@cesium/engine 24.0.0 → 26.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{chunk-6WLHJFD3.js → chunk-3VFEWOBI.js} +59 -32
- package/Build/Workers/{chunk-UQU4RXLT.js → chunk-424RNO3D.js} +50 -45
- package/Build/Workers/chunk-4MGMYHOO.js +147 -0
- package/Build/Workers/{chunk-AMIHNSST.js → chunk-4S7IE3LB.js} +2 -2
- package/Build/Workers/{chunk-J6AW5YHS.js → chunk-52JDLOEM.js} +14 -14
- package/Build/Workers/{chunk-6RMS4S72.js → chunk-54I6Y66F.js} +6 -6
- package/Build/Workers/{chunk-C6P4IG5P.js → chunk-6YEE6JDR.js} +6 -6
- package/Build/Workers/{chunk-72VYSVEW.js → chunk-7J2HKPRH.js} +11 -10
- package/Build/Workers/{chunk-7O5XJTVE.js → chunk-7WM2PX4V.js} +5 -5
- package/Build/Workers/{chunk-5A2SW66E.js → chunk-ACXQXN46.js} +16 -16
- package/Build/Workers/{chunk-VLDEUTOP.js → chunk-AYKR4VBR.js} +2 -2
- package/Build/Workers/{chunk-YQFTYQMZ.js → chunk-C6J67V5A.js} +3 -2
- package/Build/Workers/{chunk-D4EJ2NXG.js → chunk-C6KNZ7T4.js} +17 -17
- package/Build/Workers/{chunk-7MDYBRYJ.js → chunk-CFQP6LYM.js} +4 -4
- package/Build/Workers/{chunk-YAOZMOFL.js → chunk-CXOYE2WM.js} +5 -5
- package/Build/Workers/{chunk-B6SCUUFP.js → chunk-CZEYZU4N.js} +10 -10
- package/Build/Workers/{chunk-NPF7SSHZ.js → chunk-DBOEKL43.js} +7 -7
- package/Build/Workers/{chunk-44EMEGKW.js → chunk-DDWSZVMY.js} +5 -5
- package/Build/Workers/{chunk-7X322WP2.js → chunk-DOBXCNC3.js} +13 -13
- package/Build/Workers/{chunk-JCI63T3K.js → chunk-E7VQ76KE.js} +6 -6
- package/Build/Workers/{chunk-7TYLCBGK.js → chunk-EBSIOBXY.js} +12 -10
- package/Build/Workers/{chunk-GQUNK2XC.js → chunk-EF2QYXGA.js} +14 -14
- package/Build/Workers/{chunk-BJD6QGXZ.js → chunk-EPYXRCDB.js} +12 -12
- package/Build/Workers/{chunk-63SIWPLS.js → chunk-F6QDY6HU.js} +13 -13
- package/Build/Workers/{chunk-XY6HMDGI.js → chunk-FRQZECAO.js} +5 -5
- package/Build/Workers/{chunk-VMVOUQ5J.js → chunk-G7PXZRVF.js} +7 -7
- package/Build/Workers/{chunk-N65BAKSH.js → chunk-INUEEEQA.js} +8 -8
- package/Build/Workers/{chunk-7QRFIKWQ.js → chunk-IRBKFCEJ.js} +2 -2
- package/Build/Workers/{chunk-UIGVOKKI.js → chunk-IYOUHCZB.js} +3 -2
- package/Build/Workers/{chunk-5GXYJQ2K.js → chunk-J6BWOHUF.js} +3 -3
- package/Build/Workers/{chunk-A47HVBC5.js → chunk-KFSTQKNM.js} +7 -7
- package/Build/Workers/{chunk-EV3VGO6Y.js → chunk-KKOSKAZB.js} +17 -17
- package/Build/Workers/{chunk-6MPGQEHA.js → chunk-KSSWJIZW.js} +2 -2
- package/Build/Workers/{chunk-DHKPFLSJ.js → chunk-M3B5JKSM.js} +3 -2
- package/Build/Workers/chunk-MPZHGZU6.js +2342 -0
- package/Build/Workers/{chunk-YJZGW74L.js → chunk-MYP774IS.js} +2213 -1349
- package/Build/Workers/{chunk-LIB2H534.js → chunk-O3EA5HS7.js} +12 -11
- package/Build/Workers/{chunk-ILMFADZA.js → chunk-P3CK7MCY.js} +27 -5
- package/Build/Workers/chunk-Q3PY526V.js +3201 -0
- package/Build/Workers/chunk-QN67VG36.js +973 -0
- package/Build/Workers/{chunk-XJRBB253.js → chunk-QRWGUWI6.js} +11 -11
- package/Build/Workers/{chunk-AF3MU2RL.js → chunk-S4MCOY6I.js} +7 -6
- package/Build/Workers/{chunk-Y7HNNPNK.js → chunk-SMQZZOW6.js} +10 -10
- package/Build/Workers/{chunk-PVV64VFW.js → chunk-TKKIREQ6.js} +3 -2
- package/Build/Workers/{chunk-MKM27KGV.js → chunk-U3ZA64U7.js} +2 -2
- package/Build/Workers/{chunk-2N4KDHS3.js → chunk-UA25D5MX.js} +12 -11
- package/Build/Workers/{chunk-RQNJD3O4.js → chunk-UOOIQ3KX.js} +12 -12
- package/Build/Workers/{chunk-GOQBUCXH.js → chunk-V7VQKN6N.js} +709 -431
- package/Build/Workers/{chunk-LXMCPFFS.js → chunk-VQYETPWC.js} +4 -4
- package/Build/Workers/{chunk-NKT5K3K3.js → chunk-VWV2IJRB.js} +13 -12
- package/Build/Workers/chunk-XZMBNNDX.js +1287 -0
- package/Build/Workers/{chunk-ISY4EZCA.js → chunk-Y57HREW5.js} +4 -4
- package/Build/Workers/{chunk-EDXL4W76.js → chunk-Y5BF6AFU.js} +2 -2
- package/Build/Workers/{chunk-Q3C6VQH6.js → chunk-YLY7NKAB.js} +4 -4
- package/Build/Workers/{chunk-4TIG36AW.js → chunk-ZK3CF7ZD.js} +12 -12
- package/Build/Workers/{chunk-AJLTU6PF.js → chunk-ZP7JMQV4.js} +4 -1
- package/Build/Workers/{chunk-HXJMS2ZI.js → chunk-ZZ46LWL6.js} +1 -1
- package/Build/Workers/combineGeometry.js +24 -24
- package/Build/Workers/createBoxGeometry.js +18 -18
- package/Build/Workers/createBoxOutlineGeometry.js +16 -16
- package/Build/Workers/createCircleGeometry.js +26 -26
- package/Build/Workers/createCircleOutlineGeometry.js +19 -19
- package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
- package/Build/Workers/createCorridorGeometry.js +29 -29
- package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
- package/Build/Workers/createCylinderGeometry.js +20 -20
- package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
- package/Build/Workers/createEllipseGeometry.js +26 -26
- package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
- package/Build/Workers/createEllipsoidGeometry.js +19 -19
- package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
- package/Build/Workers/createFrustumGeometry.js +18 -18
- package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
- package/Build/Workers/createGeometry.js +24 -24
- package/Build/Workers/createGroundPolylineGeometry.js +175 -118
- package/Build/Workers/createPlaneGeometry.js +16 -16
- package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
- package/Build/Workers/createPolygonGeometry.js +32 -32
- package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
- package/Build/Workers/createPolylineGeometry.js +25 -25
- package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
- package/Build/Workers/createRectangleGeometry.js +27 -27
- package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
- package/Build/Workers/createSimplePolylineGeometry.js +23 -23
- package/Build/Workers/createSphereGeometry.js +19 -19
- package/Build/Workers/createSphereOutlineGeometry.js +18 -18
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
- package/Build/Workers/createVectorTileGeometries.js +24 -24
- package/Build/Workers/createVectorTilePoints.js +13 -13
- package/Build/Workers/createVectorTilePolygons.js +22 -22
