@cesium/engine 3.0.2 → 5.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (246) hide show
  1. package/Build/ThirdParty/Workers/pako_deflate.min.js +605 -0
  2. package/Build/ThirdParty/Workers/pako_inflate.min.js +800 -0
  3. package/Build/ThirdParty/Workers/z-worker-pako.js +502 -0
  4. package/Build/Workers/chunk-2U6EBIRX.js +757 -0
  5. package/Build/Workers/chunk-2ZI7FZ3Q.js +58 -0
  6. package/Build/Workers/chunk-3TSHZWOZ.js +1860 -0
  7. package/Build/Workers/chunk-44B6FQSJ.js +684 -0
  8. package/Build/Workers/chunk-4AJR66C5.js +368 -0
  9. package/Build/Workers/chunk-4HN3N5SE.js +501 -0
  10. package/Build/Workers/chunk-4QGPYV3W.js +102 -0
  11. package/Build/Workers/chunk-4RKE4B3G.js +476 -0
  12. package/Build/Workers/chunk-5E3V7Y4R.js +196 -0
  13. package/Build/Workers/chunk-6EHT6GS3.js +163 -0
  14. package/Build/Workers/chunk-6I22NWKQ.js +171 -0
  15. package/Build/Workers/chunk-7N67FBLW.js +1054 -0
  16. package/Build/Workers/chunk-AQQGAFKX.js +124 -0
  17. package/Build/Workers/chunk-CROU4RHL.js +138 -0
  18. package/Build/Workers/chunk-CTJCECTX.js +258 -0
  19. package/Build/Workers/chunk-DWJZFZ67.js +781 -0
  20. package/Build/Workers/chunk-EHJQEARC.js +59 -0
  21. package/Build/Workers/chunk-EVLKHUAE.js +1477 -0
  22. package/Build/Workers/chunk-FOOYJER7.js +834 -0
  23. package/Build/Workers/chunk-GLCRFDOB.js +73 -0
  24. package/Build/Workers/chunk-GPO47TW4.js +39 -0
  25. package/Build/Workers/chunk-H5Q2JKIA.js +1075 -0
  26. package/Build/Workers/chunk-HIDSEUWS.js +2041 -0
  27. package/Build/Workers/chunk-HV67ARO7.js +302 -0
  28. package/Build/Workers/chunk-IC7G4BX2.js +421 -0
  29. package/Build/Workers/chunk-IQN2LMGD.js +55 -0
  30. package/Build/Workers/chunk-J2FHYK2Z.js +55 -0
  31. package/Build/Workers/chunk-K3VEWONC.js +289 -0
  32. package/Build/Workers/chunk-KZFXE35V.js +117 -0
  33. package/Build/Workers/chunk-MG2TXIO5.js +400 -0
  34. package/Build/Workers/chunk-MRCFDEKH.js +138 -0
  35. package/Build/Workers/chunk-MYDS6HBL.js +3273 -0
  36. package/Build/Workers/chunk-OCIX2CQ7.js +305 -0
  37. package/Build/Workers/chunk-P32XMW4I.js +2716 -0
  38. package/Build/Workers/chunk-PEVZYZBQ.js +157 -0
  39. package/Build/Workers/chunk-PMDLIBEQ.js +218 -0
  40. package/Build/Workers/chunk-QDUOGCCO.js +1009 -0
  41. package/Build/Workers/chunk-QUCJGBCK.js +430 -0
  42. package/Build/Workers/chunk-RCI7BSOM.js +452 -0
  43. package/Build/Workers/chunk-SVTSC7FX.js +390 -0
  44. package/Build/Workers/chunk-TXOGSFHZ.js +77 -0
  45. package/Build/Workers/chunk-TXYJOVQK.js +629 -0
  46. package/Build/Workers/chunk-UFIT5XDI.js +1258 -0
  47. package/Build/Workers/chunk-ULLMQNFQ.js +73 -0
  48. package/Build/Workers/chunk-UM7FIUQW.js +101 -0
  49. package/Build/Workers/{package.js → chunk-UMLTOPAE.js} +13 -2
  50. package/Build/Workers/chunk-V5S5N2IS.js +8644 -0
  51. package/Build/Workers/chunk-VN2IHJKM.js +513 -0
  52. package/Build/Workers/chunk-VWSD2XV5.js +669 -0
  53. package/Build/Workers/chunk-X2KIWBTW.js +100 -0
  54. package/Build/Workers/chunk-Y24CDOJC.js +353 -0
  55. package/Build/Workers/chunk-YLMDWSXO.js +44 -0
  56. package/Build/Workers/chunk-YNZ4DMR7.js +634 -0
  57. package/Build/Workers/chunk-Z2MP3UBE.js +236 -0
  58. package/Build/Workers/combineGeometry.js +65 -15
  59. package/Build/Workers/createBoxGeometry.js +55 -10
  60. package/Build/Workers/createBoxOutlineGeometry.js +231 -310
  61. package/Build/Workers/createCircleGeometry.js +185 -202
  62. package/Build/Workers/createCircleOutlineGeometry.js +141 -155
  63. package/Build/Workers/createCoplanarPolygonGeometry.js +477 -557
  64. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +218 -230
  65. package/Build/Workers/createCorridorGeometry.js +1163 -1307
  66. package/Build/Workers/createCorridorOutlineGeometry.js +534 -569
  67. package/Build/Workers/createCylinderGeometry.js +57 -10
  68. package/Build/Workers/createCylinderOutlineGeometry.js +224 -258
  69. package/Build/Workers/createEllipseGeometry.js +68 -12
  70. package/Build/Workers/createEllipseOutlineGeometry.js +61 -12
  71. package/Build/Workers/createEllipsoidGeometry.js +56 -10
  72. package/Build/Workers/createEllipsoidOutlineGeometry.js +58 -13
  73. package/Build/Workers/createFrustumGeometry.js +55 -10
  74. package/Build/Workers/createFrustumOutlineGeometry.js +226 -243
  75. package/Build/Workers/createGeometry.js +143 -48
  76. package/Build/Workers/createGroundPolylineGeometry.js +1484 -2012
  77. package/Build/Workers/createPlaneGeometry.js +216 -243
  78. package/Build/Workers/createPlaneOutlineGeometry.js +121 -113
  79. package/Build/Workers/createPolygonGeometry.js +1437 -1314
  80. package/Build/Workers/createPolygonOutlineGeometry.js +516 -657
  81. package/Build/Workers/createPolylineGeometry.js +471 -547
  82. package/Build/Workers/createPolylineVolumeGeometry.js +354 -384
  83. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +272 -295
  84. package/Build/Workers/createRectangleGeometry.js +1128 -1331
  85. package/Build/Workers/createRectangleOutlineGeometry.js +445 -500
  86. package/Build/Workers/createSimplePolylineGeometry.js +381 -440
  87. package/Build/Workers/createSphereGeometry.js +112 -118
  88. package/Build/Workers/createSphereOutlineGeometry.js +112 -121
  89. package/Build/Workers/createTaskProcessorWorker.js +32 -127
  90. package/Build/Workers/createVectorTileClampedPolylines.js +462 -505
  91. package/Build/Workers/createVectorTileGeometries.js +377 -436
  92. package/Build/Workers/createVectorTilePoints.js +110 -77
  93. package/Build/Workers/createVectorTilePolygons.js +369 -391
  94. package/Build/Workers/createVectorTilePolylines.js +252 -244
  95. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +543 -615
  96. package/Build/Workers/createVerticesFromHeightmap.js +2244 -2677
  97. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +682 -904
  98. package/Build/Workers/createWallGeometry.js +459 -593
  99. package/Build/Workers/createWallOutlineGeometry.js +324 -419
  100. package/Build/Workers/decodeDraco.js +327 -347
  101. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +2530 -3567
  102. package/Build/Workers/decodeI3S.js +765 -970
  103. package/Build/Workers/transcodeKTX2.js +3351 -1473
  104. package/Build/Workers/transferTypedArrayTest.js +3 -4
  105. package/Build/Workers/upsampleQuantizedTerrainMesh.js +748 -953
  106. package/LICENSE.md +0 -12
  107. package/Source/Core/CesiumTerrainProvider.js +1 -2
  108. package/Source/Core/Credit.js +7 -1
  109. package/Source/Core/FeatureDetection.js +9 -0
  110. package/Source/Core/GoogleMaps.js +1 -2
  111. package/Source/Core/Ion.js +1 -2
  112. package/Source/Core/KTX2Transcoder.js +7 -3
  113. package/Source/Core/PolygonGeometry.js +340 -27
  114. package/Source/Core/PolygonGeometryLibrary.js +302 -1
  115. package/Source/Core/Stereographic.js +247 -0
  116. package/Source/Core/TaskProcessor.js +185 -168
  117. package/Source/Core/Transforms.js +2 -2
  118. package/Source/Core/buildModuleUrl.js +6 -5
  119. package/Source/Core/sampleTerrain.js +43 -10
  120. package/Source/Core/sampleTerrainMostDetailed.js +27 -3
  121. package/Source/Scene/ArcGisMapService.js +1 -2
  122. package/Source/Scene/Billboard.js +7 -0
  123. package/Source/Scene/Cesium3DTilePass.js +1 -1
  124. package/Source/Scene/Cesium3DTileset.js +38 -81
