@cesium/engine 3.0.1 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (234) hide show
  1. package/Build/ThirdParty/Workers/pako_deflate.min.js +605 -0
  2. package/Build/ThirdParty/Workers/pako_inflate.min.js +800 -0
  3. package/Build/ThirdParty/Workers/z-worker-pako.js +502 -0
  4. package/Build/Workers/chunk-27R2KRIK.js +634 -0
  5. package/Build/Workers/chunk-2C65EKYA.js +55 -0
  6. package/Build/Workers/chunk-2NLMZNJI.js +138 -0
  7. package/Build/Workers/chunk-4V6RCTVH.js +289 -0
  8. package/Build/Workers/chunk-4VWUFKYW.js +368 -0
  9. package/Build/Workers/chunk-527JG4D7.js +629 -0
  10. package/Build/Workers/chunk-5U4UHRZ2.js +8644 -0
  11. package/Build/Workers/chunk-7CZEWQWE.js +353 -0
  12. package/Build/Workers/chunk-7IMAWM6A.js +842 -0
  13. package/Build/Workers/{package.js → chunk-A6EA6KIE.js} +13 -2
  14. package/Build/Workers/chunk-AXGQUPXA.js +1075 -0
  15. package/Build/Workers/chunk-BT6YIL2N.js +39 -0
  16. package/Build/Workers/chunk-C6MRR5YL.js +476 -0
  17. package/Build/Workers/chunk-DJUTBX6A.js +1860 -0
  18. package/Build/Workers/chunk-EQ6ZAP37.js +218 -0
  19. package/Build/Workers/chunk-F7P2HCYZ.js +73 -0
  20. package/Build/Workers/chunk-FE2XG3SS.js +73 -0
  21. package/Build/Workers/chunk-FKHRSGKP.js +781 -0
  22. package/Build/Workers/chunk-FVDTKX3F.js +58 -0
  23. package/Build/Workers/chunk-FYHCAKU6.js +684 -0
  24. package/Build/Workers/chunk-G3MOT7BZ.js +157 -0
  25. package/Build/Workers/chunk-H52L6U76.js +421 -0
  26. package/Build/Workers/chunk-H6MBQ4W4.js +305 -0
  27. package/Build/Workers/chunk-HCZR75II.js +2716 -0
  28. package/Build/Workers/chunk-I5MQWHBR.js +102 -0
  29. package/Build/Workers/chunk-KAFF2QX3.js +258 -0
  30. package/Build/Workers/chunk-LGSGX2RH.js +757 -0
  31. package/Build/Workers/chunk-LQRFWCNX.js +124 -0
  32. package/Build/Workers/chunk-N5MMDSD2.js +44 -0
  33. package/Build/Workers/chunk-NRETMGYL.js +390 -0
  34. package/Build/Workers/chunk-P4M4QUNQ.js +196 -0
  35. package/Build/Workers/chunk-P7PWX5HR.js +430 -0
  36. package/Build/Workers/chunk-PGB3EFR7.js +171 -0
  37. package/Build/Workers/chunk-PW5CA4MJ.js +3273 -0
  38. package/Build/Workers/chunk-PWDYKCNC.js +501 -0
  39. package/Build/Workers/chunk-QIS3NB7U.js +1258 -0
  40. package/Build/Workers/chunk-QVJ6IRKV.js +77 -0
  41. package/Build/Workers/chunk-RDCDRNJ7.js +117 -0
  42. package/Build/Workers/chunk-RDM3BKNC.js +1009 -0
  43. package/Build/Workers/chunk-RRUPTJ6P.js +452 -0
  44. package/Build/Workers/chunk-SGRWJKNO.js +400 -0
  45. package/Build/Workers/chunk-TF5D2H7B.js +138 -0
  46. package/Build/Workers/chunk-TVYIHH4V.js +513 -0
  47. package/Build/Workers/chunk-U5LKG6LX.js +101 -0
  48. package/Build/Workers/chunk-UGZGTV5K.js +302 -0
  49. package/Build/Workers/chunk-UN7AK64D.js +163 -0
  50. package/Build/Workers/chunk-V2LKNJGT.js +59 -0
  51. package/Build/Workers/chunk-VSCXSFHE.js +1477 -0
  52. package/Build/Workers/chunk-XJCTFTBM.js +2041 -0
  53. package/Build/Workers/chunk-XZVQMPWG.js +100 -0
  54. package/Build/Workers/chunk-YLAFWVOW.js +834 -0
  55. package/Build/Workers/chunk-YLS3FX3U.js +236 -0
  56. package/Build/Workers/chunk-YMJPANZZ.js +693 -0
  57. package/Build/Workers/combineGeometry.js +65 -15
  58. package/Build/Workers/createBoxGeometry.js +55 -10
  59. package/Build/Workers/createBoxOutlineGeometry.js +231 -310
  60. package/Build/Workers/createCircleGeometry.js +185 -202
  61. package/Build/Workers/createCircleOutlineGeometry.js +141 -155
  62. package/Build/Workers/createCoplanarPolygonGeometry.js +477 -557
  63. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +218 -230
  64. package/Build/Workers/createCorridorGeometry.js +1162 -1307
  65. package/Build/Workers/createCorridorOutlineGeometry.js +533 -569
  66. package/Build/Workers/createCylinderGeometry.js +57 -10
  67. package/Build/Workers/createCylinderOutlineGeometry.js +224 -258
  68. package/Build/Workers/createEllipseGeometry.js +68 -12
  69. package/Build/Workers/createEllipseOutlineGeometry.js +61 -12
  70. package/Build/Workers/createEllipsoidGeometry.js +56 -10
  71. package/Build/Workers/createEllipsoidOutlineGeometry.js +58 -13
  72. package/Build/Workers/createFrustumGeometry.js +55 -10
  73. package/Build/Workers/createFrustumOutlineGeometry.js +226 -243
  74. package/Build/Workers/createGeometry.js +143 -48
  75. package/Build/Workers/createGroundPolylineGeometry.js +1484 -2011
  76. package/Build/Workers/createPlaneGeometry.js +216 -243
  77. package/Build/Workers/createPlaneOutlineGeometry.js +121 -113
  78. package/Build/Workers/createPolygonGeometry.js +1041 -1327
  79. package/Build/Workers/createPolygonOutlineGeometry.js +516 -657
  80. package/Build/Workers/createPolylineGeometry.js +471 -547
  81. package/Build/Workers/createPolylineVolumeGeometry.js +352 -384
  82. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +271 -295
  83. package/Build/Workers/createRectangleGeometry.js +1128 -1331
  84. package/Build/Workers/createRectangleOutlineGeometry.js +445 -500
  85. package/Build/Workers/createSimplePolylineGeometry.js +381 -440
  86. package/Build/Workers/createSphereGeometry.js +112 -118
  87. package/Build/Workers/createSphereOutlineGeometry.js +112 -121
  88. package/Build/Workers/createTaskProcessorWorker.js +32 -127
  89. package/Build/Workers/createVectorTileClampedPolylines.js +462 -505
  90. package/Build/Workers/createVectorTileGeometries.js +377 -436
  91. package/Build/Workers/createVectorTilePoints.js +110 -77
  92. package/Build/Workers/createVectorTilePolygons.js +369 -391
  93. package/Build/Workers/createVectorTilePolylines.js +252 -244
  94. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +543 -615
  95. package/Build/Workers/createVerticesFromHeightmap.js +2244 -2677
  96. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +682 -904
  97. package/Build/Workers/createWallGeometry.js +459 -593
  98. package/Build/Workers/createWallOutlineGeometry.js +324 -419
  99. package/Build/Workers/decodeDraco.js +327 -347
  100. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +2530 -3567
  101. package/Build/Workers/decodeI3S.js +765 -970
  102. package/Build/Workers/transcodeKTX2.js +3353 -1464
  103. package/Build/Workers/transferTypedArrayTest.js +3 -4
  104. package/Build/Workers/upsampleQuantizedTerrainMesh.js +748 -953
  105. package/LICENSE.md +0 -12
  106. package/Source/Core/FeatureDetection.js +9 -0
  107. package/Source/Core/GoogleMaps.js +1 -1
  108. package/Source/Core/GroundPolylineGeometry.js +3 -2
  109. package/Source/Core/Ion.js +1 -1
  110. package/Source/Core/KTX2Transcoder.js +7 -3
  111. package/Source/Core/RequestScheduler.js +1 -0
  112. package/Source/Core/TaskProcessor.js +150 -146
  113. package/Source/Core/Transforms.js +2 -2
  114. package/Source/Core/buildModuleUrl.js +6 -5
  115. package/Source/DataSources/CzmlDataSource.js +6 -4
  116. package/Source/Scene/ArcGisMapService.js +1 -1
  117. package/Source/Scene/DracoLoader.js +26 -3
  118. package/Source/Scene/GltfLoaderUtil.js +1 -7
  119. package/Source/Scene/I3SDataProvider.js +0 -27
  120. package/Source/Scene/I3SDecoder.js +127 -0
  121. package/Source/Scene/I3SNode.js +32 -110
  122. package/Source/Scene/ImageryLayer.js +2 -2
  123. package/Source/Scene/Implicit3DTileContent.js +13 -0
  124. package/Source/Scene/ImplicitTileset.js +5 -0
  125. package/Source/Scene/Model/I3dmLoader.js +5 -1
  126. package/Source/Scene/Model/Model.js +4 -1
  127. package/Source/Scene/OpenStreetMapImageryProvider.js +7 -4
  128. package/Source/Scene/SingleTileImageryProvider.js +4 -2
  129. package/Source/ThirdParty/Workers/basis_transcoder.js +1 -1
  130. package/Source/{WorkersES6 → Workers}/createGeometry.js +11 -12
  131. package/Source/{WorkersES6 → Workers}/createTaskProcessorWorker.js +43 -59
  132. package/Source/{WorkersES6 → Workers}/decodeDraco.js +19 -25
  133. package/Source/{WorkersES6 → Workers}/decodeI3S.js +18 -32
  134. package/Source/{WorkersES6 → Workers}/transcodeKTX2.js +19 -26
  135. package/Source/Workers/transferTypedArrayTest.js +0 -6
  136. package/index.d.ts +20 -11
