@carbonenginejs/runtime 0.1.0-alpha.2 → 0.1.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1638) hide show
  1. package/NOTICE +5 -4
  2. package/dist/audio/generated/audio/AudEventKey.js +2 -2
  3. package/dist/audio/generated/audio/AudEventKey.js.map +1 -1
  4. package/dist/audio/generated/audio/AudSettings.js +2 -2
  5. package/dist/audio/generated/audio/AudSettings.js.map +1 -1
  6. package/dist/audio/index.js +1 -1
  7. package/dist/audio/trinity/audio/AudEmitter.js +4 -5
  8. package/dist/audio/trinity/audio/AudEmitter.js.map +1 -1
  9. package/dist/audio/trinity/audio/AudEventCurve.js +14 -14
  10. package/dist/audio/trinity/audio/AudEventCurve.js.map +1 -1
  11. package/dist/audio/trinity/audio/AudGameObjResource.js +13 -25
  12. package/dist/audio/trinity/audio/AudGameObjResource.js.map +1 -1
  13. package/dist/audio/trinity/audio/AudManager.js +2 -2
  14. package/dist/audio/trinity/audio/AudManager.js.map +1 -1
  15. package/dist/audio/trinity/audio/AudParameter.js +7 -11
  16. package/dist/audio/trinity/audio/AudParameter.js.map +1 -1
  17. package/dist/audio/trinity/audio/AudUIPlayer.js +2 -2
  18. package/dist/audio/trinity/audio/AudUIPlayer.js.map +1 -1
  19. package/dist/audio/trinity/audio/AudioCurveSetDriver.js +2 -2
  20. package/dist/audio/trinity/audio/AudioCurveSetDriver.js.map +1 -1
  21. package/dist/audio/trinity/audio/StretchAudio.js +2 -2
  22. package/dist/audio/trinity/audio/StretchAudio.js.map +1 -1
  23. package/dist/audio/trinity/index.js +1 -1
  24. package/dist/audio/trinity/trinityAudio/Tr2AudioStretchAuto.js +2 -2
  25. package/dist/audio/trinity/trinityAudio/Tr2AudioStretchAuto.js.map +1 -1
  26. package/dist/audio/trinity/trinityAudio/Tr2AudioStretchBase.js +2 -2
  27. package/dist/audio/trinity/trinityAudio/Tr2AudioStretchBase.js.map +1 -1
  28. package/dist/audio/trinity/trinityAudioApi/ITr2AudEmitter.js +1 -37
  29. package/dist/audio/trinity/trinityAudioApi/ITr2AudEmitter.js.map +1 -1
  30. package/dist/character/incarna/curves/Tr2ColorCurve.js +2 -2
  31. package/dist/character/incarna/curves/Tr2ColorCurve.js.map +1 -1
  32. package/dist/character/incarna/curves/Tr2ColorKey.js +2 -2
  33. package/dist/character/incarna/curves/Tr2ColorKey.js.map +1 -1
  34. package/dist/character/incarna/curves/Tr2ScalarCurve.js +2 -2
  35. package/dist/character/incarna/curves/Tr2ScalarCurve.js.map +1 -1
  36. package/dist/character/incarna/curves/Tr2ScalarKey.js +2 -2
  37. package/dist/character/incarna/curves/Tr2ScalarKey.js.map +1 -1
  38. package/dist/character/incarna/interior/Tr2InteriorCell.js +2 -2
  39. package/dist/character/incarna/interior/Tr2InteriorCell.js.map +1 -1
  40. package/dist/character/library/CjsCharacterLibrary.js +9 -16
  41. package/dist/character/library/CjsCharacterLibrary.js.map +1 -1
  42. package/dist/character/library/CjsCharacterLibraryDocuments.js +20 -4
  43. package/dist/character/library/CjsCharacterLibraryDocuments.js.map +1 -1
  44. package/dist/character/model/CjsCharacterRecord.js +2 -2
  45. package/dist/character/model/CjsCharacterRecord.js.map +1 -1
  46. package/dist/character/model/activity/CjsCharacterArchetype.js +2 -2
  47. package/dist/character/model/activity/CjsCharacterArchetype.js.map +1 -1
  48. package/dist/character/model/appearance/CjsCharacterColorLocation.js +2 -2
  49. package/dist/character/model/appearance/CjsCharacterColorLocation.js.map +1 -1
  50. package/dist/character/model/appearance/CjsCharacterColorName.js +2 -2
  51. package/dist/character/model/appearance/CjsCharacterColorName.js.map +1 -1
  52. package/dist/character/model/appearance/CjsCharacterColorSelection.js +2 -2
  53. package/dist/character/model/appearance/CjsCharacterColorSelection.js.map +1 -1
  54. package/dist/character/model/appearance/CjsCharacterSculptSelection.js +2 -2
  55. package/dist/character/model/appearance/CjsCharacterSculptSelection.js.map +1 -1
  56. package/dist/character/model/appearance/CjsCharacterSculptingLocation.js +2 -2
  57. package/dist/character/model/appearance/CjsCharacterSculptingLocation.js.map +1 -1
  58. package/dist/character/model/behavior/CjsCharacterAvatarBehavior.js +2 -2
  59. package/dist/character/model/behavior/CjsCharacterAvatarBehavior.js.map +1 -1
  60. package/dist/character/model/catalog/CjsCharacterColorValue.js +2 -2
  61. package/dist/character/model/catalog/CjsCharacterColorValue.js.map +1 -1
  62. package/dist/character/model/catalog/CjsCharacterDefinition.js +2 -2
  63. package/dist/character/model/catalog/CjsCharacterDefinition.js.map +1 -1
  64. package/dist/character/model/catalog/CjsCharacterMaterialProfile.js +2 -2
  65. package/dist/character/model/catalog/CjsCharacterMaterialProfile.js.map +1 -1
  66. package/dist/character/model/catalog/CjsCharacterModifierReference.js +2 -2
  67. package/dist/character/model/catalog/CjsCharacterModifierReference.js.map +1 -1
  68. package/dist/character/model/catalog/CjsCharacterPartMetadata.js +2 -2
  69. package/dist/character/model/catalog/CjsCharacterPartMetadata.js.map +1 -1
  70. package/dist/character/model/catalog/CjsCharacterPartModelBundle.js +2 -2
  71. package/dist/character/model/catalog/CjsCharacterPartModelBundle.js.map +1 -1
  72. package/dist/character/model/catalog/CjsCharacterPartSource.js +2 -2
  73. package/dist/character/model/catalog/CjsCharacterPartSource.js.map +1 -1
  74. package/dist/character/model/catalog/CjsCharacterPartSourceVersion.js +2 -2
  75. package/dist/character/model/catalog/CjsCharacterPartSourceVersion.js.map +1 -1
  76. package/dist/character/model/catalog/CjsCharacterPartType.js +2 -2
  77. package/dist/character/model/catalog/CjsCharacterPartType.js.map +1 -1
  78. package/dist/character/model/catalog/CjsCharacterProjectionProfile.js +2 -2
  79. package/dist/character/model/catalog/CjsCharacterProjectionProfile.js.map +1 -1
  80. package/dist/character/model/catalog/CjsCharacterRecipeEntry.js +2 -2
  81. package/dist/character/model/catalog/CjsCharacterRecipeEntry.js.map +1 -1
  82. package/dist/character/model/catalog/CjsCharacterRecipeProfile.js +2 -2
  83. package/dist/character/model/catalog/CjsCharacterRecipeProfile.js.map +1 -1
  84. package/dist/character/model/catalog/CjsCharacterTextureMetadata.js +2 -2
  85. package/dist/character/model/catalog/CjsCharacterTextureMetadata.js.map +1 -1
  86. package/dist/character/model/composition/CjsCharacterModifierLocation.js +2 -2
  87. package/dist/character/model/composition/CjsCharacterModifierLocation.js.map +1 -1
  88. package/dist/character/model/composition/CjsCharacterModifierSelection.js +2 -2
  89. package/dist/character/model/composition/CjsCharacterModifierSelection.js.map +1 -1
  90. package/dist/character/model/creation/CjsCharacterPaperdoll.js +2 -2
  91. package/dist/character/model/creation/CjsCharacterPaperdoll.js.map +1 -1
  92. package/dist/character/model/demographics/CjsCharacterAncestry.js +2 -2
  93. package/dist/character/model/demographics/CjsCharacterAncestry.js.map +1 -1
  94. package/dist/character/model/demographics/CjsCharacterBloodline.js +2 -2
  95. package/dist/character/model/demographics/CjsCharacterBloodline.js.map +1 -1
  96. package/dist/character/model/demographics/CjsCharacterRace.js +2 -2
  97. package/dist/character/model/demographics/CjsCharacterRace.js.map +1 -1
  98. package/dist/character/model/planning/CjsCharacterAppearanceBinding.js +2 -2
  99. package/dist/character/model/planning/CjsCharacterAppearanceBinding.js.map +1 -1
  100. package/dist/character/model/planning/CjsCharacterAppearanceColorSelection.js +2 -2
  101. package/dist/character/model/planning/CjsCharacterAppearanceColorSelection.js.map +1 -1
  102. package/dist/character/model/planning/CjsCharacterAppearanceDiagnostic.js +2 -2
  103. package/dist/character/model/planning/CjsCharacterAppearanceDiagnostic.js.map +1 -1
  104. package/dist/character/model/planning/CjsCharacterAppearanceLayer.js +2 -2
