@call-me-sensei/toonlab 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +127 -4
- package/ATTRIBUTION.md +41 -3
- package/README.md +234 -34
- package/docs/characters.md +144 -0
- package/docs/debug-panel.md +126 -0
- package/docs/docs.css +589 -0
- package/docs/environment.md +186 -0
- package/docs/getting-started.md +180 -0
- package/docs/index.html +14 -0
- package/docs/lab-architecture.md +100 -0
- package/docs/lighting.md +825 -0
- package/docs/main.jsx +739 -0
- package/docs/mcp.md +97 -0
- package/docs/post-processing.md +98 -0
- package/docs/settings-reference.md +1878 -0
- package/docs/shader-constants.md +77 -0
- package/docs/sky.md +182 -0
- package/docs/style-labs.md +309 -0
- package/docs/texture-lab.md +135 -0
- package/docs/toon-shading.md +183 -0
- package/docs/tsl-conventions.md +167 -0
- package/docs/vegetation-sky.md +275 -0
- package/docs/water.md +430 -0
- package/docs/weather.md +200 -0
- package/docs/world-scale.md +111 -0
- package/mcp/server.mjs +610 -0
- package/mcp/style-lab-tools.mjs +371 -0
- package/mcp/vite-plugin.mjs +174 -0
- package/mcp/workspace.mjs +397 -0
- package/package.json +64 -5
- package/src/ambientfx/INTEGRATION.md +164 -0
- package/src/ambientfx/ambientFxPresets.js +83 -0
- package/src/ambientfx/ambientFxSettings.js +368 -0
- package/src/ambientfx/emitters.js +169 -0
- package/src/ambientfx/index.js +5 -0
- package/src/ambientfx/particleBackbone.js +493 -0
- package/src/ambientfx/stylizedAmbientFx.js +450 -0
- package/src/assetlib/ambientcg.js +117 -0
- package/src/assetlib/assetRef.js +91 -0
- package/src/assetlib/importedEntry.js +40 -0
- package/src/assetlib/index.js +23 -0
- package/src/assetlib/kaykit.js +192 -0
- package/src/assetlib/kaykitStaticIndex.js +700 -0
- package/src/assetlib/loadImported.js +143 -0
- package/src/assetlib/opensource3d.js +113 -0
- package/src/assetlib/polyhaven.js +182 -0
- package/src/assetlib/polypizza.js +115 -0
- package/src/assetlib/smithsonian.js +214 -0
- package/src/assetlib/sources.js +279 -0
- package/src/assetlib/zip.js +58 -0
- package/src/biome/biomeGenerator.js +385 -0
- package/src/biome/biomeRuntime.js +299 -0
- package/src/biome/index.js +2 -0
- package/src/buildinggen/buildingAsset.js +44 -0
- package/src/buildinggen/buildingGrammar.js +311 -0
- package/src/buildinggen/buildingMesh.js +451 -0
- package/src/buildinggen/buildingPresets.js +46 -0
- package/src/buildinggen/buildingRecipe.js +100 -0
- package/src/buildinggen/buildingSettings.js +238 -0
- package/src/buildinggen/index.js +6 -0
- package/src/camera/cameraDirector.js +157 -0
- package/src/camera/cameraGenerator.js +367 -0
- package/src/camera/cameraRig.js +570 -0
- package/src/camera/cameraSettings.js +236 -0
- package/src/camera/index.js +7 -0
- package/src/catalog/builtinEntries.js +245 -0
- package/src/catalog/catalog.js +210 -0
- package/src/catalog/index.js +3 -0
- package/src/catalog/manifest.js +84 -0
- package/src/core/generation.js +529 -0
- package/src/environment/environmentRigs.js +21 -1
- package/src/environment/environmentSettings.js +4 -0
- package/src/environment/environmentSunShadowPass.js +8 -0
- package/src/fauna/INTEGRATION.md +174 -0
- package/src/fauna/boids.js +861 -0
- package/src/fauna/faunaBodies.js +492 -0
- package/src/fauna/faunaPresets.js +52 -0
- package/src/fauna/faunaSettings.js +525 -0
- package/src/fauna/index.js +5 -0
- package/src/fauna/stylizedFauna.js +395 -0
- package/src/game-feel/gameFeelGenerator.js +402 -0
- package/src/game-feel/gameFeelRuntime.js +549 -0
- package/src/game-feel/index.js +2 -0
- package/src/index.js +17 -6
- package/src/lighting/colorIntensity.js +177 -0
- package/src/lighting/index.js +161 -0
- package/src/lighting/lightDescriptors.js +249 -0
- package/src/lighting/lightingCapabilities.js +79 -0
- package/src/lighting/lightingDocuments.js +247 -0
- package/src/lighting/lightingFixtures.js +446 -0
- package/src/lighting/lightingGenerator.js +449 -0
- package/src/lighting/lightingPresets.js +319 -0
- package/src/lighting/lightingRuntime.js +723 -0
- package/src/lighting/lightingStyle.js +386 -0
- package/src/lighting/lightingSystem.js +774 -0
- package/src/lighting/unrealExport.js +186 -0
- package/src/lighting/utils.js +87 -0
- package/src/motion/index.js +5 -0
- package/src/motion/motionClip.js +441 -0
- package/src/motion/motionController.js +628 -0
- package/src/motion/motionDocuments.js +225 -0
- package/src/motion/motionGraph.js +307 -0
- package/src/motion/motionSettings.js +222 -0
- package/src/pathgen/index.js +7 -0
- package/src/pathgen/pathBridge.js +232 -0
- package/src/pathgen/pathPresets.js +35 -0
- package/src/pathgen/pathRibbon.js +410 -0
- package/src/pathgen/pathRouter.js +380 -0
- package/src/pathgen/pathSettings.js +335 -0
- package/src/pathgen/pathTextures.js +123 -0
- package/src/pathgen/stylizedPaths.js +453 -0
- package/src/post/index.js +1 -0
- package/src/post/postGenerator.js +177 -0
- package/src/post/postProcessing.js +41 -0
- package/src/propgen/generatorsWave1.js +379 -0
- package/src/propgen/generatorsWave2.js +462 -0
- package/src/propgen/index.js +5 -0
- package/src/propgen/propAsset.js +323 -0
- package/src/propgen/propParts.js +170 -0
- package/src/propgen/propPlacement.js +459 -0
- package/src/propgen/propPresets.js +82 -0
- package/src/propgen/propSettings.js +395 -0
- package/src/shaders-tsl/chunks/projected-water-caustics.js +242 -0
- package/src/shaders-tsl/chunks/vegetation-style.js +360 -0
- package/src/shaders-tsl/chunks/water-shore-state.js +31 -0
- package/src/shaders-tsl/chunks/water-waves.js +90 -11
- package/src/shaders-tsl/environment.js +15 -1
