@codexo/exojs 0.8.4 → 0.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +99 -0
- package/README.md +34 -13
- package/dist/esm/animation/Tween.d.ts +20 -3
- package/dist/esm/animation/Tween.js +16 -8
- package/dist/esm/animation/Tween.js.map +1 -1
- package/dist/esm/animation/TweenManager.d.ts +16 -1
- package/dist/esm/animation/TweenManager.js +27 -2
- package/dist/esm/animation/TweenManager.js.map +1 -1
- package/dist/esm/audio/AudioAnalyser.d.ts +2 -0
- package/dist/esm/audio/AudioAnalyser.js +24 -9
- package/dist/esm/audio/AudioAnalyser.js.map +1 -1
- package/dist/esm/audio/AudioBus.d.ts +1 -0
- package/dist/esm/audio/AudioBus.js +8 -4
- package/dist/esm/audio/AudioBus.js.map +1 -1
- package/dist/esm/audio/AudioListener.d.ts +1 -0
- package/dist/esm/audio/AudioListener.js +7 -5
- package/dist/esm/audio/AudioListener.js.map +1 -1
- package/dist/esm/audio/AudioManager.d.ts +8 -2
- package/dist/esm/audio/AudioManager.js +14 -1
- package/dist/esm/audio/AudioManager.js.map +1 -1
- package/dist/esm/audio/BeatDetector.d.ts +2 -0
- package/dist/esm/audio/BeatDetector.js +27 -661
- package/dist/esm/audio/BeatDetector.js.map +1 -1
- package/dist/esm/audio/Music.d.ts +1 -0
- package/dist/esm/audio/Music.js +7 -3
- package/dist/esm/audio/Music.js.map +1 -1
- package/dist/esm/audio/OscillatorSound.d.ts +1 -0
- package/dist/esm/audio/OscillatorSound.js +7 -3
- package/dist/esm/audio/OscillatorSound.js.map +1 -1
- package/dist/esm/audio/Sound.d.ts +1 -0
- package/dist/esm/audio/Sound.js +7 -3
- package/dist/esm/audio/Sound.js.map +1 -1
- package/dist/esm/audio/audio-context.d.ts +2 -2
- package/dist/esm/audio/audio-context.js +4 -4
- package/dist/esm/audio/audio-context.js.map +1 -1
- package/dist/esm/audio/filters/ChorusFilter.d.ts +1 -0
- package/dist/esm/audio/filters/ChorusFilter.js +7 -3
- package/dist/esm/audio/filters/ChorusFilter.js.map +1 -1
- package/dist/esm/audio/filters/CompressorFilter.d.ts +1 -0
- package/dist/esm/audio/filters/CompressorFilter.js +7 -3
- package/dist/esm/audio/filters/CompressorFilter.js.map +1 -1
- package/dist/esm/audio/filters/DelayFilter.d.ts +1 -0
- package/dist/esm/audio/filters/DelayFilter.js +7 -3
- package/dist/esm/audio/filters/DelayFilter.js.map +1 -1
- package/dist/esm/audio/filters/EqualizerFilter.d.ts +1 -0
- package/dist/esm/audio/filters/EqualizerFilter.js +7 -3
- package/dist/esm/audio/filters/EqualizerFilter.js.map +1 -1
- package/dist/esm/audio/filters/GranularFilter.js +1 -86
- package/dist/esm/audio/filters/GranularFilter.js.map +1 -1
- package/dist/esm/audio/filters/HighpassFilter.d.ts +1 -0
- package/dist/esm/audio/filters/HighpassFilter.js +7 -3
- package/dist/esm/audio/filters/HighpassFilter.js.map +1 -1
- package/dist/esm/audio/filters/LowpassFilter.d.ts +1 -0
- package/dist/esm/audio/filters/LowpassFilter.js +7 -3
- package/dist/esm/audio/filters/LowpassFilter.js.map +1 -1
- package/dist/esm/audio/filters/PitchShiftFilter.js +1 -71
- package/dist/esm/audio/filters/PitchShiftFilter.js.map +1 -1
- package/dist/esm/audio/filters/ReverbFilter.d.ts +1 -0
- package/dist/esm/audio/filters/ReverbFilter.js +7 -3
- package/dist/esm/audio/filters/ReverbFilter.js.map +1 -1
- package/dist/esm/audio/filters/VocoderFilter.js +1 -89
- package/dist/esm/audio/filters/VocoderFilter.js.map +1 -1
- package/dist/esm/audio/filters/WorkletFilter.d.ts +2 -0
- package/dist/esm/audio/filters/WorkletFilter.js +10 -5
- package/dist/esm/audio/filters/WorkletFilter.js.map +1 -1
- package/dist/esm/audio/index.d.ts +15 -10
- package/dist/esm/audio/worklet/registerWorklet.d.ts +1 -1
- package/dist/esm/audio/worklet/registerWorklet.js +2 -2
- package/dist/esm/audio/worklet/registerWorklet.js.map +1 -1
- package/dist/esm/audio/worklets/beat-detector.worklet.d.ts +1 -0
- package/dist/esm/audio/worklets/beat-detector.worklet.js +647 -0
- package/dist/esm/audio/worklets/beat-detector.worklet.js.map +1 -0
- package/dist/esm/audio/worklets/granular.worklet.d.ts +1 -0
- package/dist/esm/audio/worklets/granular.worklet.js +89 -0
- package/dist/esm/audio/worklets/granular.worklet.js.map +1 -0
- package/dist/esm/audio/worklets/pitch-shift.worklet.d.ts +1 -0
- package/dist/esm/audio/worklets/pitch-shift.worklet.js +74 -0
- package/dist/esm/audio/worklets/pitch-shift.worklet.js.map +1 -0
- package/dist/esm/audio/worklets/vocoder.worklet.d.ts +1 -0
- package/dist/esm/audio/worklets/vocoder.worklet.js +92 -0
- package/dist/esm/audio/worklets/vocoder.worklet.js.map +1 -0
- package/dist/esm/core/Application.d.ts +86 -29
- package/dist/esm/core/Application.js +157 -47
- package/dist/esm/core/Application.js.map +1 -1
- package/dist/esm/core/Color.d.ts +0 -8
- package/dist/esm/core/Color.js +0 -24
- package/dist/esm/core/Color.js.map +1 -1
- package/dist/esm/core/Perf.d.ts +23 -0
- package/dist/esm/core/Perf.js +49 -0
- package/dist/esm/core/Perf.js.map +1 -0
- package/dist/esm/core/Scene.d.ts +40 -80
- package/dist/esm/core/Scene.js +63 -43
- package/dist/esm/core/Scene.js.map +1 -1
- package/dist/esm/core/SceneManager.d.ts +11 -25
- package/dist/esm/core/SceneManager.js +37 -100
- package/dist/esm/core/SceneManager.js.map +1 -1
- package/dist/esm/core/SceneNode.d.ts +28 -17
- package/dist/esm/core/SceneNode.js +66 -42
- package/dist/esm/core/SceneNode.js.map +1 -1
- package/dist/esm/core/Signal.d.ts +24 -28
- package/dist/esm/core/Signal.js +64 -50
- package/dist/esm/core/Signal.js.map +1 -1
- package/dist/esm/core/Timer.d.ts +1 -0
- package/dist/esm/core/Timer.js +3 -0
- package/dist/esm/core/Timer.js.map +1 -1
- package/dist/esm/core/capabilities.d.ts +2 -0
- package/dist/esm/core/capabilities.js +15 -0
- package/dist/esm/core/capabilities.js.map +1 -1
- package/dist/esm/core/index.d.ts +1 -0
- package/dist/esm/core/types.d.ts +1 -1
- package/dist/esm/core/utils.d.ts +12 -0
- package/dist/esm/core/utils.js +18 -1
- package/dist/esm/core/utils.js.map +1 -1
- package/dist/esm/debug/BoundingBoxesLayer.js +1 -1
- package/dist/esm/debug/BoundingBoxesLayer.js.map +1 -1
- package/dist/esm/debug/HitTestLayer.js +1 -1
- package/dist/esm/debug/HitTestLayer.js.map +1 -1
- package/dist/esm/debug/PerformanceLayer.js +1 -2
- package/dist/esm/debug/PerformanceLayer.js.map +1 -1
- package/dist/esm/debug/PointerStackLayer.js +1 -2
- package/dist/esm/debug/PointerStackLayer.js.map +1 -1
- package/dist/esm/debug/RenderPassInspectorLayer.js +1 -2
- package/dist/esm/debug/RenderPassInspectorLayer.js.map +1 -1
- package/dist/esm/index.js +37 -10
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/input/InputManager.d.ts +1 -0
- package/dist/esm/input/InputManager.js +30 -3
- package/dist/esm/input/InputManager.js.map +1 -1
- package/dist/esm/input/InteractionManager.d.ts +5 -2
- package/dist/esm/input/InteractionManager.js +29 -18
- package/dist/esm/input/InteractionManager.js.map +1 -1
- package/dist/esm/input/Pointer.js +3 -2
- package/dist/esm/input/Pointer.js.map +1 -1
- package/dist/esm/input/internal/interactionManagerRegistry.d.ts +9 -0
- package/dist/esm/input/internal/interactionManagerRegistry.js +10 -0
- package/dist/esm/input/internal/interactionManagerRegistry.js.map +1 -0
- package/dist/esm/math/AbstractVector.d.ts +1 -7
- package/dist/esm/math/AbstractVector.js +6 -20
- package/dist/esm/math/AbstractVector.js.map +1 -1
- package/dist/esm/math/Circle.js +0 -2
- package/dist/esm/math/Circle.js.map +1 -1
- package/dist/esm/math/Collision.d.ts +9 -3
- package/dist/esm/math/Ellipse.d.ts +2 -5
- package/dist/esm/math/Ellipse.js +10 -7
- package/dist/esm/math/Ellipse.js.map +1 -1
- package/dist/esm/math/ObservableVector.d.ts +1 -1
- package/dist/esm/math/ObservableVector.js +3 -3
- package/dist/esm/math/ObservableVector.js.map +1 -1
- package/dist/esm/math/Polygon.d.ts +0 -2
- package/dist/esm/math/Polygon.js +1 -9
- package/dist/esm/math/Polygon.js.map +1 -1
- package/dist/esm/math/Rectangle.js +0 -2
- package/dist/esm/math/Rectangle.js.map +1 -1
- package/dist/esm/math/collision-detection.d.ts +19 -4
- package/dist/esm/math/collision-detection.js +61 -4
- package/dist/esm/math/collision-detection.js.map +1 -1
- package/dist/esm/math/swept-collision.d.ts +16 -12
- package/dist/esm/math/swept-collision.js +109 -19
- package/dist/esm/math/swept-collision.js.map +1 -1
- package/dist/esm/particles/ParticleSystem.d.ts +8 -5
- package/dist/esm/particles/ParticleSystem.js +10 -6
- package/dist/esm/particles/ParticleSystem.js.map +1 -1
- package/dist/esm/particles/distributions/{Gradient.d.ts → ColorGradient.d.ts} +5 -5
- package/dist/esm/particles/distributions/{Gradient.js → ColorGradient.js} +5 -5
- package/dist/esm/particles/distributions/ColorGradient.js.map +1 -0
- package/dist/esm/particles/distributions/Distribution.d.ts +2 -2
- package/dist/esm/particles/distributions/index.d.ts +2 -2
- package/dist/esm/particles/gpu/ParticleGpuState.js +1 -1
- package/dist/esm/particles/index.d.ts +1 -0
- package/dist/esm/particles/modules/ColorOverLifetime.d.ts +3 -3
- package/dist/esm/particles/modules/ColorOverLifetime.js.map +1 -1
- package/dist/esm/particles/modules/ColorOverSpeed.d.ts +3 -3
- package/dist/esm/particles/modules/ColorOverSpeed.js.map +1 -1
- package/dist/esm/particles/modules/UpdateModule.d.ts +2 -2
- package/dist/esm/particles/modules/UpdateModule.js +1 -1
- package/dist/esm/particles/modules/WgslContribution.d.ts +2 -2
- package/dist/esm/rendering/CallbackRenderPass.d.ts +1 -0
- package/dist/esm/rendering/CallbackRenderPass.js +1 -0
- package/dist/esm/rendering/CallbackRenderPass.js.map +1 -1
- package/dist/esm/rendering/Camera.d.ts +33 -0
- package/dist/esm/rendering/Camera.js +38 -0
- package/dist/esm/rendering/Camera.js.map +1 -0
- package/dist/esm/rendering/Container.d.ts +7 -25
- package/dist/esm/rendering/Container.js +25 -87
- package/dist/esm/rendering/Container.js.map +1 -1
- package/dist/esm/rendering/Drawable.d.ts +8 -10
- package/dist/esm/rendering/Drawable.js +12 -20
- package/dist/esm/rendering/Drawable.js.map +1 -1
- package/dist/esm/rendering/RenderBackend.d.ts +19 -0
- package/dist/esm/rendering/RenderNode.d.ts +82 -11
- package/dist/esm/rendering/RenderNode.js +133 -163
- package/dist/esm/rendering/RenderNode.js.map +1 -1
- package/dist/esm/rendering/RenderPass.d.ts +1 -0
- package/dist/esm/rendering/RenderStats.d.ts +9 -0
