@cesium/engine 24.0.0 → 26.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{chunk-6WLHJFD3.js → chunk-3VFEWOBI.js} +59 -32
- package/Build/Workers/{chunk-UQU4RXLT.js → chunk-424RNO3D.js} +50 -45
- package/Build/Workers/chunk-4MGMYHOO.js +147 -0
- package/Build/Workers/{chunk-AMIHNSST.js → chunk-4S7IE3LB.js} +2 -2
- package/Build/Workers/{chunk-J6AW5YHS.js → chunk-52JDLOEM.js} +14 -14
- package/Build/Workers/{chunk-6RMS4S72.js → chunk-54I6Y66F.js} +6 -6
- package/Build/Workers/{chunk-C6P4IG5P.js → chunk-6YEE6JDR.js} +6 -6
- package/Build/Workers/{chunk-72VYSVEW.js → chunk-7J2HKPRH.js} +11 -10
- package/Build/Workers/{chunk-7O5XJTVE.js → chunk-7WM2PX4V.js} +5 -5
- package/Build/Workers/{chunk-5A2SW66E.js → chunk-ACXQXN46.js} +16 -16
- package/Build/Workers/{chunk-VLDEUTOP.js → chunk-AYKR4VBR.js} +2 -2
- package/Build/Workers/{chunk-YQFTYQMZ.js → chunk-C6J67V5A.js} +3 -2
- package/Build/Workers/{chunk-D4EJ2NXG.js → chunk-C6KNZ7T4.js} +17 -17
- package/Build/Workers/{chunk-7MDYBRYJ.js → chunk-CFQP6LYM.js} +4 -4
- package/Build/Workers/{chunk-YAOZMOFL.js → chunk-CXOYE2WM.js} +5 -5
- package/Build/Workers/{chunk-B6SCUUFP.js → chunk-CZEYZU4N.js} +10 -10
- package/Build/Workers/{chunk-NPF7SSHZ.js → chunk-DBOEKL43.js} +7 -7
- package/Build/Workers/{chunk-44EMEGKW.js → chunk-DDWSZVMY.js} +5 -5
- package/Build/Workers/{chunk-7X322WP2.js → chunk-DOBXCNC3.js} +13 -13
- package/Build/Workers/{chunk-JCI63T3K.js → chunk-E7VQ76KE.js} +6 -6
- package/Build/Workers/{chunk-7TYLCBGK.js → chunk-EBSIOBXY.js} +12 -10
- package/Build/Workers/{chunk-GQUNK2XC.js → chunk-EF2QYXGA.js} +14 -14
- package/Build/Workers/{chunk-BJD6QGXZ.js → chunk-EPYXRCDB.js} +12 -12
- package/Build/Workers/{chunk-63SIWPLS.js → chunk-F6QDY6HU.js} +13 -13
- package/Build/Workers/{chunk-XY6HMDGI.js → chunk-FRQZECAO.js} +5 -5
- package/Build/Workers/{chunk-VMVOUQ5J.js → chunk-G7PXZRVF.js} +7 -7
- package/Build/Workers/{chunk-N65BAKSH.js → chunk-INUEEEQA.js} +8 -8
- package/Build/Workers/{chunk-7QRFIKWQ.js → chunk-IRBKFCEJ.js} +2 -2
- package/Build/Workers/{chunk-UIGVOKKI.js → chunk-IYOUHCZB.js} +3 -2
- package/Build/Workers/{chunk-5GXYJQ2K.js → chunk-J6BWOHUF.js} +3 -3
- package/Build/Workers/{chunk-A47HVBC5.js → chunk-KFSTQKNM.js} +7 -7
- package/Build/Workers/{chunk-EV3VGO6Y.js → chunk-KKOSKAZB.js} +17 -17
- package/Build/Workers/{chunk-6MPGQEHA.js → chunk-KSSWJIZW.js} +2 -2
- package/Build/Workers/{chunk-DHKPFLSJ.js → chunk-M3B5JKSM.js} +3 -2
- package/Build/Workers/chunk-MPZHGZU6.js +2342 -0
- package/Build/Workers/{chunk-YJZGW74L.js → chunk-MYP774IS.js} +2213 -1349
- package/Build/Workers/{chunk-LIB2H534.js → chunk-O3EA5HS7.js} +12 -11
- package/Build/Workers/{chunk-ILMFADZA.js → chunk-P3CK7MCY.js} +27 -5
- package/Build/Workers/chunk-Q3PY526V.js +3201 -0
- package/Build/Workers/chunk-QN67VG36.js +973 -0
- package/Build/Workers/{chunk-XJRBB253.js → chunk-QRWGUWI6.js} +11 -11
- package/Build/Workers/{chunk-AF3MU2RL.js → chunk-S4MCOY6I.js} +7 -6
- package/Build/Workers/{chunk-Y7HNNPNK.js → chunk-SMQZZOW6.js} +10 -10
- package/Build/Workers/{chunk-PVV64VFW.js → chunk-TKKIREQ6.js} +3 -2
- package/Build/Workers/{chunk-MKM27KGV.js → chunk-U3ZA64U7.js} +2 -2
- package/Build/Workers/{chunk-2N4KDHS3.js → chunk-UA25D5MX.js} +12 -11
- package/Build/Workers/{chunk-RQNJD3O4.js → chunk-UOOIQ3KX.js} +12 -12
- package/Build/Workers/{chunk-GOQBUCXH.js → chunk-V7VQKN6N.js} +709 -431
- package/Build/Workers/{chunk-LXMCPFFS.js → chunk-VQYETPWC.js} +4 -4
- package/Build/Workers/{chunk-NKT5K3K3.js → chunk-VWV2IJRB.js} +13 -12
- package/Build/Workers/chunk-XZMBNNDX.js +1287 -0
- package/Build/Workers/{chunk-ISY4EZCA.js → chunk-Y57HREW5.js} +4 -4
- package/Build/Workers/{chunk-EDXL4W76.js → chunk-Y5BF6AFU.js} +2 -2
- package/Build/Workers/{chunk-Q3C6VQH6.js → chunk-YLY7NKAB.js} +4 -4
- package/Build/Workers/{chunk-4TIG36AW.js → chunk-ZK3CF7ZD.js} +12 -12
- package/Build/Workers/{chunk-AJLTU6PF.js → chunk-ZP7JMQV4.js} +4 -1
- package/Build/Workers/{chunk-HXJMS2ZI.js → chunk-ZZ46LWL6.js} +1 -1
- package/Build/Workers/combineGeometry.js +24 -24
- package/Build/Workers/createBoxGeometry.js +18 -18
- package/Build/Workers/createBoxOutlineGeometry.js +16 -16
- package/Build/Workers/createCircleGeometry.js +26 -26
- package/Build/Workers/createCircleOutlineGeometry.js +19 -19
- package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
- package/Build/Workers/createCorridorGeometry.js +29 -29
- package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
- package/Build/Workers/createCylinderGeometry.js +20 -20
- package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
- package/Build/Workers/createEllipseGeometry.js +26 -26
- package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
- package/Build/Workers/createEllipsoidGeometry.js +19 -19
- package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
- package/Build/Workers/createFrustumGeometry.js +18 -18
- package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
- package/Build/Workers/createGeometry.js +24 -24
- package/Build/Workers/createGroundPolylineGeometry.js +175 -118
- package/Build/Workers/createPlaneGeometry.js +16 -16
- package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
- package/Build/Workers/createPolygonGeometry.js +32 -32
- package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
- package/Build/Workers/createPolylineGeometry.js +25 -25
- package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
- package/Build/Workers/createRectangleGeometry.js +27 -27
- package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