- package/src/shaders-tsl/flower.js +279 -30
- package/src/shaders-tsl/grass.js +60 -33
- package/src/shaders-tsl/sky.js +125 -31
- package/src/shaders-tsl/tree-leaf.js +61 -25
- package/src/shaders-tsl/water-breaker.js +7 -4
- package/src/shaders-tsl/water-shore-state-simulation.js +523 -0
- package/src/shaders-tsl/water.js +439 -49
- package/src/shaders-tsl/woody-surface.js +154 -0
- package/src/sky/sceneOverrideLayers.js +10 -0
- package/src/sky/skyQuality.js +26 -0
- package/src/sky/stylizedSky.js +753 -45
- package/src/soundscape/index.js +4 -0
- package/src/soundscape/soundscapeGenerator.js +179 -0
- package/src/soundscape/soundscapeRuntime.js +806 -0
- package/src/soundscape/soundscapeSettings.js +292 -0
- package/src/styles/index.js +13 -0
- package/src/styles/styleBundle.js +325 -0
- package/src/stylizedTerrain.js +32 -2
- package/src/stylizedWorld.js +423 -20
- package/src/texgen/evaluateTexture.js +675 -0
- package/src/texgen/index.js +60 -0
- package/src/texgen/noise2.js +210 -0
- package/src/texgen/textureAi.js +436 -0
- package/src/texgen/textureGenerators.js +516 -0
- package/src/texgen/texturePresets.js +490 -0
- package/src/texgen/textureSettings.js +342 -0
- package/src/texgen/textureThree.js +59 -0
- package/src/vegetation/flowerSpecies.js +15 -3
- package/src/vegetation/grassPalettes.js +153 -0
- package/src/vegetation/index.js +6 -0
- package/src/vegetation/stylizedBush.js +2 -0
- package/src/vegetation/stylizedFlower.js +82 -0
- package/src/vegetation/stylizedFlowers.js +48 -7
- package/src/vegetation/stylizedForest.js +29 -1
- package/src/vegetation/stylizedGrass.js +291 -56
- package/src/vegetation/stylizedTree.js +38 -2
- package/src/vegetation/stylizedTreeFoliage.js +2 -1
- package/src/vegetation/vegetationShaders.js +1110 -0
- package/src/vfxgen/INTEGRATION.md +145 -0
- package/src/vfxgen/core/burstBackbone.js +380 -0
- package/src/vfxgen/core/projectileCore.js +92 -0
- package/src/vfxgen/core/spriteShapes.js +98 -0
- package/src/vfxgen/core/trailRibbon.js +272 -0
- package/src/vfxgen/core/vfxRandom.js +29 -0
- package/src/vfxgen/effects/emitHelpers.js +37 -0
- package/src/vfxgen/effects/magicEffects.js +162 -0
- package/src/vfxgen/effects/movementEffects.js +87 -0
- package/src/vfxgen/effects/weaponEffects.js +118 -0
- package/src/vfxgen/index.js +18 -0
- package/src/vfxgen/moves/moveController.js +146 -0
- package/src/vfxgen/moves/moveLibrary.js +335 -0
- package/src/vfxgen/vfxPresets.js +98 -0
- package/src/vfxgen/vfxSettings.js +384 -0
- package/src/vfxgen/vfxSystem.js +449 -0
- package/src/vfxgen/weapons/stylizedWeapons.js +137 -0
- package/src/villagegen/index.js +4 -0
- package/src/villagegen/stylizedVillage.js +490 -0
- package/src/villagegen/villageArchetypes.js +160 -0
- package/src/villagegen/villageNames.js +40 -0
- package/src/villagegen/villageSites.js +105 -0
- package/src/water/sceneOverrideLayers.js +23 -0
- package/src/water/water.js +5 -0
- package/src/water/waterBreakerSystem.js +15 -1
- package/src/water/waterCurrentField.js +447 -0
- package/src/water/waterMaterial.js +12 -0
- package/src/water/waterNearshorePhase.js +320 -0
- package/src/water/waterScenePasses.js +83 -30
- package/src/water/waterSettings.js +325 -13
- package/src/water/waterShoreMaterial.js +322 -0
- package/src/water/waterShoreStateField.js +605 -0
- package/src/water/waterSurface.js +797 -28
- package/src/weather/index.js +6 -0
- package/src/weather/weatherPrecipitation.js +221 -0
- package/src/weather/weatherPresets.js +258 -0
- package/src/weather/weatherSettings.js +269 -0
- package/src/weather/weatherSystem.js +871 -0
- package/src/worldMinimap.js +62 -0
- package/src/worldPresets.js +4 -1
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// Seeded, extensible biome style generation. Families are only starting
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// domain bundles: recipes embed their complete domain tree and can replace
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// every leaf, so generation is never capped by the built-in choices.
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import {
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createGeneratorRecipeDocument,
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deepMerge,
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parseGeneratorRecipeDocument,
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resolveGeneratorRecipe,
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serializeGeneratorRecipeDocument,
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validateGeneratorRecipeDocument,
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} from '../core/generation.js';
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export const BIOME_GENERATOR_DOMAIN = 'biome';
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export const BIOME_PRESET_DOCUMENT_TYPE = 'toonlab/biome-preset';
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export const BIOME_PRESET_SCHEMA_VERSION = 1;
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const range = (min, max, step, extra = {}) => ({ $type: 'range', min, max, step, ...extra });
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const choice = (options) => ({ $type: 'choice', options });
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const bool = (probability) => ({ $type: 'boolean', probability });
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// Linked interpolation travels through a deliberately authored palette line;
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// independent RGB sampling tends to create accidental mud/brown combinations.
