@cesium/engine 3.0.1 → 4.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (234) hide show
  1. package/Build/ThirdParty/Workers/pako_deflate.min.js +605 -0
  2. package/Build/ThirdParty/Workers/pako_inflate.min.js +800 -0
  3. package/Build/ThirdParty/Workers/z-worker-pako.js +502 -0
  4. package/Build/Workers/chunk-27R2KRIK.js +634 -0
  5. package/Build/Workers/chunk-2C65EKYA.js +55 -0
  6. package/Build/Workers/chunk-2NLMZNJI.js +138 -0
  7. package/Build/Workers/chunk-4V6RCTVH.js +289 -0
  8. package/Build/Workers/chunk-4VWUFKYW.js +368 -0
  9. package/Build/Workers/chunk-527JG4D7.js +629 -0
  10. package/Build/Workers/chunk-5U4UHRZ2.js +8644 -0
  11. package/Build/Workers/chunk-7CZEWQWE.js +353 -0
  12. package/Build/Workers/chunk-7IMAWM6A.js +842 -0
  13. package/Build/Workers/{package.js → chunk-A6EA6KIE.js} +13 -2
  14. package/Build/Workers/chunk-AXGQUPXA.js +1075 -0
  15. package/Build/Workers/chunk-BT6YIL2N.js +39 -0
  16. package/Build/Workers/chunk-C6MRR5YL.js +476 -0
  17. package/Build/Workers/chunk-DJUTBX6A.js +1860 -0
  18. package/Build/Workers/chunk-EQ6ZAP37.js +218 -0
  19. package/Build/Workers/chunk-F7P2HCYZ.js +73 -0
  20. package/Build/Workers/chunk-FE2XG3SS.js +73 -0
  21. package/Build/Workers/chunk-FKHRSGKP.js +781 -0
  22. package/Build/Workers/chunk-FVDTKX3F.js +58 -0
  23. package/Build/Workers/chunk-FYHCAKU6.js +684 -0
  24. package/Build/Workers/chunk-G3MOT7BZ.js +157 -0
  25. package/Build/Workers/chunk-H52L6U76.js +421 -0
  26. package/Build/Workers/chunk-H6MBQ4W4.js +305 -0
  27. package/Build/Workers/chunk-HCZR75II.js +2716 -0
  28. package/Build/Workers/chunk-I5MQWHBR.js +102 -0
  29. package/Build/Workers/chunk-KAFF2QX3.js +258 -0
  30. package/Build/Workers/chunk-LGSGX2RH.js +757 -0
  31. package/Build/Workers/chunk-LQRFWCNX.js +124 -0
  32. package/Build/Workers/chunk-N5MMDSD2.js +44 -0
  33. package/Build/Workers/chunk-NRETMGYL.js +390 -0
  34. package/Build/Workers/chunk-P4M4QUNQ.js +196 -0
  35. package/Build/Workers/chunk-P7PWX5HR.js +430 -0
  36. package/Build/Workers/chunk-PGB3EFR7.js +171 -0
  37. package/Build/Workers/chunk-PW5CA4MJ.js +3273 -0
  38. package/Build/Workers/chunk-PWDYKCNC.js +501 -0
  39. package/Build/Workers/chunk-QIS3NB7U.js +1258 -0
  40. package/Build/Workers/chunk-QVJ6IRKV.js +77 -0
  41. package/Build/Workers/chunk-RDCDRNJ7.js +117 -0
  42. package/Build/Workers/chunk-RDM3BKNC.js +1009 -0
  43. package/Build/Workers/chunk-RRUPTJ6P.js +452 -0
  44. package/Build/Workers/chunk-SGRWJKNO.js +400 -0
  45. package/Build/Workers/chunk-TF5D2H7B.js +138 -0
  46. package/Build/Workers/chunk-TVYIHH4V.js +513 -0
  47. package/Build/Workers/chunk-U5LKG6LX.js +101 -0
  48. package/Build/Workers/chunk-UGZGTV5K.js +302 -0
  49. package/Build/Workers/chunk-UN7AK64D.js +163 -0
  50. package/Build/Workers/chunk-V2LKNJGT.js +59 -0
  51. package/Build/Workers/chunk-VSCXSFHE.js +1477 -0
  52. package/Build/Workers/chunk-XJCTFTBM.js +2041 -0
  53. package/Build/Workers/chunk-XZVQMPWG.js +100 -0
  54. package/Build/Workers/chunk-YLAFWVOW.js +834 -0
  55. package/Build/Workers/chunk-YLS3FX3U.js +236 -0
  56. package/Build/Workers/chunk-YMJPANZZ.js +693 -0
  57. package/Build/Workers/combineGeometry.js +65 -15
  58. package/Build/Workers/createBoxGeometry.js +55 -10
  59. package/Build/Workers/createBoxOutlineGeometry.js +231 -310
  60. package/Build/Workers/createCircleGeometry.js +185 -202
  61. package/Build/Workers/createCircleOutlineGeometry.js +141 -155
  62. package/Build/Workers/createCoplanarPolygonGeometry.js +477 -557
  63. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +218 -230
  64. package/Build/Workers/createCorridorGeometry.js +1162 -1307
  65. package/Build/Workers/createCorridorOutlineGeometry.js +533 -569
  66. package/Build/Workers/createCylinderGeometry.js +57 -10
  67. package/Build/Workers/createCylinderOutlineGeometry.js +224 -258
  68. package/Build/Workers/createEllipseGeometry.js +68 -12
  69. package/Build/Workers/createEllipseOutlineGeometry.js +61 -12
  70. package/Build/Workers/createEllipsoidGeometry.js +56 -10
  71. package/Build/Workers/createEllipsoidOutlineGeometry.js +58 -13
  72. package/Build/Workers/createFrustumGeometry.js +55 -10
  73. package/Build/Workers/createFrustumOutlineGeometry.js +226 -243
  74. package/Build/Workers/createGeometry.js +143 -48
  75. package/Build/Workers/createGroundPolylineGeometry.js +1484 -2011
  76. package/Build/Workers/createPlaneGeometry.js +216 -243
  77. package/Build/Workers/createPlaneOutlineGeometry.js +121 -113
  78. package/Build/Workers/createPolygonGeometry.js +1041 -1327
  79. package/Build/Workers/createPolygonOutlineGeometry.js +516 -657
  80. package/Build/Workers/createPolylineGeometry.js +471 -547
  81. package/Build/Workers/createPolylineVolumeGeometry.js +352 -384
  82. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +271 -295
  83. package/Build/Workers/createRectangleGeometry.js +1128 -1331
  84. package/Build/Workers/createRectangleOutlineGeometry.js +445 -500
  85. package/Build/Workers/createSimplePolylineGeometry.js +381 -440
  86. package/Build/Workers/createSphereGeometry.js +112 -118
  87. package/Build/Workers/createSphereOutlineGeometry.js +112 -121
  88. package/Build/Workers/createTaskProcessorWorker.js +32 -127
  89. package/Build/Workers/createVectorTileClampedPolylines.js +462 -505
  90. package/Build/Workers/createVectorTileGeometries.js +377 -436
  91. package/Build/Workers/createVectorTilePoints.js +110 -77
  92. package/Build/Workers/createVectorTilePolygons.js +369 -391
  93. package/Build/Workers/createVectorTilePolylines.js +252 -244
  94. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +543 -615
  95. package/Build/Workers/createVerticesFromHeightmap.js +2244 -2677
  96. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +682 -904
  97. package/Build/Workers/createWallGeometry.js +459 -593
  98. package/Build/Workers/createWallOutlineGeometry.js +324 -419
  99. package/Build/Workers/decodeDraco.js +327 -347
  100. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +2530 -3567
  101. package/Build/Workers/decodeI3S.js +765 -970
  102. package/Build/Workers/transcodeKTX2.js +3353 -1464
  103. package/Build/Workers/transferTypedArrayTest.js +3 -4
  104. package/Build/Workers/upsampleQuantizedTerrainMesh.js +748 -953
  105. package/LICENSE.md +0 -12
  106. package/Source/Core/FeatureDetection.js +9 -0
  107. package/Source/Core/GoogleMaps.js +1 -1
  108. package/Source/Core/GroundPolylineGeometry.js +3 -2
  109. package/Source/Core/Ion.js +1 -1
  110. package/Source/Core/KTX2Transcoder.js +7 -3
  111. package/Source/Core/RequestScheduler.js +1 -0
  112. package/Source/Core/TaskProcessor.js +150 -146
  113. package/Source/Core/Transforms.js +2 -2
  114. package/Source/Core/buildModuleUrl.js +6 -5
  115. package/Source/DataSources/CzmlDataSource.js +6 -4
  116. package/Source/Scene/ArcGisMapService.js +1 -1
  117. package/Source/Scene/DracoLoader.js +26 -3
