@benev/tact 0.4.0-0 → 0.4.0-10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (518) hide show
  1. package/README.md +173 -61
  2. package/package.json +9 -7
  3. package/s/demo/main.bundle.ts +18 -3
  4. package/s/demo/main.css +41 -5
  5. package/s/demo/presets.ts +54 -0
  6. package/s/gamepad/gamepad-app/element.ts +11 -4
  7. package/s/gamepad/gamepad-app/style.css.ts +5 -1
  8. package/s/gamepad/index.html.ts +1 -1
  9. package/s/gamepad/main.css +10 -1
  10. package/s/index.html.ts +28 -15
  11. package/s/lib/index.ts +15 -4
  12. package/s/lib/input/{encoder.ts → controller.ts} +26 -15
  13. package/s/lib/input/data/endian.ts +3 -0
  14. package/s/lib/input/data/{decode.ts → intent/decode.ts} +6 -5
  15. package/s/lib/input/data/intent/encode.ts +25 -0
  16. package/s/lib/input/data/intent/minihash.ts +5 -0
  17. package/s/{_archive/lib3/input/data/params.ts → lib/input/data/intent/sizes.ts} +1 -2
  18. package/s/lib/input/data/intent/types.ts +6 -0
  19. package/s/lib/input/data/parcel/decode.ts +32 -0
  20. package/s/lib/input/data/parcel/encode.ts +30 -0
  21. package/s/lib/input/data/parcel/sizes.ts +5 -0
  22. package/s/lib/input/data/parcel/types.ts +8 -0
  23. package/s/lib/input/data/test.ts +23 -0
  24. package/s/lib/input/decoder.ts +18 -12
  25. package/s/lib/input/evaluate/context.ts +6 -3
  26. package/s/lib/input/evaluate/evaluate.ts +71 -28
  27. package/s/lib/input/expression.ts +5 -5
  28. package/s/lib/input/investigate/hash-bindings.ts +5 -3
  29. package/s/lib/input/investigate/investigate.ts +24 -9
  30. package/s/lib/input/investigate/is-expression.ts +1 -0
  31. package/s/lib/input/investigate/make-input.ts +1 -5
  32. package/s/lib/input/sources/gamepad.ts +3 -9
  33. package/s/lib/input/sources/pointer.ts +0 -18
  34. package/s/lib/input/test.ts +216 -0
  35. package/s/lib/input/testing/quickbind.ts +7 -6
  36. package/s/lib/input/types.ts +3 -7
  37. package/s/lib/input/utils/mouse-button.ts +1 -6
  38. package/s/lib/test.ts +3 -177
  39. package/s/lib/ui/deck/auto-gamepads.ts +30 -0
  40. package/s/lib/ui/deck/controls/controls.ts +76 -0
  41. package/s/lib/ui/deck/controls/internal/assignments.ts +24 -0
  42. package/s/lib/ui/deck/controls/internal/data.ts +53 -0
  43. package/s/lib/ui/deck/controls/internal/fns.ts +38 -0
  44. package/s/lib/ui/deck/controls/internal/profiles.ts +83 -0
  45. package/s/lib/ui/deck/controls/types.ts +23 -0
  46. package/s/lib/ui/deck/hub.ts +109 -0
  47. package/s/lib/ui/deck/players.ts +73 -0
  48. package/s/lib/ui/deck/setup/deck.ts +44 -0
  49. package/s/lib/ui/deck/setup/tact.ts +101 -0
  50. package/s/lib/ui/deck/setup/types.ts +13 -0
  51. package/s/lib/ui/deck/setup/utils/broadcast-channel.ts +17 -0
  52. package/s/lib/ui/deck/setup/utils/kv.ts +20 -0
  53. package/s/lib/ui/deck/types.ts +26 -0
  54. package/s/lib/ui/deck/utils/first-preset.ts +9 -0
  55. package/s/lib/ui/icons/akar/LICENSE +23 -0
  56. package/s/lib/ui/icons/akar/backspace.svg.ts +4 -0
  57. package/s/lib/ui/icons/akar/circle-plus.svg.ts +4 -0
  58. package/s/lib/ui/icons/akar/copy.svg.ts +4 -0
  59. package/s/lib/ui/icons/akar/cross.svg.ts +4 -0
  60. package/s/lib/ui/icons/akar/devices.svg.ts +4 -0
  61. package/s/lib/ui/icons/akar/drag-vertical-fill.svg.ts +4 -0
  62. package/s/lib/ui/icons/akar/game-controller.svg.ts +4 -0
  63. package/s/lib/ui/icons/akar/key-cap.svg.ts +4 -0
  64. package/s/lib/ui/icons/akar/people-group.svg.ts +4 -0
  65. package/s/lib/ui/icons/akar/person-add.svg.ts +4 -0
  66. package/s/lib/ui/icons/akar/settings-horizontal.svg.ts +4 -0
  67. package/s/lib/ui/icons/akar/trash-can.svg.ts +4 -0
  68. package/s/lib/ui/icons/akar/x-small.svg.ts +4 -0
  69. package/s/lib/ui/views/controllers/style.css.ts +158 -0
  70. package/s/lib/ui/views/controllers/subviews/controller.ts +53 -0
  71. package/s/lib/ui/views/controllers/subviews/dropcard.ts +31 -0
  72. package/s/lib/ui/views/controllers/subviews/player.ts +38 -0
  73. package/s/lib/ui/views/controllers/view.ts +73 -0
  74. package/s/lib/ui/views/customize/parts/capture-gamepad-chord.ts +59 -0
  75. package/s/lib/ui/views/customize/parts/capture-key-chord.ts +70 -0
  76. package/s/lib/ui/views/customize/parts/capture-pointer-chord.ts +55 -0
  77. package/s/lib/ui/views/customize/parts/render-bindings.ts +67 -0
  78. package/s/lib/ui/views/customize/style.css.ts +144 -0
  79. package/s/lib/ui/views/customize/subviews/expression.ts +88 -0
  80. package/s/lib/ui/views/customize/subviews/recorder.ts +76 -0
  81. package/s/lib/ui/views/customize/view.ts +105 -0
  82. package/s/lib/ui/views/deck/style.css.ts +69 -0
  83. package/s/lib/ui/views/deck/types.ts +15 -0
  84. package/s/lib/ui/views/deck/view.ts +55 -0
  85. package/s/lib/ui/views/profile-select/view.ts +44 -0
  86. package/s/lib/ui/views/theme.css.ts +115 -0
  87. package/s/lib/ui/views/visualizer/style.css.ts +25 -0
  88. package/s/lib/ui/views/visualizer/view.ts +17 -0
  89. package/s/lib/ui/views/visualizer/visualizer.ts +17 -0
  90. package/s/lib/utils/ellipsis.ts +7 -0
  91. package/s/lib/utils/hash.ts +47 -0
  92. package/s/lib/utils/hueify.ts +5 -0
  93. package/x/demo/main.bundle.js +16 -3
  94. package/x/demo/main.bundle.js.map +1 -1