- package/dist/esm/rendering/RenderStats.js +2 -0
- package/dist/esm/rendering/RenderStats.js.map +1 -1
- package/dist/esm/rendering/RenderTarget.d.ts +13 -0
- package/dist/esm/rendering/RenderTarget.js +13 -0
- package/dist/esm/rendering/RenderTarget.js.map +1 -1
- package/dist/esm/rendering/RenderTargetPass.js +17 -0
- package/dist/esm/rendering/RenderTargetPass.js.map +1 -1
- package/dist/esm/rendering/RendererRegistry.d.ts +1 -0
- package/dist/esm/rendering/RendererRegistry.js +1 -0
- package/dist/esm/rendering/RendererRegistry.js.map +1 -1
- package/dist/esm/rendering/RenderingContext.d.ts +87 -0
- package/dist/esm/rendering/RenderingContext.js +157 -0
- package/dist/esm/rendering/RenderingContext.js.map +1 -0
- package/dist/esm/rendering/TransformBuffer.d.ts +38 -0
- package/dist/esm/rendering/TransformBuffer.js +116 -0
- package/dist/esm/rendering/TransformBuffer.js.map +1 -0
- package/dist/esm/rendering/View.d.ts +23 -0
- package/dist/esm/rendering/View.js +42 -0
- package/dist/esm/rendering/View.js.map +1 -1
- package/dist/esm/rendering/filters/WebGpuShaderFilter.js +5 -12
- package/dist/esm/rendering/filters/WebGpuShaderFilter.js.map +1 -1
- package/dist/esm/rendering/geometry/Geometry.d.ts +40 -0
- package/dist/esm/rendering/geometry/Geometry.js +228 -0
- package/dist/esm/rendering/geometry/Geometry.js.map +1 -0
- package/dist/esm/rendering/geometry/GeometryAttribute.d.ts +32 -0
- package/dist/esm/rendering/geometry/QuadGeometry.d.ts +5 -0
- package/dist/esm/rendering/gradient/Gradient.d.ts +34 -0
- package/dist/esm/rendering/gradient/Gradient.js +114 -0
- package/dist/esm/rendering/gradient/Gradient.js.map +1 -0
- package/dist/esm/rendering/gradient/LinearGradient.d.ts +10 -0
- package/dist/esm/rendering/gradient/LinearGradient.js +26 -0
- package/dist/esm/rendering/gradient/LinearGradient.js.map +1 -0
- package/dist/esm/rendering/gradient/RadialGradient.d.ts +10 -0
- package/dist/esm/rendering/gradient/RadialGradient.js +25 -0
- package/dist/esm/rendering/gradient/RadialGradient.js.map +1 -0
- package/dist/esm/rendering/index.d.ts +103 -59
- package/dist/esm/rendering/material/Material.d.ts +114 -0
- package/dist/esm/rendering/material/Material.js +111 -0
- package/dist/esm/rendering/material/Material.js.map +1 -0
- package/dist/esm/rendering/material/MaterialKey.d.ts +18 -0
- package/dist/esm/rendering/material/MaterialKey.js +82 -0
- package/dist/esm/rendering/material/MaterialKey.js.map +1 -0
- package/dist/esm/rendering/material/MeshMaterial.d.ts +16 -0
- package/dist/esm/rendering/material/MeshMaterial.js +21 -0
- package/dist/esm/rendering/material/MeshMaterial.js.map +1 -0
- package/dist/esm/rendering/{mesh/MeshShader.d.ts → material/ShaderSource.d.ts} +30 -62
- package/dist/esm/rendering/{mesh/MeshShader.js → material/ShaderSource.js} +36 -62
- package/dist/esm/rendering/material/ShaderSource.js.map +1 -0
- package/dist/esm/rendering/material/SpriteMaterial.d.ts +15 -0
- package/dist/esm/rendering/material/SpriteMaterial.js +20 -0
- package/dist/esm/rendering/material/SpriteMaterial.js.map +1 -0
- package/dist/esm/rendering/mesh/Mesh.d.ts +29 -12
- package/dist/esm/rendering/mesh/Mesh.js +123 -4
- package/dist/esm/rendering/mesh/Mesh.js.map +1 -1
- package/dist/esm/rendering/pass/RenderPassCoordinator.d.ts +63 -0
- package/dist/esm/rendering/pass/RenderPassDescriptor.d.ts +48 -0
- package/dist/esm/rendering/pass/RenderPassDescriptor.js +16 -0
- package/dist/esm/rendering/pass/RenderPassDescriptor.js.map +1 -0
- package/dist/esm/rendering/plan/RenderCommand.d.ts +67 -0
- package/dist/esm/rendering/plan/RenderCommand.js +94 -0
- package/dist/esm/rendering/plan/RenderCommand.js.map +1 -0
- package/dist/esm/rendering/plan/RenderEffectExecutor.d.ts +10 -0
- package/dist/esm/rendering/plan/RenderEffectExecutor.js +159 -0
- package/dist/esm/rendering/plan/RenderEffectExecutor.js.map +1 -0
- package/dist/esm/rendering/plan/RenderPlan.d.ts +23 -0
- package/dist/esm/rendering/plan/RenderPlan.js +12 -0
- package/dist/esm/rendering/plan/RenderPlan.js.map +1 -0
- package/dist/esm/rendering/plan/RenderPlanBuilder.d.ts +31 -0
- package/dist/esm/rendering/plan/RenderPlanBuilder.js +242 -0
- package/dist/esm/rendering/plan/RenderPlanBuilder.js.map +1 -0
- package/dist/esm/rendering/plan/RenderPlanOptimizer.d.ts +10 -0
- package/dist/esm/rendering/plan/RenderPlanOptimizer.js +180 -0
- package/dist/esm/rendering/plan/RenderPlanOptimizer.js.map +1 -0
- package/dist/esm/rendering/plan/RenderPlanPlayer.d.ts +9 -0
- package/dist/esm/rendering/plan/RenderPlanPlayer.js +56 -0
- package/dist/esm/rendering/plan/RenderPlanPlayer.js.map +1 -0
- package/dist/esm/rendering/plan/RenderScope.d.ts +70 -0
- package/dist/esm/rendering/plan/RenderScope.js +16 -0
- package/dist/esm/rendering/plan/RenderScope.js.map +1 -0
- package/dist/esm/rendering/plan/playRenderTree.d.ts +4 -0
- package/dist/esm/rendering/plan/playRenderTree.js +19 -0
- package/dist/esm/rendering/plan/playRenderTree.js.map +1 -0
- package/dist/esm/rendering/shader/Shader.d.ts +1 -0
- package/dist/esm/rendering/shader/Shader.js +1 -0
- package/dist/esm/rendering/shader/Shader.js.map +1 -1
- package/dist/esm/rendering/shader/ShaderUniform.d.ts +1 -0
- package/dist/esm/rendering/shader/ShaderUniform.js +1 -0
- package/dist/esm/rendering/shader/ShaderUniform.js.map +1 -1
- package/dist/esm/rendering/sprite/Sprite.d.ts +25 -3
- package/dist/esm/rendering/sprite/Sprite.js +48 -15
- package/dist/esm/rendering/sprite/Sprite.js.map +1 -1
- package/dist/esm/rendering/sprite/spriteMaterialSources.d.ts +36 -0
- package/dist/esm/rendering/sprite/spriteMaterialSources.js +128 -0
- package/dist/esm/rendering/sprite/spriteMaterialSources.js.map +1 -0
- package/dist/esm/rendering/text/AbstractText.d.ts +36 -0
- package/dist/esm/rendering/text/AbstractText.js +49 -0
- package/dist/esm/rendering/text/AbstractText.js.map +1 -0
- package/dist/esm/rendering/text/BitmapText.d.ts +97 -0
- package/dist/esm/rendering/text/BitmapText.js +220 -0
- package/dist/esm/rendering/text/BitmapText.js.map +1 -0
- package/dist/esm/rendering/text/BmFont.d.ts +50 -0
- package/dist/esm/rendering/text/BmFont.js +24 -0
- package/dist/esm/rendering/text/BmFont.js.map +1 -0
- package/dist/esm/rendering/text/GlyphAtlas.d.ts +104 -0
- package/dist/esm/rendering/text/GlyphAtlas.js +347 -0
- package/dist/esm/rendering/text/GlyphAtlas.js.map +1 -0
- package/dist/esm/rendering/text/GlyphAtlasPool.d.ts +40 -0
- package/dist/esm/rendering/text/GlyphAtlasPool.js +67 -0
- package/dist/esm/rendering/text/GlyphAtlasPool.js.map +1 -0
- package/dist/esm/rendering/text/GlyphSdf.d.ts +92 -0
- package/dist/esm/rendering/text/GlyphSdf.js +220 -0
- package/dist/esm/rendering/text/GlyphSdf.js.map +1 -0
- package/dist/esm/rendering/text/HTMLText.d.ts +107 -0
- package/dist/esm/rendering/text/HTMLText.js +284 -0
- package/dist/esm/rendering/text/HTMLText.js.map +1 -0
- package/dist/esm/rendering/text/LayoutOptions.d.ts +30 -0
- package/dist/esm/rendering/text/Text.d.ts +89 -20
- package/dist/esm/rendering/text/Text.js +176 -101
- package/dist/esm/rendering/text/Text.js.map +1 -1
- package/dist/esm/rendering/text/TextLayout.d.ts +20 -8
- package/dist/esm/rendering/text/TextLayout.js +234 -25
- package/dist/esm/rendering/text/TextLayout.js.map +1 -1
- package/dist/esm/rendering/text/TextStyle.d.ts +154 -87
- package/dist/esm/rendering/text/TextStyle.js +257 -203
- package/dist/esm/rendering/text/TextStyle.js.map +1 -1
- package/dist/esm/rendering/text/types.d.ts +73 -13
- package/dist/esm/rendering/texture/DataTexture.d.ts +5 -0
- package/dist/esm/rendering/texture/DataTexture.js +7 -0
- package/dist/esm/rendering/texture/DataTexture.js.map +1 -1
- package/dist/esm/rendering/texture/Texture.d.ts +1 -0
- package/dist/esm/rendering/texture/Texture.js +1 -0
- package/dist/esm/rendering/texture/Texture.js.map +1 -1
- package/dist/esm/rendering/types.d.ts +3 -1
- package/dist/esm/rendering/types.js +2 -0
- package/dist/esm/rendering/types.js.map +1 -1
- package/dist/esm/rendering/video/Video.d.ts +5 -8
- package/dist/esm/rendering/video/Video.js +12 -13
- package/dist/esm/rendering/video/Video.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2Backend.d.ts +40 -0
- package/dist/esm/rendering/webgl2/WebGl2Backend.js +344 -27
- package/dist/esm/rendering/webgl2/WebGl2Backend.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.d.ts +22 -2
- package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.js +404 -112
- package/dist/esm/rendering/webgl2/WebGl2MeshRenderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2PassCoordinator.d.ts +57 -0
- package/dist/esm/rendering/webgl2/WebGl2PassCoordinator.js +79 -0
- package/dist/esm/rendering/webgl2/WebGl2PassCoordinator.js.map +1 -0
- package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.d.ts +12 -0
- package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.js +214 -58
- package/dist/esm/rendering/webgl2/WebGl2SpriteRenderer.js.map +1 -1
- package/dist/esm/rendering/webgl2/WebGl2StencilClipper.d.ts +34 -0
- package/dist/esm/rendering/webgl2/WebGl2StencilClipper.js +169 -0
- package/dist/esm/rendering/webgl2/WebGl2StencilClipper.js.map +1 -0
- package/dist/esm/rendering/webgl2/WebGl2TextRenderer.d.ts +56 -0
- package/dist/esm/rendering/webgl2/WebGl2TextRenderer.js +486 -0
- package/dist/esm/rendering/webgl2/WebGl2TextRenderer.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/mesh.frag.js +1 -1
- package/dist/esm/rendering/webgl2/glsl/mesh.vert.js +1 -1
- package/dist/esm/rendering/webgl2/glsl/stencil-clip.frag.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/stencil-clip.frag.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/stencil-clip.vert.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/stencil-clip.vert.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/text-color.frag.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/text-color.frag.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/text-msdf.frag.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/text-msdf.frag.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/text-sdf.frag.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/text-sdf.frag.js.map +1 -0
- package/dist/esm/rendering/webgl2/glsl/text.vert.js +4 -0
