@codexo/exojs 2.1.0

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Files changed (467) hide show
  1. package/CHANGELOG.md +119 -0
  2. package/README.md +137 -0
  3. package/dist/esm/audio/AbstractMedia.d.ts +45 -0
  4. package/dist/esm/audio/AbstractMedia.js +98 -0
  5. package/dist/esm/audio/AbstractMedia.js.map +1 -0
  6. package/dist/esm/audio/AudioAnalyser.d.ts +30 -0
  7. package/dist/esm/audio/AudioAnalyser.js +82 -0
  8. package/dist/esm/audio/AudioAnalyser.js.map +1 -0
  9. package/dist/esm/audio/Media.d.ts +25 -0
  10. package/dist/esm/audio/Music.d.ts +20 -0
  11. package/dist/esm/audio/Music.js +118 -0
  12. package/dist/esm/audio/Music.js.map +1 -0
  13. package/dist/esm/audio/Sound.d.ts +56 -0
  14. package/dist/esm/audio/Sound.js +393 -0
  15. package/dist/esm/audio/Sound.js.map +1 -0
  16. package/dist/esm/audio/audio-context.d.ts +11 -0
  17. package/dist/esm/audio/audio-context.js +115 -0
  18. package/dist/esm/audio/audio-context.js.map +1 -0
  19. package/dist/esm/audio/index.d.ts +6 -0
  20. package/dist/esm/core/Application.d.ts +76 -0
  21. package/dist/esm/core/Application.js +198 -0
  22. package/dist/esm/core/Application.js.map +1 -0
  23. package/dist/esm/core/Bounds.d.ts +19 -0
  24. package/dist/esm/core/Bounds.js +61 -0
  25. package/dist/esm/core/Bounds.js.map +1 -0
  26. package/dist/esm/core/Clock.d.ts +18 -0
  27. package/dist/esm/core/Clock.js +67 -0
  28. package/dist/esm/core/Clock.js.map +1 -0
  29. package/dist/esm/core/Color.d.ts +176 -0
  30. package/dist/esm/core/Color.js +261 -0
  31. package/dist/esm/core/Color.js.map +1 -0
  32. package/dist/esm/core/Quadtree.d.ts +20 -0
  33. package/dist/esm/core/Quadtree.js +84 -0
  34. package/dist/esm/core/Quadtree.js.map +1 -0
  35. package/dist/esm/core/Scene.d.ts +83 -0
  36. package/dist/esm/core/Scene.js +82 -0
  37. package/dist/esm/core/Scene.js.map +1 -0
  38. package/dist/esm/core/SceneManager.d.ts +66 -0
  39. package/dist/esm/core/SceneManager.js +395 -0
  40. package/dist/esm/core/SceneManager.js.map +1 -0
  41. package/dist/esm/core/SceneNode.d.ts +58 -0
  42. package/dist/esm/core/SceneNode.js +176 -0
  43. package/dist/esm/core/SceneNode.js.map +1 -0
  44. package/dist/esm/core/Signal.d.ts +18 -0
  45. package/dist/esm/core/Signal.js +61 -0
  46. package/dist/esm/core/Signal.js.map +1 -0
  47. package/dist/esm/core/Time.d.ts +38 -0
  48. package/dist/esm/core/Time.js +106 -0
  49. package/dist/esm/core/Time.js.map +1 -0
  50. package/dist/esm/core/Timer.d.ts +12 -0
  51. package/dist/esm/core/Timer.js +33 -0
  52. package/dist/esm/core/Timer.js.map +1 -0
  53. package/dist/esm/core/index.d.ts +13 -0
  54. package/dist/esm/core/types.d.ts +29 -0
  55. package/dist/esm/core/utils.d.ts +22 -0
  56. package/dist/esm/core/utils.js +136 -0
  57. package/dist/esm/core/utils.js.map +1 -0
  58. package/dist/esm/index.d.ts +8 -0
  59. package/dist/esm/index.js +134 -0
  60. package/dist/esm/index.js.map +1 -0
  61. package/dist/esm/input/ArcadeStickGamepadMapping.d.ts +5 -0
  62. package/dist/esm/input/ArcadeStickGamepadMapping.js +29 -0
  63. package/dist/esm/input/ArcadeStickGamepadMapping.js.map +1 -0
  64. package/dist/esm/input/GameCubeGamepadMapping.d.ts +5 -0
  65. package/dist/esm/input/GameCubeGamepadMapping.js +12 -0
  66. package/dist/esm/input/GameCubeGamepadMapping.js.map +1 -0
  67. package/dist/esm/input/Gamepad.d.ts +45 -0
  68. package/dist/esm/input/Gamepad.js +150 -0
  69. package/dist/esm/input/Gamepad.js.map +1 -0
  70. package/dist/esm/input/GamepadChannels.d.ts +39 -0
  71. package/dist/esm/input/GamepadChannels.js +43 -0
  72. package/dist/esm/input/GamepadChannels.js.map +1 -0
  73. package/dist/esm/input/GamepadControl.d.ts +15 -0
  74. package/dist/esm/input/GamepadControl.js +24 -0
  75. package/dist/esm/input/GamepadControl.js.map +1 -0
  76. package/dist/esm/input/GamepadDefinitions.d.ts +31 -0
  77. package/dist/esm/input/GamepadDefinitions.js +175 -0
  78. package/dist/esm/input/GamepadDefinitions.js.map +1 -0
  79. package/dist/esm/input/GamepadMapping.d.ts +23 -0
  80. package/dist/esm/input/GamepadMapping.js +30 -0
  81. package/dist/esm/input/GamepadMapping.js.map +1 -0
  82. package/dist/esm/input/GamepadPromptLayouts.d.ts +9 -0
  83. package/dist/esm/input/GamepadPromptLayouts.js +140 -0
  84. package/dist/esm/input/GamepadPromptLayouts.js.map +1 -0
  85. package/dist/esm/input/GenericDualAnalogGamepadMapping.d.ts +5 -0
  86. package/dist/esm/input/GenericDualAnalogGamepadMapping.js +53 -0
  87. package/dist/esm/input/GenericDualAnalogGamepadMapping.js.map +1 -0
  88. package/dist/esm/input/Input.d.ts +28 -0
  89. package/dist/esm/input/Input.js +67 -0
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  91. package/dist/esm/input/InputManager.d.ts +76 -0
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  94. package/dist/esm/input/JoyConLeftGamepadMapping.d.ts +5 -0
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  97. package/dist/esm/input/JoyConRightGamepadMapping.d.ts +5 -0
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  100. package/dist/esm/input/PlayStationGamepadMapping.d.ts +5 -0
  101. package/dist/esm/input/PlayStationGamepadMapping.js +12 -0
  102. package/dist/esm/input/PlayStationGamepadMapping.js.map +1 -0
  103. package/dist/esm/input/Pointer.d.ts +52 -0
  104. package/dist/esm/input/Pointer.js +118 -0
  105. package/dist/esm/input/Pointer.js.map +1 -0
  106. package/dist/esm/input/SteamControllerGamepadMapping.d.ts +5 -0
  107. package/dist/esm/input/SteamControllerGamepadMapping.js +12 -0
  108. package/dist/esm/input/SteamControllerGamepadMapping.js.map +1 -0
  109. package/dist/esm/input/SwitchProGamepadMapping.d.ts +5 -0
  110. package/dist/esm/input/SwitchProGamepadMapping.js +12 -0
  111. package/dist/esm/input/SwitchProGamepadMapping.js.map +1 -0
  112. package/dist/esm/input/XboxGamepadMapping.d.ts +5 -0
  113. package/dist/esm/input/XboxGamepadMapping.js +12 -0
  114. package/dist/esm/input/XboxGamepadMapping.js.map +1 -0
  115. package/dist/esm/input/index.d.ts +19 -0
  116. package/dist/esm/input/types.d.ts +111 -0
