@cesium/engine 26.1.0 → 26.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/ThirdParty/Workers/zip-web-worker.js +764 -520
- package/Build/Workers/{chunk-HS6AD4P2.js → chunk-2DKJSPYF.js} +14 -14
- package/Build/Workers/{chunk-QVLAFFJY.js → chunk-2PWVICP6.js} +1 -1
- package/Build/Workers/{chunk-ILME5BXA.js → chunk-2YY724ZX.js} +8 -8
- package/Build/Workers/{chunk-ENNFMWDW.js → chunk-4DMAXPKB.js} +12 -12
- package/Build/Workers/{chunk-CDJDJ5LK.js → chunk-4LRFYRBX.js} +2 -2
- package/Build/Workers/{chunk-76FDC45O.js → chunk-5JCZHJUU.js} +13 -13
- package/Build/Workers/{chunk-5LSOO2KD.js → chunk-5KG7KDDW.js} +7 -7
- package/Build/Workers/{chunk-A6X24AZI.js → chunk-6BSNYZZG.js} +5 -5
- package/Build/Workers/{chunk-IGAZBTFZ.js → chunk-6R6SGKYN.js} +6 -6
- package/Build/Workers/{chunk-SS5ABQGY.js → chunk-6V2KDEHL.js} +4 -4
- package/Build/Workers/{chunk-ZMBHFYOX.js → chunk-75BC2IHI.js} +7 -7
- package/Build/Workers/{chunk-LGNDTZVX.js → chunk-7SESBH2I.js} +4 -4
- package/Build/Workers/{chunk-CLCTQVVL.js → chunk-7WXBTNRV.js} +8 -8
- package/Build/Workers/{chunk-WBSY7HDY.js → chunk-A7SMPV6B.js} +12 -12
- package/Build/Workers/{chunk-CEEZE3YZ.js → chunk-ATSXKJ3L.js} +7 -7
- package/Build/Workers/{chunk-AHWAZRBV.js → chunk-B4AVL7VI.js} +1 -1
- package/Build/Workers/{chunk-6HK6IXK2.js → chunk-B7Q2WF6Q.js} +4 -4
- package/Build/Workers/{chunk-YKU2Q3A2.js → chunk-BNDSDQ7D.js} +9 -12
- package/Build/Workers/{chunk-R4FPNAZ2.js → chunk-CKK6CUXK.js} +9 -9
- package/Build/Workers/{chunk-FCP2QY4G.js → chunk-COKOYTRS.js} +5 -5
- package/Build/Workers/{chunk-7D2HZKH7.js → chunk-CQ4TZXAT.js} +7 -7
- package/Build/Workers/{chunk-TVZD72WJ.js → chunk-DKSANM4A.js} +12 -12
- package/Build/Workers/{chunk-FDK4K5IA.js → chunk-DZK34ZVD.js} +1 -1
- package/Build/Workers/{chunk-N7CCOFLX.js → chunk-E7G32DWL.js} +1 -1
- package/Build/Workers/{chunk-XDWCTQCZ.js → chunk-EDETO6NY.js} +2 -2
- package/Build/Workers/{chunk-2EFYUSUY.js → chunk-F34TJJLA.js} +16 -16
- package/Build/Workers/{chunk-GXWQZBAI.js → chunk-GLHDTTTO.js} +2 -2
- package/Build/Workers/{chunk-T5QBPLE3.js → chunk-GS7RY2DH.js} +11 -11
- package/Build/Workers/{chunk-C7JQVRLM.js → chunk-HDD3RFLT.js} +25 -3
- package/Build/Workers/{chunk-E7NZJOK7.js → chunk-HDPNFEPP.js} +121 -93
- package/Build/Workers/{chunk-VAL7DYNR.js → chunk-JBJ6BRIM.js} +4 -4
- package/Build/Workers/{chunk-XQ3SKCMM.js → chunk-JKTWW7IO.js} +5 -5
- package/Build/Workers/{chunk-UVO6COT2.js → chunk-JL4NWWQY.js} +5 -5
- package/Build/Workers/{chunk-DBD5WWG2.js → chunk-JMUUAW4X.js} +10 -10
- package/Build/Workers/{chunk-UEY73NRN.js → chunk-KBGAHN5R.js} +1 -1
- package/Build/Workers/{chunk-LD64RPYV.js → chunk-KEWK6VZL.js} +12 -12
- package/Build/Workers/{chunk-JW6OZT4R.js → chunk-L73K5UPP.js} +10 -10
- package/Build/Workers/{chunk-DIGUUD6G.js → chunk-LL2SGJYH.js} +6 -6
- package/Build/Workers/{chunk-XLXSDIP5.js → chunk-LYJUL4XQ.js} +6 -6
- package/Build/Workers/{chunk-SM2CDCYF.js → chunk-M6W46OAP.js} +7 -7
- package/Build/Workers/{chunk-EHTS2YPT.js → chunk-MDDKCLMF.js} +17 -17
- package/Build/Workers/{chunk-FGQFQHN5.js → chunk-MUW4DJV7.js} +18 -18
- package/Build/Workers/{chunk-HHV3MCGV.js → chunk-N5YK44FS.js} +5 -5
- package/Build/Workers/{chunk-RG4F5R57.js → chunk-NZQUP52G.js} +9 -9
- package/Build/Workers/{chunk-B4CQSLZJ.js → chunk-PKZA44LH.js} +6 -6
- package/Build/Workers/{chunk-OBEU25PI.js → chunk-Q2JS5LCB.js} +17 -17
- package/Build/Workers/{chunk-KGXSYGBG.js → chunk-QTAEVUED.js} +13 -13
- package/Build/Workers/{chunk-NIWITKQK.js → chunk-SEJIXZZ4.js} +11 -11
- package/Build/Workers/{chunk-SGRGNDOD.js → chunk-SL2HCFYW.js} +10 -10
- package/Build/Workers/{chunk-SF6K72D7.js → chunk-SLHK3KAR.js} +5 -5
- package/Build/Workers/{chunk-JKXV6PG5.js → chunk-UZY5XRL2.js} +1 -1
- package/Build/Workers/{chunk-LNSQVXFH.js → chunk-VRECSMG3.js} +2 -2
- package/Build/Workers/{chunk-A3O6EDBK.js → chunk-X27HKF5E.js} +2 -2
- package/Build/Workers/{chunk-7KVKHY7O.js → chunk-XBY3354M.js} +6 -6
- package/Build/Workers/{chunk-GSWMAFTE.js → chunk-XRZCS3HE.js} +23 -16
- package/Build/Workers/{chunk-6YR6JBMY.js → chunk-XSIUYAT6.js} +2 -2
- package/Build/Workers/{chunk-ZSGUV73H.js → chunk-Z2DW5NM2.js} +6 -6
- package/Build/Workers/combineGeometry.js +24 -24
- package/Build/Workers/createBoxGeometry.js +18 -18
- package/Build/Workers/createBoxOutlineGeometry.js +16 -16
- package/Build/Workers/createCircleGeometry.js +26 -26
- package/Build/Workers/createCircleOutlineGeometry.js +19 -19
- package/Build/Workers/createCoplanarPolygonGeometry.js +35 -35
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
- package/Build/Workers/createCorridorGeometry.js +31 -33
- package/Build/Workers/createCorridorOutlineGeometry.js +29 -31
- package/Build/Workers/createCylinderGeometry.js +20 -20
- package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
- package/Build/Workers/createEllipseGeometry.js +26 -26
- package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
- package/Build/Workers/createEllipsoidGeometry.js +19 -19
- package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
- package/Build/Workers/createFrustumGeometry.js +18 -18
- package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
- package/Build/Workers/createGeometry.js +24 -24
- package/Build/Workers/createGroundPolylineGeometry.js +24 -24
- package/Build/Workers/createPlaneGeometry.js +16 -16
- package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
- package/Build/Workers/createPolygonGeometry.js +34 -34
- package/Build/Workers/createPolygonOutlineGeometry.js +31 -31
- package/Build/Workers/createPolylineGeometry.js +26 -26
- package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
- package/Build/Workers/createRectangleGeometry.js +27 -27
- package/Build/Workers/createRectangleOutlineGeometry.js +21 -21
- package/Build/Workers/createSimplePolylineGeometry.js +24 -24
- package/Build/Workers/createSphereGeometry.js +19 -19
- package/Build/Workers/createSphereOutlineGeometry.js +18 -18
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
- package/Build/Workers/createVectorTileGeometries.js +24 -24
- package/Build/Workers/createVectorTilePoints.js +13 -13
- package/Build/Workers/createVectorTilePolygons.js +22 -22
- package/Build/Workers/createVectorTilePolylines.js +14 -14
- package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
- package/Build/Workers/createVerticesFromHeightmap.js +22 -22
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
- package/Build/Workers/createWallGeometry.js +24 -24
- package/Build/Workers/createWallOutlineGeometry.js +24 -24
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
- package/Build/Workers/transcodeKTX2.js +6 -6
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