- package/Build/Workers/createSimplePolylineGeometry.js +23 -23
- package/Build/Workers/createSphereGeometry.js +19 -19
- package/Build/Workers/createSphereOutlineGeometry.js +18 -18
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
- package/Build/Workers/createVectorTileGeometries.js +24 -24
- package/Build/Workers/createVectorTilePoints.js +13 -13
- package/Build/Workers/createVectorTilePolygons.js +22 -22
- package/Build/Workers/createVectorTilePolylines.js +14 -14
- package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
- package/Build/Workers/createVerticesFromHeightmap.js +24 -23
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
- package/Build/Workers/createWallGeometry.js +24 -24
- package/Build/Workers/createWallOutlineGeometry.js +23 -23
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
- package/Build/Workers/transcodeKTX2.js +12 -9
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
- package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Source/Core/ArcType.js +6 -1
- package/Source/Core/ArticulationStageType.js +5 -1
- package/Source/Core/AssociativeArray.js +100 -94
- package/Source/Core/BoundingSphere.js +1296 -1300
- package/Source/Core/Cartesian2.js +1 -1
- package/Source/Core/Cartesian3.js +2 -3
- package/Source/Core/Cartesian4.js +1 -1
- package/Source/Core/Cartographic.js +257 -249
- package/Source/Core/ClockRange.js +6 -1
- package/Source/Core/ClockStep.js +6 -1
- package/Source/Core/Color.js +844 -835
- package/Source/Core/ComponentDatatype.js +39 -1
- package/Source/Core/CornerType.js +6 -1
- package/Source/Core/Credit.js +121 -124
- package/Source/Core/Ellipsoid.js +637 -660
- package/Source/Core/ExtrapolationType.js +6 -1
- package/Source/Core/GeocodeType.js +6 -1
- package/Source/Core/GeographicProjection.js +74 -74
- package/Source/Core/GeographicTilingScheme.js +179 -198
- package/Source/Core/GeometryOffsetAttribute.js +7 -1
- package/Source/Core/GeometryType.js +7 -1
- package/Source/Core/HeightmapEncoding.js +6 -1
- package/Source/Core/Iau2006XysData.js +24 -13
- package/Source/Core/IndexDatatype.js +3 -1
- package/Source/Core/InterpolationType.js +5 -1
- package/Source/Core/Intersect.js +6 -1
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/IonGeocodeProviderType.js +5 -1
- package/Source/Core/JulianDate.js +850 -848
- package/Source/Core/KeyboardEventModifier.js +6 -1
- package/Source/Core/MapProjection.js +40 -44
- package/Source/Core/Matrix2.js +906 -893
- package/Source/Core/Matrix3.js +1643 -1575
- package/Source/Core/Matrix4.js +2903 -2872
- package/Source/Core/PixelFormat.js +3 -1
- package/Source/Core/PrimitiveType.js +11 -1
- package/Source/Core/Ray.js +62 -60
- package/Source/Core/Rectangle.js +913 -904
- package/Source/Core/ReferenceFrame.js +6 -1
- package/Source/Core/RequestScheduler.js +8 -3
- package/Source/Core/RequestState.js +6 -1
- package/Source/Core/RequestType.js +6 -1
- package/Source/Core/Resource.js +1 -1
- package/Source/Core/ScreenSpaceEventHandler.js +51 -41
- package/Source/Core/ScreenSpaceEventType.js +6 -1
- package/Source/Core/TerrainQuantization.js +6 -1
- package/Source/Core/TilingScheme.js +100 -98
- package/Source/Core/TimeConstants.js +6 -1
- package/Source/Core/TimeStandard.js +6 -1
- package/Source/Core/TrackingReferenceFrame.js +6 -1
- package/Source/Core/Visibility.js +6 -1
- package/Source/Core/VulkanConstants.js +6 -1
- package/Source/Core/WebGLConstants.js +6 -1
- package/Source/Core/WebMercatorProjection.js +108 -109
- package/Source/Core/WebMercatorTilingScheme.js +246 -242
- package/Source/Core/WindingOrder.js +3 -1
- package/Source/Core/createColorRamp.js +37 -0
- package/Source/Core/globalTypes.js +25 -0
- package/Source/DataSources/StaticGroundGeometryPerMaterialBatch.js +1 -0
- package/Source/DataSources/StaticGroundPolylinePerMaterialBatch.js +1 -0
- package/Source/DataSources/StripeOrientation.js +6 -1
- package/Source/Renderer/BufferUsage.js +20 -9
- package/Source/Renderer/Context.js +2 -29
- package/Source/Renderer/DrawCommand.js +435 -403
- package/Source/Renderer/MipmapHint.js +5 -1
- package/Source/Renderer/Pass.js +10 -3
- package/Source/Renderer/PickId.js +44 -0
- package/Source/Renderer/PixelDatatype.js +3 -1
- package/Source/Renderer/RenderbufferFormat.js +5 -1
- package/Source/Renderer/ShaderDestination.js +4 -1
- package/Source/Renderer/TextureMagnificationFilter.js +3 -1
- package/Source/Renderer/TextureMinificationFilter.js +3 -1
- package/Source/Renderer/TextureWrap.js +5 -1
- package/Source/Renderer/createUniform.js +346 -239
- package/Source/Renderer/createUniformArray.js +494 -381
- package/Source/Scene/AlphaMode.js +5 -1
- package/Source/Scene/ArcGisBaseMapType.js +6 -1
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/AttributeType.js +3 -1
- package/Source/Scene/Axis.js +3 -1
- package/Source/Scene/BingMapsStyle.js +6 -1
- package/Source/Scene/BlendEquation.js +6 -1
- package/Source/Scene/BlendFunction.js +6 -1
- package/Source/Scene/BlendOption.js +6 -1
- package/Source/Scene/BlendingState.js +6 -1
- package/Source/Scene/BufferLoader.js +0 -2
- package/Source/Scene/BufferPoint.js +1 -0
- package/Source/Scene/BufferPointCollection.js +17 -1
- package/Source/Scene/BufferPolygon.js +3 -2
- package/Source/Scene/BufferPolygonCollection.js +13 -1
- package/Source/Scene/BufferPolyline.js +1 -0
- package/Source/Scene/BufferPolylineCollection.js +5 -1
- package/Source/Scene/BufferPrimitiveCollection.js +210 -43
- package/Source/Scene/CameraEventAggregator.js +30 -18
- package/Source/Scene/CameraEventType.js +6 -1