  117. package/dist/esm/input/types.js +111 -0
  118. package/dist/esm/input/types.js.map +1 -0
  119. package/dist/esm/math/AbstractVector.d.ts +33 -0
  120. package/dist/esm/math/AbstractVector.js +106 -0
  121. package/dist/esm/math/AbstractVector.js.map +1 -0
  122. package/dist/esm/math/Circle.d.ts +41 -0
  123. package/dist/esm/math/Circle.js +134 -0
  124. package/dist/esm/math/Circle.js.map +1 -0
  125. package/dist/esm/math/CircleLike.d.ts +5 -0
  126. package/dist/esm/math/Collision.d.ts +28 -0
  127. package/dist/esm/math/Ellipse.d.ts +37 -0
  128. package/dist/esm/math/Ellipse.js +109 -0
  129. package/dist/esm/math/Ellipse.js.map +1 -0
  130. package/dist/esm/math/EllipseLike.d.ts +6 -0
  131. package/dist/esm/math/Flags.d.ts +12 -0
  132. package/dist/esm/math/Flags.js +41 -0
  133. package/dist/esm/math/Flags.js.map +1 -0
  134. package/dist/esm/math/Interval.d.ts +16 -0
  135. package/dist/esm/math/Interval.js +43 -0
  136. package/dist/esm/math/Interval.js.map +1 -0
  137. package/dist/esm/math/Line.d.ts +36 -0
  138. package/dist/esm/math/Line.js +111 -0
  139. package/dist/esm/math/Line.js.map +1 -0
  140. package/dist/esm/math/LineLike.d.ts +6 -0
  141. package/dist/esm/math/Matrix.d.ts +32 -0
  142. package/dist/esm/math/Matrix.js +125 -0
  143. package/dist/esm/math/Matrix.js.map +1 -0
  144. package/dist/esm/math/ObservableSize.d.ts +16 -0
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  146. package/dist/esm/math/ObservableSize.js.map +1 -0
  147. package/dist/esm/math/ObservableVector.d.ts +21 -0
  148. package/dist/esm/math/ObservableVector.js +71 -0
  149. package/dist/esm/math/ObservableVector.js.map +1 -0
  150. package/dist/esm/math/PointLike.d.ts +4 -0
  151. package/dist/esm/math/PolarVector.d.ts +8 -0
  152. package/dist/esm/math/PolarVector.js +17 -0
  153. package/dist/esm/math/PolarVector.js.map +1 -0
  154. package/dist/esm/math/Polygon.d.ts +38 -0
  155. package/dist/esm/math/Polygon.js +161 -0
  156. package/dist/esm/math/Polygon.js.map +1 -0
  157. package/dist/esm/math/PolygonLike.d.ts +6 -0
  158. package/dist/esm/math/Random.d.ts +15 -0
  159. package/dist/esm/math/Random.js +72 -0
  160. package/dist/esm/math/Random.js.map +1 -0
  161. package/dist/esm/math/Rectangle.d.ts +48 -0
  162. package/dist/esm/math/Rectangle.js +205 -0
  163. package/dist/esm/math/Rectangle.js.map +1 -0
  164. package/dist/esm/math/RectangleLike.d.ts +6 -0
  165. package/dist/esm/math/Segment.d.ts +25 -0
  166. package/dist/esm/math/Segment.js +77 -0
  167. package/dist/esm/math/Segment.js.map +1 -0
  168. package/dist/esm/math/ShapeLike.d.ts +4 -0
  169. package/dist/esm/math/Size.d.ts +24 -0
  170. package/dist/esm/math/Size.js +69 -0
  171. package/dist/esm/math/Size.js.map +1 -0
  172. package/dist/esm/math/Transformable.d.ts +47 -0
  173. package/dist/esm/math/Transformable.js +142 -0
  174. package/dist/esm/math/Transformable.js.map +1 -0
  175. package/dist/esm/math/Vector.d.ts +28 -0
  176. package/dist/esm/math/Vector.js +77 -0
  177. package/dist/esm/math/Vector.js.map +1 -0
  178. package/dist/esm/math/collision-detection.d.ts +41 -0
  179. package/dist/esm/math/collision-detection.js +394 -0
  180. package/dist/esm/math/collision-detection.js.map +1 -0
  181. package/dist/esm/math/collision-primitives.d.ts +39 -0
  182. package/dist/esm/math/collision-primitives.js +164 -0
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  184. package/dist/esm/math/geometry.d.ts +8 -0
  185. package/dist/esm/math/geometry.js +195 -0
  186. package/dist/esm/math/geometry.js.map +1 -0
  187. package/dist/esm/math/index.d.ts +27 -0
  188. package/dist/esm/math/utils.d.ts +21 -0
  189. package/dist/esm/math/utils.js +54 -0
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  191. package/dist/esm/particles/Particle.d.ts +40 -0
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  195. package/dist/esm/particles/ParticleSystem.d.ts +43 -0
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  198. package/dist/esm/particles/affectors/ColorAffector.d.ts +17 -0
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  211. package/dist/esm/particles/emitters/ParticleEmitter.d.ts +6 -0
  212. package/dist/esm/particles/emitters/ParticleOptions.d.ts +35 -0
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  215. package/dist/esm/particles/emitters/UniversalEmitter.d.ts +17 -0
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  218. package/dist/esm/particles/index.d.ts +11 -0
  219. package/dist/esm/physics/RapierPhysicsWorld.d.ts +136 -0
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  223. package/dist/esm/rendering/CallbackRenderPass.d.ts +7 -0
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@@ -0,0 +1,55 @@
1
+ import { ShaderUniform } from '../shader/ShaderUniform.js';
2
+ import { webGl2PrimitiveArrayConstructors, webGl2PrimitiveByteSizeMapping } from './WebGl2ShaderMappings.js';
3
+
4
+ class WebGl2ShaderBlock {
5
+ constructor(gl, program, index) {
6
+ this._uniforms = new Map();
7
+ this._context = gl;
8
+ this._program = program;
9
+ this.index = index;
10
+ this.name = gl.getActiveUniformBlockName(program, index) || '';
11
+ this.binding = gl.getActiveUniformBlockParameter(program, index, gl.UNIFORM_BLOCK_BINDING);
12
+ this.dataSize = gl.getActiveUniformBlockParameter(program, index, gl.UNIFORM_BLOCK_DATA_SIZE);
13
+ this._uniformBuffer = gl.createBuffer();
14
+ this._blockData = new ArrayBuffer(this.dataSize);
15
+ this._extractUniforms();
16
+ gl.bindBuffer(gl.UNIFORM_BUFFER, this._uniformBuffer);
17
+ gl.bufferData(gl.UNIFORM_BUFFER, this._blockData, gl.DYNAMIC_DRAW);
18
+ gl.bindBufferBase(gl.UNIFORM_BUFFER, this.binding, this._uniformBuffer);
19
+ gl.uniformBlockBinding(this._program, this.index, this.binding);
20
+ }
21
+ getUniform(name) {
22
+ if (!this._uniforms.has(name)) {
23
+ throw new Error(`Uniform "${name}" is not available.`);
24
+ }
25
+ return this._uniforms.get(name);
26
+ }
27
+ upload() {
28
+ const gl = this._context;
29
+ gl.bindBuffer(gl.UNIFORM_BUFFER, this._uniformBuffer);
30
+ gl.bufferSubData(gl.UNIFORM_BUFFER, 0, this._blockData);