- package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Source/Core/ArcGISTiledElevationTerrainProvider.js +1 -5
- package/Source/Core/BoundingSphere.js +0 -3
- package/Source/Core/Cesium3DTilesTerrainGeometryProcessor.js +3 -4
- package/Source/Core/CoplanarPolygonGeometry.js +2 -2
- package/Source/Core/CorridorGeometry.js +2 -4
- package/Source/Core/CorridorOutlineGeometry.js +1 -3
- package/Source/Core/EarthOrientationParameters.js +2 -2
- package/Source/Core/EllipseGeometryLibrary.js +2 -2
- package/Source/Core/EllipsoidGeodesic.js +3 -3
- package/Source/Core/EllipsoidRhumbLine.js +1 -1
- package/Source/Core/GroundPolylineGeometry.js +2 -2
- package/Source/Core/Heap.js +1 -1
- package/Source/Core/HermitePolynomialApproximation.js +215 -179
- package/Source/Core/InterpolationAlgorithm.js +1 -0
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/IonResource.js +5 -0
- package/Source/Core/IonSnapGeometryType.js +59 -0
- package/Source/Core/IonSnapHeat.js +33 -0
- package/Source/Core/IonSnapMode.js +45 -0
- package/Source/Core/IonSnapParentGeometryType.js +52 -0
- package/Source/Core/IonSnapService.js +369 -0
- package/Source/Core/JulianDate.js +1 -1
- package/Source/Core/LagrangePolynomialApproximation.js +55 -52
- package/Source/Core/LinearApproximation.js +69 -66
- package/Source/Core/Math.js +59 -0
- package/Source/Core/Matrix2.js +2 -2
- package/Source/Core/Matrix3.js +2 -2
- package/Source/Core/OrthographicFrustum.js +1 -1
- package/Source/Core/PerspectiveFrustum.js +1 -1
- package/Source/Core/PolygonGeometry.js +2 -2
- package/Source/Core/PolygonGeometryLibrary.js +1 -1
- package/Source/Core/PolygonOutlineGeometry.js +1 -1
- package/Source/Core/PolylineGeometry.js +1 -1
- package/Source/Core/PolylineVolumeGeometryLibrary.js +1 -1
- package/Source/Core/Rectangle.js +7 -1
- package/Source/Core/RectangleOutlineGeometry.js +1 -1
- package/Source/Core/SimplePolylineGeometry.js +1 -1
- package/Source/Core/SnapService.js +63 -0
- package/Source/Core/TerrainEncoding.js +2 -2
- package/Source/Core/TerrainPicker.js +179 -168
- package/Source/Core/TimeIntervalCollection.js +1 -3
- package/Source/Core/Tipsify.js +1 -1
- package/Source/Core/Transforms.js +5 -1
- package/Source/Core/VectorPipeline.js +1211 -0
- package/Source/Core/VectorProvider.js +669 -0
- package/Source/Core/WallOutlineGeometry.js +1 -1
- package/Source/Core/getTimestamp.js +4 -2
- package/Source/DataSources/CompositeEntityCollection.js +0 -1
- package/Source/DataSources/CzmlDataSource.js +2 -0
- package/Source/DataSources/DataSourceDisplay.js +1 -1
- package/Source/DataSources/GeoJsonDataSource.js +0 -1
- package/Source/DataSources/GeometryVisualizer.js +1 -1
- package/Source/DataSources/KmlDataSource.js +1 -2
- package/Source/DataSources/PolylineVisualizer.js +1 -1
- package/Source/DataSources/StaticOutlineGeometryBatch.js +1 -1
- package/Source/Renderer/AutomaticUniforms.js +67 -2
- package/Source/Renderer/Context.js +9 -3
- package/Source/Renderer/DrawCommand.js +22 -0
- package/Source/Renderer/Framebuffer.js +4 -0
- package/Source/Renderer/Pass.js +11 -10
- package/Source/Renderer/ShaderBuilder.js +1 -1
- package/Source/Renderer/Texture.js +11 -0
- package/Source/Renderer/UniformState.js +54 -1
- package/Source/Renderer/VertexArray.js +0 -1
- package/Source/Scene/ArcGisMapServerImageryProvider.js +0 -5
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/Billboard.js +2 -1
- package/Source/Scene/BillboardCollection.js +7 -3
- package/Source/Scene/BufferPointCollection.js +4 -7
- package/Source/Scene/BufferPolygonCollection.js +56 -27
- package/Source/Scene/BufferPolylineCollection.js +61 -8
- package/Source/Scene/BufferPolylineMaterial.js +6 -5
- package/Source/Scene/BufferPrimitiveCollection.js +226 -34
- package/Source/Scene/Camera.js +71 -5
- package/Source/Scene/Cesium3DTile.js +12 -0
- package/Source/Scene/Cesium3DTileset.js +62 -9
- package/Source/Scene/Cesium3DTilesetBaseTraversal.js +15 -3
- package/Source/Scene/Cesium3DTilesetCache.js +15 -0
- package/Source/Scene/ClippingPlaneCollection.js +2 -2
- package/Source/Scene/ClippingPolygon.js +154 -100
- package/Source/Scene/ClippingPolygonCollection.js +352 -694
- package/Source/Scene/Controllers/Controller.js +63 -0
- package/Source/Scene/Controllers/ControllerHost.js +78 -0
- package/Source/Scene/Controllers/HybridScreenSpacePanCameraController.js +106 -0
- package/Source/Scene/Controllers/MouseButton.js +32 -0
- package/Source/Scene/Controllers/ScreenSpaceElevatorCameraController.js +295 -0
- package/Source/Scene/Controllers/ScreenSpaceInputBindings.js +154 -0
- package/Source/Scene/Controllers/ScreenSpaceMapCameraController.js +310 -0
- package/Source/Scene/Controllers/ScreenSpaceTiltOrbitCameraController.js +642 -0
- package/Source/Scene/Controllers/ScreenSpaceZoomCameraController.js +431 -0
- package/Source/Scene/Controllers/defaultPickWorldPosition.js +84 -0
- package/Source/Scene/CreditDisplay.js +62 -0
- package/Source/Scene/DerivedCommand.js +94 -0
- package/Source/Scene/EdgeFramebuffer.js +1 -5
- package/Source/Scene/FrameState.js +17 -0
- package/Source/Scene/GeoJsonPrimitive.js +114 -24
- package/Source/Scene/Globe.js +20 -0
- package/Source/Scene/GlobeDepth.js +27 -1
- package/Source/Scene/GlobeSurfaceShaderSet.js +42 -53
- package/Source/Scene/GlobeSurfaceTile.js +61 -10
- package/Source/Scene/GlobeSurfaceTileProvider.js +351 -26
- package/Source/Scene/GltfLoader.js +88 -9
- package/Source/Scene/GltfSpzLoader.js +1 -1
- package/Source/Scene/GltfVertexBufferLoader.js +6 -3
- package/Source/Scene/HeightReference.js +1 -1
- package/Source/Scene/I3SDataProvider.js +1 -1
- package/Source/Scene/I3SLayer.js +1 -1
- package/Source/Scene/I3SNode.js +2 -2
- package/Source/Scene/ImageryLayerCollection.js +188 -4
- package/Source/Scene/IonImageryProvider.js +1 -5
- package/Source/Scene/Label.js +4 -4
- package/Source/Scene/LabelCollection.js +1 -1
- package/Source/Scene/MVTDataProvider.js +11 -0
- package/Source/Scene/Model/B3dmLoader.js +1 -2
- package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +10 -8
- package/Source/Scene/Model/I3dmLoader.js +1 -1
- package/Source/Scene/Model/InstancingPipelineStage.js +4 -7
- package/Source/Scene/Model/MaterialPipelineStage.js +124 -1
- package/Source/Scene/Model/Model.js +250 -26
- package/Source/Scene/Model/Model3DTileContent.js +5 -0
- package/Source/Scene/Model/ModelClippingPlanesPipelineStage.js +28 -1
- package/Source/Scene/Model/ModelClippingPolygonsPipelineStage.js +54 -19
- package/Source/Scene/Model/ModelDrawCommand.js +160 -16
- package/Source/Scene/Model/ModelDrawCommands.js +4 -0
- package/Source/Scene/Model/ModelRenderResources.js +2 -3
