@cesium/engine 24.0.0 → 26.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (362) hide show
  1. package/Build/Workers/{chunk-6WLHJFD3.js → chunk-3VFEWOBI.js} +59 -32
  2. package/Build/Workers/{chunk-UQU4RXLT.js → chunk-424RNO3D.js} +50 -45
  3. package/Build/Workers/chunk-4MGMYHOO.js +147 -0
  4. package/Build/Workers/{chunk-AMIHNSST.js → chunk-4S7IE3LB.js} +2 -2
  5. package/Build/Workers/{chunk-J6AW5YHS.js → chunk-52JDLOEM.js} +14 -14
  6. package/Build/Workers/{chunk-6RMS4S72.js → chunk-54I6Y66F.js} +6 -6
  7. package/Build/Workers/{chunk-C6P4IG5P.js → chunk-6YEE6JDR.js} +6 -6
  8. package/Build/Workers/{chunk-72VYSVEW.js → chunk-7J2HKPRH.js} +11 -10
  9. package/Build/Workers/{chunk-7O5XJTVE.js → chunk-7WM2PX4V.js} +5 -5
  10. package/Build/Workers/{chunk-5A2SW66E.js → chunk-ACXQXN46.js} +16 -16
  11. package/Build/Workers/{chunk-VLDEUTOP.js → chunk-AYKR4VBR.js} +2 -2
  12. package/Build/Workers/{chunk-YQFTYQMZ.js → chunk-C6J67V5A.js} +3 -2
  13. package/Build/Workers/{chunk-D4EJ2NXG.js → chunk-C6KNZ7T4.js} +17 -17
  14. package/Build/Workers/{chunk-7MDYBRYJ.js → chunk-CFQP6LYM.js} +4 -4
  15. package/Build/Workers/{chunk-YAOZMOFL.js → chunk-CXOYE2WM.js} +5 -5
  16. package/Build/Workers/{chunk-B6SCUUFP.js → chunk-CZEYZU4N.js} +10 -10
  17. package/Build/Workers/{chunk-NPF7SSHZ.js → chunk-DBOEKL43.js} +7 -7
  18. package/Build/Workers/{chunk-44EMEGKW.js → chunk-DDWSZVMY.js} +5 -5
  19. package/Build/Workers/{chunk-7X322WP2.js → chunk-DOBXCNC3.js} +13 -13
  20. package/Build/Workers/{chunk-JCI63T3K.js → chunk-E7VQ76KE.js} +6 -6
  21. package/Build/Workers/{chunk-7TYLCBGK.js → chunk-EBSIOBXY.js} +12 -10
  22. package/Build/Workers/{chunk-GQUNK2XC.js → chunk-EF2QYXGA.js} +14 -14
  23. package/Build/Workers/{chunk-BJD6QGXZ.js → chunk-EPYXRCDB.js} +12 -12
  24. package/Build/Workers/{chunk-63SIWPLS.js → chunk-F6QDY6HU.js} +13 -13
  25. package/Build/Workers/{chunk-XY6HMDGI.js → chunk-FRQZECAO.js} +5 -5
  26. package/Build/Workers/{chunk-VMVOUQ5J.js → chunk-G7PXZRVF.js} +7 -7
  27. package/Build/Workers/{chunk-N65BAKSH.js → chunk-INUEEEQA.js} +8 -8
  28. package/Build/Workers/{chunk-7QRFIKWQ.js → chunk-IRBKFCEJ.js} +2 -2
  29. package/Build/Workers/{chunk-UIGVOKKI.js → chunk-IYOUHCZB.js} +3 -2
  30. package/Build/Workers/{chunk-5GXYJQ2K.js → chunk-J6BWOHUF.js} +3 -3
  31. package/Build/Workers/{chunk-A47HVBC5.js → chunk-KFSTQKNM.js} +7 -7
  32. package/Build/Workers/{chunk-EV3VGO6Y.js → chunk-KKOSKAZB.js} +17 -17
  33. package/Build/Workers/{chunk-6MPGQEHA.js → chunk-KSSWJIZW.js} +2 -2
  34. package/Build/Workers/{chunk-DHKPFLSJ.js → chunk-M3B5JKSM.js} +3 -2
  35. package/Build/Workers/chunk-MPZHGZU6.js +2342 -0
  36. package/Build/Workers/{chunk-YJZGW74L.js → chunk-MYP774IS.js} +2213 -1349
  37. package/Build/Workers/{chunk-LIB2H534.js → chunk-O3EA5HS7.js} +12 -11
  38. package/Build/Workers/{chunk-ILMFADZA.js → chunk-P3CK7MCY.js} +27 -5
  39. package/Build/Workers/chunk-Q3PY526V.js +3201 -0
  40. package/Build/Workers/chunk-QN67VG36.js +973 -0
  41. package/Build/Workers/{chunk-XJRBB253.js → chunk-QRWGUWI6.js} +11 -11
  42. package/Build/Workers/{chunk-AF3MU2RL.js → chunk-S4MCOY6I.js} +7 -6
  43. package/Build/Workers/{chunk-Y7HNNPNK.js → chunk-SMQZZOW6.js} +10 -10
  44. package/Build/Workers/{chunk-PVV64VFW.js → chunk-TKKIREQ6.js} +3 -2
  45. package/Build/Workers/{chunk-MKM27KGV.js → chunk-U3ZA64U7.js} +2 -2
  46. package/Build/Workers/{chunk-2N4KDHS3.js → chunk-UA25D5MX.js} +12 -11
  47. package/Build/Workers/{chunk-RQNJD3O4.js → chunk-UOOIQ3KX.js} +12 -12
  48. package/Build/Workers/{chunk-GOQBUCXH.js → chunk-V7VQKN6N.js} +709 -431
  49. package/Build/Workers/{chunk-LXMCPFFS.js → chunk-VQYETPWC.js} +4 -4
  50. package/Build/Workers/{chunk-NKT5K3K3.js → chunk-VWV2IJRB.js} +13 -12
  51. package/Build/Workers/chunk-XZMBNNDX.js +1287 -0
  52. package/Build/Workers/{chunk-ISY4EZCA.js → chunk-Y57HREW5.js} +4 -4
  53. package/Build/Workers/{chunk-EDXL4W76.js → chunk-Y5BF6AFU.js} +2 -2
  54. package/Build/Workers/{chunk-Q3C6VQH6.js → chunk-YLY7NKAB.js} +4 -4
  55. package/Build/Workers/{chunk-4TIG36AW.js → chunk-ZK3CF7ZD.js} +12 -12
  56. package/Build/Workers/{chunk-AJLTU6PF.js → chunk-ZP7JMQV4.js} +4 -1
  57. package/Build/Workers/{chunk-HXJMS2ZI.js → chunk-ZZ46LWL6.js} +1 -1
  58. package/Build/Workers/combineGeometry.js +24 -24
  59. package/Build/Workers/createBoxGeometry.js +18 -18
  60. package/Build/Workers/createBoxOutlineGeometry.js +16 -16
  61. package/Build/Workers/createCircleGeometry.js +26 -26
  62. package/Build/Workers/createCircleOutlineGeometry.js +19 -19
  63. package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
  64. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
  65. package/Build/Workers/createCorridorGeometry.js +29 -29
  66. package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
  67. package/Build/Workers/createCylinderGeometry.js +20 -20
  68. package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
  69. package/Build/Workers/createEllipseGeometry.js +26 -26
  70. package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
  71. package/Build/Workers/createEllipsoidGeometry.js +19 -19
  72. package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
  73. package/Build/Workers/createFrustumGeometry.js +18 -18
  74. package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
  75. package/Build/Workers/createGeometry.js +24 -24
  76. package/Build/Workers/createGroundPolylineGeometry.js +175 -118
  77. package/Build/Workers/createPlaneGeometry.js +16 -16
  78. package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
  79. package/Build/Workers/createPolygonGeometry.js +32 -32
  80. package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
  81. package/Build/Workers/createPolylineGeometry.js +25 -25
  82. package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
  83. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
  84. package/Build/Workers/createRectangleGeometry.js +27 -27
  85. package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
  86. package/Build/Workers/createSimplePolylineGeometry.js +23 -23
  87. package/Build/Workers/createSphereGeometry.js +19 -19
  88. package/Build/Workers/createSphereOutlineGeometry.js +18 -18
  89. package/Build/Workers/createTaskProcessorWorker.js +3 -3
  90. package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
  91. package/Build/Workers/createVectorTileGeometries.js +24 -24
  92. package/Build/Workers/createVectorTilePoints.js +13 -13
  93. package/Build/Workers/createVectorTilePolygons.js +22 -22
  94. package/Build/Workers/createVectorTilePolylines.js +14 -14
  95. package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +25 -25
  96. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +22 -22
  97. package/Build/Workers/createVerticesFromHeightmap.js +24 -23
  98. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +20 -20
  99. package/Build/Workers/createWallGeometry.js +24 -24
  100. package/Build/Workers/createWallOutlineGeometry.js +23 -23
  101. package/Build/Workers/decodeDraco.js +10 -10
  102. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
  103. package/Build/Workers/decodeI3S.js +10 -10
  104. package/Build/Workers/gaussianSplatSorter.js +4 -4
  105. package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
  106. package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
  107. package/Build/Workers/transcodeKTX2.js +12 -9
  108. package/Build/Workers/transferTypedArrayTest.js +1 -1
