@cesium/engine 24.0.0 → 26.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{chunk-6WLHJFD3.js → chunk-3VFEWOBI.js} +59 -32
- package/Build/Workers/{chunk-UQU4RXLT.js → chunk-424RNO3D.js} +50 -45
- package/Build/Workers/chunk-4MGMYHOO.js +147 -0
- package/Build/Workers/{chunk-AMIHNSST.js → chunk-4S7IE3LB.js} +2 -2
- package/Build/Workers/{chunk-J6AW5YHS.js → chunk-52JDLOEM.js} +14 -14
- package/Build/Workers/{chunk-6RMS4S72.js → chunk-54I6Y66F.js} +6 -6
- package/Build/Workers/{chunk-C6P4IG5P.js → chunk-6YEE6JDR.js} +6 -6
- package/Build/Workers/{chunk-72VYSVEW.js → chunk-7J2HKPRH.js} +11 -10
- package/Build/Workers/{chunk-7O5XJTVE.js → chunk-7WM2PX4V.js} +5 -5
- package/Build/Workers/{chunk-5A2SW66E.js → chunk-ACXQXN46.js} +16 -16
- package/Build/Workers/{chunk-VLDEUTOP.js → chunk-AYKR4VBR.js} +2 -2
- package/Build/Workers/{chunk-YQFTYQMZ.js → chunk-C6J67V5A.js} +3 -2
- package/Build/Workers/{chunk-D4EJ2NXG.js → chunk-C6KNZ7T4.js} +17 -17
- package/Build/Workers/{chunk-7MDYBRYJ.js → chunk-CFQP6LYM.js} +4 -4
- package/Build/Workers/{chunk-YAOZMOFL.js → chunk-CXOYE2WM.js} +5 -5
- package/Build/Workers/{chunk-B6SCUUFP.js → chunk-CZEYZU4N.js} +10 -10
- package/Build/Workers/{chunk-NPF7SSHZ.js → chunk-DBOEKL43.js} +7 -7
- package/Build/Workers/{chunk-44EMEGKW.js → chunk-DDWSZVMY.js} +5 -5
- package/Build/Workers/{chunk-7X322WP2.js → chunk-DOBXCNC3.js} +13 -13
- package/Build/Workers/{chunk-JCI63T3K.js → chunk-E7VQ76KE.js} +6 -6
- package/Build/Workers/{chunk-7TYLCBGK.js → chunk-EBSIOBXY.js} +12 -10
- package/Build/Workers/{chunk-GQUNK2XC.js → chunk-EF2QYXGA.js} +14 -14
- package/Build/Workers/{chunk-BJD6QGXZ.js → chunk-EPYXRCDB.js} +12 -12
- package/Build/Workers/{chunk-63SIWPLS.js → chunk-F6QDY6HU.js} +13 -13
- package/Build/Workers/{chunk-XY6HMDGI.js → chunk-FRQZECAO.js} +5 -5
- package/Build/Workers/{chunk-VMVOUQ5J.js → chunk-G7PXZRVF.js} +7 -7
- package/Build/Workers/{chunk-N65BAKSH.js → chunk-INUEEEQA.js} +8 -8
- package/Build/Workers/{chunk-7QRFIKWQ.js → chunk-IRBKFCEJ.js} +2 -2
- package/Build/Workers/{chunk-UIGVOKKI.js → chunk-IYOUHCZB.js} +3 -2
- package/Build/Workers/{chunk-5GXYJQ2K.js → chunk-J6BWOHUF.js} +3 -3
- package/Build/Workers/{chunk-A47HVBC5.js → chunk-KFSTQKNM.js} +7 -7
- package/Build/Workers/{chunk-EV3VGO6Y.js → chunk-KKOSKAZB.js} +17 -17
- package/Build/Workers/{chunk-6MPGQEHA.js → chunk-KSSWJIZW.js} +2 -2
- package/Build/Workers/{chunk-DHKPFLSJ.js → chunk-M3B5JKSM.js} +3 -2
- package/Build/Workers/chunk-MPZHGZU6.js +2342 -0
- package/Build/Workers/{chunk-YJZGW74L.js → chunk-MYP774IS.js} +2213 -1349
- package/Build/Workers/{chunk-LIB2H534.js → chunk-O3EA5HS7.js} +12 -11
- package/Build/Workers/{chunk-ILMFADZA.js → chunk-P3CK7MCY.js} +27 -5
- package/Build/Workers/chunk-Q3PY526V.js +3201 -0
- package/Build/Workers/chunk-QN67VG36.js +973 -0
- package/Build/Workers/{chunk-XJRBB253.js → chunk-QRWGUWI6.js} +11 -11
- package/Build/Workers/{chunk-AF3MU2RL.js → chunk-S4MCOY6I.js} +7 -6
- package/Build/Workers/{chunk-Y7HNNPNK.js → chunk-SMQZZOW6.js} +10 -10
- package/Build/Workers/{chunk-PVV64VFW.js → chunk-TKKIREQ6.js} +3 -2
- package/Build/Workers/{chunk-MKM27KGV.js → chunk-U3ZA64U7.js} +2 -2
- package/Build/Workers/{chunk-2N4KDHS3.js → chunk-UA25D5MX.js} +12 -11
- package/Build/Workers/{chunk-RQNJD3O4.js → chunk-UOOIQ3KX.js} +12 -12
- package/Build/Workers/{chunk-GOQBUCXH.js → chunk-V7VQKN6N.js} +709 -431
- package/Build/Workers/{chunk-LXMCPFFS.js → chunk-VQYETPWC.js} +4 -4
- package/Build/Workers/{chunk-NKT5K3K3.js → chunk-VWV2IJRB.js} +13 -12
- package/Build/Workers/chunk-XZMBNNDX.js +1287 -0
- package/Build/Workers/{chunk-ISY4EZCA.js → chunk-Y57HREW5.js} +4 -4
- package/Build/Workers/{chunk-EDXL4W76.js → chunk-Y5BF6AFU.js} +2 -2
- package/Build/Workers/{chunk-Q3C6VQH6.js → chunk-YLY7NKAB.js} +4 -4
- package/Build/Workers/{chunk-4TIG36AW.js → chunk-ZK3CF7ZD.js} +12 -12
- package/Build/Workers/{chunk-AJLTU6PF.js → chunk-ZP7JMQV4.js} +4 -1
- package/Build/Workers/{chunk-HXJMS2ZI.js → chunk-ZZ46LWL6.js} +1 -1
- package/Build/Workers/combineGeometry.js +24 -24
- package/Build/Workers/createBoxGeometry.js +18 -18
- package/Build/Workers/createBoxOutlineGeometry.js +16 -16
- package/Build/Workers/createCircleGeometry.js +26 -26
- package/Build/Workers/createCircleOutlineGeometry.js +19 -19
- package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
- package/Build/Workers/createCorridorGeometry.js +29 -29
- package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
- package/Build/Workers/createCylinderGeometry.js +20 -20
- package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
- package/Build/Workers/createEllipseGeometry.js +26 -26
- package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
- package/Build/Workers/createEllipsoidGeometry.js +19 -19
- package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
- package/Build/Workers/createFrustumGeometry.js +18 -18
- package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
- package/Build/Workers/createGeometry.js +24 -24
- package/Build/Workers/createGroundPolylineGeometry.js +175 -118
- package/Build/Workers/createPlaneGeometry.js +16 -16
- package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
- package/Build/Workers/createPolygonGeometry.js +32 -32
- package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
- package/Build/Workers/createPolylineGeometry.js +25 -25
- package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
- package/Build/Workers/createRectangleGeometry.js +27 -27
- package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
- package/Build/Workers/createSimplePolylineGeometry.js +23 -23
- package/Build/Workers/createSphereGeometry.js +19 -19
- package/Build/Workers/createSphereOutlineGeometry.js +18 -18
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
- package/Build/Workers/createVectorTileGeometries.js +24 -24
- package/Build/Workers/createVectorTilePoints.js +13 -13
- package/Build/Workers/createVectorTilePolygons.js +22 -22
- package/Build/Workers/createVectorTilePolylines.js +14 -14
- package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
- package/Build/Workers/createVerticesFromHeightmap.js +24 -23
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
- package/Build/Workers/createWallGeometry.js +24 -24
- package/Build/Workers/createWallOutlineGeometry.js +23 -23
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
- package/Build/Workers/transcodeKTX2.js +12 -9
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
- package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Source/Core/ArcType.js +6 -1
- package/Source/Core/ArticulationStageType.js +5 -1
- package/Source/Core/AssociativeArray.js +100 -94
- package/Source/Core/BoundingSphere.js +1296 -1300
- package/Source/Core/Cartesian2.js +1 -1
- package/Source/Core/Cartesian3.js +2 -3
- package/Source/Core/Cartesian4.js +1 -1
- package/Source/Core/Cartographic.js +257 -249
- package/Source/Core/ClockRange.js +6 -1
- package/Source/Core/ClockStep.js +6 -1
- package/Source/Core/Color.js +844 -835
- package/Source/Core/ComponentDatatype.js +39 -1
- package/Source/Core/CornerType.js +6 -1
- package/Source/Core/Credit.js +121 -124
- package/Source/Core/Ellipsoid.js +637 -660
- package/Source/Core/ExtrapolationType.js +6 -1
- package/Source/Core/GeocodeType.js +6 -1
- package/Source/Core/GeographicProjection.js +74 -74
- package/Source/Core/GeographicTilingScheme.js +179 -198
- package/Source/Core/GeometryOffsetAttribute.js +7 -1
- package/Source/Core/GeometryType.js +7 -1
- package/Source/Core/HeightmapEncoding.js +6 -1
- package/Source/Core/Iau2006XysData.js +24 -13
- package/Source/Core/IndexDatatype.js +3 -1
- package/Source/Core/InterpolationType.js +5 -1
- package/Source/Core/Intersect.js +6 -1
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/IonGeocodeProviderType.js +5 -1
- package/Source/Core/JulianDate.js +850 -848
- package/Source/Core/KeyboardEventModifier.js +6 -1
