@codexo/exojs 0.8.4 → 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/CHANGELOG.md +99 -0
  2. package/README.md +34 -13
  3. package/dist/esm/animation/Tween.d.ts +20 -3
  4. package/dist/esm/animation/Tween.js +16 -8
  5. package/dist/esm/animation/Tween.js.map +1 -1
  6. package/dist/esm/animation/TweenManager.d.ts +16 -1
  7. package/dist/esm/animation/TweenManager.js +27 -2
  8. package/dist/esm/animation/TweenManager.js.map +1 -1
  9. package/dist/esm/audio/AudioAnalyser.d.ts +2 -0
  10. package/dist/esm/audio/AudioAnalyser.js +24 -9
  11. package/dist/esm/audio/AudioAnalyser.js.map +1 -1
  12. package/dist/esm/audio/AudioBus.d.ts +1 -0
  13. package/dist/esm/audio/AudioBus.js +8 -4
  14. package/dist/esm/audio/AudioBus.js.map +1 -1
  15. package/dist/esm/audio/AudioListener.d.ts +1 -0
  16. package/dist/esm/audio/AudioListener.js +7 -5
  17. package/dist/esm/audio/AudioListener.js.map +1 -1
  18. package/dist/esm/audio/AudioManager.d.ts +8 -2
  19. package/dist/esm/audio/AudioManager.js +14 -1
  20. package/dist/esm/audio/AudioManager.js.map +1 -1
  21. package/dist/esm/audio/BeatDetector.d.ts +2 -0
  22. package/dist/esm/audio/BeatDetector.js +27 -661
  23. package/dist/esm/audio/BeatDetector.js.map +1 -1
  24. package/dist/esm/audio/Music.d.ts +1 -0
  25. package/dist/esm/audio/Music.js +7 -3
  26. package/dist/esm/audio/Music.js.map +1 -1
  27. package/dist/esm/audio/OscillatorSound.d.ts +1 -0
  28. package/dist/esm/audio/OscillatorSound.js +7 -3
  29. package/dist/esm/audio/OscillatorSound.js.map +1 -1
  30. package/dist/esm/audio/Sound.d.ts +1 -0
  31. package/dist/esm/audio/Sound.js +7 -3
  32. package/dist/esm/audio/Sound.js.map +1 -1
  33. package/dist/esm/audio/audio-context.d.ts +2 -2
  34. package/dist/esm/audio/audio-context.js +4 -4
  35. package/dist/esm/audio/audio-context.js.map +1 -1
  36. package/dist/esm/audio/filters/ChorusFilter.d.ts +1 -0
  37. package/dist/esm/audio/filters/ChorusFilter.js +7 -3
  38. package/dist/esm/audio/filters/ChorusFilter.js.map +1 -1
  39. package/dist/esm/audio/filters/CompressorFilter.d.ts +1 -0
  40. package/dist/esm/audio/filters/CompressorFilter.js +7 -3
  41. package/dist/esm/audio/filters/CompressorFilter.js.map +1 -1
  42. package/dist/esm/audio/filters/DelayFilter.d.ts +1 -0
  43. package/dist/esm/audio/filters/DelayFilter.js +7 -3
  44. package/dist/esm/audio/filters/DelayFilter.js.map +1 -1
  45. package/dist/esm/audio/filters/EqualizerFilter.d.ts +1 -0
  46. package/dist/esm/audio/filters/EqualizerFilter.js +7 -3
  47. package/dist/esm/audio/filters/EqualizerFilter.js.map +1 -1
  48. package/dist/esm/audio/filters/GranularFilter.js +1 -86
  49. package/dist/esm/audio/filters/GranularFilter.js.map +1 -1
  50. package/dist/esm/audio/filters/HighpassFilter.d.ts +1 -0
  51. package/dist/esm/audio/filters/HighpassFilter.js +7 -3
  52. package/dist/esm/audio/filters/HighpassFilter.js.map +1 -1
  53. package/dist/esm/audio/filters/LowpassFilter.d.ts +1 -0
  54. package/dist/esm/audio/filters/LowpassFilter.js +7 -3
  55. package/dist/esm/audio/filters/LowpassFilter.js.map +1 -1
  56. package/dist/esm/audio/filters/PitchShiftFilter.js +1 -71
  57. package/dist/esm/audio/filters/PitchShiftFilter.js.map +1 -1
  58. package/dist/esm/audio/filters/ReverbFilter.d.ts +1 -0
  59. package/dist/esm/audio/filters/ReverbFilter.js +7 -3
  60. package/dist/esm/audio/filters/ReverbFilter.js.map +1 -1
  61. package/dist/esm/audio/filters/VocoderFilter.js +1 -89
  62. package/dist/esm/audio/filters/VocoderFilter.js.map +1 -1
  63. package/dist/esm/audio/filters/WorkletFilter.d.ts +2 -0
  64. package/dist/esm/audio/filters/WorkletFilter.js +10 -5
  65. package/dist/esm/audio/filters/WorkletFilter.js.map +1 -1
  66. package/dist/esm/audio/index.d.ts +15 -10
  67. package/dist/esm/audio/worklet/registerWorklet.d.ts +1 -1
  68. package/dist/esm/audio/worklet/registerWorklet.js +2 -2
  69. package/dist/esm/audio/worklet/registerWorklet.js.map +1 -1
  70. package/dist/esm/audio/worklets/beat-detector.worklet.d.ts +1 -0
  71. package/dist/esm/audio/worklets/beat-detector.worklet.js +647 -0
  72. package/dist/esm/audio/worklets/beat-detector.worklet.js.map +1 -0
  73. package/dist/esm/audio/worklets/granular.worklet.d.ts +1 -0
  74. package/dist/esm/audio/worklets/granular.worklet.js +89 -0
  75. package/dist/esm/audio/worklets/granular.worklet.js.map +1 -0
  76. package/dist/esm/audio/worklets/pitch-shift.worklet.d.ts +1 -0
  77. package/dist/esm/audio/worklets/pitch-shift.worklet.js +74 -0
  78. package/dist/esm/audio/worklets/pitch-shift.worklet.js.map +1 -0
  79. package/dist/esm/audio/worklets/vocoder.worklet.d.ts +1 -0
  80. package/dist/esm/audio/worklets/vocoder.worklet.js +92 -0
  81. package/dist/esm/audio/worklets/vocoder.worklet.js.map +1 -0
  82. package/dist/esm/core/Application.d.ts +86 -29
  83. package/dist/esm/core/Application.js +157 -47
  84. package/dist/esm/core/Application.js.map +1 -1
  85. package/dist/esm/core/Color.d.ts +0 -8
  86. package/dist/esm/core/Color.js +0 -24
  87. package/dist/esm/core/Color.js.map +1 -1
  88. package/dist/esm/core/Perf.d.ts +23 -0
  89. package/dist/esm/core/Perf.js +49 -0
  90. package/dist/esm/core/Perf.js.map +1 -0
  91. package/dist/esm/core/Scene.d.ts +40 -80
  92. package/dist/esm/core/Scene.js +63 -43
  93. package/dist/esm/core/Scene.js.map +1 -1
  94. package/dist/esm/core/SceneManager.d.ts +11 -25
  95. package/dist/esm/core/SceneManager.js +37 -100
  96. package/dist/esm/core/SceneManager.js.map +1 -1
  97. package/dist/esm/core/SceneNode.d.ts +28 -17
  98. package/dist/esm/core/SceneNode.js +66 -42