  109. package/Build/Workers/upsampleQuantizedTerrainMesh.js +22 -22
  110. package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +25 -25
  111. package/Source/Core/ArcType.js +6 -1
  112. package/Source/Core/ArticulationStageType.js +5 -1
  113. package/Source/Core/AssociativeArray.js +100 -94
  114. package/Source/Core/BoundingSphere.js +1296 -1300
  115. package/Source/Core/Cartesian2.js +1 -1
  116. package/Source/Core/Cartesian3.js +2 -3
  117. package/Source/Core/Cartesian4.js +1 -1
  118. package/Source/Core/Cartographic.js +257 -249
  119. package/Source/Core/ClockRange.js +6 -1
  120. package/Source/Core/ClockStep.js +6 -1
  121. package/Source/Core/Color.js +844 -835
  122. package/Source/Core/ComponentDatatype.js +39 -1
  123. package/Source/Core/CornerType.js +6 -1
  124. package/Source/Core/Credit.js +121 -124
  125. package/Source/Core/Ellipsoid.js +637 -660
  126. package/Source/Core/ExtrapolationType.js +6 -1
  127. package/Source/Core/GeocodeType.js +6 -1
  128. package/Source/Core/GeographicProjection.js +74 -74
  129. package/Source/Core/GeographicTilingScheme.js +179 -198
  130. package/Source/Core/GeometryOffsetAttribute.js +7 -1
  131. package/Source/Core/GeometryType.js +7 -1
  132. package/Source/Core/HeightmapEncoding.js +6 -1
  133. package/Source/Core/Iau2006XysData.js +24 -13
  134. package/Source/Core/IndexDatatype.js +3 -1
  135. package/Source/Core/InterpolationType.js +5 -1
  136. package/Source/Core/Intersect.js +6 -1
  137. package/Source/Core/Ion.js +1 -1
  138. package/Source/Core/IonGeocodeProviderType.js +5 -1
  139. package/Source/Core/JulianDate.js +850 -848
  140. package/Source/Core/KeyboardEventModifier.js +6 -1
  141. package/Source/Core/MapProjection.js +40 -44
  142. package/Source/Core/Matrix2.js +906 -893
  143. package/Source/Core/Matrix3.js +1643 -1575
  144. package/Source/Core/Matrix4.js +2903 -2872
  145. package/Source/Core/PixelFormat.js +3 -1
  146. package/Source/Core/PrimitiveType.js +11 -1
  147. package/Source/Core/Ray.js +62 -60
  148. package/Source/Core/Rectangle.js +913 -904
  149. package/Source/Core/ReferenceFrame.js +6 -1
  150. package/Source/Core/RequestScheduler.js +8 -3
  151. package/Source/Core/RequestState.js +6 -1
  152. package/Source/Core/RequestType.js +6 -1
  153. package/Source/Core/Resource.js +1 -1
  154. package/Source/Core/ScreenSpaceEventHandler.js +51 -41
  155. package/Source/Core/ScreenSpaceEventType.js +6 -1
  156. package/Source/Core/TerrainQuantization.js +6 -1
  157. package/Source/Core/TilingScheme.js +100 -98
  158. package/Source/Core/TimeConstants.js +6 -1
  159. package/Source/Core/TimeStandard.js +6 -1
  160. package/Source/Core/TrackingReferenceFrame.js +6 -1
  161. package/Source/Core/Visibility.js +6 -1
  162. package/Source/Core/VulkanConstants.js +6 -1
  163. package/Source/Core/WebGLConstants.js +6 -1
  164. package/Source/Core/WebMercatorProjection.js +108 -109
  165. package/Source/Core/WebMercatorTilingScheme.js +246 -242
  166. package/Source/Core/WindingOrder.js +3 -1
  167. package/Source/Core/createColorRamp.js +37 -0
  168. package/Source/Core/globalTypes.js +25 -0
  169. package/Source/DataSources/StaticGroundGeometryPerMaterialBatch.js +1 -0
  170. package/Source/DataSources/StaticGroundPolylinePerMaterialBatch.js +1 -0
  171. package/Source/DataSources/StripeOrientation.js +6 -1
  172. package/Source/Renderer/BufferUsage.js +20 -9
  173. package/Source/Renderer/Context.js +2 -29
  174. package/Source/Renderer/DrawCommand.js +435 -403
  175. package/Source/Renderer/MipmapHint.js +5 -1
  176. package/Source/Renderer/Pass.js +10 -3
  177. package/Source/Renderer/PickId.js +44 -0
  178. package/Source/Renderer/PixelDatatype.js +3 -1
  179. package/Source/Renderer/RenderbufferFormat.js +5 -1
  180. package/Source/Renderer/ShaderDestination.js +4 -1
  181. package/Source/Renderer/TextureMagnificationFilter.js +3 -1
  182. package/Source/Renderer/TextureMinificationFilter.js +3 -1
  183. package/Source/Renderer/TextureWrap.js +5 -1
  184. package/Source/Renderer/createUniform.js +346 -239
  185. package/Source/Renderer/createUniformArray.js +494 -381
  186. package/Source/Scene/AlphaMode.js +5 -1
  187. package/Source/Scene/ArcGisBaseMapType.js +6 -1
  188. package/Source/Scene/ArcGisMapService.js +1 -1
  189. package/Source/Scene/AttributeType.js +3 -1
  190. package/Source/Scene/Axis.js +3 -1
  191. package/Source/Scene/BingMapsStyle.js +6 -1
  192. package/Source/Scene/BlendEquation.js +6 -1
  193. package/Source/Scene/BlendFunction.js +6 -1
  194. package/Source/Scene/BlendOption.js +6 -1
  195. package/Source/Scene/BlendingState.js +6 -1
  196. package/Source/Scene/BufferLoader.js +0 -2
  197. package/Source/Scene/BufferPoint.js +1 -0
  198. package/Source/Scene/BufferPointCollection.js +17 -1
  199. package/Source/Scene/BufferPolygon.js +3 -2
  200. package/Source/Scene/BufferPolygonCollection.js +13 -1
  201. package/Source/Scene/BufferPolyline.js +1 -0
  202. package/Source/Scene/BufferPolylineCollection.js +5 -1
  203. package/Source/Scene/BufferPrimitiveCollection.js +210 -43
  204. package/Source/Scene/CameraEventAggregator.js +30 -18
  205. package/Source/Scene/CameraEventType.js +6 -1
  206. package/Source/Scene/Cesium3DTile.js +54 -1
  207. package/Source/Scene/Cesium3DTileColorBlendMode.js +6 -1
  208. package/Source/Scene/Cesium3DTileContent.js +195 -254
  209. package/Source/Scene/Cesium3DTileContentFactory.js +10 -2
  210. package/Source/Scene/Cesium3DTileContentState.js +6 -1
  211. package/Source/Scene/Cesium3DTileContentType.js +3 -1
  212. package/Source/Scene/Cesium3DTileFeature.js +289 -306
  213. package/Source/Scene/Cesium3DTileOptimizationHint.js +6 -1
  214. package/Source/Scene/Cesium3DTilePass.js +5 -1
  215. package/Source/Scene/Cesium3DTilePointFeature.js +433 -511
  216. package/Source/Scene/Cesium3DTileRefine.js +6 -1
  217. package/Source/Scene/Cesium3DTileVectorFeature.js +586 -0
  218. package/Source/Scene/Cesium3DTileset.js +46 -6
  219. package/Source/Scene/ClassificationType.js +3 -1
  220. package/Source/Scene/CloudType.js +3 -1
  221. package/Source/Scene/ColorBlendMode.js +4 -1
  222. package/Source/Scene/Composite3DTileContent.js +254 -292
  223. package/Source/Scene/CullFace.js +6 -1
  224. package/Source/Scene/DepthFunction.js +6 -1
  225. package/Source/Scene/DynamicAtmosphereLightingType.js +3 -1
  226. package/Source/Scene/EdgeDisplayMode.js +50 -0
  227. package/Source/Scene/Empty3DTileContent.js +100 -132
  228. package/Source/Scene/EquirectangularPanorama.js +1 -0
  229. package/Source/Scene/ExpressionNodeType.js +6 -1
  230. package/Source/Scene/GaussianSplat3DTileContent.js +436 -478
  231. package/Source/Scene/GeoJsonPrimitive.js +874 -0
  232. package/Source/Scene/Geometry3DTileContent.js +151 -185
  233. package/Source/Scene/GltfBufferViewLoader.js +0 -2
  234. package/Source/Scene/GltfDracoLoader.js +0 -2
  235. package/Source/Scene/GltfImageLoader.js +0 -3
  236. package/Source/Scene/GltfIndexBufferLoader.js +0 -4
  237. package/Source/Scene/GltfJsonLoader.js +0 -2
  238. package/Source/Scene/GltfLoader.js +109 -5
  239. package/Source/Scene/GltfLoaderUtil.js +14 -0
  240. package/Source/Scene/GltfSpzLoader.js +0 -2
  241. package/Source/Scene/GltfStructuralMetadataLoader.js +0 -2
  242. package/Source/Scene/GltfTextureLoader.js +0 -2
  243. package/Source/Scene/GltfVertexBufferLoader.js +0 -4
  244. package/Source/Scene/HeightReference.js +5 -1
  245. package/Source/Scene/HorizontalOrigin.js +6 -1
