@call-me-sensei/toonlab 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +127 -4
- package/ATTRIBUTION.md +41 -3
- package/README.md +234 -34
- package/docs/characters.md +144 -0
- package/docs/debug-panel.md +126 -0
- package/docs/docs.css +589 -0
- package/docs/environment.md +186 -0
- package/docs/getting-started.md +180 -0
- package/docs/index.html +14 -0
- package/docs/lab-architecture.md +100 -0
- package/docs/lighting.md +825 -0
- package/docs/main.jsx +739 -0
- package/docs/mcp.md +97 -0
- package/docs/post-processing.md +98 -0
- package/docs/settings-reference.md +1878 -0
- package/docs/shader-constants.md +77 -0
- package/docs/sky.md +182 -0
- package/docs/style-labs.md +309 -0
- package/docs/texture-lab.md +135 -0
- package/docs/toon-shading.md +183 -0
- package/docs/tsl-conventions.md +167 -0
- package/docs/vegetation-sky.md +275 -0
- package/docs/water.md +430 -0
- package/docs/weather.md +200 -0
- package/docs/world-scale.md +111 -0
- package/mcp/server.mjs +610 -0
- package/mcp/style-lab-tools.mjs +371 -0
- package/mcp/vite-plugin.mjs +174 -0
- package/mcp/workspace.mjs +397 -0
- package/package.json +64 -5
- package/src/ambientfx/INTEGRATION.md +164 -0
- package/src/ambientfx/ambientFxPresets.js +83 -0
- package/src/ambientfx/ambientFxSettings.js +368 -0
- package/src/ambientfx/emitters.js +169 -0
- package/src/ambientfx/index.js +5 -0
- package/src/ambientfx/particleBackbone.js +493 -0
- package/src/ambientfx/stylizedAmbientFx.js +450 -0
- package/src/assetlib/ambientcg.js +117 -0
- package/src/assetlib/assetRef.js +91 -0
- package/src/assetlib/importedEntry.js +40 -0
- package/src/assetlib/index.js +23 -0
- package/src/assetlib/kaykit.js +192 -0
- package/src/assetlib/kaykitStaticIndex.js +700 -0
- package/src/assetlib/loadImported.js +143 -0
- package/src/assetlib/opensource3d.js +113 -0
- package/src/assetlib/polyhaven.js +182 -0
- package/src/assetlib/polypizza.js +115 -0
- package/src/assetlib/smithsonian.js +214 -0
- package/src/assetlib/sources.js +279 -0
- package/src/assetlib/zip.js +58 -0
- package/src/biome/biomeGenerator.js +385 -0
- package/src/biome/biomeRuntime.js +299 -0
- package/src/biome/index.js +2 -0
- package/src/buildinggen/buildingAsset.js +44 -0
- package/src/buildinggen/buildingGrammar.js +311 -0
- package/src/buildinggen/buildingMesh.js +451 -0
- package/src/buildinggen/buildingPresets.js +46 -0
- package/src/buildinggen/buildingRecipe.js +100 -0
- package/src/buildinggen/buildingSettings.js +238 -0
- package/src/buildinggen/index.js +6 -0
- package/src/camera/cameraDirector.js +157 -0
- package/src/camera/cameraGenerator.js +367 -0
- package/src/camera/cameraRig.js +570 -0
- package/src/camera/cameraSettings.js +236 -0
- package/src/camera/index.js +7 -0
- package/src/catalog/builtinEntries.js +245 -0
- package/src/catalog/catalog.js +210 -0
- package/src/catalog/index.js +3 -0
- package/src/catalog/manifest.js +84 -0
- package/src/core/generation.js +529 -0
- package/src/environment/environmentRigs.js +21 -1
- package/src/environment/environmentSettings.js +4 -0
- package/src/environment/environmentSunShadowPass.js +8 -0
- package/src/fauna/INTEGRATION.md +174 -0
- package/src/fauna/boids.js +861 -0
- package/src/fauna/faunaBodies.js +492 -0