- package/Source/Scene/Cesium3DTile.js +54 -1
- package/Source/Scene/Cesium3DTileColorBlendMode.js +6 -1
- package/Source/Scene/Cesium3DTileContent.js +195 -254
- package/Source/Scene/Cesium3DTileContentFactory.js +10 -2
- package/Source/Scene/Cesium3DTileContentState.js +6 -1
- package/Source/Scene/Cesium3DTileContentType.js +3 -1
- package/Source/Scene/Cesium3DTileFeature.js +289 -306
- package/Source/Scene/Cesium3DTileOptimizationHint.js +6 -1
- package/Source/Scene/Cesium3DTilePass.js +5 -1
- package/Source/Scene/Cesium3DTilePointFeature.js +433 -511
- package/Source/Scene/Cesium3DTileRefine.js +6 -1
- package/Source/Scene/Cesium3DTileVectorFeature.js +586 -0
- package/Source/Scene/Cesium3DTileset.js +46 -6
- package/Source/Scene/ClassificationType.js +3 -1
- package/Source/Scene/CloudType.js +3 -1
- package/Source/Scene/ColorBlendMode.js +4 -1
- package/Source/Scene/Composite3DTileContent.js +254 -292
- package/Source/Scene/CullFace.js +6 -1
- package/Source/Scene/DepthFunction.js +6 -1
- package/Source/Scene/DynamicAtmosphereLightingType.js +3 -1
- package/Source/Scene/EdgeDisplayMode.js +50 -0
- package/Source/Scene/Empty3DTileContent.js +100 -132
- package/Source/Scene/EquirectangularPanorama.js +1 -0
- package/Source/Scene/ExpressionNodeType.js +6 -1
- package/Source/Scene/GaussianSplat3DTileContent.js +436 -478
- package/Source/Scene/GeoJsonPrimitive.js +874 -0
- package/Source/Scene/Geometry3DTileContent.js +151 -185
- package/Source/Scene/GltfBufferViewLoader.js +0 -2
- package/Source/Scene/GltfDracoLoader.js +0 -2
- package/Source/Scene/GltfImageLoader.js +0 -3
- package/Source/Scene/GltfIndexBufferLoader.js +0 -4
- package/Source/Scene/GltfJsonLoader.js +0 -2
- package/Source/Scene/GltfLoader.js +109 -5
- package/Source/Scene/GltfLoaderUtil.js +14 -0
- package/Source/Scene/GltfSpzLoader.js +0 -2
- package/Source/Scene/GltfStructuralMetadataLoader.js +0 -2
- package/Source/Scene/GltfTextureLoader.js +0 -2
- package/Source/Scene/GltfVertexBufferLoader.js +0 -4
- package/Source/Scene/HeightReference.js +5 -1
- package/Source/Scene/HorizontalOrigin.js +6 -1
- package/Source/Scene/ImageryProvider.js +1 -1
- package/Source/Scene/ImageryState.js +6 -1
- package/Source/Scene/Implicit3DTileContent.js +179 -214
- package/Source/Scene/ImplicitSubdivisionScheme.js +3 -1
- package/Source/Scene/InstanceAttributeSemantic.js +3 -1
- package/Source/Scene/IonWorldImageryStyle.js +6 -1
- package/Source/Scene/JobType.js +6 -1
- package/Source/Scene/LabelStyle.js +6 -1
- package/Source/Scene/MVTDataProvider.js +147 -0
- package/Source/Scene/MapMode2D.js +6 -1
- package/Source/Scene/MetadataComponentType.js +3 -1
- package/Source/Scene/MetadataSchemaLoader.js +0 -2
- package/Source/Scene/MetadataSemantic.js +6 -2
- package/Source/Scene/MetadataType.js +3 -1
- package/Source/Scene/Model/B3dmLoader.js +0 -3
- package/Source/Scene/Model/CustomShaderMode.js +3 -1
- package/Source/Scene/Model/CustomShaderTranslucencyMode.js +5 -1
- package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +78 -337
- package/Source/Scene/Model/Extensions/Gpm/PpeSource.js +5 -1
- package/Source/Scene/Model/Extensions/Gpm/StorageType.js +5 -1
- package/Source/Scene/Model/GeoJsonLoader.js +0 -2
- package/Source/Scene/Model/I3dmLoader.js +0 -3
- package/Source/Scene/Model/InstancingPipelineStage.js +1 -1
- package/Source/Scene/Model/LightingModel.js +5 -1
- package/Source/Scene/Model/MaterialPipelineStage.js +184 -3
- package/Source/Scene/Model/Model.js +34 -0
- package/Source/Scene/Model/Model3DTileContent.js +424 -458
- package/Source/Scene/Model/ModelDrawCommand.js +31 -3
- package/Source/Scene/Model/ModelReader.js +474 -3
- package/Source/Scene/Model/ModelRuntimePrimitive.js +2 -1
- package/Source/Scene/Model/ModelType.js +3 -1
- package/Source/Scene/Model/ModelUtility.js +4 -0
- package/Source/Scene/Model/PntsLoader.js +4 -3
- package/Source/Scene/Model/StyleCommandsNeeded.js +3 -1
- package/Source/Scene/Model/UniformType.js +5 -1
- package/Source/Scene/Model/VaryingType.js +5 -1
- package/Source/Scene/Model/createVectorTileBuffersFromModelComponents.js +500 -139
- package/Source/Scene/Model/pickModel.js +94 -299
- package/Source/Scene/ModelAnimationLoop.js +6 -1
- package/Source/Scene/ModelAnimationState.js +6 -1
- package/Source/Scene/ModelComponents.js +47 -2
- package/Source/Scene/Multiple3DTileContent.js +291 -334
- package/Source/Scene/PrimitiveState.js +7 -1
- package/Source/Scene/QuadtreeOccluders.js +20 -15
- package/Source/Scene/QuadtreeTile.js +547 -541
- package/Source/Scene/QuadtreeTileLoadState.js +6 -1
- package/Source/Scene/QuadtreeTileProvider.js +159 -175
- package/Source/Scene/ResourceLoader.js +0 -1
- package/Source/Scene/ResourceLoaderState.js +7 -1
- package/Source/Scene/Scene.js +26 -0
- package/Source/Scene/SceneMode.js +4 -1
- package/Source/Scene/ShadowMode.js +3 -1
- package/Source/Scene/SkyBox.js +1 -1
- package/Source/Scene/SplitDirection.js +6 -1
- package/Source/Scene/StencilFunction.js +6 -1
- package/Source/Scene/StencilOperation.js +6 -1
- package/Source/Scene/TerrainState.js +7 -1
- package/Source/Scene/TileState.js +7 -1
- package/Source/Scene/Tileset3DTileContent.js +113 -146
- package/Source/Scene/Tonemapper.js +5 -1
- package/Source/Scene/UrlTemplate3DTilesDataProvider.js +499 -0
- package/Source/Scene/Vector3DTileContent.js +205 -234
- package/Source/Scene/VectorGltf3DTileContent.js +131 -61
- package/Source/Scene/VertexAttributeSemantic.js +3 -1
- package/Source/Scene/VerticalOrigin.js +6 -1