  125. package/Source/Scene/CreditDisplay.js +2 -2
  126. package/Source/Scene/DracoLoader.js +26 -3
  127. package/Source/Scene/I3SDataProvider.js +0 -27
  128. package/Source/Scene/I3SDecoder.js +127 -0
  129. package/Source/Scene/I3SNode.js +32 -110
  130. package/Source/Scene/Implicit3DTileContent.js +13 -0
  131. package/Source/Scene/ImplicitTileset.js +5 -0
  132. package/Source/Scene/LabelCollection.js +3 -1
  133. package/Source/Scene/Model/I3dmLoader.js +5 -1
  134. package/Source/Scene/Model/Model.js +20 -23
  135. package/Source/Scene/OpenStreetMapImageryProvider.js +4 -1
  136. package/Source/Scene/PostProcessStageLibrary.js +3 -3
  137. package/Source/Scene/PrimitiveCollection.js +39 -0
  138. package/Source/Scene/Scene.js +3 -0
  139. package/Source/Scene/SingleTileImageryProvider.js +4 -2
  140. package/Source/ThirdParty/Workers/basis_transcoder.js +1 -1
  141. package/Source/Widget/CesiumWidget.js +2 -1
  142. package/Source/{WorkersES6 → Workers}/createGeometry.js +11 -12
  143. package/Source/{WorkersES6 → Workers}/createTaskProcessorWorker.js +43 -59
  144. package/Source/{WorkersES6 → Workers}/decodeDraco.js +19 -25
  145. package/Source/{WorkersES6 → Workers}/decodeI3S.js +18 -32
  146. package/Source/{WorkersES6 → Workers}/transcodeKTX2.js +19 -26
  147. package/Source/Workers/transferTypedArrayTest.js +0 -6
  148. package/index.d.ts +69 -35
  149. package/index.js +189 -187
  150. package/package.json +2 -1
  151. package/Build/Workers/ArcType-2d9abbbc.js +0 -37
  152. package/Build/Workers/AttributeCompression-f9f6c717.js +0 -716
  153. package/Build/Workers/AxisAlignedBoundingBox-a03420b1.js +0 -258
  154. package/Build/Workers/BoundingRectangle-32fa8a4a.js +0 -369
  155. package/Build/Workers/BoxGeometry-cd550612.js +0 -884
  156. package/Build/Workers/Check-6ede7e26.js +0 -290
  157. package/Build/Workers/Color-571a6085.js +0 -2262
  158. package/Build/Workers/ComponentDatatype-cf1fa08e.js +0 -341
  159. package/Build/Workers/CoplanarPolygonGeometryLibrary-488b1a9f.js +0 -132
  160. package/Build/Workers/CorridorGeometryLibrary-fc4ff147.js +0 -498
  161. package/Build/Workers/CylinderGeometry-bc26926d.js +0 -467
  162. package/Build/Workers/CylinderGeometryLibrary-7bf291b4.js +0 -63
  163. package/Build/Workers/EllipseGeometry-89533a10.js +0 -1304
  164. package/Build/Workers/EllipseGeometryLibrary-b0d7df17.js +0 -366
  165. package/Build/Workers/EllipseOutlineGeometry-63ff7a87.js +0 -443
  166. package/Build/Workers/EllipsoidGeodesic-5b3623dc.js +0 -520
  167. package/Build/Workers/EllipsoidGeometry-07e99d2d.js +0 -637
  168. package/Build/Workers/EllipsoidOutlineGeometry-ba5c7ee2.js +0 -454
  169. package/Build/Workers/EllipsoidRhumbLine-ef872433.js +0 -741
  170. package/Build/Workers/EllipsoidTangentPlane-65d41b3e.js +0 -373
  171. package/Build/Workers/EncodedCartesian3-57415c8a.js +0 -171
  172. package/Build/Workers/FrustumGeometry-4a7589ed.js +0 -2540
  173. package/Build/Workers/GeometryAttribute-a5b6275b.js +0 -619
  174. package/Build/Workers/GeometryAttributes-ad136444.js +0 -91
  175. package/Build/Workers/GeometryInstance-34d9e21e.js +0 -121
  176. package/Build/Workers/GeometryOffsetAttribute-9ad0019c.js +0 -16
  177. package/Build/Workers/GeometryPipeline-fa9e6ffc.js +0 -3690
  178. package/Build/Workers/IndexDatatype-2643aa47.js +0 -200
  179. package/Build/Workers/IntersectionTests-feace3da.js +0 -1836
  180. package/Build/Workers/Math-0a2ac845.js +0 -1340
  181. package/Build/Workers/Matrix2-e1298525.js +0 -7086
  182. package/Build/Workers/Matrix3-41c58dde.js +0 -4283
  183. package/Build/Workers/OrientedBoundingBox-6b94d955.js +0 -1259
  184. package/Build/Workers/Plane-4c3d403b.js +0 -309
  185. package/Build/Workers/PolygonGeometryLibrary-4ffc457d.js +0 -1074
  186. package/Build/Workers/PolygonPipeline-d5e66350.js +0 -1344
  187. package/Build/Workers/PolylinePipeline-83410f0c.js +0 -573
  188. package/Build/Workers/PolylineVolumeGeometryLibrary-290e7aec.js +0 -781
  189. package/Build/Workers/PrimitivePipeline-6081d138.js +0 -966
  190. package/Build/Workers/RectangleGeometryLibrary-986710d8.js +0 -280
  191. package/Build/Workers/RuntimeError-ef395448.js +0 -68
  192. package/Build/Workers/TerrainEncoding-528e1d68.js +0 -1227
  193. package/Build/Workers/Transforms-b527bb09.js +0 -14714
  194. package/Build/Workers/VertexFormat-030f11ff.js +0 -312
  195. package/Build/Workers/WallGeometryLibrary-faf583f8.js +0 -211
  196. package/Build/Workers/WebGLConstants-0b1ce7ba.js +0 -620
  197. package/Build/Workers/WebMercatorProjection-13ed1a6e.js +0 -151
  198. package/Build/Workers/arrayRemoveDuplicates-d2061e85.js +0 -129
  199. package/Build/Workers/cesiumWorkerBootstrapper.js +0 -1363
  200. package/Build/Workers/combine-d9581036.js +0 -82
  201. package/Build/Workers/defaultValue-fe22d8c0.js +0 -51
  202. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +0 -117
  203. package/Source/Workers/cesiumWorkerBootstrapper.js +0 -2290
  204. package/Source/Workers/package.json +0 -1
  205. /package/Source/{WorkersES6 → Workers}/combineGeometry.js +0 -0
  206. /package/Source/{WorkersES6 → Workers}/createBoxGeometry.js +0 -0
  207. /package/Source/{WorkersES6 → Workers}/createBoxOutlineGeometry.js +0 -0
  208. /package/Source/{WorkersES6 → Workers}/createCircleGeometry.js +0 -0
  209. /package/Source/{WorkersES6 → Workers}/createCircleOutlineGeometry.js +0 -0
  210. /package/Source/{WorkersES6 → Workers}/createCoplanarPolygonGeometry.js +0 -0
  211. /package/Source/{WorkersES6 → Workers}/createCoplanarPolygonOutlineGeometry.js +0 -0
  212. /package/Source/{WorkersES6 → Workers}/createCorridorGeometry.js +0 -0
  213. /package/Source/{WorkersES6 → Workers}/createCorridorOutlineGeometry.js +0 -0
  214. /package/Source/{WorkersES6 → Workers}/createCylinderGeometry.js +0 -0
  215. /package/Source/{WorkersES6 → Workers}/createCylinderOutlineGeometry.js +0 -0
  216. /package/Source/{WorkersES6 → Workers}/createEllipseGeometry.js +0 -0
  217. /package/Source/{WorkersES6 → Workers}/createEllipseOutlineGeometry.js +0 -0
  218. /package/Source/{WorkersES6 → Workers}/createEllipsoidGeometry.js +0 -0
  219. /package/Source/{WorkersES6 → Workers}/createEllipsoidOutlineGeometry.js +0 -0
  220. /package/Source/{WorkersES6 → Workers}/createFrustumGeometry.js +0 -0
  221. /package/Source/{WorkersES6 → Workers}/createFrustumOutlineGeometry.js +0 -0
  222. /package/Source/{WorkersES6 → Workers}/createGroundPolylineGeometry.js +0 -0
  223. /package/Source/{WorkersES6 → Workers}/createPlaneGeometry.js +0 -0
  224. /package/Source/{WorkersES6 → Workers}/createPlaneOutlineGeometry.js +0 -0
  225. /package/Source/{WorkersES6 → Workers}/createPolygonGeometry.js +0 -0
  226. /package/Source/{WorkersES6 → Workers}/createPolygonOutlineGeometry.js +0 -0
  227. /package/Source/{WorkersES6 → Workers}/createPolylineGeometry.js +0 -0
  228. /package/Source/{WorkersES6 → Workers}/createPolylineVolumeGeometry.js +0 -0
  229. /package/Source/{WorkersES6 → Workers}/createPolylineVolumeOutlineGeometry.js +0 -0
  230. /package/Source/{WorkersES6 → Workers}/createRectangleGeometry.js +0 -0
  231. /package/Source/{WorkersES6 → Workers}/createRectangleOutlineGeometry.js +0 -0
  232. /package/Source/{WorkersES6 → Workers}/createSimplePolylineGeometry.js +0 -0
