@cesium/engine 26.1.0 → 26.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (325) hide show
  1. package/Build/ThirdParty/Workers/zip-web-worker.js +764 -520
  2. package/Build/Workers/{chunk-HS6AD4P2.js → chunk-2DKJSPYF.js} +14 -14
  3. package/Build/Workers/{chunk-QVLAFFJY.js → chunk-2PWVICP6.js} +1 -1
  4. package/Build/Workers/{chunk-ILME5BXA.js → chunk-2YY724ZX.js} +8 -8
  5. package/Build/Workers/{chunk-ENNFMWDW.js → chunk-4DMAXPKB.js} +12 -12
  6. package/Build/Workers/{chunk-CDJDJ5LK.js → chunk-4LRFYRBX.js} +2 -2
  7. package/Build/Workers/{chunk-76FDC45O.js → chunk-5JCZHJUU.js} +13 -13
  8. package/Build/Workers/{chunk-5LSOO2KD.js → chunk-5KG7KDDW.js} +7 -7
  9. package/Build/Workers/{chunk-A6X24AZI.js → chunk-6BSNYZZG.js} +5 -5
  10. package/Build/Workers/{chunk-IGAZBTFZ.js → chunk-6R6SGKYN.js} +6 -6
  11. package/Build/Workers/{chunk-SS5ABQGY.js → chunk-6V2KDEHL.js} +4 -4
  12. package/Build/Workers/{chunk-ZMBHFYOX.js → chunk-75BC2IHI.js} +7 -7
  13. package/Build/Workers/{chunk-LGNDTZVX.js → chunk-7SESBH2I.js} +4 -4
  14. package/Build/Workers/{chunk-CLCTQVVL.js → chunk-7WXBTNRV.js} +8 -8
  15. package/Build/Workers/{chunk-WBSY7HDY.js → chunk-A7SMPV6B.js} +12 -12
  16. package/Build/Workers/{chunk-CEEZE3YZ.js → chunk-ATSXKJ3L.js} +7 -7
  17. package/Build/Workers/{chunk-AHWAZRBV.js → chunk-B4AVL7VI.js} +1 -1
  18. package/Build/Workers/{chunk-6HK6IXK2.js → chunk-B7Q2WF6Q.js} +4 -4
  19. package/Build/Workers/{chunk-YKU2Q3A2.js → chunk-BNDSDQ7D.js} +9 -12
  20. package/Build/Workers/{chunk-R4FPNAZ2.js → chunk-CKK6CUXK.js} +9 -9
  21. package/Build/Workers/{chunk-FCP2QY4G.js → chunk-COKOYTRS.js} +5 -5
  22. package/Build/Workers/{chunk-7D2HZKH7.js → chunk-CQ4TZXAT.js} +7 -7
  23. package/Build/Workers/{chunk-TVZD72WJ.js → chunk-DKSANM4A.js} +12 -12
  24. package/Build/Workers/{chunk-FDK4K5IA.js → chunk-DZK34ZVD.js} +1 -1
  25. package/Build/Workers/{chunk-N7CCOFLX.js → chunk-E7G32DWL.js} +1 -1
  26. package/Build/Workers/{chunk-XDWCTQCZ.js → chunk-EDETO6NY.js} +2 -2
  27. package/Build/Workers/{chunk-2EFYUSUY.js → chunk-F34TJJLA.js} +16 -16
  28. package/Build/Workers/{chunk-GXWQZBAI.js → chunk-GLHDTTTO.js} +2 -2
  29. package/Build/Workers/{chunk-T5QBPLE3.js → chunk-GS7RY2DH.js} +11 -11
  30. package/Build/Workers/{chunk-C7JQVRLM.js → chunk-HDD3RFLT.js} +25 -3
  31. package/Build/Workers/{chunk-E7NZJOK7.js → chunk-HDPNFEPP.js} +121 -93
  32. package/Build/Workers/{chunk-VAL7DYNR.js → chunk-JBJ6BRIM.js} +4 -4
  33. package/Build/Workers/{chunk-XQ3SKCMM.js → chunk-JKTWW7IO.js} +5 -5
  34. package/Build/Workers/{chunk-UVO6COT2.js → chunk-JL4NWWQY.js} +5 -5
  35. package/Build/Workers/{chunk-DBD5WWG2.js → chunk-JMUUAW4X.js} +10 -10
  36. package/Build/Workers/{chunk-UEY73NRN.js → chunk-KBGAHN5R.js} +1 -1
  37. package/Build/Workers/{chunk-LD64RPYV.js → chunk-KEWK6VZL.js} +12 -12
  38. package/Build/Workers/{chunk-JW6OZT4R.js → chunk-L73K5UPP.js} +10 -10
  39. package/Build/Workers/{chunk-DIGUUD6G.js → chunk-LL2SGJYH.js} +6 -6
  40. package/Build/Workers/{chunk-XLXSDIP5.js → chunk-LYJUL4XQ.js} +6 -6
  41. package/Build/Workers/{chunk-SM2CDCYF.js → chunk-M6W46OAP.js} +7 -7
  42. package/Build/Workers/{chunk-EHTS2YPT.js → chunk-MDDKCLMF.js} +17 -17
  43. package/Build/Workers/{chunk-FGQFQHN5.js → chunk-MUW4DJV7.js} +18 -18
  44. package/Build/Workers/{chunk-HHV3MCGV.js → chunk-N5YK44FS.js} +5 -5
  45. package/Build/Workers/{chunk-RG4F5R57.js → chunk-NZQUP52G.js} +9 -9
  46. package/Build/Workers/{chunk-B4CQSLZJ.js → chunk-PKZA44LH.js} +6 -6
  47. package/Build/Workers/{chunk-OBEU25PI.js → chunk-Q2JS5LCB.js} +17 -17
  48. package/Build/Workers/{chunk-KGXSYGBG.js → chunk-QTAEVUED.js} +13 -13
  49. package/Build/Workers/{chunk-NIWITKQK.js → chunk-SEJIXZZ4.js} +11 -11
  50. package/Build/Workers/{chunk-SGRGNDOD.js → chunk-SL2HCFYW.js} +10 -10
  51. package/Build/Workers/{chunk-SF6K72D7.js → chunk-SLHK3KAR.js} +5 -5
  52. package/Build/Workers/{chunk-JKXV6PG5.js → chunk-UZY5XRL2.js} +1 -1
  53. package/Build/Workers/{chunk-LNSQVXFH.js → chunk-VRECSMG3.js} +2 -2
  54. package/Build/Workers/{chunk-A3O6EDBK.js → chunk-X27HKF5E.js} +2 -2
  55. package/Build/Workers/{chunk-7KVKHY7O.js → chunk-XBY3354M.js} +6 -6
  56. package/Build/Workers/{chunk-GSWMAFTE.js → chunk-XRZCS3HE.js} +23 -16
  57. package/Build/Workers/{chunk-6YR6JBMY.js → chunk-XSIUYAT6.js} +2 -2
  58. package/Build/Workers/{chunk-ZSGUV73H.js → chunk-Z2DW5NM2.js} +6 -6
  59. package/Build/Workers/combineGeometry.js +24 -24
  60. package/Build/Workers/createBoxGeometry.js +18 -18
  61. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  62. package/Build/Workers/createCircleGeometry.js +26 -26
  63. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  64. package/Build/Workers/createCoplanarPolygonGeometry.js +35 -35
  65. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  66. package/Build/Workers/createCorridorGeometry.js +31 -33
  67. package/Build/Workers/createCorridorOutlineGeometry.js +29 -31
  68. package/Build/Workers/createCylinderGeometry.js +20 -20
  69. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  70. package/Build/Workers/createEllipseGeometry.js +26 -26
  71. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  72. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  73. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  74. package/Build/Workers/createFrustumGeometry.js +18 -18
  75. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  76. package/Build/Workers/createGeometry.js +24 -24
  77. package/Build/Workers/createGroundPolylineGeometry.js +24 -24
  78. package/Build/Workers/createPlaneGeometry.js +16 -16
  79. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  80. package/Build/Workers/createPolygonGeometry.js +34 -34
  81. package/Build/Workers/createPolygonOutlineGeometry.js +31 -31
  82. package/Build/Workers/createPolylineGeometry.js +26 -26
  83. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  84. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  85. package/Build/Workers/createRectangleGeometry.js +27 -27
  86. package/Build/Workers/createRectangleOutlineGeometry.js +21 -21
  87. package/Build/Workers/createSimplePolylineGeometry.js +24 -24
  88. package/Build/Workers/createSphereGeometry.js +19 -19
  89. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  90. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  91. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  92. package/Build/Workers/createVectorTileGeometries.js +24 -24
  93. package/Build/Workers/createVectorTilePoints.js +13 -13
  94. package/Build/Workers/createVectorTilePolygons.js +22 -22
  95. package/Build/Workers/createVectorTilePolylines.js +14 -14
  96. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  97. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  98. package/Build/Workers/createVerticesFromHeightmap.js +22 -22
  99. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  100. package/Build/Workers/createWallGeometry.js +24 -24
