@benev/tact 0.4.0-0 → 0.4.0-10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (518) hide show
  1. package/README.md +173 -61
  2. package/package.json +9 -7
  3. package/s/demo/main.bundle.ts +18 -3
  4. package/s/demo/main.css +41 -5
  5. package/s/demo/presets.ts +54 -0
  6. package/s/gamepad/gamepad-app/element.ts +11 -4
  7. package/s/gamepad/gamepad-app/style.css.ts +5 -1
  8. package/s/gamepad/index.html.ts +1 -1
  9. package/s/gamepad/main.css +10 -1
  10. package/s/index.html.ts +28 -15
  11. package/s/lib/index.ts +15 -4
  12. package/s/lib/input/{encoder.ts → controller.ts} +26 -15
  13. package/s/lib/input/data/endian.ts +3 -0
  14. package/s/lib/input/data/{decode.ts → intent/decode.ts} +6 -5
  15. package/s/lib/input/data/intent/encode.ts +25 -0
  16. package/s/lib/input/data/intent/minihash.ts +5 -0
  17. package/s/{_archive/lib3/input/data/params.ts → lib/input/data/intent/sizes.ts} +1 -2
  18. package/s/lib/input/data/intent/types.ts +6 -0
  19. package/s/lib/input/data/parcel/decode.ts +32 -0
  20. package/s/lib/input/data/parcel/encode.ts +30 -0
  21. package/s/lib/input/data/parcel/sizes.ts +5 -0
  22. package/s/lib/input/data/parcel/types.ts +8 -0
  23. package/s/lib/input/data/test.ts +23 -0
  24. package/s/lib/input/decoder.ts +18 -12
  25. package/s/lib/input/evaluate/context.ts +6 -3
  26. package/s/lib/input/evaluate/evaluate.ts +71 -28
  27. package/s/lib/input/expression.ts +5 -5
  28. package/s/lib/input/investigate/hash-bindings.ts +5 -3
  29. package/s/lib/input/investigate/investigate.ts +24 -9
  30. package/s/lib/input/investigate/is-expression.ts +1 -0
  31. package/s/lib/input/investigate/make-input.ts +1 -5
  32. package/s/lib/input/sources/gamepad.ts +3 -9
  33. package/s/lib/input/sources/pointer.ts +0 -18
  34. package/s/lib/input/test.ts +216 -0
  35. package/s/lib/input/testing/quickbind.ts +7 -6
  36. package/s/lib/input/types.ts +3 -7
  37. package/s/lib/input/utils/mouse-button.ts +1 -6
  38. package/s/lib/test.ts +3 -177
  39. package/s/lib/ui/deck/auto-gamepads.ts +30 -0
  40. package/s/lib/ui/deck/controls/controls.ts +76 -0
  41. package/s/lib/ui/deck/controls/internal/assignments.ts +24 -0
  42. package/s/lib/ui/deck/controls/internal/data.ts +53 -0
  43. package/s/lib/ui/deck/controls/internal/fns.ts +38 -0
  44. package/s/lib/ui/deck/controls/internal/profiles.ts +83 -0
  45. package/s/lib/ui/deck/controls/types.ts +23 -0
  46. package/s/lib/ui/deck/hub.ts +109 -0
  47. package/s/lib/ui/deck/players.ts +73 -0
  48. package/s/lib/ui/deck/setup/deck.ts +44 -0
  49. package/s/lib/ui/deck/setup/tact.ts +101 -0
  50. package/s/lib/ui/deck/setup/types.ts +13 -0
  51. package/s/lib/ui/deck/setup/utils/broadcast-channel.ts +17 -0
  52. package/s/lib/ui/deck/setup/utils/kv.ts +20 -0
  53. package/s/lib/ui/deck/types.ts +26 -0
  54. package/s/lib/ui/deck/utils/first-preset.ts +9 -0
  55. package/s/lib/ui/icons/akar/LICENSE +23 -0
  56. package/s/lib/ui/icons/akar/backspace.svg.ts +4 -0
  57. package/s/lib/ui/icons/akar/circle-plus.svg.ts +4 -0
  58. package/s/lib/ui/icons/akar/copy.svg.ts +4 -0
  59. package/s/lib/ui/icons/akar/cross.svg.ts +4 -0
  60. package/s/lib/ui/icons/akar/devices.svg.ts +4 -0
  61. package/s/lib/ui/icons/akar/drag-vertical-fill.svg.ts +4 -0
  62. package/s/lib/ui/icons/akar/game-controller.svg.ts +4 -0
  63. package/s/lib/ui/icons/akar/key-cap.svg.ts +4 -0
  64. package/s/lib/ui/icons/akar/people-group.svg.ts +4 -0
  65. package/s/lib/ui/icons/akar/person-add.svg.ts +4 -0
  66. package/s/lib/ui/icons/akar/settings-horizontal.svg.ts +4 -0
  67. package/s/lib/ui/icons/akar/trash-can.svg.ts +4 -0
  68. package/s/lib/ui/icons/akar/x-small.svg.ts +4 -0
  69. package/s/lib/ui/views/controllers/style.css.ts +158 -0
  70. package/s/lib/ui/views/controllers/subviews/controller.ts +53 -0
  71. package/s/lib/ui/views/controllers/subviews/dropcard.ts +31 -0
  72. package/s/lib/ui/views/controllers/subviews/player.ts +38 -0
  73. package/s/lib/ui/views/controllers/view.ts +73 -0
  74. package/s/lib/ui/views/customize/parts/capture-gamepad-chord.ts +59 -0
  75. package/s/lib/ui/views/customize/parts/capture-key-chord.ts +70 -0
  76. package/s/lib/ui/views/customize/parts/capture-pointer-chord.ts +55 -0
  77. package/s/lib/ui/views/customize/parts/render-bindings.ts +67 -0
  78. package/s/lib/ui/views/customize/style.css.ts +144 -0
  79. package/s/lib/ui/views/customize/subviews/expression.ts +88 -0
  80. package/s/lib/ui/views/customize/subviews/recorder.ts +76 -0
