@bitefoundry/retrieviewer 0.0.0-stage → 0.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (292) hide show
  1. package/ASSET-PROVENANCE.md +43 -0
  2. package/ASSETS-LICENSE.md +58 -0
  3. package/ATTRIBUTION.md +54 -0
  4. package/EMBEDDING.md +96 -0
  5. package/INSTALLING.md +107 -0
  6. package/LICENSE +16 -0
  7. package/LICENSE-CODE +21 -0
  8. package/PLUGIN.md +110 -0
  9. package/PUPPY-MEMORY.md +57 -0
  10. package/PUPPY-Q5-COMPARISON.md +73 -0
  11. package/README.md +61 -2
  12. package/RELEASING.md +61 -0
  13. package/THIRD-PARTY-NOTICES.md +17 -0
  14. package/TRADEMARKS.md +21 -0
  15. package/braille.mjs +45 -0
  16. package/examples/bridge.py +62 -0
  17. package/examples/embed.mjs +15 -0
  18. package/examples/live.mjs +40 -0
  19. package/examples/plugin.mjs +21 -0
  20. package/integrations/opencode/runtime.mjs +195 -0
  21. package/integrations/opencode/tui.tsx +59 -0
  22. package/locomotion-core.mjs +21 -0
  23. package/locomotion-puppy.animal +0 -0
  24. package/package.json +125 -4
  25. package/pet-q5-manifest.json +118 -0
  26. package/puppy-clean.mjs +51 -0
  27. package/puppy-companion-interactions-v3-q5.bin.gz +0 -0
  28. package/puppy-companion-interactions-v3.json +1 -0
  29. package/puppy-companion-life.mjs +182 -0
  30. package/puppy-companion-objects.mjs +30 -0
  31. package/puppy-companion-sprites.mjs +14 -0
  32. package/puppy-continuous.mjs +57 -0
  33. package/puppy-face.mjs +46 -0
  34. package/puppy-frame-predictive.mjs +147 -0
  35. package/puppy-frame-store.mjs +108 -0
  36. package/puppy-mouth-anchor.json +1 -0
  37. package/puppy-mouth-anchor.mjs +33 -0
  38. package/puppy-paper-actions-v9-q5.bin.gz +0 -0
  39. package/puppy-paper-actions-v9.json +1 -0
  40. package/puppy-paper-actions.mjs +48 -0
  41. package/puppy-paper-approach-q5.bin.gz +0 -0
  42. package/puppy-paper-approach.json +1 -0
  43. package/puppy-paper-area.mjs +15 -0
  44. package/puppy-paper-arrival-seat-q5.bin.gz +0 -0
  45. package/puppy-paper-arrival-seat.json +1 -0
  46. package/puppy-paper-behaviors-q5.bin.gz +0 -0
  47. package/puppy-paper-behaviors.json +1 -0
  48. package/puppy-paper-behaviors.mjs +8 -0
  49. package/puppy-paper-contact.mjs +103 -0
  50. package/puppy-paper-director.mjs +21 -0
  51. package/puppy-paper-paw-transport.mjs +76 -0
  52. package/puppy-paper-rear-gallop-q5.bin.gz +0 -0
  53. package/puppy-paper-rear-gallop.json +1 -0
  54. package/puppy-paper-seat-q5.bin.gz +0 -0
  55. package/puppy-paper-seat.json +14 -0
  56. package/puppy-paper-seat.mjs +13 -0
  57. package/puppy-paper-trick-timing.mjs +58 -0
  58. package/puppy-paper-world.mjs +108 -0
  59. package/puppy-paper.mjs +271 -0
  60. package/puppy-stable-meta.json +1606 -0
  61. package/puppy-stable.mjs +72 -0
  62. package/puppy-stride-meta.json +343 -0
  63. package/puppy-stride-tweens-q5.bin.gz +0 -0
  64. package/puppy-zoomies.mjs +27 -0
  65. package/puppy-zoomies30.mjs +12 -0
  66. package/retrieviewer-cli.mjs +81 -0
  67. package/retrieviewer-config.mjs +49 -0
  68. package/retrieviewer-install.mjs +157 -0
  69. package/retrieviewer-plugin.d.mts +44 -0
  70. package/retrieviewer-plugin.mjs +97 -0
  71. package/retrieviewer-stdio.mjs +38 -0
  72. package/retrieviewer.d.mts +85 -0
  73. package/retrieviewer.mjs +142 -0
  74. package/vendor/procedural-animals/LICENSE +21 -0
  75. package/vendor/procedural-animals/package.json +40 -0
  76. package/vendor/procedural-animals/src/animal.js +146 -0
  77. package/vendor/procedural-animals/src/bake.js +51 -0
  78. package/vendor/procedural-animals/src/build.js +81 -0
  79. package/vendor/procedural-animals/src/core/build/coatKit.js +121 -0
  80. package/vendor/procedural-animals/src/core/build/featherCards.js +189 -0
  81. package/vendor/procedural-animals/src/core/build/finEdges.js +85 -0
  82. package/vendor/procedural-animals/src/core/build/furSlope.js +115 -0
  83. package/vendor/procedural-animals/src/core/build/mesh.js +67 -0
  84. package/vendor/procedural-animals/src/core/build/pipeline.js +272 -0
  85. package/vendor/procedural-animals/src/core/build/seams.js +183 -0
  86. package/vendor/procedural-animals/src/core/build/warp.js +112 -0
  87. package/vendor/procedural-animals/src/core/build/weights.js +393 -0
  88. package/vendor/procedural-animals/src/core/math/vec.js +81 -0
  89. package/vendor/procedural-animals/src/core/motion/actions.js +800 -0
  90. package/vendor/procedural-animals/src/core/motion/bird.js +3063 -0
  91. package/vendor/procedural-animals/src/core/motion/birdActions.js +1059 -0
  92. package/vendor/procedural-animals/src/core/motion/common.js +158 -0
  93. package/vendor/procedural-animals/src/core/motion/index.js +22 -0
  94. package/vendor/procedural-animals/src/core/motion/quadruped.js +2875 -0
  95. package/vendor/procedural-animals/src/core/motion/snake.js +1594 -0
  96. package/vendor/procedural-animals/src/core/motion/spider.js +1810 -0
  97. package/vendor/procedural-animals/src/core/motion/swimmer.js +1047 -0
  98. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +613 -0
  99. package/vendor/procedural-animals/src/core/render/animalObject.js +262 -0
  100. package/vendor/procedural-animals/src/core/render/coatMaterial.js +1301 -0
  101. package/vendor/procedural-animals/src/core/render/dqs.js +159 -0
  102. package/vendor/procedural-animals/src/core/render/eyes.js +676 -0
  103. package/vendor/procedural-animals/src/core/render/membranes.js +77 -0
  104. package/vendor/procedural-animals/src/core/render/skeleton.js +41 -0
  105. package/vendor/procedural-animals/src/core/rig/bird.js +327 -0
  106. package/vendor/procedural-animals/src/core/rig/quadruped.js +76 -0
  107. package/vendor/procedural-animals/src/core/rig/rig.js +79 -0
  108. package/vendor/procedural-animals/src/core/rig/snake.js +76 -0
  109. package/vendor/procedural-animals/src/core/rig/spider.js +110 -0
  110. package/vendor/procedural-animals/src/core/rig/swimmer.js +181 -0
  111. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +53 -0
  112. package/vendor/procedural-animals/src/core/sdf/mesher.js +238 -0
  113. package/vendor/procedural-animals/src/core/sdf/sdf.js +263 -0
  114. package/vendor/procedural-animals/src/index.d.ts +98 -0
  115. package/vendor/procedural-animals/src/index.js +29 -0
  116. package/vendor/procedural-animals/src/registry.js +48 -0
  117. package/vendor/procedural-animals/src/species/bear/behaviour.js +463 -0
  118. package/vendor/procedural-animals/src/species/bear/claws.js +147 -0
  119. package/vendor/procedural-animals/src/species/bear/coat.js +726 -0
  120. package/vendor/procedural-animals/src/species/bear/index.js +139 -0
  121. package/vendor/procedural-animals/src/species/bear/motion.js +112 -0
