@codexo/exojs 2.1.0

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Files changed (467) hide show
  1. package/CHANGELOG.md +119 -0
  2. package/README.md +137 -0
  3. package/dist/esm/audio/AbstractMedia.d.ts +45 -0
  4. package/dist/esm/audio/AbstractMedia.js +98 -0
  5. package/dist/esm/audio/AbstractMedia.js.map +1 -0
  6. package/dist/esm/audio/AudioAnalyser.d.ts +30 -0
  7. package/dist/esm/audio/AudioAnalyser.js +82 -0
  8. package/dist/esm/audio/AudioAnalyser.js.map +1 -0
  9. package/dist/esm/audio/Media.d.ts +25 -0
  10. package/dist/esm/audio/Music.d.ts +20 -0
  11. package/dist/esm/audio/Music.js +118 -0
  12. package/dist/esm/audio/Music.js.map +1 -0
  13. package/dist/esm/audio/Sound.d.ts +56 -0
  14. package/dist/esm/audio/Sound.js +393 -0
  15. package/dist/esm/audio/Sound.js.map +1 -0
  16. package/dist/esm/audio/audio-context.d.ts +11 -0
  17. package/dist/esm/audio/audio-context.js +115 -0
  18. package/dist/esm/audio/audio-context.js.map +1 -0
  19. package/dist/esm/audio/index.d.ts +6 -0
  20. package/dist/esm/core/Application.d.ts +76 -0
  21. package/dist/esm/core/Application.js +198 -0
  22. package/dist/esm/core/Application.js.map +1 -0
  23. package/dist/esm/core/Bounds.d.ts +19 -0
  24. package/dist/esm/core/Bounds.js +61 -0
  25. package/dist/esm/core/Bounds.js.map +1 -0
  26. package/dist/esm/core/Clock.d.ts +18 -0
  27. package/dist/esm/core/Clock.js +67 -0
  28. package/dist/esm/core/Clock.js.map +1 -0
  29. package/dist/esm/core/Color.d.ts +176 -0
  30. package/dist/esm/core/Color.js +261 -0
  31. package/dist/esm/core/Color.js.map +1 -0
  32. package/dist/esm/core/Quadtree.d.ts +20 -0
  33. package/dist/esm/core/Quadtree.js +84 -0
  34. package/dist/esm/core/Quadtree.js.map +1 -0
  35. package/dist/esm/core/Scene.d.ts +83 -0
  36. package/dist/esm/core/Scene.js +82 -0
  37. package/dist/esm/core/Scene.js.map +1 -0
  38. package/dist/esm/core/SceneManager.d.ts +66 -0
  39. package/dist/esm/core/SceneManager.js +395 -0
  40. package/dist/esm/core/SceneManager.js.map +1 -0
  41. package/dist/esm/core/SceneNode.d.ts +58 -0
  42. package/dist/esm/core/SceneNode.js +176 -0
  43. package/dist/esm/core/SceneNode.js.map +1 -0
  44. package/dist/esm/core/Signal.d.ts +18 -0
  45. package/dist/esm/core/Signal.js +61 -0
  46. package/dist/esm/core/Signal.js.map +1 -0
  47. package/dist/esm/core/Time.d.ts +38 -0
  48. package/dist/esm/core/Time.js +106 -0
  49. package/dist/esm/core/Time.js.map +1 -0
  50. package/dist/esm/core/Timer.d.ts +12 -0
  51. package/dist/esm/core/Timer.js +33 -0
  52. package/dist/esm/core/Timer.js.map +1 -0
  53. package/dist/esm/core/index.d.ts +13 -0
  54. package/dist/esm/core/types.d.ts +29 -0
  55. package/dist/esm/core/utils.d.ts +22 -0
  56. package/dist/esm/core/utils.js +136 -0
  57. package/dist/esm/core/utils.js.map +1 -0
  58. package/dist/esm/index.d.ts +8 -0
  59. package/dist/esm/index.js +134 -0
  60. package/dist/esm/index.js.map +1 -0
  61. package/dist/esm/input/ArcadeStickGamepadMapping.d.ts +5 -0
  62. package/dist/esm/input/ArcadeStickGamepadMapping.js +29 -0
  63. package/dist/esm/input/ArcadeStickGamepadMapping.js.map +1 -0
  64. package/dist/esm/input/GameCubeGamepadMapping.d.ts +5 -0
  65. package/dist/esm/input/GameCubeGamepadMapping.js +12 -0
  66. package/dist/esm/input/GameCubeGamepadMapping.js.map +1 -0
  67. package/dist/esm/input/Gamepad.d.ts +45 -0
  68. package/dist/esm/input/Gamepad.js +150 -0
  69. package/dist/esm/input/Gamepad.js.map +1 -0
  70. package/dist/esm/input/GamepadChannels.d.ts +39 -0
  71. package/dist/esm/input/GamepadChannels.js +43 -0
  72. package/dist/esm/input/GamepadChannels.js.map +1 -0
  73. package/dist/esm/input/GamepadControl.d.ts +15 -0
  74. package/dist/esm/input/GamepadControl.js +24 -0
  75. package/dist/esm/input/GamepadControl.js.map +1 -0
  76. package/dist/esm/input/GamepadDefinitions.d.ts +31 -0
  77. package/dist/esm/input/GamepadDefinitions.js +175 -0
  78. package/dist/esm/input/GamepadDefinitions.js.map +1 -0
  79. package/dist/esm/input/GamepadMapping.d.ts +23 -0
  80. package/dist/esm/input/GamepadMapping.js +30 -0
  81. package/dist/esm/input/GamepadMapping.js.map +1 -0
  82. package/dist/esm/input/GamepadPromptLayouts.d.ts +9 -0
  83. package/dist/esm/input/GamepadPromptLayouts.js +140 -0
  84. package/dist/esm/input/GamepadPromptLayouts.js.map +1 -0
  85. package/dist/esm/input/GenericDualAnalogGamepadMapping.d.ts +5 -0
  86. package/dist/esm/input/GenericDualAnalogGamepadMapping.js +53 -0
  87. package/dist/esm/input/GenericDualAnalogGamepadMapping.js.map +1 -0
  88. package/dist/esm/input/Input.d.ts +28 -0
  89. package/dist/esm/input/Input.js +67 -0