  233. /package/Source/{WorkersES6 → Workers}/createSphereGeometry.js +0 -0
  234. /package/Source/{WorkersES6 → Workers}/createSphereOutlineGeometry.js +0 -0
  235. /package/Source/{WorkersES6 → Workers}/createVectorTileClampedPolylines.js +0 -0
  236. /package/Source/{WorkersES6 → Workers}/createVectorTileGeometries.js +0 -0
  237. /package/Source/{WorkersES6 → Workers}/createVectorTilePoints.js +0 -0
  238. /package/Source/{WorkersES6 → Workers}/createVectorTilePolygons.js +0 -0
  239. /package/Source/{WorkersES6 → Workers}/createVectorTilePolylines.js +0 -0
  240. /package/Source/{WorkersES6 → Workers}/createVerticesFromGoogleEarthEnterpriseBuffer.js +0 -0
  241. /package/Source/{WorkersES6 → Workers}/createVerticesFromHeightmap.js +0 -0
  242. /package/Source/{WorkersES6 → Workers}/createVerticesFromQuantizedTerrainMesh.js +0 -0
  243. /package/Source/{WorkersES6 → Workers}/createWallGeometry.js +0 -0
  244. /package/Source/{WorkersES6 → Workers}/createWallOutlineGeometry.js +0 -0
  245. /package/Source/{WorkersES6 → Workers}/decodeGoogleEarthEnterprisePacket.js +0 -0
  246. /package/Source/{WorkersES6 → Workers}/upsampleQuantizedTerrainMesh.js +0 -0
@@ -1,623 +1,489 @@
1
- define(['./defaultValue-fe22d8c0', './Matrix3-41c58dde', './Transforms-b527bb09', './ComponentDatatype-cf1fa08e', './Check-6ede7e26', './GeometryAttribute-a5b6275b', './GeometryAttributes-ad136444', './IndexDatatype-2643aa47', './Math-0a2ac845', './VertexFormat-030f11ff', './WallGeometryLibrary-faf583f8', './Matrix2-e1298525', './RuntimeError-ef395448', './combine-d9581036', './WebGLConstants-0b1ce7ba', './arrayRemoveDuplicates-d2061e85', './PolylinePipeline-83410f0c', './EllipsoidGeodesic-5b3623dc', './EllipsoidRhumbLine-ef872433', './IntersectionTests-feace3da', './Plane-4c3d403b'], (function (defaultValue, Matrix3, Transforms, ComponentDatatype, Check, GeometryAttribute, GeometryAttributes, IndexDatatype, Math, VertexFormat, WallGeometryLibrary, Matrix2, RuntimeError, combine, WebGLConstants, arrayRemoveDuplicates, PolylinePipeline, EllipsoidGeodesic, EllipsoidRhumbLine, IntersectionTests, Plane) { 'use strict';
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-
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- const scratchCartesian3Position1 = new Matrix3.Cartesian3();
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- const scratchCartesian3Position2 = new Matrix3.Cartesian3();
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- const scratchCartesian3Position4 = new Matrix3.Cartesian3();
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- const scratchCartesian3Position5 = new Matrix3.Cartesian3();
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- const scratchBitangent = new Matrix3.Cartesian3();
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- const scratchTangent = new Matrix3.Cartesian3();
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- const scratchNormal = new Matrix3.Cartesian3();
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-
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- /**
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- * A description of a wall, which is similar to a KML line string. A wall is defined by a series of points,
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- * which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
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- *
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- * @alias WallGeometry
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- * @constructor
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- *
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- * @param {object} options Object with the following properties:
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- * @param {Cartesian3[]} options.positions An array of Cartesian objects, which are the points of the wall.
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- * @param {number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
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- * @param {number[]} [options.maximumHeights] An array parallel to <code>positions</code> that give the maximum height of the
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- * wall at <code>positions</code>. If undefined, the height of each position in used.
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- * @param {number[]} [options.minimumHeights] An array parallel to <code>positions</code> that give the minimum height of the
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- * wall at <code>positions</code>. If undefined, the height at each position is 0.0.
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- * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid for coordinate manipulation
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- * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
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- *
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- * @exception {DeveloperError} positions length must be greater than or equal to 2.
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- * @exception {DeveloperError} positions and maximumHeights must have the same length.
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- * @exception {DeveloperError} positions and minimumHeights must have the same length.
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- *
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- * @see WallGeometry#createGeometry
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- * @see WallGeometry#fromConstantHeight
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- *
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- * @demo {@link https://sandcastle.cesium.com/index.html?src=Wall.html|Cesium Sandcastle Wall Demo}
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- *
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- * @example
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- * // create a wall that spans from ground level to 10000 meters
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- * const wall = new Cesium.WallGeometry({
40
- * positions : Cesium.Cartesian3.fromDegreesArrayHeights([
41
- * 19.0, 47.0, 10000.0,
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- * 19.0, 48.0, 10000.0,
43
- * 20.0, 48.0, 10000.0,
44
- * 20.0, 47.0, 10000.0,
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- * 19.0, 47.0, 10000.0
46
- * ])
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- * });
48
- * const geometry = Cesium.WallGeometry.createGeometry(wall);
49
- */
50
- function WallGeometry(options) {
51
- options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);
52
-
53
- const wallPositions = options.positions;
54
- const maximumHeights = options.maximumHeights;
55
- const minimumHeights = options.minimumHeights;
56
-
57
- //>>includeStart('debug', pragmas.debug);
58
- if (!defaultValue.defined(wallPositions)) {
59
- throw new Check.DeveloperError("options.positions is required.");
60
- }
61
- if (
62
- defaultValue.defined(maximumHeights) &&
63
- maximumHeights.length !== wallPositions.length
64
- ) {
65
- throw new Check.DeveloperError(
66
- "options.positions and options.maximumHeights must have the same length."