  246. package/Source/Scene/ImageryProvider.js +1 -1
  247. package/Source/Scene/ImageryState.js +6 -1
  248. package/Source/Scene/Implicit3DTileContent.js +179 -214
  249. package/Source/Scene/ImplicitSubdivisionScheme.js +3 -1
  250. package/Source/Scene/InstanceAttributeSemantic.js +3 -1
  251. package/Source/Scene/IonWorldImageryStyle.js +6 -1
  252. package/Source/Scene/JobType.js +6 -1
  253. package/Source/Scene/LabelStyle.js +6 -1
  254. package/Source/Scene/MVTDataProvider.js +147 -0
  255. package/Source/Scene/MapMode2D.js +6 -1
  256. package/Source/Scene/MetadataComponentType.js +3 -1
  257. package/Source/Scene/MetadataSchemaLoader.js +0 -2
  258. package/Source/Scene/MetadataSemantic.js +6 -2
  259. package/Source/Scene/MetadataType.js +3 -1
  260. package/Source/Scene/Model/B3dmLoader.js +0 -3
  261. package/Source/Scene/Model/CustomShaderMode.js +3 -1
  262. package/Source/Scene/Model/CustomShaderTranslucencyMode.js +5 -1
  263. package/Source/Scene/Model/EdgeVisibilityPipelineStage.js +78 -337
  264. package/Source/Scene/Model/Extensions/Gpm/PpeSource.js +5 -1
  265. package/Source/Scene/Model/Extensions/Gpm/StorageType.js +5 -1
  266. package/Source/Scene/Model/GeoJsonLoader.js +0 -2
  267. package/Source/Scene/Model/I3dmLoader.js +0 -3
  268. package/Source/Scene/Model/InstancingPipelineStage.js +1 -1
  269. package/Source/Scene/Model/LightingModel.js +5 -1
  270. package/Source/Scene/Model/MaterialPipelineStage.js +184 -3
  271. package/Source/Scene/Model/Model.js +34 -0
  272. package/Source/Scene/Model/Model3DTileContent.js +424 -458
  273. package/Source/Scene/Model/ModelDrawCommand.js +31 -3
  274. package/Source/Scene/Model/ModelReader.js +474 -3
  275. package/Source/Scene/Model/ModelRuntimePrimitive.js +2 -1
  276. package/Source/Scene/Model/ModelType.js +3 -1
  277. package/Source/Scene/Model/ModelUtility.js +4 -0
  278. package/Source/Scene/Model/PntsLoader.js +4 -3
  279. package/Source/Scene/Model/StyleCommandsNeeded.js +3 -1
  280. package/Source/Scene/Model/UniformType.js +5 -1
  281. package/Source/Scene/Model/VaryingType.js +5 -1
  282. package/Source/Scene/Model/createVectorTileBuffersFromModelComponents.js +500 -139
  283. package/Source/Scene/Model/pickModel.js +94 -299
  284. package/Source/Scene/ModelAnimationLoop.js +6 -1
  285. package/Source/Scene/ModelAnimationState.js +6 -1
  286. package/Source/Scene/ModelComponents.js +47 -2
  287. package/Source/Scene/Multiple3DTileContent.js +291 -334
  288. package/Source/Scene/PrimitiveState.js +7 -1
  289. package/Source/Scene/QuadtreeOccluders.js +20 -15
  290. package/Source/Scene/QuadtreeTile.js +547 -541
  291. package/Source/Scene/QuadtreeTileLoadState.js +6 -1
  292. package/Source/Scene/QuadtreeTileProvider.js +159 -175
  293. package/Source/Scene/ResourceLoader.js +0 -1
  294. package/Source/Scene/ResourceLoaderState.js +7 -1
  295. package/Source/Scene/Scene.js +26 -0
  296. package/Source/Scene/SceneMode.js +4 -1
  297. package/Source/Scene/ShadowMode.js +3 -1
  298. package/Source/Scene/SkyBox.js +1 -1
  299. package/Source/Scene/SplitDirection.js +6 -1
  300. package/Source/Scene/StencilFunction.js +6 -1
  301. package/Source/Scene/StencilOperation.js +6 -1
  302. package/Source/Scene/TerrainState.js +7 -1
  303. package/Source/Scene/TileState.js +7 -1
  304. package/Source/Scene/Tileset3DTileContent.js +113 -146
  305. package/Source/Scene/Tonemapper.js +5 -1
  306. package/Source/Scene/UrlTemplate3DTilesDataProvider.js +499 -0
  307. package/Source/Scene/Vector3DTileContent.js +205 -234
  308. package/Source/Scene/VectorGltf3DTileContent.js +131 -61
  309. package/Source/Scene/VertexAttributeSemantic.js +3 -1
  310. package/Source/Scene/VerticalOrigin.js +6 -1
  311. package/Source/Scene/VoxelBoxShape.js +12 -6
  312. package/Source/Scene/VoxelContent.js +2 -0
  313. package/Source/Scene/VoxelCylinderShape.js +39 -38
  314. package/Source/Scene/VoxelEllipsoidShape.js +46 -96
  315. package/Source/Scene/VoxelMetadataOrder.js +6 -1
  316. package/Source/Scene/VoxelPrimitive.js +159 -175
  317. package/Source/Scene/VoxelProvider.js +64 -90
  318. package/Source/Scene/VoxelShapeType.js +3 -1
  319. package/Source/Scene/buildVectorGltfFromMVT.js +1059 -0
  320. package/Source/Scene/buildVoxelCustomShader.js +199 -0
  321. package/Source/Scene/decodeMVT.js +634 -0
  322. package/Source/Scene/renderBufferPointCollection.js +124 -127
  323. package/Source/Scene/renderBufferPolygonCollection.js +122 -122
  324. package/Source/Scene/renderBufferPolylineCollection.js +386 -238
  325. package/Source/Shaders/BufferPointMaterialFS.glsl +1 -0
  326. package/Source/Shaders/BufferPointMaterialFS.js +1 -0
  327. package/Source/Shaders/BufferPointMaterialVS.glsl +19 -9
  328. package/Source/Shaders/BufferPointMaterialVS.js +20 -10
  329. package/Source/Shaders/BufferPolygonMaterialVS.glsl +13 -4
  330. package/Source/Shaders/BufferPolygonMaterialVS.js +14 -5
  331. package/Source/Shaders/BufferPolylineMaterialVS.glsl +16 -2
  332. package/Source/Shaders/BufferPolylineMaterialVS.js +17 -3
  333. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.glsl +9 -0
  334. package/Source/Shaders/Builtin/Constants/passCesium3DTileEdgesDirect.js +11 -0
  335. package/Source/Shaders/Builtin/Constants/passOverlay.glsl +1 -1
  336. package/Source/Shaders/Builtin/Constants/passOverlay.js +1 -1
  337. package/Source/Shaders/Builtin/CzmBuiltins.js +4 -0
  338. package/Source/Shaders/Builtin/Functions/computeTextureTransform.glsl +24 -0
  339. package/Source/Shaders/Builtin/Functions/computeTextureTransform.js +25 -0
  340. package/Source/Shaders/Model/ConstantLodStageFS.glsl +60 -0
  341. package/Source/Shaders/Model/ConstantLodStageFS.js +62 -0
  342. package/Source/Shaders/Model/ConstantLodStageVS.glsl +12 -0
  343. package/Source/Shaders/Model/ConstantLodStageVS.js +13 -0
  344. package/Source/Shaders/Model/EdgeVisibilityStageVS.glsl +0 -1
  345. package/Source/Shaders/Model/EdgeVisibilityStageVS.js +0 -1
  346. package/Source/Shaders/Model/MaterialStageFS.glsl +46 -20
  347. package/Source/Shaders/Model/MaterialStageFS.js +46 -20
  348. package/Source/Shaders/Voxels/convertLocalToBoxUv.glsl +0 -1
  349. package/Source/Shaders/Voxels/convertLocalToBoxUv.js +0 -1
  350. package/Source/Shaders/Voxels/convertLocalToCylinderUv.glsl +7 -9
  351. package/Source/Shaders/Voxels/convertLocalToCylinderUv.js +7 -9
  352. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.glsl +7 -17
  353. package/Source/Shaders/Voxels/convertLocalToEllipsoidUv.js +7 -17
  354. package/Source/Widget/CesiumWidget.js +11 -4
  355. package/index.d.ts +595 -343
  356. package/index.js +392 -378
  357. package/package.json +3 -3
  358. package/Build/Workers/chunk-DVB56LG7.js +0 -114
  359. package/Build/Workers/chunk-HKUES6UG.js +0 -2357
  360. package/Build/Workers/chunk-HRHRYFHS.js +0 -940
  361. package/Build/Workers/chunk-KLPGTXS3.js +0 -642
  362. package/Build/Workers/chunk-ZBZRTRJB.js +0 -1829
@@ -1,3 +1,5 @@
1
+ // @ts-check
2
+
1
3
  /**
2
4
  * The state of a {@link QuadtreeTile} in the tile load pipeline.
3
5
  * @enum {number}
@@ -36,4 +38,7 @@ const QuadtreeTileLoadState = {
36
38
  */
37
39
  FAILED: 3,
38
40
  };
39
- export default Object.freeze(QuadtreeTileLoadState);
41
+
42
+ Object.freeze(QuadtreeTileLoadState);
43
+
44
+ export default QuadtreeTileLoadState;
@@ -1,212 +1,196 @@
1
+ // @ts-check
2
+
1
3
  import DeveloperError from "../Core/DeveloperError.js";
2
4
 