- package/Source/Scene/VoxelBoxShape.js +12 -6
- package/Source/Scene/VoxelContent.js +2 -0
- package/Source/Scene/VoxelCylinderShape.js +39 -38
- package/Source/Scene/VoxelEllipsoidShape.js +46 -96
- package/Source/Scene/VoxelMetadataOrder.js +6 -1
- package/Source/Scene/VoxelPrimitive.js +159 -175
- package/Source/Scene/VoxelProvider.js +64 -90
- package/Source/Scene/VoxelShapeType.js +3 -1
- package/Source/Scene/buildVectorGltfFromMVT.js +1059 -0
- package/Source/Scene/buildVoxelCustomShader.js +199 -0
- package/Source/Scene/decodeMVT.js +634 -0
- package/Source/Scene/renderBufferPointCollection.js +124 -127
- package/Source/Scene/renderBufferPolygonCollection.js +122 -122
- package/Source/Scene/renderBufferPolylineCollection.js +386 -238
- package/Source/Shaders/BufferPointMaterialFS.glsl +1 -0
- package/Source/Shaders/BufferPointMaterialFS.js +1 -0
- package/Source/Shaders/BufferPointMaterialVS.glsl +19 -9
- package/Source/Shaders/BufferPointMaterialVS.js +20 -10
- package/Source/Shaders/BufferPolygonMaterialVS.glsl +13 -4
- package/Source/Shaders/BufferPolygonMaterialVS.js +14 -5
- package/Source/Shaders/BufferPolylineMaterialVS.glsl +16 -2
- package/Source/Shaders/BufferPolylineMaterialVS.js +17 -3
- package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.js +11 -0
- package/Source/Shaders/Builtin/Constants/passOverlay.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
- package/Source/Shaders/Builtin/CzmBuiltins.js +4 -0
- package/Source/Shaders/Builtin/Functions/computeTextureTransform.glsl +24 -0
- package/Source/Shaders/Builtin/Functions/computeTextureTransform.js +25 -0
- package/Source/Shaders/Model/ConstantLodStageFS.glsl +60 -0
- package/Source/Shaders/Model/ConstantLodStageFS.js +62 -0
- package/Source/Shaders/Model/ConstantLodStageVS.glsl +12 -0
- package/Source/Shaders/Model/ConstantLodStageVS.js +13 -0
- package/Source/Shaders/Model/EdgeVisibilityStageVS.glsl +0 -1
- package/Source/Shaders/Model/EdgeVisibilityStageVS.js +0 -1
- package/Source/Shaders/Model/MaterialStageFS.glsl +46 -20
- package/Source/Shaders/Model/MaterialStageFS.js +46 -20
- package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +0 -1
- package/Source/Shaders/Voxels/convertLocalToBoxUv.js +0 -1
- package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +7 -9
- package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +7 -9
- package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +7 -17
- package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +7 -17
- package/Source/Widget/CesiumWidget.js +11 -4
- package/index.d.ts +595 -343
- package/index.js +392 -378
- package/package.json +3 -3
- package/Build/Workers/chunk-DVB56LG7.js +0 -114
- package/Build/Workers/chunk-HKUES6UG.js +0 -2357
- package/Build/Workers/chunk-HRHRYFHS.js +0 -940
- package/Build/Workers/chunk-KLPGTXS3.js +0 -642
- package/Build/Workers/chunk-ZBZRTRJB.js +0 -1829
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@@ -16,6 +16,7 @@ void main()
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float innerAlpha = 1.0 - smoothstep(innerLimit - delta, innerLimit, distanceToCenter);
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vec4 color = vec4(mix(v_outlineColor.rgb, v_color.rgb, innerAlpha), outerAlpha);
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color.a *= mix(v_outlineColor.a, v_color.a, innerAlpha);
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if (color.a < 0.005) // matches 0/255 and 1/255
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{
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@@ -17,6 +17,7 @@ void main()\n\
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float innerAlpha = 1.0 - smoothstep(innerLimit - delta, innerLimit, distanceToCenter);\n\
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\n\
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vec4 color = vec4(mix(v_outlineColor.rgb, v_color.rgb, innerAlpha), outerAlpha);\n\
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color.a *= mix(v_outlineColor.a, v_color.a, innerAlpha);\n\
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\n\
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if (color.a < 0.005) // matches 0/255 and 1/255\n\
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{\n\
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@@ -1,8 +1,12 @@
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#ifdef USE_FLOAT64
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in vec3 positionHigh;
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in vec3 positionLow;
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#else
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in vec3 position;
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#endif
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in vec4 pickColor;
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in
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in
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in vec4 showPixelSizeColorAlpha;
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in vec3 outlineWidthColorAlpha;
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out vec4 v_pickColor;
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out vec4 v_color;
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@@ -12,11 +16,13 @@ out float v_innerRadiusFrac;
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void main()
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{
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// Unpack attributes.
