@benev/tact 0.4.0-0 → 0.4.0-10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +173 -61
- package/package.json +9 -7
- package/s/demo/main.bundle.ts +18 -3
- package/s/demo/main.css +41 -5
- package/s/demo/presets.ts +54 -0
- package/s/gamepad/gamepad-app/element.ts +11 -4
- package/s/gamepad/gamepad-app/style.css.ts +5 -1
- package/s/gamepad/index.html.ts +1 -1
- package/s/gamepad/main.css +10 -1
- package/s/index.html.ts +28 -15
- package/s/lib/index.ts +15 -4
- package/s/lib/input/{encoder.ts → controller.ts} +26 -15
- package/s/lib/input/data/endian.ts +3 -0
- package/s/lib/input/data/{decode.ts → intent/decode.ts} +6 -5
- package/s/lib/input/data/intent/encode.ts +25 -0
- package/s/lib/input/data/intent/minihash.ts +5 -0
- package/s/{_archive/lib3/input/data/params.ts → lib/input/data/intent/sizes.ts} +1 -2
- package/s/lib/input/data/intent/types.ts +6 -0
- package/s/lib/input/data/parcel/decode.ts +32 -0
- package/s/lib/input/data/parcel/encode.ts +30 -0
- package/s/lib/input/data/parcel/sizes.ts +5 -0
- package/s/lib/input/data/parcel/types.ts +8 -0
- package/s/lib/input/data/test.ts +23 -0
- package/s/lib/input/decoder.ts +18 -12
- package/s/lib/input/evaluate/context.ts +6 -3
- package/s/lib/input/evaluate/evaluate.ts +71 -28
- package/s/lib/input/expression.ts +5 -5
- package/s/lib/input/investigate/hash-bindings.ts +5 -3
- package/s/lib/input/investigate/investigate.ts +24 -9
- package/s/lib/input/investigate/is-expression.ts +1 -0
- package/s/lib/input/investigate/make-input.ts +1 -5
- package/s/lib/input/sources/gamepad.ts +3 -9
- package/s/lib/input/sources/pointer.ts +0 -18
- package/s/lib/input/test.ts +216 -0
- package/s/lib/input/testing/quickbind.ts +7 -6
- package/s/lib/input/types.ts +3 -7
- package/s/lib/input/utils/mouse-button.ts +1 -6
- package/s/lib/test.ts +3 -177
- package/s/lib/ui/deck/auto-gamepads.ts +30 -0
- package/s/lib/ui/deck/controls/controls.ts +76 -0
- package/s/lib/ui/deck/controls/internal/assignments.ts +24 -0
- package/s/lib/ui/deck/controls/internal/data.ts +53 -0
- package/s/lib/ui/deck/controls/internal/fns.ts +38 -0
- package/s/lib/ui/deck/controls/internal/profiles.ts +83 -0
- package/s/lib/ui/deck/controls/types.ts +23 -0
- package/s/lib/ui/deck/hub.ts +109 -0
- package/s/lib/ui/deck/players.ts +73 -0
- package/s/lib/ui/deck/setup/deck.ts +44 -0
- package/s/lib/ui/deck/setup/tact.ts +101 -0
- package/s/lib/ui/deck/setup/types.ts +13 -0
- package/s/lib/ui/deck/setup/utils/broadcast-channel.ts +17 -0
- package/s/lib/ui/deck/setup/utils/kv.ts +20 -0
- package/s/lib/ui/deck/types.ts +26 -0
- package/s/lib/ui/deck/utils/first-preset.ts +9 -0
- package/s/lib/ui/icons/akar/LICENSE +23 -0
- package/s/lib/ui/icons/akar/backspace.svg.ts +4 -0
- package/s/lib/ui/icons/akar/circle-plus.svg.ts +4 -0
- package/s/lib/ui/icons/akar/copy.svg.ts +4 -0
- package/s/lib/ui/icons/akar/cross.svg.ts +4 -0
- package/s/lib/ui/icons/akar/devices.svg.ts +4 -0
- package/s/lib/ui/icons/akar/drag-vertical-fill.svg.ts +4 -0
- package/s/lib/ui/icons/akar/game-controller.svg.ts +4 -0
- package/s/lib/ui/icons/akar/key-cap.svg.ts +4 -0
- package/s/lib/ui/icons/akar/people-group.svg.ts +4 -0
- package/s/lib/ui/icons/akar/person-add.svg.ts +4 -0
- package/s/lib/ui/icons/akar/settings-horizontal.svg.ts +4 -0
- package/s/lib/ui/icons/akar/trash-can.svg.ts +4 -0
- package/s/lib/ui/icons/akar/x-small.svg.ts +4 -0
- package/s/lib/ui/views/controllers/style.css.ts +158 -0
- package/s/lib/ui/views/controllers/subviews/controller.ts +53 -0
- package/s/lib/ui/views/controllers/subviews/dropcard.ts +31 -0
- package/s/lib/ui/views/controllers/subviews/player.ts +38 -0
- package/s/lib/ui/views/controllers/view.ts +73 -0
- package/s/lib/ui/views/customize/parts/capture-gamepad-chord.ts +59 -0
- package/s/lib/ui/views/customize/parts/capture-key-chord.ts +70 -0
- package/s/lib/ui/views/customize/parts/capture-pointer-chord.ts +55 -0
- package/s/lib/ui/views/customize/parts/render-bindings.ts +67 -0
- package/s/lib/ui/views/customize/style.css.ts +144 -0
- package/s/lib/ui/views/customize/subviews/expression.ts +88 -0
- package/s/lib/ui/views/customize/subviews/recorder.ts +76 -0
- package/s/lib/ui/views/customize/view.ts +105 -0
- package/s/lib/ui/views/deck/style.css.ts +69 -0
- package/s/lib/ui/views/deck/types.ts +15 -0
- package/s/lib/ui/views/deck/view.ts +55 -0
- package/s/lib/ui/views/profile-select/view.ts +44 -0
- package/s/lib/ui/views/theme.css.ts +115 -0
- package/s/lib/ui/views/visualizer/style.css.ts +25 -0
- package/s/lib/ui/views/visualizer/view.ts +17 -0
- package/s/lib/ui/views/visualizer/visualizer.ts +17 -0
- package/s/lib/utils/ellipsis.ts +7 -0
- package/s/lib/utils/hash.ts +47 -0
- package/s/lib/utils/hueify.ts +5 -0
- package/x/demo/main.bundle.js +16 -3
- package/x/demo/main.bundle.js.map +1 -1
- package/x/demo/main.bundle.min.js +814 -12
- package/x/demo/main.bundle.min.js.map +4 -4
- package/x/demo/main.css +41 -5
- package/x/demo/presets.d.ts +30 -0
- package/x/demo/presets.js +51 -0
- package/x/demo/presets.js.map +1 -0
- package/x/gamepad/gamepad-app/element.js +9 -4
- package/x/gamepad/gamepad-app/element.js.map +1 -1
- package/x/gamepad/gamepad-app/style.css.js +5 -1
- package/x/gamepad/gamepad-app/style.css.js.map +1 -1
- package/x/gamepad/index.html +4 -4
- package/x/gamepad/index.html.js +1 -1
- package/x/gamepad/main.bundle.min.js +25 -21
- package/x/gamepad/main.bundle.min.js.map +4 -4
- package/x/gamepad/main.css +10 -1
- package/x/index.html +30 -17
- package/x/index.html.js +28 -15
- package/x/index.html.js.map +1 -1
- package/x/lib/index.d.ts +14 -1
- package/x/lib/index.js +14 -1
- package/x/lib/index.js.map +1 -1
- package/x/lib/input/controller.d.ts +15 -0
- package/x/lib/input/{encoder.js → controller.js} +19 -13
- package/x/lib/input/controller.js.map +1 -0
- package/x/lib/input/data/endian.d.ts +1 -0
- package/x/lib/input/data/endian.js +2 -0
- package/x/lib/input/data/endian.js.map +1 -0
- package/x/lib/input/data/intent/decode.d.ts +5 -0
- package/x/lib/input/data/{decode.js → intent/decode.js} +5 -4
- package/x/lib/input/data/intent/decode.js.map +1 -0
- package/x/lib/input/data/intent/encode.d.ts +2 -0
- package/x/lib/input/data/intent/encode.js +18 -0
- package/x/lib/input/data/intent/encode.js.map +1 -0
- package/x/lib/input/data/intent/minihash.d.ts +1 -0
- package/x/lib/input/data/intent/minihash.js +4 -0