  105. package/dist/character/model/planning/CjsCharacterAppearanceLayer.js.map +1 -1
  106. package/dist/character/model/planning/CjsCharacterAppearancePlan.js +2 -2
  107. package/dist/character/model/planning/CjsCharacterAppearancePlan.js.map +1 -1
  108. package/dist/character/model/planning/CjsCharacterAppearanceSelection.js +2 -2
  109. package/dist/character/model/planning/CjsCharacterAppearanceSelection.js.map +1 -1
  110. package/dist/character/model/planning/CjsCharacterBindingAlpha.js +2 -2
  111. package/dist/character/model/planning/CjsCharacterBindingAlpha.js.map +1 -1
  112. package/dist/character/model/planning/CjsCharacterCompositionInput.js +2 -2
  113. package/dist/character/model/planning/CjsCharacterCompositionInput.js.map +1 -1
  114. package/dist/character/model/planning/CjsCharacterCompositionPass.js +2 -2
  115. package/dist/character/model/planning/CjsCharacterCompositionPass.js.map +1 -1
  116. package/dist/character/model/planning/CjsCharacterCompositionTarget.js +2 -2
  117. package/dist/character/model/planning/CjsCharacterCompositionTarget.js.map +1 -1
  118. package/dist/character/model/planning/CjsCharacterCoverage.js +2 -2
  119. package/dist/character/model/planning/CjsCharacterCoverage.js.map +1 -1
  120. package/dist/character/model/planning/CjsCharacterMorphTargetWeight.js +2 -2
  121. package/dist/character/model/planning/CjsCharacterMorphTargetWeight.js.map +1 -1
  122. package/dist/character/model/planning/CjsCharacterOrigin.js +2 -2
  123. package/dist/character/model/planning/CjsCharacterOrigin.js.map +1 -1
  124. package/dist/character/model/planning/CjsCharacterResolvedPart.js +2 -2
  125. package/dist/character/model/planning/CjsCharacterResolvedPart.js.map +1 -1
  126. package/dist/character/model/planning/CjsCharacterTextureAsset.js +2 -2
  127. package/dist/character/model/planning/CjsCharacterTextureAsset.js.map +1 -1
  128. package/dist/character/model/planning/CjsCharacterTextureChannel.js +2 -2
  129. package/dist/character/model/planning/CjsCharacterTextureChannel.js.map +1 -1
  130. package/dist/character/model/resources/CjsCharacterPortraitResource.js +2 -2
  131. package/dist/character/model/resources/CjsCharacterPortraitResource.js.map +1 -1
  132. package/dist/character/model/resources/CjsCharacterResource.js +2 -2
  133. package/dist/character/model/resources/CjsCharacterResource.js.map +1 -1
  134. package/dist/character/trinity/interior/Tr2IntSkinnedObject.js +6 -5
  135. package/dist/character/trinity/interior/Tr2IntSkinnedObject.js.map +1 -1
  136. package/dist/character/trinity/interior/Tr2InteriorLightSource.js +2 -2
  137. package/dist/character/trinity/interior/Tr2InteriorLightSource.js.map +1 -1
  138. package/dist/character/trinity/interior/Tr2InteriorPlaceable.js +4 -5
  139. package/dist/character/trinity/interior/Tr2InteriorPlaceable.js.map +1 -1
  140. package/dist/character/trinity/interior/Tr2InteriorScene.js +2 -2
  141. package/dist/character/trinity/interior/Tr2InteriorScene.js.map +1 -1
  142. package/dist/character/trinity/trinityCore/Tr2GStateAnimation.js +2 -2
  143. package/dist/character/trinity/trinityCore/Tr2GStateAnimation.js.map +1 -1
  144. package/dist/character/trinity/trinityCore/Tr2GStateParameter.js +2 -2
  145. package/dist/character/trinity/trinityCore/Tr2GStateParameter.js.map +1 -1
  146. package/dist/character/trinity/trinityCore/Tr2Model.js +2 -2
  147. package/dist/character/trinity/trinityCore/Tr2Model.js.map +1 -1
  148. package/dist/character/trinity/trinityCore/Tr2SkinnedModel.js +21 -10
  149. package/dist/character/trinity/trinityCore/Tr2SkinnedModel.js.map +1 -1
  150. package/dist/character/trinity/trinityCore/Tr2SkinnedObject.js +64 -57
  151. package/dist/character/trinity/trinityCore/Tr2SkinnedObject.js.map +1 -1
  152. package/dist/character/trinity/trinityCore/Tr2SkinnedObjectLod.js +1 -1
  153. package/dist/character/trinity/trinityCore/Tr2SkinnedObjectLod.js.map +1 -1
  154. package/dist/character/trinity/wod/WodBakingScene.js +2 -2
  155. package/dist/character/trinity/wod/WodBakingScene.js.map +1 -1
  156. package/dist/core/CjsLibrary.js +32 -685
  157. package/dist/core/CjsLibrary.js.map +1 -1
  158. package/dist/core/index.js +1 -2
  159. package/dist/core/index.js.map +1 -1
  160. package/dist/global/blue/BeInfo.js +95 -0
  161. package/dist/global/blue/BeInfo.js.map +1 -0
  162. package/dist/global/blue/CcpDateTime.js +53 -0
  163. package/dist/global/blue/CcpDateTime.js.map +1 -0
  164. package/dist/global/blue/CcpTime.js +148 -0
  165. package/dist/global/blue/CcpTime.js.map +1 -0
  166. package/dist/global/blue/CjsBlueOS.js +301 -0
  167. package/dist/global/blue/CjsBlueOS.js.map +1 -0
  168. package/dist/global/blue/CjsBluePaths.js +97 -0
  169. package/dist/global/blue/CjsBluePaths.js.map +1 -0
  170. package/dist/global/blue/IBlueDynamicResourceConstructor.js +29 -0
  171. package/dist/global/blue/IBlueDynamicResourceConstructor.js.map +1 -0
  172. package/dist/global/blue/IBlueEvents.js +34 -0
  173. package/dist/global/blue/IBlueEvents.js.map +1 -0
  174. package/dist/global/blue/IBlueOS.js +132 -0
  175. package/dist/global/blue/IBlueOS.js.map +1 -0
  176. package/dist/global/blue/IBluePaths.js +72 -0
  177. package/dist/global/blue/IBluePaths.js.map +1 -0
  178. package/dist/global/blue/IBlueResMan.js +93 -0
  179. package/dist/global/blue/IBlueResMan.js.map +1 -0
  180. package/dist/global/blue/IBlueResManNotifications.js +51 -0
  181. package/dist/global/blue/IBlueResManNotifications.js.map +1 -0
  182. package/dist/global/blue/ICatchupTicks.js +25 -0
  183. package/dist/global/blue/ICatchupTicks.js.map +1 -0
  184. package/dist/global/blue/IInitialize.js +47 -0
  185. package/dist/global/blue/IInitialize.js.map +1 -0
  186. package/dist/global/blue/IListNotify.js +44 -0
  187. package/dist/global/blue/IListNotify.js.map +1 -0
  188. package/dist/global/blue/INotify.js +65 -0
  189. package/dist/global/blue/INotify.js.map +1 -0
  190. package/dist/global/blue/ISimTimeRebaseNotify.js +28 -0
  191. package/dist/global/blue/ISimTimeRebaseNotify.js.map +1 -0
  192. package/dist/global/blue/IVariableTicker.js +24 -0
  193. package/dist/global/blue/IVariableTicker.js.map +1 -0
  194. package/dist/global/blue/blue.js +61 -0
  195. package/dist/global/blue/blue.js.map +1 -0
  196. package/dist/global/blue/enums/CjsBlueEnumRegistry.js +173 -0
  197. package/dist/global/blue/enums/CjsBlueEnumRegistry.js.map +1 -0
  198. package/dist/global/blue/index.js +19 -0
  199. package/dist/global/blue/index.js.map +1 -1
  200. package/dist/global/blue/registerTrinityEnums.js +43 -0
  201. package/dist/global/blue/registerTrinityEnums.js.map +1 -0
  202. package/dist/global/compose/abstract.js +81 -0
  203. package/dist/global/compose/abstract.js.map +1 -0
  204. package/dist/global/compose/interface.js +131 -26
  205. package/dist/global/compose/interface.js.map +1 -1
  206. package/dist/global/compose/notify.js +10 -1
  207. package/dist/global/compose/notify.js.map +1 -1
  208. package/dist/global/compose/values.js +116 -53
  209. package/dist/global/compose/values.js.map +1 -1
  210. package/dist/global/consts/blue.js +73 -0
  211. package/dist/global/consts/blue.js.map +1 -0
  212. package/dist/global/consts/graphics/index.js +1 -1
  213. package/dist/global/consts/graphics/trinityEnums.js +19 -7
  214. package/dist/global/consts/graphics/trinityEnums.js.map +1 -1
  215. package/dist/global/consts/index.js +2 -1
  216. package/dist/global/consts/index.js.map +1 -1
  217. package/dist/global/consts/trinity.js.map +1 -1
  218. package/dist/global/contracts/ITr2BoundingBox.js +1 -34
  219. package/dist/global/contracts/ITr2BoundingBox.js.map +1 -1
  220. package/dist/global/contracts/ITr2RenderNode.js +1 -27
  221. package/dist/global/contracts/ITr2RenderNode.js.map +1 -1
  222. package/dist/global/contracts/index.js +2 -4
  223. package/dist/global/contracts/index.js.map +1 -1
  224. package/dist/global/index.js +23 -5