  101. package/Build/Workers/createWallOutlineGeometry.js +24 -24
  102. package/Build/Workers/decodeDraco.js +10 -10
  103. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  104. package/Build/Workers/decodeI3S.js +10 -10
  105. package/Build/Workers/gaussianSplatSorter.js +4 -4
  106. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  107. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  108. package/Build/Workers/transcodeKTX2.js +6 -6
  109. package/Build/Workers/transferTypedArrayTest.js +1 -1
  110. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  111. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  112. package/Source/Core/ArcGISTiledElevationTerrainProvider.js +1 -5
  113. package/Source/Core/BoundingSphere.js +0 -3
  114. package/Source/Core/Cesium3DTilesTerrainGeometryProcessor.js +3 -4
  115. package/Source/Core/CoplanarPolygonGeometry.js +2 -2
  116. package/Source/Core/CorridorGeometry.js +2 -4
  117. package/Source/Core/CorridorOutlineGeometry.js +1 -3
  118. package/Source/Core/EarthOrientationParameters.js +2 -2
  119. package/Source/Core/EllipseGeometryLibrary.js +2 -2
  120. package/Source/Core/EllipsoidGeodesic.js +3 -3
  121. package/Source/Core/EllipsoidRhumbLine.js +1 -1
  122. package/Source/Core/GroundPolylineGeometry.js +2 -2
  123. package/Source/Core/Heap.js +1 -1
  124. package/Source/Core/HermitePolynomialApproximation.js +215 -179
  125. package/Source/Core/InterpolationAlgorithm.js +1 -0
  126. package/Source/Core/Ion.js +1 -1
  127. package/Source/Core/IonResource.js +5 -0
  128. package/Source/Core/IonSnapGeometryType.js +59 -0
  129. package/Source/Core/IonSnapHeat.js +33 -0
  130. package/Source/Core/IonSnapMode.js +45 -0
  131. package/Source/Core/IonSnapParentGeometryType.js +52 -0
  132. package/Source/Core/IonSnapService.js +369 -0
  133. package/Source/Core/JulianDate.js +1 -1
  134. package/Source/Core/LagrangePolynomialApproximation.js +55 -52
  135. package/Source/Core/LinearApproximation.js +69 -66
  136. package/Source/Core/Math.js +59 -0
  137. package/Source/Core/Matrix2.js +2 -2
  138. package/Source/Core/Matrix3.js +2 -2
  139. package/Source/Core/OrthographicFrustum.js +1 -1
  140. package/Source/Core/PerspectiveFrustum.js +1 -1
  141. package/Source/Core/PolygonGeometry.js +2 -2
  142. package/Source/Core/PolygonGeometryLibrary.js +1 -1
  143. package/Source/Core/PolygonOutlineGeometry.js +1 -1
  144. package/Source/Core/PolylineGeometry.js +1 -1
  145. package/Source/Core/PolylineVolumeGeometryLibrary.js +1 -1
  146. package/Source/Core/Rectangle.js +7 -1
  147. package/Source/Core/RectangleOutlineGeometry.js +1 -1
  148. package/Source/Core/SimplePolylineGeometry.js +1 -1
  149. package/Source/Core/SnapService.js +63 -0
  150. package/Source/Core/TerrainEncoding.js +2 -2
  151. package/Source/Core/TerrainPicker.js +179 -168
  152. package/Source/Core/TimeIntervalCollection.js +1 -3
  153. package/Source/Core/Tipsify.js +1 -1
  154. package/Source/Core/Transforms.js +5 -1
  155. package/Source/Core/VectorPipeline.js +1211 -0
  156. package/Source/Core/VectorProvider.js +669 -0
  157. package/Source/Core/WallOutlineGeometry.js +1 -1
  158. package/Source/Core/getTimestamp.js +4 -2
  159. package/Source/DataSources/CompositeEntityCollection.js +0 -1
  160. package/Source/DataSources/CzmlDataSource.js +2 -0
  161. package/Source/DataSources/DataSourceDisplay.js +1 -1
  162. package/Source/DataSources/GeoJsonDataSource.js +0 -1
  163. package/Source/DataSources/GeometryVisualizer.js +1 -1
  164. package/Source/DataSources/KmlDataSource.js +1 -2
  165. package/Source/DataSources/PolylineVisualizer.js +1 -1
  166. package/Source/DataSources/StaticOutlineGeometryBatch.js +1 -1
  167. package/Source/Renderer/AutomaticUniforms.js +67 -2
  168. package/Source/Renderer/Context.js +9 -3
  169. package/Source/Renderer/DrawCommand.js +22 -0
  170. package/Source/Renderer/Framebuffer.js +4 -0
  171. package/Source/Renderer/Pass.js +11 -10
  172. package/Source/Renderer/ShaderBuilder.js +1 -1
  173. package/Source/Renderer/Texture.js +11 -0
  174. package/Source/Renderer/UniformState.js +54 -1
  175. package/Source/Renderer/VertexArray.js +0 -1
  176. package/Source/Scene/ArcGisMapServerImageryProvider.js +0 -5
  177. package/Source/Scene/ArcGisMapService.js +1 -1
  178. package/Source/Scene/Billboard.js +2 -1
  179. package/Source/Scene/BillboardCollection.js +7 -3
  180. package/Source/Scene/BufferPointCollection.js +4 -7
  181. package/Source/Scene/BufferPolygonCollection.js +56 -27
  182. package/Source/Scene/BufferPolylineCollection.js +61 -8
  183. package/Source/Scene/BufferPolylineMaterial.js +6 -5
  184. package/Source/Scene/BufferPrimitiveCollection.js +226 -34
  185. package/Source/Scene/Camera.js +71 -5
  186. package/Source/Scene/Cesium3DTile.js +12 -0
  187. package/Source/Scene/Cesium3DTileset.js +62 -9
  188. package/Source/Scene/Cesium3DTilesetBaseTraversal.js +15 -3
  189. package/Source/Scene/Cesium3DTilesetCache.js +15 -0
  190. package/Source/Scene/ClippingPlaneCollection.js +2 -2
  191. package/Source/Scene/ClippingPolygon.js +154 -100
  192. package/Source/Scene/ClippingPolygonCollection.js +352 -694
  193. package/Source/Scene/Controllers/Controller.js +63 -0
  194. package/Source/Scene/Controllers/ControllerHost.js +78 -0
  195. package/Source/Scene/Controllers/HybridScreenSpacePanCameraController.js +106 -0
  196. package/Source/Scene/Controllers/MouseButton.js +32 -0
  197. package/Source/Scene/Controllers/ScreenSpaceElevatorCameraController.js +295 -0
  198. package/Source/Scene/Controllers/ScreenSpaceInputBindings.js +154 -0
  199. package/Source/Scene/Controllers/ScreenSpaceMapCameraController.js +310 -0
  200. package/Source/Scene/Controllers/ScreenSpaceTiltOrbitCameraController.js +642 -0
  201. package/Source/Scene/Controllers/ScreenSpaceZoomCameraController.js +431 -0
  202. package/Source/Scene/Controllers/defaultPickWorldPosition.js +84 -0
  203. package/Source/Scene/CreditDisplay.js +62 -0
  204. package/Source/Scene/DerivedCommand.js +94 -0
  205. package/Source/Scene/EdgeFramebuffer.js +1 -5
  206. package/Source/Scene/FrameState.js +17 -0
  207. package/Source/Scene/GeoJsonPrimitive.js +114 -24
  208. package/Source/Scene/Globe.js +20 -0
  209. package/Source/Scene/GlobeDepth.js +27 -1
  210. package/Source/Scene/GlobeSurfaceShaderSet.js +42 -53
  211. package/Source/Scene/GlobeSurfaceTile.js +61 -10
  212. package/Source/Scene/GlobeSurfaceTileProvider.js +351 -26
  213. package/Source/Scene/GltfLoader.js +88 -9
  214. package/Source/Scene/GltfSpzLoader.js +1 -1
  215. package/Source/Scene/GltfVertexBufferLoader.js +6 -3
  216. package/Source/Scene/HeightReference.js +1 -1
  217. package/Source/Scene/I3SDataProvider.js +1 -1
  218. package/Source/Scene/I3SLayer.js +1 -1
  219. package/Source/Scene/I3SNode.js +2 -2
