@codexo/exojs 2.1.0

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Files changed (467) hide show
  1. package/CHANGELOG.md +119 -0
  2. package/README.md +137 -0
  3. package/dist/esm/audio/AbstractMedia.d.ts +45 -0
  4. package/dist/esm/audio/AbstractMedia.js +98 -0
  5. package/dist/esm/audio/AbstractMedia.js.map +1 -0
  6. package/dist/esm/audio/AudioAnalyser.d.ts +30 -0
  7. package/dist/esm/audio/AudioAnalyser.js +82 -0
  8. package/dist/esm/audio/AudioAnalyser.js.map +1 -0
  9. package/dist/esm/audio/Media.d.ts +25 -0
  10. package/dist/esm/audio/Music.d.ts +20 -0
  11. package/dist/esm/audio/Music.js +118 -0
  12. package/dist/esm/audio/Music.js.map +1 -0
  13. package/dist/esm/audio/Sound.d.ts +56 -0
  14. package/dist/esm/audio/Sound.js +393 -0
  15. package/dist/esm/audio/Sound.js.map +1 -0
  16. package/dist/esm/audio/audio-context.d.ts +11 -0
  17. package/dist/esm/audio/audio-context.js +115 -0
  18. package/dist/esm/audio/audio-context.js.map +1 -0
  19. package/dist/esm/audio/index.d.ts +6 -0
  20. package/dist/esm/core/Application.d.ts +76 -0
  21. package/dist/esm/core/Application.js +198 -0
  22. package/dist/esm/core/Application.js.map +1 -0
  23. package/dist/esm/core/Bounds.d.ts +19 -0
  24. package/dist/esm/core/Bounds.js +61 -0
  25. package/dist/esm/core/Bounds.js.map +1 -0
  26. package/dist/esm/core/Clock.d.ts +18 -0
  27. package/dist/esm/core/Clock.js +67 -0
  28. package/dist/esm/core/Clock.js.map +1 -0
  29. package/dist/esm/core/Color.d.ts +176 -0
  30. package/dist/esm/core/Color.js +261 -0
  31. package/dist/esm/core/Color.js.map +1 -0
  32. package/dist/esm/core/Quadtree.d.ts +20 -0
  33. package/dist/esm/core/Quadtree.js +84 -0
  34. package/dist/esm/core/Quadtree.js.map +1 -0
  35. package/dist/esm/core/Scene.d.ts +83 -0
  36. package/dist/esm/core/Scene.js +82 -0
  37. package/dist/esm/core/Scene.js.map +1 -0
  38. package/dist/esm/core/SceneManager.d.ts +66 -0
  39. package/dist/esm/core/SceneManager.js +395 -0
  40. package/dist/esm/core/SceneManager.js.map +1 -0
  41. package/dist/esm/core/SceneNode.d.ts +58 -0
  42. package/dist/esm/core/SceneNode.js +176 -0
  43. package/dist/esm/core/SceneNode.js.map +1 -0
  44. package/dist/esm/core/Signal.d.ts +18 -0
  45. package/dist/esm/core/Signal.js +61 -0
  46. package/dist/esm/core/Signal.js.map +1 -0
  47. package/dist/esm/core/Time.d.ts +38 -0
  48. package/dist/esm/core/Time.js +106 -0
  49. package/dist/esm/core/Time.js.map +1 -0
  50. package/dist/esm/core/Timer.d.ts +12 -0
  51. package/dist/esm/core/Timer.js +33 -0
  52. package/dist/esm/core/Timer.js.map +1 -0
  53. package/dist/esm/core/index.d.ts +13 -0
  54. package/dist/esm/core/types.d.ts +29 -0
  55. package/dist/esm/core/utils.d.ts +22 -0
  56. package/dist/esm/core/utils.js +136 -0
  57. package/dist/esm/core/utils.js.map +1 -0
  58. package/dist/esm/index.d.ts +8 -0
  59. package/dist/esm/index.js +134 -0
  60. package/dist/esm/index.js.map +1 -0
  61. package/dist/esm/input/ArcadeStickGamepadMapping.d.ts +5 -0
  62. package/dist/esm/input/ArcadeStickGamepadMapping.js +29 -0
  63. package/dist/esm/input/ArcadeStickGamepadMapping.js.map +1 -0
  64. package/dist/esm/input/GameCubeGamepadMapping.d.ts +5 -0
  65. package/dist/esm/input/GameCubeGamepadMapping.js +12 -0
  66. package/dist/esm/input/GameCubeGamepadMapping.js.map +1 -0
  67. package/dist/esm/input/Gamepad.d.ts +45 -0
  68. package/dist/esm/input/Gamepad.js +150 -0
  69. package/dist/esm/input/Gamepad.js.map +1 -0
  70. package/dist/esm/input/GamepadChannels.d.ts +39 -0
  71. package/dist/esm/input/GamepadChannels.js +43 -0
  72. package/dist/esm/input/GamepadChannels.js.map +1 -0
  73. package/dist/esm/input/GamepadControl.d.ts +15 -0
  74. package/dist/esm/input/GamepadControl.js +24 -0
  75. package/dist/esm/input/GamepadControl.js.map +1 -0
  76. package/dist/esm/input/GamepadDefinitions.d.ts +31 -0
  77. package/dist/esm/input/GamepadDefinitions.js +175 -0
  78. package/dist/esm/input/GamepadDefinitions.js.map +1 -0