  95. package/x/demo/main.bundle.min.js +814 -12
  96. package/x/demo/main.bundle.min.js.map +4 -4
  97. package/x/demo/main.css +41 -5
  98. package/x/demo/presets.d.ts +30 -0
  99. package/x/demo/presets.js +51 -0
  100. package/x/demo/presets.js.map +1 -0
  101. package/x/gamepad/gamepad-app/element.js +9 -4
  102. package/x/gamepad/gamepad-app/element.js.map +1 -1
  103. package/x/gamepad/gamepad-app/style.css.js +5 -1
  104. package/x/gamepad/gamepad-app/style.css.js.map +1 -1
  105. package/x/gamepad/index.html +4 -4
  106. package/x/gamepad/index.html.js +1 -1
  107. package/x/gamepad/main.bundle.min.js +25 -21
  108. package/x/gamepad/main.bundle.min.js.map +4 -4
  109. package/x/gamepad/main.css +10 -1
  110. package/x/index.html +30 -17
  111. package/x/index.html.js +28 -15
  112. package/x/index.html.js.map +1 -1
  113. package/x/lib/index.d.ts +14 -1
  114. package/x/lib/index.js +14 -1
  115. package/x/lib/index.js.map +1 -1
  116. package/x/lib/input/controller.d.ts +15 -0
  117. package/x/lib/input/{encoder.js → controller.js} +19 -13
  118. package/x/lib/input/controller.js.map +1 -0
  119. package/x/lib/input/data/endian.d.ts +1 -0
  120. package/x/lib/input/data/endian.js +2 -0
  121. package/x/lib/input/data/endian.js.map +1 -0
  122. package/x/lib/input/data/intent/decode.d.ts +5 -0
  123. package/x/lib/input/data/{decode.js → intent/decode.js} +5 -4
  124. package/x/lib/input/data/intent/decode.js.map +1 -0
  125. package/x/lib/input/data/intent/encode.d.ts +2 -0
  126. package/x/lib/input/data/intent/encode.js +18 -0
  127. package/x/lib/input/data/intent/encode.js.map +1 -0
  128. package/x/lib/input/data/intent/minihash.d.ts +1 -0
  129. package/x/lib/input/data/intent/minihash.js +4 -0
  130. package/x/lib/input/data/intent/minihash.js.map +1 -0
  131. package/x/lib/input/data/{params.d.ts → intent/sizes.d.ts} +1 -2
  132. package/x/lib/input/data/intent/sizes.js +5 -0
  133. package/x/lib/input/data/intent/sizes.js.map +1 -0
  134. package/x/lib/input/data/intent/types.d.ts +4 -0
  135. package/x/lib/input/data/intent/types.js +2 -0
  136. package/x/lib/input/data/intent/types.js.map +1 -0
  137. package/x/lib/input/data/parcel/decode.d.ts +2 -0
  138. package/x/lib/input/data/parcel/decode.js +22 -0
  139. package/x/lib/input/data/parcel/decode.js.map +1 -0
  140. package/x/lib/input/data/parcel/encode.d.ts +2 -0
  141. package/x/lib/input/data/parcel/encode.js +19 -0
  142. package/x/lib/input/data/parcel/encode.js.map +1 -0
  143. package/x/lib/input/data/parcel/sizes.d.ts +3 -0
  144. package/x/lib/input/data/parcel/sizes.js +4 -0
  145. package/x/lib/input/data/parcel/sizes.js.map +1 -0
  146. package/x/lib/input/data/parcel/types.d.ts +5 -0
  147. package/x/lib/input/data/parcel/types.js +2 -0
  148. package/x/lib/input/data/parcel/types.js.map +1 -0
  149. package/x/lib/input/data/test.d.ts +6 -0
  150. package/x/lib/input/data/test.js +19 -0
  151. package/x/lib/input/data/test.js.map +1 -0
  152. package/x/lib/input/decoder.d.ts +3 -3
  153. package/x/lib/input/decoder.js +14 -12
  154. package/x/lib/input/decoder.js.map +1 -1
  155. package/x/lib/input/evaluate/context.d.ts +5 -4
  156. package/x/lib/input/evaluate/context.js +2 -3
  157. package/x/lib/input/evaluate/context.js.map +1 -1
  158. package/x/lib/input/evaluate/evaluate.d.ts +1 -1
  159. package/x/lib/input/evaluate/evaluate.js +65 -24
  160. package/x/lib/input/evaluate/evaluate.js.map +1 -1
  161. package/x/lib/input/expression.d.ts +1 -1
  162. package/x/lib/input/investigate/hash-bindings.d.ts +1 -1
  163. package/x/lib/input/investigate/hash-bindings.js +5 -3
  164. package/x/lib/input/investigate/hash-bindings.js.map +1 -1
  165. package/x/lib/input/investigate/investigate.d.ts +2 -1
  166. package/x/lib/input/investigate/investigate.js +14 -9
  167. package/x/lib/input/investigate/investigate.js.map +1 -1
  168. package/x/lib/input/investigate/is-expression.js +2 -0
  169. package/x/lib/input/investigate/is-expression.js.map +1 -1
  170. package/x/lib/input/investigate/make-input.js +1 -5
  171. package/x/lib/input/investigate/make-input.js.map +1 -1
  172. package/x/lib/input/sources/gamepad.js +3 -9
  173. package/x/lib/input/sources/gamepad.js.map +1 -1
  174. package/x/lib/input/sources/pointer.js +0 -21
  175. package/x/lib/input/sources/pointer.js.map +1 -1
  176. package/x/lib/input/test.d.ts +20 -0
  177. package/x/lib/input/test.js +170 -0
  178. package/x/lib/input/test.js.map +1 -0
  179. package/x/lib/input/testing/quickbind.d.ts +6 -4
  180. package/x/lib/input/testing/quickbind.js +7 -6
  181. package/x/lib/input/testing/quickbind.js.map +1 -1
  182. package/x/lib/input/types.d.ts +3 -8
  183. package/x/lib/input/types.js.map +1 -1
  184. package/x/lib/input/utils/mouse-button.js +1 -6
  185. package/x/lib/input/utils/mouse-button.js.map +1 -1
  186. package/x/lib/test.js +3 -133
  187. package/x/lib/test.js.map +1 -1
  188. package/x/lib/ui/deck/auto-gamepads.d.ts +4 -0
  189. package/x/lib/ui/deck/auto-gamepads.js +20 -0
  190. package/x/lib/ui/deck/auto-gamepads.js.map +1 -0
  191. package/x/lib/ui/deck/controls/controls.d.ts +19 -0