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  91. package/dist/esm/input/InputManager.d.ts +76 -0
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  94. package/dist/esm/input/JoyConLeftGamepadMapping.d.ts +5 -0
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  97. package/dist/esm/input/JoyConRightGamepadMapping.d.ts +5 -0
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  100. package/dist/esm/input/PlayStationGamepadMapping.d.ts +5 -0
  101. package/dist/esm/input/PlayStationGamepadMapping.js +12 -0
  102. package/dist/esm/input/PlayStationGamepadMapping.js.map +1 -0
  103. package/dist/esm/input/Pointer.d.ts +52 -0
  104. package/dist/esm/input/Pointer.js +118 -0
  105. package/dist/esm/input/Pointer.js.map +1 -0
  106. package/dist/esm/input/SteamControllerGamepadMapping.d.ts +5 -0
  107. package/dist/esm/input/SteamControllerGamepadMapping.js +12 -0
  108. package/dist/esm/input/SteamControllerGamepadMapping.js.map +1 -0
  109. package/dist/esm/input/SwitchProGamepadMapping.d.ts +5 -0
  110. package/dist/esm/input/SwitchProGamepadMapping.js +12 -0
  111. package/dist/esm/input/SwitchProGamepadMapping.js.map +1 -0
  112. package/dist/esm/input/XboxGamepadMapping.d.ts +5 -0
  113. package/dist/esm/input/XboxGamepadMapping.js +12 -0
  114. package/dist/esm/input/XboxGamepadMapping.js.map +1 -0
  115. package/dist/esm/input/index.d.ts +19 -0
  116. package/dist/esm/input/types.d.ts +111 -0
  117. package/dist/esm/input/types.js +111 -0
  118. package/dist/esm/input/types.js.map +1 -0
  119. package/dist/esm/math/AbstractVector.d.ts +33 -0
  120. package/dist/esm/math/AbstractVector.js +106 -0
  121. package/dist/esm/math/AbstractVector.js.map +1 -0
  122. package/dist/esm/math/Circle.d.ts +41 -0
  123. package/dist/esm/math/Circle.js +134 -0
  124. package/dist/esm/math/Circle.js.map +1 -0
  125. package/dist/esm/math/CircleLike.d.ts +5 -0
  126. package/dist/esm/math/Collision.d.ts +28 -0
  127. package/dist/esm/math/Ellipse.d.ts +37 -0
  128. package/dist/esm/math/Ellipse.js +109 -0
  129. package/dist/esm/math/Ellipse.js.map +1 -0
  130. package/dist/esm/math/EllipseLike.d.ts +6 -0
  131. package/dist/esm/math/Flags.d.ts +12 -0
  132. package/dist/esm/math/Flags.js +41 -0
  133. package/dist/esm/math/Flags.js.map +1 -0
  134. package/dist/esm/math/Interval.d.ts +16 -0
  135. package/dist/esm/math/Interval.js +43 -0
  136. package/dist/esm/math/Interval.js.map +1 -0
  137. package/dist/esm/math/Line.d.ts +36 -0
  138. package/dist/esm/math/Line.js +111 -0
  139. package/dist/esm/math/Line.js.map +1 -0
  140. package/dist/esm/math/LineLike.d.ts +6 -0
  141. package/dist/esm/math/Matrix.d.ts +32 -0
  142. package/dist/esm/math/Matrix.js +125 -0
  143. package/dist/esm/math/Matrix.js.map +1 -0
  144. package/dist/esm/math/ObservableSize.d.ts +16 -0
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  146. package/dist/esm/math/ObservableSize.js.map +1 -0
  147. package/dist/esm/math/ObservableVector.d.ts +21 -0
  148. package/dist/esm/math/ObservableVector.js +71 -0
  149. package/dist/esm/math/ObservableVector.js.map +1 -0
  150. package/dist/esm/math/PointLike.d.ts +4 -0
  151. package/dist/esm/math/PolarVector.d.ts +8 -0
  152. package/dist/esm/math/PolarVector.js +17 -0
  153. package/dist/esm/math/PolarVector.js.map +1 -0
  154. package/dist/esm/math/Polygon.d.ts +38 -0
  155. package/dist/esm/math/Polygon.js +161 -0
  156. package/dist/esm/math/Polygon.js.map +1 -0
  157. package/dist/esm/math/PolygonLike.d.ts +6 -0
  158. package/dist/esm/math/Random.d.ts +15 -0
  159. package/dist/esm/math/Random.js +72 -0
  160. package/dist/esm/math/Random.js.map +1 -0
  161. package/dist/esm/math/Rectangle.d.ts +48 -0
  162. package/dist/esm/math/Rectangle.js +205 -0
  163. package/dist/esm/math/Rectangle.js.map +1 -0
  164. package/dist/esm/math/RectangleLike.d.ts +6 -0
  165. package/dist/esm/math/Segment.d.ts +25 -0
  166. package/dist/esm/math/Segment.js +77 -0
  167. package/dist/esm/math/Segment.js.map +1 -0
  168. package/dist/esm/math/ShapeLike.d.ts +4 -0
  169. package/dist/esm/math/Size.d.ts +24 -0
  170. package/dist/esm/math/Size.js +69 -0
  171. package/dist/esm/math/Size.js.map +1 -0
  172. package/dist/esm/math/Transformable.d.ts +47 -0
  173. package/dist/esm/math/Transformable.js +142 -0
  174. package/dist/esm/math/Transformable.js.map +1 -0
  175. package/dist/esm/math/Vector.d.ts +28 -0
  176. package/dist/esm/math/Vector.js +77 -0
  177. package/dist/esm/math/Vector.js.map +1 -0
  178. package/dist/esm/math/collision-detection.d.ts +41 -0
  179. package/dist/esm/math/collision-detection.js +394 -0
  180. package/dist/esm/math/collision-detection.js.map +1 -0