- package/src/fauna/faunaPresets.js +52 -0
- package/src/fauna/faunaSettings.js +525 -0
- package/src/fauna/index.js +5 -0
- package/src/fauna/stylizedFauna.js +395 -0
- package/src/game-feel/gameFeelGenerator.js +402 -0
- package/src/game-feel/gameFeelRuntime.js +549 -0
- package/src/game-feel/index.js +2 -0
- package/src/index.js +17 -6
- package/src/lighting/colorIntensity.js +177 -0
- package/src/lighting/index.js +161 -0
- package/src/lighting/lightDescriptors.js +249 -0
- package/src/lighting/lightingCapabilities.js +79 -0
- package/src/lighting/lightingDocuments.js +247 -0
- package/src/lighting/lightingFixtures.js +446 -0
- package/src/lighting/lightingGenerator.js +449 -0
- package/src/lighting/lightingPresets.js +319 -0
- package/src/lighting/lightingRuntime.js +723 -0
- package/src/lighting/lightingStyle.js +386 -0
- package/src/lighting/lightingSystem.js +774 -0
- package/src/lighting/unrealExport.js +186 -0
- package/src/lighting/utils.js +87 -0
- package/src/motion/index.js +5 -0
- package/src/motion/motionClip.js +441 -0
- package/src/motion/motionController.js +628 -0
- package/src/motion/motionDocuments.js +225 -0
- package/src/motion/motionGraph.js +307 -0
- package/src/motion/motionSettings.js +222 -0
- package/src/pathgen/index.js +7 -0
- package/src/pathgen/pathBridge.js +232 -0
- package/src/pathgen/pathPresets.js +35 -0
- package/src/pathgen/pathRibbon.js +410 -0
- package/src/pathgen/pathRouter.js +380 -0
- package/src/pathgen/pathSettings.js +335 -0
- package/src/pathgen/pathTextures.js +123 -0
- package/src/pathgen/stylizedPaths.js +453 -0
- package/src/post/index.js +1 -0
- package/src/post/postGenerator.js +177 -0
- package/src/post/postProcessing.js +41 -0
- package/src/propgen/generatorsWave1.js +379 -0
- package/src/propgen/generatorsWave2.js +462 -0
- package/src/propgen/index.js +5 -0
- package/src/propgen/propAsset.js +323 -0
- package/src/propgen/propParts.js +170 -0
- package/src/propgen/propPlacement.js +459 -0
- package/src/propgen/propPresets.js +82 -0
- package/src/propgen/propSettings.js +395 -0
- package/src/shaders-tsl/chunks/projected-water-caustics.js +242 -0
- package/src/shaders-tsl/chunks/vegetation-style.js +360 -0
- package/src/shaders-tsl/chunks/water-shore-state.js +31 -0
- package/src/shaders-tsl/chunks/water-waves.js +90 -11
- package/src/shaders-tsl/environment.js +15 -1
- package/src/shaders-tsl/flower.js +279 -30
- package/src/shaders-tsl/grass.js +60 -33
- package/src/shaders-tsl/sky.js +125 -31
- package/src/shaders-tsl/tree-leaf.js +61 -25
- package/src/shaders-tsl/water-breaker.js +7 -4
- package/src/shaders-tsl/water-shore-state-simulation.js +523 -0
- package/src/shaders-tsl/water.js +439 -49
- package/src/shaders-tsl/woody-surface.js +154 -0
- package/src/sky/sceneOverrideLayers.js +10 -0
- package/src/sky/skyQuality.js +26 -0
- package/src/sky/stylizedSky.js +753 -45
- package/src/soundscape/index.js +4 -0
- package/src/soundscape/soundscapeGenerator.js +179 -0
- package/src/soundscape/soundscapeRuntime.js +806 -0
- package/src/soundscape/soundscapeSettings.js +292 -0
- package/src/styles/index.js +13 -0
- package/src/styles/styleBundle.js +325 -0
- package/src/stylizedTerrain.js +32 -2
- package/src/stylizedWorld.js +423 -20
- package/src/texgen/evaluateTexture.js +675 -0