67
- );
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- }
69
- if (
70
- defaultValue.defined(minimumHeights) &&
71
- minimumHeights.length !== wallPositions.length
72
- ) {
73
- throw new Check.DeveloperError(
74
- "options.positions and options.minimumHeights must have the same length."
75
- );
76
- }
77
- //>>includeEnd('debug');
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-
79
- const vertexFormat = defaultValue.defaultValue(options.vertexFormat, VertexFormat.VertexFormat.DEFAULT);
80
- const granularity = defaultValue.defaultValue(
81
- options.granularity,
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- Math.CesiumMath.RADIANS_PER_DEGREE
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+ /**
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+ * @license
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+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 1.110
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
8
+ * Licensed under the Apache License, Version 2.0 (the "License");
9
+ * you may not use this file except in compliance with the License.
10
+ * You may obtain a copy of the License at
11
+ *
12
+ * http://www.apache.org/licenses/LICENSE-2.0
13
+ *
14
+ * Unless required by applicable law or agreed to in writing, software
15
+ * distributed under the License is distributed on an "AS IS" BASIS,
16
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
17
+ * See the License for the specific language governing permissions and
18
+ * limitations under the License.
19
+ *
20
+ * Columbus View (Pat. Pend.)
21
+ *
22
+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ WallGeometryLibrary_default
28
+ } from "./chunk-5E3V7Y4R.js";
29
+ import "./chunk-IC7G4BX2.js";
30
+ import "./chunk-Y24CDOJC.js";
31
+ import {
32
+ VertexFormat_default
33
+ } from "./chunk-MRCFDEKH.js";
34
+ import "./chunk-X2KIWBTW.js";
35
+ import "./chunk-RCI7BSOM.js";
36
+ import "./chunk-UFIT5XDI.js";
37
+ import "./chunk-6I22NWKQ.js";
38
+ import {
39
+ IndexDatatype_default
40
+ } from "./chunk-CROU4RHL.js";
41
+ import {
42
+ GeometryAttributes_default
43
+ } from "./chunk-YLMDWSXO.js";
44
+ import {
45
+ GeometryAttribute_default,
46
+ Geometry_default,
47
+ PrimitiveType_default
48
+ } from "./chunk-HV67ARO7.js";
49
+ import {
50
+ BoundingSphere_default
51
+ } from "./chunk-V5S5N2IS.js";
52
+ import "./chunk-ULLMQNFQ.js";
53
+ import "./chunk-MYDS6HBL.js";
54
+ import {
55
+ ComponentDatatype_default
56
+ } from "./chunk-CTJCECTX.js";
57
+ import {
58
+ Cartesian3_default,
59
+ Ellipsoid_default
60
+ } from "./chunk-HIDSEUWS.js";
61
+ import {
62
+ Math_default
63
+ } from "./chunk-4HN3N5SE.js";
64
+ import "./chunk-TXYJOVQK.js";
65
+ import "./chunk-2ZI7FZ3Q.js";
66
+ import {
67
+ defaultValue_default
68
+ } from "./chunk-GPO47TW4.js";
69
+ import {
70
+ DeveloperError_default
71
+ } from "./chunk-6EHT6GS3.js";
72
+ import {
73
+ defined_default
74
+ } from "./chunk-TXOGSFHZ.js";
75
+
76
+ // packages/engine/Source/Core/WallGeometry.js
77
+ var scratchCartesian3Position1 = new Cartesian3_default();
78
+ var scratchCartesian3Position2 = new Cartesian3_default();
79
+ var scratchCartesian3Position4 = new Cartesian3_default();
80
+ var scratchCartesian3Position5 = new Cartesian3_default();
81
+ var scratchBitangent = new Cartesian3_default();
82
+ var scratchTangent = new Cartesian3_default();
83
+ var scratchNormal = new Cartesian3_default();
84
+ function WallGeometry(options) {
85
+ options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
86
+ const wallPositions = options.positions;
87
+ const maximumHeights = options.maximumHeights;
88
+ const minimumHeights = options.minimumHeights;
89
+ if (!defined_default(wallPositions)) {
90
+ throw new DeveloperError_default("options.positions is required.");
91
+ }
92
+ if (defined_default(maximumHeights) && maximumHeights.length !== wallPositions.length) {
93
+ throw new DeveloperError_default(
94
+ "options.positions and options.maximumHeights must have the same length."
83
95
  );
84
- const ellipsoid = defaultValue.defaultValue(options.ellipsoid, Matrix3.Ellipsoid.WGS84);
85
-
86
- this._positions = wallPositions;
87
- this._minimumHeights = minimumHeights;
88
- this._maximumHeights = maximumHeights;
89
- this._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat);
90
- this._granularity = granularity;
91
- this._ellipsoid = Matrix3.Ellipsoid.clone(ellipsoid);
92
- this._workerName = "createWallGeometry";
93
-
94
- let numComponents = 1 + wallPositions.length * Matrix3.Cartesian3.packedLength + 2;
95
- if (defaultValue.defined(minimumHeights)) {
96
- numComponents += minimumHeights.length;
97
- }
98
- if (defaultValue.defined(maximumHeights)) {
99
- numComponents += maximumHeights.length;
96
+ }
97
+ if (defined_default(minimumHeights) && minimumHeights.length !== wallPositions.length) {
98
+ throw new DeveloperError_default(
99
+ "options.positions and options.minimumHeights must have the same length."
100
+ );
101
+ }
102
+ const vertexFormat = defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT);
103
+ const granularity = defaultValue_default(
104
+ options.granularity,
105
+ Math_default.RADIANS_PER_DEGREE
106
+ );
107
+ const ellipsoid = defaultValue_default(options.ellipsoid, Ellipsoid_default.WGS84);
108
+ this._positions = wallPositions;
109
+ this._minimumHeights = minimumHeights;
110
+ this._maximumHeights = maximumHeights;
111
+ this._vertexFormat = VertexFormat_default.clone(vertexFormat);
112
+ this._granularity = granularity;
113
+ this._ellipsoid = Ellipsoid_default.clone(ellipsoid);
114
+ this._workerName = "createWallGeometry";
115
+ let numComponents = 1 + wallPositions.length * Cartesian3_default.packedLength + 2;
116
+ if (defined_default(minimumHeights)) {
117
+ numComponents += minimumHeights.length;
118
+ }
119
+ if (defined_default(maximumHeights)) {
120
+ numComponents += maximumHeights.length;
121
+ }
122
+ this.packedLength = numComponents + Ellipsoid_default.packedLength + VertexFormat_default.packedLength + 1;
123
+ }
124
+ WallGeometry.pack = function(value, array, startingIndex) {
125
+ if (!defined_default(value)) {
126
+ throw new DeveloperError_default("value is required");
127
+ }
128
+ if (!defined_default(array)) {
129
+ throw new DeveloperError_default("array is required");
130
+ }
131
+ startingIndex = defaultValue_default(startingIndex, 0);
132
+ let i;
133
+ const positions = value._positions;
134
+ let length = positions.length;
135
+ array[startingIndex++] = length;
136
+ for (i = 0; i < length; ++i, startingIndex += Cartesian3_default.packedLength) {
137
+ Cartesian3_default.pack(positions[i], array, startingIndex);
138
+ }
139
+ const minimumHeights = value._minimumHeights;
140
+ length = defined_default(minimumHeights) ? minimumHeights.length : 0;
141
+ array[startingIndex++] = length;
142
+ if (defined_default(minimumHeights)) {
143
+ for (i = 0; i < length; ++i) {
144
+ array[startingIndex++] = minimumHeights[i];
100
145
  }
101
-
102
- /**
103
- * The number of elements used to pack the object into an array.
104
- * @type {number}
105
- */
106
- this.packedLength =
107
- numComponents + Matrix3.Ellipsoid.packedLength + VertexFormat.VertexFormat.packedLength + 1;
108
146
  }
109
-
110
- /**
111
- * Stores the provided instance into the provided array.
112
- *
113
- * @param {WallGeometry} value The value to pack.
114
- * @param {number[]} array The array to pack into.
115
- * @param {number} [startingIndex=0] The index into the array at which to start packing the elements.