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const color = (from, to, linked = true) => ({ $type: 'color', from, linked, to });
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export const DEFAULT_BIOME_SETTINGS = Object.freeze({
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atmosphere: {
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fogDensity: 0.00065,
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fogFalloff: 14,
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skyRadius: 420,
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},
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features: {
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floatingIslands: false,
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flowers: true,
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grass: true,
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sinkholes: false,
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trees: true,
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water: true,
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},
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terrain: {
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archetype: 'rollingPlains',
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aspect: 1,
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depth: 42,
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floatingIslandCount: 3,
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morphology: {
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continent: { amp: 86, bias: -0.49, freq: 0.00125 },
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mountains: {
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amp: 112, freq: 0.00082, maskHigh: 0.68, maskLow: 0.49,
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ridgeExp: 1.7, ridgeFreq: 0.0072,
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},
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rim: { base: 44, ridged: 86 },
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rolling: { amp: 18, freq: 0.0038 },
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terraces: { blendHigh: 0.94, blendLow: 0.7, enabled: true, sharpness: 4, step: 16 },
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},
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palette: {
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golden: [0.78, 0.62, 0.24],
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haze: [0.62, 0.76, 0.92],
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meadow: [0.25, 0.58, 0.24],
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rock: [0.58, 0.64, 0.72],
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sand: [0.83, 0.75, 0.49],
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snow: [0.88, 0.92, 0.96],
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},
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sinkholeCount: 3,
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size: 420,
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waterCoverage: 0.18,
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},
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vegetation: {
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flowerDensity: 0.28,
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flowerRadius: 26,
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grassBaseColor: [0.16, 0.42, 0.18],
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grassDensity: 4.2,
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grassRadius: 38,
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grassTipColor: [0.45, 0.72, 0.28],
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treeCanopyColor: [0.23, 0.55, 0.24],
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treeKeepChance: 0.78,
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treeRadius: 105,
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treeSize: 2.8,
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treeSpacing: 10,
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windStrength: 0.18,
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},
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water: {
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deepColor: [0.04, 0.28, 0.48],
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shallowColor: [0.34, 0.82, 0.8],
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},
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});
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export const DEFAULT_BIOME_GENERATOR_DOMAINS = Object.freeze({
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atmosphere: {
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// entire mountain column and flatten nearly every generated palette.
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fogDensity: range(0.00015, 0.0018, 0.00005, { distribution: 'log' }),
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fogFalloff: range(6, 40, 1, { distribution: 'normal', mean: 14, deviation: 7 }),
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skyRadius: range(280, 900, 10),
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},
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features: {
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floatingIslands: bool(0.12),
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flowers: bool(0.75),
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grass: bool(0.94),
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sinkholes: bool(0.24),
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trees: bool(0.9),
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water: bool(0.9),
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},
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terrain: {
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archetype: choice([
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{ value: 'rollingPlains', weight: 3 },
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{ value: 'lakeland', weight: 2 },
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{ value: 'terracedKarst', weight: 2 },
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{ value: 'alpine', weight: 1 },
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{ value: 'archipelago', weight: 1 },
