointLike.d.ts +4 -0
  151. package/dist/esm/math/PolarVector.d.ts +8 -0
  152. package/dist/esm/math/PolarVector.js +17 -0
  153. package/dist/esm/math/PolarVector.js.map +1 -0
  154. package/dist/esm/math/Polygon.d.ts +38 -0
  155. package/dist/esm/math/Polygon.js +161 -0
  156. package/dist/esm/math/Polygon.js.map +1 -0
  157. package/dist/esm/math/PolygonLike.d.ts +6 -0
  158. package/dist/esm/math/Random.d.ts +15 -0
  159. package/dist/esm/math/Random.js +72 -0
  160. package/dist/esm/math/Random.js.map +1 -0
  161. package/dist/esm/math/Rectangle.d.ts +48 -0
  162. package/dist/esm/math/Rectangle.js +205 -0
  163. package/dist/esm/math/Rectangle.js.map +1 -0
  164. package/dist/esm/math/RectangleLike.d.ts +6 -0
  165. package/dist/esm/math/Segment.d.ts +25 -0
  166. package/dist/esm/math/Segment.js +77 -0
  167. package/dist/esm/math/Segment.js.map +1 -0
  168. package/dist/esm/math/ShapeLike.d.ts +4 -0
  169. package/dist/esm/math/Size.d.ts +24 -0
  170. package/dist/esm/math/Size.js +69 -0
  171. package/dist/esm/math/Size.js.map +1 -0
  172. package/dist/esm/math/Transformable.d.ts +47 -0
  173. package/dist/esm/math/Transformable.js +142 -0
  174. package/dist/esm/math/Transformable.js.map +1 -0
  175. package/dist/esm/math/Vector.d.ts +28 -0
  176. package/dist/esm/math/Vector.js +77 -0
  177. package/dist/esm/math/Vector.js.map +1 -0
  178. package/dist/esm/math/collision-detection.d.ts +41 -0
  179. package/dist/esm/math/collision-detection.js +394 -0
  180. package/dist/esm/math/collision-detection.js.map +1 -0
  181. package/dist/esm/math/collision-primitives.d.ts +39 -0
  182. package/dist/esm/math/collision-primitives.js +164 -0
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  184. package/dist/esm/math/geometry.d.ts +8 -0
  185. package/dist/esm/math/geometry.js +195 -0
  186. package/dist/esm/math/geometry.js.map +1 -0
  187. package/dist/esm/math/index.d.ts +27 -0
  188. package/dist/esm/math/utils.d.ts +21 -0
  189. package/dist/esm/math/utils.js +54 -0
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  191. package/dist/esm/particles/Particle.d.ts +40 -0
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  195. package/dist/esm/particles/ParticleSystem.d.ts +43 -0
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  198. package/dist/esm/particles/affectors/ColorAffector.d.ts +17 -0
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  211. package/dist/esm/particles/emitters/ParticleEmitter.d.ts +6 -0
  212. package/dist/esm/particles/emitters/ParticleOptions.d.ts +35 -0
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  215. package/dist/esm/particles/emitters/UniversalEmitter.d.ts +17 -0
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  218. package/dist/esm/particles/index.d.ts +11 -0
  219. package/dist/esm/physics/RapierPhysicsWorld.d.ts +136 -0
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  223. package/dist/esm/rendering/CallbackRenderPass.d.ts +7 -0
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@@ -0,0 +1,52 @@
1
+ import { RenderBackendType } from '../RenderBackendType.js';
2
+
3
+ /// <reference types="@webgpu/types" />
4
+ /**
5
+ * Base class for WebGPU renderers.
6
+ *
7
+ * Manages the connect/disconnect lifecycle and provides a safe
8
+ * `getRuntime()` accessor that throws if the renderer is not connected.