- package/Build/Workers/createVectorTilePolylines.js +14 -14
- package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
- package/Build/Workers/createVerticesFromHeightmap.js +24 -23
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
- package/Build/Workers/createWallGeometry.js +24 -24
- package/Build/Workers/createWallOutlineGeometry.js +23 -23
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
- package/Build/Workers/transcodeKTX2.js +12 -9
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
- package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
- package/Source/Core/ArcType.js +6 -1
- package/Source/Core/ArticulationStageType.js +5 -1
- package/Source/Core/AssociativeArray.js +100 -94
- package/Source/Core/BoundingSphere.js +1296 -1300
- package/Source/Core/Cartesian2.js +1 -1
- package/Source/Core/Cartesian3.js +2 -3
- package/Source/Core/Cartesian4.js +1 -1
- package/Source/Core/Cartographic.js +257 -249
- package/Source/Core/ClockRange.js +6 -1
- package/Source/Core/ClockStep.js +6 -1
- package/Source/Core/Color.js +844 -835
- package/Source/Core/ComponentDatatype.js +39 -1
- package/Source/Core/CornerType.js +6 -1
- package/Source/Core/Credit.js +121 -124
- package/Source/Core/Ellipsoid.js +637 -660
- package/Source/Core/ExtrapolationType.js +6 -1
- package/Source/Core/GeocodeType.js +6 -1
- package/Source/Core/GeographicProjection.js +74 -74
- package/Source/Core/GeographicTilingScheme.js +179 -198
- package/Source/Core/GeometryOffsetAttribute.js +7 -1
- package/Source/Core/GeometryType.js +7 -1
- package/Source/Core/HeightmapEncoding.js +6 -1
- package/Source/Core/Iau2006XysData.js +24 -13
- package/Source/Core/IndexDatatype.js +3 -1
- package/Source/Core/InterpolationType.js +5 -1
- package/Source/Core/Intersect.js +6 -1
- package/Source/Core/Ion.js +1 -1
- package/Source/Core/IonGeocodeProviderType.js +5 -1
- package/Source/Core/JulianDate.js +850 -848
- package/Source/Core/KeyboardEventModifier.js +6 -1
- package/Source/Core/MapProjection.js +40 -44
- package/Source/Core/Matrix2.js +906 -893
- package/Source/Core/Matrix3.js +1643 -1575
- package/Source/Core/Matrix4.js +2903 -2872
- package/Source/Core/PixelFormat.js +3 -1
- package/Source/Core/PrimitiveType.js +11 -1
- package/Source/Core/Ray.js +62 -60
- package/Source/Core/Rectangle.js +913 -904
- package/Source/Core/ReferenceFrame.js +6 -1
- package/Source/Core/RequestScheduler.js +8 -3
- package/Source/Core/RequestState.js +6 -1
- package/Source/Core/RequestType.js +6 -1
- package/Source/Core/Resource.js +1 -1
- package/Source/Core/ScreenSpaceEventHandler.js +51 -41
- package/Source/Core/ScreenSpaceEventType.js +6 -1
- package/Source/Core/TerrainQuantization.js +6 -1
- package/Source/Core/TilingScheme.js +100 -98
- package/Source/Core/TimeConstants.js +6 -1
- package/Source/Core/TimeStandard.js +6 -1
- package/Source/Core/TrackingReferenceFrame.js +6 -1
- package/Source/Core/Visibility.js +6 -1
- package/Source/Core/VulkanConstants.js +6 -1
- package/Source/Core/WebGLConstants.js +6 -1
- package/Source/Core/WebMercatorProjection.js +108 -109
- package/Source/Core/WebMercatorTilingScheme.js +246 -242
- package/Source/Core/WindingOrder.js +3 -1
- package/Source/Core/createColorRamp.js +37 -0
- package/Source/Core/globalTypes.js +25 -0
- package/Source/DataSources/StaticGroundGeometryPerMaterialBatch.js +1 -0
- package/Source/DataSources/StaticGroundPolylinePerMaterialBatch.js +1 -0
- package/Source/DataSources/StripeOrientation.js +6 -1
- package/Source/Renderer/BufferUsage.js +20 -9
- package/Source/Renderer/Context.js +2 -29
- package/Source/Renderer/DrawCommand.js +435 -403
- package/Source/Renderer/MipmapHint.js +5 -1
- package/Source/Renderer/Pass.js +10 -3
- package/Source/Renderer/PickId.js +44 -0
- package/Source/Renderer/PixelDatatype.js +3 -1
- package/Source/Renderer/RenderbufferFormat.js +5 -1
- package/Source/Renderer/ShaderDestination.js +4 -1
- package/Source/Renderer/TextureMagnificationFilter.js +3 -1
- package/Source/Renderer/TextureMinificationFilter.js +3 -1
- package/Source/Renderer/TextureWrap.js +5 -1
- package/Source/Renderer/createUniform.js +346 -239
- package/Source/Renderer/createUniformArray.js +494 -381
- package/Source/Scene/AlphaMode.js +5 -1
- package/Source/Scene/ArcGisBaseMapType.js +6 -1
- package/Source/Scene/ArcGisMapService.js +1 -1
- package/Source/Scene/AttributeType.js +3 -1
- package/Source/Scene/Axis.js +3 -1
- package/Source/Scene/BingMapsStyle.js +6 -1
- package/Source/Scene/BlendEquation.js +6 -1
- package/Source/Scene/BlendFunction.js +6 -1
- package/Source/Scene/BlendOption.js +6 -1
- package/Source/Scene/BlendingState.js +6 -1
- package/Source/Scene/BufferLoader.js +0 -2
- package/Source/Scene/BufferPoint.js +1 -0
- package/Source/Scene/BufferPointCollection.js +17 -1
- package/Source/Scene/BufferPolygon.js +3 -2
- package/Source/Scene/BufferPolygonCollection.js +13 -1
- package/Source/Scene/BufferPolyline.js +1 -0
- package/Source/Scene/BufferPolylineCollection.js +5 -1
- package/Source/Scene/BufferPrimitiveCollection.js +210 -43
- package/Source/Scene/CameraEventAggregator.js +30 -18
- package/Source/Scene/CameraEventType.js +6 -1
- package/Source/Scene/Cesium3DTile.js +54 -1
- package/Source/Scene/Cesium3DTileColorBlendMode.js +6 -1
- package/Source/Scene/Cesium3DTileContent.js +195 -254
- package/Source/Scene/Cesium3DTileContentFactory.js +10 -2
- package/Source/Scene/Cesium3DTileContentState.js +6 -1
- package/Source/Scene/Cesium3DTileContentType.js +3 -1
- package/Source/Scene/Cesium3DTileFeature.js +289 -306
- package/Source/Scene/Cesium3DTileOptimizationHint.js +6 -1
- package/Source/Scene/Cesium3DTilePass.js +5 -1
- package/Source/Scene/Cesium3DTilePointFeature.js +433 -511
- package/Source/Scene/Cesium3DTileRefine.js +6 -1
- package/Source/Scene/Cesium3DTileVectorFeature.js +586 -0
- package/Source/Scene/Cesium3DTileset.js +46 -6
- package/Source/Scene/ClassificationType.js +3 -1