  137. package/index.js +170 -169
  138. package/package.json +3 -2
  139. package/Build/Workers/ArcType-2d9abbbc.js +0 -37
  140. package/Build/Workers/AttributeCompression-f9f6c717.js +0 -716
  141. package/Build/Workers/AxisAlignedBoundingBox-4bfd84f3.js +0 -258
  142. package/Build/Workers/BoundingRectangle-5fd6403a.js +0 -369
  143. package/Build/Workers/BoxGeometry-7aa4ce7f.js +0 -884
  144. package/Build/Workers/Check-6ede7e26.js +0 -290
  145. package/Build/Workers/Color-8e135f71.js +0 -2262
  146. package/Build/Workers/ComponentDatatype-cf1fa08e.js +0 -341
  147. package/Build/Workers/CoplanarPolygonGeometryLibrary-59c69b0a.js +0 -132
  148. package/Build/Workers/CorridorGeometryLibrary-63907365.js +0 -498
  149. package/Build/Workers/CylinderGeometry-8fc7c44b.js +0 -467
  150. package/Build/Workers/CylinderGeometryLibrary-7bf291b4.js +0 -63
  151. package/Build/Workers/EllipseGeometry-16b3736a.js +0 -1304
  152. package/Build/Workers/EllipseGeometryLibrary-21262a28.js +0 -366
  153. package/Build/Workers/EllipseOutlineGeometry-05d35d18.js +0 -443
  154. package/Build/Workers/EllipsoidGeodesic-5b3623dc.js +0 -520
  155. package/Build/Workers/EllipsoidGeometry-a503d1d6.js +0 -637
  156. package/Build/Workers/EllipsoidOutlineGeometry-7b09f24d.js +0 -454
  157. package/Build/Workers/EllipsoidRhumbLine-ef872433.js +0 -741
  158. package/Build/Workers/EllipsoidTangentPlane-546c0d5e.js +0 -373
  159. package/Build/Workers/EncodedCartesian3-57415c8a.js +0 -171
  160. package/Build/Workers/FrustumGeometry-87ce8622.js +0 -2540
  161. package/Build/Workers/GeometryAttribute-8fcff0d5.js +0 -619
  162. package/Build/Workers/GeometryAttributes-ad136444.js +0 -91
  163. package/Build/Workers/GeometryInstance-34d9e21e.js +0 -121
  164. package/Build/Workers/GeometryOffsetAttribute-9ad0019c.js +0 -16
  165. package/Build/Workers/GeometryPipeline-70d69a43.js +0 -3690
  166. package/Build/Workers/IndexDatatype-2643aa47.js +0 -200
  167. package/Build/Workers/IntersectionTests-85350792.js +0 -1836
  168. package/Build/Workers/Math-0a2ac845.js +0 -1340
  169. package/Build/Workers/Matrix2-e1298525.js +0 -7086
  170. package/Build/Workers/Matrix3-41c58dde.js +0 -4283
  171. package/Build/Workers/OrientedBoundingBox-29fb0fcd.js +0 -1259
  172. package/Build/Workers/Plane-4c3d403b.js +0 -309
  173. package/Build/Workers/PolygonGeometryLibrary-bad6329a.js +0 -1074
  174. package/Build/Workers/PolygonPipeline-dd13ee78.js +0 -1344
  175. package/Build/Workers/PolylinePipeline-7119eb3f.js +0 -573
  176. package/Build/Workers/PolylineVolumeGeometryLibrary-d25f0050.js +0 -781
  177. package/Build/Workers/PrimitivePipeline-111ee29f.js +0 -966
  178. package/Build/Workers/RectangleGeometryLibrary-bb378fb6.js +0 -280
  179. package/Build/Workers/RuntimeError-ef395448.js +0 -68
  180. package/Build/Workers/TerrainEncoding-c8e029a2.js +0 -1227
  181. package/Build/Workers/Transforms-e2d4a55a.js +0 -14713
  182. package/Build/Workers/VertexFormat-030f11ff.js +0 -312
  183. package/Build/Workers/WallGeometryLibrary-3e0819ec.js +0 -211
  184. package/Build/Workers/WebGLConstants-0b1ce7ba.js +0 -620
  185. package/Build/Workers/WebMercatorProjection-13ed1a6e.js +0 -151
  186. package/Build/Workers/arrayRemoveDuplicates-d2061e85.js +0 -129
  187. package/Build/Workers/cesiumWorkerBootstrapper.js +0 -1363
  188. package/Build/Workers/combine-d9581036.js +0 -82
  189. package/Build/Workers/defaultValue-fe22d8c0.js +0 -51
  190. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +0 -117
  191. package/Source/Workers/cesiumWorkerBootstrapper.js +0 -2290
  192. package/Source/Workers/package.json +0 -1
  193. /package/Source/{WorkersES6 → Workers}/combineGeometry.js +0 -0
  194. /package/Source/{WorkersES6 → Workers}/createBoxGeometry.js +0 -0
  195. /package/Source/{WorkersES6 → Workers}/createBoxOutlineGeometry.js +0 -0
  196. /package/Source/{WorkersES6 → Workers}/createCircleGeometry.js +0 -0
  197. /package/Source/{WorkersES6 → Workers}/createCircleOutlineGeometry.js +0 -0
  198. /package/Source/{WorkersES6 → Workers}/createCoplanarPolygonGeometry.js +0 -0
  199. /package/Source/{WorkersES6 → Workers}/createCoplanarPolygonOutlineGeometry.js +0 -0
  200. /package/Source/{WorkersES6 → Workers}/createCorridorGeometry.js +0 -0
  201. /package/Source/{WorkersES6 → Workers}/createCorridorOutlineGeometry.js +0 -0
  202. /package/Source/{WorkersES6 → Workers}/createCylinderGeometry.js +0 -0
  203. /package/Source/{WorkersES6 → Workers}/createCylinderOutlineGeometry.js +0 -0
  204. /package/Source/{WorkersES6 → Workers}/createEllipseGeometry.js +0 -0
  205. /package/Source/{WorkersES6 → Workers}/createEllipseOutlineGeometry.js +0 -0
  206. /package/Source/{WorkersES6 → Workers}/createEllipsoidGeometry.js +0 -0
  207. /package/Source/{WorkersES6 → Workers}/createEllipsoidOutlineGeometry.js +0 -0
  208. /package/Source/{WorkersES6 → Workers}/createFrustumGeometry.js +0 -0
  209. /package/Source/{WorkersES6 → Workers}/createFrustumOutlineGeometry.js +0 -0
  210. /package/Source/{WorkersES6 → Workers}/createGroundPolylineGeometry.js +0 -0
  211. /package/Source/{WorkersES6 → Workers}/createPlaneGeometry.js +0 -0
  212. /package/Source/{WorkersES6 → Workers}/createPlaneOutlineGeometry.js +0 -0
  213. /package/Source/{WorkersES6 → Workers}/createPolygonGeometry.js +0 -0
  214. /package/Source/{WorkersES6 → Workers}/createPolygonOutlineGeometry.js +0 -0
  215. /package/Source/{WorkersES6 → Workers}/createPolylineGeometry.js +0 -0
  216. /package/Source/{WorkersES6 → Workers}/createPolylineVolumeGeometry.js +0 -0
  217. /package/Source/{WorkersES6 → Workers}/createPolylineVolumeOutlineGeometry.js +0 -0
  218. /package/Source/{WorkersES6 → Workers}/createRectangleGeometry.js +0 -0
  219. /package/Source/{WorkersES6 → Workers}/createRectangleOutlineGeometry.js +0 -0
  220. /package/Source/{WorkersES6 → Workers}/createSimplePolylineGeometry.js +0 -0
  221. /package/Source/{WorkersES6 → Workers}/createSphereGeometry.js +0 -0
  222. /package/Source/{WorkersES6 → Workers}/createSphereOutlineGeometry.js +0 -0
  223. /package/Source/{WorkersES6 → Workers}/createVectorTileClampedPolylines.js +0 -0
  224. /package/Source/{WorkersES6 → Workers}/createVectorTileGeometries.js +0 -0
  225. /package/Source/{WorkersES6 → Workers}/createVectorTilePoints.js +0 -0
  226. /package/Source/{WorkersES6 → Workers}/createVectorTilePolygons.js +0 -0
  227. /package/Source/{WorkersES6 → Workers}/createVectorTilePolylines.js +0 -0
  228. /package/Source/{WorkersES6 → Workers}/createVerticesFromGoogleEarthEnterpriseBuffer.js +0 -0
  229. /package/Source/{WorkersES6 → Workers}/createVerticesFromHeightmap.js +0 -0
  230. /package/Source/{WorkersES6 → Workers}/createVerticesFromQuantizedTerrainMesh.js +0 -0
  231. /package/Source/{WorkersES6 → Workers}/createWallGeometry.js +0 -0
  232. /package/Source/{WorkersES6 → Workers}/createWallOutlineGeometry.js +0 -0
  233. /package/Source/{WorkersES6 → Workers}/decodeGoogleEarthEnterprisePacket.js +0 -0
  234. /package/Source/{WorkersES6 → Workers}/upsampleQuantizedTerrainMesh.js +0 -0
@@ -1,623 +1,489 @@
1
- define(['./defaultValue-fe22d8c0', './Matrix3-41c58dde', './Transforms-e2d4a55a', './ComponentDatatype-cf1fa08e', './Check-6ede7e26', './GeometryAttribute-8fcff0d5', './GeometryAttributes-ad136444', './IndexDatatype-2643aa47', './Math-0a2ac845', './VertexFormat-030f11ff', './WallGeometryLibrary-3e0819ec', './Matrix2-e1298525', './RuntimeError-ef395448', './combine-d9581036', './WebGLConstants-0b1ce7ba', './arrayRemoveDuplicates-d2061e85', './PolylinePipeline-7119eb3f', './EllipsoidGeodesic-5b3623dc', './EllipsoidRhumbLine-ef872433', './IntersectionTests-85350792', './Plane-4c3d403b'], (function (defaultValue, Matrix3, Transforms, ComponentDatatype, Check, GeometryAttribute, GeometryAttributes, IndexDatatype, Math, VertexFormat, WallGeometryLibrary, Matrix2, RuntimeError, combine, WebGLConstants, arrayRemoveDuplicates, PolylinePipeline, EllipsoidGeodesic, EllipsoidRhumbLine, IntersectionTests, Plane) { 'use strict';