  99. package/dist/esm/core/SceneNode.js.map +1 -1
  100. package/dist/esm/core/Signal.d.ts +24 -28
  101. package/dist/esm/core/Signal.js +64 -50
  102. package/dist/esm/core/Signal.js.map +1 -1
  103. package/dist/esm/core/Timer.d.ts +1 -0
  104. package/dist/esm/core/Timer.js +3 -0
  105. package/dist/esm/core/Timer.js.map +1 -1
  106. package/dist/esm/core/capabilities.d.ts +2 -0
  107. package/dist/esm/core/capabilities.js +15 -0
  108. package/dist/esm/core/capabilities.js.map +1 -1
  109. package/dist/esm/core/index.d.ts +1 -0
  110. package/dist/esm/core/types.d.ts +1 -1
  111. package/dist/esm/core/utils.d.ts +12 -0
  112. package/dist/esm/core/utils.js +18 -1
  113. package/dist/esm/core/utils.js.map +1 -1
  114. package/dist/esm/debug/BoundingBoxesLayer.js +1 -1
  115. package/dist/esm/debug/BoundingBoxesLayer.js.map +1 -1
  116. package/dist/esm/debug/HitTestLayer.js +1 -1
  117. package/dist/esm/debug/HitTestLayer.js.map +1 -1
  118. package/dist/esm/debug/PerformanceLayer.js +1 -2
  119. package/dist/esm/debug/PerformanceLayer.js.map +1 -1
  120. package/dist/esm/debug/PointerStackLayer.js +1 -2
  121. package/dist/esm/debug/PointerStackLayer.js.map +1 -1
  122. package/dist/esm/debug/RenderPassInspectorLayer.js +1 -2
  123. package/dist/esm/debug/RenderPassInspectorLayer.js.map +1 -1
  124. package/dist/esm/index.js +37 -10
  125. package/dist/esm/index.js.map +1 -1
  126. package/dist/esm/input/InputManager.d.ts +1 -0
  127. package/dist/esm/input/InputManager.js +30 -3
  128. package/dist/esm/input/InputManager.js.map +1 -1
  129. package/dist/esm/input/InteractionManager.d.ts +5 -2
  130. package/dist/esm/input/InteractionManager.js +29 -18
  131. package/dist/esm/input/InteractionManager.js.map +1 -1
  132. package/dist/esm/input/Pointer.js +3 -2
  133. package/dist/esm/input/Pointer.js.map +1 -1
  134. package/dist/esm/input/internal/interactionManagerRegistry.d.ts +9 -0
  135. package/dist/esm/input/internal/interactionManagerRegistry.js +10 -0
  136. package/dist/esm/input/internal/interactionManagerRegistry.js.map +1 -0
  137. package/dist/esm/math/AbstractVector.d.ts +1 -7
  138. package/dist/esm/math/AbstractVector.js +6 -20
  139. package/dist/esm/math/AbstractVector.js.map +1 -1
  140. package/dist/esm/math/Circle.js +0 -2
  141. package/dist/esm/math/Circle.js.map +1 -1
  142. package/dist/esm/math/Collision.d.ts +9 -3
  143. package/dist/esm/math/Ellipse.d.ts +2 -5
  144. package/dist/esm/math/Ellipse.js +10 -7
  145. package/dist/esm/math/Ellipse.js.map +1 -1
  146. package/dist/esm/math/ObservableVector.d.ts +1 -1
  147. package/dist/esm/math/ObservableVector.js +3 -3
  148. package/dist/esm/math/ObservableVector.js.map +1 -1
  149. package/dist/esm/math/Polygon.d.ts +0 -2
  150. package/dist/esm/math/Polygon.js +1 -9
  151. package/dist/esm/math/Polygon.js.map +1 -1
  152. package/dist/esm/math/Rectangle.js +0 -2
  153. package/dist/esm/math/Rectangle.js.map +1 -1
  154. package/dist/esm/math/collision-detection.d.ts +19 -4
  155. package/dist/esm/math/collision-detection.js +61 -4
  156. package/dist/esm/math/collision-detection.js.map +1 -1
  157. package/dist/esm/math/swept-collision.d.ts +16 -12
  158. package/dist/esm/math/swept-collision.js +109 -19
  159. package/dist/esm/math/swept-collision.js.map +1 -1
  160. package/dist/esm/particles/ParticleSystem.d.ts +8 -5
  161. package/dist/esm/particles/ParticleSystem.js +10 -6
  162. package/dist/esm/particles/ParticleSystem.js.map +1 -1
  163. package/dist/esm/particles/distributions/{Gradient.d.ts → ColorGradient.d.ts} +5 -5
  164. package/dist/esm/particles/distributions/{Gradient.js → ColorGradient.js} +5 -5
  165. package/dist/esm/particles/distributions/ColorGradient.js.map +1 -0
  166. package/dist/esm/particles/distributions/Distribution.d.ts +2 -2
  167. package/dist/esm/particles/distributions/index.d.ts +2 -2
  168. package/dist/esm/particles/gpu/ParticleGpuState.js +1 -1
  169. package/dist/esm/particles/index.d.ts +1 -0
  170. package/dist/esm/particles/modules/ColorOverLifetime.d.ts +3 -3
  171. package/dist/esm/particles/modules/ColorOverLifetime.js.map +1 -1
  172. package/dist/esm/particles/modules/ColorOverSpeed.d.ts +3 -3
  173. package/dist/esm/particles/modules/ColorOverSpeed.js.map +1 -1
  174. package/dist/esm/particles/modules/UpdateModule.d.ts +2 -2
  175. package/dist/esm/particles/modules/UpdateModule.js +1 -1
  176. package/dist/esm/particles/modules/WgslContribution.d.ts +2 -2
  177. package/dist/esm/rendering/CallbackRenderPass.d.ts +1 -0
  178. package/dist/esm/rendering/CallbackRenderPass.js +1 -0
  179. package/dist/esm/rendering/CallbackRenderPass.js.map +1 -1
  180. package/dist/esm/rendering/Camera.d.ts +33 -0
  181. package/dist/esm/rendering/Camera.js +38 -0
  182. package/dist/esm/rendering/Camera.js.map +1 -0
  183. package/dist/esm/rendering/Container.d.ts +7 -25
  184. package/dist/esm/rendering/Container.js +25 -87
  185. package/dist/esm/rendering/Container.js.map +1 -1
  186. package/dist/esm/rendering/Drawable.d.ts +8 -10
  187. package/dist/esm/rendering/Drawable.js +12 -20
  188. package/dist/esm/rendering/Drawable.js.map +1 -1
  189. package/dist/esm/rendering/RenderBackend.d.ts +19 -0
  190. package/dist/esm/rendering/RenderNode.d.ts +82 -11
  191. package/dist/esm/rendering/RenderNode.js +133 -163
  192. package/dist/esm/rendering/RenderNode.js.map +1 -1
  193. package/dist/esm/rendering/RenderPass.d.ts +1 -0
  194. package/dist/esm/rendering/RenderStats.d.ts +9 -0
  195. package/dist/esm/rendering/RenderStats.js +2 -0
  196. package/dist/esm/rendering/RenderStats.js.map +1 -1
  197. package/dist/esm/rendering/RenderTarget.d.ts +13 -0