  118. package/Source/Scene/GltfLoaderUtil.js +1 -7
  119. package/Source/Scene/I3SDataProvider.js +0 -27
  120. package/Source/Scene/I3SDecoder.js +127 -0
  121. package/Source/Scene/I3SNode.js +32 -110
  122. package/Source/Scene/ImageryLayer.js +2 -2
  123. package/Source/Scene/Implicit3DTileContent.js +13 -0
  124. package/Source/Scene/ImplicitTileset.js +5 -0
  125. package/Source/Scene/Model/I3dmLoader.js +5 -1
  126. package/Source/Scene/Model/Model.js +4 -1
  127. package/Source/Scene/OpenStreetMapImageryProvider.js +7 -4
  128. package/Source/Scene/SingleTileImageryProvider.js +4 -2
  129. package/Source/ThirdParty/Workers/basis_transcoder.js +1 -1
  130. package/Source/{WorkersES6 → Workers}/createGeometry.js +11 -12
  131. package/Source/{WorkersES6 → Workers}/createTaskProcessorWorker.js +43 -59
  132. package/Source/{WorkersES6 → Workers}/decodeDraco.js +19 -25
  133. package/Source/{WorkersES6 → Workers}/decodeI3S.js +18 -32
  134. package/Source/{WorkersES6 → Workers}/transcodeKTX2.js +19 -26
  135. package/Source/Workers/transferTypedArrayTest.js +0 -6
  136. package/index.d.ts +20 -11
  137. package/index.js +170 -169
  138. package/package.json +3 -2
  139. package/Build/Workers/ArcType-2d9abbbc.js +0 -37
  140. package/Build/Workers/AttributeCompression-f9f6c717.js +0 -716
  141. package/Build/Workers/AxisAlignedBoundingBox-4bfd84f3.js +0 -258
  142. package/Build/Workers/BoundingRectangle-5fd6403a.js +0 -369
  143. package/Build/Workers/BoxGeometry-7aa4ce7f.js +0 -884
  144. package/Build/Workers/Check-6ede7e26.js +0 -290
  145. package/Build/Workers/Color-8e135f71.js +0 -2262
  146. package/Build/Workers/ComponentDatatype-cf1fa08e.js +0 -341
  147. package/Build/Workers/CoplanarPolygonGeometryLibrary-59c69b0a.js +0 -132
  148. package/Build/Workers/CorridorGeometryLibrary-63907365.js +0 -498
  149. package/Build/Workers/CylinderGeometry-8fc7c44b.js +0 -467
  150. package/Build/Workers/CylinderGeometryLibrary-7bf291b4.js +0 -63
  151. package/Build/Workers/EllipseGeometry-16b3736a.js +0 -1304
  152. package/Build/Workers/EllipseGeometryLibrary-21262a28.js +0 -366
  153. package/Build/Workers/EllipseOutlineGeometry-05d35d18.js +0 -443
  154. package/Build/Workers/EllipsoidGeodesic-5b3623dc.js +0 -520
  155. package/Build/Workers/EllipsoidGeometry-a503d1d6.js +0 -637
  156. package/Build/Workers/EllipsoidOutlineGeometry-7b09f24d.js +0 -454
  157. package/Build/Workers/EllipsoidRhumbLine-ef872433.js +0 -741
  158. package/Build/Workers/EllipsoidTangentPlane-546c0d5e.js +0 -373
  159. package/Build/Workers/EncodedCartesian3-57415c8a.js +0 -171
  160. package/Build/Workers/FrustumGeometry-87ce8622.js +0 -2540
  161. package/Build/Workers/GeometryAttribute-8fcff0d5.js +0 -619
  162. package/Build/Workers/GeometryAttributes-ad136444.js +0 -91
  163. package/Build/Workers/GeometryInstance-34d9e21e.js +0 -121
  164. package/Build/Workers/GeometryOffsetAttribute-9ad0019c.js +0 -16
  165. package/Build/Workers/GeometryPipeline-70d69a43.js +0 -3690
  166. package/Build/Workers/IndexDatatype-2643aa47.js +0 -200
  167. package/Build/Workers/IntersectionTests-85350792.js +0 -1836
  168. package/Build/Workers/Math-0a2ac845.js +0 -1340
  169. package/Build/Workers/Matrix2-e1298525.js +0 -7086
  170. package/Build/Workers/Matrix3-41c58dde.js +0 -4283
  171. package/Build/Workers/OrientedBoundingBox-29fb0fcd.js +0 -1259
  172. package/Build/Workers/Plane-4c3d403b.js +0 -309
  173. package/Build/Workers/PolygonGeometryLibrary-bad6329a.js +0 -1074
  174. package/Build/Workers/PolygonPipeline-dd13ee78.js +0 -1344
  175. package/Build/Workers/PolylinePipeline-7119eb3f.js +0 -573
  176. package/Build/Workers/PolylineVolumeGeometryLibrary-d25f0050.js +0 -781
  177. package/Build/Workers/PrimitivePipeline-111ee29f.js +0 -966
  178. package/Build/Workers/RectangleGeometryLibrary-bb378fb6.js +0 -280
  179. package/Build/Workers/RuntimeError-ef395448.js +0 -68
  180. package/Build/Workers/TerrainEncoding-c8e029a2.js +0 -1227
  181. package/Build/Workers/Transforms-e2d4a55a.js +0 -14713
  182. package/Build/Workers/VertexFormat-030f11ff.js +0 -312
  183. package/Build/Workers/WallGeometryLibrary-3e0819ec.js +0 -211
  184. package/Build/Workers/WebGLConstants-0b1ce7ba.js +0 -620
  185. package/Build/Workers/WebMercatorProjection-13ed1a6e.js +0 -151
  186. package/Build/Workers/arrayRemoveDuplicates-d2061e85.js +0 -129
  187. package/Build/Workers/cesiumWorkerBootstrapper.js +0 -1363
  188. package/Build/Workers/combine-d9581036.js +0 -82
  189. package/Build/Workers/defaultValue-fe22d8c0.js +0 -51
  190. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +0 -117
  191. package/Source/Workers/cesiumWorkerBootstrapper.js +0 -2290
  192. package/Source/Workers/package.json +0 -1
  193. /package/Source/{WorkersES6 → Workers}/combineGeometry.js +0 -0
  194. /package/Source/{WorkersES6 → Workers}/createBoxGeometry.js +0 -0
  195. /package/Source/{WorkersES6 → Workers}/createBoxOutlineGeometry.js +0 -0
  196. /package/Source/{WorkersES6 → Workers}/createCircleGeometry.js +0 -0
  197. /package/Source/{WorkersES6 → Workers}/createCircleOutlineGeometry.js +0 -0
  198. /package/Source/{WorkersES6 → Workers}/createCoplanarPolygonGeometry.js +0 -0
  199. /package/Source/{WorkersES6 → Workers}/createCoplanarPolygonOutlineGeometry.js +0 -0
  200. /package/Source/{WorkersES6 → Workers}/createCorridorGeometry.js +0 -0
  201. /package/Source/{WorkersES6 → Workers}/createCorridorOutlineGeometry.js +0 -0
  202. /package/Source/{WorkersES6 → Workers}/createCylinderGeometry.js +0 -0
  203. /package/Source/{WorkersES6 → Workers}/createCylinderOutlineGeometry.js +0 -0
  204. /package/Source/{WorkersES6 → Workers}/createEllipseGeometry.js +0 -0
  205. /package/Source/{WorkersES6 → Workers}/createEllipseOutlineGeometry.js +0 -0
  206. /package/Source/{WorkersES6 → Workers}/createEllipsoidGeometry.js +0 -0
  207. /package/Source/{WorkersES6 → Workers}/createEllipsoidOutlineGeometry.js +0 -0
  208. /package/Source/{WorkersES6 → Workers}/createFrustumGeometry.js +0 -0
  209. /package/Source/{WorkersES6 → Workers}/createFrustumOutlineGeometry.js +0 -0
  210. /package/Source/{WorkersES6 → Workers}/createGroundPolylineGeometry.js +0 -0
  211. /package/Source/{WorkersES6 → Workers}/createPlaneGeometry.js +0 -0
  212. /package/Source/{WorkersES6 → Workers}/createPlaneOutlineGeometry.js +0 -0
  213. /package/Source/{WorkersES6 → Workers}/createPolygonGeometry.js +0 -0
  214. /package/Source/{WorkersES6 → Workers}/createPolygonOutlineGeometry.js +0 -0
  215. /package/Source/{WorkersES6 → Workers}/createPolylineGeometry.js +0 -0
  216. /package/Source/{WorkersES6 → Workers}/createPolylineVolumeGeometry.js +0 -0
  217. /package/Source/{WorkersES6 → Workers}/createPolylineVolumeOutlineGeometry.js +0 -0
  218. /package/Source/{WorkersES6 → Workers}/createRectangleGeometry.js +0 -0
  219. /package/Source/{WorkersES6 → Workers}/createRectangleOutlineGeometry.js +0 -0
  220. /package/Source/{WorkersES6 → Workers}/createSimplePolylineGeometry.js +0 -0