  225. package/dist/global/index.js.map +1 -1
  226. package/dist/global/model/CjsModel.js +82 -99
  227. package/dist/global/model/CjsModel.js.map +1 -1
  228. package/dist/global/model/CjsModelState.js +0 -15
  229. package/dist/global/model/CjsModelState.js.map +1 -1
  230. package/dist/global/model/document/CjsDocumentHydrator.js +5 -1
  231. package/dist/global/model/document/CjsDocumentHydrator.js.map +1 -1
  232. package/dist/global/model/index.js +1 -1
  233. package/dist/global/schema/CjsSchema.js +275 -69
  234. package/dist/global/schema/CjsSchema.js.map +1 -1
  235. package/dist/global/schema/hydration.js +10 -8
  236. package/dist/global/schema/hydration.js.map +1 -1
  237. package/dist/global/schema/index.js +4 -3
  238. package/dist/global/schema/index.js.map +1 -1
  239. package/dist/global/schema/types/carbonTypes.js +1 -1
  240. package/dist/global/schema/types/carbonTypes.js.map +1 -1
  241. package/dist/global/utils/bytes.js +2 -0
  242. package/dist/global/utils/bytes.js.map +1 -1
  243. package/dist/global/utils/path.js +30 -1
  244. package/dist/global/utils/path.js.map +1 -1
  245. package/dist/index.js +59 -24
  246. package/dist/index.js.map +1 -1
  247. package/dist/resource/CjsResMan.js +206 -43
  248. package/dist/resource/CjsResMan.js.map +1 -1
  249. package/dist/resource/CjsResource.js +4 -1
  250. package/dist/resource/CjsResource.js.map +1 -1
  251. package/dist/resource/format/CjsBlueReader.js +8 -2
  252. package/dist/resource/format/CjsBlueReader.js.map +1 -1
  253. package/dist/resource/format/CjsResourceProbe.js +15 -16
  254. package/dist/resource/format/CjsResourceProbe.js.map +1 -1
  255. package/dist/resource/format/carbonEffect/carbonEffectResourceTransform.js +132 -75
  256. package/dist/resource/format/carbonEffect/carbonEffectResourceTransform.js.map +1 -1
  257. package/dist/resource/formats/black/core/CjsBlackPropertyReaders.js +26 -0
  258. package/dist/resource/formats/black/core/CjsBlackPropertyReaders.js.map +1 -1
  259. package/dist/resource/formats/black/core/CjsBlackSchemaRegistry.js +2 -1
  260. package/dist/resource/formats/black/core/CjsBlackSchemaRegistry.js.map +1 -1
  261. package/dist/resource/formats/black/core/black-schema-v1-2026-09-19.json.js +4 -0
  262. package/dist/resource/formats/black/core/black-schema-v1-2026-09-19.json.js.map +1 -0
  263. package/dist/resource/formats/black/core/blackDefinitions.js +1 -1
  264. package/dist/resource/formats/black/core/blackDefinitions.js.map +1 -1
  265. package/dist/resource/formats/black/core/blackSchema.js +1 -1
  266. package/dist/resource/formats/dds/CjsDdsFormat.js +50 -1
  267. package/dist/resource/formats/dds/CjsDdsFormat.js.map +1 -1
  268. package/dist/resource/formats/dds/core/helpers.js +51 -5
  269. package/dist/resource/formats/dds/core/helpers.js.map +1 -1
  270. package/dist/resource/formats/fsd/64/readers/CjsFsd64SchemaFrontierGraphicIds.js +94 -0
  271. package/dist/resource/formats/fsd/64/readers/CjsFsd64SchemaFrontierGraphicIds.js.map +1 -0
  272. package/dist/resource/formats/fsd/64/readers/CjsFsd64SchemaFrontierTypes.js +189 -0
  273. package/dist/resource/formats/fsd/64/readers/CjsFsd64SchemaFrontierTypes.js.map +1 -0
  274. package/dist/resource/formats/fsd/64/readers/index.js +2 -0
  275. package/dist/resource/formats/fsd/64/readers/index.js.map +1 -1
  276. package/dist/resource/formats/hlsl/core/detailMapFamily.js +18 -92
  277. package/dist/resource/formats/hlsl/core/detailMapFamily.js.map +1 -1
  278. package/dist/resource/formats/hlsl/core/textureArrayFamilies.js +285 -0
  279. package/dist/resource/formats/hlsl/core/textureArrayFamilies.js.map +1 -0
  280. package/dist/resource/formats/pickle/CjsPickleFormat.js +34 -14
  281. package/dist/resource/formats/pickle/CjsPickleFormat.js.map +1 -1
  282. package/dist/resource/formats/pickle/core/CjsPickleProtocol0Reader.js +60 -451
  283. package/dist/resource/formats/pickle/core/CjsPickleProtocol0Reader.js.map +1 -1
  284. package/dist/resource/formats/pickle/core/CjsPickleProtocol4Reader.js +407 -0
  285. package/dist/resource/formats/pickle/core/CjsPickleProtocol4Reader.js.map +1 -0
  286. package/dist/resource/formats/pickle/core/pickleCommon.js +671 -0
  287. package/dist/resource/formats/pickle/core/pickleCommon.js.map +1 -0
  288. package/dist/resource/formats/red/core/blackDefinitions.js +1 -1
  289. package/dist/resource/formats/webgl/core/effectPackage.js +85 -7
  290. package/dist/resource/formats/webgl/core/effectPackage.js.map +1 -1
  291. package/dist/resource/formats/webgl/core/glsl/DxbcGlslEmitter.js +666 -565
  292. package/dist/resource/formats/webgl/core/glsl/DxbcGlslEmitter.js.map +1 -1
  293. package/dist/resource/formats/webgl/core/glslBackendBodySet.js +4 -4
  294. package/dist/resource/formats/webgl/core/glslBackendBodySet.js.map +1 -1
  295. package/dist/resource/formats/webgl/core/helpers.js +2 -2
  296. package/dist/resource/formats/webgl/core/helpers.js.map +1 -1
  297. package/dist/resource/geometry/TriGeometryRes.js +61 -7
  298. package/dist/resource/geometry/TriGeometryRes.js.map +1 -1
  299. package/dist/resource/geometry/granny/Tr2GrannyIntersectionResult.js +11 -11
  300. package/dist/resource/geometry/granny/Tr2GrannyIntersectionResult.js.map +1 -1
  301. package/dist/resource/index.js +11 -0
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  ## `dcl_input` (11726)
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-
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- **Semantics**: declares a shader-stage input register (vertex-shader per-vertex
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- attribute, or any non-pixel stage's plain input) bound to an input-signature (ISGN)
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- row: semantic name/index, component mask, component type (float/sint/uint),
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- interpolation mode (non-VS stages).
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-
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- **GLSL lowering**: `toGLSLDeclaration.cpp:2061-2186`. Several early-outs
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- (`2070-2105`) skip declaration for control-flow/thread-ID-style pseudo-inputs and
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- already-declared-as-array registers — none apply to plain vertex-shader attributes,
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- the dominant case in this corpus. For a normal vertex input:
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- 1. Name: `GetDeclaredInputName` → `inputPrefix + semanticName + semanticIndex`
488
- (`HLSLCrossCompilerContext.cpp:169-211`); for a vertex shader `inputPrefix =
489
- "in_"` (`toGLSL.cpp:33`) — i.e. **`in_POSITION0`, `in_NORMAL0`, `in_TEXCOORD3`,
490
- `in_BLENDINDICES0`**, etc. This `in_<SEMANTIC><index>` naming is the register-
491
- stable vertex-attribute ABI surface Carbon metadata and package/runtime tooling
492
- bind against.
493
- 2. Storage qualifier: `"in"` for any target where `InOutSupported` is true
494
- (`2121-2127`) — true for `LANG_ES_300` (WebGL2's `in`/`out` keyword model, not the
495
- legacy `attribute`/`varying` GLSL ES 1.00 keywords).
496
- 3. Precision: `highp` unless the operand carries a `OPERAND_MIN_PRECISION_*` hint
497
- (`2129-2159`) — DXBC minimum-precision annotations are rare in this corpus; default
498
- to `highp` for all vertex attributes absent contrary evidence.
499
- 4. Component type/count (`DeclareInput`, `232-390`, using the ISGN row's
500
- `eComponentType` and `GetNumberBitsSet(ui32Mask)` for element count, **not** the
501
- operand's own write mask) → `float`/`vecN` (`INOUT_COMPONENT_FLOAT32`),
502
- `int`/`ivecN` (`SINT32`), or `uint`/`uvecN` (`UINT32`) (`265-291`).
503
- 5. Final text: `in <precision> <type> in_<SEMANTIC><index>;` (`362-388` default
504
- branch, non-array case — the common case for VS attributes).