  79. package/dist/esm/input/GamepadMapping.d.ts +23 -0
  80. package/dist/esm/input/GamepadMapping.js +30 -0
  81. package/dist/esm/input/GamepadMapping.js.map +1 -0
  82. package/dist/esm/input/GamepadPromptLayouts.d.ts +9 -0
  83. package/dist/esm/input/GamepadPromptLayouts.js +140 -0
  84. package/dist/esm/input/GamepadPromptLayouts.js.map +1 -0
  85. package/dist/esm/input/GenericDualAnalogGamepadMapping.d.ts +5 -0
  86. package/dist/esm/input/GenericDualAnalogGamepadMapping.js +53 -0
  87. package/dist/esm/input/GenericDualAnalogGamepadMapping.js.map +1 -0
  88. package/dist/esm/input/Input.d.ts +28 -0
  89. package/dist/esm/input/Input.js +67 -0
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  91. package/dist/esm/input/InputManager.d.ts +76 -0
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  94. package/dist/esm/input/JoyConLeftGamepadMapping.d.ts +5 -0
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  97. package/dist/esm/input/JoyConRightGamepadMapping.d.ts +5 -0
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  100. package/dist/esm/input/PlayStationGamepadMapping.d.ts +5 -0
  101. package/dist/esm/input/PlayStationGamepadMapping.js +12 -0
  102. package/dist/esm/input/PlayStationGamepadMapping.js.map +1 -0
  103. package/dist/esm/input/Pointer.d.ts +52 -0
  104. package/dist/esm/input/Pointer.js +118 -0
  105. package/dist/esm/input/Pointer.js.map +1 -0
  106. package/dist/esm/input/SteamControllerGamepadMapping.d.ts +5 -0
  107. package/dist/esm/input/SteamControllerGamepadMapping.js +12 -0
  108. package/dist/esm/input/SteamControllerGamepadMapping.js.map +1 -0
  109. package/dist/esm/input/SwitchProGamepadMapping.d.ts +5 -0
  110. package/dist/esm/input/SwitchProGamepadMapping.js +12 -0
  111. package/dist/esm/input/SwitchProGamepadMapping.js.map +1 -0
  112. package/dist/esm/input/XboxGamepadMapping.d.ts +5 -0
  113. package/dist/esm/input/XboxGamepadMapping.js +12 -0
  114. package/dist/esm/input/XboxGamepadMapping.js.map +1 -0
  115. package/dist/esm/input/index.d.ts +19 -0
  116. package/dist/esm/input/types.d.ts +111 -0
  117. package/dist/esm/input/types.js +111 -0
  118. package/dist/esm/input/types.js.map +1 -0
  119. package/dist/esm/math/AbstractVector.d.ts +33 -0
  120. package/dist/esm/math/AbstractVector.js +106 -0
  121. package/dist/esm/math/AbstractVector.js.map +1 -0
  122. package/dist/esm/math/Circle.d.ts +41 -0
  123. package/dist/esm/math/Circle.js +134 -0
  124. package/dist/esm/math/Circle.js.map +1 -0
  125. package/dist/esm/math/CircleLike.d.ts +5 -0
  126. package/dist/esm/math/Collision.d.ts +28 -0
  127. package/dist/esm/math/Ellipse.d.ts +37 -0
  128. package/dist/esm/math/Ellipse.js +109 -0
  129. package/dist/esm/math/Ellipse.js.map +1 -0
  130. package/dist/esm/math/EllipseLike.d.ts +6 -0
  131. package/dist/esm/math/Flags.d.ts +12 -0
  132. package/dist/esm/math/Flags.js +41 -0
  133. package/dist/esm/math/Flags.js.map +1 -0
  134. package/dist/esm/math/Interval.d.ts +16 -0
  135. package/dist/esm/math/Interval.js +43 -0
  136. package/dist/esm/math/Interval.js.map +1 -0
  137. package/dist/esm/math/Line.d.ts +36 -0
  138. package/dist/esm/math/Line.js +111 -0
  139. package/dist/esm/math/Line.js.map +1 -0
  140. package/dist/esm/math/LineLike.d.ts +6 -0
  141. package/dist/esm/math/Matrix.d.ts +32 -0
  142. package/dist/esm/math/Matrix.js +125 -0
  143. package/dist/esm/math/Matrix.js.map +1 -0
  144. package/dist/esm/math/ObservableSize.d.ts +16 -0
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  146. package/dist/esm/math/ObservableSize.js.map +1 -0
  147. package/dist/esm/math/ObservableVector.d.ts +21 -0
  148. package/dist/esm/math/ObservableVector.js +71 -0
  149. package/dist/esm/math/ObservableVector.js.map +1 -0
  150. package/dist/esm/math/PointLike.d.ts +4 -0
  151. package/dist/esm/math/PolarVector.d.ts +8 -0
  152. package/dist/esm/math/PolarVector.js +17 -0
  153. package/dist/esm/math/PolarVector.js.map +1 -0