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float show =
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float pixelSize =
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vec4 color = czm_decodeRGB8(
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float
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float show = showPixelSizeColorAlpha.x;
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float pixelSize = showPixelSizeColorAlpha.y;
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vec4 color = czm_decodeRGB8(showPixelSizeColorAlpha.z);
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float alpha = showPixelSizeColorAlpha.w;
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float outlineWidth = outlineWidthColorAlpha.x;
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vec4 outlineColor = czm_decodeRGB8(outlineWidthColorAlpha.y);
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float outlineAlpha = outlineWidthColorAlpha.z;
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///////////////////////////////////////////////////////////////////////////
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@@ -25,8 +31,12 @@ void main()
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///////////////////////////////////////////////////////////////////////////
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#ifdef USE_FLOAT64
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vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);
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vec4 positionEC = czm_modelViewRelativeToEye * p;
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#else
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vec4 positionEC = czm_modelView * vec4(position, 1.0);
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#endif
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///////////////////////////////////////////////////////////////////////////
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v_pickColor = pickColor / 255.0;
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v_color = color;
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v_color.a *= show;
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v_color.a *= alpha * show;
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v_outlineColor = outlineColor;
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v_outlineColor.a *= show;
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v_outlineColor.a *= outlineAlpha * show;
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v_innerRadiusFrac = innerRadius / outerRadius;
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//This file is automatically rebuilt by the Cesium build process.
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export default "
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export default "#ifdef USE_FLOAT64\n\
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in vec3 positionHigh;\n\
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in vec3 positionLow;\n\
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#else\n\
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in vec3 position;\n\
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#endif\n\
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in vec4 pickColor;\n\
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in
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in
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in vec4 showPixelSizeColorAlpha;\n\
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in vec3 outlineWidthColorAlpha;\n\
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\n\
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out vec4 v_pickColor;\n\
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out vec4 v_color;\n\
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@@ -13,11 +17,13 @@ out float v_innerRadiusFrac;\n\
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void main()\n\
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{\n\
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// Unpack attributes.\n\
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float show =
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float pixelSize =
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vec4 color = czm_decodeRGB8(
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float
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float show = showPixelSizeColorAlpha.x;\n\
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float pixelSize = showPixelSizeColorAlpha.y;\n\
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vec4 color = czm_decodeRGB8(showPixelSizeColorAlpha.z);\n\
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float alpha = showPixelSizeColorAlpha.w;\n\
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float outlineWidth = outlineWidthColorAlpha.x;\n\
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vec4 outlineColor = czm_decodeRGB8(outlineWidthColorAlpha.y);\n\
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float outlineAlpha = outlineWidthColorAlpha.z;\n\
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\n\
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///////////////////////////////////////////////////////////////////////////\n\
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\n\
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@@ -26,8 +32,12 @@ void main()\n\
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\n\
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///////////////////////////////////////////////////////////////////////////\n\
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\n\
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#ifdef USE_FLOAT64\n\
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vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);\n\
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vec4 positionEC = czm_modelViewRelativeToEye * p;\n\
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#else\n\
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vec4 positionEC = czm_modelView * vec4(position, 1.0);\n\
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#endif\n\
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\n\
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///////////////////////////////////////////////////////////////////////////\n\
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\n\
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@@ -37,10 +47,10 @@ void main()\n\
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v_pickColor = pickColor / 255.0;\n\
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\n\
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v_color = color;\n\
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v_color.a *= show;\n\
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v_color.a *= alpha * show;\n\
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\n\
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v_outlineColor = outlineColor;\n\
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v_outlineColor.a *= show;\n\
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v_outlineColor.a *= outlineAlpha * show;\n\
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\n\
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v_innerRadiusFrac = innerRadius / outerRadius;\n\
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\n\
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@@ -1,20 +1,29 @@
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#ifdef USE_FLOAT64
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in vec3 positionHigh;
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in vec3 positionLow;
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#else
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in vec3 position;
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#endif
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in vec4 pickColor;
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in
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in vec3 showColorAlpha;
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out vec4 v_pickColor;
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out vec4 v_color;
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void main()
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{
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float show =
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vec4 color = czm_decodeRGB8(
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float show = showColorAlpha.x;
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vec4 color = czm_decodeRGB8(showColorAlpha.y);
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float alpha = showColorAlpha.z;
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///////////////////////////////////////////////////////////////////////////
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#ifdef USE_FLOAT64
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vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);
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vec4 positionEC = czm_modelViewRelativeToEye * p;
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#else
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vec4 positionEC = czm_modelView * vec4(position, 1.0);
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#endif
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///////////////////////////////////////////////////////////////////////////
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v_pickColor = pickColor / 255.0;
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v_color = color;
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v_color.a *= show;
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v_color.a *= alpha * show;
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gl_Position *= show;
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}
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@@ -1,21 +1,30 @@
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//This file is automatically rebuilt by the Cesium build process.
