@codexo/exojs 0.8.4 → 0.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (470) hide show
  1. package/CHANGELOG.md +99 -0
  2. package/README.md +34 -13
  3. package/dist/esm/animation/Tween.d.ts +20 -3
  4. package/dist/esm/animation/Tween.js +16 -8
  5. package/dist/esm/animation/Tween.js.map +1 -1
  6. package/dist/esm/animation/TweenManager.d.ts +16 -1
  7. package/dist/esm/animation/TweenManager.js +27 -2
  8. package/dist/esm/animation/TweenManager.js.map +1 -1
  9. package/dist/esm/audio/AudioAnalyser.d.ts +2 -0
  10. package/dist/esm/audio/AudioAnalyser.js +24 -9
  11. package/dist/esm/audio/AudioAnalyser.js.map +1 -1
  12. package/dist/esm/audio/AudioBus.d.ts +1 -0
  13. package/dist/esm/audio/AudioBus.js +8 -4
  14. package/dist/esm/audio/AudioBus.js.map +1 -1
  15. package/dist/esm/audio/AudioListener.d.ts +1 -0
  16. package/dist/esm/audio/AudioListener.js +7 -5
  17. package/dist/esm/audio/AudioListener.js.map +1 -1
  18. package/dist/esm/audio/AudioManager.d.ts +8 -2
  19. package/dist/esm/audio/AudioManager.js +14 -1
  20. package/dist/esm/audio/AudioManager.js.map +1 -1
  21. package/dist/esm/audio/BeatDetector.d.ts +2 -0
  22. package/dist/esm/audio/BeatDetector.js +27 -661
  23. package/dist/esm/audio/BeatDetector.js.map +1 -1
  24. package/dist/esm/audio/Music.d.ts +1 -0
  25. package/dist/esm/audio/Music.js +7 -3
  26. package/dist/esm/audio/Music.js.map +1 -1
  27. package/dist/esm/audio/OscillatorSound.d.ts +1 -0
  28. package/dist/esm/audio/OscillatorSound.js +7 -3
  29. package/dist/esm/audio/OscillatorSound.js.map +1 -1
  30. package/dist/esm/audio/Sound.d.ts +1 -0
  31. package/dist/esm/audio/Sound.js +7 -3
  32. package/dist/esm/audio/Sound.js.map +1 -1
  33. package/dist/esm/audio/audio-context.d.ts +2 -2
  34. package/dist/esm/audio/audio-context.js +4 -4
  35. package/dist/esm/audio/audio-context.js.map +1 -1
  36. package/dist/esm/audio/filters/ChorusFilter.d.ts +1 -0
  37. package/dist/esm/audio/filters/ChorusFilter.js +7 -3
  38. package/dist/esm/audio/filters/ChorusFilter.js.map +1 -1
  39. package/dist/esm/audio/filters/CompressorFilter.d.ts +1 -0
  40. package/dist/esm/audio/filters/CompressorFilter.js +7 -3
  41. package/dist/esm/audio/filters/CompressorFilter.js.map +1 -1
  42. package/dist/esm/audio/filters/DelayFilter.d.ts +1 -0
  43. package/dist/esm/audio/filters/DelayFilter.js +7 -3
  44. package/dist/esm/audio/filters/DelayFilter.js.map +1 -1
  45. package/dist/esm/audio/filters/EqualizerFilter.d.ts +1 -0
  46. package/dist/esm/audio/filters/EqualizerFilter.js +7 -3
  47. package/dist/esm/audio/filters/EqualizerFilter.js.map +1 -1
  48. package/dist/esm/audio/filters/GranularFilter.js +1 -86
  49. package/dist/esm/audio/filters/GranularFilter.js.map +1 -1
  50. package/dist/esm/audio/filters/HighpassFilter.d.ts +1 -0
  51. package/dist/esm/audio/filters/HighpassFilter.js +7 -3
  52. package/dist/esm/audio/filters/HighpassFilter.js.map +1 -1
  53. package/dist/esm/audio/filters/LowpassFilter.d.ts +1 -0
  54. package/dist/esm/audio/filters/LowpassFilter.js +7 -3
  55. package/dist/esm/audio/filters/LowpassFilter.js.map +1 -1
  56. package/dist/esm/audio/filters/PitchShiftFilter.js +1 -71
  57. package/dist/esm/audio/filters/PitchShiftFilter.js.map +1 -1
  58. package/dist/esm/audio/filters/ReverbFilter.d.ts +1 -0
  59. package/dist/esm/audio/filters/ReverbFilter.js +7 -3
  60. package/dist/esm/audio/filters/ReverbFilter.js.map +1 -1
  61. package/dist/esm/audio/filters/VocoderFilter.js +1 -89
  62. package/dist/esm/audio/filters/VocoderFilter.js.map +1 -1
  63. package/dist/esm/audio/filters/WorkletFilter.d.ts +2 -0
  64. package/dist/esm/audio/filters/WorkletFilter.js +10 -5
  65. package/dist/esm/audio/filters/WorkletFilter.js.map +1 -1
  66. package/dist/esm/audio/index.d.ts +15 -10
  67. package/dist/esm/audio/worklet/registerWorklet.d.ts +1 -1
  68. package/dist/esm/audio/worklet/registerWorklet.js +2 -2
  69. package/dist/esm/audio/worklet/registerWorklet.js.map +1 -1
  70. package/dist/esm/audio/worklets/beat-detector.worklet.d.ts +1 -0
  71. package/dist/esm/audio/worklets/beat-detector.worklet.js +647 -0
  72. package/dist/esm/audio/worklets/beat-detector.worklet.js.map +1 -0
  73. package/dist/esm/audio/worklets/granular.worklet.d.ts +1 -0
  74. package/dist/esm/audio/worklets/granular.worklet.js +89 -0
  75. package/dist/esm/audio/worklets/granular.worklet.js.map +1 -0
  76. package/dist/esm/audio/worklets/pitch-shift.worklet.d.ts +1 -0
  77. package/dist/esm/audio/worklets/pitch-shift.worklet.js +74 -0
  78. package/dist/esm/audio/worklets/pitch-shift.worklet.js.map +1 -0
  79. package/dist/esm/audio/worklets/vocoder.worklet.d.ts +1 -0
  80. package/dist/esm/audio/worklets/vocoder.worklet.js +92 -0
  81. package/dist/esm/audio/worklets/vocoder.worklet.js.map +1 -0