  154. package/dist/esm/math/Polygon.d.ts +38 -0
  155. package/dist/esm/math/Polygon.js +161 -0
  156. package/dist/esm/math/Polygon.js.map +1 -0
  157. package/dist/esm/math/PolygonLike.d.ts +6 -0
  158. package/dist/esm/math/Random.d.ts +15 -0
  159. package/dist/esm/math/Random.js +72 -0
  160. package/dist/esm/math/Random.js.map +1 -0
  161. package/dist/esm/math/Rectangle.d.ts +48 -0
  162. package/dist/esm/math/Rectangle.js +205 -0
  163. package/dist/esm/math/Rectangle.js.map +1 -0
  164. package/dist/esm/math/RectangleLike.d.ts +6 -0
  165. package/dist/esm/math/Segment.d.ts +25 -0
  166. package/dist/esm/math/Segment.js +77 -0
  167. package/dist/esm/math/Segment.js.map +1 -0
  168. package/dist/esm/math/ShapeLike.d.ts +4 -0
  169. package/dist/esm/math/Size.d.ts +24 -0
  170. package/dist/esm/math/Size.js +69 -0
  171. package/dist/esm/math/Size.js.map +1 -0
  172. package/dist/esm/math/Transformable.d.ts +47 -0
  173. package/dist/esm/math/Transformable.js +142 -0
  174. package/dist/esm/math/Transformable.js.map +1 -0
  175. package/dist/esm/math/Vector.d.ts +28 -0
  176. package/dist/esm/math/Vector.js +77 -0
  177. package/dist/esm/math/Vector.js.map +1 -0
  178. package/dist/esm/math/collision-detection.d.ts +41 -0
  179. package/dist/esm/math/collision-detection.js +394 -0
  180. package/dist/esm/math/collision-detection.js.map +1 -0
  181. package/dist/esm/math/collision-primitives.d.ts +39 -0
  182. package/dist/esm/math/collision-primitives.js +164 -0
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  184. package/dist/esm/math/geometry.d.ts +8 -0
  185. package/dist/esm/math/geometry.js +195 -0
  186. package/dist/esm/math/geometry.js.map +1 -0
  187. package/dist/esm/math/index.d.ts +27 -0
  188. package/dist/esm/math/utils.d.ts +21 -0
  189. package/dist/esm/math/utils.js +54 -0
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  191. package/dist/esm/particles/Particle.d.ts +40 -0
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  195. package/dist/esm/particles/ParticleSystem.d.ts +43 -0
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  198. package/dist/esm/particles/affectors/ColorAffector.d.ts +17 -0
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  211. package/dist/esm/particles/emitters/ParticleEmitter.d.ts +6 -0
  212. package/dist/esm/particles/emitters/ParticleOptions.d.ts +35 -0
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  215. package/dist/esm/particles/emitters/UniversalEmitter.d.ts +17 -0
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  218. package/dist/esm/particles/index.d.ts +11 -0
  219. package/dist/esm/physics/RapierPhysicsWorld.d.ts +136 -0
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  223. package/dist/esm/rendering/CallbackRenderPass.d.ts +7 -0
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@@ -0,0 +1,110 @@
1
+ import { WebGl2VertexArrayObject } from './WebGl2VertexArrayObject.js';
2
+ import vertexSource from './glsl/particle.vert.js';
3
+ import fragmentSource from './glsl/particle.frag.js';
4
+ import { AbstractWebGl2BatchedRenderer } from './AbstractWebGl2BatchedRenderer.js';
5
+
6
+ class WebGl2ParticleRenderer extends AbstractWebGl2BatchedRenderer {
7
+ constructor(batchSize) {
8
+ /**
9
+ * 4 x 9 Attributes:
10
+ * 2 = vertexPos (x, y) +
11
+ * 1 = texCoord (packed uv) +
12
+ * 2 = position (x, y) +
13
+ * 2 = scale (x, y) +
14
+ * 1 = rotation (x, y) +
15
+ * 1 = color (ARGB int)
16
+ */
17
+ super(batchSize, 36, vertexSource, fragmentSource);
18
+ }
19
+ render(system) {
20
+ const { texture, vertices, texCoords, particles, blendMode } = system;
21
+ const textureChanged = (texture !== this.currentTexture);
22
+ const blendModeChanged = (blendMode !== this.currentBlendMode);
23
+ const float32View = this.float32View;
24
+ const uint32View = this.uint32View;
25
+ const runtime = this.getRuntime();
26
+ // System transform is a uniform, so mixing systems in one batch is invalid.
