@call-me-sensei/toonlab 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +127 -4
- package/ATTRIBUTION.md +41 -3
- package/README.md +234 -34
- package/docs/characters.md +144 -0
- package/docs/debug-panel.md +126 -0
- package/docs/docs.css +589 -0
- package/docs/environment.md +186 -0
- package/docs/getting-started.md +180 -0
- package/docs/index.html +14 -0
- package/docs/lab-architecture.md +100 -0
- package/docs/lighting.md +825 -0
- package/docs/main.jsx +739 -0
- package/docs/mcp.md +97 -0
- package/docs/post-processing.md +98 -0
- package/docs/settings-reference.md +1878 -0
- package/docs/shader-constants.md +77 -0
- package/docs/sky.md +182 -0
- package/docs/style-labs.md +309 -0
- package/docs/texture-lab.md +135 -0
- package/docs/toon-shading.md +183 -0
- package/docs/tsl-conventions.md +167 -0
- package/docs/vegetation-sky.md +275 -0
- package/docs/water.md +430 -0
- package/docs/weather.md +200 -0
- package/docs/world-scale.md +111 -0
- package/mcp/server.mjs +610 -0
- package/mcp/style-lab-tools.mjs +371 -0
- package/mcp/vite-plugin.mjs +174 -0
- package/mcp/workspace.mjs +397 -0
- package/package.json +64 -5
- package/src/ambientfx/INTEGRATION.md +164 -0
- package/src/ambientfx/ambientFxPresets.js +83 -0
- package/src/ambientfx/ambientFxSettings.js +368 -0
- package/src/ambientfx/emitters.js +169 -0
- package/src/ambientfx/index.js +5 -0
- package/src/ambientfx/particleBackbone.js +493 -0
- package/src/ambientfx/stylizedAmbientFx.js +450 -0
- package/src/assetlib/ambientcg.js +117 -0
- package/src/assetlib/assetRef.js +91 -0
- package/src/assetlib/importedEntry.js +40 -0
- package/src/assetlib/index.js +23 -0
- package/src/assetlib/kaykit.js +192 -0
- package/src/assetlib/kaykitStaticIndex.js +700 -0
- package/src/assetlib/loadImported.js +143 -0
- package/src/assetlib/opensource3d.js +113 -0
- package/src/assetlib/polyhaven.js +182 -0
- package/src/assetlib/polypizza.js +115 -0
- package/src/assetlib/smithsonian.js +214 -0
- package/src/assetlib/sources.js +279 -0
- package/src/assetlib/zip.js +58 -0
- package/src/biome/biomeGenerator.js +385 -0
- package/src/biome/biomeRuntime.js +299 -0
- package/src/biome/index.js +2 -0
- package/src/buildinggen/buildingAsset.js +44 -0
- package/src/buildinggen/buildingGrammar.js +311 -0
- package/src/buildinggen/buildingMesh.js +451 -0
- package/src/buildinggen/buildingPresets.js +46 -0
- package/src/buildinggen/buildingRecipe.js +100 -0
- package/src/buildinggen/buildingSettings.js +238 -0
- package/src/buildinggen/index.js +6 -0
- package/src/camera/cameraDirector.js +157 -0
- package/src/camera/cameraGenerator.js +367 -0
- package/src/camera/cameraRig.js +570 -0
- package/src/camera/cameraSettings.js +236 -0
- package/src/camera/index.js +7 -0
- package/src/catalog/builtinEntries.js +245 -0
- package/src/catalog/catalog.js +210 -0
- package/src/catalog/index.js +3 -0
- package/src/catalog/manifest.js +84 -0
- package/src/core/generation.js +529 -0
- package/src/environment/environmentRigs.js +21 -1
- package/src/environment/environmentSettings.js +4 -0
- package/src/environment/environmentSunShadowPass.js +8 -0
- package/src/fauna/INTEGRATION.md +174 -0
- package/src/fauna/boids.js +861 -0
- package/src/fauna/faunaBodies.js +492 -0
- package/src/fauna/faunaPresets.js +52 -0
- package/src/fauna/faunaSettings.js +525 -0
- package/src/fauna/index.js +5 -0
- package/src/fauna/stylizedFauna.js +395 -0
- package/src/game-feel/gameFeelGenerator.js +402 -0
- package/src/game-feel/gameFeelRuntime.js +549 -0
- package/src/game-feel/index.js +2 -0
- package/src/index.js +17 -6
- package/src/lighting/colorIntensity.js +177 -0
- package/src/lighting/index.js +161 -0
- package/src/lighting/lightDescriptors.js +249 -0
- package/src/lighting/lightingCapabilities.js +79 -0
- package/src/lighting/lightingDocuments.js +247 -0
- package/src/lighting/lightingFixtures.js +446 -0
- package/src/lighting/lightingGenerator.js +449 -0
- package/src/lighting/lightingPresets.js +319 -0
- package/src/lighting/lightingRuntime.js +723 -0
- package/src/lighting/lightingStyle.js +386 -0
- package/src/lighting/lightingSystem.js +774 -0
- package/src/lighting/unrealExport.js +186 -0
- package/src/lighting/utils.js +87 -0
- package/src/motion/index.js +5 -0
- package/src/motion/motionClip.js +441 -0
- package/src/motion/motionController.js +628 -0
- package/src/motion/motionDocuments.js +225 -0
- package/src/motion/motionGraph.js +307 -0
- package/src/motion/motionSettings.js +222 -0
- package/src/pathgen/index.js +7 -0
- package/src/pathgen/pathBridge.js +232 -0
- package/src/pathgen/pathPresets.js +35 -0
- package/src/pathgen/pathRibbon.js +410 -0
- package/src/pathgen/pathRouter.js +380 -0
- package/src/pathgen/pathSettings.js +335 -0
- package/src/pathgen/pathTextures.js +123 -0