- package/Source/Core/MapProjection.js +40 -44
- package/Source/Core/Matrix2.js +906 -893
- package/Source/Core/Matrix3.js +1643 -1575
- package/Source/Core/Matrix4.js +2903 -2872
- package/Source/Core/PixelFormat.js +3 -1
- package/Source/Core/PrimitiveType.js +11 -1
- package/Source/Core/Ray.js +62 -60
- package/Source/Core/Rectangle.js +913 -904
- package/Source/Core/ReferenceFrame.js +6 -1
- package/Source/Core/RequestScheduler.js +8 -3
- package/Source/Core/RequestState.js +6 -1
- package/Source/Core/RequestType.js +6 -1
- package/Source/Core/Resource.js +1 -1
- package/Source/Core/ScreenSpaceEventHandler.js +51 -41
- package/Source/Core/ScreenSpaceEventType.js +6 -1
- package/Source/Core/TerrainQuantization.js +6 -1
- package/Source/Core/TilingScheme.js +100 -98
- package/Source/Core/TimeConstants.js +6 -1
- package/Source/Core/TimeStandard.js +6 -1
- package/Source/Core/TrackingReferenceFrame.js +6 -1
- package/Source/Core/Visibility.js +6 -1
- package/Source/Core/VulkanConstants.js +6 -1
- package/Source/Core/WebGLConstants.js +6 -1
- package/Source/Core/WebMercatorProjection.js +108 -109
- package/Source/Core/WebMercatorTilingScheme.js +246 -242
- package/Source/Core/WindingOrder.js +3 -1
- package/Source/Core/createColorRamp.js +37 -0
- package/Source/Core/globalTypes.js +25 -0
- package/Source/DataSources/StaticGroundGeometryPerMaterialBatch.js +1 -0
- package/Source/DataSources/StaticGroundPolylinePerMaterialBatch.js +1 -0
- package/Source/DataSources/StripeOrientation.js +6 -1
- package/Source/Renderer/BufferUsage.js +20 -9
- package/Source/Renderer/Context.js +2 -29
- package/Source/Renderer/DrawCommand.js +435 -403
- package/Source/Renderer/MipmapHint.js +5 -1
- package/Source/Renderer/Pass.js +10 -3
- package/Source/Renderer/PickId.js +44 -0
- package/Source/Renderer/PixelDatatype.js +3 -1
- package/Source/Renderer/RenderbufferFormat.js +5 -1
- package/Source/Renderer/ShaderDestination.js +4 -1
- package/Source/Renderer/TextureMagnificationFilter.js +3 -1
- package/Source/Renderer/TextureMinificationFilter.js +3 -1
- package/Source/Renderer/TextureWrap.js +5 -1
- package/Source/Renderer/createUniform.js +346 -239
- package/Source/Renderer/createUniformArray.js +494 -381
- package/Source/Scene/AlphaMode.js +5 -1
- package/Source/Scene/ArcGisBaseMapType.js +6 -1
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/AttributeType.js +3 -1
- package/Source/Scene/Axis.js +3 -1
- package/Source/Scene/BingMapsStyle.js +6 -1
- package/Source/Scene/BlendEquation.js +6 -1
- package/Source/Scene/BlendFunction.js +6 -1
- package/Source/Scene/BlendOption.js +6 -1
- package/Source/Scene/BlendingState.js +6 -1
- package/Source/Scene/BufferLoader.js +0 -2
- package/Source/Scene/BufferPoint.js +1 -0
- package/Source/Scene/BufferPointCollection.js +17 -1
- package/Source/Scene/BufferPolygon.js +3 -2
- package/Source/Scene/BufferPolygonCollection.js +13 -1
- package/Source/Scene/BufferPolyline.js +1 -0
- package/Source/Scene/BufferPolylineCollection.js +5 -1
- package/Source/Scene/BufferPrimitiveCollection.js +210 -43
- package/Source/Scene/CameraEventAggregator.js +30 -18
- package/Source/Scene/CameraEventType.js +6 -1
- package/Source/Scene/Cesium3DTile.js +54 -1
- package/Source/Scene/Cesium3DTileColorBlendMode.js +6 -1
- package/Source/Scene/Cesium3DTileContent.js +195 -254
- package/Source/Scene/Cesium3DTileContentFactory.js +10 -2
- package/Source/Scene/Cesium3DTileContentState.js +6 -1
- package/Source/Scene/Cesium3DTileContentType.js +3 -1
- package/Source/Scene/Cesium3DTileFeature.js +289 -306
- package/Source/Scene/Cesium3DTileOptimizationHint.js +6 -1
- package/Source/Scene/Cesium3DTilePass.js +5 -1
- package/Source/Scene/Cesium3DTilePointFeature.js +433 -511
- package/Source/Scene/Cesium3DTileRefine.js +6 -1
- package/Source/Scene/Cesium3DTileVectorFeature.js +586 -0
- package/Source/Scene/Cesium3DTileset.js +46 -6
- package/Source/Scene/ClassificationType.js +3 -1
- package/Source/Scene/CloudType.js +3 -1
- package/Source/Scene/ColorBlendMode.js +4 -1
- package/Source/Scene/Composite3DTileContent.js +254 -292
- package/Source/Scene/CullFace.js +6 -1
- package/Source/Scene/DepthFunction.js +6 -1
- package/Source/Scene/DynamicAtmosphereLightingType.js +3 -1
- package/Source/Scene/EdgeDisplayMode.js +50 -0
- package/Source/Scene/Empty3DTileContent.js +100 -132
- package/Source/Scene/EquirectangularPanorama.js +1 -0
- package/Source/Scene/ExpressionNodeType.js +6 -1
- package/Source/Scene/GaussianSplat3DTileContent.js +436 -478
- package/Source/Scene/GeoJsonPrimitive.js +874 -0
- package/Source/Scene/Geometry3DTileContent.js +151 -185
- package/Source/Scene/GltfBufferViewLoader.js +0 -2
- package/Source/Scene/GltfDracoLoader.js +0 -2
- package/Source/Scene/GltfImageLoader.js +0 -3
- package/Source/Scene/GltfIndexBufferLoader.js +0 -4
- package/Source/Scene/GltfJsonLoader.js +0 -2
- package/Source/Scene/GltfLoader.js +109 -5
- package/Source/Scene/GltfLoaderUtil.js +14 -0
- package/Source/Scene/GltfSpzLoader.js +0 -2
- package/Source/Scene/GltfStructuralMetadataLoader.js +0 -2
- package/Source/Scene/GltfTextureLoader.js +0 -2
- package/Source/Scene/GltfVertexBufferLoader.js +0 -4
- package/Source/Scene/HeightReference.js +5 -1
- package/Source/Scene/HorizontalOrigin.js +6 -1
- package/Source/Scene/ImageryProvider.js +1 -1
- package/Source/Scene/ImageryState.js +6 -1
- package/Source/Scene/Implicit3DTileContent.js +179 -214
- package/Source/Scene/ImplicitSubdivisionScheme.js +3 -1
- package/Source/Scene/InstanceAttributeSemantic.js +3 -1
- package/Source/Scene/IonWorldImageryStyle.js +6 -1
- package/Source/Scene/JobType.js +6 -1
- package/Source/Scene/LabelStyle.js +6 -1
- package/Source/Scene/MVTDataProvider.js +147 -0
- package/Source/Scene/MapMode2D.js +6 -1
- package/Source/Scene/MetadataComponentType.js +3 -1
- package/Source/Scene/MetadataSchemaLoader.js +0 -2
- package/Source/Scene/MetadataSemantic.js +6 -2
- package/Source/Scene/MetadataType.js +3 -1
- package/Source/Scene/Model/B3dmLoader.js +0 -3
- package/Source/Scene/Model/CustomShaderMode.js +3 -1
- package/Source/Scene/Model/CustomShaderTranslucencyMode.js +5 -1
- package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +78 -337
- package/Source/Scene/Model/Extensions/Gpm/PpeSource.js +5 -1
- package/Source/Scene/Model/Extensions/Gpm/StorageType.js +5 -1
- package/Source/Scene/Model/GeoJsonLoader.js +0 -2
- package/Source/Scene/Model/I3dmLoader.js +0 -3
- package/Source/Scene/Model/InstancingPipelineStage.js +1 -1
- package/Source/Scene/Model/LightingModel.js +5 -1
- package/Source/Scene/Model/MaterialPipelineStage.js +184 -3
- package/Source/Scene/Model/Model.js +34 -0
- package/Source/Scene/Model/Model3DTileContent.js +424 -458
- package/Source/Scene/Model/ModelDrawCommand.js +31 -3
- package/Source/Scene/Model/ModelReader.js +474 -3
- package/Source/Scene/Model/ModelRuntimePrimitive.js +2 -1
- package/Source/Scene/Model/ModelType.js +3 -1
- package/Source/Scene/Model/ModelUtility.js +4 -0
- package/Source/Scene/Model/PntsLoader.js +4 -3
- package/Source/Scene/Model/StyleCommandsNeeded.js +3 -1
- package/Source/Scene/Model/UniformType.js +5 -1
- package/Source/Scene/Model/VaryingType.js +5 -1
- package/Source/Scene/Model/createVectorTileBuffersFromModelComponents.js +500 -139
- package/Source/Scene/Model/pickModel.js +94 -299
- package/Source/Scene/ModelAnimationLoop.js +6 -1
- package/Source/Scene/ModelAnimationState.js +6 -1
- package/Source/Scene/ModelComponents.js +47 -2
- package/Source/Scene/Multiple3DTileContent.js +291 -334
- package/Source/Scene/PrimitiveState.js +7 -1
- package/Source/Scene/QuadtreeOccluders.js +20 -15
- package/Source/Scene/QuadtreeTile.js +547 -541
- package/Source/Scene/QuadtreeTileLoadState.js +6 -1
- package/Source/Scene/QuadtreeTileProvider.js +159 -175
- package/Source/Scene/ResourceLoader.js +0 -1
- package/Source/Scene/ResourceLoaderState.js +7 -1
- package/Source/Scene/Scene.js +26 -0
