@call-me-sensei/toonlab 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +127 -4
- package/ATTRIBUTION.md +41 -3
- package/README.md +234 -34
- package/docs/characters.md +144 -0
- package/docs/debug-panel.md +126 -0
- package/docs/docs.css +589 -0
- package/docs/environment.md +186 -0
- package/docs/getting-started.md +180 -0
- package/docs/index.html +14 -0
- package/docs/lab-architecture.md +100 -0
- package/docs/lighting.md +825 -0
- package/docs/main.jsx +739 -0
- package/docs/mcp.md +97 -0
- package/docs/post-processing.md +98 -0
- package/docs/settings-reference.md +1878 -0
- package/docs/shader-constants.md +77 -0
- package/docs/sky.md +182 -0
- package/docs/style-labs.md +309 -0
- package/docs/texture-lab.md +135 -0
- package/docs/toon-shading.md +183 -0
- package/docs/tsl-conventions.md +167 -0
- package/docs/vegetation-sky.md +275 -0
- package/docs/water.md +430 -0
- package/docs/weather.md +200 -0
- package/docs/world-scale.md +111 -0
- package/mcp/server.mjs +610 -0
- package/mcp/style-lab-tools.mjs +371 -0
- package/mcp/vite-plugin.mjs +174 -0
- package/mcp/workspace.mjs +397 -0
- package/package.json +64 -5
- package/src/ambientfx/INTEGRATION.md +164 -0
- package/src/ambientfx/ambientFxPresets.js +83 -0
- package/src/ambientfx/ambientFxSettings.js +368 -0
- package/src/ambientfx/emitters.js +169 -0
- package/src/ambientfx/index.js +5 -0
- package/src/ambientfx/particleBackbone.js +493 -0
- package/src/ambientfx/stylizedAmbientFx.js +450 -0
- package/src/assetlib/ambientcg.js +117 -0
- package/src/assetlib/assetRef.js +91 -0
- package/src/assetlib/importedEntry.js +40 -0
- package/src/assetlib/index.js +23 -0
- package/src/assetlib/kaykit.js +192 -0
- package/src/assetlib/kaykitStaticIndex.js +700 -0
- package/src/assetlib/loadImported.js +143 -0
- package/src/assetlib/opensource3d.js +113 -0
- package/src/assetlib/polyhaven.js +182 -0
- package/src/assetlib/polypizza.js +115 -0
- package/src/assetlib/smithsonian.js +214 -0
- package/src/assetlib/sources.js +279 -0
- package/src/assetlib/zip.js +58 -0
- package/src/biome/biomeGenerator.js +385 -0
- package/src/biome/biomeRuntime.js +299 -0
- package/src/biome/index.js +2 -0
- package/src/buildinggen/buildingAsset.js +44 -0
- package/src/buildinggen/buildingGrammar.js +311 -0
- package/src/buildinggen/buildingMesh.js +451 -0
- package/src/buildinggen/buildingPresets.js +46 -0
- package/src/buildinggen/buildingRecipe.js +100 -0
- package/src/buildinggen/buildingSettings.js +238 -0
- package/src/buildinggen/index.js +6 -0
- package/src/camera/cameraDirector.js +157 -0
- package/src/camera/cameraGenerator.js +367 -0
- package/src/camera/cameraRig.js +570 -0
- package/src/camera/cameraSettings.js +236 -0
- package/src/camera/index.js +7 -0
- package/src/catalog/builtinEntries.js +245 -0
- package/src/catalog/catalog.js +210 -0
- package/src/catalog/index.js +3 -0
- package/src/catalog/manifest.js +84 -0
- package/src/core/generation.js +529 -0
- package/src/environment/environmentRigs.js +21 -1
- package/src/environment/environmentSettings.js +4 -0
- package/src/environment/environmentSunShadowPass.js +8 -0
- package/src/fauna/INTEGRATION.md +174 -0
- package/src/fauna/boids.js +861 -0
- package/src/fauna/faunaBodies.js +492 -0
- package/src/fauna/faunaPresets.js +52 -0
- package/src/fauna/faunaSettings.js +525 -0
- package/src/fauna/index.js +5 -0
- package/src/fauna/stylizedFauna.js +395 -0
- package/src/game-feel/gameFeelGenerator.js +402 -0
- package/src/game-feel/gameFeelRuntime.js +549 -0
- package/src/game-feel/index.js +2 -0
- package/src/index.js +17 -6
- package/src/lighting/colorIntensity.js +177 -0
- package/src/lighting/index.js +161 -0
- package/src/lighting/lightDescriptors.js +249 -0
- package/src/lighting/lightingCapabilities.js +79 -0
- package/src/lighting/lightingDocuments.js +247 -0
- package/src/lighting/lightingFixtures.js +446 -0
- package/src/lighting/lightingGenerator.js +449 -0
- package/src/lighting/lightingPresets.js +319 -0
- package/src/lighting/lightingRuntime.js +723 -0
- package/src/lighting/lightingStyle.js +386 -0
- package/src/lighting/lightingSystem.js +774 -0
- package/src/lighting/unrealExport.js +186 -0
- package/src/lighting/utils.js +87 -0
- package/src/motion/index.js +5 -0
- package/src/motion/motionClip.js +441 -0
- package/src/motion/motionController.js +628 -0
- package/src/motion/motionDocuments.js +225 -0
