@codexo/exojs 2.1.0

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Files changed (467) hide show
  1. package/CHANGELOG.md +119 -0
  2. package/README.md +137 -0
  3. package/dist/esm/audio/AbstractMedia.d.ts +45 -0
  4. package/dist/esm/audio/AbstractMedia.js +98 -0
  5. package/dist/esm/audio/AbstractMedia.js.map +1 -0
  6. package/dist/esm/audio/AudioAnalyser.d.ts +30 -0
  7. package/dist/esm/audio/AudioAnalyser.js +82 -0
  8. package/dist/esm/audio/AudioAnalyser.js.map +1 -0
  9. package/dist/esm/audio/Media.d.ts +25 -0
  10. package/dist/esm/audio/Music.d.ts +20 -0
  11. package/dist/esm/audio/Music.js +118 -0
  12. package/dist/esm/audio/Music.js.map +1 -0
  13. package/dist/esm/audio/Sound.d.ts +56 -0
  14. package/dist/esm/audio/Sound.js +393 -0
  15. package/dist/esm/audio/Sound.js.map +1 -0
  16. package/dist/esm/audio/audio-context.d.ts +11 -0
  17. package/dist/esm/audio/audio-context.js +115 -0
  18. package/dist/esm/audio/audio-context.js.map +1 -0
  19. package/dist/esm/audio/index.d.ts +6 -0
  20. package/dist/esm/core/Application.d.ts +76 -0
  21. package/dist/esm/core/Application.js +198 -0
  22. package/dist/esm/core/Application.js.map +1 -0
  23. package/dist/esm/core/Bounds.d.ts +19 -0
  24. package/dist/esm/core/Bounds.js +61 -0
  25. package/dist/esm/core/Bounds.js.map +1 -0
  26. package/dist/esm/core/Clock.d.ts +18 -0
  27. package/dist/esm/core/Clock.js +67 -0
  28. package/dist/esm/core/Clock.js.map +1 -0
  29. package/dist/esm/core/Color.d.ts +176 -0
  30. package/dist/esm/core/Color.js +261 -0
  31. package/dist/esm/core/Color.js.map +1 -0
  32. package/dist/esm/core/Quadtree.d.ts +20 -0
  33. package/dist/esm/core/Quadtree.js +84 -0
  34. package/dist/esm/core/Quadtree.js.map +1 -0
  35. package/dist/esm/core/Scene.d.ts +83 -0
  36. package/dist/esm/core/Scene.js +82 -0
  37. package/dist/esm/core/Scene.js.map +1 -0
  38. package/dist/esm/core/SceneManager.d.ts +66 -0
  39. package/dist/esm/core/SceneManager.js +395 -0
  40. package/dist/esm/core/SceneManager.js.map +1 -0
  41. package/dist/esm/core/SceneNode.d.ts +58 -0
  42. package/dist/esm/core/SceneNode.js +176 -0
  43. package/dist/esm/core/SceneNode.js.map +1 -0
  44. package/dist/esm/core/Signal.d.ts +18 -0
  45. package/dist/esm/core/Signal.js +61 -0
  46. package/dist/esm/core/Signal.js.map +1 -0
  47. package/dist/esm/core/Time.d.ts +38 -0
  48. package/dist/esm/core/Time.js +106 -0
  49. package/dist/esm/core/Time.js.map +1 -0
  50. package/dist/esm/core/Timer.d.ts +12 -0
  51. package/dist/esm/core/Timer.js +33 -0
  52. package/dist/esm/core/Timer.js.map +1 -0
  53. package/dist/esm/core/index.d.ts +13 -0
  54. package/dist/esm/core/types.d.ts +29 -0
  55. package/dist/esm/core/utils.d.ts +22 -0
  56. package/dist/esm/core/utils.js +136 -0
  57. package/dist/esm/core/utils.js.map +1 -0
  58. package/dist/esm/index.d.ts +8 -0
  59. package/dist/esm/index.js +134 -0
  60. package/dist/esm/index.js.map +1 -0
  61. package/dist/esm/input/ArcadeStickGamepadMapping.d.ts +5 -0
  62. package/dist/esm/input/ArcadeStickGamepadMapping.js +29 -0
  63. package/dist/esm/input/ArcadeStickGamepadMapping.js.map +1 -0
  64. package/dist/esm/input/GameCubeGamepadMapping.d.ts +5 -0
  65. package/dist/esm/input/GameCubeGamepadMapping.js +12 -0
  66. package/dist/esm/input/GameCubeGamepadMapping.js.map +1 -0
  67. package/dist/esm/input/Gamepad.d.ts +45 -0
  68. package/dist/esm/input/Gamepad.js +150 -0
  69. package/dist/esm/input/Gamepad.js.map +1 -0
  70. package/dist/esm/input/GamepadChannels.d.ts +39 -0
  71. package/dist/esm/input/GamepadChannels.js +43 -0
  72. package/dist/esm/input/GamepadChannels.js.map +1 -0
  73. package/dist/esm/input/GamepadControl.d.ts +15 -0
  74. package/dist/esm/input/GamepadControl.js +24 -0
  75. package/dist/esm/input/GamepadControl.js.map +1 -0
  76. package/dist/esm/input/GamepadDefinitions.d.ts +31 -0
  77. package/dist/esm/input/GamepadDefinitions.js +175 -0
  78. package/dist/esm/input/GamepadDefinitions.js.map +1 -0
  79. package/dist/esm/input/GamepadMapping.d.ts +23 -0
  80. package/dist/esm/input/GamepadMapping.js +30 -0
  81. package/dist/esm/input/GamepadMapping.js.map +1 -0
  82. package/dist/esm/input/GamepadPromptLayouts.d.ts +9 -0