- package/x/lib/input/data/intent/minihash.js.map +1 -0
- package/x/lib/input/data/{params.d.ts → intent/sizes.d.ts} +1 -2
- package/x/lib/input/data/intent/sizes.js +5 -0
- package/x/lib/input/data/intent/sizes.js.map +1 -0
- package/x/lib/input/data/intent/types.d.ts +4 -0
- package/x/lib/input/data/intent/types.js +2 -0
- package/x/lib/input/data/intent/types.js.map +1 -0
- package/x/lib/input/data/parcel/decode.d.ts +2 -0
- package/x/lib/input/data/parcel/decode.js +22 -0
- package/x/lib/input/data/parcel/decode.js.map +1 -0
- package/x/lib/input/data/parcel/encode.d.ts +2 -0
- package/x/lib/input/data/parcel/encode.js +19 -0
- package/x/lib/input/data/parcel/encode.js.map +1 -0
- package/x/lib/input/data/parcel/sizes.d.ts +3 -0
- package/x/lib/input/data/parcel/sizes.js +4 -0
- package/x/lib/input/data/parcel/sizes.js.map +1 -0
- package/x/lib/input/data/parcel/types.d.ts +5 -0
- package/x/lib/input/data/parcel/types.js +2 -0
- package/x/lib/input/data/parcel/types.js.map +1 -0
- package/x/lib/input/data/test.d.ts +6 -0
- package/x/lib/input/data/test.js +19 -0
- package/x/lib/input/data/test.js.map +1 -0
- package/x/lib/input/decoder.d.ts +3 -3
- package/x/lib/input/decoder.js +14 -12
- package/x/lib/input/decoder.js.map +1 -1
- package/x/lib/input/evaluate/context.d.ts +5 -4
- package/x/lib/input/evaluate/context.js +2 -3
- package/x/lib/input/evaluate/context.js.map +1 -1
- package/x/lib/input/evaluate/evaluate.d.ts +1 -1
- package/x/lib/input/evaluate/evaluate.js +65 -24
- package/x/lib/input/evaluate/evaluate.js.map +1 -1
- package/x/lib/input/expression.d.ts +1 -1
- package/x/lib/input/investigate/hash-bindings.d.ts +1 -1
- package/x/lib/input/investigate/hash-bindings.js +5 -3
- package/x/lib/input/investigate/hash-bindings.js.map +1 -1
- package/x/lib/input/investigate/investigate.d.ts +2 -1
- package/x/lib/input/investigate/investigate.js +14 -9
- package/x/lib/input/investigate/investigate.js.map +1 -1
- package/x/lib/input/investigate/is-expression.js +2 -0
- package/x/lib/input/investigate/is-expression.js.map +1 -1
- package/x/lib/input/investigate/make-input.js +1 -5
- package/x/lib/input/investigate/make-input.js.map +1 -1
- package/x/lib/input/sources/gamepad.js +3 -9
- package/x/lib/input/sources/gamepad.js.map +1 -1
- package/x/lib/input/sources/pointer.js +0 -21
- package/x/lib/input/sources/pointer.js.map +1 -1
- package/x/lib/input/test.d.ts +20 -0
- package/x/lib/input/test.js +170 -0
- package/x/lib/input/test.js.map +1 -0
- package/x/lib/input/testing/quickbind.d.ts +6 -4
- package/x/lib/input/testing/quickbind.js +7 -6
- package/x/lib/input/testing/quickbind.js.map +1 -1
- package/x/lib/input/types.d.ts +3 -8
- package/x/lib/input/types.js.map +1 -1
- package/x/lib/input/utils/mouse-button.js +1 -6
- package/x/lib/input/utils/mouse-button.js.map +1 -1
- package/x/lib/test.js +3 -133
- package/x/lib/test.js.map +1 -1
- package/x/lib/ui/deck/auto-gamepads.d.ts +4 -0
- package/x/lib/ui/deck/auto-gamepads.js +20 -0
- package/x/lib/ui/deck/auto-gamepads.js.map +1 -0
- package/x/lib/ui/deck/controls/controls.d.ts +19 -0
- package/x/lib/ui/deck/controls/controls.js +56 -0
- package/x/lib/ui/deck/controls/controls.js.map +1 -0
- package/x/lib/ui/deck/controls/internal/assignments.d.ts +9 -0
- package/x/lib/ui/deck/controls/internal/assignments.js +16 -0
- package/x/lib/ui/deck/controls/internal/assignments.js.map +1 -0
- package/x/lib/ui/deck/controls/internal/data.d.ts +29 -0
- package/x/lib/ui/deck/controls/internal/data.js +32 -0
- package/x/lib/ui/deck/controls/internal/data.js.map +1 -0
- package/x/lib/ui/deck/controls/internal/fns.d.ts +6 -0
- package/x/lib/ui/deck/controls/internal/fns.js +19 -0
- package/x/lib/ui/deck/controls/internal/fns.js.map +1 -0
- package/x/lib/ui/deck/controls/internal/profiles.d.ts +18 -0
- package/x/lib/ui/deck/controls/internal/profiles.js +59 -0
- package/x/lib/ui/deck/controls/internal/profiles.js.map +1 -0
- package/x/lib/ui/deck/controls/types.d.ts +17 -0
- package/x/lib/ui/deck/controls/types.js +2 -0
- package/x/lib/ui/deck/controls/types.js.map +1 -0
- package/x/lib/ui/deck/hub.d.ts +21 -0
- package/x/lib/ui/deck/hub.js +86 -0
- package/x/lib/ui/deck/hub.js.map +1 -0
- package/x/lib/ui/deck/players.d.ts +16 -0
- package/x/lib/ui/deck/players.js +56 -0
- package/x/lib/ui/deck/players.js.map +1 -0
- package/x/lib/ui/deck/setup/deck.d.ts +3 -0
- package/x/lib/ui/deck/setup/deck.js +30 -0
- package/x/lib/ui/deck/setup/deck.js.map +1 -0
- package/x/lib/ui/deck/setup/tact.d.ts +20 -0
- package/x/lib/ui/deck/setup/tact.js +78 -0
- package/x/lib/ui/deck/setup/tact.js.map +1 -0
- package/x/lib/ui/deck/setup/types.d.ts +10 -0
- package/x/lib/ui/deck/setup/types.js +2 -0
- package/x/lib/ui/deck/setup/types.js.map +1 -0
- package/x/lib/ui/deck/setup/utils/broadcast-channel.d.ts +4 -0
- package/x/lib/ui/deck/setup/utils/broadcast-channel.js +10 -0
- package/x/lib/ui/deck/setup/utils/broadcast-channel.js.map +1 -0
- package/x/lib/ui/deck/setup/utils/kv.d.ts +5 -0
- package/x/lib/ui/deck/setup/utils/kv.js +12 -0
- package/x/lib/ui/deck/setup/utils/kv.js.map +1 -0
- package/x/lib/ui/deck/types.d.ts +19 -0
- package/x/lib/ui/deck/types.js +3 -0
- package/x/lib/ui/deck/types.js.map +1 -0
- package/x/lib/ui/deck/utils/first-preset.d.ts +6 -0
- package/x/lib/ui/deck/utils/first-preset.js +5 -0
- package/x/lib/ui/deck/utils/first-preset.js.map +1 -0
- package/x/lib/ui/icons/akar/backspace.svg.d.ts +2 -0
- package/x/lib/ui/icons/akar/backspace.svg.js +3 -0
- package/x/lib/ui/icons/akar/backspace.svg.js.map +1 -0
- package/x/lib/ui/icons/akar/circle-plus.svg.d.ts +2 -0
- package/x/lib/ui/icons/akar/circle-plus.svg.js +3 -0
- package/x/lib/ui/icons/akar/circle-plus.svg.js.map +1 -0
- package/x/lib/ui/icons/akar/copy.svg.d.ts +2 -0
- package/x/lib/ui/icons/akar/copy.svg.js +3 -0
- package/x/lib/ui/icons/akar/copy.svg.js.map +1 -0
- package/x/lib/ui/icons/akar/cross.svg.d.ts +2 -0
- package/x/lib/ui/icons/akar/cross.svg.js +3 -0
- package/x/lib/ui/icons/akar/cross.svg.js.map +1 -0
- package/x/lib/ui/icons/akar/devices.svg.d.ts +2 -0
- package/x/lib/ui/icons/akar/devices.svg.js +3 -0
- package/x/lib/ui/icons/akar/devices.svg.js.map +1 -0
- package/x/lib/ui/icons/akar/drag-vertical-fill.svg.d.ts +2 -0
- package/x/lib/ui/icons/akar/drag-vertical-fill.svg.js +3 -0
- package/x/lib/ui/icons/akar/drag-vertical-fill.svg.js.map +1 -0