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]),
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aspect: range(0.68, 1.48, 0.01, { distribution: 'normal', mean: 1, deviation: 0.18 }),
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depth: range(18, 120, 1, { distribution: 'normal', mean: 48, deviation: 22 }),
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floatingIslandCount: range(1, 8, 1, { integer: true }),
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morphology: {
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continent: {
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amp: range(40, 190, 1),
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bias: range(-0.7, -0.34, 0.005),
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freq: range(0.00065, 0.0022, 0.00001, { distribution: 'log' }),
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},
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mountains: {
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amp: range(28, 300, 1, { distribution: 'normal', mean: 126, deviation: 55 }),
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freq: range(0.00045, 0.0018, 0.00001, { distribution: 'log' }),
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maskHigh: range(0.56, 0.82, 0.005),
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maskLow: range(0.32, 0.62, 0.005),
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ridgeExp: range(1.15, 2.8, 0.01),
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ridgeFreq: range(0.0035, 0.014, 0.0001, { distribution: 'log' }),
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},
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rim: {
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base: range(24, 110, 1),
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ridged: range(44, 210, 1),
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},
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rolling: {
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amp: range(5, 42, 0.5),
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freq: range(0.0018, 0.009, 0.0001, { distribution: 'log' }),
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},
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terraces: {
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blendHigh: range(0.78, 1, 0.005),
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blendLow: range(0.42, 0.84, 0.005),
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enabled: bool(0.62),
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sharpness: range(1.5, 8, 0.1),
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step: range(5, 38, 0.5),
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},
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},
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palette: {
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golden: color([0.45, 0.28, 0.08], [0.98, 0.78, 0.35]),
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haze: color([0.42, 0.56, 0.72], [0.82, 0.9, 1]),
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meadow: color([0.08, 0.28, 0.1], [0.55, 0.76, 0.36]),
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rock: color([0.32, 0.34, 0.38], [0.82, 0.78, 0.74]),
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sand: color([0.58, 0.4, 0.2], [0.96, 0.88, 0.62]),
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snow: color([0.76, 0.82, 0.9], [1, 0.98, 0.96]),
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},
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sinkholeCount: range(1, 9, 1, { integer: true }),
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size: range(180, 1100, 10, { distribution: 'log' }),
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waterCoverage: range(0.01, 0.58, 0.005, { distribution: 'normal', mean: 0.2, deviation: 0.15 }),
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},
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vegetation: {
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flowerDensity: range(0.03, 1.2, 0.01, { distribution: 'log' }),
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flowerRadius: range(12, 70, 1),
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grassBaseColor: color([0.05, 0.16, 0.06], [0.38, 0.58, 0.22]),
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grassDensity: range(0.8, 10, 0.1, { distribution: 'log' }),
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grassRadius: range(18, 78, 1),
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grassTipColor: color([0.22, 0.4, 0.1], [0.72, 0.86, 0.38]),
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treeCanopyColor: color([0.06, 0.22, 0.08], [0.56, 0.74, 0.3]),
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treeKeepChance: range(0.28, 1, 0.01),
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treeRadius: range(48, 240, 2),
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treeSize: range(1.4, 4.8, 0.05),
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treeSpacing: range(5, 24, 0.5, { distribution: 'log' }),
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windStrength: range(0.03, 0.55, 0.01),
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},
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water: {
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deepColor: color([0.005, 0.08, 0.14], [0.13, 0.46, 0.54]),
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shallowColor: color([0.16, 0.54, 0.52], [0.58, 0.96, 0.84]),
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},
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});
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const FAMILY_DEFINITIONS = new Map([
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['living-landscape', {
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description: 'Broad game-ready landscape domains with bounded vegetation budgets.',
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domains: DEFAULT_BIOME_GENERATOR_DOMAINS,
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label: 'Living Landscape',
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}],
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['sky-realm', {
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configuration: { features: { floatingIslands: true, water: true } },