116
- *
117
- * @returns {number[]} The array that was packed into
118
- */
119
- WallGeometry.pack = function (value, array, startingIndex) {
120
- //>>includeStart('debug', pragmas.debug);
121
- if (!defaultValue.defined(value)) {
122
- throw new Check.DeveloperError("value is required");
147
+ const maximumHeights = value._maximumHeights;
148
+ length = defined_default(maximumHeights) ? maximumHeights.length : 0;
149
+ array[startingIndex++] = length;
150
+ if (defined_default(maximumHeights)) {
151
+ for (i = 0; i < length; ++i) {
152
+ array[startingIndex++] = maximumHeights[i];
123
153
  }
124
- if (!defaultValue.defined(array)) {
125
- throw new Check.DeveloperError("array is required");
154
+ }
155
+ Ellipsoid_default.pack(value._ellipsoid, array, startingIndex);
156
+ startingIndex += Ellipsoid_default.packedLength;
157
+ VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
158
+ startingIndex += VertexFormat_default.packedLength;
159
+ array[startingIndex] = value._granularity;
160
+ return array;
161
+ };
162
+ var scratchEllipsoid = Ellipsoid_default.clone(Ellipsoid_default.UNIT_SPHERE);
163
+ var scratchVertexFormat = new VertexFormat_default();
164
+ var scratchOptions = {
165
+ positions: void 0,
166
+ minimumHeights: void 0,
167
+ maximumHeights: void 0,
168
+ ellipsoid: scratchEllipsoid,
169
+ vertexFormat: scratchVertexFormat,
170
+ granularity: void 0
171
+ };
172
+ WallGeometry.unpack = function(array, startingIndex, result) {
173
+ if (!defined_default(array)) {
174
+ throw new DeveloperError_default("array is required");
175
+ }
176
+ startingIndex = defaultValue_default(startingIndex, 0);
177
+ let i;
178
+ let length = array[startingIndex++];
179
+ const positions = new Array(length);
180
+ for (i = 0; i < length; ++i, startingIndex += Cartesian3_default.packedLength) {
181
+ positions[i] = Cartesian3_default.unpack(array, startingIndex);
182
+ }
183
+ length = array[startingIndex++];
184
+ let minimumHeights;
185
+ if (length > 0) {
186
+ minimumHeights = new Array(length);
187
+ for (i = 0; i < length; ++i) {
188
+ minimumHeights[i] = array[startingIndex++];
126
189
  }
127
- //>>includeEnd('debug');
128
-
129
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
130
-
131
- let i;
132
-
133
- const positions = value._positions;
134
- let length = positions.length;
135
- array[startingIndex++] = length;
136
-
137
- for (i = 0; i < length; ++i, startingIndex += Matrix3.Cartesian3.packedLength) {
138
- Matrix3.Cartesian3.pack(positions[i], array, startingIndex);
190
+ }
191
+ length = array[startingIndex++];
192
+ let maximumHeights;
193
+ if (length > 0) {
194
+ maximumHeights = new Array(length);
195
+ for (i = 0; i < length; ++i) {
196
+ maximumHeights[i] = array[startingIndex++];
139
197
  }
140
-
141
- const minimumHeights = value._minimumHeights;
142
- length = defaultValue.defined(minimumHeights) ? minimumHeights.length : 0;
143
- array[startingIndex++] = length;
144
-
145
- if (defaultValue.defined(minimumHeights)) {
146
- for (i = 0; i < length; ++i) {
147
- array[startingIndex++] = minimumHeights[i];
198
+ }
199
+ const ellipsoid = Ellipsoid_default.unpack(array, startingIndex, scratchEllipsoid);
200
+ startingIndex += Ellipsoid_default.packedLength;
201
+ const vertexFormat = VertexFormat_default.unpack(
202
+ array,
203
+ startingIndex,
204
+ scratchVertexFormat
205
+ );
206
+ startingIndex += VertexFormat_default.packedLength;
207
+ const granularity = array[startingIndex];
208
+ if (!defined_default(result)) {
209
+ scratchOptions.positions = positions;
210
+ scratchOptions.minimumHeights = minimumHeights;
211
+ scratchOptions.maximumHeights = maximumHeights;
212
+ scratchOptions.granularity = granularity;
213
+ return new WallGeometry(scratchOptions);
214
+ }
215
+ result._positions = positions;
216
+ result._minimumHeights = minimumHeights;
217
+ result._maximumHeights = maximumHeights;
218
+ result._ellipsoid = Ellipsoid_default.clone(ellipsoid, result._ellipsoid);
219
+ result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
220
+ result._granularity = granularity;
221
+ return result;
222
+ };
223
+ WallGeometry.fromConstantHeights = function(options) {
224
+ options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
225
+ const positions = options.positions;
226
+ if (!defined_default(positions)) {
227
+ throw new DeveloperError_default("options.positions is required.");
228
+ }
229
+ let minHeights;
230
+ let maxHeights;
231
+ const min = options.minimumHeight;
232
+ const max = options.maximumHeight;
233
+ const doMin = defined_default(min);
234
+ const doMax = defined_default(max);
235
+ if (doMin || doMax) {
236
+ const length = positions.length;
237
+ minHeights = doMin ? new Array(length) : void 0;
238
+ maxHeights = doMax ? new Array(length) : void 0;
239
+ for (let i = 0; i < length; ++i) {
240
+ if (doMin) {
241
+ minHeights[i] = min;
148
242
  }
149
- }
150
-
151
- const maximumHeights = value._maximumHeights;
152
- length = defaultValue.defined(maximumHeights) ? maximumHeights.length : 0;
153
- array[startingIndex++] = length;
154
-
155
- if (defaultValue.defined(maximumHeights)) {
156
- for (i = 0; i < length; ++i) {
157
- array[startingIndex++] = maximumHeights[i];
243
+ if (doMax) {
244
+ maxHeights[i] = max;
158
245
  }
159
246
  }
160
-
161
- Matrix3.Ellipsoid.pack(value._ellipsoid, array, startingIndex);
162
- startingIndex += Matrix3.Ellipsoid.packedLength;
163
-
164
- VertexFormat.VertexFormat.pack(value._vertexFormat, array, startingIndex);
165
- startingIndex += VertexFormat.VertexFormat.packedLength;
166
-
167
- array[startingIndex] = value._granularity;
168
-
169
- return array;
170
- };
171
-
172
- const scratchEllipsoid = Matrix3.Ellipsoid.clone(Matrix3.Ellipsoid.UNIT_SPHERE);
173
- const scratchVertexFormat = new VertexFormat.VertexFormat();
174
- const scratchOptions = {
175
- positions: undefined,
176
- minimumHeights: undefined,
177
- maximumHeights: undefined,
178
- ellipsoid: scratchEllipsoid,
179
- vertexFormat: scratchVertexFormat,
180
- granularity: undefined,
247
+ }
248
+ const newOptions = {
249
+ positions,
250
+ maximumHeights: maxHeights,
251
+ minimumHeights: minHeights,
252
+ ellipsoid: options.ellipsoid,
253
+ vertexFormat: options.vertexFormat
181
254
  };
182
-
183
- /**
184
- * Retrieves an instance from a packed array.
185
- *
186
- * @param {number[]} array The packed array.
187
- * @param {number} [startingIndex=0] The starting index of the element to be unpacked.
188
- * @param {WallGeometry} [result] The object into which to store the result.
189
- * @returns {WallGeometry} The modified result parameter or a new WallGeometry instance if one was not provided.