  83. package/dist/esm/input/GamepadPromptLayouts.js +140 -0
  84. package/dist/esm/input/GamepadPromptLayouts.js.map +1 -0
  85. package/dist/esm/input/GenericDualAnalogGamepadMapping.d.ts +5 -0
  86. package/dist/esm/input/GenericDualAnalogGamepadMapping.js +53 -0
  87. package/dist/esm/input/GenericDualAnalogGamepadMapping.js.map +1 -0
  88. package/dist/esm/input/Input.d.ts +28 -0
  89. package/dist/esm/input/Input.js +67 -0
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  91. package/dist/esm/input/InputManager.d.ts +76 -0
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  94. package/dist/esm/input/JoyConLeftGamepadMapping.d.ts +5 -0
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  97. package/dist/esm/input/JoyConRightGamepadMapping.d.ts +5 -0
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  100. package/dist/esm/input/PlayStationGamepadMapping.d.ts +5 -0
  101. package/dist/esm/input/PlayStationGamepadMapping.js +12 -0
  102. package/dist/esm/input/PlayStationGamepadMapping.js.map +1 -0
  103. package/dist/esm/input/Pointer.d.ts +52 -0
  104. package/dist/esm/input/Pointer.js +118 -0
  105. package/dist/esm/input/Pointer.js.map +1 -0
  106. package/dist/esm/input/SteamControllerGamepadMapping.d.ts +5 -0
  107. package/dist/esm/input/SteamControllerGamepadMapping.js +12 -0
  108. package/dist/esm/input/SteamControllerGamepadMapping.js.map +1 -0
  109. package/dist/esm/input/SwitchProGamepadMapping.d.ts +5 -0
  110. package/dist/esm/input/SwitchProGamepadMapping.js +12 -0
  111. package/dist/esm/input/SwitchProGamepadMapping.js.map +1 -0
  112. package/dist/esm/input/XboxGamepadMapping.d.ts +5 -0
  113. package/dist/esm/input/XboxGamepadMapping.js +12 -0
  114. package/dist/esm/input/XboxGamepadMapping.js.map +1 -0
  115. package/dist/esm/input/index.d.ts +19 -0
  116. package/dist/esm/input/types.d.ts +111 -0
  117. package/dist/esm/input/types.js +111 -0
  118. package/dist/esm/input/types.js.map +1 -0
  119. package/dist/esm/math/AbstractVector.d.ts +33 -0
  120. package/dist/esm/math/AbstractVector.js +106 -0
  121. package/dist/esm/math/AbstractVector.js.map +1 -0
  122. package/dist/esm/math/Circle.d.ts +41 -0
  123. package/dist/esm/math/Circle.js +134 -0
  124. package/dist/esm/math/Circle.js.map +1 -0
  125. package/dist/esm/math/CircleLike.d.ts +5 -0
  126. package/dist/esm/math/Collision.d.ts +28 -0
  127. package/dist/esm/math/Ellipse.d.ts +37 -0
  128. package/dist/esm/math/Ellipse.js +109 -0
  129. package/dist/esm/math/Ellipse.js.map +1 -0
  130. package/dist/esm/math/EllipseLike.d.ts +6 -0
  131. package/dist/esm/math/Flags.d.ts +12 -0
  132. package/dist/esm/math/Flags.js +41 -0
  133. package/dist/esm/math/Flags.js.map +1 -0
  134. package/dist/esm/math/Interval.d.ts +16 -0
  135. package/dist/esm/math/Interval.js +43 -0
  136. package/dist/esm/math/Interval.js.map +1 -0
  137. package/dist/esm/math/Line.d.ts +36 -0
  138. package/dist/esm/math/Line.js +111 -0
  139. package/dist/esm/math/Line.js.map +1 -0
  140. package/dist/esm/math/LineLike.d.ts +6 -0
  141. package/dist/esm/math/Matrix.d.ts +32 -0
  142. package/dist/esm/math/Matrix.js +125 -0
  143. package/dist/esm/math/Matrix.js.map +1 -0
  144. package/dist/esm/math/ObservableSize.d.ts +16 -0
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  146. package/dist/esm/math/ObservableSize.js.map +1 -0
  147. package/dist/esm/math/ObservableVector.d.ts +21 -0
  148. package/dist/esm/math/ObservableVector.js +71 -0
  149. package/dist/esm/math/ObservableVector.js.map +1 -0
  150. package/dist/esm/math/PointLike.d.ts +4 -0
  151. package/dist/esm/math/PolarVector.d.ts +8 -0
  152. package/dist/esm/math/PolarVector.js +17 -0
  153. package/dist/esm/math/PolarVector.js.map +1 -0
  154. package/dist/esm/math/Polygon.d.ts +38 -0
  155. package/dist/esm/math/Polygon.js +161 -0
  156. package/dist/esm/math/Polygon.js.map +1 -0
  157. package/dist/esm/math/PolygonLike.d.ts +6 -0
  158. package/dist/esm/math/Random.d.ts +15 -0
  159. package/dist/esm/math/Random.js +72 -0
  160. package/dist/esm/math/Random.js.map +1 -0
  161. package/dist/esm/math/Rectangle.d.ts +48 -0
  162. package/dist/esm/math/Rectangle.js +205 -0
  163. package/dist/esm/math/Rectangle.js.map +1 -0