- package/Source/Scene/CloudType.js +3 -1
- package/Source/Scene/ColorBlendMode.js +4 -1
- package/Source/Scene/Composite3DTileContent.js +254 -292
- package/Source/Scene/CullFace.js +6 -1
- package/Source/Scene/DepthFunction.js +6 -1
- package/Source/Scene/DynamicAtmosphereLightingType.js +3 -1
- package/Source/Scene/EdgeDisplayMode.js +50 -0
- package/Source/Scene/Empty3DTileContent.js +100 -132
- package/Source/Scene/EquirectangularPanorama.js +1 -0
- package/Source/Scene/ExpressionNodeType.js +6 -1
- package/Source/Scene/GaussianSplat3DTileContent.js +436 -478
- package/Source/Scene/GeoJsonPrimitive.js +874 -0
- package/Source/Scene/Geometry3DTileContent.js +151 -185
- package/Source/Scene/GltfBufferViewLoader.js +0 -2
- package/Source/Scene/GltfDracoLoader.js +0 -2
- package/Source/Scene/GltfImageLoader.js +0 -3
- package/Source/Scene/GltfIndexBufferLoader.js +0 -4
- package/Source/Scene/GltfJsonLoader.js +0 -2
- package/Source/Scene/GltfLoader.js +109 -5
- package/Source/Scene/GltfLoaderUtil.js +14 -0
- package/Source/Scene/GltfSpzLoader.js +0 -2
- package/Source/Scene/GltfStructuralMetadataLoader.js +0 -2
- package/Source/Scene/GltfTextureLoader.js +0 -2
- package/Source/Scene/GltfVertexBufferLoader.js +0 -4
- package/Source/Scene/HeightReference.js +5 -1
- package/Source/Scene/HorizontalOrigin.js +6 -1
- package/Source/Scene/ImageryProvider.js +1 -1
- package/Source/Scene/ImageryState.js +6 -1
- package/Source/Scene/Implicit3DTileContent.js +179 -214
- package/Source/Scene/ImplicitSubdivisionScheme.js +3 -1
- package/Source/Scene/InstanceAttributeSemantic.js +3 -1
- package/Source/Scene/IonWorldImageryStyle.js +6 -1
- package/Source/Scene/JobType.js +6 -1
- package/Source/Scene/LabelStyle.js +6 -1
- package/Source/Scene/MVTDataProvider.js +147 -0
- package/Source/Scene/MapMode2D.js +6 -1
- package/Source/Scene/MetadataComponentType.js +3 -1
- package/Source/Scene/MetadataSchemaLoader.js +0 -2
- package/Source/Scene/MetadataSemantic.js +6 -2
- package/Source/Scene/MetadataType.js +3 -1
- package/Source/Scene/Model/B3dmLoader.js +0 -3
- package/Source/Scene/Model/CustomShaderMode.js +3 -1
- package/Source/Scene/Model/CustomShaderTranslucencyMode.js +5 -1
- package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +78 -337
- package/Source/Scene/Model/Extensions/Gpm/PpeSource.js +5 -1
- package/Source/Scene/Model/Extensions/Gpm/StorageType.js +5 -1
- package/Source/Scene/Model/GeoJsonLoader.js +0 -2
- package/Source/Scene/Model/I3dmLoader.js +0 -3
- package/Source/Scene/Model/InstancingPipelineStage.js +1 -1
- package/Source/Scene/Model/LightingModel.js +5 -1
- package/Source/Scene/Model/MaterialPipelineStage.js +184 -3
- package/Source/Scene/Model/Model.js +34 -0
- package/Source/Scene/Model/Model3DTileContent.js +424 -458
- package/Source/Scene/Model/ModelDrawCommand.js +31 -3
- package/Source/Scene/Model/ModelReader.js +474 -3
- package/Source/Scene/Model/ModelRuntimePrimitive.js +2 -1
- package/Source/Scene/Model/ModelType.js +3 -1
- package/Source/Scene/Model/ModelUtility.js +4 -0
- package/Source/Scene/Model/PntsLoader.js +4 -3
- package/Source/Scene/Model/StyleCommandsNeeded.js +3 -1
- package/Source/Scene/Model/UniformType.js +5 -1
- package/Source/Scene/Model/VaryingType.js +5 -1
- package/Source/Scene/Model/createVectorTileBuffersFromModelComponents.js +500 -139
- package/Source/Scene/Model/pickModel.js +94 -299
- package/Source/Scene/ModelAnimationLoop.js +6 -1
- package/Source/Scene/ModelAnimationState.js +6 -1
- package/Source/Scene/ModelComponents.js +47 -2
- package/Source/Scene/Multiple3DTileContent.js +291 -334
- package/Source/Scene/PrimitiveState.js +7 -1
- package/Source/Scene/QuadtreeOccluders.js +20 -15
- package/Source/Scene/QuadtreeTile.js +547 -541
- package/Source/Scene/QuadtreeTileLoadState.js +6 -1
- package/Source/Scene/QuadtreeTileProvider.js +159 -175
- package/Source/Scene/ResourceLoader.js +0 -1
- package/Source/Scene/ResourceLoaderState.js +7 -1
- package/Source/Scene/Scene.js +26 -0
- package/Source/Scene/SceneMode.js +4 -1
- package/Source/Scene/ShadowMode.js +3 -1
- package/Source/Scene/SkyBox.js +1 -1
- package/Source/Scene/SplitDirection.js +6 -1
- package/Source/Scene/StencilFunction.js +6 -1
- package/Source/Scene/StencilOperation.js +6 -1
- package/Source/Scene/TerrainState.js +7 -1
- package/Source/Scene/TileState.js +7 -1
- package/Source/Scene/Tileset3DTileContent.js +113 -146
- package/Source/Scene/Tonemapper.js +5 -1
- package/Source/Scene/UrlTemplate3DTilesDataProvider.js +499 -0
- package/Source/Scene/Vector3DTileContent.js +205 -234
- package/Source/Scene/VectorGltf3DTileContent.js +131 -61
- package/Source/Scene/VertexAttributeSemantic.js +3 -1
- package/Source/Scene/VerticalOrigin.js +6 -1
- package/Source/Scene/VoxelBoxShape.js +12 -6
- package/Source/Scene/VoxelContent.js +2 -0
- package/Source/Scene/VoxelCylinderShape.js +39 -38
- package/Source/Scene/VoxelEllipsoidShape.js +46 -96
- package/Source/Scene/VoxelMetadataOrder.js +6 -1
- package/Source/Scene/VoxelPrimitive.js +159 -175
- package/Source/Scene/VoxelProvider.js +64 -90
- package/Source/Scene/VoxelShapeType.js +3 -1
- package/Source/Scene/buildVectorGltfFromMVT.js +1059 -0
- package/Source/Scene/buildVoxelCustomShader.js +199 -0
- package/Source/Scene/decodeMVT.js +634 -0
- package/Source/Scene/renderBufferPointCollection.js +124 -127
- package/Source/Scene/renderBufferPolygonCollection.js +122 -122
- package/Source/Scene/renderBufferPolylineCollection.js +386 -238
- package/Source/Shaders/BufferPointMaterialFS.glsl +1 -0
- package/Source/Shaders/BufferPointMaterialFS.js +1 -0
- package/Source/Shaders/BufferPointMaterialVS.glsl +19 -9
- package/Source/Shaders/BufferPointMaterialVS.js +20 -10
- package/Source/Shaders/BufferPolygonMaterialVS.glsl +13 -4
- package/Source/Shaders/BufferPolygonMaterialVS.js +14 -5
- package/Source/Shaders/BufferPolylineMaterialVS.glsl +16 -2
- package/Source/Shaders/BufferPolylineMaterialVS.js +17 -3