31
+ }
32
+ destroy() {
33
+ for (const uniform of this._uniforms.values()) {
34
+ uniform.destroy();
35
+ }
36
+ this._uniforms.clear();
37
+ }
38
+ _extractUniforms() {
39
+ const gl = this._context;
40
+ const program = this._program;
41
+ const blockData = this._blockData;
42
+ const indices = gl.getActiveUniformBlockParameter(program, this.index, gl.UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES);
43
+ const offsets = gl.getActiveUniforms(program, indices, gl.UNIFORM_OFFSET);
44
+ const len = indices.length;
45
+ for (let i = 0; i < len; i++) {
46
+ const { type, size, name } = gl.getActiveUniform(program, indices[i]);
47
+ const data = new webGl2PrimitiveArrayConstructors[type](blockData, offsets[i], webGl2PrimitiveByteSizeMapping[type] * size);
48
+ const uniform = new ShaderUniform(indices[i], type, size, name, data);
49
+ this._uniforms.set(uniform.propName, uniform);
50
+ }
51
+ }
52
+ }
53
+
54
+ export { WebGl2ShaderBlock };
55
+ //# sourceMappingURL=WebGl2ShaderBlock.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGl2ShaderBlock.js","sources":["../../../../../src/rendering/webgl2/WebGl2ShaderBlock.ts"],"sourcesContent":[null],"names":[],"mappings":";;;MAGa,iBAAiB,CAAA;AAa1B,IAAA,WAAA,CAAmB,EAA0B,EAAE,OAAqB,EAAE,KAAa,EAAA;AAFlE,QAAA,IAAA,CAAA,SAAS,GAA+B,IAAI,GAAG,EAAyB;AAIrF,QAAA,IAAI,CAAC,QAAQ,GAAG,EAAE;AAClB,QAAA,IAAI,CAAC,QAAQ,GAAG,OAAO;AACvB,QAAA,IAAI,CAAC,KAAK,GAAG,KAAK;AAClB,QAAA,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC,yBAAyB,CAAC,OAAO,EAAE,KAAK,CAAC,IAAI,EAAE;AAC9D,QAAA,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC,8BAA8B,CAAC,OAAO,EAAE,KAAK,EAAE,EAAE,CAAC,qBAAqB,CAAC;AAC1F,QAAA,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC,8BAA8B,CAAC,OAAO,EAAE,KAAK,EAAE,EAAE,CAAC,uBAAuB,CAAC;AAC7F,QAAA,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC,YAAY,EAAE;QACvC,IAAI,CAAC,UAAU,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC;QAEhD,IAAI,CAAC,gBAAgB,EAAE;QAEvB,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC;AACrD,QAAA,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,cAAc,EAAE,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC,YAAY,CAAC;AAClE,QAAA,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,cAAc,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC;AACvE,QAAA,EAAE,CAAC,mBAAmB,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC;IACnE;AAEO,IAAA,UAAU,CAAC,IAAY,EAAA;QAC1B,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;AAC3B,YAAA,MAAM,IAAI,KAAK,CAAC,YAAY,IAAI,CAAA,mBAAA,CAAqB,CAAC;QAC1D;QAEA,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAE;IACpC;IAEO,MAAM,GAAA;AACT,QAAA,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ;QAExB,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC;AACrD,QAAA,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,cAAc,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC;IAC3D;IAEO,OAAO,GAAA;QACV,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE;YAC3C,OAAO,CAAC,OAAO,EAAE;QACrB;AAEA,QAAA,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE;IAC1B;IAEQ,gBAAgB,GAAA;AACpB,QAAA,MAAM,EAAE,GAAG,IAAI,CAAC,QAAQ;AACxB,QAAA,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ;AAC7B,QAAA,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU;AACjC,QAAA,MAAM,OAAO,GAAG,EAAE,CAAC,8BAA8B,CAAC,OAAO,EAAE,IAAI,CAAC,KAAK,EAAE,EAAE,CAAC,oCAAoC,CAAC;AAC/G,QAAA,MAAM,OAAO,GAAG,EAAE,CAAC,iBAAiB,CAAC,OAAO,EAAE,OAAO,EAAE,EAAE,CAAC,cAAc,CAAC;AACzE,QAAA,MAAM,GAAG,GAAG,OAAO,CAAC,MAAM;AAE1B,QAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE;AAC1B,YAAA,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC,gBAAgB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC,CAAC,CAAE;YACtE,MAAM,IAAI,GAAG,IAAI,gCAAgC,CAAC,IAAI,CAAC,CAAC,SAAS,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE,8BAA8B,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;AAC3H,YAAA,MAAM,OAAO,GAAG,IAAI,aAAa,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;YAErE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC;QACjD;IACJ;AACH;;;;"}
@@ -0,0 +1,3 @@
1
+ export declare const webGl2PrimitiveByteSizeMapping: Record<number, number>;
2
+ export declare const webGl2PrimitiveArrayConstructors: Record<number, Float32ArrayConstructor | Int32ArrayConstructor | Uint8ArrayConstructor>;
3
+ export declare const webGl2PrimitiveTypeNames: Record<number, string>;
@@ -0,0 +1,59 @@
1
+ import { ShaderPrimitives } from '../types.js';
2
+
3
+ const webGl2PrimitiveByteSizeMapping = {
4
+ [ShaderPrimitives.Float]: 1,
5
+ [ShaderPrimitives.FloatVec2]: 2,
6
+ [ShaderPrimitives.FloatVec3]: 3,
7
+ [ShaderPrimitives.FloatVec4]: 4,
8
+ [ShaderPrimitives.Int]: 1,
9
+ [ShaderPrimitives.IntVec2]: 2,
10
+ [ShaderPrimitives.IntVec3]: 3,
11
+ [ShaderPrimitives.IntVec4]: 4,
12
+ [ShaderPrimitives.Bool]: 1,
13
+ [ShaderPrimitives.BoolVec2]: 2,
14
+ [ShaderPrimitives.BoolVec3]: 3,
15
+ [ShaderPrimitives.BoolVec4]: 4,
16
+ [ShaderPrimitives.FloatMat2]: 4,
17
+ [ShaderPrimitives.FloatMat3]: 9,
18
+ [ShaderPrimitives.FloatMat4]: 16,
19
+ [ShaderPrimitives.Sampler2D]: 1,
20
+ };
21
+ const webGl2PrimitiveArrayConstructors = {
22
+ [ShaderPrimitives.Float]: Float32Array,
23
+ [ShaderPrimitives.FloatVec2]: Float32Array,
24
+ [ShaderPrimitives.FloatVec3]: Float32Array,
25
+ [ShaderPrimitives.FloatVec4]: Float32Array,
26
+ [ShaderPrimitives.Int]: Int32Array,
27
+ [ShaderPrimitives.IntVec2]: Int32Array,
28
+ [ShaderPrimitives.IntVec3]: Int32Array,
29
+ [ShaderPrimitives.IntVec4]: Int32Array,
30
+ [ShaderPrimitives.Bool]: Uint8Array,
31
+ [ShaderPrimitives.BoolVec2]: Uint8Array,
32
+ [ShaderPrimitives.BoolVec3]: Uint8Array,
33
+ [ShaderPrimitives.BoolVec4]: Uint8Array,
34
+ [ShaderPrimitives.FloatMat2]: Float32Array,
35
+ [ShaderPrimitives.FloatMat3]: Float32Array,
36
+ [ShaderPrimitives.FloatMat4]: Float32Array,
37
+ [ShaderPrimitives.Sampler2D]: Uint8Array,
38
+ };
39
+ const webGl2PrimitiveTypeNames = {
40
+ [ShaderPrimitives.Float]: 'FLOAT',
41
+ [ShaderPrimitives.FloatVec2]: 'FLOAT_VEC2',
42
+ [ShaderPrimitives.FloatVec3]: 'FLOAT_VEC3',
43
+ [ShaderPrimitives.FloatVec4]: 'FLOAT_VEC4',
44