  122. package/vendor/procedural-animals/src/species/bear/regions.js +78 -0
  123. package/vendor/procedural-animals/src/species/bear/rig.js +112 -0
  124. package/vendor/procedural-animals/src/species/bear/sculpt.js +272 -0
  125. package/vendor/procedural-animals/src/species/boar/behaviour.js +335 -0
  126. package/vendor/procedural-animals/src/species/boar/coat.js +372 -0
  127. package/vendor/procedural-animals/src/species/boar/index.js +110 -0
  128. package/vendor/procedural-animals/src/species/boar/motion.js +85 -0
  129. package/vendor/procedural-animals/src/species/boar/regions.js +88 -0
  130. package/vendor/procedural-animals/src/species/boar/rig.js +111 -0
  131. package/vendor/procedural-animals/src/species/boar/sculpt.js +285 -0
  132. package/vendor/procedural-animals/src/species/cat/behaviour.js +559 -0
  133. package/vendor/procedural-animals/src/species/cat/coat.js +841 -0
  134. package/vendor/procedural-animals/src/species/cat/index.js +211 -0
  135. package/vendor/procedural-animals/src/species/cat/motion.js +101 -0
  136. package/vendor/procedural-animals/src/species/cat/regions.js +82 -0
  137. package/vendor/procedural-animals/src/species/cat/rig.js +100 -0
  138. package/vendor/procedural-animals/src/species/cat/sculpt.js +266 -0
  139. package/vendor/procedural-animals/src/species/cat/whiskers.js +110 -0
  140. package/vendor/procedural-animals/src/species/cheetah/coat.js +427 -0
  141. package/vendor/procedural-animals/src/species/cheetah/index.js +51 -0
  142. package/vendor/procedural-animals/src/species/cheetah/joints.js +3 -0
  143. package/vendor/procedural-animals/src/species/cheetah/motion.js +77 -0
  144. package/vendor/procedural-animals/src/species/cheetah/regions.js +95 -0
  145. package/vendor/procedural-animals/src/species/cheetah/rig.js +66 -0
  146. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +158 -0
  147. package/vendor/procedural-animals/src/species/chicken/coat.js +313 -0
  148. package/vendor/procedural-animals/src/species/chicken/coverts.js +320 -0
  149. package/vendor/procedural-animals/src/species/chicken/index.js +110 -0
  150. package/vendor/procedural-animals/src/species/chicken/motion.js +177 -0
  151. package/vendor/procedural-animals/src/species/chicken/regions.js +66 -0
  152. package/vendor/procedural-animals/src/species/chicken/rig.js +144 -0
  153. package/vendor/procedural-animals/src/species/chicken/sculpt.js +389 -0
  154. package/vendor/procedural-animals/src/species/chicken/wingLook.js +66 -0
  155. package/vendor/procedural-animals/src/species/chicken/wingStack.js +124 -0
  156. package/vendor/procedural-animals/src/species/cow/behaviour.js +521 -0
  157. package/vendor/procedural-animals/src/species/cow/coat.js +465 -0
  158. package/vendor/procedural-animals/src/species/cow/index.js +118 -0
  159. package/vendor/procedural-animals/src/species/cow/motion.js +81 -0
  160. package/vendor/procedural-animals/src/species/cow/regions.js +98 -0
  161. package/vendor/procedural-animals/src/species/cow/rig.js +116 -0
  162. package/vendor/procedural-animals/src/species/cow/sculpt.js +339 -0
  163. package/vendor/procedural-animals/src/species/crow/coat.js +145 -0
  164. package/vendor/procedural-animals/src/species/crow/index.js +70 -0
  165. package/vendor/procedural-animals/src/species/crow/joints.js +3 -0
  166. package/vendor/procedural-animals/src/species/crow/motion.js +101 -0
  167. package/vendor/procedural-animals/src/species/crow/regions.js +50 -0
  168. package/vendor/procedural-animals/src/species/crow/rig.js +83 -0
  169. package/vendor/procedural-animals/src/species/crow/sculpt.js +118 -0
  170. package/vendor/procedural-animals/src/species/deer/behaviour.js +513 -0
  171. package/vendor/procedural-animals/src/species/deer/coat.js +391 -0
  172. package/vendor/procedural-animals/src/species/deer/index.js +106 -0
  173. package/vendor/procedural-animals/src/species/deer/motion.js +97 -0
  174. package/vendor/procedural-animals/src/species/deer/regions.js +60 -0
  175. package/vendor/procedural-animals/src/species/deer/rig.js +124 -0
  176. package/vendor/procedural-animals/src/species/deer/sculpt.js +297 -0
  177. package/vendor/procedural-animals/src/species/dog/behaviour.js +521 -0
  178. package/vendor/procedural-animals/src/species/dog/coat.js +495 -0
  179. package/vendor/procedural-animals/src/species/dog/index.js +144 -0
  180. package/vendor/procedural-animals/src/species/dog/motion.js +118 -0
  181. package/vendor/procedural-animals/src/species/dog/regions.js +61 -0
  182. package/vendor/procedural-animals/src/species/dog/rig.js +129 -0
  183. package/vendor/procedural-animals/src/species/dog/sculpt.js +246 -0
  184. package/vendor/procedural-animals/src/species/eagle/coat.js +250 -0
  185. package/vendor/procedural-animals/src/species/eagle/index.js +76 -0
  186. package/vendor/procedural-animals/src/species/eagle/joints.js +3 -0
  187. package/vendor/procedural-animals/src/species/eagle/motion.js +137 -0
  188. package/vendor/procedural-animals/src/species/eagle/regions.js +57 -0
  189. package/vendor/procedural-animals/src/species/eagle/rig.js +107 -0
  190. package/vendor/procedural-animals/src/species/eagle/sculpt.js +137 -0
  191. package/vendor/procedural-animals/src/species/fish/coat.js +271 -0
  192. package/vendor/procedural-animals/src/species/fish/index.js +88 -0
  193. package/vendor/procedural-animals/src/species/fish/motion.js +92 -0
  194. package/vendor/procedural-animals/src/species/fish/regions.js +27 -0
  195. package/vendor/procedural-animals/src/species/fish/rig.js +143 -0
  196. package/vendor/procedural-animals/src/species/fish/sculpt.js +214 -0
  197. package/vendor/procedural-animals/src/species/fish/variants.js +126 -0
  198. package/vendor/procedural-animals/src/species/fox/behaviour.js +314 -0
  199. package/vendor/procedural-animals/src/species/fox/coat.js +444 -0
  200. package/vendor/procedural-animals/src/species/fox/index.js +120 -0
  201. package/vendor/procedural-animals/src/species/fox/motion.js +81 -0
  202. package/vendor/procedural-animals/src/species/fox/regions.js +59 -0
  203. package/vendor/procedural-animals/src/species/fox/rig.js +91 -0
  204. package/vendor/procedural-animals/src/species/fox/sculpt.js +202 -0
  205. package/vendor/procedural-animals/src/species/frog/behaviour.js +590 -0
  206. package/vendor/procedural-animals/src/species/frog/coat.js +305 -0
  207. package/vendor/procedural-animals/src/species/frog/index.js +97 -0
  208. package/vendor/procedural-animals/src/species/frog/motion.js +69 -0
  209. package/vendor/procedural-animals/src/species/frog/regions.js +46 -0
  210. package/vendor/procedural-animals/src/species/frog/rig.js +156 -0
  211. package/vendor/procedural-animals/src/species/frog/sculpt.js +240 -0
