@codexo/exojs 0.8.4 → 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/CHANGELOG.md +99 -0
  2. package/README.md +34 -13
  3. package/dist/esm/animation/Tween.d.ts +20 -3
  4. package/dist/esm/animation/Tween.js +16 -8
  5. package/dist/esm/animation/Tween.js.map +1 -1
  6. package/dist/esm/animation/TweenManager.d.ts +16 -1
  7. package/dist/esm/animation/TweenManager.js +27 -2
  8. package/dist/esm/animation/TweenManager.js.map +1 -1
  9. package/dist/esm/audio/AudioAnalyser.d.ts +2 -0
  10. package/dist/esm/audio/AudioAnalyser.js +24 -9
  11. package/dist/esm/audio/AudioAnalyser.js.map +1 -1
  12. package/dist/esm/audio/AudioBus.d.ts +1 -0
  13. package/dist/esm/audio/AudioBus.js +8 -4
  14. package/dist/esm/audio/AudioBus.js.map +1 -1
  15. package/dist/esm/audio/AudioListener.d.ts +1 -0
  16. package/dist/esm/audio/AudioListener.js +7 -5
  17. package/dist/esm/audio/AudioListener.js.map +1 -1
  18. package/dist/esm/audio/AudioManager.d.ts +8 -2
  19. package/dist/esm/audio/AudioManager.js +14 -1
  20. package/dist/esm/audio/AudioManager.js.map +1 -1
  21. package/dist/esm/audio/BeatDetector.d.ts +2 -0
  22. package/dist/esm/audio/BeatDetector.js +27 -661
  23. package/dist/esm/audio/BeatDetector.js.map +1 -1
  24. package/dist/esm/audio/Music.d.ts +1 -0
  25. package/dist/esm/audio/Music.js +7 -3
  26. package/dist/esm/audio/Music.js.map +1 -1
  27. package/dist/esm/audio/OscillatorSound.d.ts +1 -0
  28. package/dist/esm/audio/OscillatorSound.js +7 -3
  29. package/dist/esm/audio/OscillatorSound.js.map +1 -1
  30. package/dist/esm/audio/Sound.d.ts +1 -0
  31. package/dist/esm/audio/Sound.js +7 -3
  32. package/dist/esm/audio/Sound.js.map +1 -1
  33. package/dist/esm/audio/audio-context.d.ts +2 -2
  34. package/dist/esm/audio/audio-context.js +4 -4
  35. package/dist/esm/audio/audio-context.js.map +1 -1
  36. package/dist/esm/audio/filters/ChorusFilter.d.ts +1 -0
  37. package/dist/esm/audio/filters/ChorusFilter.js +7 -3
  38. package/dist/esm/audio/filters/ChorusFilter.js.map +1 -1
  39. package/dist/esm/audio/filters/CompressorFilter.d.ts +1 -0
  40. package/dist/esm/audio/filters/CompressorFilter.js +7 -3
  41. package/dist/esm/audio/filters/CompressorFilter.js.map +1 -1
  42. package/dist/esm/audio/filters/DelayFilter.d.ts +1 -0
  43. package/dist/esm/audio/filters/DelayFilter.js +7 -3
  44. package/dist/esm/audio/filters/DelayFilter.js.map +1 -1
  45. package/dist/esm/audio/filters/EqualizerFilter.d.ts +1 -0
  46. package/dist/esm/audio/filters/EqualizerFilter.js +7 -3
  47. package/dist/esm/audio/filters/EqualizerFilter.js.map +1 -1
  48. package/dist/esm/audio/filters/GranularFilter.js +1 -86
  49. package/dist/esm/audio/filters/GranularFilter.js.map +1 -1
  50. package/dist/esm/audio/filters/HighpassFilter.d.ts +1 -0
  51. package/dist/esm/audio/filters/HighpassFilter.js +7 -3
  52. package/dist/esm/audio/filters/HighpassFilter.js.map +1 -1
  53. package/dist/esm/audio/filters/LowpassFilter.d.ts +1 -0
  54. package/dist/esm/audio/filters/LowpassFilter.js +7 -3
  55. package/dist/esm/audio/filters/LowpassFilter.js.map +1 -1
  56. package/dist/esm/audio/filters/PitchShiftFilter.js +1 -71
  57. package/dist/esm/audio/filters/PitchShiftFilter.js.map +1 -1
  58. package/dist/esm/audio/filters/ReverbFilter.d.ts +1 -0
  59. package/dist/esm/audio/filters/ReverbFilter.js +7 -3
  60. package/dist/esm/audio/filters/ReverbFilter.js.map +1 -1
  61. package/dist/esm/audio/filters/VocoderFilter.js +1 -89
  62. package/dist/esm/audio/filters/VocoderFilter.js.map +1 -1
  63. package/dist/esm/audio/filters/WorkletFilter.d.ts +2 -0
  64. package/dist/esm/audio/filters/WorkletFilter.js +10 -5
  65. package/dist/esm/audio/filters/WorkletFilter.js.map +1 -1
  66. package/dist/esm/audio/index.d.ts +15 -10
  67. package/dist/esm/audio/worklet/registerWorklet.d.ts +1 -1
  68. package/dist/esm/audio/worklet/registerWorklet.js +2 -2
  69. package/dist/esm/audio/worklet/registerWorklet.js.map +1 -1
  70. package/dist/esm/audio/worklets/beat-detector.worklet.d.ts +1 -0
  71. package/dist/esm/audio/worklets/beat-detector.worklet.js +647 -0
  72. package/dist/esm/audio/worklets/beat-detector.worklet.js.map +1 -0
  73. package/dist/esm/audio/worklets/granular.worklet.d.ts +1 -0
  74. package/dist/esm/audio/worklets/granular.worklet.js +89 -0
  75. package/dist/esm/audio/worklets/granular.worklet.js.map +1 -0
  76. package/dist/esm/audio/worklets/pitch-shift.worklet.d.ts +1 -0