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export default "
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export default "#ifdef USE_FLOAT64\n\
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in vec3 positionHigh;\n\
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in vec3 positionLow;\n\
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#else\n\
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in vec3 position;\n\
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#endif\n\
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in vec4 pickColor;\n\
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in
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in vec3 showColorAlpha;\n\
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\n\
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out vec4 v_pickColor;\n\
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out vec4 v_color;\n\
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\n\
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void main()\n\
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{\n\
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float show =
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vec4 color = czm_decodeRGB8(
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float show = showColorAlpha.x;\n\
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vec4 color = czm_decodeRGB8(showColorAlpha.y);\n\
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float alpha = showColorAlpha.z;\n\
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\n\
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///////////////////////////////////////////////////////////////////////////\n\
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\n\
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#ifdef USE_FLOAT64\n\
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vec4 p = czm_translateRelativeToEye(positionHigh, positionLow);\n\
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vec4 positionEC = czm_modelViewRelativeToEye * p;\n\
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#else\n\
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vec4 positionEC = czm_modelView * vec4(position, 1.0);\n\
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#endif\n\
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\n\
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///////////////////////////////////////////////////////////////////////////\n\
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\n\
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@@ -25,7 +34,7 @@ void main()\n\
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v_pickColor = pickColor / 255.0;\n\
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\n\
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v_color = color;\n\
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v_color.a *= show;\n\
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v_color.a *= alpha * show;\n\
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\n\
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gl_Position *= show;\n\
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}\n\
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#ifdef USE_FLOAT64
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in vec3 positionHigh;
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in vec3 positionLow;
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in vec3 prevPositionHigh;
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in vec3 prevPositionLow;
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in vec3 nextPositionHigh;
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in vec3 nextPositionLow;
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#else
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in vec3 position;
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in vec3 prevPosition;
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in vec3 nextPosition;
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#endif
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in vec4 pickColor;
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in vec4 showColorWidthAndTexCoord;
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in float alpha;
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out vec4 v_pickColor;
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out vec4 v_color;
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@@ -26,11 +33,18 @@ void main()
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float expandDir = gl_VertexID % 2 == 1 ? 1.0 : -1.0;
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float polylineAngle;
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#ifdef USE_FLOAT64
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vec4 positionEC = czm_translateRelativeToEye(positionHigh, positionLow);
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vec4 prevPositionEC = czm_translateRelativeToEye(prevPositionHigh, prevPositionLow);
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vec4 nextPositionEC = czm_translateRelativeToEye(nextPositionHigh, nextPositionLow);
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vec4 positionWC = getPolylineWindowCoordinates(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);
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#else
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vec4 positionEC = czm_modelView * vec4(position, 1.0);
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vec4 prevPositionEC = czm_modelView * vec4(prevPosition, 1.0);
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vec4 nextPositionEC = czm_modelView * vec4(nextPosition, 1.0);
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// Positions are already in eye space; use the EC variant to skip the redundant transform.
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vec4 positionWC = getPolylineWindowCoordinatesEC(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);
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#endif
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///////////////////////////////////////////////////////////////////////////
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@@ -39,7 +53,7 @@ void main()
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v_pickColor = pickColor / 255.0;
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v_color = color;
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v_color.a *= show;
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v_color.a *= alpha / 255.0 * show;
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v_st.s = texCoord;
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v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w);
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@@ -1,12 +1,19 @@
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//This file is automatically rebuilt by the Cesium build process.
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export default "
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export default "#ifdef USE_FLOAT64\n\
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in vec3 positionHigh;\n\
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in vec3 positionLow;\n\
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in vec3 prevPositionHigh;\n\
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in vec3 prevPositionLow;\n\
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in vec3 nextPositionHigh;\n\
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in vec3 nextPositionLow;\n\
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#else\n\
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in vec3 position;\n\
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in vec3 prevPosition;\n\
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in vec3 nextPosition;\n\
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#endif\n\
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in vec4 pickColor;\n\
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in vec4 showColorWidthAndTexCoord;\n\
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in float alpha;\n\
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\n\
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out vec4 v_pickColor;\n\
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out vec4 v_color;\n\
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@@ -27,11 +34,18 @@ void main()\n\
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float expandDir = gl_VertexID % 2 == 1 ? 1.0 : -1.0;\n\
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float polylineAngle;\n\
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\n\
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#ifdef USE_FLOAT64\n\
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vec4 positionEC = czm_translateRelativeToEye(positionHigh, positionLow);\n\
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vec4 prevPositionEC = czm_translateRelativeToEye(prevPositionHigh, prevPositionLow);\n\
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vec4 nextPositionEC = czm_translateRelativeToEye(nextPositionHigh, nextPositionLow);\n\
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\n\
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vec4 positionWC = getPolylineWindowCoordinates(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);\n\
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#else\n\
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vec4 positionEC = czm_modelView * vec4(position, 1.0);\n\
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vec4 prevPositionEC = czm_modelView * vec4(prevPosition, 1.0);\n\
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vec4 nextPositionEC = czm_modelView * vec4(nextPosition, 1.0);\n\
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// Positions are already in eye space; use the EC variant to skip the redundant transform.\n\
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vec4 positionWC = getPolylineWindowCoordinatesEC(positionEC, prevPositionEC, nextPositionEC, expandDir, width, usePrevious, polylineAngle);\n\
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#endif\n\
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\n\
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///////////////////////////////////////////////////////////////////////////\n\
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\n\
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@@ -40,7 +54,7 @@ void main()\n\
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v_pickColor = pickColor / 255.0;\n\
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\n\
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v_color = color;\n\
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v_color.a *= show;\n\
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v_color.a *= alpha / 255.0 * show;\n\
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\n\
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v_st.s = texCoord;\n\
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v_st.t = czm_writeNonPerspective(clamp(expandDir, 0.0, 1.0), gl_Position.w);\n\
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//This file is automatically rebuilt by the Cesium build process.
