@cesium/engine 3.0.1 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (234) hide show
  1. package/Build/ThirdParty/Workers/pako_deflate.min.js +605 -0
  2. package/Build/ThirdParty/Workers/pako_inflate.min.js +800 -0
  3. package/Build/ThirdParty/Workers/z-worker-pako.js +502 -0
  4. package/Build/Workers/chunk-27R2KRIK.js +634 -0
  5. package/Build/Workers/chunk-2C65EKYA.js +55 -0
  6. package/Build/Workers/chunk-2NLMZNJI.js +138 -0
  7. package/Build/Workers/chunk-4V6RCTVH.js +289 -0
  8. package/Build/Workers/chunk-4VWUFKYW.js +368 -0
  9. package/Build/Workers/chunk-527JG4D7.js +629 -0
  10. package/Build/Workers/chunk-5U4UHRZ2.js +8644 -0
  11. package/Build/Workers/chunk-7CZEWQWE.js +353 -0
  12. package/Build/Workers/chunk-7IMAWM6A.js +842 -0
  13. package/Build/Workers/{package.js → chunk-A6EA6KIE.js} +13 -2
  14. package/Build/Workers/chunk-AXGQUPXA.js +1075 -0
  15. package/Build/Workers/chunk-BT6YIL2N.js +39 -0
  16. package/Build/Workers/chunk-C6MRR5YL.js +476 -0
  17. package/Build/Workers/chunk-DJUTBX6A.js +1860 -0
  18. package/Build/Workers/chunk-EQ6ZAP37.js +218 -0
  19. package/Build/Workers/chunk-F7P2HCYZ.js +73 -0
  20. package/Build/Workers/chunk-FE2XG3SS.js +73 -0
  21. package/Build/Workers/chunk-FKHRSGKP.js +781 -0
  22. package/Build/Workers/chunk-FVDTKX3F.js +58 -0
  23. package/Build/Workers/chunk-FYHCAKU6.js +684 -0
  24. package/Build/Workers/chunk-G3MOT7BZ.js +157 -0
  25. package/Build/Workers/chunk-H52L6U76.js +421 -0
  26. package/Build/Workers/chunk-H6MBQ4W4.js +305 -0
  27. package/Build/Workers/chunk-HCZR75II.js +2716 -0
  28. package/Build/Workers/chunk-I5MQWHBR.js +102 -0
  29. package/Build/Workers/chunk-KAFF2QX3.js +258 -0
  30. package/Build/Workers/chunk-LGSGX2RH.js +757 -0
  31. package/Build/Workers/chunk-LQRFWCNX.js +124 -0
  32. package/Build/Workers/chunk-N5MMDSD2.js +44 -0
  33. package/Build/Workers/chunk-NRETMGYL.js +390 -0
  34. package/Build/Workers/chunk-P4M4QUNQ.js +196 -0
  35. package/Build/Workers/chunk-P7PWX5HR.js +430 -0
  36. package/Build/Workers/chunk-PGB3EFR7.js +171 -0
  37. package/Build/Workers/chunk-PW5CA4MJ.js +3273 -0
  38. package/Build/Workers/chunk-PWDYKCNC.js +501 -0
  39. package/Build/Workers/chunk-QIS3NB7U.js +1258 -0
  40. package/Build/Workers/chunk-QVJ6IRKV.js +77 -0
  41. package/Build/Workers/chunk-RDCDRNJ7.js +117 -0
  42. package/Build/Workers/chunk-RDM3BKNC.js +1009 -0
  43. package/Build/Workers/chunk-RRUPTJ6P.js +452 -0
  44. package/Build/Workers/chunk-SGRWJKNO.js +400 -0
  45. package/Build/Workers/chunk-TF5D2H7B.js +138 -0
  46. package/Build/Workers/chunk-TVYIHH4V.js +513 -0
  47. package/Build/Workers/chunk-U5LKG6LX.js +101 -0
  48. package/Build/Workers/chunk-UGZGTV5K.js +302 -0
  49. package/Build/Workers/chunk-UN7AK64D.js +163 -0
  50. package/Build/Workers/chunk-V2LKNJGT.js +59 -0
  51. package/Build/Workers/chunk-VSCXSFHE.js +1477 -0
  52. package/Build/Workers/chunk-XJCTFTBM.js +2041 -0
  53. package/Build/Workers/chunk-XZVQMPWG.js +100 -0
  54. package/Build/Workers/chunk-YLAFWVOW.js +834 -0
  55. package/Build/Workers/chunk-YLS3FX3U.js +236 -0
  56. package/Build/Workers/chunk-YMJPANZZ.js +693 -0
  57. package/Build/Workers/combineGeometry.js +65 -15
  58. package/Build/Workers/createBoxGeometry.js +55 -10
  59. package/Build/Workers/createBoxOutlineGeometry.js +231 -310
  60. package/Build/Workers/createCircleGeometry.js +185 -202
  61. package/Build/Workers/createCircleOutlineGeometry.js +141 -155
  62. package/Build/Workers/createCoplanarPolygonGeometry.js +477 -557
  63. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +218 -230
  64. package/Build/Workers/createCorridorGeometry.js +1162 -1307
  65. package/Build/Workers/createCorridorOutlineGeometry.js +533 -569
  66. package/Build/Workers/createCylinderGeometry.js +57 -10
  67. package/Build/Workers/createCylinderOutlineGeometry.js +224 -258
  68. package/Build/Workers/createEllipseGeometry.js +68 -12
  69. package/Build/Workers/createEllipseOutlineGeometry.js +61 -12
  70. package/Build/Workers/createEllipsoidGeometry.js +56 -10
  71. package/Build/Workers/createEllipsoidOutlineGeometry.js +58 -13
  72. package/Build/Workers/createFrustumGeometry.js +55 -10
  73. package/Build/Workers/createFrustumOutlineGeometry.js +226 -243
  74. package/Build/Workers/createGeometry.js +143 -48
  75. package/Build/Workers/createGroundPolylineGeometry.js +1484 -2011
  76. package/Build/Workers/createPlaneGeometry.js +216 -243
  77. package/Build/Workers/createPlaneOutlineGeometry.js +121 -113
  78. package/Build/Workers/createPolygonGeometry.js +1041 -1327
  79. package/Build/Workers/createPolygonOutlineGeometry.js +516 -657
  80. package/Build/Workers/createPolylineGeometry.js +471 -547
  81. package/Build/Workers/createPolylineVolumeGeometry.js +352 -384
  82. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +271 -295
  83. package/Build/Workers/createRectangleGeometry.js +1128 -1331
  84. package/Build/Workers/createRectangleOutlineGeometry.js +445 -500
  85. package/Build/Workers/createSimplePolylineGeometry.js +381 -440
  86. package/Build/Workers/createSphereGeometry.js +112 -118
  87. package/Build/Workers/createSphereOutlineGeometry.js +112 -121
  88. package/Build/Workers/createTaskProcessorWorker.js +32 -127
  89. package/Build/Workers/createVectorTileClampedPolylines.js +462 -505
  90. package/Build/Workers/createVectorTileGeometries.js +377 -436
  91. package/Build/Workers/createVectorTilePoints.js +110 -77
  92. package/Build/Workers/createVectorTilePolygons.js +369 -391
  93. package/Build/Workers/createVectorTilePolylines.js +252 -244
  94. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +543 -615
  95. package/Build/Workers/createVerticesFromHeightmap.js +2244 -2677
  96. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +682 -904
  97. package/Build/Workers/createWallGeometry.js +459 -593
  98. package/Build/Workers/createWallOutlineGeometry.js +324 -419
  99. package/Build/Workers/decodeDraco.js +327 -347
  100. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +2530 -3567
  101. package/Build/Workers/decodeI3S.js +765 -970
  102. package/Build/Workers/transcodeKTX2.js +3353 -1464
  103. package/Build/Workers/transferTypedArrayTest.js +3 -4
  104. package/Build/Workers/upsampleQuantizedTerrainMesh.js +748 -953
  105. package/LICENSE.md +0 -12
  106. package/Source/Core/FeatureDetection.js +9 -0
  107. package/Source/Core/GoogleMaps.js +1 -1
  108. package/Source/Core/GroundPolylineGeometry.js +3 -2
  109. package/Source/Core/Ion.js +1 -1
  110. package/Source/Core/KTX2Transcoder.js +7 -3
  111. package/Source/Core/RequestScheduler.js +1 -0
  112. package/Source/Core/TaskProcessor.js +150 -146
  113. package/Source/Core/Transforms.js +2 -2
  114. package/Source/Core/buildModuleUrl.js +6 -5
  115. package/Source/DataSources/CzmlDataSource.js +6 -4
  116. package/Source/Scene/ArcGisMapService.js +1 -1
  117. package/Source/Scene/DracoLoader.js +26 -3
  118. package/Source/Scene/GltfLoaderUtil.js +1 -7
  119. package/Source/Scene/I3SDataProvider.js +0 -27
  120. package/Source/Scene/I3SDecoder.js +127 -0
  121. package/Source/Scene/I3SNode.js +32 -110
  122. package/Source/Scene/ImageryLayer.js +2 -2
  123. package/Source/Scene/Implicit3DTileContent.js +13 -0
  124. package/Source/Scene/ImplicitTileset.js +5 -0
  125. package/Source/Scene/Model/I3dmLoader.js +5 -1
  126. package/Source/Scene/Model/Model.js +4 -1
  127. package/Source/Scene/OpenStreetMapImageryProvider.js +7 -4
  128. package/Source/Scene/SingleTileImageryProvider.js +4 -2
  129. package/Source/ThirdParty/Workers/basis_transcoder.js +1 -1
  130. package/Source/{WorkersES6 → Workers}/createGeometry.js +11 -12
  131. package/Source/{WorkersES6 → Workers}/createTaskProcessorWorker.js +43 -59
  132. package/Source/{WorkersES6 → Workers}/decodeDraco.js +19 -25