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domains: deepMerge(DEFAULT_BIOME_GENERATOR_DOMAINS, {
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features: { floatingIslands: { $type: 'boolean', probability: 0.92 } },
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terrain: {
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floatingIslandCount: range(3, 12, 1, { integer: true }),
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waterCoverage: range(0.18, 0.56, 0.005),
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},
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}),
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label: 'Sky Realm',
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}],
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]);
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+
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function clamp(value, min, max) {
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return Math.min(Math.max(value, min), max);
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}
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+
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function number(value, fallback, min = -Infinity, max = Infinity) {
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return clamp(Number.isFinite(Number(value)) ? Number(value) : fallback, min, max);
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}
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+
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function colorArray(value, fallback) {
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if (!Array.isArray(value) || value.length < 3) return [...fallback];
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return value.slice(0, 3).map((channel, index) => number(channel, fallback[index], 0, 1));
|
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}
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|
+
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/** Normalizes a resolved biome into serializable runtime settings. */
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+
export function sanitizeBiomeSettings(input = {}) {
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const source = deepMerge(DEFAULT_BIOME_SETTINGS, input);
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|
+
const terrain = source.terrain ?? {};
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const morphology = terrain.morphology ?? {};
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+
const mountains = morphology.mountains ?? {};
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const terraces = morphology.terraces ?? {};
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const maskLow = number(mountains.maskLow, 0.49, 0.05, 0.9);
|
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|
+
const blendLow = number(terraces.blendLow, 0.7, 0, 0.98);
|
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|
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const output = {
|
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atmosphere: {
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|
+
fogDensity: number(source.atmosphere?.fogDensity, 0.00065, 0, 0.02),
|
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|
+
fogFalloff: number(source.atmosphere?.fogFalloff, 14, 1, 2000),
|
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+
skyRadius: number(source.atmosphere?.skyRadius, 420, 50, 4000),
|
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+
},
|
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|
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features: Object.fromEntries(
|
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|
+
Object.keys(DEFAULT_BIOME_SETTINGS.features).map((key) => [key, Boolean(source.features?.[key])]),
|
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|
+
),
|
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terrain: {
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archetype: String(terrain.archetype || 'rollingPlains'),
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|
+
aspect: number(terrain.aspect, 1, 0.25, 4),
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|
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depth: number(terrain.depth, 42, 1, 500),
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|
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floatingIslandCount: Math.round(number(terrain.floatingIslandCount, 3, 1, 64)),
|
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|
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morphology: {
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continent: {
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|
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amp: number(morphology.continent?.amp, 86, 1, 1000),
|
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|
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bias: number(morphology.continent?.bias, -0.49, -2, 1),
|
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|
+
freq: number(morphology.continent?.freq, 0.00125, 0.00001, 1),
|
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|
+
},
|
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|
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mountains: {
|
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|
+
amp: number(mountains.amp, 112, 1, 1600),
|
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|
+
freq: number(mountains.freq, 0.00082, 0.00001, 1),
|
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|
+
maskHigh: number(mountains.maskHigh, 0.68, maskLow + 0.01, 1),
|
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|
+
maskLow,
|
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|
+
ridgeExp: number(mountains.ridgeExp, 1.7, 0.1, 12),
|
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|
+
ridgeFreq: number(mountains.ridgeFreq, 0.0072, 0.00001, 1),
|
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|
+
},
|
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|
+
rim: {
|
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246
|
+
base: number(morphology.rim?.base, 44, 0, 1000),
|
|
247
|
+
ridged: number(morphology.rim?.ridged, 86, 0, 1600),
|
|
248
|
+
},
|
|
249
|
+
rolling: {
|
|
250
|
+