- package/Source/Scene/Model/ModelSceneGraph.js +31 -1
- package/Source/Scene/Model/ModelVectorLookupPipelineStage.js +205 -0
- package/Source/Scene/Model/PickingPipelineStage.js +33 -0
- package/Source/Scene/Model/PrimitiveRenderResources.js +24 -0
- package/Source/Scene/ModelComponents.js +71 -0
- package/Source/Scene/Picking.js +16 -5
- package/Source/Scene/PlanarFillIdFramebuffer.js +172 -0
- package/Source/Scene/PntsParser.js +0 -1
- package/Source/Scene/PolylineCollection.js +1 -1
- package/Source/Scene/PostProcessStage.js +26 -5
- package/Source/Scene/ResourceCache.js +7 -4
- package/Source/Scene/ResourceCacheKey.js +16 -13
- package/Source/Scene/Scene.js +258 -6
- package/Source/Scene/ScreenSpaceCameraController.js +1 -2
- package/Source/Scene/ShadowMap.js +9 -3
- package/Source/Scene/ShadowMapShader.js +50 -2
- package/Source/Scene/SnapFramebuffer.js +121 -0
- package/Source/Scene/Snapping.js +241 -0
- package/Source/Scene/TerrainFillMesh.js +3 -2
- package/Source/Scene/UrlTemplate3DTilesDataProvider.js +13 -2
- package/Source/Scene/Vector3DTileContent.js +2 -3
- package/Source/Scene/VectorGltf3DTileContent.js +31 -3
- package/Source/Scene/View.js +10 -8
- package/Source/Scene/VoxelTraversal.js +1 -1
- package/Source/Scene/WebMapServiceImageryProvider.js +5 -1
- package/Source/Scene/WebMapTileServiceImageryProvider.js +6 -1
- package/Source/Scene/createElevationBandMaterial.js +1 -1
- package/Source/Scene/renderBufferPointCollection.js +1 -2
- package/Source/Scene/renderBufferPolygonCollection.js +1 -2
- package/Source/Scene/renderBufferPolylineCollection.js +6 -3
- package/Source/Shaders/BufferPolylineMaterialVS.glsl +14 -2
- package/Source/Shaders/BufferPolylineMaterialVS.js +14 -2
- package/Source/Shaders/Builtin/Constants/passCesium3DTile.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTile.js +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassification.js +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTileClassificationIgnoreShow.js +1 -1
- package/Source/Shaders/Builtin/Constants/passCesium3DTilePlanarFillId.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTilePlanarFillId.js +11 -0
- package/Source/Shaders/Builtin/Constants/passClassification.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passClassification.js +1 -1
- package/Source/Shaders/Builtin/Constants/passGaussianSplats.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passGaussianSplats.js +1 -1
- package/Source/Shaders/Builtin/Constants/passOpaque.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passOpaque.js +1 -1
- package/Source/Shaders/Builtin/Constants/passTranslucent.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passTranslucent.js +1 -1
- package/Source/Shaders/Builtin/Constants/passVoxels.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passVoxels.js +1 -1
- package/Source/Shaders/Builtin/CzmBuiltins.js +4 -4
- package/Source/Shaders/Builtin/Functions/eyeToCartographicDelta.glsl +74 -0
- package/Source/Shaders/Builtin/Functions/eyeToCartographicDelta.js +76 -0
- package/Source/Shaders/GlobeFS.glsl +20 -14
- package/Source/Shaders/GlobeFS.js +20 -14
- package/Source/Shaders/GlobeVS.glsl +0 -32
- package/Source/Shaders/GlobeVS.js +0 -32
- package/Source/Shaders/Materials/PolylineGlowMaterial.glsl +1 -1
- package/Source/Shaders/Materials/PolylineGlowMaterial.js +1 -1
- package/Source/Shaders/Model/MaterialStageFS.glsl +8 -2
- package/Source/Shaders/Model/MaterialStageFS.js +8 -2
- package/Source/Shaders/Model/ModelClippingPolygonsStageFS.glsl +15 -3
- package/Source/Shaders/Model/ModelClippingPolygonsStageFS.js +15 -3
- package/Source/Shaders/Model/ModelClippingPolygonsStageVS.glsl +20 -24
- package/Source/Shaders/Model/ModelClippingPolygonsStageVS.js +20 -24
- package/Source/Shaders/Model/ModelFS.glsl +109 -0
- package/Source/Shaders/Model/ModelFS.js +109 -0
- package/Source/Shaders/Model/ModelVS.glsl +7 -2
- package/Source/Shaders/Model/ModelVS.js +7 -2
- package/Source/Shaders/Model/ModelVectorLookupStageFS.glsl +6 -0
- package/Source/Shaders/Model/ModelVectorLookupStageFS.js +8 -0
- package/Source/Shaders/Model/ModelVectorLookupStageVS.glsl +15 -0
- package/Source/Shaders/Model/ModelVectorLookupStageVS.js +17 -0
- package/Source/Shaders/Model/VerticalExaggerationStageVS.glsl +9 -10
- package/Source/Shaders/Model/VerticalExaggerationStageVS.js +9 -11
- package/Source/Shaders/VectorCommon.glsl +305 -0
- package/Source/Shaders/VectorCommon.js +307 -0
- package/Source/ThirdParty/Workers/zip-web-worker.js +1 -1
- package/Source/ThirdParty/zip-module.wasm +0 -0
- package/Source/Widget/CesiumWidget.js +30 -0
- package/index.d.ts +1326 -65
- package/index.js +179 -155
- package/package.json +6 -6
- package/Source/Shaders/Builtin/Functions/clipPolygons.glsl +0 -37
- package/Source/Shaders/Builtin/Functions/clipPolygons.js +0 -39
- package/Source/Shaders/Builtin/Functions/unpackClippingExtents.glsl +0 -14
- package/Source/Shaders/Builtin/Functions/unpackClippingExtents.js +0 -15
- package/Source/Shaders/PolygonSignedDistanceFS.glsl +0 -131
- package/Source/Shaders/PolygonSignedDistanceFS.js +0 -132
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// @ts-check
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import Cartesian2 from "../../Core/Cartesian2.js";
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import combine from "../../Core/combine.js";
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import CesiumMath from "../../Core/Math.js";
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import ShaderDestination from "../../Renderer/ShaderDestination.js";
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import VectorCommon from "../../Shaders/VectorCommon.js";
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import ModelVectorLookupStageVS from "../../Shaders/Model/ModelVectorLookupStageVS.js";
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import ModelVectorLookupStageFS from "../../Shaders/Model/ModelVectorLookupStageFS.js";
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/** @import FrameState from "../FrameState.js"; */
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/** @import Model from "./Model.js"; */
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/** @import ModelRenderResources from "./ModelRenderResources.js"; */
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/**
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* The model vector lookup stage drapes vector data, baked into
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* per-content lookup textures by the scene's VectorProvider, onto the model's
|
|
18
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+
* surface.
