@bitefoundry/retrieviewer 0.0.0-stage → 0.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (292) hide show
  1. package/ASSET-PROVENANCE.md +43 -0
  2. package/ASSETS-LICENSE.md +58 -0
  3. package/ATTRIBUTION.md +54 -0
  4. package/EMBEDDING.md +96 -0
  5. package/INSTALLING.md +107 -0
  6. package/LICENSE +16 -0
  7. package/LICENSE-CODE +21 -0
  8. package/PLUGIN.md +110 -0
  9. package/PUPPY-MEMORY.md +57 -0
  10. package/PUPPY-Q5-COMPARISON.md +73 -0
  11. package/README.md +61 -2
  12. package/RELEASING.md +61 -0
  13. package/THIRD-PARTY-NOTICES.md +17 -0
  14. package/TRADEMARKS.md +21 -0
  15. package/braille.mjs +45 -0
  16. package/examples/bridge.py +62 -0
  17. package/examples/embed.mjs +15 -0
  18. package/examples/live.mjs +40 -0
  19. package/examples/plugin.mjs +21 -0
  20. package/integrations/opencode/runtime.mjs +195 -0
  21. package/integrations/opencode/tui.tsx +59 -0
  22. package/locomotion-core.mjs +21 -0
  23. package/locomotion-puppy.animal +0 -0
  24. package/package.json +125 -4
  25. package/pet-q5-manifest.json +118 -0
  26. package/puppy-clean.mjs +51 -0
  27. package/puppy-companion-interactions-v3-q5.bin.gz +0 -0
  28. package/puppy-companion-interactions-v3.json +1 -0
  29. package/puppy-companion-life.mjs +182 -0
  30. package/puppy-companion-objects.mjs +30 -0
  31. package/puppy-companion-sprites.mjs +14 -0
  32. package/puppy-continuous.mjs +57 -0
  33. package/puppy-face.mjs +46 -0
  34. package/puppy-frame-predictive.mjs +147 -0
  35. package/puppy-frame-store.mjs +108 -0
  36. package/puppy-mouth-anchor.json +1 -0
  37. package/puppy-mouth-anchor.mjs +33 -0
  38. package/puppy-paper-actions-v9-q5.bin.gz +0 -0
  39. package/puppy-paper-actions-v9.json +1 -0
  40. package/puppy-paper-actions.mjs +48 -0
  41. package/puppy-paper-approach-q5.bin.gz +0 -0
  42. package/puppy-paper-approach.json +1 -0
  43. package/puppy-paper-area.mjs +15 -0
  44. package/puppy-paper-arrival-seat-q5.bin.gz +0 -0
  45. package/puppy-paper-arrival-seat.json +1 -0
  46. package/puppy-paper-behaviors-q5.bin.gz +0 -0
  47. package/puppy-paper-behaviors.json +1 -0
  48. package/puppy-paper-behaviors.mjs +8 -0
  49. package/puppy-paper-contact.mjs +103 -0
  50. package/puppy-paper-director.mjs +21 -0
  51. package/puppy-paper-paw-transport.mjs +76 -0
  52. package/puppy-paper-rear-gallop-q5.bin.gz +0 -0
  53. package/puppy-paper-rear-gallop.json +1 -0
  54. package/puppy-paper-seat-q5.bin.gz +0 -0
  55. package/puppy-paper-seat.json +14 -0
  56. package/puppy-paper-seat.mjs +13 -0
  57. package/puppy-paper-trick-timing.mjs +58 -0
  58. package/puppy-paper-world.mjs +108 -0
  59. package/puppy-paper.mjs +271 -0
  60. package/puppy-stable-meta.json +1606 -0
  61. package/puppy-stable.mjs +72 -0
  62. package/puppy-stride-meta.json +343 -0
  63. package/puppy-stride-tweens-q5.bin.gz +0 -0
  64. package/puppy-zoomies.mjs +27 -0
  65. package/puppy-zoomies30.mjs +12 -0
  66. package/retrieviewer-cli.mjs +81 -0
  67. package/retrieviewer-config.mjs +49 -0
  68. package/retrieviewer-install.mjs +157 -0
  69. package/retrieviewer-plugin.d.mts +44 -0
  70. package/retrieviewer-plugin.mjs +97 -0
  71. package/retrieviewer-stdio.mjs +38 -0
  72. package/retrieviewer.d.mts +85 -0
  73. package/retrieviewer.mjs +142 -0
  74. package/vendor/procedural-animals/LICENSE +21 -0
  75. package/vendor/procedural-animals/package.json +40 -0
  76. package/vendor/procedural-animals/src/animal.js +146 -0
  77. package/vendor/procedural-animals/src/bake.js +51 -0
  78. package/vendor/procedural-animals/src/build.js +81 -0
  79. package/vendor/procedural-animals/src/core/build/coatKit.js +121 -0
  80. package/vendor/procedural-animals/src/core/build/featherCards.js +189 -0
  81. package/vendor/procedural-animals/src/core/build/finEdges.js +85 -0
  82. package/vendor/procedural-animals/src/core/build/furSlope.js +115 -0
  83. package/vendor/procedural-animals/src/core/build/mesh.js +67 -0