  82. package/dist/esm/core/Application.d.ts +86 -29
  83. package/dist/esm/core/Application.js +157 -47
  84. package/dist/esm/core/Application.js.map +1 -1
  85. package/dist/esm/core/Color.d.ts +0 -8
  86. package/dist/esm/core/Color.js +0 -24
  87. package/dist/esm/core/Color.js.map +1 -1
  88. package/dist/esm/core/Perf.d.ts +23 -0
  89. package/dist/esm/core/Perf.js +49 -0
  90. package/dist/esm/core/Perf.js.map +1 -0
  91. package/dist/esm/core/Scene.d.ts +40 -80
  92. package/dist/esm/core/Scene.js +63 -43
  93. package/dist/esm/core/Scene.js.map +1 -1
  94. package/dist/esm/core/SceneManager.d.ts +11 -25
  95. package/dist/esm/core/SceneManager.js +37 -100
  96. package/dist/esm/core/SceneManager.js.map +1 -1
  97. package/dist/esm/core/SceneNode.d.ts +28 -17
  98. package/dist/esm/core/SceneNode.js +66 -42
  99. package/dist/esm/core/SceneNode.js.map +1 -1
  100. package/dist/esm/core/Signal.d.ts +24 -28
  101. package/dist/esm/core/Signal.js +64 -50
  102. package/dist/esm/core/Signal.js.map +1 -1
  103. package/dist/esm/core/Timer.d.ts +1 -0
  104. package/dist/esm/core/Timer.js +3 -0
  105. package/dist/esm/core/Timer.js.map +1 -1
  106. package/dist/esm/core/capabilities.d.ts +2 -0
  107. package/dist/esm/core/capabilities.js +15 -0
  108. package/dist/esm/core/capabilities.js.map +1 -1
  109. package/dist/esm/core/index.d.ts +1 -0
  110. package/dist/esm/core/types.d.ts +1 -1
  111. package/dist/esm/core/utils.d.ts +12 -0
  112. package/dist/esm/core/utils.js +18 -1
  113. package/dist/esm/core/utils.js.map +1 -1
  114. package/dist/esm/debug/BoundingBoxesLayer.js +1 -1
  115. package/dist/esm/debug/BoundingBoxesLayer.js.map +1 -1
  116. package/dist/esm/debug/HitTestLayer.js +1 -1
  117. package/dist/esm/debug/HitTestLayer.js.map +1 -1
  118. package/dist/esm/debug/PerformanceLayer.js +1 -2
  119. package/dist/esm/debug/PerformanceLayer.js.map +1 -1
  120. package/dist/esm/debug/PointerStackLayer.js +1 -2
  121. package/dist/esm/debug/PointerStackLayer.js.map +1 -1
  122. package/dist/esm/debug/RenderPassInspectorLayer.js +1 -2
  123. package/dist/esm/debug/RenderPassInspectorLayer.js.map +1 -1
  124. package/dist/esm/index.js +37 -10
  125. package/dist/esm/index.js.map +1 -1
  126. package/dist/esm/input/InputManager.d.ts +1 -0
  127. package/dist/esm/input/InputManager.js +30 -3
  128. package/dist/esm/input/InputManager.js.map +1 -1
  129. package/dist/esm/input/InteractionManager.d.ts +5 -2
  130. package/dist/esm/input/InteractionManager.js +29 -18
  131. package/dist/esm/input/InteractionManager.js.map +1 -1
  132. package/dist/esm/input/Pointer.js +3 -2
  133. package/dist/esm/input/Pointer.js.map +1 -1
  134. package/dist/esm/input/internal/interactionManagerRegistry.d.ts +9 -0
  135. package/dist/esm/input/internal/interactionManagerRegistry.js +10 -0
  136. package/dist/esm/input/internal/interactionManagerRegistry.js.map +1 -0
  137. package/dist/esm/math/AbstractVector.d.ts +1 -7
  138. package/dist/esm/math/AbstractVector.js +6 -20
  139. package/dist/esm/math/AbstractVector.js.map +1 -1
  140. package/dist/esm/math/Circle.js +0 -2
  141. package/dist/esm/math/Circle.js.map +1 -1
  142. package/dist/esm/math/Collision.d.ts +9 -3
  143. package/dist/esm/math/Ellipse.d.ts +2 -5
  144. package/dist/esm/math/Ellipse.js +10 -7
  145. package/dist/esm/math/Ellipse.js.map +1 -1
  146. package/dist/esm/math/ObservableVector.d.ts +1 -1
  147. package/dist/esm/math/ObservableVector.js +3 -3
  148. package/dist/esm/math/ObservableVector.js.map +1 -1
  149. package/dist/esm/math/Polygon.d.ts +0 -2
  150. package/dist/esm/math/Polygon.js +1 -9
  151. package/dist/esm/math/Polygon.js.map +1 -1
  152. package/dist/esm/math/Rectangle.js +0 -2
  153. package/dist/esm/math/Rectangle.js.map +1 -1
  154. package/dist/esm/math/collision-detection.d.ts +19 -4
  155. package/dist/esm/math/collision-detection.js +61 -4
  156. package/dist/esm/math/collision-detection.js.map +1 -1
  157. package/dist/esm/math/swept-collision.d.ts +16 -12
  158. package/dist/esm/math/swept-collision.js +109 -19
  159. package/dist/esm/math/swept-collision.js.map +1 -1
  160. package/dist/esm/particles/ParticleSystem.d.ts +8 -5
  161. package/dist/esm/particles/ParticleSystem.js +10 -6
  162. package/dist/esm/particles/ParticleSystem.js.map +1 -1
  163. package/dist/esm/particles/distributions/{Gradient.d.ts → ColorGradient.d.ts} +5 -5
  164. package/dist/esm/particles/distributions/{Gradient.js → ColorGradient.js} +5 -5
  165. package/dist/esm/particles/distributions/ColorGradient.js.map +1 -0
  166. package/dist/esm/particles/distributions/Distribution.d.ts +2 -2
  167. package/dist/esm/particles/distributions/index.d.ts +2 -2
  168. package/dist/esm/particles/gpu/ParticleGpuState.js +1 -1
  169. package/dist/esm/particles/index.d.ts +1 -0