- package/Source/Scene/SceneMode.js +4 -1
- package/Source/Scene/ShadowMode.js +3 -1
- package/Source/Scene/SkyBox.js +1 -1
- package/Source/Scene/SplitDirection.js +6 -1
- package/Source/Scene/StencilFunction.js +6 -1
- package/Source/Scene/StencilOperation.js +6 -1
- package/Source/Scene/TerrainState.js +7 -1
- package/Source/Scene/TileState.js +7 -1
- package/Source/Scene/Tileset3DTileContent.js +113 -146
- package/Source/Scene/Tonemapper.js +5 -1
- package/Source/Scene/UrlTemplate3DTilesDataProvider.js +499 -0
- package/Source/Scene/Vector3DTileContent.js +205 -234
- package/Source/Scene/VectorGltf3DTileContent.js +131 -61
- package/Source/Scene/VertexAttributeSemantic.js +3 -1
- package/Source/Scene/VerticalOrigin.js +6 -1
- package/Source/Scene/VoxelBoxShape.js +12 -6
- package/Source/Scene/VoxelContent.js +2 -0
- package/Source/Scene/VoxelCylinderShape.js +39 -38
- package/Source/Scene/VoxelEllipsoidShape.js +46 -96
- package/Source/Scene/VoxelMetadataOrder.js +6 -1
- package/Source/Scene/VoxelPrimitive.js +159 -175
- package/Source/Scene/VoxelProvider.js +64 -90
- package/Source/Scene/VoxelShapeType.js +3 -1
- package/Source/Scene/buildVectorGltfFromMVT.js +1059 -0
- package/Source/Scene/buildVoxelCustomShader.js +199 -0
- package/Source/Scene/decodeMVT.js +634 -0
- package/Source/Scene/renderBufferPointCollection.js +124 -127
- package/Source/Scene/renderBufferPolygonCollection.js +122 -122
- package/Source/Scene/renderBufferPolylineCollection.js +386 -238
- package/Source/Shaders/BufferPointMaterialFS.glsl +1 -0
- package/Source/Shaders/BufferPointMaterialFS.js +1 -0
- package/Source/Shaders/BufferPointMaterialVS.glsl +19 -9
- package/Source/Shaders/BufferPointMaterialVS.js +20 -10
- package/Source/Shaders/BufferPolygonMaterialVS.glsl +13 -4
- package/Source/Shaders/BufferPolygonMaterialVS.js +14 -5
- package/Source/Shaders/BufferPolylineMaterialVS.glsl +16 -2
- package/Source/Shaders/BufferPolylineMaterialVS.js +17 -3
- package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.js +11 -0
- package/Source/Shaders/Builtin/Constants/passOverlay.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
- package/Source/Shaders/Builtin/CzmBuiltins.js +4 -0
- package/Source/Shaders/Builtin/Functions/computeTextureTransform.glsl +24 -0
- package/Source/Shaders/Builtin/Functions/computeTextureTransform.js +25 -0
- package/Source/Shaders/Model/ConstantLodStageFS.glsl +60 -0
- package/Source/Shaders/Model/ConstantLodStageFS.js +62 -0
- package/Source/Shaders/Model/ConstantLodStageVS.glsl +12 -0
- package/Source/Shaders/Model/ConstantLodStageVS.js +13 -0
- package/Source/Shaders/Model/EdgeVisibilityStageVS.glsl +0 -1
- package/Source/Shaders/Model/EdgeVisibilityStageVS.js +0 -1
- package/Source/Shaders/Model/MaterialStageFS.glsl +46 -20
- package/Source/Shaders/Model/MaterialStageFS.js +46 -20
- package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +0 -1
- package/Source/Shaders/Voxels/convertLocalToBoxUv.js +0 -1
- package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +7 -9
- package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +7 -9
- package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +7 -17
- package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +7 -17
- package/Source/Widget/CesiumWidget.js +11 -4
- package/index.d.ts +595 -343
- package/index.js +392 -378
- package/package.json +3 -3
- package/Build/Workers/chunk-DVB56LG7.js +0 -114
- package/Build/Workers/chunk-HKUES6UG.js +0 -2357
- package/Build/Workers/chunk-HRHRYFHS.js +0 -940
- package/Build/Workers/chunk-KLPGTXS3.js +0 -642
- package/Build/Workers/chunk-ZBZRTRJB.js +0 -1829
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@@ -11,17 +11,12 @@ vec3 blend(vec3 sourceColor, vec3 styleColor, float styleColorBlend)
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return color;
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}
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vec2 computeTextureTransform(vec2 texCoord, mat3 textureTransform)
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{
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return vec2(textureTransform * vec3(texCoord, 1.0));
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}
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#ifdef HAS_NORMAL_TEXTURE
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vec2 getNormalTexCoords()
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{
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vec2 texCoord = TEXCOORD_NORMAL;
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#ifdef HAS_NORMAL_TEXTURE_TRANSFORM
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texCoord =
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texCoord = czm_computeTextureTransform(texCoord, u_normalTextureTransform);
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#endif
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return texCoord;
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}
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@@ -64,7 +59,18 @@ NormalInfo getNormalInfo(ProcessedAttributes attributes)
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#ifdef HAS_NORMAL_TEXTURE
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mat3 tbn = mat3(tangent, bitangent, geometryNormal);
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vec3 normalSample;
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#if defined(HAS_NORMAL_CONSTANT_LOD) && defined(HAS_CONSTANT_LOD)
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#ifdef HAS_NORMAL_TEXTURE_TRANSFORM
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normalSample = constantLodTextureLookup(u_normalTexture, u_normalTextureConstantLodParams, u_normalTextureTransform).rgb;
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#else
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normalSample = constantLodTextureLookup(u_normalTexture, u_normalTextureConstantLodParams).rgb;
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#endif
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#else
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normalSample = texture(u_normalTexture, normalTexCoords).rgb;
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#endif
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normalSample = 2.0 * normalSample - 1.0;
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#ifdef HAS_NORMAL_TEXTURE_SCALE
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normalSample.xy *= u_normalTextureScale;
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@@ -109,7 +115,18 @@ vec3 getNormalFromTexture(ProcessedAttributes attributes, vec3 geometryNormal)
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#endif
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mat3 tbn = mat3(t, b, geometryNormal);
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vec3 normalSample;
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#if defined(HAS_NORMAL_CONSTANT_LOD) && defined(HAS_CONSTANT_LOD)
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#ifdef HAS_NORMAL_TEXTURE_TRANSFORM
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normalSample = constantLodTextureLookup(u_normalTexture, u_normalTextureConstantLodParams, u_normalTextureTransform).rgb;
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#else
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normalSample = constantLodTextureLookup(u_normalTexture, u_normalTextureConstantLodParams).rgb;
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#endif
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#else
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normalSample = texture(u_normalTexture, normalTexCoords).rgb;
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#endif
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normalSample = 2.0 * normalSample - 1.0;
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#ifdef HAS_NORMAL_TEXTURE_SCALE