9
+ *
10
+ * Subclasses must implement:
11
+ * - onConnect(runtime): set up GPU resources (shader modules, pipelines, buffers)
12
+ * - onDisconnect(): tear down GPU resources
13
+ * - render(drawable): collect draw call data for the given drawable
14
+ * - flush(): encode and submit command buffers for all collected draw calls
15
+ */
16
+ class AbstractWebGpuRenderer {
17
+ constructor() {
18
+ this.backendType = RenderBackendType.WebGpu;
19
+ this._runtime = null;
20
+ }
21
+ connect(runtime) {
22
+ if (this._runtime !== null) {
23
+ return;
24
+ }
25
+ if (runtime.backendType !== RenderBackendType.WebGpu) {
26
+ throw new Error(`${this.constructor.name} requires a WebGPU runtime, `
27
+ + `but received backendType ${String(runtime.backendType)}.`);
28
+ }
29
+ this._runtime = runtime;
30
+ this.onConnect(runtime);
31
+ }
32
+ disconnect() {
33
+ if (this._runtime === null) {
34
+ return;
35
+ }
36
+ this.flush();
37
+ this.onDisconnect();
38
+ this._runtime = null;
39
+ }
40
+ getRuntime() {
41
+ if (this._runtime === null) {
42
+ throw new Error(`${this.constructor.name} is not connected to a runtime.`);
43
+ }
44
+ return this._runtime;
45
+ }
46
+ getRuntimeOrNull() {
47
+ return this._runtime;
48
+ }
49
+ }
50
+
51
+ export { AbstractWebGpuRenderer };
52
+ //# sourceMappingURL=AbstractWebGpuRenderer.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,6 @@
1
+ import { BlendModes } from 'rendering/types';
2
+ /**
3
+ * Returns the GPUBlendState for a given ExoJS blend mode.
4
+ * Shared by all WebGPU renderers to avoid duplication.
5
+ */
6
+ export declare function getWebGpuBlendState(blendMode: BlendModes): GPUBlendState;
@@ -0,0 +1,79 @@
1
+ import { BlendModes } from '../types.js';
2
+
3
+ /// <reference types="@webgpu/types" />
4
+ /**
5
+ * Returns the GPUBlendState for a given ExoJS blend mode.
6
+ * Shared by all WebGPU renderers to avoid duplication.
7
+ */
8
+ function getWebGpuBlendState(blendMode) {
9
+ switch (blendMode) {
10
+ case BlendModes.Additive:
11
+ return {
12
+ color: {
13
+ operation: 'add',
14
+ srcFactor: 'one',
15
+ dstFactor: 'one',
16
+ },
17
+ alpha: {
18
+ operation: 'add',
19
+ srcFactor: 'one',
20
+ dstFactor: 'one',
21
+ },
22
+ };
23
+ case BlendModes.Subtract:
24
+ return {
25
+ color: {
26
+ operation: 'add',
27
+ srcFactor: 'zero',
28
+ dstFactor: 'one-minus-src',
29
+ },
30
+ alpha: {
31
+ operation: 'add',
32
+ srcFactor: 'zero',
33
+ dstFactor: 'one-minus-src-alpha',
34
+ },
35
+ };
36
+ case BlendModes.Multiply:
37
+ return {
38
+ color: {
39
+ operation: 'add',
40
+ srcFactor: 'dst',
41
+ dstFactor: 'one-minus-src-alpha',
42
+ },
43
+ alpha: {
44
+ operation: 'add',
45
+ srcFactor: 'dst-alpha',
46
+ dstFactor: 'one-minus-src-alpha',
47
+ },
48
+ };
49
+ case BlendModes.Screen:
50
+ return {
51
+ color: {
52
+ operation: 'add',
53
+ srcFactor: 'one',
54
+ dstFactor: 'one-minus-src',
55
+ },
56
+ alpha: {
57
+ operation: 'add',
58
+ srcFactor: 'one',
59
+ dstFactor: 'one-minus-src-alpha',
60
+ },
61
+ };
62
+ default:
63
+ return {
64
+ color: {
65
+ operation: 'add',
66
+ srcFactor: 'one',
67
+ dstFactor: 'one-minus-src-alpha',
68
+ },
69
+ alpha: {
70
+ operation: 'add',
71
+ srcFactor: 'one',
72
+ dstFactor: 'one-minus-src-alpha',
73
+ },
74
+ };