  84. package/vendor/procedural-animals/src/core/build/pipeline.js +272 -0
  85. package/vendor/procedural-animals/src/core/build/seams.js +183 -0
  86. package/vendor/procedural-animals/src/core/build/warp.js +112 -0
  87. package/vendor/procedural-animals/src/core/build/weights.js +393 -0
  88. package/vendor/procedural-animals/src/core/math/vec.js +81 -0
  89. package/vendor/procedural-animals/src/core/motion/actions.js +800 -0
  90. package/vendor/procedural-animals/src/core/motion/bird.js +3063 -0
  91. package/vendor/procedural-animals/src/core/motion/birdActions.js +1059 -0
  92. package/vendor/procedural-animals/src/core/motion/common.js +158 -0
  93. package/vendor/procedural-animals/src/core/motion/index.js +22 -0
  94. package/vendor/procedural-animals/src/core/motion/quadruped.js +2875 -0
  95. package/vendor/procedural-animals/src/core/motion/snake.js +1594 -0
  96. package/vendor/procedural-animals/src/core/motion/spider.js +1810 -0
  97. package/vendor/procedural-animals/src/core/motion/swimmer.js +1047 -0
  98. package/vendor/procedural-animals/src/core/motion/swimmerActions.js +613 -0
  99. package/vendor/procedural-animals/src/core/render/animalObject.js +262 -0
  100. package/vendor/procedural-animals/src/core/render/coatMaterial.js +1301 -0
  101. package/vendor/procedural-animals/src/core/render/dqs.js +159 -0
  102. package/vendor/procedural-animals/src/core/render/eyes.js +676 -0
  103. package/vendor/procedural-animals/src/core/render/membranes.js +77 -0
  104. package/vendor/procedural-animals/src/core/render/skeleton.js +41 -0
  105. package/vendor/procedural-animals/src/core/rig/bird.js +327 -0
  106. package/vendor/procedural-animals/src/core/rig/quadruped.js +76 -0
  107. package/vendor/procedural-animals/src/core/rig/rig.js +79 -0
  108. package/vendor/procedural-animals/src/core/rig/snake.js +76 -0
  109. package/vendor/procedural-animals/src/core/rig/spider.js +110 -0
  110. package/vendor/procedural-animals/src/core/rig/swimmer.js +181 -0
  111. package/vendor/procedural-animals/src/core/sdf/eyeSocket.js +53 -0
  112. package/vendor/procedural-animals/src/core/sdf/mesher.js +238 -0
  113. package/vendor/procedural-animals/src/core/sdf/sdf.js +263 -0
  114. package/vendor/procedural-animals/src/index.d.ts +98 -0
  115. package/vendor/procedural-animals/src/index.js +29 -0
  116. package/vendor/procedural-animals/src/registry.js +48 -0
  117. package/vendor/procedural-animals/src/species/bear/behaviour.js +463 -0
  118. package/vendor/procedural-animals/src/species/bear/claws.js +147 -0
  119. package/vendor/procedural-animals/src/species/bear/coat.js +726 -0
  120. package/vendor/procedural-animals/src/species/bear/index.js +139 -0
  121. package/vendor/procedural-animals/src/species/bear/motion.js +112 -0
  122. package/vendor/procedural-animals/src/species/bear/regions.js +78 -0
  123. package/vendor/procedural-animals/src/species/bear/rig.js +112 -0
  124. package/vendor/procedural-animals/src/species/bear/sculpt.js +272 -0
  125. package/vendor/procedural-animals/src/species/boar/behaviour.js +335 -0
  126. package/vendor/procedural-animals/src/species/boar/coat.js +372 -0
  127. package/vendor/procedural-animals/src/species/boar/index.js +110 -0
  128. package/vendor/procedural-animals/src/species/boar/motion.js +85 -0
  129. package/vendor/procedural-animals/src/species/boar/regions.js +88 -0
  130. package/vendor/procedural-animals/src/species/boar/rig.js +111 -0
  131. package/vendor/procedural-animals/src/species/boar/sculpt.js +285 -0
  132. package/vendor/procedural-animals/src/species/cat/behaviour.js +559 -0
  133. package/vendor/procedural-animals/src/species/cat/coat.js +841 -0
  134. package/vendor/procedural-animals/src/species/cat/index.js +211 -0
  135. package/vendor/procedural-animals/src/species/cat/motion.js +101 -0
  136. package/vendor/procedural-animals/src/species/cat/regions.js +82 -0
  137. package/vendor/procedural-animals/src/species/cat/rig.js +100 -0