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export default "/**\n\
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* The automatic GLSL constant for {@link Pass#CESIUM_3D_TILE_EDGES_DIRECT}\n\
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*\n\
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* @name czm_passCesium3DTileEdgesDirect\n\
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* @glslConstant\n\
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*\n\
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* @see czm_pass\n\
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*/\n\
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const float czm_passCesium3DTileEdgesDirect = 12.0;\n\
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";
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@@ -15,6 +15,7 @@ import czm_passCesium3DTile from './Constants/passCesium3DTile.js'
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import czm_passCesium3DTileClassification from './Constants/passCesium3DTileClassification.js'
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import czm_passCesium3DTileClassificationIgnoreShow from './Constants/passCesium3DTileClassificationIgnoreShow.js'
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import czm_passCesium3DTileEdges from './Constants/passCesium3DTileEdges.js'
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import czm_passCesium3DTileEdgesDirect from './Constants/passCesium3DTileEdgesDirect.js'
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import czm_passClassification from './Constants/passClassification.js'
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import czm_passCompute from './Constants/passCompute.js'
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import czm_passEnvironment from './Constants/passEnvironment.js'
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@@ -71,6 +72,7 @@ import czm_computeAtmosphereColor from './Functions/computeAtmosphereColor.js'
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import czm_computeGroundAtmosphereScattering from './Functions/computeGroundAtmosphereScattering.js'
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import czm_computePosition from './Functions/computePosition.js'
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import czm_computeScattering from './Functions/computeScattering.js'
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import czm_computeTextureTransform from './Functions/computeTextureTransform.js'
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import czm_cosineAndSine from './Functions/cosineAndSine.js'
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import czm_decodeRGB8 from './Functions/decodeRGB8.js'
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import czm_decompressTextureCoordinates from './Functions/decompressTextureCoordinates.js'
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@@ -157,6 +159,7 @@ export default {
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czm_passCesium3DTileClassification : czm_passCesium3DTileClassification,
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czm_passCesium3DTileClassificationIgnoreShow : czm_passCesium3DTileClassificationIgnoreShow,
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czm_passCesium3DTileEdges : czm_passCesium3DTileEdges,
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czm_passCesium3DTileEdgesDirect : czm_passCesium3DTileEdgesDirect,
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czm_passClassification : czm_passClassification,
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czm_passCompute : czm_passCompute,
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czm_passEnvironment : czm_passEnvironment,
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@@ -213,6 +216,7 @@ export default {
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czm_computeGroundAtmosphereScattering : czm_computeGroundAtmosphereScattering,
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czm_computePosition : czm_computePosition,
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czm_computeScattering : czm_computeScattering,
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czm_computeTextureTransform : czm_computeTextureTransform,
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czm_cosineAndSine : czm_cosineAndSine,
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czm_decodeRGB8 : czm_decodeRGB8,
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czm_decompressTextureCoordinates : czm_decompressTextureCoordinates,
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@@ -0,0 +1,24 @@
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/**
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* Applies a 2D texture transformation matrix to texture coordinates.
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* This function applies translation, rotation, and scaling transformations
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* as specified by the KHR_texture_transform glTF extension.
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*
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* @name czm_computeTextureTransform
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* @glslFunction
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*
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* @param {vec2} texCoord The texture coordinates to transform.
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* @param {mat3} textureTransform The 3x3 transformation matrix.
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*
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* @returns {vec2} The transformed texture coordinates.
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*
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* @example
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* // GLSL declaration
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* vec2 czm_computeTextureTransform(vec2 texCoord, mat3 textureTransform);
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*
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* // Apply texture transform to UV coordinates
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* vec2 transformedUV = czm_computeTextureTransform(uv, u_textureTransform);
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*/
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vec2 czm_computeTextureTransform(vec2 texCoord, mat3 textureTransform)
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{
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return vec2(textureTransform * vec3(texCoord, 1.0));
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}
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//This file is automatically rebuilt by the Cesium build process.
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export default "/**\n\
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* Applies a 2D texture transformation matrix to texture coordinates.\n\
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* This function applies translation, rotation, and scaling transformations\n\
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* as specified by the KHR_texture_transform glTF extension.\n\
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*\n\
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* @name czm_computeTextureTransform\n\
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* @glslFunction\n\
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*\n\
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* @param {vec2} texCoord The texture coordinates to transform.\n\
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* @param {mat3} textureTransform The 3x3 transformation matrix.\n\
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*\n\
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* @returns {vec2} The transformed texture coordinates.\n\
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*\n\
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* @example\n\
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* // GLSL declaration\n\
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* vec2 czm_computeTextureTransform(vec2 texCoord, mat3 textureTransform);\n\
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*\n\
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* // Apply texture transform to UV coordinates\n\
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* vec2 transformedUV = czm_computeTextureTransform(uv, u_textureTransform);\n\
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*/\n\
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vec2 czm_computeTextureTransform(vec2 texCoord, mat3 textureTransform)\n\
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{\n\
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return vec2(textureTransform * vec3(texCoord, 1.0));\n\
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}";
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#ifdef HAS_CONSTANT_LOD
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vec4 constantLodTextureLookup(sampler2D textureSampler, vec3 constantLodParams) {
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bool atMaxClamp = v_constantLodUvCustom.z >= constantLodParams.y;
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bool atMinClamp = v_constantLodUvCustom.z <= constantLodParams.x;
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bool atClampBoundary = atMaxClamp || atMinClamp;
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float effectiveDistance = atMaxClamp ? constantLodParams.y :
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(atMinClamp ? constantLodParams.x : v_constantLodUvCustom.z);
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float logDepth = log2(effectiveDistance);
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logDepth = clamp(logDepth, -10.0, 20.0);
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float f = fract(logDepth);
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float p = floor(logDepth);
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if (atClampBoundary) {
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float clampedP = ceil(logDepth);
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vec2 tc = v_constantLodUvCustom.xy / pow(2.0, clampedP) * constantLodParams.z;
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return texture(textureSampler, tc);
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}
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vec2 tc1 = v_constantLodUvCustom.xy / pow(2.0, p) * constantLodParams.z;
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vec2 tc2 = v_constantLodUvCustom.xy / pow(2.0, p + 1.0) * constantLodParams.z;
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return mix(texture(textureSampler, tc1), texture(textureSampler, tc2), f);
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}
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vec4 constantLodTextureLookup(sampler2D textureSampler, vec3 constantLodParams, mat3 textureTransform) {
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bool atMaxClamp = v_constantLodUvCustom.z >= constantLodParams.y;
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bool atMinClamp = v_constantLodUvCustom.z <= constantLodParams.x;
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bool atClampBoundary = atMaxClamp || atMinClamp;
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float effectiveDistance = atMaxClamp ? constantLodParams.y :
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(atMinClamp ? constantLodParams.x : v_constantLodUvCustom.z);
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float logDepth = log2(effectiveDistance);
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logDepth = clamp(logDepth, -10.0, 20.0);
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float f = fract(logDepth);
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float p = floor(logDepth);
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if (atClampBoundary) {
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float clampedP = ceil(logDepth);
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vec2 tc = v_constantLodUvCustom.xy / pow(2.0, clampedP) * constantLodParams.z;
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// Apply texture transform to the final texture coordinates
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tc = czm_computeTextureTransform(tc, textureTransform);
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return texture(textureSampler, tc);
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}
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vec2 tc1 = v_constantLodUvCustom.xy / pow(2.0, p) * constantLodParams.z;
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vec2 tc2 = v_constantLodUvCustom.xy / pow(2.0, p + 1.0) * constantLodParams.z;
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// Apply texture transform to both LOD texture coordinates before mixing
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tc1 = czm_computeTextureTransform(tc1, textureTransform);
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tc2 = czm_computeTextureTransform(tc2, textureTransform);
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return mix(texture(textureSampler, tc1), texture(textureSampler, tc2), f);
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}
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#endif
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//This file is automatically rebuilt by the Cesium build process.