- package/src/pathgen/stylizedPaths.js +453 -0
- package/src/post/index.js +1 -0
- package/src/post/postGenerator.js +177 -0
- package/src/post/postProcessing.js +41 -0
- package/src/propgen/generatorsWave1.js +379 -0
- package/src/propgen/generatorsWave2.js +462 -0
- package/src/propgen/index.js +5 -0
- package/src/propgen/propAsset.js +323 -0
- package/src/propgen/propParts.js +170 -0
- package/src/propgen/propPlacement.js +459 -0
- package/src/propgen/propPresets.js +82 -0
- package/src/propgen/propSettings.js +395 -0
- package/src/shaders-tsl/chunks/projected-water-caustics.js +242 -0
- package/src/shaders-tsl/chunks/vegetation-style.js +360 -0
- package/src/shaders-tsl/chunks/water-shore-state.js +31 -0
- package/src/shaders-tsl/chunks/water-waves.js +90 -11
- package/src/shaders-tsl/environment.js +15 -1
- package/src/shaders-tsl/flower.js +279 -30
- package/src/shaders-tsl/grass.js +60 -33
- package/src/shaders-tsl/sky.js +125 -31
- package/src/shaders-tsl/tree-leaf.js +61 -25
- package/src/shaders-tsl/water-breaker.js +7 -4
- package/src/shaders-tsl/water-shore-state-simulation.js +523 -0
- package/src/shaders-tsl/water.js +439 -49
- package/src/shaders-tsl/woody-surface.js +154 -0
- package/src/sky/sceneOverrideLayers.js +10 -0
- package/src/sky/skyQuality.js +26 -0
- package/src/sky/stylizedSky.js +753 -45
- package/src/soundscape/index.js +4 -0
- package/src/soundscape/soundscapeGenerator.js +179 -0
- package/src/soundscape/soundscapeRuntime.js +806 -0
- package/src/soundscape/soundscapeSettings.js +292 -0
- package/src/styles/index.js +13 -0
- package/src/styles/styleBundle.js +325 -0
- package/src/stylizedTerrain.js +32 -2
- package/src/stylizedWorld.js +423 -20
- package/src/texgen/evaluateTexture.js +675 -0
- package/src/texgen/index.js +60 -0
- package/src/texgen/noise2.js +210 -0
- package/src/texgen/textureAi.js +436 -0
- package/src/texgen/textureGenerators.js +516 -0
- package/src/texgen/texturePresets.js +490 -0
- package/src/texgen/textureSettings.js +342 -0
- package/src/texgen/textureThree.js +59 -0
- package/src/vegetation/flowerSpecies.js +15 -3
- package/src/vegetation/grassPalettes.js +153 -0
- package/src/vegetation/index.js +6 -0
- package/src/vegetation/stylizedBush.js +2 -0
- package/src/vegetation/stylizedFlower.js +82 -0
- package/src/vegetation/stylizedFlowers.js +48 -7
- package/src/vegetation/stylizedForest.js +29 -1
- package/src/vegetation/stylizedGrass.js +291 -56
- package/src/vegetation/stylizedTree.js +38 -2
- package/src/vegetation/stylizedTreeFoliage.js +2 -1
- package/src/vegetation/vegetationShaders.js +1110 -0
- package/src/vfxgen/INTEGRATION.md +145 -0
- package/src/vfxgen/core/burstBackbone.js +380 -0
- package/src/vfxgen/core/projectileCore.js +92 -0
- package/src/vfxgen/core/spriteShapes.js +98 -0
- package/src/vfxgen/core/trailRibbon.js +272 -0
- package/src/vfxgen/core/vfxRandom.js +29 -0
- package/src/vfxgen/effects/emitHelpers.js +37 -0
- package/src/vfxgen/effects/magicEffects.js +162 -0
- package/src/vfxgen/effects/movementEffects.js +87 -0
- package/src/vfxgen/effects/weaponEffects.js +118 -0
- package/src/vfxgen/index.js +18 -0
- package/src/vfxgen/moves/moveController.js +146 -0
- package/src/vfxgen/moves/moveLibrary.js +335 -0
- package/src/vfxgen/vfxPresets.js +98 -0
- package/src/vfxgen/vfxSettings.js +384 -0
- package/src/vfxgen/vfxSystem.js +449 -0
- package/src/vfxgen/weapons/stylizedWeapons.js +137 -0
- package/src/villagegen/index.js +4 -0
- package/src/villagegen/stylizedVillage.js +490 -0
- package/src/villagegen/villageArchetypes.js +160 -0
- package/src/villagegen/villageNames.js +40 -0
- package/src/villagegen/villageSites.js +105 -0
- package/src/water/sceneOverrideLayers.js +23 -0
- package/src/water/water.js +5 -0
- package/src/water/waterBreakerSystem.js +15 -1
- package/src/water/waterCurrentField.js +447 -0
- package/src/water/waterMaterial.js +12 -0
- package/src/water/waterNearshorePhase.js +320 -0
- package/src/water/waterScenePasses.js +83 -30
- package/src/water/waterSettings.js +325 -13
- package/src/water/waterShoreMaterial.js +322 -0
- package/src/water/waterShoreStateField.js +605 -0
- package/src/water/waterSurface.js +797 -28
- package/src/weather/index.js +6 -0
- package/src/weather/weatherPrecipitation.js +221 -0
- package/src/weather/weatherPresets.js +258 -0
- package/src/weather/weatherSettings.js +269 -0
- package/src/weather/weatherSystem.js +871 -0
- package/src/worldMinimap.js +62 -0
- package/src/worldPresets.js +4 -1
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import {
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createGeneratorRecipeDocument,
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deepMerge,
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parseGeneratorRecipeDocument,