  164. package/dist/esm/math/RectangleLike.d.ts +6 -0
  165. package/dist/esm/math/Segment.d.ts +25 -0
  166. package/dist/esm/math/Segment.js +77 -0
  167. package/dist/esm/math/Segment.js.map +1 -0
  168. package/dist/esm/math/ShapeLike.d.ts +4 -0
  169. package/dist/esm/math/Size.d.ts +24 -0
  170. package/dist/esm/math/Size.js +69 -0
  171. package/dist/esm/math/Size.js.map +1 -0
  172. package/dist/esm/math/Transformable.d.ts +47 -0
  173. package/dist/esm/math/Transformable.js +142 -0
  174. package/dist/esm/math/Transformable.js.map +1 -0
  175. package/dist/esm/math/Vector.d.ts +28 -0
  176. package/dist/esm/math/Vector.js +77 -0
  177. package/dist/esm/math/Vector.js.map +1 -0
  178. package/dist/esm/math/collision-detection.d.ts +41 -0
  179. package/dist/esm/math/collision-detection.js +394 -0
  180. package/dist/esm/math/collision-detection.js.map +1 -0
  181. package/dist/esm/math/collision-primitives.d.ts +39 -0
  182. package/dist/esm/math/collision-primitives.js +164 -0
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  184. package/dist/esm/math/geometry.d.ts +8 -0
  185. package/dist/esm/math/geometry.js +195 -0
  186. package/dist/esm/math/geometry.js.map +1 -0
  187. package/dist/esm/math/index.d.ts +27 -0
  188. package/dist/esm/math/utils.d.ts +21 -0
  189. package/dist/esm/math/utils.js +54 -0
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  191. package/dist/esm/particles/Particle.d.ts +40 -0
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  195. package/dist/esm/particles/ParticleSystem.d.ts +43 -0
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  198. package/dist/esm/particles/affectors/ColorAffector.d.ts +17 -0
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  211. package/dist/esm/particles/emitters/ParticleEmitter.d.ts +6 -0
  212. package/dist/esm/particles/emitters/ParticleOptions.d.ts +35 -0
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  215. package/dist/esm/particles/emitters/UniversalEmitter.d.ts +17 -0
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  218. package/dist/esm/particles/index.d.ts +11 -0
  219. package/dist/esm/physics/RapierPhysicsWorld.d.ts +136 -0
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  223. package/dist/esm/rendering/CallbackRenderPass.d.ts +7 -0
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package/CHANGELOG.md ADDED
@@ -0,0 +1,119 @@
1
+ # Changelog
2
+
3
+ All notable changes to ExoJS are documented in this file.
4
+
5
+ The format follows [Keep a Changelog](https://keepachangelog.com/en/1.1.0/) and the project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
6
+
7
+ ## [2.1.0] - 2026-04-18
8
+
9
+ Product-readiness release. Additive across assets, game-feel, visuals, performance, optional physics, and WebGPU parity. No public contracts were removed or renamed since v2.0.0.
10
+
11
+ ### Highlights
12
+
13
+ - Typed asset manifests and bundle loading workflow.
14
+ - `AnimatedSprite` with named clips, loop control, and frame signals.
15
+ - Scene stacking with participation policies, input routing, and fade transitions.
16
+ - View/camera polish: follow with lerp, bounds clamp, zoom, shake.
17
+ - Audio sprites and sound pooling.
18
+ - Visual capability wave: filter pipeline, masking, render passes, cache-as-bitmap, multi-texture batching on the WebGPU backend.
19
+ - Automatic off-screen culling with observable render stats.
20
+ - Optional Rapier physics integration behind an optional peer dependency.
21
+ - WebGPU parity improvements and clearer initialization failure semantics.
22
+ - Docs and examples overhaul; release verification hardening.
23
+
24
+ ### Assets / workflow
25
+
26
+ - `defineAssetManifest`, `AssetEntry`, and `loadBundle` with progress callbacks.
27
+ - `BundleLoadError` surfaces per-entry failures with the responsible loader token.
28
+ - Strict manifest validation runs at definition time.
29
+ - `CacheStore` + `IndexedDbStore` remain the persistence path; strategy classes (`CacheFirstStrategy`, `NetworkOnlyStrategy`) are exposed for custom pipelines.
30
+
31
+ ### Game-feel
32
+
33
+ - `AnimatedSprite`: `defineClip`, `setClips`, `play`, `stop`, `loop` override, `onComplete` and `onFrame` signals.