  221. /package/Source/{WorkersES6 → Workers}/createSphereGeometry.js +0 -0
  222. /package/Source/{WorkersES6 → Workers}/createSphereOutlineGeometry.js +0 -0
  223. /package/Source/{WorkersES6 → Workers}/createVectorTileClampedPolylines.js +0 -0
  224. /package/Source/{WorkersES6 → Workers}/createVectorTileGeometries.js +0 -0
  225. /package/Source/{WorkersES6 → Workers}/createVectorTilePoints.js +0 -0
  226. /package/Source/{WorkersES6 → Workers}/createVectorTilePolygons.js +0 -0
  227. /package/Source/{WorkersES6 → Workers}/createVectorTilePolylines.js +0 -0
  228. /package/Source/{WorkersES6 → Workers}/createVerticesFromGoogleEarthEnterpriseBuffer.js +0 -0
  229. /package/Source/{WorkersES6 → Workers}/createVerticesFromHeightmap.js +0 -0
  230. /package/Source/{WorkersES6 → Workers}/createVerticesFromQuantizedTerrainMesh.js +0 -0
  231. /package/Source/{WorkersES6 → Workers}/createWallGeometry.js +0 -0
  232. /package/Source/{WorkersES6 → Workers}/createWallOutlineGeometry.js +0 -0
  233. /package/Source/{WorkersES6 → Workers}/decodeGoogleEarthEnterprisePacket.js +0 -0
  234. /package/Source/{WorkersES6 → Workers}/upsampleQuantizedTerrainMesh.js +0 -0
@@ -1,1074 +0,0 @@
1
- define(['exports', './ArcType-2d9abbbc', './arrayRemoveDuplicates-d2061e85', './Matrix2-e1298525', './Matrix3-41c58dde', './ComponentDatatype-cf1fa08e', './defaultValue-fe22d8c0', './EllipsoidRhumbLine-ef872433', './GeometryAttribute-8fcff0d5', './GeometryAttributes-ad136444', './GeometryPipeline-70d69a43', './IndexDatatype-2643aa47', './Math-0a2ac845', './PolygonPipeline-dd13ee78', './Transforms-e2d4a55a'], (function (exports, ArcType, arrayRemoveDuplicates, Matrix2, Matrix3, ComponentDatatype, defaultValue, EllipsoidRhumbLine, GeometryAttribute, GeometryAttributes, GeometryPipeline, IndexDatatype, Math$1, PolygonPipeline, Transforms) { 'use strict';
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-
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- /**
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- * A queue that can enqueue items at the end, and dequeue items from the front.
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- *
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- * @alias Queue
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- * @constructor
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- */
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- function Queue() {
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- this._array = [];
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- this._offset = 0;
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- this._length = 0;
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- }
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-
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- Object.defineProperties(Queue.prototype, {
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- /**
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- * The length of the queue.
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- *
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- * @memberof Queue.prototype
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- *
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- * @type {number}
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- * @readonly
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- */
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- length: {
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- get: function () {
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- return this._length;
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- },
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- },
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- });
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-
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- /**
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- * Enqueues the specified item.
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- *
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- * @param {*} item The item to enqueue.
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- */
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- Queue.prototype.enqueue = function (item) {
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- this._array.push(item);
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- this._length++;
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- };
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-
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- /**
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- * Dequeues an item. Returns undefined if the queue is empty.
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- *
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- * @returns {*} The the dequeued item.
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- */
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- Queue.prototype.dequeue = function () {
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- if (this._length === 0) {
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- return undefined;
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- }
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-
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- const array = this._array;
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- let offset = this._offset;
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- const item = array[offset];
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- array[offset] = undefined;
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-
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- offset++;
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- if (offset > 10 && offset * 2 > array.length) {
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- //compact array
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- this._array = array.slice(offset);
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- offset = 0;
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- }
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-
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- this._offset = offset;
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- this._length--;
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-
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- return item;
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- };
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-
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- /**
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- * Returns the item at the front of the queue. Returns undefined if the queue is empty.
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- *
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- * @returns {*} The item at the front of the queue.