5
+ /** @import Context from "../Renderer/Context.js"; */
6
+ /** @import DrawCommand from "../Renderer/DrawCommand.js"; */
7
+ /** @import FrameState from "./FrameState.js"; */
8
+ /** @import QuadtreeOccluders from "./QuadtreeOccluders.js"; */
9
+ /** @import QuadtreePrimitive from "./QuadtreePrimitive.js"; */
10
+ /** @import QuadtreeTile from "./QuadtreeTile.js"; */
11
+ /** @import TilingScheme from "../Core/TilingScheme.js"; */
12
+ /** @import Visibility from "../Core/Visibility.js"; */
13
+
3
14
  /**
4
15
  * Provides general quadtree tiles to be displayed on or near the surface of an ellipsoid. It is intended to be
5
16
  * used with the {@link QuadtreePrimitive}. This type describes an interface and is not intended to be
6
17
  * instantiated directly.
7
18
  *
8
- * @alias QuadtreeTileProvider
9
- * @constructor
19
+ * @interface
10
20
  * @private
11
21
  */
12
- function QuadtreeTileProvider() {
13
- DeveloperError.throwInstantiationError();
14
- }
15
-
16
- /**
17
- * Computes the default geometric error for level zero of the quadtree.
18
- *
19
- * @memberof QuadtreeTileProvider
20
- *
21
- * @param {TilingScheme} tilingScheme The tiling scheme for which to compute the geometric error.
22
- * @returns {number} The maximum geometric error at level zero, in meters.
23
- */
24
- QuadtreeTileProvider.computeDefaultLevelZeroMaximumGeometricError = function (
25
- tilingScheme,
26
- ) {
27
- return (
28
- (tilingScheme.ellipsoid.maximumRadius * 2 * Math.PI * 0.25) /
29
- (65 * tilingScheme.getNumberOfXTilesAtLevel(0))
30
- );
31
- };
32
-
33
- Object.defineProperties(QuadtreeTileProvider.prototype, {
22
+ class QuadtreeTileProvider {
34
23
  /**
35
24
  * Gets or sets the {@link QuadtreePrimitive} for which this provider is
36
25
  * providing tiles.
37
- * @memberof QuadtreeTileProvider.prototype
38
26
  * @type {QuadtreePrimitive}
39
27
  */
40
- quadtree: {
41
- get: DeveloperError.throwInstantiationError,
42
- set: DeveloperError.throwInstantiationError,
43
- },
28
+ quadtree;
44
29
 