+ [ShaderPrimitives.Int]: 'INT',
45
+ [ShaderPrimitives.IntVec2]: 'INT_VEC2',
46
+ [ShaderPrimitives.IntVec3]: 'INT_VEC3',
47
+ [ShaderPrimitives.IntVec4]: 'INT_VEC4',
48
+ [ShaderPrimitives.Bool]: 'BOOL',
49
+ [ShaderPrimitives.BoolVec2]: 'BOOL_VEC2',
50
+ [ShaderPrimitives.BoolVec3]: 'BOOL_VEC3',
51
+ [ShaderPrimitives.BoolVec4]: 'BOOL_VEC4',
52
+ [ShaderPrimitives.FloatMat2]: 'FLOAT_MAT2',
53
+ [ShaderPrimitives.FloatMat3]: 'FLOAT_MAT3',
54
+ [ShaderPrimitives.FloatMat4]: 'FLOAT_MAT4',
55
+ [ShaderPrimitives.Sampler2D]: 'SAMPLER_2D',
56
+ };
57
+
58
+ export { webGl2PrimitiveArrayConstructors, webGl2PrimitiveByteSizeMapping, webGl2PrimitiveTypeNames };
59
+ //# sourceMappingURL=WebGl2ShaderMappings.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGl2ShaderMappings.js","sources":["../../../../../src/rendering/webgl2/WebGl2ShaderMappings.ts"],"sourcesContent":[null],"names":[],"mappings":";;AAEO,MAAM,8BAA8B,GAA2B;AAClE,IAAA,CAAC,gBAAgB,CAAC,KAAK,GAAG,CAAC;AAC3B,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,CAAC;AAC/B,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,CAAC;AAC/B,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,CAAC;AAE/B,IAAA,CAAC,gBAAgB,CAAC,GAAG,GAAG,CAAC;AACzB,IAAA,CAAC,gBAAgB,CAAC,OAAO,GAAG,CAAC;AAC7B,IAAA,CAAC,gBAAgB,CAAC,OAAO,GAAG,CAAC;AAC7B,IAAA,CAAC,gBAAgB,CAAC,OAAO,GAAG,CAAC;AAE7B,IAAA,CAAC,gBAAgB,CAAC,IAAI,GAAG,CAAC;AAC1B,IAAA,CAAC,gBAAgB,CAAC,QAAQ,GAAG,CAAC;AAC9B,IAAA,CAAC,gBAAgB,CAAC,QAAQ,GAAG,CAAC;AAC9B,IAAA,CAAC,gBAAgB,CAAC,QAAQ,GAAG,CAAC;AAE9B,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,CAAC;AAC/B,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,CAAC;AAC/B,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,EAAE;AAEhC,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,CAAC;;AAG5B,MAAM,gCAAgC,GAA4F;AACrI,IAAA,CAAC,gBAAgB,CAAC,KAAK,GAAG,YAAY;AACtC,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,YAAY;AAC1C,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,YAAY;AAC1C,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,YAAY;AAE1C,IAAA,CAAC,gBAAgB,CAAC,GAAG,GAAG,UAAU;AAClC,IAAA,CAAC,gBAAgB,CAAC,OAAO,GAAG,UAAU;AACtC,IAAA,CAAC,gBAAgB,CAAC,OAAO,GAAG,UAAU;AACtC,IAAA,CAAC,gBAAgB,CAAC,OAAO,GAAG,UAAU;AAEtC,IAAA,CAAC,gBAAgB,CAAC,IAAI,GAAG,UAAU;AACnC,IAAA,CAAC,gBAAgB,CAAC,QAAQ,GAAG,UAAU;AACvC,IAAA,CAAC,gBAAgB,CAAC,QAAQ,GAAG,UAAU;AACvC,IAAA,CAAC,gBAAgB,CAAC,QAAQ,GAAG,UAAU;AAEvC,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,YAAY;AAC1C,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,YAAY;AAC1C,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,YAAY;AAE1C,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,UAAU;;AAGrC,MAAM,wBAAwB,GAA2B;AAC5D,IAAA,CAAC,gBAAgB,CAAC,KAAK,GAAG,OAAO;AACjC,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,YAAY;AAC1C,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,YAAY;AAC1C,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,YAAY;AAE1C,IAAA,CAAC,gBAAgB,CAAC,GAAG,GAAG,KAAK;AAC7B,IAAA,CAAC,gBAAgB,CAAC,OAAO,GAAG,UAAU;AACtC,IAAA,CAAC,gBAAgB,CAAC,OAAO,GAAG,UAAU;AACtC,IAAA,CAAC,gBAAgB,CAAC,OAAO,GAAG,UAAU;AAEtC,IAAA,CAAC,gBAAgB,CAAC,IAAI,GAAG,MAAM;AAC/B,IAAA,CAAC,gBAAgB,CAAC,QAAQ,GAAG,WAAW;AACxC,IAAA,CAAC,gBAAgB,CAAC,QAAQ,GAAG,WAAW;AACxC,IAAA,CAAC,gBAAgB,CAAC,QAAQ,GAAG,WAAW;AAExC,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,YAAY;AAC1C,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,YAAY;AAC1C,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,YAAY;AAE1C,IAAA,CAAC,gBAAgB,CAAC,SAAS,GAAG,YAAY;;;;;"}
@@ -0,0 +1,2 @@
1
+ import type { ShaderRuntime } from '../shader/Shader';
2
+ export declare function createWebGl2ShaderRuntime(gl: WebGL2RenderingContext): ShaderRuntime;
@@ -0,0 +1,154 @@
1
+ import { ShaderAttribute } from '../shader/ShaderAttribute.js';
2
+ import { ShaderUniform } from '../shader/ShaderUniform.js';
3
+ import { WebGl2ShaderBlock } from './WebGl2ShaderBlock.js';
4
+ import { ShaderPrimitives } from '../types.js';
5
+ import { webGl2PrimitiveArrayConstructors, webGl2PrimitiveByteSizeMapping } from './WebGl2ShaderMappings.js';
6
+
7
+ const uniformUploadFunctions = {
8
+ [ShaderPrimitives.Float]: (gl, location, value) => { gl.uniform1f(location, value[0]); },
9
+ [ShaderPrimitives.FloatVec2]: (gl, location, value) => { gl.uniform2fv(location, value); },
10
+ [ShaderPrimitives.FloatVec3]: (gl, location, value) => { gl.uniform3fv(location, value); },
11
+ [ShaderPrimitives.FloatVec4]: (gl, location, value) => { gl.uniform4fv(location, value); },
12
+ [ShaderPrimitives.Int]: (gl, location, value) => { gl.uniform1i(location, value[0]); },
13
+ [ShaderPrimitives.IntVec2]: (gl, location, value) => { gl.uniform2iv(location, value); },
14
+ [ShaderPrimitives.IntVec3]: (gl, location, value) => { gl.uniform3iv(location, value); },
15
+ [ShaderPrimitives.IntVec4]: (gl, location, value) => { gl.uniform4iv(location, value); },
16
+ [ShaderPrimitives.Bool]: (gl, location, value) => { gl.uniform1i(location, value[0]); },
17
+ [ShaderPrimitives.BoolVec2]: (gl, location, value) => { gl.uniform2iv(location, value); },
18
+ [ShaderPrimitives.BoolVec3]: (gl, location, value) => { gl.uniform3iv(location, value); },
19
+ [ShaderPrimitives.BoolVec4]: (gl, location, value) => { gl.uniform4iv(location, value); },
20
+ [ShaderPrimitives.FloatMat2]: (gl, location, value) => { gl.uniformMatrix2fv(location, false, value); },
21
+ [ShaderPrimitives.FloatMat3]: (gl, location, value) => { gl.uniformMatrix3fv(location, false, value); },
22
+ [ShaderPrimitives.FloatMat4]: (gl, location, value) => { gl.uniformMatrix4fv(location, false, value); },
23
+ [ShaderPrimitives.Sampler2D]: (gl, location, value) => { gl.uniform1i(location, value[0]); },
24
+ };
25
+ function createWebGl2ShaderRuntime(gl) {
26
+ let program = null;
27
+ let vertexShader = null;
28
+ let fragmentShader = null;
29
+ const managedUniforms = [];
30
+ const uniformBlocks = [];
31
+ function initialize(shader) {
32
+ if (program) {
33
+ return;
34
+ }
35
+ vertexShader = compileShader(gl, gl.VERTEX_SHADER, shader.vertexSource);
36
+ fragmentShader = compileShader(gl, gl.FRAGMENT_SHADER, shader.fragmentSource);
37