34
+ - `SceneManager` is now a real stack: `pushScene`, `popScene`, `setScene` with resolved `SceneParticipationPolicy` covering stack mode and input mode.
35
+ - `SceneInputEvent` routing honours stack participation so overlay/modal scenes can intercept input cleanly.
36
+ - Fade transitions integrated into scene switching.
37
+ - `View` camera: `follow` with lerp, `setBoundsConstraint`, `zoom`/`setZoom`, `shake` with decay and configurable frequency.
38
+ - `Sound`: `setPoolSize`, `playPooled`, `stopPooled`, `defineSprite`, `setSprites` for audio-sprite playback.
39
+
40
+ ### Rendering / visuals
41
+
42
+ - Filter pipeline: abstract `Filter` base with `BlurFilter` and `ColorFilter` implementations; per-node filter chains wired through the render runtime.
43
+ - Masking support in both render managers and on `RenderNode`.
44
+ - Render-pass composition: `RenderTargetPass`, `CallbackRenderPass`, `RenderTarget`, and the existing `RenderTexture` for off-screen work.
45
+ - `RenderNode.cacheAsBitmap` flattens expensive subtrees to a cached texture with invalidation.
46
+ - `Container.sortableChildren` + `SceneNode.zIndex` provide depth-sorted rendering with a stable fallback on insertion order.
47
+ - Multi-texture batching on the WebGPU sprite renderer (`textureSlots`, `maxBatchTextures`). See caveat below.
48
+ - WebGPU sprite, particle, and primitive renderers reached functional parity with the WebGL2 equivalents.
49
+ - Context-loss handling preserved.
50
+
51
+ ### Performance
52
+
53
+ - Automatic off-screen culling: `Drawable` checks `inView(view)` each frame and counts skipped nodes.
54
+ - `RenderStats` exposes `submittedNodes`, `culledNodes`, `drawCalls`, `batches`, `renderPasses`, and `frameTimeMs` for observability.
55
+ - Hot-path cleanup across the renderers.
56
+ - `npm run perf:benchmark` runs the rendering benchmark harness under `test/perf/`.
57
+
58
+ ### Physics
59
+
60
+ - Optional Rapier integration via `createRapierPhysicsWorld({ gravityY })`.
61
+ - `@dimforge/rapier2d-compat` is declared as an optional `peerDependency`; apps that do not import the physics entry point incur zero runtime cost.
62
+ - Collision groups/masks encoded into Rapier's 16/16 packed format; `PhysicsCollisionFilter` lets you declare membership and what each body collides with.
63
+ - Triggers vs. solid colliders distinguished via `trigger` on the descriptor; `onTriggerEnter` / `onTriggerExit` signals on the body.
64
+ - Transform sync helpers and a `createDebugGraphics`/`updateDebugGraphics` path for debug draw through the existing `Graphics` primitive.
65
+
66
+ ### WebGPU
67
+
68
+ - Sprite, particle, and primitive renderers now cover the WebGL2 feature surface used by the scene runtime.
69
+ - Explicit `backend: { type: 'webgpu' }` errors out if WebGPU is unavailable or initialization fails — failures are not silently swallowed.
70
+ - `backend: { type: 'auto' }` prefers WebGPU when `navigator.gpu` is present and falls back to WebGL2 only when the WebGPU init path throws.
71
+ - Initialization error paths are now observable through the thrown error rather than partially constructed state.
72
+
73
+ ### Docs / examples
74
+
75
+ - README rewritten to match the shipped surface.
76
+ - New docs hub under `docs/` with sections for getting-started, core-concepts, assets, scenes, rendering, audio, physics, performance, and examples.
77
+ - New class-focused API pages: `Application`, `Renderer`, `Graphics`, `AnimatedSprite`, `AssetManifests`, `Audio`, `View`, `VisualEffects`, `PhysicsRapier`, `Performance`, `GameFeel`.
78
+ - `examples/` folder contains focused source snippets (`01-quickstart.ts` … `08-physics-rapier.ts`) that are typechecked against the public API via `tsconfig.examples.json`.
79
+
80
+ ### Tooling / release quality
81
+
82
+ - `npm run typecheck:examples` typechecks the in-repo examples against `src/` to prevent example drift.
83
+ - `npm run verify:exports` validates the package entry graph (`scripts/verify-exports.mjs`).
84
+ - `npm run verify:package` runs build → example typecheck → export verification → `npm pack --dry-run`.
85
+ - `npm run verify:release` is the smallest release gate: typecheck → lint → tests → verify:package.
86
+ - CI runs lint, typecheck, tests, bundle build, declaration build, example typecheck, export verification, and pack dry-run on every PR to `master`.
87
+
88
+ ### Behaviour changes worth knowing
89
+
90
+ These are minor-level behaviour changes, not source-breaks; flagged here for transparency:
91
+
92
+ - **Automatic culling**: nodes whose `inView(view)` check is false are no longer submitted and are counted in `RenderStats.culledNodes`. Apps that were already relying on correct bounds see no observable change. If a custom drawable under-reports its bounds, it may now be skipped when it was previously drawn off-screen.
93
+ - **Scene input routing**: with the new stack, input dispatch honours the resolved `SceneInputMode` of each stack entry. Apps that only use `setScene(...)` with no `pushScene` keep single-scene v2.0.0 behaviour.