45
30
  /**
46
31
  * Gets the tiling scheme used by the provider.
47
- * @memberof QuadtreeTileProvider.prototype
48
32
  * @type {TilingScheme}
49
33
  */
50
- tilingScheme: {
51
- get: DeveloperError.throwInstantiationError,
52
- },
34
+ tilingScheme;
53
35
 
54
36
  /**
55
37
  * Gets an event that is raised when the geometry provider encounters an asynchronous error. By subscribing
56
38
  * to the event, you will be notified of the error and can potentially recover from it. Event listeners
57
39
  * are passed an instance of {@link TileProviderError}.
58
- * @memberof QuadtreeTileProvider.prototype
59
40
  * @type {Event}
60
41
  */
61
- errorEvent: {
62
- get: DeveloperError.throwInstantiationError,
63
- },
64
- });
42
+ errorEvent;
65
43
 
66
- /**
67
- * Called at the beginning of the update cycle, regardless of id a new frame is being rendered, before {@link QuadtreeTileProvider#beginUpdate}
68
- * @memberof QuadtreeTileProvider
69
- * @function
70
- *
71
- * @param {Context} context The rendering context.
72
- * @param {FrameState} frameState The frame state.
73
- */
74
- QuadtreeTileProvider.prototype.update = DeveloperError.throwInstantiationError;
44
+ constructor() {
45
+ DeveloperError.throwInstantiationError();
46
+ }
75
47
 