  77. package/dist/esm/audio/worklets/pitch-shift.worklet.js +74 -0
  78. package/dist/esm/audio/worklets/pitch-shift.worklet.js.map +1 -0
  79. package/dist/esm/audio/worklets/vocoder.worklet.d.ts +1 -0
  80. package/dist/esm/audio/worklets/vocoder.worklet.js +92 -0
  81. package/dist/esm/audio/worklets/vocoder.worklet.js.map +1 -0
  82. package/dist/esm/core/Application.d.ts +86 -29
  83. package/dist/esm/core/Application.js +157 -47
  84. package/dist/esm/core/Application.js.map +1 -1
  85. package/dist/esm/core/Color.d.ts +0 -8
  86. package/dist/esm/core/Color.js +0 -24
  87. package/dist/esm/core/Color.js.map +1 -1
  88. package/dist/esm/core/Perf.d.ts +23 -0
  89. package/dist/esm/core/Perf.js +49 -0
  90. package/dist/esm/core/Perf.js.map +1 -0
  91. package/dist/esm/core/Scene.d.ts +40 -80
  92. package/dist/esm/core/Scene.js +63 -43
  93. package/dist/esm/core/Scene.js.map +1 -1
  94. package/dist/esm/core/SceneManager.d.ts +11 -25
  95. package/dist/esm/core/SceneManager.js +37 -100
  96. package/dist/esm/core/SceneManager.js.map +1 -1
  97. package/dist/esm/core/SceneNode.d.ts +28 -17
  98. package/dist/esm/core/SceneNode.js +66 -42
  99. package/dist/esm/core/SceneNode.js.map +1 -1
  100. package/dist/esm/core/Signal.d.ts +24 -28
  101. package/dist/esm/core/Signal.js +64 -50
  102. package/dist/esm/core/Signal.js.map +1 -1
  103. package/dist/esm/core/Timer.d.ts +1 -0
  104. package/dist/esm/core/Timer.js +3 -0
  105. package/dist/esm/core/Timer.js.map +1 -1
  106. package/dist/esm/core/capabilities.d.ts +2 -0
  107. package/dist/esm/core/capabilities.js +15 -0
  108. package/dist/esm/core/capabilities.js.map +1 -1
  109. package/dist/esm/core/index.d.ts +1 -0
  110. package/dist/esm/core/types.d.ts +1 -1
  111. package/dist/esm/core/utils.d.ts +12 -0
  112. package/dist/esm/core/utils.js +18 -1
  113. package/dist/esm/core/utils.js.map +1 -1
  114. package/dist/esm/debug/BoundingBoxesLayer.js +1 -1
  115. package/dist/esm/debug/BoundingBoxesLayer.js.map +1 -1
  116. package/dist/esm/debug/HitTestLayer.js +1 -1
  117. package/dist/esm/debug/HitTestLayer.js.map +1 -1
  118. package/dist/esm/debug/PerformanceLayer.js +1 -2
  119. package/dist/esm/debug/PerformanceLayer.js.map +1 -1
  120. package/dist/esm/debug/PointerStackLayer.js +1 -2
  121. package/dist/esm/debug/PointerStackLayer.js.map +1 -1
  122. package/dist/esm/debug/RenderPassInspectorLayer.js +1 -2
  123. package/dist/esm/debug/RenderPassInspectorLayer.js.map +1 -1
  124. package/dist/esm/index.js +37 -10
  125. package/dist/esm/index.js.map +1 -1
  126. package/dist/esm/input/InputManager.d.ts +1 -0
  127. package/dist/esm/input/InputManager.js +30 -3
  128. package/dist/esm/input/InputManager.js.map +1 -1
  129. package/dist/esm/input/InteractionManager.d.ts +5 -2
  130. package/dist/esm/input/InteractionManager.js +29 -18
  131. package/dist/esm/input/InteractionManager.js.map +1 -1
  132. package/dist/esm/input/Pointer.js +3 -2
  133. package/dist/esm/input/Pointer.js.map +1 -1
  134. package/dist/esm/input/internal/interactionManagerRegistry.d.ts +9 -0
  135. package/dist/esm/input/internal/interactionManagerRegistry.js +10 -0
  136. package/dist/esm/input/internal/interactionManagerRegistry.js.map +1 -0
  137. package/dist/esm/math/AbstractVector.d.ts +1 -7
  138. package/dist/esm/math/AbstractVector.js +6 -20
  139. package/dist/esm/math/AbstractVector.js.map +1 -1
  140. package/dist/esm/math/Circle.js +0 -2
  141. package/dist/esm/math/Circle.js.map +1 -1
  142. package/dist/esm/math/Collision.d.ts +9 -3
  143. package/dist/esm/math/Ellipse.d.ts +2 -5
  144. package/dist/esm/math/Ellipse.js +10 -7
  145. package/dist/esm/math/Ellipse.js.map +1 -1
  146. package/dist/esm/math/ObservableVector.d.ts +1 -1
  147. package/dist/esm/math/ObservableVector.js +3 -3
  148. package/dist/esm/math/ObservableVector.js.map +1 -1
  149. package/dist/esm/math/Polygon.d.ts +0 -2
  150. package/dist/esm/math/Polygon.js +1 -9
  151. package/dist/esm/math/Polygon.js.map +1 -1
  152. package/dist/esm/math/Rectangle.js +0 -2
  153. package/dist/esm/math/Rectangle.js.map +1 -1
  154. package/dist/esm/math/collision-detection.d.ts +19 -4
  155. package/dist/esm/math/collision-detection.js +61 -4
  156. package/dist/esm/math/collision-detection.js.map +1 -1
  157. package/dist/esm/math/swept-collision.d.ts +16 -12
  158. package/dist/esm/math/swept-collision.js +109 -19
  159. package/dist/esm/math/swept-collision.js.map +1 -1