27
+ this.flush();
28
+ if (textureChanged || blendModeChanged) {
29
+ if (textureChanged) {
30
+ this.currentTexture = texture;
31
+ }
32
+ if (blendModeChanged) {
33
+ this.currentBlendMode = blendMode;
34
+ runtime.setBlendMode(blendMode);
35
+ }
36
+ }
37
+ if (textureChanged) {
38
+ runtime.bindTexture(texture);
39
+ }
40
+ this.shader
41
+ .getUniform('u_translation')
42
+ .setValue(system.getGlobalTransform().toArray(false));
43
+ for (const particle of particles) {
44
+ if (this.batchIndex >= this.batchSize) {
45
+ this.flush();
46
+ }
47
+ const { position, scale, rotation, tint } = particle;
48
+ const index = (this.batchIndex * this.attributeCount);
49
+ float32View[index + 0] = float32View[index + 27] = vertices[0];
50
+ float32View[index + 1] = float32View[index + 10] = vertices[1];
51
+ float32View[index + 9] = float32View[index + 18] = vertices[2];
52
+ float32View[index + 19] = float32View[index + 28] = vertices[3];
53
+ uint32View[index + 2] = texCoords[0];
54
+ uint32View[index + 11] = texCoords[1];
55
+ uint32View[index + 20] = texCoords[2];
56
+ uint32View[index + 29] = texCoords[3];
57
+ float32View[index + 3]
58
+ = float32View[index + 12]
59
+ = float32View[index + 21]
60
+ = float32View[index + 30]
61
+ = position.x;
62
+ float32View[index + 4]
63
+ = float32View[index + 13]
64
+ = float32View[index + 22]
65
+ = float32View[index + 31]
66
+ = position.y;
67
+ float32View[index + 5]
68
+ = float32View[index + 14]
69
+ = float32View[index + 23]
70
+ = float32View[index + 32]
71
+ = scale.x;
72
+ float32View[index + 6]
73
+ = float32View[index + 15]
74
+ = float32View[index + 24]
75
+ = float32View[index + 33]
76
+ = scale.y;
77
+ float32View[index + 7]
78
+ = float32View[index + 16]
79
+ = float32View[index + 25]
80
+ = float32View[index + 34]
81
+ = rotation;
82
+ uint32View[index + 8]
83
+ = uint32View[index + 17]
84
+ = uint32View[index + 26]
85
+ = uint32View[index + 35]
86
+ = tint.toRgba();
87
+ this.batchIndex++;
88
+ }
89
+ return this;
90
+ }
91
+ createVao(gl, indexBuffer, vertexBuffer) {
92
+ return new WebGl2VertexArrayObject()
93
+ .addIndex(indexBuffer)
94
+ .addAttribute(vertexBuffer, this.shader.getAttribute('a_position'), gl.FLOAT, false, this.attributeCount, 0)
95
+ .addAttribute(vertexBuffer, this.shader.getAttribute('a_texcoord'), gl.UNSIGNED_SHORT, true, this.attributeCount, 8)
96
+ .addAttribute(vertexBuffer, this.shader.getAttribute('a_translation'), gl.FLOAT, false, this.attributeCount, 12)
97
+ .addAttribute(vertexBuffer, this.shader.getAttribute('a_scale'), gl.FLOAT, false, this.attributeCount, 20)
98
+ .addAttribute(vertexBuffer, this.shader.getAttribute('a_rotation'), gl.FLOAT, false, this.attributeCount, 28)
99
+ .addAttribute(vertexBuffer, this.shader.getAttribute('a_color'), gl.UNSIGNED_BYTE, true, this.attributeCount, 32);
100
+ }
101
+ updateView(view) {
102
+ this.shader
103
+ .getUniform('u_projection')
104
+ .setValue(view.getTransform().toArray(false));
105
+ return this;
106
+ }
107
+ }
108
+
109
+ export { WebGl2ParticleRenderer };
110
+ //# sourceMappingURL=WebGl2ParticleRenderer.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,26 @@
1
+ import { AbstractWebGl2Renderer } from './AbstractWebGl2Renderer';
2
+ import type { DrawableShape } from '../primitives/DrawableShape';
3
+ import type { WebGl2RendererRuntime } from './WebGl2RendererRuntime';
4
+ export declare class WebGl2PrimitiveRenderer extends AbstractWebGl2Renderer<DrawableShape> {
5
+ private _vertexCapacity;
6
+ private _indexCapacity;
7
+ private _vertexData;
8
+ private _indexData;
9
+ private _float32View;
10
+ private _uint32View;
11
+ private _shader;
12
+ private _connection;
13
+ private _currentBlendMode;
14
+ private _currentView;
15
+ private _viewId;
16
+ constructor(batchSize: number);
17