75
+ }
76
+ }
77
+
78
+ export { getWebGpuBlendState };
79
+ //# sourceMappingURL=WebGpuBlendState.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGpuBlendState.js","sources":["../../../../../src/rendering/webgpu/WebGpuBlendState.ts"],"sourcesContent":[null],"names":[],"mappings":";;AAAA;AAIA;;;AAGG;AACG,SAAU,mBAAmB,CAAC,SAAqB,EAAA;IACrD,QAAQ,SAAS;QACb,KAAK,UAAU,CAAC,QAAQ;YACpB,OAAO;AACH,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AACnB,iBAAA;AACD,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AACnB,iBAAA;aACJ;QACL,KAAK,UAAU,CAAC,QAAQ;YACpB,OAAO;AACH,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,MAAM;AACjB,oBAAA,SAAS,EAAE,eAAe;AAC7B,iBAAA;AACD,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,MAAM;AACjB,oBAAA,SAAS,EAAE,qBAAqB;AACnC,iBAAA;aACJ;QACL,KAAK,UAAU,CAAC,QAAQ;YACpB,OAAO;AACH,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,qBAAqB;AACnC,iBAAA;AACD,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,WAAW;AACtB,oBAAA,SAAS,EAAE,qBAAqB;AACnC,iBAAA;aACJ;QACL,KAAK,UAAU,CAAC,MAAM;YAClB,OAAO;AACH,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,eAAe;AAC7B,iBAAA;AACD,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,qBAAqB;AACnC,iBAAA;aACJ;AACL,QAAA;YACI,OAAO;AACH,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,qBAAqB;AACnC,iBAAA;AACD,gBAAA,KAAK,EAAE;AACH,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,KAAK;AAChB,oBAAA,SAAS,EAAE,qBAAqB;AACnC,iBAAA;aACJ;;AAEb;;;;"}
@@ -0,0 +1,33 @@
1
+ import { AbstractWebGpuRenderer } from 'rendering/webgpu/AbstractWebGpuRenderer';
2
+ import type { WebGpuRendererRuntime } from 'rendering/webgpu/WebGpuRendererRuntime';
3
+ import type { ParticleSystem } from 'particles/ParticleSystem';
4
+ export declare class WebGpuParticleRenderer extends AbstractWebGpuRenderer<ParticleSystem> {
5
+ private readonly _drawCalls;
6
+ private _drawCallCount;
7
+ private readonly _uniformData;
8
+ private _renderManager;
9
+ private _device;
10
+ private _shaderModule;
11
+ private _uniformBindGroupLayout;
12
+ private _textureBindGroupLayout;
13
+ private _pipelineLayout;
14
+ private _uniformBuffer;
15
+ private _uniformBindGroup;
16
+ private _staticVertexBuffer;
17
+ private _instanceBuffer;
18
+ private _indexBuffer;
19
+ private _instanceBufferByteLength;
20
+ private _instanceData;
21
+ private _float32View;
22
+ private _uint32View;
23
+ private readonly _pipelines;
24
+ render(system: ParticleSystem): void;
25
+ flush(): void;
26
+ destroy(): void;
27
+ protected onConnect(runtime: WebGpuRendererRuntime): void;
28
+ protected onDisconnect(): void;
29
+ private _ensureCapacity;
30
+ private _writeUniformData;
31
+ private _writeInstanceData;
32
+ private _getPipeline;
33
+ }
@@ -0,0 +1,423 @@
1
+ import { AbstractWebGpuRenderer } from './AbstractWebGpuRenderer.js';
2
+ import { Texture } from '../texture/Texture.js';
3
+ import { getWebGpuBlendState } from './WebGpuBlendState.js';
4
+
5
+ /// <reference types="@webgpu/types" />
6
+ const particleShaderSource = `
7
+ struct ProjectionUniforms {
8
+ projection: mat4x4<f32>,
9
+ translation: mat4x4<f32>,
10
+ flags: vec4<f32>,
11
+ };
12
+
13
+ @group(0) @binding(0)
14
+ var<uniform> uniforms: ProjectionUniforms;
15
+
16
+ @group(1) @binding(0)
17
+ var particleTexture: texture_2d<f32>;