  181. package/dist/esm/math/collision-primitives.d.ts +39 -0
  182. package/dist/esm/math/collision-primitives.js +164 -0
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  184. package/dist/esm/math/geometry.d.ts +8 -0
  185. package/dist/esm/math/geometry.js +195 -0
  186. package/dist/esm/math/geometry.js.map +1 -0
  187. package/dist/esm/math/index.d.ts +27 -0
  188. package/dist/esm/math/utils.d.ts +21 -0
  189. package/dist/esm/math/utils.js +54 -0
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  191. package/dist/esm/particles/Particle.d.ts +40 -0
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  195. package/dist/esm/particles/ParticleSystem.d.ts +43 -0
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  198. package/dist/esm/particles/affectors/ColorAffector.d.ts +17 -0
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  211. package/dist/esm/particles/emitters/ParticleEmitter.d.ts +6 -0
  212. package/dist/esm/particles/emitters/ParticleOptions.d.ts +35 -0
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  215. package/dist/esm/particles/emitters/UniversalEmitter.d.ts +17 -0
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  218. package/dist/esm/particles/index.d.ts +11 -0
  219. package/dist/esm/physics/RapierPhysicsWorld.d.ts +136 -0
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  223. package/dist/esm/rendering/CallbackRenderPass.d.ts +7 -0
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  330. package/dist/esm/rendering/webgl2/WebGl2PrimitiveRenderer.js +211 -0
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  339. package/dist/esm/rendering/webgl2/WebGl2ShaderBlock.d.ts +17 -0
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  467. package/package.json +99 -0
@@ -0,0 +1,18 @@
1
+ import { RenderingPrimitives } from '../types.js';
2
+ import { Drawable } from '../Drawable.js';
3
+
4
+ class DrawableShape extends Drawable {
5
+ constructor(geometry, color, drawMode = RenderingPrimitives.Triangles) {
6
+ super();
7
+ this.geometry = geometry;
8
+ this.color = color.clone();
9
+ this.drawMode = drawMode;
10
+ }
11
+ destroy() {
12
+ super.destroy();
13
+ this.color.destroy();
14
+ }
15
+ }
16
+
17
+ export { DrawableShape };
18
+ //# sourceMappingURL=DrawableShape.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"DrawableShape.js","sources":["../../../../../src/rendering/primitives/DrawableShape.ts"],"sourcesContent":[null],"names":[],"mappings":";;;AAKM,MAAO,aAAc,SAAQ,QAAQ,CAAA;AAMvC,IAAA,WAAA,CAAmB,QAAkB,EAAE,KAAY,EAAE,QAAA,GAAgC,mBAAmB,CAAC,SAAS,EAAA;AAC9G,QAAA,KAAK,EAAE;AAEP,QAAA,IAAI,CAAC,QAAQ,GAAG,QAAQ;AACxB,QAAA,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,EAAE;AAC1B,QAAA,IAAI,CAAC,QAAQ,GAAG,QAAQ;IAC5B;IAEO,OAAO,GAAA;QACV,KAAK,CAAC,OAAO,EAAE;AAEf,QAAA,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE;IACxB;AACH;;;;"}
@@ -0,0 +1,13 @@
1
+ interface GeometryOptions {
2
+ vertices?: Array<number>;
3
+ indices?: Array<number>;
4
+ points?: Array<number>;
5
+ }
6
+ export declare class Geometry {
7
+ readonly vertices: Float32Array;
8
+ readonly indices: Uint16Array;
9
+ readonly points: Array<number>;
10
+ constructor({ vertices, indices, points, }?: GeometryOptions);
11
+ destroy(): void;
12
+ }
13
+ export {};
@@ -0,0 +1,13 @@
1
+ class Geometry {
2
+ constructor({ vertices = [], indices = [], points = [], } = {}) {
3
+ this.vertices = new Float32Array(vertices);
4
+ this.indices = new Uint16Array(indices);
5
+ this.points = points;
6
+ }
7
+ destroy() {
8
+ // todo - check if destroy is needed
9
+ }
10
+ }
11
+
12
+ export { Geometry };
13
+ //# sourceMappingURL=Geometry.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Geometry.js","sources":["../../../../../src/rendering/primitives/Geometry.ts"],"sourcesContent":[null],"names":[],"mappings":"MAMa,QAAQ,CAAA;AAMjB,IAAA,WAAA,CAAmB,EACf,QAAQ,GAAG,EAAE,EACb,OAAO,GAAG,EAAE,EACZ,MAAM,GAAG,EAAE,MACM,EAAE,EAAA;QACnB,IAAI,CAAC,QAAQ,GAAG,IAAI,YAAY,CAAC,QAAQ,CAAC;QAC1C,IAAI,CAAC,OAAO,GAAG,IAAI,WAAW,CAAC,OAAO,CAAC;AACvC,QAAA,IAAI,CAAC,MAAM,GAAG,MAAM;IACxB;IAEO,OAAO,GAAA;;IAEd;AACH;;;;"}
@@ -0,0 +1,36 @@
1
+ import { Color } from 'core/Color';
2
+ import { Container } from 'rendering/Container';
3
+ import { Vector } from 'math/Vector';
4
+ import type { SceneNode } from 'core/SceneNode';
5
+ import { DrawableShape } from './DrawableShape';
6
+ export declare class Graphics extends Container {
7
+ private _lineWidth;
8
+ private _lineColor;
9
+ private _fillColor;
10
+ private _currentPoint;
11
+ get lineWidth(): number;
12
+ set lineWidth(lineWidth: number);
13
+ get lineColor(): Color;
14
+ set lineColor(lineColor: Color);
15
+ get fillColor(): Color;
16