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normalSample.xy *= u_normalTextureScale;
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@@ -171,10 +188,19 @@ vec4 getBaseColorFromTexture()
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{
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vec2 baseColorTexCoords = TEXCOORD_BASE_COLOR;
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#ifdef HAS_BASE_COLOR_TEXTURE_TRANSFORM
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baseColorTexCoords =
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baseColorTexCoords = czm_computeTextureTransform(baseColorTexCoords, u_baseColorTextureTransform);
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#endif
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vec4 baseColorWithAlpha
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vec4 baseColorWithAlpha;
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#if defined(HAS_BASE_COLOR_CONSTANT_LOD) && defined(HAS_CONSTANT_LOD)
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#ifdef HAS_BASE_COLOR_TEXTURE_TRANSFORM
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baseColorWithAlpha = czm_srgbToLinear(constantLodTextureLookup(u_baseColorTexture, u_baseColorTextureConstantLodParams, u_baseColorTextureTransform));
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#else
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baseColorWithAlpha = czm_srgbToLinear(constantLodTextureLookup(u_baseColorTexture, u_baseColorTextureConstantLodParams));
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#endif
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#else
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baseColorWithAlpha = czm_srgbToLinear(texture(u_baseColorTexture, baseColorTexCoords));
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#endif
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#ifdef HAS_BASE_COLOR_FACTOR
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baseColorWithAlpha *= u_baseColorFactor;
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@@ -189,7 +215,7 @@ vec3 getEmissiveFromTexture()
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{
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vec2 emissiveTexCoords = TEXCOORD_EMISSIVE;
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#ifdef HAS_EMISSIVE_TEXTURE_TRANSFORM
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emissiveTexCoords =
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emissiveTexCoords = czm_computeTextureTransform(emissiveTexCoords, u_emissiveTextureTransform);
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#endif
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vec3 emissive = czm_srgbToLinear(texture(u_emissiveTexture, emissiveTexCoords).rgb);
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@@ -207,7 +233,7 @@ void setSpecularGlossiness(inout czm_modelMaterial material)
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#ifdef HAS_SPECULAR_GLOSSINESS_TEXTURE
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vec2 specularGlossinessTexCoords = TEXCOORD_SPECULAR_GLOSSINESS;
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#ifdef HAS_SPECULAR_GLOSSINESS_TEXTURE_TRANSFORM
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specularGlossinessTexCoords =
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specularGlossinessTexCoords = czm_computeTextureTransform(specularGlossinessTexCoords, u_specularGlossinessTextureTransform);
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#endif
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vec4 specularGlossiness = czm_srgbToLinear(texture(u_specularGlossinessTexture, specularGlossinessTexCoords));
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@@ -237,7 +263,7 @@ void setSpecularGlossiness(inout czm_modelMaterial material)
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#ifdef HAS_DIFFUSE_TEXTURE
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vec2 diffuseTexCoords = TEXCOORD_DIFFUSE;
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#ifdef HAS_DIFFUSE_TEXTURE_TRANSFORM
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diffuseTexCoords =
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diffuseTexCoords = czm_computeTextureTransform(diffuseTexCoords, u_diffuseTextureTransform);
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#endif
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vec4 diffuse = czm_srgbToLinear(texture(u_diffuseTexture, diffuseTexCoords));
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@@ -266,7 +292,7 @@ float setMetallicRoughness(inout czm_modelMaterial material)
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#ifdef HAS_METALLIC_ROUGHNESS_TEXTURE
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vec2 metallicRoughnessTexCoords = TEXCOORD_METALLIC_ROUGHNESS;
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#ifdef HAS_METALLIC_ROUGHNESS_TEXTURE_TRANSFORM
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metallicRoughnessTexCoords =
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metallicRoughnessTexCoords = czm_computeTextureTransform(metallicRoughnessTexCoords, u_metallicRoughnessTextureTransform);
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#endif
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vec3 metallicRoughness = texture(u_metallicRoughnessTexture, metallicRoughnessTexCoords).rgb;
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@@ -313,7 +339,7 @@ void setSpecular(inout czm_modelMaterial material, in float metalness)
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#ifdef HAS_SPECULAR_TEXTURE
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vec2 specularTexCoords = TEXCOORD_SPECULAR;
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#ifdef HAS_SPECULAR_TEXTURE_TRANSFORM
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specularTexCoords =
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specularTexCoords = czm_computeTextureTransform(specularTexCoords, u_specularTextureTransform);
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#endif
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float specularWeight = texture(u_specularTexture, specularTexCoords).a;
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#ifdef HAS_SPECULAR_FACTOR
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@@ -330,7 +356,7 @@ void setSpecular(inout czm_modelMaterial material, in float metalness)
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#ifdef HAS_SPECULAR_COLOR_TEXTURE
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vec2 specularColorTexCoords = TEXCOORD_SPECULAR_COLOR;
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#ifdef HAS_SPECULAR_COLOR_TEXTURE_TRANSFORM
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specularColorTexCoords =
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specularColorTexCoords = czm_computeTextureTransform(specularColorTexCoords, u_specularColorTextureTransform);
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#endif
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vec3 specularColorSample = texture(u_specularColorTexture, specularColorTexCoords).rgb;
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vec3 specularColorFactor = czm_srgbToLinear(specularColorSample);
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@@ -360,7 +386,7 @@ void setAnisotropy(inout czm_modelMaterial material, in NormalInfo normalInfo)
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#ifdef HAS_ANISOTROPY_TEXTURE
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vec2 anisotropyTexCoords = TEXCOORD_ANISOTROPY;
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#ifdef HAS_ANISOTROPY_TEXTURE_TRANSFORM
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anisotropyTexCoords =