+ render(shape: DrawableShape): void;
18
+ flush(): void;
19
+ destroy(): void;
20
+ protected onConnect(runtime: WebGl2RendererRuntime): void;
21
+ protected onDisconnect(): void;
22
+ private _ensureVertexCapacity;
23
+ private _ensureIndexCapacity;
24
+ private _createBufferRuntime;
25
+ private _createVaoRuntime;
26
+ }
@@ -0,0 +1,211 @@
1
+ import { AbstractWebGl2Renderer } from './AbstractWebGl2Renderer.js';
2
+ import { Shader } from '../shader/Shader.js';
3
+ import { createWebGl2ShaderRuntime } from './WebGl2ShaderRuntime.js';
4
+ import { WebGl2VertexArrayObject } from './WebGl2VertexArrayObject.js';
5
+ import { BufferTypes, BufferUsage } from '../types.js';
6
+ import { WebGl2RenderBuffer } from './WebGl2RenderBuffer.js';
7
+ import vertexSource from './glsl/primitive.vert.js';
8
+ import fragmentSource from './glsl/primitive.frag.js';
9
+
10
+ const minBatchVertexSize = 4;
11
+ const vertexStrideBytes = 12;
12
+ const vertexStrideWords = vertexStrideBytes / 4;
13
+ class WebGl2PrimitiveRenderer extends AbstractWebGl2Renderer {
14
+ constructor(batchSize) {
15
+ super();
16
+ this._shader = new Shader(vertexSource, fragmentSource);
17
+ this._connection = null;
18
+ this._currentBlendMode = null;
19
+ this._currentView = null;
20
+ this._viewId = -1;
21
+ this._vertexCapacity = Math.max(minBatchVertexSize, batchSize);
22
+ this._indexCapacity = Math.max(6, this._vertexCapacity * 3);
23
+ this._vertexData = new ArrayBuffer(this._vertexCapacity * vertexStrideBytes);
24
+ this._indexData = new Uint16Array(this._indexCapacity);
25
+ this._float32View = new Float32Array(this._vertexData);
26
+ this._uint32View = new Uint32Array(this._vertexData);
27
+ }
28
+ render(shape) {
29
+ const connection = this._connection;
30
+ if (!connection) {
31
+ throw new Error('Renderer not connected');
32
+ }
33
+ const runtime = this.getRuntime();
34
+ const { geometry, drawMode, color, blendMode } = shape;
35
+ const vertices = geometry.vertices;
36
+ const sourceIndices = geometry.indices;
37
+ const vertexCount = vertices.length / 2;
38
+ const indexCount = sourceIndices.length > 0 ? sourceIndices.length : vertexCount;
39
+ if (vertexCount === 0 || indexCount === 0) {
40
+ return;
41
+ }
42
+ this._ensureVertexCapacity(vertexCount);
43
+ this._ensureIndexCapacity(indexCount);
44
+ if (blendMode !== this._currentBlendMode) {
45
+ this._currentBlendMode = blendMode;
46
+ runtime.setBlendMode(blendMode);
47
+ }
48
+ const view = runtime.view;
49
+ if (this._currentView !== view || this._viewId !== view.updateId) {
50
+ this._currentView = view;
51
+ this._viewId = view.updateId;
52
+ this._shader.getUniform('u_projection').setValue(view.getTransform().toArray(false));
53
+ }
54
+ this._shader.getUniform('u_translation').setValue(shape.getGlobalTransform().toArray(false));
55
+ const packedColor = color.toRgba();
56
+ for (let i = 0; i < vertexCount; i++) {
57
+ const sourceIndex = i * 2;
58
+ const targetIndex = i * vertexStrideWords;
59
+ this._float32View[targetIndex] = vertices[sourceIndex];
60
+ this._float32View[targetIndex + 1] = vertices[sourceIndex + 1];
61
+ this._uint32View[targetIndex + 2] = packedColor;
62
+ }
63
+ if (sourceIndices.length > 0) {
64
+ this._indexData.set(sourceIndices, 0);
65
+ }
66
+ else {
67
+ for (let i = 0; i < vertexCount; i++) {
68
+ this._indexData[i] = i;
69
+ }
70
+ }
71
+ this._shader.sync();
72
+ runtime.bindVertexArrayObject(connection.vao);
73
+ connection.vertexBuffer.upload(this._float32View.subarray(0, vertexCount * vertexStrideWords));
74
+ connection.indexBuffer.upload(this._indexData.subarray(0, indexCount));
75
+ connection.vao.draw(indexCount, 0, drawMode);
76
+ runtime.stats.batches++;
77
+ runtime.stats.drawCalls++;
78
+ }
79
+ flush() {
80
+ // Primitive rendering is immediate per shape in this bridge stage.