+ set fillColor(fillColor: Color);
17
+ get currentPoint(): Vector;
18
+ getChildAt(index: number): DrawableShape;
19
+ addChild(child: SceneNode): this;
20
+ addChildAt(child: SceneNode, index: number): this;
21
+ moveTo(x: number, y: number): this;
22
+ lineTo(toX: number, toY: number): this;
23
+ quadraticCurveTo(cpX: number, cpY: number, toX: number, toY: number): this;
24
+ bezierCurveTo(cpX1: number, cpY1: number, cpX2: number, cpY2: number, toX: number, toY: number): this;
25
+ arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): this;
26
+ drawArc(x: number, y: number, radius: number, startAngle: number, endAngle: number, anticlockwise?: boolean): this;
27
+ drawLine(startX: number, startY: number, endX: number, endY: number): this;
28
+ drawPath(path: Array<number>): this;
29
+ drawPolygon(path: Array<number>): this;
30
+ drawCircle(centerX: number, centerY: number, radius: number): this;
31
+ drawEllipse(centerX: number, centerY: number, radiusX: number, radiusY: number): this;
32
+ drawRectangle(x: number, y: number, width: number, height: number): this;
33
+ drawStar(centerX: number, centerY: number, points: number, radius: number, innerRadius?: number, rotation?: number): this;
34
+ clear(): this;
35
+ destroy(): void;
36
+ }
@@ -0,0 +1,211 @@
1
+ import { Color } from '../../core/Color.js';
2
+ import { Container } from '../Container.js';
3
+ import { quadraticCurveTo, bezierCurveTo, tau, clamp } from '../../math/utils.js';
4
+ import { RenderingPrimitives } from '../types.js';
5
+ import { buildLine, buildPath, buildPolygon, buildEllipse, buildRectangle, buildStar } from '../../math/geometry.js';
6
+ import { Vector } from '../../math/Vector.js';
7
+ import { CircleGeometry } from './CircleGeometry.js';
8
+ import { DrawableShape } from './DrawableShape.js';
9
+
10
+ class Graphics extends Container {
11
+ constructor() {
12
+ super(...arguments);
13
+ this._lineWidth = 0;
14
+ this._lineColor = new Color();
15
+ this._fillColor = new Color();
16
+ this._currentPoint = new Vector(0, 0);
17
+ }
18
+ get lineWidth() {
19
+ return this._lineWidth;
20
+ }
21
+ set lineWidth(lineWidth) {
22
+ this._lineWidth = lineWidth;
23
+ }
24
+ get lineColor() {
25
+ return this._lineColor;
26
+ }
27
+ set lineColor(lineColor) {
28
+ this._lineColor.copy(lineColor);
29
+ }
30
+ get fillColor() {
31
+ return this._fillColor;
32
+ }
33
+ set fillColor(fillColor) {
34
+ this._fillColor.copy(fillColor);
35
+ }
36
+ get currentPoint() {
37
+ return this._currentPoint;
38
+ }
39
+ getChildAt(index) {
40
+ return super.getChildAt(index);
41
+ }
42
+ addChild(child) {
43
+ if (!(child instanceof DrawableShape)) {
44
+ throw new Error('Graphics can only contain DrawableShape children.');
45
+ }
46
+ return super.addChild(child);
47
+ }
48
+ addChildAt(child, index) {
49
+ if (!(child instanceof DrawableShape)) {
50
+ throw new Error('Graphics can only contain DrawableShape children.');
51
+ }
52
+ return super.addChildAt(child, index);
53
+ }
54
+ moveTo(x, y) {
55
+ this._currentPoint.set(x, y);
56
+ return this;
57
+ }
58
+ lineTo(toX, toY) {
59
+ const { x: fromX, y: fromY } = this._currentPoint;
60
+ this.drawPath([fromX, fromY, toX, toY]);
61
+ this.moveTo(toX, toY);
62
+ return this;
63
+ }
64
+ quadraticCurveTo(cpX, cpY, toX, toY) {
65
+ const { x: fromX, y: fromY } = this._currentPoint;
66
+ this.drawPath(quadraticCurveTo(fromX, fromY, cpX, cpY, toX, toY));
67
+ this.moveTo(toX, toY);
68
+ return this;
69
+ }
70
+ bezierCurveTo(cpX1, cpY1, cpX2, cpY2, toX, toY) {
71
+ const { x: fromX, y: fromY } = this._currentPoint;
72
+ this.drawPath(bezierCurveTo(fromX, fromY, cpX1, cpY1, cpX2, cpY2, toX, toY));
73
+ this.moveTo(toX, toY);
74
+ return this;
75
+ }
76
+ arcTo(x1, y1, x2, y2, radius) {
77
+ const { x: fromX, y: fromY } = this._currentPoint;
78
+ const r = Math.abs(radius);
79
+ if (r === 0 || (fromX === x1 && fromY === y1) || (x1 === x2 && y1 === y2)) {
80
+ return this.lineTo(x1, y1);
81
+ }
82
+ const inX = x1 - fromX;
83
+ const inY = y1 - fromY;
84
+ const outX = x2 - x1;
85
+ const outY = y2 - y1;
86
+ const inLen = Math.hypot(inX, inY);
87
+ const outLen = Math.hypot(outX, outY);
88
+ if (inLen === 0 || outLen === 0) {
89
+ return this.lineTo(x1, y1);
90
+ }
91
+ const inDirX = inX / inLen;
92
+ const inDirY = inY / inLen;
93
+ const outDirX = outX / outLen;
94
+ const outDirY = outY / outLen;
95
+ const dot = clamp((inDirX * outDirX) + (inDirY * outDirY), -1, 1);
96
+ const angle = Math.acos(dot);
97
+ if (angle === 0 || angle === Math.PI) {
98
+ return this.lineTo(x1, y1);
99
+ }
100
+ const distanceToTangent = r / Math.tan(angle / 2);
101