- package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.glsl +9 -0
- package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.js +11 -0
- package/Source/Shaders/Builtin/Constants/passOverlay.glsl +1 -1
- package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
- package/Source/Shaders/Builtin/CzmBuiltins.js +4 -0
- package/Source/Shaders/Builtin/Functions/computeTextureTransform.glsl +24 -0
- package/Source/Shaders/Builtin/Functions/computeTextureTransform.js +25 -0
- package/Source/Shaders/Model/ConstantLodStageFS.glsl +60 -0
- package/Source/Shaders/Model/ConstantLodStageFS.js +62 -0
- package/Source/Shaders/Model/ConstantLodStageVS.glsl +12 -0
- package/Source/Shaders/Model/ConstantLodStageVS.js +13 -0
- package/Source/Shaders/Model/EdgeVisibilityStageVS.glsl +0 -1
- package/Source/Shaders/Model/EdgeVisibilityStageVS.js +0 -1
- package/Source/Shaders/Model/MaterialStageFS.glsl +46 -20
- package/Source/Shaders/Model/MaterialStageFS.js +46 -20
- package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +0 -1
- package/Source/Shaders/Voxels/convertLocalToBoxUv.js +0 -1
- package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +7 -9
- package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +7 -9
- package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +7 -17
- package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +7 -17
- package/Source/Widget/CesiumWidget.js +11 -4
- package/index.d.ts +595 -343
- package/index.js +392 -378
- package/package.json +3 -3
- package/Build/Workers/chunk-DVB56LG7.js +0 -114
- package/Build/Workers/chunk-HKUES6UG.js +0 -2357
- package/Build/Workers/chunk-HRHRYFHS.js +0 -940
- package/Build/Workers/chunk-KLPGTXS3.js +0 -642
- package/Build/Workers/chunk-ZBZRTRJB.js +0 -1829
|
@@ -1,3 +1,5 @@
|
|
|
1
|
+
// @ts-check
|
|
2
|
+
|
|
1
3
|
import Cartesian2 from "../Core/Cartesian2.js";
|
|
2
4
|
import Cartesian3 from "../Core/Cartesian3.js";
|
|
3
5
|
import Cartesian4 from "../Core/Cartesian4.js";
|
|
@@ -10,8 +12,11 @@ import Matrix4 from "../Core/Matrix4.js";
|
|
|
10
12
|
import RuntimeError from "../Core/RuntimeError.js";
|
|
11
13
|
|
|
12
14
|
/**
|
|
15
|
+
* @param {WebGL2RenderingContext} gl
|
|
16
|
+
* @param {WebGLActiveInfo} activeUniform
|
|
17
|
+
* @param {string} uniformName
|
|
18
|
+
* @param {WebGLUniformLocation[]} locations
|
|
13
19
|
* @private
|
|
14
|
-
* @constructor
|
|
15
20
|
*/
|
|
16
21
|
function createUniformArray(gl, activeUniform, uniformName, locations) {
|
|
17
22
|
switch (activeUniform.type) {
|
|
@@ -69,570 +74,678 @@ function createUniformArray(gl, activeUniform, uniformName, locations) {
|
|
|
69
74
|
|
|
70
75
|
/**
|
|
71
76
|
* @private
|
|
72
|
-
* @constructor
|
|
73
77
|
*/
|
|
74
|
-
|
|
75
|
-
const length = locations.length;
|
|
76
|
-
|
|
78
|
+
class UniformArrayFloat {
|
|
77
79
|
/**
|
|
78
|
-
* @
|
|
79
|
-
* @
|
|
80
|
+
* @param {WebGL2RenderingContext} gl
|
|
81
|
+
* @param {WebGLActiveInfo} activeUniform
|
|
82
|
+
* @param {string} uniformName
|
|
83
|
+
* @param {WebGLUniformLocation[]} locations
|
|
80
84
|
*/
|
|
81
|
-
|
|
85
|
+
constructor(gl, activeUniform, uniformName, locations) {
|
|
86
|
+
const length = locations.length;
|
|
82
87
|
|
|
83
|
-
|
|
84
|
-
|
|
88
|
+
/**
|
|
89
|
+
* @type {string}
|
|
90
|
+
* @readonly
|
|
91
|
+
*/
|
|
92
|
+
this.name = uniformName;
|
|
85
93
|
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
94
|
+
this.value = new Array(length);
|
|
95
|
+
this._value = new Float32Array(length);
|
|
96
|
+
|
|
97
|
+
this._gl = gl;
|
|
98
|
+
this._location = locations[0];
|
|
99
|
+
}
|
|
89
100
|
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
101
|
+
set() {
|
|
102
|
+
const value = this.value;
|
|
103
|
+
const length = value.length;
|
|
104
|
+
const arraybuffer = this._value;
|
|
105
|
+
let changed = false;
|
|
95
106
|
|
|
96
|
-
|
|
97
|
-
|
|
107
|
+
for (let i = 0; i < length; ++i) {
|
|
108
|
+
const v = value[i];
|
|
98
109
|
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
110
|
+
if (v !== arraybuffer[i]) {
|
|
111
|
+
arraybuffer[i] = v;
|
|
112
|
+
changed = true;
|
|
113
|
+
}
|
|
102
114
|
}
|
|
103
|
-
}
|
|
104
115
|
|
|
105
|
-
|
|
106
|
-
|
|
116
|
+
if (changed) {
|
|
117
|
+
this._gl.uniform1fv(this._location, arraybuffer);
|
|
118
|
+
}
|
|
107
119
|
}
|
|
108
|
-
}
|
|
120
|
+
}
|
|
109
121
|
|
|
110
122
|
///////////////////////////////////////////////////////////////////////////
|
|
111
123
|
|
|
112
124
|
/**
|
|
113
125
|
* @private
|
|
114
|
-
* @constructor
|
|
115
126
|
*/
|
|
116
|
-
|
|
117
|
-
const length = locations.length;
|
|
118
|
-
|
|
127
|
+
class UniformArrayFloatVec2 {
|
|
119
128
|
/**
|
|
120
|
-
* @
|
|
121
|
-
* @
|
|
129
|
+
* @param {WebGL2RenderingContext} gl
|
|
130
|
+
* @param {WebGLActiveInfo} activeUniform
|
|
131
|
+
* @param {string} uniformName
|
|
132
|
+
* @param {WebGLUniformLocation[]} locations
|
|
122
133
|
*/
|
|
123
|
-
|
|
134
|
+
constructor(gl, activeUniform, uniformName, locations) {
|
|
135
|
+
const length = locations.length;
|
|
124
136
|
|
|
125
|
-
|
|
126
|
-
|
|
137
|
+
/**
|
|
138
|
+
* @type {string}
|
|
139
|
+
* @readonly
|
|
140
|
+
*/
|
|
141
|
+
this.name = uniformName;
|
|
127
142
|
|
|
128
|
-
|
|
129
|
-
|
|
130
|
-
}
|
|
143
|
+
this.value = new Array(length);
|
|
144
|
+
this._value = new Float32Array(length * 2);
|
|
131
145
|
|
|
132
|
-
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
|
|
136
|
-
|
|
137
|
-
|
|
146
|
+
this._gl = gl;
|
|
147
|
+
this._location = locations[0];
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
set() {
|
|
151
|
+
const value = this.value;
|
|
152
|
+
const length = value.length;
|
|
153
|
+
const arraybuffer = this._value;
|
|
154
|
+
let changed = false;
|
|
155
|
+
let j = 0;
|
|
138
156
|
|
|
139
|
-
|
|
140
|
-
|
|
157
|
+
for (let i = 0; i < length; ++i) {
|
|
158
|
+
const v = value[i];
|
|
141
159
|
|
|
142
|
-
|
|
143
|
-
Cartesian2.