  160. package/dist/esm/particles/ParticleSystem.d.ts +8 -5
  161. package/dist/esm/particles/ParticleSystem.js +10 -6
  162. package/dist/esm/particles/ParticleSystem.js.map +1 -1
  163. package/dist/esm/particles/distributions/{Gradient.d.ts → ColorGradient.d.ts} +5 -5
  164. package/dist/esm/particles/distributions/{Gradient.js → ColorGradient.js} +5 -5
  165. package/dist/esm/particles/distributions/ColorGradient.js.map +1 -0
  166. package/dist/esm/particles/distributions/Distribution.d.ts +2 -2
  167. package/dist/esm/particles/distributions/index.d.ts +2 -2
  168. package/dist/esm/particles/gpu/ParticleGpuState.js +1 -1
  169. package/dist/esm/particles/index.d.ts +1 -0
  170. package/dist/esm/particles/modules/ColorOverLifetime.d.ts +3 -3
  171. package/dist/esm/particles/modules/ColorOverLifetime.js.map +1 -1
  172. package/dist/esm/particles/modules/ColorOverSpeed.d.ts +3 -3
  173. package/dist/esm/particles/modules/ColorOverSpeed.js.map +1 -1
  174. package/dist/esm/particles/modules/UpdateModule.d.ts +2 -2
  175. package/dist/esm/particles/modules/UpdateModule.js +1 -1
  176. package/dist/esm/particles/modules/WgslContribution.d.ts +2 -2
  177. package/dist/esm/rendering/CallbackRenderPass.d.ts +1 -0
  178. package/dist/esm/rendering/CallbackRenderPass.js +1 -0
  179. package/dist/esm/rendering/CallbackRenderPass.js.map +1 -1
  180. package/dist/esm/rendering/Camera.d.ts +33 -0
  181. package/dist/esm/rendering/Camera.js +38 -0
  182. package/dist/esm/rendering/Camera.js.map +1 -0
  183. package/dist/esm/rendering/Container.d.ts +7 -25
  184. package/dist/esm/rendering/Container.js +25 -87
  185. package/dist/esm/rendering/Container.js.map +1 -1
  186. package/dist/esm/rendering/Drawable.d.ts +8 -10
  187. package/dist/esm/rendering/Drawable.js +12 -20
  188. package/dist/esm/rendering/Drawable.js.map +1 -1
  189. package/dist/esm/rendering/RenderBackend.d.ts +19 -0
  190. package/dist/esm/rendering/RenderNode.d.ts +82 -11
  191. package/dist/esm/rendering/RenderNode.js +133 -163
  192. package/dist/esm/rendering/RenderNode.js.map +1 -1
  193. package/dist/esm/rendering/RenderPass.d.ts +1 -0
  194. package/dist/esm/rendering/RenderStats.d.ts +9 -0
  195. package/dist/esm/rendering/RenderStats.js +2 -0
  196. package/dist/esm/rendering/RenderStats.js.map +1 -1
  197. package/dist/esm/rendering/RenderTarget.d.ts +13 -0
  198. package/dist/esm/rendering/RenderTarget.js +13 -0
  199. package/dist/esm/rendering/RenderTarget.js.map +1 -1
  200. package/dist/esm/rendering/RenderTargetPass.js +17 -0
  201. package/dist/esm/rendering/RenderTargetPass.js.map +1 -1
  202. package/dist/esm/rendering/RendererRegistry.d.ts +1 -0
  203. package/dist/esm/rendering/RendererRegistry.js +1 -0
  204. package/dist/esm/rendering/RendererRegistry.js.map +1 -1
  205. package/dist/esm/rendering/RenderingContext.d.ts +87 -0
  206. package/dist/esm/rendering/RenderingContext.js +157 -0
  207. package/dist/esm/rendering/RenderingContext.js.map +1 -0
  208. package/dist/esm/rendering/TransformBuffer.d.ts +38 -0
  209. package/dist/esm/rendering/TransformBuffer.js +116 -0
  210. package/dist/esm/rendering/TransformBuffer.js.map +1 -0
  211. package/dist/esm/rendering/View.d.ts +23 -0
  212. package/dist/esm/rendering/View.js +42 -0
  213. package/dist/esm/rendering/View.js.map +1 -1
  214. package/dist/esm/rendering/filters/WebGpuShaderFilter.js +5 -12
  215. package/dist/esm/rendering/filters/WebGpuShaderFilter.js.map +1 -1
  216. package/dist/esm/rendering/geometry/Geometry.d.ts +40 -0
  217. package/dist/esm/rendering/geometry/Geometry.js +228 -0
  218. package/dist/esm/rendering/geometry/Geometry.js.map +1 -0
  219. package/dist/esm/rendering/geometry/GeometryAttribute.d.ts +32 -0
  220. package/dist/esm/rendering/geometry/QuadGeometry.d.ts +5 -0
  221. package/dist/esm/rendering/gradient/Gradient.d.ts +34 -0
  222. package/dist/esm/rendering/gradient/Gradient.js +114 -0
  223. package/dist/esm/rendering/gradient/Gradient.js.map +1 -0
  224. package/dist/esm/rendering/gradient/LinearGradient.d.ts +10 -0
  225. package/dist/esm/rendering/gradient/LinearGradient.js +26 -0
  226. package/dist/esm/rendering/gradient/LinearGradient.js.map +1 -0
  227. package/dist/esm/rendering/gradient/RadialGradient.d.ts +10 -0
  228. package/dist/esm/rendering/gradient/RadialGradient.js +25 -0
  229. package/dist/esm/rendering/gradient/RadialGradient.js.map +1 -0