- package/x/lib/ui/icons/akar/game-controller.svg.d.ts +2 -0
- package/x/lib/ui/icons/akar/game-controller.svg.js +3 -0
- package/x/lib/ui/icons/akar/game-controller.svg.js.map +1 -0
- package/x/lib/ui/icons/akar/key-cap.svg.d.ts +2 -0
- package/x/lib/ui/icons/akar/key-cap.svg.js +3 -0
- package/x/lib/ui/icons/akar/key-cap.svg.js.map +1 -0
- package/x/lib/ui/icons/akar/people-group.svg.d.ts +2 -0
- package/x/lib/ui/icons/akar/people-group.svg.js +3 -0
- package/x/lib/ui/icons/akar/people-group.svg.js.map +1 -0
- package/x/lib/ui/icons/akar/person-add.svg.d.ts +2 -0
- package/x/lib/ui/icons/akar/person-add.svg.js +3 -0
- package/x/lib/ui/icons/akar/person-add.svg.js.map +1 -0
- package/x/lib/ui/icons/akar/settings-horizontal.svg.d.ts +2 -0
- package/x/lib/ui/icons/akar/settings-horizontal.svg.js +3 -0
- package/x/lib/ui/icons/akar/settings-horizontal.svg.js.map +1 -0
- package/x/lib/ui/icons/akar/trash-can.svg.d.ts +2 -0
- package/x/lib/ui/icons/akar/trash-can.svg.js +3 -0
- package/x/lib/ui/icons/akar/trash-can.svg.js.map +1 -0
- package/x/lib/ui/icons/akar/x-small.svg.d.ts +2 -0
- package/x/lib/ui/icons/akar/x-small.svg.js +3 -0
- package/x/lib/ui/icons/akar/x-small.svg.js.map +1 -0
- package/x/lib/ui/views/controllers/style.css.js +157 -0
- package/x/lib/ui/views/controllers/style.css.js.map +1 -0
- package/x/lib/ui/views/controllers/subviews/controller.d.ts +3 -0
- package/x/lib/ui/views/controllers/subviews/controller.js +45 -0
- package/x/lib/ui/views/controllers/subviews/controller.js.map +1 -0
- package/x/lib/ui/views/controllers/subviews/dropcard.d.ts +9 -0
- package/x/lib/ui/views/controllers/subviews/dropcard.js +20 -0
- package/x/lib/ui/views/controllers/subviews/dropcard.js.map +1 -0
- package/x/lib/ui/views/controllers/subviews/player.d.ts +2 -0
- package/x/lib/ui/views/controllers/subviews/player.js +32 -0
- package/x/lib/ui/views/controllers/subviews/player.js.map +1 -0
- package/x/lib/ui/views/controllers/view.d.ts +2 -0
- package/x/lib/ui/views/controllers/view.js +65 -0
- package/x/lib/ui/views/controllers/view.js.map +1 -0
- package/x/lib/ui/views/customize/parts/capture-gamepad-chord.d.ts +2 -0
- package/x/lib/ui/views/customize/parts/capture-gamepad-chord.js +46 -0
- package/x/lib/ui/views/customize/parts/capture-gamepad-chord.js.map +1 -0
- package/x/lib/ui/views/customize/parts/capture-key-chord.d.ts +2 -0
- package/x/lib/ui/views/customize/parts/capture-key-chord.js +58 -0
- package/x/lib/ui/views/customize/parts/capture-key-chord.js.map +1 -0
- package/x/lib/ui/views/customize/parts/capture-pointer-chord.d.ts +2 -0
- package/x/lib/ui/views/customize/parts/capture-pointer-chord.js +42 -0
- package/x/lib/ui/views/customize/parts/capture-pointer-chord.js.map +1 -0
- package/x/lib/ui/views/customize/parts/render-bindings.d.ts +3 -0
- package/x/lib/ui/views/customize/parts/render-bindings.js +32 -0
- package/x/lib/ui/views/customize/parts/render-bindings.js.map +1 -0
- package/x/lib/ui/views/customize/style.css.d.ts +2 -0
- package/x/lib/ui/views/customize/style.css.js +143 -0
- package/x/lib/ui/views/customize/style.css.js.map +1 -0
- package/x/lib/ui/views/customize/subviews/expression.d.ts +2 -0
- package/x/lib/ui/views/customize/subviews/expression.js +75 -0
- package/x/lib/ui/views/customize/subviews/expression.js.map +1 -0
- package/x/lib/ui/views/customize/subviews/recorder.d.ts +3 -0
- package/x/lib/ui/views/customize/subviews/recorder.js +60 -0
- package/x/lib/ui/views/customize/subviews/recorder.js.map +1 -0
- package/x/lib/ui/views/customize/view.d.ts +6 -0
- package/x/lib/ui/views/customize/view.js +83 -0
- package/x/lib/ui/views/customize/view.js.map +1 -0
- package/x/lib/ui/views/deck/style.css.d.ts +2 -0
- package/x/lib/ui/views/deck/style.css.js +68 -0
- package/x/lib/ui/views/deck/style.css.js.map +1 -0
- package/x/lib/ui/views/deck/types.d.ts +14 -0
- package/x/lib/ui/views/deck/types.js +2 -0
- package/x/lib/ui/views/deck/types.js.map +1 -0
- package/x/lib/ui/views/deck/view.d.ts +2 -0
- package/x/lib/ui/views/deck/view.js +48 -0
- package/x/lib/ui/views/deck/view.js.map +1 -0
- package/x/lib/ui/views/profile-select/view.d.ts +4 -0
- package/x/lib/ui/views/profile-select/view.js +34 -0
- package/x/lib/ui/views/profile-select/view.js.map +1 -0
- package/x/lib/ui/views/theme.css.d.ts +2 -0
- package/x/lib/ui/views/theme.css.js +113 -0
- package/x/lib/ui/views/theme.css.js.map +1 -0
- package/x/lib/ui/views/visualizer/style.css.d.ts +2 -0
- package/x/lib/ui/views/visualizer/style.css.js +24 -0
- package/x/lib/ui/views/visualizer/style.css.js.map +1 -0
- package/x/lib/ui/views/visualizer/view.d.ts +2 -0
- package/x/lib/ui/views/visualizer/view.js +12 -0
- package/x/lib/ui/views/visualizer/view.js.map +1 -0
- package/x/lib/ui/views/visualizer/visualizer.d.ts +5 -0
- package/x/lib/ui/views/visualizer/visualizer.js +13 -0
- package/x/lib/ui/views/visualizer/visualizer.js.map +1 -0
- package/x/lib/utils/ellipsis.d.ts +1 -0
- package/x/lib/utils/ellipsis.js +6 -0
- package/x/lib/utils/ellipsis.js.map +1 -0
- package/x/lib/utils/hash.d.ts +1 -0
- package/x/lib/utils/hash.js +47 -0
- package/x/lib/utils/hash.js.map +1 -0
- package/x/lib/utils/hueify.d.ts +1 -0
- package/x/lib/utils/hueify.js +4 -0
- package/x/lib/utils/hueify.js.map +1 -0
- package/x/lib/utils/make-id.d.ts +1 -0
- package/x/lib/utils/make-id.js +5 -0
- package/x/lib/utils/make-id.js.map +1 -0
- package/s/_archive/core/atom/defaults.ts +0 -32
- package/s/_archive/core/atom/lens-algo.ts +0 -84
- package/s/_archive/core/atom/types.ts +0 -44
- package/s/_archive/core/bindings/normalize.ts +0 -27
- package/s/_archive/core/bindings/shape.ts +0 -15
- package/s/_archive/core/bindings/table.ts +0 -22
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- package/s/_archive/core/intent/consts.ts +0 -4
- package/s/_archive/core/intent/decode.ts +0 -23
- package/s/_archive/core/intent/encode.ts +0 -20
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- package/s/_archive/demo/main.css +0 -83
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- package/s/_archive/device/keyboard.ts +0 -33
- package/s/_archive/device/pad/on-pad.ts +0 -50
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- package/s/_archive/lib/bindings/types.ts +0 -67
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- package/s/_archive/lib/bindings/utils/intent-resolver.ts +0 -52
