@call-me-sensei/toonlab 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +127 -4
- package/ATTRIBUTION.md +41 -3
- package/README.md +234 -34
- package/docs/characters.md +144 -0
- package/docs/debug-panel.md +126 -0
- package/docs/docs.css +589 -0
- package/docs/environment.md +186 -0
- package/docs/getting-started.md +180 -0
- package/docs/index.html +14 -0
- package/docs/lab-architecture.md +100 -0
- package/docs/lighting.md +825 -0
- package/docs/main.jsx +739 -0
- package/docs/mcp.md +97 -0
- package/docs/post-processing.md +98 -0
- package/docs/settings-reference.md +1878 -0
- package/docs/shader-constants.md +77 -0
- package/docs/sky.md +182 -0
- package/docs/style-labs.md +309 -0
- package/docs/texture-lab.md +135 -0
- package/docs/toon-shading.md +183 -0
- package/docs/tsl-conventions.md +167 -0
- package/docs/vegetation-sky.md +275 -0
- package/docs/water.md +430 -0
- package/docs/weather.md +200 -0
- package/docs/world-scale.md +111 -0
- package/mcp/server.mjs +610 -0
- package/mcp/style-lab-tools.mjs +371 -0
- package/mcp/vite-plugin.mjs +174 -0
- package/mcp/workspace.mjs +397 -0
- package/package.json +64 -5
- package/src/ambientfx/INTEGRATION.md +164 -0
- package/src/ambientfx/ambientFxPresets.js +83 -0
- package/src/ambientfx/ambientFxSettings.js +368 -0
- package/src/ambientfx/emitters.js +169 -0
- package/src/ambientfx/index.js +5 -0
- package/src/ambientfx/particleBackbone.js +493 -0
- package/src/ambientfx/stylizedAmbientFx.js +450 -0
- package/src/assetlib/ambientcg.js +117 -0
- package/src/assetlib/assetRef.js +91 -0
- package/src/assetlib/importedEntry.js +40 -0
- package/src/assetlib/index.js +23 -0
- package/src/assetlib/kaykit.js +192 -0
- package/src/assetlib/kaykitStaticIndex.js +700 -0
- package/src/assetlib/loadImported.js +143 -0
- package/src/assetlib/opensource3d.js +113 -0
- package/src/assetlib/polyhaven.js +182 -0
- package/src/assetlib/polypizza.js +115 -0
- package/src/assetlib/smithsonian.js +214 -0
- package/src/assetlib/sources.js +279 -0
- package/src/assetlib/zip.js +58 -0
- package/src/biome/biomeGenerator.js +385 -0
- package/src/biome/biomeRuntime.js +299 -0
- package/src/biome/index.js +2 -0
- package/src/buildinggen/buildingAsset.js +44 -0
- package/src/buildinggen/buildingGrammar.js +311 -0
- package/src/buildinggen/buildingMesh.js +451 -0
- package/src/buildinggen/buildingPresets.js +46 -0
- package/src/buildinggen/buildingRecipe.js +100 -0
- package/src/buildinggen/buildingSettings.js +238 -0
- package/src/buildinggen/index.js +6 -0
- package/src/camera/cameraDirector.js +157 -0
- package/src/camera/cameraGenerator.js +367 -0
- package/src/camera/cameraRig.js +570 -0
- package/src/camera/cameraSettings.js +236 -0
- package/src/camera/index.js +7 -0
- package/src/catalog/builtinEntries.js +245 -0
- package/src/catalog/catalog.js +210 -0
- package/src/catalog/index.js +3 -0
- package/src/catalog/manifest.js +84 -0
- package/src/core/generation.js +529 -0
- package/src/environment/environmentRigs.js +21 -1
- package/src/environment/environmentSettings.js +4 -0
- package/src/environment/environmentSunShadowPass.js +8 -0
- package/src/fauna/INTEGRATION.md +174 -0
- package/src/fauna/boids.js +861 -0
- package/src/fauna/faunaBodies.js +492 -0
- package/src/fauna/faunaPresets.js +52 -0
- package/src/fauna/faunaSettings.js +525 -0
- package/src/fauna/index.js +5 -0
- package/src/fauna/stylizedFauna.js +395 -0
- package/src/game-feel/gameFeelGenerator.js +402 -0
- package/src/game-feel/gameFeelRuntime.js +549 -0
- package/src/game-feel/index.js +2 -0
- package/src/index.js +17 -6
- package/src/lighting/colorIntensity.js +177 -0
- package/src/lighting/index.js +161 -0
- package/src/lighting/lightDescriptors.js +249 -0
- package/src/lighting/lightingCapabilities.js +79 -0
- package/src/lighting/lightingDocuments.js +247 -0
- package/src/lighting/lightingFixtures.js +446 -0
- package/src/lighting/lightingGenerator.js +449 -0
- package/src/lighting/lightingPresets.js +319 -0
- package/src/lighting/lightingRuntime.js +723 -0
- package/src/lighting/lightingStyle.js +386 -0
- package/src/lighting/lightingSystem.js +774 -0
- package/src/lighting/unrealExport.js +186 -0
- package/src/lighting/utils.js +87 -0
- package/src/motion/index.js +5 -0
- package/src/motion/motionClip.js +441 -0
- package/src/motion/motionController.js +628 -0
- package/src/motion/motionDocuments.js +225 -0
- package/src/motion/motionGraph.js +307 -0
- package/src/motion/motionSettings.js +222 -0
- package/src/pathgen/index.js +7 -0
- package/src/pathgen/pathBridge.js +232 -0
- package/src/pathgen/pathPresets.js +35 -0
- package/src/pathgen/pathRibbon.js +410 -0
- package/src/pathgen/pathRouter.js +380 -0
- package/src/pathgen/pathSettings.js +335 -0
- package/src/pathgen/pathTextures.js +123 -0
- package/src/pathgen/stylizedPaths.js +453 -0
- package/src/post/index.js +1 -0
- package/src/post/postGenerator.js +177 -0
- package/src/post/postProcessing.js +41 -0
- package/src/propgen/generatorsWave1.js +379 -0
- package/src/propgen/generatorsWave2.js +462 -0
- package/src/propgen/index.js +5 -0
- package/src/propgen/propAsset.js +323 -0
- package/src/propgen/propParts.js +170 -0
- package/src/propgen/propPlacement.js +459 -0
- package/src/propgen/propPresets.js +82 -0
- package/src/propgen/propSettings.js +395 -0
- package/src/shaders-tsl/chunks/projected-water-caustics.js +242 -0
- package/src/shaders-tsl/chunks/vegetation-style.js +360 -0
- package/src/shaders-tsl/chunks/water-shore-state.js +31 -0
- package/src/shaders-tsl/chunks/water-waves.js +90 -11
- package/src/shaders-tsl/environment.js +15 -1
- package/src/shaders-tsl/flower.js +279 -30
- package/src/shaders-tsl/grass.js +60 -33
- package/src/shaders-tsl/sky.js +125 -31
- package/src/shaders-tsl/tree-leaf.js +61 -25
- package/src/shaders-tsl/water-breaker.js +7 -4
- package/src/shaders-tsl/water-shore-state-simulation.js +523 -0
- package/src/shaders-tsl/water.js +439 -49
- package/src/shaders-tsl/woody-surface.js +154 -0
- package/src/sky/sceneOverrideLayers.js +10 -0
- package/src/sky/skyQuality.js +26 -0
- package/src/sky/stylizedSky.js +753 -45
- package/src/soundscape/index.js +4 -0
- package/src/soundscape/soundscapeGenerator.js +179 -0
- package/src/soundscape/soundscapeRuntime.js +806 -0
- package/src/soundscape/soundscapeSettings.js +292 -0
- package/src/styles/index.js +13 -0
- package/src/styles/styleBundle.js +325 -0
- package/src/stylizedTerrain.js +32 -2
- package/src/stylizedWorld.js +423 -20
- package/src/texgen/evaluateTexture.js +675 -0
- package/src/texgen/index.js +60 -0
- package/src/texgen/noise2.js +210 -0
- package/src/texgen/textureAi.js +436 -0
- package/src/texgen/textureGenerators.js +516 -0
- package/src/texgen/texturePresets.js +490 -0
- package/src/texgen/textureSettings.js +342 -0
- package/src/texgen/textureThree.js +59 -0
- package/src/vegetation/flowerSpecies.js +15 -3
- package/src/vegetation/grassPalettes.js +153 -0
- package/src/vegetation/index.js +6 -0
- package/src/vegetation/stylizedBush.js +2 -0
- package/src/vegetation/stylizedFlower.js +82 -0
- package/src/vegetation/stylizedFlowers.js +48 -7
- package/src/vegetation/stylizedForest.js +29 -1
- package/src/vegetation/stylizedGrass.js +291 -56
- package/src/vegetation/stylizedTree.js +38 -2
- package/src/vegetation/stylizedTreeFoliage.js +2 -1
- package/src/vegetation/vegetationShaders.js +1110 -0
- package/src/vfxgen/INTEGRATION.md +145 -0
- package/src/vfxgen/core/burstBackbone.js +380 -0
- package/src/vfxgen/core/projectileCore.js +92 -0
- package/src/vfxgen/core/spriteShapes.js +98 -0
- package/src/vfxgen/core/trailRibbon.js +272 -0
- package/src/vfxgen/core/vfxRandom.js +29 -0
- package/src/vfxgen/effects/emitHelpers.js +37 -0
- package/src/vfxgen/effects/magicEffects.js +162 -0
- package/src/vfxgen/effects/movementEffects.js +87 -0
- package/src/vfxgen/effects/weaponEffects.js +118 -0
- package/src/vfxgen/index.js +18 -0
- package/src/vfxgen/moves/moveController.js +146 -0
- package/src/vfxgen/moves/moveLibrary.js +335 -0
- package/src/vfxgen/vfxPresets.js +98 -0
- package/src/vfxgen/vfxSettings.js +384 -0
- package/src/vfxgen/vfxSystem.js +449 -0
- package/src/vfxgen/weapons/stylizedWeapons.js +137 -0
- package/src/villagegen/index.js +4 -0
- package/src/villagegen/stylizedVillage.js +490 -0
- package/src/villagegen/villageArchetypes.js +160 -0
- package/src/villagegen/villageNames.js +40 -0
- package/src/villagegen/villageSites.js +105 -0
- package/src/water/sceneOverrideLayers.js +23 -0
- package/src/water/water.js +5 -0
- package/src/water/waterBreakerSystem.js +15 -1
- package/src/water/waterCurrentField.js +447 -0
- package/src/water/waterMaterial.js +12 -0
- package/src/water/waterNearshorePhase.js +320 -0
- package/src/water/waterScenePasses.js +83 -30
- package/src/water/waterSettings.js +325 -13
- package/src/water/waterShoreMaterial.js +322 -0
- package/src/water/waterShoreStateField.js +605 -0
- package/src/water/waterSurface.js +797 -28
- package/src/weather/index.js +6 -0
- package/src/weather/weatherPrecipitation.js +221 -0
- package/src/weather/weatherPresets.js +258 -0
- package/src/weather/weatherSettings.js +269 -0
- package/src/weather/weatherSystem.js +871 -0
- package/src/worldMinimap.js +62 -0
- package/src/worldPresets.js +4 -1
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import * as THREE from 'three';
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import { Fn, uniform, vec4 } from 'three/tsl';