505
-
506
- **Attribute naming / BINORMAL→BITANGENT alias (load-bearing for this project)**:
507
- HLSLcc derives the attribute name purely from the DXBC ISGN semantic string, which
508
- for EVE's split-tangent-space vertex format is literally `BINORMAL` (`in_BINORMAL0`)
509
- — but Carbon/Trinity per-vertex-stream metadata for that exact same GR2 mesh channel
510
- calls it `BITANGENT`
511
- (`../shaderdiscovery/knowledge/trinity-metadata/shader-discovery-truths.md:126-133`,
512
- `../shaderdiscovery/knowledge/carbon-metadata-contract/hlslcc-transpile-spike.md:195-201`).
513
- This is a **naming alias, not a semantic difference** — same vertex buffer channel,
514
- two different names used by two different authorities. The proven fix is a
515
- package-time rewrite, *after* HLSLcc emission, not a change to this opcode's GLSL
516
- lowering itself: `scripts/packageTr2WebglEffect.js` normalizes every
517
- `in_BINORMAL{n} -> in_BITANGENT{n}` for a vertex shader whose stage contract
518
- declares a `BITANGENT` pipeline input, so the runtime's metadata-driven attribute
519
- binder (which looks up attributes by the Carbon name) finds the symbol it expects.
520
- Validated: `unpackedskinned_quadv5`/`unpackedskinned_quadheatv5` regenerated with no
521
- `in_BINORMAL*` symbols remaining, still link (336/336, 80/80 WebGL2 programs).
522
- **This emitter should keep emitting `in_BINORMALn`** (matching HLSLcc/DXBC ISGN
523
- truth) **and rely on the package-time rewrite step**, not bake a BINORMAL→BITANGENT
524
- special case into the opcode lowering itself — the alias is a runtime-ABI fact, not a
525
- DXBC-to-GLSL translation fact.
526
-
527
- **Type rules**: component type/count are ISGN facts (declaration-time), independent
528
- of this project's float-register-file convention for `r#` temps — a vertex attribute
529
- declared `uvec4` really is a GLSL `uvec4`-typed `in` variable at declaration time (see
530
- next paragraph for why that is still a problem at the runtime-binding layer).
531
-
532
- **Helpers needed**: `HandleInputRedirect` (`toGLSLDeclaration.cpp:1689-1806`) is an
533
- HLSLcc-internal hull/domain-shader phase-input staging mechanism (`phase{N}_Input...`
534
- temporaries) — out of scope for this project's vertex/pixel-only target; no
535
- equivalent helper is needed here.
536
-
537
- **Edge cases — the uvec/ivec attribute problem (required deviation, highest-priority
538
- item in this family)**: stock HLSLcc, run as designed, declares integer-semantic
539
- vertex inputs with their true GLSL integer vector type, e.g. `in uvec4
540
- in_BLENDINDICES0;` for a `BLENDINDICES` stream reflected as `UINT32` component type
541
- (`DeclareInput`, `270-274`). **This project's runtime (ccpwgl) binds all mesh
542
- attribute channels, including blend indices, as float vertex attributes via
543
- `gl.vertexAttribPointer` (not `vertexAttribIPointer`)** — a real `uvec4 in_...`
544
- declaration either fails to link against that float-typed buffer binding, or links
545
- but silently produces garbage/invisible geometry
546
- (`028-carbonwebgl-skinned-blend-index-abi-lowering.md`: "Raw Carbon WebGL validation can link
547
- integer attributes, but ccpwgl runtime binding can still fail or produce invisible
548
- geometry if the source reaches compile as `uvec4`."). The proven, validated fix
549
- (`028-...md`; `TRANSPILING-GAPS.md` "Ranked helper action plan" documents the general
550
- version of this class of bug): **lower every integer-component-type `dcl_input`
551
- vertex attribute to its float-vector equivalent at declaration time** —
552
- ```glsl
553
- in vec4 in_BLENDINDICES0; // not uvec4
554
- ```
555
- and bitcast at every *use* site instead: any instruction reading `in_BLENDINDICES0`
556
- as an index wraps it in `floatBitsToUint(in_BLENDINDICES0)` (or, if the actual buffer
557
- data was uploaded as plain float index values rather than bit-pattern-encoded uints —
558
- verify per-attribute — a plain `uint(in_BLENDINDICES0.x)` truncating conversion
559
- instead of a bitcast; the Carbon WebGL lowering evidence describes casting at use sites but
560
- does not pin down which of these two forms every producer used, see Confidence
561
- below). This is the **general form** of the family-level "every register is a float
562
- vec4" convention applied specifically to `dcl_input`: unlike the `r#` temp file
563
- (where float-only storage is this project's own choice), for vertex attributes it is
564
- required by a concrete runtime constraint (float-only `vertexAttribPointer` binding),
565
- proven necessary by regression (skinned geometry disappearing) and proven sufficient
566
- (336/336 and 240/240 WebGL2 programs pass after the rewrite) in the corpus evidence
567
- cited above.
568
-
569
- **WebGL2 notes**: GLSL ES 3.00 does support genuine integer vertex attributes
570
- (`in uvec4`/`in ivec4` with `vertexAttribIPointer`) — the float-only lowering above is
571
- not a GLSL-ES-3.00 *language* limitation, it is a **runtime binding-layer**
572
- limitation specific to this project's current ccpwgl consumer. A future
573
- CarbonEngineJS-native consumer that binds attributes with `vertexAttribIPointer`
574
- could use the stock HLSLcc `uvec4`/`ivec4` declarations directly and should not
575
- inherit this workaround by default.
576
-
577
- **Confidence: medium** — the *requirement* to avoid integer vertex-attribute types is
578
- high confidence (proven by a specific regression + fix with before/after link
477
+
478
+ Declares a non-pixel stage input register: normally a vertex attribute whose
479
+ ISGN row supplies semantic name/index, component mask/type and, for non-VS
480
+ stages, interpolation. Stock lowering is at `toGLSLDeclaration.cpp:2061-2186`;
481
+ early-outs at `2070-2105` cover pseudo-inputs and already-array-declared
482
+ registers, not ordinary VS attributes.
483
+
484
+ | Declaration fact | Source and emitted form |
485
+ |---|---|
486
+ | Name | `GetDeclaredInputName`, `HLSLCrossCompilerContext.cpp:169-211`; VS prefix `in_` from `toGLSL.cpp:33`: `in_POSITION0`, `in_NORMAL0`, `in_TEXCOORD3`, `in_BLENDINDICES0`. |
487
+ | Storage | `InOutSupported` selects `in` for ES300 (`2121-2127`), not ES100 `attribute`/`varying`. |
488
+ | Precision | `highp` unless `OPERAND_MIN_PRECISION_*` says otherwise (`2129-2159`); such hints were rare in the studied corpus. |
489
+ | Type/width | `DeclareInput` (`232-390`, especially `265-291`): ISGN `eComponentType` selects `float`/`vecN`, `int`/`ivecN`, or `uint`/`uvecN`; `GetNumberBitsSet(ui32Mask)` sets width, **not the operand write mask**. |
490
+ | Text | `in <precision> <type> in_<SEMANTIC><index>;` (`362-388`, ordinary non-array branch). |
491
+
492
+ ISGN types are independent of the opening float-temp-register convention.
493
+ `HandleInputRedirect` (`1689-1806`) stages hull/domain phase inputs in
494
+ `phase{N}_Input...` temporaries; this VS/PS study needs no equivalent helper.
495
+
496
+ ### Metadata-conditioned BINORMAL alias
497
+
498
+ DXBC names the split-tangent channel `BINORMAL`; Carbon/Trinity GR2 stream
499
+ metadata names the same channel `BITANGENT`
500
+ (`../shaderdiscovery/knowledge/trinity-metadata/shader-discovery-truths.md:126-133`,
501
+ `../shaderdiscovery/knowledge/carbon-metadata-contract/hlslcc-transpile-spike.md:195-201`).
502
+ This is a naming alias, not a different channel. The studied
503
+ `scripts/packageTr2WebglEffect.js` rewrites `in_BINORMAL{n}` to
504
+ `in_BITANGENT{n}` **after emission**, only when the VS contract declares a
505
+ `BITANGENT` pipeline input. Keep DXBC naming in opcode lowering; the
506
+ metadata-driven binder owns this compatibility requirement.
507
+
508
+ Recorded validation: regenerated `unpackedskinned_quadv5` and
509
+ `unpackedskinned_quadheatv5` had no `in_BINORMAL*` left and linked
510
+ 336/336 and 80/80 WebGL2 programs.
511
+
512
+ ### Historical CCPWGL integer-attribute constraint
513
+
514
+ The studied CCPWGL consumer used `vertexAttribPointer` for all mesh
515
+ channels, including blend indices, not `vertexAttribIPointer`.
516
+ `028-carbonwebgl-skinned-blend-index-abi-lowering.md` records that raw
517
+ integer attributes could link yet fail at runtime or produce invisible
518
+ geometry. Stock `DeclareInput` instead emits true `uvec4` for UINT32
519
+ `BLENDINDICES` (`270-274`). The historical proposal lowers integer-component
520
+ vertex declarations to float equivalents; its generalization remains unproven
521
+ per producer. The recorded workaround declares
522
+ `in vec4 in_BLENDINDICES0;` and casts at use sites; the general action plan
523
+ is in `TRANSPILING-GAPS.md`, “Ranked helper action plan”. Recorded
524
+ post-rewrite link counts are 336/336 and 240/240 programs, not proof of every
525
+ attribute producer's encoding.