  198. package/dist/esm/rendering/RenderTarget.js +13 -0
  199. package/dist/esm/rendering/RenderTarget.js.map +1 -1
  200. package/dist/esm/rendering/RenderTargetPass.js +17 -0
  201. package/dist/esm/rendering/RenderTargetPass.js.map +1 -1
  202. package/dist/esm/rendering/RendererRegistry.d.ts +1 -0
  203. package/dist/esm/rendering/RendererRegistry.js +1 -0
  204. package/dist/esm/rendering/RendererRegistry.js.map +1 -1
  205. package/dist/esm/rendering/RenderingContext.d.ts +87 -0
  206. package/dist/esm/rendering/RenderingContext.js +157 -0
  207. package/dist/esm/rendering/RenderingContext.js.map +1 -0
  208. package/dist/esm/rendering/TransformBuffer.d.ts +38 -0
  209. package/dist/esm/rendering/TransformBuffer.js +116 -0
  210. package/dist/esm/rendering/TransformBuffer.js.map +1 -0
  211. package/dist/esm/rendering/View.d.ts +23 -0
  212. package/dist/esm/rendering/View.js +42 -0
  213. package/dist/esm/rendering/View.js.map +1 -1
  214. package/dist/esm/rendering/filters/WebGpuShaderFilter.js +5 -12
  215. package/dist/esm/rendering/filters/WebGpuShaderFilter.js.map +1 -1
  216. package/dist/esm/rendering/geometry/Geometry.d.ts +40 -0
  217. package/dist/esm/rendering/geometry/Geometry.js +228 -0
  218. package/dist/esm/rendering/geometry/Geometry.js.map +1 -0
  219. package/dist/esm/rendering/geometry/GeometryAttribute.d.ts +32 -0
  220. package/dist/esm/rendering/geometry/QuadGeometry.d.ts +5 -0
  221. package/dist/esm/rendering/gradient/Gradient.d.ts +34 -0
  222. package/dist/esm/rendering/gradient/Gradient.js +114 -0
  223. package/dist/esm/rendering/gradient/Gradient.js.map +1 -0
  224. package/dist/esm/rendering/gradient/LinearGradient.d.ts +10 -0
  225. package/dist/esm/rendering/gradient/LinearGradient.js +26 -0
  226. package/dist/esm/rendering/gradient/LinearGradient.js.map +1 -0
  227. package/dist/esm/rendering/gradient/RadialGradient.d.ts +10 -0
  228. package/dist/esm/rendering/gradient/RadialGradient.js +25 -0
  229. package/dist/esm/rendering/gradient/RadialGradient.js.map +1 -0
  230. package/dist/esm/rendering/index.d.ts +103 -59
  231. package/dist/esm/rendering/material/Material.d.ts +114 -0
  232. package/dist/esm/rendering/material/Material.js +111 -0
  233. package/dist/esm/rendering/material/Material.js.map +1 -0
  234. package/dist/esm/rendering/material/MaterialKey.d.ts +18 -0
  235. package/dist/esm/rendering/material/MaterialKey.js +82 -0
  236. package/dist/esm/rendering/material/MaterialKey.js.map +1 -0
  237. package/dist/esm/rendering/material/MeshMaterial.d.ts +16 -0
  238. package/dist/esm/rendering/material/MeshMaterial.js +21 -0
  239. package/dist/esm/rendering/material/MeshMaterial.js.map +1 -0
  240. package/dist/esm/rendering/{mesh/MeshShader.d.ts → material/ShaderSource.d.ts} +30 -62
  241. package/dist/esm/rendering/{mesh/MeshShader.js → material/ShaderSource.js} +36 -62
  242. package/dist/esm/rendering/material/ShaderSource.js.map +1 -0
  243. package/dist/esm/rendering/material/SpriteMaterial.d.ts +15 -0
  244. package/dist/esm/rendering/material/SpriteMaterial.js +20 -0
  245. package/dist/esm/rendering/material/SpriteMaterial.js.map +1 -0
  246. package/dist/esm/rendering/mesh/Mesh.d.ts +29 -12
  247. package/dist/esm/rendering/mesh/Mesh.js +123 -4
  248. package/dist/esm/rendering/mesh/Mesh.js.map +1 -1
  249. package/dist/esm/rendering/pass/RenderPassCoordinator.d.ts +63 -0
  250. package/dist/esm/rendering/pass/RenderPassDescriptor.d.ts +48 -0
  251. package/dist/esm/rendering/pass/RenderPassDescriptor.js +16 -0
  252. package/dist/esm/rendering/pass/RenderPassDescriptor.js.map +1 -0
  253. package/dist/esm/rendering/plan/RenderCommand.d.ts +67 -0
  254. package/dist/esm/rendering/plan/RenderCommand.js +94 -0
  255. package/dist/esm/rendering/plan/RenderCommand.js.map +1 -0
  256. package/dist/esm/rendering/plan/RenderEffectExecutor.d.ts +10 -0
  257. package/dist/esm/rendering/plan/RenderEffectExecutor.js +159 -0
  258. package/dist/esm/rendering/plan/RenderEffectExecutor.js.map +1 -0
  259. package/dist/esm/rendering/plan/RenderPlan.d.ts +23 -0
  260. package/dist/esm/rendering/plan/RenderPlan.js +12 -0
  261. package/dist/esm/rendering/plan/RenderPlan.js.map +1 -0
  262. package/dist/esm/rendering/plan/RenderPlanBuilder.d.ts +31 -0
  263. package/dist/esm/rendering/plan/RenderPlanBuilder.js +242 -0
  264. package/dist/esm/rendering/plan/RenderPlanBuilder.js.map +1 -0
  265. package/dist/esm/rendering/plan/RenderPlanOptimizer.d.ts +10 -0
  266. package/dist/esm/rendering/plan/RenderPlanOptimizer.js +180 -0
  267. package/dist/esm/rendering/plan/RenderPlanOptimizer.js.map +1 -0
  268. package/dist/esm/rendering/plan/RenderPlanPlayer.d.ts +9 -0
  269. package/dist/esm/rendering/plan/RenderPlanPlayer.js +56 -0
  270. package/dist/esm/rendering/plan/RenderPlanPlayer.js.map +1 -0
  271. package/dist/esm/rendering/plan/RenderScope.d.ts +70 -0
  272. package/dist/esm/rendering/plan/RenderScope.js +16 -0
  273. package/dist/esm/rendering/plan/RenderScope.js.map +1 -0
  274. package/dist/esm/rendering/plan/playRenderTree.d.ts +4 -0
  275. package/dist/esm/rendering/plan/playRenderTree.js +19 -0
  276. package/dist/esm/rendering/plan/playRenderTree.js.map +1 -0
  277. package/dist/esm/rendering/shader/Shader.d.ts +1 -0
  278. package/dist/esm/rendering/shader/Shader.js +1 -0
  279. package/dist/esm/rendering/shader/Shader.js.map +1 -1
  280. package/dist/esm/rendering/shader/ShaderUniform.d.ts +1 -0
  281. package/dist/esm/rendering/shader/ShaderUniform.js +1 -0
  282. package/dist/esm/rendering/shader/ShaderUniform.js.map +1 -1