- package/dist/esm/rendering/webgl2/glsl/text.vert.js.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuBackend.d.ts +50 -0
- package/dist/esm/rendering/webgpu/WebGpuBackend.js +151 -27
- package/dist/esm/rendering/webgpu/WebGpuBackend.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuBlendState.js +26 -0
- package/dist/esm/rendering/webgpu/WebGpuBlendState.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuMaskCompositor.js +22 -17
- package/dist/esm/rendering/webgpu/WebGpuMaskCompositor.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.d.ts +26 -2
- package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.js +511 -89
- package/dist/esm/rendering/webgpu/WebGpuMeshRenderer.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuParticleRenderer.js +13 -17
- package/dist/esm/rendering/webgpu/WebGpuParticleRenderer.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuPassCoordinator.d.ts +141 -0
- package/dist/esm/rendering/webgpu/WebGpuPassCoordinator.js +270 -0
- package/dist/esm/rendering/webgpu/WebGpuPassCoordinator.js.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.d.ts +16 -0
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js +344 -27
- package/dist/esm/rendering/webgpu/WebGpuSpriteRenderer.js.map +1 -1
- package/dist/esm/rendering/webgpu/WebGpuStencilClipper.d.ts +57 -0
- package/dist/esm/rendering/webgpu/WebGpuStencilClipper.js +257 -0
- package/dist/esm/rendering/webgpu/WebGpuStencilClipper.js.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuStencilState.d.ts +14 -0
- package/dist/esm/rendering/webgpu/WebGpuStencilState.js +36 -0
- package/dist/esm/rendering/webgpu/WebGpuStencilState.js.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuTextRenderer.d.ts +70 -0
- package/dist/esm/rendering/webgpu/WebGpuTextRenderer.js +775 -0
- package/dist/esm/rendering/webgpu/WebGpuTextRenderer.js.map +1 -0
- package/dist/esm/rendering/webgpu/WebGpuTransformStorage.d.ts +16 -0
- package/dist/esm/rendering/webgpu/WebGpuTransformStorage.js +57 -0
- package/dist/esm/rendering/webgpu/WebGpuTransformStorage.js.map +1 -0
- package/dist/esm/rendering/webgpu/compute/WebGpuComputePipeline.js +96 -0
- package/dist/esm/rendering/webgpu/compute/WebGpuComputePipeline.js.map +1 -0
- package/dist/esm/rendering/webgpu/compute/WebGpuStorageBuffer.js +68 -0
- package/dist/esm/rendering/webgpu/compute/WebGpuStorageBuffer.js.map +1 -0
- package/dist/esm/resources/Asset.d.ts +23 -0
- package/dist/esm/resources/Asset.js +23 -0
- package/dist/esm/resources/Asset.js.map +1 -0
- package/dist/esm/resources/AssetDefinitions.d.ts +137 -0
- package/dist/esm/resources/Assets.d.ts +35 -0
- package/dist/esm/resources/Assets.js +32 -0
- package/dist/esm/resources/Assets.js.map +1 -0
- package/dist/esm/resources/IndexedDbDatabase.js +17 -1
- package/dist/esm/resources/IndexedDbDatabase.js.map +1 -1
- package/dist/esm/resources/IndexedDbStore.js +17 -1
- package/dist/esm/resources/IndexedDbStore.js.map +1 -1
- package/dist/esm/resources/JsonStore.d.ts +18 -0
- package/dist/esm/resources/JsonStore.js +62 -0
- package/dist/esm/resources/JsonStore.js.map +1 -0
- package/dist/esm/resources/Loader.d.ts +244 -18
- package/dist/esm/resources/Loader.js +456 -50
- package/dist/esm/resources/Loader.js.map +1 -1
- package/dist/esm/resources/LoadingQueue.d.ts +28 -0
- package/dist/esm/resources/LoadingQueue.js +59 -0
- package/dist/esm/resources/LoadingQueue.js.map +1 -0
- package/dist/esm/resources/factories/BmFontFactory.d.ts +25 -0
- package/dist/esm/resources/factories/BmFontFactory.js +96 -0
- package/dist/esm/resources/factories/BmFontFactory.js.map +1 -0
- package/dist/esm/resources/factories/CsvFactory.d.ts +35 -0
- package/dist/esm/resources/factories/CsvFactory.js +87 -0
- package/dist/esm/resources/factories/CsvFactory.js.map +1 -0
- package/dist/esm/resources/factories/ImageFactory.d.ts +14 -8
- package/dist/esm/resources/factories/ImageFactory.js +13 -6
- package/dist/esm/resources/factories/ImageFactory.js.map +1 -1
- package/dist/esm/resources/factories/MusicFactory.d.ts +8 -2
- package/dist/esm/resources/factories/MusicFactory.js +25 -14
- package/dist/esm/resources/factories/MusicFactory.js.map +1 -1
- package/dist/esm/resources/factories/SoundFactory.d.ts +2 -2
- package/dist/esm/resources/factories/SoundFactory.js.map +1 -1
- package/dist/esm/resources/factories/SubtitleFactory.d.ts +28 -0
- package/dist/esm/resources/factories/SubtitleFactory.js +203 -0
- package/dist/esm/resources/factories/SubtitleFactory.js.map +1 -0
- package/dist/esm/resources/factories/SvgFactory.d.ts +18 -1
- package/dist/esm/resources/factories/SvgFactory.js +21 -2
- package/dist/esm/resources/factories/SvgFactory.js.map +1 -1
- package/dist/esm/resources/factories/TextureFactory.d.ts +4 -4
- package/dist/esm/resources/factories/TextureFactory.js +8 -4
- package/dist/esm/resources/factories/TextureFactory.js.map +1 -1
- package/dist/esm/resources/factories/VideoFactory.d.ts +8 -2
- package/dist/esm/resources/factories/VideoFactory.js +27 -20
- package/dist/esm/resources/factories/VideoFactory.js.map +1 -1
- package/dist/esm/resources/factories/XmlFactory.d.ts +24 -0
- package/dist/esm/resources/factories/XmlFactory.js +37 -0
- package/dist/esm/resources/factories/XmlFactory.js.map +1 -0
- package/dist/esm/resources/index.d.ts +9 -1
- package/dist/esm/resources/tokens.d.ts +49 -3
- package/dist/esm/resources/tokens.js +50 -4
- package/dist/esm/resources/tokens.js.map +1 -1
- package/dist/exo.esm.js +15382 -8078
- package/dist/exo.esm.js.map +1 -1
- package/package.json +34 -16
- package/dist/esm/input/interaction-hooks.d.ts +0 -34
- package/dist/esm/input/interaction-hooks.js +0 -35
- package/dist/esm/input/interaction-hooks.js.map +0 -1
- package/dist/esm/particles/distributions/Gradient.js.map +0 -1
- package/dist/esm/rendering/mesh/MeshShader.js.map +0 -1
- package/dist/esm/rendering/text/DynamicGlyphAtlas.d.ts +0 -33
- package/dist/esm/rendering/text/DynamicGlyphAtlas.js +0 -134
- package/dist/esm/rendering/text/DynamicGlyphAtlas.js.map +0 -1
- package/dist/esm/rendering/text/atlas-singleton.d.ts +0 -7
- package/dist/esm/rendering/text/atlas-singleton.js +0 -17
- package/dist/esm/rendering/text/atlas-singleton.js.map +0 -1
- package/dist/esm/resources/factories/VttFactory.d.ts +0 -24
- package/dist/esm/resources/factories/VttFactory.js +0 -158
- package/dist/esm/resources/factories/VttFactory.js.map +0 -1
- package/dist/esm/vendor/webgl-debug.js +0 -1160
- package/dist/esm/vendor/webgl-debug.js.map +0 -1
|
@@ -0,0 +1,486 @@
|
|
|
1
|
+
import '../../core/Color.js';
|
|
2
|
+
import { BufferTypes, BufferUsage, RenderingPrimitives } from '../types.js';
|
|
3
|
+
import '../../core/SceneNode.js';
|
|
4
|
+
import '../../core/Time.js';
|
|
5
|
+
import '../../math/Size.js';
|
|
6
|
+
import '../../math/Rectangle.js';
|
|
7
|
+
import '../plan/RenderCommand.js';
|
|
8
|
+
import '../plan/RenderScope.js';
|
|
9
|
+
import '../texture/RenderTexture.js';
|
|
10
|
+
import '../texture/Texture.js';
|
|
11
|
+
import '../pass/RenderPassDescriptor.js';
|
|
12
|
+
import '../View.js';
|
|
13
|
+
import { Text } from '../text/Text.js';
|
|
14
|
+
import { Shader } from '../shader/Shader.js';
|
|
15
|
+
import { AbstractWebGl2Renderer } from './AbstractWebGl2Renderer.js';
|
|
16
|
+
import textVertSource from './glsl/text.vert.js';
|
|
17
|
+
import textColorFragSource from './glsl/text-color.frag.js';
|
|
18
|
+
import textMsdfFragSource from './glsl/text-msdf.frag.js';
|
|
19
|
+
import textSdfFragSource from './glsl/text-sdf.frag.js';
|
|
20
|
+
import { WebGl2RenderBuffer } from './WebGl2RenderBuffer.js';
|
|
21
|
+
import { createWebGl2ShaderProgram } from './WebGl2ShaderProgram.js';
|
|
22
|
+
import { WebGl2VertexArrayObject } from './WebGl2VertexArrayObject.js';
|
|
23
|
+
|
|
24
|
+
// ── Node data texture layout ─────────────────────────────────────────────────
|
|
25
|
+
//
|
|
26
|
+
// RGBA32F texture: width = nodeTexels, height = number of nodes this flush.
|
|
27
|
+
//
|
|
28
|
+
// Row index = nodeIndex (one row per node rendered this frame).
|
|
29
|
+
//
|
|
30
|
+
// Texel 0 : (a, c, 0, tx) — mat3 column-major: col0 + translate.x
|
|
31
|
+
// Texel 1 : (b, d, 0, ty) — mat3 column-major: col1 + translate.y
|
|
32
|
+
// Texel 2 : (r, g, b, a ) — fillColor (linear 0-1)
|
|
33
|
+
// Texel 3 : (r, g, b, a ) — outlineColor
|
|
34
|
+
// Texel 4 : (outlineMin, shadowAlpha, softness, gradientEnabled)
|
|
35
|
+
// outlineMin = 0.5 → disabled; < 0.5 → enabled with that threshold
|
|
36
|
+
// Texel 5 : (r, g, b, a ) — shadowColor
|
|
37
|
+
// Texel 6 : (shadowOffX_px, shadowOffY_px, gradientVertical, 0)
|
|
38
|
+
// Texel 7 : (r, g, b, a ) — gradientTop
|
|
39
|
+
// Texel 8 : (r, g, b, a ) — gradientBottom
|
|
40
|
+
// Texel 9 : (minX, minY, w, h) — text block bounds (local space, for gradient UV)
|
|
41
|
+
//
|
|
42
|
+
// The shaders divide shadowOffset by u_pageSize (a per-batch uniform = atlas texture width)
|
|
43
|
+
// to convert px → UV space.
|
|
44
|
+
const nodeTexels = 10;
|
|
45
|
+
const nodeFloats = nodeTexels * 4; // 40 floats per node
|
|
46
|
+
// Per-vertex layout (20 bytes — same stride as WebGl2MeshRenderer):
|
|
47
|
+
// a_position : vec2 f32 (offset 0, 8 bytes)
|
|
48
|
+
// a_texcoord : vec2 f32 (offset 8, 8 bytes)
|
|
49
|
+
// a_nodeIndex: float f32 (offset 16, 4 bytes) ← was a_color u8x4 in mesh.vert
|
|
50
|
+
const vertexStrideBytes = 20;
|
|
51
|
+
const vertexStrideWords = vertexStrideBytes / 4; // 5 floats per vertex
|
|
52
|
+
const initialVertexCapacity = 256;
|
|
53
|
+
const initialIndexCapacity = 384;
|
|
54
|
+
const initialNodeCapacity = 32;
|
|
55
|
+
/**
|
|
56
|
+
* WebGL2 renderer for {@link Text} and {@link BitmapText} nodes.
|
|
57
|
+
*
|
|
58
|
+
* Uses three specialised fragment shaders:
|
|
59
|
+
* - `text-sdf` — R8 SDF atlas (Text, standard text)
|
|
60
|
+
* - `text-msdf` — RGB MSDF atlas (BitmapText)
|
|
61
|
+
* - `text-color` — RGBA atlas (emoji / colour fonts)
|
|
62
|
+
*
|
|
63
|
+
* All per-node data (world transform + style) is packed into a single
|
|
64
|
+
* `RGBA32F` data texture uploaded once per {@link flush}. Nodes sharing the
|
|
65
|
+
* same shader type and atlas page are drawn in a single `drawElements` call.