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anisotropyTexCoords = czm_computeTextureTransform(anisotropyTexCoords, u_anisotropyTextureTransform);
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#endif
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vec3 anisotropySample = texture(u_anisotropyTexture, anisotropyTexCoords).rgb;
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direction = anisotropySample.rg * 2.0 - vec2(1.0);
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@@ -383,7 +409,7 @@ void setClearcoat(inout czm_modelMaterial material, in ProcessedAttributes attri
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#ifdef HAS_CLEARCOAT_TEXTURE
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vec2 clearcoatTexCoords = TEXCOORD_CLEARCOAT;
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#ifdef HAS_CLEARCOAT_TEXTURE_TRANSFORM
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clearcoatTexCoords =
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clearcoatTexCoords = czm_computeTextureTransform(clearcoatTexCoords, u_clearcoatTextureTransform);
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#endif
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float clearcoatFactor = texture(u_clearcoatTexture, clearcoatTexCoords).r;
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#ifdef HAS_CLEARCOAT_FACTOR
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#ifdef HAS_CLEARCOAT_ROUGHNESS_TEXTURE
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vec2 clearcoatRoughnessTexCoords = TEXCOORD_CLEARCOAT_ROUGHNESS;
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#ifdef HAS_CLEARCOAT_ROUGHNESS_TEXTURE_TRANSFORM
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clearcoatRoughnessTexCoords =
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clearcoatRoughnessTexCoords = czm_computeTextureTransform(clearcoatRoughnessTexCoords, u_clearcoatRoughnessTextureTransform);
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#endif
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float clearcoatRoughness = texture(u_clearcoatRoughnessTexture, clearcoatRoughnessTexCoords).g;
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#ifdef HAS_CLEARCOAT_ROUGHNESS_FACTOR
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@@ -469,7 +495,7 @@ void materialStage(inout czm_modelMaterial material, ProcessedAttributes attribu
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#ifdef HAS_OCCLUSION_TEXTURE
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vec2 occlusionTexCoords = TEXCOORD_OCCLUSION;
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#ifdef HAS_OCCLUSION_TEXTURE_TRANSFORM
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occlusionTexCoords =
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occlusionTexCoords = czm_computeTextureTransform(occlusionTexCoords, u_occlusionTextureTransform);
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#endif
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material.occlusion = texture(u_occlusionTexture, occlusionTexCoords).r;
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#endif
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@@ -12,17 +12,12 @@ vec3 blend(vec3 sourceColor, vec3 styleColor, float styleColorBlend)\n\
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return color;\n\
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}\n\
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\n\
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vec2 computeTextureTransform(vec2 texCoord, mat3 textureTransform)\n\
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{\n\
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return vec2(textureTransform * vec3(texCoord, 1.0));\n\
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}\n\
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\n\
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#ifdef HAS_NORMAL_TEXTURE\n\
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vec2 getNormalTexCoords()\n\
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{\n\
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vec2 texCoord = TEXCOORD_NORMAL;\n\
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#ifdef HAS_NORMAL_TEXTURE_TRANSFORM\n\
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texCoord =
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texCoord = czm_computeTextureTransform(texCoord, u_normalTextureTransform);\n\
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#endif\n\
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return texCoord;\n\
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@@ -65,7 +60,18 @@ NormalInfo getNormalInfo(ProcessedAttributes attributes)\n\
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\n\
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#ifdef HAS_NORMAL_TEXTURE\n\
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mat3 tbn = mat3(tangent, bitangent, geometryNormal);\n\
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\n\
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vec3 normalSample;\n\
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#if defined(HAS_NORMAL_CONSTANT_LOD) && defined(HAS_CONSTANT_LOD)\n\
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#ifdef HAS_NORMAL_TEXTURE_TRANSFORM\n\
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normalSample = constantLodTextureLookup(u_normalTexture, u_normalTextureConstantLodParams, u_normalTextureTransform).rgb;\n\
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#else\n\
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normalSample = constantLodTextureLookup(u_normalTexture, u_normalTextureConstantLodParams).rgb;\n\
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#endif\n\
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#else\n\
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normalSample = texture(u_normalTexture, normalTexCoords).rgb;\n\
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#endif\n\
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\n\
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normalSample = 2.0 * normalSample - 1.0;\n\
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#ifdef HAS_NORMAL_TEXTURE_SCALE\n\
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normalSample.xy *= u_normalTextureScale;\n\
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#endif\n\
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\n\
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mat3 tbn = mat3(t, b, geometryNormal);\n\
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\n\
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vec3 normalSample;\n\
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#if defined(HAS_NORMAL_CONSTANT_LOD) && defined(HAS_CONSTANT_LOD)\n\
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#ifdef HAS_NORMAL_TEXTURE_TRANSFORM\n\
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normalSample = constantLodTextureLookup(u_normalTexture, u_normalTextureConstantLodParams, u_normalTextureTransform).rgb;\n\
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#else\n\
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normalSample = constantLodTextureLookup(u_normalTexture, u_normalTextureConstantLodParams).rgb;\n\
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#endif\n\
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#else\n\
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normalSample = texture(u_normalTexture, normalTexCoords).rgb;\n\
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#endif\n\
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\n\
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normalSample = 2.0 * normalSample - 1.0;\n\
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#ifdef HAS_NORMAL_TEXTURE_SCALE\n\
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normalSample.xy *= u_normalTextureScale;\n\