  138. package/vendor/procedural-animals/src/species/cat/sculpt.js +266 -0
  139. package/vendor/procedural-animals/src/species/cat/whiskers.js +110 -0
  140. package/vendor/procedural-animals/src/species/cheetah/coat.js +427 -0
  141. package/vendor/procedural-animals/src/species/cheetah/index.js +51 -0
  142. package/vendor/procedural-animals/src/species/cheetah/joints.js +3 -0
  143. package/vendor/procedural-animals/src/species/cheetah/motion.js +77 -0
  144. package/vendor/procedural-animals/src/species/cheetah/regions.js +95 -0
  145. package/vendor/procedural-animals/src/species/cheetah/rig.js +66 -0
  146. package/vendor/procedural-animals/src/species/cheetah/sculpt.js +158 -0
  147. package/vendor/procedural-animals/src/species/chicken/coat.js +313 -0
  148. package/vendor/procedural-animals/src/species/chicken/coverts.js +320 -0
  149. package/vendor/procedural-animals/src/species/chicken/index.js +110 -0
  150. package/vendor/procedural-animals/src/species/chicken/motion.js +177 -0
  151. package/vendor/procedural-animals/src/species/chicken/regions.js +66 -0
  152. package/vendor/procedural-animals/src/species/chicken/rig.js +144 -0
  153. package/vendor/procedural-animals/src/species/chicken/sculpt.js +389 -0
  154. package/vendor/procedural-animals/src/species/chicken/wingLook.js +66 -0
  155. package/vendor/procedural-animals/src/species/chicken/wingStack.js +124 -0
  156. package/vendor/procedural-animals/src/species/cow/behaviour.js +521 -0
  157. package/vendor/procedural-animals/src/species/cow/coat.js +465 -0
  158. package/vendor/procedural-animals/src/species/cow/index.js +118 -0
  159. package/vendor/procedural-animals/src/species/cow/motion.js +81 -0
  160. package/vendor/procedural-animals/src/species/cow/regions.js +98 -0
  161. package/vendor/procedural-animals/src/species/cow/rig.js +116 -0
  162. package/vendor/procedural-animals/src/species/cow/sculpt.js +339 -0
  163. package/vendor/procedural-animals/src/species/crow/coat.js +145 -0
  164. package/vendor/procedural-animals/src/species/crow/index.js +70 -0
  165. package/vendor/procedural-animals/src/species/crow/joints.js +3 -0
  166. package/vendor/procedural-animals/src/species/crow/motion.js +101 -0
  167. package/vendor/procedural-animals/src/species/crow/regions.js +50 -0
  168. package/vendor/procedural-animals/src/species/crow/rig.js +83 -0
  169. package/vendor/procedural-animals/src/species/crow/sculpt.js +118 -0
  170. package/vendor/procedural-animals/src/species/deer/behaviour.js +513 -0
  171. package/vendor/procedural-animals/src/species/deer/coat.js +391 -0
  172. package/vendor/procedural-animals/src/species/deer/index.js +106 -0
  173. package/vendor/procedural-animals/src/species/deer/motion.js +97 -0
  174. package/vendor/procedural-animals/src/species/deer/regions.js +60 -0
  175. package/vendor/procedural-animals/src/species/deer/rig.js +124 -0
  176. package/vendor/procedural-animals/src/species/deer/sculpt.js +297 -0
  177. package/vendor/procedural-animals/src/species/dog/behaviour.js +521 -0
  178. package/vendor/procedural-animals/src/species/dog/coat.js +495 -0
  179. package/vendor/procedural-animals/src/species/dog/index.js +144 -0
  180. package/vendor/procedural-animals/src/species/dog/motion.js +118 -0
  181. package/vendor/procedural-animals/src/species/dog/regions.js +61 -0
  182. package/vendor/procedural-animals/src/species/dog/rig.js +129 -0
  183. package/vendor/procedural-animals/src/species/dog/sculpt.js +246 -0
  184. package/vendor/procedural-animals/src/species/eagle/coat.js +250 -0
  185. package/vendor/procedural-animals/src/species/eagle/index.js +76 -0
  186. package/vendor/procedural-animals/src/species/eagle/joints.js +3 -0
  187. package/vendor/procedural-animals/src/species/eagle/motion.js +137 -0
  188. package/vendor/procedural-animals/src/species/eagle/regions.js +57 -0
  189. package/vendor/procedural-animals/src/species/eagle/rig.js +107 -0
  190. package/vendor/procedural-animals/src/species/eagle/sculpt.js +137 -0