amp: number(morphology.rolling?.amp, 18, 0, 500),
|
|
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|
+
freq: number(morphology.rolling?.freq, 0.0038, 0.00001, 1),
|
|
252
|
+
},
|
|
253
|
+
terraces: {
|
|
254
|
+
blendHigh: number(terraces.blendHigh, 0.94, blendLow + 0.01, 1),
|
|
255
|
+
blendLow,
|
|
256
|
+
enabled: Boolean(terraces.enabled),
|
|
257
|
+
sharpness: number(terraces.sharpness, 4, 0.1, 30),
|
|
258
|
+
step: number(terraces.step, 16, 0.1, 500),
|
|
259
|
+
},
|
|
260
|
+
},
|
|
261
|
+
palette: Object.fromEntries(Object.entries(DEFAULT_BIOME_SETTINGS.terrain.palette).map(
|
|
262
|
+
([key, fallback]) => [key, colorArray(terrain.palette?.[key], fallback)],
|
|
263
|
+
)),
|
|
264
|
+
sinkholeCount: Math.round(number(terrain.sinkholeCount, 3, 1, 64)),
|
|
265
|
+
size: number(terrain.size, 420, 40, 10000),
|
|
266
|
+
waterCoverage: number(terrain.waterCoverage, 0.18, 0, 0.6),
|
|
267
|
+
},
|
|
268
|
+
vegetation: {
|
|
269
|
+
flowerDensity: number(source.vegetation?.flowerDensity, 0.28, 0, 20),
|
|
270
|
+
flowerRadius: number(source.vegetation?.flowerRadius, 26, 1, 1000),
|
|
271
|
+
grassBaseColor: colorArray(source.vegetation?.grassBaseColor, DEFAULT_BIOME_SETTINGS.vegetation.grassBaseColor),
|
|
272
|
+
grassDensity: number(source.vegetation?.grassDensity, 4.2, 0, 30),
|
|
273
|
+
grassRadius: number(source.vegetation?.grassRadius, 38, 1, 1000),
|
|
274
|
+
grassTipColor: colorArray(source.vegetation?.grassTipColor, DEFAULT_BIOME_SETTINGS.vegetation.grassTipColor),
|
|
275
|
+
treeCanopyColor: colorArray(source.vegetation?.treeCanopyColor, DEFAULT_BIOME_SETTINGS.vegetation.treeCanopyColor),
|
|
276
|
+
treeKeepChance: number(source.vegetation?.treeKeepChance, 0.78, 0, 1),
|
|
277
|
+
treeRadius: number(source.vegetation?.treeRadius, 105, 1, 5000),
|
|
278
|
+
treeSize: number(source.vegetation?.treeSize, 2.8, 0.1, 30),
|
|
279
|
+
treeSpacing: number(source.vegetation?.treeSpacing, 10, 0.5, 200),
|
|
280
|
+
windStrength: number(source.vegetation?.windStrength, 0.18, 0, 4),
|
|
281
|
+
},
|
|
282
|
+
water: {
|
|
283
|
+
deepColor: colorArray(source.water?.deepColor, DEFAULT_BIOME_SETTINGS.water.deepColor),
|
|
284
|
+
shallowColor: colorArray(source.water?.shallowColor, DEFAULT_BIOME_SETTINGS.water.shallowColor),
|
|
285
|
+
},
|
|
286
|
+
};
|
|
287
|
+
return output;
|
|
288
|
+
}
|
|
289
|
+
|
|
290
|
+
export function registerBiomeGeneratorFamily(id, definition = {}, { overwrite = false } = {}) {
|
|
291
|
+
const key = String(id ?? '').trim();
|
|
292
|
+
if (!key) throw new Error('Biome generator family id is required.');
|
|
293
|
+
if (!overwrite && FAMILY_DEFINITIONS.has(key)) throw new Error(`Biome generator family "${key}" already exists.`);
|
|
294
|
+
FAMILY_DEFINITIONS.set(key, deepMerge(definition));
|
|
295
|
+
return key;
|
|
296
|
+
}
|
|
297
|
+
|
|
298
|
+
export function getBiomeGeneratorFamilyOptions() {
|
|
299
|
+
return [...FAMILY_DEFINITIONS.entries()].map(([id, definition]) => ({
|
|
300
|
+
description: definition.description ?? '', id, label: definition.label ?? id,
|
|
301
|
+
}));
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
export function createBiomeGeneratorRecipe(id = 'generated-biome', definition = {}) {
|
|
305
|
+
const family = FAMILY_DEFINITIONS.get(definition.family ?? 'living-landscape') ?? {};
|
|
306
|
+
return createGeneratorRecipeDocument(BIOME_GENERATOR_DOMAIN, id, {
|
|
307
|
+
basePreset: definition.basePreset ?? 'outdoorGameplay',
|
|
308
|
+
configuration: deepMerge(family.configuration, definition.configuration),
|
|
309
|
+
description: definition.description ?? '',
|
|
310
|
+
domains: deepMerge(family.domains ?? DEFAULT_BIOME_GENERATOR_DOMAINS, definition.domains),
|
|
311
|
+
label: definition.label ?? id,
|
|
312
|
+
locks: definition.locks ?? [],
|
|
313
|
+
seed: definition.seed ?? 1,
|
|
314
|
+
});
|
|
315
|
+
}
|
|
316
|
+
|
|
317
|
+
export function validateBiomeGeneratorRecipe(input) {
|
|
318
|
+
return validateGeneratorRecipeDocument(input, { domain: BIOME_GENERATOR_DOMAIN });
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
export function parseBiomeGeneratorRecipe(input) {
|
|
322
|
+
return parseGeneratorRecipeDocument(input, { domain: BIOME_GENERATOR_DOMAIN });
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
export function serializeBiomeGeneratorRecipe(idOrDocument, definition = {}, { pretty = true } = {}) {
|
|
326
|
+
return serializeGeneratorRecipeDocument(BIOME_GENERATOR_DOMAIN, idOrDocument, definition, { pretty });
|
|
327
|
+
}
|
|
328
|
+
|
|
329
|
+
const QUALITY_BUDGETS = Object.freeze({
|
|
330
|
+
mobile: { flowerDensity: 0.18, grassDensity: 2.5, grassRadius: 28, segments: 64, treeRadius: 72, treeSpacing: 13 },
|
|
331
|
+
balanced: { flowerDensity: 0.5, grassDensity: 6, grassRadius: 48, segments: 112, treeRadius: 130, treeSpacing: 8 },
|
|
332
|
+
cinematic: { flowerDensity: 1.2, grassDensity: 10, grassRadius: 78, segments: 192, treeRadius: 240, treeSpacing: 5 },
|
|
333
|
+
});
|
|
334
|
+
|
|
335
|
+
export function applyBiomeQualityBudget(input, quality = 'balanced') {
|
|
336
|
+
const settings = sanitizeBiomeSettings(input);
|
|
337
|
+
const budget = QUALITY_BUDGETS[quality] ?? QUALITY_BUDGETS.balanced;
|
|
338
|
+
settings.runtime = {
|
|
339
|
+
quality: QUALITY_BUDGETS[quality] ? quality : 'balanced',
|
|
340
|
+
terrainSegments: budget.segments,
|
|
341
|
+
};
|
|
342
|
+
settings.vegetation.flowerDensity = Math.min(settings.vegetation.flowerDensity, budget.flowerDensity);
|
|
343
|
+
settings.vegetation.grassDensity = Math.min(settings.vegetation.grassDensity, budget.grassDensity);
|
|
344
|
+
settings.vegetation.grassRadius = Math.min(settings.vegetation.grassRadius, budget.grassRadius);
|
|
345
|
+
settings.vegetation.treeRadius = Math.min(settings.vegetation.treeRadius, budget.treeRadius);
|
|
346
|
+
settings.vegetation.treeSpacing = Math.max(settings.vegetation.treeSpacing, budget.treeSpacing);
|
|
347
|
+
return settings;
|
|
348
|
+
}
|
|
349
|
+
|
|
350
|
+
/** Resolves a generator recipe into flat, budgeted runtime settings. */
|
|
351
|
+
export function resolveBiomeGeneratorRecipe(recipeInput, { quality = 'balanced' } = {}) {
|
|
352
|
+
const validation = recipeInput?.type
|
|
353
|
+
? validateBiomeGeneratorRecipe(recipeInput)
|
|
354
|
+
: { ok: true, value: createBiomeGeneratorRecipe('generated-biome', recipeInput) };
|
|
355
|
+