  81. package/s/lib/ui/views/customize/view.ts +105 -0
  82. package/s/lib/ui/views/deck/style.css.ts +69 -0
  83. package/s/lib/ui/views/deck/types.ts +15 -0
  84. package/s/lib/ui/views/deck/view.ts +55 -0
  85. package/s/lib/ui/views/profile-select/view.ts +44 -0
  86. package/s/lib/ui/views/theme.css.ts +115 -0
  87. package/s/lib/ui/views/visualizer/style.css.ts +25 -0
  88. package/s/lib/ui/views/visualizer/view.ts +17 -0
  89. package/s/lib/ui/views/visualizer/visualizer.ts +17 -0
  90. package/s/lib/utils/ellipsis.ts +7 -0
  91. package/s/lib/utils/hash.ts +47 -0
  92. package/s/lib/utils/hueify.ts +5 -0
  93. package/x/demo/main.bundle.js +16 -3
  94. package/x/demo/main.bundle.js.map +1 -1
  95. package/x/demo/main.bundle.min.js +814 -12
  96. package/x/demo/main.bundle.min.js.map +4 -4
  97. package/x/demo/main.css +41 -5
  98. package/x/demo/presets.d.ts +30 -0
  99. package/x/demo/presets.js +51 -0
  100. package/x/demo/presets.js.map +1 -0
  101. package/x/gamepad/gamepad-app/element.js +9 -4
  102. package/x/gamepad/gamepad-app/element.js.map +1 -1
  103. package/x/gamepad/gamepad-app/style.css.js +5 -1
  104. package/x/gamepad/gamepad-app/style.css.js.map +1 -1
  105. package/x/gamepad/index.html +4 -4
  106. package/x/gamepad/index.html.js +1 -1
  107. package/x/gamepad/main.bundle.min.js +25 -21
  108. package/x/gamepad/main.bundle.min.js.map +4 -4
  109. package/x/gamepad/main.css +10 -1
  110. package/x/index.html +30 -17
  111. package/x/index.html.js +28 -15
  112. package/x/index.html.js.map +1 -1
  113. package/x/lib/index.d.ts +14 -1
  114. package/x/lib/index.js +14 -1
  115. package/x/lib/index.js.map +1 -1
  116. package/x/lib/input/controller.d.ts +15 -0
  117. package/x/lib/input/{encoder.js → controller.js} +19 -13
  118. package/x/lib/input/controller.js.map +1 -0
  119. package/x/lib/input/data/endian.d.ts +1 -0
  120. package/x/lib/input/data/endian.js +2 -0
  121. package/x/lib/input/data/endian.js.map +1 -0
  122. package/x/lib/input/data/intent/decode.d.ts +5 -0
  123. package/x/lib/input/data/{decode.js → intent/decode.js} +5 -4
  124. package/x/lib/input/data/intent/decode.js.map +1 -0
  125. package/x/lib/input/data/intent/encode.d.ts +2 -0
  126. package/x/lib/input/data/intent/encode.js +18 -0
  127. package/x/lib/input/data/intent/encode.js.map +1 -0
  128. package/x/lib/input/data/intent/minihash.d.ts +1 -0
  129. package/x/lib/input/data/intent/minihash.js +4 -0
  130. package/x/lib/input/data/intent/minihash.js.map +1 -0
  131. package/x/lib/input/data/{params.d.ts → intent/sizes.d.ts} +1 -2
  132. package/x/lib/input/data/intent/sizes.js +5 -0
  133. package/x/lib/input/data/intent/sizes.js.map +1 -0
  134. package/x/lib/input/data/intent/types.d.ts +4 -0
  135. package/x/lib/input/data/intent/types.js +2 -0
  136. package/x/lib/input/data/intent/types.js.map +1 -0
  137. package/x/lib/input/data/parcel/decode.d.ts +2 -0
  138. package/x/lib/input/data/parcel/decode.js +22 -0
  139. package/x/lib/input/data/parcel/decode.js.map +1 -0
  140. package/x/lib/input/data/parcel/encode.d.ts +2 -0
  141. package/x/lib/input/data/parcel/encode.js +19 -0
  142. package/x/lib/input/data/parcel/encode.js.map +1 -0
  143. package/x/lib/input/data/parcel/sizes.d.ts +3 -0
  144. package/x/lib/input/data/parcel/sizes.js +4 -0
  145. package/x/lib/input/data/parcel/sizes.js.map +1 -0
  146. package/x/lib/input/data/parcel/types.d.ts +5 -0
  147. package/x/lib/input/data/parcel/types.js +2 -0
  148. package/x/lib/input/data/parcel/types.js.map +1 -0
  149. package/x/lib/input/data/test.d.ts +6 -0
  150. package/x/lib/input/data/test.js +19 -0
  151. package/x/lib/input/data/test.js.map +1 -0
  152. package/x/lib/input/decoder.d.ts +3 -3
  153. package/x/lib/input/decoder.js +14 -12
  154. package/x/lib/input/decoder.js.map +1 -1
  155. package/x/lib/input/evaluate/context.d.ts +5 -4
  156. package/x/lib/input/evaluate/context.js +2 -3
  157. package/x/lib/input/evaluate/context.js.map +1 -1
  158. package/x/lib/input/evaluate/evaluate.d.ts +1 -1
  159. package/x/lib/input/evaluate/evaluate.js +65 -24
  160. package/x/lib/input/evaluate/evaluate.js.map +1 -1
  161. package/x/lib/input/expression.d.ts +1 -1
  162. package/x/lib/input/investigate/hash-bindings.d.ts +1 -1
  163. package/x/lib/input/investigate/hash-bindings.js +5 -3
  164. package/x/lib/input/investigate/hash-bindings.js.map +1 -1
  165. package/x/lib/input/investigate/investigate.d.ts +2 -1
  166. package/x/lib/input/investigate/investigate.js +14 -9