- package/src/texgen/index.js +60 -0
- package/src/texgen/noise2.js +210 -0
- package/src/texgen/textureAi.js +436 -0
- package/src/texgen/textureGenerators.js +516 -0
- package/src/texgen/texturePresets.js +490 -0
- package/src/texgen/textureSettings.js +342 -0
- package/src/texgen/textureThree.js +59 -0
- package/src/vegetation/flowerSpecies.js +15 -3
- package/src/vegetation/grassPalettes.js +153 -0
- package/src/vegetation/index.js +6 -0
- package/src/vegetation/stylizedBush.js +2 -0
- package/src/vegetation/stylizedFlower.js +82 -0
- package/src/vegetation/stylizedFlowers.js +48 -7
- package/src/vegetation/stylizedForest.js +29 -1
- package/src/vegetation/stylizedGrass.js +291 -56
- package/src/vegetation/stylizedTree.js +38 -2
- package/src/vegetation/stylizedTreeFoliage.js +2 -1
- package/src/vegetation/vegetationShaders.js +1110 -0
- package/src/vfxgen/INTEGRATION.md +145 -0
- package/src/vfxgen/core/burstBackbone.js +380 -0
- package/src/vfxgen/core/projectileCore.js +92 -0
- package/src/vfxgen/core/spriteShapes.js +98 -0
- package/src/vfxgen/core/trailRibbon.js +272 -0
- package/src/vfxgen/core/vfxRandom.js +29 -0
- package/src/vfxgen/effects/emitHelpers.js +37 -0
- package/src/vfxgen/effects/magicEffects.js +162 -0
- package/src/vfxgen/effects/movementEffects.js +87 -0
- package/src/vfxgen/effects/weaponEffects.js +118 -0
- package/src/vfxgen/index.js +18 -0
- package/src/vfxgen/moves/moveController.js +146 -0
- package/src/vfxgen/moves/moveLibrary.js +335 -0
- package/src/vfxgen/vfxPresets.js +98 -0
- package/src/vfxgen/vfxSettings.js +384 -0
- package/src/vfxgen/vfxSystem.js +449 -0
- package/src/vfxgen/weapons/stylizedWeapons.js +137 -0
- package/src/villagegen/index.js +4 -0
- package/src/villagegen/stylizedVillage.js +490 -0
- package/src/villagegen/villageArchetypes.js +160 -0
- package/src/villagegen/villageNames.js +40 -0
- package/src/villagegen/villageSites.js +105 -0
- package/src/water/sceneOverrideLayers.js +23 -0
- package/src/water/water.js +5 -0
- package/src/water/waterBreakerSystem.js +15 -1
- package/src/water/waterCurrentField.js +447 -0
- package/src/water/waterMaterial.js +12 -0
- package/src/water/waterNearshorePhase.js +320 -0
- package/src/water/waterScenePasses.js +83 -30
- package/src/water/waterSettings.js +325 -13
- package/src/water/waterShoreMaterial.js +322 -0
- package/src/water/waterShoreStateField.js +605 -0
- package/src/water/waterSurface.js +797 -28
- package/src/weather/index.js +6 -0
- package/src/weather/weatherPrecipitation.js +221 -0
- package/src/weather/weatherPresets.js +258 -0
- package/src/weather/weatherSettings.js +269 -0
- package/src/weather/weatherSystem.js +871 -0
- package/src/worldMinimap.js +62 -0
- package/src/worldPresets.js +4 -1
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// Opaque stylized material for trunks, branches, roots, and other woody
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// surfaces. Bark is intentionally not routed through thin-surface lighting:
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// it shares the IP lighting/weather treatment, but owns its toon ramp and
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// woody accents independently from leaves, petals, and grass blades.