  220. package/Source/Scene/ImageryLayerCollection.js +188 -4
  221. package/Source/Scene/IonImageryProvider.js +1 -5
  222. package/Source/Scene/Label.js +4 -4
  223. package/Source/Scene/LabelCollection.js +1 -1
  224. package/Source/Scene/MVTDataProvider.js +11 -0
  225. package/Source/Scene/Model/B3dmLoader.js +1 -2
  226. package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +10 -8
  227. package/Source/Scene/Model/I3dmLoader.js +1 -1
  228. package/Source/Scene/Model/InstancingPipelineStage.js +4 -7
  229. package/Source/Scene/Model/MaterialPipelineStage.js +124 -1
  230. package/Source/Scene/Model/Model.js +250 -26
  231. package/Source/Scene/Model/Model3DTileContent.js +5 -0
  232. package/Source/Scene/Model/ModelClippingPlanesPipelineStage.js +28 -1
  233. package/Source/Scene/Model/ModelClippingPolygonsPipelineStage.js +54 -19
  234. package/Source/Scene/Model/ModelDrawCommand.js +160 -16
  235. package/Source/Scene/Model/ModelDrawCommands.js +4 -0
  236. package/Source/Scene/Model/ModelRenderResources.js +2 -3
  237. package/Source/Scene/Model/ModelSceneGraph.js +31 -1
  238. package/Source/Scene/Model/ModelVectorLookupPipelineStage.js +205 -0
  239. package/Source/Scene/Model/PickingPipelineStage.js +33 -0
  240. package/Source/Scene/Model/PrimitiveRenderResources.js +24 -0
  241. package/Source/Scene/ModelComponents.js +71 -0
  242. package/Source/Scene/Picking.js +16 -5
  243. package/Source/Scene/PlanarFillIdFramebuffer.js +172 -0
  244. package/Source/Scene/PntsParser.js +0 -1
  245. package/Source/Scene/PolylineCollection.js +1 -1
  246. package/Source/Scene/PostProcessStage.js +26 -5
  247. package/Source/Scene/ResourceCache.js +7 -4
  248. package/Source/Scene/ResourceCacheKey.js +16 -13
  249. package/Source/Scene/Scene.js +258 -6
  250. package/Source/Scene/ScreenSpaceCameraController.js +1 -2
  251. package/Source/Scene/ShadowMap.js +9 -3
  252. package/Source/Scene/ShadowMapShader.js +50 -2
  253. package/Source/Scene/SnapFramebuffer.js +121 -0
  254. package/Source/Scene/Snapping.js +241 -0
  255. package/Source/Scene/TerrainFillMesh.js +3 -2
  256. package/Source/Scene/UrlTemplate3DTilesDataProvider.js +13 -2
  257. package/Source/Scene/Vector3DTileContent.js +2 -3
  258. package/Source/Scene/VectorGltf3DTileContent.js +31 -3
  259. package/Source/Scene/View.js +10 -8
  260. package/Source/Scene/VoxelTraversal.js +1 -1
  261. package/Source/Scene/WebMapServiceImageryProvider.js +5 -1
  262. package/Source/Scene/WebMapTileServiceImageryProvider.js +6 -1
  263. package/Source/Scene/createElevationBandMaterial.js +1 -1
  264. package/Source/Scene/renderBufferPointCollection.js +1 -2
  265. package/Source/Scene/renderBufferPolygonCollection.js +1 -2
  266. package/Source/Scene/renderBufferPolylineCollection.js +6 -3
  267. package/Source/Shaders/BufferPolylineMaterialVS.glsl +14 -2
  268. package/Source/Shaders/BufferPolylineMaterialVS.js +14 -2
  269. package/Source/Shaders/Builtin/Constants/passCesium3DTile.glsl +1 -1
  270. package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +1 -1
  271. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.glsl +1 -1
  272. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +1 -1
  273. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.glsl +1 -1
  274. package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +1 -1
  275. package/Source/Shaders/Builtin/Constants/passCesium3DTilePlanarFillId.glsl +9 -0
  276. package/Source/Shaders/Builtin/Constants/passCesium3DTilePlanarFillId.js +11 -0
  277. package/Source/Shaders/Builtin/Constants/passClassification.glsl +1 -1
  278. package/Source/Shaders/Builtin/Constants/passClassification.js +1 -1
  279. package/Source/Shaders/Builtin/Constants/passGaussianSplats.glsl +1 -1
  280. package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +1 -1
  281. package/Source/Shaders/Builtin/Constants/passOpaque.glsl +1 -1
  282. package/Source/Shaders/Builtin/Constants/passOpaque.js +1 -1
  283. package/Source/Shaders/Builtin/Constants/passTranslucent.glsl +1 -1
  284. package/Source/Shaders/Builtin/Constants/passTranslucent.js +1 -1
  285. package/Source/Shaders/Builtin/Constants/passVoxels.glsl +1 -1
  286. package/Source/Shaders/Builtin/Constants/passVoxels.js +1 -1
  287. package/Source/Shaders/Builtin/CzmBuiltins.js +4 -4
  288. package/Source/Shaders/Builtin/Functions/eyeToCartographicDelta.glsl +74 -0
  289. package/Source/Shaders/Builtin/Functions/eyeToCartographicDelta.js +76 -0
  290. package/Source/Shaders/GlobeFS.glsl +20 -14
  291. package/Source/Shaders/GlobeFS.js +20 -14
  292. package/Source/Shaders/GlobeVS.glsl +0 -32
  293. package/Source/Shaders/GlobeVS.js +0 -32
  294. package/Source/Shaders/Materials/PolylineGlowMaterial.glsl +1 -1
  295. package/Source/Shaders/Materials/PolylineGlowMaterial.js +1 -1
  296. package/Source/Shaders/Model/MaterialStageFS.glsl +8 -2
  297. package/Source/Shaders/Model/MaterialStageFS.js +8 -2
  298. package/Source/Shaders/Model/ModelClippingPolygonsStageFS.glsl +15 -3
  299. package/Source/Shaders/Model/ModelClippingPolygonsStageFS.js +15 -3
  300. package/Source/Shaders/Model/ModelClippingPolygonsStageVS.glsl +20 -24
  301. package/Source/Shaders/Model/ModelClippingPolygonsStageVS.js +20 -24
  302. package/Source/Shaders/Model/ModelFS.glsl +109 -0
  303. package/Source/Shaders/Model/ModelFS.js +109 -0
  304. package/Source/Shaders/Model/ModelVS.glsl +7 -2
  305. package/Source/Shaders/Model/ModelVS.js +7 -2
  306. package/Source/Shaders/Model/ModelVectorLookupStageFS.glsl +6 -0
  307. package/Source/Shaders/Model/ModelVectorLookupStageFS.js +8 -0
  308. package/Source/Shaders/Model/ModelVectorLookupStageVS.glsl +15 -0
  309. package/Source/Shaders/Model/ModelVectorLookupStageVS.js +17 -0
  310. package/Source/Shaders/Model/VerticalExaggerationStageVS.glsl +9 -10
  311. package/Source/Shaders/Model/VerticalExaggerationStageVS.js +9 -11
  312. package/Source/Shaders/VectorCommon.glsl +305 -0
  313. package/Source/Shaders/VectorCommon.js +307 -0
  314. package/Source/ThirdParty/Workers/zip-web-worker.js +1 -1
  315. package/Source/ThirdParty/zip-module.wasm +0 -0
  316. package/Source/Widget/CesiumWidget.js +30 -0
  317. package/index.d.ts +1326 -65
  318. package/index.js +179 -155
  319. package/package.json +6 -6
  320. package/Source/Shaders/Builtin/Functions/clipPolygons.glsl +0 -37
  321. package/Source/Shaders/Builtin/Functions/clipPolygons.js +0 -39
  322. package/Source/Shaders/Builtin/Functions/unpackClippingExtents.glsl +0 -14
  323. package/Source/Shaders/Builtin/Functions/unpackClippingExtents.js +0 -15
  324. package/Source/Shaders/PolygonSignedDistanceFS.glsl +0 -131
  325. package/Source/Shaders/PolygonSignedDistanceFS.js +0 -132
@@ -1719,20 +1719,25 @@ function createCastDerivedCommand(
1719
1719
  const isPointLight = shadowMap._isPointLight;
1720
1720
  const usesDepthTexture = shadowMap._usesDepthTexture;
1721
1721
 