  167. package/x/lib/input/investigate/investigate.js.map +1 -1
  168. package/x/lib/input/investigate/is-expression.js +2 -0
  169. package/x/lib/input/investigate/is-expression.js.map +1 -1
  170. package/x/lib/input/investigate/make-input.js +1 -5
  171. package/x/lib/input/investigate/make-input.js.map +1 -1
  172. package/x/lib/input/sources/gamepad.js +3 -9
  173. package/x/lib/input/sources/gamepad.js.map +1 -1
  174. package/x/lib/input/sources/pointer.js +0 -21
  175. package/x/lib/input/sources/pointer.js.map +1 -1
  176. package/x/lib/input/test.d.ts +20 -0
  177. package/x/lib/input/test.js +170 -0
  178. package/x/lib/input/test.js.map +1 -0
  179. package/x/lib/input/testing/quickbind.d.ts +6 -4
  180. package/x/lib/input/testing/quickbind.js +7 -6
  181. package/x/lib/input/testing/quickbind.js.map +1 -1
  182. package/x/lib/input/types.d.ts +3 -8
  183. package/x/lib/input/types.js.map +1 -1
  184. package/x/lib/input/utils/mouse-button.js +1 -6
  185. package/x/lib/input/utils/mouse-button.js.map +1 -1
  186. package/x/lib/test.js +3 -133
  187. package/x/lib/test.js.map +1 -1
  188. package/x/lib/ui/deck/auto-gamepads.d.ts +4 -0
  189. package/x/lib/ui/deck/auto-gamepads.js +20 -0
  190. package/x/lib/ui/deck/auto-gamepads.js.map +1 -0
  191. package/x/lib/ui/deck/controls/controls.d.ts +19 -0
  192. package/x/lib/ui/deck/controls/controls.js +56 -0
  193. package/x/lib/ui/deck/controls/controls.js.map +1 -0
  194. package/x/lib/ui/deck/controls/internal/assignments.d.ts +9 -0
  195. package/x/lib/ui/deck/controls/internal/assignments.js +16 -0
  196. package/x/lib/ui/deck/controls/internal/assignments.js.map +1 -0
  197. package/x/lib/ui/deck/controls/internal/data.d.ts +29 -0
  198. package/x/lib/ui/deck/controls/internal/data.js +32 -0
  199. package/x/lib/ui/deck/controls/internal/data.js.map +1 -0
  200. package/x/lib/ui/deck/controls/internal/fns.d.ts +6 -0
  201. package/x/lib/ui/deck/controls/internal/fns.js +19 -0
  202. package/x/lib/ui/deck/controls/internal/fns.js.map +1 -0
  203. package/x/lib/ui/deck/controls/internal/profiles.d.ts +18 -0
  204. package/x/lib/ui/deck/controls/internal/profiles.js +59 -0
  205. package/x/lib/ui/deck/controls/internal/profiles.js.map +1 -0
  206. package/x/lib/ui/deck/controls/types.d.ts +17 -0
  207. package/x/lib/ui/deck/controls/types.js +2 -0
  208. package/x/lib/ui/deck/controls/types.js.map +1 -0
  209. package/x/lib/ui/deck/hub.d.ts +21 -0
  210. package/x/lib/ui/deck/hub.js +86 -0
  211. package/x/lib/ui/deck/hub.js.map +1 -0
  212. package/x/lib/ui/deck/players.d.ts +16 -0
  213. package/x/lib/ui/deck/players.js +56 -0
  214. package/x/lib/ui/deck/players.js.map +1 -0
  215. package/x/lib/ui/deck/setup/deck.d.ts +3 -0
  216. package/x/lib/ui/deck/setup/deck.js +30 -0
  217. package/x/lib/ui/deck/setup/deck.js.map +1 -0
  218. package/x/lib/ui/deck/setup/tact.d.ts +20 -0
  219. package/x/lib/ui/deck/setup/tact.js +78 -0
  220. package/x/lib/ui/deck/setup/tact.js.map +1 -0
  221. package/x/lib/ui/deck/setup/types.d.ts +10 -0
  222. package/x/lib/ui/deck/setup/types.js +2 -0
  223. package/x/lib/ui/deck/setup/types.js.map +1 -0
  224. package/x/lib/ui/deck/setup/utils/broadcast-channel.d.ts +4 -0
  225. package/x/lib/ui/deck/setup/utils/broadcast-channel.js +10 -0
  226. package/x/lib/ui/deck/setup/utils/broadcast-channel.js.map +1 -0
  227. package/x/lib/ui/deck/setup/utils/kv.d.ts +5 -0
  228. package/x/lib/ui/deck/setup/utils/kv.js +12 -0
  229. package/x/lib/ui/deck/setup/utils/kv.js.map +1 -0
  230. package/x/lib/ui/deck/types.d.ts +19 -0
  231. package/x/lib/ui/deck/types.js +3 -0
  232. package/x/lib/ui/deck/types.js.map +1 -0
  233. package/x/lib/ui/deck/utils/first-preset.d.ts +6 -0
  234. package/x/lib/ui/deck/utils/first-preset.js +5 -0
  235. package/x/lib/ui/deck/utils/first-preset.js.map +1 -0
  236. package/x/lib/ui/icons/akar/backspace.svg.d.ts +2 -0
  237. package/x/lib/ui/icons/akar/backspace.svg.js +3 -0
  238. package/x/lib/ui/icons/akar/backspace.svg.js.map +1 -0
  239. package/x/lib/ui/icons/akar/circle-plus.svg.d.ts +2 -0
  240. package/x/lib/ui/icons/akar/circle-plus.svg.js +3 -0
  241. package/x/lib/ui/icons/akar/circle-plus.svg.js.map +1 -0
  242. package/x/lib/ui/icons/akar/copy.svg.d.ts +2 -0
  243. package/x/lib/ui/icons/akar/copy.svg.js +3 -0
  244. package/x/lib/ui/icons/akar/copy.svg.js.map +1 -0
  245. package/x/lib/ui/icons/akar/cross.svg.d.ts +2 -0
  246. package/x/lib/ui/icons/akar/cross.svg.js +3 -0