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import * as THREE from 'three';
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import {
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abs,
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cameraPosition,
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clamp,
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dot,
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floor,
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Fn,
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max,
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mix,
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normalize,
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normalWorld,
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positionLocal,
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positionWorld,
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pow,
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smoothstep,
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texture,
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uniform,
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uv,
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vec3,
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vec4,
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} from 'three/tsl';
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import { NodeMaterial } from 'three/webgpu';
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import { sampleEnvironmentSunShadow } from './chunks/environment-sun-shadow.js';
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import {
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createVegetationStyleUniforms,
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tagVegetationRole,
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} from './chunks/vegetation-style.js';
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export function createWoodySurfaceNodeMaterial({
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color = 0xc9ab8a,
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height = 1,
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map = null,
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vegetationShader = null,
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} = {}) {
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const u = {
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uBaseColor: uniform(new THREE.Color(color)),
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uHeight: uniform(Math.max(Number(height) || 1, 1e-3)),
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uSkyColor: uniform(new THREE.Color().setRGB(0.72, 0.87, 1, THREE.SRGBColorSpace)),
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uSunColor: uniform(new THREE.Color().setRGB(1, 0.96, 0.86, THREE.SRGBColorSpace)),
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uSunDirection: uniform(new THREE.Vector3(0.45, 0.75, 0.5).normalize()),
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...createVegetationStyleUniforms(vegetationShader, 'woodySurface'),
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};
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const albedo = map ? texture(map).rgb.mul(u.uBaseColor) : u.uBaseColor;
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const material = new NodeMaterial();
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material.name = 'StylizedWoodySurface';
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material.fog = true;
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material.map = map;
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material.fragmentNode = Fn(() => {
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const normal = normalize(normalWorld);
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const sunDirection = normalize(u.uSunDirection);
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const light = clamp(dot(normal, sunDirection).mul(0.5).add(0.5), 0, 1).toVar();
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const steps = max(floor(u.uStyleBarkBandCount), 2);
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const intervals = max(steps.sub(1), 1);
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const hardBand = floor(light.mul(intervals).add(1e-4)).div(intervals);
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const band = mix(hardBand, light, u.uStyleBarkBandSoftness).toVar();
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const visibility = sampleEnvironmentSunShadow(positionWorld).toVar();
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const lit = band.mul(visibility).toVar();
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const localHeight = clamp(positionLocal.y.div(u.uHeight), 0, 1);
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const verticalShade = mix(
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u.uStyleBarkVerticalShadeStrength.oneMinus(),
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1,
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localHeight,
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);
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const colorNode = albedo.mul(mix(u.uStyleBarkShadowFloor, 1, lit))
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.mul(verticalShade).toVar();
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const shadowAmount = visibility.oneMinus()
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.mul(u.uStyleLightingShadowTintStrength);
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colorNode.mulAssign(mix(
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vec3(1),
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u.uStyleLightingShadowTint,
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clamp(shadowAmount, 0, 1),
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));
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colorNode.mulAssign(mix(
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vec3(1),
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u.uSunColor,
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lit.mul(u.uStyleLightingSunTintStrength.add(u.uStyleBarkSunTintStrength)),
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));
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colorNode.addAssign(
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u.uSkyColor.mul(lit.oneMinus())
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.mul(u.uStyleLightingSkyFillStrength.add(u.uStyleBarkSkyFillStrength)),
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);
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const viewDirection = normalize(cameraPosition.sub(positionWorld));