  230. package/dist/esm/rendering/index.d.ts +103 -59
  231. package/dist/esm/rendering/material/Material.d.ts +114 -0
  232. package/dist/esm/rendering/material/Material.js +111 -0
  233. package/dist/esm/rendering/material/Material.js.map +1 -0
  234. package/dist/esm/rendering/material/MaterialKey.d.ts +18 -0
  235. package/dist/esm/rendering/material/MaterialKey.js +82 -0
  236. package/dist/esm/rendering/material/MaterialKey.js.map +1 -0
  237. package/dist/esm/rendering/material/MeshMaterial.d.ts +16 -0
  238. package/dist/esm/rendering/material/MeshMaterial.js +21 -0
  239. package/dist/esm/rendering/material/MeshMaterial.js.map +1 -0
  240. package/dist/esm/rendering/{mesh/MeshShader.d.ts → material/ShaderSource.d.ts} +30 -62
  241. package/dist/esm/rendering/{mesh/MeshShader.js → material/ShaderSource.js} +36 -62
  242. package/dist/esm/rendering/material/ShaderSource.js.map +1 -0
  243. package/dist/esm/rendering/material/SpriteMaterial.d.ts +15 -0
  244. package/dist/esm/rendering/material/SpriteMaterial.js +20 -0
  245. package/dist/esm/rendering/material/SpriteMaterial.js.map +1 -0
  246. package/dist/esm/rendering/mesh/Mesh.d.ts +29 -12
  247. package/dist/esm/rendering/mesh/Mesh.js +123 -4
  248. package/dist/esm/rendering/mesh/Mesh.js.map +1 -1
  249. package/dist/esm/rendering/pass/RenderPassCoordinator.d.ts +63 -0
  250. package/dist/esm/rendering/pass/RenderPassDescriptor.d.ts +48 -0
  251. package/dist/esm/rendering/pass/RenderPassDescriptor.js +16 -0
  252. package/dist/esm/rendering/pass/RenderPassDescriptor.js.map +1 -0
  253. package/dist/esm/rendering/plan/RenderCommand.d.ts +67 -0
  254. package/dist/esm/rendering/plan/RenderCommand.js +94 -0
  255. package/dist/esm/rendering/plan/RenderCommand.js.map +1 -0
  256. package/dist/esm/rendering/plan/RenderEffectExecutor.d.ts +10 -0
  257. package/dist/esm/rendering/plan/RenderEffectExecutor.js +159 -0
  258. package/dist/esm/rendering/plan/RenderEffectExecutor.js.map +1 -0
  259. package/dist/esm/rendering/plan/RenderPlan.d.ts +23 -0
  260. package/dist/esm/rendering/plan/RenderPlan.js +12 -0
  261. package/dist/esm/rendering/plan/RenderPlan.js.map +1 -0
  262. package/dist/esm/rendering/plan/RenderPlanBuilder.d.ts +31 -0
  263. package/dist/esm/rendering/plan/RenderPlanBuilder.js +242 -0
  264. package/dist/esm/rendering/plan/RenderPlanBuilder.js.map +1 -0
  265. package/dist/esm/rendering/plan/RenderPlanOptimizer.d.ts +10 -0
  266. package/dist/esm/rendering/plan/RenderPlanOptimizer.js +180 -0
  267. package/dist/esm/rendering/plan/RenderPlanOptimizer.js.map +1 -0
  268. package/dist/esm/rendering/plan/RenderPlanPlayer.d.ts +9 -0
  269. package/dist/esm/rendering/plan/RenderPlanPlayer.js +56 -0
  270. package/dist/esm/rendering/plan/RenderPlanPlayer.js.map +1 -0
  271. package/dist/esm/rendering/plan/RenderScope.d.ts +70 -0
  272. package/dist/esm/rendering/plan/RenderScope.js +16 -0
  273. package/dist/esm/rendering/plan/RenderScope.js.map +1 -0
  274. package/dist/esm/rendering/plan/playRenderTree.d.ts +4 -0
  275. package/dist/esm/rendering/plan/playRenderTree.js +19 -0
  276. package/dist/esm/rendering/plan/playRenderTree.js.map +1 -0
  277. package/dist/esm/rendering/shader/Shader.d.ts +1 -0
  278. package/dist/esm/rendering/shader/Shader.js +1 -0
  279. package/dist/esm/rendering/shader/Shader.js.map +1 -1
  280. package/dist/esm/rendering/shader/ShaderUniform.d.ts +1 -0
  281. package/dist/esm/rendering/shader/ShaderUniform.js +1 -0
  282. package/dist/esm/rendering/shader/ShaderUniform.js.map +1 -1
  283. package/dist/esm/rendering/sprite/Sprite.d.ts +25 -3
  284. package/dist/esm/rendering/sprite/Sprite.js +48 -15
  285. package/dist/esm/rendering/sprite/Sprite.js.map +1 -1
  286. package/dist/esm/rendering/sprite/spriteMaterialSources.d.ts +36 -0
  287. package/dist/esm/rendering/sprite/spriteMaterialSources.js +128 -0
  288. package/dist/esm/rendering/sprite/spriteMaterialSources.js.map +1 -0
  289. package/dist/esm/rendering/text/AbstractText.d.ts +36 -0
  290. package/dist/esm/rendering/text/AbstractText.js +49 -0
  291. package/dist/esm/rendering/text/AbstractText.js.map +1 -0
  292. package/dist/esm/rendering/text/BitmapText.d.ts +97 -0
  293. package/dist/esm/rendering/text/BitmapText.js +220 -0
  294. package/dist/esm/rendering/text/BitmapText.js.map +1 -0
  295. package/dist/esm/rendering/text/BmFont.d.ts +50 -0
  296. package/dist/esm/rendering/text/BmFont.js +24 -0