81
+ }
82
+ destroy() {
83
+ this.disconnect();
84
+ this._shader.destroy();
85
+ this._currentBlendMode = null;
86
+ this._currentView = null;
87
+ }
88
+ onConnect(runtime) {
89
+ const gl = runtime.context;
90
+ const vaoHandle = gl.createVertexArray();
91
+ this._shader.connect(createWebGl2ShaderRuntime(gl));
92
+ if (vaoHandle === null) {
93
+ throw new Error('Could not create vertex array object.');
94
+ }
95
+ const buffers = new Map();
96
+ const indexBuffer = new WebGl2RenderBuffer(BufferTypes.ElementArrayBuffer, this._indexData, BufferUsage.DynamicDraw)
97
+ .connect(this._createBufferRuntime(gl, buffers));
98
+ const vertexBuffer = new WebGl2RenderBuffer(BufferTypes.ArrayBuffer, this._vertexData, BufferUsage.DynamicDraw)
99
+ .connect(this._createBufferRuntime(gl, buffers));
100
+ const vao = new WebGl2VertexArrayObject()
101
+ .addIndex(indexBuffer)
102
+ .addAttribute(vertexBuffer, this._shader.getAttribute('a_position'), gl.FLOAT, false, vertexStrideBytes, 0)
103
+ .addAttribute(vertexBuffer, this._shader.getAttribute('a_color'), gl.UNSIGNED_BYTE, true, vertexStrideBytes, 8)
104
+ .connect(this._createVaoRuntime(gl, vaoHandle));
105
+ this._connection = { gl, buffers, vaoHandle, vao, indexBuffer, vertexBuffer };
106
+ }
107
+ onDisconnect() {
108
+ const connection = this._connection;
109
+ if (!connection) {
110
+ return;
111
+ }
112
+ this._shader.disconnect();
113
+ connection.indexBuffer.destroy();
114
+ connection.vertexBuffer.destroy();
115
+ connection.vao.destroy();
116
+ this._connection = null;
117
+ this._currentBlendMode = null;
118
+ this._currentView = null;
119
+ this._viewId = -1;
120
+ }
121
+ _ensureVertexCapacity(vertexCount) {
122
+ if (vertexCount <= this._vertexCapacity) {
123
+ return;
124
+ }
125
+ while (this._vertexCapacity < vertexCount) {
126
+ this._vertexCapacity *= 2;
127
+ }
128
+ this._vertexData = new ArrayBuffer(this._vertexCapacity * vertexStrideBytes);
129
+ this._float32View = new Float32Array(this._vertexData);
130
+ this._uint32View = new Uint32Array(this._vertexData);
131
+ }
132
+ _ensureIndexCapacity(indexCount) {
133
+ if (indexCount <= this._indexCapacity) {
134
+ return;
135
+ }
136
+ while (this._indexCapacity < indexCount) {
137
+ this._indexCapacity *= 2;
138
+ }
139
+ this._indexData = new Uint16Array(this._indexCapacity);
140
+ }
141
+ _createBufferRuntime(gl, buffers) {
142
+ const handle = gl.createBuffer();
143
+ if (handle === null) {
144
+ throw new Error('Could not create render buffer.');
145
+ }
146
+ return {
147
+ bind: (buffer) => {
148
+ gl.bindBuffer(buffer.type, handle);
149
+ },
150
+ upload: (buffer, offset) => {
151
+ const state = buffers.get(buffer);
152
+ const data = buffer.data;
153
+ gl.bindBuffer(buffer.type, handle);
154
+ if (state && state.dataByteLength >= data.byteLength) {
155
+ gl.bufferSubData(buffer.type, offset, data);
156
+ state.dataByteLength = data.byteLength;
157
+ }
158
+ else {
159
+ gl.bufferData(buffer.type, data, buffer.usage);
160
+ buffers.set(buffer, { handle, dataByteLength: data.byteLength });
161
+ }
162
+ },
163
+ destroy: (buffer) => {
164
+ gl.deleteBuffer(handle);
165
+ buffers.delete(buffer);
166
+ buffer.disconnect();
167
+ },
168
+ };
169
+ }
170
+ _createVaoRuntime(gl, vaoHandle) {
171
+ let appliedVersion = -1;
172
+ return {
173
+ bind: (vao) => {
174
+ gl.bindVertexArray(vaoHandle);
175
+ if (appliedVersion !== vao.version) {
176
+ let lastBuffer = null;
177
+ for (const attribute of vao.attributes) {
178
+ if (lastBuffer !== attribute.buffer) {
179
+ attribute.buffer.bind();
180
+ lastBuffer = attribute.buffer;
181
+ }
182
+ gl.vertexAttribPointer(attribute.location, attribute.size, attribute.type, attribute.normalized, attribute.stride, attribute.start);
183
+ gl.enableVertexAttribArray(attribute.location);
184
+ }
185
+ if (vao.indexBuffer) {
186
+ vao.indexBuffer.bind();
187
+ }
188
+ appliedVersion = vao.version;
189
+ }
190
+ },
191
+ unbind: () => {
192
+ gl.bindVertexArray(null);
193
+ },
194
+ draw: (vao, size, start, type) => {