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-
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- const scratchCartesian3Position1 = new Matrix3.Cartesian3();
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- const scratchCartesian3Position2 = new Matrix3.Cartesian3();
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- const scratchCartesian3Position4 = new Matrix3.Cartesian3();
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- const scratchCartesian3Position5 = new Matrix3.Cartesian3();
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- const scratchBitangent = new Matrix3.Cartesian3();
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- const scratchTangent = new Matrix3.Cartesian3();
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- const scratchNormal = new Matrix3.Cartesian3();
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-
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- /**
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- * A description of a wall, which is similar to a KML line string. A wall is defined by a series of points,
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- * which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
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- *
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- * @alias WallGeometry
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- * @constructor
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- *
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- * @param {object} options Object with the following properties:
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- * @param {Cartesian3[]} options.positions An array of Cartesian objects, which are the points of the wall.
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- * @param {number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
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- * @param {number[]} [options.maximumHeights] An array parallel to <code>positions</code> that give the maximum height of the
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- * wall at <code>positions</code>. If undefined, the height of each position in used.
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- * @param {number[]} [options.minimumHeights] An array parallel to <code>positions</code> that give the minimum height of the
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- * wall at <code>positions</code>. If undefined, the height at each position is 0.0.
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- * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid for coordinate manipulation
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- * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
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- *
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- * @exception {DeveloperError} positions length must be greater than or equal to 2.
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- * @exception {DeveloperError} positions and maximumHeights must have the same length.
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- * @exception {DeveloperError} positions and minimumHeights must have the same length.
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- *
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- * @see WallGeometry#createGeometry
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- * @see WallGeometry#fromConstantHeight
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- *
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- * @demo {@link https://sandcastle.cesium.com/index.html?src=Wall.html|Cesium Sandcastle Wall Demo}
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- *
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- * @example
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- * // create a wall that spans from ground level to 10000 meters
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- * const wall = new Cesium.WallGeometry({
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- * positions : Cesium.Cartesian3.fromDegreesArrayHeights([
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- * 19.0, 47.0, 10000.0,
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- * 19.0, 48.0, 10000.0,
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- * 20.0, 48.0, 10000.0,
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- * 20.0, 47.0, 10000.0,
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- * 19.0, 47.0, 10000.0
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- * ])
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- * });
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- * const geometry = Cesium.WallGeometry.createGeometry(wall);
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- */
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- function WallGeometry(options) {
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- options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);
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-
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- const wallPositions = options.positions;
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- const maximumHeights = options.maximumHeights;
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- const minimumHeights = options.minimumHeights;
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-
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- //>>includeStart('debug', pragmas.debug);
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- if (!defaultValue.defined(wallPositions)) {
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- throw new Check.DeveloperError("options.positions is required.");
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- }
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- if (
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- defaultValue.defined(maximumHeights) &&
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- maximumHeights.length !== wallPositions.length
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- ) {
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- throw new Check.DeveloperError(
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- "options.positions and options.maximumHeights must have the same length."
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- );
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- }
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- if (
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- defaultValue.defined(minimumHeights) &&
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- minimumHeights.length !== wallPositions.length
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- ) {
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- throw new Check.DeveloperError(
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- "options.positions and options.minimumHeights must have the same length."
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- );
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- }
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- //>>includeEnd('debug');
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-
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- const vertexFormat = defaultValue.defaultValue(options.vertexFormat, VertexFormat.VertexFormat.DEFAULT);
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- const granularity = defaultValue.defaultValue(
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- options.granularity,
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- Math.CesiumMath.RADIANS_PER_DEGREE
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+ /**
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+ * @license
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+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 1.109
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ *
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+ * Columbus View (Pat. Pend.)