18
+
19
+ @group(1) @binding(1)
20
+ var particleSampler: sampler;
21
+
22
+ struct VertexInput {
23
+ @location(0) unitPosition: vec2<f32>,
24
+ @location(1) quadMin: vec2<f32>,
25
+ @location(2) quadSize: vec2<f32>,
26
+ @location(3) uvMin: vec2<f32>,
27
+ @location(4) uvMax: vec2<f32>,
28
+ @location(5) translation: vec2<f32>,
29
+ @location(6) scale: vec2<f32>,
30
+ @location(7) rotation: f32,
31
+ @location(8) color: vec4<f32>,
32
+ };
33
+
34
+ struct VertexOutput {
35
+ @builtin(position) position: vec4<f32>,
36
+ @location(0) texcoord: vec2<f32>,
37
+ @location(1) color: vec4<f32>,
38
+ };
39
+
40
+ @vertex
41
+ fn vertexMain(input: VertexInput) -> VertexOutput {
42
+ let localPosition = input.quadMin + (input.unitPosition * input.quadSize);
43
+ let radians = radians(input.rotation);
44
+ let sinValue = sin(radians);
45
+ let cosValue = cos(radians);
46
+ let rotated = vec2<f32>(
47
+ (localPosition.x * (input.scale.x * cosValue)) + (localPosition.y * (input.scale.y * sinValue)) + input.translation.x,
48
+ (localPosition.x * (input.scale.x * -sinValue)) + (localPosition.y * (input.scale.y * cosValue)) + input.translation.y
49
+ );
50
+
51
+ var output: VertexOutput;
52
+
53
+ output.position = uniforms.projection * uniforms.translation * vec4<f32>(rotated, 0.0, 1.0);
54
+ output.texcoord = input.uvMin + ((input.uvMax - input.uvMin) * input.unitPosition);
55
+ output.color = vec4(input.color.rgb * input.color.a, input.color.a);
56
+
57
+ return output;
58
+ }
59
+
60
+ @fragment
61
+ fn fragmentMain(input: VertexOutput) -> @location(0) vec4<f32> {
62
+ let sample = textureSample(particleTexture, particleSampler, input.texcoord);
63
+ let premultipliedSample = select(sample, vec4(sample.rgb * sample.a, sample.a), uniforms.flags.x > 0.5);
64
+
65
+ return premultipliedSample * input.color;
66
+ }
67
+ `;
68
+ const staticVertexStrideBytes = 8;
69
+ const instanceWords = 14;
70
+ const instanceStrideBytes = 56;
71
+ const indicesPerParticle = 6;
72
+ const uniformByteLength = 144;
73
+ const initialParticleCapacity = 1;
74
+ const staticVertexData = new Float32Array([
75
+ 0, 0,
76
+ 1, 0,
77
+ 1, 1,
78
+ 0, 1,
79
+ ]);
80
+ const staticIndexData = new Uint16Array([
81
+ 0, 1, 2,
82
+ 0, 2, 3,
83
+ ]);
84
+ class WebGpuParticleRenderer extends AbstractWebGpuRenderer {
85
+ constructor() {
86
+ super(...arguments);
87
+ this._drawCalls = [];
88
+ this._drawCallCount = 0;
89
+ this._uniformData = new Float32Array(uniformByteLength / Float32Array.BYTES_PER_ELEMENT);
90
+ this._renderManager = null;
91
+ this._device = null;
92
+ this._shaderModule = null;
93
+ this._uniformBindGroupLayout = null;
94
+ this._textureBindGroupLayout = null;
95
+ this._pipelineLayout = null;
96
+ this._uniformBuffer = null;
97
+ this._uniformBindGroup = null;
98
+ this._staticVertexBuffer = null;
99
+ this._instanceBuffer = null;
100
+ this._indexBuffer = null;
101
+ this._instanceBufferByteLength = 0;
102
+ this._instanceData = new ArrayBuffer(instanceStrideBytes * initialParticleCapacity);
103
+ this._float32View = new Float32Array(this._instanceData);
104
+ this._uint32View = new Uint32Array(this._instanceData);
105
+ this._pipelines = new Map();
106
+ }
107
+ render(system) {
108