|
|
19
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+
*
|
|
20
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+
* @namespace ModelVectorLookupPipelineStage
|
|
21
|
+
*
|
|
22
|
+
* @private
|
|
23
|
+
*/
|
|
24
|
+
const ModelVectorLookupPipelineStage = {
|
|
25
|
+
name: "ModelVectorLookupPipelineStage", // Helps with debugging
|
|
26
|
+
process: process,
|
|
27
|
+
};
|
|
28
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+
|
|
29
|
+
const scratchCameraUv = new Cartesian2();
|
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30
|
+
const scratchRectangleInverseSize = new Cartesian2();
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* Processes a model with baked vector lookup data. This modifies the
|
|
34
|
+
* following parts of the render resources:
|
|
35
|
+
*
|
|
36
|
+
* <ul>
|
|
37
|
+
* <li>adds the HAS_VECTOR_LOOKUP define to both shaders</li>
|
|
38
|
+
* <li>adds a vertex shader function computing the vertex's UV within the baked rectangle</li>
|
|
39
|
+
* <li>adds the shared vector lookup functions and a compositing function to the fragment shader</li>
|
|
40
|
+
* <li>adds the uniforms for the baked rectangle and the lookup textures</li>
|
|
41
|
+
* </ul>
|
|
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|
+
*
|
|
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|
+
* @param {ModelRenderResources} renderResources The render resources for this model.
|
|
44
|
+
* @param {Model} model The model.
|
|
45
|
+
* @param {FrameState} frameState The frameState.
|
|
46
|
+
*
|
|
47
|
+
* @private
|
|
48
|
+
*/
|
|
49
|
+
function process(renderResources, model, frameState) {
|
|
50
|
+
const shaderBuilder = renderResources.shaderBuilder;
|
|
51
|
+
const vectorData = model._vectorData;
|
|
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|
+
const hasPolylines = vectorData.hasPolylines;
|
|
53
|
+
const hasPolygons = vectorData.hasPolygons;
|
|
54
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+
|
|
55
|
+
shaderBuilder.addDefine(
|
|
56
|
+
"HAS_VECTOR_LOOKUP",
|
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57
|
+
undefined,
|
|
58
|
+
ShaderDestination.BOTH,
|
|
59
|
+
);
|
|
60
|
+
|
|
61
|
+
if (hasPolylines) {
|
|
62
|
+
shaderBuilder.addDefine(
|
|
63
|
+
"HAS_VECTOR_POLYLINES",
|
|
64
|
+
undefined,
|
|
65
|
+
ShaderDestination.FRAGMENT,
|
|
66
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+
);
|
|
67
|
+
|
|
68
|
+
if (vectorData.hasMeterWidths) {
|
|
69
|
+
shaderBuilder.addDefine(
|
|
70
|
+
"VECTOR_WIDTH_IN_METERS",
|
|
71
|
+
undefined,
|
|
72
|
+
ShaderDestination.FRAGMENT,
|
|
73
|
+
);
|
|
74
|
+
if (vectorData.hasPixelWidths) {
|
|
75
|
+
shaderBuilder.addDefine(
|
|
76
|
+
"VECTOR_WIDTH_MIXED_UNITS",
|
|
77
|
+
undefined,
|
|
78
|
+
ShaderDestination.FRAGMENT,
|
|
79
|
+
);
|
|
80
|
+
}
|
|
81
|
+
shaderBuilder.addUniform(
|
|
82
|
+
"vec2",
|
|
83
|
+
"u_vectorMetersPerUv",
|
|
84
|
+
ShaderDestination.FRAGMENT,
|
|
85
|
+
);
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
if (hasPolygons) {
|
|
90
|
+
shaderBuilder.addDefine(
|
|
91
|
+
"HAS_VECTOR_POLYGONS",
|
|
92
|
+
undefined,
|
|
93
|
+
ShaderDestination.FRAGMENT,
|
|
94
|
+
);
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
shaderBuilder.addUniform(
|
|
98
|
+
"vec2",
|
|
99
|
+
"u_vectorCameraUv",
|
|
100
|
+
ShaderDestination.VERTEX,
|
|
101
|
+
);
|
|
102
|
+
shaderBuilder.addUniform(
|
|
103
|
+
"vec2",
|
|
104
|
+
"u_vectorRectangleInverseSize",
|
|
105
|
+
ShaderDestination.VERTEX,
|
|
106
|
+
);
|
|
107
|
+
|
|
108
|
+
shaderBuilder.addVarying("vec2", "v_vectorUv");
|
|
109
|
+
shaderBuilder.addVertexLines(ModelVectorLookupStageVS);
|
|
110
|
+
// VectorCommon declares the lookup texture uniforms and sampling functions
|
|
111
|
+
// shared with the terrain path.
|
|
112
|
+
shaderBuilder.addFragmentLines(VectorCommon);
|
|
113
|
+
shaderBuilder.addFragmentLines(ModelVectorLookupStageFS);
|
|
114
|
+
|
|
115
|
+
// A re-bake replaces _vectorData, and its rectangle, without rebuilding draw
|
|
116
|
+
// commands, so the callbacks read the rectangle per call.
|
|
117
|
+
const buildRectangle = vectorData.rectangle;
|
|
118
|
+
|
|
119
|
+
const defaultTexture = function () {
|
|
120
|
+
return frameState.context.defaultTexture;
|
|
121
|
+
};
|
|
122
|
+
|
|
123
|
+
/** @type {Object<string, Function>} */
|
|
124
|
+
const uniformMap = {
|
|
125
|
+
// The UV coordinates of the camera within the baked rectangle.