  247. package/x/lib/ui/icons/akar/cross.svg.js.map +1 -0
  248. package/x/lib/ui/icons/akar/devices.svg.d.ts +2 -0
  249. package/x/lib/ui/icons/akar/devices.svg.js +3 -0
  250. package/x/lib/ui/icons/akar/devices.svg.js.map +1 -0
  251. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.d.ts +2 -0
  252. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.js +3 -0
  253. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.js.map +1 -0
  254. package/x/lib/ui/icons/akar/game-controller.svg.d.ts +2 -0
  255. package/x/lib/ui/icons/akar/game-controller.svg.js +3 -0
  256. package/x/lib/ui/icons/akar/game-controller.svg.js.map +1 -0
  257. package/x/lib/ui/icons/akar/key-cap.svg.d.ts +2 -0
  258. package/x/lib/ui/icons/akar/key-cap.svg.js +3 -0
  259. package/x/lib/ui/icons/akar/key-cap.svg.js.map +1 -0
  260. package/x/lib/ui/icons/akar/people-group.svg.d.ts +2 -0
  261. package/x/lib/ui/icons/akar/people-group.svg.js +3 -0
  262. package/x/lib/ui/icons/akar/people-group.svg.js.map +1 -0
  263. package/x/lib/ui/icons/akar/person-add.svg.d.ts +2 -0
  264. package/x/lib/ui/icons/akar/person-add.svg.js +3 -0
  265. package/x/lib/ui/icons/akar/person-add.svg.js.map +1 -0
  266. package/x/lib/ui/icons/akar/settings-horizontal.svg.d.ts +2 -0
  267. package/x/lib/ui/icons/akar/settings-horizontal.svg.js +3 -0
  268. package/x/lib/ui/icons/akar/settings-horizontal.svg.js.map +1 -0
  269. package/x/lib/ui/icons/akar/trash-can.svg.d.ts +2 -0
  270. package/x/lib/ui/icons/akar/trash-can.svg.js +3 -0
  271. package/x/lib/ui/icons/akar/trash-can.svg.js.map +1 -0
  272. package/x/lib/ui/icons/akar/x-small.svg.d.ts +2 -0
  273. package/x/lib/ui/icons/akar/x-small.svg.js +3 -0
  274. package/x/lib/ui/icons/akar/x-small.svg.js.map +1 -0
  275. package/x/lib/ui/views/controllers/style.css.js +157 -0
  276. package/x/lib/ui/views/controllers/style.css.js.map +1 -0
  277. package/x/lib/ui/views/controllers/subviews/controller.d.ts +3 -0
  278. package/x/lib/ui/views/controllers/subviews/controller.js +45 -0
  279. package/x/lib/ui/views/controllers/subviews/controller.js.map +1 -0
  280. package/x/lib/ui/views/controllers/subviews/dropcard.d.ts +9 -0
  281. package/x/lib/ui/views/controllers/subviews/dropcard.js +20 -0
  282. package/x/lib/ui/views/controllers/subviews/dropcard.js.map +1 -0
  283. package/x/lib/ui/views/controllers/subviews/player.d.ts +2 -0
  284. package/x/lib/ui/views/controllers/subviews/player.js +32 -0
  285. package/x/lib/ui/views/controllers/subviews/player.js.map +1 -0
  286. package/x/lib/ui/views/controllers/view.d.ts +2 -0
  287. package/x/lib/ui/views/controllers/view.js +65 -0
  288. package/x/lib/ui/views/controllers/view.js.map +1 -0
  289. package/x/lib/ui/views/customize/parts/capture-gamepad-chord.d.ts +2 -0
  290. package/x/lib/ui/views/customize/parts/capture-gamepad-chord.js +46 -0
  291. package/x/lib/ui/views/customize/parts/capture-gamepad-chord.js.map +1 -0
  292. package/x/lib/ui/views/customize/parts/capture-key-chord.d.ts +2 -0
  293. package/x/lib/ui/views/customize/parts/capture-key-chord.js +58 -0
  294. package/x/lib/ui/views/customize/parts/capture-key-chord.js.map +1 -0
  295. package/x/lib/ui/views/customize/parts/capture-pointer-chord.d.ts +2 -0
  296. package/x/lib/ui/views/customize/parts/capture-pointer-chord.js +42 -0
  297. package/x/lib/ui/views/customize/parts/capture-pointer-chord.js.map +1 -0
  298. package/x/lib/ui/views/customize/parts/render-bindings.d.ts +3 -0
  299. package/x/lib/ui/views/customize/parts/render-bindings.js +32 -0
  300. package/x/lib/ui/views/customize/parts/render-bindings.js.map +1 -0
  301. package/x/lib/ui/views/customize/style.css.d.ts +2 -0
  302. package/x/lib/ui/views/customize/style.css.js +143 -0
  303. package/x/lib/ui/views/customize/style.css.js.map +1 -0
  304. package/x/lib/ui/views/customize/subviews/expression.d.ts +2 -0
  305. package/x/lib/ui/views/customize/subviews/expression.js +75 -0
  306. package/x/lib/ui/views/customize/subviews/expression.js.map +1 -0
  307. package/x/lib/ui/views/customize/subviews/recorder.d.ts +3 -0
  308. package/x/lib/ui/views/customize/subviews/recorder.js +60 -0
  309. package/x/lib/ui/views/customize/subviews/recorder.js.map +1 -0
  310. package/x/lib/ui/views/customize/view.d.ts +6 -0
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@@ -1,58 +0,0 @@
1
-
2
- import {ev} from "@e280/stz"
3
- import {Vec2} from "@benev/math"
4
- import {PlainSource} from "./plain.js"
5
- import {splitAxis} from "../utils/split-axis.js"