1722
+ const vertexShaderSource = shaderProgram.vertexShaderSource;
1723
+ const fragmentShaderSource = shaderProgram.fragmentShaderSource;
1724
+
1725
+ const hasClipping =
1726
+ isOpaque &&
1727
+ ShadowMapShader.hasClippingForShadowCast(fragmentShaderSource);
1728
+
1722
1729
  const keyword = ShadowMapShader.getShadowCastShaderKeyword(
1723
1730
  isPointLight,
1724
1731
  isTerrain,
1725
1732
  usesDepthTexture,
1726
1733
  isOpaque,
1734
+ hasClipping,
1727
1735
  );
1728
1736
  castShader = context.shaderCache.getDerivedShaderProgram(
1729
1737
  shaderProgram,
1730
1738
  keyword,
1731
1739
  );
1732
1740
  if (!defined(castShader)) {
1733
- const vertexShaderSource = shaderProgram.vertexShaderSource;
1734
- const fragmentShaderSource = shaderProgram.fragmentShaderSource;
1735
-
1736
1741
  const castVS = ShadowMapShader.createShadowCastVertexShader(
1737
1742
  vertexShaderSource,
1738
1743
  isPointLight,
@@ -1743,6 +1748,7 @@ function createCastDerivedCommand(
1743
1748
  isPointLight,
1744
1749
  usesDepthTexture,
1745
1750
  isOpaque,
1751
+ hasClipping,
1746
1752
  );
1747
1753
 