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@@ -172,10 +189,19 @@ vec4 getBaseColorFromTexture()\n\
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{\n\
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vec2 baseColorTexCoords = TEXCOORD_BASE_COLOR;\n\
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#ifdef HAS_BASE_COLOR_TEXTURE_TRANSFORM\n\
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baseColorTexCoords =
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baseColorTexCoords = czm_computeTextureTransform(baseColorTexCoords, u_baseColorTextureTransform);\n\
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#endif\n\
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\n\
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vec4 baseColorWithAlpha
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vec4 baseColorWithAlpha;\n\
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#if defined(HAS_BASE_COLOR_CONSTANT_LOD) && defined(HAS_CONSTANT_LOD)\n\
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#ifdef HAS_BASE_COLOR_TEXTURE_TRANSFORM\n\
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baseColorWithAlpha = czm_srgbToLinear(constantLodTextureLookup(u_baseColorTexture, u_baseColorTextureConstantLodParams, u_baseColorTextureTransform));\n\
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#else\n\
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baseColorWithAlpha = czm_srgbToLinear(constantLodTextureLookup(u_baseColorTexture, u_baseColorTextureConstantLodParams));\n\
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#endif\n\
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#else\n\
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baseColorWithAlpha = czm_srgbToLinear(texture(u_baseColorTexture, baseColorTexCoords));\n\
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#endif\n\
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\n\
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#ifdef HAS_BASE_COLOR_FACTOR\n\
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baseColorWithAlpha *= u_baseColorFactor;\n\
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@@ -190,7 +216,7 @@ vec3 getEmissiveFromTexture()\n\
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{\n\
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vec2 emissiveTexCoords = TEXCOORD_EMISSIVE;\n\
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#ifdef HAS_EMISSIVE_TEXTURE_TRANSFORM\n\
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emissiveTexCoords =
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emissiveTexCoords = czm_computeTextureTransform(emissiveTexCoords, u_emissiveTextureTransform);\n\
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#endif\n\
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\n\
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vec3 emissive = czm_srgbToLinear(texture(u_emissiveTexture, emissiveTexCoords).rgb);\n\
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@@ -208,7 +234,7 @@ void setSpecularGlossiness(inout czm_modelMaterial material)\n\
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#ifdef HAS_SPECULAR_GLOSSINESS_TEXTURE\n\
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vec2 specularGlossinessTexCoords = TEXCOORD_SPECULAR_GLOSSINESS;\n\
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#ifdef HAS_SPECULAR_GLOSSINESS_TEXTURE_TRANSFORM\n\
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specularGlossinessTexCoords =
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specularGlossinessTexCoords = czm_computeTextureTransform(specularGlossinessTexCoords, u_specularGlossinessTextureTransform);\n\
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#endif\n\
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\n\
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vec4 specularGlossiness = czm_srgbToLinear(texture(u_specularGlossinessTexture, specularGlossinessTexCoords));\n\
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@@ -238,7 +264,7 @@ void setSpecularGlossiness(inout czm_modelMaterial material)\n\
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#ifdef HAS_DIFFUSE_TEXTURE\n\
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vec2 diffuseTexCoords = TEXCOORD_DIFFUSE;\n\
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#ifdef HAS_DIFFUSE_TEXTURE_TRANSFORM\n\
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vec2 anisotropyTexCoords = TEXCOORD_ANISOTROPY;\n\
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direction = anisotropySample.rg * 2.0 - vec2(1.0);\n\
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clearcoatRoughnessTexCoords = czm_computeTextureTransform(clearcoatRoughnessTexCoords, u_clearcoatRoughnessTextureTransform);\n\
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float clearcoatRoughness = texture(u_clearcoatRoughnessTexture, clearcoatRoughnessTexCoords).g;\n\
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@@ -470,7 +496,7 @@ void materialStage(inout czm_modelMaterial material, ProcessedAttributes attribu
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#ifdef HAS_OCCLUSION_TEXTURE\n\
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vec2 occlusionTexCoords = TEXCOORD_OCCLUSION;\n\
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occlusionTexCoords =
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occlusionTexCoords = czm_computeTextureTransform(occlusionTexCoords, u_occlusionTextureTransform);\n\
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material.occlusion = texture(u_occlusionTexture, occlusionTexCoords).r;\n\
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#endif\n\
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@@ -1,6 +1,4 @@
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uniform
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uniform vec2 u_cylinderLocalToShapeUvHeight; // x = scale, y = offset
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uniform vec2 u_cylinderLocalToShapeUvAngle; // x = scale, y = offset
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+
uniform vec3 u_cylinderLocalToShapeUvScale; // x = radius scale, y = angle scale, z = height scale
|
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uniform float u_cylinderShapeUvAngleRangeOrigin;
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uniform mat3 u_cylinderEcToRadialTangentUp;
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uniform ivec4 u_cameraTileCoordinates;
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@@ -15,9 +13,9 @@ mat3 convertLocalToShapeSpaceDerivative(in vec3 position) {
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}
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vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) {
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float radius = shapeUv.x /
|
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-
float angle = shapeUv.y * czm_twoPi /
|
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-
float height = shapeUv.z /
|
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+
float radius = shapeUv.x / u_cylinderLocalToShapeUvScale.x;
|
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+
float angle = shapeUv.y * czm_twoPi / u_cylinderLocalToShapeUvScale.y;
|
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float height = shapeUv.z / u_cylinderLocalToShapeUvScale.z;
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return vec3(radius, angle, height);
|
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}
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@@ -49,7 +47,7 @@ vec3 convertEcToDeltaShape(in vec3 positionEC) {
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vec3 convertEcToDeltaTile(in vec3 positionEC) {
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vec3 deltaShape = convertEcToDeltaShape(positionEC);
|