+ program = linkProgram(gl, vertexShader, fragmentShader);
38
+ extractAttributes(gl, program, shader);
39
+ extractUniforms(gl, program, shader, managedUniforms);
40
+ extractUniformBlocks(gl, program, uniformBlocks);
41
+ }
42
+ function syncUniforms() {
43
+ for (const managed of managedUniforms) {
44
+ if (managed.uniform.dirty) {
45
+ managed.uploadFn(gl, managed.location, managed.uniform.value);
46
+ managed.uniform.markClean();
47
+ }
48
+ }
49
+ for (const block of uniformBlocks) {
50
+ block.upload();
51
+ }
52
+ }
53
+ return {
54
+ initialize,
55
+ bind: (shader) => {
56
+ initialize(shader);
57
+ gl.useProgram(program);
58
+ syncUniforms();
59
+ },
60
+ unbind: () => {
61
+ gl.useProgram(null);
62
+ },
63
+ sync: () => {
64
+ syncUniforms();
65
+ },
66
+ destroy: (shader) => {
67
+ gl.deleteShader(vertexShader);
68
+ gl.deleteShader(fragmentShader);
69
+ gl.deleteProgram(program);
70
+ for (const block of uniformBlocks) {
71
+ block.destroy();
72
+ }
73
+ vertexShader = null;
74
+ fragmentShader = null;
75
+ program = null;
76
+ managedUniforms.length = 0;
77
+ uniformBlocks.length = 0;
78
+ shader.disconnect();
79
+ },
80
+ };
81
+ }
82
+ function compileShader(gl, type, source) {
83
+ const shader = gl.createShader(type);
84
+ if (!shader) {
85
+ throw new Error('Could not create shader.');
86
+ }
87
+ gl.shaderSource(shader, source);
88
+ gl.compileShader(shader);
89
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
90
+ const log = gl.getShaderInfoLog(shader);
91
+ gl.deleteShader(shader);
92
+ throw new Error(`Shader compilation failed: ${log}`);
93
+ }
94
+ return shader;
95
+ }
96
+ function linkProgram(gl, vertexShader, fragmentShader) {
97
+ const program = gl.createProgram();
98
+ if (!program) {
99
+ throw new Error('Could not create shader program.');
100
+ }
101
+ gl.attachShader(program, vertexShader);
102
+ gl.attachShader(program, fragmentShader);
103
+ gl.linkProgram(program);
104
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
105
+ const log = gl.getProgramInfoLog(program);
106
+ gl.detachShader(program, vertexShader);
107
+ gl.detachShader(program, fragmentShader);
108
+ gl.deleteProgram(program);
109
+ throw new Error(`Shader program linking failed: ${log}`);
110
+ }
111
+ return program;
112
+ }
113
+ function extractAttributes(gl, program, shader) {
114
+ const activeAttributes = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
115
+ for (let i = 0; i < activeAttributes; i++) {
116
+ const info = gl.getActiveAttrib(program, i);
117
+ if (!info) {
118
+ continue;
119
+ }
120
+ const attribute = new ShaderAttribute(i, info.name, info.type);
121
+ attribute.location = gl.getAttribLocation(program, info.name);
122
+ shader.attributes.set(info.name, attribute);
123
+ }
124
+ }
125
+ function extractUniforms(gl, program, shader, managedUniforms) {
126
+ const activeCount = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
127
+ const activeIndices = new Uint8Array(activeCount).map((_, index) => index);
128
+ const blocks = gl.getActiveUniforms(program, activeIndices, gl.UNIFORM_BLOCK_INDEX);
129
+ const indices = activeIndices.filter((index) => (blocks[index] === -1));
130
+ for (const index of indices) {
131
+ const info = gl.getActiveUniform(program, index);
132
+ if (!info) {
133
+ continue;
134
+ }
135
+ const data = new webGl2PrimitiveArrayConstructors[info.type](webGl2PrimitiveByteSizeMapping[info.type] * info.size);
136
+ const uniform = new ShaderUniform(index, info.type, info.size, info.name, data);
137
+ const location = gl.getUniformLocation(program, uniform.name);
138
+ const uploadFn = uniformUploadFunctions[info.type];
139
+ shader.uniforms.set(uniform.name, uniform);
140
+ if (location) {
141
+ managedUniforms.push({ location, uploadFn, uniform });
142
+ }
143
+ }
144
+ }
145
+ function extractUniformBlocks(gl, program, uniformBlocks) {
146
+ const activeBlocks = gl.getProgramParameter(program, gl.ACTIVE_UNIFORM_BLOCKS);
147
+ for (let index = 0; index < activeBlocks; index++) {
148
+ const block = new WebGl2ShaderBlock(gl, program, index);
149
+ uniformBlocks.push(block);
150
+ }
151
+ }
152
+
153
+ export { createWebGl2ShaderRuntime };
154
+ //# sourceMappingURL=WebGl2ShaderRuntime.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGl2ShaderRuntime.js","sources":["../../../../../src/rendering/webgl2/WebGl2ShaderRuntime.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;;;AAgBA,MAAM,sBAAsB,GAA0C;IAClE,CAAC,gBAAgB,CAAC,KAAK,GAAG,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,KAAU,EAAG,EAAE,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC9F,CAAC,gBAAgB,CAAC,SAAS,GAAG,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,KAAU,EAAG,EAAE,CAAC,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAChG,CAAC,gBAAgB,CAAC,SAAS,GAAG,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,KAAU,EAAG,EAAE,CAAC,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAChG,CAAC,gBAAgB,CAAC,SAAS,GAAG,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,KAAU,EAAG,EAAE,CAAC,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAEhG,CAAC,gBAAgB,CAAC,GAAG,GAAG,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,KAAU,EAAG,EAAE,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5F,CAAC,gBAAgB,CAAC,OAAO,GAAG,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,KAAU,EAAG,EAAE,CAAC,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAC9F,CAAC,gBAAgB,CAAC,OAAO,GAAG,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,KAAU,EAAG,EAAE,CAAC,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAC9F,CAAC,gBAAgB,CAAC,OAAO,GAAG,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,KAAU,EAAG,EAAE,CAAC,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAE9F,CAAC,gBAAgB,CAAC,IAAI,GAAG,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,KAAU,EAAG,EAAE,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7F,CAAC,gBAAgB,CAAC,QAAQ,GAAG,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,KAAU,EAAG,EAAE,CAAC,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAC/F,CAAC,gBAAgB,CAAC,QAAQ,GAAG,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,KAAU,EAAG,EAAE,CAAC,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAC/F,CAAC,gBAAgB,CAAC,QAAQ,GAAG,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,KAAU,EAAG,EAAE,CAAC,UAAU,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAE/F,CAAC,gBAAgB,CAAC,SAAS,GAAG,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,OAAa,EAAE,CAAC,gBAAgB,CAAC,QAAQ,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAC7G,CAAC,gBAAgB,CAAC,SAAS,GAAG,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,OAAa,EAAE,CAAC,gBAAgB,CAAC,QAAQ,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAC7G,CAAC,gBAAgB,CAAC,SAAS,GAAG,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,OAAa,EAAE,CAAC,gBAAgB,CAAC,QAAQ,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC;IAE7G,CAAC,gBAAgB,CAAC,SAAS,GAAG,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,KAAU,EAAG,EAAE,CAAC,SAAS,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;CACrG;AAEK,SAAU,yBAAyB,CAAC,EAA0B,EAAA;IAChE,IAAI,OAAO,GAAwB,IAAI;IACvC,IAAI,YAAY,GAAuB,IAAI;IAC3C,IAAI,cAAc,GAAuB,IAAI;IAC7C,MAAM,eAAe,GAA0B,EAAE;IACjD,MAAM,aAAa,GAA6B,EAAE;IAElD,SAAS,UAAU,CAAC,MAAc,EAAA;QAC9B,IAAI,OAAO,EAAE;YACT;QACJ;AAEA,QAAA,YAAY,GAAG,aAAa,CAAC,EAAE,EAAE,EAAE,CAAC,aAAa,EAAE,MAAM,CAAC,YAAY,CAAC;AACvE,QAAA,cAAc,GAAG,aAAa,CAAC,EAAE,EAAE,EAAE,CAAC,eAAe,EAAE,MAAM,CAAC,cAAc,CAAC;QAC7E,OAAO,GAAG,WAAW,CAAC,EAAE,EAAE,YAAY,EAAE,cAAc,CAAC;AAEvD,QAAA,iBAAiB,CAAC,EAAE,EAAE,OAAO,EAAE,MAAM,CAAC;QACtC,eAAe,CAAC,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,eAAe,CAAC;AACrD,QAAA,oBAAoB,CAAC,EAAE,EAAE,OAAO,EAAE,aAAa,CAAC;IACpD;AAEA,IAAA,SAAS,YAAY,GAAA;AACjB,QAAA,KAAK,MAAM,OAAO,IAAI,eAAe,EAAE;AACnC,YAAA,IAAI,OAAO,CAAC,OAAO,CAAC,KAAK,EAAE;AACvB,gBAAA,OAAO,CAAC,QAAQ,CAAC,EAAE,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC;AAC7D,gBAAA,OAAO,CAAC,OAAO,CAAC,SAAS,EAAE;YAC/B;QACJ;AAEA,QAAA,KAAK,MAAM,KAAK,IAAI,aAAa,EAAE;YAC/B,KAAK,CAAC,MAAM,EAAE;QAClB;IACJ;IAEA,OAAO;QACH,UAAU;AACV,QAAA,IAAI,EAAE,CAAC,MAAc,KAAU;YAC3B,UAAU,CAAC,MAAM,CAAC;AAElB,YAAA,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC;AACtB,YAAA,YAAY,EAAE;QAClB,CAAC;QAED,MAAM,EAAE,MAAW;AACf,YAAA,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC;QACvB,CAAC;QAED,IAAI,EAAE,MAAW;AACb,YAAA,YAAY,EAAE;QAClB,CAAC;AAED,QAAA,OAAO,EAAE,CAAC,MAAc,KAAU;AAC9B,YAAA,EAAE,CAAC,YAAY,CAAC,YAAY,CAAC;AAC7B,YAAA,EAAE,CAAC,YAAY,CAAC,cAAc,CAAC;AAC/B,YAAA,EAAE,CAAC,aAAa,CAAC,OAAO,CAAC;AAEzB,YAAA,KAAK,MAAM,KAAK,IAAI,aAAa,EAAE;gBAC/B,KAAK,CAAC,OAAO,EAAE;YACnB;YAEA,YAAY,GAAG,IAAI;YACnB,cAAc,GAAG,IAAI;YACrB,OAAO,GAAG,IAAI;AACd,YAAA,eAAe,CAAC,MAAM,GAAG,CAAC;AAC1B,YAAA,aAAa,CAAC,MAAM,GAAG,CAAC;YAExB,MAAM,CAAC,UAAU,EAAE;QACvB,CAAC;KACJ;AACL;AAEA,SAAS,aAAa,CAAC,EAA0B,EAAE,IAAY,EAAE,MAAc,EAAA;IAC3E,MAAM,MAAM,GAAG,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC;IAEpC,IAAI,CAAC,MAAM,EAAE;AACT,QAAA,MAAM,IAAI,KAAK,CAAC,0BAA0B,CAAC;IAC/C;AAEA,IAAA,EAAE,CAAC,YAAY,CAAC,MAAM,EAAE,MAAM,CAAC;AAC/B,IAAA,EAAE,CAAC,aAAa,CAAC,MAAM,CAAC;AAExB,IAAA,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,MAAM,EAAE,EAAE,CAAC,cAAc,CAAC,EAAE;QACnD,MAAM,GAAG,GAAG,EAAE,CAAC,gBAAgB,CAAC,MAAM,CAAC;AACvC,QAAA,EAAE,CAAC,YAAY,CAAC,MAAM,CAAC;AACvB,QAAA,MAAM,IAAI,KAAK,CAAC,8BAA8B,GAAG,CAAA,CAAE,CAAC;IACxD;AAEA,IAAA,OAAO,MAAM;AACjB;AAEA,SAAS,WAAW,CAAC,EAA0B,EAAE,YAAyB,EAAE,cAA2B,EAAA;AACnG,IAAA,MAAM,OAAO,GAAG,EAAE,CAAC,aAAa,EAAE;IAElC,IAAI,CAAC,OAAO,EAAE;AACV,QAAA,MAAM,IAAI,KAAK,CAAC,kCAAkC,CAAC;IACvD;AAEA,IAAA,EAAE,CAAC,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC;AACtC,IAAA,EAAE,CAAC,YAAY,CAAC,OAAO,EAAE,cAAc,CAAC;AACxC,IAAA,EAAE,CAAC,WAAW,CAAC,OAAO,CAAC;AAEvB,IAAA,IAAI,CAAC,EAAE,CAAC,mBAAmB,CAAC,OAAO,EAAE,EAAE,CAAC,WAAW,CAAC,EAAE;QAClD,MAAM,GAAG,GAAG,EAAE,CAAC,iBAAiB,CAAC,OAAO,CAAC;AACzC,QAAA,EAAE,CAAC,YAAY,CAAC,OAAO,EAAE,YAAY,CAAC;AACtC,Q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@@ -0,0 +1,11 @@
1
+ import { WebGl2VertexArrayObject } from './WebGl2VertexArrayObject';
2
+ import type { WebGl2RenderBuffer } from './WebGl2RenderBuffer';
3
+ import type { Sprite } from '../sprite/Sprite';
4
+ import { AbstractWebGl2BatchedRenderer } from './AbstractWebGl2BatchedRenderer';
5
+ import type { View } from '../View';
6
+ export declare class WebGl2SpriteRenderer extends AbstractWebGl2BatchedRenderer {
7
+ constructor(batchSize: number);
8
+ render(sprite: Sprite): this;
9
+ protected createVao(gl: WebGL2RenderingContext, indexBuffer: WebGl2RenderBuffer, vertexBuffer: WebGl2RenderBuffer): WebGl2VertexArrayObject;
10
+ protected updateView(view: View): this;
11
+ }
@@ -0,0 +1,82 @@
1
+ import { WebGl2VertexArrayObject } from './WebGl2VertexArrayObject.js';
2
+ import { AbstractWebGl2BatchedRenderer } from './AbstractWebGl2BatchedRenderer.js';
3
+ import vertexSource from './glsl/sprite.vert.js';
4
+ import fragmentSource from './glsl/sprite.frag.js';
5
+
6
+ class WebGl2SpriteRenderer extends AbstractWebGl2BatchedRenderer {
7
+ constructor(batchSize) {
8
+ /**
9
+ * 4 x 4 Attributes:
10
+ * 2 = position (x, y) +
11
+ * 1 = texCoord (packed uv) +
12
+ * 1 = color (ARGB int)
13
+ */
14
+ super(batchSize, 16, vertexSource, fragmentSource);
15
+ }
16
+ render(sprite) {
17
+ const { texture, blendMode, tint, vertices, texCoords } = sprite;
18
+ const batchFull = (this.batchIndex >= this.batchSize);
19
+ const textureChanged = (texture !== this.currentTexture);
20
+ const blendModeChanged = (blendMode !== this.currentBlendMode);
21
+ const flush = (batchFull || textureChanged || blendModeChanged);
22
+ const index = flush ? 0 : (this.batchIndex * this.attributeCount);
23
+ const float32View = this.float32View;
24
+ const uint32View = this.uint32View;
25
+ const runtime = this.getRuntime();
26
+ if (flush) {
27
+ this.flush();
28
+ if (textureChanged) {
29
+ this.currentTexture = texture;
30
+ }
31
+ if (blendModeChanged) {
32
+ this.currentBlendMode = blendMode;
33
+ runtime.setBlendMode(blendMode);
34
+ }
35
+ }
36
+ if (textureChanged && texture) {
37
+ runtime.bindTexture(texture);
38
+ }
39
+ // X / Y
40
+ float32View[index + 0] = vertices[0];
41
+ float32View[index + 1] = vertices[1];
42
+ // X / Y
43
+ float32View[index + 4] = vertices[2];
44
+ float32View[index + 5] = vertices[3];