94
+ - **Explicit WebGPU failures**: `backend: { type: 'webgpu' }` now throws rather than silently picking WebGL2. Apps that want the old "try WebGPU, otherwise WebGL2" behaviour should use `backend: { type: 'auto' }`.
95
+
96
+ ### Known limitations / honest caveats
97
+
98
+ - **WebGL2 is still single-texture batched.** Multi-texture batching is implemented only in the WebGPU sprite renderer. WebGL2 sprite-heavy scenes will still flush on texture changes.
99
+ - **WebGPU is improved, not "production WebGPU".** Treat the WebGPU backend as functional parity with WebGL2 for the features this library ships, not as a general-purpose WebGPU renderer.
100
+ - **Rapier is optional.** If you never import the physics entry point, Rapier is not installed or loaded. It is not bundled with the library.
101
+ - **Tilemaps are not in scope.** There is no built-in tilemap renderer; engines targeting Tiled-centric games should continue to reach for dedicated tooling.
102
+ - **Bitmap fonts are not shipped.** `Text` renders via Canvas with stroke support; `BitmapText` is not included.
103
+ - **No tween library.** Animation curves and tween orchestration are left to consumer code or external libraries.
104
+ - **Audio remains Web Audio decoded/streaming with pooling and sprites.** Spatial audio (`PannerNode`), effects (`ConvolverNode`, `BiquadFilterNode`, `DynamicsCompressorNode`), and fade helpers are not part of this release.
105
+ - **Particles are still CPU-simulated.** The WebGPU particle renderer is a rendering path, not a GPU compute simulator.
106
+ - **Graphics: no gradients, patterns, caps/joins, or dashing.** Basic fills and strokes only.
107
+ - **Input gaps unchanged from 2.0.0**: no haptics/vibration, no rebinding capture, no gesture library, fixed gamepad dead zones.
108
+
109
+ ### Upgrading from 2.0.0
110
+
111
+ No code changes are required for typical applications. Review the behaviour-change notes above if your code:
112
+
113
+ - requests `backend: { type: 'webgpu' }` explicitly and was relying on silent fallback,
114
+ - implements a custom `Drawable` with inexact bounds,
115
+ - pushed multiple scenes via manual orchestration outside `SceneManager`.
116
+
117
+ ## [2.0.0] - previous major
118
+
119
+ Baseline for the modernized architecture wave (renderer runtime, scene runtime, class-token loader v2, math and rendering contract renames).
package/README.md ADDED
@@ -0,0 +1,137 @@
1
+ # ExoJS
2
+
3
+ ExoJS is a TypeScript-first 2D runtime for browser games and interactive apps. It is designed around explicit scene flow, practical rendering features, and predictable runtime behavior.
4
+
5
+ ## Why ExoJS
6
+
7
+ - TypeScript-first API surface with strong runtime contracts
8
+ - Scene and asset workflows built for real game loops
9
+ - Modern rendering stack: WebGPU-first with WebGL2 fallback
10
+ - Practical visuals: filters, masks, render passes, cache-as-bitmap
11
+ - Gameplay tools: animated sprites, scene stacking, camera helpers, audio sprites
12
+ - Performance visibility with built-in render stats and benchmark harness
13
+ - Optional Rapier physics integration without forcing physics on every app
14
+
15
+ ## What Is Shipped Today
16
+
17
+ - `Application`, `Scene`, and scene-manager lifecycle
18
+ - Typed `Loader` with manifest/bundle workflow (`defineAssetManifest`, `registerManifest`, `loadBundle`)
19
+ - Drawables: `Sprite`, `AnimatedSprite`, `Graphics`, `ParticleSystem`, `Text`, `Video`
20
+ - Scene stacking (`overlay` / `modal` / `opaque`) with input routing and fade transitions
21
+ - View/camera helpers (`follow`, bounds clamp, shake, zoom)
22
+ - Rendering composition primitives (`RenderTexture`, `RenderTargetPass`, filter chains, masks, cache-as-bitmap)
23
+ - Render stats (`submittedNodes`, `culledNodes`, `drawCalls`, `batches`, `renderPasses`, ...)