- package/src/motion/motionGraph.js +307 -0
- package/src/motion/motionSettings.js +222 -0
- package/src/pathgen/index.js +7 -0
- package/src/pathgen/pathBridge.js +232 -0
- package/src/pathgen/pathPresets.js +35 -0
- package/src/pathgen/pathRibbon.js +410 -0
- package/src/pathgen/pathRouter.js +380 -0
- package/src/pathgen/pathSettings.js +335 -0
- package/src/pathgen/pathTextures.js +123 -0
- package/src/pathgen/stylizedPaths.js +453 -0
- package/src/post/index.js +1 -0
- package/src/post/postGenerator.js +177 -0
- package/src/post/postProcessing.js +41 -0
- package/src/propgen/generatorsWave1.js +379 -0
- package/src/propgen/generatorsWave2.js +462 -0
- package/src/propgen/index.js +5 -0
- package/src/propgen/propAsset.js +323 -0
- package/src/propgen/propParts.js +170 -0
- package/src/propgen/propPlacement.js +459 -0
- package/src/propgen/propPresets.js +82 -0
- package/src/propgen/propSettings.js +395 -0
- package/src/shaders-tsl/chunks/projected-water-caustics.js +242 -0
- package/src/shaders-tsl/chunks/vegetation-style.js +360 -0
- package/src/shaders-tsl/chunks/water-shore-state.js +31 -0
- package/src/shaders-tsl/chunks/water-waves.js +90 -11
- package/src/shaders-tsl/environment.js +15 -1
- package/src/shaders-tsl/flower.js +279 -30
- package/src/shaders-tsl/grass.js +60 -33
- package/src/shaders-tsl/sky.js +125 -31
- package/src/shaders-tsl/tree-leaf.js +61 -25
- package/src/shaders-tsl/water-breaker.js +7 -4
- package/src/shaders-tsl/water-shore-state-simulation.js +523 -0
- package/src/shaders-tsl/water.js +439 -49
- package/src/shaders-tsl/woody-surface.js +154 -0
- package/src/sky/sceneOverrideLayers.js +10 -0
- package/src/sky/skyQuality.js +26 -0
- package/src/sky/stylizedSky.js +753 -45
- package/src/soundscape/index.js +4 -0
- package/src/soundscape/soundscapeGenerator.js +179 -0
- package/src/soundscape/soundscapeRuntime.js +806 -0
- package/src/soundscape/soundscapeSettings.js +292 -0
- package/src/styles/index.js +13 -0
- package/src/styles/styleBundle.js +325 -0
- package/src/stylizedTerrain.js +32 -2
- package/src/stylizedWorld.js +423 -20
- package/src/texgen/evaluateTexture.js +675 -0
- package/src/texgen/index.js +60 -0
- package/src/texgen/noise2.js +210 -0
- package/src/texgen/textureAi.js +436 -0
- package/src/texgen/textureGenerators.js +516 -0
- package/src/texgen/texturePresets.js +490 -0
- package/src/texgen/textureSettings.js +342 -0
- package/src/texgen/textureThree.js +59 -0
- package/src/vegetation/flowerSpecies.js +15 -3
- package/src/vegetation/grassPalettes.js +153 -0
- package/src/vegetation/index.js +6 -0
- package/src/vegetation/stylizedBush.js +2 -0
- package/src/vegetation/stylizedFlower.js +82 -0
- package/src/vegetation/stylizedFlowers.js +48 -7
- package/src/vegetation/stylizedForest.js +29 -1
- package/src/vegetation/stylizedGrass.js +291 -56
- package/src/vegetation/stylizedTree.js +38 -2
- package/src/vegetation/stylizedTreeFoliage.js +2 -1
- package/src/vegetation/vegetationShaders.js +1110 -0
- package/src/vfxgen/INTEGRATION.md +145 -0
- package/src/vfxgen/core/burstBackbone.js +380 -0
- package/src/vfxgen/core/projectileCore.js +92 -0
- package/src/vfxgen/core/spriteShapes.js +98 -0
- package/src/vfxgen/core/trailRibbon.js +272 -0
- package/src/vfxgen/core/vfxRandom.js +29 -0
- package/src/vfxgen/effects/emitHelpers.js +37 -0
- package/src/vfxgen/effects/magicEffects.js +162 -0
- package/src/vfxgen/effects/movementEffects.js +87 -0
- package/src/vfxgen/effects/weaponEffects.js +118 -0
- package/src/vfxgen/index.js +18 -0
- package/src/vfxgen/moves/moveController.js +146 -0
- package/src/vfxgen/moves/moveLibrary.js +335 -0
- package/src/vfxgen/vfxPresets.js +98 -0
- package/src/vfxgen/vfxSettings.js +384 -0
- package/src/vfxgen/vfxSystem.js +449 -0
- package/src/vfxgen/weapons/stylizedWeapons.js +137 -0
- package/src/villagegen/index.js +4 -0
- package/src/villagegen/stylizedVillage.js +490 -0
- package/src/villagegen/villageArchetypes.js +160 -0
- package/src/villagegen/villageNames.js +40 -0
- package/src/villagegen/villageSites.js +105 -0
- package/src/water/sceneOverrideLayers.js +23 -0
- package/src/water/water.js +5 -0
- package/src/water/waterBreakerSystem.js +15 -1
- package/src/water/waterCurrentField.js +447 -0
- package/src/water/waterMaterial.js +12 -0
- package/src/water/waterNearshorePhase.js +320 -0
- package/src/water/waterScenePasses.js +83 -30
- package/src/water/waterSettings.js +325 -13