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import { NodeMaterial } from 'three/webgpu';
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import { setEnvironmentCloudShadow } from '../environment/environmentShaderMaterials.js';
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import { environmentSharedUniformNodes } from '../shaders-tsl/environment.js';
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import { createWeatherPresetDocument, resolveWeatherSettings } from './weatherPresets.js';
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import {
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DEFAULT_WEATHER_SETTINGS,
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createWeatherSettings,
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interpolateWeatherSettings,
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mergeWeatherSettings,
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} from './weatherSettings.js';
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import { WeatherPrecipitation } from './weatherPrecipitation.js';
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import { SKY_SCENE_OVERRIDE_PRIORITIES } from '../sky/sceneOverrideLayers.js';
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import { WATER_SCENE_OVERRIDE_PRIORITIES } from '../water/sceneOverrideLayers.js';
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const scratchCenter = new THREE.Vector3();
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const scratchCamera = new THREE.Vector3();
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const scratchRipple = new THREE.Vector3();
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function resolveTarget(value) {
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return typeof value === 'function' ? value() : value;
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}
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function copySettings(settings) {
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return createWeatherSettings(settings);
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}
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function finiteValue(value) {
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if (value === null || value === undefined || value === '') return null;
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const number = Number(value);
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return Number.isFinite(number) ? number : null;
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}
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function vectorValue(value, size, { srgb = false } = {}) {
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if (value?.isColor) {
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const color = value.clone();
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if (srgb) color.convertLinearToSRGB();
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return [color.r, color.g, color.b].slice(0, size);
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}
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const channels = value.slice(0, size).map(Number);
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return channels.length === size && channels.every(Number.isFinite) ? channels : null;
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}
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if (value && typeof value === 'object') {
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const keys = size === 2 ? ['x', 'y'] : ['x', 'y', 'z'];
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const channels = keys.map((key, index) => Number(value[key] ?? value[['r', 'g', 'b'][index]]));
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return channels.every(Number.isFinite) ? channels : null;
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}
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return null;
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}
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function representativeTarget(target) {
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return target?.variantTrees?.[0] ?? target;
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}
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function targetUniformMaps(target) {
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const source = representativeTarget(target);
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return [
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source?.material?.uniforms,
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source?.canopyMesh?.material?.uniforms,
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source?.trunkMesh?.material?.uniforms,
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].filter(Boolean);
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}
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function targetSettingsSources(target) {
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const source = representativeTarget(target);
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return [
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source?.settings?.shared,
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source?.settings?.foliage,
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source?.settings,
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].filter((value) => value && typeof value === 'object');
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}
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function readUniform(target, name) {
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if (uniforms[name]?.value !== undefined) return uniforms[name].value;
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}
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return undefined;
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}
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function readSetting(target, key) {
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if (settings[key] !== undefined) return settings[key];
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}
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return undefined;
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}
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function firstVector(...candidates) {
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for (const [value, size, options] of candidates) {
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const resolved = vectorValue(value, size, options);
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if (resolved) return resolved;
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}
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return null;
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}
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function firstNumber(...values) {
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for (const value of values) {
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const resolved = finiteValue(value);
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if (resolved !== null) return resolved;
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}
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return null;
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}
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function snapshotWeatherTarget(target) {
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const statsWind = target.stats?.wind ?? null;
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const wind = {
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direction: firstVector(
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[readUniform(target, 'uWindDirection'), 2],
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[statsWind?.direction, 2],
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[readSetting(target, 'windDirection'), 2],
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),
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gustFrequency: firstNumber(readUniform(target, 'uGustFrequency'), readSetting(target, 'gustFrequency')),
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gustSpeed: firstNumber(readUniform(target, 'uGustSpeed'), readSetting(target, 'gustSpeed')),
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speed: firstNumber(readUniform(target, 'uWindSpeed'), statsWind?.speed, readSetting(target, 'windSpeed')),
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strength: firstNumber(readUniform(target, 'uWindStrength'), statsWind?.strength, readSetting(target, 'windStrength')),
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};
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const cloudShadow = {
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coverage: firstNumber(readUniform(target, 'uCloudShadowCoverage'), readSetting(target, 'cloudShadowCoverage')),
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scale: firstNumber(readUniform(target, 'uCloudShadowScale'), readSetting(target, 'cloudShadowScale')),
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strength: firstNumber(readUniform(target, 'uCloudShadowStrength'), readSetting(target, 'cloudShadowStrength')),