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- package/s/_archive/lib/sampling/sources/keyboard.ts +0 -52
- package/s/_archive/lib/sampling/sources/pointer.ts +0 -56
- package/s/_archive/lib/sampling/sources/sources.ts +0 -13
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- package/s/_archive/lib/sampling/types.ts +0 -11
- package/s/_archive/lib/sampling/utils/add-sample.ts +0 -12
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- package/s/_archive/lib/utils/backwards.ts +0 -6
- package/s/_archive/lib/utils/evergreen.ts +0 -10
- package/s/_archive/lib/utils/mouse-button.ts +0 -10
- package/s/_archive/lib/utils/pad/on-pad.ts +0 -50
- package/s/_archive/lib/utils/pad/pad.ts +0 -10
- package/s/_archive/lib/utils/split-axis.ts +0 -15
- package/s/_archive/lib2/core/decoder/decoder.ts +0 -34
- package/s/_archive/lib2/core/decoder/utils/update-input.ts +0 -21
- package/s/_archive/lib2/core/encoder/encoder.ts +0 -60
- package/s/_archive/lib2/core/encoder/evaluate/context.ts +0 -22
- package/s/_archive/lib2/core/encoder/evaluate/evaluate.ts +0 -144
- package/s/_archive/lib2/core/encoder/parts/expression-index.ts +0 -27
- package/s/_archive/lib2/core/encoder/parts/hash-bindings.ts +0 -22
- package/s/_archive/lib2/core/encoder/parts/investigate.ts +0 -50
- package/s/_archive/lib2/core/encoder/parts/sampler.ts +0 -22
- package/s/_archive/lib2/core/sources/example.ts +0 -9
- package/s/_archive/lib2/core/sources/sources.ts +0 -16
- package/s/_archive/lib2/core/types.ts +0 -78
- package/s/_archive/lib2/core/utils/data.ts +0 -50
- package/s/_archive/lib2/core/utils/is-down.ts +0 -5
- package/s/_archive/lib2/core/utils/is-expression.ts +0 -11
- package/s/_archive/lib3/input/data/decode.ts +0 -25
- package/s/_archive/lib3/input/data/encode.ts +0 -24
- package/s/_archive/lib3/input/decoder.ts +0 -56
- package/s/_archive/lib3/input/encoder.ts +0 -99
- package/s/_archive/lib3/input/evaluate/context.ts +0 -15
- package/s/_archive/lib3/input/evaluate/evaluate.ts +0 -142
- package/s/_archive/lib3/input/evaluate/utils/clock.ts +0 -14
- package/s/_archive/lib3/input/investigate/hash-bindings.ts +0 -22
- package/s/_archive/lib3/input/investigate/investigate.ts +0 -42
- package/s/_archive/lib3/input/investigate/is-expression.ts +0 -11
- package/s/_archive/lib3/input/investigate/make-input.ts +0 -18
- package/s/_archive/lib3/input/investigate/root-index.ts +0 -26
- package/s/_archive/lib3/input/mixer.ts +0 -20
- package/s/_archive/lib3/input/sources/gamepad.ts +0 -58
- package/s/_archive/lib3/input/sources/keyboard.ts +0 -49
- package/s/_archive/lib3/input/sources/plain.ts +0 -9
- package/s/_archive/lib3/input/sources/pointer.ts +0 -58
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- package/s/_archive/lib3/input/testing/quickbind.ts +0 -20
- package/s/_archive/lib3/input/types.ts +0 -96
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- package/s/_archive/lib3/input/utils/mouse-button.ts +0 -10
- package/s/_archive/lib3/input/utils/pad/on-pad.ts +0 -50
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- package/s/_archive/lib3/input/utils/sampler.ts +0 -28
- package/s/_archive/lib3/input/utils/split-axis.ts +0 -15
- package/s/_archive/lib3/test.ts +0 -100
- package/s/_archive/lib4/input/data/decode.ts +0 -25
- package/s/_archive/lib4/input/data/encode.ts +0 -24
- package/s/_archive/lib4/input/data/params.ts +0 -7
- package/s/_archive/lib4/input/encoder.ts +0 -100
- package/s/_archive/lib4/input/evaluate/context.ts +0 -16
- package/s/_archive/lib4/input/evaluate/evaluate.ts +0 -157
- package/s/_archive/lib4/input/evaluate/utils/clock.ts +0 -14
- package/s/_archive/lib4/input/investigate/hash-bindings.ts +0 -22
- package/s/_archive/lib4/input/investigate/investigate.ts +0 -37
- package/s/_archive/lib4/input/investigate/is.ts +0 -19
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- package/s/_archive/lib4/input/investigate/root-index.ts +0 -26
- package/s/_archive/lib4/input/sources/gamepad.ts +0 -58
- package/s/_archive/lib4/input/sources/keyboard.ts +0 -46
- package/s/_archive/lib4/input/sources/plain.ts +0 -9
- package/s/_archive/lib4/input/sources/pointer.ts +0 -50
- package/s/_archive/lib4/input/sources/sources.ts +0 -24
- package/s/_archive/lib4/input/sources/stick.ts +0 -25
- package/s/_archive/lib4/input/types.ts +0 -102
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- package/s/_archive/lib4/test.ts +0 -12
- package/s/_archive/test.ts +0 -339
- package/s/_archive/ui/views/desk/style.css.ts +0 -70
- package/s/_archive/ui/views/desk/view.ts +0 -122
- package/s/_archive/utils/circular-clamp.ts +0 -14
- package/s/_archive/utils/do-async.ts +0 -5
- package/s/_archive/utils/evergreen.ts +0 -10
- package/s/_archive/utils/freeze-clone.ts +0 -7
- package/s/_archive/utils/identifier.ts +0 -30
- package/s/_archive/utils/insert.ts +0 -6
- package/s/_archive/utils/is-down.ts +0 -5
- package/s/_archive/utils/remap.ts +0 -7
- package/s/_archive/utils/shift-limit.ts +0 -9
- package/s/_archive/utils/sort-by-key.ts +0 -7
- package/s/_archive/utils/split-axis.ts +0 -15
- package/s/_archive/utils/tmax.ts +0 -7
- package/s/_archive/utils/tmin.ts +0 -7
- package/s/demo/demo-app/element.ts +0 -15
- package/s/demo/demo-app/style.css.ts +0 -10
- package/s/lib/input/data/encode.ts +0 -24
- package/s/lib/input/data/params.ts +0 -7
- package/x/_archive/demo/main.css +0 -83
- package/x/demo/demo-app/element.d.ts +0 -1
- package/x/demo/demo-app/element.js +0 -12
- package/x/demo/demo-app/element.js.map +0 -1
- package/x/demo/demo-app/style.css.js +0 -9
- package/x/demo/demo-app/style.css.js.map +0 -1
- package/x/lib/input/data/decode.d.ts +0 -5
- package/x/lib/input/data/decode.js.map +0 -1
- package/x/lib/input/data/encode.d.ts +0 -2
- package/x/lib/input/data/encode.js +0 -17
- package/x/lib/input/data/encode.js.map +0 -1
- package/x/lib/input/data/params.js +0 -6
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- package/x/lib/input/encoder.d.ts +0 -10
- package/x/lib/input/encoder.js.map +0 -1
- /package/s/{_archive → lib}/utils/make-id.ts +0 -0
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package/README.md
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# 🎮 @benev/tact
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> *from keypress to couch co-op.*
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keyboards, mice, gamepads. expressive bindings json dsl.