1748
1754
  castShader = context.shaderCache.createDerivedShaderProgram(
@@ -6,13 +6,48 @@ import ShaderSource from "../Renderer/ShaderSource.js";
6
6
  */
7
7
  function ShadowMapShader() {}
8
8
 
9
+ const clippingDefines = {
10
+ HAS_CLIPPING_PLANES: true,
11
+ ENABLE_CLIPPING_POLYGONS: true,
12
+ };
13
+
14
+ /**
15
+ * Returns true if the fragment shader clips fragments via a
16
+ * ClippingPlaneCollection or ClippingPolygonCollection, in which case the
17
+ * shadow cast pass must run the original main so that clipped fragments
18
+ * are discarded and do not cast shadows.
19
+ *
20
+ * @param {ShaderSource} fragmentShaderSource
21
+ * @returns {boolean}
22
+ */
23
+ ShadowMapShader.hasClippingForShadowCast = function (fragmentShaderSource) {
24
+ const defines = fragmentShaderSource.defines;
25
+ return (
26
+ defined(defines) &&
27
+ defines.some(function (define) {
28
+ return clippingDefines[define] === true;
29
+ })
30
+ );
31
+ };
32
+
33
+ /**
34
+ * @param {boolean} isPointLight
35
+ * @param {boolean} isTerrain
36
+ * @param {boolean} usesDepthTexture
37
+ * @param {boolean} isOpaque
38
+ * @param {boolean} hasClipping True if the fragment shader discards clipped
39
+ * fragments. Differentiates cached shader variants so that a shader that
40
+ * must call czm_shadow_cast_main() is never reused for one that does not.
41
+ * @returns {string}
42
+ */
9
43
  ShadowMapShader.getShadowCastShaderKeyword = function (
10
44
  isPointLight,
11
45
  isTerrain,
12
46
  usesDepthTexture,
13
47
  isOpaque,
48
+ hasClipping,
14
49
  ) {
15
- return `castShadow ${isPointLight} ${isTerrain} ${usesDepthTexture} ${isOpaque}`;
50
+ return `castShadow ${isPointLight} ${isTerrain} ${usesDepthTexture} ${isOpaque} ${hasClipping}`;
16
51
  };
17
52
 