  170. package/dist/esm/particles/modules/ColorOverLifetime.d.ts +3 -3
  171. package/dist/esm/particles/modules/ColorOverLifetime.js.map +1 -1
  172. package/dist/esm/particles/modules/ColorOverSpeed.d.ts +3 -3
  173. package/dist/esm/particles/modules/ColorOverSpeed.js.map +1 -1
  174. package/dist/esm/particles/modules/UpdateModule.d.ts +2 -2
  175. package/dist/esm/particles/modules/UpdateModule.js +1 -1
  176. package/dist/esm/particles/modules/WgslContribution.d.ts +2 -2
  177. package/dist/esm/rendering/CallbackRenderPass.d.ts +1 -0
  178. package/dist/esm/rendering/CallbackRenderPass.js +1 -0
  179. package/dist/esm/rendering/CallbackRenderPass.js.map +1 -1
  180. package/dist/esm/rendering/Camera.d.ts +33 -0
  181. package/dist/esm/rendering/Camera.js +38 -0
  182. package/dist/esm/rendering/Camera.js.map +1 -0
  183. package/dist/esm/rendering/Container.d.ts +7 -25
  184. package/dist/esm/rendering/Container.js +25 -87
  185. package/dist/esm/rendering/Container.js.map +1 -1
  186. package/dist/esm/rendering/Drawable.d.ts +8 -10
  187. package/dist/esm/rendering/Drawable.js +12 -20
  188. package/dist/esm/rendering/Drawable.js.map +1 -1
  189. package/dist/esm/rendering/RenderBackend.d.ts +19 -0
  190. package/dist/esm/rendering/RenderNode.d.ts +82 -11
  191. package/dist/esm/rendering/RenderNode.js +133 -163
  192. package/dist/esm/rendering/RenderNode.js.map +1 -1
  193. package/dist/esm/rendering/RenderPass.d.ts +1 -0
  194. package/dist/esm/rendering/RenderStats.d.ts +9 -0
  195. package/dist/esm/rendering/RenderStats.js +2 -0
  196. package/dist/esm/rendering/RenderStats.js.map +1 -1
  197. package/dist/esm/rendering/RenderTarget.d.ts +13 -0
  198. package/dist/esm/rendering/RenderTarget.js +13 -0
  199. package/dist/esm/rendering/RenderTarget.js.map +1 -1
  200. package/dist/esm/rendering/RenderTargetPass.js +17 -0
  201. package/dist/esm/rendering/RenderTargetPass.js.map +1 -1
  202. package/dist/esm/rendering/RendererRegistry.d.ts +1 -0
  203. package/dist/esm/rendering/RendererRegistry.js +1 -0
  204. package/dist/esm/rendering/RendererRegistry.js.map +1 -1
  205. package/dist/esm/rendering/RenderingContext.d.ts +87 -0
  206. package/dist/esm/rendering/RenderingContext.js +157 -0
  207. package/dist/esm/rendering/RenderingContext.js.map +1 -0
  208. package/dist/esm/rendering/TransformBuffer.d.ts +38 -0
  209. package/dist/esm/rendering/TransformBuffer.js +116 -0
  210. package/dist/esm/rendering/TransformBuffer.js.map +1 -0
  211. package/dist/esm/rendering/View.d.ts +23 -0
  212. package/dist/esm/rendering/View.js +42 -0
  213. package/dist/esm/rendering/View.js.map +1 -1
  214. package/dist/esm/rendering/filters/WebGpuShaderFilter.js +5 -12
  215. package/dist/esm/rendering/filters/WebGpuShaderFilter.js.map +1 -1
  216. package/dist/esm/rendering/geometry/Geometry.d.ts +40 -0
  217. package/dist/esm/rendering/geometry/Geometry.js +228 -0
  218. package/dist/esm/rendering/geometry/Geometry.js.map +1 -0
  219. package/dist/esm/rendering/geometry/GeometryAttribute.d.ts +32 -0
  220. package/dist/esm/rendering/geometry/QuadGeometry.d.ts +5 -0
  221. package/dist/esm/rendering/gradient/Gradient.d.ts +34 -0
  222. package/dist/esm/rendering/gradient/Gradient.js +114 -0
  223. package/dist/esm/rendering/gradient/Gradient.js.map +1 -0
  224. package/dist/esm/rendering/gradient/LinearGradient.d.ts +10 -0
  225. package/dist/esm/rendering/gradient/LinearGradient.js +26 -0
  226. package/dist/esm/rendering/gradient/LinearGradient.js.map +1 -0
  227. package/dist/esm/rendering/gradient/RadialGradient.d.ts +10 -0
  228. package/dist/esm/rendering/gradient/RadialGradient.js +25 -0
  229. package/dist/esm/rendering/gradient/RadialGradient.js.map +1 -0
  230. package/dist/esm/rendering/index.d.ts +103 -59
  231. package/dist/esm/rendering/material/Material.d.ts +114 -0
  232. package/dist/esm/rendering/material/Material.js +111 -0
  233. package/dist/esm/rendering/material/Material.js.map +1 -0
  234. package/dist/esm/rendering/material/MaterialKey.d.ts +18 -0
  235. package/dist/esm/rendering/material/MaterialKey.js +82 -0
  236. package/dist/esm/rendering/material/MaterialKey.js.map +1 -0
  237. package/dist/esm/rendering/material/MeshMaterial.d.ts +16 -0
  238. package/dist/esm/rendering/material/MeshMaterial.js +21 -0
  239. package/dist/esm/rendering/material/MeshMaterial.js.map +1 -0
  240. package/dist/esm/rendering/{mesh/MeshShader.d.ts → material/ShaderSource.d.ts} +30 -62
  241. package/dist/esm/rendering/{mesh/MeshShader.js → material/ShaderSource.js} +36 -62
  242. package/dist/esm/rendering/material/ShaderSource.js.map +1 -0
  243. package/dist/esm/rendering/material/SpriteMaterial.d.ts +15 -0
  244. package/dist/esm/rendering/material/SpriteMaterial.js +20 -0