  133. package/Source/{WorkersES6 → Workers}/decodeI3S.js +18 -32
  134. package/Source/{WorkersES6 → Workers}/transcodeKTX2.js +19 -26
  135. package/Source/Workers/transferTypedArrayTest.js +0 -6
  136. package/index.d.ts +20 -11
  137. package/index.js +170 -169
  138. package/package.json +3 -2
  139. package/Build/Workers/ArcType-2d9abbbc.js +0 -37
  140. package/Build/Workers/AttributeCompression-f9f6c717.js +0 -716
  141. package/Build/Workers/AxisAlignedBoundingBox-4bfd84f3.js +0 -258
  142. package/Build/Workers/BoundingRectangle-5fd6403a.js +0 -369
  143. package/Build/Workers/BoxGeometry-7aa4ce7f.js +0 -884
  144. package/Build/Workers/Check-6ede7e26.js +0 -290
  145. package/Build/Workers/Color-8e135f71.js +0 -2262
  146. package/Build/Workers/ComponentDatatype-cf1fa08e.js +0 -341
  147. package/Build/Workers/CoplanarPolygonGeometryLibrary-59c69b0a.js +0 -132
  148. package/Build/Workers/CorridorGeometryLibrary-63907365.js +0 -498
  149. package/Build/Workers/CylinderGeometry-8fc7c44b.js +0 -467
  150. package/Build/Workers/CylinderGeometryLibrary-7bf291b4.js +0 -63
  151. package/Build/Workers/EllipseGeometry-16b3736a.js +0 -1304
  152. package/Build/Workers/EllipseGeometryLibrary-21262a28.js +0 -366
  153. package/Build/Workers/EllipseOutlineGeometry-05d35d18.js +0 -443
  154. package/Build/Workers/EllipsoidGeodesic-5b3623dc.js +0 -520
  155. package/Build/Workers/EllipsoidGeometry-a503d1d6.js +0 -637
  156. package/Build/Workers/EllipsoidOutlineGeometry-7b09f24d.js +0 -454
  157. package/Build/Workers/EllipsoidRhumbLine-ef872433.js +0 -741
  158. package/Build/Workers/EllipsoidTangentPlane-546c0d5e.js +0 -373
  159. package/Build/Workers/EncodedCartesian3-57415c8a.js +0 -171
  160. package/Build/Workers/FrustumGeometry-87ce8622.js +0 -2540
  161. package/Build/Workers/GeometryAttribute-8fcff0d5.js +0 -619
  162. package/Build/Workers/GeometryAttributes-ad136444.js +0 -91
  163. package/Build/Workers/GeometryInstance-34d9e21e.js +0 -121
  164. package/Build/Workers/GeometryOffsetAttribute-9ad0019c.js +0 -16
  165. package/Build/Workers/GeometryPipeline-70d69a43.js +0 -3690
  166. package/Build/Workers/IndexDatatype-2643aa47.js +0 -200
  167. package/Build/Workers/IntersectionTests-85350792.js +0 -1836
  168. package/Build/Workers/Math-0a2ac845.js +0 -1340
  169. package/Build/Workers/Matrix2-e1298525.js +0 -7086
  170. package/Build/Workers/Matrix3-41c58dde.js +0 -4283
  171. package/Build/Workers/OrientedBoundingBox-29fb0fcd.js +0 -1259
  172. package/Build/Workers/Plane-4c3d403b.js +0 -309
  173. package/Build/Workers/PolygonGeometryLibrary-bad6329a.js +0 -1074
  174. package/Build/Workers/PolygonPipeline-dd13ee78.js +0 -1344
  175. package/Build/Workers/PolylinePipeline-7119eb3f.js +0 -573
  176. package/Build/Workers/PolylineVolumeGeometryLibrary-d25f0050.js +0 -781
  177. package/Build/Workers/PrimitivePipeline-111ee29f.js +0 -966
  178. package/Build/Workers/RectangleGeometryLibrary-bb378fb6.js +0 -280
  179. package/Build/Workers/RuntimeError-ef395448.js +0 -68
  180. package/Build/Workers/TerrainEncoding-c8e029a2.js +0 -1227
  181. package/Build/Workers/Transforms-e2d4a55a.js +0 -14713
  182. package/Build/Workers/VertexFormat-030f11ff.js +0 -312
  183. package/Build/Workers/WallGeometryLibrary-3e0819ec.js +0 -211
  184. package/Build/Workers/WebGLConstants-0b1ce7ba.js +0 -620
  185. package/Build/Workers/WebMercatorProjection-13ed1a6e.js +0 -151
  186. package/Build/Workers/arrayRemoveDuplicates-d2061e85.js +0 -129
  187. package/Build/Workers/cesiumWorkerBootstrapper.js +0 -1363
  188. package/Build/Workers/combine-d9581036.js +0 -82
  189. package/Build/Workers/defaultValue-fe22d8c0.js +0 -51
  190. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +0 -117
  191. package/Source/Workers/cesiumWorkerBootstrapper.js +0 -2290
  192. package/Source/Workers/package.json +0 -1
  193. /package/Source/{WorkersES6 → Workers}/combineGeometry.js +0 -0
  194. /package/Source/{WorkersES6 → Workers}/createBoxGeometry.js +0 -0
  195. /package/Source/{WorkersES6 → Workers}/createBoxOutlineGeometry.js +0 -0
  196. /package/Source/{WorkersES6 → Workers}/createCircleGeometry.js +0 -0
  197. /package/Source/{WorkersES6 → Workers}/createCircleOutlineGeometry.js +0 -0
  198. /package/Source/{WorkersES6 → Workers}/createCoplanarPolygonGeometry.js +0 -0
  199. /package/Source/{WorkersES6 → Workers}/createCoplanarPolygonOutlineGeometry.js +0 -0
  200. /package/Source/{WorkersES6 → Workers}/createCorridorGeometry.js +0 -0
  201. /package/Source/{WorkersES6 → Workers}/createCorridorOutlineGeometry.js +0 -0
  202. /package/Source/{WorkersES6 → Workers}/createCylinderGeometry.js +0 -0
  203. /package/Source/{WorkersES6 → Workers}/createCylinderOutlineGeometry.js +0 -0
  204. /package/Source/{WorkersES6 → Workers}/createEllipseGeometry.js +0 -0
  205. /package/Source/{WorkersES6 → Workers}/createEllipseOutlineGeometry.js +0 -0
  206. /package/Source/{WorkersES6 → Workers}/createEllipsoidGeometry.js +0 -0
  207. /package/Source/{WorkersES6 → Workers}/createEllipsoidOutlineGeometry.js +0 -0
  208. /package/Source/{WorkersES6 → Workers}/createFrustumGeometry.js +0 -0
  209. /package/Source/{WorkersES6 → Workers}/createFrustumOutlineGeometry.js +0 -0
  210. /package/Source/{WorkersES6 → Workers}/createGroundPolylineGeometry.js +0 -0
  211. /package/Source/{WorkersES6 → Workers}/createPlaneGeometry.js +0 -0
  212. /package/Source/{WorkersES6 → Workers}/createPlaneOutlineGeometry.js +0 -0
  213. /package/Source/{WorkersES6 → Workers}/createPolygonGeometry.js +0 -0
  214. /package/Source/{WorkersES6 → Workers}/createPolygonOutlineGeometry.js +0 -0
  215. /package/Source/{WorkersES6 → Workers}/createPolylineGeometry.js +0 -0
  216. /package/Source/{WorkersES6 → Workers}/createPolylineVolumeGeometry.js +0 -0
  217. /package/Source/{WorkersES6 → Workers}/createPolylineVolumeOutlineGeometry.js +0 -0
  218. /package/Source/{WorkersES6 → Workers}/createRectangleGeometry.js +0 -0
  219. /package/Source/{WorkersES6 → Workers}/createRectangleOutlineGeometry.js +0 -0
  220. /package/Source/{WorkersES6 → Workers}/createSimplePolylineGeometry.js +0 -0
  221. /package/Source/{WorkersES6 → Workers}/createSphereGeometry.js +0 -0
  222. /package/Source/{WorkersES6 → Workers}/createSphereOutlineGeometry.js +0 -0
  223. /package/Source/{WorkersES6 → Workers}/createVectorTileClampedPolylines.js +0 -0
  224. /package/Source/{WorkersES6 → Workers}/createVectorTileGeometries.js +0 -0
  225. /package/Source/{WorkersES6 → Workers}/createVectorTilePoints.js +0 -0
  226. /package/Source/{WorkersES6 → Workers}/createVectorTilePolygons.js +0 -0
  227. /package/Source/{WorkersES6 → Workers}/createVectorTilePolylines.js +0 -0
  228. /package/Source/{WorkersES6 → Workers}/createVerticesFromGoogleEarthEnterpriseBuffer.js +0 -0
  229. /package/Source/{WorkersES6 → Workers}/createVerticesFromHeightmap.js +0 -0
  230. /package/Source/{WorkersES6 → Workers}/createVerticesFromQuantizedTerrainMesh.js +0 -0
  231. /package/Source/{WorkersES6 → Workers}/createWallGeometry.js +0 -0
  232. /package/Source/{WorkersES6 → Workers}/createWallOutlineGeometry.js +0 -0
  233. /package/Source/{WorkersES6 → Workers}/decodeGoogleEarthEnterprisePacket.js +0 -0
  234. /package/Source/{WorkersES6 → Workers}/upsampleQuantizedTerrainMesh.js +0 -0
@@ -0,0 +1,1009 @@
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+ /**
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+ * @license
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+ * Cesium - https://github.com/CesiumGS/cesium
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+ * Version 1.109
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+ *
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+ * Copyright 2011-2022 Cesium Contributors
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+ *