|
|
144
|
-
|
|
160
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
161
|
+
if (!Cartesian2.equalsArray(v, arraybuffer, j)) {
|
|
162
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
163
|
+
Cartesian2.pack(v, arraybuffer, j);
|
|
164
|
+
changed = true;
|
|
165
|
+
}
|
|
166
|
+
j += 2;
|
|
145
167
|
}
|
|
146
|
-
j += 2;
|
|
147
|
-
}
|
|
148
168
|
|
|
149
|
-
|
|
150
|
-
|
|
169
|
+
if (changed) {
|
|
170
|
+
this._gl.uniform2fv(this._location, arraybuffer);
|
|
171
|
+
}
|
|
151
172
|
}
|
|
152
|
-
}
|
|
173
|
+
}
|
|
153
174
|
|
|
154
175
|
///////////////////////////////////////////////////////////////////////////
|
|
155
176
|
|
|
156
177
|
/**
|
|
157
178
|
* @private
|
|
158
|
-
* @constructor
|
|
159
179
|
*/
|
|
160
|
-
|
|
161
|
-
const length = locations.length;
|
|
162
|
-
|
|
180
|
+
class UniformArrayFloatVec3 {
|
|
163
181
|
/**
|
|
164
|
-
* @
|
|
165
|
-
* @
|
|
182
|
+
* @param {WebGL2RenderingContext} gl
|
|
183
|
+
* @param {WebGLActiveInfo} activeUniform
|
|
184
|
+
* @param {string} uniformName
|
|
185
|
+
* @param {WebGLUniformLocation[]} locations
|
|
166
186
|
*/
|
|
167
|
-
|
|
187
|
+
constructor(gl, activeUniform, uniformName, locations) {
|
|
188
|
+
const length = locations.length;
|
|
168
189
|
|
|
169
|
-
|
|
170
|
-
|
|
190
|
+
/**
|
|
191
|
+
* @type {string}
|
|
192
|
+
* @readonly
|
|
193
|
+
*/
|
|
194
|
+
this.name = uniformName;
|
|
171
195
|
|
|
172
|
-
|
|
173
|
-
|
|
174
|
-
}
|
|
196
|
+
this.value = new Array(length);
|
|
197
|
+
this._value = new Float32Array(length * 3);
|
|
175
198
|
|
|
176
|
-
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
|
|
180
|
-
|
|
181
|
-
|
|
182
|
-
|
|
183
|
-
|
|
184
|
-
|
|
185
|
-
|
|
186
|
-
|
|
187
|
-
|
|
188
|
-
|
|
189
|
-
|
|
190
|
-
|
|
191
|
-
|
|
192
|
-
|
|
193
|
-
|
|
194
|
-
|
|
195
|
-
|
|
196
|
-
|
|
197
|
-
|
|
198
|
-
|
|
199
|
-
|
|
200
|
-
|
|
199
|
+
this._gl = gl;
|
|
200
|
+
this._location = locations[0];
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
set() {
|
|
204
|
+
const value = this.value;
|
|
205
|
+
const length = value.length;
|
|
206
|
+
const arraybuffer = this._value;
|
|
207
|
+
let changed = false;
|
|
208
|
+
let j = 0;
|
|
209
|
+
|
|
210
|
+
for (let i = 0; i < length; ++i) {
|
|
211
|
+
const v = value[i];
|
|
212
|
+
|
|
213
|
+
if (defined(v.red)) {
|
|
214
|
+
if (
|
|
215
|
+
v.red !== arraybuffer[j] ||
|
|
216
|
+
v.green !== arraybuffer[j + 1] ||
|
|
217
|
+
v.blue !== arraybuffer[j + 2]
|
|
218
|
+
) {
|
|
219
|
+
arraybuffer[j] = v.red;
|
|
220
|
+
arraybuffer[j + 1] = v.green;
|
|
221
|
+
arraybuffer[j + 2] = v.blue;
|
|
222
|
+
changed = true;
|
|
223
|
+
}
|
|
224
|
+
} else if (defined(v.x)) {
|
|
225
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
226
|
+
if (!Cartesian3.equalsArray(v, arraybuffer, j)) {
|
|
227
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
228
|
+
Cartesian3.pack(v, arraybuffer, j);
|
|
229
|
+
changed = true;
|
|
230
|
+
}
|
|
231
|
+
} else {
|
|
232
|
+
//>>includeStart('debug', pragmas.debug);
|
|
233
|
+
throw new DeveloperError("Invalid vec3 value.");
|
|
234
|
+
//>>includeEnd('debug');
|
|
201
235
|
}
|
|
202
|
-
} else {
|
|
203
|
-
//>>includeStart('debug', pragmas.debug);
|
|
204
|
-
throw new DeveloperError("Invalid vec3 value.");
|
|
205
|
-
//>>includeEnd('debug');
|
|
206
|
-
}
|
|
207
236
|
|
|
208
|
-
|
|
209
|
-
|
|
237
|
+
j += 3;
|
|
238
|
+
}
|
|
210
239
|
|
|
211
|
-
|
|
212
|
-
|
|
240
|
+
if (changed) {
|
|
241
|
+
this._gl.uniform3fv(this._location, arraybuffer);
|
|
242
|
+
}
|
|
213
243
|
}
|
|
214
|
-
}
|
|
244
|
+
}
|
|
215
245
|
|
|
216
246
|
///////////////////////////////////////////////////////////////////////////
|
|
217
247
|
|
|
218
248
|
/**
|
|
219
249
|
* @private
|
|
220
|
-
* @constructor
|
|
221
250
|
*/
|
|
222
|
-
|
|
223
|
-
const length = locations.length;
|
|
224
|
-
|
|
251
|
+
class UniformArrayFloatVec4 {
|
|
225
252
|
/**
|
|
226
|
-
* @
|
|
227
|
-
* @
|
|
253
|
+
* @param {WebGL2RenderingContext} gl
|
|
254
|
+
* @param {WebGLActiveInfo} activeUniform
|
|
255
|
+
* @param {string} uniformName
|
|
256
|
+
* @param {WebGLUniformLocation[]} locations
|
|
228
257
|
*/
|
|
229
|
-
|
|
258
|
+
constructor(gl, activeUniform, uniformName, locations) {
|
|
259
|
+
const length = locations.length;
|
|
230
260
|
|
|
231
|
-
|
|
232
|
-
|
|
261
|
+
/**
|
|
262
|
+
* @type {string}
|
|
263
|
+
* @readonly
|
|
264
|
+
*/
|
|
265
|
+
this.name = uniformName;
|
|
233
266
|
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
}
|
|
267
|
+
this.value = new Array(length);
|
|
268
|
+
this._value = new Float32Array(length * 4);
|
|
237
269
|
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
|
|
247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
|
|
261
|
-
|
|
262
|
-
|
|
263
|
-
|
|
264
|
-
|
|
265
|
-
|
|
266
|
-
|
|
267
|
-
|
|
270
|
+
this._gl = gl;
|
|
271
|
+
this._location = locations[0];
|
|
272
|
+
}
|
|
273
|
+
|
|
274
|
+
set() {
|
|
275
|
+
// PERFORMANCE_IDEA: if it is a common case that only a few elements
|
|
276
|
+
// in a uniform array change, we could use heuristics to determine
|
|
277
|
+
// when it is better to call uniform4f for each element that changed
|
|
278
|
+
// vs. call uniform4fv once to set the entire array. This applies
|
|
279
|
+
// to all uniform array types, not just vec4. We might not care
|
|
280
|
+
// once we have uniform buffers since that will be the fast path.
|
|
281
|
+
|
|
282
|
+
// PERFORMANCE_IDEA: Micro-optimization (I bet it works though):
|
|
283
|
+
// As soon as changed is true, break into a separate loop that
|
|
284
|
+
// does the copy without the equals check.
|
|
285
|
+
|
|
286
|
+
const value = this.value;
|
|
287
|
+
const length = value.length;
|
|
288
|
+
const arraybuffer = this._value;
|
|
289
|
+
let changed = false;
|
|
290
|
+
let j = 0;
|
|
291
|
+
|
|
292
|
+
for (let i = 0; i < length; ++i) {
|
|
293
|
+
const v = value[i];
|
|
294
|
+
|
|
295
|
+
if (defined(v.red)) {
|
|
296
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
297
|
+
if (!Color.equalsArray(v, arraybuffer, j)) {
|
|
298
|
+
Color.pack(v, arraybuffer, j);
|
|
299
|
+
changed = true;
|
|
300
|
+
}
|
|
301
|
+
} else if (defined(v.x)) {
|
|
302
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
303
|
+
if (!Cartesian4.equalsArray(v, arraybuffer, j)) {
|
|
304
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
305
|
+
Cartesian4.pack(v, arraybuffer, j);
|
|
306
|
+
changed = true;
|
|
307
|
+
}
|
|
308
|
+
} else {
|
|
309
|
+
//>>includeStart('debug', pragmas.debug);
|
|
310
|
+
throw new DeveloperError("Invalid vec4 value.");
|
|
311
|
+
//>>includeEnd('debug');
|
|
268
312
|
}
|
|
269