|
|
66
|
+
*/
|
|
67
|
+
class WebGl2TextRenderer extends AbstractWebGl2Renderer {
|
|
68
|
+
_sdfShader = new Shader(textVertSource, textSdfFragSource);
|
|
69
|
+
_msdfShader = new Shader(textVertSource, textMsdfFragSource);
|
|
70
|
+
_colorShader = new Shader(textVertSource, textColorFragSource);
|
|
71
|
+
_textureUnitScratch = new Int32Array([0]);
|
|
72
|
+
_nodeDataUnitScratch = new Int32Array([1]);
|
|
73
|
+
_floatScratch = new Float32Array(1);
|
|
74
|
+
_vertexCapacity = initialVertexCapacity;
|
|
75
|
+
_indexCapacity = initialIndexCapacity;
|
|
76
|
+
_vertexData = new ArrayBuffer(initialVertexCapacity * vertexStrideBytes);
|
|
77
|
+
_float32View = new Float32Array(this._vertexData);
|
|
78
|
+
_indexData = new Uint16Array(initialIndexCapacity);
|
|
79
|
+
_nodeDataArray = new Float32Array(initialNodeCapacity * nodeFloats);
|
|
80
|
+
_nodeCapacity = initialNodeCapacity;
|
|
81
|
+
_nodeCount = 0;
|
|
82
|
+
_pendingQuads = [];
|
|
83
|
+
_nodeIndexMap = new Map();
|
|
84
|
+
_textureKeyMap = new Map();
|
|
85
|
+
_textureKeyCounter = 0;
|
|
86
|
+
_connection = null;
|
|
87
|
+
// ── Public API ──────────────────────────────────────────────────────────────
|
|
88
|
+
render(node) {
|
|
89
|
+
if (!this._connection)
|
|
90
|
+
throw new Error('WebGl2TextRenderer is not connected to a backend.');
|
|
91
|
+
if (node instanceof Text) {
|
|
92
|
+
this._collectText(node);
|
|
93
|
+
}
|
|
94
|
+
else {
|
|
95
|
+
this._collectBitmapText(node);
|
|
96
|
+
}
|
|
97
|
+
}
|
|
98
|
+
flush() {
|
|
99
|
+
const c = this._connection;
|
|
100
|
+
if (!c || this._pendingQuads.length === 0) {
|
|
101
|
+
this._resetFrameState();
|
|
102
|
+
return;
|
|
103
|
+
}
|
|
104
|
+
this._uploadNodeData(c);
|
|
105
|
+
this._drawBatches(c);
|
|
106
|
+
this._resetFrameState();
|
|
107
|
+
}
|
|
108
|
+
destroy() {
|
|
109
|
+
this.disconnect();
|
|
110
|
+
this._sdfShader.destroy();
|
|
111
|
+
this._msdfShader.destroy();
|
|
112
|
+
this._colorShader.destroy();
|
|
113
|
+
}
|
|
114
|
+
// ── Connection lifecycle ────────────────────────────────────────────────────
|
|
115
|
+
onConnect(backend) {
|
|
116
|
+
const gl = backend.context;
|
|
117
|
+
const buffers = new Map();
|
|
118
|
+
this._sdfShader.connect(createWebGl2ShaderProgram(gl));
|
|
119
|
+
this._msdfShader.connect(createWebGl2ShaderProgram(gl));
|
|
120
|
+
this._colorShader.connect(createWebGl2ShaderProgram(gl));
|
|
121
|
+
this._sdfShader.sync();
|
|
122
|
+
this._msdfShader.sync();
|
|
123
|
+
this._colorShader.sync();
|
|
124
|
+
const indexBuffer = new WebGl2RenderBuffer(BufferTypes.ElementArrayBuffer, this._indexData, BufferUsage.DynamicDraw).connect(this._createBufferRuntime(gl, buffers));
|
|
125
|
+
const vertexBuffer = new WebGl2RenderBuffer(BufferTypes.ArrayBuffer, this._vertexData, BufferUsage.DynamicDraw).connect(this._createBufferRuntime(gl, buffers));
|
|
126
|
+
const vaoHandle = gl.createVertexArray();
|
|
127
|
+
if (vaoHandle === null)
|
|
128
|
+
throw new Error('WebGl2TextRenderer: could not create VAO.');
|
|
129
|
+
const vao = new WebGl2VertexArrayObject()
|
|
130
|
+
.addIndex(indexBuffer)
|
|
131
|
+
.addAttribute(vertexBuffer, this._sdfShader.getAttribute('a_position'), gl.FLOAT, false, vertexStrideBytes, 0)
|
|
132
|
+
.addAttribute(vertexBuffer, this._sdfShader.getAttribute('a_texcoord'), gl.FLOAT, false, vertexStrideBytes, 8)
|
|
133
|
+
.addAttribute(vertexBuffer, this._sdfShader.getAttribute('a_nodeIndex'), gl.FLOAT, false, vertexStrideBytes, 16)
|
|
134
|
+
.connect(this._createVaoRuntime(gl, vaoHandle));
|
|
135
|
+
const nodeDataTexture = this._createNodeDataTexture(gl, initialNodeCapacity);
|
|
136
|
+
this._connection = { gl, buffers, vertexBuffer, indexBuffer, vao, nodeDataTexture, nodeDataCapacity: initialNodeCapacity };
|
|
137
|
+
}
|
|
138
|
+
onDisconnect() {
|
|
139
|
+
const c = this._connection;
|
|
140
|
+
if (!c)
|
|
141
|
+
return;
|
|
142
|
+
this._sdfShader.disconnect();
|
|
143
|
+
this._msdfShader.disconnect();
|
|
144
|
+
this._colorShader.disconnect();
|
|
145
|
+
c.indexBuffer.destroy();
|
|
146
|
+
c.vertexBuffer.destroy();
|
|
147
|
+
c.vao.destroy();
|
|
148
|
+
c.gl.deleteTexture(c.nodeDataTexture);
|
|
149
|
+
this._connection = null;
|
|
150
|
+
}
|
|
151
|
+
// ── Collection (called during scene traversal) ───────────────────────────
|
|
152
|
+
_collectText(node) {
|
|
153
|
+
node.syncDirty();
|
|
154
|
+
const { pageQuads, atlas } = node;
|
|
155
|
+
if (pageQuads.length === 0 || atlas === null)
|
|
156
|
+
return;
|
|
157
|
+
const nodeIndex = this._assignNodeIndex(node);
|
|
158
|
+
const shaderType = node.colorGlyphs ? 'color' : 'sdf';
|
|
159
|
+
const pages = atlas.pages;
|
|
160
|
+
for (const batch of pageQuads) {
|
|
161
|
+
const page = pages[batch.pageIndex];
|
|
162
|
+
if (page === undefined)
|
|
163
|
+
continue;
|
|
164
|
+
this._pendingQuads.push({ quads: batch, nodeIndex, shaderType, atlasTexture: page.texture });
|
|
165
|
+
}
|
|
166
|
+
}
|
|
167
|
+
_collectBitmapText(node) {
|
|
168
|
+
const { pageQuads, textures, msdf } = node;
|
|
169
|
+
if (pageQuads.length === 0)
|
|
170
|
+
return;
|
|
171
|
+
const nodeIndex = this._assignNodeIndex(node);
|
|
172
|
+
const shaderType = msdf ? 'msdf' : 'color';
|
|
173
|
+
for (const batch of pageQuads) {
|
|
174
|
+
const tex = textures[batch.pageIndex];
|
|
175
|
+
if (tex === undefined)
|
|
176
|
+
continue;
|
|
177
|
+
this._pendingQuads.push({ quads: batch, nodeIndex, shaderType, atlasTexture: tex });
|
|
178
|
+
}
|
|
179
|
+
}
|
|
180
|
+
_assignNodeIndex(node) {
|
|
181
|
+
const existing = this._nodeIndexMap.get(node);
|
|
182
|
+
if (existing !== undefined)
|
|
183
|
+
return existing;
|
|
184
|
+
const idx = this._nodeCount++;
|
|
185
|
+
this._nodeIndexMap.set(node, idx);
|
|
186
|
+
this._ensureNodeCapacity(idx + 1);
|
|
187
|
+
this._packNodeData(idx, node);
|
|
188
|
+
return idx;
|
|
189
|
+
}
|
|
190
|
+
// ── Node data packing ────────────────────────────────────────────────────
|
|
191
|
+
_packNodeData(ni, node) {
|
|
192
|
+
const arr = this._nodeDataArray;
|
|
193
|
+
const base = ni * nodeFloats;
|
|
194
|
+
const style = node.style;
|
|
195
|
+
// Transform (texels 0-1)
|
|
196
|
+
const m = node.getGlobalTransform().toArray(false); // col-major: [a,c,0, b,d,0, tx,ty,1]
|
|
197
|
+
arr[base + 0] = m[0]; // a
|
|
198
|
+
arr[base + 1] = m[1]; // c
|
|
199
|
+
arr[base + 2] = m[2]; // 0
|
|
200
|
+
arr[base + 3] = m[6]; // tx
|
|
201
|
+
arr[base + 4] = m[3]; // b
|
|
202
|
+
arr[base + 5] = m[4]; // d
|
|
203
|
+
arr[base + 6] = m[5]; // 0
|
|
204
|
+
arr[base + 7] = m[7]; // ty
|
|
205
|
+
// Fill color (texel 2)
|
|
206
|
+
const fc = style.fillColor;
|
|
207
|
+
arr[base + 8] = fc.r / 255;
|
|
208
|
+
arr[base + 9] = fc.g / 255;
|
|
209
|
+
arr[base + 10] = fc.b / 255;
|
|
210
|
+
arr[base + 11] = fc.a;
|
|
211
|
+
// Outline color (texel 3)
|
|
212
|
+
const oc = style.outlineColor;
|
|
213
|
+
arr[base + 12] = oc.r / 255;
|
|
214
|
+
arr[base + 13] = oc.g / 255;
|
|
215
|
+
arr[base + 14] = oc.b / 255;
|
|
216
|
+
arr[base + 15] = oc.a;
|
|
217
|
+
// Params (texel 4): outlineMin, shadowAlpha, softness, gradientEnabled
|
|
218
|
+
// outlineMin = 0.5 → disabled; 0.5 - outlineWidth when enabled
|
|
219
|
+
const outlineMin = style.outlineWidth > 0 ? Math.max(0, 0.5 - style.outlineWidth) : 0.5;
|
|
220
|
+
arr[base + 16] = outlineMin;
|
|
221
|
+
arr[base + 17] = style.shadowAlpha;
|
|
222
|
+
arr[base + 18] = Math.max(0.03, style.shadowBlur * 0.1);
|
|
223
|
+
arr[base + 19] = style.gradientColors !== null ? 1 : 0;
|
|
224
|
+
// Shadow color (texel 5)
|
|
225
|
+
const sc = style.shadowColor;
|
|
226
|
+
arr[base + 20] = sc.r / 255;
|
|
227
|
+
arr[base + 21] = sc.g / 255;
|
|
228
|
+
arr[base + 22] = sc.b / 255;
|
|
229
|
+
arr[base + 23] = sc.a;
|
|
230
|
+
// Shadow offset + gradient axis (texel 6)
|
|
231
|
+
// Store raw pixel offsets; shaders divide by u_pageSize to get UV offset.
|
|
232
|
+
arr[base + 24] = style.shadowOffsetX;
|
|
233
|
+
arr[base + 25] = style.shadowOffsetY;
|
|
234
|
+
arr[base + 26] = style.gradientAxis === 'vertical' ? 1 : 0;
|
|
235
|
+
arr[base + 27] = 0;
|
|
236
|
+
// Gradient top (texel 7)
|
|
237
|
+
const gc = style.gradientColors;
|
|
238
|
+
if (gc !== null) {
|
|
239
|
+
arr[base + 28] = gc[0].r / 255;
|
|
240
|
+
arr[base + 29] = gc[0].g / 255;
|
|
241
|
+
arr[base + 30] = gc[0].b / 255;
|
|
242
|
+
arr[base + 31] = gc[0].a;
|
|
243
|
+
// Gradient bottom (texel 8)
|
|
244
|
+
arr[base + 32] = gc[1].r / 255;
|
|
245
|
+
arr[base + 33] = gc[1].g / 255;
|
|
246
|
+
arr[base + 34] = gc[1].b / 255;
|
|
247
|
+
arr[base + 35] = gc[1].a;
|
|
248
|
+
}
|
|
249
|
+
else {
|
|
250
|
+
arr[base + 28] = arr[base + 29] = arr[base + 30] = arr[base + 31] = 0;
|
|
251
|
+
arr[base + 32] = arr[base + 33] = arr[base + 34] = arr[base + 35] = 0;
|
|
252
|
+
}
|
|
253
|
+
// Text block bounds (texel 9): (minX, minY, width, height)
|
|
254
|
+
// Vertex shader uses these to compute normalized gradient UV.