  245. package/dist/esm/rendering/material/SpriteMaterial.js.map +1 -0
  246. package/dist/esm/rendering/mesh/Mesh.d.ts +29 -12
  247. package/dist/esm/rendering/mesh/Mesh.js +123 -4
  248. package/dist/esm/rendering/mesh/Mesh.js.map +1 -1
  249. package/dist/esm/rendering/pass/RenderPassCoordinator.d.ts +63 -0
  250. package/dist/esm/rendering/pass/RenderPassDescriptor.d.ts +48 -0
  251. package/dist/esm/rendering/pass/RenderPassDescriptor.js +16 -0
  252. package/dist/esm/rendering/pass/RenderPassDescriptor.js.map +1 -0
  253. package/dist/esm/rendering/plan/RenderCommand.d.ts +67 -0
  254. package/dist/esm/rendering/plan/RenderCommand.js +94 -0
  255. package/dist/esm/rendering/plan/RenderCommand.js.map +1 -0
  256. package/dist/esm/rendering/plan/RenderEffectExecutor.d.ts +10 -0
  257. package/dist/esm/rendering/plan/RenderEffectExecutor.js +159 -0
  258. package/dist/esm/rendering/plan/RenderEffectExecutor.js.map +1 -0
  259. package/dist/esm/rendering/plan/RenderPlan.d.ts +23 -0
  260. package/dist/esm/rendering/plan/RenderPlan.js +12 -0
  261. package/dist/esm/rendering/plan/RenderPlan.js.map +1 -0
  262. package/dist/esm/rendering/plan/RenderPlanBuilder.d.ts +31 -0
  263. package/dist/esm/rendering/plan/RenderPlanBuilder.js +242 -0
  264. package/dist/esm/rendering/plan/RenderPlanBuilder.js.map +1 -0
  265. package/dist/esm/rendering/plan/RenderPlanOptimizer.d.ts +10 -0
  266. package/dist/esm/rendering/plan/RenderPlanOptimizer.js +180 -0
  267. package/dist/esm/rendering/plan/RenderPlanOptimizer.js.map +1 -0
  268. package/dist/esm/rendering/plan/RenderPlanPlayer.d.ts +9 -0
  269. package/dist/esm/rendering/plan/RenderPlanPlayer.js +56 -0
  270. package/dist/esm/rendering/plan/RenderPlanPlayer.js.map +1 -0
  271. package/dist/esm/rendering/plan/RenderScope.d.ts +70 -0
  272. package/dist/esm/rendering/plan/RenderScope.js +16 -0
  273. package/dist/esm/rendering/plan/RenderScope.js.map +1 -0
  274. package/dist/esm/rendering/plan/playRenderTree.d.ts +4 -0
  275. package/dist/esm/rendering/plan/playRenderTree.js +19 -0
  276. package/dist/esm/rendering/plan/playRenderTree.js.map +1 -0
  277. package/dist/esm/rendering/shader/Shader.d.ts +1 -0
  278. package/dist/esm/rendering/shader/Shader.js +1 -0
  279. package/dist/esm/rendering/shader/Shader.js.map +1 -1
  280. package/dist/esm/rendering/shader/ShaderUniform.d.ts +1 -0
  281. package/dist/esm/rendering/shader/ShaderUniform.js +1 -0
  282. package/dist/esm/rendering/shader/ShaderUniform.js.map +1 -1
  283. package/dist/esm/rendering/sprite/Sprite.d.ts +25 -3
  284. package/dist/esm/rendering/sprite/Sprite.js +48 -15
  285. package/dist/esm/rendering/sprite/Sprite.js.map +1 -1
  286. package/dist/esm/rendering/sprite/spriteMaterialSources.d.ts +36 -0
  287. package/dist/esm/rendering/sprite/spriteMaterialSources.js +128 -0
  288. package/dist/esm/rendering/sprite/spriteMaterialSources.js.map +1 -0
  289. package/dist/esm/rendering/text/AbstractText.d.ts +36 -0
  290. package/dist/esm/rendering/text/AbstractText.js +49 -0
  291. package/dist/esm/rendering/text/AbstractText.js.map +1 -0
  292. package/dist/esm/rendering/text/BitmapText.d.ts +97 -0
  293. package/dist/esm/rendering/text/BitmapText.js +220 -0
  294. package/dist/esm/rendering/text/BitmapText.js.map +1 -0
  295. package/dist/esm/rendering/text/BmFont.d.ts +50 -0
  296. package/dist/esm/rendering/text/BmFont.js +24 -0
  297. package/dist/esm/rendering/text/BmFont.js.map +1 -0
  298. package/dist/esm/rendering/text/GlyphAtlas.d.ts +104 -0
  299. package/dist/esm/rendering/text/GlyphAtlas.js +347 -0
  300. package/dist/esm/rendering/text/GlyphAtlas.js.map +1 -0
  301. package/dist/esm/rendering/text/GlyphAtlasPool.d.ts +40 -0
  302. package/dist/esm/rendering/text/GlyphAtlasPool.js +67 -0
  303. package/dist/esm/rendering/text/GlyphAtlasPool.js.map +1 -0
  304. package/dist/esm/rendering/text/GlyphSdf.d.ts +92 -0
  305. package/dist/esm/rendering/text/GlyphSdf.js +220 -0
  306. package/dist/esm/rendering/text/GlyphSdf.js.map +1 -0
  307. package/dist/esm/rendering/text/HTMLText.d.ts +107 -0
  308. package/dist/esm/rendering/text/HTMLText.js +284 -0
  309. package/dist/esm/rendering/text/HTMLText.js.map +1 -0
  310. package/dist/esm/rendering/text/LayoutOptions.d.ts +30 -0
  311. package/dist/esm/rendering/text/Text.d.ts +89 -20
  312. package/dist/esm/rendering/text/Text.js +176 -101
  313. package/dist/esm/rendering/text/Text.js.map +1 -1
  314. package/dist/esm/rendering/text/TextLayout.d.ts +20 -8
  315. package/dist/esm/rendering/text/TextLayout.js +234 -25
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@@ -1,16 +1,14 @@
1
+ import type { Tween } from '@/animation/Tween';
1
2
  import type { InputBinding, InputBindingOptions, InputChannel } from '@/input/InputBinding';
2
- import type { Pointer } from '@/input/Pointer';
3