+ if (!Number.isFinite(distanceToTangent) || distanceToTangent > inLen || distanceToTangent > outLen) {
102
+ return this.lineTo(x1, y1);
103
+ }
104
+ const startX = x1 - (inDirX * distanceToTangent);
105
+ const startY = y1 - (inDirY * distanceToTangent);
106
+ const endX = x1 + (outDirX * distanceToTangent);
107
+ const endY = y1 + (outDirY * distanceToTangent);
108
+ const cross = (inDirX * outDirY) - (inDirY * outDirX);
109
+ const leftTurn = cross > 0;
110
+ const normalX = leftTurn ? -inDirY : inDirY;
111
+ const normalY = leftTurn ? inDirX : -inDirX;
112
+ const centerX = startX + (normalX * r);
113
+ const centerY = startY + (normalY * r);
114
+ const startAngle = Math.atan2(startY - centerY, startX - centerX);
115
+ const endAngle = Math.atan2(endY - centerY, endX - centerX);
116
+ this.lineTo(startX, startY);
117
+ return this.drawArc(centerX, centerY, r, startAngle, endAngle, leftTurn);
118
+ }
119
+ drawArc(x, y, radius, startAngle, endAngle, anticlockwise = false) {
120
+ const r = Math.abs(radius);
121
+ if (r === 0) {
122
+ return this;
123
+ }
124
+ let sweep = endAngle - startAngle;
125
+ if (!anticlockwise && sweep < 0) {
126
+ sweep += tau;
127
+ }
128
+ else if (anticlockwise && sweep > 0) {
129
+ sweep -= tau;
130
+ }
131
+ if (sweep === 0) {
132
+ return this;
133
+ }
134
+ const segments = Math.max(2, Math.ceil(Math.abs(sweep) / (Math.PI / 16)));
135
+ const path = [];
136
+ for (let i = 0; i <= segments; i++) {
137
+ const ratio = i / segments;
138
+ const angle = startAngle + (sweep * ratio);
139
+ path.push(x + (Math.cos(angle) * r), y + (Math.sin(angle) * r));
140
+ }
141
+ this.drawPath(path);
142
+ this.moveTo(path[path.length - 2], path[path.length - 1]);
143
+ return this;
144
+ }
145
+ drawLine(startX, startY, endX, endY) {
146
+ this.addChild(new DrawableShape(buildLine(startX, startY, endX, endY, this._lineWidth), this._lineColor, RenderingPrimitives.TriangleStrip));
147
+ return this;
148
+ }
149
+ drawPath(path) {
150
+ this.addChild(new DrawableShape(buildPath(path, this._lineWidth), this._lineColor, RenderingPrimitives.TriangleStrip));
151
+ return this;
152
+ }
153
+ drawPolygon(path) {
154
+ const polygon = buildPolygon(path);
155
+ this.addChild(new DrawableShape(polygon, this._fillColor, RenderingPrimitives.TriangleStrip));
156
+ if (this._lineWidth > 0) {
157
+ this.drawPath(polygon.points);
158
+ }
159
+ return this;
160
+ }
161
+ drawCircle(centerX, centerY, radius) {
162
+ const circle = new CircleGeometry(centerX, centerY, radius);
163
+ this.addChild(new DrawableShape(circle, this._fillColor, RenderingPrimitives.TriangleStrip));
164
+ if (this._lineWidth > 0) {
165
+ this.drawPath(circle.points);
166
+ }
167
+ return this;
168
+ }
169
+ drawEllipse(centerX, centerY, radiusX, radiusY) {
170
+ const ellipse = buildEllipse(centerX, centerY, radiusX, radiusY);
171
+ this.addChild(new DrawableShape(ellipse, this._fillColor, RenderingPrimitives.TriangleStrip));
172
+ if (this._lineWidth > 0) {
173
+ this.drawPath(ellipse.points);
174
+ }
175
+ return this;
176
+ }
177
+ drawRectangle(x, y, width, height) {
178
+ const rectangle = buildRectangle(x, y, width, height);
179
+ this.addChild(new DrawableShape(rectangle, this._fillColor, RenderingPrimitives.TriangleStrip));
180
+ if (this._lineWidth > 0) {
181
+ this.drawPath(rectangle.points);
182
+ }
183
+ return this;
184
+ }
185
+ drawStar(centerX, centerY, points, radius, innerRadius = radius / 2, rotation = 0) {
186
+ const star = buildStar(centerX, centerY, points, radius, innerRadius, rotation);
187
+ this.addChild(new DrawableShape(star, this._fillColor, RenderingPrimitives.TriangleStrip));
188
+ if (this._lineWidth > 0) {
189
+ this.drawPath(star.points);
190
+ }
191
+ return this;
192
+ }
193
+ clear() {
194
+ this.removeChildren();
195
+ this._lineWidth = 0;
196
+ this._lineColor.copy(Color.black);
197
+ this._fillColor.copy(Color.black);
198
+ this._currentPoint.set(0, 0);
199
+ return this;
200
+ }
201
+ destroy() {
202
+ super.destroy();
203
+ this.clear();
204
+ this._lineColor.destroy();
205
+ this._fillColor.destroy();
206
+ this._currentPoint.destroy();
207
+ }
208
+ }
209
+
210
+ export { Graphics };
211