6
- import {mouseButton} from "../utils/mouse-button.js"
7
-
8
- export class PointerSource extends PlainSource {
9
- client = new Vec2()
10
-
11
- constructor(target: EventTarget = window) {
12
- super()
13
- this.dispose.schedule(
14
- ev(target, this.#listeners)
15
- )
16
- }
17
-
18
- #publishSticky(code: string, value: number) {
19
- this.onSample.publish({code, value, mode: "sticky"})
20
- }
21
-
22
- #publishPulse(code: string, value: number) {
23
- this.onSample.publish({code, value, mode: "pulse"})
24
- }
25
-
26
- #listeners = {
27
- pointerdown: (event: PointerEvent) => {
28
- this.#publishSticky(mouseButton(event.button), 1)
29
- },
30
-
31
- pointerup: (event: PointerEvent) => {
32
- this.#publishSticky(mouseButton(event.button), 0)
33
- },
34
-
35
- pointermove: (event: PointerEvent) => {
36
- this.client.set_(event.clientX, event.clientY)
37
-
38
- const [right, left] = splitAxis(event.movementX)
39
- const [down, up] = splitAxis(event.movementY)
40
-
41
- if (left) this.#publishPulse("pointer.move.left", left)
42
- if (right) this.#publishPulse("pointer.move.right", right)
43
- if (up) this.#publishPulse("pointer.move.up", up)
44
- if (down) this.#publishPulse("pointer.move.down", down)
45
- },
46
-
47
- wheel: (event: WheelEvent) => {
48
- const [right, left] = splitAxis(event.deltaX)
49
- const [down, up] = splitAxis(event.deltaY)
50
-
51
- if (left) this.#publishPulse("pointer.wheel.left", left)
52
- if (right) this.#publishPulse("pointer.wheel.right", right)
53
- if (up) this.#publishPulse("pointer.wheel.up", up)
54
- if (down) this.#publishPulse("pointer.wheel.down", down)
55
- },
56
- }
57
- }
58
-
@@ -1,24 +0,0 @@
1
-
2
- import {Source} from "../types.js"
3
- import {PlainSource} from "./plain.js"
4
-
5
- export class Sources extends PlainSource {
6
- #array
7
-
8
- constructor(...sources: Source[]) {
9
- super()
10
-
11
- this.#array = sources
12
-
13
- for (const source of sources)
14
- this.dispose.schedule(
15
- source.onSample(sample => this.onSample.publish(sample))
16
- )
17
- }
18
-
19
- poll() {
20
- for (const source of this.#array)
21
- source.poll?.()
22
- }
23
- }
24
-
@@ -1,29 +0,0 @@
1
-
2
- import {Vec2, Xy} from "@benev/math"
3
- import {Sample} from "../types.js"
4
- import {PlainSource} from "./plain.js"
5
- import {splitVector} from "../utils/split-axis.js"
6
-
7
- export class StickSource extends PlainSource {
8
- samples: Sample[] = []
9
- vector = Vec2.zero()
10
-
11
- constructor(public channel = "stick") {
12
- super()
13
- }
14
-
15
- set(vector: Xy) {
16
- this.vector.set_(vector.x, vector.y)
17
- const {up, down, left, right} = splitVector(this.vector)
18
- this.#publish(`${this.channel}.up`, up)
19
- this.#publish(`${this.channel}.down`, down)
20
- this.#publish(`${this.channel}.left`, left)
21
- this.#publish(`${this.channel}.right`, right)
22
- return this
23
- }
24
-
25
- #publish(code: string, value: number) {
26
- this.onSample.publish({code, value, mode: "sticky"})
27
- }
28
- }
29
-
@@ -1,20 +0,0 @@
1
-
2
- import {InputDecoder} from "../decoder.js"
3
- import {InputEncoder} from "../encoder.js"
4
- import {Bindings, Sample} from "../types.js"
5
- import {PlainSource} from "../sources/plain.js"
6
-
7
- export function quickbind<B extends Bindings>(b: B) {
8
- const source = new PlainSource()
9
- const encoder = new InputEncoder(source, b)
10
- const decoder = new InputDecoder(encoder.bindings)
11
-
12
- const sample = (...samples: Sample[]) =>
13
- samples.forEach(s => source.onSample.publish(s))
14
-
15
- const solve = (time?: number) =>
16
- decoder.resolve(encoder.encode(time))
17
-
18
- return {source, encoder, decoder, sample, solve}
19
- }
20
-
@@ -1,96 +0,0 @@
1
-
2
- export type Sample = {
3
- code: string
4
- value: number
5
- mode: "sticky" | "pulse"
6
- }
7
-
8
- export type Source = {
9
- readonly onSample: (fn: (sample: Sample) => void) => () => void
10
- readonly dispose: () => void
11
- readonly poll?: () => void
12
- }
13
-
14
- export type Intent = {id: number, value: number}
15
-
16
- export type InputData = ArrayBuffer
17
-
18
- export type Input = {
19
-
20
- /** latest-known value. */
21
- value: number
22
-
23
- /** previously-known value. */
24
- was: number
25
-
26
- /** sum of values in batch. */
27
- pulses: number
28
-
29
- /** number of times this value has changed in this batch. */
30
- change: number
31
-
32
- /** number of changes to up in this batch. */
33
- up: number
34
-
35
- /** number of changes to down in this batch. */
36