190
- */
191
- WallGeometry.unpack = function (array, startingIndex, result) {
192
- //>>includeStart('debug', pragmas.debug);
193
- if (!defaultValue.defined(array)) {
194
- throw new Check.DeveloperError("array is required");
195
- }
196
- //>>includeEnd('debug');
197
-
198
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
199
-
200
- let i;
201
-
202
- let length = array[startingIndex++];
203
- const positions = new Array(length);
204
-
205
- for (i = 0; i < length; ++i, startingIndex += Matrix3.Cartesian3.packedLength) {
206
- positions[i] = Matrix3.Cartesian3.unpack(array, startingIndex);
207
- }
208
-
209
- length = array[startingIndex++];
210
- let minimumHeights;
211
-
212
- if (length > 0) {
213
- minimumHeights = new Array(length);
214
- for (i = 0; i < length; ++i) {
215
- minimumHeights[i] = array[startingIndex++];
216
- }
217
- }
218
-
219
- length = array[startingIndex++];
220
- let maximumHeights;
221
-
222
- if (length > 0) {
223
- maximumHeights = new Array(length);
224
- for (i = 0; i < length; ++i) {
225
- maximumHeights[i] = array[startingIndex++];
226
- }
227
- }
228
-
229
- const ellipsoid = Matrix3.Ellipsoid.unpack(array, startingIndex, scratchEllipsoid);
230
- startingIndex += Matrix3.Ellipsoid.packedLength;
231
-
232
- const vertexFormat = VertexFormat.VertexFormat.unpack(
233
- array,
234
- startingIndex,
235
- scratchVertexFormat
255
+ return new WallGeometry(newOptions);
256
+ };
257
+ WallGeometry.createGeometry = function(wallGeometry) {
258
+ const wallPositions = wallGeometry._positions;
259
+ const minimumHeights = wallGeometry._minimumHeights;
260
+ const maximumHeights = wallGeometry._maximumHeights;
261
+ const vertexFormat = wallGeometry._vertexFormat;
262
+ const granularity = wallGeometry._granularity;
263
+ const ellipsoid = wallGeometry._ellipsoid;
264
+ const pos = WallGeometryLibrary_default.computePositions(
265
+ ellipsoid,
266
+ wallPositions,
267
+ maximumHeights,
268
+ minimumHeights,
269
+ granularity,
270
+ true
271
+ );
272
+ if (!defined_default(pos)) {
273
+ return;
274
+ }
275
+ const bottomPositions = pos.bottomPositions;
276
+ const topPositions = pos.topPositions;
277
+ const numCorners = pos.numCorners;
278
+ let length = topPositions.length;
279
+ let size = length * 2;
280
+ const positions = vertexFormat.position ? new Float64Array(size) : void 0;
281
+ const normals = vertexFormat.normal ? new Float32Array(size) : void 0;
282
+ const tangents = vertexFormat.tangent ? new Float32Array(size) : void 0;
283
+ const bitangents = vertexFormat.bitangent ? new Float32Array(size) : void 0;
284
+ const textureCoordinates = vertexFormat.st ? new Float32Array(size / 3 * 2) : void 0;
285
+ let positionIndex = 0;
286
+ let normalIndex = 0;
287
+ let bitangentIndex = 0;
288
+ let tangentIndex = 0;
289
+ let stIndex = 0;
290
+ let normal = scratchNormal;
291
+ let tangent = scratchTangent;
292
+ let bitangent = scratchBitangent;
293
+ let recomputeNormal = true;
294
+ length /= 3;
295
+ let i;
296
+ let s = 0;
297
+ const ds = 1 / (length - numCorners - 1);
298
+ for (i = 0; i < length; ++i) {
299
+ const i3 = i * 3;
300
+ const topPosition = Cartesian3_default.fromArray(
301
+ topPositions,
302
+ i3,
303
+ scratchCartesian3Position1
236
304
  );
237
- startingIndex += VertexFormat.VertexFormat.packedLength;
238
-
239
- const granularity = array[startingIndex];
240
-
241
- if (!defaultValue.defined(result)) {
242
- scratchOptions.positions = positions;
243
- scratchOptions.minimumHeights = minimumHeights;
244
- scratchOptions.maximumHeights = maximumHeights;
245
- scratchOptions.granularity = granularity;
246
- return new WallGeometry(scratchOptions);
247
- }
248
-
249
- result._positions = positions;
250
- result._minimumHeights = minimumHeights;
251
- result._maximumHeights = maximumHeights;
252
- result._ellipsoid = Matrix3.Ellipsoid.clone(ellipsoid, result._ellipsoid);
253
- result._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, result._vertexFormat);
254
- result._granularity = granularity;
255
-
256
- return result;
257
- };
258
-
259
- /**
260
- * A description of a wall, which is similar to a KML line string. A wall is defined by a series of points,
261
- * which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
262
- *
263
- * @param {object} options Object with the following properties:
264
- * @param {Cartesian3[]} options.positions An array of Cartesian objects, which are the points of the wall.
265
- * @param {number} [options.maximumHeight] A constant that defines the maximum height of the
266
- * wall at <code>positions</code>. If undefined, the height of each position in used.
267
- * @param {number} [options.minimumHeight] A constant that defines the minimum height of the
268
- * wall at <code>positions</code>. If undefined, the height at each position is 0.0.
269
- * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid for coordinate manipulation
270
- * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
271
- * @returns {WallGeometry}
272
- *
273
- *
274
- * @example
275
- * // create a wall that spans from 10000 meters to 20000 meters
276
- * const wall = Cesium.WallGeometry.fromConstantHeights({
277
- * positions : Cesium.Cartesian3.fromDegreesArray([
278
- * 19.0, 47.0,
279
- * 19.0, 48.0,
280
- * 20.0, 48.0,
281
- * 20.0, 47.0,
282
- * 19.0, 47.0,
283
- * ]),
284
- * minimumHeight : 20000.0,
285
- * maximumHeight : 10000.0
286
- * });
287
- * const geometry = Cesium.WallGeometry.createGeometry(wall);
288
- *
289
- * @see WallGeometry#createGeometry
290
- */
291
- WallGeometry.fromConstantHeights = function (options) {
292
- options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);
293
- const positions = options.positions;
294
-
295
- //>>includeStart('debug', pragmas.debug);
296
- if (!defaultValue.defined(positions)) {
297
- throw new Check.DeveloperError("options.positions is required.");
298
- }
299
- //>>includeEnd('debug');
300
-
301
- let minHeights;
302
- let maxHeights;
303
-
304
- const min = options.minimumHeight;
305
- const max = options.maximumHeight;
306
-
307
- const doMin = defaultValue.defined(min);
308
- const doMax = defaultValue.defined(max);
309
- if (doMin || doMax) {
310
- const length = positions.length;
311
- minHeights = doMin ? new Array(length) : undefined;
312
- maxHeights = doMax ? new Array(length) : undefined;
313
-
314
- for (let i = 0; i < length; ++i) {
315
- if (doMin) {
316
- minHeights[i] = min;
317
- }
318
-
319
- if (doMax) {
320
- maxHeights[i] = max;
321
- }
322
- }
323
- }
324
-
325
- const newOptions = {
326
- positions: positions,
327
- maximumHeights: maxHeights,
328
- minimumHeights: minHeights,
329
- ellipsoid: options.ellipsoid,
330
- vertexFormat: options.vertexFormat,
331
- };
332
- return new WallGeometry(newOptions);
333
- };
334
-
335
- /**
336
- * Computes the geometric representation of a wall, including its vertices, indices, and a bounding sphere.
337
- *
338
- * @param {WallGeometry} wallGeometry A description of the wall.
339
- * @returns {Geometry|undefined} The computed vertices and indices.