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+ * Licensed under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License.
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+ * You may obtain a copy of the License at
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+ *
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+ * http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software
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+ * distributed under the License is distributed on an "AS IS" BASIS,
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+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ * See the License for the specific language governing permissions and
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+ * limitations under the License.
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+ *
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+ * Columbus View (Pat. Pend.)
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+ *
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+ * Portions licensed separately.
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+ * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
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+ */
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+
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+ import {
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+ EllipsoidRhumbLine_default
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+ } from "./chunk-RRUPTJ6P.js";
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+ import {
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+ GeometryAttribute_default,
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+ Geometry_default,
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+ PrimitiveType_default
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+ } from "./chunk-UGZGTV5K.js";
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+ import {
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+ Cartesian2_default
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+ } from "./chunk-PW5CA4MJ.js";
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+ import {
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+ ComponentDatatype_default
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+ } from "./chunk-KAFF2QX3.js";
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+ import {
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+ Cartesian3_default,
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+ Cartographic_default,
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+ Ellipsoid_default
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+ } from "./chunk-XJCTFTBM.js";
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+ import {
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+ Math_default
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+ } from "./chunk-PWDYKCNC.js";
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+ import {
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+ WebGLConstants_default
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+ } from "./chunk-527JG4D7.js";
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+ import {
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+ defaultValue_default
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+ } from "./chunk-BT6YIL2N.js";
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+ import {
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+ Check_default
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+ } from "./chunk-UN7AK64D.js";
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+ import {
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+ __commonJS,
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+ __toESM,
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+ defined_default
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+ } from "./chunk-QVJ6IRKV.js";
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+
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+ // node_modules/earcut/src/earcut.js
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+ var require_earcut = __commonJS({
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+ "node_modules/earcut/src/earcut.js"(exports, module) {
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+ "use strict";
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+ module.exports = earcut2;
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+ module.exports.default = earcut2;
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+ function earcut2(data, holeIndices, dim) {
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+ dim = dim || 2;
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+ var hasHoles = holeIndices && holeIndices.length, outerLen = hasHoles ? holeIndices[0] * dim : data.length, outerNode = linkedList(data, 0, outerLen, dim, true), triangles = [];
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+ if (!outerNode || outerNode.next === outerNode.prev)
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+ return triangles;
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+ var minX, minY, maxX, maxY, x, y, invSize;
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+ if (hasHoles)
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+ outerNode = eliminateHoles(data, holeIndices, outerNode, dim);
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+ if (data.length > 80 * dim) {
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+ minX = maxX = data[0];
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+ minY = maxY = data[1];
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+ for (var i = dim; i < outerLen; i += dim) {
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+ x = data[i];
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+ y = data[i + 1];
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+ if (x < minX)
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+ minX = x;
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+ if (y < minY)
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+ minY = y;
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+ if (x > maxX)
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+ maxX = x;
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+ if (y > maxY)
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+ maxY = y;
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+ }
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+ invSize = Math.max(maxX - minX, maxY - minY);
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+ invSize = invSize !== 0 ? 32767 / invSize : 0;
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+ }
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+ earcutLinked(outerNode, triangles, dim, minX, minY, invSize, 0);
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+ return triangles;
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+ }
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+ function linkedList(data, start, end, dim, clockwise) {
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+ var i, last;
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+ if (clockwise === signedArea(data, start, end, dim) > 0) {
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+ for (i = start; i < end; i += dim)
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+ last = insertNode(i, data[i], data[i + 1], last);
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+ } else {
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+ for (i = end - dim; i >= start; i -= dim)
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+ last = insertNode(i, data[i], data[i + 1], last);
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+ }