if (!validation.ok) throw new Error(validation.errors.join(' '));
|
|
356
|
+
const settings = resolveGeneratorRecipe(validation.value, {
|
|
357
|
+
baseSettings: DEFAULT_BIOME_SETTINGS,
|
|
358
|
+
sanitizeSettings: sanitizeBiomeSettings,
|
|
359
|
+
});
|
|
360
|
+
return applyBiomeQualityBudget(settings, quality);
|
|
361
|
+
}
|
|
362
|
+
|
|
363
|
+
export function createGeneratedBiomePresetDocument(recipeInput, options = {}) {
|
|
364
|
+
const validation = recipeInput?.type
|
|
365
|
+
? validateBiomeGeneratorRecipe(recipeInput)
|
|
366
|
+
: { ok: true, value: createBiomeGeneratorRecipe('generated-biome', recipeInput) };
|
|
367
|
+
if (!validation.ok) throw new Error(validation.errors.join(' '));
|
|
368
|
+
const recipe = validation.value;
|
|
369
|
+
const settings = resolveBiomeGeneratorRecipe(recipe, { quality: options.quality });
|
|
370
|
+
return {
|
|
371
|
+
basePreset: recipe.basePreset ?? 'outdoorGameplay',
|
|
372
|
+
description: `Resolved from generator seed ${recipe.seed}.`,
|
|
373
|
+
id: options.id ?? `${recipe.id}-resolved`,
|
|
374
|
+
label: options.label ?? `${recipe.label} · resolved`,
|
|
375
|
+
seed: recipe.seed,
|
|
376
|
+
settings,
|
|
377
|
+
source: {
|
|
378
|
+
recipeId: recipe.id,
|
|
379
|
+
recipeVersion: recipe.version,
|
|
380
|
+
seed: recipe.seed,
|
|
381
|
+
},
|
|
382
|
+
type: BIOME_PRESET_DOCUMENT_TYPE,
|
|
383
|
+
version: BIOME_PRESET_SCHEMA_VERSION,
|
|
384
|
+
};
|
|
385
|
+
}
|
|
@@ -0,0 +1,299 @@
|
|
|
1
|
+
import * as THREE from 'three';
|
|
2
|
+
|
|
3
|
+
import { createStylizedTerrain } from '../stylizedTerrain.js';
|
|
4
|
+
import { createStylizedWorld } from '../stylizedWorld.js';
|
|
5
|
+
import {
|
|
6
|
+
applyBiomeQualityBudget,
|
|
7
|
+
resolveBiomeGeneratorRecipe,
|
|
8
|
+
} from './biomeGenerator.js';
|
|
9
|
+
|
|
10
|
+
function colorValue(value) {
|
|
11
|
+
if (!Array.isArray(value)) return value;
|
|
12
|
+
return new THREE.Color().setRGB(
|
|
13
|
+
Number(value[0]) || 0,
|
|
14
|
+
Number(value[1]) || 0,
|
|
15
|
+
Number(value[2]) || 0,
|
|
16
|
+
);
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
function terrainOptionsFromSettings(settings, seed) {
|
|
20
|
+
const terrain = settings.terrain;
|
|
21
|
+
const morphology = terrain.morphology;
|
|
22
|
+
const aspectRoot = Math.sqrt(terrain.aspect);
|
|
23
|
+
return {
|
|
24
|
+
archetype: terrain.archetype,
|
|
25
|
+
depth: terrain.depth,
|
|
26
|
+
detailTexture: true,
|
|
27
|
+
floatingIslands: settings.features.floatingIslands
|
|
28
|
+
? { count: terrain.floatingIslandCount }
|
|
29
|
+
: false,
|
|
30
|
+
morphology: {
|
|
31
|
+
continent: { ...morphology.continent },
|
|
32
|
+
mountains: {
|
|
33
|
+
amp: morphology.mountains.amp,
|
|
34
|
+
freq: morphology.mountains.freq,
|
|
35
|
+
mask: [morphology.mountains.maskLow, morphology.mountains.maskHigh],
|
|
36
|
+
ridgeExp: morphology.mountains.ridgeExp,
|
|
37
|
+
ridgeFreq: morphology.mountains.ridgeFreq,
|
|
38
|
+
},
|
|
39
|
+
rim: { ...morphology.rim },
|
|
40
|
+
rolling: { ...morphology.rolling },
|
|
41
|
+
terraces: morphology.terraces.enabled
|
|
42
|
+
? {
|
|
43
|
+
blendOff: [morphology.terraces.blendLow, morphology.terraces.blendHigh],
|
|
44
|
+
sharpness: morphology.terraces.sharpness,
|
|
45
|
+
step: morphology.terraces.step,
|
|
46
|
+
}
|
|
47
|
+
: false,
|
|
48
|
+
},
|
|
49
|
+
palette: Object.fromEntries(
|
|
50
|
+
Object.entries(terrain.palette).map(([key, value]) => [key, colorValue(value)]),
|
|
51
|
+
),
|
|
52
|
+
seed,
|
|
53
|
+
segments: settings.runtime.terrainSegments,
|
|
54
|
+
sinkholes: settings.features.sinkholes ? { count: terrain.sinkholeCount } : false,
|
|
55
|
+
size: {
|
|
56
|
+
x: terrain.size * aspectRoot,
|
|
57
|
+
z: terrain.size / aspectRoot,
|
|
58
|
+
},
|
|
59
|
+
waterCoverage: settings.features.water ? terrain.waterCoverage : 0,
|
|
60
|
+
};
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
function resolveRuntimeSettings(source, quality) {
|
|
64
|
+
if (source?.type === 'toonlab/biome-generator') {
|
|
65
|
+
return resolveBiomeGeneratorRecipe(source, { quality });
|
|
66
|
+
}
|
|
67
|
+
if (source?.type === 'toonlab/biome-preset') {
|
|
68
|
+
return applyBiomeQualityBudget(source.settings, quality);
|
|
69
|
+
}
|
|
70
|
+
return applyBiomeQualityBudget(source?.settings ?? source, quality);
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
function countRuntimeGeometry(roots) {
|
|
74
|
+
const seen = new Set();
|
|
75
|
+
let drawables = 0;
|
|
76
|
+
let instances = 0;
|
|
77
|
+
let triangles = 0;
|
|
78
|
+
let vertices = 0;
|
|
79
|
+
for (const root of roots) {
|
|
80
|
+
root?.traverse?.((object) => {
|
|
81
|
+
if (seen.has(object.uuid) || !object.geometry) return;
|
|
82
|
+
seen.add(object.uuid);
|
|
83
|
+
const multiplier = object.isInstancedMesh ? Math.max(Number(object.count) || 0, 1) : 1;
|
|
84
|
+
const positionCount = Number(object.geometry.attributes?.position?.count) || 0;
|
|
85
|
+
const triangleCount = object.geometry.index
|
|
86
|
+
? object.geometry.index.count / 3
|
|
87
|
+
: positionCount / 3;
|
|
88
|
+
drawables += 1;
|
|
89
|
+
instances += multiplier;
|
|
90
|
+
triangles += triangleCount * multiplier;
|
|
91
|
+
vertices += positionCount * multiplier;
|
|
92
|
+
});
|
|
93
|
+
}
|
|
94
|
+
return {
|
|
95
|
+
drawables,
|
|
96
|
+
instances,
|
|
97
|
+
triangles: Math.round(triangles),
|
|
98
|
+
vertices: Math.round(vertices),
|
|
99
|
+
};
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
/**
|
|
103
|
+
* Builds and owns a complete generated biome. The async runtime mirrors an
|
|
104
|
+
* editor's Generate button but is safe to ship: it applies a named quality
|
|
105
|
+
* budget, owns every allocation, and exposes update/regenerate/dispose.
|
|
106
|
+
* Pass a generator as `recipe`, a resolved document as `preset`, or legacy
|
|
107
|
+
* flat settings as `settings`; resolved presets retain their seed and world
|
|
108
|
+
* base so design-time and runtime builds stay identical.
|
|
109
|
+
*/
|
|
110
|
+
export async function createBiomeRuntime({
|
|
111
|
+
camera = null,
|
|
112
|
+
followTarget = null,
|
|
113
|
+
quality = 'balanced',
|
|
114
|
+
preset = null,
|
|
115
|
+
recipe = null,
|
|
116
|
+
renderer,
|
|
117
|
+
scene,
|
|
118
|
+
seed = null,
|
|
119
|
+
settings = null,
|
|
120
|
+
weather = false,
|
|
121
|
+
worldOptions = {},
|
|
122
|
+
} = {}) {
|
|
123
|
+