18
53
  ShadowMapShader.createShadowCastVertexShader = function (
@@ -54,11 +89,22 @@ ShadowMapShader.createShadowCastVertexShader = function (
54
89
  });
55
90
  };
56
91
 
92
+ /**
93
+ * @param {ShaderSource} fs
94
+ * @param {boolean} isPointLight
95
+ * @param {boolean} usesDepthTexture
96
+ * @param {boolean} opaque
97
+ * @param {boolean} hasClipping True if the fragment shader discards clipped
98
+ * fragments. When true, czm_shadow_cast_main() (the renamed original main)
99
+ * is called first so that clipping discards execute during the shadow cast pass.
100
+ * @returns {ShaderSource}
101
+ */
57
102
  ShadowMapShader.createShadowCastFragmentShader = function (
58
103
  fs,
59
104
  isPointLight,
60
105
  usesDepthTexture,
61
106
  opaque,
107
+ hasClipping,
62
108
  ) {
63
109
  const defines = fs.defines.slice(0);
64
110
  const sources = fs.sources.slice(0);
@@ -85,7 +131,9 @@ ShadowMapShader.createShadowCastFragmentShader = function (
85
131
  fsSource += "uniform vec4 shadowMap_lightPositionEC; \n";
86
132
  }
87
133
 