  191. package/vendor/procedural-animals/src/species/fish/coat.js +271 -0
  192. package/vendor/procedural-animals/src/species/fish/index.js +88 -0
  193. package/vendor/procedural-animals/src/species/fish/motion.js +92 -0
  194. package/vendor/procedural-animals/src/species/fish/regions.js +27 -0
  195. package/vendor/procedural-animals/src/species/fish/rig.js +143 -0
  196. package/vendor/procedural-animals/src/species/fish/sculpt.js +214 -0
  197. package/vendor/procedural-animals/src/species/fish/variants.js +126 -0
  198. package/vendor/procedural-animals/src/species/fox/behaviour.js +314 -0
  199. package/vendor/procedural-animals/src/species/fox/coat.js +444 -0
  200. package/vendor/procedural-animals/src/species/fox/index.js +120 -0
  201. package/vendor/procedural-animals/src/species/fox/motion.js +81 -0
  202. package/vendor/procedural-animals/src/species/fox/regions.js +59 -0
  203. package/vendor/procedural-animals/src/species/fox/rig.js +91 -0
  204. package/vendor/procedural-animals/src/species/fox/sculpt.js +202 -0
  205. package/vendor/procedural-animals/src/species/frog/behaviour.js +590 -0
  206. package/vendor/procedural-animals/src/species/frog/coat.js +305 -0
  207. package/vendor/procedural-animals/src/species/frog/index.js +97 -0
  208. package/vendor/procedural-animals/src/species/frog/motion.js +69 -0
  209. package/vendor/procedural-animals/src/species/frog/regions.js +46 -0
  210. package/vendor/procedural-animals/src/species/frog/rig.js +156 -0
  211. package/vendor/procedural-animals/src/species/frog/sculpt.js +240 -0
  212. package/vendor/procedural-animals/src/species/goat/behaviour.js +509 -0
  213. package/vendor/procedural-animals/src/species/goat/coat.js +590 -0
  214. package/vendor/procedural-animals/src/species/goat/index.js +149 -0
  215. package/vendor/procedural-animals/src/species/goat/motion.js +95 -0
  216. package/vendor/procedural-animals/src/species/goat/regions.js +98 -0
  217. package/vendor/procedural-animals/src/species/goat/rig.js +181 -0
  218. package/vendor/procedural-animals/src/species/goat/sculpt.js +547 -0
  219. package/vendor/procedural-animals/src/species/horse/coat.js +361 -0
  220. package/vendor/procedural-animals/src/species/horse/coatSeam.js +122 -0
  221. package/vendor/procedural-animals/src/species/horse/index.js +80 -0
  222. package/vendor/procedural-animals/src/species/horse/motion.js +245 -0
  223. package/vendor/procedural-animals/src/species/horse/regions.js +60 -0
  224. package/vendor/procedural-animals/src/species/horse/rig.js +117 -0
  225. package/vendor/procedural-animals/src/species/horse/sculpt.js +316 -0
  226. package/vendor/procedural-animals/src/species/horse/seamWeights.js +272 -0
  227. package/vendor/procedural-animals/src/species/lion/behaviour.js +509 -0
  228. package/vendor/procedural-animals/src/species/lion/coat.js +1016 -0
  229. package/vendor/procedural-animals/src/species/lion/index.js +111 -0
  230. package/vendor/procedural-animals/src/species/lion/motion.js +87 -0
  231. package/vendor/procedural-animals/src/species/lion/regions.js +106 -0
  232. package/vendor/procedural-animals/src/species/lion/rig.js +110 -0
  233. package/vendor/procedural-animals/src/species/lion/sculpt.js +384 -0
  234. package/vendor/procedural-animals/src/species/lion/whiskers.js +132 -0
  235. package/vendor/procedural-animals/src/species/pig/behaviour.js +575 -0
  236. package/vendor/procedural-animals/src/species/pig/coat.js +730 -0
  237. package/vendor/procedural-animals/src/species/pig/ears.js +242 -0
  238. package/vendor/procedural-animals/src/species/pig/index.js +161 -0
  239. package/vendor/procedural-animals/src/species/pig/motion.js +105 -0
  240. package/vendor/procedural-animals/src/species/pig/regions.js +100 -0
  241. package/vendor/procedural-animals/src/species/pig/rig.js +152 -0
  242. package/vendor/procedural-animals/src/species/pig/sculpt.js +382 -0
  243. package/vendor/procedural-animals/src/species/rabbit/behaviour.js +605 -0