  297. package/dist/esm/rendering/text/BmFont.js.map +1 -0
  298. package/dist/esm/rendering/text/GlyphAtlas.d.ts +104 -0
  299. package/dist/esm/rendering/text/GlyphAtlas.js +347 -0
  300. package/dist/esm/rendering/text/GlyphAtlas.js.map +1 -0
  301. package/dist/esm/rendering/text/GlyphAtlasPool.d.ts +40 -0
  302. package/dist/esm/rendering/text/GlyphAtlasPool.js +67 -0
  303. package/dist/esm/rendering/text/GlyphAtlasPool.js.map +1 -0
  304. package/dist/esm/rendering/text/GlyphSdf.d.ts +92 -0
  305. package/dist/esm/rendering/text/GlyphSdf.js +220 -0
  306. package/dist/esm/rendering/text/GlyphSdf.js.map +1 -0
  307. package/dist/esm/rendering/text/HTMLText.d.ts +107 -0
  308. package/dist/esm/rendering/text/HTMLText.js +284 -0
  309. package/dist/esm/rendering/text/HTMLText.js.map +1 -0
  310. package/dist/esm/rendering/text/LayoutOptions.d.ts +30 -0
  311. package/dist/esm/rendering/text/Text.d.ts +89 -20
  312. package/dist/esm/rendering/text/Text.js +176 -101
  313. package/dist/esm/rendering/text/Text.js.map +1 -1
  314. package/dist/esm/rendering/text/TextLayout.d.ts +20 -8
  315. package/dist/esm/rendering/text/TextLayout.js +234 -25
  316. package/dist/esm/rendering/text/TextLayout.js.map +1 -1
  317. package/dist/esm/rendering/text/TextStyle.d.ts +154 -87
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  319. package/dist/esm/rendering/text/TextStyle.js.map +1 -1
  320. package/dist/esm/rendering/text/types.d.ts +73 -13
  321. package/dist/esm/rendering/texture/DataTexture.d.ts +5 -0
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  324. package/dist/esm/rendering/texture/Texture.d.ts +1 -0
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  327. package/dist/esm/rendering/types.d.ts +3 -1
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  330. package/dist/esm/rendering/video/Video.d.ts +5 -8
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  333. package/dist/esm/rendering/webgl2/WebGl2Backend.d.ts +40 -0
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  336. package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.d.ts +22 -2
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  339. package/dist/esm/rendering/webgl2/WebGl2PassCoordinator.d.ts +57 -0
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  342. package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.d.ts +12 -0
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  345. package/dist/esm/rendering/webgl2/WebGl2StencilClipper.d.ts +34 -0
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  348. package/dist/esm/rendering/webgl2/WebGl2TextRenderer.d.ts +56 -0
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  352. package/dist/esm/rendering/webgl2/glsl/mesh.vert.js +1 -1
  353. package/dist/esm/rendering/webgl2/glsl/stencil-clip.frag.js +4 -0
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@@ -0,0 +1,257 @@
1
+ import { Matrix } from '../../math/Matrix.js';
2
+
3
+ /// <reference types="@webgpu/types" />
4
+ /** depth24plus-stencil8 is the portable depth/stencil format with an 8-bit stencil aspect. */
5
+ const stencilAttachmentFormat = 'depth24plus-stencil8';
6
+ const positionNames = new Set(['a_position', 'position']);
7
+ const matrixByteLength = 64; // mat4x4<f32>
8
+ const stencilWriteShaderSource = `
9
+ struct Uniforms {
10
+ matrix: mat4x4<f32>,
11
+ };
12
+
13
+ @group(0) @binding(0) var<uniform> u: Uniforms;
14
+
15
+ @vertex
16
+ fn vertexMain(@location(0) position: vec2<f32>) -> @builtin(position) vec4<f32> {
17
+ return u.matrix * vec4<f32>(position, 0.0, 1.0);
18
+ }
19
+
20
+ @fragment
21
+ fn fragmentMain() -> @location(0) vec4<f32> {
22
+ // Color writes are masked off (writeMask 0); only the stencil aspect is touched.
23
+ return vec4<f32>(0.0);
24
+ }
25
+ `;
26
+ /**
27
+ * Draws a {@link Geometry} silhouette into the stencil aspect of a render
28
+ * pass for the WebGPU geometric clip path, and owns the per-target
29
+ * `depth24plus-stencil8` attachments and the two stencil-write pipelines
30
+ * (increment on push, decrement on pop).
31
+ *
32
+ * Mirrors {@link WebGl2StencilClipper} + the WebGL2 backend's stencil stack:
33
+ * positions are de-referenced (indices expanded) into a tightly packed `x, y`
34
+ * stream on the CPU and drawn with a position-only pipeline whose colour writes
35
+ * are masked off. The owning {@link WebGpuPassCoordinator} manages the
36
+ * reference value and load/clear of the stencil aspect around each draw.