|
|
255
|
+
const bounds = node.textBounds;
|
|
256
|
+
arr[base + 36] = 0;
|
|
257
|
+
arr[base + 37] = 0;
|
|
258
|
+
arr[base + 38] = bounds.width;
|
|
259
|
+
arr[base + 39] = bounds.height;
|
|
260
|
+
}
|
|
261
|
+
// ── Flush ────────────────────────────────────────────────────────────────
|
|
262
|
+
_uploadNodeData(c) {
|
|
263
|
+
const gl = c.gl;
|
|
264
|
+
const nodeCount = this._nodeCount;
|
|
265
|
+
if (nodeCount > c.nodeDataCapacity) {
|
|
266
|
+
// Reallocate to next power of two at least as large as nodeCount
|
|
267
|
+
let cap = c.nodeDataCapacity;
|
|
268
|
+
while (cap < nodeCount)
|
|
269
|
+
cap *= 2;
|
|
270
|
+
gl.deleteTexture(c.nodeDataTexture);
|
|
271
|
+
c.nodeDataTexture = this._createNodeDataTexture(gl, cap);
|
|
272
|
+
c.nodeDataCapacity = cap;
|
|
273
|
+
}
|
|
274
|
+
gl.activeTexture(gl.TEXTURE1);
|
|
275
|
+
gl.bindTexture(gl.TEXTURE_2D, c.nodeDataTexture);
|
|
276
|
+
gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, // x, y offset
|
|
277
|
+
nodeTexels, nodeCount, gl.RGBA, gl.FLOAT, this._nodeDataArray.subarray(0, nodeCount * nodeFloats));
|
|
278
|
+
}
|
|
279
|
+
_drawBatches(c) {
|
|
280
|
+
const backend = this.getBackend();
|
|
281
|
+
const view = backend.view;
|
|
282
|
+
// Assign stable sort keys to atlas textures encountered this flush
|
|
283
|
+
for (const pq of this._pendingQuads) {
|
|
284
|
+
if (!this._textureKeyMap.has(pq.atlasTexture)) {
|
|
285
|
+
this._textureKeyMap.set(pq.atlasTexture, this._textureKeyCounter++);
|
|
286
|
+
}
|
|
287
|
+
}
|
|
288
|
+
// Sort by (shaderType, atlasTexture) so equal-key quads are contiguous
|
|
289
|
+
this._pendingQuads.sort((a, b) => {
|
|
290
|
+
const sc = a.shaderType.localeCompare(b.shaderType);
|
|
291
|
+
if (sc !== 0)
|
|
292
|
+
return sc;
|
|
293
|
+
return (this._textureKeyMap.get(a.atlasTexture) ?? 0) - (this._textureKeyMap.get(b.atlasTexture) ?? 0);
|
|
294
|
+
});
|
|
295
|
+
// Iterate contiguous groups and draw each as one call
|
|
296
|
+
const quads = this._pendingQuads;
|
|
297
|
+
let i = 0;
|
|
298
|
+
while (i < quads.length) {
|
|
299
|
+
const first = quads[i];
|
|
300
|
+
const firstTextureKey = this._textureKeyMap.get(first.atlasTexture);
|
|
301
|
+
let j = i + 1;
|
|
302
|
+
while (j < quads.length) {
|
|
303
|
+
const pq = quads[j];
|
|
304
|
+
if (pq.shaderType !== first.shaderType || this._textureKeyMap.get(pq.atlasTexture) !== firstTextureKey)
|
|
305
|
+
break;
|
|
306
|
+
j++;
|
|
307
|
+
}
|
|
308
|
+
const shader = this._shaderFor(first.shaderType);
|
|
309
|
+
// Build vertex + index data for quads[i..j)
|
|
310
|
+
let totalVerts = 0;
|
|
311
|
+
let totalIndices = 0;
|
|
312
|
+
for (let k = i; k < j; k++) {
|
|
313
|
+
totalVerts += quads[k].quads.quadCount * 4;
|
|
314
|
+
totalIndices += quads[k].quads.indices.length;
|
|
315
|
+
}
|
|
316
|
+
this._ensureVertexCapacity(totalVerts);
|
|
317
|
+
this._ensureIndexCapacity(totalIndices);
|
|
318
|
+
let vOffset = 0; // next vertex slot in _float32View
|
|
319
|
+
let iOffset = 0; // next index slot in _indexData
|
|
320
|
+
let baseV = 0; // vertex base for current quad group (for index rewriting)
|
|
321
|
+
for (let k = i; k < j; k++) {
|
|
322
|
+
const { quads: batch, nodeIndex } = quads[k];
|
|
323
|
+
const qVerts = batch.quadCount * 4;
|
|
324
|
+
const { vertices, uvs, indices } = batch;
|
|
325
|
+
for (let v = 0; v < qVerts; v++) {
|
|
326
|
+
const w = (vOffset + v) * vertexStrideWords;
|
|
327
|
+
const vp = v * 2;
|
|
328
|
+
this._float32View[w + 0] = vertices[vp];
|
|
329
|
+
this._float32View[w + 1] = vertices[vp + 1];
|
|
330
|
+
this._float32View[w + 2] = uvs[vp];
|
|
331
|
+
this._float32View[w + 3] = uvs[vp + 1];
|
|
332
|
+
this._float32View[w + 4] = nodeIndex;
|
|
333
|
+
}
|
|
334
|
+
for (let x = 0; x < indices.length; x++) {
|
|
335
|
+
this._indexData[iOffset + x] = indices[x] + baseV;
|
|
336
|
+
}
|
|
337
|
+
vOffset += qVerts;
|
|
338
|
+
iOffset += indices.length;
|
|
339
|
+
baseV += qVerts;
|
|
340
|
+
}
|
|
341
|
+
c.vertexBuffer.upload(this._float32View.subarray(0, totalVerts * vertexStrideWords));
|
|
342
|
+
c.indexBuffer.upload(this._indexData.subarray(0, totalIndices));
|
|
343
|
+
shader.sync();
|
|
344
|
+
backend.bindVertexArrayObject(c.vao);
|
|
345
|
+
backend.bindTexture(first.atlasTexture, 0);
|
|
346
|
+
if (shader.uniforms.has('u_projection')) {
|
|
347
|
+
shader.getUniform('u_projection').setValue(view.getTransform().toArray(false));
|
|
348
|
+
}
|
|
349
|
+
if (shader.uniforms.has('u_texture')) {
|
|
350
|
+
shader.getUniform('u_texture').setValue(this._textureUnitScratch);
|
|
351
|
+
}
|
|
352
|
+
if (shader.uniforms.has('u_nodeData')) {
|
|
353
|
+
shader.getUniform('u_nodeData').setValue(this._nodeDataUnitScratch);
|
|
354
|
+
}
|
|
355
|
+
if (shader.uniforms.has('u_pageSize')) {
|
|
356
|
+
this._floatScratch[0] = first.atlasTexture.width;
|
|
357
|
+
shader.getUniform('u_pageSize').setValue(this._floatScratch);
|
|
358
|
+
}
|
|
359
|
+
c.vao.draw(totalIndices, 0, RenderingPrimitives.Triangles);
|
|
360
|
+
backend.stats.batches++;
|
|
361
|
+
backend.stats.drawCalls++;
|
|
362
|
+
i = j;
|
|
363
|
+
}
|
|
364
|
+
}
|
|
365
|
+
_shaderFor(type) {
|
|
366
|
+
if (type === 'sdf')
|
|
367
|
+
return this._sdfShader;
|
|
368
|
+
if (type === 'msdf')
|
|
369
|
+
return this._msdfShader;
|
|
370
|
+
return this._colorShader;
|
|
371
|
+
}
|
|
372
|
+
_resetFrameState() {
|
|
373
|
+
this._pendingQuads.length = 0;
|
|
374
|
+
this._nodeIndexMap.clear();
|
|
375
|
+
this._textureKeyMap.clear();
|
|
376
|
+
this._textureKeyCounter = 0;
|
|
377
|
+
this._nodeCount = 0;
|
|
378
|
+
}
|
|
379
|
+
// ── Capacity helpers ─────────────────────────────────────────────────────
|
|
380
|
+
_ensureVertexCapacity(vertexCount) {
|
|
381
|
+
if (vertexCount <= this._vertexCapacity)
|
|
382
|
+
return;
|
|
383
|
+
while (this._vertexCapacity < vertexCount)
|
|
384
|
+
this._vertexCapacity *= 2;
|
|
385
|
+
this._vertexData = new ArrayBuffer(this._vertexCapacity * vertexStrideBytes);
|
|
386
|
+
this._float32View = new Float32Array(this._vertexData);
|
|
387
|
+
}
|
|
388
|
+
_ensureIndexCapacity(indexCount) {
|
|
389
|
+
if (indexCount <= this._indexCapacity)
|
|
390
|
+
return;
|
|
391
|
+
while (this._indexCapacity < indexCount)
|
|
392
|
+
this._indexCapacity *= 2;
|
|
393
|
+
this._indexData = new Uint16Array(this._indexCapacity);
|
|
394
|
+
}
|
|
395
|
+
_ensureNodeCapacity(nodeCount) {
|
|
396
|
+
if (nodeCount <= this._nodeCapacity)
|
|
397
|
+
return;
|
|
398
|
+
while (this._nodeCapacity < nodeCount)
|
|
399
|
+
this._nodeCapacity *= 2;
|
|
400
|
+
const next = new Float32Array(this._nodeCapacity * nodeFloats);
|
|
401
|
+
next.set(this._nodeDataArray);
|
|
402
|
+
this._nodeDataArray = next;
|
|
403
|
+
}
|
|
404
|
+
// ── WebGL helpers ─────────────────────────────────────────────────────────
|
|
405
|
+
_createNodeDataTexture(gl, capacity) {
|
|
406
|
+
const tex = gl.createTexture();
|
|
407
|
+
if (tex === null)
|
|
408
|
+
throw new Error('WebGl2TextRenderer: could not create node data texture.');
|
|
409
|
+
gl.bindTexture(gl.TEXTURE_2D, tex);
|
|
410
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
|
411
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
|
412
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
413
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
414
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA32F, nodeTexels, capacity, 0, gl.RGBA, gl.FLOAT, null);
|
|
415
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
416
|
+
return tex;
|
|
417
|
+
}
|
|
418
|
+
_createBufferRuntime(gl, buffers) {
|
|
419
|
+
const handle = gl.createBuffer();
|
|
420
|
+
if (handle === null)
|
|
421
|
+
throw new Error('WebGl2TextRenderer: could not create buffer.');
|
|
422
|
+
return {
|
|
423
|
+
bind: (buf) => {
|
|
424
|
+
gl.bindBuffer(buf.type, handle);
|
|
425
|
+
},
|
|
426
|
+
upload: (buf, offset) => {
|
|
427
|
+
const state = buffers.get(buf);
|
|
428
|
+
const data = buf.data;
|
|
429
|
+
gl.bindBuffer(buf.type, handle);
|
|
430
|
+
if (state && state.dataByteLength >= data.byteLength) {
|
|
431
|
+
gl.bufferSubData(buf.type, offset, data);
|
|
432
|
+
state.dataByteLength = data.byteLength;
|
|
433
|
+
}
|
|
434
|
+
else {
|
|
435
|
+
gl.bufferData(buf.type, data, buf.usage);
|
|
436
|
+
buffers.set(buf, { handle, dataByteLength: data.byteLength });
|
|
437
|
+
}
|
|
438
|
+
},
|
|
439
|
+
destroy: (buf) => {
|
|
440
|
+
gl.deleteBuffer(handle);
|
|
441
|
+
buffers.delete(buf);
|
|
442
|
+
buf.disconnect();
|
|
443
|
+
},
|
|
444
|
+
};
|
|
445
|
+
}
|
|
446
|
+
_createVaoRuntime(gl, vaoHandle) {
|
|
447
|
+
let appliedVersion = -1;
|
|
448
|
+
return {
|
|
449
|
+
bind: (vao) => {
|
|
450
|
+
gl.bindVertexArray(vaoHandle);
|
|
451
|
+
if (appliedVersion !== vao.version) {
|
|
452
|
+
let lastBuffer = null;
|
|
453
|
+
for (const attribute of vao.attributes) {
|
|
454
|
+
if (lastBuffer !== attribute.buffer) {
|
|
455
|
+
attribute.buffer.bind();
|
|
456
|
+
lastBuffer = attribute.buffer;
|
|
457
|
+
}
|
|
458
|
+
gl.vertexAttribPointer(attribute.location, attribute.size, attribute.type, attribute.normalized, attribute.stride, attribute.start);
|
|
459
|
+
gl.enableVertexAttribArray(attribute.location);
|
|
460
|
+
}
|
|
461
|
+
if (vao.indexBuffer)
|
|
462
|
+
vao.indexBuffer.bind();
|
|
463
|
+
appliedVersion = vao.version;
|
|
464
|
+
}
|
|
465
|
+
},
|
|
466
|
+
unbind: () => {
|
|
467
|
+
gl.bindVertexArray(null);
|
|
468
|
+
},
|
|
469
|
+
draw: (vao, size, start, type) => {
|
|
470
|
+
if (vao.indexBuffer) {
|
|
471
|
+
gl.drawElements(type, size, gl.UNSIGNED_SHORT, start);
|
|
472
|
+
}
|
|
473
|
+
else {
|
|
474
|
+
gl.drawArrays(type, start, size);
|
|
475
|
+
}
|
|
476
|
+
},
|
|
477
|
+
destroy: (vao) => {