  283. package/dist/esm/rendering/sprite/Sprite.d.ts +25 -3
  284. package/dist/esm/rendering/sprite/Sprite.js +48 -15
  285. package/dist/esm/rendering/sprite/Sprite.js.map +1 -1
  286. package/dist/esm/rendering/sprite/spriteMaterialSources.d.ts +36 -0
  287. package/dist/esm/rendering/sprite/spriteMaterialSources.js +128 -0
  288. package/dist/esm/rendering/sprite/spriteMaterialSources.js.map +1 -0
  289. package/dist/esm/rendering/text/AbstractText.d.ts +36 -0
  290. package/dist/esm/rendering/text/AbstractText.js +49 -0
  291. package/dist/esm/rendering/text/AbstractText.js.map +1 -0
  292. package/dist/esm/rendering/text/BitmapText.d.ts +97 -0
  293. package/dist/esm/rendering/text/BitmapText.js +220 -0
  294. package/dist/esm/rendering/text/BitmapText.js.map +1 -0
  295. package/dist/esm/rendering/text/BmFont.d.ts +50 -0
  296. package/dist/esm/rendering/text/BmFont.js +24 -0
  297. package/dist/esm/rendering/text/BmFont.js.map +1 -0
  298. package/dist/esm/rendering/text/GlyphAtlas.d.ts +104 -0
  299. package/dist/esm/rendering/text/GlyphAtlas.js +347 -0
  300. package/dist/esm/rendering/text/GlyphAtlas.js.map +1 -0
  301. package/dist/esm/rendering/text/GlyphAtlasPool.d.ts +40 -0
  302. package/dist/esm/rendering/text/GlyphAtlasPool.js +67 -0
  303. package/dist/esm/rendering/text/GlyphAtlasPool.js.map +1 -0
  304. package/dist/esm/rendering/text/GlyphSdf.d.ts +92 -0
  305. package/dist/esm/rendering/text/GlyphSdf.js +220 -0
  306. package/dist/esm/rendering/text/GlyphSdf.js.map +1 -0
  307. package/dist/esm/rendering/text/HTMLText.d.ts +107 -0
  308. package/dist/esm/rendering/text/HTMLText.js +284 -0
  309. package/dist/esm/rendering/text/HTMLText.js.map +1 -0
  310. package/dist/esm/rendering/text/LayoutOptions.d.ts +30 -0
  311. package/dist/esm/rendering/text/Text.d.ts +89 -20
  312. package/dist/esm/rendering/text/Text.js +176 -101
  313. package/dist/esm/rendering/text/Text.js.map +1 -1
  314. package/dist/esm/rendering/text/TextLayout.d.ts +20 -8
  315. package/dist/esm/rendering/text/TextLayout.js +234 -25
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@@ -1,658 +1,9 @@
1
- import { isAudioContextReady, getAudioContext, onAudioContextReady } from './audio-context.js';
2
- import { registerWorkletProcessor } from './worklet/registerWorklet.js';
1
+ import { onAudioContextReady, isAudioContextReady, getAudioContext } from './audio-context.js';
2
+ import { registerAudioWorkletProcessor } from './worklet/registerWorklet.js';
3
+ import { beatDetectorWorkletSource } from './worklets/beat-detector.worklet.js';
3
4
  import { Signal } from '../core/Signal.js';
4
5
 
5
- // ---------------------------------------------------------------------------
6
- // Worklet source (self-contained JavaScript, no imports)
7
- // ---------------------------------------------------------------------------
8
6
  const workletName = 'exojs-beat-detector';
9
- const beatDetectorWorkletSource = `
10
- // ---- Hann window + FFT (radix-2 Cooley-Tukey) ----
11
- function applyHannWindow(real, imag) {
12
- var n = real.length;
13
- for (var i = 0; i < n; i++) {
14
- var w = 0.5 * (1 - Math.cos(2 * Math.PI * i / (n - 1)));
15
- real[i] *= w;
16
- imag[i] = 0;
17
- }
18
- }
19
-
20
- function bitReversePermute(real, imag) {
21
- var n = real.length;
22
- var j = 0;
23
- for (var i = 1; i < n; i++) {
24
- var bit = n >> 1;
25
- for (; j & bit; bit >>= 1) { j ^= bit; }
26
- j ^= bit;
27
- if (i < j) {
28
- var t = real[i]; real[i] = real[j]; real[j] = t;
29
- t = imag[i]; imag[i] = imag[j]; imag[j] = t;
30
- }
31
- }
32
- }
33
-
34
- function fftInPlace(real, imag) {
35
- applyHannWindow(real, imag);
36
- bitReversePermute(real, imag);
37
- var n = real.length;
38
- for (var len = 2; len <= n; len <<= 1) {
39
- var halfLen = len >> 1;
40
- var step = -2 * Math.PI / len;
41
- for (var i = 0; i < n; i += len) {
42
- for (var k = 0; k < halfLen; k++) {
43
- var angle = step * k;
44
- var cos = Math.cos(angle);
45
- var sin = Math.sin(angle);
46
- var re = real[i+k+halfLen]*cos - imag[i+k+halfLen]*sin;
47
- var im = real[i+k+halfLen]*sin + imag[i+k+halfLen]*cos;
48
- real[i+k+halfLen] = real[i+k] - re;
49
- imag[i+k+halfLen] = imag[i+k] - im;
50
- real[i+k] += re;
51
- imag[i+k] += im;
52
- }
53
- }
54
- }
55
- }
56
-
57
- // ---- Mel filterbank ----
58
- function buildMelFilterbank(numBands, fMin, fMax, fftSize, sampleRate) {
59
- var numBins = fftSize >> 1;
60
- var nyquist = sampleRate / 2;
61
- var melMin = 2595 * Math.log10(1 + fMin / 700);
62
- var melMax = 2595 * Math.log10(1 + fMax / 700);
63
- var melPoints = new Float32Array(numBands + 2);
64
- for (var i = 0; i < numBands + 2; i++) {
65
- melPoints[i] = melMin + (melMax - melMin) * i / (numBands + 1);
66
- }
67
- var binPoints = new Float32Array(numBands + 2);
68
- for (var i = 0; i < numBands + 2; i++) {
69
- var hz = 700 * (Math.pow(10, melPoints[i] / 2595) - 1);
70
- binPoints[i] = Math.round(hz / nyquist * (numBins - 1));
71
- }
72
- var bands = [];
73
- for (var b = 0; b < numBands; b++) {
74
- var startBin = Math.max(0, Math.min(numBins - 1, binPoints[b]));
75
- var peakBin = Math.max(0, Math.min(numBins - 1, binPoints[b+1]));
76
- var endBin = Math.max(0, Math.min(numBins - 1, binPoints[b+2]));
77
- var len = endBin - startBin + 1;
78
- var weights = new Float32Array(len);
79
- for (var i = 0; i < len; i++) {
80
- var bin = startBin + i;
81
- if (bin <= peakBin && peakBin > startBin) {
82
- weights[i] = (bin - startBin) / (peakBin - startBin);
83
- } else if (bin > peakBin && endBin > peakBin) {
84
- weights[i] = (endBin - bin) / (endBin - peakBin);
85
- } else {
86
- weights[i] = 1;
87
- }
88
- }