76
- /**
77
- * Called at the beginning of the update cycle for each render frame, before {@link QuadtreeTileProvider#showTileThisFrame}
78
- * or any other functions.
79
- * @memberof QuadtreeTileProvider
80
- * @function
81
- *
82
- * @param {Context} context The rendering context.
83
- * @param {FrameState} frameState The frame state.
84
- * @param {DrawCommand[]} commandList An array of rendering commands. This method may push
85
- * commands into this array.
86
- */
87
- QuadtreeTileProvider.prototype.beginUpdate =
88
- DeveloperError.throwInstantiationError;
48
+ /**
49
+ * Computes the default geometric error for level zero of the quadtree.
50
+ *
51
+ * @param {TilingScheme} tilingScheme The tiling scheme for which to compute the geometric error.
52
+ * @returns {number} The maximum geometric error at level zero, in meters.
53
+ */
54
+ static computeDefaultLevelZeroMaximumGeometricError(tilingScheme) {
55
+ return (
56
+ (tilingScheme.ellipsoid.maximumRadius * 2 * Math.PI * 0.25) /
57
+ (65 * tilingScheme.getNumberOfXTilesAtLevel(0))
58
+ );
59
+ }
89
60
 
90
- /**
91
- * Called at the end of the update cycle for each render frame, after {@link QuadtreeTileProvider#showTileThisFrame}
92
- * and any other functions.
93
- * @memberof QuadtreeTileProvider
94
- * @function
95
- *
96
- * @param {Context} context The rendering context.
97
- * @param {FrameState} frameState The frame state.
98
- * @param {DrawCommand[]} commandList An array of rendering commands. This method may push
99
- * commands into this array.
100
- */
101
- QuadtreeTileProvider.prototype.endUpdate =
102
- DeveloperError.throwInstantiationError;
61
+ /**
62
+ * Called at the beginning of the update cycle, regardless of id a new frame is being rendered, before {@link QuadtreeTileProvider#beginUpdate}
63
+ *
64
+ * @param {Context} context The rendering context.
65
+ * @param {FrameState} frameState The frame state.
66
+ */
67
+ update(context, frameState) {
68
+ DeveloperError.throwInstantiationError();
69
+ }
103
70
 
104
- /**
105
- * Gets the maximum geometric error allowed in a tile at a given level, in meters.
106
- *
107
- * @see QuadtreeTileProvider#computeDefaultLevelZeroMaximumGeometricError
108
- *
109
- * @memberof QuadtreeTileProvider
110
- * @function
111
- *
112
- * @param {number} level The tile level for which to get the maximum geometric error.
113
- * @returns {number} The maximum geometric error in meters.
114
- */
115
- QuadtreeTileProvider.prototype.getLevelMaximumGeometricError =
116
- DeveloperError.throwInstantiationError;
71
+ /**
72
+ * Called at the beginning of the update cycle for each render frame, before {@link QuadtreeTileProvider#showTileThisFrame}
73
+ * or any other functions.
74
+ *
75
+ * @param {Context} context The rendering context.
76
+ * @param {FrameState} frameState The frame state.
77
+ * @param {DrawCommand[]} commandList An array of rendering commands. This method may push
78
+ * commands into this array.
79
+ */
80
+ beginUpdate(context, frameState, commandList) {
81
+ DeveloperError.throwInstantiationError();
82
+ }
117
83
 
118
- /**
119
- * Loads, or continues loading, a given tile. This function will continue to be called
120
- * until {@link QuadtreeTile#state} is no longer {@link QuadtreeTileLoadState#LOADING}.
121
- *
122
- * @memberof QuadtreeTileProvider
123
- * @function
124
- *
125
- * @param {Context} context The rendering context.
126
- * @param {FrameState} frameState The frame state.
127
- * @param {QuadtreeTile} tile The tile to load.
128
- */
129
- QuadtreeTileProvider.prototype.loadTile =
130
- DeveloperError.throwInstantiationError;
84
+ /**
85
+ * Called at the end of the update cycle for each render frame, after {@link QuadtreeTileProvider#showTileThisFrame}
86
+ * and any other functions.
87
+ *
88
+ * @param {Context} context The rendering context.
89
+ * @param {FrameState} frameState The frame state.
90
+ * @param {DrawCommand[]} commandList An array of rendering commands. This method may push
91
+ * commands into this array.
92
+ */
93
+ endUpdate(context, frameState, commandList) {
94
+ DeveloperError.throwInstantiationError();
95
+ }
131
96
 
132
- /**
133
- * Determines the visibility of a given tile. The tile may be fully visible, partially visible, or not
134
- * visible at all. Tiles that are renderable and are at least partially visible will be shown by a call
135
- * to {@link QuadtreeTileProvider#showTileThisFrame}.
136
- *
137
- * @memberof QuadtreeTileProvider
138
- *
139
- * @param {QuadtreeTile} tile The tile instance.
140
- * @param {FrameState} frameState The state information about the current frame.
141
- * @param {QuadtreeOccluders} occluders The objects that may occlude this tile.
142
- *
143
- * @returns {Visibility} The visibility of the tile.
144
- */
145
- QuadtreeTileProvider.prototype.computeTileVisibility =
146
- DeveloperError.throwInstantiationError;
97
+ /**
98
+ * Gets the maximum geometric error allowed in a tile at a given level, in meters.
99
+ *
100
+ * @see QuadtreeTileProvider#computeDefaultLevelZeroMaximumGeometricError
101
+ *
102
+ * @param {number} level The tile level for which to get the maximum geometric error.
103
+ * @returns {number} The maximum geometric error in meters.
104
+ */
105
+ getLevelMaximumGeometricError(level) {
106
+ DeveloperError.throwInstantiationError();
107
+ }
147
108
 