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- */
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- Queue.prototype.peek = function () {
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- if (this._length === 0) {
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- return undefined;
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- }
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-
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- return this._array[this._offset];
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- };
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-
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- /**
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- * Check whether this queue contains the specified item.
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- *
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- * @param {*} item The item to search for.
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- */
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- Queue.prototype.contains = function (item) {
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- return this._array.indexOf(item) !== -1;
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- };
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-
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- /**
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- * Remove all items from the queue.
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- */
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- Queue.prototype.clear = function () {
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- this._array.length = this._offset = this._length = 0;
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- };
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-
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- /**
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- * Sort the items in the queue in-place.
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- *
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- * @param {Queue.Comparator} compareFunction A function that defines the sort order.
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- */
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- Queue.prototype.sort = function (compareFunction) {
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- if (this._offset > 0) {
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- //compact array
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- this._array = this._array.slice(this._offset);
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- this._offset = 0;
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- }
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-
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- this._array.sort(compareFunction);
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- };
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-
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- /**
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- * @private
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- */
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- const PolygonGeometryLibrary = {};
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-
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- PolygonGeometryLibrary.computeHierarchyPackedLength = function (
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- polygonHierarchy,
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- CartesianX
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- ) {
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- let numComponents = 0;
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- const stack = [polygonHierarchy];
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- while (stack.length > 0) {
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- const hierarchy = stack.pop();
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- if (!defaultValue.defined(hierarchy)) {
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- continue;
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- }
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-
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- numComponents += 2;
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-
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- const positions = hierarchy.positions;
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- const holes = hierarchy.holes;
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-
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- if (defaultValue.defined(positions) && positions.length > 0) {
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- numComponents += positions.length * CartesianX.packedLength;
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- }
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-
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- if (defaultValue.defined(holes)) {
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- const length = holes.length;
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- for (let i = 0; i < length; ++i) {
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- stack.push(holes[i]);
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- }
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- }
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- }
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-
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- return numComponents;
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- };
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-
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- PolygonGeometryLibrary.packPolygonHierarchy = function (
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- polygonHierarchy,
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- array,
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- startingIndex,
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- CartesianX
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- ) {
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- const stack = [polygonHierarchy];
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- while (stack.length > 0) {
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- const hierarchy = stack.pop();
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- if (!defaultValue.defined(hierarchy)) {
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- continue;
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- }
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-
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- const positions = hierarchy.positions;
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- const holes = hierarchy.holes;
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-
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- array[startingIndex++] = defaultValue.defined(positions) ? positions.length : 0;
167
- array[startingIndex++] = defaultValue.defined(holes) ? holes.length : 0;
168
-
169
- if (defaultValue.defined(positions)) {
170
- const positionsLength = positions.length;
171
- for (
172
- let i = 0;
173
- i < positionsLength;
174
- ++i, startingIndex += CartesianX.packedLength
175
- ) {
176
- CartesianX.pack(positions[i], array, startingIndex);
177
- }
178
- }
179
-
180
- if (defaultValue.defined(holes)) {
181
- const holesLength = holes.length;
182
- for (let j = 0; j < holesLength; ++j) {
183
- stack.push(holes[j]);
184
- }
185
- }
186
- }
187
-
188
- return startingIndex;
189
- };
190
-
191
- PolygonGeometryLibrary.unpackPolygonHierarchy = function (
192
- array,
193
- startingIndex,
194
- CartesianX
195
- ) {
196
- const positionsLength = array[startingIndex++];
197
- const holesLength = array[startingIndex++];
198
-
199
- const positions = new Array(positionsLength);
200
- const holes = holesLength > 0 ? new Array(holesLength) : undefined;
201
-
202
- for (
203
- let i = 0;
204
- i < positionsLength;
205
- ++i, startingIndex += CartesianX.packedLength
206
- ) {
207
- positions[i] = CartesianX.unpack(array, startingIndex);
208
- }
209
-
210
- for (let j = 0; j < holesLength; ++j) {
211
- holes[j] = PolygonGeometryLibrary.unpackPolygonHierarchy(
212
- array,
213
- startingIndex,
214
- CartesianX
215
- );
216
- startingIndex = holes[j].startingIndex;
217
- delete holes[j].startingIndex;
218
- }
219
-
220
- return {
221
- positions: positions,
222
- holes: holes,
223
- startingIndex: startingIndex,
224
- };
225
- };
226
-
227
- const distance2DScratch = new Matrix2.Cartesian2();
228
- function getPointAtDistance2D(p0, p1, distance, length) {
229
- Matrix2.Cartesian2.subtract(p1, p0, distance2DScratch);
230
- Matrix2.Cartesian2.multiplyByScalar(
231
- distance2DScratch,
232
- distance / length,
233
- distance2DScratch
234
- );
235
- Matrix2.Cartesian2.add(p0, distance2DScratch, distance2DScratch);
236
- return [distance2DScratch.x, distance2DScratch.y];
237
- }
238
-
239
- const distanceScratch = new Matrix3.Cartesian3();
240
- function getPointAtDistance(p0, p1, distance, length) {
241
- Matrix3.Cartesian3.subtract(p1, p0, distanceScratch);
242
- Matrix3.Cartesian3.multiplyByScalar(
243
- distanceScratch,
244
- distance / length,
245
- distanceScratch
246
- );
247
- Matrix3.Cartesian3.add(p0, distanceScratch, distanceScratch);
248
- return [distanceScratch.x, distanceScratch.y, distanceScratch.z];
249
- }
250
-
251
- PolygonGeometryLibrary.subdivideLineCount = function (p0, p1, minDistance) {
252
- const distance = Matrix3.Cartesian3.distance(p0, p1);
253
- const n = distance / minDistance;
254
- const countDivide = Math.max(0, Math.ceil(Math$1.CesiumMath.log2(n)));
255
- return Math.pow(2, countDivide);
256
- };
257
-
258
- const scratchCartographic0 = new Matrix3.Cartographic();
259
- const scratchCartographic1 = new Matrix3.Cartographic();
260
- const scratchCartographic2 = new Matrix3.Cartographic();
261
- const scratchCartesian0 = new Matrix3.Cartesian3();
262
- const scratchRhumbLine = new EllipsoidRhumbLine.EllipsoidRhumbLine();
263
- PolygonGeometryLibrary.subdivideRhumbLineCount = function (
264
- ellipsoid,
265
- p0,
266
- p1,
267
- minDistance
268
- ) {
269
- const c0 = ellipsoid.cartesianToCartographic(p0, scratchCartographic0);
270
- const c1 = ellipsoid.cartesianToCartographic(p1, scratchCartographic1);
271
- const rhumb = new EllipsoidRhumbLine.EllipsoidRhumbLine(c0, c1, ellipsoid);
272
- const n = rhumb.surfaceDistance / minDistance;
273
- const countDivide = Math.max(0, Math.ceil(Math$1.CesiumMath.log2(n)));
274
- return Math.pow(2, countDivide);
275
- };
276
-
277
- /**
278
- * Subdivides texture coordinates based on the subdivision of the associated world positions.
279
- *
280
- * @param {Cartesian2} t0 First texture coordinate.
281
- * @param {Cartesian2} t1 Second texture coordinate.
282
- * @param {Cartesian3} p0 First world position.
283
- * @param {Cartesian3} p1 Second world position.