89
- bands.push({ startBin: startBin, peakBin: peakBin, endBin: endBin, weights: weights });
90
- }
91
- return bands;
92
- }
93
-
94
- function computeMelBands(mag, bands, out) {
95
- for (var b = 0; b < bands.length; b++) {
96
- var band = bands[b];
97
- var energy = 0;
98
- for (var i = 0; i < band.weights.length; i++) {
99
- energy += mag[band.startBin + i] * band.weights[i];
100
- }
101
- out[b] = Math.log(1 + energy);
102
- }
103
- }
104
-
105
- // ---- Processor ----
106
- class BeatDetectorProcessor extends AudioWorkletProcessor {
107
- constructor(options) {
108
- super();
109
- var opts = (options && options.processorOptions) || {};
110
- this._sampleRate = sampleRate;
111
- this._fftSize = opts.fftSize || 2048;
112
- this._hopSize = opts.hopSize || 512;
113
- this._minBpm = opts.minBpm || 50;
114
- this._maxBpm = opts.maxBpm || 250;
115
- this._melBands = opts.melBands || 24;
116
- this._settlingMs = opts.settlingMs !== undefined ? opts.settlingMs : 1500;
117
- this._tempoWindowSec = opts.tempoWindowSec || 6;
118
- this._enableTsDetection = opts.enableTimeSignatureDetection !== false;
119
-
120
- var numBins = this._fftSize >> 1;
121
- this._real = new Float32Array(this._fftSize);
122
- this._imag = new Float32Array(this._fftSize);
123
- this._mag = new Float32Array(numBins);
124
- this._ringBuffer = new Float32Array(this._fftSize);
125
- this._ringWritePos = 0;
126
- this._sampleCount = 0;
127
- this._hopAccum = 0;
128
-
129
- this._melBandFilters = buildMelFilterbank(this._melBands, 80, 8000, this._fftSize, this._sampleRate);
130
- this._melOut = new Float32Array(this._melBands);
131
- var fluxWindowLen = Math.ceil(this._tempoWindowSec * this._sampleRate / this._hopSize);
132
- this._fluxWindow = new Float32Array(fluxWindowLen);
133
- this._fluxWritePos = 0;
134
- this._fluxCount = 0;
135
- var LAG_K = 3;
136
- this._prevMelFrames = [];
137
- for (var i = 0; i < LAG_K; i++) {
138
- this._prevMelFrames.push(new Float32Array(this._melBands));
139
- }
140
- this._prevMelFrameIdx = 0;
141
-
142
- // Lag range in hops for BPM range
143
- this._minLag = Math.max(1, Math.round(60 / this._maxBpm * this._sampleRate / this._hopSize));
144
- this._maxLag = Math.round(60 / this._minBpm * this._sampleRate / this._hopSize);
145
-
146
- this._hopsSinceACF = 0;
147
- var ACF_INTERVAL = 15;
148
- this._acfInterval = ACF_INTERVAL;
149
-
150
- // Tempo state
151
- this._bestBpm = 0;
152
- this._bestScore = 0;
153
- this._candidates = [];
154
-
155
- // Phase state
156
- this._lastBeatSample = -1;
157
- this._ibiHistory = new Float32Array(4); // last 4 inter-beat intervals
158
- this._ibiIdx = 0;
159
-
160
- // Bar position state — parallel posteriors for 4/4 and 3/4
161
- this._posterior4 = new Float32Array([0.25, 0.25, 0.25, 0.25]);
162
- this._posterior3 = new Float32Array([1/3, 1/3, 1/3]);
163
- this._ts4Confidence = 0.5;
164
- this._ts3Confidence = 0.5;
165
- this._activeTs = '4/4';
166
- this._sustainCounter = 0;
167
- this._barPosition = 1; // 1-indexed
168
- this._barNumber = 0;
169
- this._beatsSinceStart = 0;
170
-
171
- // Confidence
172
- this._confidence = 0;
173
-
174
- // State snapshot cadence (~20 Hz)
175
- var STATE_INTERVAL_HOPS = Math.round(this._sampleRate / this._hopSize / 20);
176
- this._stateInterval = Math.max(1, STATE_INTERVAL_HOPS);
177
- this._hopsSinceState = 0;
178
-
179
- // Settling
180
- this._startSample = currentFrame;
181
- this._settledSamples = Math.round(this._settlingMs * 0.001 * this._sampleRate);
182
-
183
- // Lookahead
184
- this._lookahead = [];
185
-
186
- // RMS / onset state
187
- this._rms = 0;
188
- this._onsetStrength = 0;
189
-
190
- // Band energy (for state messages)
191
- var LOW_BANDS = Math.round(this._melBands * 0.25);
192
- var MID_BANDS = Math.round(this._melBands * 0.6);
193
- this._lowBandEnd = LOW_BANDS;
194
- this._midBandEnd = MID_BANDS;
195
- }
196
-
197
- process(inputs, _outputs, _parameters) {
198
- var input = inputs[0];
199
- if (!input || input.length === 0) return true;
200
-
201
- var left = input[0] || [];
202
- var right = input[1] || left;
203
- var blockLen = left.length;
204
-
205
- for (var s = 0; s < blockLen; s++) {
206
- // Mono downmix
207
- var mono = (left[s] + right[s]) * 0.5;
208
-
209
- // Accumulate RMS
210
- this._rms += mono * mono;
211
-
212
- // Fill ring buffer
213
- this._ringBuffer[this._ringWritePos] = mono;
214
- this._ringWritePos = (this._ringWritePos + 1) & (this._fftSize - 1);
215
-
216
- this._hopAccum++;
217
- this._sampleCount++;
218
-
219
- if (this._hopAccum >= this._hopSize) {
220
- this._hopAccum = 0;
221
- this._processHop();
222
- }
223
- }
224
-
225
- return true;
226
- }
227
-
228
- _processHop() {
229
- // Read ring buffer into real[] (oldest first)
230
- var rb = this._ringBuffer;
231
- var wp = this._ringWritePos;
232
- var n = this._fftSize;
233
- for (var i = 0; i < n; i++) {
234
- this._real[i] = rb[(wp + i) & (n - 1)];
235
- }
236
-
237
- // FFT
238
- fftInPlace(this._real, this._imag);
239
-
240
- // Magnitude spectrum
241
- var bins = n >> 1;
242
- for (var i = 0; i < bins; i++) {
243
- this._mag[i] = Math.sqrt(this._real[i]*this._real[i] + this._imag[i]*this._imag[i]);
244
- }
245
-
246
- // RMS (from time domain, using ring buffer)
247
- var rmsAccum = 0;
248
- for (var i = 0; i < n; i++) {
249
- rmsAccum += rb[(wp + i) & (n - 1)] * rb[(wp + i) & (n - 1)];
250
- }
251
- this._rms = Math.sqrt(rmsAccum / n);
252
-
253
- // Mel bands
254
- computeMelBands(this._mag, this._melBandFilters, this._melOut);
255
-
256
- // Spectral flux (SuperFlux-lite, lag k=3)
257
- var K = this._prevMelFrames.length;
258
- var flux = 0;