  192. package/x/lib/ui/deck/controls/controls.js +56 -0
  193. package/x/lib/ui/deck/controls/controls.js.map +1 -0
  194. package/x/lib/ui/deck/controls/internal/assignments.d.ts +9 -0
  195. package/x/lib/ui/deck/controls/internal/assignments.js +16 -0
  196. package/x/lib/ui/deck/controls/internal/assignments.js.map +1 -0
  197. package/x/lib/ui/deck/controls/internal/data.d.ts +29 -0
  198. package/x/lib/ui/deck/controls/internal/data.js +32 -0
  199. package/x/lib/ui/deck/controls/internal/data.js.map +1 -0
  200. package/x/lib/ui/deck/controls/internal/fns.d.ts +6 -0
  201. package/x/lib/ui/deck/controls/internal/fns.js +19 -0
  202. package/x/lib/ui/deck/controls/internal/fns.js.map +1 -0
  203. package/x/lib/ui/deck/controls/internal/profiles.d.ts +18 -0
  204. package/x/lib/ui/deck/controls/internal/profiles.js +59 -0
  205. package/x/lib/ui/deck/controls/internal/profiles.js.map +1 -0
  206. package/x/lib/ui/deck/controls/types.d.ts +17 -0
  207. package/x/lib/ui/deck/controls/types.js +2 -0
  208. package/x/lib/ui/deck/controls/types.js.map +1 -0
  209. package/x/lib/ui/deck/hub.d.ts +21 -0
  210. package/x/lib/ui/deck/hub.js +86 -0
  211. package/x/lib/ui/deck/hub.js.map +1 -0
  212. package/x/lib/ui/deck/players.d.ts +16 -0
  213. package/x/lib/ui/deck/players.js +56 -0
  214. package/x/lib/ui/deck/players.js.map +1 -0
  215. package/x/lib/ui/deck/setup/deck.d.ts +3 -0
  216. package/x/lib/ui/deck/setup/deck.js +30 -0
  217. package/x/lib/ui/deck/setup/deck.js.map +1 -0
  218. package/x/lib/ui/deck/setup/tact.d.ts +20 -0
  219. package/x/lib/ui/deck/setup/tact.js +78 -0
  220. package/x/lib/ui/deck/setup/tact.js.map +1 -0
  221. package/x/lib/ui/deck/setup/types.d.ts +10 -0
  222. package/x/lib/ui/deck/setup/types.js +2 -0
  223. package/x/lib/ui/deck/setup/types.js.map +1 -0
  224. package/x/lib/ui/deck/setup/utils/broadcast-channel.d.ts +4 -0
  225. package/x/lib/ui/deck/setup/utils/broadcast-channel.js +10 -0
  226. package/x/lib/ui/deck/setup/utils/broadcast-channel.js.map +1 -0
  227. package/x/lib/ui/deck/setup/utils/kv.d.ts +5 -0
  228. package/x/lib/ui/deck/setup/utils/kv.js +12 -0
  229. package/x/lib/ui/deck/setup/utils/kv.js.map +1 -0
  230. package/x/lib/ui/deck/types.d.ts +19 -0
  231. package/x/lib/ui/deck/types.js +3 -0
  232. package/x/lib/ui/deck/types.js.map +1 -0
  233. package/x/lib/ui/deck/utils/first-preset.d.ts +6 -0
  234. package/x/lib/ui/deck/utils/first-preset.js +5 -0
  235. package/x/lib/ui/deck/utils/first-preset.js.map +1 -0
  236. package/x/lib/ui/icons/akar/backspace.svg.d.ts +2 -0
  237. package/x/lib/ui/icons/akar/backspace.svg.js +3 -0
  238. package/x/lib/ui/icons/akar/backspace.svg.js.map +1 -0
  239. package/x/lib/ui/icons/akar/circle-plus.svg.d.ts +2 -0
  240. package/x/lib/ui/icons/akar/circle-plus.svg.js +3 -0
  241. package/x/lib/ui/icons/akar/circle-plus.svg.js.map +1 -0
  242. package/x/lib/ui/icons/akar/copy.svg.d.ts +2 -0
  243. package/x/lib/ui/icons/akar/copy.svg.js +3 -0
  244. package/x/lib/ui/icons/akar/copy.svg.js.map +1 -0
  245. package/x/lib/ui/icons/akar/cross.svg.d.ts +2 -0
  246. package/x/lib/ui/icons/akar/cross.svg.js +3 -0
  247. package/x/lib/ui/icons/akar/cross.svg.js.map +1 -0
  248. package/x/lib/ui/icons/akar/devices.svg.d.ts +2 -0
  249. package/x/lib/ui/icons/akar/devices.svg.js +3 -0
  250. package/x/lib/ui/icons/akar/devices.svg.js.map +1 -0
  251. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.d.ts +2 -0
  252. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.js +3 -0
  253. package/x/lib/ui/icons/akar/drag-vertical-fill.svg.js.map +1 -0
  254. package/x/lib/ui/icons/akar/game-controller.svg.d.ts +2 -0
  255. package/x/lib/ui/icons/akar/game-controller.svg.js +3 -0
  256. package/x/lib/ui/icons/akar/game-controller.svg.js.map +1 -0
  257. package/x/lib/ui/icons/akar/key-cap.svg.d.ts +2 -0
  258. package/x/lib/ui/icons/akar/key-cap.svg.js +3 -0
  259. package/x/lib/ui/icons/akar/key-cap.svg.js.map +1 -0
  260. package/x/lib/ui/icons/akar/people-group.svg.d.ts +2 -0
  261. package/x/lib/ui/icons/akar/people-group.svg.js +3 -0
  262. package/x/lib/ui/icons/akar/people-group.svg.js.map +1 -0
  263. package/x/lib/ui/icons/akar/person-add.svg.d.ts +2 -0
  264. package/x/lib/ui/icons/akar/person-add.svg.js +3 -0
  265. package/x/lib/ui/icons/akar/person-add.svg.js.map +1 -0
  266. package/x/lib/ui/icons/akar/settings-horizontal.svg.d.ts +2 -0
  267. package/x/lib/ui/icons/akar/settings-horizontal.svg.js +3 -0
  268. package/x/lib/ui/icons/akar/settings-horizontal.svg.js.map +1 -0
  269. package/x/lib/ui/icons/akar/trash-can.svg.d.ts +2 -0
  270. package/x/lib/ui/icons/akar/trash-can.svg.js +3 -0
  271. package/x/lib/ui/icons/akar/trash-can.svg.js.map +1 -0
  272. package/x/lib/ui/icons/akar/x-small.svg.d.ts +2 -0
  273. package/x/lib/ui/icons/akar/x-small.svg.js +3 -0
  274. package/x/lib/ui/icons/akar/x-small.svg.js.map +1 -0
  275. package/x/lib/ui/views/controllers/style.css.js +157 -0
  276. package/x/lib/ui/views/controllers/style.css.js.map +1 -0
  277. package/x/lib/ui/views/controllers/subviews/controller.d.ts +3 -0
  278. package/x/lib/ui/views/controllers/subviews/controller.js +45 -0
  279. package/x/lib/ui/views/controllers/subviews/controller.js.map +1 -0