+ const runtime = this._renderManager;
109
+ const texture = system.texture;
110
+ if (runtime === null
111
+ || !(texture instanceof Texture)
112
+ || texture.source === null
113
+ || texture.width === 0
114
+ || texture.height === 0
115
+ || system.particles.length === 0) {
116
+ return;
117
+ }
118
+ runtime.setBlendMode(system.blendMode);
119
+ const drawCallIndex = this._drawCallCount++;
120
+ const drawCall = this._drawCalls[drawCallIndex];
121
+ if (drawCall) {
122
+ drawCall.system = system;
123
+ drawCall.texture = texture;
124
+ drawCall.blendMode = system.blendMode;
125
+ }
126
+ else {
127
+ this._drawCalls.push({
128
+ system,
129
+ texture,
130
+ blendMode: system.blendMode,
131
+ });
132
+ }
133
+ }
134
+ flush() {
135
+ const runtime = this._renderManager;
136
+ const device = this._device;
137
+ const uniformBuffer = this._uniformBuffer;
138
+ const uniformBindGroup = this._uniformBindGroup;
139
+ const staticVertexBuffer = this._staticVertexBuffer;
140
+ const indexBuffer = this._indexBuffer;
141
+ if (!runtime || !device || !uniformBuffer || !uniformBindGroup || !staticVertexBuffer || !this._instanceBuffer || !indexBuffer) {
142
+ return;
143
+ }
144
+ if (this._drawCallCount === 0 && !runtime.clearRequested) {
145
+ return;
146
+ }
147
+ const encoder = device.createCommandEncoder();
148
+ const pass = encoder.beginRenderPass({
149
+ colorAttachments: [runtime.createColorAttachment()],
150
+ });
151
+ runtime.stats.renderPasses++;
152
+ const scissor = runtime.getScissorRect();
153
+ const maskClipsAll = scissor !== null && (scissor.width <= 0 || scissor.height <= 0);
154
+ if (scissor !== null && !maskClipsAll) {
155
+ pass.setScissorRect(scissor.x, scissor.y, scissor.width, scissor.height);
156
+ }
157
+ if (!maskClipsAll) {
158
+ pass.setBindGroup(0, uniformBindGroup);
159
+ for (let drawCallIndex = 0; drawCallIndex < this._drawCallCount; drawCallIndex++) {
160
+ const drawCall = this._drawCalls[drawCallIndex];
161
+ const system = drawCall.system;
162
+ const particleCount = system.particles.length;
163
+ if (particleCount === 0) {
164
+ continue;
165
+ }
166
+ const pipeline = this._getPipeline(drawCall.blendMode, runtime.renderTargetFormat);
167
+ const textureBinding = runtime.getTextureBinding(drawCall.texture);
168
+ const textureBindGroup = device.createBindGroup({
169
+ layout: this._textureBindGroupLayout,
170
+ entries: [{
171
+ binding: 0,
172
+ resource: textureBinding.view,
173
+ }, {
174
+ binding: 1,
175
+ resource: textureBinding.sampler,
176
+ }],
177
+ });
178
+ this._ensureCapacity(particleCount);
179
+ this._writeInstanceData(system.vertices, system.texCoords, system.particles);
180
+ this._writeUniformData(runtime, system, drawCall.texture);
181
+ device.queue.writeBuffer(this._instanceBuffer, 0, this._instanceData, 0, particleCount * instanceStrideBytes);
182
+ device.queue.writeBuffer(uniformBuffer, 0, this._uniformData.buffer, this._uniformData.byteOffset, this._uniformData.byteLength);
183
+ pass.setPipeline(pipeline);
184
+ pass.setBindGroup(1, textureBindGroup);
185
+ pass.setVertexBuffer(0, staticVertexBuffer);
186
+ pass.setVertexBuffer(1, this._instanceBuffer);
187
+ pass.setIndexBuffer(indexBuffer, 'uint16');
188
+ pass.drawIndexed(indicesPerParticle, particleCount, 0, 0, 0);