- package/src/water/waterShoreMaterial.js +322 -0
- package/src/water/waterShoreStateField.js +605 -0
- package/src/water/waterSurface.js +797 -28
- package/src/weather/index.js +6 -0
- package/src/weather/weatherPrecipitation.js +221 -0
- package/src/weather/weatherPresets.js +258 -0
- package/src/weather/weatherSettings.js +269 -0
- package/src/weather/weatherSystem.js +871 -0
- package/src/worldMinimap.js +62 -0
- package/src/worldPresets.js +4 -1
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// Wave-2 (rural set) and wave-3 (garden/urban) prop generators. Same
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// contract as wave 1: { main, glow, footprint } with origin at ground
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// contact.
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import { PartsBuilder } from './propParts.js';
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const TAU = Math.PI * 2;
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// --- well ---------------------------------------------------------------------
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export function generateWell(settings, random, detail = 'hi') {
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const { shape } = settings;
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const hi = detail === 'hi';
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const builder = new PartsBuilder(settings.surface, random);
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const radius = shape.radius;
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const wall = shape.wallHeight;
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// stone ring: lathe with a lip
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builder.lathe([
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[radius + 0.16, 0], [radius + 0.14, wall * 0.82], [radius + 0.2, wall * 0.86],
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[radius + 0.2, wall], [radius - 0.04, wall], [radius - 0.04, wall * 0.35],
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], { segments: hi ? 12 : 8, slot: 0 });
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{
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// individual coping stones for the hand-built read (values drawn on
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// both detail levels so the structure stream stays aligned)
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const stones = 8;
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for (let index = 0; index < stones; index += 1) {
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const angle = (index / stones) * TAU + random() * 0.1;
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const roll = (random() - 0.5) * 0.06;
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const shade = 0.88 + random() * 0.2;
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if (!hi) continue;
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builder.box(0.32, 0.12, 0.24, {
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position: [Math.cos(angle) * (radius + 0.02), wall + 0.05, Math.sin(angle) * (radius + 0.02)],
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rotation: [0, -angle + Math.PI / 2, roll],
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shade,
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slot: 0,
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});
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}
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}
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if (settings.asset.variant === 'roofed') {
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const roofY = shape.roofHeight;
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for (const side of [-1, 1]) {
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builder.box(0.09, roofY, 0.09, {
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position: [side * (radius + 0.05), roofY / 2, 0], shade: 0.95, slot: 1,
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});
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}
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// winch beam + rope + bucket
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builder.cylinder(0.04, 0.04, (radius + 0.2) * 2, {
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position: [0, roofY * 0.82, 0],