88
- if (opaque) {
134
+ if (opaque && hasClipping) {
135
+ fsSource += "void main() \n" + "{ \n" + " czm_shadow_cast_main(); \n";
136
+ } else if (opaque) {
89
137
  fsSource += "void main() \n" + "{ \n";
90
138
  } else {
91
139
  fsSource +=
@@ -0,0 +1,121 @@
1
+ import BoundingRectangle from "../Core/BoundingRectangle.js";
2
+ import defined from "../Core/defined.js";
3
+ import destroyObject from "../Core/destroyObject.js";
4
+ import PixelFormat from "../Core/PixelFormat.js";
5
+ import FramebufferManager from "../Renderer/FramebufferManager.js";
6
+ import PassState from "../Renderer/PassState.js";
7
+ import PixelDatatype from "../Renderer/PixelDatatype.js";
8
+
9
+ /**
10
+ * @private
11
+ */
12
+ function SnapFramebuffer(context) {
13
+ const passState = new PassState(context);
14
+ passState.blendingEnabled = false;
15
+ passState.scissorTest = {
16
+ enabled: true,
17
+ rectangle: new BoundingRectangle(),
18
+ };
19
+ passState.viewport = new BoundingRectangle();
20
+
21
+ this._context = context;
22
+ this._fb = new FramebufferManager({
23
+ depthStencil: true,
24
+ pixelDatatype: PixelDatatype.FLOAT,
25
+ pixelFormat: PixelFormat.RGBA,
26
+ });
27
+ this._passState = passState;
28
+ }
29
+
30
+ function getSnapObjectsFromPixels(context, pixels, width, height) {
31
+ const max = Math.max(width, height);
32
+ const length = max * max;
33
+ const halfWidth = Math.floor(width * 0.5);
34
+ const halfHeight = Math.floor(height * 0.5);
35
+
36
+ let x = 0;
37
+ let y = 0;
38
+ let dx = 0;
39
+ let dy = -1;
40
+
41
+ const results = [];
42
+ for (let i = 0; i < length; ++i) {
43
+ if (
44
+ -halfWidth <= x &&
45
+ x <= halfWidth &&
46
+ -halfHeight <= y &&
47
+ y <= halfHeight
48
+ ) {
49
+ const index = 4 * ((halfHeight - y) * width + x + halfWidth);
50
+
51
+ const pickColor = pixels[index];
52
+ const object = context.getObjectByPickColor(pickColor);
53
+ if (defined(object)) {
54
+ results.push({
55
+ object: object,
56
+ isEdge: pixels[index + 1] > 0.0,
57
+ depth: pixels[index + 2],
58
+ x: x,
59
+ y: y,
60
+ });
61
+ }
62
+ }
63
+
64
+ if (x === y || (x < 0 && -x === y) || (x > 0 && x === 1 - y)) {
65
+ const temp = dx;
66
+ dx = -dy;
67
+ dy = temp;
68
+ }
69
+
70
+ x += dx;
71
+ y += dy;
72
+ }
73
+
74
+ return results;
75
+ }
76
+
77
+ SnapFramebuffer.prototype.begin = function (screenSpaceRectangle, viewport) {
78
+ const context = this._context;
79
+ const { width, height } = viewport;
80
+
81
+ BoundingRectangle.clone(
82
+ screenSpaceRectangle,
83
+ this._passState.scissorTest.rectangle,
84
+ );
85
+
86
+ this._fb.update(context, width, height);
87
+ this._passState.framebuffer = this._fb.framebuffer;
88
+
89
+ this._passState.viewport.width = width;
90
+ this._passState.viewport.height = height;
91
+
92
+ return this._passState;
93
+ };
94
+
95
+ SnapFramebuffer.prototype.end = function (screenSpaceRectangle) {
96
+ const width = screenSpaceRectangle.width ?? 1.0;
97
+ const height = screenSpaceRectangle.height ?? 1.0;
98
+
99
+ const context = this._context;
100
+ const pixels = context.readPixels({
101
+ x: screenSpaceRectangle.x,
102
+ y: screenSpaceRectangle.y,
103
+ width: width,
104
+ height: height,
105
+ pixelDatatype: PixelDatatype.FLOAT,
106
+ framebuffer: this._fb.framebuffer,
107
+ });
108
+
109
+ return getSnapObjectsFromPixels(context, pixels, width, height);
110
+ };
111
+
112
+ SnapFramebuffer.prototype.isDestroyed = function () {
113
+ return false;
114
+ };
115
+
116
+ SnapFramebuffer.prototype.destroy = function () {
117
+ this._fb.destroy();
118
+ return destroyObject(this);
119
+ };
120
+
121
+ export default SnapFramebuffer;
@@ -0,0 +1,241 @@
1
+ import BoundingRectangle from "../Core/BoundingRectangle.js";
2
+ import Cartesian2 from "../Core/Cartesian2.js";
3
+ import Cartesian3 from "../Core/Cartesian3.js";
4
+ import Check from "../Core/Check.js";
5
+ import defined from "../Core/defined.js";
6
+ import oneTimeWarning from "../Core/oneTimeWarning.js";
7
+ import Ray from "../Core/Ray.js";
8
+ import { pickBegin, pickEnd } from "./Picking.js";
9
+ import SnapFramebuffer from "./SnapFramebuffer.js";
10
+
11
+ /**
12
+ * Implementation of {@link Scene#snap}: snap-to-geometry picking.
13
+ *
14
+ * A snapping pass is an offscreen pick render (it reuses the pick render
15
+ * machinery via <code>pickBegin</code>/<code>pickEnd</code>) that targets a
16
+ * dedicated RGBA32F framebuffer instead of the RGBA8 pick framebuffer. Each
17
+ * pixel carries a fuller payload than a pick color:
18
+ * <ul>
19
+ * <li>R: pick ID (uint32)</li>
20
+ * <li>G: isEdge flag (0.0/1.0)</li>
21
+ * <li>B: linear eye-space depth (meters)</li>
22
+ * <li>A: unused</li>
23
+ * </ul>
24
+ * The payload expression is built in PickingPipelineStage (DrawCommand.snapId)
25
+ * and compiled into a snap-derived shader by
26
+ * DerivedCommand.createSnapDerivedCommand. Only commands with a
27
+ * <code>snapId</code> (i.e. Model-pipeline primitives) render during a
28
+ * snapping pass.
29
+ *
30
+ * @namespace Snapping
31
+ *
32
+ * @private
33
+ */
34
+ const Snapping = {};
35
+
36
+ const scratchRectangle = new BoundingRectangle(0.0, 0.0, 3.0, 3.0);
37
+ const scratchSnapCoord = new Cartesian2();
38
+ const scratchSurfaceCoord = new Cartesian2();
39
+ const scratchSnapRay = new Ray();
40
+ const scratchSnapOffset = new Cartesian3();
41
+
42
+ // Radius around the crosshair, in pixels, used to sample the nearest surface
43
+ // (the occluder the cursor is on).
44
+ const SNAP_OCCLUDER_RADIUS_PIXELS = 3.0;
45
+
46
+ // An edge more than this fraction deeper than that surface is treated as
47
+ // occluded by it (the edge is only visible because it pokes through a gap in a
48
+ // nearer silhouette), so snap doesn't punch through to geometry behind the
49
+ // object the cursor is on.
50
+ const SNAP_OCCLUSION_TOLERANCE = 0.1;
51
+
52
+ // Width of the region, centered on a winning edge hit, read to find the
53
+ // adjacent surface fragment for surfacePosition. Deliberately centered on the
54
+ // edge hit rather than the cursor: the cursor-centered snap region can clip
55
+ // away the object's surface, potentially causing the server-side backend to
56
+ // give a mismatched snap.
57
+ const SNAP_SURFACE_REGION_WIDTH = 9.0;
58
+
59
+ function cursorDist(hit) {
60
+ return Math.sqrt(hit.x * hit.x + hit.y * hit.y);
61
+ }
62
+
63
+ function selectBestHit(hits) {
64
+ // Depth of the nearest surface under the crosshair; edges well behind it are
65
+ // occluded by the object the cursor is on and must not win.
66
+ let occluderDepth = Number.POSITIVE_INFINITY;
67
+ for (const hit of hits) {
68
+ if (!hit.isEdge && cursorDist(hit) <= SNAP_OCCLUDER_RADIUS_PIXELS) {
69
+ occluderDepth = Math.min(occluderDepth, hit.depth);
70
+ }
71
+ }
72
+ const maxEdgeDepth = occluderDepth * (1.0 + SNAP_OCCLUSION_TOLERANCE);
73
+
74
+ // Edges outrank surfaces, but only edges in front of (or at) the occluder;
75
+ // otherwise fall back to the closest surface. Within the chosen group the
76
+ // hit closest to the crosshair wins.
77
+ const visible = hits.filter(
78
+ (hit) => !hit.isEdge || hit.depth <= maxEdgeDepth,
79
+ );
80
+ const wantEdge = visible.some((hit) => hit.isEdge);
81
+ const group = visible.filter((hit) => hit.isEdge === wantEdge);
82
+ return group.reduce((best, hit) =>
83
+ cursorDist(hit) < cursorDist(best) ? hit : best,
84
+ );
85
+ }
86
+
87
+ // Find the surface hit belonging to the same object that lies closest to the
88
+ // region center, if any. Unlike an edge hit, whose position lies exactly on
89
+ // the object's silhouette, this point is unambiguously on the object.
90
+ function nearestSurfaceHit(hits, object) {
91
+ let best;
92
+ let bestDist = Number.POSITIVE_INFINITY;
93
+ for (const hit of hits) {
94
+ if (hit.isEdge || hit.object !== object) {
95
+ continue;
96
+ }
97
+ const dist = hit.x * hit.x + hit.y * hit.y;
98
+ if (dist < bestDist) {
99
+ best = hit;
100
+ bestDist = dist;
101
+ }
102
+ }
103
+ return best;
104
+ }
105
+
106
+ // Unproject a snap hit's eye-space depth (channel B of the snap framebuffer,
107
+ // written by the snap shader at the edge fragment itself) into a world
108
+ // position.
109
+ function snapHitToWorld(scene, windowPosition, hit) {
110
+ const coords = scratchSnapCoord;
111
+ coords.x = windowPosition.x + hit.x;
112
+ coords.y = windowPosition.y + hit.y;
113
+
114
+ const ray = scene.camera.getPickRay(coords, scratchSnapRay);
115
+ if (!defined(ray)) {
116
+ return undefined;
117
+ }
118
+
119
+ // hit.depth is perpendicular distance from the camera plane along the view
120
+ // direction; convert to distance along the (non-axis-aligned) pick ray.
121
+ const cos = Cartesian3.dot(ray.direction, scene.camera.directionWC);
122
+ if (cos <= 0.0) {
123
+ return undefined;
124
+ }
125
+ const t = hit.depth / cos;
126
+
127
+ const offset = Cartesian3.multiplyByScalar(
128
+ ray.direction,
129
+ t,
130
+ scratchSnapOffset,
131
+ );
132
+ return Cartesian3.add(ray.origin, offset, new Cartesian3());
133
+ }
134
+
135
+ /**
136
+ * Returns the best snap target in a screen-space region around
137
+ * <code>windowPosition</code>. See {@link Scene#snap} for the public API.
138
+ *
139
+ * @param {Scene} scene
140
+ * @param {Cartesian2} windowPosition Window coordinates at the center of the search region.
141
+ * @param {object} [options] Object with the following properties:
142
+ * @param {number} [options.width=25] Width of the search region in pixels.
143
+ * @param {number} [options.height=options.width] Height of the search region in pixels.
144
+ * @returns {SceneSnapResult | undefined}
145
+ *
146
+ * @private
147
+ */
148
+ Snapping.snap = function (scene, windowPosition, options) {
149
+ //>>includeStart('debug', pragmas.debug);
150
+ Check.defined("windowPosition", windowPosition);
151
+ //>>includeEnd('debug');
152
+
153
+ const width = options?.width ?? 25;
154
+ const height = options?.height ?? width;
155
+
156
+ const { context, defaultView } = scene;
157
+
158
+ // The snap framebuffer is RGBA32F; rendering to it requires float color
159
+ // attachment support.
160
+ if (!context.colorBufferFloat) {
161
+ oneTimeWarning(
162
+ "snap-color-buffer-float",
163
+ "Scene.snap requires the EXT_color_buffer_float extension, which is not supported on this platform.",
164
+ );
165
+ return undefined;
166
+ }
167
+
168
+ // Created lazily so applications that never snap pay no framebuffer cost.
169
+ if (!defined(defaultView.snapFramebuffer)) {
170
+ defaultView.snapFramebuffer = new SnapFramebuffer(context);
171
+ }
172
+ const snapFramebuffer = defaultView.snapFramebuffer;
173
+
174
+ const drawingBufferRectangle = scratchRectangle;
175
+ pickBegin(scene, windowPosition, drawingBufferRectangle, width, height, {
176
+ framebuffer: snapFramebuffer,
177
+ snap: true,
178
+ });
179
+ const hits = snapFramebuffer.end(drawingBufferRectangle);
180
+ pickEnd(scene);
181
+
182
+ if (hits.length === 0) {
183
+ return undefined;
184
+ }
185
+
186
+ const best = selectBestHit(hits);
187
+ if (!defined(best)) {
188
+ return undefined;
189
+ }
190
+
191
+ const position = snapHitToWorld(scene, windowPosition, best);
192
+ if (!defined(position)) {
193
+ return undefined;
194
+ }
195
+
196
+ // For edge hits, also unproject the nearest same-object surface fragment so
197
+ // consumers have a seed point that is on the object but off its silhouette.
198
+ // Found with a read centered on the edge hit itself, so the seed does not
199
+ // depend on where in the snap region the cursor was.
200
+ let surfacePosition = position;
201
+ if (best.isEdge) {
202
+ const surfaceOrigin = scratchSurfaceCoord;
203
+ surfaceOrigin.x = windowPosition.x + best.x;
204
+ surfaceOrigin.y = windowPosition.y + best.y;
205
+ pickBegin(
206
+ scene,
207
+ surfaceOrigin,
208
+ drawingBufferRectangle,
209
+ SNAP_SURFACE_REGION_WIDTH,
210
+ SNAP_SURFACE_REGION_WIDTH,
211
+ {
212
+ framebuffer: snapFramebuffer,
213
+ snap: true,
214
+ },
215
+ );
216
+ const surfaceHits = snapFramebuffer.end(drawingBufferRectangle);
217
+ pickEnd(scene);
218
+ const surfaceHit = nearestSurfaceHit(surfaceHits, best.object);
219
+ surfacePosition = defined(surfaceHit)
220
+ ? snapHitToWorld(scene, surfaceOrigin, surfaceHit)
221
+ : undefined;
222
+ }
223
+
224
+ return {
225
+ object: best.object,
226
+ isEdge: best.isEdge,
227
+ position: position,
228
+ surfacePosition: surfacePosition,
229
+ screenPosition: new Cartesian2(
230
+ windowPosition.x + best.x,
231
+ windowPosition.y + best.y,
232
+ ),
233
+ };
234
+ };
235
+
236
+ // Exposed for testing.
237
+ Snapping._selectBestHit = selectBestHit;
238
+ Snapping._nearestSurfaceHit = nearestSurfaceHit;
239
+ Snapping._snapHitToWorld = snapHitToWorld;
240
+
241
+ export default Snapping;
@@ -823,6 +823,7 @@ function createFillMesh(tileProvider, frameState, tile, vertexArraysToDestroy) {
823
823
  GlobeSurfaceTile.initialize(
824
824
  tile,
825
825
  tileProvider.terrainProvider,
826
+ tileProvider.vectorProvider,
826
827
  tileProvider._imageryLayers,
827
828
  );
828
829
 