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binary messages for efficient networking and web worker multithreading.
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### tact is a user-input toolkit for web games.
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🌐 👉 ***https://tact.benev.gg/*** 👈 *try now*
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🖱 keyboards, mice, gamepads.
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🔥 powerful enough for multiplayer games, simple enough for any app.
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🎸 users can customize keybinds with the ready-to-rock ui.
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🧬 expressive bindings json dsl.
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📡 binary streaming for multiplayer and multithreading.
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✍️ handcrafted by a human being.
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user input isn't as simple as you'd think.
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after many design iterations, tact has evolved into an elegant system that handles hard problems for you like customizability, multiplayer, and multithreading. i'm trying to give you the *"it just works"* experience.
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i care about the little things. all input types are boiled down to simple numbers, and packed up into efficient binary packets for streaming across networks and web workers. mouse movement precision and accuracy is holy, so there's careful design to make it resilient in the face of encoder/decoder sampling frequency mismatches. the bindings language is an infinitely capable recursive dsl so you can remap values from funky gamepads and make ridiculously complex logical hotkey combinations.
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<br/>
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##
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## 🎮 let's play.
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> *here's the fully-featured, batteries-included, ready-for-anything web game starter pack.*
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- **
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- 🍏 **install tact into your typescript project.**
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```sh
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npm install @benev/tact@next
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```
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- 🍏 **establish your app's standard bindings.**
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```ts
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import {asBindings} from "@benev/tact"
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const bindings = asBindings({
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jump: "Space",
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forward: "KeyW",
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look: ["accumulate", "pointer.x"],
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})
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```
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- 🍏 **let's have two presets available to the user, with one for gamepads.**
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```ts
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import {asPresets} from "@benev/tact"
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const presets = asPresets<typeof bindings>({
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standard: {label: "⌨️standard", bindings},
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gamepad: {label: "🎮gamer", bindings: {
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jump: "gamepad.1",
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forward: ["remap", 0, -1, 0, 1, "gamepad.axis.2"],
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look: ["*", ["dt"], "gamepad.axis.3", 100],
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}},
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})
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```
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```ts
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import {
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import {setupTact} from "@benev/tact"
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const tact = await setupTact({presets, maxPlayers: 4})
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tact.mouseKeyboard()
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tact.gamepads("gamepad")
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tact.registerElements()
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```
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- 💡 *you can set `{maxPlayers: 1}` for a single player game.*
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- 💡 *you can pass `{namespace: "falrysk"}` if you need to run multiple games on one website.*
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- 💡 *you can register elements manually like `customElements.define("tact-deck-falrysk", tact.elements.TactDeck)`.*
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- 💡 *you can call `tact.dispose()` to release resources.*
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- 🍏 **encoding, decoding, and your game logic.**
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```ts
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import {Players} from "@benev/tact"
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const players = new Players(bindings)
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setInterval(() => {
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const buffer = tact.encodeAll()
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players.decodeAll(buffer)
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for (const [playerId, inputs] of players) {
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// your game logic can read these handy input values.
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inputs.jump.value // button-like values are numbers 0 to 1.
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inputs.jump.was // previous value (to detect up/down).
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inputs.jump.sum // sum of values reported since last frame.
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inputs.forward.value
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inputs.look.value
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}
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}, 16.67)
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```
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- 💡 *maybe you'd like to stream the buffers over a network with [renraku](https://github.com/e280/renraku).*
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- 💡 *maybe you'd like the tact deck on the clientside and the players on the serverside.*
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- 🍏 **put the `<tact-deck>` element in your html page.**
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```html
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<tact-deck></tact-deck>
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```
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- 💡 *or just use the sub-panels directly, `<tact-controllers>` and `<tact-customize>`.*
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- 💡 *you can customize the colors with css.*
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```html
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<style>
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html {
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--tact-prime: aqua;
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}
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</style>
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```
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- 🎉 **you're done! your users can manage controllers and customize bindings!**
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##
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## 🎮 get down to brass tacks.
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> *for simpler apps, you can use tact's composable parts more directly.*
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- ⚙️ **pov: your app isn't a game, no multiplayer, no gamepads.**
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```ts
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import {
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import {setupTact, Decoder} from "@benev/tact"
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const tact = await setupTact({presets, maxPlayers: 1})
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const controller = tact.mouseKeyboard()
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const decoder = new Decoder(bindings)
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tact.registerElements()
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setInterval(() => {
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const inputs = decoder.decode(controller.encode())
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// 🧙♂️ handle your inputs.
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inputs.jump.value
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}, 16.67)
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```
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- 💡 *then the only ui you need is the `<tact-customize>` panel (also available as a sly view `CustomizeView`).*
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- ⚙️ **pov: your app doesn't even want any ui, or persistence.**
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```ts
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import {Controller, Decoder, KeyboardSource, PointerSource, Sources} from "@benev/tact"
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const source = new Sources(new KeyboardSource(), new PointerSource())
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const controller = new Controller({bindings, source})
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|
+
const decoder = new Decoder(bindings)
|
|
143
|
+
|
|
144
|
+
setInterval(() => {
|
|
145
|
+
const inputs = decoder.decode(controller.encode())
|
|
146
|
+
|
|
147
|
+
// 🧙♂️ handle your inputs.
|
|
148
|
+
inputs.jump.value
|
|
149
|
+
|
|
150
|
+
}, 16.67)
|
|
48
151
|
```
|
|
49
|
-
- see [expression.ts](./s/lib/input/expression.ts) to learn what's possible.