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export default "#ifdef HAS_CONSTANT_LOD\n\
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\n\
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vec4 constantLodTextureLookup(sampler2D textureSampler, vec3 constantLodParams) {\n\
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bool atMaxClamp = v_constantLodUvCustom.z >= constantLodParams.y;\n\
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bool atMinClamp = v_constantLodUvCustom.z <= constantLodParams.x;\n\
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bool atClampBoundary = atMaxClamp || atMinClamp;\n\
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\n\
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float effectiveDistance = atMaxClamp ? constantLodParams.y : \n\
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(atMinClamp ? constantLodParams.x : v_constantLodUvCustom.z);\n\
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\n\
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float logDepth = log2(effectiveDistance);\n\
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logDepth = clamp(logDepth, -10.0, 20.0);\n\
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\n\
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float f = fract(logDepth);\n\
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float p = floor(logDepth);\n\
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\n\
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if (atClampBoundary) {\n\
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float clampedP = ceil(logDepth);\n\
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vec2 tc = v_constantLodUvCustom.xy / pow(2.0, clampedP) * constantLodParams.z;\n\
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return texture(textureSampler, tc);\n\
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}\n\
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\n\
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vec2 tc1 = v_constantLodUvCustom.xy / pow(2.0, p) * constantLodParams.z;\n\
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vec2 tc2 = v_constantLodUvCustom.xy / pow(2.0, p + 1.0) * constantLodParams.z;\n\
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return mix(texture(textureSampler, tc1), texture(textureSampler, tc2), f);\n\
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}\n\
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\n\
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vec4 constantLodTextureLookup(sampler2D textureSampler, vec3 constantLodParams, mat3 textureTransform) {\n\
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bool atMaxClamp = v_constantLodUvCustom.z >= constantLodParams.y;\n\
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bool atMinClamp = v_constantLodUvCustom.z <= constantLodParams.x;\n\
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bool atClampBoundary = atMaxClamp || atMinClamp;\n\
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\n\
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float effectiveDistance = atMaxClamp ? constantLodParams.y : \n\
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(atMinClamp ? constantLodParams.x : v_constantLodUvCustom.z);\n\
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\n\
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float logDepth = log2(effectiveDistance);\n\
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logDepth = clamp(logDepth, -10.0, 20.0);\n\
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\n\
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float f = fract(logDepth);\n\
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float p = floor(logDepth);\n\
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\n\
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if (atClampBoundary) {\n\
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float clampedP = ceil(logDepth);\n\
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vec2 tc = v_constantLodUvCustom.xy / pow(2.0, clampedP) * constantLodParams.z;\n\
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// Apply texture transform to the final texture coordinates\n\
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tc = czm_computeTextureTransform(tc, textureTransform);\n\
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return texture(textureSampler, tc);\n\
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}\n\
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\n\
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vec2 tc1 = v_constantLodUvCustom.xy / pow(2.0, p) * constantLodParams.z;\n\
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vec2 tc2 = v_constantLodUvCustom.xy / pow(2.0, p + 1.0) * constantLodParams.z;\n\
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\n\
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// Apply texture transform to both LOD texture coordinates before mixing\n\
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tc1 = czm_computeTextureTransform(tc1, textureTransform);\n\
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tc2 = czm_computeTextureTransform(tc2, textureTransform);\n\
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\n\
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return mix(texture(textureSampler, tc1), texture(textureSampler, tc2), f);\n\
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}\n\
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\n\
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#endif\n\
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";
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@@ -0,0 +1,12 @@
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#ifdef HAS_CONSTANT_LOD
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// Extract model scale to compensate for minimumPixelSize scaling
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3
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float modelScaleX = length(czm_model[0].xyz);
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4
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float modelScaleY = length(czm_model[1].xyz);
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5
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float modelScaleZ = length(czm_model[2].xyz);
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6
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float modelScale = (modelScaleX + modelScaleY + modelScaleZ) / 3.0;
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7
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+
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8
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// Transform model position through ENU but as direction only (w=0) to avoid position-dependent rotation
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9
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vec3 enuDir = (u_constantLodWorldToEnu * czm_model * vec4(v_positionMC, 0.0)).xyz;
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10
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+
v_constantLodUvCustom.xy = (enuDir.yx + u_constantLodOffset) / modelScale;
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11
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v_constantLodUvCustom.z = u_constantLodDistance / modelScale;
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#endif
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@@ -0,0 +1,13 @@
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//This file is automatically rebuilt by the Cesium build process.
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export default "#ifdef HAS_CONSTANT_LOD\n\
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// Extract model scale to compensate for minimumPixelSize scaling\n\
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4
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float modelScaleX = length(czm_model[0].xyz);\n\
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float modelScaleY = length(czm_model[1].xyz);\n\
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6
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float modelScaleZ = length(czm_model[2].xyz);\n\
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7
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float modelScale = (modelScaleX + modelScaleY + modelScaleZ) / 3.0;\n\
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\n\
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9
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// Transform model position through ENU but as direction only (w=0) to avoid position-dependent rotation\n\
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10
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+
vec3 enuDir = (u_constantLodWorldToEnu * czm_model * vec4(v_positionMC, 0.0)).xyz;\n\
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11
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+
v_constantLodUvCustom.xy = (enuDir.yx + u_constantLodOffset) / modelScale;\n\
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v_constantLodUvCustom.z = u_constantLodDistance / modelScale;\n\
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#endif";
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@@ -6,7 +6,6 @@ void edgeVisibilityStageVS() {\n\
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}\n\
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\n\
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8
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v_edgeType = a_edgeType;\n\
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-
v_silhouetteNormalView = czm_normal * a_silhouetteNormal;\n\
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10
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v_faceNormalAView = czm_normal * a_faceNormalA;\n\
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10
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v_faceNormalBView = czm_normal * a_faceNormalB;\n\
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v_edgeOffset = a_edgeOffset;\n\
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