if (!renderer || !scene) throw new Error('createBiomeRuntime needs { renderer, scene }.');
|
|
124
|
+
|
|
125
|
+
let disposed = false;
|
|
126
|
+
let generation = 0;
|
|
127
|
+
let terrain = null;
|
|
128
|
+
let world = null;
|
|
129
|
+
let resolvedSettings = null;
|
|
130
|
+
let source = recipe ?? preset ?? settings ?? {};
|
|
131
|
+
let activeQuality = quality;
|
|
132
|
+
let activeSeed = Number(seed ?? source?.seed ?? 1) >>> 0 || 1;
|
|
133
|
+
|
|
134
|
+
async function build(nextSource = source, options = {}) {
|
|
135
|
+
if (disposed) throw new Error('Cannot regenerate a disposed biome runtime.');
|
|
136
|
+
const buildId = ++generation;
|
|
137
|
+
const nextQuality = options.quality ?? activeQuality;
|
|
138
|
+
const nextSeed = Number(options.seed ?? nextSource?.seed ?? activeSeed) >>> 0 || 1;
|
|
139
|
+
const nextSettings = resolveRuntimeSettings(nextSource, nextQuality);
|
|
140
|
+
const nextTerrain = createStylizedTerrain(terrainOptionsFromSettings(nextSettings, nextSeed));
|
|
141
|
+
scene.add(nextTerrain.root);
|
|
142
|
+
|
|
143
|
+
let nextWorld;
|
|
144
|
+
try {
|
|
145
|
+
const vegetation = nextSettings.vegetation;
|
|
146
|
+
nextWorld = await createStylizedWorld({
|
|
147
|
+
...worldOptions,
|
|
148
|
+
applyCamera: worldOptions.applyCamera ?? true,
|
|
149
|
+
camera,
|
|
150
|
+
environment: {
|
|
151
|
+
...(worldOptions.environment ?? {}),
|
|
152
|
+
parameters: {
|
|
153
|
+
heightFogDensity: nextSettings.atmosphere.fogDensity,
|
|
154
|
+
heightFogFalloff: nextSettings.atmosphere.fogFalloff,
|
|
155
|
+
...(worldOptions.environment?.parameters ?? {}),
|
|
156
|
+
},
|
|
157
|
+
},
|
|
158
|
+
flowers: nextSettings.features.flowers
|
|
159
|
+
? {
|
|
160
|
+
...(worldOptions.flowers ?? {}),
|
|
161
|
+
scatter: {
|
|
162
|
+
density: vegetation.flowerDensity,
|
|
163
|
+
radius: vegetation.flowerRadius,
|
|
164
|
+
seed: nextSeed + 307,
|
|
165
|
+
...(worldOptions.flowers?.scatter ?? {}),
|
|
166
|
+
},
|
|
167
|
+
}
|
|
168
|
+
: false,
|
|
169
|
+
followTarget,
|
|
170
|
+
grass: nextSettings.features.grass
|
|
171
|
+
? {
|
|
172
|
+
...(worldOptions.grass ?? {}),
|
|
173
|
+
scatter: {
|
|
174
|
+
density: vegetation.grassDensity,
|
|
175
|
+
radius: vegetation.grassRadius,
|
|
176
|
+
seed: nextSeed + 211,
|
|
177
|
+
...(worldOptions.grass?.scatter ?? {}),
|
|
178
|
+
},
|
|
179
|
+
settings: {
|
|
180
|
+
baseColor: vegetation.grassBaseColor,
|
|
181
|
+
tipColor: vegetation.grassTipColor,
|
|
182
|
+
windStrength: vegetation.windStrength,
|
|
183
|
+
...(worldOptions.grass?.settings ?? {}),
|
|
184
|
+
},
|
|
185
|
+
}
|
|
186
|
+
: false,
|
|
187
|
+
preset: nextSource?.basePreset ?? worldOptions.preset ?? 'outdoorGameplay',
|
|
188
|
+
renderer,
|
|
189
|
+
scene,
|
|
190
|
+
shadows: {
|
|
191
|
+
interval: nextQuality === 'cinematic' ? 1 : nextQuality === 'mobile' ? 3 : 2,
|
|
192
|
+
...(worldOptions.shadows ?? {}),
|
|
193
|
+
},
|
|
194
|
+
sky: {
|
|
195
|
+
radius: nextSettings.atmosphere.skyRadius,
|
|
196
|
+
...(worldOptions.sky ?? {}),
|
|
197
|
+
},
|
|
198
|
+
terrain: {
|
|
199
|
+
heightAt: nextTerrain.heightAt,
|
|
200
|
+
root: nextTerrain.root,
|
|
201
|
+
size: nextTerrain.meshExtent,
|
|
202
|
+
},
|
|
203
|
+
trees: nextSettings.features.trees
|
|
204
|
+
? {
|
|
205
|
+
...(worldOptions.trees ?? {}),
|
|
206
|
+
canopyColors: [vegetation.treeCanopyColor],
|
|
207
|
+
lod: {
|
|
208
|
+
detailCount: nextQuality === 'mobile' ? 30 : nextQuality === 'cinematic' ? 120 : 72,
|
|
209
|
+
variants: nextQuality === 'mobile' ? 3 : nextQuality === 'cinematic' ? 8 : 5,
|
|
210
|
+
...(worldOptions.trees?.lod ?? {}),
|
|
211
|
+
},
|
|
212
|
+
scatter: {
|
|
213
|
+
keepChance: vegetation.treeKeepChance,
|
|
214
|
+
radius: vegetation.treeRadius,
|
|
215
|
+
seed: nextSeed + 101,
|
|
216
|
+
spacing: vegetation.treeSpacing,
|
|
217
|
+
...(worldOptions.trees?.scatter ?? {}),
|
|
218
|
+
},
|
|
219
|
+
settings: {
|
|
220
|
+
size: vegetation.treeSize,
|
|
221
|
+
...(worldOptions.trees?.settings ?? {}),
|
|
222
|
+
},
|
|
223
|
+
}
|
|
224
|
+
: false,
|
|
225
|
+
water: nextSettings.features.water
|
|
226
|
+
? {
|
|
227
|
+
...(worldOptions.water ?? {}),
|
|
228
|
+
level: nextTerrain.waterLevel,
|
|
229
|
+
settings: {
|
|
230
|
+
deepColor: nextSettings.water.deepColor,
|
|
231
|
+
shallowColor: nextSettings.water.shallowColor,
|
|
232
|
+
...(worldOptions.water?.settings ?? {}),
|
|
233
|
+
},
|
|
234
|
+
}
|
|
235
|
+
: false,
|
|
236
|
+
weather: worldOptions.weather ?? weather,
|
|
237
|
+
});
|
|
238
|
+
} catch (error) {
|
|
239
|
+
nextTerrain.dispose();
|
|
240
|
+
throw error;
|
|
241
|
+
}
|
|
242
|
+
|
|
243
|
+
if (disposed || buildId !== generation) {
|
|
244
|
+
nextWorld.dispose();
|
|
245
|
+
nextTerrain.dispose();
|
|
246
|
+
return false;
|
|
247
|
+
}
|
|
248
|
+
|
|
249
|
+
world?.dispose();
|
|
250
|
+
terrain?.dispose();
|
|
251
|
+
world = nextWorld;
|
|
252
|
+
terrain = nextTerrain;
|
|
253
|
+
resolvedSettings = nextSettings;
|
|
254
|
+
source = nextSource;
|
|
255
|
+
activeQuality = nextQuality;
|
|
256
|
+
activeSeed = nextSeed;
|
|
257
|
+
return true;
|
|
258
|
+
}
|
|
259
|
+
|
|
260
|
+
const api = {
|
|
261
|
+
dispose() {
|
|
262
|
+
if (disposed) return;
|
|
263
|
+
disposed = true;
|
|
264
|
+
generation += 1;
|
|
265
|
+
world?.dispose();
|
|
266
|
+
terrain?.dispose();
|
|
267
|
+
world = null;
|
|
268
|
+
terrain = null;
|
|
269
|
+
},
|
|
270
|
+
get settings() { return resolvedSettings; },
|
|
271
|
+
get terrain() { return terrain; },
|
|
272
|
+
get world() { return world; },
|
|
273
|
+
regenerate: build,
|
|
274
|
+
stats() {
|
|
275
|
+
const geometry = countRuntimeGeometry([
|
|
276
|
+
terrain?.root,
|
|
277
|
+
world?.sky,
|
|
278
|
+
world?.water,
|
|
279
|
+
world?.forest,
|
|
280
|
+
world?.grass,
|
|
281
|
+
world?.flowerField,
|
|
282
|
+
]);
|
|
283
|
+
return {
|
|
284
|
+
disposed,
|
|
285
|
+
quality: activeQuality,
|
|
286
|
+
seed: activeSeed,
|
|
287
|
+
terrainAttempts: terrain?.stats?.attempts ?? 0,
|
|
288
|
+
treePlacements: world?.forest?._placements?.length ?? 0,
|
|
289
|
+
...geometry,
|
|
290
|
+
};
|
|
291
|
+
},
|
|
292
|
+
update(delta = 0.016) {
|
|
293
|
+
if (!disposed) world?.update(delta);
|
|
294
|
+
},
|
|
295
|
+
};
|
|
296
|
+
|
|
297
|
+
await build(source, { quality: activeQuality, seed: activeSeed });
|
|
298
|
+
return api;
|
|
299
|
+
}
|