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+ if (last && equals(last, last.next)) {
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+ removeNode(last);
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+ last = last.next;
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+ }
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+ return last;
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+ }
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+ function filterPoints(start, end) {
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+ if (!start)
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+ return start;
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+ if (!end)
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+ end = start;
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+ var p = start, again;
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+ do {
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+ again = false;
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+ if (!p.steiner && (equals(p, p.next) || area(p.prev, p, p.next) === 0)) {
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+ removeNode(p);
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+ p = end = p.prev;
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+ if (p === p.next)
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+ break;
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+ again = true;
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+ } else {
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+ p = p.next;
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+ }
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+ } while (again || p !== end);
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+ return end;
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+ }
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+ function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) {
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+ if (!ear)
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+ return;
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+ if (!pass && invSize)
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+ indexCurve(ear, minX, minY, invSize);
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+ var stop = ear, prev, next;
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+ while (ear.prev !== ear.next) {
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+ prev = ear.prev;
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+ next = ear.next;
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+ if (invSize ? isEarHashed(ear, minX, minY, invSize) : isEar(ear)) {
143
+ triangles.push(prev.i / dim | 0);
144
+ triangles.push(ear.i / dim | 0);
145
+ triangles.push(next.i / dim | 0);
146
+ removeNode(ear);
147
+ ear = next.next;
148
+ stop = next.next;
149
+ continue;
150
+ }
151
+ ear = next;
152
+ if (ear === stop) {
153
+ if (!pass) {
154
+ earcutLinked(filterPoints(ear), triangles, dim, minX, minY, invSize, 1);
155
+ } else if (pass === 1) {
156
+ ear = cureLocalIntersections(filterPoints(ear), triangles, dim);
157
+ earcutLinked(ear, triangles, dim, minX, minY, invSize, 2);
158
+ } else if (pass === 2) {
159
+ splitEarcut(ear, triangles, dim, minX, minY, invSize);
160
+ }
161
+ break;
162
+ }
163
+ }
164
+ }
165
+ function isEar(ear) {
166
+ var a = ear.prev, b = ear, c = ear.next;
167
+ if (area(a, b, c) >= 0)
168
+ return false;
169
+ var ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
170
+ var x0 = ax < bx ? ax < cx ? ax : cx : bx < cx ? bx : cx, y0 = ay < by ? ay < cy ? ay : cy : by < cy ? by : cy, x1 = ax > bx ? ax > cx ? ax : cx : bx > cx ? bx : cx, y1 = ay > by ? ay > cy ? ay : cy : by > cy ? by : cy;
171
+ var p = c.next;
172
+ while (p !== a) {
173
+ if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0)
174
+ return false;
175
+ p = p.next;
176
+ }
177
+ return true;
178
+ }
179
+ function isEarHashed(ear, minX, minY, invSize) {
180
+ var a = ear.prev, b = ear, c = ear.next;
181
+ if (area(a, b, c) >= 0)
182
+ return false;
183
+ var ax = a.x, bx = b.x, cx = c.x, ay = a.y, by = b.y, cy = c.y;
184
+ var x0 = ax < bx ? ax < cx ? ax : cx : bx < cx ? bx : cx, y0 = ay < by ? ay < cy ? ay : cy : by < cy ? by : cy, x1 = ax > bx ? ax > cx ? ax : cx : bx > cx ? bx : cx, y1 = ay > by ? ay > cy ? ay : cy : by > cy ? by : cy;
185
+ var minZ = zOrder(x0, y0, minX, minY, invSize), maxZ = zOrder(x1, y1, minX, minY, invSize);
186
+ var p = ear.prevZ, n = ear.nextZ;
187
+ while (p && p.z >= minZ && n && n.z <= maxZ) {
188
+ if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0)
189
+ return false;
190
+ p = p.prevZ;
191
+ if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0)
192
+ return false;
193
+ n = n.nextZ;
194
+ }
195
+ while (p && p.z >= minZ) {
196
+ if (p.x >= x0 && p.x <= x1 && p.y >= y0 && p.y <= y1 && p !== a && p !== c && pointInTriangle(ax, ay, bx, by, cx, cy, p.x, p.y) && area(p.prev, p, p.next) >= 0)
197
+ return false;
198
+ p = p.prevZ;
199
+ }
200
+ while (n && n.z <= maxZ) {
201
+ if (n.x >= x0 && n.x <= x1 && n.y >= y0 && n.y <= y1 && n !== a && n !== c && pointInTriangle(ax, ay, bx, by, cx, cy, n.x, n.y) && area(n.prev, n, n.next) >= 0)
202
+ return false;
203
+ n = n.nextZ;
204
+ }
205
+ return true;
206
+ }
207
+ function cureLocalIntersections(start, triangles, dim) {
208
+ var p = start;
209
+ do {
210
+ var a = p.prev, b = p.next.next;
211
+ if (!equals(a, b) && intersects(a, p, p.next, b) && locallyInside(a, b) && locallyInside(b, a)) {
212
+ triangles.push(a.i / dim | 0);
213
+ triangles.push(p.i / dim | 0);
214
+ triangles.push(b.i / dim | 0);
215
+ removeNode(p);
216
+ removeNode(p.next);
217
+ p = start = b;
218
+ }
219
+ p = p.next;
220
+ } while (p !== start);
221
+ return filterPoints(p);
222
+ }
223
+ function splitEarcut(start, triangles, dim, minX, minY, invSize) {
224
+ var a = start;
225
+ do {
226
+ var b = a.next.next;
227
+ while (b !== a.prev) {
228
+ if (a.i !== b.i && isValidDiagonal(a, b)) {
229
+ var c = splitPolygon(a, b);
230
+ a = filterPoints(a, a.next);
231
+ c = filterPoints(c, c.next);
232
+ earcutLinked(a, triangles, dim, minX, minY, invSize, 0);
233
+ earcutLinked(c, triangles, dim, minX, minY, invSize, 0);
234
+ return;
235
+ }
236
+ b = b.next;
237
+ }
238
+ a = a.next;
239
+ } while (a !== start);
240
+ }
241
+ function eliminateHoles(data, holeIndices, outerNode, dim) {
242
+ var queue = [], i, len, start, end, list;
243
+ for (i = 0, len = holeIndices.length; i < len; i++) {
244
+ start = holeIndices[i] * dim;
245
+ end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
246
+ list = linkedList(data, start, end, dim, false);
247
+ if (list === list.next)
248
+ list.steiner = true;
249
+ queue.push(getLeftmost(list));
250
+ }
251
+ queue.sort(compareX);
252
+ for (i = 0; i < queue.length; i++) {
253
+ outerNode = eliminateHole(queue[i], outerNode);
254
+ }
255
+ return outerNode;
256
+ }
257
+ function compareX(a, b) {
258
+ return a.x - b.x;
259
+ }
260
+ function eliminateHole(hole, outerNode) {
261
+ var bridge = findHoleBridge(hole, outerNode);
262
+ if (!bridge) {
263
+ return outerNode;
264
+ }
265
+ var bridgeReverse = splitPolygon(bridge, hole);
266
+ filterPoints(bridgeReverse, bridgeReverse.next);
267
+ return filterPoints(bridge, bridge.next);
268
+ }
269
+ function findHoleBridge(hole, outerNode) {
270
+ var p = outerNode, hx = hole.x, hy = hole.y, qx = -Infinity, m;
271
+ do {
272
+ if (hy <= p.y && hy >= p.next.y && p.next.y !== p.y) {
273
+ var x = p.x + (hy - p.y) * (p.next.x - p.x) / (p.next.y - p.y);
274
+ if (x <= hx && x > qx) {
275
+ qx = x;
276
+ m = p.x < p.next.x ? p : p.next;
277
+ if (x === hx)
278
+ return m;
279
+ }
280
+ }
281
+ p = p.next;
282
+ } while (p !== outerNode);
283
+ if (!m)
284
+ return null;
285