284
- * @param {number} minDistance Minimum distance for a segment.
285
- * @param {Cartesian2[]} result The subdivided texture coordinates.
286
- *
287
- * @private
288
- */
289
- PolygonGeometryLibrary.subdivideTexcoordLine = function (
290
- t0,
291
- t1,
292
- p0,
293
- p1,
294
- minDistance,
295
- result
296
- ) {
297
- // Compute the number of subdivisions.
298
- const subdivisions = PolygonGeometryLibrary.subdivideLineCount(
299
- p0,
300
- p1,
301
- minDistance
302
- );
303
-
304
- // Compute the distance between each subdivided point.
305
- const length2D = Matrix2.Cartesian2.distance(t0, t1);
306
- const distanceBetweenCoords = length2D / subdivisions;
307
-
308
- // Resize the result array.
309
- const texcoords = result;
310
- texcoords.length = subdivisions * 2;
311
-
312
- // Compute texture coordinates using linear interpolation.
313
- let index = 0;
314
- for (let i = 0; i < subdivisions; i++) {
315
- const t = getPointAtDistance2D(t0, t1, i * distanceBetweenCoords, length2D);
316
- texcoords[index++] = t[0];
317
- texcoords[index++] = t[1];
318
- }
319
-
320
- return texcoords;
321
- };
322
-
323
- PolygonGeometryLibrary.subdivideLine = function (p0, p1, minDistance, result) {
324
- const numVertices = PolygonGeometryLibrary.subdivideLineCount(
325
- p0,
326
- p1,
327
- minDistance
328
- );
329
- const length = Matrix3.Cartesian3.distance(p0, p1);
330
- const distanceBetweenVertices = length / numVertices;
331
-
332
- if (!defaultValue.defined(result)) {
333
- result = [];
334
- }
335
-
336
- const positions = result;
337
- positions.length = numVertices * 3;
338
-
339
- let index = 0;
340
- for (let i = 0; i < numVertices; i++) {
341
- const p = getPointAtDistance(p0, p1, i * distanceBetweenVertices, length);
342
- positions[index++] = p[0];
343
- positions[index++] = p[1];
344
- positions[index++] = p[2];
345
- }
346
-
347
- return positions;
348
- };
349
-
350
- /**
351
- * Subdivides texture coordinates based on the subdivision of the associated world positions using a rhumb line.
352
- *
353
- * @param {Cartesian2} t0 First texture coordinate.
354
- * @param {Cartesian2} t1 Second texture coordinate.
355
- * @param {Ellipsoid} ellipsoid The ellipsoid.
356
- * @param {Cartesian3} p0 First world position.
357
- * @param {Cartesian3} p1 Second world position.
358
- * @param {number} minDistance Minimum distance for a segment.
359
- * @param {Cartesian2[]} result The subdivided texture coordinates.
360
- *
361
- * @private
362
- */
363
- PolygonGeometryLibrary.subdivideTexcoordRhumbLine = function (
364
- t0,
365
- t1,
366
- ellipsoid,
367
- p0,
368
- p1,
369
- minDistance,
370
- result
371
- ) {
372
- // Compute the surface distance.
373
- const c0 = ellipsoid.cartesianToCartographic(p0, scratchCartographic0);
374
- const c1 = ellipsoid.cartesianToCartographic(p1, scratchCartographic1);
375
- scratchRhumbLine.setEndPoints(c0, c1);
376
- const n = scratchRhumbLine.surfaceDistance / minDistance;
377
-
378
- // Compute the number of subdivisions.
379
- const countDivide = Math.max(0, Math.ceil(Math$1.CesiumMath.log2(n)));
380
- const subdivisions = Math.pow(2, countDivide);
381
-
382
- // Compute the distance between each subdivided point.
383
- const length2D = Matrix2.Cartesian2.distance(t0, t1);
384
- const distanceBetweenCoords = length2D / subdivisions;
385
-
386
- // Resize the result array.
387
- const texcoords = result;
388
- texcoords.length = subdivisions * 2;
389
-
390
- // Compute texture coordinates using linear interpolation.
391
- let index = 0;
392
- for (let i = 0; i < subdivisions; i++) {
393
- const t = getPointAtDistance2D(t0, t1, i * distanceBetweenCoords, length2D);
394
- texcoords[index++] = t[0];
395
- texcoords[index++] = t[1];
396
- }
397
-
398
- return texcoords;
399
- };
400
-
401
- PolygonGeometryLibrary.subdivideRhumbLine = function (
402
- ellipsoid,
403
- p0,
404
- p1,
405
- minDistance,
406
- result
407
- ) {
408
- const c0 = ellipsoid.cartesianToCartographic(p0, scratchCartographic0);
409
- const c1 = ellipsoid.cartesianToCartographic(p1, scratchCartographic1);
410
- const rhumb = new EllipsoidRhumbLine.EllipsoidRhumbLine(c0, c1, ellipsoid);
411
-
412
- const n = rhumb.surfaceDistance / minDistance;
413
- const countDivide = Math.max(0, Math.ceil(Math$1.CesiumMath.log2(n)));
414
- const numVertices = Math.pow(2, countDivide);
415
- const distanceBetweenVertices = rhumb.surfaceDistance / numVertices;
416
-
417
- if (!defaultValue.defined(result)) {
418
- result = [];
419
- }
420
-
421
- const positions = result;
422
- positions.length = numVertices * 3;
423
-
424
- let index = 0;
425
- for (let i = 0; i < numVertices; i++) {
426
- const c = rhumb.interpolateUsingSurfaceDistance(
427
- i * distanceBetweenVertices,
428
- scratchCartographic2
429
- );
430
- const p = ellipsoid.cartographicToCartesian(c, scratchCartesian0);
431
- positions[index++] = p.x;
432
- positions[index++] = p.y;
433
- positions[index++] = p.z;
434
- }
435
-
436
- return positions;
437
- };
438
-
439
- const scaleToGeodeticHeightN1 = new Matrix3.Cartesian3();
440
- const scaleToGeodeticHeightN2 = new Matrix3.Cartesian3();
441
- const scaleToGeodeticHeightP1 = new Matrix3.Cartesian3();
442
- const scaleToGeodeticHeightP2 = new Matrix3.Cartesian3();
443
-
444
- PolygonGeometryLibrary.scaleToGeodeticHeightExtruded = function (
445
- geometry,
446
- maxHeight,
447
- minHeight,
448
- ellipsoid,
449
- perPositionHeight
450
- ) {
451
- ellipsoid = defaultValue.defaultValue(ellipsoid, Matrix3.Ellipsoid.WGS84);
452
-
453
- const n1 = scaleToGeodeticHeightN1;
454
- let n2 = scaleToGeodeticHeightN2;
455
- const p = scaleToGeodeticHeightP1;
456
- let p2 = scaleToGeodeticHeightP2;
457
-
458
- if (
459
- defaultValue.defined(geometry) &&
460
- defaultValue.defined(geometry.attributes) &&
461
- defaultValue.defined(geometry.attributes.position)
462
- ) {
463
- const positions = geometry.attributes.position.values;