37
+ * @internal
38
+ */
39
+ class WebGpuStencilClipper {
40
+ _matrix = new Matrix();
41
+ _matrixData = new Float32Array(matrixByteLength / Float32Array.BYTES_PER_ELEMENT);
42
+ _positions = new Float32Array(64);
43
+ _device = null;
44
+ _shaderModule = null;
45
+ _bindGroupLayout = null;
46
+ _pipelineLayout = null;
47
+ _uniformBuffer = null;
48
+ _bindGroup = null;
49
+ _vertexBuffer = null;
50
+ _vertexBufferCapacity = 0;
51
+ _incrementPipelines = new Map();
52
+ _decrementPipelines = new Map();
53
+ _stencilTextures = new Map();
54
+ connect(device) {
55
+ if (this._device !== null) {
56
+ return;
57
+ }
58
+ this._device = device;
59
+ this._shaderModule = device.createShaderModule({ code: stencilWriteShaderSource });
60
+ this._bindGroupLayout = device.createBindGroupLayout({
61
+ entries: [{ binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: 'uniform' } }],
62
+ });
63
+ this._pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [this._bindGroupLayout] });
64
+ this._uniformBuffer = device.createBuffer({
65
+ size: matrixByteLength,
66
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
67
+ });
68
+ this._bindGroup = device.createBindGroup({
69
+ layout: this._bindGroupLayout,
70
+ entries: [{ binding: 0, resource: { buffer: this._uniformBuffer } }],
71
+ });
72
+ }
73
+ disconnect() {
74
+ if (this._device === null) {
75
+ return;
76
+ }
77
+ this._uniformBuffer?.destroy();
78
+ this._vertexBuffer?.destroy();
79
+ for (const entry of this._stencilTextures.values()) {
80
+ entry.texture.destroy();
81
+ }
82
+ this._stencilTextures.clear();
83
+ this._incrementPipelines.clear();
84
+ this._decrementPipelines.clear();
85
+ this._uniformBuffer = null;
86
+ this._vertexBuffer = null;
87
+ this._bindGroup = null;
88
+ this._pipelineLayout = null;
89
+ this._bindGroupLayout = null;
90
+ this._shaderModule = null;
91
+ this._vertexBufferCapacity = 0;
92
+ this._device = null;
93
+ }
94
+ /**
95
+ * Return (lazily creating) the stencil attachment view for `key`, sized to
96
+ * `width`×`height`. Recreated when the size changes so a resized or pooled
97
+ * render texture never reuses a stale, mis-sized stencil buffer.
98
+ */
99
+ getAttachmentView(key, width, height) {
100
+ const device = this._device;
101
+ if (device === null) {
102
+ throw new Error('WebGpuStencilClipper: not connected.');
103
+ }
104
+ const safeWidth = Math.max(1, width);
105
+ const safeHeight = Math.max(1, height);
106
+ const existing = this._stencilTextures.get(key);
107
+ if (existing?.width === safeWidth && existing.height === safeHeight) {
108
+ return existing.view;
109
+ }
110
+ existing?.texture.destroy();
111
+ const texture = device.createTexture({
112
+ size: { width: safeWidth, height: safeHeight },
113
+ format: stencilAttachmentFormat,
114
+ usage: GPUTextureUsage.RENDER_ATTACHMENT,
115
+ });
116
+ const entry = { texture, view: texture.createView(), width: safeWidth, height: safeHeight };
117
+ this._stencilTextures.set(key, entry);
118
+ return entry.view;
119
+ }
120
+ /** Drop the cached stencil attachment for `key` (e.g. when its target is destroyed). */
121
+ releaseAttachment(key) {
122
+ const entry = this._stencilTextures.get(key);
123
+ if (entry !== undefined) {
124
+ entry.texture.destroy();
125
+ this._stencilTextures.delete(key);
126
+ }
127
+ }
128
+ /**
129
+ * Record the shape silhouette into the active pass's stencil aspect. The pass
130
+ * pipeline tests `stencil == reference` and applies increment-clamp (push) or
131
+ * decrement-clamp (pop); the caller sets the reference via
132
+ * `pass.setStencilReference`. `transform` is the clip node's global transform.
133
+ */
134
+ draw(pass, format, increment, shape, transform, view) {
135
+ const device = this._device;
136
+ if (device === null || this._bindGroup === null) {
137
+ throw new Error('WebGpuStencilClipper: not connected.');
138
+ }
139
+ const vertexCount = this._extractPositions(shape);
140
+ if (vertexCount === 0) {
141
+ return;
142
+ }
143
+ this._matrix.copy(transform).combine(view.getTransform());
144
+ this._packMatrix(this._matrix);
145
+ device.queue.writeBuffer(this._uniformBuffer, 0, this._matrixData.buffer, this._matrixData.byteOffset, this._matrixData.byteLength);
146
+ this._ensureVertexCapacity(vertexCount);
147
+ device.queue.writeBuffer(this._vertexBuffer, 0, this._positions.buffer, this._positions.byteOffset, vertexCount * 2 * Float32Array.BYTES_PER_ELEMENT);
148
+ pass.setPipeline(this._getPipeline(format, increment, shape.topology));
149
+ pass.setBindGroup(0, this._bindGroup);
150
+ pass.setVertexBuffer(0, this._vertexBuffer);
151
+ pass.draw(vertexCount);
152
+ }
153
+ _getPipeline(format, increment, topology) {
154
+ const cache = increment ? this._incrementPipelines : this._decrementPipelines;
155
+ const existing = cache.get(format);
156
+ if (existing !== undefined) {
157
+ return existing;
158
+ }
159
+ const device = this._device;
160
+ const stencilOp = increment ? 'increment-clamp' : 'decrement-clamp';
161
+ const stencilFace = { compare: 'equal', failOp: 'keep', depthFailOp: 'keep', passOp: stencilOp };
162
+ const pipeline = device.createRenderPipeline({
163
+ layout: this._pipelineLayout,
164
+ vertex: {
165
+ module: this._shaderModule,
166
+ entryPoint: 'vertexMain',
167
+ buffers: [{ arrayStride: 8, attributes: [{ shaderLocation: 0, offset: 0, format: 'float32x2' }] }],
168
+ },
169
+ fragment: {
170
+ module: this._shaderModule,
171
+ entryPoint: 'fragmentMain',
172
+ // writeMask 0: no colour output, only the stencil aspect is modified.