526
+
527
+ The unresolved distinction is `floatBitsToUint(in_BLENDINDICES0)` for
528
+ bit-pattern-encoded uints versus `uint(in_BLENDINDICES0.x)` for plain
529
+ float index values. Verify each uploaded stream before generalizing.
530
+ GLSL ES300 supports genuine integer inputs with `vertexAttribIPointer`:
531
+ this is a CCPWGL binding constraint, **not a language limitation or a default
532
+ requirement for a CarbonEngineJS-native consumer**.
533
+
534
+ **Confidence: medium** — the *requirement* to avoid integer vertex-attribute types is
535
+ high confidence (proven by a specific regression + fix with before/after link
579
536
  counts); the *exact* per-attribute cast convention (bitcast-reinterpret vs.
580
537
  truncating-convert at the use site) is not nailed down to opcode-level precision in
581
538
  the cited evidence and should be confirmed against the actual uploaded vertex-buffer
@@ -583,175 +540,116 @@ encoding for each integer semantic (`BLENDINDICES` specifically is documented;
583
540
  generalize cautiously to any other integer-typed vertex semantic found in the corpus).
584
541
 
585
542
  ---
586
-
587
- ## `dcl_input_ps` (6995)
588
-
589
- **Semantics**: declares a pixel-shader input register (an interpolated varying from
590
- the previous stage) bound to an ISGN row, carrying an explicit DXBC interpolation
591
- mode (`INTERPOLATION_CONSTANT`/`LINEAR`/`LINEAR_CENTROID`/`LINEAR_NOPERSPECTIVE`/etc.)
592
- that this instruction's own `value.eInterpolation` field encodes (distinct from plain
593
- `dcl_input`, which has no interpolation-mode payload).
594
-
595
- **GLSL lowering**: `toGLSLDeclaration.cpp:2217-2423`. Name via `GetDeclaredInputName`
596
- with `inputPrefix = "vs_"` (when the previous stage is a vertex shader, the common
597
- case for this corpus — `toGLSL.cpp:59-79`) → **`vs_<SEMANTIC><index>`**, matching the
598
- vertex shader's `outputPrefix = "vs_"` output name exactly (`toGLSL.cpp:34`), which is
599
- how HLSLcc keeps VS-output/PS-input varying names paired across the two independently
600
- compiled GLSL stage sources. Storage qualifier `"in"` (`2228-2231`, `InOutSupported`
601
- true for ES 300). Interpolation qualifier:
602
- - integer component type (`UINT32`/`SINT32`) forces `flat ` regardless of the DXBC
603
- interpolation mode (`2238-2242`) — **GLSL spec requirement**, not a DXBC fact:
604
- integer varyings must be flat-interpolated in any GLSL version.
605
- - otherwise, map `psDecl->value.eInterpolation` (`2245-2284`): `INTERPOLATION_CONSTANT`
606
- → `"flat "`; `LINEAR` → `""`; `LINEAR_CENTROID` → `"centroid "`;
607
- `LINEAR_NOPERSPECTIVE` → `"noperspective "` **only if** `hasNoPerspective` (true for
608
- `eTargetLanguage > LANG_ES_310`, i.e. **false for `LANG_ES_300`** — `2225`,
609
- `2263-2265`); `LINEAR_SAMPLE`/`LINEAR_NOPERSPECTIVE_SAMPLE` → `"sample "`/
610
- `"noperspective sample "` similarly gated.
611
- - Precision: same `highp`/`mediump`/`lowp` mapping from `OPERAND_MIN_PRECISION_*` as
612
- `dcl_input` (`2287-2317`).
613
- - Final text: `DeclareInput(...)` (`2418`) → same underlying emitter as `dcl_input`,
614
- producing `<interp>in <precision> <type> vs_<SEMANTIC><index>;`.
615
-
616
- **Type rules**: identical component-type derivation to `dcl_input` (ISGN
617
- `eComponentType` → `float`/`int`/`uint` base, `GetNumberBitsSet(mask)` → vector
618
- width). The **integer-varying-must-be-flat** rule is a hard GLSL requirement in every
619
- GLSL version, not a WebGL2-specific quirk — always emit `flat` for integer pixel
620
- inputs regardless of the source DXBC interpolation mode field.
621
-
622
- **Helpers needed**: none beyond core-language `flat`/`centroid` qualifiers (both core
623
- in GLSL ES 3.00).
624
-
625
- **Edge cases — framebuffer-fetch special case**: `2319-2416` handles reading back a
626
- previously-written render target value (`SV_TargetN` bound both as PS input and PS
627
- output, gated on `EXT_shader_framebuffer_fetch` + `HLSLCC_FLAG_SHADER_FRAMEBUFFER_FETCH`)
628
- via `#define vs_SV_TargetN gl_LastFragData[N]` or a `layout(location=N) inout`
629
- declaration. `GL_EXT_shader_framebuffer_fetch` **is not universally available in
630
- WebGL2** and this project's target is standard WebGL2 fragment shaders reading only
631
- their own current-fragment inputs — treat this branch as out of scope / not expected
632
- to trigger in the EVE corpus; if it ever does, it is a target blocker requiring the
633
- extension's presence to be verified at runtime, not silently assumed.
634
-
635
- **WebGL2 notes**: `centroid`/`sample` interpolation qualifiers are core GLSL ES 3.00
636
- keywords (no extension needed). `noperspective` is **not** — GLSL ES 3.00's spec does
637
- not include `noperspective` as a keyword at all (it was added later, e.g. via
638
- `NV_shader_noperspective_interpolation` for ES 3.0/3.1, and core only from ES 3.20);
639
- WebGL2/ES 3.00 has no standard `noperspective` qualifier. The C++ source's own
640
- `hasNoPerspective` gate (`eTargetLanguage <= LANG_ES_310 ? 0 : 1`, `2225`) is
641
- therefore **correct as written, not stale or overly conservative** — it already
642
- disables `noperspective` for `LANG_ES_300` (and `LANG_ES_310`) and only enables it for
643
- targets above `LANG_ES_310`. This emitter should simply mirror that gate rather than
644
- second-guess it: if any EVE pixel shader declares `INTERPOLATION_LINEAR_NOPERSPECTIVE`,
645
- drop the qualifier for a `LANG_ES_300` target (falls back to perspective-correct
646
- interpolation, a visible but non-fatal quality difference, vs. a hard compile error
647
- from an unrecognized qualifier).
648
-
649
- **Confidence: high** — the name-prefix pairing and integer-flat rule are high
650
- confidence (direct source read, universal GLSL requirement); the
651
- `noperspective`-in-ES-3.00 gate was re-checked directly against the GLSL ES 3.00
543
+
544
+ ## `dcl_input_ps` (6995)
545
+
546
+ Declares a pixel input with an ISGN row and explicit
547
+ `value.eInterpolation` payload, unlike plain `dcl_input`.
548
+ `toGLSLDeclaration.cpp:2217-2423` emits
549
+ `<interp>in <precision> <type> vs_<SEMANTIC><index>;` through
550
+ `DeclareInput` (`2418`). Type/width and minimum-precision derivation
551
+ are as in `dcl_input` (precision: `2287-2317`). Storage is `in`
552
+ (`2228-2231`). `GetDeclaredInputName` takes the previous VS's
553
+ `vs_` prefix (`toGLSL.cpp:59-79`), matching its output prefix
554
+ (`toGLSL.cpp:34`).
555
+
556
+ Interpolation mapping (`2238-2284`):
557
+
558
+ | Input | Qualifier |
559
+ |---|---|
560
+ | UINT32/SINT32 | Always `flat`, regardless of DXBC mode (`2238-2242`). |
561
+ | `INTERPOLATION_CONSTANT` | `flat` |
562
+ | `LINEAR` | None |
563
+ | `LINEAR_CENTROID` | `centroid` |
564
+ | `LINEAR_NOPERSPECTIVE` | `noperspective` only with `hasNoPerspective` (`2263-2265`). |
565
+ | `LINEAR_SAMPLE` / `LINEAR_NOPERSPECTIVE_SAMPLE` | `sample` / `noperspective sample`, under the source gates. |
566
+
567
+ The study calls for mirroring `hasNoPerspective`
568
+ (`eTargetLanguage > LANG_ES_310`, `2225`), not removing the gate.
569
+ On ES300, dropping `noperspective` gives perspective-correct interpolation:
570
+ a visible quality difference, not an equivalent interpolation rule. No
571
+ custom helper is needed for the qualifiers.
572
+
573
+ **Framebuffer-fetch blocker:** `2319-2416` handles `SV_TargetN` as
574
+ both input and output using `#define vs_SV_TargetN gl_LastFragData[N]`
575
+ or `layout(location=N) inout`, gated by
576
+ `EXT_shader_framebuffer_fetch` plus
577
+ `HLSLCC_FLAG_SHADER_FRAMEBUFFER_FETCH`. This is outside the study's
578
+ standard WebGL2 target and was not expected in the EVE corpus. If encountered,
579
+ verify the extension at runtime; do not silently assume availability.