  280. package/x/lib/ui/views/controllers/subviews/dropcard.d.ts +9 -0
  281. package/x/lib/ui/views/controllers/subviews/dropcard.js +20 -0
  282. package/x/lib/ui/views/controllers/subviews/dropcard.js.map +1 -0
  283. package/x/lib/ui/views/controllers/subviews/player.d.ts +2 -0
  284. package/x/lib/ui/views/controllers/subviews/player.js +32 -0
  285. package/x/lib/ui/views/controllers/subviews/player.js.map +1 -0
  286. package/x/lib/ui/views/controllers/view.d.ts +2 -0
  287. package/x/lib/ui/views/controllers/view.js +65 -0
  288. package/x/lib/ui/views/controllers/view.js.map +1 -0
  289. package/x/lib/ui/views/customize/parts/capture-gamepad-chord.d.ts +2 -0
  290. package/x/lib/ui/views/customize/parts/capture-gamepad-chord.js +46 -0
  291. package/x/lib/ui/views/customize/parts/capture-gamepad-chord.js.map +1 -0
  292. package/x/lib/ui/views/customize/parts/capture-key-chord.d.ts +2 -0
  293. package/x/lib/ui/views/customize/parts/capture-key-chord.js +58 -0
  294. package/x/lib/ui/views/customize/parts/capture-key-chord.js.map +1 -0
  295. package/x/lib/ui/views/customize/parts/capture-pointer-chord.d.ts +2 -0
  296. package/x/lib/ui/views/customize/parts/capture-pointer-chord.js +42 -0
  297. package/x/lib/ui/views/customize/parts/capture-pointer-chord.js.map +1 -0
  298. package/x/lib/ui/views/customize/parts/render-bindings.d.ts +3 -0
  299. package/x/lib/ui/views/customize/parts/render-bindings.js +32 -0
  300. package/x/lib/ui/views/customize/parts/render-bindings.js.map +1 -0
  301. package/x/lib/ui/views/customize/style.css.d.ts +2 -0
  302. package/x/lib/ui/views/customize/style.css.js +143 -0
  303. package/x/lib/ui/views/customize/style.css.js.map +1 -0
  304. package/x/lib/ui/views/customize/subviews/expression.d.ts +2 -0
  305. package/x/lib/ui/views/customize/subviews/expression.js +75 -0
  306. package/x/lib/ui/views/customize/subviews/expression.js.map +1 -0
  307. package/x/lib/ui/views/customize/subviews/recorder.d.ts +3 -0
  308. package/x/lib/ui/views/customize/subviews/recorder.js +60 -0
  309. package/x/lib/ui/views/customize/subviews/recorder.js.map +1 -0
  310. package/x/lib/ui/views/customize/view.d.ts +6 -0
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  339. package/x/lib/utils/ellipsis.js.map +1 -0
  340. package/x/lib/utils/hash.d.ts +1 -0
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  346. package/x/lib/utils/make-id.d.ts +1 -0
  347. package/x/lib/utils/make-id.js +5 -0
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  350. package/s/_archive/core/atom/lens-algo.ts +0 -84
  351. package/s/_archive/core/atom/types.ts +0 -44
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  369. package/s/_archive/deck/parts/settings.ts +0 -30
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  372. package/s/_archive/demo/demo-app/element.ts +0 -17
  373. package/s/_archive/demo/demo-app/style.css.ts +0 -10
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  393. package/s/_archive/lib/bindings/utils/is-down.ts +0 -5
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  474. package/s/_archive/lib4/input/utils/evergreen.ts +0 -10
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  517. /package/s/{_archive → lib}/utils/make-id.ts +0 -0
  518. /package/x/{demo/demo-app → lib/ui/views/controllers}/style.css.d.ts +0 -0
@@ -1,162 +0,0 @@
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-
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- import {remap} from "@benev/math"
3
- import {guarantee} from "@e280/stz"
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- import {isDown} from "./is-down.js"
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- import {Expression} from "../types.js"
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- import {Sample} from "../../sampling/types.js"
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-
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- export class Evaluator {
9
- #now = 0
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- #last: number | undefined
11
- #since = 0
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- #samples: Sample[] = []
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- #values = new Map<string, number>()
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- #held = new WeakMap<object, {start: number}>()
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- #tapped = new WeakMap<object, {previous: number, events: number[]}>()
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-
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- update(now: number, samples: Sample[]) {
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- this.#now = now
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- this.#since = this.#last === undefined
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- ? 0
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- : now - this.#last
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- this.#last = now
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- this.#samples = samples
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- for (const sample of samples)
25