  212. package/vendor/procedural-animals/src/species/goat/behaviour.js +509 -0
  213. package/vendor/procedural-animals/src/species/goat/coat.js +590 -0
  214. package/vendor/procedural-animals/src/species/goat/index.js +149 -0
  215. package/vendor/procedural-animals/src/species/goat/motion.js +95 -0
  216. package/vendor/procedural-animals/src/species/goat/regions.js +98 -0
  217. package/vendor/procedural-animals/src/species/goat/rig.js +181 -0
  218. package/vendor/procedural-animals/src/species/goat/sculpt.js +547 -0
  219. package/vendor/procedural-animals/src/species/horse/coat.js +361 -0
  220. package/vendor/procedural-animals/src/species/horse/coatSeam.js +122 -0
  221. package/vendor/procedural-animals/src/species/horse/index.js +80 -0
  222. package/vendor/procedural-animals/src/species/horse/motion.js +245 -0
  223. package/vendor/procedural-animals/src/species/horse/regions.js +60 -0
  224. package/vendor/procedural-animals/src/species/horse/rig.js +117 -0
  225. package/vendor/procedural-animals/src/species/horse/sculpt.js +316 -0
  226. package/vendor/procedural-animals/src/species/horse/seamWeights.js +272 -0
  227. package/vendor/procedural-animals/src/species/lion/behaviour.js +509 -0
  228. package/vendor/procedural-animals/src/species/lion/coat.js +1016 -0
  229. package/vendor/procedural-animals/src/species/lion/index.js +111 -0
  230. package/vendor/procedural-animals/src/species/lion/motion.js +87 -0
  231. package/vendor/procedural-animals/src/species/lion/regions.js +106 -0
  232. package/vendor/procedural-animals/src/species/lion/rig.js +110 -0
  233. package/vendor/procedural-animals/src/species/lion/sculpt.js +384 -0
  234. package/vendor/procedural-animals/src/species/lion/whiskers.js +132 -0
  235. package/vendor/procedural-animals/src/species/pig/behaviour.js +575 -0
  236. package/vendor/procedural-animals/src/species/pig/coat.js +730 -0
  237. package/vendor/procedural-animals/src/species/pig/ears.js +242 -0
  238. package/vendor/procedural-animals/src/species/pig/index.js +161 -0
  239. package/vendor/procedural-animals/src/species/pig/motion.js +105 -0
  240. package/vendor/procedural-animals/src/species/pig/regions.js +100 -0
  241. package/vendor/procedural-animals/src/species/pig/rig.js +152 -0
  242. package/vendor/procedural-animals/src/species/pig/sculpt.js +382 -0
  243. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +605 -0
  244. package/vendor/procedural-animals/src/species/rabbit/coat.js +285 -0
  245. package/vendor/procedural-animals/src/species/rabbit/index.js +85 -0
  246. package/vendor/procedural-animals/src/species/rabbit/motion.js +85 -0
  247. package/vendor/procedural-animals/src/species/rabbit/regions.js +48 -0
  248. package/vendor/procedural-animals/src/species/rabbit/rig.js +99 -0
  249. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +148 -0
  250. package/vendor/procedural-animals/src/species/rat/behaviour.js +539 -0
  251. package/vendor/procedural-animals/src/species/rat/coat.js +341 -0
  252. package/vendor/procedural-animals/src/species/rat/index.js +111 -0
  253. package/vendor/procedural-animals/src/species/rat/motion.js +90 -0
  254. package/vendor/procedural-animals/src/species/rat/regions.js +92 -0
  255. package/vendor/procedural-animals/src/species/rat/rig.js +112 -0
  256. package/vendor/procedural-animals/src/species/rat/sculpt.js +163 -0
  257. package/vendor/procedural-animals/src/species/rat/whiskers.js +119 -0
  258. package/vendor/procedural-animals/src/species/shark/coat.js +383 -0
  259. package/vendor/procedural-animals/src/species/shark/index.js +104 -0
  260. package/vendor/procedural-animals/src/species/shark/motion.js +69 -0
  261. package/vendor/procedural-animals/src/species/shark/regions.js +34 -0
  262. package/vendor/procedural-animals/src/species/shark/rig.js +194 -0
  263. package/vendor/procedural-animals/src/species/shark/sculpt.js +343 -0
  264. package/vendor/procedural-animals/src/species/shark/variants.js +105 -0
  265. package/vendor/procedural-animals/src/species/sheep/behaviour.js +522 -0
  266. package/vendor/procedural-animals/src/species/sheep/coat.js +529 -0
  267. package/vendor/procedural-animals/src/species/sheep/index.js +152 -0
  268. package/vendor/procedural-animals/src/species/sheep/motion.js +86 -0
  269. package/vendor/procedural-animals/src/species/sheep/neck.js +41 -0
  270. package/vendor/procedural-animals/src/species/sheep/regions.js +62 -0
  271. package/vendor/procedural-animals/src/species/sheep/rig.js +163 -0
  272. package/vendor/procedural-animals/src/species/sheep/sculpt.js +542 -0
  273. package/vendor/procedural-animals/src/species/snake/coat.js +315 -0
  274. package/vendor/procedural-animals/src/species/snake/index.js +73 -0
  275. package/vendor/procedural-animals/src/species/snake/motion.js +51 -0
  276. package/vendor/procedural-animals/src/species/snake/regions.js +51 -0
  277. package/vendor/procedural-animals/src/species/snake/rig.js +108 -0
  278. package/vendor/procedural-animals/src/species/snake/sculpt.js +122 -0
  279. package/vendor/procedural-animals/src/species/spider/coat.js +279 -0
  280. package/vendor/procedural-animals/src/species/spider/index.js +78 -0
  281. package/vendor/procedural-animals/src/species/spider/motion.js +72 -0
  282. package/vendor/procedural-animals/src/species/spider/regions.js +87 -0
  283. package/vendor/procedural-animals/src/species/spider/rig.js +118 -0
  284. package/vendor/procedural-animals/src/species/spider/sculpt.js +182 -0
  285. package/vendor/procedural-animals/src/species/wolf/behaviour.js +160 -0
  286. package/vendor/procedural-animals/src/species/wolf/coat.js +749 -0
  287. package/vendor/procedural-animals/src/species/wolf/index.js +107 -0
  288. package/vendor/procedural-animals/src/species/wolf/motion.js +80 -0
  289. package/vendor/procedural-animals/src/species/wolf/regions.js +57 -0
  290. package/vendor/procedural-animals/src/species/wolf/rig.js +87 -0
  291. package/vendor/procedural-animals/src/species/wolf/sculpt.js +339 -0
  292. package/vendor/procedural-animals/src/worker.js +29 -0
@@ -0,0 +1,111 @@
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+ // Wild boar skeleton in bind pose (metres). Forward = +Z, up = +Y, the animal's left = +X.
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+ // Reference individual: a Central European adult (unsexed build), 0.75 m at the withers (top of the
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+ // skin over the spinous processes, the bristle mane adds 3-5 cm), 1.31 m snout disc -> buttock
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+ // (1.74 SH). Landmarks measured on side1.jpg (2x grid, 1 px = 1.49 mm).