189
+ runtime.stats.batches++;
190
+ runtime.stats.drawCalls++;
191
+ }
192
+ }
193
+ pass.end();
194
+ runtime.submit(encoder.finish());
195
+ this._drawCallCount = 0;
196
+ }
197
+ destroy() {
198
+ this.disconnect();
199
+ }
200
+ onConnect(runtime) {
201
+ this._renderManager = runtime;
202
+ this._device = this._renderManager.device;
203
+ this._shaderModule = this._device.createShaderModule({ code: particleShaderSource });
204
+ this._uniformBindGroupLayout = this._device.createBindGroupLayout({
205
+ entries: [{
206
+ binding: 0,
207
+ visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
208
+ buffer: {
209
+ type: 'uniform',
210
+ },
211
+ }],
212
+ });
213
+ this._textureBindGroupLayout = this._device.createBindGroupLayout({
214
+ entries: [{
215
+ binding: 0,
216
+ visibility: GPUShaderStage.FRAGMENT,
217
+ texture: {
218
+ sampleType: 'float',
219
+ },
220
+ }, {
221
+ binding: 1,
222
+ visibility: GPUShaderStage.FRAGMENT,
223
+ sampler: {
224
+ type: 'filtering',
225
+ },
226
+ }],
227
+ });
228
+ this._pipelineLayout = this._device.createPipelineLayout({
229
+ bindGroupLayouts: [this._uniformBindGroupLayout, this._textureBindGroupLayout],
230
+ });
231
+ this._uniformBuffer = this._device.createBuffer({
232
+ size: uniformByteLength,
233
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
234
+ });
235
+ this._uniformBindGroup = this._device.createBindGroup({
236
+ layout: this._uniformBindGroupLayout,
237
+ entries: [{
238
+ binding: 0,
239
+ resource: {
240
+ buffer: this._uniformBuffer,
241
+ },
242
+ }],
243
+ });
244
+ this._staticVertexBuffer = this._device.createBuffer({
245
+ size: staticVertexData.byteLength,
246
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
247
+ });
248
+ this._device.queue.writeBuffer(this._staticVertexBuffer, 0, staticVertexData.buffer, staticVertexData.byteOffset, staticVertexData.byteLength);
249
+ this._indexBuffer = this._device.createBuffer({
250
+ size: staticIndexData.byteLength,
251
+ usage: GPUBufferUsage.INDEX | GPUBufferUsage.COPY_DST,
252
+ });
253
+ this._device.queue.writeBuffer(this._indexBuffer, 0, staticIndexData.buffer, staticIndexData.byteOffset, staticIndexData.byteLength);
254
+ this._ensureCapacity(initialParticleCapacity);
255
+ }
256
+ onDisconnect() {
257
+ this.flush();
258
+ this._staticVertexBuffer?.destroy();
259
+ this._instanceBuffer?.destroy();
260
+ this._indexBuffer?.destroy();
261
+ this._uniformBuffer?.destroy();
262
+ this._pipelines.clear();
263
+ this._indexBuffer = null;
264
+ this._staticVertexBuffer = null;
265
+ this._instanceBuffer = null;
266
+ this._uniformBindGroup = null;
267
+ this._uniformBuffer = null;
268
+ this._pipelineLayout = null;
269
+ this._textureBindGroupLayout = null;
270
+ this._uniformBindGroupLayout = null;
271
+ this._shaderModule = null;
272
+ this._device = null;
273
+ this._renderManager = null;
274
+ this._instanceBufferByteLength = 0;
275
+ this._instanceData = new ArrayBuffer(instanceStrideBytes * initialParticleCapacity);
276
+ this._float32View = new Float32Array(this._instanceData);
277
+ this._uint32View = new Uint32Array(this._instanceData);
278
+ this._drawCallCount = 0;
279
+ }
280
+ _ensureCapacity(particleCount) {
281