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rotation: [0, 0, Math.PI / 2],
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segments: hi ? 7 : 5,
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shade: 0.85,
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slot: 1,
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});
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if (shape.bucket >= 0.5) {
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const ropeLength = roofY * 0.82 - wall - 0.3;
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builder.cylinder(0.012, 0.012, ropeLength, {
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position: [0, roofY * 0.82 - ropeLength / 2, 0], segments: 5, shade: 0.7, slot: 2,
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});
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builder.lathe([
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[0.09, 0], [0.12, 0.16], [0.115, 0.18],
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], { position: [0, wall + 0.12, 0], segments: hi ? 9 : 6, shade: 0.9, slot: 1 });
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}
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// gable roof: two slabs + ridge
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const roofSpan = radius + 0.55;
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for (const side of [-1, 1]) {
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builder.box(roofSpan, 0.05, roofSpan * 1.15, {
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position: [side * roofSpan * 0.33, roofY + roofSpan * 0.2, 0],
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rotation: [0, 0, side * -0.62],
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shade: 0.9,
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slot: 1,
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});
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}
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builder.box(0.1, 0.08, roofSpan * 1.18, {
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position: [0, roofY + roofSpan * 0.37, 0], shade: 0.8, slot: 1,
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});
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}
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return { footprint: { radius: radius + 0.32 }, ...builder.build() };
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}
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// --- crates & barrels ----------------------------------------------------------
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export function generateCrateStack(settings, random, detail = 'hi') {
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const { shape } = settings;
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const hi = detail === 'hi';
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const builder = new PartsBuilder(settings.surface, random);
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const size = shape.size;
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const count = Math.round(shape.count);
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const placed = [];
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for (let index = 0; index < count; index += 1) {
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const isBarrel = settings.asset.variant === 'barrels'
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|| (settings.asset.variant === 'mixed' && random() < 0.45);
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const pieceSize = size * (0.85 + random() * 0.3);
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// stack on an earlier piece, or spread on the ground
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const stackOn = placed.length > 0 && random() < shape.stackiness
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? placed[Math.floor(random() * placed.length)]
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: null;
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const x = stackOn ? stackOn.x + (random() - 0.5) * 0.1 : (random() - 0.5) * shape.jitter * size * 2.6;
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const z = stackOn ? stackOn.z + (random() - 0.5) * 0.1 : (random() - 0.5) * shape.jitter * size * 2.6;