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+ //
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+ // Hooves: the standard quadruped bones plus a hoof bone per leg, exactly like the horse / goat:
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+ // fpaw / hpaw = pastern (fetlock -> coffin joint), fhoof / hhoof = the cloven hoof (coffin joint ->
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+ // toe), so the engine keeps the claws flat while the fetlock sinks under load.
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+ import { buildRig } from '../../core/rig/rig.js';
10
+ import { quadrupedBones, quadrupedLimbs, tailChain } from '../../core/rig/quadruped.js';
11
+ import { norm, add, mul } from '../../core/math/vec.js';
12
+
13
+ export const TAIL_SEGS = 6;
14
+
15
+ // Head frame: modelled along its own axis (forehead -> snout disc), pitched 40 degrees nose-down in
16
+ // the bind pose (the boar carries its long wedge head low, side1: 45 deg walking, side2 standing).
17
+ // Head-local coordinates: x lateral, y dorsal, z along the head toward the disc; origin on the axis
18
+ // level with the eyes.
19
+ export const HEAD_PITCH = (40 * Math.PI) / 180;
20
+ export const HZ = [0, -Math.sin(HEAD_PITCH), Math.cos(HEAD_PITCH)];
21
+ export const HY = [0, Math.cos(HEAD_PITCH), Math.sin(HEAD_PITCH)];
22
+ export const HEAD_O = [0, 0.555, 0.49];
23
+ export const hl = (v) => [HEAD_O[0] + v[0], HEAD_O[1] + v[1] * HY[1] + v[2] * HZ[1], HEAD_O[2] + v[1] * HY[2] + v[2] * HZ[2]];
24
+ // head-local direction -> world
25
+ export const hdir = (v) => [v[0], v[1] * HY[1] + v[2] * HZ[1], v[1] * HY[2] + v[2] * HZ[2]];
26
+
27
+ export const EAR_BASE = [0.076, 0.066, -0.11];
28
+ export const EAR_LEN = 0.125;
29
+
30
+ export function boarJoints(params = {}) {
31
+ // erect ears on the upper corners of the crown: up and a little out (params.earSpread 0..1)
32
+ const sp = params.earSpread ?? 0.5;
33
+ const earB = hl(EAR_BASE);
34
+ const earD = norm([0.42 + 0.3 * sp, 1, -0.05]);
35
+ const J = {
36
+ nose: hl([0, -0.018, 0.305]), // (the snout disc: the engine keeps it off the ground)
37
+ occiput: hl([0, 0.0, -0.15]),
38
+ neckMid: [0, 0.575, 0.3],
39
+ neckBase: [0, 0.57, 0.2],
40
+ chestMid: [0, 0.575, 0.07],
41
+ thoraxRear: [0, 0.575, -0.1],
42
+ lumbarMid: [0, 0.565, -0.25],
43
+ lumbosacral: [0, 0.55, -0.37],
44
+ tailBase: [0, 0.535, -0.535],
45
+ // fore: scapula sloping ~65 deg, humerus down and back, radius and cannon vertical, short
46
+ // steep pasterns (a boar stands on the tips of its claws)
47
+ scapTopL: [0.062, 0.68, 0.185],
48
+ shoulderL: [0.1, 0.475, 0.27],
49
+ elbowL: [0.1, 0.305, 0.17],
50
+ wristL: [0.085, 0.145, 0.18],
51
+ mcpL: [0.078, 0.058, 0.19],
52
+ fcoffinL: [0.078, 0.027, 0.212],
53
+ ftoeL: [0.078, 0.002, 0.25],
54
+ // hind: hip joint, stifle, hock, fetlock, coffin joint, toe
55
+ hipL: [0.085, 0.5, -0.38],
56
+ kneeL: [0.1, 0.31, -0.27],
57
+ hockL: [0.075, 0.16, -0.42],
58
+ mtpL: [0.07, 0.056, -0.405],
59
+ hcoffinL: [0.07, 0.027, -0.385],
60
+ htoeL: [0.07, 0.002, -0.347],
61
+ jawHinge: hl([0, -0.075, -0.07]),
62
+ jawTip: hl([0, -0.088, 0.255]),
63
+ earBaseL: earB,
64
+ earTipL: add(earB, mul(earD, EAR_LEN)),
65
+ };
66
+ // the thin tail hangs down against the buttocks, its tassel just above the hocks
67
+ tailChain(J, 'tailBase', [-35, -60, -72, -78, -82, -84], [0.04, 0.04, 0.04, 0.038, 0.036, 0.034]);
68
+ return J;
69
+ }
70
+
71
+ export function boarBones() {
72
+ const b = quadrupedBones({ tailSegs: TAIL_SEGS, ears: true, jaw: true });
73
+ for (const d of b) {
74
+ if (d[0] === 'fpaw{S}') { d[2] = 'fcoffin{S}'; d[4] = { region: 'limb', group: 'F{S}' }; }
75
+ if (d[0] === 'hpaw{S}') { d[2] = 'hcoffin{S}'; d[4] = { region: 'limb', group: 'H{S}' }; }
76
+ }
77
+ b.push(
78
+ ['fhoof{S}', 'fcoffin{S}', 'ftoe{S}', 'fpaw{S}', { region: 'foot', group: 'F{S}' }],
79
+ ['hhoof{S}', 'hcoffin{S}', 'htoe{S}', 'hpaw{S}', { region: 'foot', group: 'H{S}' }],
80
+ );
81
+ return b;
82
+ }
83
+
84
+ export function boarRig(params = {}, J = boarJoints(params)) {
85
+ const limbs = quadrupedLimbs({
86
+ front: { tCore: 0.5, aCore: 0.05, aBody: -0.1, midX: 0.0 },
87
+ hind: { tCore: 0.45, aCore: 0.022, aBody: -0.11, midX: 0.008 },
88
+ });
89
+ for (const L of Object.values(limbs)) { L.bones.push((L.front ? 'fhoof' : 'hhoof') + L.S); L.distal.push((L.front ? 'fhoof' : 'hhoof') + L.S); }
90
+ return buildRig({
91
+ joints: J,
92
+ unit: 0.75 / 0.76,
93
+ headOrigin: HEAD_O,
94
+ bones: boarBones(),
95
+ axial: {
96
+ points: ['nose', 'occiput', 'neckMid', 'neckBase', 'chestMid', 'thoraxRear', 'lumbarMid', 'lumbosacral', 'tailBase', ...Array.from({ length: TAIL_SEGS }, (_, i) => 'tail' + (i + 1))],
97
+ bones: ['head', 'neck2', 'neck1', 'chest', 'spine3', 'spine2', 'spine1', 'pelvis', ...Array.from({ length: TAIL_SEGS }, (_, i) => 'tail' + i)],
98
+ // the skull's influence reaches back into the deep jowls and throat
99
+ blend: { 1: [-0.07, 0.2, 2.5], 2: [-0.07, 0.07, 3], 3: [-0.06, 0.06, 0] },
100
+ bodyTail: 0, // (the tail hangs against the buttocks: body skin blends into it only at the root)
101
+ },
102
+ limbs,
103
+ appendages: [
104
+ // (a 2 cm blend: the skin round the ear base follows the ear a little, so the crown skin is not
105
+ // stretched across a hard hinge when the ears flatten or swivel)
106
+ { group: 'earL', bone: 'earL', blend: [-0.006, 0.02] },
107
+ { group: 'earR', bone: 'earR', blend: [-0.006, 0.02] },
108
+ ],
109
+ webTags: ['flankfold', 'thighfront', 'scapmuscle', 'pectoral', 'forearmweb'],
110
+ });
111
+ }
@@ -0,0 +1,285 @@
1
+ // The wild boar, sculpted as a signed distance field.