|
|
50
152
|
|
|
51
153
|
|
|
52
154
|
|
|
53
155
|
<br/>
|
|
54
156
|
|
|
55
|
-
##
|
|
157
|
+
## 🎮 bindings.
|
|
158
|
+
> *bindings are a little json programming language.*
|
|
56
159
|
|
|
57
|
-
- **
|
|
160
|
+
- 🧬 **see [expression.ts](./s/lib/input/expression.ts) to get an idea of what's possible.**
|
|
161
|
+
- 🧬 **arbitrary nesting is valid.**
|
|
58
162
|
```ts
|
|
59
|
-
|
|
163
|
+
asBindings("KeyW")
|
|
164
|
+
|
|
165
|
+
inputs.value // 1
|
|
60
166
|
```
|
|
61
167
|
```ts
|
|
62
|
-
|
|
63
|
-
|
|
168
|
+
asBindings({
|
|
169
|
+
special: {
|
|
170
|
+
magic: {
|
|
171
|
+
castSpell: ["*", ["mod", "shift", "alt"], "KeyR"],
|
|
172
|
+
}
|
|
173
|
+
}
|
|
174
|
+
})
|
|
175
|
+
|
|
176
|
+
inputs.special.magic.castSpell.value // 1
|
|
64
177
|
```
|
|
178
|
+
- 🧬 **you can differentiate taps versus holds on the same key.**
|
|
65
179
|
```ts
|
|
66
|
-
|
|
67
|
-
|
|
68
|
-
// data is an ArrayBuffer (you could stream it over the network).
|
|
69
|
-
const data = encoder.encode()
|
|
70
|
-
|
|
71
|
-
// decoding interprets the data as handy input objects.
|
|
72
|
-
const inputs = decoder.decode(data)
|
|
180
|
+
asBindings({
|
|
73
181
|
|
|
74
|
-
//
|
|
75
|
-
|
|
76
|
-
inputs.jump.value // down-presses this frame.
|
|
77
|
-
inputs.look.value // total accumulated mouse movement.
|
|
182
|
+
// tapping E yoinks a weapon into your inventory.
|
|
183
|
+
grab: ["taps", 1, 250, "KeyE"],
|
|
78
184
|
|
|
79
|
-
//
|
|
80
|
-
|
|
81
|
-
}
|
|
185
|
+
// holding E equips the weapon as your primary.
|
|
186
|
+
equip: ["held", 250, "KeyE"],
|
|
187
|
+
})
|
|
188
|
+
```
|
|
189
|
+
- 🧬 **you can "accumulate" mouse inputs accurately,** to avoid losses in sampling frequency mismatches.
|
|
190
|
+
```ts
|
|
191
|
+
asBindings({
|
|
192
|
+
lookX: ["accumulate", "pointer.x"],
|
|
193
|
+
})
|
|
82
194
|
|
|
83
|
-
|
|
195
|
+
inputs.lookX.sum // use sum instead of value.
|
|
84
196
|
```
|
|
85
|
-
- **
|
|
86
|
-
- the encoder could be on your clientside.
|
|
87
|
-
- the decoder could be on your serverside.
|
|
88
|
-
- thus, clients are streaming their input data to the serverside, which is decoding it and using it in game logic.
|
|
89
|
-
- don't worry, it's not a keylogger -- the encoded data is more like `jump: 1`, `look: 5`, etc.
|
|
90
|
-
- the decoder can accept multiple data packets at once, `decoder.decode(...datas)`.
|
|
91
|
-
- **understanding multithreaded worker situations.**
|
|
92
|
-
- the encoder would be on the main thread, where javascript events are accessible.
|
|
93
|
-
- you can then send the encoded input data to the thread where you're simulating the game.
|
|
94
|
-
- you can have multiple encoders -- one encoder sending data to a worker thread -- another encoder sending data to the serverside.
|
|
95
|
-
- **update the encoder's bindings anytime.**
|
|
197
|
+
- 🧬 **gamepads thumbstick inputs are best done with some math.**
|
|
96
198
|
```ts
|
|
97
|
-
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
|
|
101
|
-
|
|
102
|
-
|
|
199
|
+
asBindings({
|
|
200
|
+
forward: ["*",
|
|
201
|
+
|
|
202
|
+
// user-customizable sensitivity,
|
|
203
|
+
// equivalent with pointer-pixels-per-second.
|
|
204
|
+
1234,
|
|
205
|
+
|
|
206
|
+
// delta time factor,
|
|
207
|
+
// to ensure sensitivity is framerate-independent.
|
|
208
|
+
["dt"],
|
|
209
|
+
|
|
210
|
+
// remapping the ranges,
|
|
211
|
+
// because different gamepads represent the values differently.
|
|
212
|
+
["remap", 0, -1, 0, 1, "gamepad.axis.1"],
|
|
213
|
+
],
|
|
214
|
+
})
|
|
103
215
|
```
|
|
104
216
|
|
|
105
217
|
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@benev/tact",
|
|
3
|
-
"version": "0.4.0-
|
|
4
|
-
"description": "🎮
|
|
3
|
+
"version": "0.4.0-10",
|
|
4
|
+
"description": "🎮 from keypress to couch co-op",
|
|
5
5
|
"license": "MIT",
|
|
6
6
|
"author": "Chase Moskal <chasemoskal@gmail.com>",
|
|
7
7
|
"type": "module",
|
|
@@ -21,20 +21,22 @@
|
|
|
21
21
|
"count": "find s -path '*/_archive' -prune -o -name '*.ts' -exec wc -l {} +"
|
|
22
22
|
},
|
|
23
23
|
"peerDependencies": {
|
|
24
|
-
"@e280/sly": "^0.4.
|
|
25
|
-
"@e280/strata": "^0.5.
|
|
24
|
+
"@e280/sly": "^0.4.14",
|
|
25
|
+
"@e280/strata": "^0.5.7",
|
|
26
26
|
"lit": "^3.3.3"
|
|
27
27
|
},
|
|
28
28
|
"dependencies": {
|
|
29
|
+
"@awasm/noble": "^0.1.4",
|
|
29
30
|
"@benev/math": "0.4.0-9",
|
|
30
|
-
"@e280/kv": "^0.2.
|
|
31
|
-
"@e280/
|
|
31
|
+
"@e280/kv": "^0.2.6",
|
|
32
|
+
"@e280/shiny": "^0.1.1",
|
|
33
|
+
"@e280/stz": "^0.4.16"
|
|
32
34
|
},
|
|
33
35
|
"devDependencies": {
|
|
34
36
|
"@e280/hottie": "^0.1.7",
|
|
35
37
|
"@e280/octo": "^0.1.7",
|
|
36
38
|
"@e280/science": "^0.1.14",
|
|
37
|
-
"@e280/scute": "^0.5.