173
+ targets: [{ format, writeMask: 0 }],
174
+ },
175
+ primitive: { topology: topology === 'triangle-strip' ? 'triangle-strip' : 'triangle-list' },
176
+ depthStencil: {
177
+ format: stencilAttachmentFormat,
178
+ depthWriteEnabled: false,
179
+ depthCompare: 'always',
180
+ stencilFront: stencilFace,
181
+ stencilBack: stencilFace,
182
+ stencilReadMask: 0xff,
183
+ stencilWriteMask: 0xff,
184
+ },
185
+ });
186
+ cache.set(format, pipeline);
187
+ return pipeline;
188
+ }
189
+ _packMatrix(m) {
190
+ const data = this._matrixData;
191
+ data[0] = m.a;
192
+ data[1] = m.c;
193
+ data[2] = 0;
194
+ data[3] = 0;
195
+ data[4] = m.b;
196
+ data[5] = m.d;
197
+ data[6] = 0;
198
+ data[7] = 0;
199
+ data[8] = 0;
200
+ data[9] = 0;
201
+ data[10] = 1;
202
+ data[11] = 0;
203
+ data[12] = m.x;
204
+ data[13] = m.y;
205
+ data[14] = 0;
206
+ data[15] = m.z;
207
+ }
208
+ _extractPositions(shape) {
209
+ const position = this._resolvePositionAttribute(shape.attributes);
210
+ if (position.type !== 'f32') {
211
+ throw new Error(`Stencil clipShape position attribute "${position.name}" must be of type f32 (got "${position.type}").`);
212
+ }
213
+ const { stride, vertexData, indices } = shape;
214
+ const view = vertexData instanceof Float32Array ? new DataView(vertexData.buffer, vertexData.byteOffset, vertexData.byteLength) : new DataView(vertexData);
215
+ const drawCount = indices !== null ? indices.length : shape.vertexCount;
216
+ this._ensurePositionCapacity(drawCount);
217
+ const out = this._positions;
218
+ for (let i = 0; i < drawCount; i++) {
219
+ const vertexIndex = indices !== null ? indices[i] : i;
220
+ const base = vertexIndex * stride + position.offset;
221
+ out[i * 2] = view.getFloat32(base, true);
222
+ out[i * 2 + 1] = view.getFloat32(base + 4, true);
223
+ }
224
+ return drawCount;
225
+ }
226
+ _resolvePositionAttribute(attributes) {
227
+ const directMatch = attributes.find(attribute => positionNames.has(attribute.name));
228
+ if (directMatch) {
229
+ return directMatch;
230
+ }
231
+ const fuzzyMatch = attributes.find(attribute => attribute.name.toLowerCase().includes('position'));
232
+ if (fuzzyMatch) {
233
+ return fuzzyMatch;
234
+ }
235
+ throw new Error('Stencil clipShape requires a position attribute named `a_position` or `position`.');
236
+ }
237
+ _ensurePositionCapacity(vertexCount) {
238
+ const requiredFloats = vertexCount * 2;
239
+ if (this._positions.length < requiredFloats) {
240
+ this._positions = new Float32Array(Math.max(requiredFloats, this._positions.length * 2));
241
+ }
242
+ }
243
+ _ensureVertexCapacity(vertexCount) {
244
+ const requiredBytes = vertexCount * 2 * Float32Array.BYTES_PER_ELEMENT;
245
+ if (requiredBytes > this._vertexBufferCapacity) {
246
+ this._vertexBuffer?.destroy();
247
+ this._vertexBufferCapacity = Math.max(requiredBytes, this._vertexBufferCapacity * 2 || 512);
248
+ this._vertexBuffer = this._device.createBuffer({
249
+ size: this._vertexBufferCapacity,
250
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
251
+ });
252
+ }
253
+ }
254
+ }
255
+
256
+ export { WebGpuStencilClipper, stencilAttachmentFormat };
257
+ //# sourceMappingURL=WebGpuStencilClipper.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,14 @@
1
+ /**
2
+ * The `depthStencil` pipeline state for a content pipeline (sprite / mesh / text
3
+ * / particle) rendered while a geometric stencil clip is active. Tests
4
+ * `stencil == reference` (the reference is set per-pass via
5
+ * `setStencilReference`), never writes the stencil aspect, and leaves depth
6
+ * inert (matching the clip pass's `depthReadOnly` attachment).
7
+ *
8
+ * Returned fresh per call because `GPURenderPipelineDescriptor` consumers may
9
+ * retain the object. Pipelines that omit this state (no active clip) must run in
10
+ * a pass without a depth/stencil attachment — the two variants are never
11
+ * interchangeable, so callers key their pipeline cache on the stencil flag.
12
+ * @internal
13
+ */
14
+ export declare function stencilContentDepthStencilState(): GPUDepthStencilState;
@@ -0,0 +1,36 @@
1
+ import { stencilAttachmentFormat } from './WebGpuStencilClipper.js';
2
+
3
+ /// <reference types="@webgpu/types" />
4
+ const stencilContentFace = {
5
+ compare: 'equal',
6
+ failOp: 'keep',
7
+ depthFailOp: 'keep',
8
+ passOp: 'keep',
9
+ };
10
+ /**
11
+ * The `depthStencil` pipeline state for a content pipeline (sprite / mesh / text
12
+ * / particle) rendered while a geometric stencil clip is active. Tests
13
+ * `stencil == reference` (the reference is set per-pass via
14
+ * `setStencilReference`), never writes the stencil aspect, and leaves depth
15
+ * inert (matching the clip pass's `depthReadOnly` attachment).