|
|
126
|
+
u_vectorCameraUv: function () {
|
|
127
|
+
const rectangle = model._vectorData?.rectangle ?? buildRectangle;
|
|
128
|
+
const carto = frameState.camera.positionCartographic;
|
|
129
|
+
|
|
130
|
+
const halfWidth = rectangle.width * 0.5;
|
|
131
|
+
const centerLongitude = rectangle.west + halfWidth;
|
|
132
|
+
const longitudeOffset =
|
|
133
|
+
CesiumMath.negativePiToPi(carto.longitude - centerLongitude) +
|
|
134
|
+
halfWidth;
|
|
135
|
+
return Cartesian2.fromElements(
|
|
136
|
+
longitudeOffset / rectangle.width,
|
|
137
|
+
(carto.latitude - rectangle.south) / rectangle.height,
|
|
138
|
+
scratchCameraUv,
|
|
139
|
+
);
|
|
140
|
+
},
|
|
141
|
+
u_vectorRectangleInverseSize: function () {
|
|
142
|
+
const rectangle = model._vectorData?.rectangle ?? buildRectangle;
|
|
143
|
+
return Cartesian2.fromElements(
|
|
144
|
+
1.0 / rectangle.width,
|
|
145
|
+
1.0 / rectangle.height,
|
|
146
|
+
scratchRectangleInverseSize,
|
|
147
|
+
);
|
|
148
|
+
},
|
|
149
|
+
u_vectorColorTexture: function () {
|
|
150
|
+
return model._vectorData?.colorTexture ?? defaultTexture();
|
|
151
|
+
},
|
|
152
|
+
u_vectorPickColorTexture: function () {
|
|
153
|
+
return model._vectorData?.pickColorTexture ?? defaultTexture();
|
|
154
|
+
},
|
|
155
|
+
};
|
|
156
|
+
|
|
157
|
+
if (hasPolylines) {
|
|
158
|
+
uniformMap.u_vectorSegmentTexture = function () {
|
|
159
|
+
return model._vectorData?.polylineSegmentTexture ?? defaultTexture();
|
|
160
|
+
};
|
|
161
|
+
uniformMap.u_vectorWidthTexture = function () {
|
|
162
|
+
return model._vectorData?.widthTexture ?? defaultTexture();
|
|
163
|
+
};
|
|
164
|
+
uniformMap.u_vectorSegmentPrimitiveIndicesTexture = function () {
|
|
165
|
+
return (
|
|
166
|
+
model._vectorData?.polylineSegmentPrimitiveIndicesTexture ??
|
|
167
|
+
defaultTexture()
|
|
168
|
+
);
|
|
169
|
+
};
|
|
170
|
+
uniformMap.u_vectorGridCellIndicesTexture = function () {
|
|
171
|
+
return (
|
|
172
|
+
model._vectorData?.polylineGridCellIndicesTexture ?? defaultTexture()
|
|
173
|
+
);
|
|
174
|
+
};
|
|
175
|
+
|
|
176
|
+
if (vectorData.hasMeterWidths) {
|
|
177
|
+
uniformMap.u_vectorMetersPerUv = function () {
|
|
178
|
+
return model._vectorData.metersPerUv;
|
|
179
|
+
};
|
|
180
|
+
}
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
if (hasPolygons) {
|
|
184
|
+
uniformMap.u_vectorPolygonEdgeTexture = function () {
|
|
185
|
+
return model._vectorData?.polygonEdgeTexture ?? defaultTexture();
|
|
186
|
+
};
|
|
187
|
+
uniformMap.u_vectorPolygonEdgePrimitiveIndicesTexture = function () {
|
|
188
|
+
return (
|
|
189
|
+
model._vectorData?.polygonEdgePrimitiveIndicesTexture ??
|
|
190
|
+
defaultTexture()
|
|
191
|
+
);
|
|
192
|
+
};
|
|
193
|
+
uniformMap.u_vectorPolygonGridCellIndicesTexture = function () {
|
|
194
|
+
return (
|
|
195
|
+
model._vectorData?.polygonGridCellIndicesTexture ?? defaultTexture()
|
|
196
|
+
);
|
|
197
|
+
};
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
renderResources.uniformMap = /** @type {Object<string, Function>} */ (
|
|
201
|
+
combine(uniformMap, renderResources.uniformMap)
|
|
202
|
+
);
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
export default ModelVectorLookupPipelineStage;
|
|
@@ -17,6 +17,32 @@ const PickingPipelineStage = {
|
|
|
17
17
|
name: "PickingPipelineStage", // Helps with debugging
|
|
18
18
|
};
|
|
19
19
|
|
|
20
|
+
/**
|
|
21
|
+
* Builds the GLSL expression for the float snap payload written during a
|
|
22
|
+
* snapping pass (see {@link Scene#snap}), from the expression that evaluates
|
|
23
|
+
* to the primitive's RGBA8-normalized pick color.
|
|
24
|
+
*
|
|
25
|
+
* Channel layout (RGBA32F snap framebuffer):
|
|
26
|
+
* <ul>
|
|
27
|
+
* <li>R: pick ID, repacked from the RGBA8 pick color to a uint32 via
|
|
28
|
+
* <code>rgba8UnormToUint32</code> (injected by DerivedCommand.createSnapDerivedCommand).
|
|
29
|
+
* Implicitly cast to float32, which represents far more pick IDs than occur in practice.</li>
|
|
30
|
+
* <li>G: isEdge flag (0.0/1.0). <code>isEdge</code> is a ModelFS.glsl global, set by
|
|
31
|
+
* edge-pass fragments under <code>u_isEdgePass</code>.</li>
|
|
32
|
+
* <li>B: linear eye-space depth (<code>-v_positionEC.z</code>, meters). Eye space is
|
|
33
|
+
* global across multifrustum and independent of log-depth encoding.</li>
|
|
34
|
+
* <li>A: unused</li>
|
|
35
|
+
* </ul>
|
|
36
|
+
*
|
|
37
|
+
* @param {string} pickId The GLSL expression for the RGBA8 pick color.
|
|
38
|
+
* @returns {string} The GLSL expression for the snap payload.
|
|
39
|
+
*
|
|
40
|
+
* @private
|
|
41
|
+
*/
|
|
42
|
+
function snapIdFromPickId(pickId) {
|
|
43
|
+
return `vec4(rgba8UnormToUint32(${pickId}), isEdge ? 1.0 : 0.0, -v_positionEC.z, 0.0)`;
|
|
44
|
+
}
|
|
45
|
+
|
|
20
46
|
/**
|
|
21
47
|
* Process a primitive. This modifies the following parts of the render resources:
|
|
22
48
|
* <ul>
|
|
@@ -65,6 +91,11 @@ PickingPipelineStage.process = function (
|
|
|
65
91
|
};
|
|
66
92
|
|
|
67
93
|
renderResources.pickId = "czm_pickColor";
|
|
94
|
+
renderResources.snapId = snapIdFromPickId(renderResources.pickId);
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
if (!defined(model.classificationType) && model.hasDrapedVectors()) {
|
|
98
|
+
renderResources.pickId = `vectorPickColorOver(${renderResources.pickId})`;
|
|
68
99
|
}
|
|
69
100
|
};
|
|
70
101
|
|
|
@@ -157,6 +188,7 @@ function processPickTexture(renderResources, primitive, instances) {
|
|
|
157
188
|
// The feature ID is ignored if it is greater than the number of features.