464
- const length = positions.length / 2;
465
-
466
- for (let i = 0; i < length; i += 3) {
467
- Matrix3.Cartesian3.fromArray(positions, i, p);
468
-
469
- ellipsoid.geodeticSurfaceNormal(p, n1);
470
- p2 = ellipsoid.scaleToGeodeticSurface(p, p2);
471
- n2 = Matrix3.Cartesian3.multiplyByScalar(n1, minHeight, n2);
472
- n2 = Matrix3.Cartesian3.add(p2, n2, n2);
473
- positions[i + length] = n2.x;
474
- positions[i + 1 + length] = n2.y;
475
- positions[i + 2 + length] = n2.z;
476
-
477
- if (perPositionHeight) {
478
- p2 = Matrix3.Cartesian3.clone(p, p2);
479
- }
480
- n2 = Matrix3.Cartesian3.multiplyByScalar(n1, maxHeight, n2);
481
- n2 = Matrix3.Cartesian3.add(p2, n2, n2);
482
- positions[i] = n2.x;
483
- positions[i + 1] = n2.y;
484
- positions[i + 2] = n2.z;
485
- }
486
- }
487
- return geometry;
488
- };
489
-
490
- PolygonGeometryLibrary.polygonOutlinesFromHierarchy = function (
491
- polygonHierarchy,
492
- scaleToEllipsoidSurface,
493
- ellipsoid
494
- ) {
495
- // create from a polygon hierarchy
496
- // Algorithm adapted from http://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
497
- const polygons = [];
498
- const queue = new Queue();
499
- queue.enqueue(polygonHierarchy);
500
- let i;
501
- let j;
502
- let length;
503
- while (queue.length !== 0) {
504
- const outerNode = queue.dequeue();
505
- let outerRing = outerNode.positions;
506
- if (scaleToEllipsoidSurface) {
507
- length = outerRing.length;
508
- for (i = 0; i < length; i++) {
509
- ellipsoid.scaleToGeodeticSurface(outerRing[i], outerRing[i]);
510
- }
511
- }
512
- outerRing = arrayRemoveDuplicates.arrayRemoveDuplicates(
513
- outerRing,
514
- Matrix3.Cartesian3.equalsEpsilon,
515
- true
516
- );
517
- if (outerRing.length < 3) {
518
- continue;
519
- }
520
-
521
- const numChildren = outerNode.holes ? outerNode.holes.length : 0;
522
- // The outer polygon contains inner polygons
523
- for (i = 0; i < numChildren; i++) {
524
- const hole = outerNode.holes[i];
525
- let holePositions = hole.positions;
526
- if (scaleToEllipsoidSurface) {
527
- length = holePositions.length;
528
- for (j = 0; j < length; ++j) {
529
- ellipsoid.scaleToGeodeticSurface(holePositions[j], holePositions[j]);
530
- }
531
- }
532
- holePositions = arrayRemoveDuplicates.arrayRemoveDuplicates(
533
- holePositions,
534
- Matrix3.Cartesian3.equalsEpsilon,
535
- true
536
- );
537
- if (holePositions.length < 3) {
538
- continue;
539
- }
540
- polygons.push(holePositions);
541
-
542
- let numGrandchildren = 0;
543
- if (defaultValue.defined(hole.holes)) {
544
- numGrandchildren = hole.holes.length;
545
- }
546
-
547
- for (j = 0; j < numGrandchildren; j++) {
548
- queue.enqueue(hole.holes[j]);
549
- }
550
- }
551
-
552
- polygons.push(outerRing);
553
- }
554
-
555
- return polygons;
556
- };
557
-
558
- PolygonGeometryLibrary.polygonsFromHierarchy = function (
559
- polygonHierarchy,
560
- keepDuplicates,
561
- projectPointsTo2D,
562
- scaleToEllipsoidSurface,
563
- ellipsoid
564
- ) {
565
- // create from a polygon hierarchy
566
- // Algorithm adapted from http://www.geometrictools.com/Documentation/TriangulationByEarClipping.pdf
567
- const hierarchy = [];
568
- const polygons = [];
569
-
570
- const queue = new Queue();
571
- queue.enqueue(polygonHierarchy);
572
-
573
- while (queue.length !== 0) {
574
- const outerNode = queue.dequeue();
575
- let outerRing = outerNode.positions;
576
- const holes = outerNode.holes;
577
-
578
- let i;
579
- let length;
580
- if (scaleToEllipsoidSurface) {
581
- length = outerRing.length;
582
- for (i = 0; i < length; i++) {
583
- ellipsoid.scaleToGeodeticSurface(outerRing[i], outerRing[i]);
584
- }
585
- }
586
-
587
- if (!keepDuplicates) {
588
- outerRing = arrayRemoveDuplicates.arrayRemoveDuplicates(
589
- outerRing,
590
- Matrix3.Cartesian3.equalsEpsilon,
591
- true
592
- );
593
- }
594
- if (outerRing.length < 3) {
595
- continue;
596
- }
597
-
598
- let positions2D = projectPointsTo2D(outerRing);
599
- if (!defaultValue.defined(positions2D)) {
600
- continue;
601
- }
602
- const holeIndices = [];
603
-
604
- let originalWindingOrder = PolygonPipeline.PolygonPipeline.computeWindingOrder2D(
605
- positions2D
606
- );
607
- if (originalWindingOrder === PolygonPipeline.WindingOrder.CLOCKWISE) {
608
- positions2D.reverse();
609
- outerRing = outerRing.slice().reverse();
610
- }
611
-
612
- let positions = outerRing.slice();
613
- const numChildren = defaultValue.defined(holes) ? holes.length : 0;
614
- const polygonHoles = [];
615
- let j;
616
-
617
- for (i = 0; i < numChildren; i++) {
618
- const hole = holes[i];
619
- let holePositions = hole.positions;
620
- if (scaleToEllipsoidSurface) {
621
- length = holePositions.length;
622
- for (j = 0; j < length; ++j) {
623
- ellipsoid.scaleToGeodeticSurface(holePositions[j], holePositions[j]);
624
- }
625
- }
626
-
627
- if (!keepDuplicates) {
628
- holePositions = arrayRemoveDuplicates.arrayRemoveDuplicates(
629
- holePositions,
630
- Matrix3.Cartesian3.equalsEpsilon,
631
- true
632
- );
633
- }
634
- if (holePositions.length < 3) {
635
- continue;
636
- }
637
-
638
- const holePositions2D = projectPointsTo2D(holePositions);
639
- if (!defaultValue.defined(holePositions2D)) {
640
- continue;
641
- }
642
-
643
- originalWindingOrder = PolygonPipeline.PolygonPipeline.computeWindingOrder2D(
644
- holePositions2D
645
- );
646
- if (originalWindingOrder === PolygonPipeline.WindingOrder.CLOCKWISE) {
647
- holePositions2D.reverse();
648
- holePositions = holePositions.slice().reverse();
649
- }
650
-
651
- polygonHoles.push(holePositions);
652
- holeIndices.push(positions.length);
653
- positions = positions.concat(holePositions);
654
- positions2D = positions2D.concat(holePositions2D);
655
-
656
- let numGrandchildren = 0;
657
- if (defaultValue.defined(hole.holes)) {
658
- numGrandchildren = hole.holes.length;
659
- }
660
-
661
- for (j = 0; j < numGrandchildren; j++) {
662
- queue.enqueue(hole.holes[j]);