  244. package/vendor/procedural-animals/src/species/rabbit/coat.js +285 -0
  245. package/vendor/procedural-animals/src/species/rabbit/index.js +85 -0
  246. package/vendor/procedural-animals/src/species/rabbit/motion.js +85 -0
  247. package/vendor/procedural-animals/src/species/rabbit/regions.js +48 -0
  248. package/vendor/procedural-animals/src/species/rabbit/rig.js +99 -0
  249. package/vendor/procedural-animals/src/species/rabbit/sculpt.js +148 -0
  250. package/vendor/procedural-animals/src/species/rat/behaviour.js +539 -0
  251. package/vendor/procedural-animals/src/species/rat/coat.js +341 -0
  252. package/vendor/procedural-animals/src/species/rat/index.js +111 -0
  253. package/vendor/procedural-animals/src/species/rat/motion.js +90 -0
  254. package/vendor/procedural-animals/src/species/rat/regions.js +92 -0
  255. package/vendor/procedural-animals/src/species/rat/rig.js +112 -0
  256. package/vendor/procedural-animals/src/species/rat/sculpt.js +163 -0
  257. package/vendor/procedural-animals/src/species/rat/whiskers.js +119 -0
  258. package/vendor/procedural-animals/src/species/shark/coat.js +383 -0
  259. package/vendor/procedural-animals/src/species/shark/index.js +104 -0
  260. package/vendor/procedural-animals/src/species/shark/motion.js +69 -0
  261. package/vendor/procedural-animals/src/species/shark/regions.js +34 -0
  262. package/vendor/procedural-animals/src/species/shark/rig.js +194 -0
  263. package/vendor/procedural-animals/src/species/shark/sculpt.js +343 -0
  264. package/vendor/procedural-animals/src/species/shark/variants.js +105 -0
  265. package/vendor/procedural-animals/src/species/sheep/behaviour.js +522 -0
  266. package/vendor/procedural-animals/src/species/sheep/coat.js +529 -0
  267. package/vendor/procedural-animals/src/species/sheep/index.js +152 -0
  268. package/vendor/procedural-animals/src/species/sheep/motion.js +86 -0
  269. package/vendor/procedural-animals/src/species/sheep/neck.js +41 -0
  270. package/vendor/procedural-animals/src/species/sheep/regions.js +62 -0
  271. package/vendor/procedural-animals/src/species/sheep/rig.js +163 -0
  272. package/vendor/procedural-animals/src/species/sheep/sculpt.js +542 -0
  273. package/vendor/procedural-animals/src/species/snake/coat.js +315 -0
  274. package/vendor/procedural-animals/src/species/snake/index.js +73 -0
  275. package/vendor/procedural-animals/src/species/snake/motion.js +51 -0
  276. package/vendor/procedural-animals/src/species/snake/regions.js +51 -0
  277. package/vendor/procedural-animals/src/species/snake/rig.js +108 -0
  278. package/vendor/procedural-animals/src/species/snake/sculpt.js +122 -0
  279. package/vendor/procedural-animals/src/species/spider/coat.js +279 -0
  280. package/vendor/procedural-animals/src/species/spider/index.js +78 -0
  281. package/vendor/procedural-animals/src/species/spider/motion.js +72 -0
  282. package/vendor/procedural-animals/src/species/spider/regions.js +87 -0
  283. package/vendor/procedural-animals/src/species/spider/rig.js +118 -0
  284. package/vendor/procedural-animals/src/species/spider/sculpt.js +182 -0
  285. package/vendor/procedural-animals/src/species/wolf/behaviour.js +160 -0
  286. package/vendor/procedural-animals/src/species/wolf/coat.js +749 -0
  287. package/vendor/procedural-animals/src/species/wolf/index.js +107 -0
  288. package/vendor/procedural-animals/src/species/wolf/motion.js +80 -0
  289. package/vendor/procedural-animals/src/species/wolf/regions.js +57 -0
  290. package/vendor/procedural-animals/src/species/wolf/rig.js +87 -0
  291. package/vendor/procedural-animals/src/species/wolf/sculpt.js +339 -0
  292. package/vendor/procedural-animals/src/worker.js +29 -0
@@ -0,0 +1,158 @@
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+ // Shared helpers for the motion engines: scalar easing, a critically damped spring, allocation-free
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+ // temporaries and bone-frame writers.