|
-
} else {
|
|
270
|
-
//>>includeStart('debug', pragmas.debug);
|
|
271
|
-
throw new DeveloperError("Invalid vec4 value.");
|
|
272
|
-
//>>includeEnd('debug');
|
|
273
|
-
}
|
|
274
313
|
|
|
275
|
-
|
|
276
|
-
|
|
314
|
+
j += 4;
|
|
315
|
+
}
|
|
277
316
|
|
|
278
|
-
|
|
279
|
-
|
|
317
|
+
if (changed) {
|
|
318
|
+
this._gl.uniform4fv(this._location, arraybuffer);
|
|
319
|
+
}
|
|
280
320
|
}
|
|
281
|
-
}
|
|
321
|
+
}
|
|
282
322
|
|
|
283
323
|
///////////////////////////////////////////////////////////////////////////
|
|
284
324
|
|
|
285
325
|
/**
|
|
286
326
|
* @private
|
|
287
|
-
* @constructor
|
|
288
327
|
*/
|
|
289
|
-
|
|
290
|
-
const length = locations.length;
|
|
291
|
-
|
|
328
|
+
class UniformArraySampler {
|
|
292
329
|
/**
|
|
293
|
-
* @
|
|
294
|
-
* @
|
|
330
|
+
* @param {WebGL2RenderingContext} gl
|
|
331
|
+
* @param {WebGLActiveInfo} activeUniform
|
|
332
|
+
* @param {string} uniformName
|
|
333
|
+
* @param {WebGLUniformLocation[]} locations
|
|
295
334
|
*/
|
|
296
|
-
|
|
335
|
+
constructor(gl, activeUniform, uniformName, locations) {
|
|
336
|
+
const length = locations.length;
|
|
297
337
|
|
|
298
|
-
|
|
299
|
-
|
|
338
|
+
/**
|
|
339
|
+
* @type {string}
|
|
340
|
+
* @readonly
|
|
341
|
+
*/
|
|
342
|
+
this.name = uniformName;
|
|
300
343
|
|
|
301
|
-
|
|
302
|
-
|
|
344
|
+
this.value = new Array(length);
|
|
345
|
+
this._value = new Float32Array(length);
|
|
303
346
|
|
|
304
|
-
|
|
305
|
-
|
|
306
|
-
|
|
307
|
-
UniformArraySampler.prototype.set = function () {
|
|
308
|
-
const gl = this._gl;
|
|
309
|
-
const textureUnitIndex = gl.TEXTURE0 + this.textureUnitIndex;
|
|
347
|
+
this._gl = gl;
|
|
348
|
+
this._locations = locations;
|
|
310
349
|
|
|
311
|
-
|
|
312
|
-
const length = value.length;
|
|
313
|
-
for (let i = 0; i < length; ++i) {
|
|
314
|
-
const v = value[i];
|
|
315
|
-
gl.activeTexture(textureUnitIndex + i);
|
|
316
|
-
gl.bindTexture(v._target, v._texture);
|
|
350
|
+
this.textureUnitIndex = undefined;
|
|
317
351
|
}
|
|
318
|
-
};
|
|
319
352
|
|
|
320
|
-
|
|
321
|
-
|
|
353
|
+
set() {
|
|
354
|
+
const gl = this._gl;
|
|
355
|
+
const textureUnitIndex = gl.TEXTURE0 + this.textureUnitIndex;
|
|
322
356
|
|
|
323
|
-
|
|
324
|
-
|
|
325
|
-
|
|
326
|
-
|
|
327
|
-
|
|
357
|
+
const value = this.value;
|
|
358
|
+
const length = value.length;
|
|
359
|
+
for (let i = 0; i < length; ++i) {
|
|
360
|
+
const v = value[i];
|
|
361
|
+
gl.activeTexture(textureUnitIndex + i);
|
|
362
|
+
gl.bindTexture(v._target, v._texture);
|
|
363
|
+
}
|
|
328
364
|
}
|
|
329
365
|
|
|
330
|
-
|
|
331
|
-
}
|
|
366
|
+
/**
|
|
367
|
+
* @param {number} textureUnitIndex
|
|
368
|
+
* @returns {number}
|
|
369
|
+
*/
|
|
370
|
+
_setSampler(textureUnitIndex) {
|
|
371
|
+
this.textureUnitIndex = textureUnitIndex;
|
|
372
|
+
|
|
373
|
+
const locations = this._locations;
|
|
374
|
+
const length = locations.length;
|
|
375
|
+
for (let i = 0; i < length; ++i) {
|
|
376
|
+
const index = textureUnitIndex + i;
|
|
377
|
+
this._gl.uniform1i(locations[i], index);
|
|
378
|
+
}
|
|
379
|
+
|
|
380
|
+
return textureUnitIndex + length;
|
|
381
|
+
}
|
|
382
|
+
}
|
|
332
383
|
|
|
333
384
|
///////////////////////////////////////////////////////////////////////////
|
|
334
385
|
|
|
335
386
|
/**
|
|
336
387
|
* @private
|
|
337
|
-
* @constructor
|
|
338
388
|
*/
|
|
339
|
-
|
|
340
|
-
const length = locations.length;
|
|
341
|
-
|
|
389
|
+
class UniformArrayInt {
|
|
342
390
|
/**
|
|
343
|
-
* @
|
|
344
|
-
* @
|
|
391
|
+
* @param {WebGL2RenderingContext} gl
|
|
392
|
+
* @param {WebGLActiveInfo} activeUniform
|
|
393
|
+
* @param {string} uniformName
|
|
394
|
+
* @param {WebGLUniformLocation[]} locations
|
|
345
395
|
*/
|
|
346
|
-
|
|
396
|
+
constructor(gl, activeUniform, uniformName, locations) {
|
|
397
|
+
const length = locations.length;
|
|
347
398
|
|
|
348
|
-
|
|
349
|
-
|
|
399
|
+
/**
|
|
400
|
+
* @type {string}
|
|
401
|
+
* @readonly
|
|
402
|
+
*/
|
|
403
|
+
this.name = uniformName;
|
|
350
404
|
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
}
|
|
405
|
+
this.value = new Array(length);
|
|
406
|
+
this._value = new Int32Array(length);
|
|
354
407
|
|
|
355
|
-
|
|
356
|
-
|
|
357
|
-
|
|
358
|
-
const arraybuffer = this._value;
|
|
359
|
-
let changed = false;
|
|
408
|
+
this._gl = gl;
|
|
409
|
+
this._location = locations[0];
|
|
410
|
+
}
|
|
360
411
|
|
|
361
|
-
|
|
362
|
-
const
|
|
412
|
+
set() {
|
|
413
|
+
const value = this.value;
|
|
414
|
+
const length = value.length;
|
|
415
|
+
const arraybuffer = this._value;
|
|
416
|
+
let changed = false;
|
|
363
417
|
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
|
|
418
|
+
for (let i = 0; i < length; ++i) {
|
|
419
|
+
const v = value[i];
|
|
420
|
+
|
|
421
|
+
if (v !== arraybuffer[i]) {
|
|
422
|
+
arraybuffer[i] = v;
|
|
423
|
+
changed = true;
|
|
424
|
+
}
|
|
367
425
|
}
|
|
368
|
-
}
|
|
369
426
|
|
|
370
|
-
|
|
371
|
-
|
|
427
|
+
if (changed) {
|
|
428
|
+
this._gl.uniform1iv(this._location, arraybuffer);
|
|
429
|
+
}
|
|
372
430
|
}
|
|
373
|
-
}
|
|
431
|
+
}
|
|
374
432
|
|
|
375
433
|
///////////////////////////////////////////////////////////////////////////
|
|
376
434
|
|
|
377
435
|
/**
|
|
378
436
|
* @private
|
|
379
|
-
* @constructor
|
|
380
437
|
*/
|
|
381
|
-
|
|
382
|
-
const length = locations.length;
|
|
383
|
-
|
|
438
|
+
class UniformArrayIntVec2 {
|
|
384
439
|
/**
|
|
385
|
-
* @
|
|
386
|
-
* @
|
|
440
|
+
* @param {WebGL2RenderingContext} gl
|
|
441
|
+
* @param {WebGLActiveInfo} activeUniform
|
|
442
|
+
* @param {string} uniformName
|
|
443
|
+
* @param {WebGLUniformLocation[]} locations
|
|
387
444
|
*/
|
|
388
|
-
|
|
445
|
+
constructor(gl, activeUniform, uniformName, locations) {
|
|
446
|
+
const length = locations.length;
|
|
389
447
|
|
|
390
|
-
|
|
391
|
-
|
|
448
|
+
/**
|
|
449
|
+
* @type {string}
|
|
450
|
+
* @readonly
|
|
451
|
+
*/
|
|
452
|
+
this.name = uniformName;
|
|
392
453
|
|
|
393
|
-
|
|
394
|
-
|
|
395
|
-
|
|
454
|
+
this.value = new Array(length);
|
|
455
|
+
this._value = new Int32Array(length * 2);
|
|
456
|
+
|
|
457
|
+
this._gl = gl;
|
|
458
|
+
this._location = locations[0];
|
|
459
|
+
}
|
|
396
460
|
|
|
397
|
-
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
402
|
-
|
|
461
|
+
set() {
|
|
462
|
+
const value = this.value;
|
|
463
|
+
const length = value.length;
|
|
464
|
+
const arraybuffer = this._value;
|
|
465
|
+
let changed = false;
|
|
466
|
+
let j = 0;
|
|
403
467
|
|
|
404
|
-
|
|
405
|
-
|
|
468
|
+
for (let i = 0; i < length; ++i) {
|
|
469
|
+
const v = value[i];
|
|
406
470
|
|
|
407
|
-
|
|
408
|
-
Cartesian2.