24
+ - Optional Rapier adapter (`createRapierPhysicsWorld`)
25
+
26
+ ## Installation
27
+
28
+ ```bash
29
+ npm install exojs
30
+ ```
31
+
32
+ ## Quickstart
33
+
34
+ ```ts
35
+ import { Application, Scene, Graphics, Color, type SceneRenderRuntime } from 'exojs';
36
+
37
+ class HelloScene extends Scene {
38
+ private readonly box = new Graphics();
39
+
40
+ public constructor() {
41
+ super();
42
+
43
+ this.box.fillColor = Color.white;
44
+ this.box.drawRectangle(-32, -32, 64, 64);
45
+ this.box.setPosition(400, 300);
46
+
47
+ this.addChild(this.box);
48
+ }
49
+
50
+ public override update(delta: import('exojs').Time): void {
51
+ this.box.rotation += delta.seconds * 45;
52
+ }
53
+
54
+ public override draw(runtime: SceneRenderRuntime): void {
55
+ this.root.render(runtime);
56
+ }
57
+ }
58
+
59
+ const canvas = document.querySelector('canvas');
60
+
61
+ if (!canvas) {
62
+ throw new Error('Missing <canvas> element.');
63
+ }
64
+
65
+ const app = new Application({
66
+ canvas,
67
+ width: 800,
68
+ height: 600,
69
+ clearColor: Color.cornflowerBlue,
70
+ });
71
+
72
+ await app.start(new HelloScene());
73
+ ```
74
+
75
+ ## Next Steps
76
+
77
+ - Documentation hub: [docs/README.md](docs/README.md)
78
+ - Getting started: [docs/getting-started/quickstart.md](docs/getting-started/quickstart.md)
79
+ - Core concepts: [docs/core-concepts/overview.md](docs/core-concepts/overview.md)
80
+ - Assets and bundles: [docs/assets/loader-and-bundles.md](docs/assets/loader-and-bundles.md)
81
+ - Scenes and stack flow: [docs/scenes/scene-flow.md](docs/scenes/scene-flow.md)
82
+ - Rendering and visuals: [docs/rendering/visual-capabilities.md](docs/rendering/visual-capabilities.md)
83
+ - Audio workflow: [docs/audio/audio-workflow.md](docs/audio/audio-workflow.md)
84
+ - Optional physics: [docs/physics/rapier-integration.md](docs/physics/rapier-integration.md)
85
+ - Performance/debugging: [docs/performance/performance-and-debugging.md](docs/performance/performance-and-debugging.md)
86
+ - API reference: [docs/api/README.md](docs/api/README.md)
87
+ - In-repo examples: [examples/README.md](examples/README.md)
88
+
89
+ ## WebGPU and WebGL2
90
+
91
+ `Application` defaults to backend auto-selection:
92
+
93
+ - prefers WebGPU when available
94
+ - falls back to WebGL2 if WebGPU is unavailable or initialization fails
95
+
96
+ You can force backend selection when needed:
97
+
98
+ ```ts
99
+ new Application({ backend: { type: 'webgpu' } });
100
+ new Application({ backend: { type: 'webgl2' } });
101
+ new Application({ backend: { type: 'auto' } });
102
+ ```
103
+
104
+ ## Optional Rapier Physics
105
+
106
+ Rapier integration is opt-in and loaded only when you use it.
107
+
108
+ ```ts
109
+ import { createRapierPhysicsWorld } from 'exojs';
110
+
111
+ const physics = await createRapierPhysicsWorld({ gravityY: 9.81 });
112
+ ```
113
+
114
+ If Rapier is unavailable, creation fails with a clear setup error.
115
+
116
+ ## Examples
117
+
118
+ - Canonical typechecked source examples live in [`examples/`](examples/README.md).
119
+ - The runnable live site (Astro + Lit + Monaco preview) lives in [`examples-site/`](examples-site/README.md) and is deployed as the repository's GitHub Pages site at <https://exoridus.github.io/ExoJS/>.
120
+
121
+ ## Development
122
+
123
+ ```bash
124
+ npm run typecheck
125
+ npm run lint
126
+ npm test
127
+ npm run build
128
+ npm run typecheck:examples
129
+ npm run verify:package
130
+ npm run perf:benchmark
131
+ ```
132
+
133
+ ## Links
134
+
135
+ - Repository: <https://github.com/Exoridus/ExoJS>
136
+ - Issues: <https://github.com/Exoridus/ExoJS/issues>
137
+ - Changelog: [CHANGELOG.md](CHANGELOG.md)
@@ -0,0 +1,45 @@
1
+ import type { Media } from 'audio/Media';
2
+ import { Signal } from 'core/Signal';
3
+ import type { PlaybackOptions } from 'core/types';
4
+ export interface AbstractMediaInitialState extends Omit<PlaybackOptions, 'time'> {
5
+ duration: number;
6
+ }
7
+ export declare abstract class AbstractMedia implements Media {
8
+ readonly onStart: Signal<[]>;
9
+ readonly onStop: Signal<[]>;
10
+ protected readonly _duration: number;
11
+ protected _volume: number;
12
+ protected _playbackRate: number;
13
+ protected _loop: boolean;
14
+ protected _muted: boolean;
15
+ abstract get paused(): boolean;
16
+ abstract set paused(paused: boolean);
17
+ abstract get analyserTarget(): AudioNode | null;
18
+ get duration(): number;
19
+ get volume(): number;
20
+ set volume(volume: number);
21
+ get loop(): boolean;
22
+ set loop(loop: boolean);
23
+ get playbackRate(): number;
24
+ set playbackRate(playbackRate: number);
25
+ get currentTime(): number;
26
+ set currentTime(currentTime: number);
27
+ get muted(): boolean;
28
+ set muted(muted: boolean);
29
+ get progress(): number;
30