663
- }
664
- }
665
-
666
- hierarchy.push({
667
- outerRing: outerRing,
668
- holes: polygonHoles,
669
- });
670
- polygons.push({
671
- positions: positions,
672
- positions2D: positions2D,
673
- holes: holeIndices,
674
- });
675
- }
676
-
677
- return {
678
- hierarchy: hierarchy,
679
- polygons: polygons,
680
- };
681
- };
682
-
683
- const computeBoundingRectangleCartesian2 = new Matrix2.Cartesian2();
684
- const computeBoundingRectangleCartesian3 = new Matrix3.Cartesian3();
685
- const computeBoundingRectangleQuaternion = new Transforms.Quaternion();
686
- const computeBoundingRectangleMatrix3 = new Matrix3.Matrix3();
687
- PolygonGeometryLibrary.computeBoundingRectangle = function (
688
- planeNormal,
689
- projectPointTo2D,
690
- positions,
691
- angle,
692
- result
693
- ) {
694
- const rotation = Transforms.Quaternion.fromAxisAngle(
695
- planeNormal,
696
- angle,
697
- computeBoundingRectangleQuaternion
698
- );
699
- const textureMatrix = Matrix3.Matrix3.fromQuaternion(
700
- rotation,
701
- computeBoundingRectangleMatrix3
702
- );
703
-
704
- let minX = Number.POSITIVE_INFINITY;
705
- let maxX = Number.NEGATIVE_INFINITY;
706
- let minY = Number.POSITIVE_INFINITY;
707
- let maxY = Number.NEGATIVE_INFINITY;
708
-
709
- const length = positions.length;
710
- for (let i = 0; i < length; ++i) {
711
- const p = Matrix3.Cartesian3.clone(
712
- positions[i],
713
- computeBoundingRectangleCartesian3
714
- );
715
- Matrix3.Matrix3.multiplyByVector(textureMatrix, p, p);
716
- const st = projectPointTo2D(p, computeBoundingRectangleCartesian2);
717
-
718
- if (defaultValue.defined(st)) {
719
- minX = Math.min(minX, st.x);
720
- maxX = Math.max(maxX, st.x);
721
-
722
- minY = Math.min(minY, st.y);
723
- maxY = Math.max(maxY, st.y);
724
- }
725
- }
726
-
727
- result.x = minX;
728
- result.y = minY;
729
- result.width = maxX - minX;
730
- result.height = maxY - minY;
731
- return result;
732
- };
733
-
734
- PolygonGeometryLibrary.createGeometryFromPositions = function (
735
- ellipsoid,
736
- polygon,
737
- textureCoordinates,
738
- granularity,
739
- perPositionHeight,
740
- vertexFormat,
741
- arcType
742
- ) {
743
- let indices = PolygonPipeline.PolygonPipeline.triangulate(polygon.positions2D, polygon.holes);
744
-
745
- /* If polygon is completely unrenderable, just use the first three vertices */
746
- if (indices.length < 3) {
747
- indices = [0, 1, 2];
748
- }
749
-
750
- const positions = polygon.positions;
751
-
752
- const hasTexcoords = defaultValue.defined(textureCoordinates);
753
- const texcoords = hasTexcoords ? textureCoordinates.positions : undefined;
754
-
755
- if (perPositionHeight) {
756
- const length = positions.length;
757
- const flattenedPositions = new Array(length * 3);
758
- let index = 0;
759
- for (let i = 0; i < length; i++) {
760
- const p = positions[i];
761
- flattenedPositions[index++] = p.x;
762
- flattenedPositions[index++] = p.y;
763
- flattenedPositions[index++] = p.z;
764
- }
765
-
766
- const geometryOptions = {
767
- attributes: {
768
- position: new GeometryAttribute.GeometryAttribute({
769
- componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,
770
- componentsPerAttribute: 3,
771
- values: flattenedPositions,
772
- }),
773
- },
774
- indices: indices,
775
- primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES,
776
- };
777
-
778
- if (hasTexcoords) {
779
- geometryOptions.attributes.st = new GeometryAttribute.GeometryAttribute({
780
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
781
- componentsPerAttribute: 2,
782
- values: Matrix2.Cartesian2.packArray(texcoords),
783
- });
784
- }
785
-
786
- const geometry = new GeometryAttribute.Geometry(geometryOptions);
787
-
788
- if (vertexFormat.normal) {
789
- return GeometryPipeline.GeometryPipeline.computeNormal(geometry);
790
- }
791
-
792
- return geometry;
793
- }
794
-
795
- if (arcType === ArcType.ArcType.GEODESIC) {
796
- return PolygonPipeline.PolygonPipeline.computeSubdivision(
797
- ellipsoid,
798
- positions,
799
- indices,
800
- texcoords,
801
- granularity
802
- );
803
- } else if (arcType === ArcType.ArcType.RHUMB) {
804
- return PolygonPipeline.PolygonPipeline.computeRhumbLineSubdivision(
805
- ellipsoid,
806
- positions,
807
- indices,
808
- texcoords,
809
- granularity
810
- );
811
- }
812
- };
813
-
814
- const computeWallTexcoordsSubdivided = [];
815
- const computeWallIndicesSubdivided = [];
816
- const p1Scratch = new Matrix3.Cartesian3();
817
- const p2Scratch = new Matrix3.Cartesian3();
818
-
819
- PolygonGeometryLibrary.computeWallGeometry = function (
820
- positions,
821
- textureCoordinates,
822
- ellipsoid,
823
- granularity,
824
- perPositionHeight,
825
- arcType
826
- ) {
827
- let edgePositions;
828
- let topEdgeLength;
829
- let i;
830
- let p1;
831
- let p2;
832
- let t1;
833
- let t2;
834
- let edgeTexcoords;
835
- let topEdgeTexcoordLength;
836
-
837
- let length = positions.length;
838
- let index = 0;
839
- let textureIndex = 0;
840
-
841
- const hasTexcoords = defaultValue.defined(textureCoordinates);
842
- const texcoords = hasTexcoords ? textureCoordinates.positions : undefined;
843
-
844
- if (!perPositionHeight) {
845
- const minDistance = Math$1.CesiumMath.chordLength(
846
- granularity,
847
- ellipsoid.maximumRadius
848
- );
849
-
850
- let numVertices = 0;
851
- if (arcType === ArcType.ArcType.GEODESIC) {
852
- for (i = 0; i < length; i++) {
853
- numVertices += PolygonGeometryLibrary.subdivideLineCount(
854
- positions[i],
855
- positions[(i + 1) % length],
856
- minDistance
857
- );
858
- }
859
- } else if (arcType === ArcType.ArcType.RHUMB) {
860
- for (i = 0; i < length; i++) {
861
- numVertices += PolygonGeometryLibrary.subdivideRhumbLineCount(
862
- ellipsoid,
863
- positions[i],
864
- positions[(i + 1) % length],
865
- minDistance
866
- );
867
- }
868
- }
869
-
870
- topEdgeLength = (numVertices + length) * 3;
871
- edgePositions = new Array(topEdgeLength * 2);