195
+ if (vao.indexBuffer) {
196
+ gl.drawElements(type, size, gl.UNSIGNED_SHORT, start);
197
+ }
198
+ else {
199
+ gl.drawArrays(type, start, size);
200
+ }
201
+ },
202
+ destroy: (vao) => {
203
+ gl.deleteVertexArray(vaoHandle);
204
+ vao.disconnect();
205
+ },
206
+ };
207
+ }
208
+ }
209
+
210
+ export { WebGl2PrimitiveRenderer };
211
+ //# sourceMappingURL=WebGl2PrimitiveRenderer.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,26 @@
1
+ import type { BufferTypes, BufferUsage } from 'rendering/types';
2
+ import type { TypedArray } from 'core/types';
3
+ type DataContainer = ArrayBuffer | SharedArrayBuffer | ArrayBufferView | TypedArray;
4
+ export interface WebGl2RenderBufferRuntime {
5
+ bind(buffer: WebGl2RenderBuffer): void;
6
+ upload(buffer: WebGl2RenderBuffer, offset: number): void;
7
+ destroy(buffer: WebGl2RenderBuffer): void;
8
+ }
9
+ export declare class WebGl2RenderBuffer {
10
+ private readonly _type;
11
+ private readonly _usage;
12
+ private _runtime;
13
+ private _data;
14
+ private _version;
15
+ constructor(type: BufferTypes, data: DataContainer, usage: BufferUsage);
16
+ get type(): number;
17
+ get usage(): BufferUsage;
18
+ get data(): DataContainer;
19
+ get version(): number;
20
+ connect(runtime: WebGl2RenderBufferRuntime): this;
21
+ disconnect(): this;
22
+ upload(data: DataContainer, offset?: number): void;
23
+ bind(): void;
24
+ destroy(): void;
25
+ }
26
+ export {};
@@ -0,0 +1,52 @@
1
+ import { emptyArrayBuffer } from '../../core/utils.js';
2
+
3
+ class WebGl2RenderBuffer {
4
+ constructor(type, data, usage) {
5
+ this._runtime = null;
6
+ this._data = emptyArrayBuffer;
7
+ this._version = 0;
8
+ this._type = type;
9
+ this._usage = usage;
10
+ if (data) {
11
+ this.upload(data);
12
+ }
13
+ }
14
+ get type() {
15
+ return this._type;
16
+ }
17
+ get usage() {
18
+ return this._usage;
19
+ }
20
+ get data() {
21
+ return this._data;
22
+ }
23
+ get version() {
24
+ return this._version;
25
+ }
26
+ connect(runtime) {
27
+ this._runtime = runtime;
28
+ if (this._data.byteLength > 0) {
29
+ runtime.upload(this, 0);
30
+ }
31
+ return this;
32
+ }
33
+ disconnect() {
34
+ this._runtime = null;
35
+ return this;
36
+ }
37
+ upload(data, offset = 0) {
38
+ this._data = data;
39
+ this._version++;
40
+ this._runtime?.upload(this, offset);
41
+ }
42
+ bind() {
43
+ this._runtime?.bind(this);
44
+ }
45
+ destroy() {
46
+ this._runtime?.destroy(this);
47
+ this._runtime = null;
48
+ }
49
+ }
50
+
51
+ export { WebGl2RenderBuffer };
52
+ //# sourceMappingURL=WebGl2RenderBuffer.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGl2RenderBuffer.js","sources":["../../../../../src/rendering/webgl2/WebGl2RenderBuffer.ts"],"sourcesContent":[null],"names":[],"mappings":";;MAYa,kBAAkB,CAAA;AAQ3B,IAAA,WAAA,CAAmB,IAAiB,EAAE,IAAmB,EAAE,KAAkB,EAAA;QAJrE,IAAA,CAAA,QAAQ,GAAqC,IAAI;QACjD,IAAA,CAAA,KAAK,GAAkB,gBAAgB;QACvC,IAAA,CAAA,QAAQ,GAAG,CAAC;AAIhB,QAAA,IAAI,CAAC,KAAK,GAAG,IAAI;AACjB,QAAA,IAAI,CAAC,MAAM,GAAG,KAAK;QAEnB,IAAI,IAAI,EAAE;AACN,YAAA,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;QACrB;IACJ;AAEA,IAAA,IAAW,IAAI,GAAA;QACX,OAAO,IAAI,CAAC,KAAK;IACrB;AAEA,IAAA,IAAW,KAAK,GAAA;QACZ,OAAO,IAAI,CAAC,MAAM;IACtB;AAEA,IAAA,IAAW,IAAI,GAAA;QACX,OAAO,IAAI,CAAC,KAAK;IACrB;AAEA,IAAA,IAAW,OAAO,GAAA;QACd,OAAO,IAAI,CAAC,QAAQ;IACxB;AAEO,IAAA,OAAO,CAAC,OAAkC,EAAA;AAC7C,QAAA,IAAI,CAAC,QAAQ,GAAG,OAAO;QAEvB,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,CAAC,EAAE;AAC3B,YAAA,OAAO,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC;QAC3B;AAEA,QAAA,OAAO,IAAI;IACf;IAEO,UAAU,GAAA;AACb,QAAA,IAAI,CAAC,QAAQ,GAAG,IAAI;AAEpB,QAAA,OAAO,IAAI;IACf;AAEO,IAAA,MAAM,CAAC,IAAmB,EAAE,MAAM,GAAG,CAAC,EAAA;AACzC,QAAA,IAAI,CAAC,KAAK,GAAG,IAAI;QACjB,IAAI,CAAC,QAAQ,EAAE;QAEf,IAAI,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC;IACvC;IAEO,IAAI,GAAA;AACP,QAAA,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC;IAC7B;IAEO,OAAO,GAAA;AACV,QAAA,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,IAAI,CAAC;AAC5B,QAAA,IAAI,CAAC,QAAQ,GAAG,IAAI;IACxB;AACH;;;;"}