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+ import * as THREE from 'three';
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+
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+ export const TAU = Math.PI * 2;
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+ export const DEG = Math.PI / 180;
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+ export const clamp = (x, a, b) => (x < a ? a : x > b ? b : x);
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+ export const lerp = (a, b, t) => a + (b - a) * t;
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+ export const smooth = (a, b, x) => {
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+ const t = clamp((x - a) / (b - a), 0, 1);
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+ return t * t * (3 - 2 * t);
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+ };
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+ export const wrap01 = (x) => x - Math.floor(x);
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+ export const d01 = (a, b) => {
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+ let d = wrap01(b - a);
16
+ if (d > 0.5) d -= 1;
17
+ return d;
18
+ };
19
+ export const angDiff = (a, b) => {
20
+ let d = (b - a) % TAU;
21
+ if (d > Math.PI) d -= TAU;
22
+ if (d < -Math.PI) d += TAU;
23
+ return d;
24
+ };
25
+ // smooth minimum (polynomial), k = blend width
26
+ export const smin = (a, b, k) => {
27
+ const h = Math.max(k - Math.abs(a - b), 0) / k;
28
+ return Math.min(a, b) - h * h * k * 0.25;
29
+ };
30
+ // 0 -> 1 -> 0 envelope over [0, dur] with fade-in a and fade-out b (seconds)
31
+ export const envelope = (t, dur, a, b) => (t <= 0 ? 0 : Math.min(smooth(0, a, t), dur === Infinity ? 1 : 1 - smooth(dur - b, dur, t)));
32
+
33
+ // Critically damped (or custom-damped) spring, implicit Euler: stable for any dt.
34
+ export class Spring {
35
+ constructor(x = 0) { this.x = x; this.v = 0; }
36
+ step(target, omega, dt) {
37
+ const f = 1 + 2 * dt * omega, hoo = dt * omega * omega, hhoo = dt * hoo;
38
+ const inv = 1 / (f + hhoo);
39
+ const x = (f * this.x + dt * this.v + hhoo * target) * inv;
40
+ this.v = (this.v + hoo * (target - this.x)) * inv;
41
+ this.x = x;
42
+ return x;
43
+ }
44
+ reset(x) { this.x = x; this.v = 0; }
45
+ }
46
+
47
+ // Ring buffers of temporaries: zero allocations in hot paths. A value taken from a ring is valid
48
+ // until the ring wraps (hundreds of calls later), so only use them within one solve step.
49
+ export class Ring {
50
+ constructor(make, n) { this.a = Array.from({ length: n }, make); this.i = 0; this.n = n; }
51
+ get() { const o = this.a[this.i]; this.i = (this.i + 1) % this.n; return o; }
52
+ }
53
+ const VR = new Ring(() => new THREE.Vector3(), 768);
54
+ const QR = new Ring(() => new THREE.Quaternion(), 192);
55
+ export const tv = (x = 0, y = 0, z = 0) => VR.get().set(x, y, z);
56
+ export const tvc = (v) => VR.get().copy(v);
57
+ export const tq = () => QR.get().identity();
58
+ export const tqc = (q) => QR.get().copy(q);
59
+ export const tqa = (axis, a) => QR.get().setFromAxisAngle(axis, a);
60
+
61
+ export const UP = Object.freeze(new THREE.Vector3(0, 1, 0));
62
+ export const X1 = Object.freeze(new THREE.Vector3(1, 0, 0));
63
+ export const Z1 = Object.freeze(new THREE.Vector3(0, 0, 1));
64
+ export const ONE = Object.freeze(new THREE.Vector3(1, 1, 1));
65
+
66
+ const _m = new THREE.Matrix4();
67
+ const _X = new THREE.Vector3(), _Y = new THREE.Vector3(), _Z = new THREE.Vector3();
68
+ // Rotation (world) whose +Y is dirY and whose +X is as close as possible to latX: the bone
69
+ // convention of core/rig/rig.js. Writes into q.