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const y = stackOn ? stackOn.top : 0;
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const yaw = random() * TAU * shape.jitter * 0.5;
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if (isBarrel) {
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const height = pieceSize * 1.15;
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builder.lathe([
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[pieceSize * 0.34, 0], [pieceSize * 0.42, height * 0.5], [pieceSize * 0.34, height],
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], { position: [x, y, z], rotation: [0, yaw, 0], segments: hi ? 11 : 7, shade: 0.92 + random() * 0.14, slot: 0 });
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if (hi) {
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for (const bandY of [height * 0.18, height * 0.82]) {
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builder.cylinder(pieceSize * 0.395, pieceSize * 0.395, 0.035, {
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position: [x, y + bandY, z], segments: 11, shade: 0.8, slot: 2,
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});
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}
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}
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placed.push({ top: y + height, x, z });
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} else {
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const height = pieceSize * 0.92;
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builder.box(pieceSize, height, pieceSize, {
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position: [x, y + height / 2, z],
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rotation: [0, yaw, 0],
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shade: 0.9 + random() * 0.18,
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slot: random() < 0.3 ? 1 : 0,
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});
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if (hi) {
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// lid frame reads "crate" from any distance
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builder.box(pieceSize * 1.04, 0.045, pieceSize * 1.04, {
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position: [x, y + height - 0.02, z], rotation: [0, yaw, 0], shade: 0.78, slot: 1,
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});
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}
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placed.push({ top: y + height, x, z });
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}
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}
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const spread = size * (1 + shape.jitter);
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return { footprint: { radius: Math.max(spread, size * 0.8) + 0.15 }, ...builder.build() };
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}
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// --- firewood pile ---------------------------------------------------------------
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export function generateFirewood(settings, random, detail = 'hi') {
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const { shape } = settings;
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const hi = detail === 'hi';
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const builder = new PartsBuilder(settings.surface, random);
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const loose = settings.asset.variant === 'loose';
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const logRadius = shape.logRadius;
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const rows = Math.max(Math.round(shape.height / (logRadius * 2)), 2);
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const logsPerRow = Math.max(Math.round(shape.length / (logRadius * 2.2)), 4);
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const logLength = 0.45;
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150
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+
if (!hi) {
|
|
151
|
+
// far LOD: one box per row keeps the silhouette at ~2% of the triangles
|
|
152
|
+
for (let row = 0; row < rows; row += 1) {
|
|
153
|
+
const rowCount = loose ? Math.max(logsPerRow - row, 2) : logsPerRow - (row % 2);