|
|
478
|
+
gl.deleteVertexArray(vaoHandle);
|
|
479
|
+
vao.disconnect();
|
|
480
|
+
},
|
|
481
|
+
};
|
|
482
|
+
}
|
|
483
|
+
}
|
|
484
|
+
|
|
485
|
+
export { WebGl2TextRenderer };
|
|
486
|
+
//# sourceMappingURL=WebGl2TextRenderer.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"WebGl2TextRenderer.js","sources":["../../../../../src/rendering/webgl2/WebGl2TextRenderer.ts"],"sourcesContent":[null],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;;;;;AAiBA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AAEA,MAAM,UAAU,GAAG,EAAE;AACrB,MAAM,UAAU,GAAG,UAAU,GAAG,CAAC,CAAC;AAElC;AACA;AACA;AACA;AACA,MAAM,iBAAiB,GAAG,EAAE;AAC5B,MAAM,iBAAiB,GAAG,iBAAiB,GAAG,CAAC,CAAC;AAChD,MAAM,qBAAqB,GAAG,GAAG;AACjC,MAAM,oBAAoB,GAAG,GAAG;AAChC,MAAM,mBAAmB,GAAG,EAAE;AAqB9B;;;;;;;;;;;AAWG;AACG,MAAO,kBAAmB,SAAQ,sBAAyC,CAAA;IAC9D,UAAU,GAAW,IAAI,MAAM,CAAC,cAAc,EAAE,iBAAiB,CAAC;IAClE,WAAW,GAAW,IAAI,MAAM,CAAC,cAAc,EAAE,kBAAkB,CAAC;IACpE,YAAY,GAAW,IAAI,MAAM,CAAC,cAAc,EAAE,mBAAmB,CAAC;IAEtE,mBAAmB,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;IACzC,oBAAoB,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;AAC1C,IAAA,aAAa,GAAG,IAAI,YAAY,CAAC,CAAC,CAAC;IAE5C,eAAe,GAAG,qBAAqB;IACvC,cAAc,GAAG,oBAAoB;IACrC,WAAW,GAAgB,IAAI,WAAW,CAAC,qBAAqB,GAAG,iBAAiB,CAAC;IACrF,YAAY,GAAiB,IAAI,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC;AAC/D,IAAA,UAAU,GAAgB,IAAI,WAAW,CAAC,oBAAoB,CAAC;IAE/D,cAAc,GAAiB,IAAI,YAAY,CAAC,mBAAmB,GAAG,UAAU,CAAC;IACjF,aAAa,GAAG,mBAAmB;IACnC,UAAU,GAAG,CAAC;IAEL,aAAa,GAAkB,EAAE;AACjC,IAAA,aAAa,GAAG,IAAI,GAAG,EAA6B;AACpD,IAAA,cAAc,GAAG,IAAI,GAAG,EAAmB;IACpD,kBAAkB,GAAG,CAAC;IAEtB,WAAW,GAAkC,IAAI;;AAIlD,IAAA,MAAM,CAAC,IAAuB,EAAA;QACnC,IAAI,CAAC,IAAI,CAAC,WAAW;AAAE,YAAA,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC;AAE3F,QAAA,IAAI,IAAI,YAAY,IAAI,EAAE;AACxB,YAAA,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC;QACzB;aAAO;AACL,YAAA,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC;QAC/B;IACF;IAEO,KAAK,GAAA;AACV,QAAA,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW;QAC1B,IAAI,CAAC,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,KAAK,CAAC,EAAE;YACzC,IAAI,CAAC,gBAAgB,EAAE;YACvB;QACF;AAEA,QAAA,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC;AACvB,QAAA,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,gBAAgB,EAAE;IACzB;IAEO,OAAO,GAAA;QACZ,IAAI,CAAC,UAAU,EAAE;AACjB,QAAA,IAAI,CAAC,UAAU,CAAC,OAAO,EAAE;AACzB,QAAA,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE;AAC1B,QAAA,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE;IAC7B;;AAIU,IAAA,SAAS,CAAC,OAAsB,EAAA;AACxC,QAAA,MAAM,EAAE,GAAG,OAAO,CAAC,OAAO;AAC1B,QAAA,MAAM,OAAO,GAAsC,IAAI,GAAG,EAAE;QAE5D,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,yBAAyB,CAAC,EAAE,CAAC,CAAC;QACtD,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,yBAAyB,CAAC,EAAE,CAAC,CAAC;QACvD,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,yBAAyB,CAAC,EAAE,CAAC,CAAC;AACxD,QAAA,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE;AACtB,QAAA,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE;AACvB,QAAA,IAAI,CAAC,YAAY,CAAC,IAAI,EAAE;AAExB,QAAA,MAAM,WAAW,GAAG,IAAI,kBAAkB,CAAC,WAAW,CAAC,kBAAkB,EAAE,IAAI,CAAC,UAAU,EAAE,WAAW,CAAC,WAAW,CAAC,CAAC,OAAO,CAC1H,IAAI,CAAC,oBAAoB,CAAC,EAAE,EAAE,OAAO,CAAC,CACvC;AACD,QAAA,MAAM,YAAY,GAAG,IAAI,kBAAkB,CAAC,WAAW,CAAC,WAAW,EAAE,IAAI,CAAC,WAAW,EAAE,WAAW,CAAC,WAAW,CAAC,CAAC,OAAO,CACrH,IAAI,CAAC,oBAAoB,CAAC,EAAE,EAAE,OAAO,CAAC,CACvC;AAED,QAAA,MAAM,SAAS,GAAG,EAAE,CAAC,iBAAiB,EAAE;QACxC,IAAI,SAAS,KAAK,IAAI;AAAE,YAAA,MAAM,IAAI,KAAK,CAAC,2CAA2C,CAAC;AAEpF,QAAA,MAAM,GAAG,GAAG,IAAI,uBAAuB;aACpC,QAAQ,CAAC,WAAW;aACpB,YAAY,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,iBAAiB,EAAE,CAAC;aAC5G,YAAY,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,iBAAiB,EAAE,CAAC;aAC5G,YAAY,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,aAAa,CAAC,EAAE,EAAE,CAAC,KAAK,EAAE,KAAK,EAAE,iBAAiB,EAAE,EAAE;aAC9G,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,EAAE,EAAE,SAAS,CAAC,CAAC;QAEjD,MAAM,eAAe,GAAG,IAAI,CAAC,sBAAsB,CAAC,EAAE,EAAE,mBAAmB,CAAC;QAE5E,IAAI,CAAC,WAAW,GAAG,EAAE,EAAE,EAAE,OAAO,EAAE,YAAY,EAAE,WAAW,EAAE,GAAG,EAAE,eAAe,EAAE,gBAAgB,EAAE,mBAAmB,EAAE;IAC5H;IAEU,YAAY,GAAA;AACpB,QAAA,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW;AAC1B,QAAA,IAAI,CAAC,CAAC;YAAE;AAER,QAAA,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE;AAC5B,QAAA,IAAI,CAAC,WAAW,CAAC,UAAU,EAAE;AAC7B,QAAA,IAAI,CAAC,YAAY,CAAC,UAAU,EAAE;AAC9B,QAAA,CAAC,CAAC,WAAW,CAAC,OAAO,EAAE;AACvB,QAAA,CAAC,CAAC,YAAY,CAAC,OAAO,EAAE;AACxB,QAAA,CAAC,CAAC,GAAG,CAAC,OAAO,EAAE;QACf,CAAC,CAAC,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC,eAAe,CAAC;AAErC,QAAA,IAAI,CAAC,WAAW,GAAG,IAAI;IACzB;;AAIQ,IAAA,YAAY,CAAC,IAAU,EAAA;QAC7B,IAAI,CAAC,SAAS,EAAE;AAChB,QAAA,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,GAAG,IAAI;QACjC,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,IAAI,KAAK,KAAK,IAAI;YAAE;QAE9C,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC;AAC7C,QAAA,MAAM,UAAU,GAAe,IAAI,CAAC,WAAW,GAAG,OAAO,GAAG,KAAK;AACjE,QAAA,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK;AAEzB,QAAA,KAAK,MAAM,KAAK,IAAI,SAAS,EAAE;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,KAAK,CAAC,SAAS,CAAC;YACnC,IAAI,IAAI,KAAK,SAAS;gBAAE;YACxB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,UAAU,EAAE,YAAY,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;QAC9F;IACF;AAEQ,IAAA,kBAAkB,CAAC,IAAgB,EAAA;QACzC,MAAM,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,GAAG,IAAI;AAC1C,QAAA,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC;YAAE;QAE5B,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC;QAC7C,MAAM,UAAU,GAAe,IAAI,GAAG,MAAM,GAAG,OAAO;AAEtD,QAAA,KAAK,MAAM,KAAK,IAAI,SAAS,EAAE;YAC7B,MAAM,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC,SAAS,CAAC;YACrC,IAAI,GAAG,KAAK,SAAS;gBAAE;AACvB,YAAA,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,UAAU,EAAE,YAAY,EAAE,GAAG,EAAE,CAAC;QACrF;IACF;AAEQ,IAAA,gBAAgB,CAAC,IAAuB,EAAA;QAC9C,MAAM,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,CAAC;QAC7C,IAAI,QAAQ,KAAK,SAAS;AAAE,YAAA,OAAO,QAAQ;AAE3C,QAAA,MAAM,GAAG,GAAG,IAAI,CAAC,UAAU,EAAE;QAC7B,IAAI,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC;AACjC,QAAA,IAAI,CAAC,mBAAmB,CAAC,GAAG,GAAG,CAAC,CAAC;AACjC,QAAA,IAAI,CAAC,aAAa,CAAC,GAAG,EAAE,IAAI,CAAC;AAC7B,QAAA,OAAO,GAAG;IACZ;;IAIQ,aAAa,CAAC,EAAU,EAAE,IAAuB,EAAA;AACvD,QAAA,MAAM,GAAG,GAAG,IAAI,CAAC,cAAc;AAC/B,QAAA,MAAM,IAAI,GAAG,EAAE,GAAG,UAAU;AAC5B,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK;;AAGxB,QAAA,MAAM,CAAC,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;AACnD,QAAA,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AACrB,QAAA,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AACrB,QAAA,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AACrB,QAAA,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AACrB,QAAA,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AACrB,QAAA,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AACrB,QAAA,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;AACrB,QAAA,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;;AAGrB,QAAA,MAAM,EAAE,GAAG,KAAK,CAAC,SAAS;QAC1B,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG;QAC1B,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG;QAC1B,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG;QAC3B,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;;AAGrB,QAAA,MAAM,EAAE,GAAG,KAAK,CAAC,YAAY;QAC7B,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG;QAC3B,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG;QAC3B,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG;QAC3B,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;;;QAIrB,MAAM,UAAU,GAAG,KAAK,CAAC,YAAY,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,GAAG;AACvF,QAAA,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,UAAU;QAC3B,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,KAAK,CAAC,WAAW;AAClC,QAAA,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,UAAU,GAAG,GAAG,CAAC;AACvD,QAAA,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,KAAK,CAAC,cAAc,KAAK,IAAI,GAAG,CAAC,GAAG,CAAC;;AAGtD,QAAA,MAAM,EAAE,GAAG,KAAK,CAAC,WAAW;QAC5B,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG;QAC3B,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG;QAC3B,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,GAAG;QAC3B,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;;;QAIrB,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,KAAK,CAAC,aAAa;QACpC,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,KAAK,CAAC,aAAa;AACpC,QAAA,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,KAAK,CAAC,YAAY,KAAK,UAAU,GAAG,CAAC,GAAG,CAAC;AAC1D,QAAA,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,CAAC;;AAGlB,QAAA,MAAM,EAAE,GAAG,KAAK,CAAC,cAAc;AAC/B,QAAA,IAAI,EAAE,KAAK,IAAI,EAAE;AACf,YAAA,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG;AAC9B,YAAA,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG;AAC9B,YAAA,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG;AAC9B,YAAA,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;;AAExB,YAAA,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG;AAC9B,YAAA,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG;AAC9B,YAAA,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG;AAC9B,YAAA,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1B;aAAO;AACL,YAAA,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,CAAC;AACrE,YAAA,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,CAAC;QACvE;;;AAIA,QAAA,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU;AAC9B,QAAA,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,CAAC;AAClB,QAAA,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,CAAC;QAClB,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,KAAK;QAC7B,GAAG,CAAC,IAAI,GAAG,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM;IAChC;;AAIQ,IAAA,eAAe,CAAC,CAAyB,EAAA;AAC/C,QAAA,MAAM,EAAE,GAAG,CAAC,CAAC,EAAE;AACf,QAAA,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU;AAEjC,QAAA,IAAI,SAAS,GAAG,CAAC,CAAC,gBAAgB,EAAE;;AAElC,YAAA,IAAI,GAAG,GAAG,CAAC,CAAC,gBAAgB;YAC5B,OAAO,GAAG,GAAG,SAAS;gBAAE,GAAG,IAAI,CAAC;AAChC,YAAA,EAAE,CAAC,aAAa,CAAC,CAAC,CAAC,eAAe,CAAC;YACnC,CAAC,CAAC,eAAe,GAAG,IAAI,CAAC,sBAAsB,CAAC,EAAE,EAAE,GAAG,CAAC;AACxD,YAAA,CAAC,CAAC,gBAAgB,GAAG,GAAG;QAC1B;AAEA,QAAA,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,QAAQ,CAAC;QAC7B,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,CAAC,eAAe,CAAC;AAChD,QAAA,EAAE,CAAC,aAAa,CACd,EAAE,CAAC,UAAU,EACb,CAAC,EACD,CAAC,EACD,CAAC;QACD,UAAU,EACV,SAAS,EACT,EAAE,CAAC,IAAI,EACP,EAAE,CAAC,KAAK,EACR,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,EAAE,SAAS,GAAG,UAAU,CAAC,CACxD;IACH;AAEQ,IAAA,YAAY,CAAC,CAAyB,EAAA;AAC5C,QAAA,MAAM,OAAO,GAAG,IAAI,CAAC,UAAU,EAAE;AACjC,QAAA,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI;;AAGzB,QAAA,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,aAAa,EAAE;AACnC,YAAA,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,CAAC,YAAY,CAAC,EAAE;AAC7C,gBAAA,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC;YACrE;QACF;;QAGA,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,KAAI;AAC/B,YAAA,MAAM,EAAE,GAAG,CAAC,CAAC,UAAU,CAAC,aAAa,CAAC,CAAC,CAAC,UAAU,CAAC;YACnD,IAAI,EAAE,KAAK,CAAC;AAAE,gBAAA,OAAO,EAAE;AACvB,YAAA,OAAO,CAAC,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;AACxG,QAAA,CAAC,CAAC;;AAGF,QAAA,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa;QAChC,IAAI,CAAC,GAAG,CAAC;AAET,QAAA,OAAO,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE;AACvB,YAAA,MAAM,KAAK,GAAG,KAAK,CAAC,CAAC,CAAC;AACtB,YAAA,MAAM,eAAe,GAAG,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,KAAK,CAAC,YAAY,CAAC;AAEnE,YAAA,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC;AACb,YAAA,OAAO,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE;AACvB,gBAAA,MAAM,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;AACnB,gBAAA,IAAI,EAAE,CAAC,UAAU,KAAK,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,CAAC,YAAY,CAAC,KAAK,eAAe;oBAAE;AACxG,gBAAA,CAAC,EAAE;YACL;YAEA,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,UAAU,CAAC;;YAGhD,IAAI,UAAU,GAAG,CAAC;YAClB,IAAI,YAAY,GAAG,CAAC;AACpB,YAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;gBAC1B,UAAU,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,GAAG,CAAC;gBAC1C,YAAY,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,MAAM;YAC/C;AAEA,YAAA,IAAI,CAAC,qBAAqB,CAAC,UAAU,CAAC;AACtC,YAAA,IAAI,CAAC,oBAAoB,CAAC,YAAY,CAAC;AAEvC,YAAA,IAAI,OAAO,GAAG,CAAC,CAAC;AAChB,YAAA,IAAI,OAAO,GAAG,CAAC,CAAC;AAChB,YAAA,IAAI,KAAK,GAAG,CAAC,CAAC;AAEd,YAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;AAC1B,gBAAA,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC;AAC5C,gBAAA,MAAM,MAAM,GAAG,KAAK,CAAC,SAAS,GAAG,CAAC;gBAClC,MAAM,EAAE,QAAQ,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,KAAK;AAExC,gBAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;oBAC/B,MAAM,CAAC,GAAG,CAAC,OAAO,GAAG,CAAC,IAAI,iBAAiB;AAC3C,oBAAA,MAAM,EAAE,GAAG,CAAC,GAAG,CAAC;AAChB,oBAAA,IAAI,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,EAAE,CAAC;AACvC,oBAAA,IAAI,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,EAAE,GAAG,CAAC,CAAC;AAC3C,oBAAA,IAAI,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,EAAE,CAAC;AAClC,oBAAA,IAAI,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,EAAE,GAAG,CAAC,CAAC;oBACtC,IAAI,CAAC,YAAY,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS;gBACtC;AAEA,gBAAA,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;AACvC,oBAAA,IAAI,CAAC,UAAU,CAAC,OAAO,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,KAAK;gBACnD;gBAEA,OAAO,IAAI,MAAM;AACjB,gBAAA,OAAO,IAAI,OAAO,CAAC,MAAM;gBACzB,KAAK,IAAI,MAAM;YACjB;AAEA,YAAA,CAAC,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,EAAE,UAAU,GAAG,iBAAiB,CAAC,CAAC;AACpF,YAAA,CAAC,CAAC,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC;YAE/D,MAAM,CAAC,IAAI,EAAE;AACb,YAAA,OAAO,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,CAAC;YACpC,OAAO,CAAC,WAAW,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC,CAAC;YAE1C,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,cAAc,CAAC,EAAE;AACvC,gBAAA,MAAM,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAChF;YACA,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,WAAW,CAAC,EAAE;AACpC,gBAAA,MAAM,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC;YACnE;YACA,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,YAAY,CAAC,EAAE;AACrC,gBAAA,MAAM,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,CAAC;YACrE;YACA,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,YAAY,CAAC,EAAE;gBACrC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,YAAY,CAAC,KAAK;AAChD,gBAAA,MAAM,CAAC,UAAU,CAAC,YAAY,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,CAAC;YAC9D;AAEA,YAAA,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,EAAE,mBAAmB,CAAC,SAAS,CAAC;AAC1D,YAAA,OAAO,CAAC,KAAK,CAAC,OAAO,EAAE;AACvB,YAAA,OAAO,CAAC,KAAK,CAAC,SAAS,EAAE;YAEzB,CAAC,GAAG,CAAC;QACP;IACF;AAEQ,IAAA,UAAU,CAAC,IAAgB,EAAA;QACjC,IAAI,IAAI,KAAK,KAAK;YAAE,OAAO,IAAI,CAAC,UAAU;QAC1C,IAAI,IAAI,KAAK,MAAM;YAAE,OAAO,IAAI,CAAC,WAAW;QAC5C,OAAO,IAAI,CAAC,YAAY;IAC1B;IAEQ,gBAAgB,GAAA;AACtB,QAAA,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC;AAC7B,QAAA,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE;AAC1B,QAAA,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE;AAC3B,QAAA,IAAI,CAAC,kBAAkB,GAAG,CAAC;AAC3B,QAAA,IAAI,CAAC,UAAU,GAAG,CAAC;IACrB;;AAIQ,IAAA,qBAAqB,CAAC,WAAmB,EAAA;AAC/C,QAAA,IAAI,WAAW,IAAI,IAAI,CAAC,eAAe;YAAE;AACzC,QAAA,OAAO,IAAI,CAAC,eAAe,GAAG,WAAW;AAAE,YAAA,IAAI,CAAC,eAAe,IAAI,CAAC;AACpE,QAAA,IAAI,CAAC,WAAW,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,eAAe,GAAG,iBAAiB,CAAC;QAC5E,IAAI,CAAC,YAAY,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,WAAW,CAAC;IACxD;AAEQ,IAAA,oBAAoB,CAAC,UAAkB,EAAA;AAC7C,QAAA,IAAI,UAAU,IAAI,IAAI,CAAC,cAAc;YAAE;AACvC,QAAA,OAAO,IAAI,CAAC,cAAc,GAAG,UAAU;AAAE,YAAA,IAAI,CAAC,cAAc,IAAI,CAAC;QACjE,IAAI,CAAC,UAAU,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,cAAc,CAAC;IACxD;AAEQ,IAAA,mBAAmB,CAAC,SAAiB,EAAA;AAC3C,QAAA,IAAI,SAAS,IAAI,IAAI,CAAC,aAAa;YAAE;AACrC,QAAA,OAAO,IAAI,CAAC,aAAa,GAAG,SAAS;AAAE,YAAA,IAAI,CAAC,aAAa,IAAI,CAAC;QAC9D,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,aAAa,GAAG,UAAU,CAAC;AAC9D,QAAA,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC;AAC7B,QAAA,IAAI,CAAC,cAAc,GAAG,IAAI;IAC5B;;IAIQ,sBAAsB,CAAC,EAA0B,EAAE,QAAgB,EAAA;AACzE,QAAA,MAAM,GAAG,GAAG,EAAE,CAAC,aAAa,EAAE;QAC9B,IAAI,GAAG,KAAK,IAAI;AAAE,YAAA,MAAM,IAAI,KAAK,CAAC,yDAAyD,CAAC;QAC5F,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,GAAG,CAAC;AAClC,QAAA,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC;AAClE,QAAA,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,OAAO,CAAC;AAClE,QAAA,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC;AACpE,QAAA,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,UAAU,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC;AACpE,QAAA,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,UAAU,EAAE,CAAC,EAAE,EAAE,CAAC,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,KAAK,EAAE,IAAI,CAAC;QAC7F,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,UAAU,EAAE,IAAI,CAAC;AACnC,QAAA,OAAO,GAAG;IACZ;IAEQ,oBAAoB,CAAC,EAA0B,EAAE,OAA0C,EAAA;AACjG,QAAA,MAAM,MAAM,GAAG,EAAE,CAAC,YAAY,EAAE;QAChC,IAAI,MAAM,KAAK,IAAI;AAAE,YAAA,MAAM,IAAI,KAAK,CAAC,8CAA8C,CAAC;QAEpF,OAAO;AACL,YAAA,IAAI,EAAE,CAAC,GAAG,KAAU;gBAClB,EAAE,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,MAAM,CAAC;YACjC,CAAC;AACD,YAAA,MAAM,EAAE,CAAC,GAAG,EAAE,MAAM,KAAU;gBAC5B,MAAM,KAAK,GAAG,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC;AAC9B,gBAAA,MAAM,IAAI,GAAG,GAAG,CAAC,IAAI;gBACrB,EAAE,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,MAAM,CAAC;gBAC/B,IAAI,KAAK,IAAI,KAAK,CAAC,cAAc,IAAI,IAAI,CAAC,UAAU,EAAE;oBACpD,EAAE,CAAC,aAAa,CAAC,GAAG,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC;AACxC,oBAAA,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC,UAAU;gBACxC;qBAAO;AACL,oBAAA,EAAE,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,CAAC,KAAK,CAAC;AACxC,oBAAA,OAAO,CAAC,GAAG,CAAC,GAAG,EAAE,EAAE,MAAM,EAAE,cAAc,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC;gBAC/D;YACF,CAAC;AACD,YAAA,OAAO,EAAE,CAAC,GAAG,KAAU;AACrB,gBAAA,EAAE,CAAC,YAAY,CAAC,MAAM,CAAC;AACvB,gBAAA,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC;gBACnB,GAAG,CAAC,UAAU,EAAE;YAClB,CAAC;SACF;IACH;IAEQ,iBAAiB,CAAC,EAA0B,EAAE,SAAiC,EAAA;AACrF,QAAA,IAAI,cAAc,GAAG,EAAE;QAEvB,OAAO;AACL,YAAA,IAAI,EAAE,CAAC,GAAG,KAAU;AAClB,gBAAA,EAAE,CAAC,eAAe,CAAC,SAAS,CAAC;AAC7B,gBAAA,IAAI,cAAc,KAAK,GAAG,CAAC,OAAO,EAAE;oBAClC,IAAI,UAAU,GAA8B,IAAI;AAChD,oBAAA,KAAK,MAAM,SAAS,IAAI,GAAG,CAAC,UAAU,EAAE;AACtC,wBAAA,IAAI,UAAU,KAAK,SAAS,CAAC,MAAM,EAAE;AACnC,4BAAA,SAAS,CAAC,MAAM,CAAC,IAAI,EAAE;AACvB,4BAAA,UAAU,GAAG,SAAS,CAAC,MAAM;wBAC/B;wBACA,EAAE,CAAC,mBAAmB,CAAC,SAAS,CAAC,QAAQ,EAAE,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,MAAM,EAAE,SAAS,CAAC,KAAK,CAAC;AACnI,wBAAA,EAAE,CAAC,uBAAuB,CAAC,SAAS,CAAC,QAAQ,CAAC;oBAChD;oBACA,IAAI,GAAG,CAAC,WAAW;AAAE,wBAAA,GAAG,CAAC,WAAW,CAAC,IAAI,EAAE;AAC3C,oBAAA,cAAc,GAAG,GAAG,CAAC,OAAO;gBAC9B;YACF,CAAC;YACD,MAAM,EAAE,MAAW;AACjB,gBAAA,EAAE,CAAC,eAAe,CAAC,IAAI,CAAC;YAC1B,CAAC;YACD,IAAI,EAAE,CAAC,GAAG,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,KAAU;AACrC,gBAAA,IAAI,GAAG,CAAC,WAAW,EAAE;AACnB,oBAAA,EAAE,CAAC,YAAY,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,CAAC,cAAc,EAAE,KAAK,CAAC;gBACvD;qBAAO;oBACL,EAAE,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC;gBAClC;YACF,CAAC;AACD,YAAA,OAAO,EAAE,CAAC,GAAG,KAAU;AACrB,gBAAA,EAAE,CAAC,iBAAiB,CAAC,SAAS,CAAC;gBAC/B,GAAG,CAAC,UAAU,EAAE;YAClB,CAAC;SACF;IACH;AACD;;;;"}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