70
+ export function frameQuat(q, dirY, latX) {
71
+ _Y.copy(dirY);
72
+ const l = _Y.length();
73
+ if (l < 1e-9) _Y.set(0, 1, 0); else _Y.multiplyScalar(1 / l);
74
+ _X.copy(latX).addScaledVector(_Y, -latX.dot(_Y));
75
+ if (_X.lengthSq() < 1e-10) { _X.set(0, 0, 1).addScaledVector(_Y, -_Y.z); if (_X.lengthSq() < 1e-10) _X.set(1, 0, 0); }
76
+ _X.normalize();
77
+ _Z.crossVectors(_X, _Y);
78
+ const e = _m.elements;
79
+ e[0] = _X.x; e[1] = _X.y; e[2] = _X.z;
80
+ e[4] = _Y.x; e[5] = _Y.y; e[6] = _Y.z;
81
+ e[8] = _Z.x; e[9] = _Z.y; e[10] = _Z.z;
82
+ return q.setFromRotationMatrix(_m);
83
+ }
84
+
85
+ // Writes a bone world matrix directly from its head position and frame (no quaternion round trip).
86
+ export function writeFrame(m, o, dirY, latX) {
87
+ _Y.copy(dirY);
88
+ const l = _Y.length();
89
+ if (l < 1e-9) _Y.set(0, 1, 0); else _Y.multiplyScalar(1 / l);
90
+ const d = latX.x * _Y.x + latX.y * _Y.y + latX.z * _Y.z;
91
+ _X.set(latX.x - _Y.x * d, latX.y - _Y.y * d, latX.z - _Y.z * d);
92
+ if (_X.lengthSq() < 1e-10) { _X.set(0, 0, 1).addScaledVector(_Y, -_Y.z); if (_X.lengthSq() < 1e-10) _X.set(1, 0, 0); }
93
+ _X.normalize();
94
+ _Z.crossVectors(_X, _Y);
95
+ const e = m.elements;
96
+ e[0] = _X.x; e[1] = _X.y; e[2] = _X.z; e[3] = 0;
97
+ e[4] = _Y.x; e[5] = _Y.y; e[6] = _Y.z; e[7] = 0;
98
+ e[8] = _Z.x; e[9] = _Z.y; e[10] = _Z.z; e[11] = 0;
99
+ e[12] = o.x; e[13] = o.y; e[14] = o.z; e[15] = 1;
100
+ return m;
101
+ }
102
+
103
+ // As writeFrame, then post-multiplied by a constant rotation (column-major 3x3 `c`, e.g. a bone's
104
+ // bind correction) and scaled per column by s (Vector3 or null): the matrix of
105
+ // compose(o, frameQuat(dirY, latX) * C, s) without the quaternion round trips.
106
+ export function writeFrameC(m, o, dirY, latX, c, s) {
107
+ _Y.copy(dirY);
108
+ const l = _Y.length();
109
+ if (l < 1e-9) _Y.set(0, 1, 0); else _Y.multiplyScalar(1 / l);
110
+ const d = latX.x * _Y.x + latX.y * _Y.y + latX.z * _Y.z;
111
+ _X.set(latX.x - _Y.x * d, latX.y - _Y.y * d, latX.z - _Y.z * d);
112
+ if (_X.lengthSq() < 1e-10) { _X.set(0, 0, 1).addScaledVector(_Y, -_Y.z); if (_X.lengthSq() < 1e-10) _X.set(1, 0, 0); }
113
+ _X.normalize();
114
+ _Z.crossVectors(_X, _Y);
115
+ const e = m.elements, sx = s ? s.x : 1, sy = s ? s.y : 1, sz = s ? s.z : 1;
116
+ for (let j = 0; j < 3; j++) {
117
+ const a = c[3 * j], b = c[3 * j + 1], g = c[3 * j + 2], k = j === 0 ? sx : j === 1 ? sy : sz, o4 = 4 * j;
118
+ e[o4] = (_X.x * a + _Y.x * b + _Z.x * g) * k;
119
+ e[o4 + 1] = (_X.y * a + _Y.y * b + _Z.y * g) * k;
120
+ e[o4 + 2] = (_X.z * a + _Y.z * b + _Z.z * g) * k;
121
+ e[o4 + 3] = 0;
122
+ }
123
+ e[12] = o.x; e[13] = o.y; e[14] = o.z; e[15] = 1;
124
+ return m;
125
+ }
126
+
127
+ // out = A * B for affine matrices (last row 0 0 0 1): 36 multiplies instead of 64. out may be A or B.