+ var stop = m, mx = m.x, my = m.y, tanMin = Infinity, tan;
286
+ p = m;
287
+ do {
288
+ if (hx >= p.x && p.x >= mx && hx !== p.x && pointInTriangle(hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y)) {
289
+ tan = Math.abs(hy - p.y) / (hx - p.x);
290
+ if (locallyInside(p, hole) && (tan < tanMin || tan === tanMin && (p.x > m.x || p.x === m.x && sectorContainsSector(m, p)))) {
291
+ m = p;
292
+ tanMin = tan;
293
+ }
294
+ }
295
+ p = p.next;
296
+ } while (p !== stop);
297
+ return m;
298
+ }
299
+ function sectorContainsSector(m, p) {
300
+ return area(m.prev, m, p.prev) < 0 && area(p.next, m, m.next) < 0;
301
+ }
302
+ function indexCurve(start, minX, minY, invSize) {
303
+ var p = start;
304
+ do {
305
+ if (p.z === 0)
306
+ p.z = zOrder(p.x, p.y, minX, minY, invSize);
307
+ p.prevZ = p.prev;
308
+ p.nextZ = p.next;
309
+ p = p.next;
310
+ } while (p !== start);
311
+ p.prevZ.nextZ = null;
312
+ p.prevZ = null;
313
+ sortLinked(p);
314
+ }
315
+ function sortLinked(list) {
316
+ var i, p, q, e, tail, numMerges, pSize, qSize, inSize = 1;
317
+ do {
318
+ p = list;
319
+ list = null;
320
+ tail = null;
321
+ numMerges = 0;
322
+ while (p) {
323
+ numMerges++;
324
+ q = p;
325
+ pSize = 0;
326
+ for (i = 0; i < inSize; i++) {
327
+ pSize++;
328
+ q = q.nextZ;
329
+ if (!q)
330
+ break;
331
+ }
332
+ qSize = inSize;
333
+ while (pSize > 0 || qSize > 0 && q) {
334
+ if (pSize !== 0 && (qSize === 0 || !q || p.z <= q.z)) {
335
+ e = p;
336
+ p = p.nextZ;
337
+ pSize--;
338
+ } else {
339
+ e = q;
340
+ q = q.nextZ;
341
+ qSize--;
342
+ }
343
+ if (tail)
344
+ tail.nextZ = e;
345
+ else
346
+ list = e;
347
+ e.prevZ = tail;
348
+ tail = e;
349
+ }
350
+ p = q;
351
+ }
352
+ tail.nextZ = null;
353
+ inSize *= 2;
354
+ } while (numMerges > 1);
355
+ return list;
356
+ }
357
+ function zOrder(x, y, minX, minY, invSize) {
358
+ x = (x - minX) * invSize | 0;
359
+ y = (y - minY) * invSize | 0;
360
+ x = (x | x << 8) & 16711935;
361
+ x = (x | x << 4) & 252645135;
362
+ x = (x | x << 2) & 858993459;
363
+ x = (x | x << 1) & 1431655765;
364
+ y = (y | y << 8) & 16711935;
365
+ y = (y | y << 4) & 252645135;
366
+ y = (y | y << 2) & 858993459;
367
+ y = (y | y << 1) & 1431655765;
368
+ return x | y << 1;
369
+ }
370
+ function getLeftmost(start) {
371
+ var p = start, leftmost = start;
372
+ do {
373
+ if (p.x < leftmost.x || p.x === leftmost.x && p.y < leftmost.y)
374
+ leftmost = p;
375
+ p = p.next;
376
+ } while (p !== start);
377
+ return leftmost;
378
+ }
379
+ function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) {
380
+ return (cx - px) * (ay - py) >= (ax - px) * (cy - py) && (ax - px) * (by - py) >= (bx - px) * (ay - py) && (bx - px) * (cy - py) >= (cx - px) * (by - py);
381
+ }
382
+ function isValidDiagonal(a, b) {
383
+ return a.next.i !== b.i && a.prev.i !== b.i && !intersectsPolygon(a, b) && // dones't intersect other edges
384
+ (locallyInside(a, b) && locallyInside(b, a) && middleInside(a, b) && // locally visible
385
+ (area(a.prev, a, b.prev) || area(a, b.prev, b)) || // does not create opposite-facing sectors
386
+ equals(a, b) && area(a.prev, a, a.next) > 0 && area(b.prev, b, b.next) > 0);
387
+ }
388
+ function area(p, q, r) {
389
+ return (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);
390
+ }
391
+ function equals(p1, p2) {
392
+ return p1.x === p2.x && p1.y === p2.y;
393
+ }
394
+ function intersects(p1, q1, p2, q2) {
395
+ var o1 = sign(area(p1, q1, p2));
396
+ var o2 = sign(area(p1, q1, q2));
397
+ var o3 = sign(area(p2, q2, p1));
398
+ var o4 = sign(area(p2, q2, q1));
399
+ if (o1 !== o2 && o3 !== o4)
400
+ return true;
401
+ if (o1 === 0 && onSegment(p1, p2, q1))
402
+ return true;
403
+ if (o2 === 0 && onSegment(p1, q2, q1))
404
+ return true;
405
+ if (o3 === 0 && onSegment(p2, p1, q2))
406
+ return true;
407
+ if (o4 === 0 && onSegment(p2, q1, q2))
408
+ return true;
409
+ return false;
410
+ }
411
+ function onSegment(p, q, r) {
412
+ return q.x <= Math.max(p.x, r.x) && q.x >= Math.min(p.x, r.x) && q.y <= Math.max(p.y, r.y) && q.y >= Math.min(p.y, r.y);
413
+ }
414
+ function sign(num) {
415
+ return num > 0 ? 1 : num < 0 ? -1 : 0;
416
+ }
417
+ function intersectsPolygon(a, b) {
418
+ var p = a;
419
+ do {
420
+ if (p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i && intersects(p, p.next, a, b))
421
+ return true;
422
+ p = p.next;
423
+ } while (p !== a);
424
+ return false;
425
+ }
426
+ function locallyInside(a, b) {
427
+ return area(a.prev, a, a.next) < 0 ? area(a, b, a.next) >= 0 && area(a, a.prev, b) >= 0 : area(a, b, a.prev) < 0 || area(a, a.next, b) < 0;
428
+ }
429
+ function middleInside(a, b) {
430
+ var p = a, inside = false, px = (a.x + b.x) / 2, py = (a.y + b.y) / 2;
431
+ do {
432
+ if (p.y > py !== p.next.y > py && p.next.y !== p.y && px < (p.next.x - p.x) * (py - p.y) / (p.next.y - p.y) + p.x)
433
+ inside = !inside;
434
+ p = p.next;
435
+ } while (p !== a);
436
+ return inside;
437
+ }
438
+ function splitPolygon(a, b) {
439
+ var a2 = new Node(a.i, a.x, a.y), b2 = new Node(b.i, b.x, b.y), an = a.next, bp = b.prev;
440
+ a.next = b;
441
+ b.prev = a;
442
+ a2.next = an;
443
+ an.prev = a2;
444
+ b2.next = a2;
445
+ a2.prev = b2;
446
+ bp.next = b2;
447
+ b2.prev = bp;
448
+ return b2;
449
+ }
450
+ function insertNode(i, x, y, last) {
451
+ var p = new Node(i, x, y);
452
+ if (!last) {
453
+ p.prev = p;
454
+ p.next = p;
455
+ } else {
456
+ p.next = last.next;
457
+ p.prev = last;
458
+ last.next.prev = p;
459
+ last.next = p;
460
+ }
461
+ return p;
462
+ }
463
+ function removeNode(p) {
464
+ p.next.prev = p.prev;
465
+ p.prev.next = p.next;
466
+ if (p.prevZ)
467
+ p.prevZ.nextZ = p.nextZ;
468
+ if (p.nextZ)
469
+ p.nextZ.prevZ = p.prevZ;
470
+ }
471
+ function Node(i, x, y) {
472
+ this.i = i;
473
+ this.x = x;
474
+ this.y = y;
475
+ this.prev = null;
476
+ this.next = null;
477
+ this.z = 0;
478
+ this.prevZ = null;
479
+ this.nextZ = null;
480
+ this.steiner = false;
481
+ }
482
+ earcut2.deviation = function(data, holeIndices, dim, triangles) {
483
+ var hasHoles = holeIndices && holeIndices.length;
484
+ var outerLen = hasHoles ? holeIndices[0] * dim : data.length;
485
+ var polygonArea = Math.abs(signedArea(data, 0, outerLen, dim));
486
+ if (hasHoles) {
487
+ for (var i = 0, len = holeIndices.length; i < len; i++) {
488
+ var start = holeIndices[i] * dim;
489
+ var end = i < len - 1 ? holeIndices[i + 1] * dim : data.length;
490
+ polygonArea -= Math.abs(signedArea(data, start, end, dim));
491
+ }
492
+ }
493
+ var trianglesArea = 0;
494
+ for (i = 0; i < triangles.length; i += 3) {
495
+ var a = triangles[i] * dim;
496
+ var b = triangles[i + 1] * dim;
497
+ var c = triangles[i + 2] * dim;
498
+ trianglesArea += Math.abs(
499
+ (data[a] - data[c]) * (data[b + 1] - data[a + 1]) - (data[a] - data[b]) * (data[c + 1] - data[a + 1])
500
+ );
501
+ }
502
+ return polygonArea === 0 && trianglesArea === 0 ? 0 : Math.abs((trianglesArea - polygonArea) / polygonArea);
503
+ };
504
+ function signedArea(data, start, end, dim) {
505
+ var sum = 0;
506
+ for (var i = start, j = end - dim; i < end; i += dim) {
507
+ sum += (data[j] - data[i]) * (data[i + 1] + data[j + 1]);
508
+ j = i;
509
+ }
510
+ return sum;
511
+ }
512
+ earcut2.flatten = function(data) {
513
+ var dim = data[0][0].length, result = { vertices: [], holes: [], dimensions: dim }, holeIndex = 0;
514
+ for (var i = 0; i < data.length; i++) {
515
+ for (var j = 0; j < data[i].length; j++) {
516
+ for (var d = 0; d < dim; d++)
517
+ result.vertices.push(data[i][j][d]);
518
+ }
519
+ if (i > 0) {
520
+ holeIndex += data[i - 1].length;
521
+ result.holes.push(holeIndex);
522
+ }
523
+ }
524
+ return result;
525
+ };
526
+ }
527
+ });
528
+
529
+ // packages/engine/Source/Core/WindingOrder.js
530
+ var WindingOrder = {
531
+ /**
532
+ * Vertices are in clockwise order.