- this.#values.set(sample.code, sample.value)
26
- }
27
-
28
- evaluate = (exp: Expression): number => {
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- const e = this.evaluate.bind(this)
30
-
31
- if (typeof exp === "number")
32
- return exp
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-
34
- else if (typeof exp === "string")
35
- return this.#values.get(exp) ?? 0
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-
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- else switch (exp[0]) {
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- case "min":
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- return Math.min(...exp.slice(1).map(e))
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-
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- case "max":
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- return Math.max(...exp.slice(1).map(e))
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-
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- case "+":
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- return exp.slice(1)
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- .map(e)
47
- .reduce((p, c) => p + c, 0)
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-
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- case "*":
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- return exp.slice(1)
51
- .map(e)
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- .reduce((p, c) => p * c, 1)
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-
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- case "!":
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- return +(e(exp[1]) === 0)
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-
57
- case "!!":
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- return +(e(exp[1]) !== 0)
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-
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- case "==":
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- return +(e(exp[1]) === e(exp[2]))
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-
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- case "!=":
64
- return +(e(exp[1]) !== e(exp[2]))
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-
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- case ">":
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- return +(e(exp[1]) > e(exp[2]))
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-
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- case "<":
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- return +(e(exp[1]) < e(exp[2]))
71
-
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- case ">=":
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- return +(e(exp[1]) >= e(exp[2]))
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-
75
- case "<=":
76
- return +(e(exp[1]) <= e(exp[2]))
77
-
78
- case "clamp": {
79
- const [, min, max, expr] = exp
80
- const value = e(expr)
81
- return Math.min(
82
- max === null ? Infinity : e(max),
83
- Math.max(
84
- min === null ? -Infinity : e(min),
85
- value,
86
- ),
87
- )
88
- }
89
-
90
- case "remap": {
91
- const [, [a, b], [c, d], expr] = exp
92
- return remap(e(expr), e(a), e(b), e(c), e(d))
93
- }
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-
95
- case "dt":
96
- return this.#since / 1000
97
-
98
- case "accumulate": {
99
- const [, subexpression] = exp
100
- let total = 0
101
- for (const sample of this.#samples)
102
- if (sample.code === subexpression)
103
- total += sample.value
104
- return total
105
- }
106
-
107
- case "held": {
108
- const [, ms, subexpression] = exp
109
- const down = isDown(e(subexpression))
110
- let held = this.#held.get(exp)
111
-
112
- if (down && !held) {
113
- held = {start: this.#now}
114
- this.#held.set(exp, held)
115
- }
116
-
117
- if (!down && held) {
118
- held = undefined
119
- this.#held.delete(exp)
120
- }
121
-
122
- if (held) {
123
- const timeHeld = this.#now - held.start
124
- if (timeHeld >= ms)
125
- return 1
126
- }
127
-
128
- return 0
129
- }
130
-
131
- case "tapped": {
132
- const [, ms, n, subexpression] = exp
133
- const value = e(subexpression)
134
- const tapped = guarantee(this.#tapped, exp, () => ({
135
- previous: 0,
136
- events: [],
137
- }))
138
-
139
- const nowDown = isDown(value)
140
- const wasDown = isDown(tapped.previous)
141
- tapped.previous = value
142
-
143
- if (nowDown && !wasDown) {
144
- tapped.events.push(this.#now)
145
- tapped.events = tapped.events.filter(time => time >= (this.#now - ms))
146
- while (tapped.events.length > 1024)
147
- tapped.events.shift()
148
- if (tapped.events.length >= n) {
149
- tapped.events = []
150
- return 1
151
- }
152
- }
153
-
154
- return 0
155
- }
156
-
157
- default:
158
- throw new Error("unknown expression")
159
- }
160
- }
161
- }
162
-
@@ -1,22 +0,0 @@
1
-
2
- import {hash32} from "@e280/stz"
3
- import {Bindings} from "../types.js"
4
- import {isExpression} from "./is-expression.js"
5
-
6
- export function hashBindings(bindings: Bindings) {
7
- const paths: string[] = []
8
-
9
- function recurse(b: Bindings, path: string[]) {
10
- if (isExpression(b)) {
11
- paths.push(path.join("."))