259
- for (var b = 0; b < this._melBands; b++) {
260
- var localMax = -Infinity;
261
- for (var k = 0; k < K; k++) {
262
- var prevVal = this._prevMelFrames[k][b];
263
- if (prevVal > localMax) localMax = prevVal;
264
- }
265
- var diff = this._melOut[b] - localMax;
266
- if (diff > 0) flux += diff;
267
- }
268
- this._onsetStrength = flux;
269
-
270
- // Store current mel frame in circular buffer
271
- var prevFrame = this._prevMelFrames[this._prevMelFrameIdx];
272
- for (var b = 0; b < this._melBands; b++) {
273
- prevFrame[b] = this._melOut[b];
274
- }
275
- this._prevMelFrameIdx = (this._prevMelFrameIdx + 1) % K;
276
-
277
- // Add flux to sliding window
278
- this._fluxWindow[this._fluxWritePos] = flux;
279
- this._fluxWritePos = (this._fluxWritePos + 1) % this._fluxWindow.length;
280
- if (this._fluxCount < this._fluxWindow.length) this._fluxCount++;
281
-
282
- // Tempogram: compute ACF periodically
283
- this._hopsSinceACF++;
284
- if (this._hopsSinceACF >= this._acfInterval && this._fluxCount >= this._maxLag + 1) {
285
- this._hopsSinceACF = 0;
286
- this._computeACFAndCandidates();
287
- }
288
-
289
- // Phase tracker
290
- var settled = (this._sampleCount - this._settledSamples) > 0;
291
- if (this._bestBpm > 0 && settled) {
292
- this._tickPhase(flux);
293
- }
294
-
295
- // State snapshot
296
- this._hopsSinceState++;
297
- if (this._hopsSinceState >= this._stateInterval) {
298
- this._hopsSinceState = 0;
299
- this._sendStateMessage();
300
- }
301
- }
302
-
303
- _computeACFAndCandidates() {
304
- var n = this._fluxCount;
305
- var buf = this._fluxWindow;
306
- var wp = this._fluxWritePos;
307
- var len = buf.length;
308
-
309
- // Compute ACF for lags in [minLag, maxLag]
310
- var numLags = this._maxLag - this._minLag + 1;
311
- var acf = new Float32Array(numLags);
312
- for (var lagIdx = 0; lagIdx < numLags; lagIdx++) {
313
- var lag = this._minLag + lagIdx;
314
- var sum = 0, count = 0;
315
- for (var t = lag; t < n; t++) {
316
- var idxT = (wp - 1 - (n - 1 - t) + len) % len;
317
- var idxTL = (wp - 1 - (n - 1 - (t - lag)) + len) % len;
318
- sum += buf[idxT] * buf[idxTL];
319
- count++;
320
- }
321
- acf[lagIdx] = count > 0 ? sum / count : 0;
322
- }
323
-
324
- // Normalise
325
- var norm = 0;
326
- for (var i = 0; i < numLags; i++) { if (acf[i] > norm) norm = acf[i]; }
327
- if (norm > 0) {
328
- for (var i = 0; i < numLags; i++) acf[i] /= norm;
329
- }
330
-
331
- // Find top peaks
332
- var peaks = [];
333
- for (var i = 1; i < numLags - 1; i++) {
334
- if (acf[i] > acf[i-1] && acf[i] > acf[i+1] && acf[i] > 0) {
335
- var lag2 = this._minLag + i;
336
- var bpm = 60 * this._sampleRate / (lag2 * this._hopSize);
337
- if (bpm >= this._minBpm && bpm <= this._maxBpm) {
338
- peaks.push({ bpm: bpm, score: acf[i], lag: lag2 });
339
- }
340
- }
341
- }
342
- peaks.sort(function(a, b) { return b.score - a.score; });
343
- this._candidates = peaks.slice(0, 3);
344
-
345
- if (this._candidates.length === 0) return;
346
-
347
- var top = this._candidates[0];
348
-
349
- // Hysteresis
350
- if (this._bestBpm <= 0) {
351
- // First lock
352
- this._bestBpm = top.bpm;
353
- this._bestScore = top.score;
354
- } else {
355
- var isOctave = (Math.abs(top.bpm / this._bestBpm - 2) < 0.1) ||
356
- (Math.abs(top.bpm / this._bestBpm - 0.5) < 0.05);
357
- var margin = isOctave ? 1.5 : 1.15;
358
- if (top.score > this._bestScore * margin) {
359
- var oldBpm = this._bestBpm;
360
- this._bestBpm = top.bpm;
361
- this._bestScore = top.score;
362
- // Only fire tempoChange if > 5% different
363
- if (Math.abs(this._bestBpm - oldBpm) / oldBpm > 0.05) {
364
- this.port.postMessage({ type: 'tempoChange', newTempo: this._bestBpm, oldTempo: oldBpm });
365
- }
366
- } else {
367
- this._bestScore = this._bestScore * 0.99 + top.score * 0.01; // slowly decay
368
- }
369
- }
370
-
371
- this._updateConfidence();
372
- }
373
-
374
- _tickPhase(flux) {
375
- if (this._lastBeatSample < 0) {
376
- // Bootstrap: set first beat at current sample
377
- this._lastBeatSample = this._sampleCount;
378
- return;
379
- }
380
-
381
- var beatIntervalSamples = 60 / this._bestBpm * this._sampleRate;
382
- var phase = (this._sampleCount - this._lastBeatSample) / beatIntervalSamples;
383
-
384
- // Snap correction: if novelty peak is strong and phase is 0.7..1.3, snap
385
- if (phase >= 0.7 && phase <= 1.3 && flux > 0) {
386
- // Compute mean recent flux
387
- var recentMean = 0;
388
- var count = Math.min(this._fluxCount, 16);
389
- var wp = this._fluxWritePos;
390
- var len = this._fluxWindow.length;
391
- for (var i = 0; i < count; i++) {
392
- recentMean += this._fluxWindow[(wp - 1 - i + len) % len];
393
- }
394
- recentMean /= count || 1;
395
- if (flux > 1.5 * recentMean && recentMean > 0) {
396
- // Snap to this sample
397
- this._lastBeatSample = this._sampleCount;
398
- phase = 1.0;
399
- }
400
- }
401
-
402
- if (phase >= 1.0) {
403
- var beatTime = (this._lastBeatSample + beatIntervalSamples) / this._sampleRate;
404
- this._lastBeatSample += beatIntervalSamples;
405
-
406
- // Update IBI history
407
- this._ibiHistory[this._ibiIdx] = beatIntervalSamples;
408
- this._ibiIdx = (this._ibiIdx + 1) & 3;
409
-
410
- this._beatsSinceStart++;
411
-
412
- // Update bar position
413
- this._updateBarPosition(flux);
414
-
415
- // Compute confidence
416
- this._updateConfidence();
417
-
418
- // Lookahead
419
- this._updateLookahead(beatTime);
420
-
421
- var isDownbeat = this._barPosition === 1;
422
- var beatInfo = {
423
- type: 'beat',
424
- audioTime: beatTime,
425
- tempo: this._bestBpm,
426
- confidence: this._confidence,
427
- beatPhase: 0,
428