- down: number
37
-
38
- /** lowest value in batch. */
39
- lowest: number | null
40
-
41
- /** highest value in batch. */
42
- highest: number | null
43
- }
44
-
45
- export type Inputs<B extends Bindings = any> = (
46
- B extends Expression
47
- ? Input
48
- : B extends {[key: string]: Bindings}
49
- ? {[K in keyof B]: Inputs<B[K]>}
50
- : never
51
- )
52
-
53
- export type Bindings = Expression | {
54
- [key: string]: Bindings
55
- }
56
-
57
- export const asBindings = <B extends Bindings>(bindings: B) => (bindings as any as Rebindings<B>)
58
-
59
- export type Rebindings<B extends Bindings> = (
60
- B extends Expression
61
- ? Expression
62
- : B extends {[key: string]: Bindings}
63
- ? {[K in keyof B]: Rebindings<B[K]>}
64
- : never
65
- )
66
-
67
- export type Expression = (
68
- | string // a code like "KeyW", "pointer.move.up"
69
- | number // constants for doing math
70
-
71
- // combiners
72
- | ["min", ...Expression[]]
73
- | ["max", ...Expression[]]
74
- | ["+", ...(Expression | number)[]]
75
- | ["*", ...(Expression | number)[]]
76
-
77
- // comparisons
78
- | ["==", Expression, Expression]
79
- | ["!=", Expression, Expression]
80
- | [">", Expression, Expression]
81
- | ["<", Expression, Expression]
82
- | [">=", Expression, Expression]
83
- | ["<=", Expression, Expression]
84
-
85
- // transforms
86
- | ["!", Expression]
87
- | ["!!", Expression]
88
- | ["clamp", low: Expression | null, high: Expression | null, Expression]
89
- | ["remap", inLow: Expression, inHigh: Expression, outLow: Expression, outHigh: Expression, Expression]
90
-
91
- // temporal
92
- | ["dt"] // delta time in seconds since last resolve, used for stick sensitivity
93
- | ["taps", taps: number, ms: number, Expression]
94
- | ["held", ms: number, Expression]
95
- )
96
-
@@ -1,10 +0,0 @@
1
-
2
- export function evergreen<V>(value: V, fn: () => V | null | undefined) {
3
- let cached = value
4
- return () => {
5
- const next = fn()
6
- if (next !== undefined && next !== null) cached = next
7
- return cached
8
- }
9
- }
10
-
@@ -1,5 +0,0 @@
1
-
2
- export function isDown(value: number) {
3
- return value !== 0
4
- }
5
-
@@ -1,10 +0,0 @@
1
-
2
- export function mouseButton(button: number) {
3
- switch (button) {
4
- case 0: return "pointer.button.left"
5
- case 1: return "pointer.button.middle"
6
- case 2: return "pointer.button.right"
7
- default: return `pointer.button.${button + 1}`
8
- }
9
- }
10
-
@@ -1,50 +0,0 @@
1
-
2
- import {ev} from "@e280/stz"
3
- import {Pad} from "./pad.js"
4
- import {evergreen} from "../../utils/evergreen.js"
5
-
6
- /** listen for gamepads coming and going */
7
- export function onPad(fn: (pad: Pad) => () => void) {
8
- const known = new Map<number, {pad: Pad, dispose: () => void}>()
9
-
10
- function refresh() {
11
- addNew()
12
- deleteOld()
13
- }
14
-
15
- function addNew() {
16
- for (const gamepad of navigator.getGamepads()) {
17
- if (gamepad?.connected && !known.has(gamepad.index)) {
18
- const get = () => navigator.getGamepads()[gamepad.index]
19
- const pad = new Pad(evergreen(gamepad, get))
20
- const dispose = fn(pad)
21
- known.set(gamepad.index, {pad, dispose})
22
- }
23
- }
24
- }
25
-
26
- function deleteOld() {
27
- for (const [index, {pad, dispose}] of known) {
28
- const gamepad = navigator.getGamepads()[pad.gamepad.index]
29
- if (!gamepad?.connected) {
30
- dispose()
31
- known.delete(index)
32
- }
33
- }
34
- }
35
-
36
- refresh()
37
-
38
- const unlisten = ev(window, {
39
- gamepadconnected: refresh,
40
- gamepaddisconnected: refresh,
41
- })
42
-
43
- return () => {
44
- unlisten()
45
- for (const {dispose} of known.values())
46
- dispose()
47
- known.clear()
48
- }
49
- }
50
-
@@ -1,10 +0,0 @@
1
-
2
- /** stable reference to a gamepad, has a getter to get the latest gamepad snapshot */
3
- export class Pad {
4
- constructor(private get: () => Gamepad) {}
5
-
6
- get gamepad() {
7
- return this.get()
8
- }
9
- }
10
-
@@ -1,28 +0,0 @@
1
-
2
- import {arraylimit} from "@e280/stz"
3
- import {Sample, Source} from "../types.js"
4
-
5
- const limit = 1024
6
-
7
- export class Sampler {
8
- readonly dispose
9
- #source
10
- #samples: Sample[] = []
11
-
12
- constructor(source: Source) {
13
- this.#source = source
14
- this.dispose = source.onSample(sample => {
15
- this.#samples.push(sample)
16
- if (this.#samples.length > limit) console.warn(`tact sampler exceeded limit ${limit}`)
17
- this.#samples = arraylimit(this.#samples, limit)
18
- })
19
- }
20
-
21
- take() {
22
- this.#source.poll?.()
23