- import type { Vector } from '@/math/Vector';
4
3
  import { Container } from '@/rendering/Container';
5
- import type { RenderBackend } from '@/rendering/RenderBackend';
4
+ import type { RenderingContext } from '@/rendering/RenderingContext';
6
5
  import type { RenderNode } from '@/rendering/RenderNode';
7
6
  import type { Loader } from '@/resources/Loader';
8
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  import type { Application } from './Application';
9
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  import type { Time } from './Time';
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  /**
11
- * Scene-bound input proxy that automatically disposes its bindings when
12
- * the owning scene unloads. Created lazily on first access via
13
- * {@link Scene.inputs}; do not instantiate directly.
10
+ * Scene-bound input proxy. Bindings created here are automatically unbound
11
+ * when the owning scene is destroyed. Access via {@link Scene.inputs}.
14
12
  */
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  declare class SceneInputs {
16
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  private readonly _scene;
@@ -20,10 +18,23 @@ declare class SceneInputs {
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  onActive(channel: InputChannel | readonly InputChannel[], callback: (value: number) => void, options?: InputBindingOptions): InputBinding;
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  onStop(channel: InputChannel | readonly InputChannel[], callback: (value: number) => void, options?: InputBindingOptions): InputBinding;
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  onTrigger(channel: InputChannel | readonly InputChannel[], callback: (value: number) => void, options?: InputBindingOptions): InputBinding;
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- /** @internal Called by Scene.destroy. */
21
+ /** @internal */
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  _disposeAll(): void;
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  private _track;
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  }
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+ /**
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+ * Scene-bound tween proxy. Tweens created or added here are automatically
27
+ * stopped when the owning scene is destroyed. Access via {@link Scene.tweens}.
28
+ */
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+ declare class SceneTweens {
30
+ private readonly _scene;
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+ private readonly _tweens;
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+ constructor(_scene: Scene);
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+ create<T extends object>(target: T): Tween<T>;
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+ add(tween: Tween): this;
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+ /** @internal */
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+ _disposeAll(): void;
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+ }
27
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  /**
28
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  * How a {@link Scene} composes with scenes already on the stack.
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  * - `'overlay'`: render on top, scenes below also render and update.
@@ -31,65 +42,17 @@ declare class SceneInputs {
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  * - `'opaque'`: render on top, scenes below neither render nor update.
32
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  */
33
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  export type SceneStackMode = 'overlay' | 'modal' | 'opaque';
34
- /**
35
- * How a {@link Scene} interacts with the input event stream.
36
- * - `'capture'`: receive events; do not forward to scenes below.
37
- * - `'passthrough'`: receive events; also forward to scenes below.
38
- * - `'transparent'`: do not receive events; forward to scenes below.
39
- */
40
- export type SceneInputMode = 'capture' | 'passthrough' | 'transparent';
41
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  /** Bag of overrides for {@link Scene.setParticipationPolicy}. */
42
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  export interface SceneParticipationPolicy {
43
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  mode?: SceneStackMode;
44
- input?: SceneInputMode;
45
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  }
46
- /**
47
- * Discriminated union of input events delivered to {@link Scene.handleInput}.
48
- * Returning `true` from the handler stops further propagation down the
49
- * scene stack (consume the event); falsy/`undefined` lets the next scene
50
- * see it (subject to the receiving scene's {@link SceneInputMode}).