148
- /**
149
- * Shows a specified tile in this frame. The provider can cause the tile to be shown by adding
150
- * render commands to the commandList, or use any other method as appropriate. The tile is not
151
- * expected to be visible next frame as well, unless this method is call next frame, too.
152
- *
153
- * @memberof QuadtreeTileProvider
154
- * @function
155
- *
156
- * @param {QuadtreeTile} tile The tile instance.
157
- * @param {Context} context The rendering context.
158
- * @param {FrameState} frameState The state information of the current rendering frame.
159
- * @param {DrawCommand[]} commandList The list of rendering commands. This method may add additional commands to this list.
160
- */
161
- QuadtreeTileProvider.prototype.showTileThisFrame =
162
- DeveloperError.throwInstantiationError;
109
+ /**
110
+ * Loads, or continues loading, a given tile. This function will continue to be called
111
+ * until {@link QuadtreeTile#state} is no longer {@link QuadtreeTileLoadState#LOADING}.
112
+ *
113
+ * @param {Context} context The rendering context.
114
+ * @param {FrameState} frameState The frame state.
115
+ * @param {QuadtreeTile} tile The tile to load.
116
+ */
117
+ loadTile(context, frameState, tile) {
118
+ DeveloperError.throwInstantiationError();
119
+ }
163
120
 
164
- /**
165
- * Gets the distance from the camera to the closest point on the tile. This is used for level-of-detail selection.
166
- *
167
- * @memberof QuadtreeTileProvider
168
- * @function
169
- *
170
- * @param {QuadtreeTile} tile The tile instance.
171
- * @param {FrameState} frameState The state information of the current rendering frame.
172
- *
173
- * @returns {number} The distance from the camera to the closest point on the tile, in meters.
174
- */
175
- QuadtreeTileProvider.prototype.computeDistanceToTile =
176
- DeveloperError.throwInstantiationError;
121
+ /**
122
+ * Determines the visibility of a given tile. The tile may be fully visible, partially visible, or not
123
+ * visible at all. Tiles that are renderable and are at least partially visible will be shown by a call
124
+ * to {@link QuadtreeTileProvider#showTileThisFrame}.
125
+ *
126
+ * @param {QuadtreeTile} tile The tile instance.
127
+ * @param {FrameState} frameState The state information about the current frame.
128
+ * @param {QuadtreeOccluders} occluders The objects that may occlude this tile.
129
+ *
130
+ * @returns {Visibility} The visibility of the tile.
131
+ */
132
+ computeTileVisibility(tile, frameState, occluders) {
133
+ DeveloperError.throwInstantiationError();
134
+ }
177
135
 
178
- /**
179
- * Returns true if this object was destroyed; otherwise, false.
180
- * <br /><br />
181
- * If this object was destroyed, it should not be used; calling any function other than
182
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
183
- *
184
- * @memberof QuadtreeTileProvider
185
- *
186
- * @returns {boolean} True if this object was destroyed; otherwise, false.
187
- *
188
- * @see QuadtreeTileProvider#destroy
189
- */
190
- QuadtreeTileProvider.prototype.isDestroyed =
191
- DeveloperError.throwInstantiationError;
136
+ /**
137
+ * Shows a specified tile in this frame. The provider can cause the tile to be shown by adding
138
+ * render commands to the commandList, or use any other method as appropriate. The tile is not
139
+ * expected to be visible next frame as well, unless this method is call next frame, too.
140
+ *
141
+ * @param {QuadtreeTile} tile The tile instance.
142
+ * @param {Context} context The rendering context.
143
+ * @param {FrameState} frameState The state information of the current rendering frame.
144
+ * @param {DrawCommand[]} commandList The list of rendering commands. This method may add additional commands to this list.
145
+ */
146
+ showTileThisFrame(tile, context, frameState, commandList) {
147
+ DeveloperError.throwInstantiationError();
148
+ }
149
+
150
+ /**
151
+ * Gets the distance from the camera to the closest point on the tile. This is used for level-of-detail selection.
152
+ *
153
+ * @param {QuadtreeTile} tile The tile instance.
154
+ * @param {FrameState} frameState The state information of the current rendering frame.
155
+ *
156
+ * @returns {number} The distance from the camera to the closest point on the tile, in meters.
157
+ */
158
+ computeDistanceToTile(tile, frameState) {
159
+ DeveloperError.throwInstantiationError();
160
+ }
161
+
162
+ /**
163
+ * Returns true if this object was destroyed; otherwise, false.
164
+ * <br /><br />
165
+ * If this object was destroyed, it should not be used; calling any function other than
166
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
167
+ *
168
+ * @returns {boolean} True if this object was destroyed; otherwise, false.
169
+ *
170
+ * @see QuadtreeTileProvider#destroy
171
+ */
172
+ isDestroyed() {
173
+ DeveloperError.throwInstantiationError();
174
+ }
175
+
176
+ /**
177
+ * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
178
+ * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
179
+ * <br /><br />
180
+ * Once an object is destroyed, it should not be used; calling any function other than
181
+ * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
182
+ * assign the return value (<code>undefined</code>) to the object as done in the example.
183
+ *
184
+ * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
185
+ *
186
+ * @example
187
+ * provider = provider && provider();
188
+ *
189
+ * @see QuadtreeTileProvider#isDestroyed
190
+ */
191
+ destroy() {
192
+ DeveloperError.throwInstantiationError();
193
+ }
194
+ }
192
195
 