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resolveGeneratorRecipe,
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serializeGeneratorRecipeDocument,
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validateGeneratorRecipeDocument,
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} from '../core/generation.js';
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import {
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createSoundscapePresetDocument,
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createSoundscapeSettings,
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sanitizeSoundscapeSettings,
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} from './soundscapeSettings.js';
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export const SOUNDSCAPE_GENERATOR_DOMAIN = 'soundscape';
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const range = (min, max, step = 0.01, extra = {}) => Object.freeze({ $type: 'range', max, min, step, ...extra });
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const chance = (probability) => Object.freeze({ $type: 'boolean', probability });
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const choice = (...options) => Object.freeze({ $type: 'choice', options });
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export const DEFAULT_SOUNDSCAPE_GENERATOR_DOMAINS = Object.freeze({
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adaptive: Object.freeze({
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smoothing: range(0.08, 1.4, 0.01, { distribution: 'log' }),
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values: Object.freeze({
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intensity: range(0.15, 0.78, 0.01),
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tension: range(0, 0.42, 0.01),
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weather: range(0, 0.72, 0.01),
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}),
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}),
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buses: Object.freeze({
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ambience: Object.freeze({ gain: range(0.52, 1.05, 0.01) }),
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detail: Object.freeze({ gain: range(0.24, 0.92, 0.01) }),
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music: Object.freeze({ gain: range(0.12, 0.72, 0.01) }),
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}),
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layers: Object.freeze({
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air: Object.freeze({
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enabled: chance(0.96),
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gain: range(0.12, 0.46, 0.005, { distribution: 'normal', mean: 0.26, deviation: 0.08 }),
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pan: range(-0.32, 0.22, 0.01),
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params: Object.freeze({
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color: choice({ value: 'brown', weight: 3 }, { value: 'pink', weight: 2 }, 'white'),
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highpass: range(38, 220, 1, { distribution: 'log' }),
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lowpass: range(1200, 5200, 10, { distribution: 'log' }),
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movement: range(0.03, 0.48, 0.01),
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}),
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}),
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drone: Object.freeze({
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enabled: chance(0.78),
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gain: range(0.015, 0.18, 0.002, { distribution: 'normal', mean: 0.07, deviation: 0.045 }),
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pan: range(-0.26, 0.26, 0.01),
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params: Object.freeze({
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detune: range(-18, 18, 1),
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frequency: range(48, 196, 0.1, { distribution: 'log' }),
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movement: range(0, 0.24, 0.01),
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waveform: choice({ value: 'sine', weight: 4 }, { value: 'triangle', weight: 2 }, 'sawtooth'),
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}),
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}),
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rustle: Object.freeze({
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enabled: chance(0.82),