2
+ // Every primitive is attached to a bone (skinning) and a group (axial / limb / ear / jaw). The head is
3
+ // modelled in its own frame (rig.js: hl()), measured from the profile and frontal references (side1,
4
+ // side2, front2, face1); the body relative to the joints so the sculpt follows the skeleton.
5
+ // Silhouette: a wedge. Massive high forequarters (the male's subcutaneous shoulder "shield"), a thick
6
+ // neck merged into the shoulders, a long wedge head ending in the flat snout disc, a laterally
7
+ // compressed barrel on short slim legs, narrow sloping hindquarters, a thin hanging tail with a tassel.
8
+ // Separate surfaces ("parts"): 'jaw' (lower lip and chin: the mouth opens), 'tusk' (the lower canines,
9
+ // rigid on the jaw) and 'tuskup' (the upper canines / whetters, rigid on the skull).
10
+ import { HEAD_O, HZ, HY, hl, hdir, TAIL_SEGS } from './rig.js';
11
+ import { add, sub, mul, lerp, norm, cross } from '../../core/math/vec.js';
12
+ import { sculptEyeSocket, apertureTiltAlong } from '../../core/sdf/eyeSocket.js';
13
+
14
+ // Eye: small (globe ~23 mm, visible opening ~16 x 10 mm), set high and far back
15
+ // on the side of the head, deep in bristly lids, looking out and a little forward.
16
+ const EYE_LOCAL = [0.082, 0.024, 0.005];
17
+ const eyeDir = (() => {
18
+ const a = (30 * Math.PI) / 180;
19
+ return norm(add(add([Math.cos(a), 0, 0], mul(HZ, Math.sin(a))), mul(HY, 0.12)));
20
+ })();
21
+ const EYE_BASE = {
22
+ c: sub(hl(EYE_LOCAL), HEAD_O), r: 0.0125, back: 0.0025, yaw: Math.atan2(eyeDir[0], eyeDir[2]), pitch: Math.asin(eyeDir[1]),
23
+ lid: 0.0016, R: 0.0118, d: 0.0066, off: 0.0, tilt: 0, irisZ: 0.007, irisR: 0.0094,
24
+ };
25
+ // roll the almond so its long axis follows the head, the upper lid up (a search for the largest
26
+ // dot(x, HZ) stood the left eye's almond on end: its untilted x points backward)
27
+ EYE_BASE.tilt = apertureTiltAlong(EYE_BASE, HEAD_O, HZ) - 0.05;
28
+ export const EYE = EYE_BASE;
29
+
30
+ const X = [1, 0, 0];
31
+
32
+ // Tusk centre lines (reference space), shared by the sculpt, the regions and the coat.
33
+ // Lower tusk (jaw): leaves the lower lip behind the disc, rises, then curves back and out along the
34
+ // side of the snout (triangular in section in life; round here). Upper tusk (whetter, skull): leaves the
35
+ // upper lip sideways, then curves up so its tip hones the lower tusk. Returns [{ p, r, t }].
36
+ export function tuskPath(params, s, which) {
37
+ const T = params.tusks;
38
+ if (!T) return [];
39
+ const lower = which === 'lower';
40
+ const len = lower ? T.lower : T.upper;
41
+ if (!(len > 0.004)) return [];
42
+ const base = lower ? [0.04 * s, -0.086, 0.215] : [0.04 * s, -0.052, 0.185];
43
+ // start / end directions (head-local) and the total turning (rad)
44
+ const d0 = lower ? norm([0.55 * s, 1, 0.1]) : norm([1 * s, -0.25, 0.25]);
45
+ const d1 = lower ? norm([0.9 * s, 0.5, -0.5]) : norm([0.35 * s, 1, -0.15]);
46
+ const curve = lower ? 0.7 * T.curve : 1;
47
+ const n = Math.max(4, Math.round(10 * Math.min(1.4, len / 0.09)));
48
+ const out = [];
49
+ let p = base.slice();
50
+ const ds = len / n;
51
+ const rb = lower ? T.r : T.r * 0.9;
52
+ for (let i = 0; i <= n; i++) {
53
+ const t = i / n;
54
+ const u = Math.min(1, Math.pow(t, 1.1) * curve);
55
+ const d = norm(add(mul(d0, 1 - u), mul(d1, u)));
56
+ const r = rb * Math.pow(1 - 0.88 * t, 0.7) + 0.0008;
57
+ out.push({ p: hl(p), r, t });
58
+ p = add(p, mul(d, ds));
59
+ }
60
+ return out;
61
+ }
62
+
63
+ export function sculptBoar(m, rig, params = {}) {
64
+ const J = rig.J;
65
+ const young = params.age === 'juvenile';
66
+ const piglet = young && (params.stage === 'piglet');
67
+ const male = params.sex === 'male' && !young;
68
+ const shield = params.shield ?? (male ? 1 : 0); // 0 sow .. 1 heavy boar
69
+ const snoutL = params.snout ?? 1; // snout length factor (piglets short)
70
+
71
+ const ellY = (o) => {
72
+ const y = norm(o.ydir);
73
+ const lat = o.lateral || X;
74
+ const z = norm(cross(lat, y));
75
+ return m.ell({ ...o, axis: z, up: y, r: [o.r[0], o.r[1], o.r[2]] });
76
+ };
77
+ const H = { bone: 'head' };
78
+ const hell = (o) => m.ell({ ...H, ...o, c: hl(o.c), axis: o.axisL ? norm(hdir(o.axisL)) : HZ, up: o.upL ? norm(hdir(o.upL)) : HY });
79
+ const hz = (z) => (z > 0.12 ? 0.12 + (z - 0.12) * snoutL : z); // snout length variation
80
+
81
+ // ---------------------------------------------------------------- TORSO
82
+ // wedge: deep high forequarters, laterally compressed barrel, narrow sloping hindquarters
83
+ const sw = 1 + 0.12 * shield;
84
+ m.ell({ tag: 'forequarter', bone: 'chest', c: [0, 0.51, 0.11], r: [0.15 * sw, 0.222, 0.25], axis: norm([0, 0.12, 1]), k: 0 });
85
+ m.ell({ tag: 'barrel', bone: 'spine3', c: [0, 0.45, -0.03], r: [0.155, 0.205, 0.25], axis: norm([0, 0.05, 1]), k: 0.06 });
86
+ m.ell({ tag: 'abdomen', bone: 'spine2', c: [0, 0.44, -0.22], r: [0.145, 0.17, 0.18], k: 0.06 });
87
+ m.ell({ tag: 'loin', bone: 'spine1', c: [0, 0.48, -0.3], r: [0.115, 0.125, 0.13], k: 0.06 });
88
+ m.ell({ tag: 'withers', bone: 'chest', c: [0, 0.672, 0.1], r: [0.08 * sw, 0.07, 0.2], axis: norm([0, 0.1, 1]), k: 0.07 });
89
+ m.ell({ tag: 'back', bone: 'spine3', c: [0, 0.62, -0.08], r: [0.095, 0.05, 0.2], axis: norm([0, 0.14, 1]), k: 0.07 });