|
|
158
189
|
renderResources.pickId =
|
|
159
190
|
"((selectedFeature.id < int(model_featuresLength)) ? texture(model_pickTexture, selectedFeature.st) : vec4(0.0))";
|
|
191
|
+
renderResources.snapId = snapIdFromPickId(renderResources.pickId);
|
|
160
192
|
}
|
|
161
193
|
|
|
162
194
|
function processInstancedPickIds(renderResources, context) {
|
|
@@ -213,6 +245,7 @@ function processInstancedPickIds(renderResources, context) {
|
|
|
213
245
|
shaderBuilder.addAttribute("vec4", "a_pickColor");
|
|
214
246
|
shaderBuilder.addVarying("vec4", "v_pickColor");
|
|
215
247
|
renderResources.pickId = "v_pickColor";
|
|
248
|
+
renderResources.snapId = snapIdFromPickId(renderResources.pickId);
|
|
216
249
|
}
|
|
217
250
|
|
|
218
251
|
export default PickingPipelineStage;
|
|
@@ -133,6 +133,19 @@ function PrimitiveRenderResources(nodeRenderResources, runtimePrimitive) {
|
|
|
133
133
|
*/
|
|
134
134
|
this.hasSkipLevelOfDetail = nodeRenderResources.hasSkipLevelOfDetail;
|
|
135
135
|
|
|
136
|
+
/**
|
|
137
|
+
* Whether this primitive writes its feature IDs to the planar fill ID
|
|
138
|
+
* texture in a pre-pass (BENTLEY_materials_planar_fill). Set by the
|
|
139
|
+
* material pipeline stage for non-behind planar fill primitives so that
|
|
140
|
+
* behind fills can test same-object coplanarity. This value indicates
|
|
141
|
+
* what draw commands are needed.
|
|
142
|
+
*
|
|
143
|
+
* @type {boolean}
|
|
144
|
+
*
|
|
145
|
+
* @private
|
|
146
|
+
*/
|
|
147
|
+
this.planarFillIdPass = false;
|
|
148
|
+
|
|
136
149
|
/**
|
|
137
150
|
* An object used to build a shader incrementally. This is cloned from the
|
|
138
151
|
* node render resources because each primitive can compute a different shader.
|
|
@@ -292,6 +305,17 @@ function PrimitiveRenderResources(nodeRenderResources, runtimePrimitive) {
|
|
|
292
305
|
* @private
|
|
293
306
|
*/
|
|
294
307
|
this.pickId = undefined;
|
|
308
|
+
|
|
309
|
+
/**
|
|
310
|
+
* The shader expression for the float snap payload written during a snapping
|
|
311
|
+
* pass (see Scene#snap). If picking is enabled, this value is set by
|
|
312
|
+
* PickingPipelineStage.
|
|
313
|
+
*
|
|
314
|
+
* @type {string|undefined}
|
|
315
|
+
*
|
|
316
|
+
* @private
|
|
317
|
+
*/
|
|
318
|
+
this.snapId = undefined;
|
|
295
319
|
}
|
|
296
320
|
|
|
297
321
|
export default PrimitiveRenderResources;
|
|
@@ -1578,6 +1578,67 @@ export class LineStyle {
|
|
|
1578
1578
|
pattern = undefined;
|
|
1579
1579
|
}
|
|
1580
1580
|
|
|
1581
|
+
/**
|
|
1582
|
+
* Planar fill properties from the BENTLEY_materials_planar_fill extension.
|
|
1583
|
+
* Controls the rendering behavior of planar polygon fills for CAD-style visualization.
|
|
1584
|
+
*
|
|
1585
|
+
* @alias ModelComponents.PlanarFill
|
|
1586
|
+
* @constructor
|
|
1587
|
+
*
|
|
1588
|
+
* @private
|
|
1589
|
+
*/
|
|
1590
|
+
export class PlanarFill {
|
|
1591
|
+
static DEFAULT_WIREFRAME_FILL = 0;
|
|
1592
|
+
|
|
1593
|
+
/**
|
|
1594
|
+
* @param {object} [planarFillInfo={}] The contents of the BENTLEY_materials_planar_fill extension in the parsed glTF JSON.
|
|
1595
|
+
* @param {number} [planarFillInfo.wireframeFill=0] Whether and when the interior fill is displayed in wireframe view mode.
|
|
1596
|
+
* @param {boolean} [planarFillInfo.backgroundFill=false] Whether the fill should be drawn using the view's background color.
|
|
1597
|
+
* @param {boolean} [planarFillInfo.behind=false] Whether the fill should be drawn behind other coplanar geometry of the same logical object.
|
|
1598
|
+
*/
|
|
1599
|
+
constructor(planarFillInfo = {}) {
|
|
1600
|
+
const {
|
|
1601
|
+
wireframeFill = PlanarFill.DEFAULT_WIREFRAME_FILL,
|
|
1602
|
+
backgroundFill = false,
|
|
1603
|
+
behind = false,
|
|
1604
|
+
} = planarFillInfo;
|
|
1605
|
+
|
|
1606
|
+
/**
|
|
1607
|
+
* Specifies whether and when the interior fill is displayed in wireframe view mode.
|
|
1608
|
+
* 0 = NONE (never drawn), 1 = ALWAYS (always drawn), 2 = TOGGLE (drawn when fill display is enabled).
|
|
1609
|
+
*
|
|
1610
|
+
* NOTE: This property is currently a NO-OP. CesiumJS does not yet have a proper
|
|
1611
|
+
* wireframe rendering mode (debugWireframe is not a true wireframe mode). The
|
|
1612
|
+
* value is loaded and stored for completeness, but it has no effect on rendering.
|
|
1613
|
+
* This will be implemented when CesiumJS adds a proper wireframe view mode.
|
|
1614
|
+
* See https://github.com/CesiumGS/cesium/issues/13620.
|
|
1615
|
+
*
|
|
1616
|
+
* @type {number}
|
|
1617
|
+
* @default 0
|
|
1618
|
+
*/
|
|
1619
|
+
this.wireframeFill = wireframeFill;
|
|
1620
|
+
|
|
1621
|
+
/**
|
|
1622
|
+
* If true, the fill should be drawn using the view's background color,
|
|
1623
|
+
* creating an invisible masking polygon.
|
|
1624
|
+
*
|
|
1625
|
+
* @type {boolean}
|
|
1626
|
+
* @default false
|
|
1627
|
+
*/
|
|
1628
|
+
this.backgroundFill = backgroundFill;
|
|
1629
|
+
|
|
1630
|
+
/**
|
|
1631
|
+
* If true, the fill should be drawn behind other coplanar geometry
|
|
1632
|
+
* belonging to the same logical object, useful for mitigating z-fighting
|
|
1633
|
+
* with overlaid geometry such as hatch patterns or text.
|
|
1634
|
+
*
|
|
1635
|
+
* @type {boolean}
|
|
1636
|
+
* @default false
|
|
1637
|
+
*/
|
|
1638
|
+
this.behind = behind;
|
|
1639
|
+
}
|
|
1640
|
+
}
|
|
1641
|
+
|
|
1581
1642
|
/**
|
|
1582
1643
|
* The material appearance of a primitive.
|
|
1583
1644
|
*
|
|
@@ -1709,6 +1770,15 @@ export class Material {
|
|
|
1709
1770
|
*/
|
|
1710
1771
|
this.pointDiameter = undefined;
|
|
1711
1772
|
|
|
1773
|
+
/**
|
|
1774
|
+
* Planar fill properties from the BENTLEY_materials_planar_fill extension.
|
|
1775
|
+
* Controls the rendering behavior of planar polygon fills for CAD-style visualization.