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velocity: firstVector(
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[readUniform(target, 'uCloudShadowVelocity'), 2],
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[readSetting(target, 'cloudShadowVelocity'), 2],
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),
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};
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const surfaceWeather = {
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snowCover: firstNumber(readUniform(target, 'uSnowCover')),
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wetness: firstNumber(readUniform(target, 'uWetness')),
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};
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color: firstVector(
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[readUniform(target, 'uSunColor'), 3, { srgb: true }],
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[readSetting(target, 'sunColor'), 3],
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direction: firstVector(
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[readUniform(target, 'uSunDirection'), 3],
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[readSetting(target, 'sunDirection'), 3],
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sky: firstVector(
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[readUniform(target, 'uSkyColor'), 3, { srgb: true }],
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[readSetting(target, 'skyColor'), 3],
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};
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return { cloudShadow, sun, surfaceWeather, wind };
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}
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function completeSunState(source, fallback = {}) {
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const input = source && typeof source === 'object' ? source : {};
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const color = firstVector([input.color, 3], [fallback.color, 3]);
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const direction = firstVector([input.direction, 3], [fallback.direction, 3]);
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const sky = firstVector([input.sky, 3], [fallback.sky, 3]);
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return color && direction && sky ? { color, direction, sky } : null;
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}
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function definedEntries(source) {
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return Object.fromEntries(Object.entries(source).filter(([, value]) => value !== null && value !== undefined));
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}
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function seededRandom(seed) {
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let state = (Math.trunc(seed) || 1) >>> 0;
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return () => {
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|
+
state = (state + 0x6d2b79f5) >>> 0;
|
|
166
|
+
let value = state;
|
|
167
|
+
value = Math.imul(value ^ (value >>> 15), value | 1);
|
|
168
|
+
value ^= value + Math.imul(value ^ (value >>> 7), value | 61);
|
|
169
|
+
return ((value ^ (value >>> 14)) >>> 0) / 4294967296;
|
|
170
|
+
};
|
|
171
|
+
}
|
|
172
|
+
|
|
173
|
+
function weatheredColor(source, tint, darkening, desaturation) {
|
|
174
|
+
const channels = Array.isArray(source) ? source : [source.r, source.g, source.b];
|
|
175
|
+
const result = channels.map((value, index) => value * (tint[index] ?? 1) * (1 - darkening));
|
|
176
|
+
const gray = result[0] * 0.299 + result[1] * 0.587 + result[2] * 0.114;
|
|
177
|
+
return result.map((value) => value + (gray - value) * desaturation);
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
function snapshotSunRig(sunRig) {
|
|
181
|
+
const light = sunRig?.light;
|
|
182
|
+
if (!light) return null;
|
|
183
|
+
const opacity = (mesh) => mesh?.material?.uniforms?.opacity?.value ?? null;
|
|
184
|
+
return {
|
|
185
|
+
beamOpacity: opacity(sunRig.beam),
|
|
186
|
+
color: light.color.clone(),
|
|
187
|
+
diskOpacity: opacity(sunRig.disk),
|
|
188
|
+
intensity: light.intensity,
|
|
189
|
+
shaftOpacity: opacity(sunRig.shaft),
|
|
190
|
+
spillOpacity: opacity(sunRig.spill),
|
|
191
|
+
};
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
function targetWorldPosition(target, output) {
|
|
195
|
+
if (!target) return null;
|
|
196
|
+
if (typeof target.getWorldPosition === 'function') return target.getWorldPosition(output);
|
|
197
|
+
if (target.position) return output.copy(target.position);
|
|
198
|
+
if (Number.isFinite(target.x)) return output.set(target.x, target.y ?? 0, target.z ?? 0);
|
|
199
|
+
return null;
|
|
200
|
+
}
|
|
201
|
+
|
|
202
|
+
function createLightningFlash() {
|
|
203
|
+
const uniforms = {
|
|
204
|
+
uColor: uniform(new THREE.Color(0xb8ccff)),
|
|
205
|
+
uIntensity: uniform(0),
|
|
206
|
+
};
|
|
207
|
+
const material = new NodeMaterial();
|
|
208
|
+
material.name = 'WeatherLightningFlash';
|
|
209
|
+
material.transparent = true;
|
|
210
|
+
material.depthTest = false;
|
|
211
|
+
material.depthWrite = false;
|
|
212
|
+
material.blending = THREE.AdditiveBlending;
|
|
213
|
+
material.fog = false;
|
|
214
|
+
material.lights = false;
|
|
215
|
+
material.side = THREE.BackSide;
|
|
216
|
+
material.fragmentNode = Fn(() => vec4(uniforms.uColor, uniforms.uIntensity))();
|
|
217
|
+
material.uniforms = uniforms;
|
|
218
|
+
|
|
219
|
+
const mesh = new THREE.Mesh(new THREE.SphereGeometry(420, 20, 12), material);
|
|
220
|
+
mesh.name = 'Weather lightning flash';
|
|
221
|
+
mesh.frustumCulled = false;
|
|
222
|
+
mesh.renderOrder = 100;
|
|
223
|
+
mesh.intensity = 0;
|
|
224
|
+
mesh.userData.environmentShaderExclude = true;
|
|
225
|
+
mesh.userData.waterExclude = true;
|
|
226
|
+
return mesh;
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
/**
|
|
230
|
+
* Cross-system weather coordinator. It constructs precipitation/lightning and
|
|
231
|
+
* temporarily owns its named runtime layers; every other response goes through
|
|
232
|
+
* public adapters whose captured baseline is restored on disposal.
|
|
233
|
+
*/
|
|
234
|
+
export class WeatherSystem extends THREE.EventDispatcher {
|
|
235
|
+
constructor({
|
|
236
|
+
ambientFx = null,
|
|
237
|
+
camera = null,
|
|
238
|
+
cloudShadowBaseline = null,
|
|
239
|
+
environmentRoot = null,
|
|
240
|
+
fauna = null,
|
|
241
|
+
flowers = null,
|
|
242
|
+
followTarget = null,
|
|
243
|
+
forest = null,
|
|
244
|
+
getSun = null,
|
|
245
|
+
grass = null,
|
|
246
|
+
groundHeightAt = null,
|
|
247
|
+
lighting = null,
|
|
248
|
+
onLightning = null,
|
|
249
|
+
onSurfaceChange = null,
|
|
250
|
+
onThunder = null,
|
|
251
|
+
precipitationFloorY = 0,
|
|
252
|
+
preset = 'call_me_sensei',
|
|
253
|
+
renderer = null,
|
|
254
|
+
scene = null,
|
|
255
|
+
seed = 1,
|
|
256
|
+
setCloudShadow = null,
|
|
257
|
+
setSun = null,
|
|
258
|
+
settings = {},
|
|
259
|
+
sky = null,
|
|
260
|
+
surfaceBaseline = null,
|
|
261
|
+
sunRig = null,
|
|
262
|
+
water = null,
|
|
263
|
+
} = {}) {
|
|
264
|
+
super();
|
|
265
|
+
this.scene = scene;
|
|
266
|
+
this.renderer = renderer;
|
|
267
|
+
this.camera = camera;
|
|
268
|
+
this.followTarget = followTarget;
|
|
269
|
+
this.environmentRoot = environmentRoot;
|
|
270
|
+
this.targets = { ambientFx, fauna, flowers, forest, grass, lighting, sky, sunRig, water };
|
|
271
|
+
this.groundHeightAt = typeof groundHeightAt === 'function' ? groundHeightAt : null;
|
|
272
|
+
this.precipitationFloorY = Number(precipitationFloorY) || 0;
|
|
273
|
+
this.setCloudShadowAdapter = typeof setCloudShadow === 'function' ? setCloudShadow : null;
|
|
274
|
+
this.getSunAdapter = typeof getSun === 'function' ? getSun : null;
|
|
275
|
+
this.setSunAdapter = typeof setSun === 'function' ? setSun : null;
|
|
276
|
+
this.onSurfaceChange = typeof onSurfaceChange === 'function' ? onSurfaceChange : null;
|
|
277
|
+
this.random = seededRandom(seed);
|
|
278
|
+
this.root = new THREE.Group();
|
|
279
|
+
this.root.name = 'WeatherSystem';
|
|
280
|
+
this.root.userData.environmentShaderExclude = true;
|
|
281
|
+
this.root.userData.waterExclude = true;
|
|
282
|
+
|
|
283
|
+
this.currentPreset = preset;
|
|
284
|
+
this.settings = resolveWeatherSettings(preset, settings);
|
|
285
|
+
this.targetSettings = copySettings(this.settings);
|
|
286
|
+
this.transition = null;
|
|
287
|
+
this._dirty = true;
|
|
288
|
+
this._rippleAccumulator = 0;
|
|
289
|
+
this._lightningCountdown = 0;
|
|
290
|
+
this._flashRemaining = 0;
|
|
291
|
+
this._thunderQueue = [];
|
|
292
|
+
this._disposed = false;
|
|
293
|
+
this._targetBaselines = new WeakMap();
|
|
294
|
+
|
|
295
|
+
const precipitation = new WeatherPrecipitation({
|
|
296
|
+
maxParticles: this.settings.precipitation.maxParticles,
|
|
297
|
+
seed,
|
|
298
|
+
settings: this.settings.precipitation,
|
|
299
|
+
});
|
|
300
|
+
this.precipitation = precipitation;
|
|
301
|
+
this.root.add(precipitation);
|
|
302
|
+
|
|
303
|
+
// A camera-enclosing additive flash avoids mutating the scene-light
|
|
304
|
+
// layout during a WebGPU submit. The public name stays `lightningLight`
|
|
305
|
+
// for compatibility with the original coordinator API.