|
|
39
|
+
"@e280/scute": "^0.5.5",
|
|
38
40
|
"http-server": "^14.1.1",
|
|
39
41
|
"npm-run-all": "^4.1.5",
|
|
40
42
|
"typescript": "^7.0.2"
|
package/s/demo/main.bundle.ts
CHANGED
|
@@ -1,8 +1,23 @@
|
|
|
1
1
|
|
|
2
2
|
import {dom} from "@e280/sly"
|
|
3
|
-
import {
|
|
3
|
+
import {cycle, nap} from "@e280/stz"
|
|
4
|
+
import {presets} from "./presets.js"
|
|
5
|
+
import {setupTact} from "../lib/ui/deck/setup/tact.js"
|
|
4
6
|
|
|
5
|
-
|
|
6
|
-
|
|
7
|
+
const tact = await setupTact({presets, maxPlayers: 4})
|
|
8
|
+
tact.mouseKeyboard()
|
|
9
|
+
tact.gamepads("gamer")
|
|
10
|
+
tact.registerElements()
|
|
11
|
+
|
|
12
|
+
cycle(async() => {
|
|
13
|
+
const data = tact.deck.hub.encodeAll()
|
|
14
|
+
tact.visualizer.update(data)
|
|
15
|
+
await nap(1000 / 60)
|
|
7
16
|
})
|
|
8
17
|
|
|
18
|
+
{
|
|
19
|
+
const input = dom<HTMLInputElement>('input[type="color"]')
|
|
20
|
+
input.value = "#ffbb00"
|
|
21
|
+
input.oninput = () => document.body.style.setProperty("--tact-prime", input.value)
|
|
22
|
+
}
|
|
23
|
+
|
package/s/demo/main.css
CHANGED
|
@@ -53,23 +53,52 @@
|
|
|
53
53
|
background: var(--bg);
|
|
54
54
|
}
|
|
55
55
|
|
|
56
|
+
html {
|
|
57
|
+
scrollbar-gutter: stable;
|
|
58
|
+
}
|
|
59
|
+
|
|
56
60
|
body {
|
|
57
61
|
display: flex;
|
|
58
62
|
flex-direction: column;
|
|
59
63
|
align-items: center;
|
|
60
64
|
|
|
61
65
|
gap: 1em;
|
|
62
|
-
padding:
|
|
66
|
+
padding: 0.5em;
|
|
67
|
+
padding-bottom: 8em;
|
|
63
68
|
|
|
64
69
|
> * {
|
|
65
|
-
width: 100
|
|
66
|
-
max-width: 42em;
|
|
70
|
+
width: min(100%, 50em);
|
|
67
71
|
}
|
|
68
72
|
|
|
69
73
|
> header {
|
|
74
|
+
display: flex;
|
|
75
|
+
flex-wrap: wrap;
|
|
76
|
+
justify-content: space-between;
|
|
77
|
+
align-items: end;
|
|
78
|
+
gap: 1em;
|
|
70
79
|
padding: 0 2em;
|
|
71
|
-
|
|
72
|
-
|
|
80
|
+
|
|
81
|
+
h1 small {
|
|
82
|
+
font-size: 0.6em;
|
|
83
|
+
font-weight: normal;
|
|
84
|
+
}
|
|
85
|
+
|
|
86
|
+
blockquote {
|
|
87
|
+
opacity: 0.5;
|
|
88
|
+
font-style: italic;
|
|
89
|
+
padding-left: 1em;
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
label {
|
|
93
|
+
display: flex;
|
|
94
|
+
flex-direction: column;
|
|
95
|
+
align-items: end;
|
|
96
|
+
gap: 0.1em;
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
.links span {
|
|
100
|
+
opacity: 0.5;
|
|
101
|
+
}
|
|
73
102
|
}
|
|
74
103
|
|
|
75
104
|
> section {
|
|
@@ -78,6 +107,13 @@
|
|
|
78
107
|
padding-left: 1em;
|
|
79
108
|
}
|
|
80
109
|
}
|
|
110
|
+
|
|
111
|
+
> footer {
|
|
112
|
+
padding: 1em 2em;
|
|
113
|
+
p {
|
|
114
|
+
opacity: 0.5;
|
|
115
|
+
}
|
|
116
|
+
}
|
|
81
117
|
}
|
|
82
118
|
}
|
|
83
119
|
|
|
@@ -0,0 +1,54 @@
|
|
|
1
|
+
|
|
2
|
+
import {asBindings} from "../lib/input/types.js"
|
|
3
|
+
import {asPresets} from "../lib/ui/deck/types.js"
|
|
4
|
+
|
|
5
|
+
export const bindings = asBindings({
|
|
6
|
+
looking: {
|
|
7
|
+
horizontal: ["accumulate", "pointer.x"],
|
|
8
|
+
vertical: ["accumulate", "pointer.y"],
|
|
9
|
+
},
|
|
10
|
+
moving: {
|
|
11
|
+
forward: "KeyW",
|
|
12
|
+
backward: "KeyS",
|
|
13
|
+
leftward: "KeyA",
|
|
14
|
+
rightward: "KeyD",
|
|
15
|
+
},
|
|
16
|
+
interactions: {
|
|
17
|
+
use: "KeyE",
|
|
18
|
+
},
|
|
19
|
+
})
|
|
20
|
+
|
|
21
|
+
export const presets = asPresets<typeof bindings>({
|
|
22
|
+
standard: {label: "⌨️standard", bindings},
|
|
23
|
+
gamer: {label: "🎮gamer", bindings: {
|
|
24
|
+
looking: {
|
|
25
|
+
horizontal: ["*", ["dt"], "gamepad.axis.3", 100],
|
|
26
|
+
vertical: ["*", ["dt"], "gamepad.axis.4", 100],
|
|
27
|
+
},
|
|
28
|
+
moving: {
|
|
29
|
+
forward: ["remap", 0, -1, 0, 1, "gamepad.axis.2"],
|
|
30
|
+
backward: ["remap", 0, 1, 0, 1, "gamepad.axis.2"],
|
|
31
|
+
leftward: ["remap", 0, -1, 0, 1, "gamepad.axis.1"],
|
|
32
|
+
rightward: ["remap", 0, 1, 0, 1, "gamepad.axis.1"],
|
|
33
|
+
},
|
|
34
|
+
interactions: {
|
|
35
|
+
use: "gamepad.1",
|
|
36
|
+
},
|
|
37
|
+
}},
|
|
38
|
+
micro: {label: "🦠micro", bindings: {
|
|
39
|
+
looking: {
|
|
40
|
+
horizontal: ["*", ["dt"], ["+", "gamepad.1", ["-", "gamepad.4"]], 100],
|
|
41
|
+
vertical: ["*", ["dt"], ["+", "gamepad.2", ["-", "gamepad.3"]], 100],
|
|
42
|
+
},
|
|
43
|
+
moving: {
|
|
44
|
+
forward: ["remap", 0, -1, 0, 1, "gamepad.axis.2"],
|
|
45
|
+
backward: ["remap", 0, 1, 0, 1, "gamepad.axis.2"],
|
|
46
|
+
leftward: ["remap", 0, -1, 0, 1, "gamepad.axis.1"],
|
|
47
|
+
rightward: ["remap", 0, 1, 0, 1, "gamepad.axis.1"],
|
|
48
|
+
},
|
|
49
|
+
interactions: {
|
|
50
|
+
use: ["*", "gamepad.5", "gamepad.6"],
|
|
51
|
+
},
|
|
52
|
+
}},
|
|
53
|
+
})
|
|
54
|
+
|
|
@@ -35,12 +35,15 @@ export const GamepadApp = shadowElement(() => {
|
|
|
35
35
|
}))
|
|
36
36
|
|
|
37
37
|
const renderSample = ([code, value]: [string, number]) => html`
|
|
38
|
-
<li style="${`--percent: ${value * 100}%;`}">
|
|
38
|
+
<li ?data-neg="${value < 0}" style="${`--percent: ${Math.abs(value) * 100}%;`}">
|
|
39
39
|
<span>${code}</span>
|
|
40
40
|
<span>${value.toFixed(3)}</span>
|
|
41
41
|
</li>
|
|
42
42
|
`
|
|
43
43
|
|
|
44
|
+
const sortSamples = (a: [string, number], b: [string, number]) =>
|
|
45
|
+
a[0].localeCompare(b[0])
|
|
46
|
+
|
|
44
47
|
return html`
|
|
45
48
|
<div class=plate>
|
|
46
49
|
${connected.size > 0 ? [...connected].map(({samples, source: {gamepad}}) => html`
|
|
@@ -49,14 +52,18 @@ export const GamepadApp = shadowElement(() => {
|
|
|
49
52
|
<div class=stats>
|
|
50
53
|
<span>index ${gamepad.index}</span>
|
|
51