|
|
409
|
-
|
|
471
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
472
|
+
if (!Cartesian2.equalsArray(v, arraybuffer, j)) {
|
|
473
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
474
|
+
Cartesian2.pack(v, arraybuffer, j);
|
|
475
|
+
changed = true;
|
|
476
|
+
}
|
|
477
|
+
j += 2;
|
|
410
478
|
}
|
|
411
|
-
j += 2;
|
|
412
|
-
}
|
|
413
479
|
|
|
414
|
-
|
|
415
|
-
|
|
480
|
+
if (changed) {
|
|
481
|
+
this._gl.uniform2iv(this._location, arraybuffer);
|
|
482
|
+
}
|
|
416
483
|
}
|
|
417
|
-
}
|
|
484
|
+
}
|
|
418
485
|
|
|
419
486
|
///////////////////////////////////////////////////////////////////////////
|
|
420
487
|
|
|
421
488
|
/**
|
|
422
489
|
* @private
|
|
423
|
-
* @constructor
|
|
424
490
|
*/
|
|
425
|
-
|
|
426
|
-
const length = locations.length;
|
|
427
|
-
|
|
491
|
+
class UniformArrayIntVec3 {
|
|
428
492
|
/**
|
|
429
|
-
* @
|
|
430
|
-
* @
|
|
493
|
+
* @param {WebGL2RenderingContext} gl
|
|
494
|
+
* @param {WebGLActiveInfo} activeUniform
|
|
495
|
+
* @param {string} uniformName
|
|
496
|
+
* @param {WebGLUniformLocation[]} locations
|
|
431
497
|
*/
|
|
432
|
-
|
|
498
|
+
constructor(gl, activeUniform, uniformName, locations) {
|
|
499
|
+
const length = locations.length;
|
|
433
500
|
|
|
434
|
-
|
|
435
|
-
|
|
501
|
+
/**
|
|
502
|
+
* @type {string}
|
|
503
|
+
* @readonly
|
|
504
|
+
*/
|
|
505
|
+
this.name = uniformName;
|
|
436
506
|
|
|
437
|
-
|
|
438
|
-
|
|
439
|
-
|
|
507
|
+
this.value = new Array(length);
|
|
508
|
+
this._value = new Int32Array(length * 3);
|
|
509
|
+
|
|
510
|
+
this._gl = gl;
|
|
511
|
+
this._location = locations[0];
|
|
512
|
+
}
|
|
440
513
|
|
|
441
|
-
|
|
442
|
-
|
|
443
|
-
|
|
444
|
-
|
|
445
|
-
|
|
446
|
-
|
|
514
|
+
set() {
|
|
515
|
+
const value = this.value;
|
|
516
|
+
const length = value.length;
|
|
517
|
+
const arraybuffer = this._value;
|
|
518
|
+
let changed = false;
|
|
519
|
+
let j = 0;
|
|
447
520
|
|
|
448
|
-
|
|
449
|
-
|
|
521
|
+
for (let i = 0; i < length; ++i) {
|
|
522
|
+
const v = value[i];
|
|
450
523
|
|
|
451
|
-
|
|
452
|
-
Cartesian3.
|
|
453
|
-
|
|
524
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
525
|
+
if (!Cartesian3.equalsArray(v, arraybuffer, j)) {
|
|
526
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
527
|
+
Cartesian3.pack(v, arraybuffer, j);
|
|
528
|
+
changed = true;
|
|
529
|
+
}
|
|
530
|
+
j += 3;
|
|
454
531
|
}
|
|
455
|
-
j += 3;
|
|
456
|
-
}
|
|
457
532
|
|
|
458
|
-
|
|
459
|
-
|
|
533
|
+
if (changed) {
|
|
534
|
+
this._gl.uniform3iv(this._location, arraybuffer);
|
|
535
|
+
}
|
|
460
536
|
}
|
|
461
|
-
}
|
|
537
|
+
}
|
|
462
538
|
|
|
463
539
|
///////////////////////////////////////////////////////////////////////////
|
|
464
540
|
|
|
465
541
|
/**
|
|
466
542
|
* @private
|
|
467
|
-
* @constructor
|
|
468
543
|
*/
|
|
469
|
-
|
|
470
|
-
const length = locations.length;
|
|
471
|
-
|
|
544
|
+
class UniformArrayIntVec4 {
|
|
472
545
|
/**
|
|
473
|
-
* @
|
|
474
|
-
* @
|
|
546
|
+
* @param {WebGL2RenderingContext} gl
|
|
547
|
+
* @param {WebGLActiveInfo} activeUniform
|
|
548
|
+
* @param {string} uniformName
|
|
549
|
+
* @param {WebGLUniformLocation[]} locations
|
|
475
550
|
*/
|
|
476
|
-
|
|
551
|
+
constructor(gl, activeUniform, uniformName, locations) {
|
|
552
|
+
const length = locations.length;
|
|
477
553
|
|
|
478
|
-
|
|
479
|
-
|
|
554
|
+
/**
|
|
555
|
+
* @type {string}
|
|
556
|
+
* @readonly
|
|
557
|
+
*/
|
|
558
|
+
this.name = uniformName;
|
|
480
559
|
|
|
481
|
-
|
|
482
|
-
|
|
483
|
-
|
|
560
|
+
this.value = new Array(length);
|
|
561
|
+
this._value = new Int32Array(length * 4);
|
|
562
|
+
|
|
563
|
+
this._gl = gl;
|
|
564
|
+
this._location = locations[0];
|
|
565
|
+
}
|
|
484
566
|
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
567
|
+
set() {
|
|
568
|
+
const value = this.value;
|
|
569
|
+
const length = value.length;
|
|
570
|
+
const arraybuffer = this._value;
|
|
571
|
+
let changed = false;
|
|
572
|
+
let j = 0;
|
|
491
573
|
|
|
492
|
-
|
|
493
|
-
|
|
574
|
+
for (let i = 0; i < length; ++i) {
|
|
575
|
+
const v = value[i];
|
|
494
576
|
|
|
495
|
-
|
|
496
|
-
Cartesian4.
|
|
497
|
-
|
|
577
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
578
|
+
if (!Cartesian4.equalsArray(v, arraybuffer, j)) {
|
|
579
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
580
|
+
Cartesian4.pack(v, arraybuffer, j);
|
|
581
|
+
changed = true;
|
|
582
|
+
}
|
|
583
|
+
j += 4;
|
|
498
584
|
}
|
|
499
|
-
j += 4;
|
|
500
|
-
}
|
|
501
585
|
|
|
502
|
-
|
|
503
|
-
|
|
586
|
+
if (changed) {
|
|
587
|
+
this._gl.uniform4iv(this._location, arraybuffer);
|
|
588
|
+
}
|
|
504
589
|
}
|
|
505
|
-
}
|
|
590
|
+
}
|
|
506
591
|
|
|
507
592
|
///////////////////////////////////////////////////////////////////////////
|
|
508
593
|
|
|
509
594
|
/**
|
|
510
595
|
* @private
|
|
511
|
-
* @constructor
|
|
512
596
|
*/
|
|
513
|
-
|
|
514
|
-
const length = locations.length;
|
|
515
|
-
|
|
597
|
+
class UniformArrayMat2 {
|
|
516
598
|
/**
|
|
517
|
-
* @
|
|
518
|
-
* @
|
|
599
|
+
* @param {WebGL2RenderingContext} gl
|
|
600
|
+
* @param {WebGLActiveInfo} activeUniform
|
|
601
|
+
* @param {string} uniformName
|
|
602
|
+
* @param {WebGLUniformLocation[]} locations
|
|
519
603
|
*/
|
|
520
|
-
|
|
604
|
+
constructor(gl, activeUniform, uniformName, locations) {
|
|
605
|
+
const length = locations.length;
|
|
521
606
|
|
|
522
|
-
|
|
523
|
-
|
|
607
|
+
/**
|
|
608
|
+
* @type {string}
|
|
609
|
+
* @readonly
|
|
610
|
+
*/
|
|
611
|
+
this.name = uniformName;
|
|
524
612
|
|
|
525
|
-
|
|
526
|
-
|
|
527
|
-
|
|
613
|
+
this.value = new Array(length);
|
|
614
|
+
this._value = new Float32Array(length * 4);
|
|
615
|
+
|
|
616
|
+
this._gl = gl;
|
|
617
|
+
this._location = locations[0];
|
|
618
|
+
}
|
|
528
619
|
|
|
529
|
-
|
|
530
|
-
|
|
531
|
-
|
|
532
|
-
|
|
533
|
-
|
|
534
|
-
|
|
620
|
+
set() {
|
|
621
|
+
const value = this.value;
|
|
622
|
+
const length = value.length;
|
|
623
|
+
const arraybuffer = this._value;
|
|
624
|
+
let changed = false;
|
|
625
|
+
let j = 0;
|
|
535
626
|
|
|
536
|
-
|
|
537
|
-
|
|
627
|
+
for (let i = 0; i < length; ++i) {
|
|
628
|
+
const v = value[i];
|
|
538
629
|
|
|
539
|
-
|
|
540
|
-
Matrix2.