533
+ *
534
+ * @type {number}
535
+ * @constant
536
+ */
537
+ CLOCKWISE: WebGLConstants_default.CW,
538
+ /**
539
+ * Vertices are in counter-clockwise order.
540
+ *
541
+ * @type {number}
542
+ * @constant
543
+ */
544
+ COUNTER_CLOCKWISE: WebGLConstants_default.CCW
545
+ };
546
+ WindingOrder.validate = function(windingOrder) {
547
+ return windingOrder === WindingOrder.CLOCKWISE || windingOrder === WindingOrder.COUNTER_CLOCKWISE;
548
+ };
549
+ var WindingOrder_default = Object.freeze(WindingOrder);
550
+
551
+ // packages/engine/Source/Core/PolygonPipeline.js
552
+ var import_earcut = __toESM(require_earcut(), 1);
553
+ var scaleToGeodeticHeightN = new Cartesian3_default();
554
+ var scaleToGeodeticHeightP = new Cartesian3_default();
555
+ var PolygonPipeline = {};
556
+ PolygonPipeline.computeArea2D = function(positions) {
557
+ Check_default.defined("positions", positions);
558
+ Check_default.typeOf.number.greaterThanOrEquals(
559
+ "positions.length",
560
+ positions.length,
561
+ 3
562
+ );
563
+ const length = positions.length;
564
+ let area = 0;
565
+ for (let i0 = length - 1, i1 = 0; i1 < length; i0 = i1++) {
566
+ const v0 = positions[i0];
567
+ const v1 = positions[i1];
568
+ area += v0.x * v1.y - v1.x * v0.y;
569
+ }
570
+ return area * 0.5;
571
+ };
572
+ PolygonPipeline.computeWindingOrder2D = function(positions) {
573
+ const area = PolygonPipeline.computeArea2D(positions);
574
+ return area > 0 ? WindingOrder_default.COUNTER_CLOCKWISE : WindingOrder_default.CLOCKWISE;
575
+ };
576
+ PolygonPipeline.triangulate = function(positions, holes) {
577
+ Check_default.defined("positions", positions);
578
+ const flattenedPositions = Cartesian2_default.packArray(positions);
579
+ return (0, import_earcut.default)(flattenedPositions, holes, 2);
580
+ };
581
+ var subdivisionV0Scratch = new Cartesian3_default();
582
+ var subdivisionV1Scratch = new Cartesian3_default();
583
+ var subdivisionV2Scratch = new Cartesian3_default();
584
+ var subdivisionS0Scratch = new Cartesian3_default();
585
+ var subdivisionS1Scratch = new Cartesian3_default();
586
+ var subdivisionS2Scratch = new Cartesian3_default();
587
+ var subdivisionMidScratch = new Cartesian3_default();
588
+ var subdivisionT0Scratch = new Cartesian2_default();
589
+ var subdivisionT1Scratch = new Cartesian2_default();
590
+ var subdivisionT2Scratch = new Cartesian2_default();
591
+ var subdivisionTexcoordMidScratch = new Cartesian2_default();
592
+ PolygonPipeline.computeSubdivision = function(ellipsoid, positions, indices, texcoords, granularity) {
593
+ granularity = defaultValue_default(granularity, Math_default.RADIANS_PER_DEGREE);
594
+ const hasTexcoords = defined_default(texcoords);
595
+ Check_default.typeOf.object("ellipsoid", ellipsoid);
596
+ Check_default.defined("positions", positions);
597
+ Check_default.defined("indices", indices);
598
+ Check_default.typeOf.number.greaterThanOrEquals("indices.length", indices.length, 3);
599
+ Check_default.typeOf.number.equals("indices.length % 3", "0", indices.length % 3, 0);
600
+ Check_default.typeOf.number.greaterThan("granularity", granularity, 0);
601
+ const triangles = indices.slice(0);
602
+ let i;
603
+ const length = positions.length;
604
+ const subdividedPositions = new Array(length * 3);
605
+ const subdividedTexcoords = new Array(length * 2);
606
+ let q = 0;
607
+ let p = 0;
608
+ for (i = 0; i < length; i++) {
609
+ const item = positions[i];
610
+ subdividedPositions[q++] = item.x;
611
+ subdividedPositions[q++] = item.y;
612
+ subdividedPositions[q++] = item.z;
613
+ if (hasTexcoords) {
614
+ const texcoordItem = texcoords[i];
615
+ subdividedTexcoords[p++] = texcoordItem.x;
616
+ subdividedTexcoords[p++] = texcoordItem.y;
617
+ }
618
+ }
619
+ const subdividedIndices = [];
620
+ const edges = {};
621
+ const radius = ellipsoid.maximumRadius;
622
+ const minDistance = Math_default.chordLength(granularity, radius);
623
+ const minDistanceSqrd = minDistance * minDistance;
624
+ while (triangles.length > 0) {
625
+ const i2 = triangles.pop();
626
+ const i1 = triangles.pop();
627
+ const i0 = triangles.pop();
628
+ const v0 = Cartesian3_default.fromArray(
629
+ subdividedPositions,
630
+ i0 * 3,
631
+ subdivisionV0Scratch
632
+ );
633
+ const v1 = Cartesian3_default.fromArray(
634
+ subdividedPositions,
635
+ i1 * 3,
636
+ subdivisionV1Scratch
637
+ );
638
+ const v2 = Cartesian3_default.fromArray(
639
+ subdividedPositions,
640
+ i2 * 3,
641
+ subdivisionV2Scratch
642
+ );
643
+ let t0, t1, t2;
644
+ if (hasTexcoords) {
645
+ t0 = Cartesian2_default.fromArray(
646
+ subdividedTexcoords,
647
+ i0 * 2,
648
+ subdivisionT0Scratch
649
+ );
650
+ t1 = Cartesian2_default.fromArray(
651
+ subdividedTexcoords,
652
+ i1 * 2,
653
+ subdivisionT1Scratch
654
+ );
655
+ t2 = Cartesian2_default.fromArray(
656
+ subdividedTexcoords,
657
+ i2 * 2,
658
+ subdivisionT2Scratch
659
+ );
660
+ }
661
+ const s0 = Cartesian3_default.multiplyByScalar(
662
+ Cartesian3_default.normalize(v0, subdivisionS0Scratch),
663
+ radius,
664
+ subdivisionS0Scratch
665
+ );
666
+ const s1 = Cartesian3_default.multiplyByScalar(
667
+ Cartesian3_default.normalize(v1, subdivisionS1Scratch),
668
+ radius,
669
+ subdivisionS1Scratch
670
+ );
671
+ const s2 = Cartesian3_default.multiplyByScalar(
672
+ Cartesian3_default.normalize(v2, subdivisionS2Scratch),
673
+ radius,
674
+ subdivisionS2Scratch
675
+ );
676
+ const g0 = Cartesian3_default.magnitudeSquared(
677
+ Cartesian3_default.subtract(s0, s1, subdivisionMidScratch)
678
+ );
679
+ const g1 = Cartesian3_default.magnitudeSquared(
680
+ Cartesian3_default.subtract(s1, s2, subdivisionMidScratch)
681
+ );
682