|
|
306
|
+
this.lightningLight = createLightningFlash();
|
|
307
|
+
this.root.add(this.lightningLight);
|
|
308
|
+
|
|
309
|
+
this._originalFog = scene?.fog ?? null;
|
|
310
|
+
this._baseFog = this._originalFog?.isFog
|
|
311
|
+
? { color: this._originalFog.color.clone(), far: this._originalFog.far, near: this._originalFog.near }
|
|
312
|
+
: { color: new THREE.Color(0.72, 0.83, 0.94), far: 900, near: 180 };
|
|
313
|
+
this._weatherFog = this._originalFog?.isFog
|
|
314
|
+
? this._originalFog
|
|
315
|
+
: new THREE.Fog(this._baseFog.color.clone(), this._baseFog.near, this._baseFog.far);
|
|
316
|
+
|
|
317
|
+
const skyTarget = resolveTarget(sky);
|
|
318
|
+
this._baseSky = skyTarget?.settings ? structuredClone(skyTarget.settings) : null;
|
|
319
|
+
this._skyOverrideLayer = Symbol('ToonLab WeatherSystem sky layer');
|
|
320
|
+
this._baseSun = snapshotSunRig(resolveTarget(sunRig));
|
|
321
|
+
const waterTarget = resolveTarget(water);
|
|
322
|
+
this._baseWaterWaveIntensity = Number(waterTarget?.settings?.waveIntensity) || 0;
|
|
323
|
+
this._waterOverrideLayer = Symbol('ToonLab WeatherSystem water layer');
|
|
324
|
+
this._baseEnvironmentCloudShadow = {
|
|
325
|
+
coverage: environmentSharedUniformNodes.cloudShadowCoverage.value,
|
|
326
|
+
scale: environmentSharedUniformNodes.cloudShadowScale.value,
|
|
327
|
+
strength: environmentSharedUniformNodes.cloudShadowStrength.value,
|
|
328
|
+
velocity: vectorValue(environmentSharedUniformNodes.cloudShadowVelocity.value, 2),
|
|
329
|
+
};
|
|
330
|
+
this._baseCloudShadow = cloudShadowBaseline && typeof cloudShadowBaseline === 'object'
|
|
331
|
+
? structuredClone(cloudShadowBaseline)
|
|
332
|
+
: (this.setCloudShadowAdapter ? { strength: 0 } : structuredClone(this._baseEnvironmentCloudShadow));
|
|
333
|
+
this._baseSurfaceState = {
|
|
334
|
+
...DEFAULT_WEATHER_SETTINGS.surface,
|
|
335
|
+
...(surfaceBaseline && typeof surfaceBaseline === 'object' ? structuredClone(surfaceBaseline) : {}),
|
|
336
|
+
};
|
|
337
|
+
this._ambientLights = new Map();
|
|
338
|
+
scene?.traverse?.((object) => {
|
|
339
|
+
if (object.isAmbientLight || object.isHemisphereLight) this._ambientLights.set(object, object.intensity);
|
|
340
|
+
});
|
|
341
|
+
|
|
342
|
+
for (const target of this._currentTransientTargets()) this._rememberTarget(target);
|
|
343
|
+
let adapterSun = null;
|
|
344
|
+
try {
|
|
345
|
+
adapterSun = this.getSunAdapter?.() ?? null;
|
|
346
|
+
} catch {
|
|
347
|
+
// A host getter is optional; target/Sky settings below remain a safe fallback.
|
|
348
|
+
}
|
|
349
|
+
const firstTargetSun = this._currentTransientTargets()
|
|
350
|
+
.map((target) => this._targetBaselines.get(target)?.sun)
|
|
351
|
+
.find((value) => value?.color && value?.direction && value?.sky);
|
|
352
|
+
this._baseSceneSun = completeSunState(adapterSun, firstTargetSun ?? {
|
|
353
|
+
color: this._baseSky?.sunColor,
|
|
354
|
+
direction: this._baseSky?.sunDirection,
|
|
355
|
+
sky: this._baseSky?.zenithColor,
|
|
356
|
+
});
|
|
357
|
+
|
|
358
|
+
if (onLightning) this.addEventListener('lightning', onLightning);
|
|
359
|
+
if (onThunder) this.addEventListener('thunder', onThunder);
|
|
360
|
+
scene?.add?.(this.root);
|
|
361
|
+
this._applyFrame(this.settings);
|
|
362
|
+
}
|
|
363
|
+
|
|
364
|
+
_currentTransientTargets() {
|
|
365
|
+
return [...new Set([
|
|
366
|
+
resolveTarget(this.targets.ambientFx),
|
|
367
|
+
resolveTarget(this.targets.fauna),
|
|
368
|
+
resolveTarget(this.targets.flowers),
|
|
369
|
+
resolveTarget(this.targets.forest),
|
|
370
|
+
resolveTarget(this.targets.grass),
|
|
371
|
+
resolveTarget(this.targets.water),
|
|
372
|
+
].filter(Boolean))];
|
|
373
|
+
}
|
|
374
|
+
|
|
375
|
+
_rememberTarget(target) {
|
|
376
|
+
if (target && !this._targetBaselines.has(target)) {
|
|
377
|
+
this._targetBaselines.set(target, snapshotWeatherTarget(target));
|
|
378
|
+
}
|
|
379
|
+
return target;
|
|
380
|
+
}
|
|
381
|
+
|
|
382
|
+
_applyStandaloneSun(atmosphere) {
|
|
383
|
+
if (!this._baseSceneSun) return;
|
|
384
|
+
const sceneSun = {
|
|
385
|
+
color: this._baseSceneSun.color.map((value, index) =>
|
|
386
|
+
value * (atmosphere.sunTint[index] ?? 1)),
|
|
387
|
+
direction: this._baseSceneSun.direction.slice(),
|
|
388
|
+
sky: weatheredColor(
|
|
389
|
+
this._baseSceneSun.sky,
|
|
390
|
+
atmosphere.skyTint,
|
|
391
|
+
atmosphere.skyDarkening,
|
|
392
|
+
atmosphere.skyDesaturation,
|
|
393
|
+
),
|
|
394
|
+
};
|
|
395
|
+
if (this.setSunAdapter) {
|
|
396
|
+
this.setSunAdapter(sceneSun);
|
|
397
|
+
return;
|
|
398
|
+
}
|
|
399
|
+
for (const target of this._currentTransientTargets()) {
|
|
400
|
+
this._rememberTarget(target)?.setSun?.(sceneSun);
|
|
401
|
+
}
|
|
402
|
+
}
|
|
403
|
+
|
|
404
|
+
_restoreTransientTargets({ restoreSun = true } = {}) {
|
|
405
|
+
const ambientFx = resolveTarget(this.targets.ambientFx);
|
|
406
|
+
for (const target of this._currentTransientTargets()) {
|
|
407
|
+
const baseline = this._targetBaselines.get(target) ?? snapshotWeatherTarget(target);
|
|
408
|
+
if (target.setWind) {
|
|
409
|
+
const wind = definedEntries(baseline?.wind ?? {});
|
|
410
|
+
if (target === ambientFx) {
|
|
411
|
+
target.setWind(Object.keys(wind).length > 0 ? {
|
|
412
|
+
...(wind.direction ? { windDirection: wind.direction } : {}),
|
|
413
|
+
...(wind.speed !== undefined ? { windSpeed: wind.speed } : {}),
|
|
414
|
+
...(wind.strength !== undefined ? { windStrength: wind.strength } : {}),
|
|
415
|
+
} : { windStrength: 0 });
|
|
416
|
+
} else {
|
|
417
|
+