@@ -1243,7 +1244,7 @@ function createFillMesh(tileProvider, frameState, tile, vertexArraysToDestroy) {
1243
1244
 
1244
1245
  indices[indexOut++] = centerIndex;
1245
1246
  indices[indexOut++] = i;
1246
- indices[indexOut++] = 0;
1247
+ indices[indexOut] = 0;
1247
1248
 
1248
1249
  const westIndicesSouthToNorth = [];
1249
1250
  for (i = southwestIndex; i >= northwestIndex; --i) {
@@ -1800,7 +1801,7 @@ function addEdgeMesh(
1800
1801
  heightRange,
1801
1802
  ) {
1802
1803
  // Handle copying edges across the anti-meridian.
1803
- let sourceRectangle = edgeTile.rectangle;
1804
+ let sourceRectangle;
1804
1805
  if (tileEdge === TileEdge.EAST && terrainFillMesh.tile.x === 0) {
1805
1806
  sourceRectangle = Rectangle.clone(
1806
1807
  edgeTile.rectangle,
@@ -13,7 +13,9 @@ import destroyObject from "../Core/destroyObject.js";
13
13
  import CesiumMath from "../Core/Math.js";
14
14
 
15
15
  /** @import FrameState from "./FrameState.js"; */
16
+ /** @import HeightReference from "./HeightReference.js"; */
16
17
  /** @import PassState from "../Renderer/PassState.js"; */
18
+ /** @import Scene from "./Scene.js"; */
17
19
  /** @import TilingScheme from "../Core/TilingScheme.js"; */
18
20
 
19
21
  /**
@@ -41,7 +43,7 @@ const scratchIntersectionRectangle = new Rectangle();
41
43
  * Base provider for URL-template vector sources that are rendered through a
42
44
  * runtime-generated 3D Tiles tileset.
43
45
  *
44
- * @private
46
+ * @experimental This feature is not final and is subject to change without Cesium's standard deprecation policy.
45
47
  */
46
48
  class UrlTemplate3DTilesDataProvider {
47
49
  /**
@@ -51,6 +53,10 @@ class UrlTemplate3DTilesDataProvider {
51
53
  * @param {number} [options.maxZoom=14] Maximum zoom level represented in the generated tileset.
52
54
  * @param {Rectangle} [options.extent] Optional geographic extent in radians to constrain the generated tile tree.
53
55
  * @param {string} [options.featureIdProperty] Feature property name to use as feature ID when supported by content decoding.
56
+ * @param {HeightReference} [options.heightReference] Drapes the vector content onto the surfaces selected by the
57
+ * value. Requires <code>options.scene</code>.
58
+ * @param {Scene} [options.scene] The scene the generated tileset is rendered in, required when
59
+ * <code>options.heightReference</code> is a clamping value.
54
60
  */
55
61
  constructor(urlTemplate, options) {
56
62
  options = options ?? {};
@@ -61,6 +67,8 @@ class UrlTemplate3DTilesDataProvider {
61
67
  this._minZoom = options.minZoom ?? DEFAULT_MIN_ZOOM;
62
68
  this._maxZoom = options.maxZoom ?? DEFAULT_MAX_ZOOM;
63
69
  this._featureIdProperty = options.featureIdProperty;
70
+ this._heightReference = options.heightReference;
71
+ this._scene = options.scene;
64
72
  this._show = true;
65
73
  this._tileset = undefined;
66
74
  this._tilesetJsonUrl = undefined;
@@ -149,7 +157,10 @@ class UrlTemplate3DTilesDataProvider {
149
157
  * @returns {object}
150
158
  */
151
159
  _createTilesetLoadOptions() {
152
- return {};
160
+ return {
161
+ heightReference: this._heightReference,
162
+ scene: this._scene,
163
+ };
153
164
  }
154
165
 
155
166
  /**
@@ -402,8 +402,8 @@ function initialize(content, arrayBuffer, byteOffset) {
402
402
  byteOffset += sizeOfUint32;
403
403
  const polylinePositionByteLength = view.getUint32(byteOffset, true);
404
404
  byteOffset += sizeOfUint32;
405
- const pointsPositionByteLength = view.getUint32(byteOffset, true);
406
- byteOffset += sizeOfUint32;
405
+ // Ignore pointsPositionByteLength
406
+ byteOffset += sizeOfUint32; // For pointsPositionByteLength
407
407
 
408
408
  const featureTableJson = getJsonFromTypedArray(
409
409
  uint8Array,
@@ -687,7 +687,6 @@ function initialize(content, arrayBuffer, byteOffset) {
687
687
  byteOffset,
688
688
  numberOfPoints * 3,
689
689
  );
690
- byteOffset += pointsPositionByteLength;
691
690
  content._points = new Vector3DTilePoints({
692
691
  positions: pointPositions,
693
692
  batchIds: batchIds.points,
@@ -14,10 +14,12 @@ import Matrix4 from "../Core/Matrix4.js";
14
14
  import Model from "./Model/Model.js";
15
15
  import ModelUtility from "./Model/ModelUtility.js";
16
16
  import Pass from "../Renderer/Pass.js";
17
+ import VectorProvider from "../Core/VectorProvider.js";
17
18
  import createVectorTileBuffersFromModelComponents from "./Model/createVectorTileBuffersFromModelComponents.js";
18
19
  import defined from "../Core/defined.js";
19
20
  import destroyObject from "../Core/destroyObject.js";
20
21
  import DeveloperError from "../Core/DeveloperError.js";
22
+ import { isHeightReferenceClamp } from "./HeightReference.js";
21
23
 
22
24
  /** @import BufferPrimitive from "./BufferPrimitive.js"; */
23
25
  /** @import BufferPrimitiveCollection from "./BufferPrimitiveCollection.js"; */
@@ -319,6 +321,9 @@ class VectorGltf3DTileContent {
319
321
  * @param {FrameState} frameState
320
322
  */
321
323
  update(_tileset, frameState) {
324
+ const tileset = this._tileset;
325
+ const vectorProvider = tileset._scene?.vectorProvider;
326
+
322
327
  if (defined(this._model) && !this._ready) {
323
328
  const model = this._model;
324
329
  model.modelMatrix = this._tile.computedTransform;
@@ -337,13 +342,31 @@ class VectorGltf3DTileContent {
337
342
  scratchTileModelMatrix,
338
343
  );
339
344
 
345
+ // Only bake collections selected to render this frame (avoids duplicates).
346
+ const isSelected =
347
+ defined(vectorProvider) &&
348
+ this._tile._selectedFrame === frameState.frameNumber;
349
+
340
350
  for (let i = 0; i < this._collections.length; i++) {
351
+ const collection = this._collections[i];
341
352
  Matrix4.multiplyTransformation(
342
353
  scratchTileModelMatrix,
343
354
  this._collectionLocalMatrices[i],
344
- this._collections[i].modelMatrix,
355
+ collection.modelMatrix,
345
356
  );
346
- this._collections[i].update(frameState);
357
+
358
+ if (
359
+ !isHeightReferenceClamp(tileset._heightReference) ||
360
+ !VectorProvider.isSupported(collection)
361
+ ) {
362
+ collection.update(frameState);
363
+ } else if (isSelected) {
364
+ vectorProvider.markForFrame(
365
+ collection,
366
+ frameState.frameNumber,
367
+ tileset._heightReference,
368
+ );
369
+ }
347
370
  }
348
371
  }
349
372
 
@@ -362,9 +385,14 @@ class VectorGltf3DTileContent {
362
385
  }
363
386
 
364
387
  destroy() {
388
+ const vectorProvider = this._tileset._scene?.vectorProvider;
389
+
365
390
  this._model?.destroy();
366
391
  this._model = undefined;
367
- this._collections.forEach((collection) => collection.destroy());
392
+ for (const collection of this._collections) {
393
+ vectorProvider?.remove(collection);
394
+ collection.destroy();
395
+ }
368
396
  this._collections.length = 0;
369
397
  return destroyObject(this);
370
398
  }