|
|
541
|
-
|
|
630
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
631
|
+
if (!Matrix2.equalsArray(v, arraybuffer, j)) {
|
|
632
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
633
|
+
Matrix2.pack(v, arraybuffer, j);
|
|
634
|
+
changed = true;
|
|
635
|
+
}
|
|
636
|
+
j += 4;
|
|
542
637
|
}
|
|
543
|
-
j += 4;
|
|
544
|
-
}
|
|
545
638
|
|
|
546
|
-
|
|
547
|
-
|
|
639
|
+
if (changed) {
|
|
640
|
+
this._gl.uniformMatrix2fv(this._location, false, arraybuffer);
|
|
641
|
+
}
|
|
548
642
|
}
|
|
549
|
-
}
|
|
643
|
+
}
|
|
550
644
|
|
|
551
645
|
///////////////////////////////////////////////////////////////////////////
|
|
552
646
|
|
|
553
647
|
/**
|
|
554
648
|
* @private
|
|
555
|
-
* @constructor
|
|
556
649
|
*/
|
|
557
|
-
|
|
558
|
-
const length = locations.length;
|
|
559
|
-
|
|
650
|
+
class UniformArrayMat3 {
|
|
560
651
|
/**
|
|
561
|
-
* @
|
|
562
|
-
* @
|
|
652
|
+
* @param {WebGL2RenderingContext} gl
|
|
653
|
+
* @param {WebGLActiveInfo} activeUniform
|
|
654
|
+
* @param {string} uniformName
|
|
655
|
+
* @param {WebGLUniformLocation[]} locations
|
|
563
656
|
*/
|
|
564
|
-
|
|
657
|
+
constructor(gl, activeUniform, uniformName, locations) {
|
|
658
|
+
const length = locations.length;
|
|
565
659
|
|
|
566
|
-
|
|
567
|
-
|
|
660
|
+
/**
|
|
661
|
+
* @type {string}
|
|
662
|
+
* @readonly
|
|
663
|
+
*/
|
|
664
|
+
this.name = uniformName;
|
|
568
665
|
|
|
569
|
-
|
|
570
|
-
|
|
571
|
-
|
|
666
|
+
this.value = new Array(length);
|
|
667
|
+
this._value = new Float32Array(length * 9);
|
|
668
|
+
|
|
669
|
+
this._gl = gl;
|
|
670
|
+
this._location = locations[0];
|
|
671
|
+
}
|
|
572
672
|
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
673
|
+
set() {
|
|
674
|
+
const value = this.value;
|
|
675
|
+
const length = value.length;
|
|
676
|
+
const arraybuffer = this._value;
|
|
677
|
+
let changed = false;
|
|
678
|
+
let j = 0;
|
|
579
679
|
|
|
580
|
-
|
|
581
|
-
|
|
680
|
+
for (let i = 0; i < length; ++i) {
|
|
681
|
+
const v = value[i];
|
|
582
682
|
|
|
583
|
-
|
|
584
|
-
Matrix3.
|
|
585
|
-
|
|
683
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
684
|
+
if (!Matrix3.equalsArray(v, arraybuffer, j)) {
|
|
685
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
686
|
+
Matrix3.pack(v, arraybuffer, j);
|
|
687
|
+
changed = true;
|
|
688
|
+
}
|
|
689
|
+
j += 9;
|
|
586
690
|
}
|
|
587
|
-
j += 9;
|
|
588
|
-
}
|
|
589
691
|
|
|
590
|
-
|
|
591
|
-
|
|
692
|
+
if (changed) {
|
|
693
|
+
this._gl.uniformMatrix3fv(this._location, false, arraybuffer);
|
|
694
|
+
}
|
|
592
695
|
}
|
|
593
|
-
}
|
|
696
|
+
}
|
|
594
697
|
|
|
595
698
|
///////////////////////////////////////////////////////////////////////////
|
|
596
699
|
|
|
597
700
|
/**
|
|
598
701
|
* @private
|
|
599
|
-
* @constructor
|
|
600
702
|
*/
|
|
601
|
-
|
|
602
|
-
const length = locations.length;
|
|
603
|
-
|
|
703
|
+
class UniformArrayMat4 {
|
|
604
704
|
/**
|
|
605
|
-
* @
|
|
606
|
-
* @
|
|
705
|
+
* @param {WebGL2RenderingContext} gl
|
|
706
|
+
* @param {WebGLActiveInfo} activeUniform
|
|
707
|
+
* @param {string} uniformName
|
|
708
|
+
* @param {WebGLUniformLocation[]} locations
|
|
607
709
|
*/
|
|
608
|
-
|
|
710
|
+
constructor(gl, activeUniform, uniformName, locations) {
|
|
711
|
+
const length = locations.length;
|
|
609
712
|
|
|
610
|
-
|
|
611
|
-
|
|
713
|
+
/**
|
|
714
|
+
* @type {string}
|
|
715
|
+
* @readonly
|
|
716
|
+
*/
|
|
717
|
+
this.name = uniformName;
|
|
612
718
|
|
|
613
|
-
|
|
614
|
-
|
|
615
|
-
}
|
|
719
|
+
this.value = new Array(length);
|
|
720
|
+
this._value = new Float32Array(length * 16);
|
|
616
721
|
|
|
617
|
-
|
|
618
|
-
|
|
619
|
-
|
|
620
|
-
const arraybuffer = this._value;
|
|
621
|
-
let changed = false;
|
|
622
|
-
let j = 0;
|
|
722
|
+
this._gl = gl;
|
|
723
|
+
this._location = locations[0];
|
|
724
|
+
}
|
|
623
725
|
|
|
624
|
-
|
|
625
|
-
const
|
|
726
|
+
set() {
|
|
727
|
+
const value = this.value;
|
|
728
|
+
const length = value.length;
|
|
729
|
+
const arraybuffer = this._value;
|
|
730
|
+
let changed = false;
|
|
731
|
+
let j = 0;
|
|
626
732
|
|
|
627
|
-
|
|
628
|
-
|
|
629
|
-
|
|
733
|
+
for (let i = 0; i < length; ++i) {
|
|
734
|
+
const v = value[i];
|
|
735
|
+
|
|
736
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
737
|
+
if (!Matrix4.equalsArray(v, arraybuffer, j)) {
|
|
738
|
+
// @ts-expect-error https://github.com/CesiumGS/cesium/pull/13302
|
|
739
|
+
Matrix4.pack(v, arraybuffer, j);
|
|
740
|
+
changed = true;
|
|
741
|
+
}
|
|
742
|
+
j += 16;
|
|
630
743
|
}
|
|
631
|
-
j += 16;
|
|
632
|
-
}
|
|
633
744
|
|
|
634
|
-
|
|
635
|
-
|
|
745
|
+
if (changed) {
|
|
746
|
+
this._gl.uniformMatrix4fv(this._location, false, arraybuffer);
|
|
747
|
+
}
|
|
636
748
|
}
|
|
637
|
-
}
|
|
749
|
+
}
|
|
750
|
+
|
|
638
751
|
export default createUniformArray;
|