|
|
154
|
+
builder.box(rowCount * logRadius * 2.15, logRadius * 2, logLength, {
|
|
155
|
+
position: [0, logRadius + row * logRadius * (loose ? 1.55 : 1.8), 0],
|
|
156
|
+
shade: 0.9,
|
|
157
|
+
slot: 0,
|
|
158
|
+
});
|
|
159
|
+
}
|
|
160
|
+
return {
|
|
161
|
+
footprint: {
|
|
162
|
+
circles: [
|
|
163
|
+
{ radius: 0.42, x: -shape.length * 0.25, z: 0 },
|
|
164
|
+
{ radius: 0.42, x: shape.length * 0.25, z: 0 },
|
|
165
|
+
],
|
|
166
|
+
},
|
|
167
|
+
...builder.build(),
|
|
168
|
+
};
|
|
169
|
+
}
|
|
170
|
+
for (let row = 0; row < rows; row += 1) {
|
|
171
|
+
const rowCount = loose ? Math.max(logsPerRow - row, 2) : logsPerRow - (row % 2);
|
|
172
|
+
for (let index = 0; index < rowCount; index += 1) {
|
|
173
|
+
if (loose && random() < 0.2) continue;
|
|
174
|
+
const x = (index - rowCount / 2 + 0.5) * logRadius * 2.15
|
|
175
|
+
+ (loose ? (random() - 0.5) * logRadius * 1.6 : (random() - 0.5) * logRadius * 0.3);
|
|
176
|
+
const y = logRadius + row * logRadius * (loose ? 1.55 : 1.8);
|
|
177
|
+
const z = (loose ? (random() - 0.5) * logRadius * 3 : (row % 2) * logRadius * 0.2);
|
|
178
|
+
const roll = (random() - 0.5) * (loose ? 0.5 : 0.08);
|
|
179
|
+
builder.cylinder(logRadius, logRadius, logLength, {
|
|
180
|
+
position: [x, y, z],
|
|
181
|
+
rotation: [Math.PI / 2 + roll, 0, 0],
|
|
182
|
+
segments: hi ? 7 : 5,
|
|
183
|
+
shade: 0.85 + random() * 0.25,
|
|
184
|
+
slot: 0,
|
|
185
|
+
});
|
|
186
|
+
if (hi) {
|
|
187
|
+
// pale cut face on the near end
|
|
188
|
+
builder.cylinder(logRadius * 0.92, logRadius * 0.92, 0.012, {
|
|
189
|
+
position: [x, y, z + logLength / 2],
|
|
190
|
+
rotation: [Math.PI / 2 + roll, 0, 0],
|
|
191
|
+
segments: 7,
|
|
192
|
+
shade: 1,
|
|
193
|
+
slot: 2,
|
|
194
|
+
});
|
|
195
|
+
}
|
|
196
|
+
}
|
|
197
|
+
}
|
|
198
|
+
return {
|
|
199
|
+
footprint: {
|
|
200
|
+
circles: [
|
|
201
|
+
{ radius: 0.42, x: -shape.length * 0.25, z: 0 },
|
|
202
|
+
{ radius: 0.42, x: shape.length * 0.25, z: 0 },
|
|
203
|
+
],
|
|
204
|
+
},
|
|
205
|
+
...builder.build(),
|
|
206
|
+
};
|
|
207
|
+
}
|
|
208
|
+
|
|
209
|
+
// --- torii gate -------------------------------------------------------------------
|
|
210
|
+
|
|
211
|
+
export function generateTorii(settings, random, detail = 'hi') {
|
|
212
|
+
const { shape } = settings;
|
|
213
|
+
const hi = detail === 'hi';
|
|
214
|
+
const builder = new PartsBuilder(settings.surface, random);
|
|
215
|
+
const height = shape.height * (0.97 + random() * 0.06);
|
|
216
|
+
const halfSpan = height * 0.5 * shape.width * (0.97 + random() * 0.06);
|
|
217
|
+
const pillarR = height * shape.pillarRadius;
|
|
218
|
+
const lean = 0.05 + random() * 0.02; // classic inward pillar lean
|
|
219
|
+
|
|
220
|
+
for (const side of [-1, 1]) {
|
|
221
|
+
builder.cylinder(pillarR * 0.85, pillarR, height * 0.92, {
|
|
222
|
+
position: [side * halfSpan, height * 0.46, 0],
|
|
223
|
+
rotation: [0, 0, -side * lean],
|
|
224
|
+
segments: hi ? 10 : 6,
|
|
225
|
+
slot: 0,
|
|
226
|
+
});
|
|
227
|
+
// base stone
|
|
228
|
+
builder.cylinder(pillarR * 1.5, pillarR * 1.7, height * 0.05, {
|
|
229
|
+
position: [side * halfSpan, height * 0.025, 0],
|
|
230
|
+
segments: hi ? 10 : 6,
|
|
231
|
+
shade: 0.85,
|
|
232
|
+
slot: 1,
|
|
233
|
+
});
|
|
234
|
+
}
|
|
235
|
+
// nuki (tie beam through the pillars)
|
|
236
|
+
builder.box(halfSpan * 2 + pillarR * 3, height * 0.055, pillarR * 1.1, {
|
|
237
|
+
position: [0, height * 0.72, 0], slot: 0, shade: 0.96,
|
|
238
|
+
});
|
|
239
|
+
// gakuzuka (center strut)
|
|
240
|
+
builder.box(pillarR * 1.2, height * 0.14, pillarR * 0.9, {
|
|
241
|
+
position: [0, height * 0.82, 0], slot: 0, shade: 0.9,
|
|
242
|
+
});
|
|
243
|
+
// shimaki + kasagi (double top lintel, curved for myōjin)
|
|
244
|
+
const curve = settings.asset.variant === 'shinmei' ? 0 : shape.curvature;
|
|
245
|
+
const lintelSegments = curve > 0.05 && hi ? 5 : 1;
|
|
246
|
+
const lintelSpan = halfSpan * 2 + pillarR * 5;
|
|
247
|
+
for (const [thickness, yBase, lengthScale, shadeValue, slot] of [
|
|
248
|
+
[height * 0.05, height * 0.885, 0.94, 0.92, 0], // shimaki: vermilion
|
|
249
|
+
[height * 0.075, height * 0.95, 1, 1, 2], // kasagi: black cap
|
|
250
|
+
]) {
|
|
251
|
+
for (let segment = 0; segment < lintelSegments; segment += 1) {
|
|
252
|
+
const t0 = segment / lintelSegments - 0.5;
|
|
253
|
+
const t1 = (segment + 1) / lintelSegments - 0.5;