54
|
<span>connected ${gamepad.connected ? "yes" : "no"}</span>
|
|
52
|
-
<span>mapping ${gamepad.mapping}</span>
|
|
55
|
+
<span>mapping "${gamepad.mapping}"</span>
|
|
53
56
|
<span>vibrationActuator ${gamepad.vibrationActuator ? "yes" : "no"}</span>
|
|
54
57
|
</div>
|
|
55
58
|
<ul>
|
|
56
|
-
${[...samples]
|
|
59
|
+
${[...samples]
|
|
60
|
+
.sort(sortSamples)
|
|
61
|
+
.filter(([code]) => !code.startsWith("gamepad.axis")).map(renderSample)}
|
|
57
62
|
</ul>
|
|
58
63
|
<ul>
|
|
59
|
-
${[...samples]
|
|
64
|
+
${[...samples]
|
|
65
|
+
.sort(sortSamples)
|
|
66
|
+
.filter(([code]) => code.startsWith("gamepad.axis")).map(renderSample)}
|
|
60
67
|
</ul>
|
|
61
68
|
</div>
|
|
62
69
|
`) : html`
|
|
@@ -57,10 +57,14 @@ export default css`
|
|
|
57
57
|
display: block;
|
|
58
58
|
content: "";
|
|
59
59
|
inset: 0;
|
|
60
|
-
background: #
|
|
60
|
+
background: #08f4;
|
|
61
61
|
width: var(--percent);
|
|
62
62
|
}
|
|
63
63
|
|
|
64
|
+
&[data-neg]::before {
|
|
65
|
+
background: #f004;
|
|
66
|
+
}
|
|
67
|
+
|
|
64
68
|
> span {
|
|
65
69
|
position: relative;
|
|
66
70
|
z-index: 2;
|
package/s/gamepad/index.html.ts
CHANGED
|
@@ -15,7 +15,7 @@ export default template(import.meta.url, async orb => html`
|
|
|
15
15
|
<meta charset="utf-8"/>
|
|
16
16
|
<meta name="viewport" content="width=device-width,initial-scale=1"/>
|
|
17
17
|
<meta name="darkreader-lock"/>
|
|
18
|
-
<style>@layer base{html{background:#
|
|
18
|
+
<style>@layer base{html{background:#111}}</style>
|
|
19
19
|
|
|
20
20
|
<link rel="icon" href="${dataSvgEmoji("🎮")}"/>
|
|
21
21
|
<link rel="stylesheet" href="${orb.hashurl("main.css")}"/>
|
package/s/gamepad/main.css
CHANGED
package/s/index.html.ts
CHANGED
|
@@ -4,7 +4,7 @@ import {template, html, dataSvgEmoji, socialCard} from "@e280/scute"
|
|
|
4
4
|
const title = "@benev/tact"
|
|
5
5
|
const domain = "tact.benev.gg"
|
|
6
6
|
const favicon = "/assets/b.png"
|
|
7
|
-
const description = "🎮
|
|
7
|
+
const description = "🎮 from keypress to couch co-op"
|
|
8
8
|
|
|
9
9
|
export default template(import.meta.url, async orb => html`
|
|
10
10
|
<!doctype html>
|
|
@@ -15,7 +15,7 @@ export default template(import.meta.url, async orb => html`
|
|
|
15
15
|
<meta charset="utf-8"/>
|
|
16
16
|
<meta name="viewport" content="width=device-width,initial-scale=1"/>
|
|
17
17
|
<meta name="darkreader-lock"/>
|
|
18
|
-
<style>@layer base{html{background:#
|
|
18
|
+
<style>@layer base{html{background:#111}}</style>
|
|
19
19
|
|
|
20
20
|
<link rel="icon" href="${dataSvgEmoji("🎮")}"/>
|
|
21
21
|
<link rel="stylesheet" href="${orb.hashurl("demo/main.css")}"/>
|
|
@@ -31,23 +31,36 @@ export default template(import.meta.url, async orb => html`
|
|
|
31
31
|
</head>
|
|
32
32
|
<body>
|
|
33
33
|
<header>
|
|
34
|
-
<h1>
|
|
35
|
-
<strong>@benev/tact</strong>
|
|
36
|
-
<small>v${orb.packageVersion()}</small>
|
|
37
|
-
</h1>
|
|
38
34
|
<div>
|
|
39
|
-
<
|
|
40
|
-
|
|
41
|
-
<
|
|
42
|
-
</
|
|
43
|
-
<
|
|
44
|
-
<
|
|
45
|
-
<
|
|
46
|
-
|
|
35
|
+
<h1>
|
|
36
|
+
<strong>@benev/tact</strong>
|
|
37
|
+
<small>v${orb.packageVersion()}</small>
|
|
38
|
+
</h1>
|
|
39
|
+
<div>
|
|
40
|
+
<blockquote>"from keypress to couch co-op"</blockquote>
|
|
41
|
+
<p class=links>
|
|
42
|
+
<a href="./gamepad/">gamepad visualizer</a>
|
|
43
|
+
<span>—</span>
|
|
44
|
+
<a href="https://github.com/benev-gg/tact">github</a>
|
|
45
|
+
<span>—</span>
|
|
46
|
+
<a href="https://benev.gg/">benev.gg</a>
|
|
47
|
+
</p>
|
|
48
|
+
</div>
|
|
49
|
+
</div>
|
|
50
|
+
<div>
|
|
51
|
+
<label>
|
|
52
|
+
<input type="color"/>
|
|
53
|
+
<span>choose your color ☝️</span>
|
|
54
|
+
</label>
|
|
47
55
|
</div>
|
|
48
56
|
</header>
|
|
49
57
|
|
|
50
|
-
<
|
|
58
|
+
<tact-deck></tact-deck>
|
|
59
|
+
|
|
60
|
+
<footer>
|
|
61
|
+
<p>binary data visualizer</p>
|
|
62
|
+
<tact-visualizer></tact-visualizer>
|
|
63
|
+
</footer>
|
|
51
64
|
</body>
|
|
52
65
|
</html>
|
|
53
66
|
`)
|
package/s/lib/index.ts
CHANGED
|
@@ -1,18 +1,29 @@
|
|
|
1
1
|
|
|
2
2
|
export * from "./input/investigate/is-compatible.js"
|
|
3
|
-
|
|
4
3
|
export * from "./input/sources/gamepad.js"
|
|
5
4
|
export * from "./input/sources/keyboard.js"
|
|
6
5
|
export * from "./input/sources/plain.js"
|
|
7
6
|
export * from "./input/sources/pointer.js"
|
|
8
7
|
export * from "./input/sources/sources.js"
|
|
9
8
|
export * from "./input/sources/stick.js"
|
|
10
|
-
|
|
11
9
|
export * from "./input/utils/pad/on-pad.js"
|
|
12
10
|
export * from "./input/utils/pad/pad.js"
|
|
13
11
|
export * from "./input/utils/is-down.js"
|
|
14
|
-
|
|
15
|
-
export * from "./input/encoder.js"
|
|
12
|
+
export * from "./input/controller.js"
|
|
16
13
|
export * from "./input/decoder.js"
|
|
14
|
+
export * from "./input/expression.js"
|
|
17
15
|
export * from "./input/types.js"
|
|
18
16
|
|
|
17
|
+
export * from "./ui/deck/controls/controls.js"
|
|
18
|
+
export * from "./ui/deck/controls/types.js"
|
|
19
|
+
export * from "./ui/deck/setup/deck.js"
|
|
20
|
+
export * from "./ui/deck/setup/tact.js"
|
|
21
|
+
export * from "./ui/deck/auto-gamepads.js"
|
|
22
|
+
export * from "./ui/deck/players.js"
|
|
23
|
+
export * from "./ui/deck/hub.js"
|
|
24
|
+
export * from "./ui/deck/types.js"
|
|
25
|
+
export * from "./ui/views/customize/view.js"
|
|
26
|
+
export * from "./ui/views/deck/view.js"
|
|
27
|
+
export * from "./ui/views/controllers/view.js"
|
|
28
|
+
export * from "./ui/views/visualizer/view.js"
|
|
29
|
+
|