+ const g2 = Cartesian3_default.magnitudeSquared(
683
+ Cartesian3_default.subtract(s2, s0, subdivisionMidScratch)
684
+ );
685
+ const max = Math.max(g0, g1, g2);
686
+ let edge;
687
+ let mid;
688
+ let midTexcoord;
689
+ if (max > minDistanceSqrd) {
690
+ if (g0 === max) {
691
+ edge = `${Math.min(i0, i1)} ${Math.max(i0, i1)}`;
692
+ i = edges[edge];
693
+ if (!defined_default(i)) {
694
+ mid = Cartesian3_default.add(v0, v1, subdivisionMidScratch);
695
+ Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
696
+ subdividedPositions.push(mid.x, mid.y, mid.z);
697
+ i = subdividedPositions.length / 3 - 1;
698
+ edges[edge] = i;
699
+ if (hasTexcoords) {
700
+ midTexcoord = Cartesian2_default.add(t0, t1, subdivisionTexcoordMidScratch);
701
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
702
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
703
+ }
704
+ }
705
+ triangles.push(i0, i, i2);
706
+ triangles.push(i, i1, i2);
707
+ } else if (g1 === max) {
708
+ edge = `${Math.min(i1, i2)} ${Math.max(i1, i2)}`;
709
+ i = edges[edge];
710
+ if (!defined_default(i)) {
711
+ mid = Cartesian3_default.add(v1, v2, subdivisionMidScratch);
712
+ Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
713
+ subdividedPositions.push(mid.x, mid.y, mid.z);
714
+ i = subdividedPositions.length / 3 - 1;
715
+ edges[edge] = i;
716
+ if (hasTexcoords) {
717
+ midTexcoord = Cartesian2_default.add(t1, t2, subdivisionTexcoordMidScratch);
718
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
719
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
720
+ }
721
+ }
722
+ triangles.push(i1, i, i0);
723
+ triangles.push(i, i2, i0);
724
+ } else if (g2 === max) {
725
+ edge = `${Math.min(i2, i0)} ${Math.max(i2, i0)}`;
726
+ i = edges[edge];
727
+ if (!defined_default(i)) {
728
+ mid = Cartesian3_default.add(v2, v0, subdivisionMidScratch);
729
+ Cartesian3_default.multiplyByScalar(mid, 0.5, mid);
730
+ subdividedPositions.push(mid.x, mid.y, mid.z);
731
+ i = subdividedPositions.length / 3 - 1;
732
+ edges[edge] = i;
733
+ if (hasTexcoords) {
734
+ midTexcoord = Cartesian2_default.add(t2, t0, subdivisionTexcoordMidScratch);
735
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
736
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
737
+ }
738
+ }
739
+ triangles.push(i2, i, i1);
740
+ triangles.push(i, i0, i1);
741
+ }
742
+ } else {
743
+ subdividedIndices.push(i0);
744
+ subdividedIndices.push(i1);
745
+ subdividedIndices.push(i2);
746
+ }
747
+ }
748
+ const geometryOptions = {
749
+ attributes: {
750
+ position: new GeometryAttribute_default({
751
+ componentDatatype: ComponentDatatype_default.DOUBLE,
752
+ componentsPerAttribute: 3,
753
+ values: subdividedPositions
754
+ })
755
+ },
756
+ indices: subdividedIndices,
757
+ primitiveType: PrimitiveType_default.TRIANGLES
758
+ };
759
+ if (hasTexcoords) {
760
+ geometryOptions.attributes.st = new GeometryAttribute_default({
761
+ componentDatatype: ComponentDatatype_default.FLOAT,
762
+ componentsPerAttribute: 2,
763
+ values: subdividedTexcoords
764
+ });
765
+ }
766
+ return new Geometry_default(geometryOptions);
767
+ };
768
+ var subdivisionC0Scratch = new Cartographic_default();
769
+ var subdivisionC1Scratch = new Cartographic_default();
770
+ var subdivisionC2Scratch = new Cartographic_default();
771
+ var subdivisionCartographicScratch = new Cartographic_default();
772
+ PolygonPipeline.computeRhumbLineSubdivision = function(ellipsoid, positions, indices, texcoords, granularity) {
773
+ granularity = defaultValue_default(granularity, Math_default.RADIANS_PER_DEGREE);
774
+ const hasTexcoords = defined_default(texcoords);
775
+ Check_default.typeOf.object("ellipsoid", ellipsoid);
776
+ Check_default.defined("positions", positions);
777
+ Check_default.defined("indices", indices);
778
+ Check_default.typeOf.number.greaterThanOrEquals("indices.length", indices.length, 3);
779
+ Check_default.typeOf.number.equals("indices.length % 3", "0", indices.length % 3, 0);
780
+ Check_default.typeOf.number.greaterThan("granularity", granularity, 0);
781
+ const triangles = indices.slice(0);
782
+ let i;
783
+ const length = positions.length;
784
+ const subdividedPositions = new Array(length * 3);
785
+ const subdividedTexcoords = new Array(length * 2);
786
+ let q = 0;
787
+ let p = 0;
788
+ for (i = 0; i < length; i++) {
789
+ const item = positions[i];
790
+ subdividedPositions[q++] = item.x;
791
+ subdividedPositions[q++] = item.y;
792
+ subdividedPositions[q++] = item.z;
793
+ if (hasTexcoords) {
794
+ const texcoordItem = texcoords[i];
795
+ subdividedTexcoords[p++] = texcoordItem.x;
796
+ subdividedTexcoords[p++] = texcoordItem.y;
797
+ }
798
+ }
799
+ const subdividedIndices = [];
800
+ const edges = {};
801
+ const radius = ellipsoid.maximumRadius;
802
+ const minDistance = Math_default.chordLength(granularity, radius);
803
+ const rhumb0 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
804
+ const rhumb1 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
805
+ const rhumb2 = new EllipsoidRhumbLine_default(void 0, void 0, ellipsoid);
806
+ while (triangles.length > 0) {
807
+ const i2 = triangles.pop();
808
+ const i1 = triangles.pop();
809
+ const i0 = triangles.pop();
810
+ const v0 = Cartesian3_default.fromArray(
811
+ subdividedPositions,
812
+ i0 * 3,
813
+ subdivisionV0Scratch
814
+ );
815
+ const v1 = Cartesian3_default.fromArray(
816
+ subdividedPositions,
817
+ i1 * 3,
818
+ subdivisionV1Scratch
819
+ );
820
+ const v2 = Cartesian3_default.fromArray(
821
+ subdividedPositions,
822
+ i2 * 3,
823
+ subdivisionV2Scratch
824
+ );
825
+ let t0, t1, t2;
826
+ if (hasTexcoords) {
827
+ t0 = Cartesian2_default.fromArray(
828