90
+ m.ell({ tag: 'back', bone: 'spine1', c: [0, 0.555, -0.3], r: [0.088, 0.045, 0.15], axis: norm([0, 0.12, 1]), k: 0.07 });
91
+ // hindquarters: narrow, rounded croup sloping to the tail root, hams behind
92
+ m.ell({ tag: 'pelvis', bone: 'pelvis', c: [0, 0.455, -0.42], r: [0.102, 0.15, 0.14], k: 0.05 });
93
+ m.ell({ tag: 'croup', bone: 'pelvis', c: [0, 0.52, -0.42], r: [0.085, 0.06, 0.14], axis: norm([0, -0.35, 1]), k: 0.05 });
94
+ for (const s of [1, -1]) {
95
+ m.ell({ tag: 'ham', bone: 'pelvis', c: [0.05 * s, 0.43, -0.47], r: [0.06, 0.11, 0.07], k: 0.05 });
96
+ }
97
+ // male shield: thick subcutaneous armour over the shoulders and flanks of the chest
98
+ if (shield > 0.05) {
99
+ for (const s of [1, -1]) m.ell({ tag: 'shield', bone: 'chest', c: [0.085 * s, 0.53, 0.1], r: [0.07 * shield + 0.01, 0.15, 0.17], k: 0.07 });
100
+ }
101
+ // chest floor: a narrow keel between the forelegs
102
+ m.ell({ tag: 'brisket', bone: 'chest', c: [0, 0.33, 0.19], r: [0.085, 0.075, 0.1], k: 0.05 });
103
+ for (const s of [1, -1]) m.ell({ tag: 'pectoral', bone: 'chest', c: [0.05 * s, 0.32, 0.24], r: [0.045, 0.06, 0.045], k: 0.04 });
104
+ // teats (sows: a double row of small teats along the belly), sheath with its tuft (boars)
105
+ if (params.sex === 'female' && !young) {
106
+ for (const s of [1, -1]) for (let i = 0; i < 5; i++) m.sphere({ tag: 'teat', bone: i < 2 ? 'spine3' : 'spine2', c: [0.035 * s, 0.25 + 0.004 * i, 0.02 - 0.075 * i], rad: 0.007, k: 0.01 });
107
+ }
108
+ if (male) m.ell({ tag: 'sheath', bone: 'spine2', c: [0, 0.255, -0.17], r: [0.018, 0.02, 0.04], axis: norm([0, 0.3, 1]), k: 0.03 });
109
+
110
+ // ---------------------------------------------------------------- NECK: short, thick, merged into the shoulders
111
+ const nk = 1 + 0.12 * shield;
112
+ m.ell({ tag: 'neck', bone: 'neck1', c: [0, 0.49, 0.27], r: [0.13 * nk, 0.17, 0.13], axis: norm([0, -0.25, 1]), k: 0.06 });
113
+ m.ell({ tag: 'neck', bone: 'neck2', c: [0, 0.5, 0.36], r: [0.105 * nk, 0.14, 0.1], axis: norm([0, -0.5, 1]), k: 0.06 });
114
+ m.ell({ tag: 'crest', bone: 'neck1', c: [0, 0.625, 0.28], r: [0.07 * nk, 0.06, 0.14], axis: norm([0, 0.2, 1]), k: 0.06 });
115
+ // throat: the jaw line runs on into the jowls and the throat slopes evenly down to the brisket (side1,
116
+ // side2: no dewlap or bag under the jaw)
117
+ m.cone({ tag: 'throat', bone: 'neck1', a: [0, 0.37, 0.2], b: [0, 0.37, 0.32], ra: 0.08, rb: 0.075, k: 0.05 });
118
+ m.cone({ tag: 'throat', bone: 'neck2', a: [0, 0.38, 0.33], b: hl([0, -0.12, -0.02]), ra: 0.075, rb: 0.065, k: 0.05 });
119
+ m.ell({ tag: 'throat', bone: 'head', c: hl([0, -0.115, -0.075]), r: [0.068, 0.07, 0.115], axis: HZ, up: HY, k: 0.05 });
120
+ m.ell({ tag: 'throat', bone: 'neck1', c: [0, 0.36, 0.36], r: [0.085, 0.075, 0.1], axis: norm([0, -0.2, 1]), k: 0.05 });
121
+
122
+ // ---------------------------------------------------------------- HEAD (head-local, see rig.js)
123
+ // Profile (head-local, skin; side1, keiler_doze, dzik_bnp in refcache/boar/extra): not a cone. The
124
+ // crown is high and domed (poll y 0.10, still 0.075 above the eyes), the forehead falls steeply in
125
+ // front of the eyes into a concave saddle (y ~0.03 by z 0.09), then the long snout runs on as a tube of
126
+ // almost even depth (top y 0.026-0.032) to the flat disc. Below: the deep jowls (y -0.14 under and
127
+ // behind the eye) rise into a shallow lower jaw set back under the disc. From above: widest across the
128
+ // cheekbones and ear bases, narrowing quickly in front of the eyes into the snout.
129
+ hell({ tag: 'cranium', c: [0, 0.02, -0.08], r: [0.092, 0.078, 0.105], k: 0.03 });
130
+ hell({ tag: 'poll', c: [0, 0.04, -0.14], r: [0.084, 0.062, 0.065], k: 0.04 });
131
+ // the domed forehead, falling steeply in front of the eyes
132
+ hell({ tag: 'forehead', c: [0, 0.03, -0.005], r: [0.068, 0.045, 0.075], k: 0.032 });
133
+ for (const s of [1, -1]) {
134
+ hell({ tag: 'jowl', c: [0.058 * s, -0.07, -0.06], r: [0.058, 0.095, 0.1], k: 0.045 });
135
+ // cheekbone (zygomatic arch) below and behind the eye: the head is widest across the cheekbones and
136
+ // the ear bases (a wedge from the front, front2), not at the jowls
137
+ hell({ tag: 'zygoma', c: [0.074 * s, -0.012, -0.03], r: [0.028, 0.034, 0.075], k: 0.03 });
138
+ hell({ tag: 'cheek', c: [0.044 * s, -0.045, 0.055], r: [0.038, 0.05, 0.075], k: 0.035 });
139
+ hell({ tag: 'brow', c: [0.066 * s, 0.043, 0.005], r: [0.018, 0.012, 0.026], k: 0.015 });
140
+ sculptEyeSocket(m, EYE, HEAD_O, s, { orbit: { r: [0.013, 0.01, 0.009], at: [0.0, 0.001, 0.014], k: 0.006 } });
141
+ }
142
+ // the long snout: a tube of almost even depth from the saddle to the disc (not a taper)
143
+ hell({ tag: 'face', c: [0, -0.01, hz(0.135)], r: [0.045, 0.045, 0.12 * (0.6 + 0.4 * snoutL)], k: 0.03 });
144
+ hell({ tag: 'snout', c: [0, -0.016, hz(0.22)], r: [0.04, 0.042, 0.075 * snoutL + 0.01], k: 0.025 });
145
+ // upper lip: flares where the canines come out (the tusk bosses), lip line running back to below
146
+ // the eye
147
+ for (const s of [1, -1]) {
148
+ hell({ tag: 'upperlip', c: [0.034 * s, -0.056, hz(0.13)], r: [0.026, 0.029, 0.085 * snoutL + 0.01], k: 0.02 });
149