51
- */
52
- export type SceneInputEvent = {
53
- type: 'keyDown';
54
- channel: number;
55
- } | {
56
- type: 'keyUp';
57
- channel: number;
58
- } | {
59
- type: 'pointerEnter';
60
- pointer: Pointer;
61
- } | {
62
- type: 'pointerLeave';
63
- pointer: Pointer;
64
- } | {
65
- type: 'pointerDown';
66
- pointer: Pointer;
67
- } | {
68
- type: 'pointerMove';
69
- pointer: Pointer;
70
- } | {
71
- type: 'pointerUp';
72
- pointer: Pointer;
73
- } | {
74
- type: 'pointerTap';
75
- pointer: Pointer;
76
- } | {
77
- type: 'pointerSwipe';
78
- pointer: Pointer;
79
- } | {
80
- type: 'pointerCancel';
81
- pointer: Pointer;
82
- } | {
83
- type: 'mouseWheel';
84
- wheel: Vector;
85
- };
86
49
  /**
87
50
  * A scene's lifecycle host. Subclass to define scene behavior:
88
51
  *
89
52
  * class GameScene extends Scene {
90
53
  * override init(loader: Loader): void { ... }
91
54
  * override update(delta: Time): void { ... }
92
- * override draw(backend: RenderBackend): void { ... }
55
+ * override draw(context: RenderingContext): void { ... }
93
56
  * }
94
57
  *
95
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  * app.start(new GameScene());
@@ -98,15 +61,16 @@ export type SceneInputEvent = {
98
61
  *
99
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  * app.start(new class extends Scene {
100
63
  * override update(delta) { ... }
101
- * override draw(backend) { ... }
64
+ * override draw(context) { ... }
102
65
  * });
66
+ * @stable
103
67
  */
104
68
  export declare class Scene {
105
69
  protected _app: Application | null;
106
70
  protected readonly _root: Container;
107
71
  protected _stackMode: SceneStackMode;
108
- protected _inputMode: SceneInputMode;
109
- protected _inputs: SceneInputs | null;
72
+ private _inputs;
73
+ private _tweens;
110
74
  get app(): Application | null;
111
75
  set app(app: Application | null);
112
76
  /**
@@ -114,7 +78,7 @@ export declare class Scene {
114
78
  *
115
79
  * `Scene.root` is an **ownership and traversal anchor**, not an
116
80
  * automatic render-authoritative root. The framework never calls
117
- * `root.render(backend)` for you. `Scene.draw(backend)` is the
81
+ * `root.render(backend)` for you. `Scene.draw(context)` is the
118
82
  * explicit orchestration point — see {@link Scene.draw}.
119
83
  *
120
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  * The root exists eagerly so `addChild` / `removeChild` can proxy
@@ -124,23 +88,26 @@ export declare class Scene {
124
88
  */
125
89
  get root(): Container;
126
90
  /**
127
- * Scene-bound input registry. Bindings created via
128
- * `this.inputs.onTrigger(...)` etc. are automatically disposed when the
129
- * scene unloads — no manual cleanup required.
91
+ * Scene-bound input registry. Bindings created via `this.inputs.onTrigger(...)`
92
+ * etc. are automatically unbound when the scene is destroyed — no manual
93
+ * cleanup required.
130
94
  *
131
- * Lazily instantiated on first access; throws if accessed before
132
- * {@link Scene.app} is set (i.e. before the scene is registered with
133
- * a {@link SceneManager}).
95
+ * Throws if accessed before the scene is attached to an {@link Application}.
134
96
  */
135
97
  get inputs(): SceneInputs;
98
+ /**
99
+ * Scene-bound tween registry. Tweens created via `this.tweens.create(...)`
100
+ * are automatically stopped when the scene is destroyed — no manual cleanup
101
+ * required.
102
+ *
103
+ * Throws if accessed before the scene is attached to an {@link Application}.
104
+ */
105
+ get tweens(): SceneTweens;
136
106
  get stackMode(): SceneStackMode;
137
107
  set stackMode(mode: SceneStackMode);
138
- get inputMode(): SceneInputMode;
139
- set inputMode(mode: SceneInputMode);
140
108
  addChild(child: RenderNode): this;
141
109
  removeChild(child: RenderNode): this;
142
110
  setParticipationPolicy(policy: SceneParticipationPolicy): this;
143
- getParticipationPolicy(): SceneParticipationPolicy;
144
111
  /**
145
112
  * Async asset preload hook. Called once before {@link Scene.init} the
146
113
  * first time the scene is pushed. Use the loader to register and
@@ -168,21 +135,14 @@ export declare class Scene {
168
135
  * automatically traverse {@link Scene.root}. Auto-rendering the
169
136
  * full hierarchy would conflict with ExoJS's "explicit instead of
170
137
  * implicit" identity. Users decide which subtree(s) render each
171
- * frame — `this.root.render(backend)` is one common pattern, but
172
- * selective rendering (e.g. `world.render(backend)` while skipping
173
- * `ui` for a given frame) is equally valid and intentionally
138
+ * frame — `context.render(this.root)` is the recommended high-level
139
+ * path, but selective rendering (e.g. `context.render(world)` while
140
+ * skipping `ui` for a given frame) is equally valid and intentionally
174
141
  * supported.
175
142
  *
176
143
  * @see Scene.root for why root is structural, not render-authoritative.
177
144
  */
178
- draw(_backend: RenderBackend): void;
179
- /**
180
- * Input event hook. Override to react to keyboard, pointer, and wheel
181
- * events delivered to this scene by the {@link InputManager}. Return
182
- * `true` to consume the event (stops it propagating to scenes below);
183
- * any other return value lets it through.
184
- */
185
- handleInput(_event: SceneInputEvent): boolean | void;
145
+ draw(_context: RenderingContext): void;
186
146
  /**
187
147
  * Async asset teardown hook. Called when the scene is finally popped
188
148
  * off the stack. Use the loader to release assets that are scene-private
@@ -1,9 +1,8 @@
1
1
  import { Container } from '../rendering/Container.js';
2
2
 
3
3
  /**
4
- * Scene-bound input proxy that automatically disposes its bindings when
5
- * the owning scene unloads. Created lazily on first access via
6
- * {@link Scene.inputs}; do not instantiate directly.