target.setWind(Object.keys(wind).length > 0 ? wind : { strength: 0 });
|
|
418
|
+
}
|
|
419
|
+
}
|
|
420
|
+
if (target.setSurfaceWeather) {
|
|
421
|
+
const surfaceWeather = definedEntries(baseline?.surfaceWeather ?? {});
|
|
422
|
+
target.setSurfaceWeather(Object.keys(surfaceWeather).length > 0
|
|
423
|
+
? surfaceWeather
|
|
424
|
+
: { snowCover: 0, wetness: 0 });
|
|
425
|
+
}
|
|
426
|
+
if (target.setCloudShadow) {
|
|
427
|
+
const cloudShadow = definedEntries(baseline?.cloudShadow ?? {});
|
|
428
|
+
target.setCloudShadow(Object.keys(cloudShadow).length > 0
|
|
429
|
+
? cloudShadow
|
|
430
|
+
: { strength: 0 });
|
|
431
|
+
}
|
|
432
|
+
if (restoreSun && !this.setSunAdapter && target.setSun) {
|
|
433
|
+
const sun = completeSunState(baseline?.sun, this._baseSceneSun ?? {});
|
|
434
|
+
if (sun) target.setSun(sun);
|
|
435
|
+
}
|
|
436
|
+
}
|
|
437
|
+
}
|
|
438
|
+
|
|
439
|
+
get state() {
|
|
440
|
+
return {
|
|
441
|
+
preset: this.currentPreset,
|
|
442
|
+
settings: copySettings(this.settings),
|
|
443
|
+
transitioning: Boolean(this.transition),
|
|
444
|
+
transitionProgress: this.transition
|
|
445
|
+
? Math.min(this.transition.elapsed / this.transition.duration, 1)
|
|
446
|
+
: 1,
|
|
447
|
+
};
|
|
448
|
+
}
|
|
449
|
+
|
|
450
|
+
/** Active one-writer Lighting coordinator, if the host attached one. */
|
|
451
|
+
get lightingSystem() {
|
|
452
|
+
return resolveTarget(this.targets.lighting);
|
|
453
|
+
}
|
|
454
|
+
|
|
455
|
+
/** True after teardown; useful to coordinators resolving detach ownership. */
|
|
456
|
+
get disposed() {
|
|
457
|
+
return this._disposed;
|
|
458
|
+
}
|
|
459
|
+
|
|
460
|
+
/** Pre-Weather scene sun captured from the optional world adapter. */
|
|
461
|
+
get sunBaseline() {
|
|
462
|
+
return this._baseSceneSun ? structuredClone(this._baseSceneSun) : null;
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
/** Pre-Weather physical sun-rig state, serialized for ownership handoff. */
|
|
466
|
+
get sunRigBaseline() {
|
|
467
|
+
if (!this._baseSun) return null;
|
|
468
|
+
return {
|
|
469
|
+
beamOpacity: this._baseSun.beamOpacity,
|
|
470
|
+
color: this._baseSun.color.toArray(),
|
|
471
|
+
diskOpacity: this._baseSun.diskOpacity,
|
|
472
|
+
intensity: this._baseSun.intensity,
|
|
473
|
+
shaftOpacity: this._baseSun.shaftOpacity,
|
|
474
|
+
spillOpacity: this._baseSun.spillOpacity,
|
|
475
|
+
};
|
|
476
|
+
}
|
|
477
|
+
|
|
478
|
+
/**
|
|
479
|
+
* Hands sun, ambient, and fog-color ownership to Lighting. Weather then
|
|
480
|
+
* supplies modulation only; removing Lighting restores the direct fallback.
|
|
481
|
+
*/
|
|
482
|
+
setLightingSystem(lighting = null) {
|
|
483
|
+
if (this._disposed) return this;
|
|
484
|
+
const previous = this.lightingSystem;
|
|
485
|
+
if (previous === lighting) return this;
|
|
486
|
+
previous?.setWeatherModulation?.();
|
|
487
|
+
if (lighting) {
|
|
488
|
+
const sunRig = resolveTarget(this.targets.sunRig);
|
|
489
|
+
if (sunRig?.light && this._baseSun) {
|
|
490
|
+
sunRig.setState?.({ color: this._baseSun.color, intensity: this._baseSun.intensity });
|
|
491
|
+
}
|
|
492
|
+
for (const [light, intensity] of this._ambientLights) light.intensity = intensity;
|
|
493
|
+
if (this._originalFog?.isFog) this._originalFog.color.copy(this._baseFog.color);
|
|
494
|
+
}
|
|
495
|
+
this.targets.lighting = lighting;
|
|
496
|
+
this._dirty = true;
|
|
497
|
+
this._applyFrame(this.settings);
|
|
498
|
+
return this;
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
setPreset(name, overrides = {}) {
|
|
502
|
+
if (this._disposed) return this;
|
|
503
|
+
this.currentPreset = name;
|
|
504
|
+
this.settings = resolveWeatherSettings(name, overrides);
|
|
505
|
+
this.targetSettings = copySettings(this.settings);
|
|
506
|
+
this.transition = null;
|
|
507
|
+
this._dirty = true;
|
|
508
|
+
this._applyFrame(this.settings);
|
|
509
|
+
return this;
|
|
510
|
+
}
|
|
511
|
+
|
|
512
|
+
applySettings(overrides = {}, { duration = 0 } = {}) {
|
|
513
|
+
if (this._disposed) return this;
|
|
514
|
+
const target = mergeWeatherSettings(this.settings, overrides);
|
|
515
|
+
if (duration > 0) return this.transitionTo(target, { duration });
|
|
516
|
+
this.currentPreset = null;
|
|
517
|
+
this.settings = target;
|
|
518
|
+
this.targetSettings = copySettings(target);
|
|
519
|
+
this.transition = null;
|
|
520
|
+
this._dirty = true;
|
|
521
|
+
this._applyFrame(this.settings);
|
|
522
|
+
return this;
|
|
523
|
+
}
|
|
524
|
+
|
|
525
|
+
transitionTo(presetOrSettings, { duration = 4, overrides = {} } = {}) {
|
|
526
|
+
if (this._disposed) return this;
|
|
527
|
+
const target = typeof presetOrSettings === 'string'
|
|
528
|
+
? resolveWeatherSettings(presetOrSettings, overrides)
|
|
529
|
+
: mergeWeatherSettings(createWeatherSettings(presetOrSettings), overrides);
|
|
530
|
+
this.currentPreset = typeof presetOrSettings === 'string' ? presetOrSettings : null;
|
|
531
|
+
this.targetSettings = target;
|
|
532
|
+
const seconds = Math.max(Number(duration) || 0, 0);
|
|
533
|
+
if (seconds === 0) {
|
|
534
|
+
this.settings = copySettings(target);
|
|
535
|
+
this.transition = null;
|
|
536
|
+
this._applyFrame(this.settings);
|
|
537
|
+
return this;
|
|
538
|
+
}
|
|
539
|
+
this.transition = { duration: seconds, elapsed: 0, from: copySettings(this.settings), to: copySettings(target) };
|
|
540
|
+
return this;
|
|
541
|
+
}
|
|
542
|
+
|
|
543
|
+
setWeather(presetOrSettings, options) {
|
|
544
|
+
return this.transitionTo(presetOrSettings, options);
|
|
545
|
+
}
|
|