@@ -0,0 +1,99 @@
1
+ import { BlendModes } from 'rendering/types';
2
+ import { RenderTarget } from '../RenderTarget';
3
+ import { Color } from 'core/Color';
4
+ import { Texture } from '../texture/Texture';
5
+ import { RenderTexture } from '../texture/RenderTexture';
6
+ import { RenderBackendType } from '../RenderBackendType';
7
+ import { RendererRegistry } from '../RendererRegistry';
8
+ import type { Rectangle } from 'math/Rectangle';
9
+ import type { RenderPass } from '../RenderPass';
10
+ import type { Drawable } from '../Drawable';
11
+ import type { WebGl2RendererRuntime } from './WebGl2RendererRuntime';
12
+ import type { Shader } from '../shader/Shader';
13
+ import type { WebGl2VertexArrayObject } from './WebGl2VertexArrayObject';
14
+ import type { View } from '../View';
15
+ import type { Application } from 'core/Application';
16
+ import type { RenderStats } from '../RenderStats';
17
+ export declare class WebGl2RenderManager implements WebGl2RendererRuntime {
18
+ readonly backendType = RenderBackendType.WebGl2;
19
+ readonly rendererRegistry: RendererRegistry<WebGl2RendererRuntime>;
20
+ private readonly _context;
21
+ private readonly _rootRenderTarget;
22
+ private readonly _onContextLostHandler;
23
+ private readonly _onContextRestoredHandler;
24
+ private readonly _textureStates;
25
+ private readonly _renderTargetStates;
26
+ private readonly _textureDestroyHandlers;
27
+ private readonly _renderTargetDestroyHandlers;
28
+ private readonly _temporaryRenderTextures;
29
+ private readonly _maskStack;
30
+ private readonly _maskPixelStack;
31
+ private readonly _maskPointA;
32
+ private readonly _maskPointB;
33
+ private _canvas;
34
+ private _contextLost;
35
+ private _renderTarget;
36
+ private _renderer;
37
+ private _shader;
38
+ private _blendMode;
39
+ private _texture;
40
+ private _textureUnit;
41
+ private _vao;
42
+ private _clearColor;
43
+ private _cursor;
44
+ private _boundFramebuffer;
45
+ private readonly _stats;
46
+ constructor(app: Application);
47
+ get context(): WebGL2RenderingContext;
48
+ get renderTarget(): RenderTarget;
49
+ get view(): View;
50
+ get clearColor(): Color;
51
+ get cursor(): string;
52
+ get stats(): RenderStats;
53
+ initialize(): Promise<this>;
54
+ resetStats(): this;
55
+ draw(drawable: Drawable): this;
56
+ execute(pass: RenderPass): this;
57
+ setRenderTarget(target: RenderTarget | null): this;
58
+ pushMask(maskBounds: Rectangle): this;
59
+ popMask(): this;
60
+ acquireRenderTexture(width: number, height: number): RenderTexture;
61
+ releaseRenderTexture(texture: RenderTexture): this;
62
+ setView(view: View | null): this;
63
+ bindVertexArrayObject(vao: WebGl2VertexArrayObject | null): this;
64
+ bindShader(shader: Shader | null): this;
65
+ bindTexture(texture: Texture | RenderTexture | null, unit?: number): this;
66
+ setBlendMode(blendMode: BlendModes | null): this;
67
+ private _setTextureUnit;
68
+ setClearColor(color: Color): this;
69
+ setCursor(cursor: string | Texture | HTMLImageElement | HTMLCanvasElement): this;
70
+ clear(color?: Color): this;
71
+ resize(width: number, height: number): this;
72
+ flush(): this;
73
+ destroy(): void;
74
+ private _createContext;
75
+ private _restoreContext;
76
+ private _setupContext;
77
+ private _addEvents;
78
+ private _removeEvents;
79
+ private _onContextLost;
80
+ private _onContextRestored;
81
+ private _createFramebuffer;
82
+ private _createTextureHandle;
83
+ private _destroyManagedResources;
84
+ private _destroyTemporaryRenderTextures;
85
+ private _getRenderTargetState;
86
+ private _getTextureState;
87
+ private _subscribeToDestroy;
88
+ private _unsubscribeFromDestroy;
89
+ private _evictRenderTarget;
90
+ private _evictTexture;
91
+ private _bindRenderTarget;
92
+ private _setActiveRenderer;
93
+ private _flushActiveRenderer;
94
+ private _prepareRenderTarget;
95
+ private _syncTexture;
96
+ private _toMaskPixels;
97
+ private _intersectMasks;
98
+ private _applyMaskState;
99
+ }