|
|
1776
|
+
*
|
|
1777
|
+
* @type {ModelComponents.PlanarFill}
|
|
1778
|
+
* @private
|
|
1779
|
+
*/
|
|
1780
|
+
this.planarFill = undefined;
|
|
1781
|
+
|
|
1712
1782
|
/**
|
|
1713
1783
|
* Material properties for the BENTLEY_materials_line_style extension.
|
|
1714
1784
|
*
|
|
@@ -1799,6 +1869,7 @@ ModelComponents.SpecularGlossiness = SpecularGlossiness;
|
|
|
1799
1869
|
ModelComponents.Specular = Specular;
|
|
1800
1870
|
ModelComponents.Anisotropy = Anisotropy;
|
|
1801
1871
|
ModelComponents.Clearcoat = Clearcoat;
|
|
1872
|
+
ModelComponents.PlanarFill = PlanarFill;
|
|
1802
1873
|
ModelComponents.LineStyle = LineStyle;
|
|
1803
1874
|
ModelComponents.Material = Material;
|
|
1804
1875
|
ModelComponents.Vector = Vector;
|
package/Source/Scene/Picking.js
CHANGED
|
@@ -266,22 +266,31 @@ function computePickingDrawingBufferRectangle(
|
|
|
266
266
|
/**
|
|
267
267
|
* Setup needed before picking.
|
|
268
268
|
*
|
|
269
|
+
* Exported for use by Snapping, which performs the same offscreen pick render
|
|
270
|
+
* but targets the snap framebuffer and flags the pass as a snapping pass.
|
|
271
|
+
*
|
|
269
272
|
* @param {Scene} scene
|
|
270
273
|
* @param {Cartesian2} windowPosition Window coordinates to perform picking on.
|
|
271
274
|
* @param {BoundingRectangle} drawingBufferRectangle The output drawing buffer recangle.
|
|
272
275
|
* @param {number} [width=3] Width of the pick rectangle.
|
|
273
276
|
* @param {number} [height=3] Height of the pick rectangle.
|
|
274
|
-
* @
|
|
277
|
+
* @param {object} [options] Object with the following properties:
|
|
278
|
+
* @param {PickFramebuffer|SnapFramebuffer} [options.framebuffer] The framebuffer to render into. Defaults to the view's pick framebuffer.
|
|
279
|
+
* @param {boolean} [options.snap=false] If <code>true</code>, mark the pass as a snapping pass (sets <code>frameState.passes.snap</code>).
|
|
280
|
+
*
|
|
281
|
+
* @private
|
|
275
282
|
*/
|
|
276
|
-
function pickBegin(
|
|
283
|
+
export function pickBegin(
|
|
277
284
|
scene,
|
|
278
285
|
windowPosition,
|
|
279
286
|
drawingBufferRectangle,
|
|
280
287
|
width,
|
|
281
288
|
height,
|
|
289
|
+
options,
|
|
282
290
|
) {
|
|
283
291
|
const { context, frameState, defaultView } = scene;
|
|
284
292
|
const { viewport, pickFramebuffer } = defaultView;
|
|
293
|
+
const framebuffer = options?.framebuffer ?? pickFramebuffer;
|
|
285
294
|
|
|
286
295
|
scene.view = defaultView;
|
|
287
296
|
|
|
@@ -318,13 +327,14 @@ function pickBegin(
|
|
|
318
327
|
);
|
|
319
328
|
frameState.invertClassification = false;
|
|
320
329
|
frameState.passes.pick = true;
|
|
330
|
+
frameState.passes.snap = options?.snap ?? false;
|
|
321
331
|
frameState.tilesetPassState = pickTilesetPassState;
|
|
322
332
|
|
|
323
333
|
context.uniformState.update(frameState);
|
|
324
334
|
|
|
325
335
|
scene.updateEnvironment();
|
|
326
336
|
|
|
327
|
-
passState =
|
|
337
|
+
passState = framebuffer.begin(drawingBufferRectangle, viewport);
|
|
328
338
|
|
|
329
339
|
scene.updateAndExecuteCommands(passState, scratchColorZero);
|
|
330
340
|
scene.resolveFramebuffers(passState);
|
|
@@ -334,9 +344,10 @@ function pickBegin(
|
|
|
334
344
|
* Teardown needed after picking.
|
|
335
345
|
*
|
|
336
346
|
* @param {Scene} scene
|
|
337
|
-
*
|
|
347
|
+
*
|
|
348
|
+
* @private
|
|
338
349
|
*/
|
|
339
|
-
function pickEnd(scene) {
|
|
350
|
+
export function pickEnd(scene) {
|
|
340
351
|
const { context } = scene;
|
|
341
352
|
context.endFrame();
|
|
342
353
|
}
|
|
@@ -0,0 +1,172 @@
|
|
|
1
|
+
import defined from "../Core/defined.js";
|
|
2
|
+
import destroyObject from "../Core/destroyObject.js";
|
|
3
|
+
import PixelFormat from "../Core/PixelFormat.js";
|
|
4
|
+
import Color from "../Core/Color.js";
|
|
5
|
+
import PixelDatatype from "../Renderer/PixelDatatype.js";
|
|
6
|
+
import FramebufferManager from "../Renderer/FramebufferManager.js";
|
|
7
|
+
import ClearCommand from "../Renderer/ClearCommand.js";
|
|
8
|
+
|
|
9
|
+
/**
|
|
10
|
+
* Creates and manages a framebuffer for the planar fill feature-ID pre-pass.
|
|
11
|
+
*
|
|
12
|
+
* During this pass, non-behind planar fill geometry writes its per-fragment
|
|
13
|
+
* feature ID into a screen-sized texture. Later, primitives with
|
|
14
|
+
* <code>behind: true</code> (BENTLEY_materials_planar_fill) sample this
|
|
15
|
+
* texture to check whether the pixel they are about to overwrite belongs to
|
|
16
|
+
* the same logical object (same feature ID). Only then do they apply an
|
|
17
|
+
* additional depth offset, pushing the fill behind its own object's edges
|
|
18
|
+
* and non-behind fills — but NOT behind other objects.
|
|
19
|
+
*
|
|
20
|
+
* Layout:
|
|
21
|
+
* Color attachment 0 – R32F (single RED channel): encoded feature ID.
|
|
22
|
+
* Depth-stencil attachment – shared with the main scene for correct depth testing.
|
|
23
|
+
*
|
|
24
|
+
* @alias PlanarFillIdFramebuffer
|
|
25
|
+
* @constructor
|
|
26
|
+
* @private
|
|
27
|
+
*/
|
|
28
|
+
function PlanarFillIdFramebuffer() {
|
|
29
|
+
this._framebufferManager = new FramebufferManager({
|
|
30
|
+
colorAttachmentsLength: 1,
|
|
31
|
+
createColorAttachments: true,
|
|
32
|
+
depthStencil: true,
|
|
33
|
+
supportsDepthTexture: true,
|
|
34
|
+
color: true,
|
|
35
|
+
});
|
|
36
|
+
|
|
37
|
+
this._framebuffer = undefined;
|
|
38
|
+
this._idTexture = undefined;
|
|
39
|
+
this._depthStencilTexture = undefined;
|
|
40
|
+
|
|
41
|
+
this._clearCommand = new ClearCommand({
|
|
42
|
+
color: new Color(0.0, 0.0, 0.0, 0.0),
|
|
43
|
+
depth: 1.0,
|
|
44
|
+
stencil: 0,
|
|
45
|
+
owner: this,
|
|
46
|
+
});
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
Object.defineProperties(PlanarFillIdFramebuffer.prototype, {
|
|
50
|
+
/**
|
|
51
|
+
* Gets the underlying framebuffer.