16
+ *
17
+ * Returned fresh per call because `GPURenderPipelineDescriptor` consumers may
18
+ * retain the object. Pipelines that omit this state (no active clip) must run in
19
+ * a pass without a depth/stencil attachment — the two variants are never
20
+ * interchangeable, so callers key their pipeline cache on the stencil flag.
21
+ * @internal
22
+ */
23
+ function stencilContentDepthStencilState() {
24
+ return {
25
+ format: stencilAttachmentFormat,
26
+ depthWriteEnabled: false,
27
+ depthCompare: 'always',
28
+ stencilFront: stencilContentFace,
29
+ stencilBack: stencilContentFace,
30
+ stencilReadMask: 0xff,
31
+ stencilWriteMask: 0,
32
+ };
33
+ }
34
+
35
+ export { stencilContentDepthStencilState };
36
+ //# sourceMappingURL=WebGpuStencilState.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"WebGpuStencilState.js","sources":["../../../../../src/rendering/webgpu/WebGpuStencilState.ts"],"sourcesContent":[null],"names":[],"mappings":";;AAAA;AAIA,MAAM,kBAAkB,GAAwB;AAC9C,IAAA,OAAO,EAAE,OAAO;AAChB,IAAA,MAAM,EAAE,MAAM;AACd,IAAA,WAAW,EAAE,MAAM;AACnB,IAAA,MAAM,EAAE,MAAM;CACf;AAED;;;;;;;;;;;;AAYG;SACa,+BAA+B,GAAA;IAC7C,OAAO;AACL,QAAA,MAAM,EAAE,uBAAuB;AAC/B,QAAA,iBAAiB,EAAE,KAAK;AACxB,QAAA,YAAY,EAAE,QAAQ;AACtB,QAAA,YAAY,EAAE,kBAAkB;AAChC,QAAA,WAAW,EAAE,kBAAkB;AAC/B,QAAA,eAAe,EAAE,IAAI;AACrB,QAAA,gBAAgB,EAAE,CAAC;KACpB;AACH;;;;"}
@@ -0,0 +1,70 @@
1
+ import { type BitmapText } from '@/rendering/text/BitmapText';
2
+ import { Text } from '@/rendering/text/Text';
3
+ import { AbstractWebGpuRenderer } from './AbstractWebGpuRenderer';
4
+ import type { WebGpuBackend } from './WebGpuBackend';
5
+ /**
6
+ * WebGPU renderer for {@link Text} and {@link BitmapText} nodes.
7
+ *
8
+ * Mirrors {@link WebGl2TextRenderer}: per-node style data is packed once per
9
+ * flush into a `var<storage, read>` buffer, three specialised WGSL fragment
10
+ * variants handle SDF / MSDF / colour-atlas glyphs, and quads are sorted and
11
+ * batched by (shaderType, atlasPage) to minimise draw calls within a single
12
+ * render pass.
13
+ */
14
+ export declare class WebGpuTextRenderer extends AbstractWebGpuRenderer<Text | BitmapText> {
15
+ private _device;
16
+ private _shaderModule;
17
+ private _frameBindGroupLayout;
18
+ private _textureBindGroupLayout;
19
+ private _pipelineLayout;
20
+ private readonly _pipelines;
21
+ private _texBindGroups;
22
+ private _projBuffer;
23
+ private _nodeBuffer;
24
+ private _vertexBuffer;
25
+ private _indexBuffer;
26
+ private _nodeBufferCapacity;
27
+ private _vertexBufferCapacity;
28
+ private _indexBufferCapacity;
29
+ private _frameBindGroup;
30
+ private _frameBindGroupDirty;
31
+ private _vertexCapacity;
32
+ private _indexCapacity;
33
+ private _vertexData;
34
+ private _float32View;
35
+ private _indexData;
36
+ private _projData;
37
+ private _nodeDataArray;
38
+ private _nodeCapacity;
39
+ private _nodeCount;
40
+ private readonly _pendingQuads;
41
+ private readonly _nodeIndexMap;
42
+ private readonly _textureKeyMap;
43
+ private _textureKeyCounter;
44
+ render(node: Text | BitmapText): void;
45
+ flush(): void;
46
+ destroy(): void;
47
+ /**
48
+ * Pre-create render pipelines for every (shaderType × targetFormat) pair
49
+ * asynchronously. Called from the backend init path so first-frame draws
50
+ * do not block on synchronous pipeline compilation.
51
+ */
52
+ prewarmPipelines(formats: readonly GPUTextureFormat[]): Promise<void>;
53
+ protected onConnect(backend: WebGpuBackend): void;
54
+ protected onDisconnect(): void;
55
+ private _collectText;
56
+ private _collectBitmapText;
57
+ private _assignNodeIndex;
58
+ private _packNodeData;
59
+ private _uploadNodeBuffer;
60
+ private _ensureGpuVertexBuffer;
61
+ private _ensureGpuIndexBuffer;
62
+ private _getFrameBindGroup;
63
+ private _getTexBindGroup;
64
+ private _getPipeline;
65
+ private _buildPipelineDescriptor;
66
+ private _ensureVertexCapacity;
67
+ private _ensureIndexCapacity;
68
+ private _ensureNodeCapacity;
69
+ private _resetFrameState;
70
+ }