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// Convert to tileset coordinates in [0, 1]
|
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float dx =
|
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+
float dx = u_cylinderLocalToShapeUvScale.x * deltaShape.x;
|
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|
float dy = deltaShape.y / czm_twoPi;
|
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#if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE)
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// Wrap to ensure dy is not crossing through the unoccupied angle range, where
|
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@@ -60,8 +58,8 @@ vec3 convertEcToDeltaTile(in vec3 positionEC) {
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dy *=
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float dz =
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dy *= u_cylinderLocalToShapeUvScale.y;
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float dz = u_cylinderLocalToShapeUvScale.z * deltaShape.z;
|
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// Convert to tile coordinate changes
|
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return vec3(dx, dy, dz) * float(1 << u_cameraTileCoordinates.w);
|
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}
|
|
@@ -1,7 +1,5 @@
|
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1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
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2
|
-
export default "uniform
|
|
3
|
-
uniform vec2 u_cylinderLocalToShapeUvHeight; // x = scale, y = offset\n\
|
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4
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-
uniform vec2 u_cylinderLocalToShapeUvAngle; // x = scale, y = offset\n\
|
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+
export default "uniform vec3 u_cylinderLocalToShapeUvScale; // x = radius scale, y = angle scale, z = height scale\n\
|
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uniform float u_cylinderShapeUvAngleRangeOrigin;\n\
|
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uniform mat3 u_cylinderEcToRadialTangentUp;\n\
|
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uniform ivec4 u_cameraTileCoordinates;\n\
|
|
@@ -16,9 +14,9 @@ mat3 convertLocalToShapeSpaceDerivative(in vec3 position) {\n\
|
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16
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}\n\
|
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|
\n\
|
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|
vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) {\n\
|
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|
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float radius = shapeUv.x /
|
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20
|
-
float angle = shapeUv.y * czm_twoPi /
|
|
21
|
-
float height = shapeUv.z /
|
|
17
|
+
float radius = shapeUv.x / u_cylinderLocalToShapeUvScale.x;\n\
|
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18
|
+
float angle = shapeUv.y * czm_twoPi / u_cylinderLocalToShapeUvScale.y;\n\
|
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float height = shapeUv.z / u_cylinderLocalToShapeUvScale.z;\n\
|
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\n\
|
|
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return vec3(radius, angle, height);\n\
|
|
24
22
|
}\n\
|
|
@@ -50,7 +48,7 @@ vec3 convertEcToDeltaShape(in vec3 positionEC) {\n\
|
|
|
50
48
|
vec3 convertEcToDeltaTile(in vec3 positionEC) {\n\
|
|
51
49
|
vec3 deltaShape = convertEcToDeltaShape(positionEC);\n\
|
|
52
50
|
// Convert to tileset coordinates in [0, 1]\n\
|
|
53
|
-
float dx =
|
|
51
|
+
float dx = u_cylinderLocalToShapeUvScale.x * deltaShape.x;\n\
|
|
54
52
|
float dy = deltaShape.y / czm_twoPi;\n\
|
|
55
53
|
#if defined(CYLINDER_HAS_SHAPE_BOUNDS_ANGLE)\n\
|
|
56
54
|
// Wrap to ensure dy is not crossing through the unoccupied angle range, where\n\
|
|
@@ -61,8 +59,8 @@ vec3 convertEcToDeltaTile(in vec3 positionEC) {\n\
|
|
|
61
59
|
float rotation = floor(rawOutputUvAngle);\n\
|
|
62
60
|
dy -= rotation;\n\
|
|
63
61
|
#endif\n\
|
|
64
|
-
dy *=
|
|
65
|
-
float dz =
|
|
62
|
+
dy *= u_cylinderLocalToShapeUvScale.y;\n\
|
|
63
|
+
float dz = u_cylinderLocalToShapeUvScale.z * deltaShape.z;\n\
|
|
66
64
|
// Convert to tile coordinate changes\n\
|
|
67
65
|
return vec3(dx, dy, dz) * float(1 << u_cameraTileCoordinates.w);\n\
|
|
68
66
|
}\n\
|
|
@@ -1,8 +1,5 @@
|
|
|
1
1
|
/* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js)
|
|
2
|
-
#define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY
|
|
3
|
-
#define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY
|
|
4
2
|
#define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE
|
|
5
|
-
#define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED
|
|
6
3
|
#define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE
|
|
7
4
|
*/
|
|
8
5
|
|
|
@@ -12,17 +9,10 @@ uniform mat3 u_ellipsoidEcToEastNorthUp;
|
|
|
12
9
|
uniform vec3 u_ellipsoidRadii;
|
|
13
10
|
uniform vec2 u_evoluteScale; // (radii.x ^ 2 - radii.z ^ 2) * vec2(1.0, -1.0) / radii;
|
|
14
11
|
uniform vec3 u_ellipsoidInverseRadiiSquared;
|
|
15
|
-
#if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) || defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED)
|
|
16
|
-
uniform vec3 u_ellipsoidShapeUvLongitudeMinMaxMid;
|
|
17
|
-
#endif
|
|
18
12
|
#if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE)
|
|
19
|
-
uniform vec2 u_ellipsoidLocalToShapeUvLongitude; // x = scale, y = offset
|
|
20
13
|
uniform float u_ellipsoidShapeUvLongitudeRangeOrigin;
|
|
21
14
|
#endif
|
|
22
|
-
|
|
23
|
-
uniform vec2 u_ellipsoidLocalToShapeUvLatitude; // x = scale, y = offset
|
|
24
|
-
#endif
|
|
25
|
-
uniform float u_ellipsoidInverseHeightDifference;
|
|
15
|
+
uniform vec3 u_ellipsoidLocalToShapeUvScale; // x = longitude scale, y = latitude scale, z = height scale
|
|
26
16
|
|
|
27
17
|
uniform ivec4 u_cameraTileCoordinates;
|
|
28
18
|
uniform vec3 u_cameraTileUv;
|
|
@@ -82,16 +72,16 @@ vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) {
|
|
|
82
72
|
// Convert from [0, 1] to radians [-pi, pi]
|
|
83
73
|
float longitude = shapeUv.x * czm_twoPi;
|
|
84
74
|
#if defined (ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE)
|
|
85
|
-
longitude /=
|
|
75
|
+
longitude /= u_ellipsoidLocalToShapeUvScale.x;
|
|
86
76
|
#endif
|
|
87
77
|
|
|
88
78
|
// Convert from [0, 1] to radians [-pi/2, pi/2]
|
|
89
79
|
float latitude = shapeUv.y * czm_pi;
|
|
90
80
|
#if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE)
|
|
91
|
-
latitude /=
|
|
81
|
+
latitude /= u_ellipsoidLocalToShapeUvScale.y;
|
|
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82
|
#endif
|
|
93
83
|
|
|
94
|
-
float height = shapeUv.z /
|
|
84
|
+
float height = shapeUv.z / u_ellipsoidLocalToShapeUvScale.z;
|
|
95
85
|
|
|
96
86
|
return vec3(longitude, latitude, height);
|
|
97
87
|
}
|
|
@@ -149,15 +139,15 @@ vec3 convertEcToDeltaTile(in vec3 positionEC) {
|
|
|
149
139
|
float rawOutputUvLongitude = cameraUvLongitudeShift + dx;
|
|
150
140
|
float rotation = floor(rawOutputUvLongitude);
|
|
151
141
|
dx -= rotation;
|
|
152
|
-
dx *=
|
|
142
|
+
dx *= u_ellipsoidLocalToShapeUvScale.x;
|
|
153
143
|
#endif
|
|
154
144
|
|
|
155
145
|
float dy = deltaShape.y / czm_pi;
|
|
156
146
|
#if (defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE))
|
|
157
|
-
dy *=
|
|
147
|
+
dy *= u_ellipsoidLocalToShapeUvScale.y;
|
|
158
148
|
#endif
|
|
159
149
|
|
|
160
|
-
float dz =
|
|
150
|
+
float dz = u_ellipsoidLocalToShapeUvScale.z * deltaShape.z;
|
|
161
151
|
// Convert to tile coordinate changes
|
|
162
152
|
return vec3(dx, dy, dz) * float(1 << u_cameraTileCoordinates.w);
|
|
163
153
|
}
|
|
@@ -1,9 +1,6 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
2
|
export default "/* Ellipsoid defines (set in Scene/VoxelEllipsoidShape.js)\n\