45
+ // X / Y
46
+ float32View[index + 8] = vertices[4];
47
+ float32View[index + 9] = vertices[5];
48
+ // X / Y
49
+ float32View[index + 12] = vertices[6];
50
+ float32View[index + 13] = vertices[7];
51
+ // U / V
52
+ uint32View[index + 2] = texCoords[0];
53
+ uint32View[index + 6] = texCoords[1];
54
+ // U / V
55
+ uint32View[index + 10] = texCoords[2];
56
+ uint32View[index + 14] = texCoords[3];
57
+ // Tint
58
+ uint32View[index + 3]
59
+ = uint32View[index + 7]
60
+ = uint32View[index + 11]
61
+ = uint32View[index + 15]
62
+ = tint.toRgba();
63
+ this.batchIndex++;
64
+ return this;
65
+ }
66
+ createVao(gl, indexBuffer, vertexBuffer) {
67
+ return new WebGl2VertexArrayObject()
68
+ .addIndex(indexBuffer)
69
+ .addAttribute(vertexBuffer, this.shader.getAttribute('a_position'), gl.FLOAT, false, this.attributeCount, 0)
70
+ .addAttribute(vertexBuffer, this.shader.getAttribute('a_texcoord'), gl.UNSIGNED_SHORT, true, this.attributeCount, 8)
71
+ .addAttribute(vertexBuffer, this.shader.getAttribute('a_color'), gl.UNSIGNED_BYTE, true, this.attributeCount, 12);
72
+ }
73
+ updateView(view) {
74
+ this.shader
75
+ .getUniform('u_projection')
76
+ .setValue(view.getTransform().toArray(false));
77
+ return this;
78
+ }
79
+ }
80
+
81
+ export { WebGl2SpriteRenderer };
82
+ //# sourceMappingURL=WebGl2SpriteRenderer.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,40 @@
1
+ import { RenderingPrimitives } from 'rendering/types';
2
+ import type { ShaderAttribute } from '../shader/ShaderAttribute';
3
+ import type { WebGl2RenderBuffer } from './WebGl2RenderBuffer';
4
+ interface VaoAttribute {
5
+ readonly buffer: WebGl2RenderBuffer;
6
+ readonly location: number;
7
+ readonly size: number;
8
+ readonly type: number;
9
+ readonly normalized: boolean;
10
+ readonly stride: number;
11
+ readonly start: number;
12
+ }
13
+ export interface WebGl2VertexArrayObjectRuntime {
14
+ bind(vao: WebGl2VertexArrayObject): void;
15
+ unbind(vao: WebGl2VertexArrayObject): void;
16
+ draw(vao: WebGl2VertexArrayObject, size: number, start: number, type: RenderingPrimitives): void;
17
+ destroy(vao: WebGl2VertexArrayObject): void;
18
+ }
19
+ export declare class WebGl2VertexArrayObject {
20
+ private readonly _attributes;
21
+ private _indexBuffer;
22
+ private _drawMode;
23
+ private _runtime;
24
+ private _version;
25
+ constructor(drawMode?: RenderingPrimitives);
26
+ get attributes(): Array<VaoAttribute>;
27
+ get indexBuffer(): WebGl2RenderBuffer | null;
28
+ get drawMode(): RenderingPrimitives;
29
+ get version(): number;
30
+ connect(runtime: WebGl2VertexArrayObjectRuntime): this;
31
+ disconnect(): this;
32
+ bind(): this;
33
+ unbind(): this;
34
+ addAttribute(buffer: WebGl2RenderBuffer, attribute: ShaderAttribute, type?: number, normalized?: boolean, stride?: number, start?: number): this;
35
+ addIndex(buffer: WebGl2RenderBuffer): this;
36
+ clear(): this;
37
+ draw(size: number, start: number, type?: RenderingPrimitives): this;
38
+ destroy(): void;
39
+ }
40
+ export {};
@@ -0,0 +1,68 @@
1
+ import { RenderingPrimitives, ShaderPrimitives } from '../types.js';
2
+
3
+ class WebGl2VertexArrayObject {
4
+ constructor(drawMode = RenderingPrimitives.Triangles) {
5
+ this._attributes = [];
6
+ this._indexBuffer = null;
7
+ this._runtime = null;
8
+ this._version = 0;
9
+ this._drawMode = drawMode;
10
+ }
11
+ get attributes() {
12
+ return this._attributes;
13
+ }
14
+ get indexBuffer() {
15
+ return this._indexBuffer;
16
+ }
17
+ get drawMode() {
18
+ return this._drawMode;
19
+ }
20
+ get version() {
21
+ return this._version;
22
+ }
23
+ connect(runtime) {
24
+ this._runtime = runtime;
25
+ return this;
26
+ }
27
+ disconnect() {
28
+ this._runtime = null;
29
+ return this;
30
+ }
31
+ bind() {
32
+ this._runtime?.bind(this);
33
+ return this;
34
+ }
35
+ unbind() {
36
+ this._runtime?.unbind(this);
37
+ return this;
38
+ }
39
+ addAttribute(buffer, attribute, type = ShaderPrimitives.Float, normalized = false, stride = 0, start = 0) {
40
+ const { location, size } = attribute;
41
+ this._attributes.push({ buffer, location, size, type, normalized, stride, start });
42
+ this._version++;
43
+ return this;
44
+ }
45
+ addIndex(buffer) {
46
+ this._indexBuffer = buffer;
47
+ this._version++;
48
+ return this;
49
+ }
50
+ clear() {
51
+ this._attributes.length = 0;
52
+ this._indexBuffer = null;
53
+ this._version++;
54
+ return this;
55
+ }
56
+ draw(size, start, type = this._drawMode) {
57
+ this._runtime?.draw(this, size, start, type);
58
+ return this;
59
+ }
60
+ destroy() {
61
+ this._runtime?.destroy(this);
62
+ this._runtime = null;
63
+ this._indexBuffer = null;
64
+ }
65
+ }
66
+
67
+ export { WebGl2VertexArrayObject };
68
+ //# sourceMappingURL=WebGl2VertexArrayObject.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGl2VertexArrayObject.js","sources":["../../../../../src/rendering/webgl2/WebGl2VertexArrayObject.ts"],"sourcesContent":[null],"names":[],"mappings":";;MAqBa,uBAAuB,CAAA;IAQhC,WAAA,CAAmB,QAAA,GAAgC,mBAAmB,CAAC,SAAS,EAAA;QAN/D,IAAA,CAAA,WAAW,GAAwB,EAAE;QAC9C,IAAA,CAAA,YAAY,GAA8B,IAAI;QAE9C,IAAA,CAAA,QAAQ,GAA0C,IAAI;QACtD,IAAA,CAAA,QAAQ,GAAG,CAAC;AAGhB,QAAA,IAAI,CAAC,SAAS,GAAG,QAAQ;IAC7B;AAEA,IAAA,IAAW,UAAU,GAAA;QACjB,OAAO,IAAI,CAAC,WAAW;IAC3B;AAEA,IAAA,IAAW,WAAW,GAAA;QAClB,OAAO,IAAI,CAAC,YAAY;IAC5B;AAEA,IAAA,IAAW,QAAQ,GAAA;QACf,OAAO,IAAI,CAAC,SAAS;IACzB;AAEA,IAAA,IAAW,OAAO,GAAA;QACd,OAAO,IAAI,CAAC,QAAQ;IACxB;AAEO,IAAA,OAAO,CAAC,OAAuC,EAAA;AAClD,QAAA,IAAI,CAAC,QAAQ,GAAG,OAAO;AAEvB,QAAA,OAAO,IAAI;IACf;IAEO,UAAU,GAAA;AACb,QAAA,IAAI,CAAC,QAAQ,GAAG,IAAI;AAEpB,QAAA,OAAO,IAAI;IACf;IAEO,IAAI,GAAA;AACP,QAAA,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,CAAC;AAEzB,QAAA,OAAO,IAAI;IACf;IAEO,MAAM,GAAA;AACT,QAAA,IAAI,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,CAAC;AAE3B,QAAA,OAAO,IAAI;IACf;IAEO,YAAY,CAAC,MAA0B,EAAE,SAA0B,EAAE,IAAA,GAAe,gBAAgB,CAAC,KAAK,EAAE,UAAU,GAAG,KAAK,EAAE,MAAM,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAA;AACxJ,QAAA,MAAM,EAAE,QAAQ,EAAE,IAAI,EAAE,GAAG,SAAS;QAEpC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,QAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;QAClF,IAAI,CAAC,QAAQ,EAAE;AAEf,QAAA,OAAO,IAAI;IACf;AAEO,IAAA,QAAQ,CAAC,MAA0B,EAAA;AACtC,QAAA,IAAI,CAAC,YAAY,GAAG,MAAM;QAC1B,IAAI,CAAC,QAAQ,EAAE;AAEf,QAAA,OAAO,IAAI;IACf;IAEO,KAAK,GAAA;AACR,QAAA,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC;AAC3B,QAAA,IAAI,CAAC,YAAY,GAAG,IAAI;QACxB,IAAI,CAAC,QAAQ,EAAE;AAEf,QAAA,OAAO,IAAI;IACf;IAEO,IAAI,CAAC,IAAY,EAAE,KAAa,EAAE,IAAA,GAA4B,IAAI,CAAC,SAAS,EAAA;AAC/E,QAAA,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC;AAE5C,QAAA,OAAO,IAAI;IACf;IAEO,OAAO,GAAA;AACV,QAAA,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,IAAI,CAAC;AAC5B,QAAA,IAAI,CAAC,QAAQ,GAAG,IAAI;AACpB,QAAA,IAAI,CAAC,YAAY,GAAG,IAAI;IAC5B;AACH;;;;"}