+ hell({ tag: 'tuskboss', c: [0.034 * s, -0.045, hz(0.175)], r: [0.018 + 0.006 * shield, 0.018, 0.022], k: 0.02 });
150
+ }
151
+ // snout disc: a flat round plate facing forward and a little down, with its rim
152
+ const discC = [0, -0.021, hz(0.287)];
153
+ hell({ tag: 'disc', c: discC, r: [0.043, 0.039, 0.016], k: 0.01 });
154
+ for (const s of [1, -1]) {
155
+ // nostrils: two ovals in the disc face
156
+ hell({ tag: 'nostril', c: [0.014 * s, -0.024, hz(0.307)], r: [0.0075, 0.011, 0.012], axisL: [0.15 * s, 0, 1], k: 0.003, carve: true });
157
+ }
158
+ // the underside of the snout above the mouth
159
+ hell({ tag: 'rostrum', c: [0, -0.055, hz(0.2)], r: [0.032, 0.022, 0.07 * snoutL + 0.01], k: 0.02 });
160
+
161
+ // ---------------------------------------------------------------- JAW (lower lip, chin)
162
+ const JW = { bone: 'jaw', group: 'jaw', part: 'jaw' };
163
+ const jel = (o) => m.ell({ ...JW, ...o, c: hl(o.c), axis: HZ, up: HY });
164
+ jel({ tag: 'chin', c: [0, -0.094, hz(0.12)], r: [0.038, 0.025, 0.075 * snoutL + 0.02], k: 0 });
165
+ jel({ tag: 'lowerlip', c: [0, -0.08, hz(0.205)], r: [0.027, 0.015, 0.042 * snoutL + 0.008], k: 0.012 });
166
+ for (const s of [1, -1]) m.cone({ ...JW, tag: 'mandible', a: hl([0.035 * s, -0.1, hz(0.04)]), b: hl([0.025 * s, -0.085, hz(0.19)]), ra: 0.022, rb: 0.018, k: 0.015 });
167
+
168
+ // ---------------------------------------------------------------- TUSKS (own rigid surfaces)
169
+ for (const s of [1, -1]) {
170
+ for (const which of ['lower', 'upper']) {
171
+ const pth = tuskPath(params, s, which);
172
+ const part = which === 'lower' ? 'tusk' : 'tuskup';
173
+ const bone = which === 'lower' ? 'jaw' : 'head';
174
+ const group = which === 'lower' ? 'jaw' : 'axial';
175
+ for (let i = 0; i + 1 < pth.length; i++) {
176
+ m.cone({ bone, part, group, tag: 'tusk', a: pth[i].p, b: pth[i + 1].p, ra: pth[i].r, rb: pth[i + 1].r, k: 0.002 });
177
+ }
178
+ }
179
+ }
180
+
181
+ // ---------------------------------------------------------------- EARS: erect, pointed, hairy
182
+ for (const S of ['L', 'R']) {
183
+ const s = S === 'L' ? 1 : -1;
184
+ const base = J['earBase' + S], tip = J['earTip' + S];
185
+ const up = norm(sub(tip, base));
186
+ const len = Math.hypot(...sub(tip, base));
187
+ // the cup opens forward and outward
188
+ const facing = norm(add(add(mul(hdir([0, 0, 1]), 0.9), [0.32 * s, 0, 0]), [0, -0.2, 0]));
189
+ const lat = norm(cross(up, facing));
190
+ const fc = norm(cross(lat, up));
191
+ const ear = { bone: 'ear' + S, group: 'ear' + S, thin: true };
192
+ const wd = 0.054;
193
+ ellY({ ...ear, tag: 'ear', c: lerp(base, tip, 0.38), ydir: up, lateral: lat, r: [wd, len * 0.42, 0.009], k: 0.012 });
194
+ ellY({ ...ear, tag: 'eartip', c: lerp(base, tip, 0.74), ydir: up, lateral: lat, r: [wd * 0.52, len * 0.26, 0.0065], k: 0.014 });
195
+ ellY({ ...ear, tag: 'earinner', c: add(lerp(base, tip, 0.45), mul(fc, 0.0072)), ydir: up, lateral: lat, r: [wd * 0.72, len * 0.38, 0.0062], k: 0.004, carve: true });
196
+ m.sphere({ ...H, tag: 'earbase', c: add(base, mul(up, -0.008)), rad: 0.022, k: 0.025 });
197
+ }
198
+
199
+ // ---------------------------------------------------------------- LEGS: short and slim, on the claw tips
200
+ const lk = 1 + 0.1 * shield;
201
+ for (const S of ['L', 'R']) {
202
+ const s = S === 'L' ? 1 : -1;
203
+ const lat = [s, 0, 0];
204
+ const sx = (v) => [v[0] * s, v[1], v[2]];
205
+ const g = 'F' + S;
206
+ const Sc = J['scapTop' + S], Sh = J['shoulder' + S], E = J['elbow' + S], W = J['wrist' + S], M = J['mcp' + S], C = J['fcoffin' + S], T = J['ftoe' + S];
207
+ ellY({ tag: 'scapmuscle', bone: 'scapula' + S, group: g, c: add(lerp(Sc, Sh, 0.45), sx([0.035, 0, -0.01])), ydir: sub(Sh, Sc), lateral: lat, r: [0.03 * lk, 0.11, 0.075], k: 0.06 });
208
+ m.sphere({ tag: 'shoulderpoint', bone: 'humerus' + S, group: g, c: add(Sh, sx([0.012, 0.0, 0.01])), rad: 0.035, k: 0.045 });
209
+ m.cone({ tag: 'upperarm', bone: 'humerus' + S, group: g, a: Sh, b: E, ra: 0.048 * lk, rb: 0.04 * lk, k: 0.045 });
210
+ ellY({ tag: 'triceps', bone: 'humerus' + S, group: g, c: add(lerp(Sh, E, 0.55), sx([0.008, 0.01, -0.05])), ydir: sub(E, Sh), lateral: lat, r: [0.04 * lk, 0.08, 0.055], k: 0.05 });
211
+ m.sphere({ tag: 'olecranon', bone: 'radius' + S, group: g, c: add(E, [0, 0.012, -0.034]), rad: 0.026, k: 0.025 });
212
+ m.cone({ tag: 'forearm', bone: 'radius' + S, group: g, a: add(E, [0, 0, -0.005]), b: W, ra: 0.043 * lk, rb: 0.023, k: 0.025 });
213
+ ellY({ tag: 'forearmmuscle', bone: 'radius' + S, group: g, c: add(lerp(E, W, 0.28), sx([0.004, 0, 0.006])), ydir: sub(W, E), lateral: lat, r: [0.04 * lk, 0.07, 0.043 * lk], k: 0.025 });
214
+ m.cone({ tag: 'forearmweb', bone: 'radius' + S, group: g, a: add(E, sx([-0.025, 0.035, -0.01])), b: add(lerp(E, W, 0.3), sx([-0.01, 0, 0])), ra: 0.03, rb: 0.022, k: 0.03 });
215
+ ellY({ tag: 'knee', bone: 'metacarpus' + S, group: g, c: add(W, [0, 0.0, 0.002]), ydir: [0, 1, 0], lateral: lat, r: [0.022, 0.025, 0.022], k: 0.012 });
216
+ m.cone({ tag: 'cannon', bone: 'metacarpus' + S, group: g, a: add(W, [0, -0.01, 0.0]), b: add(M, [0, 0.01, 0.0]), ra: 0.02, rb: 0.019, k: 0.01 });
217
+ m.cone({ tag: 'tendon', bone: 'metacarpus' + S, group: g, a: add(W, [0, -0.015, -0.012]), b: add(M, [0, 0.012, -0.013]), ra: 0.01, rb: 0.012, k: 0.01 });