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const rim = pow(
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clamp(abs(dot(normal, viewDirection)).oneMinus(), 0, 1),
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u.uStyleLightingRimPower,
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);
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colorNode.addAssign(
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u.uSkyColor.mul(rim)
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.mul(u.uStyleLightingRimStrength.add(u.uStyleBarkRimStrength)),
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);
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const halfVector = normalize(sunDirection.add(viewDirection));
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const specular = pow(clamp(dot(normal, halfVector), 0, 1), 24)
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.mul(visibility).mul(u.uStyleBarkSpecularStrength);
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const wet = clamp(u.uWetness.mul(u.uWetnessResponse), 0, 1).toVar();
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colorNode.mulAssign(wet.mul(u.uStyleWeatherResponseWetDarkening).oneMinus());
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const luminance = dot(colorNode, vec3(0.299, 0.587, 0.114));
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colorNode.assign(mix(
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colorNode,
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vec3(luminance),
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wet.mul(u.uStyleWeatherResponseWetDesaturation),
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));
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colorNode.addAssign(
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u.uSunColor.mul(specular.add(
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wet.mul(u.uStyleWeatherResponseWetHighlightStrength)
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.mul(rim.mul(0.5).add(0.08)),
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)),
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);
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const snowSoftness = u.uStyleWeatherResponseSnowEdgeSoftness.max(0.001);
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const snowFacing = smoothstep(
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snowSoftness.mul(-0.25),
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snowSoftness.mul(0.75),
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normal.y,
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);
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const snow = clamp(u.uSnowCover.mul(u.uSnowRetention).mul(snowFacing), 0, 1);
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const snowTint = u.uStyleWeatherResponseSnowTint.mul(mix(
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u.uStyleWeatherResponseSnowShadowStrength,
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1,
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visibility,
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));
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colorNode.assign(mix(colorNode, snowTint, snow));
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return vec4(colorNode, 1);
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})();
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material.uniforms = u;
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return tagVegetationRole(material, 'woodySurface', 'mesh');
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}
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export function setWoodySurfaceSun(material, {
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color = [1, 0.96, 0.86],
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direction = [0.45, 0.75, 0.5],
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sky = [0.72, 0.87, 1],
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} = {}) {
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const uniforms = material?.uniforms;
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if (!uniforms) return material;
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uniforms.uSunDirection?.value.set(...direction).normalize();
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uniforms.uSunColor?.value.setRGB(...color, THREE.SRGBColorSpace);
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uniforms.uSkyColor?.value.setRGB(...sky, THREE.SRGBColorSpace);
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return material;
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}
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/**
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* Ordered transient layers for the active sky. Lower priorities establish a
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* base that higher priorities can derive from or replace. These values are
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* runtime policy, never part of a portable sky-look document.
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*/
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export const SKY_SCENE_OVERRIDE_PRIORITIES = Object.freeze({
|
|
7
|
+
lighting: 100,
|
|
8
|
+
weather: 200,
|
|
9
|
+
scene: 300,
|
|
10
|
+
});
|
|
@@ -0,0 +1,26 @@
|
|
|
1
|
+
const TIERS = Object.freeze({
|
|
2
|
+
low: Object.freeze({ cloudOctaves: 2, id: 'low' }),
|
|
3
|
+
medium: Object.freeze({ cloudOctaves: 3, id: 'medium' }),
|
|
4
|
+
high: Object.freeze({ cloudOctaves: 4, id: 'high' }),
|
|
5
|
+
});
|
|
6
|
+
|
|
7
|
+
/** Compile-time Sky deployment tiers. They never enter portable art presets. */
|
|
8
|
+
export const SKY_QUALITY_TIERS = TIERS;
|
|
9
|
+
export const SKY_QUALITY_OPTIONS = Object.freeze(Object.keys(TIERS));
|
|
10
|
+
|
|
11
|
+
/**
|
|
12
|
+
* Resolves a named tier or a custom `{ cloudOctaves }` build policy. Cloud
|
|
13
|
+
* FBM loops are unrolled, so changing quality requires a material rebuild.
|
|
14
|
+
*/
|
|
15
|
+
export function resolveSkyQuality(value = 'high') {
|
|
16
|
+
if (value && typeof value === 'object') {
|
|
17
|
+
const fallback = TIERS[String(value.id ?? value.quality ?? '').toLowerCase()] ?? TIERS.high;
|
|
18
|
+
const requested = Number(value.cloudOctaves);
|
|
19
|
+
const cloudOctaves = Number.isFinite(requested)
|
|
20
|
+
? Math.min(5, Math.max(1, Math.round(requested)))
|
|
21
|
+
: fallback.cloudOctaves;
|
|
22
|
+
const named = Object.values(TIERS).find((tier) => tier.cloudOctaves === cloudOctaves);
|
|
23
|
+
return Object.freeze({ cloudOctaves, id: named?.id ?? 'custom' });
|
|
24
|
+
}
|
|
25
|
+
return TIERS[String(value ?? '').toLowerCase()] ?? TIERS.high;
|
|
26
|
+
}
|