193
- /**
194
- * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
195
- * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
196
- * <br /><br />
197
- * Once an object is destroyed, it should not be used; calling any function other than
198
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
199
- * assign the return value (<code>undefined</code>) to the object as done in the example.
200
- *
201
- * @memberof QuadtreeTileProvider
202
- *
203
- * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
204
- *
205
- *
206
- * @example
207
- * provider = provider && provider();
208
- *
209
- * @see QuadtreeTileProvider#isDestroyed
210
- */
211
- QuadtreeTileProvider.prototype.destroy = DeveloperError.throwInstantiationError;
212
196
  export default QuadtreeTileProvider;
@@ -17,7 +17,6 @@ class ResourceLoader {
17
17
  /**
18
18
  * The cache key of the resource.
19
19
  *
20
- * @memberof ResourceLoader.prototype
21
20
  *
22
21
  * @type {string}
23
22
  * @readonly
@@ -1,6 +1,9 @@
1
+ // @ts-check
2
+
1
3
  /**
2
4
  * The {@link ResourceLoader} state.
3
5
  *
6
+ * @enum {number}
4
7
  * @private
5
8
  */
6
9
  const ResourceLoaderState = {
@@ -53,4 +56,7 @@ const ResourceLoaderState = {
53
56
  */
54
57
  FAILED: 5,
55
58
  };
56
- export default Object.freeze(ResourceLoaderState);
59
+
60
+ Object.freeze(ResourceLoaderState);
61
+
62
+ export default ResourceLoaderState;
@@ -2618,6 +2618,29 @@ function performCesium3DTileEdgesPass(scene, passState, frustumCommands) {
2618
2618
  passState.framebuffer = originalFramebuffer;
2619
2619
  }
2620
2620
 
2621
+ /**
2622
+ * Execute edge commands that should render directly to the main framebuffer
2623
+ * (EDGES_ONLY mode). These edges bypass the MRT edge framebuffer and render
2624
+ * on top of surface geometry.
2625
+ *
2626
+ * @param {Scene} scene
2627
+ * @param {PassState} passState
2628
+ * @param {FrustumCommands} frustumCommands
2629
+ *
2630
+ * @private
2631
+ */
2632
+ function performCesium3DTileEdgesDirectPass(scene, passState, frustumCommands) {
2633
+ scene.context.uniformState.updatePass(Pass.CESIUM_3D_TILE_EDGES_DIRECT);
2634
+
2635
+ const commands = frustumCommands.commands[Pass.CESIUM_3D_TILE_EDGES_DIRECT];
2636
+ const commandCount =
2637
+ frustumCommands.indices[Pass.CESIUM_3D_TILE_EDGES_DIRECT];
2638
+
2639
+ for (let j = 0; j < commandCount; ++j) {
2640
+ executeCommand(commands[j], scene, passState);
2641
+ }
2642
+ }
2643
+
2621
2644
  /**
2622
2645
  * Execute the draw commands for all the render passes.
2623
2646
  *
@@ -2911,6 +2934,9 @@ function executeCommands(scene, passState) {
2911
2934
 
2912
2935
  performPass(frustumCommands, Pass.OPAQUE);
2913
2936
 
2937
+ // Draw direct edges (EDGES_ONLY mode) after opaque surfaces
2938
+ performCesium3DTileEdgesDirectPass(scene, passState, frustumCommands);
2939
+
2914
2940
  performGaussianSplatPass(scene, passState, frustumCommands);
2915
2941
 
2916
2942
  if (index !== 0 && scene.mode !== SceneMode.SCENE2D) {
@@ -53,4 +53,7 @@ SceneMode.getMorphTime = function (value) {
53
53
  }
54
54
  return 0.0;
55
55
  };
56
- export default Object.freeze(SceneMode);
56
+
57
+ Object.freeze(SceneMode);
58
+
59
+ export default SceneMode;
@@ -75,4 +75,6 @@ ShadowMode.fromCastReceive = function (castShadows, receiveShadows) {
75
75
  return ShadowMode.DISABLED;
76
76
  };
77
77
 
78
- export default Object.freeze(ShadowMode);
78
+ Object.freeze(ShadowMode);
79
+
80
+ export default ShadowMode;
@@ -60,7 +60,7 @@ Object.defineProperties(SkyBox.prototype, {
60
60
 
61
61
  /**
62
62
  * Determines if the sky box will be shown.
63
- *
63
+ * @memberof SkyBox.prototype
64
64
  * @type {boolean}
65
65
  * @default true
66
66
  */
@@ -1,3 +1,5 @@
1
+ // @ts-check
2
+
1
3
  /**
2
4
  * The direction to display a primitive or ImageryLayer relative to the {@link Scene#splitPosition}.
3
5
  *
@@ -31,4 +33,7 @@ const SplitDirection = {
31
33
  */
32
34
  RIGHT: 1.0,
33
35
  };
34
- export default Object.freeze(SplitDirection);
36
+
37
+ Object.freeze(SplitDirection);
38
+
39
+ export default SplitDirection;
@@ -1,3 +1,5 @@
1
+ // @ts-check
2
+
1
3
  import WebGLConstants from "../Core/WebGLConstants.js";
2
4
 
3
5
  /**
@@ -70,4 +72,7 @@ const StencilFunction = {
70
72
  */
71
73
  ALWAYS: WebGLConstants.ALWAYS,
72
74
  };
73
- export default Object.freeze(StencilFunction);
75
+
76
+ Object.freeze(StencilFunction);
77
+
78
+ export default StencilFunction;
@@ -1,3 +1,5 @@
1
+ // @ts-check
2
+
1
3
  import WebGLConstants from "../Core/WebGLConstants.js";
2
4
 
3
5
  /**
@@ -70,4 +72,7 @@ const StencilOperation = {
70
72
  */
71
73
  DECREMENT_WRAP: WebGLConstants.DECR_WRAP,
72
74
  };
73
- export default Object.freeze(StencilOperation);
75
+
76
+ Object.freeze(StencilOperation);
77
+
78
+ export default StencilOperation;
@@ -1,4 +1,7 @@
1
+ // @ts-check
2
+
1
3
  /**
4
+ * @enum {number}
2
5
  * @private
3
6
  */
4
7
  const TerrainState = {
@@ -10,4 +13,7 @@ const TerrainState = {
10
13
  TRANSFORMED: 5,
11
14
  READY: 6,
12
15
  };
13
- export default Object.freeze(TerrainState);
16
+
17
+ Object.freeze(TerrainState);
18
+
19
+ export default TerrainState;
@@ -1,4 +1,7 @@
1
+ // @ts-check
2
+
1
3
  /**
4
+ * @enum {number}
2
5
  * @private
3
6
  */
4
7
  const TileState = {
@@ -7,4 +10,7 @@ const TileState = {
7
10
  READY: 2,
8
11
  UPSAMPLED_ONLY: 3,
9
12
  };
10
- export default Object.freeze(TileState);
13
+
14
+ Object.freeze(TileState);
15
+
16
+ export default TileState;