340
- */
341
- WallGeometry.createGeometry = function (wallGeometry) {
342
- const wallPositions = wallGeometry._positions;
343
- const minimumHeights = wallGeometry._minimumHeights;
344
- const maximumHeights = wallGeometry._maximumHeights;
345
- const vertexFormat = wallGeometry._vertexFormat;
346
- const granularity = wallGeometry._granularity;
347
- const ellipsoid = wallGeometry._ellipsoid;
348
-
349
- const pos = WallGeometryLibrary.WallGeometryLibrary.computePositions(
350
- ellipsoid,
351
- wallPositions,
352
- maximumHeights,
353
- minimumHeights,
354
- granularity,
355
- true
305
+ const bottomPosition = Cartesian3_default.fromArray(
306
+ bottomPositions,
307
+ i3,
308
+ scratchCartesian3Position2
356
309
  );
357
- if (!defaultValue.defined(pos)) {
358
- return;
310
+ if (vertexFormat.position) {
311
+ positions[positionIndex++] = bottomPosition.x;
312
+ positions[positionIndex++] = bottomPosition.y;
313
+ positions[positionIndex++] = bottomPosition.z;
314
+ positions[positionIndex++] = topPosition.x;
315
+ positions[positionIndex++] = topPosition.y;
316
+ positions[positionIndex++] = topPosition.z;
359
317
  }
360
-
361
- const bottomPositions = pos.bottomPositions;
362
- const topPositions = pos.topPositions;
363
- const numCorners = pos.numCorners;
364
-
365
- let length = topPositions.length;
366
- let size = length * 2;
367
-
368
- const positions = vertexFormat.position ? new Float64Array(size) : undefined;
369
- const normals = vertexFormat.normal ? new Float32Array(size) : undefined;
370
- const tangents = vertexFormat.tangent ? new Float32Array(size) : undefined;
371
- const bitangents = vertexFormat.bitangent
372
- ? new Float32Array(size)
373
- : undefined;
374
- const textureCoordinates = vertexFormat.st
375
- ? new Float32Array((size / 3) * 2)
376
- : undefined;
377
-
378
- let positionIndex = 0;
379
- let normalIndex = 0;
380
- let bitangentIndex = 0;
381
- let tangentIndex = 0;
382
- let stIndex = 0;
383
-
384
- // add lower and upper points one after the other, lower
385
- // points being even and upper points being odd
386
- let normal = scratchNormal;
387
- let tangent = scratchTangent;
388
- let bitangent = scratchBitangent;
389
- let recomputeNormal = true;
390
- length /= 3;
391
- let i;
392
- let s = 0;
393
- const ds = 1 / (length - numCorners - 1);
394
- for (i = 0; i < length; ++i) {
395
- const i3 = i * 3;
396
- const topPosition = Matrix3.Cartesian3.fromArray(
397
- topPositions,
398
- i3,
399
- scratchCartesian3Position1
318
+ if (vertexFormat.st) {
319
+ textureCoordinates[stIndex++] = s;
320
+ textureCoordinates[stIndex++] = 0;
321
+ textureCoordinates[stIndex++] = s;
322
+ textureCoordinates[stIndex++] = 1;
323
+ }
324
+ if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
325
+ let nextTop = Cartesian3_default.clone(
326
+ Cartesian3_default.ZERO,
327
+ scratchCartesian3Position5
400
328
  );
401
- const bottomPosition = Matrix3.Cartesian3.fromArray(
402
- bottomPositions,
403
- i3,
329
+ const groundPosition = Cartesian3_default.subtract(
330
+ topPosition,
331
+ ellipsoid.geodeticSurfaceNormal(
332
+ topPosition,
333
+ scratchCartesian3Position2
334
+ ),
404
335
  scratchCartesian3Position2
405
336
  );
406
- if (vertexFormat.position) {
407
- // insert the lower point
408
- positions[positionIndex++] = bottomPosition.x;
409
- positions[positionIndex++] = bottomPosition.y;
410
- positions[positionIndex++] = bottomPosition.z;
411
-
412
- // insert the upper point
413
- positions[positionIndex++] = topPosition.x;
414
- positions[positionIndex++] = topPosition.y;
415
- positions[positionIndex++] = topPosition.z;
416
- }
417
-
418
- if (vertexFormat.st) {
419
- textureCoordinates[stIndex++] = s;
420
- textureCoordinates[stIndex++] = 0.0;
421
-
422
- textureCoordinates[stIndex++] = s;
423
- textureCoordinates[stIndex++] = 1.0;
424
- }
425
-
426
- if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
427
- let nextTop = Matrix3.Cartesian3.clone(
428
- Matrix3.Cartesian3.ZERO,
337
+ if (i + 1 < length) {
338
+ nextTop = Cartesian3_default.fromArray(
339
+ topPositions,
340
+ i3 + 3,
429
341
  scratchCartesian3Position5
430
342
  );
431
- const groundPosition = Matrix3.Cartesian3.subtract(
343
+ }
344
+ if (recomputeNormal) {
345
+ const scalednextPosition = Cartesian3_default.subtract(
346
+ nextTop,
432
347
  topPosition,
433
- ellipsoid.geodeticSurfaceNormal(
434
- topPosition,
435
- scratchCartesian3Position2
436
- ),
437
- scratchCartesian3Position2
348
+ scratchCartesian3Position4
438
349
  );
439
- if (i + 1 < length) {
440
- nextTop = Matrix3.Cartesian3.fromArray(
441
- topPositions,
442
- i3 + 3,
443
- scratchCartesian3Position5
444
- );
445
- }
446
-
447
- if (recomputeNormal) {
448
- const scalednextPosition = Matrix3.Cartesian3.subtract(
449
- nextTop,
450
- topPosition,
451
- scratchCartesian3Position4
452
- );
453
- const scaledGroundPosition = Matrix3.Cartesian3.subtract(
454
- groundPosition,
455
- topPosition,
456
- scratchCartesian3Position1
457
- );
458
- normal = Matrix3.Cartesian3.normalize(
459
- Matrix3.Cartesian3.cross(scaledGroundPosition, scalednextPosition, normal),
460
- normal
461
- );
462
- recomputeNormal = false;
463
- }
464
-
465
- if (
466
- Matrix3.Cartesian3.equalsEpsilon(topPosition, nextTop, Math.CesiumMath.EPSILON10)
467
- ) {
468
- recomputeNormal = true;
469
- } else {
470
- s += ds;
471
- if (vertexFormat.tangent) {
472
- tangent = Matrix3.Cartesian3.normalize(
473
- Matrix3.Cartesian3.subtract(nextTop, topPosition, tangent),
474
- tangent
475
- );
476
- }
477
- if (vertexFormat.bitangent) {
478
- bitangent = Matrix3.Cartesian3.normalize(
479
- Matrix3.Cartesian3.cross(normal, tangent, bitangent),
480
- bitangent
481
- );
482
- }
483
- }
484
-
485
- if (vertexFormat.normal) {
486
- normals[normalIndex++] = normal.x;
487
- normals[normalIndex++] = normal.y;
488
- normals[normalIndex++] = normal.z;
489
-
490
- normals[normalIndex++] = normal.x;
491
- normals[normalIndex++] = normal.y;
492
- normals[normalIndex++] = normal.z;
493
- }
494
-
350
+ const scaledGroundPosition = Cartesian3_default.subtract(
351
+ groundPosition,
352
+ topPosition,
353
+ scratchCartesian3Position1
354
+ );
355
+ normal = Cartesian3_default.normalize(
356
+ Cartesian3_default.cross(scaledGroundPosition, scalednextPosition, normal),
357
+ normal
358
+ );
359
+ recomputeNormal = false;
360
+ }
361
+ if (Cartesian3_default.equalsEpsilon(topPosition, nextTop, Math_default.EPSILON10)) {
362
+ recomputeNormal = true;
363
+ } else {
364
+ s += ds;
495
365
  if (vertexFormat.tangent) {
496
- tangents[tangentIndex++] = tangent.x;
497
- tangents[tangentIndex++] = tangent.y;
498
- tangents[tangentIndex++] = tangent.z;
499
-
500
- tangents[tangentIndex++] = tangent.x;
501
- tangents[tangentIndex++] = tangent.y;
502
- tangents[tangentIndex++] = tangent.z;
366
+ tangent = Cartesian3_default.normalize(
367
+ Cartesian3_default.subtract(nextTop, topPosition, tangent),
368
+ tangent
369
+ );
503
370
  }
504
-
505
371
  if (vertexFormat.bitangent) {
506
- bitangents[bitangentIndex++] = bitangent.x;
507
- bitangents[bitangentIndex++] = bitangent.y;
508
- bitangents[bitangentIndex++] = bitangent.z;
509
-
510
- bitangents[bitangentIndex++] = bitangent.x;