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+ *
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+ * Portions licensed separately.
23
+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
24
+ */
25
+
26
+ import {
27
+ WallGeometryLibrary_default
28
+ } from "./chunk-P4M4QUNQ.js";
29
+ import "./chunk-H52L6U76.js";
30
+ import "./chunk-7CZEWQWE.js";
31
+ import {
32
+ VertexFormat_default
33
+ } from "./chunk-2NLMZNJI.js";
34
+ import "./chunk-XZVQMPWG.js";
35
+ import "./chunk-RRUPTJ6P.js";
36
+ import "./chunk-QIS3NB7U.js";
37
+ import "./chunk-PGB3EFR7.js";
38
+ import {
39
+ IndexDatatype_default
40
+ } from "./chunk-TF5D2H7B.js";
41
+ import {
42
+ GeometryAttributes_default
43
+ } from "./chunk-N5MMDSD2.js";
44
+ import {
45
+ GeometryAttribute_default,
46
+ Geometry_default,
47
+ PrimitiveType_default
48
+ } from "./chunk-UGZGTV5K.js";
49
+ import {
50
+ BoundingSphere_default
51
+ } from "./chunk-5U4UHRZ2.js";
52
+ import "./chunk-FE2XG3SS.js";
53
+ import "./chunk-PW5CA4MJ.js";
54
+ import {
55
+ ComponentDatatype_default
56
+ } from "./chunk-KAFF2QX3.js";
57
+ import {
58
+ Cartesian3_default,
59
+ Ellipsoid_default
60
+ } from "./chunk-XJCTFTBM.js";
61
+ import {
62
+ Math_default
63
+ } from "./chunk-PWDYKCNC.js";
64
+ import "./chunk-527JG4D7.js";
65
+ import "./chunk-FVDTKX3F.js";
66
+ import {
67
+ defaultValue_default
68
+ } from "./chunk-BT6YIL2N.js";
69
+ import {
70
+ DeveloperError_default
71
+ } from "./chunk-UN7AK64D.js";
72
+ import {
73
+ defined_default
74
+ } from "./chunk-QVJ6IRKV.js";
75
+
76
+ // packages/engine/Source/Core/WallGeometry.js
77
+ var scratchCartesian3Position1 = new Cartesian3_default();
78
+ var scratchCartesian3Position2 = new Cartesian3_default();
79
+ var scratchCartesian3Position4 = new Cartesian3_default();
80
+ var scratchCartesian3Position5 = new Cartesian3_default();
81
+ var scratchBitangent = new Cartesian3_default();
82
+ var scratchTangent = new Cartesian3_default();
83
+ var scratchNormal = new Cartesian3_default();
84
+ function WallGeometry(options) {
85
+ options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
86
+ const wallPositions = options.positions;
87
+ const maximumHeights = options.maximumHeights;
88
+ const minimumHeights = options.minimumHeights;
89
+ if (!defined_default(wallPositions)) {
90
+ throw new DeveloperError_default("options.positions is required.");
91
+ }
92
+ if (defined_default(maximumHeights) && maximumHeights.length !== wallPositions.length) {
93
+ throw new DeveloperError_default(
94
+ "options.positions and options.maximumHeights must have the same length."
83
95
  );
84
- const ellipsoid = defaultValue.defaultValue(options.ellipsoid, Matrix3.Ellipsoid.WGS84);
85
-
86
- this._positions = wallPositions;
87
- this._minimumHeights = minimumHeights;
88
- this._maximumHeights = maximumHeights;
89
- this._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat);
90
- this._granularity = granularity;
91
- this._ellipsoid = Matrix3.Ellipsoid.clone(ellipsoid);
92
- this._workerName = "createWallGeometry";
93
-
94
- let numComponents = 1 + wallPositions.length * Matrix3.Cartesian3.packedLength + 2;
95
- if (defaultValue.defined(minimumHeights)) {
96
- numComponents += minimumHeights.length;
97
- }
98
- if (defaultValue.defined(maximumHeights)) {
99
- numComponents += maximumHeights.length;
96
+ }
97
+ if (defined_default(minimumHeights) && minimumHeights.length !== wallPositions.length) {
98
+ throw new DeveloperError_default(
99
+ "options.positions and options.minimumHeights must have the same length."
100
+ );
101
+ }
102
+ const vertexFormat = defaultValue_default(options.vertexFormat, VertexFormat_default.DEFAULT);
103
+ const granularity = defaultValue_default(
104
+ options.granularity,
105
+ Math_default.RADIANS_PER_DEGREE
106
+ );
107
+ const ellipsoid = defaultValue_default(options.ellipsoid, Ellipsoid_default.WGS84);
108
+ this._positions = wallPositions;
109
+ this._minimumHeights = minimumHeights;
110
+ this._maximumHeights = maximumHeights;
111
+ this._vertexFormat = VertexFormat_default.clone(vertexFormat);
112
+ this._granularity = granularity;
113
+ this._ellipsoid = Ellipsoid_default.clone(ellipsoid);
114
+ this._workerName = "createWallGeometry";
115
+ let numComponents = 1 + wallPositions.length * Cartesian3_default.packedLength + 2;
116
+ if (defined_default(minimumHeights)) {
117
+ numComponents += minimumHeights.length;
118
+ }
119
+ if (defined_default(maximumHeights)) {
120
+ numComponents += maximumHeights.length;
121
+ }
122
+ this.packedLength = numComponents + Ellipsoid_default.packedLength + VertexFormat_default.packedLength + 1;
123
+ }
124
+ WallGeometry.pack = function(value, array, startingIndex) {
125
+ if (!defined_default(value)) {
126
+ throw new DeveloperError_default("value is required");
127
+ }
128
+ if (!defined_default(array)) {
129
+ throw new DeveloperError_default("array is required");
130
+ }
131
+ startingIndex = defaultValue_default(startingIndex, 0);
132
+ let i;
133
+ const positions = value._positions;
134
+ let length = positions.length;
135
+ array[startingIndex++] = length;
136
+ for (i = 0; i < length; ++i, startingIndex += Cartesian3_default.packedLength) {
137
+ Cartesian3_default.pack(positions[i], array, startingIndex);
138
+ }
139
+ const minimumHeights = value._minimumHeights;
140
+ length = defined_default(minimumHeights) ? minimumHeights.length : 0;
141
+ array[startingIndex++] = length;
142
+ if (defined_default(minimumHeights)) {
143
+ for (i = 0; i < length; ++i) {
144
+ array[startingIndex++] = minimumHeights[i];
100
145
  }
101
-
102
- /**
103
- * The number of elements used to pack the object into an array.
104
- * @type {number}
105
- */
106
- this.packedLength =
107
- numComponents + Matrix3.Ellipsoid.packedLength + VertexFormat.VertexFormat.packedLength + 1;
108
146
  }
109
-
110
- /**
111
- * Stores the provided instance into the provided array.
112
- *
113
- * @param {WallGeometry} value The value to pack.
114
- * @param {number[]} array The array to pack into.
115
- * @param {number} [startingIndex=0] The index into the array at which to start packing the elements.