var fragmentSource = "#version 300 es\nprecision lowp float;\n\nuniform sampler2D u_texture;\
|
|
1
|
+
var fragmentSource = "#version 300 es\nprecision lowp float;\n\nuniform sampler2D u_texture;\n\nin vec2 v_texcoord;\nin vec4 v_color;\nin vec4 v_tint;\n\nlayout(location = 0) out vec4 fragColor;\n\nvoid main(void) {\n vec4 base = texture(u_texture, v_texcoord) * v_color * v_tint;\n fragColor = vec4(base.rgb * base.a, base.a);\n}\n";
|
|
2
2
|
|
|
3
3
|
export { fragmentSource as default };
|
|
4
4
|
//# sourceMappingURL=mesh.frag.js.map
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
var vertexSource = "#version 300 es\nprecision lowp float;\n\nlayout(location = 0) in vec2 a_position;\nlayout(location = 1) in vec2 a_texcoord;\nlayout(location = 2) in vec4 a_color;\n\nuniform mat3 u_projection;\nuniform
|
|
1
|
+
var vertexSource = "#version 300 es\nprecision lowp float;\n\nlayout(location = 0) in vec2 a_position;\nlayout(location = 1) in vec2 a_texcoord;\nlayout(location = 2) in vec4 a_color;\nlayout(location = 6) in uint a_nodeIndex;\n\nuniform mat3 u_projection;\nuniform sampler2D u_transforms;\n\nout vec2 v_texcoord;\nout vec4 v_color;\nout vec4 v_tint;\n\nvoid main(void) {\n int row = int(a_nodeIndex);\n vec4 m0 = texelFetch(u_transforms, ivec2(0, row), 0); // a,b,c,d\n vec4 m1 = texelFetch(u_transforms, ivec2(1, row), 0); // tx,ty,0,0\n mat3 transform = mat3(\n m0.x, m0.z, 0.0,\n m0.y, m0.w, 0.0,\n m1.x, m1.y, 1.0\n );\n\n gl_Position = vec4((u_projection * transform * vec3(a_position, 1.0)).xy, 0.0, 1.0);\n v_texcoord = a_texcoord;\n v_color = a_color;\n v_tint = texelFetch(u_transforms, ivec2(2, row), 0);\n}\n";
|
|
2
2
|
|
|
3
3
|
export { vertexSource as default };
|
|
4
4
|
//# sourceMappingURL=mesh.vert.js.map
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
var fragmentSource = "#version 300 es\nprecision lowp float;\n\nlayout(location = 0) out vec4 fragColor;\n\n// Color writes are masked off while the stencil silhouette is drawn, so this\n// output is discarded; it exists only to make the program link.\nvoid main(void) {\n fragColor = vec4(0.0);\n}\n";
|
|
2
|
+
|
|
3
|
+
export { fragmentSource as default };
|
|
4
|
+
//# sourceMappingURL=stencil-clip.frag.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"stencil-clip.frag.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
var vertexSource = "#version 300 es\nprecision highp float;\n\nlayout(location = 0) in vec2 a_position;\n\nuniform mat3 u_matrix;\n\nvoid main(void) {\n gl_Position = vec4((u_matrix * vec3(a_position, 1.0)).xy, 0.0, 1.0);\n}\n";
|
|
2
|
+
|
|
3
|
+
export { vertexSource as default };
|
|
4
|
+
//# sourceMappingURL=stencil-clip.vert.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"stencil-clip.vert.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
var textColorFragSource = "#version 300 es\nprecision mediump float;\n\nuniform sampler2D u_texture; // RGBA colour-font / emoji atlas\nuniform sampler2D u_nodeData; // RGBA32F per-node data\n\nflat in int v_nodeIndex;\n in vec2 v_texcoord;\n\nlayout(location = 0) out vec4 fragColor;\n\nvoid main(void) {\n // texel 2: fillColor (tint multiplier; (1,1,1,1) = no tint)\n vec4 tint = texelFetch(u_nodeData, ivec2(2, v_nodeIndex), 0);\n vec4 sample = texture(u_texture, v_texcoord);\n fragColor = sample * tint;\n}\n";
|
|
2
|
+
|
|
3
|
+
export { textColorFragSource as default };
|
|
4
|
+
//# sourceMappingURL=text-color.frag.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"text-color.frag.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
var textMsdfFragSource = "#version 300 es\nprecision mediump float;\n\nuniform sampler2D u_texture; // RGB MSDF atlas\nuniform sampler2D u_nodeData; // RGBA32F per-node data (see WebGl2TextRenderer)\nuniform float u_pageSize; // atlas page size in px (for shadow UV conversion)\n\nflat in int v_nodeIndex;\n in vec2 v_texcoord;\n in vec2 v_gradUV;\n\nlayout(location = 0) out vec4 fragColor;\n\nfloat median(float r, float g, float b) {\n return max(min(r, g), min(max(r, g), b));\n}\n\nvoid main(void) {\n int ni = v_nodeIndex;\n\n // Same node data layout as text-sdf.frag\n vec4 tFill = texelFetch(u_nodeData, ivec2(2, ni), 0);\n vec4 tOutline = texelFetch(u_nodeData, ivec2(3, ni), 0);\n vec4 tParams = texelFetch(u_nodeData, ivec2(4, ni), 0); // (outlineMin, shadowAlpha, softness, gradientEnabled)\n vec4 tShadow = texelFetch(u_nodeData, ivec2(5, ni), 0);\n vec4 tShadow2 = texelFetch(u_nodeData, ivec2(6, ni), 0); // (shadowOffX_px, shadowOffY_px, gradientVertical, 0)\n vec4 tGradTop = texelFetch(u_nodeData, ivec2(7, ni), 0);\n vec4 tGradBot = texelFetch(u_nodeData, ivec2(8, ni), 0);\n\n float outlineMin = tParams.x;\n float shadowAlpha = tParams.y;\n float soft = max(tParams.z, 0.001);\n float gradEnabled = tParams.w;\n vec2 shadowOffset = tShadow2.xy / u_pageSize;\n float gradVertical = tShadow2.z;\n\n vec3 msd = texture(u_texture, v_texcoord).rgb;\n float sd = median(msd.r, msd.g, msd.b);\n float fill = smoothstep(0.5 - soft, 0.5 + soft, sd);\n\n float outline = outlineMin < 0.5\n ? smoothstep(outlineMin - soft, outlineMin + soft, sd) * (1.0 - fill)\n : 0.0;\n\n vec3 shadowMsd = texture(u_texture, v_texcoord - shadowOffset).rgb;\n float shadowSd = median(shadowMsd.r, shadowMsd.g, shadowMsd.b);\n float shadow = smoothstep(0.5 - soft, 0.5 + soft, shadowSd)\n * shadowAlpha * (1.0 - fill) * (1.0 - outline);\n\n vec4 fillColor;\n if (gradEnabled > 0.5) {\n float t = gradVertical > 0.5 ? v_gradUV.y : v_gradUV.x;\n fillColor = mix(tGradBot, tGradTop, t);\n } else {\n fillColor = tFill;\n }\n\n fragColor = fillColor * fill\n + tOutline * outline\n + tShadow * shadow;\n}\n";
|
|
2
|
+
|
|
3
|
+
export { textMsdfFragSource as default };
|
|
4
|
+
//# sourceMappingURL=text-msdf.frag.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"text-msdf.frag.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
var textSdfFragSource = "#version 300 es\nprecision mediump float;\n\nuniform sampler2D u_texture; // R8 SDF atlas\nuniform sampler2D u_nodeData; // RGBA32F per-node data (see WebGl2TextRenderer)\nuniform float u_pageSize; // atlas page size in px (for shadow UV conversion)\n\nflat in int v_nodeIndex;\n in vec2 v_texcoord;\n in vec2 v_gradUV;\n\nlayout(location = 0) out vec4 fragColor;\n\nvoid main(void) {\n int ni = v_nodeIndex;\n\n // texel 2: fillColor\n // texel 3: outlineColor\n // texel 4: (outlineMin, shadowAlpha, softness, gradientEnabled)\n // outlineMin = 0.5 → disabled; outlineMin < 0.5 → enabled\n // texel 5: shadowColor\n // texel 6: (shadowOffsetX_px, shadowOffsetY_px, gradientVertical, unused)\n // texel 7: gradientTop\n // texel 8: gradientBottom\n vec4 tFill = texelFetch(u_nodeData, ivec2(2, ni), 0);\n vec4 tOutline = texelFetch(u_nodeData, ivec2(3, ni), 0);\n vec4 tParams = texelFetch(u_nodeData, ivec2(4, ni), 0);\n vec4 tShadow = texelFetch(u_nodeData, ivec2(5, ni), 0);\n vec4 tShadow2 = texelFetch(u_nodeData, ivec2(6, ni), 0);\n vec4 tGradTop = texelFetch(u_nodeData, ivec2(7, ni), 0);\n vec4 tGradBot = texelFetch(u_nodeData, ivec2(8, ni), 0);\n\n float outlineMin = tParams.x;\n float shadowAlpha = tParams.y;\n float soft = max(tParams.z, 0.001);\n float gradEnabled = tParams.w;\n vec2 shadowOffset = tShadow2.xy / u_pageSize;\n float gradVertical = tShadow2.z;\n\n float sd = texture(u_texture, v_texcoord).r;\n float fill = smoothstep(0.5 - soft, 0.5 + soft, sd);\n\n float outline = outlineMin < 0.5\n ? smoothstep(outlineMin - soft, outlineMin + soft, sd) * (1.0 - fill)\n : 0.0;\n\n float shadowSd = texture(u_texture, v_texcoord - shadowOffset).r;\n float shadow = smoothstep(0.5 - soft, 0.5 + soft, shadowSd)\n * shadowAlpha * (1.0 - fill) * (1.0 - outline);\n\n vec4 fillColor;\n if (gradEnabled > 0.5) {\n float t = gradVertical > 0.5 ? v_gradUV.y : v_gradUV.x;\n fillColor = mix(tGradBot, tGradTop, t);\n } else {\n fillColor = tFill;\n }\n\n fragColor = fillColor * fill\n + tOutline * outline\n + tShadow * shadow;\n}\n";
|
|
2
|
+
|
|
3
|
+
export { textSdfFragSource as default };
|
|
4
|
+
//# sourceMappingURL=text-sdf.frag.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"text-sdf.frag.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
|
|
@@ -0,0 +1,4 @@
|
|
|
1
|
+
var textVertSource = "#version 300 es\nprecision highp float;\n\nlayout(location = 0) in vec2 a_position;\nlayout(location = 1) in vec2 a_texcoord;\nlayout(location = 2) in float a_nodeIndex;\n\nuniform mat3 u_projection;\nuniform sampler2D u_nodeData;\n\nflat out int v_nodeIndex;\n out vec2 v_texcoord;\n out vec2 v_gradUV;\n\nvoid main(void) {\n int ni = int(a_nodeIndex);\n\n // texel 0: (a, c, 0, tx) texel 1: (b, d, 0, ty)\n vec4 t0 = texelFetch(u_nodeData, ivec2(0, ni), 0);\n vec4 t1 = texelFetch(u_nodeData, ivec2(1, ni), 0);\n\n // Reconstruct column-major mat3 from stored components\n mat3 xf = mat3(\n t0.x, t0.y, 0.0, // col 0: (a, c, 0)\n t1.x, t1.y, 0.0, // col 1: (b, d, 0)\n t0.w, t1.w, 1.0 // col 2: (tx, ty, 1)\n );\n\n gl_Position = vec4((u_projection * xf * vec3(a_position, 1.0)).xy, 0.0, 1.0);\n v_texcoord = a_texcoord;\n v_nodeIndex = ni;\n\n // texel 9: (minX, minY, width, height) — text block bounds in local space.\n // Normalise a_position into [0,1] so fragment shaders can interpolate\n // gradients across the whole block rather than individual atlas UVs.\n vec4 tBounds = texelFetch(u_nodeData, ivec2(9, ni), 0);\n vec2 bSize = tBounds.zw;\n v_gradUV = (bSize.x > 0.0 && bSize.y > 0.0)\n ? clamp((a_position - tBounds.xy) / bSize, 0.0, 1.0)\n : vec2(0.0);\n}\n";
|
|
2
|
+
|
|
3
|
+
export { textVertSource as default };
|
|
4
|
+
//# sourceMappingURL=text.vert.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"text.vert.js","sources":[],"sourcesContent":[],"names":[],"mappings":";;;;"}
|