12
- }
13
- else {
14
- for (const [key, value] of Object.entries(b))
15
- recurse(value, [...path, key])
16
- }
17
- }
18
-
19
- recurse(bindings, ["b"])
20
- return hash32(...paths)
21
- }
22
-
@@ -1,50 +0,0 @@
1
-
2
- const endian = false
3
- const sizeHash = 4
4
- const sizeId = 2
5
- const sizeValue = 4
6
- const sizeIntention = sizeId + sizeValue
7
-
8
- type Intention = {id: number, value: number}
9
-
10
- export function encodeIntent(hash: number, intentions: Intention[]) {
11
- const byteCount = sizeHash + (intentions.length * sizeIntention)
12
- const buffer = new ArrayBuffer(byteCount)
13
- const dv = new DataView(buffer)
14
- let cursor = 0
15
-
16
- dv.setUint32(cursor, hash, endian)
17
- cursor += sizeHash
18
-
19
- for (const intention of intentions) {
20
- dv.setUint16(cursor, intention.id, endian)
21
- cursor += sizeId
22
-
23
- dv.setFloat32(cursor, intention.value, endian)
24
- cursor += sizeValue
25
- }
26
-
27
- return buffer
28
- }
29
-
30
- export function decodeIntent(buffer: ArrayBuffer) {
31
- const intentions: Intention[] = []
32
- const dv = new DataView(buffer)
33
- let cursor = 0
34
-
35
- const hash = dv.getUint32(cursor, endian)
36
- cursor += sizeHash
37
-
38
- while (cursor < buffer.byteLength) {
39
- const id = dv.getUint16(cursor, endian)
40
- cursor += sizeId
41
-
42
- const value = dv.getFloat32(cursor, endian)
43
- cursor += sizeValue
44
-
45
- intentions.push({id, value})
46
- }
47
-
48
- return {hash, intentions}
49
- }
50
-
@@ -1,52 +0,0 @@
1
-
2
- import {Evaluator} from "./evaluator.js"
3
- import {Sample} from "../../sampling/types.js"
4
- import {Expression, Intent} from "../types.js"
5
- import {encodeIntent} from "./intent-coding.js"
6
-
7
- export class IntentResolver {
8
- #seen: Sample | undefined
9
- #evaluator = new Evaluator()
10
- #previousEvaluationResults: number[] | undefined
11
-
12
- /** compute bindings dsl against sample history, producing intent bytes that are good for netcode. */
13
- resolve(hash: number, expressionlist: Expression[], samples: Sample[], now: number): Intent {
14
- const evaluator = this.#evaluator
15
- const intentions: {id: number, value: number}[] = []
16
-
17
- // initialize previous with zeros
18
- if (!this.#previousEvaluationResults)
19
- this.#previousEvaluationResults = expressionlist.map(() => 0)
20
-
21
- // update evaluator
22
- evaluator.update(now, this.#selectFresh(samples))
23
-
24
- // evaluate, and save values that changed
25
- for (const [id, expression] of expressionlist.entries()) {
26
- const previous = this.#previousEvaluationResults[id]
27
- const current = evaluator.evaluate(expression)
28
- this.#previousEvaluationResults[id] = current
29
- if (current !== previous)
30
- intentions.push({id, value: current})
31
- }
32
-
33
- return encodeIntent(hash, intentions)
34
- }
35
-
36
- #selectFresh(samples: Sample[]) {
37
- if (this.#seen) {
38
- const index = samples.indexOf(this.#seen)
39
-
40
- if (index === -1)
41
- throw new Error("sample history gap")
42
-
43
- samples = samples.slice(index + 1)
44
- }
45
-
46
- if (samples.length)
47
- this.#seen = samples.at(-1)
48
-
49
- return samples
50
- }
51
- }
52
-
@@ -1,47 +0,0 @@
1
-
2
- import {obMap} from "@e280/stz"
3
- import {isExpression} from "./is-expression.js"
4
- import {hashBindings} from "./hash-bindings.js"
5
- import {Action, Actions, Bindings, Expression} from "../types.js"
6
-
7
- export function investigateBindings<B extends Bindings>(bindings: B) {
8
- const hash = hashBindings(bindings)
9
- const expressionlist: Expression[] = []
10
- const actionlist: Action[] = []
11
-
12
- function makeActions(b: Bindings): unknown {
13
- if (isExpression(b)) {
14
- const action = makeAction()
15
- expressionlist.push(b)
16
- actionlist.push(action)
17
- return action
18
- }
19
- else {
20
- return obMap(b, makeActions)
21
- }
22
- }
23
-
24
- const actions = makeActions(bindings) as Actions<B>
25
-
26
- return {
27
- hash,
28
- actions,
29
- expressionlist,
30
- actionlist,
31
- }
32
- }
33
-
34
- function makeAction(): Action {
35
- return {
36
- value: 0,
37
- previous: 0,
38
-
39
- change: 0,
40
- down: 0,
41
- up: 0,
42
-
43
- lowest: 0,
44
- highest: 0,
45
- }
46
- }
47
-
@@ -1,5 +0,0 @@
1
-
2
- export function isDown(value: number) {
3
- return value !== 0
4
- }
5
-
@@ -1,11 +0,0 @@
1
-
2
- import {is} from "@e280/stz"
3
- import {Bindings, Expression} from "../types.js"
4
-
5
- export function isExpression(b: Bindings): b is Expression {
6
- if (is.string(b)) return true
7
- if (is.number(b)) return true
8
- if (is.array(b)) return true
9
- return false
10
- }
11
-
@@ -1,12 +0,0 @@
1
-
2
- export * from "./sampling/sources/gamepad.js"