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gain: range(0.025, 0.26, 0.005),
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pan: range(-0.64, 0.64, 0.01),
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params: Object.freeze({
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color: choice('pink', 'white', { value: 'brown', weight: 0.5 }),
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highpass: range(420, 2400, 10, { distribution: 'log' }),
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lowpass: range(2800, 11000, 10, { distribution: 'log' }),
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movement: range(0.16, 1.1, 0.01),
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}),
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}),
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wildlife: Object.freeze({
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enabled: chance(0.9),
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gain: range(0.035, 0.28, 0.005),
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pan: range(-0.78, 0.78, 0.01),
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params: Object.freeze({
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density: range(0.035, 0.72, 0.005, { distribution: 'log' }),
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duration: range(0.055, 0.48, 0.005),
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frequency: range(680, 4200, 1, { distribution: 'log' }),
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pitchSpread: range(0.05, 0.72, 0.01),
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waveform: choice({ value: 'sine', weight: 3 }, 'triangle', 'square'),
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}),
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voiceLimit: range(2, 8, 1, { integer: true }),
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}),
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}),
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master: Object.freeze({
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gain: range(0.45, 0.92, 0.01, { distribution: 'normal', mean: 0.69, deviation: 0.1 }),
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limiter: chance(0.94),
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transitionSeconds: range(0.35, 4.8, 0.05, { distribution: 'log' }),
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}),
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transport: Object.freeze({ bpm: range(54, 142, 1, { integer: true }) }),
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});
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const FAMILIES = new Map([
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['living-landscape', {
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basePreset: 'living-landscape',
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description: 'Layered procedural air, foliage, wildlife and subtle tonal movement.',
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domains: DEFAULT_SOUNDSCAPE_GENERATOR_DOMAINS,
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label: 'Living Landscape',
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}],
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['quiet-focus', {
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basePreset: 'minimal-focus',
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description: 'Sparse low-distraction beds for dialogue, building and exploration.',
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domains: deepMerge(DEFAULT_SOUNDSCAPE_GENERATOR_DOMAINS, {
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buses: { detail: { gain: range(0.08, 0.46, 0.01) }, music: { gain: range(0.04, 0.32, 0.01) } },
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layers: {
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drone: { gain: range(0.008, 0.07, 0.001) },
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rustle: { enabled: chance(0.28) },
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wildlife: { gain: range(0.008, 0.09, 0.002), params: { density: range(0.01, 0.18, 0.005) } },
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},
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}),
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label: 'Quiet Focus',
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}],
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]);
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export function registerSoundscapeGeneratorFamily(id, definition = {}, { overwrite = false } = {}) {
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const key = String(id ?? '').trim();