546
|
+
|
|
547
|
+
refresh() {
|
|
548
|
+
if (this._disposed) return this;
|
|
549
|
+
this._dirty = true;
|
|
550
|
+
this._applyFrame(this.settings);
|
|
551
|
+
return this;
|
|
552
|
+
}
|
|
553
|
+
|
|
554
|
+
_applyFrame(settings) {
|
|
555
|
+
const atmosphere = settings.atmosphere;
|
|
556
|
+
const wind = settings.wind;
|
|
557
|
+
const lighting = this.lightingSystem;
|
|
558
|
+
for (const target of this._currentTransientTargets()) this._rememberTarget(target);
|
|
559
|
+
const sky = resolveTarget(this.targets.sky);
|
|
560
|
+
if (sky?.setSceneOverrideLayer) {
|
|
561
|
+
sky.setSceneOverrideLayer(this._skyOverrideLayer, (base) => ({
|
|
562
|
+
cloudColor: weatheredColor(base.cloudColor, atmosphere.skyTint, atmosphere.skyDarkening * 0.45, atmosphere.skyDesaturation),
|
|
563
|
+
cloudCoverage: atmosphere.cloudCoverage,
|
|
564
|
+
cloudShadeColor: weatheredColor(base.cloudShadeColor, atmosphere.skyTint, atmosphere.skyDarkening * 0.7, atmosphere.skyDesaturation),
|
|
565
|
+
cloudSpeed: base.cloudSpeed * atmosphere.cloudSpeed,
|
|
566
|
+
groundColor: weatheredColor(base.groundColor, atmosphere.skyTint, atmosphere.skyDarkening, atmosphere.skyDesaturation),
|
|
567
|
+
horizonColor: weatheredColor(base.horizonColor, atmosphere.skyTint, atmosphere.skyDarkening * 0.7, atmosphere.skyDesaturation),
|
|
568
|
+
zenithColor: weatheredColor(base.zenithColor, atmosphere.skyTint, atmosphere.skyDarkening, atmosphere.skyDesaturation),
|
|
569
|
+
}), { priority: SKY_SCENE_OVERRIDE_PRIORITIES.weather });
|
|
570
|
+
} else if ((sky?.setSceneOverrides || sky?.applySettings) && this._baseSky) {
|
|
571
|
+
const overrides = {
|
|
572
|
+
cloudColor: weatheredColor(this._baseSky.cloudColor, atmosphere.skyTint, atmosphere.skyDarkening * 0.45, atmosphere.skyDesaturation),
|
|
573
|
+
cloudCoverage: atmosphere.cloudCoverage,
|
|
574
|
+
cloudShadeColor: weatheredColor(this._baseSky.cloudShadeColor, atmosphere.skyTint, atmosphere.skyDarkening * 0.7, atmosphere.skyDesaturation),
|
|
575
|
+
cloudSpeed: this._baseSky.cloudSpeed * atmosphere.cloudSpeed,
|
|
576
|
+
groundColor: weatheredColor(this._baseSky.groundColor, atmosphere.skyTint, atmosphere.skyDarkening, atmosphere.skyDesaturation),
|
|
577
|
+
horizonColor: weatheredColor(this._baseSky.horizonColor, atmosphere.skyTint, atmosphere.skyDarkening * 0.7, atmosphere.skyDesaturation),
|
|
578
|
+
zenithColor: weatheredColor(this._baseSky.zenithColor, atmosphere.skyTint, atmosphere.skyDarkening, atmosphere.skyDesaturation),
|
|
579
|
+
};
|
|
580
|
+
if (sky.setSceneOverrides) sky.setSceneOverrides(overrides);
|
|
581
|
+
else sky.applySettings(overrides);
|
|
582
|
+
}
|
|
583
|
+
|
|
584
|
+
const sunRig = resolveTarget(this.targets.sunRig);
|
|
585
|
+
if (lighting?.setWeatherModulation) {
|
|
586
|
+
lighting.setWeatherModulation({
|
|
587
|
+
ambientScale: atmosphere.ambientIntensity,
|
|
588
|
+
fogColorOverride: atmosphere.fogColor,
|
|
589
|
+
sunColorTint: atmosphere.sunTint,
|
|
590
|
+
sunIntensityScale: atmosphere.sunIntensity,
|
|
591
|
+
});
|
|
592
|
+
} else if (sunRig?.light && this._baseSun) {
|
|
593
|
+
const color = this._baseSun.color.clone();
|
|
594
|
+
color.multiply(new THREE.Color(...atmosphere.sunTint));
|
|
595
|
+
sunRig.setState?.({
|
|
596
|
+
beamOpacity: this._baseSun.beamOpacity === null ? undefined : this._baseSun.beamOpacity * atmosphere.sunIntensity,
|
|
597
|
+
color,
|
|
598
|
+
diskOpacity: this._baseSun.diskOpacity === null ? undefined : this._baseSun.diskOpacity * atmosphere.sunIntensity,
|
|
599
|
+
intensity: this._baseSun.intensity * atmosphere.sunIntensity,
|
|
600
|
+
shaftOpacity: this._baseSun.shaftOpacity === null ? undefined : this._baseSun.shaftOpacity * atmosphere.sunIntensity,
|
|
601
|
+
spillOpacity: this._baseSun.spillOpacity === null ? undefined : this._baseSun.spillOpacity * atmosphere.sunIntensity,
|
|
602
|
+
});
|
|
603
|
+
}
|
|
604
|
+
if (!lighting?.setWeatherModulation) {
|
|
605
|
+
this._applyStandaloneSun(atmosphere);
|
|
606
|
+
for (const [light, intensity] of this._ambientLights) {
|
|
607
|
+
light.intensity = intensity * atmosphere.ambientIntensity;
|
|
608
|
+
}
|
|
609
|
+
}
|
|
610
|
+
|
|
611
|
+
if (this.scene) {
|
|
612
|
+
this.scene.fog = this._weatherFog;
|
|
613
|
+
if (!lighting?.setWeatherModulation) {
|
|
614
|
+
const color = atmosphere.fogColor
|
|
615
|
+
? new THREE.Color(...atmosphere.fogColor)
|
|
616
|
+
: this._baseFog.color;
|
|
617
|
+
this._weatherFog.color.copy(color);
|
|
618
|
+
}
|
|
619
|
+
this._weatherFog.near = this._baseFog.near / atmosphere.fogRangeScale;
|
|
620
|
+
this._weatherFog.far = this._baseFog.far / atmosphere.fogRangeScale;
|
|
621
|
+
}
|
|
622
|
+
|
|
623
|
+
const cloudShadow = {
|
|
624
|
+
coverage: atmosphere.cloudShadowCoverage,
|
|
625
|
+
scale: atmosphere.cloudShadowScale,
|
|
626
|
+
strength: atmosphere.cloudShadowStrength,
|
|
627
|
+
velocity: [
|
|
628
|
+
wind.direction[0] * wind.speed * 0.012,
|
|
629
|
+
wind.direction[1] * wind.speed * 0.012,
|
|
630
|
+
],
|
|
631
|
+
};
|
|
632
|
+
if (this.setCloudShadowAdapter) this.setCloudShadowAdapter(cloudShadow);
|
|
633
|
+
else {
|
|
634
|
+
setEnvironmentCloudShadow(cloudShadow);
|
|
635
|
+
resolveTarget(this.targets.water)?.setCloudShadow?.(cloudShadow);
|
|
636
|
+
resolveTarget(this.targets.grass)?.setCloudShadow?.(cloudShadow);
|
|
637
|
+
resolveTarget(this.targets.flowers)?.setCloudShadow?.(cloudShadow);
|
|
638
|
+
resolveTarget(this.targets.forest)?.setCloudShadow?.(cloudShadow);
|
|
639
|
+
resolveTarget(this.targets.fauna)?.setCloudShadow?.(cloudShadow);