511
- bitangents[bitangentIndex++] = bitangent.y;
512
- bitangents[bitangentIndex++] = bitangent.z;
372
+ bitangent = Cartesian3_default.normalize(
373
+ Cartesian3_default.cross(normal, tangent, bitangent),
374
+ bitangent
375
+ );
513
376
  }
514
377
  }
515
- }
516
-
517
- const attributes = new GeometryAttributes.GeometryAttributes();
518
-
519
- if (vertexFormat.position) {
520
- attributes.position = new GeometryAttribute.GeometryAttribute({
521
- componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,
522
- componentsPerAttribute: 3,
523
- values: positions,
524
- });
525
- }
526
-
527
- if (vertexFormat.normal) {
528
- attributes.normal = new GeometryAttribute.GeometryAttribute({
529
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
530
- componentsPerAttribute: 3,
531
- values: normals,
532
- });
533
- }
534
-
535
- if (vertexFormat.tangent) {
536
- attributes.tangent = new GeometryAttribute.GeometryAttribute({
537
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
538
- componentsPerAttribute: 3,
539
- values: tangents,
540
- });
541
- }
542
-
543
- if (vertexFormat.bitangent) {
544
- attributes.bitangent = new GeometryAttribute.GeometryAttribute({
545
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
546
- componentsPerAttribute: 3,
547
- values: bitangents,
548
- });
549
- }
550
-
551
- if (vertexFormat.st) {
552
- attributes.st = new GeometryAttribute.GeometryAttribute({
553
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
554
- componentsPerAttribute: 2,
555
- values: textureCoordinates,
556
- });
557
- }
558
-
559
- // prepare the side walls, two triangles for each wall
560
- //
561
- // A (i+1) B (i+3) E
562
- // +--------+-------+
563
- // | / | /| triangles: A C B
564
- // | / | / | B C D
565
- // | / | / |
566
- // | / | / |
567
- // | / | / |
568
- // | / | / |
569
- // +--------+-------+
570
- // C (i) D (i+2) F
571
- //
572
-
573
- const numVertices = size / 3;
574
- size -= 6 * (numCorners + 1);
575
- const indices = IndexDatatype.IndexDatatype.createTypedArray(numVertices, size);
576
-
577
- let edgeIndex = 0;
578
- for (i = 0; i < numVertices - 2; i += 2) {
579
- const LL = i;
580
- const LR = i + 2;
581
- const pl = Matrix3.Cartesian3.fromArray(
582
- positions,
583
- LL * 3,
584
- scratchCartesian3Position1
585
- );
586
- const pr = Matrix3.Cartesian3.fromArray(
587
- positions,
588
- LR * 3,
589
- scratchCartesian3Position2
590
- );
591
- if (Matrix3.Cartesian3.equalsEpsilon(pl, pr, Math.CesiumMath.EPSILON10)) {
592
- continue;
378
+ if (vertexFormat.normal) {
379
+ normals[normalIndex++] = normal.x;
380
+ normals[normalIndex++] = normal.y;
381
+ normals[normalIndex++] = normal.z;
382
+ normals[normalIndex++] = normal.x;
383
+ normals[normalIndex++] = normal.y;
384
+ normals[normalIndex++] = normal.z;
385
+ }
386
+ if (vertexFormat.tangent) {
387
+ tangents[tangentIndex++] = tangent.x;
388
+ tangents[tangentIndex++] = tangent.y;
389
+ tangents[tangentIndex++] = tangent.z;
390
+ tangents[tangentIndex++] = tangent.x;
391
+ tangents[tangentIndex++] = tangent.y;
392
+ tangents[tangentIndex++] = tangent.z;
393
+ }
394
+ if (vertexFormat.bitangent) {
395
+ bitangents[bitangentIndex++] = bitangent.x;
396
+ bitangents[bitangentIndex++] = bitangent.y;
397
+ bitangents[bitangentIndex++] = bitangent.z;
398
+ bitangents[bitangentIndex++] = bitangent.x;
399
+ bitangents[bitangentIndex++] = bitangent.y;
400
+ bitangents[bitangentIndex++] = bitangent.z;
593
401
  }
594
- const UL = i + 1;
595
- const UR = i + 3;
596
-
597
- indices[edgeIndex++] = UL;
598
- indices[edgeIndex++] = LL;
599
- indices[edgeIndex++] = UR;
600
- indices[edgeIndex++] = UR;
601
- indices[edgeIndex++] = LL;
602
- indices[edgeIndex++] = LR;
603
402
  }
604
-
605
- return new GeometryAttribute.Geometry({
606
- attributes: attributes,
607
- indices: indices,
608
- primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES,
609
- boundingSphere: new Transforms.BoundingSphere.fromVertices(positions),
403
+ }
404
+ const attributes = new GeometryAttributes_default();
405
+ if (vertexFormat.position) {
406
+ attributes.position = new GeometryAttribute_default({
407
+ componentDatatype: ComponentDatatype_default.DOUBLE,
408
+ componentsPerAttribute: 3,
409
+ values: positions
610
410
  });
611
- };
612
-
613
- function createWallGeometry(wallGeometry, offset) {
614
- if (defaultValue.defined(offset)) {
615
- wallGeometry = WallGeometry.unpack(wallGeometry, offset);
411
+ }
412
+ if (vertexFormat.normal) {
413
+ attributes.normal = new GeometryAttribute_default({
414
+ componentDatatype: ComponentDatatype_default.FLOAT,
415
+ componentsPerAttribute: 3,
416
+ values: normals
417
+ });
418
+ }
419
+ if (vertexFormat.tangent) {
420
+ attributes.tangent = new GeometryAttribute_default({
421
+ componentDatatype: ComponentDatatype_default.FLOAT,
422
+ componentsPerAttribute: 3,
423
+ values: tangents
424
+ });
425
+ }
426
+ if (vertexFormat.bitangent) {
427
+ attributes.bitangent = new GeometryAttribute_default({
428
+ componentDatatype: ComponentDatatype_default.FLOAT,
429
+ componentsPerAttribute: 3,
430
+ values: bitangents
431
+ });
432
+ }
433
+ if (vertexFormat.st) {
434
+ attributes.st = new GeometryAttribute_default({
435
+ componentDatatype: ComponentDatatype_default.FLOAT,
436
+ componentsPerAttribute: 2,
437
+ values: textureCoordinates
438
+ });
439
+ }
440
+ const numVertices = size / 3;
441
+ size -= 6 * (numCorners + 1);
442
+ const indices = IndexDatatype_default.createTypedArray(numVertices, size);
443
+ let edgeIndex = 0;
444
+ for (i = 0; i < numVertices - 2; i += 2) {
445
+ const LL = i;
446
+ const LR = i + 2;
447
+ const pl = Cartesian3_default.fromArray(
448
+ positions,
449
+ LL * 3,
450
+ scratchCartesian3Position1
451
+ );
452
+ const pr = Cartesian3_default.fromArray(
453
+ positions,
454
+ LR * 3,
455
+ scratchCartesian3Position2
456
+ );
457
+ if (Cartesian3_default.equalsEpsilon(pl, pr, Math_default.EPSILON10)) {
458
+ continue;
616
459
  }
617
- wallGeometry._ellipsoid = Matrix3.Ellipsoid.clone(wallGeometry._ellipsoid);
618
- return WallGeometry.createGeometry(wallGeometry);
460
+ const UL = i + 1;
461
+ const UR = i + 3;
462
+ indices[edgeIndex++] = UL;
463
+ indices[edgeIndex++] = LL;
464
+ indices[edgeIndex++] = UR;
465
+ indices[edgeIndex++] = UR;
466
+ indices[edgeIndex++] = LL;
467
+ indices[edgeIndex++] = LR;
619
468
  }
620
-
621
- return createWallGeometry;
622
-
623
- }));
469
+ return new Geometry_default({
470
+ attributes,
471
+ indices,
472
+ primitiveType: PrimitiveType_default.TRIANGLES,
473
+ boundingSphere: new BoundingSphere_default.fromVertices(positions)
474
+ });
475
+ };
476
+ var WallGeometry_default = WallGeometry;
477
+
478
+ // packages/engine/Source/Workers/createWallGeometry.js
479
+ function createWallGeometry(wallGeometry, offset) {
480
+ if (defined_default(offset)) {
481
+ wallGeometry = WallGeometry_default.unpack(wallGeometry, offset);
482
+ }
483
+ wallGeometry._ellipsoid = Ellipsoid_default.clone(wallGeometry._ellipsoid);
484
+ return WallGeometry_default.createGeometry(wallGeometry);
485
+ }
486
+ var createWallGeometry_default = createWallGeometry;
487
+ export {
488
+ createWallGeometry_default as default
489
+ };