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if (!key) throw new Error('Soundscape generator family id is required.');
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if (!overwrite && FAMILIES.has(key)) throw new Error(`Soundscape generator family "${key}" already exists.`);
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FAMILIES.set(key, deepMerge(definition));
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return key;
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}
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export function getSoundscapeGeneratorFamilyOptions() {
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return [...FAMILIES.entries()].map(([id, definition]) => ({
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description: definition.description ?? '', id, label: definition.label ?? id,
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}));
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}
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export function createSoundscapeGeneratorRecipe(id = 'generated-soundscape', definition = {}) {
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const family = FAMILIES.get(definition.family ?? 'living-landscape') ?? {};
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const basePreset = definition.basePreset ?? family.basePreset ?? 'living-landscape';
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const baseSettings = createSoundscapeSettings({ preset: basePreset });
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return createGeneratorRecipeDocument(SOUNDSCAPE_GENERATOR_DOMAIN, id, {
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basePreset,
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configuration: deepMerge(baseSettings, family.configuration, definition.configuration),
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description: definition.description ?? family.description ?? '',
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domains: deepMerge(family.domains ?? DEFAULT_SOUNDSCAPE_GENERATOR_DOMAINS, definition.domains),
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label: definition.label ?? id,
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locks: definition.locks ?? [],
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seed: definition.seed ?? 1,
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});
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}
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export function validateSoundscapeGeneratorRecipe(input) {
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return validateGeneratorRecipeDocument(input, { domain: SOUNDSCAPE_GENERATOR_DOMAIN });
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}
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export function parseSoundscapeGeneratorRecipe(input) {
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return parseGeneratorRecipeDocument(input, { domain: SOUNDSCAPE_GENERATOR_DOMAIN });
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+
}
|
|
149
|
+
|
|
150
|
+
export function serializeSoundscapeGeneratorRecipe(idOrDocument, definition = {}, { pretty = true } = {}) {
|
|
151
|
+
return serializeGeneratorRecipeDocument(SOUNDSCAPE_GENERATOR_DOMAIN, idOrDocument, definition, { pretty });
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
export function resolveSoundscapeGeneratorRecipe(recipeInput, { budget, quality = 'balanced' } = {}) {
|
|
155
|
+
const recipe = recipeInput?.type
|
|
156
|
+
? validateSoundscapeGeneratorRecipe(recipeInput).value
|
|
157
|
+
: createSoundscapeGeneratorRecipe('generated-soundscape', recipeInput);
|
|
158
|
+
if (!recipe) throw new Error('Invalid soundscape generator recipe.');
|
|
159
|
+
const baseSettings = recipe.basePreset == null
|
|
160
|
+
? sanitizeSoundscapeSettings({})
|
|
161
|
+
: createSoundscapeSettings({ preset: recipe.basePreset });
|
|
162
|
+
return resolveGeneratorRecipe(recipe, {
|
|
163
|
+
baseSettings,
|
|
164
|
+
sanitizeSettings: (settings) => sanitizeSoundscapeSettings(settings, { budget, quality }),
|
|
165
|
+
});
|
|
166
|
+
}
|
|
167
|
+
|
|
168
|
+
export function createGeneratedSoundscapePresetDocument(recipeInput, {
|
|
169
|
+
budget,
|
|
170
|
+
id = recipeInput?.id ? `${recipeInput.id}-resolved` : 'generated-soundscape-resolved',
|
|
171
|
+
label = recipeInput?.label ? `${recipeInput.label} · resolved` : 'Generated Soundscape · resolved',
|
|
172
|
+
quality = 'balanced',
|
|
173
|
+
} = {}) {
|
|
174
|
+
return createSoundscapePresetDocument(id, {
|
|
175
|
+
description: `Resolved from generator seed ${recipeInput?.seed ?? 1}.`,
|
|
176
|
+
label,
|
|
177
|
+
settings: resolveSoundscapeGeneratorRecipe(recipeInput, { budget, quality }),
|
|
178
|
+
});
|
|
179
|
+
}
|