- const samples = this.#samples
24
- this.#samples = []
25
- return samples
26
- }
27
- }
28
-
@@ -1,15 +0,0 @@
1
-
2
- import {Xy} from "@benev/math"
3
-
4
- export function splitAxis(n: number) {
5
- return (n >= 0)
6
- ? [n, 0]
7
- : [0, Math.abs(n)]
8
- }
9
-
10
- export function splitVector(vector: Xy) {
11
- const [right, left] = splitAxis(vector.x)
12
- const [down, up] = splitAxis(vector.y)
13
- return {up, down, left, right}
14
- }
15
-
@@ -1,100 +0,0 @@
1
-
2
- import {expect, run, suite, test} from "@e280/science"
3
- import {quickbind} from "./input/testing/quickbind.js"
4
-
5
- await run({
6
- input: suite({
7
- "roundtrip": test(async() => {
8
- const {sample, solve} = quickbind("KeyE")
9
-
10
- sample({code: "KeyE", value: 0, mode: "sticky"})
11
- expect(solve().value).is(0)
12
-
13
- sample({code: "KeyE", value: 1, mode: "sticky"})
14
- const inputs = solve()
15
-
16
- expect(inputs.value).is(1)
17
- expect(inputs.was).is(0)
18
- expect(inputs.change).is(1)
19
- }),
20
-
21
- "encoder dedupes sticky samples": test(async() => {
22
- const {sample, encoder} = quickbind("KeyE")
23
- sample({code: "KeyE", value: 0, mode: "sticky"})
24
- sample({code: "KeyE", value: 1, mode: "sticky"})
25
- sample({code: "KeyE", value: 1, mode: "sticky"})
26
- const intents = [...encoder.evaluate(2)]
27
- expect(intents.length).is(2)
28
- }),
29
-
30
- "pulse accumulation": test(async() => {
31
- const {sample, solve} = quickbind("pointer.up")
32
- sample({mode: "pulse", code: "pointer.up", value: 2})
33
- sample({mode: "pulse", code: "pointer.up", value: 3})
34
- expect(solve().pulses).is(5)
35
- expect(solve().pulses).is(0)
36
- }),
37
-
38
- "sticky persists": test(async() => {
39
- const {sample, solve} = quickbind(["*", "ShiftLeft", "pointer.up"])
40
- sample({mode: "sticky", code: "ShiftLeft", value: 1})
41
- solve()
42
- sample({mode: "pulse", code: "pointer.up", value: 5})
43
- sample({mode: "pulse", code: "pointer.up", value: 3})
44
- expect(solve().pulses).is(8)
45
- }),
46
-
47
- "pulses don't linger": test(async() => {
48
- const {sample, solve} = quickbind(["max", "pointer.up", "gamepad.up"])
49
- sample({mode: "pulse", code: "pointer.up", value: 5})
50
- sample({mode: "sticky", code: "gamepad.up", value: 2})
51
- expect(solve().pulses).is(7)
52
- }),
53
-
54
- "pointer and joystick coexist": test(async() => {
55
- const {sample, solve} = quickbind(["+", "pointer.up", ["*", ["dt"], "gamepad.up"]])
56
- solve(0)
57
- sample({mode: "pulse", code: "pointer.up", value: 1})
58
- sample({mode: "sticky", code: "gamepad.up", value: 1})
59
- sample({mode: "pulse", code: "pointer.up", value: 1})
60
- expect(solve(1000).pulses).is(3)
61
- expect(solve(2000).pulses).is(1)
62
- }),
63
-
64
- "rapid transitions": test(async() => {
65
- const {sample, solve} = quickbind("KeyE")
66
-
67
- for (const value of [1, 0, 1])
68
- sample({mode: "sticky", code: "KeyE", value})
69
-
70
- const input = solve()
71
- expect(input.value).is(1)
72
- expect(input.down).is(2)
73
- expect(input.up).is(1)
74
- expect(input.change).is(3)
75
- }),
76
-
77
- "taps and holds don't interfere": test(async() => {
78
- const {sample, solve} = quickbind({
79
- tapper: ["taps", 1, 10, "KeyE"],
80
- holder: ["held", 10, "KeyE"],
81
- })
82
-
83
- sample({mode: "sticky", code: "KeyE", value: 0})
84
- expect(solve(0).tapper.down).is(0)
85
-
86
- sample({mode: "sticky", code: "KeyE", value: 1})
87
- expect(solve(1).tapper.down).is(1)
88
-
89
- sample({mode: "sticky", code: "KeyE", value: 0})
90
- const released = solve(2)
91
- expect(released.tapper.down).is(0)
92
- expect(released.holder.down).is(0)
93
-
94
- sample({mode: "sticky", code: "KeyE", value: 1})
95
- expect(solve(3).holder.down).is(0)
96
- expect(solve(13).holder.down).is(1)
97
- }),
98
- }),
99
- })
100
-
@@ -1,25 +0,0 @@
1
-
2
- import {Intent} from "../types.js"
3
- import {endian, sizeHash, sizeId, sizeValue} from "./params.js"
4
-
5
- export function decodeData(buffer: ArrayBuffer) {
6
- const intents: Intent[] = []
7
- const dv = new DataView(buffer)
8
- let cursor = 0
9
-
10
- const hash = dv.getUint32(cursor, endian)
11
- cursor += sizeHash
12
-
13
- while (cursor < buffer.byteLength) {
14
- const id = dv.getUint16(cursor, endian)
15
- cursor += sizeId
16
-
17
- const value = dv.getFloat32(cursor, endian)
18
- cursor += sizeValue
19
-
20
- intents.push({id, value})
21
- }
22
-
23
- return {hash, intents}
24
- }
25
-
@@ -1,24 +0,0 @@
1
-
2
- import {Intent} from "../types.js"
3