+ subdividedTexcoords,
829
+ i0 * 2,
830
+ subdivisionT0Scratch
831
+ );
832
+ t1 = Cartesian2_default.fromArray(
833
+ subdividedTexcoords,
834
+ i1 * 2,
835
+ subdivisionT1Scratch
836
+ );
837
+ t2 = Cartesian2_default.fromArray(
838
+ subdividedTexcoords,
839
+ i2 * 2,
840
+ subdivisionT2Scratch
841
+ );
842
+ }
843
+ const c0 = ellipsoid.cartesianToCartographic(v0, subdivisionC0Scratch);
844
+ const c1 = ellipsoid.cartesianToCartographic(v1, subdivisionC1Scratch);
845
+ const c2 = ellipsoid.cartesianToCartographic(v2, subdivisionC2Scratch);
846
+ rhumb0.setEndPoints(c0, c1);
847
+ const g0 = rhumb0.surfaceDistance;
848
+ rhumb1.setEndPoints(c1, c2);
849
+ const g1 = rhumb1.surfaceDistance;
850
+ rhumb2.setEndPoints(c2, c0);
851
+ const g2 = rhumb2.surfaceDistance;
852
+ const max = Math.max(g0, g1, g2);
853
+ let edge;
854
+ let mid;
855
+ let midHeight;
856
+ let midCartesian3;
857
+ let midTexcoord;
858
+ if (max > minDistance) {
859
+ if (g0 === max) {
860
+ edge = `${Math.min(i0, i1)} ${Math.max(i0, i1)}`;
861
+ i = edges[edge];
862
+ if (!defined_default(i)) {
863
+ mid = rhumb0.interpolateUsingFraction(
864
+ 0.5,
865
+ subdivisionCartographicScratch
866
+ );
867
+ midHeight = (c0.height + c1.height) * 0.5;
868
+ midCartesian3 = Cartesian3_default.fromRadians(
869
+ mid.longitude,
870
+ mid.latitude,
871
+ midHeight,
872
+ ellipsoid,
873
+ subdivisionMidScratch
874
+ );
875
+ subdividedPositions.push(
876
+ midCartesian3.x,
877
+ midCartesian3.y,
878
+ midCartesian3.z
879
+ );
880
+ i = subdividedPositions.length / 3 - 1;
881
+ edges[edge] = i;
882
+ if (hasTexcoords) {
883
+ midTexcoord = Cartesian2_default.add(t0, t1, subdivisionTexcoordMidScratch);
884
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
885
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
886
+ }
887
+ }
888
+ triangles.push(i0, i, i2);
889
+ triangles.push(i, i1, i2);
890
+ } else if (g1 === max) {
891
+ edge = `${Math.min(i1, i2)} ${Math.max(i1, i2)}`;
892
+ i = edges[edge];
893
+ if (!defined_default(i)) {
894
+ mid = rhumb1.interpolateUsingFraction(
895
+ 0.5,
896
+ subdivisionCartographicScratch
897
+ );
898
+ midHeight = (c1.height + c2.height) * 0.5;
899
+ midCartesian3 = Cartesian3_default.fromRadians(
900
+ mid.longitude,
901
+ mid.latitude,
902
+ midHeight,
903
+ ellipsoid,
904
+ subdivisionMidScratch
905
+ );
906
+ subdividedPositions.push(
907
+ midCartesian3.x,
908
+ midCartesian3.y,
909
+ midCartesian3.z
910
+ );
911
+ i = subdividedPositions.length / 3 - 1;
912
+ edges[edge] = i;
913
+ if (hasTexcoords) {
914
+ midTexcoord = Cartesian2_default.add(t1, t2, subdivisionTexcoordMidScratch);
915
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
916
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
917
+ }
918
+ }
919
+ triangles.push(i1, i, i0);
920
+ triangles.push(i, i2, i0);
921
+ } else if (g2 === max) {
922
+ edge = `${Math.min(i2, i0)} ${Math.max(i2, i0)}`;
923
+ i = edges[edge];
924
+ if (!defined_default(i)) {
925
+ mid = rhumb2.interpolateUsingFraction(
926
+ 0.5,
927
+ subdivisionCartographicScratch
928
+ );
929
+ midHeight = (c2.height + c0.height) * 0.5;
930
+ midCartesian3 = Cartesian3_default.fromRadians(
931
+ mid.longitude,
932
+ mid.latitude,
933
+ midHeight,
934
+ ellipsoid,
935
+ subdivisionMidScratch
936
+ );
937
+ subdividedPositions.push(
938
+ midCartesian3.x,
939
+ midCartesian3.y,
940
+ midCartesian3.z
941
+ );
942
+ i = subdividedPositions.length / 3 - 1;
943
+ edges[edge] = i;
944
+ if (hasTexcoords) {
945
+ midTexcoord = Cartesian2_default.add(t2, t0, subdivisionTexcoordMidScratch);
946
+ Cartesian2_default.multiplyByScalar(midTexcoord, 0.5, midTexcoord);
947
+ subdividedTexcoords.push(midTexcoord.x, midTexcoord.y);
948
+ }
949
+ }
950
+ triangles.push(i2, i, i1);
951
+ triangles.push(i, i0, i1);
952
+ }
953
+ } else {
954
+ subdividedIndices.push(i0);
955
+ subdividedIndices.push(i1);
956
+ subdividedIndices.push(i2);
957
+ }
958
+ }
959
+ const geometryOptions = {
960
+ attributes: {
961
+ position: new GeometryAttribute_default({
962
+ componentDatatype: ComponentDatatype_default.DOUBLE,
963
+ componentsPerAttribute: 3,
964
+ values: subdividedPositions
965
+ })
966
+ },
967
+ indices: subdividedIndices,
968
+ primitiveType: PrimitiveType_default.TRIANGLES
969
+ };
970
+ if (hasTexcoords) {
971
+ geometryOptions.attributes.st = new GeometryAttribute_default({
972
+ componentDatatype: ComponentDatatype_default.FLOAT,
973
+ componentsPerAttribute: 2,
974
+ values: subdividedTexcoords
975
+ });
976
+ }
977
+ return new Geometry_default(geometryOptions);
978
+ };
979
+ PolygonPipeline.scaleToGeodeticHeight = function(positions, height, ellipsoid, scaleToSurface) {
980
+ ellipsoid = defaultValue_default(ellipsoid, Ellipsoid_default.WGS84);
981
+ let n = scaleToGeodeticHeightN;
982
+ let p = scaleToGeodeticHeightP;
983
+ height = defaultValue_default(height, 0);
984
+ scaleToSurface = defaultValue_default(scaleToSurface, true);
985
+ if (defined_default(positions)) {
986
+ const length = positions.length;
987
+ for (let i = 0; i < length; i += 3) {
988
+ Cartesian3_default.fromArray(positions, i, p);
989
+ if (scaleToSurface) {
990
+ p = ellipsoid.scaleToGeodeticSurface(p, p);
991
+ }
992
+ if (height !== 0) {
993
+ n = ellipsoid.geodeticSurfaceNormal(p, n);
994
+ Cartesian3_default.multiplyByScalar(n, height, n);
995
+ Cartesian3_default.add(p, n, p);
996
+ }
997
+ positions[i] = p.x;
998
+ positions[i + 1] = p.y;
999
+ positions[i + 2] = p.z;
1000
+ }
1001
+ }
1002
+ return positions;
1003
+ };
1004
+ var PolygonPipeline_default = PolygonPipeline;
1005
+
1006
+ export {
1007
+ WindingOrder_default,
1008
+ PolygonPipeline_default
1009
+ };