+ const requiredInstanceBytes = particleCount * instanceStrideBytes;
282
+ if (requiredInstanceBytes > this._instanceData.byteLength) {
283
+ let byteLength = this._instanceData.byteLength;
284
+ while (byteLength < requiredInstanceBytes) {
285
+ byteLength *= 2;
286
+ }
287
+ this._instanceData = new ArrayBuffer(byteLength);
288
+ this._float32View = new Float32Array(this._instanceData);
289
+ this._uint32View = new Uint32Array(this._instanceData);
290
+ }
291
+ if (requiredInstanceBytes > this._instanceBufferByteLength) {
292
+ let byteLength = this._instanceBufferByteLength || instanceStrideBytes;
293
+ while (byteLength < requiredInstanceBytes) {
294
+ byteLength *= 2;
295
+ }
296
+ this._instanceBuffer?.destroy();
297
+ this._instanceBuffer = this._device.createBuffer({
298
+ size: byteLength,
299
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
300
+ });
301
+ this._instanceBufferByteLength = byteLength;
302
+ }
303
+ }
304
+ _writeUniformData(runtime, system, texture) {
305
+ const projection = runtime.view.getTransform().toArray(false);
306
+ const transform = system.getGlobalTransform().toArray(false);
307
+ const shouldPremultiplySample = runtime.shouldPremultiplyTextureSample(texture);
308
+ this._uniformData.set([
309
+ projection[0], projection[1], 0, 0,
310
+ projection[3], projection[4], 0, 0,
311
+ 0, 0, 1, 0,
312
+ projection[6], projection[7], 0, projection[8],
313
+ transform[0], transform[1], 0, 0,
314
+ transform[3], transform[4], 0, 0,
315
+ 0, 0, 1, 0,
316
+ transform[6], transform[7], 0, transform[8],
317
+ shouldPremultiplySample ? 1 : 0, 0, 0, 0,
318
+ ]);
319
+ }
320
+ _writeInstanceData(vertices, texCoords, particles) {
321
+ const quadMinX = vertices[0];
322
+ const quadMinY = vertices[1];
323
+ const quadSizeX = vertices[2] - vertices[0];
324
+ const quadSizeY = vertices[3] - vertices[1];
325
+ const uvMinX = (texCoords[0] & 0xFFFF) / 65535;
326
+ const uvMinY = ((texCoords[0] >>> 16) & 0xFFFF) / 65535;
327
+ const uvMaxX = (texCoords[2] & 0xFFFF) / 65535;
328
+ const uvMaxY = ((texCoords[2] >>> 16) & 0xFFFF) / 65535;
329
+ for (let particleIndex = 0; particleIndex < particles.length; particleIndex++) {
330
+ const particle = particles[particleIndex];
331
+ const targetIndex = particleIndex * instanceWords;
332
+ this._float32View[targetIndex] = quadMinX;
333
+ this._float32View[targetIndex + 1] = quadMinY;
334
+ this._float32View[targetIndex + 2] = quadSizeX;
335
+ this._float32View[targetIndex + 3] = quadSizeY;
336
+ this._float32View[targetIndex + 4] = uvMinX;
337
+ this._float32View[targetIndex + 5] = uvMinY;
338
+ this._float32View[targetIndex + 6] = uvMaxX;
339
+ this._float32View[targetIndex + 7] = uvMaxY;
340
+ this._float32View[targetIndex + 8] = particle.position.x;
341
+ this._float32View[targetIndex + 9] = particle.position.y;
342
+ this._float32View[targetIndex + 10] = particle.scale.x;
343
+ this._float32View[targetIndex + 11] = particle.scale.y;
344
+ this._float32View[targetIndex + 12] = particle.rotation;
345
+ this._uint32View[targetIndex + 13] = particle.tint.toRgba();
346
+ }
347
+ }
348
+ _getPipeline(blendMode, format) {
349
+ const pipelineKey = `${blendMode}:${format}`;
350
+ const existingPipeline = this._pipelines.get(pipelineKey);
351
+ if (existingPipeline) {
352