116
- *
117
- * @returns {number[]} The array that was packed into
118
- */
119
- WallGeometry.pack = function (value, array, startingIndex) {
120
- //>>includeStart('debug', pragmas.debug);
121
- if (!defaultValue.defined(value)) {
122
- throw new Check.DeveloperError("value is required");
147
+ const maximumHeights = value._maximumHeights;
148
+ length = defined_default(maximumHeights) ? maximumHeights.length : 0;
149
+ array[startingIndex++] = length;
150
+ if (defined_default(maximumHeights)) {
151
+ for (i = 0; i < length; ++i) {
152
+ array[startingIndex++] = maximumHeights[i];
123
153
  }
124
- if (!defaultValue.defined(array)) {
125
- throw new Check.DeveloperError("array is required");
154
+ }
155
+ Ellipsoid_default.pack(value._ellipsoid, array, startingIndex);
156
+ startingIndex += Ellipsoid_default.packedLength;
157
+ VertexFormat_default.pack(value._vertexFormat, array, startingIndex);
158
+ startingIndex += VertexFormat_default.packedLength;
159
+ array[startingIndex] = value._granularity;
160
+ return array;
161
+ };
162
+ var scratchEllipsoid = Ellipsoid_default.clone(Ellipsoid_default.UNIT_SPHERE);
163
+ var scratchVertexFormat = new VertexFormat_default();
164
+ var scratchOptions = {
165
+ positions: void 0,
166
+ minimumHeights: void 0,
167
+ maximumHeights: void 0,
168
+ ellipsoid: scratchEllipsoid,
169
+ vertexFormat: scratchVertexFormat,
170
+ granularity: void 0
171
+ };
172
+ WallGeometry.unpack = function(array, startingIndex, result) {
173
+ if (!defined_default(array)) {
174
+ throw new DeveloperError_default("array is required");
175
+ }
176
+ startingIndex = defaultValue_default(startingIndex, 0);
177
+ let i;
178
+ let length = array[startingIndex++];
179
+ const positions = new Array(length);
180
+ for (i = 0; i < length; ++i, startingIndex += Cartesian3_default.packedLength) {
181
+ positions[i] = Cartesian3_default.unpack(array, startingIndex);
182
+ }
183
+ length = array[startingIndex++];
184
+ let minimumHeights;
185
+ if (length > 0) {
186
+ minimumHeights = new Array(length);
187
+ for (i = 0; i < length; ++i) {
188
+ minimumHeights[i] = array[startingIndex++];
126
189
  }
127
- //>>includeEnd('debug');
128
-
129
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
130
-
131
- let i;
132
-
133
- const positions = value._positions;
134
- let length = positions.length;
135
- array[startingIndex++] = length;
136
-
137
- for (i = 0; i < length; ++i, startingIndex += Matrix3.Cartesian3.packedLength) {
138
- Matrix3.Cartesian3.pack(positions[i], array, startingIndex);
190
+ }
191
+ length = array[startingIndex++];
192
+ let maximumHeights;
193
+ if (length > 0) {
194
+ maximumHeights = new Array(length);
195
+ for (i = 0; i < length; ++i) {
196
+ maximumHeights[i] = array[startingIndex++];
139
197
  }
140
-
141
- const minimumHeights = value._minimumHeights;
142
- length = defaultValue.defined(minimumHeights) ? minimumHeights.length : 0;
143
- array[startingIndex++] = length;
144
-
145
- if (defaultValue.defined(minimumHeights)) {
146
- for (i = 0; i < length; ++i) {
147
- array[startingIndex++] = minimumHeights[i];
198
+ }
199
+ const ellipsoid = Ellipsoid_default.unpack(array, startingIndex, scratchEllipsoid);
200
+ startingIndex += Ellipsoid_default.packedLength;
201
+ const vertexFormat = VertexFormat_default.unpack(
202
+ array,
203
+ startingIndex,
204
+ scratchVertexFormat
205
+ );
206
+ startingIndex += VertexFormat_default.packedLength;
207
+ const granularity = array[startingIndex];
208
+ if (!defined_default(result)) {
209
+ scratchOptions.positions = positions;
210
+ scratchOptions.minimumHeights = minimumHeights;
211
+ scratchOptions.maximumHeights = maximumHeights;
212
+ scratchOptions.granularity = granularity;
213
+ return new WallGeometry(scratchOptions);
214
+ }
215
+ result._positions = positions;
216
+ result._minimumHeights = minimumHeights;
217
+ result._maximumHeights = maximumHeights;
218
+ result._ellipsoid = Ellipsoid_default.clone(ellipsoid, result._ellipsoid);
219
+ result._vertexFormat = VertexFormat_default.clone(vertexFormat, result._vertexFormat);
220
+ result._granularity = granularity;
221
+ return result;
222
+ };
223
+ WallGeometry.fromConstantHeights = function(options) {
224
+ options = defaultValue_default(options, defaultValue_default.EMPTY_OBJECT);
225
+ const positions = options.positions;
226
+ if (!defined_default(positions)) {
227
+ throw new DeveloperError_default("options.positions is required.");
228
+ }
229
+ let minHeights;
230
+ let maxHeights;
231
+ const min = options.minimumHeight;
232
+ const max = options.maximumHeight;
233
+ const doMin = defined_default(min);
234
+ const doMax = defined_default(max);
235
+ if (doMin || doMax) {
236
+ const length = positions.length;
237
+ minHeights = doMin ? new Array(length) : void 0;
238
+ maxHeights = doMax ? new Array(length) : void 0;
239
+ for (let i = 0; i < length; ++i) {
240
+ if (doMin) {
241
+ minHeights[i] = min;
148
242
  }
149
- }
150
-
151
- const maximumHeights = value._maximumHeights;
152
- length = defaultValue.defined(maximumHeights) ? maximumHeights.length : 0;
153
- array[startingIndex++] = length;
154
-
155
- if (defaultValue.defined(maximumHeights)) {
156
- for (i = 0; i < length; ++i) {
157
- array[startingIndex++] = maximumHeights[i];
243
+ if (doMax) {
244
+ maxHeights[i] = max;
158
245
  }
159
246
  }
160
-
161
- Matrix3.Ellipsoid.pack(value._ellipsoid, array, startingIndex);
162
- startingIndex += Matrix3.Ellipsoid.packedLength;
163
-
164
- VertexFormat.VertexFormat.pack(value._vertexFormat, array, startingIndex);
165
- startingIndex += VertexFormat.VertexFormat.packedLength;
166
-
167
- array[startingIndex] = value._granularity;
168
-
169
- return array;
170
- };
171
-
172
- const scratchEllipsoid = Matrix3.Ellipsoid.clone(Matrix3.Ellipsoid.UNIT_SPHERE);
173
- const scratchVertexFormat = new VertexFormat.VertexFormat();
174
- const scratchOptions = {
175
- positions: undefined,
176
- minimumHeights: undefined,
177
- maximumHeights: undefined,
178
- ellipsoid: scratchEllipsoid,
179
- vertexFormat: scratchVertexFormat,
180
- granularity: undefined,
247
+ }
248
+ const newOptions = {
249
+ positions,
250
+ maximumHeights: maxHeights,
251
+ minimumHeights: minHeights,
252
+ ellipsoid: options.ellipsoid,
253
+ vertexFormat: options.vertexFormat
181
254
  };
182
-
183
- /**
184
- * Retrieves an instance from a packed array.
185
- *
186
- * @param {number[]} array The packed array.
187
- * @param {number} [startingIndex=0] The starting index of the element to be unpacked.
188
- * @param {WallGeometry} [result] The object into which to store the result.
189
- * @returns {WallGeometry} The modified result parameter or a new WallGeometry instance if one was not provided.