128
+ export function mulAffine(out, A, B) {
129
+ const a = A.elements, b = B.elements, o = out.elements;
130
+ const a0 = a[0], a1 = a[1], a2 = a[2], a4 = a[4], a5 = a[5], a6 = a[6], a8 = a[8], a9 = a[9], a10 = a[10], a12 = a[12], a13 = a[13], a14 = a[14];
131
+ const b0 = b[0], b1 = b[1], b2 = b[2], b4 = b[4], b5 = b[5], b6 = b[6], b8 = b[8], b9 = b[9], b10 = b[10], b12 = b[12], b13 = b[13], b14 = b[14];
132
+ o[0] = a0 * b0 + a4 * b1 + a8 * b2; o[1] = a1 * b0 + a5 * b1 + a9 * b2; o[2] = a2 * b0 + a6 * b1 + a10 * b2; o[3] = 0;
133
+ o[4] = a0 * b4 + a4 * b5 + a8 * b6; o[5] = a1 * b4 + a5 * b5 + a9 * b6; o[6] = a2 * b4 + a6 * b5 + a10 * b6; o[7] = 0;
134
+ o[8] = a0 * b8 + a4 * b9 + a8 * b10; o[9] = a1 * b8 + a5 * b9 + a9 * b10; o[10] = a2 * b8 + a6 * b9 + a10 * b10; o[11] = 0;
135
+ o[12] = a0 * b12 + a4 * b13 + a8 * b14 + a12; o[13] = a1 * b12 + a5 * b13 + a9 * b14 + a13; o[14] = a2 * b12 + a6 * b13 + a10 * b14 + a14; o[15] = 1;
136
+ return out;
137
+ }
138
+
139
+ export const isFiniteV = (v) => Number.isFinite(v.x) && Number.isFinite(v.y) && Number.isFinite(v.z);
140
+
141
+ // Tiny seeded PRNG so idle behaviour is reproducible per individual.
142
+ export function prng(seed) {
143
+ let s = (seed >>> 0) || 1;
144
+ return () => {
145
+ s ^= s << 13; s >>>= 0; s ^= s >>> 17; s ^= s << 5; s >>>= 0;
146
+ return s / 4294967296;
147
+ };
148
+ }
149
+
150
+ // Piecewise table lookup by speed: rows [v, ...values]; returns into out (array) with smoothstep blend.
151
+ export function tableAt(rows, v, out) {
152
+ let i = 0;
153
+ while (i < rows.length - 2 && v > rows[i + 1][0]) i++;
154
+ const a = rows[i], b = rows[Math.min(i + 1, rows.length - 1)];
155
+ const t = b === a ? 0 : smooth(0, 1, (v - a[0]) / (b[0] - a[0]));
156
+ for (let k = 1; k < a.length; k++) out[k - 1] = lerp(a[k], b[k], t);
157
+ return out;
158
+ }
@@ -0,0 +1,22 @@
1
+ // Motion engine factory: picks the engine for a species' body plan.
2
+ import { createQuadrupedMotion } from './quadruped.js';
3
+ import { createSnakeMotion } from './snake.js';
4
+ import { createSpiderMotion } from './spider.js';
5
+ import { createSwimmerMotion } from './swimmer.js';
6
+ import { createBirdMotion } from './bird.js';
7
+
8
+ const PLANS = {
9
+ quadruped: createQuadrupedMotion,
10
+ snake: createSnakeMotion,
11
+ spider: createSpiderMotion,
12
+ swimmer: createSwimmerMotion,
13
+ bird: createBirdMotion,
14
+ };
15
+
16
+ export function registerPlan(name, factory) { PLANS[name] = factory; }
17
+
18
+ export function createMotion(plan, ctx) {
19
+ const f = PLANS[plan];
20
+ if (!f) throw new Error(`procedural-animals: no motion engine for body plan "${plan}"`);
21
+ return f(ctx);
22
+ }