|
|
254
|
+
const x0 = t0 * lintelSpan * lengthScale;
|
|
255
|
+
const x1 = t1 * lintelSpan * lengthScale;
|
|
256
|
+
const lift = (t) => Math.abs(t * 2) ** 2 * curve * height * 0.09;
|
|
257
|
+
const y0 = yBase + lift(t0);
|
|
258
|
+
const y1 = yBase + lift(t1);
|
|
259
|
+
const segLength = Math.hypot(x1 - x0, y1 - y0);
|
|
260
|
+
builder.box(segLength + 0.02, thickness, pillarR * 2.4, {
|
|
261
|
+
position: [(x0 + x1) / 2, (y0 + y1) / 2, 0],
|
|
262
|
+
rotation: [0, 0, Math.atan2(y1 - y0, x1 - x0)],
|
|
263
|
+
shade: shadeValue,
|
|
264
|
+
slot,
|
|
265
|
+
});
|
|
266
|
+
}
|
|
267
|
+
}
|
|
268
|
+
return {
|
|
269
|
+
footprint: {
|
|
270
|
+
circles: [
|
|
271
|
+
{ radius: pillarR * 2, x: -halfSpan, z: 0 },
|
|
272
|
+
{ radius: pillarR * 2, x: halfSpan, z: 0 },
|
|
273
|
+
],
|
|
274
|
+
},
|
|
275
|
+
...builder.build(),
|
|
276
|
+
};
|
|
277
|
+
}
|
|
278
|
+
|
|
279
|
+
// --- pier ---------------------------------------------------------------------------
|
|
280
|
+
|
|
281
|
+
export function generatePier(settings, random, detail = 'hi') {
|
|
282
|
+
const { shape } = settings;
|
|
283
|
+
const hi = detail === 'hi';
|
|
284
|
+
const builder = new PartsBuilder(settings.surface, random);
|
|
285
|
+
const width = shape.width;
|
|
286
|
+
const deckY = shape.deckHeight;
|
|
287
|
+
const plankPitch = 0.34;
|
|
288
|
+
|
|
289
|
+
const buildRun = (fromZ, toZ, offsetX = 0, runWidth = width) => {
|
|
290
|
+
const length = toZ - fromZ;
|
|
291
|
+
const planks = Math.max(Math.round(length / plankPitch), 3);
|
|
292
|
+
for (let index = 0; index < planks; index += 1) {
|
|
293
|
+
const z = fromZ + (index + 0.5) * (length / planks);
|
|
294
|
+
builder.box(runWidth, 0.07, length / planks * 0.8, {
|
|
295
|
+
position: [offsetX, deckY, z],
|
|
296
|
+
rotation: [0, (random() - 0.5) * 0.02, 0],
|
|
297
|
+
shade: 0.88 + random() * 0.2,
|
|
298
|
+
slot: 0,
|
|
299
|
+
});
|
|
300
|
+
}
|
|
301
|
+
// stringers + posts
|
|
302
|
+
for (const side of [-1, 1]) {
|
|
303
|
+
builder.box(0.12, 0.14, length, {
|
|
304
|
+
position: [offsetX + side * runWidth * 0.42, deckY - 0.1, fromZ + length / 2],
|
|
305
|
+
shade: 0.8,
|
|
306
|
+
slot: 1,
|
|
307
|
+
});
|
|
308
|
+
}
|
|
309
|
+
const bays = Math.max(Math.round(length / 2.4), 1);
|
|
310
|
+
for (let bay = 0; bay <= bays; bay += 1) {
|
|
311
|
+
const z = fromZ + (bay / bays) * length;
|
|
312
|
+
for (const side of [-1, 1]) {
|
|
313
|
+
builder.cylinder(0.07, 0.085, deckY + 1.3, {
|
|
314
|
+
position: [offsetX + side * runWidth * 0.42, (deckY - 1.3) / 2 + 0.65 - 0.65, z],
|
|
315
|
+
segments: hi ? 7 : 5,
|
|
316
|
+
shade: 0.75 + random() * 0.15,
|
|
317
|
+
slot: 1,
|
|
318
|
+
});
|
|
319
|
+
}
|
|
320
|
+
}
|
|
321
|
+
};
|
|
322
|
+
|
|
323
|
+
buildRun(0, shape.length);
|
|
324
|
+
if (settings.asset.variant === 'tShape') {
|
|
325
|
+
const headWidth = shape.length * 0.45;
|
|
326
|
+
buildRun(shape.length, shape.length + width, 0, headWidth * 2);
|
|
327
|
+
}
|
|
328
|
+
if (shape.rails >= 1) {
|
|
329
|
+
const sides = shape.rails >= 2 ? [-1, 1] : [1];
|
|
330
|
+
for (const side of sides) {
|
|
331
|
+
const posts = Math.max(Math.round(shape.length / 1.8), 2);
|
|
332
|
+
for (let index = 0; index <= posts; index += 1) {
|
|
333
|
+
const z = (index / posts) * shape.length;
|
|
334
|
+
builder.box(0.07, 0.85, 0.07, {
|
|
335
|
+
position: [side * width * 0.46, deckY + 0.42, z], shade: 0.82, slot: 1,
|
|
336
|
+
});
|
|
337
|
+
}
|
|
338
|
+
builder.box(0.06, 0.06, shape.length, {
|
|
339
|
+
position: [side * width * 0.46, deckY + 0.85, shape.length / 2], shade: 0.95, slot: 0,
|
|
340
|
+
});
|
|
341
|
+
}
|
|
342
|
+
}
|
|
343
|
+
return {
|
|
344
|
+
footprint: {
|
|
345
|
+
circles: [
|
|
346
|
+
{ radius: width * 0.35, x: -width * 0.42, z: shape.length * 0.5 },
|
|
347
|
+
{ radius: width * 0.35, x: width * 0.42, z: shape.length * 0.5 },
|
|
348
|
+
],
|
|
349
|
+
},
|
|
350
|
+
...builder.build(),
|
|
351
|
+
};
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
// --- stone wall (linear) --------------------------------------------------------------
|
|
355
|
+
|
|
356
|
+
export function generateStoneWallAlong(settings, random, points, detail = 'hi') {
|
|
357
|
+
const { shape } = settings;
|
|
358
|
+
const hi = detail === 'hi';
|
|
359
|
+
const builder = new PartsBuilder(settings.surface, random);
|
|
360
|
+