+ //# sourceMappingURL=Graphics.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Graphics.js","sources":["../../../../../src/rendering/primitives/Graphics.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;;;;;;AAUM,MAAO,QAAS,SAAQ,SAAS,CAAA;AAAvC,IAAA,WAAA,GAAA;;QAEY,IAAA,CAAA,UAAU,GAAG,CAAC;AACd,QAAA,IAAA,CAAA,UAAU,GAAU,IAAI,KAAK,EAAE;AAC/B,QAAA,IAAA,CAAA,UAAU,GAAU,IAAI,KAAK,EAAE;QAC/B,IAAA,CAAA,aAAa,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;IA2QpD;AAzQI,IAAA,IAAW,SAAS,GAAA;QAChB,OAAO,IAAI,CAAC,UAAU;IAC1B;IAEA,IAAW,SAAS,CAAC,SAAiB,EAAA;AAClC,QAAA,IAAI,CAAC,UAAU,GAAG,SAAS;IAC/B;AAEA,IAAA,IAAW,SAAS,GAAA;QAChB,OAAO,IAAI,CAAC,UAAU;IAC1B;IAEA,IAAW,SAAS,CAAC,SAAgB,EAAA;AACjC,QAAA,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC;IACnC;AAEA,IAAA,IAAW,SAAS,GAAA;QAChB,OAAO,IAAI,CAAC,UAAU;IAC1B;IAEA,IAAW,SAAS,CAAC,SAAgB,EAAA;AACjC,QAAA,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC;IACnC;AAEA,IAAA,IAAW,YAAY,GAAA;QACnB,OAAO,IAAI,CAAC,aAAa;IAC7B;AAEgB,IAAA,UAAU,CAAC,KAAa,EAAA;AACpC,QAAA,OAAO,KAAK,CAAC,UAAU,CAAC,KAAK,CAAkB;IACnD;AAEgB,IAAA,QAAQ,CAAC,KAAgB,EAAA;AACrC,QAAA,IAAI,EAAE,KAAK,YAAY,aAAa,CAAC,EAAE;AACnC,YAAA,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC;QACxE;AAEA,QAAA,OAAO,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC;IAChC;IAEgB,UAAU,CAAC,KAAgB,EAAE,KAAa,EAAA;AACtD,QAAA,IAAI,EAAE,KAAK,YAAY,aAAa,CAAC,EAAE;AACnC,YAAA,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC;QACxE;QAEA,OAAO,KAAK,CAAC,UAAU,CAAC,KAAK,EAAE,KAAK,CAAC;IACzC;IAEO,MAAM,CAAC,CAAS,EAAE,CAAS,EAAA;QAC9B,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;AAE5B,QAAA,OAAO,IAAI;IACf;IAEO,MAAM,CAAC,GAAW,EAAE,GAAW,EAAA;AAClC,QAAA,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,aAAa;AAEjD,QAAA,IAAI,CAAC,QAAQ,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;AACvC,QAAA,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC;AAErB,QAAA,OAAO,IAAI;IACf;AAEO,IAAA,gBAAgB,CAAC,GAAW,EAAE,GAAW,EAAE,GAAW,EAAE,GAAW,EAAA;AACtE,QAAA,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,aAAa;AAEjD,QAAA,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,KAAK,EAAE,KAAK,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;AACjE,QAAA,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC;AAErB,QAAA,OAAO,IAAI;IACf;IAEO,aAAa,CAAC,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,GAAW,EAAE,GAAW,EAAA;AACjG,QAAA,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,aAAa;QAEjD,IAAI,CAAC,QAAQ,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;AAC5E,QAAA,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC;AAErB,QAAA,OAAO,IAAI;IACf;IAEO,KAAK,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,MAAc,EAAA;AACvE,QAAA,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,aAAa;QACjD,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC;QAE1B,IAAI,CAAC,KAAK,CAAC,KAAK,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,EAAE;YACvE,OAAO,IAAI,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC;QAC9B;AAEA,QAAA,MAAM,GAAG,GAAG,EAAE,GAAG,KAAK;AACtB,QAAA,MAAM,GAAG,GAAG,EAAE,GAAG,KAAK;AACtB,QAAA,MAAM,IAAI,GAAG,EAAE,GAAG,EAAE;AACpB,QAAA,MAAM,IAAI,GAAG,EAAE,GAAG,EAAE;QACpB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,GAAG,CAAC;QAClC,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC;QAErC,IAAI,KAAK,KAAK,CAAC,IAAI,MAAM,KAAK,CAAC,EAAE;YAC7B,OAAO,IAAI,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC;QAC9B;AAEA,QAAA,MAAM,MAAM,GAAG,GAAG,GAAG,KAAK;AAC1B,QAAA,MAAM,MAAM,GAAG,GAAG,GAAG,KAAK;AAC1B,QAAA,MAAM,OAAO,GAAG,IAAI,GAAG,MAAM;AAC7B,QAAA,MAAM,OAAO,GAAG,IAAI,GAAG,MAAM;QAC7B,MAAM,GAAG,GAAG,KAAK,CAAC,CAAC,MAAM,GAAG,OAAO,KAAK,MAAM,GAAG,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QACjE,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC;QAE5B,IAAI,KAAK,KAAK,CAAC,IAAI,KAAK,KAAK,IAAI,CAAC,EAAE,EAAE;YAClC,OAAO,IAAI,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC;QAC9B;AAEA,QAAA,MAAM,iBAAiB,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC;AAEjD,QAAA,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,IAAI,iBAAiB,GAAG,KAAK,IAAI,iBAAiB,GAAG,MAAM,EAAE;YAChG,OAAO,IAAI,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC;QAC9B;QAEA,MAAM,MAAM,GAAG,EAAE,IAAI,MAAM,GAAG,iBAAiB,CAAC;QAChD,MAAM,MAAM,GAAG,EAAE,IAAI,MAAM,GAAG,iBAAiB,CAAC;QAChD,MAAM,IAAI,GAAG,EAAE,IAAI,OAAO,GAAG,iBAAiB,CAAC;QAC/C,MAAM,IAAI,GAAG,EAAE,IAAI,OAAO,GAAG,iBAAiB,CAAC;AAC/C,QAAA,MAAM,KAAK,GAAG,CAAC,MAAM,GAAG,OAAO,KAAK,MAAM,GAAG,OAAO,CAAC;AACrD,QAAA,MAAM,QAAQ,GAAG,KAAK,GAAG,CAAC;AAC1B,QAAA,MAAM,OAAO,GAAG,QAAQ,GAAG,CAAC,MAAM,GAAG,MAAM;AAC3C,QAAA,MAAM,OAAO,GAAG,QAAQ,GAAG,MAAM,GAAG,CAAC,MAAM;QAC3C,MAAM,OAAO,GAAG,MAAM,IAAI,OAAO,GAAG,CAAC,CAAC;QACtC,MAAM,OAAO,GAAG,MAAM,IAAI,OAAO,GAAG,CAAC,CAAC;AACtC,QAAA,MAAM,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,CAAC;AACjE,QAAA,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,CAAC;AAE3D,QAAA,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC;AAE3B,QAAA,OAAO,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,OAAO,EAAE,CAAC,EAAE,UAAU,EAAE,QAAQ,EAAE,QAAQ,CAAC;IAC5E;AAEO,IAAA,OAAO,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc,EAAE,UAAkB,EAAE,QAAgB,EAAE,aAAa,GAAG,KAAK,EAAA;QAC5G,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC;AAE1B,QAAA,IAAI,CAAC,KAAK,CAAC,EAAE;AACT,YAAA,OAAO,IAAI;QACf;AAEA,QAAA,IAAI,KAAK,GAAG,QAAQ,GAAG,UAAU;AAEjC,QAAA,IAAI,CAAC,aAAa,IAAI,KAAK,GAAG,CAAC,EAAE;YAC7B,KA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@@ -0,0 +1,27 @@