|
|
640
|
+
}
|
|
641
|
+
|
|
642
|
+
resolveTarget(this.targets.grass)?.setWind?.({
|
|
643
|
+
direction: wind.direction,
|
|
644
|
+
gustFrequency: wind.gustFrequency,
|
|
645
|
+
gustSpeed: wind.gustSpeed,
|
|
646
|
+
speed: wind.speed,
|
|
647
|
+
strength: wind.strength,
|
|
648
|
+
});
|
|
649
|
+
resolveTarget(this.targets.flowers)?.setWind?.({
|
|
650
|
+
direction: wind.direction,
|
|
651
|
+
speed: wind.speed,
|
|
652
|
+
strength: wind.strength,
|
|
653
|
+
});
|
|
654
|
+
resolveTarget(this.targets.forest)?.setWind?.({
|
|
655
|
+
direction: wind.direction,
|
|
656
|
+
speed: wind.speed,
|
|
657
|
+
strength: wind.strength,
|
|
658
|
+
});
|
|
659
|
+
resolveTarget(this.targets.ambientFx)?.setWind?.({
|
|
660
|
+
windDirection: wind.direction,
|
|
661
|
+
windSpeed: wind.speed,
|
|
662
|
+
windStrength: wind.strength,
|
|
663
|
+
});
|
|
664
|
+
|
|
665
|
+
const water = resolveTarget(this.targets.water);
|
|
666
|
+
if (water?.setSceneOverrideLayer) {
|
|
667
|
+
water.setSceneOverrideLayer(this._waterOverrideLayer, (base) => ({
|
|
668
|
+
waveIntensity: Math.min(base.waveIntensity + settings.surface.waterWaveBoost, 1),
|
|
669
|
+
}), { priority: WATER_SCENE_OVERRIDE_PRIORITIES.weather });
|
|
670
|
+
} else {
|
|
671
|
+
water?.applySettings?.({
|
|
672
|
+
waveIntensity: Math.min(this._baseWaterWaveIntensity + settings.surface.waterWaveBoost, 1),
|
|
673
|
+
});
|
|
674
|
+
}
|
|
675
|
+
const surfaceWeather = {
|
|
676
|
+
snowCover: settings.surface.snowCover,
|
|
677
|
+
wetness: settings.surface.wetness,
|
|
678
|
+
};
|
|
679
|
+
resolveTarget(this.targets.grass)?.setSurfaceWeather?.(surfaceWeather);
|
|
680
|
+
resolveTarget(this.targets.flowers)?.setSurfaceWeather?.(surfaceWeather);
|
|
681
|
+
resolveTarget(this.targets.forest)?.setSurfaceWeather?.(surfaceWeather);
|
|
682
|
+
this.precipitation.applySettings(settings.precipitation, wind);
|
|
683
|
+
this.lightningLight.material.uniforms.uColor.value.setRGB(
|
|
684
|
+
...settings.lightning.color,
|
|
685
|
+
THREE.SRGBColorSpace,
|
|
686
|
+
);
|
|
687
|
+
this.root.userData.weatherSurface = { ...settings.surface };
|
|
688
|
+
this.onSurfaceChange?.({ ...settings.surface });
|
|
689
|
+
this.dispatchEvent({ settings: copySettings(settings), type: 'change' });
|
|
690
|
+
this._dirty = false;
|
|
691
|
+
}
|
|
692
|
+
|
|
693
|
+
_resolveCenter() {
|
|
694
|
+
const target = resolveTarget(this.followTarget);
|
|
695
|
+
const camera = resolveTarget(this.camera);
|
|
696
|
+
const targetPosition = targetWorldPosition(target, scratchCenter);
|
|
697
|
+
const cameraPosition = targetWorldPosition(camera, scratchCamera);
|
|
698
|
+
const position = targetPosition ?? cameraPosition ?? scratchCenter.set(0, 0, 0);
|
|
699
|
+
let floorY = targetPosition?.y ?? this.precipitationFloorY;
|
|
700
|
+
if (this.groundHeightAt) floorY = Number(this.groundHeightAt(position.x, position.z)) || floorY;
|
|
701
|
+
return scratchCenter.set(position.x, floorY, position.z);
|
|
702
|
+
}
|
|
703
|
+
|
|
704
|
+
_scheduleLightning() {
|
|
705
|
+
const rate = this.settings.lightning.strikesPerMinute;
|
|
706
|
+
if (!(rate > 0)) {
|
|
707
|
+
this._lightningCountdown = Infinity;
|
|
708
|
+
return;
|
|
709
|
+
}
|
|
710
|
+
this._lightningCountdown = (60 / rate) * (0.5 + this.random());
|
|
711
|
+
}
|
|
712
|
+
|
|
713
|
+
triggerLightning() {
|
|
714
|
+
if (this._disposed) return this;
|
|
715
|
+
const lightning = this.settings.lightning;
|
|
716
|
+
if (!lightning.enabled) return this;
|
|
717
|
+
const center = this._resolveCenter();
|
|
718
|
+
const angle = this.random() * Math.PI * 2;
|
|
719
|
+
const distance = 60 + this.random() * 240;
|
|
720
|
+
this.lightningLight.position.set(
|
|
721
|
+
center.x + Math.cos(angle) * distance,
|
|
722
|
+
center.y + 35 + this.random() * 80,
|
|
723
|
+
center.z + Math.sin(angle) * distance,
|
|
724
|
+
);
|
|
725
|
+
this._flashRemaining = lightning.duration;
|
|
726
|
+
const thunderDelay = Math.max(distance / 343, 0.08);
|
|
727
|
+
const event = { distance, position: this.lightningLight.position.clone(), thunderDelay, type: 'lightning' };
|
|
728
|
+
this.dispatchEvent(event);
|
|
729
|
+
this._thunderQueue.push({ distance, remaining: thunderDelay });
|
|
730
|
+
return this;
|
|
731
|
+
}
|
|
732
|
+
|
|
733
|
+
_updateLightning(delta) {
|
|
734
|
+
const lightning = this.settings.lightning;
|
|
735
|
+
if (lightning.enabled && lightning.strikesPerMinute > 0) {
|
|
736
|
+
if (!Number.isFinite(this._lightningCountdown) || this._lightningCountdown <= 0) this._scheduleLightning();
|
|
737
|
+
this._lightningCountdown -= delta;
|
|
738
|
+
if (this._lightningCountdown <= 0) {
|
|
739
|
+
this.triggerLightning();
|
|
740
|
+
this._scheduleLightning();
|
|
741
|
+
}
|
|
742
|
+
} else {
|
|
743
|
+
this._lightningCountdown = Infinity;
|
|
744
|
+
}
|
|
745
|
+
|
|
746
|
+
if (this._flashRemaining > 0) {
|
|
747
|
+
this._flashRemaining = Math.max(this._flashRemaining - delta, 0);
|
|
748
|
+
const phase = this._flashRemaining / Math.max(lightning.duration, 0.01);
|
|
749
|
+
const stutter = Math.sin(phase * 42) > 0.15 ? 1 : 0.22;
|
|
750
|
+
this.lightningLight.intensity = lightning.intensity * phase * phase * stutter;
|
|
751
|
+
} else {
|
|
752
|
+
this.lightningLight.intensity = 0;
|
|
753
|
+
}
|
|
754
|
+
this.lightningLight.material.uniforms.uIntensity.value = Math.min(
|
|
755
|
+
this.lightningLight.intensity * 0.075,
|
|
756
|
+
0.72,
|
|
757
|
+
);
|
|
758
|
+
|
|
759
|
+
for (let index = this._thunderQueue.length - 1; index >= 0; index -= 1) {