4
+ * Scene-bound input proxy. Bindings created here are automatically unbound
5
+ * when the owning scene is destroyed. Access via {@link Scene.inputs}.
7
6
  */
8
7
  class SceneInputs {
9
8
  _scene;
@@ -23,9 +22,9 @@ class SceneInputs {
23
22
  onTrigger(channel, callback, options) {
24
23
  return this._track(this._scene.app.input.onTrigger(channel, callback, options));
25
24
  }
26
- /** @internal Called by Scene.destroy. */
25
+ /** @internal */
27
26
  _disposeAll() {
28
- for (const binding of [...this._bindings]) {
27
+ for (const binding of this._bindings) {
29
28
  binding.unbind();
30
29
  }
31
30
  this._bindings.clear();
@@ -35,13 +34,41 @@ class SceneInputs {
35
34
  return binding;
36
35
  }
37
36
  }
37
+ /**
38
+ * Scene-bound tween proxy. Tweens created or added here are automatically
39
+ * stopped when the owning scene is destroyed. Access via {@link Scene.tweens}.
40
+ */
41
+ class SceneTweens {
42
+ _scene;
43
+ _tweens = new Set();
44
+ constructor(_scene) {
45
+ this._scene = _scene;
46
+ }
47
+ create(target) {
48
+ const tween = this._scene.app.tweens.create(target);
49
+ this._tweens.add(tween);
50
+ return tween;
51
+ }
52
+ add(tween) {
53
+ this._scene.app.tweens.add(tween);
54
+ this._tweens.add(tween);
55
+ return this;
56
+ }
57
+ /** @internal */
58
+ _disposeAll() {
59
+ for (const tween of this._tweens) {
60
+ tween.stop();
61
+ }
62
+ this._tweens.clear();
63
+ }
64
+ }
38
65
  /**
39
66
  * A scene's lifecycle host. Subclass to define scene behavior:
40
67
  *
41
68
  * class GameScene extends Scene {
42
69
  * override init(loader: Loader): void { ... }
43
70
  * override update(delta: Time): void { ... }
44
- * override draw(backend: RenderBackend): void { ... }
71
+ * override draw(context: RenderingContext): void { ... }
45
72
  * }
46
73
  *
47
74
  * app.start(new GameScene());
@@ -50,15 +77,16 @@ class SceneInputs {
50
77
  *
51
78
  * app.start(new class extends Scene {
52
79
  * override update(delta) { ... }
53
- * override draw(backend) { ... }
80
+ * override draw(context) { ... }
54
81
  * });
82
+ * @stable
55
83
  */
56
84
  class Scene {
57
85
  _app = null;
58
86
  _root = new Container();
59
87
  _stackMode = 'overlay';
60
- _inputMode = 'capture';
61
88
  _inputs = null;
89
+ _tweens = null;
62
90
  get app() {
63
91
  return this._app;
64
92
  }
@@ -70,7 +98,7 @@ class Scene {
70
98
  *
71
99
  * `Scene.root` is an **ownership and traversal anchor**, not an
72
100
  * automatic render-authoritative root. The framework never calls
73
- * `root.render(backend)` for you. `Scene.draw(backend)` is the
101
+ * `root.render(backend)` for you. `Scene.draw(context)` is the
74
102
  * explicit orchestration point — see {@link Scene.draw}.
75
103
  *
76
104
  * The root exists eagerly so `addChild` / `removeChild` can proxy
@@ -82,13 +110,11 @@ class Scene {
82
110
  return this._root;
83
111
  }
84
112
  /**
85
- * Scene-bound input registry. Bindings created via
86
- * `this.inputs.onTrigger(...)` etc. are automatically disposed when the
87
- * scene unloads — no manual cleanup required.
113
+ * Scene-bound input registry. Bindings created via `this.inputs.onTrigger(...)`
114
+ * etc. are automatically unbound when the scene is destroyed — no manual
115
+ * cleanup required.
88
116
  *
89
- * Lazily instantiated on first access; throws if accessed before
90
- * {@link Scene.app} is set (i.e. before the scene is registered with
91
- * a {@link SceneManager}).
117
+ * Throws if accessed before the scene is attached to an {@link Application}.
92
118
  */
93
119
  get inputs() {
94
120
  if (this._inputs === null) {
@@ -99,18 +125,28 @@ class Scene {
99
125
  }
100
126
  return this._inputs;
101
127
  }
128
+ /**
129
+ * Scene-bound tween registry. Tweens created via `this.tweens.create(...)`
130
+ * are automatically stopped when the scene is destroyed — no manual cleanup
131
+ * required.
132
+ *
133
+ * Throws if accessed before the scene is attached to an {@link Application}.
134
+ */
135
+ get tweens() {
136
+ if (this._tweens === null) {
137
+ if (this._app === null) {
138
+ throw new Error('Scene.tweens is unavailable before the scene is attached to an Application.');
139
+ }
140
+ this._tweens = new SceneTweens(this);
141
+ }
142
+ return this._tweens;
143
+ }
102
144
  get stackMode() {
103
145
  return this._stackMode;
104
146
  }
105
147
  set stackMode(mode) {
106
148
  this._stackMode = mode;
107
149
  }
108
- get inputMode() {
109
- return this._inputMode;
110
- }
111
- set inputMode(mode) {
112
- this._inputMode = mode;
113
- }
114
150
  addChild(child) {
115
151
  this._root.addChild(child);
116
152
  return this;
@@ -123,17 +159,8 @@ class Scene {
123
159
  if (policy.mode) {
124
160
  this._stackMode = policy.mode;
125
161
  }
126
- if (policy.input) {
127
- this._inputMode = policy.input;
128
- }
129
162
  return this;
130
163
  }
131
- getParticipationPolicy() {
132
- return {
133
- mode: this._stackMode,
134
- input: this._inputMode,
135
- };
136
- }
137
164
  /**
138
165
  * Async asset preload hook. Called once before {@link Scene.init} the
139
166
  * first time the scene is pushed. Use the loader to register and
@@ -167,23 +194,14 @@ class Scene {
167
194
  * automatically traverse {@link Scene.root}. Auto-rendering the
168
195
  * full hierarchy would conflict with ExoJS's "explicit instead of
169
196
  * implicit" identity. Users decide which subtree(s) render each
170
- * frame — `this.root.render(backend)` is one common pattern, but
171
- * selective rendering (e.g. `world.render(backend)` while skipping
172
- * `ui` for a given frame) is equally valid and intentionally
197
+ * frame — `context.render(this.root)` is the recommended high-level
198
+ * path, but selective rendering (e.g. `context.render(world)` while
199
+ * skipping `ui` for a given frame) is equally valid and intentionally
173
200
  * supported.