1
+ import type { ShaderAttribute } from './ShaderAttribute';
2
+ import type { ShaderUniform } from './ShaderUniform';
3
+ export interface ShaderRuntime {
4
+ initialize(shader: Shader): void;
5
+ bind(shader: Shader): void;
6
+ unbind(shader: Shader): void;
7
+ sync(shader: Shader): void;
8
+ destroy(shader: Shader): void;
9
+ }
10
+ export declare class Shader {
11
+ readonly attributes: Map<string, ShaderAttribute>;
12
+ readonly uniforms: Map<string, ShaderUniform>;
13
+ private readonly _vertexSource;
14
+ private readonly _fragmentSource;
15
+ private _runtime;
16
+ constructor(vertexSource: string, fragmentSource: string);
17
+ get vertexSource(): string;
18
+ get fragmentSource(): string;
19
+ connect(runtime: ShaderRuntime): this;
20
+ disconnect(): this;
21
+ bind(): this;
22
+ unbind(): this;
23
+ sync(): this;
24
+ getAttribute(name: string): ShaderAttribute;
25
+ getUniform(name: string): ShaderUniform;
26
+ destroy(): void;
27
+ }
@@ -0,0 +1,61 @@
1
+ class Shader {
2
+ constructor(vertexSource, fragmentSource) {
3
+ this.attributes = new Map();
4
+ this.uniforms = new Map();
5
+ this._runtime = null;
6
+ this._vertexSource = vertexSource;
7
+ this._fragmentSource = fragmentSource;
8
+ }
9
+ get vertexSource() {
10
+ return this._vertexSource;
11
+ }
12
+ get fragmentSource() {
13
+ return this._fragmentSource;
14
+ }
15
+ connect(runtime) {
16
+ this._runtime = runtime;
17
+ runtime.initialize(this);
18
+ return this;
19
+ }
20
+ disconnect() {
21
+ this._runtime = null;
22
+ this.attributes.clear();
23
+ this.uniforms.clear();
24
+ return this;
25
+ }
26
+ bind() {
27
+ this._runtime?.bind(this);
28
+ return this;
29
+ }
30
+ unbind() {
31
+ this._runtime?.unbind(this);
32
+ return this;
33
+ }
34
+ sync() {
35
+ this._runtime?.sync(this);
36
+ return this;
37
+ }
38
+ getAttribute(name) {
39
+ const attribute = this.attributes.get(name);
40
+ if (!attribute) {
41
+ throw new Error(`Attribute "${name}" is not available.`);
42
+ }
43
+ return attribute;
44
+ }
45
+ getUniform(name) {
46
+ const uniform = this.uniforms.get(name);
47
+ if (!uniform) {
48
+ throw new Error(`Uniform "${name}" is not available.`);
49
+ }
50
+ return uniform;
51
+ }
52
+ destroy() {
53
+ this._runtime?.destroy(this);
54
+ this._runtime = null;
55
+ this.attributes.clear();
56
+ this.uniforms.clear();
57
+ }
58
+ }
59
+
60
+ export { Shader };
61
+ //# sourceMappingURL=Shader.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Shader.js","sources":["../../../../../src/rendering/shader/Shader.ts"],"sourcesContent":[null],"names":[],"mappings":"MAWa,MAAM,CAAA;IASf,WAAA,CAAmB,YAAoB,EAAE,cAAsB,EAAA;AAP/C,QAAA,IAAA,CAAA,UAAU,GAAiC,IAAI,GAAG,EAA2B;AAC7E,QAAA,IAAA,CAAA,QAAQ,GAA+B,IAAI,GAAG,EAAyB;QAI/E,IAAA,CAAA,QAAQ,GAAyB,IAAI;AAGzC,QAAA,IAAI,CAAC,aAAa,GAAG,YAAY;AACjC,QAAA,IAAI,CAAC,eAAe,GAAG,cAAc;IACzC;AAEA,IAAA,IAAW,YAAY,GAAA;QACnB,OAAO,IAAI,CAAC,aAAa;IAC7B;AAEA,IAAA,IAAW,cAAc,GAAA;QACrB,OAAO,IAAI,CAAC,eAAe;IAC/B;AAEO,IAAA,OAAO,CAAC,OAAsB,EAAA;AACjC,QAAA,IAAI,CAAC,QAAQ,GAAG,OAAO;AACvB,QAAA,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC;AAExB,QAAA,OAAO,IAAI;IACf;IAEO,UAAU,GAAA;AACb,QAAA,IAAI,CAAC,QAAQ,GAAG,IAAI;AACpB,QAAA,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE;AACvB,QAAA,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE;AAErB,QAAA,OAAO,IAAI;IACf;IAEO,IAAI,GAAA;AACP,QAAA,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC;AAEzB,QAAA,OAAO,IAAI;IACf;IAEO,MAAM,GAAA;AACT,QAAA,IAAI,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,CAAC;AAE3B,QAAA,OAAO,IAAI;IACf;IAEO,IAAI,GAAA;AACP,QAAA,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC;AAEzB,QAAA,OAAO,IAAI;IACf;AAEO,IAAA,YAAY,CAAC,IAAY,EAAA;QAC5B,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC;QAE3C,IAAI,CAAC,SAAS,EAAE;AACZ,YAAA,MAAM,IAAI,KAAK,CAAC,cAAc,IAAI,CAAA,mBAAA,CAAqB,CAAC;QAC5D;AAEA,QAAA,OAAO,SAAS;IACpB;AAEO,IAAA,UAAU,CAAC,IAAY,EAAA;QAC1B,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC;QAEvC,IAAI,CAAC,OAAO,EAAE;AACV,YAAA,MAAM,IAAI,KAAK,CAAC,YAAY,IAAI,CAAA,mBAAA,CAAqB,CAAC;QAC1D;AAEA,QAAA,OAAO,OAAO;IAClB;IAEO,OAAO,GAAA;AACV,QAAA,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,IAAI,CAAC;AAC5B,QAAA,IAAI,CAAC,QAAQ,GAAG,IAAI;AACpB,QAAA,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE;AACvB,QAAA,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE;IACzB;AACH;;;;"}
@@ -0,0 +1,9 @@
1
+ export declare class ShaderAttribute {
2
+ readonly index: number;
3
+ readonly name: string;
4
+ readonly type: number;