3
- export * from "./sampling/sources/keyboard.js"
4
- export * from "./sampling/sources/pointer.js"
5
- export * from "./sampling/sources/stick.js"
6
- export * from "./sampling/sources/sources.js"
7
- export * from "./sampling/types.js"
8
-
9
- export * from "./utils/pad/on-pad.js"
10
- export * from "./utils/pad/pad.js"
11
- export * from "./utils/split-axis.js"
12
-
@@ -1,7 +0,0 @@
1
-
2
- import {Sample, Source} from "../types.js"
3
-
4
- export class ExampleSource implements Source {
5
- samples: Sample[] = []
6
- }
7
-
@@ -1,63 +0,0 @@
1
-
2
- import {Pad} from "../../utils/pad/pad.js"
3
- import {Sample, Source} from "../types.js"
4
- import {addSample} from "../utils/add-sample.js"
5
- import {splitAxis} from "../../utils/split-axis.js"
6
-
7
- export class GamepadSource implements Source {
8
- #samples: Sample[] = []
9
- #values = new Map<string, number>()
10
-
11
- constructor(public pad: Pad) {}
12
-
13
- get samples() {
14
- this.#poll()
15
- return this.#samples
16
- }
17
-
18
- get gamepad() {
19
- return this.pad.gamepad
20
- }
21
-
22
- #poll() {
23
- const gamepad = this.gamepad
24
- this.#pollButtons(gamepad)
25
- this.#pollAxes(gamepad)
26
- }
27
-
28
- #publish(code: string, value: number) {
29
- const previous = this.#values.get(code) ?? 0
30
-
31
- if (value !== previous) {
32
- this.#values.set(code, value)
33
- addSample(this.#samples, code, value)
34
- }
35
- }
36
-
37
- #pollButtons(gamepad: Gamepad) {
38
- let any = 0
39
-
40
- for (const [index, button] of gamepad.buttons.entries()) {
41
- const value = button.value
42
- const i = index + 1
43
-
44
- this.#publish(`gamepad.button.${i}`, value)
45
-
46
- any = Math.max(any, value)
47
- }
48
-
49
- this.#publish("gamepad.button.any", any)
50
- }
51
-
52
- #pollAxes(gamepad: Gamepad) {
53
- for (const [index, value] of gamepad.axes.entries()) {
54
- const i = index + 1
55
- const [neg, pos] = splitAxis(value)
56
-
57
- this.#publish(`gamepad.axis.${i}`, value)
58
- this.#publish(`gamepad.axis.${i}.neg`, neg)
59
- this.#publish(`gamepad.axis.${i}.pos`, pos)
60
- }
61
- }
62
- }
63
-
@@ -1,52 +0,0 @@
1
-
2
- import {disposer, ev} from "@e280/stz"
3
- import {Sample, Source} from "../types.js"
4
- import {addSample} from "../utils/add-sample.js"
5
-
6
- export class KeyboardSource implements Source {
7
- samples: Sample[] = []
8
- dispose = disposer()
9
- #down = new Set<string>()
10
-
11
- constructor(target: EventTarget = window) {
12
- this.dispose.schedule(ev(target, this.#targetListeners))
13
- this.dispose.schedule(ev(window, this.#windowListeners))
14
- }
15
-
16
- #publish(code: string, value: number) {
17
- addSample(this.samples, code, value)
18
- }
19
-
20
- #targetListeners = {
21
- keydown: (event: KeyboardEvent) => {
22
- if (event.repeat) return
23
-
24
- if (this.#down.size === 0)
25
- this.#publish("keyboard.any", 1)
26
-
27
- this.#publish(event.code, 1)
28
- this.#down.add(event.code)
29
- },
30
-
31
- keyup: (event: KeyboardEvent) => {
32
- this.#publish(event.code, 0)
33
- this.#down.delete(event.code)
34
-
35
- if (this.#down.size === 0)
36
- this.#publish("keyboard.any", 0)
37
- },
38
- }
39
-
40
- #windowListeners = {
41
- blur: () => {
42
- for (const code of this.#down)
43
- this.#publish(code, 0)
44
-
45
- if (this.#down.size)
46
- this.#publish("keyboard.any", 0)
47
-
48
- this.#down.clear()
49
- },
50
- }
51
- }
52
-
@@ -1,56 +0,0 @@
1
-
2
- import {Vec2} from "@benev/math"
3
- import {disposer, ev} from "@e280/stz"
4
- import {Sample, Source} from "../types.js"
5
- import {addSample} from "../utils/add-sample.js"
6
- import {splitAxis} from "../../utils/split-axis.js"
7
- import {mouseButton} from "../../utils/mouse-button.js"
8
-
9
- export class PointerSource implements Source {
10
- samples: Sample[] = []
11
- dispose = disposer()
12
- client = new Vec2()
13
-
14
- constructor(target: EventTarget = window) {
15
- this.dispose.schedule(
16
- ev(target, this.#listeners)
17
- )
18
- }
19
-
20
- #publish(code: string, value: number) {
21
- addSample(this.samples, code, value)
22
- }
23
-
24
- #listeners = {
25
- pointerdown: (event: PointerEvent) => {
26
- this.#publish(mouseButton(event.button), 1)
27
- },
28
-
29
- pointerup: (event: PointerEvent) => {
30
- this.#publish(mouseButton(event.button), 0)
31
- },
32
-
33
- pointermove: (event: PointerEvent) => {
34
- this.client.set_(event.clientX, event.clientY)
35
-
36
- const [right, left] = splitAxis(event.movementX)
37
- const [down, up] = splitAxis(event.movementY)
38
-
39
- if (left) this.#publish("pointer.move.left", left)
40
- if (right) this.#publish("pointer.move.right", right)
41
- if (up) this.#publish("pointer.move.up", up)