const courses = Math.max(Math.round(shape.height / (0.22 * shape.stoneSize)), 2);
|
|
361
|
+
const stoneH = shape.height / courses;
|
|
362
|
+
|
|
363
|
+
for (let index = 0; index < points.length - 1; index += 1) {
|
|
364
|
+
const a = points[index];
|
|
365
|
+
const b = points[index + 1];
|
|
366
|
+
const span = Math.hypot(b.x - a.x, b.z - a.z);
|
|
367
|
+
const heading = Math.atan2(b.x - a.x, b.z - a.z);
|
|
368
|
+
const stones = Math.max(Math.round(span / (0.5 * shape.stoneSize)), 1);
|
|
369
|
+
for (let course = 0; course < courses; course += 1) {
|
|
370
|
+
for (let stone = 0; stone < stones; stone += 1) {
|
|
371
|
+
const t = (stone + 0.5 + (course % 2) * 0.5) / stones;
|
|
372
|
+
if (t > 1) continue;
|
|
373
|
+
const x = a.x + (b.x - a.x) * t;
|
|
374
|
+
const z = a.z + (b.z - a.z) * t;
|
|
375
|
+
const y = a.y + (b.y - a.y) * t;
|
|
376
|
+
const mossRoll = random();
|
|
377
|
+
builder.box(
|
|
378
|
+
(span / stones) * (0.94 + random() * 0.1),
|
|
379
|
+
stoneH * (0.9 + random() * 0.18),
|
|
380
|
+
shape.thickness * (0.9 + random() * 0.2),
|
|
381
|
+
{
|
|
382
|
+
position: [x, y + (course + 0.5) * stoneH, z],
|
|
383
|
+
rotation: [(random() - 0.5) * 0.04, heading + Math.PI / 2 + (random() - 0.5) * 0.05, (random() - 0.5) * 0.04],
|
|
384
|
+
shade: 0.85 + random() * 0.28,
|
|
385
|
+
slot: hi && course === 0 && mossRoll < 0.35 ? 2 : 0, // mossy base stones
|
|
386
|
+
},
|
|
387
|
+
);
|
|
388
|
+
}
|
|
389
|
+
}
|
|
390
|
+
if (shape.topCourse >= 0.5) {
|
|
391
|
+
const copings = Math.max(Math.round(span / 0.32), 1);
|
|
392
|
+
for (let coping = 0; coping < copings; coping += 1) {
|
|
393
|
+
const t = (coping + 0.5) / copings;
|
|
394
|
+
const rollA = (random() - 0.5) * 0.1;
|
|
395
|
+
const rollB = (random() - 0.5) * 0.12;
|
|
396
|
+
const shade = 0.9 + random() * 0.16;
|
|
397
|
+
if (!hi) continue;
|
|
398
|
+
const x = a.x + (b.x - a.x) * t;
|
|
399
|
+
const z = a.z + (b.z - a.z) * t;
|
|
400
|
+
const y = a.y + (b.y - a.y) * t;
|
|
401
|
+
builder.box(0.24, 0.26, shape.thickness * 0.7, {
|
|
402
|
+
position: [x, y + shape.height + 0.1, z],
|
|
403
|
+
rotation: [rollA, heading + Math.PI / 2, rollB],
|
|
404
|
+
shade,
|
|
405
|
+
slot: 1,
|
|
406
|
+
});
|
|
407
|
+
}
|
|
408
|
+
}
|
|
409
|
+
}
|
|
410
|
+
|
|
411
|
+
const footprints = [];
|
|
412
|
+
for (let index = 0; index < points.length - 1; index += 1) {
|
|
413
|
+
const a = points[index];
|
|
414
|
+
const b = points[index + 1];
|
|
415
|
+
const span = Math.hypot(b.x - a.x, b.z - a.z);
|
|
416
|
+
const steps = Math.max(Math.round(span / 0.5), 1);
|
|
417
|
+
for (let step = 0; step <= steps; step += 1) {
|
|
418
|
+
const t = step / steps;
|
|
419
|
+
footprints.push({
|
|
420
|
+
radius: shape.thickness * 0.75,
|
|
421
|
+
x: a.x + (b.x - a.x) * t,
|
|
422
|
+
z: a.z + (b.z - a.z) * t,
|
|
423
|
+
});
|
|
424
|
+
}
|
|
425
|
+
}
|
|
426
|
+
return { footprints, ...builder.build() };
|
|
427
|
+
}
|
|
428
|
+
|
|
429
|
+
// --- bench ------------------------------------------------------------------------------
|
|
430
|
+
|
|
431
|
+
export function generateBench(settings, random, detail = 'hi') {
|
|
432
|
+
const { shape } = settings;
|
|
433
|
+
const builder = new PartsBuilder(settings.surface, random);
|
|
434
|
+
const isLog = settings.asset.variant === 'log';
|
|
435
|
+
const length = shape.length * (0.95 + random() * 0.1);
|
|
436
|
+
if (isLog) {
|
|
437
|
+
builder.cylinder(0.16, 0.16, length, {
|
|
438
|
+
position: [0, shape.height - 0.08, 0],
|
|
439
|
+
rotation: [0, 0, Math.PI / 2],
|
|
440
|
+
scale: [1, 1, 0.7],
|
|
441
|
+
segments: detail === 'hi' ? 9 : 6,
|
|
442
|
+
slot: 0,
|
|
443
|
+
});
|
|
444
|
+
} else {
|
|
445
|
+
builder.box(length, 0.06, 0.38, {
|
|
446
|
+
position: [0, shape.height, 0], slot: 0,
|
|
447
|
+
});
|
|
448
|
+
}
|
|
449
|
+
for (const side of [-1, 1]) {
|
|
450
|
+
builder.box(0.08, shape.height, isLog ? 0.3 : 0.34, {
|
|
451
|
+
position: [side * (length * 0.42), shape.height / 2, 0],
|
|
452
|
+
shade: 0.85,
|
|
453
|
+
slot: 1,
|
|
454
|
+
});
|
|
455
|
+
}
|
|
456
|
+
if (!isLog && shape.backrest >= 0.5) {
|
|
457
|
+
builder.box(length, 0.3, 0.05, {
|
|
458
|
+
position: [0, shape.height + 0.32, -0.17], rotation: [-0.16, 0, 0], shade: 0.95, slot: 0,
|
|
459
|
+
});
|
|
460
|
+
}
|
|
461
|
+
return { footprint: { radius: Math.max(length * 0.5, 0.4) }, ...builder.build() };
|
|
462
|
+
}
|