174
201
  *
175
202
  * @see Scene.root for why root is structural, not render-authoritative.
176
203
  */
177
- draw(_backend) {
178
- // override in subclass
179
- }
180
- /**
181
- * Input event hook. Override to react to keyboard, pointer, and wheel
182
- * events delivered to this scene by the {@link InputManager}. Return
183
- * `true` to consume the event (stops it propagating to scenes below);
184
- * any other return value lets it through.
185
- */
186
- handleInput(_event) {
204
+ draw(_context) {
187
205
  // override in subclass
188
206
  }
189
207
  /**
@@ -197,6 +215,8 @@ class Scene {
197
215
  destroy() {
198
216
  this._inputs?._disposeAll();
199
217
  this._inputs = null;
218
+ this._tweens?._disposeAll();
219
+ this._tweens = null;
200
220
  this._root.destroy();
201
221
  this._app = null;
202
222
  }
@@ -1 +1 @@
1
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@@ -1,6 +1,7 @@
1
1
  import type { Application } from './Application';
2
2
  import { Color } from './Color';
3
- import type { Scene, SceneParticipationPolicy } from './Scene';
3
+ import type { SceneParticipationPolicy } from './Scene';
4
+ import { Scene } from './Scene';
4
5
  import { Signal } from './Signal';
5
6
  import type { Time } from './Time';
6
7
  /**
@@ -21,7 +22,7 @@ export interface SetSceneOptions {
21
22
  }
22
23
  /**
23
24
  * Options passed to {@link SceneManager.pushScene}. Inherits
24
- * {@link SceneParticipationPolicy} so the pushed scene's stack/input mode
25
+ * {@link SceneParticipationPolicy} so the pushed scene's stack mode
25
26
  * can be overridden at the call site without subclassing.
26
27
  */
27
28
  export interface PushSceneOptions extends SceneParticipationPolicy {
@@ -34,20 +35,15 @@ export interface PopSceneOptions {
34
35
  /**
35
36
  * Stack-based scene controller owned by {@link Application}. Maintains an
36
37
  * ordered stack of {@link Scene} instances, each tagged with its
37
- * participation policy ({@link SceneStackMode} + {@link SceneInputMode}).
38
+ * participation policy ({@link SceneStackMode}).
38
39
  * Scenes higher on the stack overlay scenes lower; the policy of each
39
- * scene determines whether scenes below continue to update / render and
40
- * whether input events propagate down past it.
40
+ * scene determines whether scenes below continue to update / render.
41
41
  *
42
42
  * Use {@link SceneManager.setScene} to replace the entire stack with one
43
43
  * scene, {@link SceneManager.pushScene} to overlay a new scene on top, and
44
44
  * {@link SceneManager.popScene} to remove the topmost. All three accept an
45
45
  * optional fade transition.
46
46
  *
47
- * Input from the {@link InputManager} is automatically routed through the
48
- * stack top-to-bottom; each scene's {@link Scene.handleInput} return value
49
- * plus the scene's input policy decide whether the next scene below
50
- * receives the event.
51
47
  */
52
48
  export declare class SceneManager {
53
49
  private readonly _app;
@@ -62,9 +58,13 @@ export declare class SceneManager {
62
58
  readonly onUpdateScene: Signal<[Scene]>;
63
59
  /** Fires just before a scene is unloaded (`unload` then `destroy`). */
64
60
  readonly onStopScene: Signal<[Scene]>;
61
+ private readonly _asyncUpdateWarned;
62
+ private readonly _asyncDrawWarned;
63
+ private readonly _updateScratch;
64
+ private readonly _drawScratch;
65
65
  constructor(app: Application);
66
- get scene(): Scene | null;
67
- set scene(scene: Scene | null);
66
+ get currentScene(): Scene | null;
67
+ set currentScene(scene: Scene | null);
68
68
  get scenes(): readonly Scene[];
69
69
  /**
70
70
  * Replace the entire scene stack with `scene`, or clear it when `scene`
@@ -105,20 +105,6 @@ export declare class SceneManager {
105
105
  private _unloadAllScenesOnDestroy;
106
106
  private _resolveParticipationPolicy;
107
107
  private _resolveParticipants;
108
- private _subscribeInputRouting;
109
- private _unsubscribeInputRouting;
110
- private _dispatchInput;
111
- private readonly _handleKeyDown;
112
- private readonly _handleKeyUp;
113
- private readonly _handlePointerEnter;
114
- private readonly _handlePointerLeave;
115
- private readonly _handlePointerDown;
116
- private readonly _handlePointerMove;
117
- private readonly _handlePointerUp;
118
- private readonly _handlePointerTap;
119
- private readonly _handlePointerSwipe;
120
- private readonly _handlePointerCancel;
121
- private readonly _handleMouseWheel;
122
108
  private _runWithTransition;
123
109
  private _advanceTransition;
124
110
  private _executeTransitionAction;