42
- if (down) this.#publish("pointer.move.down", down)
43
- },
44
-
45
- wheel: (event: WheelEvent) => {
46
- const [right, left] = splitAxis(event.deltaX)
47
- const [down, up] = splitAxis(event.deltaY)
48
-
49
- if (left) this.#publish("pointer.wheel.left", left)
50
- if (right) this.#publish("pointer.wheel.right", right)
51
- if (up) this.#publish("pointer.wheel.up", up)
52
- if (down) this.#publish("pointer.wheel.down", down)
53
- },
54
- }
55
- }
56
-
@@ -1,13 +0,0 @@
1
-
2
- import {Source} from "../types.js"
3
-
4
- export class Sources extends Set<Source> {
5
- get samples() {
6
- return [...this].flatMap(source => source.samples)
7
- }
8
-
9
- dispose() {
10
- return [...this].forEach(source => source.dispose?.())
11
- }
12
- }
13
-
@@ -1,27 +0,0 @@
1
-
2
- import {Vec2, Xy} from "@benev/math"
3
- import {Sample, Source} from "../types.js"
4
- import {addSample} from "../utils/add-sample.js"
5
- import {splitVector} from "../../utils/split-axis.js"
6
-
7
- export class StickSource implements Source {
8
- samples: Sample[] = []
9
- vector = Vec2.zero()
10
-
11
- constructor(public channel = "stick") {}
12
-
13
- set(vector: Xy) {
14
- this.vector.set_(vector.x, vector.y)
15
- const {up, down, left, right} = splitVector(this.vector)
16
- this.#publish(`${this.channel}.up`, up)
17
- this.#publish(`${this.channel}.down`, down)
18
- this.#publish(`${this.channel}.left`, left)
19
- this.#publish(`${this.channel}.right`, right)
20
- return this
21
- }
22
-
23
- #publish(code: string, value: number) {
24
- addSample(this.samples, code, value)
25
- }
26
- }
27
-
@@ -1,11 +0,0 @@
1
-
2
- export type Sample = {
3
- code: string
4
- value: number
5
- }
6
-
7
- export type Source = {
8
- readonly samples: Sample[]
9
- dispose?: () => void
10
- }
11
-
@@ -1,12 +0,0 @@
1
-
2
- import {Sample} from "../types.js"
3
-
4
- const maxSamples = 1024
5
-
6
- export function addSample(samples: Sample[], code: string, value: number) {
7
- samples.push({code, value})
8
-
9
- while (samples.length > maxSamples)
10
- samples.shift()
11
- }
12
-
@@ -1,57 +0,0 @@
1
-
2
- import {expect, run, suite, test} from "@e280/science"
3
- import {Resolver} from "./bindings/resolver.js"
4
- import {ExampleSource} from "./sampling/sources/example.js"
5
-
6
- await run({
7
- resolver: suite({
8
- "resolver update bindings": test(async() => {
9
- const resolver = new Resolver({forward: ["max", "KeyW", "ArrowUp"]})
10
- resolver.bindings = {forward: "KeyW"}
11
- expect(resolver).ok()
12
- }),
13
-
14
- "multiple resolvers coexist": test(async() => {
15
- const source = new ExampleSource()
16
- source.samples = [
17
- {code: "KeyW", value: 0},
18
- {code: "KeyW", value: 1},
19
- ]
20
- const resolverA = new Resolver({forward: "KeyW"})
21
- const resolverB = new Resolver({forward: "KeyW"})
22
- resolverA.resolveActions(resolverA.resolveIntent(source.samples, 1))
23
- resolverB.resolveActions(resolverB.resolveIntent(source.samples, 1))
24
- expect(resolverA.actions.forward.value).is(1)
25
- expect(resolverB.actions.forward.value).is(1)
26
-
27
- source.samples.push({code: "KeyW", value: 0})
28
-
29
- resolverA.resolveActions(resolverA.resolveIntent(source.samples, 2))
30
- expect(resolverA.actions.forward.value).is(0)
31
-
32
- resolverB.resolveActions(resolverB.resolveIntent(source.samples, 2))
33
- expect(resolverB.actions.forward.value).is(0)
34
- }),
35
-
36
- "samples to actions": test(async() => {
37
- const resolver = new Resolver({forward: "KeyW"})
38
- const {forward} = resolver.actions
39
- const source = new ExampleSource()
40
- source.samples = [
41
- {code: "KeyW", value: 0},
42
- {code: "KeyW", value: 1},
43
- ]
44
-
45
- resolver.resolveActions(resolver.resolveIntent(source.samples, 3))
46
- expect(forward).deep({value: 1, previous: 0, change: 1, down: 1, up: 0, lowest: 0, highest: 1})
47
-
48
- resolver.resolveActions(resolver.resolveIntent(source.samples, 4))
49
- expect(forward).deep({value: 1, previous: 1, change: 0, down: 0, up: 0, lowest: 1, highest: 1})
50
-
51
- source.samples.push({code: "KeyW", value: 0})
52
- resolver.resolveActions(resolver.resolveIntent(source.samples, 6))
53
- expect(forward).deep({value: 0, previous: 1, change: 1, down: 0, up: 1, lowest: 0, highest: 1})
54
- }),
55
- }),
56
- })
57
-
@@ -1,6 +0,0 @@
1
-
2
- export function* backwards<X>(items: X[]) {
3
- for (let i = items.length - 1; i >= 0; i--)
4
- yield items[i]
5
- }
6
-
@@ -1,10 +0,0 @@
1
-
2
- export function evergreen<V>(value: V, fn: () => V | null | undefined) {
3
- let cached = value
4
- return () => {
5
- const next = fn()
6
- if (next !== undefined && next !== null) cached = next
7
- return cached
8
- }
9
- }
10
-