|
|
760
|
+
const thunder = this._thunderQueue[index];
|
|
761
|
+
thunder.remaining -= delta;
|
|
762
|
+
if (thunder.remaining <= 0) {
|
|
763
|
+
this.dispatchEvent({ distance: thunder.distance, type: 'thunder' });
|
|
764
|
+
this._thunderQueue.splice(index, 1);
|
|
765
|
+
}
|
|
766
|
+
}
|
|
767
|
+
}
|
|
768
|
+
|
|
769
|
+
_updateWaterRipples(delta, center) {
|
|
770
|
+
const water = resolveTarget(this.targets.water);
|
|
771
|
+
const rate = this.settings.surface.waterRippleRate;
|
|
772
|
+
if (!water?.addRipple || !(rate > 0)) return;
|
|
773
|
+
this._rippleAccumulator += rate * delta;
|
|
774
|
+
let count = Math.min(Math.floor(this._rippleAccumulator), 5);
|
|
775
|
+
this._rippleAccumulator -= count;
|
|
776
|
+
const radius = this.settings.precipitation.areaSize * 0.42;
|
|
777
|
+
while (count > 0) {
|
|
778
|
+
count -= 1;
|
|
779
|
+
const angle = this.random() * Math.PI * 2;
|
|
780
|
+
const distance = Math.sqrt(this.random()) * radius;
|
|
781
|
+
scratchRipple.set(
|
|
782
|
+
center.x + Math.cos(angle) * distance,
|
|
783
|
+
water.position?.y ?? 0,
|
|
784
|
+
center.z + Math.sin(angle) * distance,
|
|
785
|
+
);
|
|
786
|
+
water.addRipple(scratchRipple, {
|
|
787
|
+
radius: 0.14 + this.random() * 0.2,
|
|
788
|
+
strength: 0.12 + this.settings.precipitation.intensity * 0.2,
|
|
789
|
+
});
|
|
790
|
+
}
|
|
791
|
+
}
|
|
792
|
+
|
|
793
|
+
update(delta = 0.016) {
|
|
794
|
+
if (this._disposed) return this;
|
|
795
|
+
const dt = Math.min(Math.max(Number(delta) || 0.016, 0), 0.1);
|
|
796
|
+
if (this.transition) {
|
|
797
|
+
this.transition.elapsed = Math.min(this.transition.elapsed + dt, this.transition.duration);
|
|
798
|
+
const raw = this.transition.elapsed / this.transition.duration;
|
|
799
|
+
const eased = raw * raw * (3 - 2 * raw);
|
|
800
|
+
this.settings = interpolateWeatherSettings(this.transition.from, this.transition.to, eased);
|
|
801
|
+
this._applyFrame(this.settings);
|
|
802
|
+
if (raw >= 1) {
|
|
803
|
+
this.settings = copySettings(this.transition.to);
|
|
804
|
+
this.transition = null;
|
|
805
|
+
}
|
|
806
|
+
} else if (this._dirty) {
|
|
807
|
+
this._applyFrame(this.settings);
|
|
808
|
+
}
|
|
809
|
+
const center = this._resolveCenter();
|
|
810
|
+
this.precipitation.update(dt, { center, renderer: resolveTarget(this.renderer) });
|
|
811
|
+
this._updateLightning(dt);
|
|
812
|
+
this._updateWaterRipples(dt, center);
|
|
813
|
+
return this;
|
|
814
|
+
}
|
|
815
|
+
|
|
816
|
+
toJSON({ id = this.currentPreset ?? 'custom-weather', label = 'Custom Weather' } = {}) {
|
|
817
|
+
return createWeatherPresetDocument(id, { label, settings: this.targetSettings });
|
|
818
|
+
}
|
|
819
|
+
|
|
820
|
+
dispose() {
|
|
821
|
+
if (this._disposed) return;
|
|
822
|
+
this._disposed = true;
|
|
823
|
+
this.precipitation.dispose();
|
|
824
|
+
this.lightningLight.geometry.dispose();
|
|
825
|
+
this.lightningLight.material.dispose();
|
|
826
|
+
this.root.parent?.remove(this.root);
|
|
827
|
+
const lighting = this.lightingSystem;
|
|
828
|
+
this.targets.lighting = null;
|
|
829
|
+
lighting?.setWeatherModulation?.();
|
|
830
|
+
if (this._originalFog?.isFog) {
|
|
831
|
+
if (!lighting?.setWeatherModulation) this._originalFog.color.copy(this._baseFog.color);
|
|
832
|
+
this._originalFog.near = this._baseFog.near;
|
|
833
|
+
this._originalFog.far = this._baseFog.far;
|
|
834
|
+
}
|
|
835
|
+
if (this.scene) this.scene.fog = this._originalFog;
|
|
836
|
+
if (!lighting?.setWeatherModulation) {
|
|
837
|
+
for (const [light, intensity] of this._ambientLights) light.intensity = intensity;
|
|
838
|
+
}
|
|
839
|
+
const sky = resolveTarget(this.targets.sky);
|
|
840
|
+
if (sky?.clearSceneOverrideLayer) {
|
|
841
|
+
sky.clearSceneOverrideLayer(this._skyOverrideLayer);
|
|
842
|
+
} else if (sky?.clearSceneOverrides) {
|
|
843
|
+
sky.clearSceneOverrides();
|
|
844
|
+
} else if (sky?.applySettings && this._baseSky) {
|
|
845
|
+
sky.applySettings(this._baseSky);
|
|
846
|
+
}
|
|
847
|
+
const sunRig = resolveTarget(this.targets.sunRig);
|
|
848
|
+
if (!lighting?.setWeatherModulation && sunRig?.light && this._baseSun) {
|
|
849
|
+
sunRig.setState?.({ color: this._baseSun.color, intensity: this._baseSun.intensity });
|
|
850
|
+
}
|
|
851
|
+
const water = resolveTarget(this.targets.water);
|
|
852
|
+
if (water?.clearSceneOverrideLayer) water.clearSceneOverrideLayer(this._waterOverrideLayer);
|
|
853
|
+
else water?.applySettings?.({ waveIntensity: this._baseWaterWaveIntensity });
|
|
854
|
+
|
|
855
|
+
// Weather owns these values only while alive. Restore exact live target
|
|
856
|
+
// baselines when they were inspectable; otherwise disable the effect
|
|
857
|
+
// explicitly instead of leaving the last storm frame behind.
|
|
858
|
+
if (this.setCloudShadowAdapter) this.setCloudShadowAdapter(structuredClone(this._baseCloudShadow));
|
|
859
|
+
else setEnvironmentCloudShadow(this._baseEnvironmentCloudShadow);
|
|
860
|
+
this._restoreTransientTargets({ restoreSun: !lighting?.setWeatherModulation });
|
|
861
|
+
if (!lighting?.setWeatherModulation && this.setSunAdapter && this._baseSceneSun) {
|
|
862
|
+
this.setSunAdapter(structuredClone(this._baseSceneSun));
|
|
863
|
+
}
|
|
864
|
+
this.root.userData.weatherSurface = structuredClone(this._baseSurfaceState);
|
|
865
|
+
this.onSurfaceChange?.(structuredClone(this._baseSurfaceState));
|
|
866
|
+
}
|
|
867
|
+
}
|
|
868
|
+
|
|
869
|
+
export function createWeatherSystem(options = {}) {
|
|
870
|
+
return new WeatherSystem(options);
|
|
871
|
+
}
|