190
- */
191
- WallGeometry.unpack = function (array, startingIndex, result) {
192
- //>>includeStart('debug', pragmas.debug);
193
- if (!defaultValue.defined(array)) {
194
- throw new Check.DeveloperError("array is required");
195
- }
196
- //>>includeEnd('debug');
197
-
198
- startingIndex = defaultValue.defaultValue(startingIndex, 0);
199
-
200
- let i;
201
-
202
- let length = array[startingIndex++];
203
- const positions = new Array(length);
204
-
205
- for (i = 0; i < length; ++i, startingIndex += Matrix3.Cartesian3.packedLength) {
206
- positions[i] = Matrix3.Cartesian3.unpack(array, startingIndex);
207
- }
208
-
209
- length = array[startingIndex++];
210
- let minimumHeights;
211
-
212
- if (length > 0) {
213
- minimumHeights = new Array(length);
214
- for (i = 0; i < length; ++i) {
215
- minimumHeights[i] = array[startingIndex++];
216
- }
217
- }
218
-
219
- length = array[startingIndex++];
220
- let maximumHeights;
221
-
222
- if (length > 0) {
223
- maximumHeights = new Array(length);
224
- for (i = 0; i < length; ++i) {
225
- maximumHeights[i] = array[startingIndex++];
226
- }
227
- }
228
-
229
- const ellipsoid = Matrix3.Ellipsoid.unpack(array, startingIndex, scratchEllipsoid);
230
- startingIndex += Matrix3.Ellipsoid.packedLength;
231
-
232
- const vertexFormat = VertexFormat.VertexFormat.unpack(
233
- array,
234
- startingIndex,
235
- scratchVertexFormat
255
+ return new WallGeometry(newOptions);
256
+ };
257
+ WallGeometry.createGeometry = function(wallGeometry) {
258
+ const wallPositions = wallGeometry._positions;
259
+ const minimumHeights = wallGeometry._minimumHeights;
260
+ const maximumHeights = wallGeometry._maximumHeights;
261
+ const vertexFormat = wallGeometry._vertexFormat;
262
+ const granularity = wallGeometry._granularity;
263
+ const ellipsoid = wallGeometry._ellipsoid;
264
+ const pos = WallGeometryLibrary_default.computePositions(
265
+ ellipsoid,
266
+ wallPositions,
267
+ maximumHeights,
268
+ minimumHeights,
269
+ granularity,
270
+ true
271
+ );
272
+ if (!defined_default(pos)) {
273
+ return;
274
+ }
275
+ const bottomPositions = pos.bottomPositions;
276
+ const topPositions = pos.topPositions;
277
+ const numCorners = pos.numCorners;
278
+ let length = topPositions.length;
279
+ let size = length * 2;
280
+ const positions = vertexFormat.position ? new Float64Array(size) : void 0;
281
+ const normals = vertexFormat.normal ? new Float32Array(size) : void 0;
282
+ const tangents = vertexFormat.tangent ? new Float32Array(size) : void 0;
283
+ const bitangents = vertexFormat.bitangent ? new Float32Array(size) : void 0;
284
+ const textureCoordinates = vertexFormat.st ? new Float32Array(size / 3 * 2) : void 0;
285
+ let positionIndex = 0;
286
+ let normalIndex = 0;
287
+ let bitangentIndex = 0;
288
+ let tangentIndex = 0;
289
+ let stIndex = 0;
290
+ let normal = scratchNormal;
291
+ let tangent = scratchTangent;
292
+ let bitangent = scratchBitangent;
293
+ let recomputeNormal = true;
294
+ length /= 3;
295
+ let i;
296
+ let s = 0;
297
+ const ds = 1 / (length - numCorners - 1);
298
+ for (i = 0; i < length; ++i) {
299
+ const i3 = i * 3;
300
+ const topPosition = Cartesian3_default.fromArray(
301
+ topPositions,
302
+ i3,
303
+ scratchCartesian3Position1
236
304
  );
237
- startingIndex += VertexFormat.VertexFormat.packedLength;
238
-
239
- const granularity = array[startingIndex];
240
-
241
- if (!defaultValue.defined(result)) {
242
- scratchOptions.positions = positions;
243
- scratchOptions.minimumHeights = minimumHeights;
244
- scratchOptions.maximumHeights = maximumHeights;
245
- scratchOptions.granularity = granularity;
246
- return new WallGeometry(scratchOptions);
247
- }
248
-
249
- result._positions = positions;
250
- result._minimumHeights = minimumHeights;
251
- result._maximumHeights = maximumHeights;
252
- result._ellipsoid = Matrix3.Ellipsoid.clone(ellipsoid, result._ellipsoid);
253
- result._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, result._vertexFormat);
254
- result._granularity = granularity;
255
-
256
- return result;
257
- };
258
-
259
- /**
260
- * A description of a wall, which is similar to a KML line string. A wall is defined by a series of points,
261
- * which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
262
- *
263
- * @param {object} options Object with the following properties:
264
- * @param {Cartesian3[]} options.positions An array of Cartesian objects, which are the points of the wall.
265
- * @param {number} [options.maximumHeight] A constant that defines the maximum height of the
266
- * wall at <code>positions</code>. If undefined, the height of each position in used.
267
- * @param {number} [options.minimumHeight] A constant that defines the minimum height of the
268
- * wall at <code>positions</code>. If undefined, the height at each position is 0.0.
269
- * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid for coordinate manipulation
270
- * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
271
- * @returns {WallGeometry}
272
- *
273
- *
274
- * @example
275
- * // create a wall that spans from 10000 meters to 20000 meters
276
- * const wall = Cesium.WallGeometry.fromConstantHeights({
277
- * positions : Cesium.Cartesian3.fromDegreesArray([
278
- * 19.0, 47.0,
279
- * 19.0, 48.0,
280
- * 20.0, 48.0,
281
- * 20.0, 47.0,
282
- * 19.0, 47.0,
283
- * ]),
284
- * minimumHeight : 20000.0,
285
- * maximumHeight : 10000.0
286
- * });
287
- * const geometry = Cesium.WallGeometry.createGeometry(wall);
288
- *
289
- * @see WallGeometry#createGeometry
290
- */
291
- WallGeometry.fromConstantHeights = function (options) {
292
- options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);
293
- const positions = options.positions;
294
-
295
- //>>includeStart('debug', pragmas.debug);
296
- if (!defaultValue.defined(positions)) {
297
- throw new Check.DeveloperError("options.positions is required.");
298
- }
299
- //>>includeEnd('debug');
300
-
301
- let minHeights;
302
- let maxHeights;
303
-
304
- const min = options.minimumHeight;
305
- const max = options.maximumHeight;
306
-
307
- const doMin = defaultValue.defined(min);
308
- const doMax = defaultValue.defined(max);
309
- if (doMin || doMax) {
310
- const length = positions.length;
311
- minHeights = doMin ? new Array(length) : undefined;
312
- maxHeights = doMax ? new Array(length) : undefined;
313
-
314
- for (let i = 0; i < length; ++i) {
315
- if (doMin) {
316
- minHeights[i] = min;
317
- }
318
-
319
- if (doMax) {
320
- maxHeights[i] = max;
321
- }
322
- }
323
- }
324
-
325
- const newOptions = {
326
- positions: positions,
327
- maximumHeights: maxHeights,
328
- minimumHeights: minHeights,
329
- ellipsoid: options.ellipsoid,
330
- vertexFormat: options.vertexFormat,
331
- };
332
- return new WallGeometry(newOptions);
333
- };
334
-
335
- /**
336
- * Computes the geometric representation of a wall, including its vertices, indices, and a bounding sphere.
337
- *
338
- * @param {WallGeometry} wallGeometry A description of the wall.
339
- * @returns {Geometry|undefined} The computed vertices and indices.