- import {endian, sizeHash, sizeId, sizeIntention, sizeValue} from "./params.js"
4
-
5
- export function encodeData(hash: number, intents: Intent[]) {
6
- const byteCount = sizeHash + (intents.length * sizeIntention)
7
- const buffer = new ArrayBuffer(byteCount)
8
- const dv = new DataView(buffer)
9
- let cursor = 0
10
-
11
- dv.setUint32(cursor, hash, endian)
12
- cursor += sizeHash
13
-
14
- for (const intention of intents) {
15
- dv.setUint16(cursor, intention.id, endian)
16
- cursor += sizeId
17
-
18
- dv.setFloat32(cursor, intention.value, endian)
19
- cursor += sizeValue
20
- }
21
-
22
- return buffer
23
- }
24
-
@@ -1,7 +0,0 @@
1
-
2
- export const endian = false
3
- export const sizeHash = 4
4
- export const sizeId = 2
5
- export const sizeValue = 4
6
- export const sizeIntention = sizeId + sizeValue
7
-
@@ -1,100 +0,0 @@
1
-
2
- import {deepClone, deepFreeze, got} from "@e280/stz"
3
- import {Sampler} from "./utils/sampler.js"
4
- import {encodeData} from "./data/encode.js"
5
- import {evaluate} from "./evaluate/evaluate.js"
6
- import {isDeltaRoot} from "./investigate/is.js"
7
- import {EvaluationContext} from "./evaluate/context.js"
8
- import {investigate} from "./investigate/investigate.js"
9
- import {Bindings, InputData, Rebindings, RootExpression, Source} from "./types.js"
10
-
11
- export class InputEncoder<B extends Bindings = any> {
12
- #sampler
13
- #bindings
14
- #investigation
15
- #context
16
- #processedIds = new Set<number>()
17
- #expressionResults = new Map<number, number>()
18
-
19
- constructor(source: Source, bindings: B) {
20
- this.#bindings = deepFreeze(deepClone(bindings)) as any as Rebindings<B>
21
- this.#investigation = investigate(this.#bindings)
22
- this.#sampler = new Sampler(source)
23
- this.#context = new EvaluationContext()
24
- this.#init()
25
- }
26
-
27
- get bindings() {
28
- return this.#bindings
29
- }
30
-
31
- set bindings(b: Rebindings<B>) {
32
- const fresh = investigate(b)
33
-
34
- if (fresh.hash !== this.#investigation.hash)
35
- throw new Error("incompatible bindings")
36
-
37
- this.#investigation.rootList = fresh.rootList
38
- this.#investigation.rootIndex = fresh.rootIndex
39
- this.#context = new EvaluationContext()
40
- this.#expressionResults.clear()
41
- this.#init()
42
- }
43
-
44
- encode(time = performance.now()): InputData {
45
- return encodeData(this.#investigation.hash, [...this.evaluate(time)])
46
- }
47
-
48
- *evaluate(time = performance.now()) {
49
- const samples = this.#sampler.take()
50
- this.#processedIds.clear()
51
- this.#context.clock.update(time)
52
- this.#context.currentSample = undefined
53
- this.#context.dt = this.#context.clock.since
54
-
55
- // evaluate expressions for each sample in order
56
- for (const sample of samples) {
57
- this.#context.currentSample = sample
58
- this.#context.sampleValues.set(sample.code, sample.value)
59
- const relevantRoots = got(this.#investigation.rootIndex.get(sample.code))
60
-
61
- for (const {id, root} of relevantRoots) {
62
- yield* this.#evaluateRootExpression(id, root)
63
- }
64
- }
65
-
66
- // make sure 'held' expressions get evaluated every time
67
- this.#context.currentSample = undefined
68
- for (const id of this.#context.holdyRoots) {
69
- if (!this.#processedIds.has(id))
70
- yield* this.#evaluateRootExpression(id, this.#investigation.rootList[id])
71
- }
72
- }
73
-
74
- *#evaluateRootExpression(id: number, root: RootExpression) {
75
- const value = evaluate(this.#context, id, root, root)
76
- this.#processedIds.add(id)
77
-
78
- if (isDeltaRoot(root)) {
79
- if (value !== 0)
80
- yield {id, value}
81
- }
82
- else {
83
- const was = this.#expressionResults.get(id)
84
- if (value !== was) {
85
- this.#expressionResults.set(id, value)
86
- yield {id, value}
87
- }
88
- }
89
- }
90
-
91
- #init() {
92
- for (const [id, root] of this.#investigation.rootList.entries())
93
- evaluate(this.#context, id, root, root)
94
- }
95
-
96
- dispose() {
97
- return this.#sampler.dispose()
98
- }
99
- }
100
-
@@ -1,16 +0,0 @@
1
-
2
- import {Clock} from "./utils/clock.js"
3
- import {Sample} from "../types.js"
4
-
5
- export class EvaluationContext {
6
- phase: "samples" | "holdy" | "dt" = "samples"
7
- dt = 0
8
- clock = new Clock()
9
- currentSample: Sample | undefined
10
- sampleValues = new Map<string, number>()
11
- holding = new WeakMap<object, {start: number}>()
12
- tapping = new WeakMap<object, {previous: number, events: number[]}>()
13
- holdyRoots = new Set<number>()
14
- dtRoots = new Set<number>()
15
- }
16
-