5
+ readonly size: number;
6
+ location: number;
7
+ constructor(index: number, name: string, type: number);
8
+ destroy(): void;
9
+ }
@@ -0,0 +1,17 @@
1
+ import { webGl2PrimitiveByteSizeMapping } from '../webgl2/WebGl2ShaderMappings.js';
2
+
3
+ class ShaderAttribute {
4
+ constructor(index, name, type) {
5
+ this.location = -1;
6
+ this.index = index;
7
+ this.name = name;
8
+ this.type = type;
9
+ this.size = webGl2PrimitiveByteSizeMapping[type];
10
+ }
11
+ destroy() {
12
+ // no-op — metadata only
13
+ }
14
+ }
15
+
16
+ export { ShaderAttribute };
17
+ //# sourceMappingURL=ShaderAttribute.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,16 @@
1
+ import type { TypedArray } from 'core/types';
2
+ export declare class ShaderUniform {
3
+ readonly index: number;
4
+ readonly type: number;
5
+ readonly size: number;
6
+ readonly name: string;
7
+ private readonly _value;
8
+ private _dirty;
9
+ constructor(index: number, type: number, size: number, name: string, data: TypedArray);
10
+ get propName(): string;
11
+ get value(): TypedArray;
12
+ get dirty(): boolean;
13
+ setValue(value: TypedArray): this;
14
+ markClean(): void;
15
+ destroy(): void;
16
+ }
@@ -0,0 +1,33 @@
1
+ class ShaderUniform {
2
+ constructor(index, type, size, name, data) {
3
+ this._dirty = true;
4
+ this.name = name.replace(/\[.*?]/, '');
5
+ this.index = index;
6
+ this.type = type;
7
+ this.size = size;
8
+ this._value = data;
9
+ }
10
+ get propName() {
11
+ return this.name.substr(this.name.lastIndexOf('.') + 1);
12
+ }
13
+ get value() {
14
+ return this._value;
15
+ }
16
+ get dirty() {
17
+ return this._dirty;
18
+ }
19
+ setValue(value) {
20
+ this._value.set(value);
21
+ this._dirty = true;
22
+ return this;
23
+ }
24
+ markClean() {
25
+ this._dirty = false;
26
+ }
27
+ destroy() {
28
+ // no-op — value container only
29
+ }
30
+ }
31
+
32
+ export { ShaderUniform };
33
+ //# sourceMappingURL=ShaderUniform.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"ShaderUniform.js","sources":["../../../../../src/rendering/shader/ShaderUniform.ts"],"sourcesContent":[null],"names":[],"mappings":"MAEa,aAAa,CAAA;IAUtB,WAAA,CAAmB,KAAa,EAAE,IAAY,EAAE,IAAY,EAAE,IAAY,EAAE,IAAgB,EAAA;QAFpF,IAAA,CAAA,MAAM,GAAG,IAAI;QAGjB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,EAAE,CAAC;AACtC,QAAA,IAAI,CAAC,KAAK,GAAG,KAAK;AAClB,QAAA,IAAI,CAAC,IAAI,GAAG,IAAI;AAChB,QAAA,IAAI,CAAC,IAAI,GAAG,IAAI;AAChB,QAAA,IAAI,CAAC,MAAM,GAAG,IAAI;IACtB;AAEA,IAAA,IAAW,QAAQ,GAAA;AACf,QAAA,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;IAC3D;AAEA,IAAA,IAAW,KAAK,GAAA;QACZ,OAAO,IAAI,CAAC,MAAM;IACtB;AAEA,IAAA,IAAW,KAAK,GAAA;QACZ,OAAO,IAAI,CAAC,MAAM;IACtB;AAEO,IAAA,QAAQ,CAAC,KAAiB,EAAA;AAC7B,QAAA,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC;AACtB,QAAA,IAAI,CAAC,MAAM,GAAG,IAAI;AAElB,QAAA,OAAO,IAAI;IACf;IAEO,SAAS,GAAA;AACZ,QAAA,IAAI,CAAC,MAAM,GAAG,KAAK;IACvB;IAEO,OAAO,GAAA;;IAEd;AACH;;;;"}
@@ -0,0 +1,43 @@
1
+ import { Signal } from 'core/Signal';
2
+ import type { Time } from 'core/Time';
3
+ import type { Rectangle } from 'math/Rectangle';
4
+ import { Sprite } from './Sprite';
5
+ import type { Spritesheet } from './Spritesheet';
6
+ import type { Texture } from 'rendering/texture/Texture';
7
+ import type { RenderTexture } from 'rendering/texture/RenderTexture';
8
+ export interface AnimatedSpriteClipDefinition {
9
+ readonly frames: ReadonlyArray<Rectangle>;
10
+ readonly fps?: number;
11
+ readonly loop?: boolean;
12
+ }
13
+ export interface AnimatedSpritePlayOptions {
14
+ loop?: boolean;
15
+ restart?: boolean;
16
+ }
17
+ export declare class AnimatedSprite extends Sprite {
18
+ private readonly _clips;
19
+ private _currentClipName;
20
+ private _currentFrameIndex;
21
+ private _playing;
22
+ private _loopOverride;
23
+ private _elapsedFrameTimeMs;
24
+ readonly onComplete: Signal<[clip: string]>;
25
+ readonly onFrame: Signal<[clip: string, frame: number]>;
26
+ constructor(texture: Texture | RenderTexture | null, clips?: Readonly<Record<string, AnimatedSpriteClipDefinition>>);
27
+ get currentClip(): string | null;
28
+ get currentFrame(): number;
29
+ get playing(): boolean;
30
+ get loop(): boolean;
31
+ set loop(loop: boolean);
32
+ setClips(clips: Readonly<Record<string, AnimatedSpriteClipDefinition>>): this;
33
+ defineClip(name: string, clip: AnimatedSpriteClipDefinition): this;
34
+ removeClip(name: string): this;
35
+ play(name: string, options?: AnimatedSpritePlayOptions): this;
36
+ stop(): this;
37
+ pause(): this;
38
+ resume(): this;
39
+ update(delta: Time | number): this;
40
+ destroy(): void;
41
+ static fromSpritesheet(spritesheet: Spritesheet): AnimatedSprite;
42
+ private _applyFrame;
43
+ }