580
+
581
+ **Confidence: high** — the name-prefix pairing and integer-flat rule are high
582
+ confidence (direct source read, universal GLSL requirement); the
583
+ `noperspective`-in-ES-3.00 gate was re-checked directly against the GLSL ES 3.00
652
584
  language facts (no `noperspective` keyword until ES 3.20 core / the
653
585
  `NV_shader_noperspective_interpolation` extension) and confirmed correct as written,
654
586
  so this is no longer an open question for this opcode.
655
587
 
656
588
  ---
657
-
658
- ## `dcl_output` (15197) — highest-frequency opcode in this family
659
-
660
- **Semantics**: declares a vertex/pixel-shader output register (`o#`) bound to an
661
- OSGN row (semantic name/index, component mask, component type), or (hull-shader
662
- control-point phase only, not in this project's scope) routed to `gl_Position`.
663
-
664
- **GLSL lowering**: `toGLSLDeclaration.cpp:2760-2779` → `AddUserOutput`
665
- (`594-854`), gated by `OutputNeedsDeclaring` (`HLSLCrossCompilerContext.cpp:279-330`)
666
- which dedups repeated partial-mask declarations of the same register via an
667
- `acOutputDeclared` bitmask (a register can legally receive several `dcl_output`
668
- instructions each covering a different component subset; only undeclared components
669
- trigger new text).
670
- - Component type/count: OSGN `eComponentType`/`GetNumberBitsSet(mask)` →
671
- `float`/`vecN` (`FLOAT32`), `int`/`ivecN` (`SINT32`), `uint`/`uvecN` (`UINT32`)
672
- (`622-655`) — identical derivation pattern to `dcl_input`.
673
- - Precision: `highp`/`mediump`/`lowp` from `OPERAND_MIN_PRECISION_*` (`657-689`).
674
- - **Pixel shader** (`691-795`): special output types first —
675
- `OPERAND_TYPE_OUTPUT_DEPTH` → plain `gl_FragDepth` (built-in, no declaration
676
- needed on GL/ES targets, `701-708`; the `EXT_frag_depth` `#define` shim at `703-706`
677
- is `LANG_ES_100`-only, irrelevant for ES 300 where `gl_FragDepth` is core).
678
- `OUTPUT_DEPTH_GREATER_EQUAL`/`OUTPUT_DEPTH_LESS_EQUAL` → `GL_ARB_conservative_depth`
679
- layout qualifiers (`709-723`) — **desktop-only extension, not available in GLSL ES
680
- 3.00**; if an EVE pixel shader uses conditional depth output, this project must fall
681
- back to plain unconstrained `gl_FragDepth` writes (drop the `depth_greater`/
682
- `depth_less` hint — it is a performance hint only, never required for correctness).
683
- Otherwise (`725-793`, the common `SV_TargetN` case): name =
684
- `outputPrefix("") + semanticName + renderTargetIndex` i.e. plain `SV_TargetN`, and
685
- an explicit `layout(location = N) out <precision><type> SV_TargetN;` the first time
686
- render target `N` is seen (`748-789`). **Correction to the gating fact**: the
687
- `layout(location=N)` here is *not* gated by `HaveInOutLocationQualifier` — that
688
- function (`languages.h:102-109`) is `false` for `LANG_ES_300` (only `true` for
689
- `>=LANG_410` or `LANG_ES_310`). The actual gate at `752-753` is
690
- `HaveInOutLocationQualifier(...) || HaveLimitedInOutLocationQualifier(...)`, and it
691
- is `HaveLimitedInOutLocationQualifier` (`languages.h:93-100`, explicitly commented
692
- "Only on vertex inputs and pixel outputs") that returns `true` for `LANG_ES_300`,
693
- satisfying the `||` and producing the explicit location. Net behavior is unchanged
694
- (ES 300 pixel outputs do get `layout(location=N)`), but the responsible function is
695
- `HaveLimitedInOutLocationQualifier`, not `HaveInOutLocationQualifier` — worth getting
696
- right since the two gates diverge for other declarations in this same family (see
697
- `dcl_input`'s vertex-attribute declaration below, which tests
698
- `HaveInOutLocationQualifier` alone and therefore does *not* get an explicit location
699
- on `LANG_ES_300`). WebGL2 **requires** explicit `layout(location=N)` for any
700
- multi-render-target fragment shader (no implicit `gl_FragData[N]` indexing in the
701
- ES 3.00 core profile; `WriteToFragData` is true only for legacy/ES 100 targets).
702
- - **Vertex shader** (`796-846`, the common case here since this project has no
703
- geometry/hull/domain stages): name =
704
- `outputPrefix("vs_") + semanticName + semanticIndex` → **`vs_<SEMANTIC><index>`**
705
- (`804`), matching the pixel shader's `vs_`-prefixed input names described above.
706
- Interpolation: integer types forced `flat` (`810-814`), float types resolved from
707
- cross-stage dependency data (`GetInterpolationMode`, `815-818`) — in practice this
708
- project should resolve interpolation per-varying from the **pixel shader's**
709
- `dcl_input_ps` `value.eInterpolation` for the same semantic, since that is the only
710
- side that actually encodes an interpolation mode in DXBC (vertex-shader outputs
711
- carry no interpolation-mode field of their own). `layout(location=N)` from
712
- `GetVaryingLocation` (`821-825`) — WebGL2 requires **matching** explicit varying
713
- locations between the two independently compiled VS/PS GLSL programs when using
714
- explicit locations, or (simpler, and what this project should default to) omit
715
- `layout(location=...)` for varyings entirely and let the GLSL **linker** match by
716
- name — WebGL2/GLSL ES 3.00 supports both; matching by name avoids a whole class of
717
- location-numbering bugs across independently emitted VS/PS sources and is
718
- recommended here. Final text: `<interp>out <precision><type> vs_<SEMANTIC><index>;`
719
- (`838`).
720
- - Early-out: register 0 with legacy `"POS"` semantic name in a vertex shader returns
721
- without declaring anything (`619-620`) — that register is expected to be routed to
722
- `gl_Position` via a separate `dcl_output_siv` `NAME_POSITION` declaration elsewhere
723
- in the same instruction stream (see next section); do not double-declare it.
724
-
725
- **Type rules**: identical component-type/count derivation to `dcl_input`/
726
- `dcl_input_ps` (OSGN-driven, not write-mask-driven). The destination write mask on
727
- the *declaration* itself only ever narrows which components get declared this pass
728
- (merged across multiple partial declarations via `acOutputDeclared`); it has no
729
- `_sat` concept — `saturate` only applies to the *instructions* that write the
730
- register, never to a `dcl_output` declaration itself.
731
-
732
- **Helpers needed**: `HandleOutputRedirect` — like `HandleInputRedirect`, this is
733
- HLSLcc's hull-shader phase-output staging machinery; out of scope for this project's
734
- vertex/pixel-only target.
735
-
736
- **Edge cases — signature-only vertex outputs**: `023-signature-only-vertex-output-fallback.md`
737
- documents `starmapnew`/`ubershader3d` variants whose OSGN declares outputs (`o3
738
- -> COLOR2`, `o4 -> TEXCOORD1`, etc. for `starmapnew`; `o2 -> COLOR1`, `o7 ->
739
- TEXCOORD4` for `ubershader3d`) with **no corresponding bytecode write** anywhere in
740
- the instruction stream (audited: `references: 0`). GLSL ES 3.00 does not guarantee
741
- zero-initialization of `out` varyings, and reading an unwritten varying downstream is
742
- undefined/implementation-defined — this project's proven, adopted policy is to emit
743
- an explicit deterministic zero-fill in early-main for any declared-but-never-written
744
- output: `vs_COLOR2 = vec4(0.0);` before the translated instruction stream runs. Treat
745
- this as expected, not a parser bug, for any output register with zero write
746
- references.
747
-
748
- **WebGL2 notes**: `layout(location=N)` for fragment-shader color outputs is
749
- mandatory when more than one is declared (no implicit indexing); prefer
750
- name-based linking (no `layout(location=...)`) for VS→PS varyings specifically,
751
- per the recommendation above, to avoid cross-stage location-numbering mismatches.
752
-
753
- **Confidence: high** for the SV_Target/varying declaration shape and naming
754
- convention (heavily used, directly cited, corpus-validated linking counts exist
589
+
590
+ ## `dcl_output` (15197) — highest-frequency opcode in this family
591
+
592
+ Declares an OSGN-bound output register. `toGLSLDeclaration.cpp:2760-2779`
593
+ calls `AddUserOutput` (`594-854`), gated by `OutputNeedsDeclaring`
594
+ (`HLSLCrossCompilerContext.cpp:279-330`). Its `acOutputDeclared`
595
+ bitmask deduplicates repeated partial-mask declarations; only undeclared
596
+ components trigger text. Type/width comes from OSGN
597
+ `eComponentType`/`GetNumberBitsSet(mask)` (`622-655`), not the
598
+ declaration write mask; precision comes from `OPERAND_MIN_PRECISION_*`
599
+ (`657-689`). Declarations have no `_sat`: saturation belongs to
600
+ instructions writing the register.
601
+
602
+ ### Pixel outputs (691–795)
603
+
604
+ - `OPERAND_TYPE_OUTPUT_DEPTH`: builtin `gl_FragDepth` (`701-708`),
605
+ no declaration. The `EXT_frag_depth` shim (`703-706`) is ES100-only.