218
+ ellY({ tag: 'fetlock', bone: 'metacarpus' + S, group: g, c: add(M, [0, 0.0, -0.004]), ydir: [0, 1, 0.3], lateral: lat, r: [0.021, 0.021, 0.022], k: 0.01 });
219
+ sculptDewclaws(m, 'fpaw' + S, g, M, s);
220
+ m.cone({ tag: 'pastern', bone: 'fpaw' + S, group: g, a: M, b: C, ra: 0.017, rb: 0.017, k: 0.01 });
221
+ sculptHoof(m, 'fhoof' + S, g, C, T, 1.0, s);
222
+
223
+ const h = 'H' + S;
224
+ const Hp = J['hip' + S], K = J['knee' + S], Hk = J['hock' + S], Mt = J['mtp' + S], Ch = J['hcoffin' + S], Tt = J['htoe' + S];
225
+ ellY({ tag: 'thigh', bone: 'femur' + S, group: h, c: add(lerp(Hp, K, 0.42), sx([0.02, 0, -0.03])), ydir: sub(K, Hp), lateral: lat, r: [0.04 * lk, 0.13, 0.1], k: 0.06 });
226
+ m.cone({ tag: 'thighfront', bone: 'femur' + S, group: h, a: sx([0.08, 0.53, -0.31]), b: add(K, sx([0.0, 0.03, 0.02])), ra: 0.05, rb: 0.034, k: 0.05 });
227
+ m.cone({ tag: 'hamstring', bone: 'femur' + S, group: h, a: sx([0.05, 0.48, -0.52]), b: add(lerp(K, Hk, 0.3), [0, 0, -0.045]), ra: 0.055, rb: 0.03, k: 0.045 });
228
+ ellY({ tag: 'flankfold', bone: 'femur' + S, group: h, c: sx([0.095, 0.34, -0.21]), ydir: [-0.1, 0.3, 0.12], lateral: lat, r: [0.026, 0.07, 0.04], k: 0.05 });
229
+ m.sphere({ tag: 'stifle', bone: 'tibia' + S, group: h, c: add(K, sx([0.004, 0.005, 0.014])), rad: 0.03, k: 0.035 });
230
+ ellY({ tag: 'gaskin', bone: 'tibia' + S, group: h, c: add(lerp(K, Hk, 0.3), sx([0.004, 0, -0.024])), ydir: sub(Hk, K), lateral: lat, r: [0.042 * lk, 0.08, 0.052], k: 0.03 });
231
+ m.cone({ tag: 'shin', bone: 'tibia' + S, group: h, a: lerp(K, Hk, 0.1), b: Hk, ra: 0.03, rb: 0.02, k: 0.025 });
232
+ m.cone({ tag: 'achilles', bone: 'tibia' + S, group: h, a: add(lerp(K, Hk, 0.45), [0, 0, -0.038]), b: add(Hk, [0, 0.03, -0.03]), ra: 0.014, rb: 0.011, k: 0.015 });
233
+ m.sphere({ tag: 'calcaneus', bone: 'metatarsus' + S, group: h, c: add(Hk, [0, 0.026, -0.028]), rad: 0.015, k: 0.012 });
234
+ ellY({ tag: 'hock', bone: 'metatarsus' + S, group: h, c: add(Hk, [0, 0.004, -0.002]), ydir: [0, 1, 0.25], lateral: lat, r: [0.021, 0.03, 0.023], k: 0.015 });
235
+ m.cone({ tag: 'cannon', bone: 'metatarsus' + S, group: h, a: add(Hk, [0, -0.016, 0.002]), b: add(Mt, [0, 0.01, 0.0]), ra: 0.02, rb: 0.019, k: 0.01 });
236
+ m.cone({ tag: 'tendon', bone: 'metatarsus' + S, group: h, a: add(Hk, [0, -0.016, -0.013]), b: add(Mt, [0, 0.012, -0.013]), ra: 0.01, rb: 0.012, k: 0.01 });
237
+ ellY({ tag: 'fetlock', bone: 'metatarsus' + S, group: h, c: add(Mt, [0, 0.0, -0.004]), ydir: [0, 1, 0.3], lateral: lat, r: [0.021, 0.021, 0.022], k: 0.01 });
238
+ sculptDewclaws(m, 'hpaw' + S, h, Mt, s);
239
+ m.cone({ tag: 'pastern', bone: 'hpaw' + S, group: h, a: Mt, b: Ch, ra: 0.017, rb: 0.017, k: 0.01 });
240
+ sculptHoof(m, 'hhoof' + S, h, Ch, Tt, 0.95, s);
241
+ }
242
+
243
+ // ---------------------------------------------------------------- TAIL: thin, hanging, flattened tassel
244
+ for (let i = 0; i < TAIL_SEGS; i++) {
245
+ const t0 = i / TAIL_SEGS, t1 = (i + 1) / TAIL_SEGS;
246
+ const a = J['tail' + i], b = J['tail' + (i + 1)];
247
+ const r0 = 0.016 - 0.009 * t0, r1 = 0.016 - 0.009 * t1;
248
+ m.cone({ tag: i === 0 ? 'tailhead' : 'tail', bone: 'tail' + i, a, b, ra: r0, rb: r1, k: i === 0 ? 0.018 : 0.006, thin: i > 2 });
249
+ if (i >= TAIL_SEGS - 2) {
250
+ // tassel: long bristles flattened side to side
251
+ const d = norm(sub(b, a));
252
+ m.ell({ tag: 'tassel', bone: 'tail' + i, c: lerp(a, b, 0.6), r: [0.009, 0.016 + 0.004 * (i - TAIL_SEGS + 2), Math.hypot(...sub(b, a)) * 0.62], axis: d, up: norm(cross(d, X)), k: 0.008, thin: true });
253
+ }
254
+ }
255
+ void piglet;
256
+ return m;
257
+ }
258
+
259
+ // Dewclaws: two horny claws behind the fetlock, larger and lower than a domestic pig's (they print
260
+ // in soft ground)
261
+ function sculptDewclaws(m, bone, group, M, s) {
262
+ for (const k of [1, -1]) {
263
+ const a = add(M, [0.012 * k * s, -0.006, -0.02]);
264
+ m.cone({ tag: 'dewclaw', bone, group, a, b: add(a, [0.003 * k * s, -0.022, -0.01]), ra: 0.0075, rb: 0.004, k: 0.004 });
265
+ }
266
+ }
267
+
268
+ // Cloven hoof: two pointed claws (digits III and IV) with a cleft between them, heel bulbs behind,
269
+ // flat on the ground.
270
+ function sculptHoof(m, bone, group, C, T, w, s) {
271
+ const zc = (C[2] + T[2]) * 0.5;
272
+ for (const k of [1, -1]) {
273
+ const x = C[0] + 0.0105 * k * w;
274
+ const top = [x, C[1] + 0.008, C[2] - 0.004];
275
+ const toe = [x - 0.003 * k, 0.005, T[2] - 0.003];
276
+ const heel = [x, 0.008, C[2] - 0.014];
277
+ m.cone({ tag: 'hoof', bone, group, a: top, b: toe, ra: 0.0112 * w, rb: 0.0045 * w, k: 0.006 });
278
+ m.cone({ tag: 'hoof', bone, group, a: heel, b: [toe[0], 0.006, zc + 0.006], ra: 0.0105 * w, rb: 0.008 * w, k: 0.008 });
279
+ m.sphere({ tag: 'heelbulb', bone, group, c: [x, 0.012, C[2] - 0.017], rad: 0.0095 * w, k: 0.008 });
280
+ }
281
+ m.cone({ tag: 'coronet', bone, group, a: add(C, [0, 0.012, -0.01]), b: add(C, [0, 0.006, 0.008]), ra: 0.0165 * w, rb: 0.0165 * w, k: 0.008 });
282
+ m.ell({ tag: 'cleft', bone, group, c: [C[0], 0.006, zc + 0.013], r: [0.0022, 0.02, 0.03], k: 0.002, carve: true });
283
+ m.ell({ tag: 'sole', bone, group, c: [C[0], -0.1 + 0.001, zc], r: [0.1, 0.1, 0.1], k: 0.002, carve: true });
284
+ void s;
285
+ }