340
- */
341
- WallGeometry.createGeometry = function (wallGeometry) {
342
- const wallPositions = wallGeometry._positions;
343
- const minimumHeights = wallGeometry._minimumHeights;
344
- const maximumHeights = wallGeometry._maximumHeights;
345
- const vertexFormat = wallGeometry._vertexFormat;
346
- const granularity = wallGeometry._granularity;
347
- const ellipsoid = wallGeometry._ellipsoid;
348
-
349
- const pos = WallGeometryLibrary.WallGeometryLibrary.computePositions(
350
- ellipsoid,
351
- wallPositions,
352
- maximumHeights,
353
- minimumHeights,
354
- granularity,
355
- true
305
+ const bottomPosition = Cartesian3_default.fromArray(
306
+ bottomPositions,
307
+ i3,
308
+ scratchCartesian3Position2
356
309
  );
357
- if (!defaultValue.defined(pos)) {
358
- return;
310
+ if (vertexFormat.position) {
311
+ positions[positionIndex++] = bottomPosition.x;
312
+ positions[positionIndex++] = bottomPosition.y;
313
+ positions[positionIndex++] = bottomPosition.z;
314
+ positions[positionIndex++] = topPosition.x;
315
+ positions[positionIndex++] = topPosition.y;
316
+ positions[positionIndex++] = topPosition.z;
359
317
  }
360
-
361
- const bottomPositions = pos.bottomPositions;
362
- const topPositions = pos.topPositions;
363
- const numCorners = pos.numCorners;
364
-
365
- let length = topPositions.length;
366
- let size = length * 2;
367
-
368
- const positions = vertexFormat.position ? new Float64Array(size) : undefined;
369
- const normals = vertexFormat.normal ? new Float32Array(size) : undefined;
370
- const tangents = vertexFormat.tangent ? new Float32Array(size) : undefined;
371
- const bitangents = vertexFormat.bitangent
372
- ? new Float32Array(size)
373
- : undefined;
374
- const textureCoordinates = vertexFormat.st
375
- ? new Float32Array((size / 3) * 2)
376
- : undefined;
377
-
378
- let positionIndex = 0;
379
- let normalIndex = 0;
380
- let bitangentIndex = 0;
381
- let tangentIndex = 0;
382
- let stIndex = 0;
383
-
384
- // add lower and upper points one after the other, lower
385
- // points being even and upper points being odd
386
- let normal = scratchNormal;
387
- let tangent = scratchTangent;
388
- let bitangent = scratchBitangent;
389
- let recomputeNormal = true;
390
- length /= 3;
391
- let i;
392
- let s = 0;
393
- const ds = 1 / (length - numCorners - 1);
394
- for (i = 0; i < length; ++i) {
395
- const i3 = i * 3;
396
- const topPosition = Matrix3.Cartesian3.fromArray(
397
- topPositions,
398
- i3,
399
- scratchCartesian3Position1
318
+ if (vertexFormat.st) {
319
+ textureCoordinates[stIndex++] = s;
320
+ textureCoordinates[stIndex++] = 0;
321
+ textureCoordinates[stIndex++] = s;
322
+ textureCoordinates[stIndex++] = 1;
323
+ }
324
+ if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
325
+ let nextTop = Cartesian3_default.clone(
326
+ Cartesian3_default.ZERO,
327
+ scratchCartesian3Position5
400
328
  );
401
- const bottomPosition = Matrix3.Cartesian3.fromArray(
402
- bottomPositions,
403
- i3,
329
+ const groundPosition = Cartesian3_default.subtract(
330
+ topPosition,
331
+ ellipsoid.geodeticSurfaceNormal(
332
+ topPosition,
333
+ scratchCartesian3Position2
334
+ ),
404
335
  scratchCartesian3Position2
405
336
  );
406
- if (vertexFormat.position) {
407
- // insert the lower point
408
- positions[positionIndex++] = bottomPosition.x;
409
- positions[positionIndex++] = bottomPosition.y;
410
- positions[positionIndex++] = bottomPosition.z;
411
-
412
- // insert the upper point
413
- positions[positionIndex++] = topPosition.x;
414
- positions[positionIndex++] = topPosition.y;
415
- positions[positionIndex++] = topPosition.z;
416
- }
417
-
418
- if (vertexFormat.st) {
419
- textureCoordinates[stIndex++] = s;
420
- textureCoordinates[stIndex++] = 0.0;
421
-
422
- textureCoordinates[stIndex++] = s;
423
- textureCoordinates[stIndex++] = 1.0;
424
- }
425
-
426
- if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
427
- let nextTop = Matrix3.Cartesian3.clone(
428
- Matrix3.Cartesian3.ZERO,
337
+ if (i + 1 < length) {
338
+ nextTop = Cartesian3_default.fromArray(
339
+ topPositions,
340
+ i3 + 3,
429
341
  scratchCartesian3Position5
430
342
  );
431
- const groundPosition = Matrix3.Cartesian3.subtract(
343
+ }
344
+ if (recomputeNormal) {
345
+ const scalednextPosition = Cartesian3_default.subtract(
346
+ nextTop,
432
347
  topPosition,
433
- ellipsoid.geodeticSurfaceNormal(
434
- topPosition,
435
- scratchCartesian3Position2
436
- ),
437
- scratchCartesian3Position2
348
+ scratchCartesian3Position4
438
349
  );
439
- if (i + 1 < length) {
440
- nextTop = Matrix3.Cartesian3.fromArray(
441
- topPositions,
442
- i3 + 3,
443
- scratchCartesian3Position5
444
- );
445
- }
446
-
447
- if (recomputeNormal) {
448
- const scalednextPosition = Matrix3.Cartesian3.subtract(
449
- nextTop,
450
- topPosition,
451
- scratchCartesian3Position4
452
- );
453
- const scaledGroundPosition = Matrix3.Cartesian3.subtract(
454
- groundPosition,
455
- topPosition,
456
- scratchCartesian3Position1
457
- );
458
- normal = Matrix3.Cartesian3.normalize(
459
- Matrix3.Cartesian3.cross(scaledGroundPosition, scalednextPosition, normal),
460
- normal
461
- );
462
- recomputeNormal = false;
463
- }
464
-
465
- if (
466
- Matrix3.Cartesian3.equalsEpsilon(topPosition, nextTop, Math.CesiumMath.EPSILON10)
467
- ) {
468
- recomputeNormal = true;
469
- } else {
470
- s += ds;
471
- if (vertexFormat.tangent) {
472
- tangent = Matrix3.Cartesian3.normalize(
473
- Matrix3.Cartesian3.subtract(nextTop, topPosition, tangent),
474
- tangent
475
- );
476
- }
477
- if (vertexFormat.bitangent) {
478
- bitangent = Matrix3.Cartesian3.normalize(
479
- Matrix3.Cartesian3.cross(normal, tangent, bitangent),
480
- bitangent
481
- );
482
- }
483
- }
484
-
485
- if (vertexFormat.normal) {
486
- normals[normalIndex++] = normal.x;
487
- normals[normalIndex++] = normal.y;
488
- normals[normalIndex++] = normal.z;
489
-
490
- normals[normalIndex++] = normal.x;
491
- normals[normalIndex++] = normal.y;
492
- normals[normalIndex++] = normal.z;
493
- }
494
-
350
+ const scaledGroundPosition = Cartesian3_default.subtract(
351
+ groundPosition,
352
+ topPosition,
353
+ scratchCartesian3Position1
354
+ );
355
+ normal = Cartesian3_default.normalize(
356
+ Cartesian3_default.cross(scaledGroundPosition, scalednextPosition, normal),
357
+ normal
358
+ );
359
+ recomputeNormal = false;
360
+ }
361
+ if (Cartesian3_default.equalsEpsilon(topPosition, nextTop, Math_default.EPSILON10)) {
362
+ recomputeNormal = true;
363
+ } else {
364
+ s += ds;
495
365
  if (vertexFormat.tangent) {
496
- tangents[tangentIndex++] = tangent.x;
497
- tangents[tangentIndex++] = tangent.y;
498
- tangents[tangentIndex++] = tangent.z;
499
-
500
- tangents[tangentIndex++] = tangent.x;
501
- tangents[tangentIndex++] = tangent.y;
502
- tangents[tangentIndex++] = tangent.z;
366
+ tangent = Cartesian3_default.normalize(
367
+ Cartesian3_default.subtract(nextTop, topPosition, tangent),
368
+ tangent
369
+ );
503
370
  }
504
-
505
371
  if (vertexFormat.bitangent) {
506
- bitangents[bitangentIndex++] = bitangent.x;
507
- bitangents[bitangentIndex++] = bitangent.y;
508
- bitangents[bitangentIndex++] = bitangent.z;
509
-
510
- bitangents[bitangentIndex++] = bitangent.x;