606
+ - `OUTPUT_DEPTH_GREATER_EQUAL` / `OUTPUT_DEPTH_LESS_EQUAL`:
607
+ `GL_ARB_conservative_depth` qualifiers (`709-723`). This study's
608
+ ES300 policy drops `depth_greater`/`depth_less` hints and writes
609
+ plain unconstrained `gl_FragDepth`; the desktop extension is not assumed.
610
+ The study treats this as removing a performance hint, not changing correctness.
611
+ - Ordinary `SV_TargetN` (`725-793`): empty output prefix plus semantic
612
+ and render-target index. First use of target N emits
613
+ `layout(location = N) out <precision><type> SV_TargetN;`
614
+ (`748-789`), including explicit locations for MRT instead of legacy
615
+ `gl_FragData[N]` (`WriteToFragData` is legacy/ES100-only).
616
+
617
+ **Location-gate correction:** `752-753` tests
618
+ `HaveInOutLocationQualifier || HaveLimitedInOutLocationQualifier`.
619
+ The former (`languages.h:102-109`, true for `>=LANG_410` or
620
+ `LANG_ES_310`) is false for ES300. The latter
621
+ (`languages.h:93-100`, “Only on vertex inputs and pixel outputs”) supplies
622
+ the true ES300 branch. Plain `dcl_input` tests the former alone and
623
+ therefore does not receive an explicit location there. Do not conflate the gates.
624
+
625
+ ### Vertex outputs (796–846)
626
+
627
+ `vs_<SEMANTIC><index>` (`804`) matches the PS input name.
628
+ Integer outputs are `flat` (`810-814`); floats use cross-stage
629
+ `GetInterpolationMode` (`815-818`). This study recommends resolving
630
+ that mode from the paired PS `dcl_input_ps` because VS outputs encode no
631
+ interpolation payload. This remains a recommendation, qualified below.
632
+
633
+ `GetVaryingLocation` is at `821-825`; this study recommends omitting
634
+ explicit varying locations and linking by name to avoid VS/PS numbering
635
+ mismatches. If explicit varying locations are used, paired stage locations
636
+ must match. Final text (`838`):
637
+ `<interp>out <precision><type> vs_<SEMANTIC><index>;`.
638
+ VS register 0 with legacy `POS` returns early (`619-620`):
639
+ `dcl_output_siv NAME_POSITION` handles `gl_Position`, so do not
640
+ double-declare it. Hull-only `HandleOutputRedirect` is out of scope,
641
+ as is the hull control-point output case.
642
+
643
+ **Signature-only outputs:** `023-signature-only-vertex-output-fallback.md`
644
+ records OSGN outputs with zero bytecode write references:
645
+ `starmapnew` (`o3 -> COLOR2`, `o4 -> TEXCOORD1`) and
646
+ `ubershader3d` (`o2 -> COLOR1`, `o7 -> TEXCOORD4`). They are
647
+ expected inputs to the fallback, not parser defects. Since unwritten varyings
648
+ are not guaranteed zero, emit deterministic early-main initialization, e.g.
649
+ `vs_COLOR2 = vec4(0.0);`, before translated instructions.
650
+
651
+ **Confidence: high** for the SV_Target/varying declaration shape and naming
652
+ convention (heavily used, directly cited, corpus-validated linking counts exist
755
653
  elsewhere in this family for related opcodes); **medium** for the
756
654
  "resolve VS-output interpolation from the paired PS-input's `dcl_input_ps` mode"
757
655
  policy recommendation, since that is this spec's own synthesis of how to handle
@@ -829,54 +727,34 @@ for every other branch, since none of them are exercised in this project's prove
829
727
  VS/PS-only WebGL2 validation runs.
830
728
 
831
729
  ---
832
-
833
- ## `dcl_input_ps_siv` (538)
834
-
835
- **Semantics**: declares a pixel-shader input bound to a system-value semantic
836
- (`SV_Position` as `gl_FragCoord`, or `SV_RenderTargetArrayIndex` as `gl_Layer`).
837
-
838
- **GLSL lowering**: `toGLSLDeclaration.cpp:2188-2207`:
839
- - `NAME_POSITION` → `AddBuiltinInput(psDecl, "gl_FragCoord")` (built-in, no
840
- declaration text — `gl_FragCoord` is core GLSL ES 3.00), **plus** an early-main
841
- statement:
842
- ```glsl
843
- vec4 hlslcc_FragCoord = vec4(gl_FragCoord.xyz, 1.0/gl_FragCoord.w);
844
- ```
845
- (`2195`) — every read of the DXBC `SV_Position` pixel-shader input must be
846
- redirected to `hlslcc_FragCoord`, **not** raw `gl_FragCoord`: the literal C++
847
- text takes `gl_FragCoord.xyz` unchanged but replaces the `.w` component with
848
- `1.0/gl_FragCoord.w`, reconciling a difference between what HLSL's
849
- `SV_Position.w` and GLSL's `gl_FragCoord.w` each store in the 4th component.
850
- Treat `hlslcc_FragCoord` as the mandatory redirect target for any
851
- `SV_Position`-as-input read in a pixel shader, not `gl_FragCoord` directly — do
852
- not attempt to re-derive or "simplify" the `1.0/gl_FragCoord.w` swap, just
853
- reproduce the line as emitted.
854
- - `NAME_RENDER_TARGET_ARRAY_INDEX` → `gl_Layer` (`2198-2201`) — reading back which
855
- array layer/cubemap face the primitive rasterized into; requires geometry-shader
856
- layered rendering upstream, out of this project's scope.
857
- - Anything else → `ASSERT(0)` (`2203-2205`) — DXBC-level invariant, no other system
858
- value is legal as a pixel-shader `_siv` input.
859
-
860
- **Type rules**: `gl_FragCoord`/`hlslcc_FragCoord` is always `vec4`.
861
-
862
- **Helpers needed**: the `hlslcc_FragCoord` early-main redirect line above — declare
863
- it as a **named helper convention** (a fixed early-main statement emitted whenever a
864
- `dcl_input_ps_siv NAME_POSITION` is seen), not a callable function, since it is a
865
- local variable substitution rather than a reusable GLSL function.
866
-
867
- **Edge cases**: `1.0/gl_FragCoord.w` divides by the fragment's window-space `w`
868
- reciprocal — if `gl_FragCoord.w` is ever exactly `0.0` (a fragment at infinite
869
- depth/degenerate clip-space w), this produces `inf`; no corpus evidence this occurs
870
- in practice (fragments with `w=0` do not typically survive clipping), but note it as
871
- a theoretical NaN/inf source worth being aware of, not one this project needs to
872
- guard defensively against absent contrary evidence.
873
-
874
- **WebGL2 notes**: `gl_FragCoord` is core; no extension needed. `gl_Layer` requires
875
- geometry-shader support, out of scope for this project.
876
-
877
- **Confidence: high** for `NAME_POSITION` (directly cited, dominant case — 538
878
- occurrences is consistent with "most pixel shaders read `SV_Position`"); **low** for
879
- `gl_Layer` (unreachable without geometry shaders in this project's stage set).
730
+
731
+ ## `dcl_input_ps_siv` (538)
732
+
733
+ Pixel system-value inputs lower at `toGLSLDeclaration.cpp:2188-2207`:
734
+
735
+ - `NAME_POSITION` calls `AddBuiltinInput(psDecl, "gl_FragCoord")`
736
+ and emits this **early-main local substitution**, not a callable helper
737
+ (`2195`):
738
+
739
+ `vec4 hlslcc_FragCoord = vec4(gl_FragCoord.xyz, 1.0/gl_FragCoord.w);`
740
+
741
+ Redirect **every** PS `SV_Position` read to `hlslcc_FragCoord`,
742
+ not raw `gl_FragCoord`. Preserve xyz and the reciprocal-W expression
743
+ exactly; it reconciles HLSL/GLSL fourth-component conventions. Both are
744
+ `vec4`; the GLSL builtin needs no declaration or extension.
745
+ - `NAME_RENDER_TARGET_ARRAY_INDEX` maps to `gl_Layer`
746
+ (`2198-2201`), requiring upstream layered/geometry rendering outside
747
+ this study's scope.
748
+ - Other special names reach `ASSERT(0)` (`2203-2205`).
749
+
750
+ **Edge cases**: `1.0/gl_FragCoord.w` can produce infinity at exactly
751
+ zero W. No such corpus case was found; degenerate/infinite-depth fragments
752
+ normally do not survive clipping. Retain this as a theoretical NaN/Inf source,
753
+ not a request for a defensive guard without evidence.
754
+
755
+ **Confidence: high** for `NAME_POSITION` (directly cited, dominant case — 538
756
+ occurrences is consistent with "most pixel shaders read `SV_Position`"); **low** for
757
+ `gl_Layer` (unreachable without geometry shaders in this project's stage set).
880
758
 
881
759
  ---
882
760
 
@@ -1013,89 +891,55 @@ recording behavior above as written in the source, but do not assume it is
1013
891
  exercised meaningfully by this project's corpus.