+ get playing(): boolean;
31
+ set playing(playing: boolean);
32
+ protected constructor(initialState: AbstractMediaInitialState);
33
+ abstract play(options?: Partial<PlaybackOptions>): this;
34
+ abstract pause(options?: Partial<PlaybackOptions>): this;
35
+ abstract setVolume(volume: number): this;
36
+ abstract setLoop(loop: boolean): this;
37
+ abstract setPlaybackRate(playbackRate: number): this;
38
+ abstract getTime(): number;
39
+ abstract setTime(time: number): this;
40
+ abstract setMuted(muted: boolean): this;
41
+ stop(options?: Partial<PlaybackOptions>): this;
42
+ toggle(options?: Partial<PlaybackOptions>): this;
43
+ applyOptions(options?: Partial<PlaybackOptions>): this;
44
+ destroy(): void;
45
+ }
@@ -0,0 +1,98 @@
1
+ import { Signal } from '../core/Signal.js';
2
+
3
+ class AbstractMedia {
4
+ get duration() {
5
+ return this._duration;
6
+ }
7
+ get volume() {
8
+ return this._volume;
9
+ }
10
+ set volume(volume) {
11
+ this.setVolume(volume);
12
+ }
13
+ get loop() {
14
+ return this._loop;
15
+ }
16
+ set loop(loop) {
17
+ this.setLoop(loop);
18
+ }
19
+ get playbackRate() {
20
+ return this._playbackRate;
21
+ }
22
+ set playbackRate(playbackRate) {
23
+ this.setPlaybackRate(playbackRate);
24
+ }
25
+ get currentTime() {
26
+ return this.getTime();
27
+ }
28
+ set currentTime(currentTime) {
29
+ this.setTime(currentTime);
30
+ }
31
+ get muted() {
32
+ return this._muted;
33
+ }
34
+ set muted(muted) {
35
+ this.setMuted(muted);
36
+ }
37
+ get progress() {
38
+ const elapsed = this.currentTime;
39
+ const duration = this.duration;
40
+ return ((elapsed % duration) / duration);
41
+ }
42
+ get playing() {
43
+ return !this.paused;
44
+ }
45
+ set playing(playing) {
46
+ if (playing) {
47
+ this.play();
48
+ }
49
+ else {
50
+ this.pause();
51
+ }
52
+ }
53
+ constructor(initialState) {
54
+ this.onStart = new Signal();
55
+ this.onStop = new Signal();
56
+ const { duration, volume, playbackRate, loop, muted } = initialState;
57
+ this._duration = duration;
58
+ this._volume = volume;
59
+ this._playbackRate = playbackRate;
60
+ this._loop = loop;
61
+ this._muted = muted;
62
+ }
63
+ stop(options) {
64
+ this.pause(options);
65
+ this.currentTime = 0;
66
+ return this;
67
+ }
68
+ toggle(options) {
69
+ return this.paused ? this.play(options) : this.pause(options);
70
+ }
71
+ applyOptions(options = {}) {
72
+ const { volume, loop, playbackRate, time, muted } = options;
73
+ if (volume !== undefined) {
74
+ this.volume = volume;
75
+ }
76
+ if (loop !== undefined) {
77
+ this.loop = loop;
78
+ }
79
+ if (playbackRate !== undefined) {
80
+ this.playbackRate = playbackRate;
81
+ }
82
+ if (time !== undefined) {
83
+ this.currentTime = time;
84
+ }
85
+ if (muted !== undefined) {
86
+ this.muted = muted;
87
+ }
88
+ return this;
89
+ }
90
+ destroy() {
91
+ this.stop();
92
+ this.onStart.destroy();
93
+ this.onStop.destroy();
94
+ }
95
+ }
96
+
97
+ export { AbstractMedia };
98
+ //# sourceMappingURL=AbstractMedia.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,30 @@
1
+ import type { Media } from 'audio/Media';
2
+ export interface AudioAnalyserOptions {
3
+ fftSize: number;
4
+ minDecibels: number;
5
+ maxDecibels: number;
6
+ smoothingTimeConstant: number;
7
+ }
8
+ export declare class AudioAnalyser {
9
+ private readonly _media;
10
+ private readonly _fftSize;
11
+ private readonly _minDecibels;
12
+ private readonly _maxDecibels;
13
+ private readonly _smoothingTimeConstant;
14
+ private readonly _frequencyBinCount;
15
+ private readonly _timeDomainData;
16
+ private readonly _frequencyData;
17
+ private readonly _preciseTimeDomainData;
18
+ private readonly _preciseFrequencyData;
19
+ private _analyser;
20
+ private _audioContext;
21
+ private _analyserTarget;
22
+ constructor(media: Media, options?: Partial<AudioAnalyserOptions>);
23
+ connect(): this;
24
+ get timeDomainData(): Uint8Array;
25
+ get frequencyData(): Uint8Array;
26
+ get preciseTimeDomainData(): Float32Array;
27
+ get preciseFrequencyData(): Float32Array;
28
+ destroy(): void;
29
+ private setupWithAudioContext;
30
+ }
@@ -0,0 +1,82 @@
1
+ import { isAudioContextReady, getAudioContext, onAudioContextReady } from './audio-context.js';
2
+
3
+ class AudioAnalyser {
4
+ constructor(media, options = {}) {
5
+ this._analyser = null;
6
+ this._audioContext = null;
7
+ this._analyserTarget = null;
8
+ const { fftSize, minDecibels, maxDecibels, smoothingTimeConstant } = options;
9
+ this._media = media;
10
+ this._fftSize = fftSize ?? 2048;
11
+ this._minDecibels = minDecibels ?? -100;
12
+ this._maxDecibels = maxDecibels ?? -30;
13
+ this._smoothingTimeConstant = smoothingTimeConstant ?? 0.8;
14
+ this._frequencyBinCount = this._fftSize / 2;
15
+ this._timeDomainData = new Uint8Array(this._frequencyBinCount);
16