- energy: flux,
429
- isDownbeat: isDownbeat,
430
- beatInBar: this._barPosition,
431
- };
432
- this.port.postMessage(beatInfo);
433
-
434
- if (isDownbeat) {
435
- this.port.postMessage({
436
- type: 'barStart',
437
- audioTime: beatTime,
438
- tempo: this._bestBpm,
439
- confidence: this._confidence,
440
- barNumber: this._barNumber,
441
- });
442
- }
443
- }
444
- }
445
-
446
- _computeBeatLikelihood(flux) {
447
- var count = Math.min(this._fluxCount, 32);
448
- var wp = this._fluxWritePos;
449
- var len = this._fluxWindow.length;
450
- var totalFlux = 0;
451
- for (var i = 0; i < count; i++) {
452
- totalFlux += this._fluxWindow[(wp - 1 - i + len) % len];
453
- }
454
- var mean = count > 0 ? totalFlux / count : 1;
455
- return Math.max(0.5, Math.min(1.5, mean > 0 ? flux / mean : 1));
456
- }
457
-
458
- _updateBarPosition(flux) {
459
- var likelihood = this._computeBeatLikelihood(flux);
460
-
461
- // --- 4/4 posterior ---
462
- var p4 = this._posterior4;
463
- var s4 = new Float32Array(4);
464
- s4[0] = p4[3]; s4[1] = p4[0]; s4[2] = p4[1]; s4[3] = p4[2];
465
- var sum4 = 0;
466
- for (var i = 0; i < 4; i++) {
467
- p4[i] = s4[i] * (likelihood + (i === 0 ? 0.3 : 0));
468
- sum4 += p4[i];
469
- }
470
- if (sum4 > 0) { for (var i = 0; i < 4; i++) p4[i] /= sum4; }
471
-
472
- // --- 3/4 posterior ---
473
- var p3 = this._posterior3;
474
- var s3 = new Float32Array(3);
475
- s3[0] = p3[2]; s3[1] = p3[0]; s3[2] = p3[1];
476
- var sum3 = 0;
477
- for (var i = 0; i < 3; i++) {
478
- p3[i] = s3[i] * (likelihood + (i === 0 ? 0.3 : 0));
479
- sum3 += p3[i];
480
- }
481
- if (sum3 > 0) { for (var i = 0; i < 3; i++) p3[i] /= sum3; }
482
-
483
- // --- Update TS confidences (EMA) ---
484
- var max4 = 0;
485
- for (var i = 0; i < 4; i++) { if (p4[i] > max4) max4 = p4[i]; }
486
- var max3 = 0;
487
- for (var i = 0; i < 3; i++) { if (p3[i] > max3) max3 = p3[i]; }
488
- var alpha = 0.1;
489
- this._ts4Confidence = (1 - alpha) * this._ts4Confidence + alpha * max4;
490
- this._ts3Confidence = (1 - alpha) * this._ts3Confidence + alpha * max3;
491
-
492
- // --- Hysteresis switching ---
493
- if (this._enableTsDetection && this._beatsSinceStart > 8) {
494
- var minSwitchMargin = 1.4;
495
- var minSustainBeats = 12; // ~4 bars * 3 beats
496
- var threeFavored = this._ts3Confidence > this._ts4Confidence * minSwitchMargin;
497
- var fourFavored = this._ts4Confidence > this._ts3Confidence * minSwitchMargin;
498
-
499
- if (this._activeTs === '4/4' && threeFavored) {
500
- this._sustainCounter++;
501
- if (this._sustainCounter >= minSustainBeats) {
502
- this._activeTs = '3/4';
503
- this._sustainCounter = 0;
504
- }
505
- } else if (this._activeTs === '3/4' && fourFavored) {
506
- this._sustainCounter++;
507
- if (this._sustainCounter >= minSustainBeats + 4) { // 16 beats for 4/4
508
- this._activeTs = '4/4';
509
- this._sustainCounter = 0;
510
- }
511
- } else {
512
- this._sustainCounter = 0;
513
- }
514
- }
515
-
516
- // --- Determine bar position from active TS ---
517
- var barLen = this._activeTs === '3/4' ? 3 : 4;
518
- var posterior = this._activeTs === '3/4' ? p3 : p4;
519
-
520
- if (this._beatsSinceStart >= barLen) {
521
- var maxP = -1, maxI = 0;
522
- for (var i = 0; i < barLen; i++) {
523
- if (posterior[i] > maxP) { maxP = posterior[i]; maxI = i; }
524
- }
525
- var newPos = maxI + 1; // 1-indexed
526
- if (newPos === 1 && this._barPosition !== 1) {
527
- this._barNumber++;
528
- }
529
- this._barPosition = newPos;
530
- } else {
531
- // Just advance sequentially
532
- this._barPosition = ((this._barPosition) % barLen) + 1;
533
- if (this._barPosition === 1) this._barNumber++;
534
- }
535
- }
536
-
537
- _updateConfidence() {
538
- if (this._candidates.length === 0) {
539
- this._confidence = 0;
540
- return;
541
- }
542
-
543
- // Peak contrast
544
- var top1 = this._candidates[0] ? this._candidates[0].score : 0;
545
- var top2 = this._candidates[1] ? this._candidates[1].score : top1;
546
- var top3 = this._candidates[2] ? this._candidates[2].score : top2;
547
- var peakContrast = (top2 + top3) > 0 ? top1 / ((top2 + top3) / 2) : 1;
548
-
549
- // Phase consistency from IBI variance
550
- var ibiMean = 0;
551
- for (var i = 0; i < 4; i++) ibiMean += this._ibiHistory[i];
552
- ibiMean /= 4;
553
- var ibiVar = 0;
554
- for (var i = 0; i < 4; i++) {
555
- var d = this._ibiHistory[i] - ibiMean;
556
- ibiVar += d * d;
557
- }
558
- ibiVar /= 4;
559
- var phaseConsistency = ibiMean > 0 ? Math.max(0, 1 - ibiVar / (ibiMean * ibiMean)) : 0;
560
-
561
- // Bar consistency (use the active posterior)
562
- var activePosterior = this._activeTs === '3/4' ? this._posterior3 : this._posterior4;
563
- var activeLen = this._activeTs === '3/4' ? 3 : 4;
564
- var maxP = 0;
565
- for (var i = 0; i < activeLen; i++) {
566
- if (activePosterior[i] > maxP) maxP = activePosterior[i];
567
- }
568
- var barConsistency = maxP;
569
-
570
- var c = Math.sqrt(Math.max(0, peakContrast / 2)) *
571
- Math.sqrt(Math.max(0, phaseConsistency)) *
572
- (0.5 + 0.5 * barConsistency);
573
- this._confidence = Math.max(0, Math.min(1, c));
574
- }
575
-
576
- _updateLookahead(lastBeatTime) {
577
- var lookahead = [];
578
- var beatInterval = 60 / this._bestBpm;
579
- var barPos = this._barPosition;
580
- var barLen = this._activeTs === '3/4' ? 3 : 4;
581
- for (var i = 0; i < 8; i++) {
582
- var t = lastBeatTime + (i + 1) * beatInterval;
583
- var bp = ((barPos - 1 + i) % barLen) + 1;
584
- lookahead.push({
585
- audioTime: t,
586
- tempo: this._bestBpm,
587
- isDownbeat: bp === 1,
588
- beatInBar: bp,
589
- });
590
- }
591
- this._lookahead = lookahead;
592
- }
593
-
594