1014
892
 
1015
893
  ---
1016
-
1017
- ## `customdata` (159, encodes an Immediate Constant Buffer)
1018
-
1019
- **Semantics**: DXBC `customdata` with subtype `ICB` (Immediate Constant Buffer) —
1020
- an inline array of literal `vec4`-shaped constant data baked directly into the
1021
- bytecode (as opposed to `dcl_constant_buffer`'s externally-bound `cb#`), addressed
1022
- either directly by a fixed index or dynamically (`x0[aL]`-style) from instructions
1023
- later in the stream.
1024
-
1025
- **GLSL lowering (non-Vulkan, non-Switch — this project's target)**:
1026
- `toGLSLDeclaration.cpp:3007-3076`. HLSLcc walks `m_ConstantArrayInfo.m_Chunks`
1027
- (pre-computed groupings of same-component-width, contiguously-accessed ICB slices)
1028
- and, per chunk:
1029
- 1. Declares an array: `float ImmCB_{phase}_{chunkFirst}_{rebase}[{size}];` (scalar
1030
- chunk) or `vec{N} ImmCB_{phase}_{chunkFirst}_{rebase}[{size}];` (`N`-wide chunk)
1031
- (`3017-3020`).
1032
- 2. If the target lacks dynamic indexing support, additionally registers a
1033
- `DeclareDynamicIndexWrapper` (`3022-3029`) — irrelevant here since GLSL ES 3.00
1034
- (`HaveDynamicIndexing` true for ES 300) supports genuine dynamic array indexing
1035
- natively; this project should skip the wrapper machinery entirely and always emit
1036
- a real GLSL array.
1037
- 3. Populates each array element in **early-main** (not as a `const` initializer list
1038
- — note this is a *mutable* global-scope-declared, early-main-assigned array in
1039
- stock HLSLcc, not a `const` array), one assignment per element per component
1040
- (`3032-3074`):
1041
- ```glsl
1042
- ImmCB_0_0_0[0] = 1.5;
1043
- ImmCB_0_0_0[1] = uintBitsToFloat(uint(0x7FC00000u)); // NaN literal, bit-pattern form
1044
- ```
1045
- Float literals that are themselves NaN/Inf bit patterns
1046
- (`fpcheck(val[...])`, `3045-3048`, `3067-3070`) are re-encoded as
1047
- `uintBitsToFloat(uint(0x{hex}u))` rather than a literal `nan`/`inf` token (which
1048
- GLSL cannot parse directly) — **this bit-pattern-preserving encoding is the
1049
- correct/required approach for any ICB constant that is NaN or ±Inf, and this
1050
- project's emitter must replicate it**, since a plain decimal float literal cannot
1051
- represent those bit patterns exactly and GLSL has no `nan`/`inf` literal syntax.
1052
- 4. Vulkan target (`2975-2990`, background only — not this project's target):
1053
- `const uvec4 ImmCB_{phase}[] = uvec4[{count}](uvec4(0x..., ...), ...);` — a true
1054
- `const` array of raw-bit `uvec4`s.
1055
- 5. Switch target (`2991-3006`, background only): a `const vec4
1056
- ImmCB_{phase}[]` initialized with a `vec4[{count}]` array constructor whose
1057
- elements preserve raw bits with `uintBitsToFloat`; this is the
1058
- shape closest to "a `const vec4 array`" as the family brief describes, and is a
1059
- **better model for this project's emitter to imitate** than the non-Vulkan/
1060
- non-Switch mutable-early-main-array path above: declare
1061
- ```glsl
1062
- const vec4 ImmCB_{phase}[{count}] = vec4[{count}](
1063
- vec4(uintBitsToFloat(0x3FC00000u), uintBitsToFloat(0x00000000u), ...),
1064
- ...
1065
- );
1066
- ```
1067
- at global scope (every raw dword reinterpreted through `uintBitsToFloat`
1068
- uniformly, whether or not it happens to be a "nice" float, sidestepping the
1069
- `fpcheck`-conditional branching the CPU-target path uses) — simpler to implement
1070
- correctly in a from-scratch JS emitter and avoids the early-main mutable-global
1071
- pattern (which exists in stock HLSLcc mainly to support per-chunk dynamic-array
1072
- splitting this project doesn't need, since `HaveDynamicIndexing` is true and a
1073
- single flat `const vec4[]` can be indexed directly).
1074
-
1075
- **Type rules**: every ICB element is exactly 4 raw dwords; **always reinterpret via
1076
- `uintBitsToFloat`** rather than trusting a decimal float re-parse of the DXBC literal
1077
- value, to guarantee exact bit-for-bit reproduction of the original constant
1078
- (including denormals/NaNs/Infs the HLSL compiler folded in). Consumers needing an
1079
- int/uint view of an ICB element bitcast again at the use site
1080
- (`floatBitsToInt`/`floatBitsToUint`) exactly like any other float-register-file read.
1081
-
1082
- **Helpers needed**: none — `uintBitsToFloat` is core GLSL ES 3.00.
1083
-
1084
- **Edge cases**: NaN/Inf constants are the primary edge case, handled correctly by
1085
- the bit-pattern-preserving encoding above — do not let a JS `JSON.stringify`/decimal
1086
- round-trip of the float value silently normalize a NaN payload or lose an Inf's
1087
- sign bit; carry the raw `uint32` dword through to the emitted GLSL untouched.
1088
- Dynamic indexing of the ICB (`x0[aL]`-style reads) is a plain GLSL array-index
1089
- expression on this project's target (`HaveDynamicIndexing` true for ES 300),
1090
- needing none of stock HLSLcc's non-dynamic-indexing wrapper-function fallback.
1091
-
1092
- **WebGL2 notes**: dynamic (non-constant-expression) array indexing of a global
1093
- array is supported in GLSL ES 3.00's core profile (unlike GLSL ES 1.00, where it was
1094
- restricted) — this project's target does not need the
1095
- `DeclareDynamicIndexWrapper` fallback stock HLSLcc carries for older targets.
1096
-
1097
- **Confidence: medium** — the NaN/Inf bit-pattern-preserving requirement and the
1098
- "prefer the Switch-shaped `const vec4[]` over the non-Vulkan/non-Switch mutable
894
+
895
+ ## `customdata` (159, encodes an Immediate Constant Buffer)
896
+
897
+ `customdata` subtype `ICB` embeds immediate constants in DXBC rather
898
+ than binding an external `cb#`. Each element is four raw dwords, with
899
+ fixed or dynamic indexing (`x0[aL]`-style reads).
900
+
901
+ ### Stock target branches
902
+
903
+ Non-Vulkan/non-Switch (`toGLSLDeclaration.cpp:3007-3076`) walks
904
+ `m_ConstantArrayInfo.m_Chunks`: contiguous slices grouped by component width.
905
+
906
+ 1. Declare mutable global arrays (`3017-3020`):
907
+ `float ImmCB_{phase}_{chunkFirst}_{rebase}[{size}];` for scalar chunks,
908
+ or `vec{N}` for N-wide chunks.
909
+ 2. `DeclareDynamicIndexWrapper` (`3022-3029`) is for targets without
910
+ dynamic indexing. `HaveDynamicIndexing` is true for ES300: use real
911
+ arrays and direct index expressions, no wrapper.
912
+ 3. Assign each element/component in early-main (`3032-3074`), not a
913
+ `const` initializer. Ordinary literals may be decimal, e.g.
914
+ `ImmCB_0_0_0[0] = 1.5;`. `fpcheck` (`3045-3048`,
915
+ `3067-3070`) preserves NaN/Inf as raw-bit expressions such as
916
+ `ImmCB_0_0_0[1] = uintBitsToFloat(uint(0x7FC00000u));`.
917
+
918
+ Vulkan (`2975-2990`, background only) instead declares
919
+ `const uvec4 ImmCB_{phase}[] = uvec4[{count}](uvec4(0x..., ...), ...);`.
920
+ Switch (`2991-3006`) uses a global `const vec4` array constructor
921
+ with `uintBitsToFloat`-preserved elements.
922
+
923
+ ### Proposed ES300 shape — not a validated closure
924
+
925
+ This study recommends the Switch-like flat array, avoiding mutable early-main
926
+ assignments and chunk splitting when genuine dynamic indexing is available:
927
+
928
+ ```glsl
929
+ const vec4 ImmCB_{phase}[{count}] = vec4[{count}](
930
+ vec4(uintBitsToFloat(0x3FC00000u), ...), ...);
931
+ ```
932
+
933
+ Carry every raw `uint32` dword unchanged into `uintBitsToFloat`,
934
+ including denormals, NaN payloads and signed infinities; do not round-trip
935
+ through decimal floats or `JSON.stringify`. GLSL has no NaN/Inf literal
936
+ syntax. Integer consumers use `floatBitsToInt`/`floatBitsToUint`
937
+ as in the opening register convention. The bitcast is a core builtin, not a
938
+ custom helper. The proposed `const` initializer still requires the
939
+ actual WebGL2 compile/link validation stated below.
940
+
941
+ **Confidence: medium** — the NaN/Inf bit-pattern-preserving requirement and the
942
+ "prefer the Switch-shaped `const vec4[]` over the non-Vulkan/non-Switch mutable
1099
943
  early-main array" recommendation are both this spec's own synthesis reasoned from
1100
944
  reading three different target branches in the same source function, not a literal
1101
945
  restatement of a single already-proven CarbonEngineJS-fork code path — validate the