872
-
873
- if (hasTexcoords) {
874
- topEdgeTexcoordLength = (numVertices + length) * 2;
875
- edgeTexcoords = new Array(topEdgeTexcoordLength * 2);
876
- }
877
-
878
- for (i = 0; i < length; i++) {
879
- p1 = positions[i];
880
- p2 = positions[(i + 1) % length];
881
-
882
- let tempPositions;
883
- let tempTexcoords;
884
-
885
- if (hasTexcoords) {
886
- t1 = texcoords[i];
887
- t2 = texcoords[(i + 1) % length];
888
- }
889
-
890
- if (arcType === ArcType.ArcType.GEODESIC) {
891
- tempPositions = PolygonGeometryLibrary.subdivideLine(
892
- p1,
893
- p2,
894
- minDistance,
895
- computeWallIndicesSubdivided
896
- );
897
- if (hasTexcoords) {
898
- tempTexcoords = PolygonGeometryLibrary.subdivideTexcoordLine(
899
- t1,
900
- t2,
901
- p1,
902
- p2,
903
- minDistance,
904
- computeWallTexcoordsSubdivided
905
- );
906
- }
907
- } else if (arcType === ArcType.ArcType.RHUMB) {
908
- tempPositions = PolygonGeometryLibrary.subdivideRhumbLine(
909
- ellipsoid,
910
- p1,
911
- p2,
912
- minDistance,
913
- computeWallIndicesSubdivided
914
- );
915
- if (hasTexcoords) {
916
- tempTexcoords = PolygonGeometryLibrary.subdivideTexcoordRhumbLine(
917
- t1,
918
- t2,
919
- ellipsoid,
920
- p1,
921
- p2,
922
- minDistance,
923
- computeWallTexcoordsSubdivided
924
- );
925
- }
926
- }
927
- const tempPositionsLength = tempPositions.length;
928
- for (let j = 0; j < tempPositionsLength; ++j, ++index) {
929
- edgePositions[index] = tempPositions[j];
930
- edgePositions[index + topEdgeLength] = tempPositions[j];
931
- }
932
-
933
- edgePositions[index] = p2.x;
934
- edgePositions[index + topEdgeLength] = p2.x;
935
- ++index;
936
-
937
- edgePositions[index] = p2.y;
938
- edgePositions[index + topEdgeLength] = p2.y;
939
- ++index;
940
-
941
- edgePositions[index] = p2.z;
942
- edgePositions[index + topEdgeLength] = p2.z;
943
- ++index;
944
-
945
- if (hasTexcoords) {
946
- const tempTexcoordsLength = tempTexcoords.length;
947
- for (let k = 0; k < tempTexcoordsLength; ++k, ++textureIndex) {
948
- edgeTexcoords[textureIndex] = tempTexcoords[k];
949
- edgeTexcoords[textureIndex + topEdgeTexcoordLength] =
950
- tempTexcoords[k];
951
- }
952
-
953
- edgeTexcoords[textureIndex] = t2.x;
954
- edgeTexcoords[textureIndex + topEdgeTexcoordLength] = t2.x;
955
- ++textureIndex;
956
-
957
- edgeTexcoords[textureIndex] = t2.y;
958
- edgeTexcoords[textureIndex + topEdgeTexcoordLength] = t2.y;
959
- ++textureIndex;
960
- }
961
- }
962
- } else {
963
- topEdgeLength = length * 3 * 2;
964
- edgePositions = new Array(topEdgeLength * 2);
965
-
966
- if (hasTexcoords) {
967
- topEdgeTexcoordLength = length * 2 * 2;
968
- edgeTexcoords = new Array(topEdgeTexcoordLength * 2);
969
- }
970
-
971
- for (i = 0; i < length; i++) {
972
- p1 = positions[i];
973
- p2 = positions[(i + 1) % length];
974
- edgePositions[index] = edgePositions[index + topEdgeLength] = p1.x;
975
- ++index;
976
- edgePositions[index] = edgePositions[index + topEdgeLength] = p1.y;
977
- ++index;
978
- edgePositions[index] = edgePositions[index + topEdgeLength] = p1.z;
979
- ++index;
980
- edgePositions[index] = edgePositions[index + topEdgeLength] = p2.x;
981
- ++index;
982
- edgePositions[index] = edgePositions[index + topEdgeLength] = p2.y;
983
- ++index;
984
- edgePositions[index] = edgePositions[index + topEdgeLength] = p2.z;
985
- ++index;
986
-
987
- if (hasTexcoords) {
988
- t1 = texcoords[i];
989
- t2 = texcoords[(i + 1) % length];
990
- edgeTexcoords[textureIndex] = edgeTexcoords[
991
- textureIndex + topEdgeTexcoordLength
992
- ] = t1.x;
993
- ++textureIndex;
994
- edgeTexcoords[textureIndex] = edgeTexcoords[
995
- textureIndex + topEdgeTexcoordLength
996
- ] = t1.y;
997
- ++textureIndex;
998
- edgeTexcoords[textureIndex] = edgeTexcoords[
999
- textureIndex + topEdgeTexcoordLength
1000
- ] = t2.x;
1001
- ++textureIndex;
1002
- edgeTexcoords[textureIndex] = edgeTexcoords[
1003
- textureIndex + topEdgeTexcoordLength
1004
- ] = t2.y;
1005
- ++textureIndex;
1006
- }
1007
- }
1008
- }
1009
-
1010
- length = edgePositions.length;
1011
- const indices = IndexDatatype.IndexDatatype.createTypedArray(
1012
- length / 3,
1013
- length - positions.length * 6
1014
- );
1015
- let edgeIndex = 0;
1016
- length /= 6;
1017
-
1018
- for (i = 0; i < length; i++) {
1019
- const UL = i;
1020
- const UR = UL + 1;
1021
- const LL = UL + length;
1022
- const LR = LL + 1;
1023
-
1024
- p1 = Matrix3.Cartesian3.fromArray(edgePositions, UL * 3, p1Scratch);
1025
- p2 = Matrix3.Cartesian3.fromArray(edgePositions, UR * 3, p2Scratch);
1026
- if (
1027
- Matrix3.Cartesian3.equalsEpsilon(
1028
- p1,
1029
- p2,
1030
- Math$1.CesiumMath.EPSILON10,
1031
- Math$1.CesiumMath.EPSILON10
1032
- )
1033
- ) {
1034
- //skip corner
1035
- continue;
1036
- }
1037
-
1038
- indices[edgeIndex++] = UL;
1039
- indices[edgeIndex++] = LL;
1040
- indices[edgeIndex++] = UR;
1041
- indices[edgeIndex++] = UR;
1042
- indices[edgeIndex++] = LL;
1043
- indices[edgeIndex++] = LR;
1044
- }
1045
-
1046
- const geometryOptions = {
1047
- attributes: new GeometryAttributes.GeometryAttributes({
1048
- position: new GeometryAttribute.GeometryAttribute({
1049
- componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,
1050
- componentsPerAttribute: 3,
1051
- values: edgePositions,
1052
- }),
1053
- }),
1054
- indices: indices,
1055
- primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES,
1056
- };
1057
-
1058
- if (hasTexcoords) {
1059
- geometryOptions.attributes.st = new GeometryAttribute.GeometryAttribute({
1060
- componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,
1061
- componentsPerAttribute: 2,
1062
- values: edgeTexcoords,
1063
- });
1064
- }
1065
-
1066
- const geometry = new GeometryAttribute.Geometry(geometryOptions);
1067
-
1068
- return geometry;
1069
- };
1070
- var PolygonGeometryLibrary$1 = PolygonGeometryLibrary;
1071
-
1072
- exports.PolygonGeometryLibrary = PolygonGeometryLibrary$1;
1073
-
1074
- }));