- _computeBandEnergy() {
595
- var low = 0, mid = 0, high = 0;
596
- for (var b = 0; b < this._lowBandEnd; b++) low += this._melOut[b];
597
- for (var b = this._lowBandEnd; b < this._midBandEnd; b++) mid += this._melOut[b];
598
- for (var b = this._midBandEnd; b < this._melBands; b++) high += this._melOut[b];
599
- var denom = this._lowBandEnd || 1;
600
- return {
601
- low: low / denom,
602
- mid: mid / Math.max(1, this._midBandEnd - this._lowBandEnd),
603
- high: high / Math.max(1, this._melBands - this._midBandEnd),
604
- };
605
- }
606
-
607
- _sendStateMessage() {
608
- var settled = (this._sampleCount - this._settledSamples) > 0;
609
- var beatInterval = this._bestBpm > 0 ? 60 / this._bestBpm : 0;
610
- var currentTime = this._sampleCount / this._sampleRate;
611
- var lastBeatTime = this._lastBeatSample >= 0 ? this._lastBeatSample / this._sampleRate : 0;
612
- var beatPhase = beatInterval > 0
613
- ? Math.min(1, (currentTime - lastBeatTime) / beatInterval)
614
- : 0;
615
- var nextBeatTime = lastBeatTime + beatInterval;
616
-
617
- var nextDownbeatTime = nextBeatTime;
618
- for (var i = 0; i < this._lookahead.length; i++) {
619
- if (this._lookahead[i].isDownbeat) {
620
- nextDownbeatTime = this._lookahead[i].audioTime;
621
- break;
622
- }
623
- }
624
-
625
- var be = this._computeBandEnergy();
626
-
627
- this.port.postMessage({
628
- type: 'state',
629
- tempo: settled ? this._bestBpm : 0,
630
- beatPhase: beatPhase,
631
- confidence: settled ? this._confidence : 0,
632
- gridStability: settled ? this._confidence : 0,
633
- tempoCandidates: settled ? this._candidates.map(function(c) {
634
- return { bpm: c.bpm, score: c.score };
635
- }) : [],
636
- rms: this._rms,
637
- onsetStrength: this._onsetStrength,
638
- bandEnergy: be,
639
- barPosition: this._barPosition,
640
- barLength: this._activeTs === '3/4' ? 3 : 4,
641
- timeSignature: this._activeTs === '3/4'
642
- ? { numerator: 3, denominator: 4 }
643
- : { numerator: 4, denominator: 4 },
644
- lookahead: this._lookahead,
645
- nextBeatTime: settled ? nextBeatTime : 0,
646
- nextDownbeatTime: settled ? nextDownbeatTime : 0,
647
- });
648
- }
649
- }
650
-
651
- registerProcessor('${workletName}', BeatDetectorProcessor);
652
- `;
653
- // ---------------------------------------------------------------------------
654
- // Main-thread BeatDetector class
655
- // ---------------------------------------------------------------------------
656
7
  /**
657
8
  * Real-time tempo + beat tracker. Splits work between the audio-rendering
658
9
  * thread (an AudioWorklet that runs onset detection, tempogram analysis,
@@ -690,6 +41,11 @@ class BeatDetector {
690
41
  _tapSource = null;
691
42
  _streamSource = null;
692
43
  _ready = null;
44
+ _pendingSourceSetup = null;
45
+ _onAudioContextReady = (ctx) => {
46
+ onAudioContextReady.remove(this._onAudioContextReady);
47
+ this._setup(ctx);
48
+ };
693
49
  // ---- Cached state from worklet ----
694
50
  _tempo = 0;
695
51
  _beatPhase = 0;
@@ -738,7 +94,7 @@ class BeatDetector {
738
94
  this._setup(getAudioContext());
739
95
  }
740
96
  else {
741
- onAudioContextReady.once(this._setup, this);
97
+ onAudioContextReady.add(this._onAudioContextReady);
742
98
  }
743
99
  if (options?.source !== undefined && options.source !== null) {
744
100
  this.source = options.source;
@@ -758,14 +114,20 @@ class BeatDetector {
758
114
  if (value === null)
759
115
  return;
760
116
  if (isAudioContextReady()) {
117
+ this._pendingSourceSetup = null;
761
118
  this._connectSource(value, getAudioContext());
762
119
  }
763
120
  else {
764
- onAudioContextReady.once((ctx) => {
765
- if (this._source === value) {
766
- this._connectSource(value, ctx);
767
- }
768
- }, this);
121
+ if (this._pendingSourceSetup !== null) {
122
+ onAudioContextReady.remove(this._pendingSourceSetup);
123
+ }
124
+ const handler = (ctx) => {
125
+ onAudioContextReady.remove(handler);
126
+ this._pendingSourceSetup = null;
127
+ this._connectSource(value, ctx);
128
+ };
129
+ this._pendingSourceSetup = handler;
130
+ onAudioContextReady.add(handler);
769
131
  }
770
132
  }
771
133
  // -----------------------------------------------------------------------
@@ -882,7 +244,11 @@ class BeatDetector {
882
244
  // Lifecycle
883
245
  // -----------------------------------------------------------------------
884
246
  destroy() {
885
- onAudioContextReady.clearByContext(this);
247
+ onAudioContextReady.remove(this._onAudioContextReady);
248
+ if (this._pendingSourceSetup !== null) {
249
+ onAudioContextReady.remove(this._pendingSourceSetup);
250
+ this._pendingSourceSetup = null;
251
+ }
886
252
  this._disconnectTap();
887
253
  this._workletNode?.disconnect();
888
254
  this._workletNode = null;
@@ -898,7 +264,7 @@ class BeatDetector {
898
264
  // -----------------------------------------------------------------------
899
265
  _setup(audioContext) {
900
266
  const opts = this._options;
901
- this._ready = registerWorkletProcessor(audioContext, workletName, beatDetectorWorkletSource).then(() => {
267
+ this._ready = registerAudioWorkletProcessor(audioContext, workletName, beatDetectorWorkletSource).then(() => {
902
268
  const node = new AudioWorkletNode(audioContext, workletName, {
903
269
  numberOfInputs: 1,
904
270
  numberOfOutputs: 0,
@@ -1035,7 +401,7 @@ class BeatDetector {
1035
401
  if (this._source === source && this._workletNode && isAudioContextReady()) {
1036
402
  this._connectSource(source, getAudioContext());
1037
403
  }
1038
- }, this);
404
+ });
1039
405
  }
1040
406
  _disconnectTap() {
1041
407
  if (this._tapSource && this._workletNode) {