@@ -0,0 +1,4 @@
1
+ var fragmentSource = "#version 300 es\r\nprecision lowp float;\r\n\r\nuniform sampler2D u_texture;\r\n\r\nin vec2 v_texcoord;\r\nin vec4 v_color;\r\n\r\nlayout(location = 0) out vec4 fragColor;\r\n\r\nvoid main(void) {\r\n fragColor = texture(u_texture, v_texcoord) * v_color;\r\n}\r\n";
2
+
3
+ export { fragmentSource as default };
4
+ //# sourceMappingURL=particle.frag.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"particle.frag.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
@@ -0,0 +1,4 @@
1
+ var vertexSource = "#version 300 es\r\nprecision lowp float;\r\n\r\nlayout(location = 0) in vec2 a_position;\r\nlayout(location = 1) in vec2 a_texcoord;\r\nlayout(location = 2) in vec2 a_translation;\r\nlayout(location = 3) in vec2 a_scale;\r\nlayout(location = 4) in float a_rotation;\r\nlayout(location = 5) in vec4 a_color;\n\nuniform mat3 u_projection;\nuniform mat3 u_translation;\n\r\nout vec2 v_texcoord;\r\nout vec4 v_color;\r\n\r\nvoid main(void) {\n vec2 rotation = vec2(sin(radians(a_rotation)), cos(radians(a_rotation)));\n vec3 position = vec3(\n (a_position.x * (a_scale.x * rotation.y)) + (a_position.y * (a_scale.y * rotation.x)) + a_translation.x,\n (a_position.x * (a_scale.x * -rotation.x)) + (a_position.y * (a_scale.y * rotation.y)) + a_translation.y,\n 1.0\n );\n\n gl_Position = vec4((u_projection * u_translation * position).xy, 0.0, 1.0);\n\r\n v_texcoord = a_texcoord;\r\n v_color = vec4(a_color.rgb * a_color.a, a_color.a);\r\n}\r\n";
2
+
3
+ export { vertexSource as default };
4
+ //# sourceMappingURL=particle.vert.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"particle.vert.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
@@ -0,0 +1,4 @@
1
+ var fragmentSource = "#version 300 es\r\nprecision lowp float;\r\n\r\nlayout(location = 0) out vec4 fragColor;\r\n\r\nin vec4 v_color;\r\n\r\nvoid main(void) {\r\n fragColor = v_color;\r\n}\r\n";
2
+
3
+ export { fragmentSource as default };
4
+ //# sourceMappingURL=primitive.frag.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"primitive.frag.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
@@ -0,0 +1,4 @@
1
+ var vertexSource = "#version 300 es\r\nprecision lowp float;\r\n\r\nlayout(location = 0) in vec2 a_position;\r\nlayout(location = 1) in vec4 a_color;\r\n\r\nuniform mat3 u_projection;\r\nuniform mat3 u_translation;\r\n\r\nout vec4 v_color;\r\n\r\nvoid main(void) {\r\n gl_Position = vec4((u_projection * u_translation * vec3(a_position, 1.0)).xy, 0.0, 1.0);\r\n v_color = vec4(a_color.rgb * a_color.a, a_color.a);\r\n}\r\n";
2
+
3
+ export { vertexSource as default };
4
+ //# sourceMappingURL=primitive.vert.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"primitive.vert.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
@@ -0,0 +1,4 @@
1
+ var fragmentSource = "#version 300 es\r\nprecision lowp float;\r\n\r\nuniform sampler2D u_texture;\r\n\r\nin vec2 v_texcoord;\r\nin vec4 v_color;\r\n\r\nlayout(location = 0) out vec4 fragColor;\r\n\r\nvoid main(void) {\r\n fragColor = texture(u_texture, v_texcoord) * v_color;\r\n}\r\n";
2
+
3
+ export { fragmentSource as default };
4
+ //# sourceMappingURL=sprite.frag.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sprite.frag.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
@@ -0,0 +1,4 @@
1
+ var vertexSource = "#version 300 es\r\nprecision lowp float;\r\n\r\nlayout(location = 0) in vec2 a_position;\r\nlayout(location = 1) in vec2 a_texcoord;\r\nlayout(location = 2) in vec4 a_color;\r\n\r\nuniform mat3 u_projection;\r\n\r\nout vec2 v_texcoord;\r\nout vec4 v_color;\r\n\r\nvoid main(void) {\r\n gl_Position = vec4((u_projection * vec3(a_position, 1.0)).xy, 0.0, 1.0);\r\n\r\n v_texcoord = a_texcoord;\r\n v_color = vec4(a_color.rgb * a_color.a, a_color.a);\r\n}\r\n";
2
+
3
+ export { vertexSource as default };
4
+ //# sourceMappingURL=sprite.vert.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sprite.vert.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
@@ -0,0 +1,28 @@
1
+ import { RenderBackendType } from '../RenderBackendType';
2
+ import type { Drawable } from '../Drawable';
3
+ import type { Renderer } from '../Renderer';
4
+ import type { WebGpuRendererRuntime } from './WebGpuRendererRuntime';
5
+ /**
6
+ * Base class for WebGPU renderers.
7
+ *
8
+ * Manages the connect/disconnect lifecycle and provides a safe
9
+ * `getRuntime()` accessor that throws if the renderer is not connected.
10
+ *
11
+ * Subclasses must implement:
12
+ * - onConnect(runtime): set up GPU resources (shader modules, pipelines, buffers)
13
+ * - onDisconnect(): tear down GPU resources
14
+ * - render(drawable): collect draw call data for the given drawable
15
+ * - flush(): encode and submit command buffers for all collected draw calls
16
+ */
17
+ export declare abstract class AbstractWebGpuRenderer<Target extends Drawable> implements Renderer<WebGpuRendererRuntime, Target> {
18
+ readonly backendType = RenderBackendType.WebGpu;
19
+ private _runtime;
20
+ connect(runtime: WebGpuRendererRuntime): void;
21
+ disconnect(): void;
22
+ abstract render(drawable: Target): void;
23
+ abstract flush(): void;
24
+ protected abstract onConnect(runtime: WebGpuRendererRuntime): void;
25
+ protected abstract onDisconnect(): void;
26
+ protected getRuntime(): WebGpuRendererRuntime;
27
+ protected getRuntimeOrNull(): WebGpuRendererRuntime | null;
28
+ }