|
|
52
|
+
* @memberof PlanarFillIdFramebuffer.prototype
|
|
53
|
+
* @type {Framebuffer}
|
|
54
|
+
* @readonly
|
|
55
|
+
*/
|
|
56
|
+
framebuffer: {
|
|
57
|
+
get: function () {
|
|
58
|
+
return this._framebuffer;
|
|
59
|
+
},
|
|
60
|
+
},
|
|
61
|
+
|
|
62
|
+
/**
|
|
63
|
+
* Gets the feature-ID texture (color attachment 0).
|
|
64
|
+
* @memberof PlanarFillIdFramebuffer.prototype
|
|
65
|
+
* @type {Texture}
|
|
66
|
+
* @readonly
|
|
67
|
+
*/
|
|
68
|
+
idTexture: {
|
|
69
|
+
get: function () {
|
|
70
|
+
return this._idTexture;
|
|
71
|
+
},
|
|
72
|
+
},
|
|
73
|
+
|
|
74
|
+
/**
|
|
75
|
+
* Gets the depth-stencil texture.
|
|
76
|
+
* @memberof PlanarFillIdFramebuffer.prototype
|
|
77
|
+
* @type {Texture}
|
|
78
|
+
* @readonly
|
|
79
|
+
*/
|
|
80
|
+
depthStencilTexture: {
|
|
81
|
+
get: function () {
|
|
82
|
+
return this._depthStencilTexture;
|
|
83
|
+
},
|
|
84
|
+
},
|
|
85
|
+
});
|
|
86
|
+
|
|
87
|
+
/**
|
|
88
|
+
* Updates (creates / resizes) the framebuffer to match the viewport.
|
|
89
|
+
*
|
|
90
|
+
* @param {Context} context
|
|
91
|
+
* @param {BoundingRectangle} viewport
|
|
92
|
+
* @param {boolean} hdr
|
|
93
|
+
* @returns {boolean} <code>true</code> if the framebuffer was recreated.
|
|
94
|
+
*/
|
|
95
|
+
PlanarFillIdFramebuffer.prototype.update = function (context, viewport, hdr) {
|
|
96
|
+
const width = viewport.width;
|
|
97
|
+
const height = viewport.height;
|
|
98
|
+
|
|
99
|
+
// Feature IDs are integers, so a 32-bit float channel provides plenty of range
|
|
100
|
+
// for feature IDs. A single RED channel (R32F) is used since only one value is
|
|
101
|
+
// stored per pixel. Rendering to R32F requires EXT_color_buffer_float, which is
|
|
102
|
+
// available in WebGL2 on all browsers CesiumJS supports; the UNSIGNED_BYTE fallback
|
|
103
|
+
// below only exists for stubbed WebGL contexts possibly used in tests.
|
|
104
|
+
const pixelDatatype = context.colorBufferFloat
|
|
105
|
+
? PixelDatatype.FLOAT
|
|
106
|
+
: PixelDatatype.UNSIGNED_BYTE;
|
|
107
|
+
|
|
108
|
+
const changed = this._framebufferManager.update(
|
|
109
|
+
context,
|
|
110
|
+
width,
|
|
111
|
+
height,
|
|
112
|
+
1, // no MSAA
|
|
113
|
+
pixelDatatype,
|
|
114
|
+
PixelFormat.RED,
|
|
115
|
+
);
|
|
116
|
+
|
|
117
|
+
if (this._framebufferManager.framebuffer) {
|
|
118
|
+
this._framebuffer = this._framebufferManager.framebuffer;
|
|
119
|
+
this._idTexture = this._framebufferManager.getColorTexture(0);
|
|
120
|
+
this._depthStencilTexture =
|
|
121
|
+
this._framebufferManager.getDepthStencilTexture();
|
|
122
|
+
}
|
|
123
|
+
|
|
124
|
+
return changed;
|
|
125
|
+
};
|
|
126
|
+
|
|
127
|
+
/**
|
|
128
|
+
* Returns a ClearCommand that targets this framebuffer.
|
|
129
|
+
*
|
|
130
|
+
* @param {Color} [clearColor] Override the clear color (default: transparent black).
|
|
131
|
+
* @returns {ClearCommand}
|
|
132
|
+
*/
|
|
133
|
+
PlanarFillIdFramebuffer.prototype.getClearCommand = function (clearColor) {
|
|
134
|
+
this._clearCommand.framebuffer = this._framebuffer;
|
|
135
|
+
if (defined(clearColor)) {
|
|
136
|
+
Color.clone(clearColor, this._clearCommand.color);
|
|
137
|
+
}
|
|
138
|
+
return this._clearCommand;
|
|
139
|
+
};
|
|
140
|
+
|
|
141
|
+
/**
|
|
142
|
+
* Releases GPU resources without destroying this object; a later call to
|
|
143
|
+
* {@link PlanarFillIdFramebuffer#update} recreates them.
|
|
144
|
+
*/
|
|
145
|
+
PlanarFillIdFramebuffer.prototype.releaseResources = function () {
|
|
146
|
+
if (!defined(this._framebuffer)) {
|
|
147
|
+
return;
|
|
148
|
+
}
|
|
149
|
+
this._framebufferManager.destroy();
|
|
150
|
+
this._framebuffer = undefined;
|
|
151
|
+
this._idTexture = undefined;
|
|
152
|
+
this._depthStencilTexture = undefined;
|
|
153
|
+
};
|
|
154
|
+
|
|
155
|
+
/**
|
|
156
|
+
* @returns {boolean}
|
|
157
|
+
*/
|
|
158
|
+
PlanarFillIdFramebuffer.prototype.isDestroyed = function () {
|
|
159
|
+
return false;
|
|
160
|
+
};
|
|
161
|
+
|
|
162
|
+
/**
|
|
163
|
+
* Destroys WebGL resources.
|
|
164
|
+
*/
|
|
165
|
+
PlanarFillIdFramebuffer.prototype.destroy = function () {
|
|
166
|
+
this._framebufferManager =
|
|
167
|
+
this._framebufferManager && this._framebufferManager.destroy();
|
|
168
|
+
this._clearCommand = undefined;
|
|
169
|
+
return destroyObject(this);
|
|
170
|
+
};
|
|
171
|
+
|
|
172
|
+
export default PlanarFillIdFramebuffer;
|
|
@@ -105,7 +105,6 @@ PntsParser.parse = function (arrayBuffer, byteOffset) {
|
|
|
105
105
|
);
|
|
106
106
|
// Copy the batchTableBinary section and let the underlying ArrayBuffer be freed
|
|
107
107
|
batchTableBinary = new Uint8Array(batchTableBinary);
|
|
108
|
-
byteOffset += batchTableBinaryByteLength;
|
|
109
108
|
}
|
|
110
109
|
}
|
|
111
110
|
|
|
@@ -846,7 +846,7 @@ function createVertexArrays(collection, context, projection) {
|
|
|
846
846
|
|
|
847
847
|
//stores all of the individual indices arrays.
|
|
848
848
|
const totalIndices = [[]];
|
|
849
|
-
let indices
|
|
849
|
+
let indices;
|
|
850
850
|
|
|
851
851
|
const batchTable = collection._batchTable;
|
|
852
852
|
const useHighlightColor = collection._useHighlightColor;
|