+ return existingPipeline;
353
+ }
354
+ const pipeline = this._device.createRenderPipeline({
355
+ layout: this._pipelineLayout,
356
+ vertex: {
357
+ module: this._shaderModule,
358
+ entryPoint: 'vertexMain',
359
+ buffers: [{
360
+ arrayStride: staticVertexStrideBytes,
361
+ attributes: [{
362
+ shaderLocation: 0,
363
+ offset: 0,
364
+ format: 'float32x2',
365
+ }],
366
+ }, {
367
+ arrayStride: instanceStrideBytes,
368
+ stepMode: 'instance',
369
+ attributes: [{
370
+ shaderLocation: 1,
371
+ offset: 0,
372
+ format: 'float32x2',
373
+ }, {
374
+ shaderLocation: 2,
375
+ offset: 8,
376
+ format: 'float32x2',
377
+ }, {
378
+ shaderLocation: 3,
379
+ offset: 16,
380
+ format: 'float32x2',
381
+ }, {
382
+ shaderLocation: 4,
383
+ offset: 24,
384
+ format: 'float32x2',
385
+ }, {
386
+ shaderLocation: 5,
387
+ offset: 32,
388
+ format: 'float32x2',
389
+ }, {
390
+ shaderLocation: 6,
391
+ offset: 40,
392
+ format: 'float32x2',
393
+ }, {
394
+ shaderLocation: 7,
395
+ offset: 48,
396
+ format: 'float32',
397
+ }, {
398
+ shaderLocation: 8,
399
+ offset: 52,
400
+ format: 'unorm8x4',
401
+ }],
402
+ }],
403
+ },
404
+ fragment: {
405
+ module: this._shaderModule,
406
+ entryPoint: 'fragmentMain',
407
+ targets: [{
408
+ format,
409
+ blend: getWebGpuBlendState(blendMode),
410
+ writeMask: GPUColorWrite.ALL,
411
+ }],
412
+ },
413
+ primitive: {
414
+ topology: 'triangle-list',
415
+ },
416
+ });
417
+ this._pipelines.set(pipelineKey, pipeline);
418
+ return pipeline;
419
+ }
420
+ }
421
+
422
+ export { WebGpuParticleRenderer };
423
+ //# sourceMappingURL=WebGpuParticleRenderer.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,43 @@
1
+ import { AbstractWebGpuRenderer } from 'rendering/webgpu/AbstractWebGpuRenderer';
2
+ import type { DrawableShape } from 'rendering/primitives/DrawableShape';
3
+ import type { WebGpuRendererRuntime } from 'rendering/webgpu/WebGpuRendererRuntime';
4
+ export declare class WebGpuPrimitiveRenderer extends AbstractWebGpuRenderer<DrawableShape> {
5
+ private readonly _combinedTransform;
6
+ private readonly _drawCalls;
7
+ private _drawCallCount;
8
+ private readonly _transformData;
9
+ private readonly _pipelines;
10
+ private _renderManager;
11
+ private _device;
12
+ private _shaderModule;
13
+ private _bindGroupLayout;
14
+ private _pipelineLayout;
15
+ private _uniformBuffer;
16
+ private _bindGroup;
17
+ private _vertexBuffer;
18
+ private _indexBuffer;
19
+ private _vertexBufferCapacity;
20
+ private _indexBufferCapacity;
21
+ private _vertexData;
22
+ private _float32View;
23
+ private _uint32View;
24
+ private _generatedIndexData;
25
+ private _sequentialIndexData;
26
+ render(shape: DrawableShape): void;
27
+ flush(): void;
28
+ destroy(): void;
29
+ protected onConnect(runtime: WebGpuRendererRuntime): void;
30
+ protected onDisconnect(): void;
31
+ private _writeTransformData;
32
+ private _writeVertexData;
33
+ private _ensureVertexCapacity;
34
+ private _ensureIndexCapacity;
35
+ private _getPipeline;
36
+ private _getTopology;
37
+ private _resolveDrawCall;
38
+ private _resolveLineLoopDrawCall;
39
+ private _resolveTriangleFanDrawCall;
40
+ private _getSequentialIndices;
41
+ private _ensureGeneratedIndexCapacity;
42
+ private _destroyBuffers;
43
+ }