511
- bitangents[bitangentIndex++] = bitangent.y;
512
- bitangents[bitangentIndex++] = bitangent.z;
372
+ bitangent = Cartesian3_default.normalize(
373
+ Cartesian3_default.cross(normal, tangent, bitangent),
374
+ bitangent
375
+ );
513
376
  }
514
377
  }
515
- }
516
-
517
- const attributes = new GeometryAttributes.GeometryAttributes();
518
-
519
- if (vertexFormat.position) {
520
- attributes.position = new GeometryAttribute.GeometryAttribute({
521
- componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,
522
- componentsPerAttribute: 3,
523
- values: positions,
524
- });
525
- }
526
-
527
- if (vertexFormat.normal) {
528
- attributes.normal = new GeometryAttribute.GeometryAttribute({
529
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
530
- componentsPerAttribute: 3,
531
- values: normals,
532
- });
533
- }
534
-
535
- if (vertexFormat.tangent) {
536
- attributes.tangent = new GeometryAttribute.GeometryAttribute({
537
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
538
- componentsPerAttribute: 3,
539
- values: tangents,
540
- });
541
- }
542
-
543
- if (vertexFormat.bitangent) {
544
- attributes.bitangent = new GeometryAttribute.GeometryAttribute({
545
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
546
- componentsPerAttribute: 3,
547
- values: bitangents,
548
- });
549
- }
550
-
551
- if (vertexFormat.st) {
552
- attributes.st = new GeometryAttribute.GeometryAttribute({
553
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
554
- componentsPerAttribute: 2,
555
- values: textureCoordinates,
556
- });
557
- }
558
-
559
- // prepare the side walls, two triangles for each wall
560
- //
561
- // A (i+1) B (i+3) E
562
- // +--------+-------+
563
- // | / | /| triangles: A C B
564
- // | / | / | B C D
565
- // | / | / |
566
- // | / | / |
567
- // | / | / |
568
- // | / | / |
569
- // +--------+-------+
570
- // C (i) D (i+2) F
571
- //
572
-
573
- const numVertices = size / 3;
574
- size -= 6 * (numCorners + 1);
575
- const indices = IndexDatatype.IndexDatatype.createTypedArray(numVertices, size);
576
-
577
- let edgeIndex = 0;
578
- for (i = 0; i < numVertices - 2; i += 2) {
579
- const LL = i;
580
- const LR = i + 2;
581
- const pl = Matrix3.Cartesian3.fromArray(
582
- positions,
583
- LL * 3,
584
- scratchCartesian3Position1
585
- );
586
- const pr = Matrix3.Cartesian3.fromArray(
587
- positions,
588
- LR * 3,
589
- scratchCartesian3Position2
590
- );
591
- if (Matrix3.Cartesian3.equalsEpsilon(pl, pr, Math.CesiumMath.EPSILON10)) {
592
- continue;
378
+ if (vertexFormat.normal) {
379
+ normals[normalIndex++] = normal.x;
380
+ normals[normalIndex++] = normal.y;
381
+ normals[normalIndex++] = normal.z;
382
+ normals[normalIndex++] = normal.x;
383
+ normals[normalIndex++] = normal.y;
384
+ normals[normalIndex++] = normal.z;
385
+ }
386
+ if (vertexFormat.tangent) {
387
+ tangents[tangentIndex++] = tangent.x;
388
+ tangents[tangentIndex++] = tangent.y;
389
+ tangents[tangentIndex++] = tangent.z;
390
+ tangents[tangentIndex++] = tangent.x;
391
+ tangents[tangentIndex++] = tangent.y;
392
+ tangents[tangentIndex++] = tangent.z;
393
+ }
394
+ if (vertexFormat.bitangent) {
395
+ bitangents[bitangentIndex++] = bitangent.x;
396
+ bitangents[bitangentIndex++] = bitangent.y;
397
+ bitangents[bitangentIndex++] = bitangent.z;
398
+ bitangents[bitangentIndex++] = bitangent.x;
399
+ bitangents[bitangentIndex++] = bitangent.y;
400
+ bitangents[bitangentIndex++] = bitangent.z;
593
401
  }
594
- const UL = i + 1;
595
- const UR = i + 3;
596
-
597
- indices[edgeIndex++] = UL;
598
- indices[edgeIndex++] = LL;
599
- indices[edgeIndex++] = UR;
600
- indices[edgeIndex++] = UR;
601
- indices[edgeIndex++] = LL;
602
- indices[edgeIndex++] = LR;
603
402
  }
604
-
605
- return new GeometryAttribute.Geometry({
606
- attributes: attributes,
607
- indices: indices,
608
- primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES,
609
- boundingSphere: new Transforms.BoundingSphere.fromVertices(positions),
403
+ }
404
+ const attributes = new GeometryAttributes_default();
405
+ if (vertexFormat.position) {
406
+ attributes.position = new GeometryAttribute_default({
407
+ componentDatatype: ComponentDatatype_default.DOUBLE,
408
+ componentsPerAttribute: 3,
409
+ values: positions
610
410
  });
611
- };
612
-
613
- function createWallGeometry(wallGeometry, offset) {
614
- if (defaultValue.defined(offset)) {
615
- wallGeometry = WallGeometry.unpack(wallGeometry, offset);
411
+ }
412
+ if (vertexFormat.normal) {
413
+ attributes.normal = new GeometryAttribute_default({
414
+ componentDatatype: ComponentDatatype_default.FLOAT,
415
+ componentsPerAttribute: 3,
416
+ values: normals
417
+ });
418
+ }
419
+ if (vertexFormat.tangent) {
420
+ attributes.tangent = new GeometryAttribute_default({
421
+ componentDatatype: ComponentDatatype_default.FLOAT,
422
+ componentsPerAttribute: 3,
423
+ values: tangents
424
+ });
425
+ }
426
+ if (vertexFormat.bitangent) {
427
+ attributes.bitangent = new GeometryAttribute_default({
428
+ componentDatatype: ComponentDatatype_default.FLOAT,
429
+ componentsPerAttribute: 3,
430
+ values: bitangents
431
+ });
432
+ }
433
+ if (vertexFormat.st) {
434
+ attributes.st = new GeometryAttribute_default({
435
+ componentDatatype: ComponentDatatype_default.FLOAT,
436
+ componentsPerAttribute: 2,
437
+ values: textureCoordinates
438
+ });
439
+ }
440
+ const numVertices = size / 3;
441
+ size -= 6 * (numCorners + 1);
442
+ const indices = IndexDatatype_default.createTypedArray(numVertices, size);
443
+ let edgeIndex = 0;
444
+ for (i = 0; i < numVertices - 2; i += 2) {
445
+ const LL = i;
446
+ const LR = i + 2;
447
+ const pl = Cartesian3_default.fromArray(
448
+ positions,
449
+ LL * 3,
450
+ scratchCartesian3Position1
451
+ );
452
+ const pr = Cartesian3_default.fromArray(
453
+ positions,
454
+ LR * 3,
455
+ scratchCartesian3Position2
456
+ );
457
+ if (Cartesian3_default.equalsEpsilon(pl, pr, Math_default.EPSILON10)) {
458
+ continue;
616
459
  }
617
- wallGeometry._ellipsoid = Matrix3.Ellipsoid.clone(wallGeometry._ellipsoid);
618
- return WallGeometry.createGeometry(wallGeometry);
460
+ const UL = i + 1;
461
+ const UR = i + 3;
462
+ indices[edgeIndex++] = UL;
463
+ indices[edgeIndex++] = LL;
464
+ indices[edgeIndex++] = UR;
465
+ indices[edgeIndex++] = UR;
466
+ indices[edgeIndex++] = LL;
467
+ indices[edgeIndex++] = LR;
619
468
  }
620
-
621
- return createWallGeometry;
622
-
623
- }));
469
+ return new Geometry_default({
470
+ attributes,
471
+ indices,
472
+ primitiveType: PrimitiveType_default.TRIANGLES,
473
+ boundingSphere: new BoundingSphere_default.fromVertices(positions)
474
+ });
475
+ };
476
+ var WallGeometry_default = WallGeometry;
477
+
478
+ // packages/engine/Source/Workers/createWallGeometry.js
479
+ function createWallGeometry(wallGeometry, offset) {
480
+ if (defined_default(offset)) {
481
+ wallGeometry = WallGeometry_default.unpack(wallGeometry, offset);
482
+ }
483
+ wallGeometry._ellipsoid = Ellipsoid_default.clone(wallGeometry._ellipsoid);
484
+ return WallGeometry_default.createGeometry(wallGeometry);
485
+ }
486
+ var createWallGeometry_default = createWallGeometry;
487
+ export {
488
+ createWallGeometry_default as default
489
+ };