|
|
3
|
-
#define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY\n\
|
|
4
|
-
#define ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY\n\
|
|
5
3
|
#define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE\n\
|
|
6
|
-
#define ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED\n\
|
|
7
4
|
#define ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE\n\
|
|
8
5
|
*/\n\
|
|
9
6
|
\n\
|
|
@@ -13,17 +10,10 @@ uniform mat3 u_ellipsoidEcToEastNorthUp;\n\
|
|
|
13
10
|
uniform vec3 u_ellipsoidRadii;\n\
|
|
14
11
|
uniform vec2 u_evoluteScale; // (radii.x ^ 2 - radii.z ^ 2) * vec2(1.0, -1.0) / radii;\n\
|
|
15
12
|
uniform vec3 u_ellipsoidInverseRadiiSquared;\n\
|
|
16
|
-
#if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MIN_DISCONTINUITY) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LONGITUDE_MAX_DISCONTINUITY) || defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE_MIN_MAX_REVERSED)\n\
|
|
17
|
-
uniform vec3 u_ellipsoidShapeUvLongitudeMinMaxMid;\n\
|
|
18
|
-
#endif\n\
|
|
19
13
|
#if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE)\n\
|
|
20
|
-
uniform vec2 u_ellipsoidLocalToShapeUvLongitude; // x = scale, y = offset\n\
|
|
21
14
|
uniform float u_ellipsoidShapeUvLongitudeRangeOrigin;\n\
|
|
22
15
|
#endif\n\
|
|
23
|
-
|
|
24
|
-
uniform vec2 u_ellipsoidLocalToShapeUvLatitude; // x = scale, y = offset\n\
|
|
25
|
-
#endif\n\
|
|
26
|
-
uniform float u_ellipsoidInverseHeightDifference;\n\
|
|
16
|
+
uniform vec3 u_ellipsoidLocalToShapeUvScale; // x = longitude scale, y = latitude scale, z = height scale\n\
|
|
27
17
|
\n\
|
|
28
18
|
uniform ivec4 u_cameraTileCoordinates;\n\
|
|
29
19
|
uniform vec3 u_cameraTileUv;\n\
|
|
@@ -83,16 +73,16 @@ vec3 scaleShapeUvToShapeSpace(in vec3 shapeUv) {\n\
|
|
|
83
73
|
// Convert from [0, 1] to radians [-pi, pi]\n\
|
|
84
74
|
float longitude = shapeUv.x * czm_twoPi;\n\
|
|
85
75
|
#if defined (ELLIPSOID_HAS_SHAPE_BOUNDS_LONGITUDE)\n\
|
|
86
|
-
longitude /=
|
|
76
|
+
longitude /= u_ellipsoidLocalToShapeUvScale.x;\n\
|
|
87
77
|
#endif\n\
|
|
88
78
|
\n\
|
|
89
79
|
// Convert from [0, 1] to radians [-pi/2, pi/2]\n\
|
|
90
80
|
float latitude = shapeUv.y * czm_pi;\n\
|
|
91
81
|
#if defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE)\n\
|
|
92
|
-
latitude /=
|
|
82
|
+
latitude /= u_ellipsoidLocalToShapeUvScale.y;\n\
|
|
93
83
|
#endif\n\
|
|
94
84
|
\n\
|
|
95
|
-
float height = shapeUv.z /
|
|
85
|
+
float height = shapeUv.z / u_ellipsoidLocalToShapeUvScale.z;\n\
|
|
96
86
|
\n\
|
|
97
87
|
return vec3(longitude, latitude, height);\n\
|
|
98
88
|
}\n\
|
|
@@ -150,15 +140,15 @@ vec3 convertEcToDeltaTile(in vec3 positionEC) {\n\
|
|
|
150
140
|
float rawOutputUvLongitude = cameraUvLongitudeShift + dx;\n\
|
|
151
141
|
float rotation = floor(rawOutputUvLongitude);\n\
|
|
152
142
|
dx -= rotation;\n\
|
|
153
|
-
dx *=
|
|
143
|
+
dx *= u_ellipsoidLocalToShapeUvScale.x;\n\
|
|
154
144
|
#endif\n\
|
|
155
145
|
\n\
|
|
156
146
|
float dy = deltaShape.y / czm_pi;\n\
|
|
157
147
|
#if (defined(ELLIPSOID_HAS_SHAPE_BOUNDS_LATITUDE))\n\
|
|
158
|
-
dy *=
|
|
148
|
+
dy *= u_ellipsoidLocalToShapeUvScale.y;\n\
|
|
159
149
|
#endif\n\
|
|
160
150
|
\n\
|
|
161
|
-
float dz =
|
|
151
|
+
float dz = u_ellipsoidLocalToShapeUvScale.z * deltaShape.z;\n\
|
|
162
152
|
// Convert to tile coordinate changes\n\
|
|
163
153
|
return vec3(dx, dy, dz) * float(1 << u_cameraTileCoordinates.w);\n\
|
|
164
154
|
}\n\
|
|
@@ -33,6 +33,7 @@ import SkyBox from "../Scene/SkyBox.js";
|
|
|
33
33
|
import Sun from "../Scene/Sun.js";
|
|
34
34
|
import TimeDynamicPointCloud from "../Scene/TimeDynamicPointCloud.js";
|
|
35
35
|
import VoxelPrimitive from "../Scene/VoxelPrimitive.js";
|
|
36
|
+
import BufferPrimitiveCollection from "../Scene/BufferPrimitiveCollection.js";
|
|
36
37
|
|
|
37
38
|
function trackDataSourceClock(clock, dataSource) {
|
|
38
39
|
if (defined(dataSource)) {
|
|
@@ -1241,7 +1242,7 @@ CesiumWidget.prototype._onDataSourceRemoved = function (
|
|
|
1241
1242
|
* target will be the range. The heading will be determined from the offset. If the heading cannot be
|
|
1242
1243
|
* determined from the offset, the heading will be north.</p>
|
|
1243
1244
|
*
|
|
1244
|
-
* @param {Entity|Entity[]|EntityCollection|DataSource|ImageryLayer|Cesium3DTileset|TimeDynamicPointCloud|Promise<Entity|Entity[]|EntityCollection|DataSource|ImageryLayer|Cesium3DTileset|TimeDynamicPointCloud|VoxelPrimitive
|
|
1245
|
+
* @param {Entity|Entity[]|EntityCollection|DataSource|ImageryLayer|Cesium3DTileset|TimeDynamicPointCloud|Promise<Entity|Entity[]|EntityCollection|DataSource|ImageryLayer|Cesium3DTileset|TimeDynamicPointCloud|VoxelPrimitive|BufferPrimitiveCollection<BufferPrimitive>>} target The entity, array of entities, entity collection, data source, Cesium3DTileset, point cloud, or imagery layer to view. You can also pass a promise that resolves to one of the previously mentioned types.
|
|
1245
1246
|
* @param {HeadingPitchRange} [offset] The offset from the center of the entity in the local east-north-up reference frame.
|
|
1246
1247
|
* @returns {Promise<boolean>} A Promise that resolves to true if the zoom was successful or false if the target is not currently visualized in the scene or the zoom was cancelled.
|
|
1247
1248
|
*/
|
|
@@ -1267,7 +1268,7 @@ CesiumWidget.prototype.zoomTo = function (target, offset) {
|
|
|
1267
1268
|
* target will be the range. The heading will be determined from the offset. If the heading cannot be
|
|
1268
1269
|
* determined from the offset, the heading will be north.</p>
|
|
1269
1270
|
*
|
|
1270
|
-
* @param {Entity|Entity[]|EntityCollection|DataSource|ImageryLayer|Cesium3DTileset|TimeDynamicPointCloud|Promise<Entity|Entity[]|EntityCollection|DataSource|ImageryLayer|Cesium3DTileset|TimeDynamicPointCloud|VoxelPrimitive
|
|
1271
|
+
* @param {Entity|Entity[]|EntityCollection|DataSource|ImageryLayer|Cesium3DTileset|TimeDynamicPointCloud|Promise<Entity|Entity[]|EntityCollection|DataSource|ImageryLayer|Cesium3DTileset|TimeDynamicPointCloud|VoxelPrimitive|BufferPrimitiveCollection<BufferPrimitive>>} target The entity, array of entities, entity collection, data source, Cesium3DTileset, point cloud, or imagery layer to view. You can also pass a promise that resolves to one of the previously mentioned types.
|
|
1271
1272
|
* @param {object} [options] Object with the following properties:
|
|
1272
1273
|
* @param {number} [options.duration=3.0] The duration of the flight in seconds.
|
|
1273
1274
|
* @param {number} [options.maximumHeight] The maximum height at the peak of the flight.
|
|
@@ -1336,7 +1337,8 @@ function zoomToOrFly(that, zoomTarget, options, isFlight) {
|
|
|
1336
1337
|
if (
|
|
1337
1338
|
zoomTarget instanceof Cesium3DTileset ||
|
|
1338
1339
|
zoomTarget instanceof TimeDynamicPointCloud ||
|
|
1339
|
-
zoomTarget instanceof VoxelPrimitive
|
|
1340
|
+
zoomTarget instanceof VoxelPrimitive ||
|
|
1341
|
+
zoomTarget instanceof BufferPrimitiveCollection
|
|
1340
1342
|
) {
|
|
1341
1343
|
that._zoomTarget = zoomTarget;
|
|
1342
1344
|
return;
|
|
@@ -1439,7 +1441,7 @@ function updateZoomTarget(widget) {
|
|
|
1439
1441
|
};
|
|
1440
1442
|
|
|
1441
1443
|
if (widget._zoomIsFlight) {
|
|
1442
|
-
camera.flyToBoundingSphere(
|
|
1444
|
+
camera.flyToBoundingSphere(boundingSphere, options);
|
|
1443
1445
|
} else {
|
|
1444
1446
|
camera.viewBoundingSphere(boundingSphere, zoomOptions.offset);
|
|
1445
1447
|
camera.lookAtTransform(Matrix4.IDENTITY);
|
|
@@ -1472,6 +1474,11 @@ function updateZoomTarget(widget) {
|
|
|
1472
1474
|
return;
|
|
1473
1475
|
}
|
|
1474
1476
|
|
|
1477
|
+
if (target instanceof BufferPrimitiveCollection) {
|
|
1478
|
+
zoomToBoundingSphere(target.boundingVolume);
|
|
1479
|
+
return;
|
|
1480
|
+
}
|
|
1481
|
+
|
|
1475
1482
|
// If zoomTarget was an ImageryLayer
|
|
1476
1483
|
if (target instanceof Cartographic) {
|
|
1477
1484
|
options = {
|