+ this._frequencyData = new Uint8Array(this._frequencyBinCount);
17
+ this._preciseTimeDomainData = new Float32Array(this._frequencyBinCount);
18
+ this._preciseFrequencyData = new Float32Array(this._frequencyBinCount);
19
+ if (isAudioContextReady()) {
20
+ this.setupWithAudioContext(getAudioContext());
21
+ }
22
+ else {
23
+ onAudioContextReady.once(this.setupWithAudioContext, this);
24
+ }
25
+ }
26
+ connect() {
27
+ if (!this._analyser || this._analyserTarget !== null) {
28
+ return this;
29
+ }
30
+ const analyserTarget = this._media.analyserTarget;
31
+ if (!analyserTarget) {
32
+ throw new Error('No AudioNode on property analyserTarget.');
33
+ }
34
+ this._analyserTarget = analyserTarget;
35
+ analyserTarget.connect(this._analyser);
36
+ return this;
37
+ }
38
+ get timeDomainData() {
39
+ if (this._analyser) {
40
+ this.connect();
41
+ this._analyser.getByteTimeDomainData(this._timeDomainData);
42
+ }
43
+ return this._timeDomainData;
44
+ }
45
+ get frequencyData() {
46
+ if (this._analyser) {
47
+ this.connect();
48
+ this._analyser.getByteFrequencyData(this._frequencyData);
49
+ }
50
+ return this._frequencyData;
51
+ }
52
+ get preciseTimeDomainData() {
53
+ if (this._analyser) {
54
+ this.connect();
55
+ this._analyser.getFloatTimeDomainData(this._preciseTimeDomainData);
56
+ }
57
+ return this._preciseTimeDomainData;
58
+ }
59
+ get preciseFrequencyData() {
60
+ if (this._analyser) {
61
+ this.connect();
62
+ this._analyser.getFloatFrequencyData(this._preciseFrequencyData);
63
+ }
64
+ return this._preciseFrequencyData;
65
+ }
66
+ destroy() {
67
+ onAudioContextReady.clearByContext(this);
68
+ this._analyserTarget?.disconnect();
69
+ this._analyser?.disconnect();
70
+ }
71
+ setupWithAudioContext(audioContext) {
72
+ this._audioContext = audioContext;
73
+ this._analyser = audioContext.createAnalyser();
74
+ this._analyser.fftSize = this._fftSize;
75
+ this._analyser.minDecibels = this._minDecibels;
76
+ this._analyser.maxDecibels = this._maxDecibels;
77
+ this._analyser.smoothingTimeConstant = this._smoothingTimeConstant;
78
+ }
79
+ }
80
+
81
+ export { AudioAnalyser };
82
+ //# sourceMappingURL=AudioAnalyser.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,25 @@
1
+ import type { PlaybackOptions } from 'core/types';
2
+ export interface Media {
3
+ readonly duration: number;
4
+ readonly progress: number;
5
+ readonly analyserTarget: AudioNode | null;
6
+ volume: number;
7
+ loop: boolean;
8
+ playbackRate: number;
9
+ currentTime: number;
10
+ muted: boolean;
11
+ paused: boolean;
12
+ playing: boolean;
13
+ play(options?: Partial<PlaybackOptions>): this;
14
+ pause(options?: Partial<PlaybackOptions>): this;
15
+ stop(options?: Partial<PlaybackOptions>): this;
16
+ toggle(options?: Partial<PlaybackOptions>): this;
17
+ applyOptions(options: Partial<PlaybackOptions>): this;
18
+ setVolume(volume: number): this;
19
+ setLoop(loop: boolean): this;
20
+ setPlaybackRate(playbackRate: number): this;
21
+ getTime(): number;
22
+ setTime(time: number): this;
23
+ setMuted(muted: boolean): this;
24
+ destroy(): void;
25
+ }
@@ -0,0 +1,20 @@
1
+ import type { PlaybackOptions } from 'core/types';
2
+ import { AbstractMedia } from 'audio/AbstractMedia';
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+ export declare class Music extends AbstractMedia {
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+ private readonly _audioElement;
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+ private _audioSetup;
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+ constructor(audioElement: HTMLAudioElement, options?: Partial<PlaybackOptions>);
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+ setVolume(value: number): this;
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+ setLoop(loop: boolean): this;
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+ setPlaybackRate(value: number): this;
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+ getTime(): number;
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+ setTime(currentTime: number): this;
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+ setMuted(muted: boolean): this;
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+ get paused(): boolean;
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+ set paused(paused: boolean);
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+ get analyserTarget(): AudioNode | null;
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+ play(options?: Partial<PlaybackOptions>): this;
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+ pause(options?: Partial<PlaybackOptions>): this;
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+ destroy(): void;
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+ private setupWithAudioContext;
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+ }